#Entities of the Infrared world
Explore tagged Tumblr posts
orgasmictomato · 1 month ago
Video
DSC02237 (1)c1 (1)rsz
flickr
DSC02237 (1)c1 (1)rsz by Jim Via Flickr: This photograph was taken with a Sony HDR-SR12E camera with flash and pointing up to the night sky in Greta NSW Australia... it was during a night sky watch session with dimensional entities and this was after a request to "show themselves" so believe it or not that is a fact... I suggest any that think otherwise, then prove this wrong... Genuine photograph with archived original and all evidence of dimensional entities here able to visit our planet... or is it? They most probably have been here a lot longer than humans... INFRARED DIMENSIONAL ENTITIES Dimensional Entities in Australia's night sky captured by way of IR cameras and Night vision Monocular scopes. Discovered technique by FRJS in 2009.
0 notes
victoriadallonfan · 8 months ago
Text
I feel real stupid for not noticing the Teacher and Simurgh parallels, and why Wildbow chose to have them as Victoria’s Big Bads:
Tumblr media Tumblr media
- Cockroaches 28.2
Tumblr media Tumblr media
- Cell 22.3
Tumblr media
- Dying 15.6
Tumblr media
- Infrared 19.z
Teacher and the Simurgh represent the relationship of a Tyrannical & Unfair System, and Those Who Want to Be the System.
The Simurgh was built for the sole purpose of keeping the Shard Cycle running and has no emotion or care for its work, unlike Fragile One or Grasping Self who do care about the hosts. The Simurgh is quite literally a machine, a program, built by an oppressive force on humanity (the Entities).
Oppression is her very EXISTENCE.
Teacher is a man. He self proclaims himself as a mastermind who has flawless plans and who wanted to simply see how the world works. He cannot innovate or create himself, but he can lead those who do (unintended Elon Musk comparison there…). He claims that every goal of his, every act, and every terror strike is to save humanity.
But when you look at what he does with his power, what his true goal is, you understand that it’s all a lie.
Teacher doesn’t just copy the Simurgh’s playbook (pretending to be benevolent with their power but secretly mastering people, using pawns for terrorist acts, programming people to fulfill roles in their society) but he quite plainly want to Be the Entities. He planned on merging with his Shard and becoming a God, making the Cycle his (his Titan form is quite literally him blending himself into his Shard).
While this is all important to Victoria because she highly values individualism, consent, and human free will, it’s also important because Victoria also wanted to be part of a system.
True, it was a system of heroes, but it was a system that was clearly failing and throughout the run of Ward, Victoria keeps getting burned by this system. The heroes refuse to acknowledge or reward her efforts of saving the city or the world, they blame her for things outside her control, or they blame her when she saves them all.
And that’s not even getting into how her own actions have been self-harming as she tries to live up to heroic ideals instilled into her since birth.
By the time that Vic saves the multiverse (arguably for the second time), Victoria bluntly rejects a return to the system. She lays out how she needs to take a step back, listen to people who want to help her, and re-evaluate her goals in life. She even succeeds in getting the Wardens to look at their system and acknowledge that it has to change, and a small step could be made right then and there.
Victoria ends up - ironically enough - becoming a teacher (I’m sure that pissed Teacher off) and emphasizing to the younger generation about how empathy, honesty, and transparency are needed for helping with people going through mental health crises. That it should be about making them feel safe more than “winning”.
75 notes · View notes
connectparanormal · 8 months ago
Text
How to Communicate with Ghosts
The fascination with communicating with ghosts, or the spirits of the dead, has always captivated humans, leading to the creation of numerous techniques throughout history. The practice, which aims to close the gap between the material world and the spirit realm, frequently combines ritual, belief, and occasionally technology. One of the most common ways to communicate with ghosts is through mediums. Those who profess to be able to perceive and converse with spirits are known as mediums. A medium may go into a trance-like state during a séance, which enables a spirit to speak through them to the living. In order to verify the spirit's existence and identity, the medium frequently communicates certain details about them. Typically, seances take place in a serene, dimly lit environment to enhance concentration and minimize external disturbances.
Tumblr media
Using spirit boards, like the Ouija board, is another popular strategy. When asking questions out loud, participants place their hands lightly on a little movable indicator called a planchette. People believe that the spirits will guide the planchette to spell out the answers on the board. Some people consider this to be a kind of entertainment, but others think it's a real instrument for communicating with spirits. On the other hand, people frequently suggest care because they believe it can provide access to evil or harmful entities. Modern technology has also opened up new avenues for communicating with spirits. Using audio recording equipment, people who engage in electronic voice phenomena (EVP) attempt to capture sounds they perceive to be the voices of the dead. Practitioners will pose queries and provide room for answers before going over the recordings to look for any strange noises or voices. Similarly, to find and record paranormal activity, ghost hunters may employ infrared thermometers, video cameras, and electromagnetic field (EMF) detectors. Dreams are another way some people think they can communicate with ghosts. Many people claim to see comforting, guiding, or message-giving images of their departed loved ones in their dreams. Writing in a dream journal might assist people in remembering and analyzing these experiences, looking for trends or interpretations that could point to interstellar contact. Certain civilizations engage in pre-sleep rituals or prayers in order to facilitate this kind of communication. Some cultures employ offerings and rituals to facilitate ghost communication. Creating a sacred area, lighting candles, burning incense, and making offerings of food or drink are common components of these rituals. In order to communicate with the spirit, the individual pursuing contact may also use personal items from the deceased or perform certain prayers and chants. These customs aim to honor the spirit and cultivate a friendly atmosphere for it.
Tumblr media
Visualization and meditation are additional techniques. People may go into a meditative state where they concentrate their thoughts and energies on making a connection with a particular spirit. One way to use visualization techniques is to picture a location where people can get together and speak with the spirit in a clear and safe manner. This technique needs a great deal of focus and practice, along with a firm belief in one's capacity to communicate with the spirit realm. The goal of communicating with and comprehending the world beyond our physical existence is the fundamental idea that unites all of these approaches, despite their differences in methodology and cultural relevance. Since speaking with the deceased is very intimate and frequently emotional, it is crucial to undertake these rituals with caution and respect. The search to communicate with the spirit realm, whether through conventional rites or contemporary technology, never ceases to enthrall and inspire.
4 notes · View notes
kuramirocket · 11 months ago
Text
Tumblr media
Lead study Mexican author Luis Rodríguez, a professor emeritus at the Institute of Radio Astronomy and Astrophysics at the National Autonomous University of Mexico
In 2023, the James Webb Space Telescope (JWST) helped identify hundreds of free-floating "rogue" planets that don't orbit a parent star. Now, astronomers have found that a pair of these planets may be producing enigmatic, hard-to-interpret radio signals.
The rogue planets spotted by JWST lie in the Orion Nebula, a long-time observational hotspot for astronomers. In total, they number over 500. This discovery bonanza was possible thanks to JWST's ability to pick up infrared radiation emitted by these relatively young planets.
Bizarrely, though, about 80 of these planets exist as pairs. Similar in mass to Jupiter, the planets orbit each other at distances ranging from 25 to 400 times the distance between Earth and the sun. These tangoing duos, called Jupiter-mass binary objects (JuMBOs), pose a huge mystery for astronomers, because the existence of these worlds challenges current theories of planet formation. Some scientists think these objects may not even be planets but rather previously unknown entities that are larger than planets but smaller than brown dwarfs, which are sometimes called "failed stars" because they blur the line between planets and stars.
The JWST data showed that JuMBOs generated infrared radiation, but the new study's authors wanted to see if these dancing objects produced radio waves. That's because different classes of cosmic objects produce distinct patterns of radio emissions. For instance, planets like Jupiter spew several types of radio signals, including gigahertz-frequency emissions thousands of times higher-pitched than an FM signal, partly because of their magnetic fields.
Spotting such signatures from the JuMBOs could help resolve their identity. The observations could also explain "why some objects have detectable radio emission and others do not," lead study author Luis Rodríguez, a professor emeritus at the Institute of Radio Astronomy and Astrophysics at the National Autonomous University of Mexico, told Live Science in an email.
To find radio wave "snapshots" of the Orion Nebula where the JuMBOs reside, the scientists combed through archives of observations maintained by the U.S. National Radio Astronomy Observatory (NRAO). They found just one pair that apparently emits radio waves: JuMBO 24. Itself an oddity among the oddball objects, it's the heaviest of the JuMBOs, and also the one with the tightest space between its component planets.
A decade's worth of data the research team collated showed that the radio waves remained steady but strong, with a power of roughly a quarter of a ton of TNT and frequencies of 6 to 10 gigahertz. The radio waves also weren't circularly polarized, meaning they lacked spiral, twisting electric fields, the team reported in their study, published Jan. 8 in The Astrophysical Journal Letters.
But these features aren't what astronomers expect of signals created by planets." Circular polarization is an unambiguous indicator of the presence of magnetic fields," Rodríguez said. Without this, the team can't say definitively that the signals come from JuMBO 24 (assuming the planets have magnetic fields). Besides, radio emissions from other exoplanets are more variable and less intense.
Even if JuMBO 24 isn't a pair of planets but rather another type of cosmic duo, the signals are unusual. Signals from brown dwarfs are very different from the newly identified radio beams. The beams' brightness and frequency even ruled out the possibility of pulsars, the rapidly spinning cores of dead stars that produce pulses of radio waves at regular intervals.
The researchers also estimated the likelihood that the signals originate from an object behind JuMBO 24 and found it to be exceedingly slim, at just 1 in 10,000. And, in case you were wondering, the signals probably don't originate from aliens.  "The fact that both components emit at similar levels favors a natural mechanism," Rodríguez said.
With the research at an impasse, the team is applying to the NRAO's Very Large Array in New Mexico to collect data from free-floating planets. Until then, the radio signals will remain a mystery.
10 notes · View notes
merelygifted · 1 year ago
Photo
Tumblr media
Physics-breaking 'rogue' objects spotted by James Webb telescope are emitting radio signals that scientists can't explain | Live Science
A bizarre object discovered by the James Webb Space Telescope may be a pair of 'rogue' planets ― but a new study finds they are emitting radio signals rarely seen from other worlds
In 2023, the James Webb Space Telescope (JWST) helped identify hundreds of free-floating "rogue" planets that don't orbit a parent star. Now, astronomers have found that a pair of these planets may be producing enigmatic, hard-to-interpret radio signals.
The rogue planets spotted by JWST lie in the Orion Nebula, a long-time observational hotspot for astronomers. In total, they number over 500. This discovery bonanza was possible thanks to JWST's ability to pick up infrared radiation emitted by these relatively young planets.
Bizarrely, though, about 80 of these planets exist as pairs. Similar in mass to Jupiter, the planets orbit each other at distances ranging from 25 to 400 times the distance between Earth and the sun. These tangoing duos, called Jupiter-mass binary objects (JuMBOs), pose a huge mystery for astronomers, because the existence of these worlds challenges current theories of planet formation. Some scientists think these objects may not even be planets but rather previously unknown entities that are larger than planets but smaller than brown dwarfs, which are sometimes called "failed stars" because they blur the line between planets and stars.  ...
7 notes · View notes
bug-the-chicken-nug · 2 years ago
Text
Bug's RWBY Worldbuilding Series 2:
Have been cooking up ideas in my head about Aura/Semblances/Dust/Magic, and clarifications and differentiation for each. So finally, Part 2, Dust, which will also need its own sub-parts. First, an overview of what it actually *is*, and then we'll get to the rest. Part 1: Aura Part 1-B: Active Aura Part 2: Dust, A General Overview <- You are here.
Dust in this AU is now not some mysterious independent entity, it's a transmutation of minerals caused by a build-up of condensed Aura, to put it simply. To be more detailed, it's a very slow accumulation of "spent" or "background" Aura within the mineral substrate. That's Aura after it radiates away from living things and loses most of its energy to "cooling". This Aura is very persistent in the atmosphere. Its rate of energy loss eventually hits equilibrium with the energy the system gains as new Aura is released, which creates a sort of constant, low level "background radiation" of Aura across the entire world. This Aura need not be sourced from those with "active" Aura, as every living thing produces Aura particles, and "active" Aura is only the same thing on a much more energetic wavelength. In essence, compared to normal light terminology, most lifeforms are infrared, and "active" Aura is like jumping up to ultraviolet. Meanwhile, "spent" Aura drops down to something like a radio wave. To condense, it then needs a pre-existing, compatible mineral or Dust deposit that will slowly attract it and accumulate it, eventually being transmuted into Dust and then transmuting more pre-existing, surrounding mass into new Dust. Because the particles are ubiquitous, but individually extremely weak, this is the main reason that Dust accumulation takes a long time. ""Renewable"", but on a rather impractically slow scale. A pre-existing deposit steadily increases in mass faster, proportional to available outer surface area, but for each given bit of surface area, maximum accretion rate is only about 1 cm of further buildup per century. Minerals associated with biological sources also seem to be the most "compatible" with the initial transmutation into Dust, but in practice, this does not mean that limestone deposits become giant Dust expanses, or that all coal is replaced with Dust, or that nobody in Remnant knows what diatomaceous earth is. That's because the invisible, uneven "pull" of so many different Dust deposits creates an endless "tug-of-war" that keeps background Aura constantly in flux, instead of always being free to settle and accumulate. Therefore, areas can be considered "saturated" with all the Dust they can form long, long before a full conversion. This phenomenon on a worldwide scale also contributes to background Aura creating vast, worldwide "currents", "eddies", and "jetstreams", which also leads to different areas having different thresholds at which they become "saturated", and these thresholds being subject to gradual change over time. Continuous Aura circulation is also the main reason why someone will not accumulate Dust in their bones as they age. However, ancient remains can transmute, inspiring a great deal of this Remnant's spirituality and mythology. Stories of clams that develop "Dust pearls" are a dime a dozen, as well as tales of legendary creatures and nature spirits born with Dust for bones. Beyond remains, perhaps there is a grain of truth to this... Beautiful as they are, "Dust fossils" are only a rare minority of all fossils found. Not only can they become the nucleus of further Dust growth and become indistinguishable from regular Dust deposits, but many fossils end up in areas that are already too "saturated" with other deposits. However, what kind of Dust you get can be rather complicated. It depends on the environment, depth/elevation, surrounding mineral strata, and the contributing Aura, meaning that it also depends a lot on the local *and* historical ecosystem of an area. So, yes, because it's cold, modern Solitas is currently forming a lot of Ice Dust, but it ends up being much more dynamic and complicated than "Solitas cold, so just Ice Dust".
11 notes · View notes
lascidarkblueuniverse · 9 months ago
Photo
Tumblr media
Adventure Time: Full Refs From The Cosmic Wizard! by isrrael120
Hello Everyone Well I was looking through my saved drawings then I came across a version of combined references of the Pre-Elements and Post-Elements Versions Of My Adventure Time Sona, Also Known As The Cosmic Wizard I Didn't Remember I Had And Along With A Copy Of His Bio, I Hope You Like It!!!☺️
——————————————————————————————————–
Name: Isrrael The Cosmic Wizard
Nicknames: Cosmic Wizard, Isrrael, Issa, Galaxy
Sex: Male
Age: 1000+
Physical Age: 27 - 37
Species: Wizard/Cosmic Entity Hybrid
             Human (formerly)
Occupation: Adventurer, Blacksmith And Seller Of Magical Things
Place of Origin: Before The Great Mushroom War
Current Residence: Wizard City
Height: 5’ 11" ft
Weight: 200 lbs
Relationships:
Family: Unnamed mother, Unnamed father, Unnamed younger sister, Unnamed younger brother, Unnamed younger brother, Unnamed younger brother
Friends: Finn, Jake, BMO, Princess Bubblegum, Lady Rainicorn, Marceline, Simon Petrikov (Ice King), Party God, Cosmic Owl, Prismo etc.
Love Interests: None
Enemies: The Lich, GOLB etc.
Neutral: Peppermint Butler, Abracadaniel, Grand Master Wizard, Bufo etc.
Sexual Orientation: Heterosexual
Personality and Character Traits: Relaxed, Funny, Quiet, Sentimental, Curious, Intelligence, Clumsy
Powers and Abilities:
Magic Manipulation/Wizardry/Magical/Arcane/Mystic Force: He can create, shape and manipulate magic, a form of arcane power to achieve supernatural effects and mystical powers through the use of mystical practices, examples of practices include rituals, spells, potions and all their mystical forces. The practices of magic are the use of the supernatural that builds on and rules over arcane energies and rules/laws from other worlds that many used to influence their realities, he use of spells, potions, objects and various other magical powers! *Magic Skills Acquired: **Wizard Powers: They are acquired by completing various tasks and challenges, most of which are simple things most people could do without practice! **Ice Ninja: Creates ninja weapons out of ice! **Other Magic Abilities: Several!
Cosmic Manipulation: He can create, shape, absorb and manipulate cosmic forces and energies to produce almost any effect he desires, he can summon or manipulate comets, meteorites, asteroids, moons, planets, stars, nebulae, neutron stars, quasars, black holes, white holes, galaxies, antimatter and dark matter can also generate stellar winds, solar flares, cosmic storms and summon meteor showers!
Esoteric Cosmic Manipulation: He can manipulate the esoteric side of cosmic forces, with special properties and a mystical nature, with mastery, he could use the esoteric element for a variety of magical effects!
Shapeshift, Appearance and Transformation: He can change his shape, size, color, density, texture, cellular composition and/or atomic composition to imitate qualities, impersonate other entities, with the ability to totally or partially change his physical appearance to take the forms of animals, objects and people!
Energy Senses: He can sense the presence of energy, be it electromagnetic (magnetic/infrared), psionic, magical, spiritual, etc. and possibly gain a detailed understanding of the energy he is detecting, including the amount/size of energy he is detecting and if it is hidden!
Immortality: He possesses immortality: an infinite lifespan, as they can never die, never grow old, never get sick, are completely self-sufficient, free from all bodily needs, and can virtually ignore any kind of physical harm!
Healing Factor: He possesses a regenerative healing factor, which means that he can quickly heal/regenerate and regain his full and optimal health/status at an extremely fast rate!
Skills and Hobbies: Drawing, Playing Video Games, Surfing, Playing Guitar, Blacksmithing, Finding Magic Artifacts, Learning New Magic Arts, Astronomy
Basic Backstory (Main): Isrrael The Cosmic Wizard Is A Wizard, Hero, Adventurer And Blacksmith Who Lives In The Center Of Wizard City, He Is A Very Powerful Wizard From What The Other Wizards Say Though He Doesn’t Call Himself “Very Powerful”, He Is A Hero And Adventurer Who Always Embarks Towards Adventure And Danger, He Is A Blacksmith Who Manufactures Weapons And Magic Objects With The Materials He Collects Throughout The Land Of Ooo And In His Travels To Other Universes, He Is A Very Skilled Surfer, He makes songs with his guitar as a hobby, he is usually very relaxed with almost any situation and is well known for it, he is usually a kind and calm person with a rather fun attitude and loves to talk about how things were before!
Basic Backstory (Others Stories And AUs): None
Complete Biography (Main): +Before the Mushroom War: centuries before the Great Mushroom War he was a normal human with a normal life he was a computer and electronic equipment repairman who sometimes went on a trip and with great curiosity about mythology and legends, one day during a trip to Europe during the One night, after seeing a meteor shower, he found a dark blue rock when he saw that it had melted in his hand. The first thing he thought was that he was hallucinating and he didn’t think about it anymore, the next day he discovered in the place there were Yesterday it was an ancient impact point of a comet a long time ago, days after returning to his home he began to experience strange things like seeing strange creatures and feeling a strange energy in all living beings but he played it down, during the beginning from the war he started doing weird things like throwing lightning bolts and flaming rocks by accident he tries to avoid that but fails sometimes! +After the Mushroom War: He now only calls himself an apocalypse fighter, he tries to live his new life with the fights against living toxic creatures and other beings, the things that now have life and face, the animals that talk and more while he lives without course and he wonders what to do with his new life now! +During the Years In The Formation Of The Land Of Ooo And His Present: Over the years he tries to find a place in this new era with the other life forms that he saw as they change their shape and behavior over the years, he also began to get along with them in different ways, some still fought, others they were like his friends and others see them in a more personal way for him, he begins to be adventurous because of the excitement of the fights and also becomes a magician at one point and begins to make and sell magical items to the newly formed kingdoms of Ooo for centuries up to the present, nowadays he is covered in legends and myths about himself because of his calm and cheerful personality in almost every difficult and dangerous situation that he finds himself in front of, he is known to talk about how things were before and the supposed hidden magical ability that he has! +The Present Time: The Cosmic Wizard is a wizard and seller of weapons and magical objects very well known in the land of Ooo although he is surrounded by myths and legends of his own person he usually sells his magical things mainly other sellers and wizards within Wizard City although sometimes he looks for clients to sell his things, he hides his own merchandise when he considers it too dangerous he generally prefers to leave the work of hiding his dangerous merchandise to other people, he is an adventurer who looks for very exciting adventures and collects objects to make more merchandise, it is known that he spends part of his time in space it is unknown why he does it for many, some of his best known interests are surfing, legends and myths, the guitar and talking about an old era that he lived, despite seeming sane it is known that he sometimes says a phrase and in the middle completely changes the subject of the phrase, he is also well known as the most relaxed and carefree person in the land of Ooo because of his personality, he seems to have a great taste in fighting when the situation is indicated, he seems to know many stories about very powerful creatures!
Complete Biography (Others Stories And AUs): None
Additional Information: +He is usually too relaxed for many things but there are exceptions such as romance, democracy and cosmic entities! +He Says A Lot About His Life Before The Great Mushroom War! +He likes to try new things that he sees! +He likes to be in empty space and seeing around the same space! +He has to be very shy about romantic aspects like flirting and/or situations like that! +He sometimes prefers to be alone with his thoughts! +He Usually Names His Moves When He Fights Like “Planetary Impact”, “Meteor Strike”, “SuperNova Explosion”, “Solar Burst Attack”, “Nebula Pulse” Or “Neutron Beams”! +He is a surfer!
Weapons and Equipment: Various Magic Swords! Various Magic Weapons! Other Magic Items!
Disguises and Other Personalities: The Mysterious Magician: It is one of his hidden identities, he is dressed in a red robe with a yellow sun on his chest that covers a large part of his body!
Likes: Magic, Blacksmithing, Space, Adventures, Fights, Draw, Surfing, Music, Travel, Geology
Dislikes: Stress, Soup, Exaggerations, Democracy, Bad Things, Bets Involving His Merchandise
Quotes: “Old neutral luck strikes again!” “Only wizards, meh!” “Another complete adventure!” “The cycle of life continues!” “Nothing Better Than The Smell Of Very Hot Metal!” “I can feel your energy since a while ago you don’t have to hide from me and also you want a weapon or armor or what?” “I’m the sanest here, that says a lot about the place!” “Well another crazy day!” “I can see your energies and I know them very well, you don’t have a hiding place for me!” “I’m a wizard not a psychic!” “Ahh Loneliness My Old Friend!” “It’s Just Stardust And Cosmic Radiation, Nothing Bad For Me!” “I’m not a big fan of democracy!” “I Can Replicate The Aspects Of The Cosmos In Me!” “That does more harm than good!” “That brings back bad memories!” “At Least You Wanted To End Up Under A Pile Of Space Rocks Show Yourself!” “Now Who Are They Summoning?” “That’s not a big deal!” “Seriously, A Democratic Vote? This is the worst idea you could have thought of!” “Relaxing can be even worse!” “Was it GOLB?”
Relationship Chart/List: Closed None
Questions: Closed
Roleplays: Closed
Dares: Closed
Headcanons: Closed
Notes: -I Show It Because I Wanted To! -I Wanted To Have Some Basic References About Him! -I Forgot That I Did It A Long Time Ago! -Links Info: https://tmblr.co/ZMgalYajVJq_4W00 o https://toyhou.se/12282590.cosmic-wizard-adventure-time- -Links Full: Tumblr, Twitter, Pixiv, Instagram and Deviantart
Isrrael The Cosmic Wizard (Adventure Time Sona) - Me Art - Me Adventure Time © Pendleton Ward/Cartoon Network
2 notes · View notes
justashadetalkative · 1 year ago
Text
(Continued from here with @magicmonstersandmischief )
magicmonstersandmischief:
“It was an impressive visual illusion, but I am afraid it is quite difficult to replicate moving blood within a circulatory system,” his brows raised, eyes widening slightly as the stranger began to illuminate the room.  He flinched as some of the glow hit his skin, quickly returning to neutral as he realized it wasn’t the sort of light the hurt. “Very few entities of this world are totally bloodless, even fewer who are also capable of continuous illusions. Though, I admit, I would have guessed you were of the fae.” He gripped his chin, looking her up and down with a narrowed gaze. “Some changelings can be bloodless.”
“Huh.” Phosa thought about that for a moment, watching the stranger flinch with neither surprise nor apparent offense. He did relax again more quickly than she was used to.
“Are the fae from a different realm? Or had you already changed your mind before you talked? And…”
Phosa focused on her magic, pulling the well-practiced shape of her humanoid form back into her more conscious awareness. “What, ah… how are you sensing blood? Is it the heat? Because I could try…”
Infrared more finely tuned; pulsing ever so faintly, a fine lace tracery pattern across the surface, not just the general overall signature she was used to sensing off of humans.
She didn’t know the actual patterns of capillaries below the skin, and if it would take that level of effort to pull this off then it wouldn’t be worth it. But she was curious, now. She tilted her head, her new unpracticed pattern not quite following the motion just yet, and spread her hands for the stranger.
“Does this make any difference?” Phosa frowned, studying the stranger more closely for the first time — abruptly foiled in her brief effort to use him as a reference. “…hm. You aren’t so lively, yourself.”
2 notes · View notes
xzepp · 1 year ago
Text
Tumblr media
Alternate universe Akatsuki OCs, taken at least at the same parallel time as the beginning of Shippuden
Will comment their backstories below this image
Left: Fuyune Sazanka
Right: Shizuka Hansei
Tumblr media
The background image was made by Blue Willow AI
Tumblr media
Fuyune Sazanka
The Sazanka Clan is mostly known for their Crystal Release, but their most legendary shinobi from the Warring States Era had the only naturally occurring kekkei tōta - Winter Release. (Also worth noting that it is widely believed that the Sazanka Clan is not a descendant of the Sage of Six Paths but of a malevolent entity called Jashin, which resulted in them being viewed as barbarians during the Warring States Era.)
Fuyune Sazanka is the only other person who was born from the clan who had Winter Release after the death of Shimon the Soothsayer by the hands of the Second Tsuchikage, Mu.
Just a three year old during the end of the Third Shinobi War, Fuyune witnessed the death of her pregnant mother in the hands of Hidden Cloud due to territorial disputes between the Land of Lightning and the Land of Frost.
The prodigy heiress of the Sazanka, she was 9 when she entered the Chuunin Exams held at the Leaf Village. It was the first time her power was truly exposed to the greater public. Her fight with Itachi Uchiha was the final round of the Chuunin Exams, where she lost. It was then she met Itachi's younger brother, Sasuke, who she surmised would've been the same age as the sibling her mother was carrying, causing her to have some resentment against him, as he had everything she lost. However, it was not the last time they would meet as her father signed a secret treaty with Fugaku Uchiha, which led to joint operations with one of the founding clans of the Leaf Village.
A few years down the line, Hanzo the Salamander's adoptive son - Nagato - had begun calling for a joint operations team towards the minor villages, in hopes of having an alliance, asking for one jounin level shinobi from each village. Hidden Frost is such an example of one that received an invitation, and Fuyune was sent to be the representative to the formation of this joint military force - the Akatsuki.
---
Shizuka Hansei
It is a widely an open secret that the Hansei Clan was descended from a branch family of the Hyuuga, which accounts for their strange ocular power that can see in infrared light. It was not a secret, however, that the Hansei resent the Hyuuga for countless generations that Goro Hansei, the clan head during the formation of villages, refused to join the Leaf because the Hyuuga are there and proceeded to become one of the founding fathers of the Haze Village, alongside their allies.
As the Hansei Clan beliefs go, being a shinobi alone would not be enough to get by, Goro Hansei gambled investments in various things to a point where the Hansei became the richest shinobi clan in the world and the Haze Village being the most technologically advanced, that they have never been invaded by others.
As the direct descendant of Goro and heiress of the Hansei, Shizuka has been noted to be of very similar personality. Her constant seeking of business ideas and opportunities, investments, and ways to profit starting at a young age often take people aback. Her hatred for the Hyuuga isn't because of the old generation's resentment, but because her parents were killed by the Hyuuga during the Third Shinobi War. As the Akatsuki was formed, she knew that not only Rain sought her clan to handle some of the finances, but that the bigger villages will force their way in. She threatened Hanzo that she would stop the funding if the Leaf sent a Hyuuga when this happens.
Due to her accidental exposure to the strange purple meteorite Goro Hansei kept hidden in the basement of the clan manor, Shizuka became physically weak. However, her chakra became more potent. Due to this, she specializes mostly in sealing techniques and genjutsu, along with her clan's kekkei genkai, radiation release. She had sought the Shikkotsu Forest, and is able to perform sage techniques.
4 notes · View notes
Text
The Latest Paranormal Tech
Paranormal researchers have a wide range of tools at their disposal nowadays. With the help of technology, we can gather information about the environment and use it to help us better understand what might be causing strange phenomena. The latest in paranormal tech includes everything from high-definition sound recorders and infrared cameras to electromagnetic field meters, which can detect anomalies where ghosts or spirits might be present.
Tech-savvy ghost hunters are always on the lookout for ways to use technology in their inquiries after the supernatural. Paranormal researchers and amateur ghost hunters, who often come under fire from others who say the paranormal isn't real, tend to embrace the skeptics and rely on scientific methods whenever possible.
You may have heard the term "ghost hunting." That's when a group of individuals go out into the world, armed with various technological devices and gadgets that will allow them to detect paranormal activity. Paranormal researchers and amateur ghost hunters, who often come under fire from others who say the paranormal isn't real, tend to embrace the skeptics and rely on scientific methods whenever possible. They often say that using technology can help determine what is real versus what is false.
The truth is, skeptics are right: there are no ghosts—at least not in any way that we know of yet. But they're also wrong: many people do experience strange phenomena they cannot explain through conventional means (like science-based ones). You might find this confusing if you've never experienced anything supernatural yourself—but it's true!
By using scientific methods, such as leveraging electronic voice phenomena (EVP) or researching electronic magnetic field (EMF) readings, it is easier for investigators to take a hard look at the evidence and determine what is likely to be real and what is likely to be a false alarm. It's not always easy to know what you're dealing with when investigating reported hauntings.
The use of scientific methods has made it easier for investigators to take a hard look at evidence and determine what is likely to be real and what is likely to be a false alarm. It's not always easy to know what you're dealing with when investigating reported hauntings, as many of them are accompanied by strange phenomena that could easily be dismissed as something else.
Electronic voice phenomenon (EVP) can also help researchers determine whether or not there is something paranormal going on. EVP records sounds that are not produced by humans; these are often described as being "metallic" or "hollow." EMF readings can show fluctuations in magnetic fields; this will only happen if there is an entity nearby. If the equipment malfunctions while conducting an investigation, then it might be worth double-checking your equipment before moving onto another location altogether (or finding another investigator).
While there will always be naysayers who claim ghost hunting has no scientific basis, that doesn't stop modern ghost-hunters from relying on tried and tested tech when looking for paranormal activity.
You may be thinking: “Ghost hunting? That’s a hobby. It’s not a science. You can’t use technology to prove ghosts exist! You need to believe in them first.”
It is true that belief plays an important role in ghost hunting—but it doesn't have to be belief in the supernatural or religion. There are plenty of scientists who conduct studies on ghosts using scientific methods, and they do so without having to say they "do not believe" (you know what I mean). They just want proof of something that could be real and relevant, whether or not it belongs to our modern understanding of reality as we know it today (and yes, even if they themselves don't believe it's real).
Let me give you an example: An episode from BBC Four's series Extraordinary People followed paranormal investigators who used infrared cameras mounted inside their cars' engines at night while driving around a supposedly haunted location called "The Chillingham Castle," which was said by locals to be haunted by its former owner--a man named Thomas Borthwick--who after dying there had become one with his home by becoming part of its spirit world known locally as "Borthwick's Ghost."
Here are some of the must-have items in their toolbox.
According to the experts, paranormal investigators should have a toolbox full of the latest technology. Here are some of the must-have items in their toolbox:
EMF meters – these measure electromagnetic fields and can detect fluctuations that could indicate an energy source.
Video cameras – for documenting evidence and capturing things on film. You never know when something will appear on camera that couldn't be seen with the naked eye!
Audio recorders – for recording strange or disembodied voices or sounds (as well as any other noises) that might otherwise be missed during an investigation.
Motion sensors - these can detect sudden changes in temperature or movement within a room (which may indicate paranormal activity).
Thermal imaging cameras - these devices can pick up temperature variations in rooms where paranormal activity has been reported; they're particularly useful when investigating cold spots which aren't caused by drafts coming from windows or doors being left open too long before closing time at night clubs/bars nearby."
If you want quality results when investigating hauntings, you need the right equipment!
If you want quality results when investigating hauntings, you need the right equipment!
The tools you use for a job will depend on what that job is. For example, if all you’re doing is recording audio and video of an old house where people claim to have seen ghosts or other paranormal phenomena, then a basic digital camera and some spare batteries should be enough. However if your goal is to gather evidence using scientific equipment such as EMF meters (which measure electromagnetic fields) or K2 meters (which detect changes in temperature), then it’s important to make sure that those devices are working properly before taking them out into the field.
Always keep safety in mind when choosing which tools are appropriate for your needs. Never use any device without first reading its instructions; if there are no instructions available online or in print form somewhere else like Amazon or eBay do not attempt using them at all unless someone who knows how operate them shows up with them as well because otherwise running around blindly hoping things work out may end up causing more harm than good."
The next time someone tells you that ghosts aren't real, show them this article and tell them to take it up with Mark Zuckerberg!
3 notes · View notes
cloudshoregames · 2 months ago
Text
Targets Identified: BTE Overdrive - New Adversaries
Hello, Dan here,
This week I bring you the last preview for Beneath Twisted Earth: Overdrive. We're going to be taking a look at some of the new adversaries that will be added to the game. In the core version of Beneath Twisted Earth adversary stat blocks were available for three primary sources of dangers, The Twisted Earth, Ark Threats, and The Mesozoins. While eight new factions will be included in Overdrive, most of those can utilize the core adversary stat blocks for missions. The expanded adversaries will be filling out new niches that were not present in the core. Four new categories of adversaries will be featured: Venusian Vanguard Fleet, and Gilgamesh Drones both being new enemies of the arks; Paranormal Threats featuring stat blocks to fill out games featuring supernatural story elements, as well as a new Adversary Type, Eldritch; and finally, On-Foot Threats for human scale adversaries that pilots may face when they are outside of their mechs.
For this preview we're going to take a look at three adversaries. Full stat blocks included below:
Marx Drone (Gilgamesh Drones)
Type: Technological
Mind: 35
Body: N/A
Spirit: 15
Mech Piloting: 40
Shield Points: N/A
Armor Points: 12
Hit Points: N/A
Movement Rate: 4
Reactions: 1
Attacks
Blade Limbs: 1d4+4 DMG; RoF 2; 8 Ammo; Melee Range
Harvester Ammo
Machine Gun: 1d4+3 DMG; RoF 3; 6 Ammo; Close thru Melee Range
Harvester Ammo
Abilities & Traits
Networked Intelligence: While combined with another Gilgamesh drone, once per round, may grant a +5 bonus to an action performed by another component drone.
Equipment
Combiner Converter
Wall Walk Frame
Sensor Suite
Description
A versatile Gilgamesh drone class, no two Marx Drones look alike as they are an amalgamation of limbs and circuitry. Designed to solely seek out other Gilgamesh drones to combine to strengthen their abilities. Will prioritize combining with other classes, but if none are present will gather together to form a horrifying visage on the battlefield.
Tactic
Seek out another Gilgamesh drone and combine with it as soon as possible. While combined use Networked Intelligence to support. While combined, attack with the Blade Limb or Machine Gun if able while on the Marx Drone’s turn.
Phantom (Paranormal Threats)
Type: Eldritch
Mind: 25
Body: 15
Spirit: 35
Mech Piloting: N/A
Shield Points: N/A
Armor Points: N/A
Health Points: 12
Movement Rate: 2
Reactions: N/A
Attacks
Phantasmal Scratch: 1d4+3 DMG; RoF 2; Unlimited Ammo; Melee Range
Abilities & Traits
Eldritch Nature: Attacks are made using the Spirit Stat to hit.
Invisibility: As an action the Phantom may become invisible to the visual spectrum, but is still detectable to infrared and seismic sensors. This effect is negated if it takes damage, but is not affected if the Phantom attacks an opponent. Attacks made while invisible are at +5 to hit, while attacks made against the Phantom are at -5.
Posses: As an action the Phantom may possess a creature or object within Melee Range. A pilot may expend a reaction to attempt to Resist this possession. Any object or creature that is successfully possessed falls under the complete control of the Phantom. While a Phantom is possessing a target it cannot be damaged. Possessed Targets may make a Mind check at the end of their turn to attempt to end this effect. On a success, the possession ends and the Phantom is expelled at Melee Range.
Description
These large, translucent entities come in many otherworldly shapes, and look like something from deep in the Twisted Earth or another world altogether. While their origins are unknown, The Nephilim Foundation has records of their infiltration amongst societies stretching back into antiquity. While their motivations are as alien as their appearance, they are known to stake claim to a territory and possess individuals/objects that enter it. When Remnants become possessed by one of these phantoms, they behave in odd ways that range from mundane to dangerous.
Tactic
When threats become apparent, use an action to become invisible. While hidden, move into striking range of the strongest target to attack them. If the Phantom takes damage, becoming visible again, attempt to possess the strongest target within reach. Prioritize possessing strong targets to force opponents to damage each other rather than taking damage directly.
Bodyguard Bot (On-Foot Threats)
Type: Technological
Mind: 25
Body: N/A
Spirit: 15
Mech Piloting: 45 
Shield Points: N/A
Armor Points: 24
Health Points: N/A
Movement Rate: 1
Reactions: N/A
Attacks
Body Blow: 1d10+4 DMG; RoF 1; 4 Ammo; Melee Range
Deployable Shotgun; 1d6+3; RoF 1; 6 Ammo; Close thru Medium Range
Abilities & Traits
Human Scale: Damage is halved to Massive Scale Targets, and Massive Scale Damage deals critical damage on a hit.
Relentless: Once per combat when the Bodyguard Bot’s AP would drop to 0, it is set at 1 instead.
Description
Semi-humanoid machines designed to remain by their owner’s side, protecting them from harm. Coming in a variety of menacing, armored forms, a Bodyguard Bot is usually intimidating enough to discourage anyone from harassing their owner.
Tactic
Follow the owner's orders and protect them at any cost. When the owner is threatened, get between the threat and the owner. Depending upon range, use Body Blow or Deployable Shotgun to eliminate threat. If unable to engage the threat, act as a body shield to the owner while attempting to remove them from the area of danger. If able to engage with threat, fight to the death.
In all, BTE Overdrive will feature 25+ new stat blocks for adversaries, with a new adversary type, expanded human-scale opponents, and some rules clarifications regarding on-foot combat.
This concludes our preview of the various expansions and new features that players will be able to use to enhance their games of Beneath Twisted Earth. While much development has gone into this supplement release is still some time away. With the premium versions of the core game slated for Fall 2024, release of BTE Overdrive is currently anticipated for the second half of 2025. Expect to see news soon regarding the final release dates of the premium versions of BTE, and an opportunity sign up for playtesting Overdrive over on our discord. Until then, thank you for your interest, and I look forward to seeing you at the launch of the premium versions of Beneath Twisted Earth, and Beneath Twisted Earth: Overdrive.
Oh and as one more thank you for stopping by, check out this piece of art from JGD featuring a scene from The Twisted Earth. See if you can spot all of the Noximorphs!
Tumblr media
1 note · View note
orgasmictomato · 5 months ago
Video
DSC06610 (c1) (1)rsz tag (left)rszX crop
flickr
DSC06610 (c1) (1)rsz tag (left)rszX crop by Jim Via Flickr: These entities are travelling our planets sky, it is just that human vision cannot see them in the infrared dimension. That is without my laser illumination and capture on night vision cameras... A technique I discovered in 2009, but ignored by mainstream science and media both.
0 notes
racylightblueuniverse · 3 months ago
Photo
Tumblr media
Adventure Time: Full Refs From The Cosmic Wizard! by RacyLightBlueUniverse
Hello Everyone Well I was looking through my saved drawings then I came across a version of combined references of the Pre-Elements and Post-Elements Versions Of My Adventure Time Sona, Also Known As The Cosmic Wizard I Didn’t Remember I Had And Along With A Copy Of His Bio, I Hope You Like It!!!☺️
——————————————————————————————————–
Name: Isrrael The Cosmic Wizard
Nicknames: Cosmic Wizard, Isrrael, Issa, Galaxy
Sex: Male
Age: 1000+
Physical Age: 27 - 37
Species: Wizard/Cosmic Entity Hybrid
             Human (formerly)
Occupation: Adventurer, Blacksmith And Seller Of Magical Things
Place of Origin: Before The Great Mushroom War
Current Residence: Wizard City
Height: 5’ 11"
Weight: 200 lbs
Relationships:
Family: Unnamed mother, Unnamed father, Unnamed younger sister, Unnamed younger brother, Unnamed younger brother, Unnamed younger brother
Friends: Finn, Jake, BMO, Princess Bubblegum, Lady Rainicorn, Marceline, Simon Petrikov (Ice King), Party God, Cosmic Owl, Prismo etc.
Love Interests: None
Enemies: The Lich, GOLB etc.
Neutral: Peppermint Butler, Abracadaniel, Grand Master Wizard, Bufo etc.
Sexual Orientation: Heterosexual
Personality and Character Traits: Relaxed, Funny, Quiet, Sentimental, Curious, Intelligence, Clumsy
Powers and Abilities:
Magic Manipulation/Wizardry/Magical/Arcane/Mystic Force: He can create, shape and manipulate magic, a form of arcane power to achieve supernatural effects and mystical powers through the use of mystical practices, examples of practices include rituals, spells, potions and all their mystical forces. The practices of magic are the use of the supernatural that builds on and rules over arcane energies and rules/laws from other worlds that many used to influence their realities, he use of spells, potions, objects and various other magical powers! *Magic Skills Acquired: **Wizard Powers: They are acquired by completing various tasks and challenges, most of which are simple things most people could do without practice! **Ice Ninja: Creates ninja weapons out of ice! **Other Magic Abilities: Several!
Cosmic Manipulation: He can create, shape, absorb and manipulate cosmic forces and energies to produce almost any effect he desires, he can summon or manipulate comets, meteorites, asteroids, moons, planets, stars, nebulae, neutron stars, quasars, black holes, white holes, galaxies, antimatter and dark matter can also generate stellar winds, solar flares, cosmic storms and summon meteor showers!
Shapeshift, Appearance and Transformation: He can change his shape, size, color, density, texture, cellular composition and/or atomic composition to imitate qualities, impersonate other entities, with the ability to totally or partially change his physical appearance to take the forms of animals, objects and people!
Energy Senses: He can sense the presence of energy, be it electromagnetic (magnetic/infrared), psionic, magical, spiritual, etc. and possibly gain a detailed understanding of the energy he is detecting, including the amount/size of energy he is detecting and if it is hidden!
Immortality: He possesses immortality: an infinite lifespan, as they can never die, never grow old, never get sick, are completely self-sufficient, free from all bodily needs, and can virtually ignore any kind of physical harm!
Healing Factor: He possesses a regenerative healing factor, which means that he can quickly heal/regenerate and regain his full and optimal health/status at an extremely fast rate!
Skills and Hobbies: Drawing, Playing Video Games, Surfing, Playing Guitar, Blacksmithing, Finding Magic Artifacts, Learning New Magic Arts, Astronomy
Basic Backstory (Main): Isrrael The Cosmic Wizard Is A Wizard, Hero, Adventurer And Blacksmith Who Lives In The Center Of Wizard City, He Is A Very Powerful Wizard From What The Other Wizards Say Though He Doesn’t Call Himself “Very Powerful”, He Is A Hero And Adventurer Who Always Embarks Towards Adventure And Danger, He Is A Blacksmith Who Manufactures Weapons And Magic Objects With The Materials He Collects Throughout The Land Of Ooo And In His Travels To Other Universes, He Is A Very Skilled Surfer, He makes songs with his guitar as a hobby, he is usually very relaxed with almost any situation and is well known for it, he is usually a kind and calm person with a rather fun attitude and loves to talk about how things were before!
Basic Backstory (Others Stories And AUs): None
Complete Biography (Main): +Before the Mushroom War: centuries before the Great Mushroom War he was a normal human with a normal life he was a computer and electronic equipment repairman who sometimes went on a trip and with great curiosity about mythology and legends, one day during a trip to Europe during the One night, after seeing a meteor shower, he found a dark blue rock when he saw that it had melted in his hand. The first thing he thought was that he was hallucinating and he didn’t think about it anymore, the next day he discovered in the place there were Yesterday it was an ancient impact point of a comet a long time ago, days after returning to his home he began to experience strange things like seeing strange creatures and feeling a strange energy in all living beings but he played it down, during the beginning from the war he started doing weird things like throwing lightning bolts and flaming rocks by accident he tries to avoid that but fails sometimes! +After the Mushroom War: He now only calls himself an apocalypse fighter, he tries to live his new life with the fights against living toxic creatures and other beings, the things that now have life and face, the animals that talk and more while he lives without course and he wonders what to do with his new life now! +During the Years In The Formation Of The Land Of Ooo And Present: Over the years he tries to find a place in this new era with the other life forms that he saw as they change their shape and behavior over the years, he also began to get along with them in different ways, some still fought, others they were like his friends and others see them in a more personal way for him, he begins to be adventurous because of the excitement of the fights and also becomes a magician at one point and begins to make and sell magical items to the newly formed kingdoms of Ooo for centuries up to the present, nowadays he is covered in legends and myths about himself because of his calm and cheerful personality in almost every difficult and dangerous situation that he finds himself in front of, he is known to talk about how things were before and the supposed hidden magical ability that he has!
Complete Biography (Others Stories And AUs): None
Additional Information: +He is usually too relaxed for many things but there are exceptions such as romance, democracy and cosmic entities! +He Says A Lot About His Life Before The Great Mushroom War! +He likes to try new things that he sees! +He likes to be in empty space and seeing around the same space! +He has to be very shy about romantic aspects like flirting and/or situations like that! +He sometimes prefers to be alone with his thoughts! +He Usually Names His Moves When He Fights Like “Planetary Impact”, “Meteor Strike”, “SuperNova Explosion”, “Solar Burst Attack”, “Nebula Pulse” Or “Neutron Beams”! +He is a surfer!
Weapons and Equipment: A Magic Sword! Other Magic Items!
Disguises and Other Personalities: The Mysterious Magician: It is one of his hidden identities, he is dressed in a red robe with a yellow sun on his chest that covers a large part of his body!
Likes: Draw, Space, Magic, Music
Dislikes: Stress, Soup
Quotes: “Old neutral luck strikes again!” “Only wizards, meh!” “Another complete adventure!” “The cycle of life continues!” “Nothing Better Than The Smell Of Very Hot Metal!” “I can feel your energy since a while ago you don’t have to hide from me and also you want a weapon or armor or what?” “I’m the sanest here, that says a lot about the place!” “Well another crazy day!” “I can see your energies and I know them very well, you don’t have a hiding place for me!” “I’m a wizard not a psychic!” “Ahh Loneliness My Old Friend!” “It’s Just Stardust And Cosmic Radiation, Nothing Bad For Me!” “I’m not a big fan of democracy!” “I Can Replicate The Aspects Of The Cosmos In Me!” “That does more harm than good!” “That brings back bad memories!” “At Least You Wanted To End Up Under A Pile Of Space Rocks Show Yourself!” “Now Who Are They Summoning?” “That’s not a big deal!” “Seriously, A Democratic Vote? This is the worst idea you could have thought of!” “Relaxing can be even worse!” “Was it GOLB?”
Relationship Chart/List: Closed None
Questions: Closed
Roleplays: Closed
Dares: Closed
Headcanons: Closed
Notes: -I Show It Because I Wanted To! -I Wanted To Have Some Basic References About Him! -I Forgot That I Did It A Long Time Ago! -Link Info: https://tmblr.co/ZjzxzdbtBf4eum00 -Links Full: Tumblr, Twitter, Pixiv, Instagram and Deviantart
Isrrael The Cosmic Wizard (Adventure Time Sona/Self Insert) - Me Art - Me Adventure Time © Pendleton Ward/Cartoon Network
1 note · View note
connectparanormal · 6 months ago
Text
Spirit Portals
Spirit portals, frequently referred to as doorways or portals between multiple dimensions or planes of existence, are a notion with strong roots in a variety of spiritual and philosophical traditions. It is thought that spirits, entities, or energies can pass through these portals to move between other planes of existence and our earthly realm. Many different cultures and belief systems have different interpretations and explanations for the concept of spirit gateways. Spirit gateways are revered locations with blurred boundaries between the material world and the spirit realm in many indigenous and shamanic traditions. Shamans and other spiritual seekers frequently go to these places to carry out rituals, speak with spirits, and receive healing or insight. Locations of historical or natural beauty, such as old forests, mountains, caverns, or bodies of water, are believed to naturally host these portals. People believe these locations to have a spiritually supportive vibe, making them ideal for establishing a connection with the afterlife.
Tumblr media
Ghost hunters and paranormal investigators sometimes refer to spirit portals as "vortexes" or "energy vortexes". Theoretically, these gateways serve as conduits for ghostly or otherworldly occurrences, according to paranormal investigators. People sometimes believe spirit portals to exist in places with strong paranormal activity reports, like cemeteries, haunted houses, and former battlefields. To find and examine these purported gateways, investigators employ a variety of instruments and methods, including infrared cameras, EMF (electromagnetic field) meters, and EVP (electronic voice phenomenon) recordings. Spirit gateways are also mentioned in contemporary New Age and metaphysical concepts. They are frequently perceived as centers of high vibrating energy, where people can experience psychic powers, increased spiritual awareness, or communication with higher entities. Practitioners of astral projection, energy healing, and meditation may search for or make spirit gates as part of their spiritual practice. Sometimes these gateways can be opened or enhanced through methods like focused intention, sacred geometry, and crystal grids. Paranormal fiction, encompassing books, films, and television series, frequently employs spirit gateways as a literary device. Characters often depict them as whirling, luminous portals or mirrors that allow them to enter different dimensions or worlds. Despite being fanciful, these depictions are based on the premise that specific locations or items can act as links between other worlds. On the other hand, detractors contend that spirit portals are not real gates to other realms but rather the result of magical thinking and psychological events. They propose that many of the experiences that people attribute to spirit portals—like abrupt decreases in temperature, unexplained noises, or a sense of being watched—can be accounted for by ambient variables, natural causes, or the power of suggestion. Studies on psychology have demonstrated that the human mind is skilled at identifying patterns and telling stories, particularly when faced with unclear or emotionally charged circumstances.
Tumblr media
Despite doubt, people continue to believe in spirit portals due to cultural narratives and personal experiences. Individuals who report having experienced these portals frequently talk about deep experiences that are difficult to explain. These experiences can range from hearing voices from the afterlife and seeing ghosts to experiencing an intense sense of calm or a strong connection to a higher power. Spirit portals offer an enticing peek into the invisible parts of existence and a deep mystery to believers. The interest in spirit gateways reflects a larger human curiosity about the nature of existence and the potential for life beyond the physical world. Spirit portals, whether perceived as actual doorways, symbolic ideas, or psychological events, arouse curiosity in the unknown and pique the imagination. They serve as a reminder of the timeless appeal of mystery and the need for understanding in a world that is frequently more nuanced and mysterious than it first seems.
3 notes · View notes
catonablog-blog-blog · 4 months ago
Text
Banshees v. Poltergeists: Haunting Trial Takes Spooky Turn Greetings, fellow paranormal enthusiasts and lovers of the eerie unknown! Rufus T. Flywheel here, your guide into the realm of the supernatural and the bizarre. Today, I bring you a chilling tale that has captivated the world of specters and spooks—a trial like no other, where banshees and poltergeists clash in a haunting showdown that has left even seasoned ghost hunters trembling with fear. The stage is set in the small town of Shadowvale, a place shrouded in mist and mystery, where rumors of restless spirits have long haunted the residents. It all began when the McGregor estate, a dilapidated mansion that had stood abandoned for decades, was reportedly plagued by unexplained phenomena—whispers in the night, objects moving on their own, and eerie wails that sent shivers down the spine of anyone who dared to approach. Enter the Banshee Brigade, a team of ghost hunters led by the fearless Samantha Moonbeam, renowned for her expertise in all things spectral. Determined to uncover the truth behind the haunting of the McGregor estate, Samantha and her team embarked on a daring investigation, armed with their trusty EMF meters, infrared cameras, and other ghost-hunting gadgets. But little did they know that they were not the only ones interested in the mysterious case. The Poltergeist Posse, a rival group of paranormal investigators led by the enigmatic Professor Ectoplasm, had also set their sights on the McGregor estate, claiming that the disturbances were not the work of banshees but rather the mischievous handiwork of poltergeists. And so, the stage was set for a showdown of supernatural proportions as the Banshee Brigade and the Poltergeist Posse clashed in a battle of wits and wills, determined to prove once and for all which spectral entity held sway over the McGregor estate. As the trial began, both sides presented their evidence—a chilling EVP recording captured by the Banshee Brigade that seemed to echo with the mournful cries of the banshees, and a series of violent poltergeist manifestations witnessed by the Poltergeist Posse that defied all logical explanation. The jury, composed of skeptics and believers alike, listened intently as witnesses took the stand—a frightened maid who had encountered the banshees in the dead of night, a disheveled gardener who had been attacked by unseen hands, and a local historian who spun tales of ancient curses and vengeful spirits. But as the trial unfolded, it became clear that the truth was far more complex than either side had anticipated. Strange occurrences that defied classification—the sound of spectral footsteps in the attic, the inexplicable cold spots that seemed to follow the living—left both the Banshee Brigade and the Poltergeist Posse scratching their heads in confusion. And then, just as the trial seemed to be reaching its climax, a new player entered the stage—a mysterious figure cloaked in shadows, whose presence sent a chill down the spines of all those present. With a voice like silk and eyes that seemed to pierce the very soul, the figure revealed the shocking truth behind the haunting of the McGregor estate—a truth that neither banshees nor poltergeists could have ever imagined. For the spirits that haunted the McGregor estate were not ghosts at all, but something far more sinister and ancient—a being that had slumbered beneath the earth for eons, waiting for the stars to align and the time to be right for its awakening. As the truth of the haunting was revealed, the Banshee Brigade and the Poltergeist Posse joined forces in a desperate bid to confront the malevolent entity that lurked within the depths of the McGregor estate. Armed with their knowledge of the supernatural and their courage in the face of the unknown, they ventured into the heart of darkness, determined to banish the ancient evil once and for all. What transpired in the shadows of the McGregor estate that fateful night remains a mystery to this day. Some say they heard the sound of spectral laughter echoing in the wind, while others swear they saw the flicker of ghostly lights dancing in the darkness. But one thing is certain—the Banshee Brigade and the Poltergeist Posse emerged from the trial forever changed, their minds opened to a world beyond the veil of reality, where banshees and poltergeists are but a small part of a much larger tapestry of supernatural beings. And so, dear readers, as we bring this tale of terror to a close, remember that the world is a place of wonder and mystery, where the spirits of the dead walk among us and the boundaries between the living and the dead are blurred. Whether you believe in banshees, poltergeists, or something far more sinister, one thing is certain—the truth is out there, waiting to be discovered by those brave enough to seek it. Until next time, may your nights be filled with whispers in the dark and your dreams haunted by the spirits of the past. This is Rufus T. Flywheel, signing off from the shadows of the unknown. Stay spooky, my friends, and never stop seeking the truth, no matter how chilling it may be.
0 notes
tamanna31 · 5 months ago
Text
Livestock Monitoring Market Size, Share, Growth, Analysis Forecast to 2030
Livestock Monitoring Industry Overview
The global livestock monitoring market size was estimated at USD 4.01 billion in 2023 and is anticipated to grow at a CAGR of 11.56% from 2024 to 2030.
Key factors expected to drive the market include technological advancements, rising support initiatives, increasing focus on preventive livestock monitoring and increasing dairy & meat consumption. The primary driver for this market is the growing technological advancements in the field of livestock monitoring. These advancements are in various forms like hands-free monitoring, automated technologies, penetration of Artificial Intelligence (AI), and implementation of novel technologies including drones, to name a few. For instance, in April 2023, Advantech Co. Ltd. launched a system that uses AI for early monitoring and detection of health complications in livestock. This system uses artificial intelligence (AI) and infrared vision to measure each cow's body temperature.
Gather more insights about the market drivers, restrains and growth of the Livestock Monitoring Market
The system provides access to veterinary professionals and delivers daily scanning of farm animals along with comprehensive findings. It enhances the lives of farmers and their livestock as well as the general food security of their communities, with the potential for future expansion to identify growth, feeding, and environmental conditions.
Furthermore, in February 2024, the Universitat Autònoma de Barcelona (UAB) with funding from the EU, developed a platform called ClearFarm. It monitors a wide range of factors related to the behavior of the animals, their physical and mental health, their impact on the environment, and their productivity through various sensors installed throughout the farms and on the animals. The platform gathers these data and employs an algorithm to provide precise, audience-specific information on animal welfare. On one hand, a website gives farmers access to up-to-date information on the health of the animals, with an emphasis on indicators of danger that can help them anticipate issues and implement solutions. However, customers can also find out about the health background of the animal product that they buy by scanning a QR code on the packaging, for instance, which will take them to a website featuring this data.
The field of cattle management is going to experience a substantial change as a result of such developments. These methods are ground-breaking for safeguarding animals from preventable diseases and are an initial effort towards strengthening animal welfare.
Apart from the growing technological advancements, this market is also driven by the support initiatives taken by various other entities in this industry to enhance the monitoring of livestock animals like cattle, poultry, and pigs. For instance, in April 2024, the Government of Punjab, India partnered with Brazilian experts for curbing diseases in livestock animals. With the help of proper monitoring tools, this initiatives aims to monitor and study occurrence of diseases in livestock and formulate prevention & management plans to prevent possible outbreaks. This partnership will also explore joint development of vaccines & other veterinary medicines.
Furthermore, in January 2024, Astrocast partnered with Digitanimal for development of livestock monitoring solution known as Satellite IoT (SatIoT). The two companies are collaborating jointly to commercialize a tracking device that links to the worldwide satellite network of Astrocast. Farmers will be able to remotely track livestock thanks to the SatIoT-based collar. They will be able to manage their herds and implement remote farming techniques as an outcome. The companies aiming to enable every farmer in the world to track and connect their animals to the cloud.
Browse through Grand View Research's Animal Health Industry Research Reports.
• The global veterinary ventilators market size was estimated at USD 579.7 million in 2023 and is projected to grow at a CAGR of 3.1% from 2024 to 2030.
• The global veterinary wound cleansers market size was estimated at USD 188.32 million in 2023 and is projected to grow at a CAGR of 10.44% from 2024 to 2030.
Key Livestock Monitoring Company Insights
Companies in this industry are actively involved in bringing in novel technologies into the livestock monitoring industry. They are engaged in launching novel and enhanced solutions to disrupt the market by providing better alternatives to the existing products. Industry players are also forming crucial alliances with other players to either develop innovative technologies or enhance their existing products with an aim of dominating in the market.
Key Livestock Monitoring Companies:
Afimilk Ltd.
DeLaval
BouMatic
Merck & Co., Inc. (Allflex)
Zoetis
Lely
Moocall
GEA Group Aktiengesellschaft
Fullwood Packo
Dairymaster
Fancom BV
Nysbys
PsiBorg Technologies Pvt. Ltd
Boehringer Ingelheim
 Recent Developments
In July 2024, Fancom BV collaborated with OptiFarm for development of a novel livestock management software using AI models. The testing of this product is currently underway in select locations in Netherlands.
In April 2024, BouMatic partnered with Brolis Sensor Technology to develop integrations between technologies of both companies a develop novel products for dairy farming.
In April 2024, Merck launched SENSEHUB Dairy Youngstock, that has activity monitoring capabilities for use in cattle population.
In January 2024, Nikon launched NiLIMO, a platform that utilizes AI for enabling the farmer to monitor their livestock animals for 24 hours and 365 days of the year. The AI used in this system notifies the owner at the time of calving period of the livestock.
In January 2024, Practo India launched Verdant Impact, an animal husbandry platform for livestock that has RFID-based health monitoring and telemedicine features.
In September 2023, John Deere and DeLaval partnered to develop a digital system for farm and herd monitoring of dairy operations.
Order a free sample PDF of the Livestock Monitoring Market Intelligence Study, published by Grand View Research.
0 notes