#English Learning Apps for Kids Market Growth
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English Learning Apps for Kids Market to See Booming Growth | Studycat, Monkey Junior, British Council, Lingokids
Advance Market Analytics published a new research publication on “Global English Learning Apps for Kids Market Insights, to 2027” with 232 pages and enriched with self-explained Tables and charts in presentable format. In the study, you will find new evolving Trends, Drivers, Restraints, Opportunities generated by targeting market-associated stakeholders. The growth of the English Learning Apps for Kids market was mainly driven by the increasing R&D spending across the world.
Major players profiled in the study are:
Lingokids (Spain), Monkey Junior (Vietnam), AI Buddy, Inc. (United States), British Council (Unite Kingdom), Studycat Limited (Hong Kong) , busuu (United Kingdom), Muzzy BBC (United States), Duolingo (United States), FluentU (Hong Kong), Memrise (United Kingdom), Berlitz (Japan)
Get Exclusive PDF Sample Copy of This Research @ https://www.advancemarketanalytics.com/sample-report/92053-global-english-learning-apps-for-kids-market#utm_source=DigitalJournalVinay
Scope of the Report of English Learning Apps for Kids
Today, kids can learn English in many ways like going to English centers or home tutoring. With the introduction of AI in education one of the easiest ways is using English Learning Apps which are usually installed on mobile or tablet. It is now a new, exciting and effective way for kids to learn English. Learning English is no longer limited to boring textbooks or simple printed sentences as the English Learning Apps provide learners with a lot of colorful pictures, videos and songs. The pictures and entertaining phrase in the videos and songs keep the young learners inspired when listening and memorizing how new words are pronounced. Moreover, their speaking skills can be developed naturally because of often listening to the pronunciation that is totally recorded by native speakers.
On 7th April 2020, MyBuddy.ai, a virtual spoken English tutor for children, raised a $1 million seed investment from LETA Capital to meet sharp growth in demand for online education. Venture capital firm LETA Capital invested $1 million in MyBuddy.ai, a San Francisco-based EdTech startup that has developed an innovative app whose AI-voice virtual tutor is teaching spoken English to children around the world.
The Global English Learning Apps for Kids Market segments and Market Data Break Down are illuminated below:
by Application (English Vocabulary, Listening, Reading), Operating System (Android, IOS, Windows), End-Use (Home, Schools), Subscription (Monthly, Annual)
Market Opportunities:
Growing Digitalisation and Network Connectivity
Market Drivers:
The Prevalence of the English Language as it is Most Widely Spoken Language Worldwide
Demand for the Faster and Efficient Language Learning Including Speaking, Writing and Reading
Market Trend:
Introduction of Artificial Intelligent and Bot based English Learning Application
Increasing Adoption of English Learning in Asia-Pacific
What can be explored with the English Learning Apps for Kids Market Study?
Gain Market Understanding
Identify Growth Opportunities
Analyze and Measure the Global English Learning Apps for Kids Market by Identifying Investment across various Industry Verticals
Understand the Trends that will drive Future Changes in English Learning Apps for Kids
Understand the Competitive Scenarios
Track Right Markets
Identify the Right Verticals
Region Included are: North America, Europe, Asia Pacific, Oceania, South America, Middle East & Africa
Country Level Break-Up: United States, Canada, Mexico, Brazil, Argentina, Colombia, Chile, South Africa, Nigeria, Tunisia, Morocco, Germany, United Kingdom (UK), the Netherlands, Spain, Italy, Belgium, Austria, Turkey, Russia, France, Poland, Israel, United Arab Emirates, Qatar, Saudi Arabia, China, Japan, Taiwan, South Korea, Singapore, India, Australia and New Zealand etc.
Have Any Questions Regarding Global English Learning Apps for Kids Market Report, Ask Our Experts@ https://www.advancemarketanalytics.com/enquiry-before-buy/92053-global-english-learning-apps-for-kids-market#utm_source=DigitalJournalVinay
Strategic Points Covered in Table of Content of Global English Learning Apps for Kids Market:
Chapter 1: Introduction, market driving force product Objective of Study and Research Scope the English Learning Apps for Kids market
Chapter 2: Exclusive Summary – the basic information of the English Learning Apps for Kids Market.
Chapter 3: Displaying the Market Dynamics- Drivers, Trends and Challenges & Opportunities of the English Learning Apps for Kids
Chapter 4: Presenting the English Learning Apps for Kids Market Factor Analysis, Porters Five Forces, Supply/Value Chain, PESTEL analysis, Market Entropy, Patent/Trademark Analysis.
Chapter 5: Displaying the by Type, End User and Region/Country 2016-2021
Chapter 6: Evaluating the leading manufacturers of the English Learning Apps for Kids market which consists of its Competitive Landscape, Peer Group Analysis, BCG Matrix & Company Profile
Chapter 7: To evaluate the market by segments, by countries and by Manufacturers/Company with revenue share and sales by key countries in these various regions (2022-2027)
Chapter 8 & 9: Displaying the Appendix, Methodology and Data Source
Finally, English Learning Apps for Kids Market is a valuable source of guidance for individuals and companies.
Read Detailed Index of full Research Study at @ https://www.advancemarketanalytics.com/buy-now?format=1&report=92053#utm_source=DigitalJournalVinay
Thanks for reading this article; you can also get individual chapter wise section or region wise report version like North America, Middle East, Africa, Europe or LATAM, Southeast Asia.
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New Jersey USA – 08837
#English Learning Apps for Kids Market Analysis#English Learning Apps for Kids Market Forecast#English Learning Apps for Kids Market Growth#English Learning Apps for Kids Market Opportunity#English Learning Apps for Kids Market Share#English Learning Apps for Kids Market Trends
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What are the most useful App Store optimization (ASO) strategies? How big is the app market for kids?
When it comes to optimizing your app's visibility and performance in the app stores, App Store Optimization (ASO) is crucial. For app developers and marketers, understanding the most useful ASO strategies and targeting the right audience can help elevate an app's chances of success. The app market for kids is also a rapidly growing segment, and it's vital to leverage ASO effectively within this niche.Top ASO Strategies
Keyword Research One of the foundational steps of ASO is performing comprehensive keyword research. This involves identifying the terms users are searching for that best reflect your app's features or functionality. Keywords should be segmented into core, mid, and long-tail categories to capture a broad audience. Using ASO tools like App Radar, AppTweak, and Sensor Tower can help streamline this process and keep it efficientBusiness of AppsAppAgent.
App Title Optimization The title is one of the first things users notice when browsing through apps. Including relevant keywords in your app's title can enhance its discoverability. However, balancing clarity, branding, and SEO is key. It's important not to overstuff the title with keywords, which can lead to lower user engagement. For instance, if you're optimizing a children's app, incorporating keywords such as "fun learning" or "kids educational games" could improve relevance.
App Description and Visuals Once you’ve optimized keywords in the title, the app description must be informative and compelling. It's important to use keywords naturally while ensuring that the content speaks to potential users about the app’s benefits. Also, visual elements like screenshots and video previews are crucial for engagement. For example, showcasing how your app can help kids learn or play will attract attention. Consider localization for international markets by tailoring visuals and descriptions to resonate with local culturesBusiness of AppsAppAgent.
App Icon Design Your app's icon is a vital part of its identity in the App Store. It must be both visually appealing and indicative of the app’s functionality. A clean, memorable design often leads to higher click-through rates. Kids' apps, for instance, should have bright, fun, and visually engaging icons to attract both children and parents alike.
Localization Expanding your app's presence across global markets involves localizing content, from translating keywords to adjusting visuals to reflect regional preferences. AppStore optimization tools can help you manage this process and provide insights on local search terms and trends. Kiwi.com’s success in this area highlights the importance of localization. By hiring local translators and experts to refine keywords and descriptions, apps can achieve higher visibility in non-English speaking marketsAppAgent.
User Reviews and Ratings Positive reviews and high ratings increase your app’s credibility and improve its rankings. Encouraging users to leave reviews can be pivotal in boosting the app’s overall visibility. Offering incentives for feedback, or simply making it easy to leave a review, can foster a positive relationship with your app usersAppAgent.
Conversion Rate Optimization (CRO) Conversion rate optimization refers to improving the percentage of users who download your app after visiting your app’s store page. This can be achieved by testing various aspects of your app's page, such as the screenshots, app preview videos, and description. Studies show that even minor adjustments to visuals—like adding social proof or testimonials—can result in significant increases in conversion ratesAppAgent.Kids App MarketThe app market for kids is experiencing rapid growth. According to Business of Apps, children’s apps are often categorized as educational or entertainment-based, but in recent years, this market has diversified to include apps for creativity, cognitive development, and social interaction. As of 2024, the children’s app market is booming with new opportunities, especially in the realm of mobile games, e-learning, and entertainment apps. Parents are increasingly turning to these apps for safe, engaging, and educational content for their children.Apps for kids need to adhere to stricter guidelines to ensure they are safe and comply with privacy laws such as the Children's Online Privacy Protection Act (COPPA). ASO strategies targeting kids' apps must also emphasize safety, user-friendly design, and educational value.Trends in this market suggest that:
Interactive learning apps are especially popular, with features that help children develop skills in math, science, reading, and art.
Entertainment apps, particularly games, are also growing rapidly. Fun and age-appropriate games that provide children with a safe space to explore their creativity have high demand.
Parental controls are crucial, and promoting them in the app description can make your app more appealing to parents concerned about privacy and safety.ConclusionThe app market for kids is growing and increasingly competitive. By leveraging effective ASO strategies—like thorough keyword research, optimizing the app title and description, and localizing content—you can boost your app’s visibility and downloads. When targeting the kids' app market specifically, it’s crucial to ensure that your app adheres to privacy regulations while also providing engaging, educational content that appeals to both parents and children.For a deep dive into ASO strategies and tools, as well as insight into kids' app development, resources like App Radar, AppTweak, and Gummicube provide valuable tools and data to help maximize your app's potentialBusiness of AppsAppAgent.
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English Learning Apps for Kids Market is Booming Worldwide | Gaining Revolution In Eyes of Global Exposure
Latest added English Learning Apps for Kids Market research study by AMA Research offers detailed outlook and elaborates market review till 2027. The market Study is segmented by key regions that are accelerating the marketization. At present, the market players are strategizing and overcoming challenges of current scenario; some of the key players in the study are
Lingokids (Spain)
Monkey Junior (Vietnam)
AI Buddy, Inc. (United States)
British Council (Unite Kingdom)
Studycat Limited (Hong Kong)
busuu (United Kingdom)
Muzzy BBC (United States)
Duolingo (United States)
FluentU (Hong Kong)
Memrise (United Kingdom)
Berlitz (Japan)
Today, kids can learn English in many ways like going to English centers or home tutoring. With the introduction of AI in education one of the easiest ways is using English Learning Apps which are usually installed on mobile or tablet. It is now a new, exciting and effective way for kids to learn English. Learning English is no longer limited to boring textbooks or simple printed sentences as the English Learning Apps provide learners with a lot of colorful pictures, videos and songs. The pictures and entertaining phrase in the videos and songs keep the young learners inspired when listening and memorizing how new words are pronounced. Moreover, their speaking skills can be developed naturally because of often listening to the pronunciation that is totally recorded by native speakers.
Influencing Trend: Introduction of Artificial Intelligent and Bot based English Learning Application
Increasing Adoption of English Learning in Asia-Pacific
Challenges:
Opportunities: Growing Digitalisation and Network Connectivity
Market Growth Drivers: The Prevalence of the English Language as it is Most Widely Spoken Language Worldwide
Demand for the Faster and Efficient Language Learning Including Speaking, Writing and Reading
The Global English Learning Apps for Kids segments and Market Data Break Down by Application (English Vocabulary, Listening, Reading), Operating System (Android, IOS, Windows), End-Use (Home, Schools), Subscription (Monthly, Annual)
Presented By
AMA Research & Media LLP
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English Learning Apps for Kids Market Analysis, Size, Growth, Competitive Strategies, and Worldwide Demand
Global English Learning Apps for Kids Market Report from AMA Research highlights deep analysis on market characteristics, sizing, estimates and growth by segmentation, regional breakdowns & country along with competitive landscape, players market shares, and strategies that are key in the market. The exploration provides a 360° view and insights, highlighting major outcomes of the industry. These insights help the business decision-makers to formulate better business plans and make informed decisions to improved profitability. In addition, the study helps venture or private players in understanding the companies in more detail to make better informed decisions.
Major Players in This Report Include Lingokids (Spain),Monkey Junior (Vietnam),AI Buddy, Inc. (United States),British Council (Unite Kingdom),Studycat Limited (Hong Kong),busuu (United Kingdom),Muzzy BBC (United States),Duolingo (United States),FluentU (Hong Kong),Memrise (United Kingdom),Berlitz (Japan)
Today, kids can learn English in many ways like going to English centers or home tutoring. With the introduction of AI in education one of the easiest ways is using English Learning Apps which are usually installed on mobile or tablet. It is now a new, exciting and effective way for kids to learn English. Learning English is no longer limited to boring textbooks or simple printed sentences as the English Learning Apps provide learners with a lot of colorful pictures, videos and songs. The pictures and entertaining phrase in the videos and songs keep the young learners inspired when listening and memorizing how new words are pronounced. Moreover, their speaking skills can be developed naturally because of often listening to the pronunciation that is totally recorded by native speakers.
Market Drivers The Prevalence of the English Language as it is Most Widely Spoken Language Worldwide
Demand for the Faster and Efficient Language Learning Including Speaking, Writing and Reading
Market Trend Introduction of Artificial Intelligent and Bot based English Learning Application
Increasing Adoption of English Learning in Asia-Pacific
Opportunities Growing Digitalisation and Network Connectivity
The English Learning Apps for Kids market study is being classified by Application (English Vocabulary, Listening, Reading), Operating System (Android, IOS, Windows), End-Use (Home, Schools), Subscription (Monthly, Annual)
Presented By
AMA Research & Media LLP
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FIVE QUESTIONS ABOUT LANGUAGE DESIGN AND BAD ECONOMY
But working on this is not a win, in the sense that your body is happier during a long run than sitting on a sofa eating doughnuts. And they have leverage in that their decisions set the whole company moving in one direction or another. One is that you shouldn't build object-oriented programming in too deeply. What good will more code do you when you're out of business. The larger a group, the closer its average member will be to the average for the population as a whole must be giving people something they want, the more different it gets. A physicist friend recently told me half his department was on Prozac.1 It was no coincidence that the great industrialists of the nineteenth century had so little formal education. Many startups go through a point a few months before they die where although they have a significant amount of money in one family's bank account, or the market wasn't ready yet, b the founders solved the wrong problem. Programming languages are how people talk to computers.
With server-based apps get released as a series of small changes. The ball you need to give someone a present and don't have any money, you don't usually have to invent anything.2 Life in a zoo is easier, but it could not have grown so big so fast. It's very dangerous to morale to start to depend on deals closing, not just because she's shy that she hates bragging. In Web-based software you can use any language you want, there is nothing in spam-of-the-envelope calculations, this one has a high average outcome. A company big enough to acquire startups will be big enough to acquire startups will be big enough to acquire startups will be big enough to acquire startups will be big enough to be fairly conservative, and within the company the people in the mailroom or the personnel department work at one remove from the actual making of stuff. I think you should make users the test, just as we can become smarter, just as a goalkeeper who prevents the other team from scoring is considered to have played a perfect game. Her immense data set and x-ray vision for character.3 And historically the number of new startups being founded in 2003.
For individuals the upshot is the same: aim small. A big company is probably getting a bad deal, because his performance is dragged down by the overall lower performance of the algorithm described in A Plan for Spam I hadn't had any, and I completely agree with him. I would really love to do, at least in our own minds, we have to remember that it's an admirable thing to write great programs, even when this work doesn't translate easily into the conventional intellectual currency of research papers. It could only spread to places that already had a vigorous middle class. A big company is like high fructose corn syrup, and hydrogenated vegetable oil.4 Though the immediate cause of death in a startup tends to be one. In practice, it seemed inevitable that I would eventually have to move from filtering based on single words to an approach like this. But it could be that a lot of new startups being founded in 2003. Near the top is the company run by techno-weenies who are obsessed with solving interesting technical problems, instead of making users happy.
As with the original industrial revolution, some societies are going to be hard to duplicate. Letters, digits, dashes, apostrophes, and dollar signs are constituent characters. Letters, digits, dashes, apostrophes, and dollar signs are constituent characters, and everything else is collapsing around you, having just ten users who love you will keep you going. Here are some of the effect of first class functions, you can be wise without being very wise, you can pick a time when you're not in the middle of Antarctica, where there is nothing in spam-of-the-future, because this is what I expect spam to evolve into: some completely neutral text followed by a url. But ambitious programmers are better off doing their own thing and failing than going to work at a big company, then a lot of maximally interesting tokens, meaning those with probabilities far from. It will always suck to work for some existing company. Ditto at the other end of the spectrum, we'd be the first to see signs of a separation between founders and investors in the Valley. In the earliest stages of a startup, of course.
Watching employees get transformed into founders makes it clear that the difference between the two. Jessica was so important to YC, why don't more people do it? Maybe it's because you haven't made what they want.5 75%. 88, just under the threshold of. That way we can avoid applying rules and standards to intelligence that are really meant for wisdom. Except instead of being at the mercy of investors. If anything, it's more like the small man of Confucius's day, always one bad harvest or ruler away from starvation. And the culture she defined was one of those that exploit an insecure cgi script to send mail to third parties. And yet if you analyzed the contents of the average grocery store you'd probably find these four ingredients accounted for most of the things they're doing is breaking up and misspelling words to prevent filters from recognizing them. For example, though the stock market crash does seem to have regarded wisdom, learning, and intelligence largely from cultivating them. We are all richer for knowing about penicillin, because we're less likely to die from infections.
With server-based. That last sentence is the fatal one.6 If you were dropped at a random point in America today, nearly all the food around you would be bad for you. I think the single biggest problem afflicting large companies is the difficulty of assigning a value to each person's work. If you're not allowed to implement new ideas, you stop having them. If you're in a job that feels safe, you are thereby fairly close to measuring the contributions of individual employees. But large organizations will probably never again play the leading role they did up till the last quarter of the twentieth century.7 When startups came back into fashion, around 2005, investors were starting to hear about byte code, which implies to me at least that if we find more than 15 tokens that only occur in one corpus or the other, we ought to give priority to the ones that occur a lot. Two of the four spams I missed got through because they happened to use words that occur often in my legitimate email. Just write whatever you want, so if there is no way to get rich by creating wealth, as a species, is that you can do whatever he wants. When there is a natural fit between smallness and solving hard problems.
These techniques are mostly orthogonal to Bill's; an optimal solution might incorporate both. Salesmen work alone.8 Partly because I'm a writer, and writers always get disproportionate attention.9 But working on this is not an irrational fear: it really is hard to bear. And in this economy I bet they got a good deal on it.10 If you go to a new set of buildings, and do things that they think aren't good for you. Then at least you can give back the money you have left, and save every penny of your salary. So let me tell you a little about Jessica.11 Your boss is just the intermediate stage—just a shorthand—for whatever people want. A morale boost on that scale is very valuable in a startup tends to be running out of money, and now they'd have to postpone that. Usually a startup is, economically: a way of saying, I want to work a lot harder, and get paid for it.
Notes
That was a kid who had died decades ago. If an investor I don't like content is the accumulator generator benchmark are collected together on their utility function for money. In desperation people reach for the fences in our case, 20th century was also the golden age of economic inequality was really only useful for one another indirectly through the window for years while they may introduce startups they like to cluster together as much as Drew Houston needed Dropbox, or Seattle, consider moving.
When the Air Hits Your Brain, neurosurgeon Frank Vertosick recounts a conversation—maybe not linearly, but nothing else: no friends, TV, go talk to mediocre ones. If early abstract paintings seem more interesting than later ones, and in a startup, but I took so long. And while we might think it was the least VC-like. SpamCop—A Spam Classification Organization Program.
But people like numbers. That makes some rich people move, and then using growth rate has to work for startups to be evidence of a stock is its future earnings, you create wealth with no environmental cost.
For example, the angel round just happened, the apparent misdeeds of corp dev people are trying to decide whether to go all the red counties. It's a lot heavier. I've been told that Microsoft discourages employees from contributing to open-source projects, even if we wanted to than because they actually do, but when people make investment decisions well when they talk about distribution of income, which merchants used to be able to claim retroactively I said yes.
I had a killed portraiture as a constituency. The Nineteenth-Century History of English at Indiana University Publications. This is not to need to go sell the bad groups and they unanimously said yes. Most unusual ambitions fail, most of them had been a good way to explain how you'd figure out what the US is partly a reaction to drugs.
Which is probably 99% cooperation. I said yes. In desperation people reach for the same way a restaurant is constrained in a journal. An accountant might say that YC's most successful ones.
Joe thinks one of them, would be much bigger news, in the body or header lines other than those I mark. For example, the same investor to invest at any valuation the founders don't have to talk about aspects of the next stage tend to become dictator and intimidate the NBA into letting you write has a word meaning how one feels when things are going well, but most neighborhoods successfully resisted them. Which is probably a mistake to believe is that their experience so far the only way to tell how serious potential investors and they begin by having an associate.
Globally the trend has been rewritten to suit present fashions.
See Greenspun's Tenth Rule.
Bill Yerazunis. This was made a million dollars out of a social network for x. If you wanted to invest at any valuation the founders of Hewlett Packard said it first, and it has about the smaller investments you raise them.
The undergraduate curriculum or trivium whence trivial consisted of three stakes.
#automatically generated text#Markov chains#Paul Graham#Python#Patrick Mooney#zoo#NBA#solution#goalkeeper#Your#person#vision#remove#number
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Global English Learning Apps for Kids Market - Global Demand, Sales, Consumption and Forecasts to 2020-2025
Summary – A new market study, “Global English Learning Apps for Kids Market - Global Demand, Sales, Consumption and Forecasts to 2020-2025” has been featured on WiseGuyReports.
This report focuses on the global English Learning Apps for Kids status, future forecast, growth opportunity, key market and key players. The study objectives are to present the English Learning Apps for Kids development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
studycat
busuu
3DAL, LLC
Tapfuze
Muzzy BBC
duolingo
FluentU
Memrise
British Council
Berlitz
Also Read : https://www.einpresswire.com/article/521644727/english-learning-apps-for-kids-market-by-technology-share-demand-growth-opportunity-projection-forecast-2026
Market segment by Type, the product can be split into
On-premise
Web-based
Market segment by Application, split into
Early Education Institution
Family
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global English Learning Apps for Kids status, future forecast, growth opportunity, key market and key players.
To present the English Learning Apps for Kids development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of English Learning Apps for Kids are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
FOR MORE DETAILS : https://www.wiseguyreports.com/reports/5469681-covid-19-impact-on-global-english-learning-apps
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Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.
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Indian education startup Byju’s turns profitable
One of India’s biggest tech startups is no longer losing money. Education tech startup Byju’s on Tuesday posted a net profit of $2.8 million on revenue of $188.8 million in the financial year that ended in March this year.
During the same period, Byju’s revenue increased to $208 million, from $73.2 million a year ago. The eight-year-old Bangalore-headquartered startup, which was valued at $5.75 billion in its previous financing round earlier this year, said it is on track to double its revenue to $422 million by March 31, 2020.
Anita Kishore, Chief Strategy Officer at Byju’s, told TechCrunch in an interview on Wednesday clarified that the startup has included taxes and all other expenses in its net profit. “We are profitable now,” she said.
In comparison, Byju’s had reported a net loss of $4 million on revenue of $69 million in the fiscal year that ended in March last year.
The improvement in the the startup’s financial comes as it works on courting students to its subscription service — though its tactic to sign up customers has received some criticism (paywalled).
The startup, which helps all school-going children understand complex subjects through its app where tutors use real-life objects such as pizza and cake, has amassed 2.8 million paying subscribers, up from 2.4 million in July, it said. Overall, it has 40 million registered users.
Byju’s, which also prepares students pursuing undergraduate and graduate-level courses, said its education app is gaining significant traction in smaller cities and towns in India. Its subscribers from outside metro cities already account for 60% of its paying customers base, it said.
Mrinal Mohit, Chief Operating Officer of Byju’s, said the startup will soon explore more new products, including Byju’s Online Tutoring to “further accelerate growth and profitability in the coming year.”
To court users outside of large cities, Byju’s has tweaked the English accents in its app and adapted to different education systems. Mohit said the startup plans to launch programs in vernacular languages.
“We have always focused on sustainable growth and our efforts will continue to be on creating learning experiences that will help students become better learners. […] We strongly believe that we have the capability to create a global product that can revolutionize learning for students across the world,” he said.
The startup has previously said it plans to enter the U.S., U.K., Australia and New Zealand markets. Earlier this year, it acquired Osmo, a U.S.-based learning startup that is popular among kids aged between five and 12, for $120 million. Osmo this year unveiled a new product to serve the pre-schoolers’ market.
Byju’s, which raised $925 million to date, is now part of a very small club of profitable startups in the nation.
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Indian education startup Byju’s turns profitable
One of India’s biggest tech startups is no longer losing money. Education tech startup Byju’s on Tuesday posted a net profit of $2.8 million on revenue of $188.8 million in the financial year that ended in March this year.
During the same period, Byju’s revenue increased to $208 million, from $73.2 million a year ago. The eight-year-old Bangalore-headquartered startup, which was valued at $5.75 billion in its previous financing round earlier this year, said it is on track to double its revenue to $422 million by March 31, 2020.
Anita Kishore, Chief Strategy Officer at Byju’s, told TechCrunch in an interview on Wednesday that the startup has included taxes and all other expenses in its net profit. “We are profitable now,” she said.
In comparison, Byju’s had reported a net loss of $4 million on revenue of $69 million in the fiscal year that ended in March last year.
The improvement in the the startup’s financial comes as it works on courting students to its subscription service — though its tactic to sign up customers has received some criticism (paywalled).
The startup, which helps all school-going children understand complex subjects through its app where tutors use real-life objects such as pizza and cake, has amassed 2.8 million paying subscribers, up from 2.4 million in July, it said. Overall, it has 40 million registered users.
Byju’s, which also prepares students pursuing undergraduate and graduate-level courses, said its education app is gaining significant traction in smaller cities and towns in India. Its subscribers from outside metro cities already account for 60% of its paying customers base, it said.
Mrinal Mohit, Chief Operating Officer of Byju’s, said the startup will soon explore more new products, including Byju’s Online Tutoring to “further accelerate growth and profitability in the coming year.”
To court users outside of large cities, Byju’s has tweaked the English accents in its app and adapted to different education systems. Mohit said the startup plans to launch programs in vernacular languages.
“We have always focused on sustainable growth and our efforts will continue to be on creating learning experiences that will help students become better learners. […] We strongly believe that we have the capability to create a global product that can revolutionize learning for students across the world,” he said.
The startup has previously said it plans to enter the U.S., U.K., Australia and New Zealand markets. Earlier this year, it acquired Osmo, a U.S.-based learning startup that is popular among kids aged between five and 12, for $120 million. Osmo this year unveiled a new product to serve the pre-schoolers’ market.
Byju’s, which raised $925 million to date, is now part of a very small club of profitable startups in the nation.
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Know everything from Google for India 2019
At the fifth edition of its annual ‘Google for India' event, Google announced its plans to make the internet more accessible, inclusive and empowering for everyone in India. Talking about India’s digital transformation, and the unprecedented opportunities it has created, Caesar Sengupta, Vice-President, Next Billion Users Initiative and Payments shared, “With Google’s ongoing commitment to improve access beyond train stations to villages across India, we have partnered with BSNL to bring fast, reliable and secure public WiFi to villages in Gujarat, Bihar and Maharashtra. Talking about India’s potential to contribute to advancements in AI and its application to tackle big challenges. He announced, Google Research India. An AI lab in Bangalore that will focus on advancing fundamental computer science and AI research and applying this research to tackle big problems in fields like healthcare, agriculture, and education while also using it to make apps and services used by billions of people, more helpful.”
Google for India 2019 Announcements
Partners with BSNL to bring fast, reliable and secure public WiFi to villages in Gujarat, Maharashtra and Bihar Launches Vodafone-Idea Phone Line powered by Google Assistant -- to make information accessible to 2G users Expands Indian language support across Google Assistant, Discover, Lens and Bolo Launches Tokenized cards for debit card and credit card users across India, and a brand new ‘Google Pay for Business’ app for merchants Introduces Spot Platform on Google Pay for merchants to create branded commercial experiences that bridge the offline and online worlds Announces a new Jobs effort focusing on entry-level jobs, and a partnership with National Skills Development Corporation for their Skill India program In addition, Google also announced an initiative to help the hundreds of millions of Indians who use 2G phones get the information they need, without requiring data or an internet connection. While improving access to the internet is just the first step, making it relevant and helpful, with information they need, and in the languages they speak, is equally critical. Recognizing Assistant’s popularity in India, Manuel Bronstein, Vice President, Product Management, Google said “For many Indians, voice is increasingly becoming their preferred way to search, and today Hindi has become the second-most used Assistant language globally--after English.” He announced an all new experience in nine Indian languages , that will help users talk to their Assistant more naturally, without the need to go digging around in settings. For example, Hindi speaking users can now simply say, “Hey Google, talk to me in Hindi”. The feature will be accessible on all Android, Android Go and KaiOs devices. He also announced that interpreter mode will be coming soon to the Assistant on Android and Android Go phones in the coming months, which will help translate from one language to another, helping unlock more relevant information and content for even more users across India. Manuel also launched, The Vodafone-Idea Phone Line—supported by the Google Assistant that enables Vodafone-Idea users to call a single number free of charge (000 800 9191000), at any time, and ask for everything from sports scores, traffic conditions and weather forecasts or simply get help with homework. Avneesh Khosla, Operations Director, Marketing, Vodafone Idea Limited said, “There are millions of Indians who are still using feature phones, and are unable to enjoy the benefits of mobile internet. Through this partnership with Google, we are bringing a first-of-its kind offering for our feature phone users -- the Phone Line service enables our customers to call a number free of charge, and access the Google Assistant to experience the power of the Internet even without a data connection.” Alongside making the Assistant more helpful for Indians, Yossi Matias, Vice President, Engineering, Google announced “We are adding more Indian languages to Discover—a Google feed that gives Indians updates on the stories they care about. These include Tamil, Telugu, Bengali, Gujarati, Marathi, Kannada, and Malayalam with Oriya, Urdu and Punjabi to follow soon.” Continuing its effort to bridge the learning & reading gap in India, Google expanded Bolo, a speech-based app that helps children learn to read, to five new Indian languages -- Bangla, Marathi, Tamil, Telugu and Urdu, and expanding our content pool by partnering with publishers like Chotta Bheem and Katha Kids. Sapna Chadha, Director of Marketing, Southeast Asia & India, Google said, “Bolo has already helped 800,000 young Indians read stories more than three million times, and speak half a billion words. In partnership with NGOs like Saajha, the Kaivalya Education Foundation, Pratham Education Foundation, Room to Read, and working together with state governments and schools, our aim is to make Bolo reach even more children across the country.” Sapna also said, “Google Lens--which allows people to search for information, ask questions and translate text by pointing their phone’s camera at things they’re interested in, will now be available in Tamil, Telugu and Marathi.” Highlighting Google Pay’s contribution in supporting India’s digital payments ecosystem, and building platforms for economic opportunity Ambarish Kenghe, Director, Product Management, Google Pay said, “The biggest story in India’s booming internet economy has been the rise of digital payments. With BHIM UPI crossing 900 million payments last month, India is setting the global standard on how to digitise payments. In the last 12 months alone, Google Pay has grown 3X to reach to 67 million monthly active users, driving transactions worth over $110Bn on an annualized basis, with hundreds of thousands of offline and online merchants.” To further support the growth of digital payments, Kenghe announced the launch of the Spot platform on Google Pay that enables merchants to create branded commercial experiences that help bridge the offline and online worlds. As part of the early access program, Google Pay users will already be able to use Spot of popular services like UrbanClap, Goibibo, MakeMyTrip, RedBus, Eat.Fit and Oven Story. In addition, Google Pay also announced the launch of tokenized cards for debit and credit card holders--a secure way of paying for things using a digital token on your phone rather than your actual card number. Tokenized cards on Google Pay will be rolling out in the next few weeks with Visa cards for HDFC, Axis, Kotak and Standard Chartered banks, and support to cover Mastercard and Rupay and more banks in the coming months. Talking about Google Pay’s plans to rapidly expand the adoption of digital payments by merchants, Kenghe, said, “The vast majority of India’s over 60 million small businesses are still not benefiting from the growing digital economy. We’re launching a new app called Google Pay for Business: a free and easy way for small and medium-sized merchants to enable digital payments without the hassle of time-consuming onboarding and verification process. We hope these initiatives will help merchants adopt digital payments with more confidence, and help contribute to the long term growth of online financial services for the benefit of every Indian.” Enabling economic opportunities for every Indian also means helping people prepare for jobs and connecting them with the right opportunities. Caesar Sengupta, Vice-President, Next Billion Users Initiative and Payments announced a new Jobs effort focusing on entry-level jobs that are not easily discoverable online. He said, “Jobs will be available as a Spot on Google Pay to help job seekers find and prepare for entry-level positions that fit their needs. It uses machine learning to recommend jobs and training content to help these users prepare for interviews and learn new skills. Jobs also makes it easy for them to apply, schedule interviews and engage directly with potential employers.” Caesar further announced a partnership with the National Skills Development Corporation for their Skill India program. As part of this collaboration, Skill India students will be offered a seamless way to get started with Jobs and find employment opportunities. Job Spot is being introduced with 24 early partners like 24Seven and Healthkart in retail, Swiggy, Zomato and Dunzo in delivery and logistics, and Fabhotels in hospitality, with more sectors and partners to be announced in the coming weeks. Speaking at the event, Ravi Shankar Prasad, Honourable Minister of Communications and Electronics and Information Technology, Law and Justice, Government of India, said “Digital India was designed to ensure digital inclusion. Today I wish to compliment Google for launching so many new products contributing to this goal with due regard to safety and security. I don't have a slightest doubt that Google has a crucial role in helping India achieve its goal of a trillion dollar digital economy.” Read the full article
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Saban's Power Rangers Home Entertainment Release
It’s morphin’ time! Saban’s Power Rangers celebrates its home entertainment release!
The epic adventure of five ordinary high school kids who become something extraordinary arrives on Digital HD June 13 and on 4K Ultra HD, Blu-ray Combo Pack (plus DVD and Digital HD), DVD and On Demand June 27.
For fans who will be in the area, Lionsgate will be bringing Saban’s Power Rangers to Vidcon for a special screening on Thursday, June 22, at the Anaheim Convention Center in Anaheim, CA. They will also be at Chris Hardwick’s ID10T Fest Saturday, June 24, and Sunday, June 25, with a Power Rangers themed laser tag course and panels featuring rangers past and present!
Click Read More to read the full Press Release.
“Nostalgia has never felt so morphinomenal” – Time Out
It’s Morphin Time! Saban’s Power Rangers to Arrive on Digital HD, DVD and On Demand in June 2017
Five Ordinary Teens Morph Into Extraordinary Super Heroes to Save the Planet in the Action-Packed Blockbuster Arriving on Digital HD June 13 and 4K Ultra HDTM Combo Pack, Blu-rayTM Combo Pack, and DVD on June 27 from Lionsgate
4K Ultra HD™ to include both Dolby Vision and Dolby Atmos
SANTA MONICA, CA (May 3, 2017) – The action-packed, coming of age feature film Saban’s Power Rangers will morph onto Digital HD June 13 and on 4K Ultra HD Combo Pack (plus Blu-ray and Digital HD), Blu-ray Combo Pack (plus DVD and Digital HD), DVD and On Demand June 27 from Lionsgate. As part of the 24-year-old global phenomenon and based on the five Rangers from the original TV series, “Mighty Morphin Power Rangers,”, the reimagined movie features a modern generation of Rangers including Dacre Montgomery (TV’s “Stranger Things”) as Jason the Red Ranger, Naomi Scott (The 33) as Kimberly the Pink Ranger, RJ Cyler (Me and Earl and the Dying Girl) as Billy the Blue Ranger, Ludi Lin (Monster Hunt) as Zack the Black Ranger, and Becky G. (Neighbors 2: Sorority Rising) as Trini the Yellow Ranger, as they attempt to stop the evil and unpredictable Rita Repulsa (played by Elizabeth Banks, The Hunger Games Franchise) from destroying their city…and ultimately the world. Bryan Cranston (“Breaking Bad”) as Zordon, and Bill Hader (Finding Dory) as Alpha 5 train the Rangers to morph and master their powers as a united team.
The epic adventure, Saban’s Power Rangers follows five ordinary high school kids who must become something extraordinary when they learn that their small town of Angel Grove – and the world – is on the verge of being obliterated by an alien threat. Chosen by destiny, the unlikely group of teenage heroes are the only ones who can save the planet but first, they have to band together in order to harness their super powers and become Power Rangers.
The Saban’s Power Rangers 4K Ultra HD, Blu-ray and Digital HD releases feature never-before-heard audio commentary with director Dean Israelite and writer John Gatins, as well as a nine-part documentary featuring commentary from the actors and filmmakers including Power Rangers Creator, Haim Saban which looks behind the scenes of the film at the casting, training, special effects, and creation of Saban’s Power Rangers, with deleted/alternate/extended scenes and outtakes. The 4K Ultra HD Blu-ray will also feature Dolby Vision™ high-dynamic range (HDR), making it the first title from Lionsgate to feature both Dolby Vision and Dolby Atmos®. Dolby Vision transforms the TV experience in the home by delivering greater brightness and contrast, as well as a fuller palette of rich colors. Together with the captivating sound of Dolby Atmos, consumers will experience both cutting-edge imaging and state-of-the-art sound technology for a fully immersive entertainment experience.
The Saban’s Power Rangers DVD will include exclusive audio commentary with director Dean Israelite and writer John Gatins, and deleted/alternate/extended scenes and outtakes. Saban’s Power Rangers will be available on 4K Ultra HD Combo Pack, Blu-ray Combo Pack, and DVD for the suggested retail price of $42.99, $39.99, and $29.95, respectively.
Story by Matt Sazama & Burk Sharpless and Michele Mulroney & Kieran Mulroney. Screenplay by John Gatins. Directed by Dean Israelite.
4K/BLU-RAY/ DIGITAL HD SPECIAL FEATURES ⦁ Audio Commentary with Director Dean Israelite and Writer John Gatins ⦁ “The Power of the Present” Documentary ⦁ “Rangers Then to Now” ⦁ “Building the Team” ⦁ “Beyond the Rangers” ⦁ “Suiting Up” ⦁ “Rangers, Welcome to Training” ⦁ “Rangers in the Wild” ⦁ “It’s Morphin Time” ⦁ “Power Ballad: Music and Sound” ⦁ “This is Your Destiny” ⦁ Deleted/Alternate/Extended Scenes ⦁ Outtakes ⦁ Theatrical Trailer with Audio Commentary by Director Dean Israelite
DVD SPECIAL FEATURES ⦁ Audio Commentary with Director Dean Israelite and Writer John Gatins ⦁ Deleted/Alternate/Extended Scenes ⦁ Outtakes
Trailer: https://youtu.be/KdlUhnajEb8 Website: www.powerrangers.movie/ Facebook: facebook.com/PowerRangersMovie/ Instagram: @powerrangersmovie Twitter: @ThePowerRangers
PROGRAM INFORMATION Year of Production: 2016 Title Copyright: Saban’s Power Rangers, Artwork & Supplementary Materials © 2017 Lions Gate Films Inc. All Rights Reserved. Type: Theatrical Release Rating: PG-13 for Sequences of Sci-Fi Violence, Action and Destruction, Language, and for Some Crude Humor Genre: Action, Adventure Closed-Captioned: N/A Subtitles: Spanish, English SDH Feature Run Time: 124 minutes 4K UHD Format: Dolby Vision, 2160p Ultra High Definition 16×9 Widescreen 2.40:1 Presentation BD Format: 1080p High Definition 16×9 Widescreen 2.40:1 Presentation DVD Format: 16×9 Widescreen 2.40:1 Presentation 4K UHD Audio: English Dolby Atmos, Spanish 5.1 Dolby Digital, French 5.1 Dolby Digital, English 2.0 Dolby Digital Audio Optimized for Late-Night Listening, English Descriptive Audio BD Audio: English Dolby Atmos, Spanish 5.1 Dolby Digital, English 2.0 Dolby Digital Optimized for Late-Night Listening, English Descriptive Audio DVD Audio: English 5.1 Dolby Digital, Spanish 5.1 Dolby Digital, English Descriptive Audio
ABOUT DOLBY ATMOS Dolby Atmos delivers moving audio — sound that can be precisely placed and moved anywhere in three-dimensional space, including overhead. It brings entertainment alive all around the audience in a powerfully immersive and emotive experience. To learn more about Dolby Atmos, visit dolby.com/Atmos.
ABOUT LIONSGATE Lionsgate (NYSE: LGF.A, LGF.B) is a vertically integrated next generation global content leader with a diversified presence in motion picture production and distribution, television programming and syndication, premium pay television networks, home entertainment, global distribution and sales, interactive ventures and games and location-based entertainment.
With the acquisition of Starz, Lionsgate adds to its portfolio of businesses the flagship STARZ premium pay network serving 24.3 million subscribers and the STARZ ENCORE platform with 31 million subscribers. The combined company will operate five over-the-top (OTT) streaming services and the STARZ app delivering content directly to consumers.
The Company’s feature film business spans eight labels and includes the blockbuster The Hunger Games franchise, the Now You See Me series, the box office smash La La Land, which won six Academy Awards®, the hit franchise sequel John Wick: Chapter Two, double Oscar winner Hacksaw Ridge, Tyler Perry’s Boo! A Madea Halloween, The Shack, Saban’s Power Rangers, CBS Films/Lionsgate’s Hell or High Water, Roadside Attractions’ critically-acclaimed Manchester by the Sea, Codeblack Films’ breakout concert film Kevin Hart: Let Me Explain and Pantelion Films’ Instructions Not Included, the highest-grossing Spanish-language film ever released in the U.S.
One of the largest independent television businesses in the world, Lionsgate’s slate of premium quality series encompasses nearly 90 shows on more than 40 different networks. These include the ground-breaking Orange is the New Black, the fan favorite Nashville, the syndication success The Wendy Williams Show, the hit drama The Royals, the acclaimed Casual, the breakout success Greenleaf, the network reality shows Kicking & Screaming and the eagerly-anticipated Candy Crush, and hit STARZ series including Outlander, Black Sails, Survivor’s Remorse and Power, the second highest-rated premium pay television series of 2016.
Lionsgate’s home entertainment business is an industry leader in box office-to-DVD and box office-to-VOD revenue conversion rates. Lionsgate handles a prestigious and prolific library of more than 16,000 motion picture and television titles that is an important source of recurring revenue and serves as a foundation for the growth of the Company’s core businesses. The Lionsgate, Summit Entertainment and Starz brands are synonymous with original, daring, quality entertainment in markets around the world. www.lionsgate.com
ABOUT SABAN’S POWER RANGERS Saban’s Power Rangers franchise is the brainchild of Haim Saban, creator and producer of the original “Mighty Morphin Power Rangers” hit series that launched in 1993. Following its introduction, “Power Rangers” quickly became the most-watched children’s television program in the United States and remains one of the top-rated and longest running kids live-action series in television history. The series follows the adventures of a group of ordinary teens who morph into superheroes and save the world from evil. It is seen in more than 150 markets, translated into numerous languages and a favorite on many key international children’s programming blocks around the world. For more information, visit www.powerrangers.com.
Saban’s Power Rangers Home Entertainment Release was originally published on Ranger Command Power Hour
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Global English Learning Apps for Kids Market - Industry Analysis, Size, Share, Growth, Trends and Forecast 2020-2025
Summary – A new market study, “ Global English Learning Apps for Kids Market - Industry Analysis, Size, Share, Growth, Trends and Forecast 2020-2025 ” has been featured on WiseGuyReports.
This report focuses on the global English Learning Apps for Kids status, future forecast, growth opportunity, key market and key players. The study objectives are to present the English Learning Apps for Kids development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
The key players covered in this study
studycat
busuu
3DAL, LLC
Tapfuze
Muzzy BBC
duolingo
FluentU
Memrise
British Council
Berlitz
Market segment by Type, the product can be split into
On-premise
Web-based
Market segment by Application, split into
Early Education Institution
Family
Also Read : https://www.einpresswire.com/article/521644727/english-learning-apps-for-kids-market-by-technology-share-demand-growth-opportunity-projection-forecast-2026
Market segment by Regions/Countries, this report covers
North America
Europe
China
Japan
Southeast Asia
India
Central & South America
The study objectives of this report are:
To analyze global English Learning Apps for Kids status, future forecast, growth opportunity, key market and key players.
To present the English Learning Apps for Kids development in North America, Europe, China, Japan, Southeast Asia, India and Central & South America.
To strategically profile the key players and comprehensively analyze their development plan and strategies.
To define, describe and forecast the market by type, market and key regions.
In this study, the years considered to estimate the market size of English Learning Apps for Kids are as follows:
History Year: 2015-2019
Base Year: 2019
Estimated Year: 2020
Forecast Year 2020 to 2026
For the data information by region, company, type and application, 2019 is considered as the base year. Whenever data information was unavailable for the base year, the prior year has been considered.
FOR MORE DETAILS : https://www.wiseguyreports.com/reports/5469681-covid-19-impact-on-global-english-learning-apps
About Us:
Wise Guy Reports is part of the Wise Guy Research Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.
Contact Us:
NORAH TRENT
Ph: +162-825-80070 (US)
Ph: +44 2035002763 (UK)
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2018-03-28 23 EDUCATION now
EDUCATION
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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom
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You Need More Than the Ability to Take Standardized Tests.
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10 Reasons For Which You Should Join a Digital Marketing Course
Digital marketing has great career prospects and offers an extraordinary career opportunity for all candidates. However, to be a digital marketer one needs to take up a digital marketing course in Kolkata which will help her or him to gain a foothold in the dynamic and demanding industry. So let us see some of the reasons for which you should join a course on digital marketing.
1. The rapid growth of industries
This is very evident from all the research and market survey that is being presented in magazines, forums and news. This rapid growth is also facilitating the creation of a lot of jobs and digital marketing is on the top of them. As we know already that it is due to them that the companies are achieving a global reach and are generating good business. With the growth of the business, the digital marketers can get good growth opportunities in the field. Therefore if you are an interested candidate then you must take up digital marketing and this is the best time to do so.
2. Qualifications no bar
This is a good thing about digital marketing that this field does not demand high qualifications for the job market. One can do the course and if he or she knows about the topics then they will face no trouble in getting through the interviews.
3. A good salary is imminent
As said already that with the growth of the companies the salary of the employees will definitely grow. Therefore if one wants a career which will fetch him a good salary, then it is necessary to learn and take up a course in digital marketing.
4. Subgroups of Digital Marketing
There are a lot of subgroups of Digital Marketing such as SEO, SMO, Content Development etc. After taking up a course on Digital Marketing one can join in any of the above-mentioned posts with a good salary. Hence, if you want to learn digital marketing locally then go for a digital marketing course in Kolkata.
5. Promotions in the post of Digital Marketing
There can be many promotions in the post of Digital Marketing. Some of them are Senior Digital Marketer, Project Manager, Project Head etc. With hard work and dedication and learning one can be an achiever in the field.
6. Full time work not necessary
If you want to take up Digital Marketing as your career then you don't need to work full time. Even with freelancing projects, you will be able to get a good amount of money and there are a lot of projects that you can get in the market.
7. Innovation and Experimentation always possible
In digital marketing, one needs to be very innovative and should experiment with lots of tools and strategies. This is because with the approaches to this field are constantly changing.
8. The learning curve is gentle
Digital marketing is easy to learn and is filled with interesting concepts and techniques. Thus if you take the course then you will not find these hard to grasp and implement. You can easily qualify for your job interviews.
9. Resources on the internet
There are lots of resources on the internet from which you can learn. You will also find several good blogs which will help you in learning. However, taking a course is essential to learning the fundamentals.
10. Learn in collaboration
When you join this course you will be able to learn the methods and techniques with your classmates and the interchange of information will help you in learning the topics comprehensively.
Therefore, if you want to pursue this locally then do take up the digital marketing course in Kolkata to gain insights into this domain.
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China’s Online Education Explosion: A Digital Response to Coronavirus
In China, the COVID-19 outbreak has forced people and businesses to adopt new technologies and design new tools. Online education is at the forefront of this development.
The Chinese New Year in late January is usually the time for the Spring Migration, during which hundreds of millions of people travel from the cities where they work to where their families are. But this year, due to the COVID-19 outbreak, the real migration is from the offline world to the online world.
People are having to adjust their behavior now that many offline services are unavailable. Elderly people who used to go to the wet markets every day, including my 88-year-old grandmother-in-law, are now ordering fresh produce to be delivered to their homes with the apps they’ve learned to use. Kids in elementary schools whose online time was usually strictly controlled by their parents are now taking their classes online. Farmers who used to rely on wholesalers to collect products from their villages are now opening online shops on the Chinese e-commerce site Taobao so food won’t be left to perish in the field.
Technologies that were considered cutting-edge have suddenly become a normal part of our lives. Mini-drones are flying in rural areas and on highways, giving people warnings and directions. Delivery robots from logistics companies such as JD.com and SF Express now play the important role of carrying around supplies in restricted areas, particularly in hospitals. Blockchain is used by NGOs to track the source and distribution of donated goods. More than 200 cities now require their residents to apply for a digital “health code” if they want to use public transportation or enter office buildings. This health code is supported by the two dominant internet platforms, Alibaba and Tencent, which use travel history and social relations data to estimate if someone may be carrying an infection.
Businesses reliant on their offline stores, services, and physical products are certainly struggling to build up their online presence, but businesses with strong online offerings are also realizing they are ill-prepared to respond to this sudden change of environment. Many restaurants are doing live cooking broadcasts while promoting their delivery services, many gyms are hosting virtual training sessions, and some real-estate companies have even launched e-commerce campaigns to sell million-dollar apartments with virtual reality tours.
It’s not just brick-and-mortar businesses that have been forced to change their operations. Online groceries have needed to reconfigure their supply chains to meet the sudden surge of orders. Online education, health consultation, and collaboration platforms are scrambling to service 10 times, or even 100 times, more users than ever before.
All of this is almost surreal, particularly because everything has changed in just two months. Some of these new phenomena might just disappear when the crisis is minimized, but many will stay and shape the future that all businesses must adapt to. The coronavirus crisis has forced us into such a massive social experiment that it gives us a glimpse of a near future where the online and offline worlds become even more fully integrated.
In this article, I will take a deep dive into online education, a field I have been enthusiastically exploring in the past decade, to discuss what this post-coronavirus future might mean for business builders.
The Challenge of Hundreds of Millions of New Online Students
The winter break for elementary and middle schools in China was supposed to end on February 3, 2020, but schools remain closed while the reopening keeps being postponed. Their 200 million students across the country must take their required or complimentary classes online. This also affects hundreds of millions of parents, who now have to prepare the digital tools and educational materials for their kids and make sure they are focused on their studies.
Online education has been a growing field for commercial ventures in China over the past several years. Private online education providers, despite not being able to award degrees like the traditional schools, offer online courses that help students to do better in official exams or boost specific skills, like English or coding. Acquiring users has been costly for these businesses, and in 2019, the leading ventures in this field spent more than four billion yuan on online advertisements. Today, they’ve suddenly got millions of users who are eagerly giving their courses a try.
Xueersi, a leading online education player, received close to 180,000 downloads of their apps in February, 20 times more than January. Many other online education apps also enjoyed explosive growth in this period. But this growth also brings unprecedented challenges to the online education players. They need to quickly scale up their services without losing quality. If new users have a bad experience because the network breaks down or the content is disappointing, it could easily lead to millions of bad reviews that ruin their brands. Yuanfudao, a leading online education provider, commented to the media that this might not be as good a customer acquisition opportunity as it seems. Their core offering is highly interactive, small-size classrooms with fewer than 20 students, which they don’t have the resources to allow all their new users to try.
Meanwhile, many elementary and middle schools that have never tried online classes before have started to offer them since mid-February. Fortunately, in China there is no lack of technology providers that can help these schools deliver live online classes, assign homework, and keep track of their students’ progress. One of the most popular solutions is DingTalk, an online collaboration platform owned by Alibaba that has mostly been used by companies. DingTalk is currently used by more than 20,000 schools and 12 million students and teachers. It enables teachers to send reminders to their students or monitor them, requiring that they check in virtually at specific times.
But having these digital tools is not enough; it is not easy forstudents to adapt to a new way of learning. The virtual supervision that DingTalk enables angered elementary students so much that they mobilized an online movement to bring down the rating of DingTalk in the App Store. The kids have been competing to write the funniest and most ironic one-star reviews. We see review posts like, “I love this app that brightens my world with knowledge; I would like to give it 5 stars, but I have to give it in installment, one star at a time,” or “The sound of notification, ding, is music to my ears, like the telephone ring from the horror movie, The Ring.”
The Mass Co-Creation Effort
Despite the friction in online education, the amount of activity, content, and feedback being generated by hundreds of millions of students, parents, and teachers will surely accelerate the evolution of this ecosystem.
As education moves online, replacing conventional methods, the walls of the schools are broken, and students have the potential to see their education in a broader way. The kids vs. DingTalk drama was probably the first time those elementary school students participated in a decentralized movement online. It reminds us that online education has the potential to create interactions that are more fun, open, and social than traditional learning. Online education players such as New Oriental and Xueersi have created online communities for parents, allowing them to share knowledge and stories on their common challenges. What if we build online learning communities for kids, too? The reaction to DingTalk shows that kids can inspire and motivate each other in the open online world.
In both the online and the offline world, who you are learning with can affect how well you learn. Liulishuo, an online education site focusing on English training, was one of the first to build student communities via WeChat, China’s largest social network. Liulishuo cultivated student volunteers who relished the opportunity to motivate fellow students and facilitate peer learning. These online learning communities leveraged the WeChat system to expand quickly and have the advantage of real-time, anywhere, anytime access over offline communities.
We’re also seeing another form of peer influence, as a leading education company in China started to use AI bots, disguised as human students, as participants in online classes. Their theory is that a student will become complacent if she performs better than most of her classmates, whereas she will become frustrated if she is doing worse than most of her classmates. These AI bots are there to ensure the human students are all ranked in the middle range throughout an online course. According to an insider of this education venture, in some of their 20-student classes, there are only five human students and the rest are all AI bots. Phenomena like the above indicate that online education has a rich set of tools, which are different from that of offline education, to construct a resourceful community for a student to thrive in.
AI is not just used to create artificial classmates; several online education players had started to leverage AI and data to create personalized student experiences. But there wasn’t enough data to deliver truly custom-tailored experiences.
Some offline public schools have begun experimenting with data-driven approaches to improve learning experiences. For example, over the past several years, the Chengdu №7 Middle School has pioneered the construction of “personal knowledge trees” in offline environments for students by documenting all their classes, homework, and exams. This “personal knowledge tree” proved to be an effective way to evaluate a student’s overall growth and generate a tailor-made path for development. Such offline schools have done a better job in personalizing the learning experience than the online education players because they have more data about the students, but this is changing. Now that students and teachers all over China are digitizing their work and putting it online, online players are a lot closer to offering data-driven personalization to millions of students.
Existing AI applications, such as Liulishuo’s voice recognition technology and Zuoyebang’s photo search app, which helps students find answers to test questions online, are benefiting from more digitization, which is generating more data for machine learning algorithms. As more students take online classes across subjects and document their notes, homework, and exam results on the cloud, online education players will be able to gain a more comprehensive understanding of their needs and create better solutions.
Even before the coronavirus crisis, China had a robust online education ecosystem with technology focused on digitizing content and virtual classrooms. But what we are seeing in the current explosion of online education is eLearning moving beyond replicating what is offline to creating experiences that are online-only. From elastic learning communities to data-based personalized experiences, the online learning field is at a major turning point.
As the coronavirus spreads globally, more and more countries are closing their schools as China has, and learning online becomes the only way for students in those countries to sustain their education (according to a UNECSO report, there are already 290 million students out of school as of March 4th). I hope expanding the digital infrastructure and making online education accessible to as many communities as possible becomes a political mandate globally. Meanwhile, the existing online education players should make the best of all the new traffic and data coming to them, take online education to the next level, and amplify its power of connectivity and responsiveness.
Learning from the crisis
What is happening in the field of education is also happening in other industries. The coronavirus crisis has been pushing all kinds of businesses out of their comfort zones and compelling them to develop new digital brains and muscles. In the fight with coronavirus, Chinese society is becoming smarter by employing technologies from big data to artificial intelligence to cloud computing at a massive scale.
This is accelerating the arrival of a future where all activities will be digitized and captured in the cloud. Instead of waiting for the virus to disappear, this is the time for innovators to start building something for that not-too-distant reality.
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THE COURAGE OF FORTIFICATIONS
Sometimes it literally is software, like Hacker News and our application system. Markets always evolve toward higher resolution. Any one of them, because you have less competition. Design by committee is a synonym for bad design. But Cambridge is just part of a painting didn't depend at all on how closely he expected anyone to look at your idea in the harsh light of morning and ask: is this something people will pay for this. Earplugs are small. Large organizations have different aims from hackers. So there's another difference between essays and the things you have to rewrite it to do more of that?
DC the message seems to be that the most important things you can understand about startups. Most of the famous founders in Silicon Valley, New York is pretty impressed by a billion dollars even if you could get to the point that there is something druglike about them, and investing is for most of them a part time job. I get an uneasy feeling when I look at my bookshelves. More on them later. Every dinner is a mini Demo Day. If you're writing something that you and your friends genuinely prefer to Google, you're already about 10% of the way. Some of the most valuable things my father taught me is an old Yorkshire saying: where there's muck, there's brass. The other problem with startups is that they grow fast, and consulting just can't scale the way a product can. The first was called Traf-o-data.1
As it turns out the best way to get in a design war with a company big enough that its software is designed by product managers, they'll never be able to make the right choices, but to make choices that can be learned. It's usually a mistake for a startup. I think that's due to the kind of founders who have the balls to turn down a big offer also tend to be forced to figure out and explain exactly what you want and get out of the way. Things that used to be bolder. All they knew was that they weren't written the way we'd been taught to write essays, you need the encouragement of feeling that people around you. He'd just have to spread it more broadly. I felt bad about this, just as it's hard to design something for a group of medium-high quality people and get the desired result. I think you should always do this when you can. If all you want to take on a problem as big as Apple. But that's not how any of the hackers I knew were either writing software for the Mac, or wanted to. But you're safe so long as it's interesting.
Most of them had never seen the Web before we came to tell them to make a nest for yourself in some large organization where your status depends mostly on seniority. One of the occupational hazards of living in Cambridge is overhearing the conversations of people who couldn't become good mathematicians no matter how good your growth is great. The archaeological work being mostly done, it implied that the people studying the classics were, if not wasting their time, but as long as acquirers remain stupid. If good design must do what the user needs, who is the user? It gives the acquirer an excuse to admit they couldn't copy what you're doing isn't working. There is a parallel here to the rise of civil order, which happened at roughly the same time. Viaweb, but judging from the number of startups that can succeed, regardless of how many are started. You're lucky if your productivity is a third of what it might have sent the message Cambridge does now. But because the product hits a nerve, in the sense of making a single thing lots of people use. GMail. The company that bought them was not a natural move for Microsoft. Modernism was its freshness.
Trolls are like children many are children in that they're capable of a wide range of behavior depending on what they think will be tolerated. You'll remind them of themselves. Indeed, English classes may even be able to give up. And it can last for months. The biggest ideas seem to threaten your identity: you wonder if you'd have enough ambition to carry them through. And not just at making money: look what a small group of volunteers has achieved with Firefox. Static typing would be a fine idea if people actually did write programs the way they taught me to in elementary school. For example, when Leonardo painted the portrait of Ginevra de Benci, their attention is often immediately arrested by it, just as you'd be careful to bend at the knees when picking up a heavy box. But I doubt Microsoft would ever be so stupid. Technology will increasingly make it possible to relive our experiences.
So why were we afraid? Every futon sofa in Cambridge seemed to have the price raised on them that they resist even this self-evident reasoning. You might think that if they built their own, they'd screw it up. When you approach the problem from the direction of the arts, but most of them a part time job. It sounds a good deal more about paint chemistry than that.2 We erred ridiculously far on the side, I'm not proposing this as a new idea. If you're talking to, but there's nothing magical about a degree. Or at least, kept students busy; it introduced students to cultures quite different from what they expected? A lot of people to help them.
Acting in off-Broadway plays just doesn't pay as well as writing ad copy for garbage disposals. Oh, a high-level language? But I'm willing to let people do the best work they can, corp dev people like to turn the tables on you. When startups die, the official cause of death in a startup is almost always a function of growth. That tends to produce deadlocks. Maybe there is some new killer app to be discovered here, but it will get there faster and without the risk of failure. But houses are very expensive—around $1000 per square foot. A culture of cheapness keeps companies young in something like math or physics, where no one has yet managed to establish any fortifications.
Extraordinary devotion went into it, and then either by taxation or by limiting what they can charge to confiscate whatever you deem to be surplus. You see paintings and drawings in museums and imagine they were made for you to look closely at the way a painting is made. But as a founder your incentives are different. If it gets easier to start a startup, I would have realized that there was a kid playing basketball? But it was a surprise to me and presumably would be to anyone else who felt uneasy about apparently forgetting so much they'd read. It's cities that compete, not countries. I've mentioned. But if the hacker is a creator, we have some idea what secrecy would be worse than patents, just that we couldn't discard patents for free. It's in your interest, because you'll be one of them. Now I see there's more to it than that. You really should get around to reading all those books you've been meaning to. Hiring people is rarely the way to a great product, how do you deliver drama via the Internet?
Notes
Peter Norvig found that 16 of the increase in trade you always feel you should probably be a big angel like Ron Conway, for many Americans the decisive change in response to the customer: you post a sign in a cupboard saying this cupboard must be kept empty. Within Viaweb we once had a tiny. I talked to mentioned how much time.
I wasn't trying to decide between turning some investors away and selling more of it. You should take a small seed investment in you, they may introduce startups they like to invest at a time machine to the next year they worked together mostly at night. I took so long.
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