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#Eliskni
beamer7thepoko · 1 year
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Here's more mithrax gifs
Mithrax up closer and in action so we can see his alien behavior clearer and see his fur and cool glowly bits of his armor closer.
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Also, I'm not able to remove the spaces in between the gifs now, sadly, because it no longer works like that or doesn't load correctly now, but I do my best.
Edit: it returned, so this 1 is fixed now!!
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searsage · 6 months
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Eliskni go brrrrr
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I might adopt his off but i dono...i like him ; w; When i have free time
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kapkant7 · 2 years
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They don't call it The Reef for nothing just saying
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I
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am 
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so
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Fucking
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GAY!!!11!!!!!!!!!1!
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therabidkell · 1 year
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hate drawing humans but I gave it a try, anyway these two are based off a really cool destiny dream I had where the Traveler and Witness just disappeared and chaos ensued.
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rhysiespeeces · 2 years
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i’m new to destiny, apologies, but here’s my eliksni pirate oc rovyn
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anonymousduud · 2 years
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THE DREGS ARE AS TALL THE VANDALS, I REPEAT, THE DREGS ARE GROWING AND NOW HAVE THE BABY SACHEL!!
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snooze-mode · 16 days
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In The Wake Of Winter
Re-uploaded onto AO3, now with better formatting a bit of bonus content! A lorebook telling the story of an aged Eliksni Captain, detailing her struggles with morality and the degradation of her once-proud species.
Find it here:
In The Wake of Winter (4484 words) by SnoozeMode Chapters: 8/8 Fandom: Destiny (Video Games) Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings Characters: Original Fallen | Eliksni Character(s) Additional Tags: Angst, Childhood Trauma, Trauma, Shame, Survival, Canon-Typical Violence, Violence, Minor Character Death, parental loss, Implied/Referenced Suicide Summary: A survivor of the Whirlwind and the Long Drift reflects on her life amongst the Fallen Houses. One day, she finds a new spark of hope amongst all the desolation she has witnessed her people fall into. If only she had known the price of such a thing.
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whydidwyrmmakethis · 5 months
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(yeah yeah reblog please)
ELISKNI OC!!!
“arrow”
a eliskni guardian who lost his ability to spin silk so he uses strand
((forgot to draw ghost))
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kamoegoi · 2 years
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misraaks VA is so powerful this season. when he says “i do not want you to carry this history!” BOY do i feel him get nasty on the THIS and the HISTORY when he pleads to eido to look forward look to the future like he cant imagine himself without that history -- like he wants more for her than who he fears he still is could ever give her like he wants her to go farther than he thinks he is capable while he is still burdened with all of the evill of himself he does not think he can escape because surely he cannot. as long as his daughter is tasked with the duty of scribe he knows the storied history of the house of light must also include his shame and he knows she willl never abandon that station because it is how she connects to the world she never knew and most of all to him, her hero, her father by one fateful act and many purposeful ones after the same as he was once, perhaps still is, a scourge upon his own people by his deeds deliberate. im losing it.
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beamer7thepoko · 2 years
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Me and my falm are enjoying the new mini camp fire.
My parents are also both enjoying smoking their favorite cigars and cigarettes. While I got the Lil one snuggled up to me and I'll probably make a holder thing for to hold the Lil one better later on in the month or the next. I'm still wrapping my head around on how to even make one. xd
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searsage · 1 year
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Axolidis wip
now that artfights out of the way, touching up her ref a tad, wanted to do a fb and detail those arms a bit, maybe work on some causual clothes, fuck armour i dont feel like dealing with that shit right now.
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Info  whilst her dominant left arm does not regrow (it was damaged too serverly, her recessive arm grows unstablly, permanently defective, and often needs to be docked bt her fireteam to prevent ingrowing, and other issues, its why she can be drawn with a stump or prosthetics. 
all in which she interchanges compulsively.
workinf on a causual outfit, face masks are a thing but not in the last city as Elksni have integrated in to the point where internal either apparatuses can be utilized for lighter more comfortable either absorption.
Thats not saying their still isn't bad blood between the two races, there definitly is and sadly Terra has knocked sevral guardians heads off who were a little too mouthy about having her a eliksni on their fireteam.
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girlbob-boypants · 11 months
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Okay I will say that Destiny 2 is one of the few games I've seen that are capable of designing a non human alien race where individuals can actually still look unique
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hi-crawler · 1 year
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i'm sad D2 is getting ddos'd for the sake of me and my friends who want to play it but also honest to god the fact that i got removed from a d2 community for "being mean" when i have been actively told i am the nicest Gamer™ by everyone else i meet is just. i think it's karma for those people
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aurea-fide · 2 years
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Hayvek, the Blind.
- New muse who dis? 
- Baron for House of Illusion but will join any House if given the right terms - Been Blind since birth, learned how to survive using his other senses. - Parents helped to train him/find a good method that works for him which improved over his years alive. - Despite blind, proved that he can handle himself and a team.  - Prefers close quarters combat then distance do to his blindness.  - Very good with both shock blades and shock daggers - when all else fails, uses his claws.  - Other eliksni often pick a fight with him because of his blindness and rank, but  he proves hes not to be triffled with.  - He’s old, tired but has a good range of information given he listens for anything that sounds interesting and starts hunting for it.  - Prefers dominant partners being hes fucking blind, yeah here? 
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zalia · 6 months
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Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
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