#Eliskni
Explore tagged Tumblr posts
Text
#destiny#destiny 2#atraks-1#atraks#eliskni#vesper's host contest mode did something to me. well it did a lot of things to me#but atraks interest is the only positive thing it did to me#we don't talk about everything else that happened in there
137 notes
·
View notes
Text
Here's more mithrax gifs
Mithrax up closer and in action so we can see his alien behavior clearer and see his fur and cool glowly bits of his armor closer.
Also, I'm not able to remove the spaces in between the gifs now, sadly, because it no longer works like that or doesn't load correctly now, but I do my best.
Edit: it returned, so this 1 is fixed now!!
#destiny 2#destiny (game)#destiny#mithrax's daughter#mithrax#misraaks#the spider#rakis#eramis#eliskni
174 notes
·
View notes
Text
Eliskni go brrrrr
I might adopt his off but i dono...i like him ; w; When i have free time
13 notes
·
View notes
Text
They don't call it The Reef for nothing just saying
#Destiny#destiny 2#destiny the game#variks#i keep meaning to get back into destiny#but its like 600TB#destiny memes#destiny guardians#eliskni
100 notes
·
View notes
Text
hate drawing humans but I gave it a try, anyway these two are based off a really cool destiny dream I had where the Traveler and Witness just disappeared and chaos ensued.
3 notes
·
View notes
Text
THE DREGS ARE AS TALL THE VANDALS, I REPEAT, THE DREGS ARE GROWING AND NOW HAVE THE BABY SACHEL!!
#destiny 2#destiny 2 spoilers#eliskni#destiny 2 fallen#destiny 2 house of light#house of light#i even saw one dreg with all four of their arms!!
6 notes
·
View notes
Text
More of the new Mithrax gifs!
DESTINY 2: SEASON OF THE SERAPH Mithrax (and Eido) for @rockerboys ♥
224 notes
·
View notes
Text
In The Wake Of Winter
Re-uploaded onto AO3, now with better formatting a bit of bonus content! A lorebook telling the story of an aged Eliksni Captain, detailing her struggles with morality and the degradation of her once-proud species.
Find it here:
In The Wake of Winter (4484 words) by SnoozeMode Chapters: 8/8 Fandom: Destiny (Video Games) Rating: Mature Warnings: Creator Chose Not To Use Archive Warnings Characters: Original Fallen | Eliksni Character(s) Additional Tags: Angst, Childhood Trauma, Trauma, Shame, Survival, Canon-Typical Violence, Violence, Minor Character Death, parental loss, Implied/Referenced Suicide Summary: A survivor of the Whirlwind and the Long Drift reflects on her life amongst the Fallen Houses. One day, she finds a new spark of hope amongst all the desolation she has witnessed her people fall into. If only she had known the price of such a thing.
7 notes
·
View notes
Text
I love this species, and here's a good gif collection that gives you a closer look at them.
Also, I am attempting to collect all of these good gifs in these gif collections for my posts because some of these gifs are the best, and these are my own personal gif collections too.
#destiny 2#destiny#gif collection#elsikni#destiny 2 eliksni#fallen#destiny fallen#hatchlings#eliskni hatching#The Spider Associates#07 info bits
26 notes
·
View notes
Text
He has these cool powers too!
coool!
Destiny 2: Distilled
#mithrax#reblogged so i don't lose the post#reblogged so i don't ever lose this post#destiny 2#destiny#eliskni
46 notes
·
View notes
Text
Axolidis wip
now that artfights out of the way, touching up her ref a tad, wanted to do a fb and detail those arms a bit, maybe work on some causual clothes, fuck armour i dont feel like dealing with that shit right now.
Info whilst her dominant left arm does not regrow (it was damaged too serverly, her recessive arm grows unstablly, permanently defective, and often needs to be docked bt her fireteam to prevent ingrowing, and other issues, its why she can be drawn with a stump or prosthetics.
all in which she interchanges compulsively.
workinf on a causual outfit, face masks are a thing but not in the last city as Elksni have integrated in to the point where internal either apparatuses can be utilized for lighter more comfortable either absorption.
Thats not saying their still isn't bad blood between the two races, there definitly is and sadly Terra has knocked sevral guardians heads off who were a little too mouthy about having her a eliksni on their fireteam.
15 notes
·
View notes
Text
Okay I will say that Destiny 2 is one of the few games I've seen that are capable of designing a non human alien race where individuals can actually still look unique
#girlbob.txt#so many games just kinda design one model and stop there but#specifically the fallen/eliskni have quite a few unique shapes and features
3 notes
·
View notes
Text
i'm sad D2 is getting ddos'd for the sake of me and my friends who want to play it but also honest to god the fact that i got removed from a d2 community for "being mean" when i have been actively told i am the nicest Gamer™ by everyone else i meet is just. i think it's karma for those people
#someone else got banned for screaming when they got a gun they wanted in a raid + questioning my ban + venting in the vent channel#and somebody else got a warning for COUGHING in voice chat. COUGHING during a 2 hour raid#vyr speaks#if u know what this is about pls don't make a big deal out of it#mutuals hive stans and eliskni stans you are the only people i trust with this game.
3 notes
·
View notes
Text
Hayvek, the Blind.
- New muse who dis?
- Baron for House of Illusion but will join any House if given the right terms - Been Blind since birth, learned how to survive using his other senses. - Parents helped to train him/find a good method that works for him which improved over his years alive. - Despite blind, proved that he can handle himself and a team. - Prefers close quarters combat then distance do to his blindness. - Very good with both shock blades and shock daggers - when all else fails, uses his claws. - Other eliksni often pick a fight with him because of his blindness and rank, but he proves hes not to be triffled with. - He’s old, tired but has a good range of information given he listens for anything that sounds interesting and starts hunting for it. - Prefers dominant partners being hes fucking blind, yeah here?
#x outofspace#x BLIND WIDSOM ( hayvek )#x new muse again?? no old muse.#x i should be named the eliskni user
3 notes
·
View notes
Text
Destiny Architecture
I went on a whole ramble about the architecture of the various factions in Destiny and thought I'd share it here. I'm not an architect, so my knowledge is basic when it comes to technical things, but hopefully it is interesting!
They did a fantastic job with the architecture of the different factions and what it says about them.
The Red Legion and Caiatl's Ascendency are all pragmatic, organised military designs - fortifications, the round buildings with windows on each side linked by trenches. Watchtowers. In the Arms Dealer strike, you have areas where there are loads of vehicles meticulously organised. They are prepared for the long haul, dug into the planets they land on, and they are proud of their machinery, both literal and metaphorica - it's all on display, the pistons and furnaces and engines. There are service shafts and hangars! It's all very practical (and makes the Glykon even more unnerving because the passages and service shafts don't make any practical sense in the way that they connect!).
Calus on the other hand... the Leviathan has the same base in terms of doors and the like, you can recognise some of the same basics - like the shapes of the doors etc. but the pragmatic things are hidden away - they're reminiscent of the servant quarters in old British stately homes - you need them for the place to function! But the people in charge don't want to see them. Calus wants to be surrounded by gold and riches and luxury and not think about the things and people that make it possible. It's always been something that I've thought of when it comes to his empire – he acts like all of it was a place of luxury and hedonism and art, but like the Roman Empire that inspired the culture, that luxury is truly only available to a few people, and is only possible because a much greater number of people are working to provide the materials and labour. We don't really hear or see much about the people the Empire conquered beyond the Psions, but were they living in such luxury? Probably not.
The Eliskni architecture all feels very cobbled together and makeshift - there are visible seams and bolts, spots where colours don't match. It's makeshift, which suits their history as a people who have been forced to flee and exist on scavenging for a long time. And there's always a lot of nautical theming going on too - rigging and nets and hoisted awnings like sails. They feel like places made by people who are expecting to need to pack up and leave at any minute. Everything tends to be rounded, which is particularly obvious when you see the Devils in Rise of Iron - everything is more angular because of SIVA and the Rasputin influence, even the shanks. I'd love it if we could get a look at the original Riis architecture.
The Hive are very gothic architecture with a dash of Gaudi (take a look at the Sagrada Família for what I'm thinking). High chambered ceilings, flying buttresses, all the carved figures and motifs - except when you get closer you realise that it's also uncomfortably organic. And it's also decaying – once you get inside the dreadnaught especially you find it full of piles of festering debris, wormspore growing from the corpses of thralls. There are spaces where anything could jump out at you. It's like a civilisation mocking the grand architecture of other species by warping it into something rotten (and also very gothic literature as well - the grand imposing gothic mansion with the dark secret and unpleasant history). The names of the locations in the Dreadnaught often tie-in with the architecture since a lot of them are religious: the portico, basillica, the crypts, the Cathedral of Dusk. They are a species worshipping Oryx, the very real and tangible god.
The Moon under Crota has a similar style, but where the Dradnaught is organic, the areas under the surface of the moon (outside the Red Keep) are more technological - there are still the flying buttresses and supports, the spikes and and pillars around the Hellmouth, but they're blockier, less rounded, stone and metal rather than chitin.
Savathun's Throne World has similar architecture, and returns to the organic feel of the Dradnaught, but in blinding white and red rather than browns. It's similar to the Leviathan in a way – the public areas are much cleaner feeling, regal and filled with Light, but when you dig down you can find the same rot and debris as the Dreadnaught (thinking especially of the 2nd mission of the Witch Queen campaign). Where the Dreadnaught was a mockery of other species, the Throne World feels like it's trying to copy them – this is what Savathun thinks the Light is, look she's changed, really! But in the end, it's more like a coat of paint slapped over a wall with a bad mold problem. The names also switch from kind of Catholic, to more magical and alchemical - Apothacary, altars, temples etc.
The Awoken are really doing the whole fantasy elf thing in a lot of ways, but more with stone than woodland than in Tolkien when we see the Dreaming City. Everything fits in seamlessly with the landscape (which makes sense since it was essentially created with wish magic to be exactly what Mara wanted!). The buildings follow the lines of mountains, pathways carved into crystal caves, the bridge which has supports like the branches of trees like they've grown up from the ground. And there's nature everywhere! But it's not a natural environment. Even when it seems like you're in nature, it's very cultivated - like the garden of a stately home which wants 'wilderness' so has landscaped it. It's also deceptive in the way you go from the 'wilderness' to these very high fantasy buildings, and then as you walk you see these technological marvels like the Oracle Engine, just integrated into it. The Dreaming City is very much portraying an image and is a very finely tuned machine in itself. I kind of wonder what the other Awoken settlements beyond the Dreaming City and the Vestian outpost look like.
Clovis Bray facilities are very minimalist and very obviously designed to make you think 'lab' and 'high technology'. He really wants you to see his stuff and have you think 'this is the future' in a way that draws 70s sci-fi ideas of the future - the way all the sharp edges are rounded off, the bright blocks of colour, the way all of the technology is very conspicuously on display, the massive windows that make all the conveyors and machinery visible. He wants to show off his stuff, and also make everyone who works there know that they're being watched. There's also the huge open spaces and massive drops like Eternity and Creation, which are utterly impractical but also feel infinite and are designed to make you go wow.
You see similar architecture on Neomuna (since Clovis was involved with the colonisation efforts) but on a much more human scale. They have a lot of the same components – the pillars and display screens, the curved bases of the walls – but they're softened with plants and murals, places to sit and socialise. It's not a lab, it's a city where people live. And also it's Neptune, they are a long way from the sun, so everything is bright and vibrant to make up for that. I think you can also see a lot of influence from the Ishtar Collective locations on Venus in Neomuna - they also tend to have a lot of display screens and neon and lots of spots for plants to grow. And then you get outside of the City and see the Veil Containment bunker and see the concrete and metal pragmatism that underpins the city.
The Iron Temple/Vostok is a place that is trying very hard to be a medieval castle with all of the statues and bonfires and the whole aesthetic of the Iron Lords. The statues of the Iron Lords all bear axes and swords. But when you look at it, you can see the very Soviet brutalist foundation of the place. So much of it is blocky concrete - the walls are squared off and unornamented, the observatory is concrete and metal. Every time I go in to where Tyra stands, I'm surprised that the pillar she's standing by is not round, because it's very easy to buy into the illusion they're projecting. There's also the concrete pillar that serves as vault and lights up when you approach - it has the technology, but like the Dreaming City, it's integrated into the landscape. Unlike the dreaming City, they really don't want to show you it.
Raputin's bunkers are just fantastic design in so many ways. They have a very clear shape (you can see the shape of a door and know immediately that this is something Warmind related), everything tends to be at right-angles. It's all very pragmatic and logically laid out. There is definitely technology there, and it's not really trying to hide, but it isn't showing off like Clovis does. Where Clovis is 70's aspirational sci-fi design, Rasputin architecture has a very Cold War vibe to it - none of the technology is flashy - it's chunky terminals running the most basic looking command line UI. It's thick cables and pipes and probably a million redundancies. The kind of tech which is designed to be found in a few centuries and still be reasonably functional. Also unhackable unless you are physically present. Rasputin is an AI so advanced that he can out-think the Vex, but his facilities are built to have the resilience of a Nokia 3310 phone, and are inspired by bunkers designed to survive nuclear war.
(I also think it's not accidental that the Warsats are made up of many angular shapes, especially triangles, trying to be a sphere, considering the whole motif of the pyramids vs the Traveller)
Pyramid Architecture is really really trying to pull off the sword logic 'pared down to remove anything extraneous' and present the idea of a universe united as one in its final shape... and is failing miserably at that. At first glance it's all straight clean lines, black stone, leaning towards brutalist, but they just can't keep it up – they're full of pillars serving no purpose, statues, coloured stone insets. Rhulk's pyramid is full of artwork painted onto the walls. There's so much symbolism built into them. They're incredibly ornate! Because as much as the Witness wants everyone to believe that it is one united force with one specific goal, it kind of isn't. It's made up of many many individuals. Even if those individuals that made it up all agreed on the final shape, it's nearly impossible to get one person to have a 100% consistent view of the universe, let alone hundreds! And especially in the Witness' pyramid ship in Root of Nightmares, you get the impression it's something of a mausoleum for its species and the other species its destroyed. There's lots of coffin-shaped and sized objects in there, and relics hidden away. It isn't as clean and focused as it would like the universe to think.
#destiny the game#destiny 2#savathun#rasputin#destiny meta#oryx the taken king#the red legion#the witness#iron lords#meta#architecture#video games#video game meta#gaming
154 notes
·
View notes
Text
okay disclaimer: ik that categorizing female characters as the 'mom friend/figure' is a legit disease in fandom caused by general misogynistic views of female characters, and it's something that personally greatly irritates me bc its not only awful to do, it also tends to ruin the characters its put upon. ESPECIALLY in D2, which is outstanding in its cast of strong female characters
however. in the case of Eramis, I do believe that the fact that she was a mother and is a genuinely caring, nurturing person at heart is something that is a deeply important core part of her character, as well as thematically important to the future of the Eliskni moving forward. It's important because in her case, I believe that her motherly inclinations are why, pre-Witness-whispering-through-the-Darkness, Eramis was such a successful kell- because unlike some other kells who sought a future for the Eliksni via domination, her main focus for them was to create a haven for her people that could be defended from Lightbearers. Riis-Reborn wasn't something to sniff at- it was the closest thing to an actual Eliksni city in a very long while. What got her was her trauma of the Whirlwind and her desire to destroy the Traveler to level the playing field for everyone involved- trauma that the Witness preyed upon in order to get to us. Like a parasite, seeking its secondary host. Eramis certainly is not the only Eliksni who lost her family during the Whirlwind, but I think that her specific brand of anger is closest to that of a mother lion whose cubs are in danger, and is lashing out in a furious fight-or-flight reflex at anything that she perceives as a threat. It's just that in this case, her 'cubs' were the Eliksni as a whole, and the threat she perceived before the Witness started torturing her was the Traveler.
I also think that her relationship with parenthood also makes for a very interesting character contrast to Misraaks (aka the other successful kell viewed as a source of hope for the Eliksni), and helps to set them up as antiparallels to each other. Eramis was a gentle, nurturing mother with a reverence for the Traveler who turned into the bitter, cunning warrior we see now when she lost access to her wife and children; Misraaks was a fearsome, ruthless pirate before he became a father, which gentled him and turned him towards being more pious. Eramis represents the old ways, and offers hope to the Eliksni who cannot bear to cohabitate with humanity; Misraaks represents a change in the tide, and kells the open-minded Eliksni who are willing to lay down their arms to live among the humans of Sol. Misraaks is of Light (change, forgiveness, moving forward), while Eramis is of Darkness (memory, control, looking back). They're opposites in every way except for the fact that both of them were/are amazing parents, and I'd argue that their ability to nurture and overlook others is what led to their success as kells.
Most importantly, however, is their relationship to Eido, who represents the future of the Eliksni. Misraaks was her father, and he did his best to raise her to be kind and openminded, but he also shielded her from the horrors of the past a little too well. She's outgrown that, and now that she's strong enough to handle said horrors, Eramis has been acting as a mentor to fully introduce her to the tragedy of what she lost and why elder Eliksni are so angry about it- and I don't think that she would have been receptive to Eido attempting to talk to her if it weren't for the fact that under all of her prickly armour, she's still that nurturing person at heart. It's her desire to care for others and to see a better future for her people that has kept her going despite her having no hope for herself, and it's that loving heart that has saved herself and her people from utter destruction at both our hands and Fikrul's- because if she didn't look at eido and go 'oh this child is the future of our people and i must protect her with my life', then both her and the rest of House Salvation would have been marked for death. And now here she is, continuing to care for Eido even as her father declines by telling her stories about Riis and helping her track down an apothecary to try to cure him, despite her not believing in his ways. I don't think it's entirely because she used to be a mother, but...I do think that it's playing a huge role in it.
(I also think it's personally fascinating to see how someone who used to be known for being a doting, sweet mom to her hatchlings and a caring mate to her wife can turn into someone who's a terrifying warrior on the battlefield and a cunning, politically saavy ruler, but even then, that doesn't surprise me all that much- if you've got a dearth of experience wrangling hatchlings, then being kell of a house is basically just wrangling a bunch of grown-up hatchlings. Same principles, just upped a level or two in complexity.)
#destiny 2#meta analysis#eramis#misraaks#eido#like. i think that eramis is the one (1) example in d2 where motherhood is important to her character#genuinely i can't think of anyone else#even savathun seeking the mother morph was entirely just to live longer instead of being a mom#inaaks maybe but i dont think her being a mother was a core part of her character#like sure it explained why misraaks was the way he was but her story was about the trauma of the drift#whereas with eramis i def. think that her losing access to her wife and children was something that defined how she dealt with her trauma#getting forever locked into this desperate broody hen mode of needing to get those under her to safety#while also ferociously lashing out at everyone and anything she saw as a threat#but do you guys see what i'm seeing here. please tell me you do bc my brain is fried
46 notes
·
View notes