#EA Ruins Everything
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I agree with a lot of your points. I’m glad we know how much of a dumpster fire development was because this game hurts. Both good and bad. I obviously don’t know but some of the writing does feel like damage control, things aren’t mentioned but they’re also not denied. Isabella could still be with Hawke and just not have mentioned it. Awkward for sure but still possible. Combined with the DLC statement (tho I hope with the sales and reception EA will reconsider) I think they just wanted to get this out the door before EA full on canceled the game. It does suck, I’m not in denial about that. I want all those cameos and spotlights, (hell where is my girl Merrill? She FIXED a mirror on her own, there’s gotta be something there right?) but I’m hopeful for the next game.
Do you think there will be one? Do you think we’ll get DLC? I don’t think I can take another ten years of this.
Oh an ask! Hi!
I really do think that this game was BioWare fighting against EA, and EA's influence runs heavy through this game. I am so glad this is not a MMORPG or adjacent kinda game.
Do I think we'll get a DLC? Honestly? No. Not unless VG does very very well in sales (i haven't looked at the numbers and don't know what their projections were), and people constantly keep the hype up on social media. I would FROTH AT THE MOUTH to get a 'Keep' DLC, with none of the side quests actually having an impact on the main story, but we get to see & help out our old friends. A DLC where we learn more about the lore and history of the veil and spirits. If I am a new player to the DA franchise in this game, I feel the need to keep the veil up. Its spoken about ad nauseum. But, if you've played Inquisition, you know that its actually the veil that turns spirits to demons (Solas/Cole banter). Yes, there are some demons in the fade, but not as many as the game leads you to believe.
I'm rambling. Do I think we'll get a new game? they certainly set it up that way. I'm not on twitter but apparently devs have said there is plans for it. will it take 10 years? I fucking hope not. Hopefully development on 5 is more streamlined. Keep it an offline RPG. Not pass it through so many hands. Let BioWare cook with it. Let the community council pick apart the lore. But most importantly, is Corrine and Trick need to still care. Caring about something is what makes it great. And if they're burnt out or overworked or have to fight with EA, that's gunna show up in the game.
The scariest thing about Veilguard, for me, is that it didn't suck. I think its a good game in its own right. But its not a DRAGON AGE game. I'm hoping that this is because Trick wanted to make it his own, move away from Gaiders influence, and that they'll listen to fans and make the next game more adult, darker. Meaner (no, killing a dog doesn't make it mean, its just feels like a D&D/GoT way to SuBvErT ExPeCtaTiOns). This is a very esteemed franchise, and VG did drop the ball. Maybe not drop, but, rolled it over somewhere else? In a different direction. Which, again, isn't bad. Its just not Dragon Age.
When we heard about "the three choices" controversy, I posted something, i wonder if I can find it hang on. Bam got it.
The thing is, the Devs HAVE TO. HAVE TO. Care about the game. They have to put their blood sweat and tears into these games to make them fantastic. And I think, right now, they're probably tired. They need a break. And I don't want to rush them into anything, because shit is better if you let them have the time to cook it.
But Fuck I hope we get another Game. I hope the Twitter Trolls and the Youtube Bigots and the Money Grubbing EA Executives stay the fuck out of my Fantasy Dragon Game.
In the meantime, I'm gunna fucking INHALE all the new lore in this game, spoonfed or not, and hopefully we'll get another comic or book before the next game.
#Dragon Age Discussion#Ask Ophelia#Dragon Age Ask#Dragon Age Critical#BioWare Critical#EA Ruins Everything#The Three Choices#Huff that Copium with me Folks!
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EA Ruins Everything
Oh this hurts
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I apologize in advance to my Dragon Age mutuals.
I have a visceral need to see Veilguard crash and burn in the post BG3 world after all the shit EA has pulled gutting Bioware repeatedly.
Bioware made BG1 & 2. Dragon Age Origins was the series' extremely well received spiritual successor and expected to bring the genre into modern times. EA acquired the studio and forced them to change genres because "CRPG's with walls of text would never survive in today's market".
The following two Dragon Age games had brutal development cycles which resulted in games nowhere near the narrative quality of the first - mostly cause the writers/developers just weren't given the time and resources to focus on it. The fact we still got pretty decent narratives is a testament to what could have been if their work had been EA's priority. Instead, most of those writers were fired.
Along comes BG3, a true modern CRPG very much influenced by DA:Origins and others like it, made by a completely different company. Dead genre. Dead franchise. A relic of the past and completely anathema to EA's business philosophy. And it completely swept the entire industry.
Larian as a studio in particular is extremely critical of the gaming industry's tendency to regularly lay off half their developers, and their CEO has spoken out against it repeatedly, insisting that their success with BG3 was only because they respected the incredible talent of their workforce. In turn, there have been MULTIPLE rounds of layoffs throughout the development of Veilguard.
It's just too karmically perfect.
Anyway I'll make sure to tag any pessimism with anti-DA4 since I know I'm raining on a parade. Feel free to block it (and/or me).
#maybe we'll be pleasantly surprised#but honestly id prefer to send a strong message to EA that rainbow capitalism cant hide their abuse of creators#their consistent devaluing of creators and their craft needs to be thrown back in their face#anti-DA4#bg3#crpg#dragon age#dragon age veilguard#da4#larian#bioware#EA Games#ruin everything
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NEVER forget what they took from us.... miss you season 8 lore.......
#im so sad about it to this day#if only all the hermits got off reddit#be on no social media#do what you enjoy!!!!#because i think 80% of the fandom loved season 8#but the loud minority ruined my life#tbh stop posting neg about hermitcraft in 72% of situations#hermitcraft#hermitcraft season 8#moon big#GOD IT WAS SO COOL#LIKE RENS STUFF TOO?!?! EVERYTHING EAS EPICV
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i've been trying to play sims to continue my legacy challenge playthrough, but again, the game is becoming so buggy it's impossible to play. why have i spent two hours decorating and editing a sims outfits only for the game to stick on the loading screen out of CAS and i have to force close the game??
i know this isn't my pc because it's a good fuckin pc i can't lie, the game is just ... a shit mess. my mods are updated and minimal. it just stuck on loading screens like three times tonight. i always get about 3-4 generations into a legacy challenge and the game can't seem to cope with the save file anymore. i don't even think i fill my builds excessively to make them difficult to load???
standard EA bullshit really .... they want to focus on a 10 year old game and keep it alive but not to fix the mounting bugs making their game unplayable by the devoted fanbase. it will be the same bullshit for veilguard; there will be no dlc, no patch updates to add extra content, i doubt bugs will be addressed for very long in the game. the game became bogged down in 10 years of development hell and the gradual enshittification of our media so that EA could make an inoffensive, palatable game that choked the nuance from the game. don't get me wrong, i still love it, but... fanbases and consumers as a whole have such diabolically atrocious media literacy that it's just not worth making anything with a shred of nuance
#myblog#don't mind me i'm just frustrated#txtblog#i don't get a lot of free time to actually engage in my interests and hobbies so when it gets ruined its rly fucking frustrating!!!!!#can EA make anything quality ever#no#unfortunately everything i enjoy is a buggy shitty mess#bg3.... has spoiled me
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Another very good 'what could have been'
Veilguard Review: Doom Upon the World
Warnings: Spoilers for Veilguard, very political review (considers race, gender, religion and choice consequences centred around established Thedas).
Another long post: 4k words
In my first review (Love, Wisdom and Pride), I focused on the relationships most pivotal to Solas’ arc reaching resolution: Inquisitor and Mythal (though heavily Solavellan inspired, I tried to be aware of how the Inquisitor’s role as a rival/friend outside of romance was still considered as an important relationship in his story). This review, on the other hand, will focus on the worldstate and what we lost [x], as well as my speculations on which story beats/companions/advisors I feel should have been integrated into the story for a deeper emotional payoff for past Dragon Age players (and overall story cohesion).
N.B: This review is definitely a critique of something I love, born from love, because—yes, I had expectations; yes, they were high; no, I don’t think that’s a problem; no, I do not hate the game we got, but I mourn for what the devs clearly were building towards with the last 3 games in the series, and from what we know from the internal struggles with Bioware under EA’s helm (as evidence from the development time, layoffs, staff’s disappointment, and the differences between the final game and the concept art) the only thing getting in the way of a truly epic game was corporate meddling and greed.
Spoilers below the cut.
Without further ado, the primary criticism I have is that Varric should not have been our advisor! I read a post somewhere that succinctly surmised the fact that Varric was chosen as our Advisor was so that:
Solas would make an “irredeemable” mistake for all the Solas haters to use as an excuse to simply view him as an antagonist, simplifying the goal of the game to: stop the elf from bringing down the Veil.
Varric was used for marketing purposes rather than story depth choices; he’s popular, beloved and an easy carrot for the EA stick to dangle in front of loyal fans.
His writer has literally been trying to kill him off for the last 2 games! Varric was supposed to die in Inquisition! (lol)
I firmly believe he should have been holding the blight back in Kirkwall, and that his position as Viscount of Kirkwall should have affected the outcome of the blight spreading in the South!
Advisors in the North
Right off the bat, the two best choices for advisor, (excluding the Inquisitor out of favouritism) should have been Dorian and Morrigan.
Dorian: because we’re in the North, the Shadow Dragons are by far the more “grassroots organisation against imperial power” kind of organised body the Inquisition started out as. Since we don’t have a calling to fight against like the Wardens in Origins or a family to try and keep together in a city on the brink of implosion like Hawke, or a pseudo religious-political body to inspire Hope in the faithful like the Inquisitor, Valour, Love and Hope cannot be at the heart of this story. It has to be JUSTICE [x].
Justice for the culmination of Anders’ story; for Merril and everything she endured to repair the eluvian; for Fenris, the origin of his lyrium tattoos (which according to GhilDirthalen’s post, there was a plot point linked to elves whose lyrium bodies did not possess latent magical prowess) and the slaves in Tevinter; for the rebelling elves that should have formed factions as the Dread Wolf’s Agents like the Trespasser epilogue hinted at; for misunderstood spirits hurt by mages like Cole; for the ancient elves like Abelas; for the templars who saw the corruption in their ranks but had no way out because of lyrium addiction like Sampson; for those corrupted by red lyrium that was spreading throughout Thedas with no cause or cure; for the dwarves like Branka, obsessed with the answers held in the Anvil of the Void, or Harding, or Shaper Valta who saw a Titan and witnessed the death of the Legion of the Dead; for Sandal’s prophecy!; for the qunari oppressed by the Qun, turned talvashoth, searabas, hisraad like Bull! Justice for two decades worth of worldbuilding on the part of the writers and the devs who loved telling these stories.
Morrigan: is self-explanatory to the story they were crafting between Solas and Mythal. And what would have been even better is if they actually just explained away the Well of Sorrows’ choice unaffecting the Inquisitor because Morrigan eventually had to assimilate the essence from the well to keep the Inquisitor from going mad—like the anchor had to be tempered by Solas in Trespasser. Easy as that!
The best part is that pitting Morrigan and Dorian as foils of each other further allows the game to have greater stakes and tension because Morrigan (changed by Mythal’s righteous anger and need for justice for what was done to her by the Evanuris) could champion making choices more detrimental to Thedas but ultimately in line with Solas’ plans. And Dorian could make choices that put the safety of Thedas’ citizens at the forefront by sacrificing headway in stopping Solas and his Agents from advancing with their plans!
Best yet, we could have had a hardened vs softened Dorian depending on whether you recruited him in Inquisition, and/or did his quest.
[Inquisitor concept art by Matt Rhodes]
Favouritism Bonus Round: The Inquisitor (or alternatively Morrigan) should have been the voice to champion Rook to seek out the wolf statues, and they should have been present when discussing the memories, as it would have given them more gravitas when uncovering the literal story of Andrastian God creating the Veil beyond or the Dalish Dread Wolf being proven to be a sviour or Elves being spirits in the beginning, or Titan’s being at war with them beyond: “Oh, Solas regrets this” or “They were doing it”. (This is the issue with having a “couch setting” for a “war room”—discussions feel less intellectual, factions don’t necessarily bring their own unique viewpoint into the interpretation of Solas’ decisions/Elgar’nan and Ghilan’nain’s presence, etc.) Everyone is not digesting the material given like it’s a clue to stopping the world from ending but rather: like gossip. With the Inquisitor, as either a friend to Solas, a rival or a romanced Lavellan, the Inquisitor finally finding the Dread Wolf’s Achilles Heel after vowing to stop him would have rung true, closed the loop.
Sigh. Also why I feel the Inquisitor should have been the one in Varric’s place—like literally. I mean recovering from an injury after failing to catch up to Solas in ACT 1, possibly dispatched by Agents of Fen'Harel! Thereby passing the mantle to hunt down Solas to “Rook” because they were forced to. Not dead. Or a blood magic illusion. Just, Inquisitor, wounded, making small talk, sometimes bringing up plot points from Inquisition—your Hawke on the battlements in DA:I or Alistair in the gardens with Morrigan and Keiran.
It would also make more sense for the Inquisitor to be able to use the eluvian to travel between Skyhold and the Lighthouse, allowing for believable absences during plot points where their lack of action inspite of their presence wouldn’t make sense. Not to mention more gut-wrenching if we heard about the South from Inky rather than reading 4 letters!
Previously, I stated how the Inquisitor’s presence needed more weight in the non-Solavellan endings! Some people’s Inquisitor befriended Solas, some hated him, either way, the Inquisitor should have been present for the final showdown beyond a passive observer! If the Inquisitor ended up being the last friend/former love that Solas destroys (in a bad worldstate end where you don’t collect Mythal’s essence), which then prompts Rook to fight him because Solas’ last tie to empathy failed to redeem him, that would have added so many layers! The Inquisitor falling is the last straw for Solas too, whether friend, lover or foe, he fought beside them, stopped Corypheus with them! The Inquisitor was partially his making of a hero; his first “good” mistake! It would then make sense for him to snap, choosing to be a villain in the hopes of being stopped because he can’t stop himself, he’s come too far! Rather than the ‘I am a God’ ending they gave us.
Agency of a “Rook” on an Empty Chess Set (Factions and Backstory)
Personally, from both a writing and a viewer’s perspective, I think our protagonist should have always been linked to the Shadow Dragons (and the factions choices shouldn’t have been incorporated. This is more because, framing one’s backstory as being a member of a faction—not a people with established political positions in Tevinter (mage could have begun with higher approval in Tevinter but lower elsewhere, maybe they’d be saved from the Venatori’s thrall that was linked to Neve’s companion story—again linked to Ashur and the Dragons; elf mage could begin a storyline like that of the city elf in da:o but focused on the Shadow Dragons’ tackling slavery’s presence in Tevinter; a Qunari origin could explore being a refugee aided by the Shadow Dragons as they flee the Qun because they don’t fit in the dogmatic religion; a warden could be a criminal in Tevinter, showing us what is considered ‘rules for criminality’ in a city that corrupt and extremist).
Overall, the factions don’t add much diversity to Rook’s background, backstory, dialogue tree or influence on the world state beyond a last name that doesn’t really matter. With a Shadow Dragons’ background, the very ethos of “Rook” would have been about overcoming oppression, and then the nickname makes sense too, a name to stay concealed, to keep loved ones safe while DAV’s protagonist battles politics, blood mages and blighted gods. It would have been even more meaningful if the nickname “Rook” paralleled “Dread Wolf”, in that it was bestowed by your origin-based backstory antagonist and then used as a call to freedom (we wouldn’t even need a cutscene, this could have been revealed in part of their banter/dialogue). This simple choice would have allowed us to focus on Treviso and the Antaam’s occupation and Tevinter and the Venatori’s rise to power on a more personal level. It would also place our Rook in a position to be a foil to Solas’ “do what is necessary for the greater good” vs “be better than those that came before” plot lines. Building off this, the hardened companion between Neve and Lucanis should have formed a parallel, with one tilting towards understanding Solas’ extreme efforts to stop the Gods, whereas the non-hardened character should have taken the role of foil. Both of whom would add balance to the tension when discussing Solas’ memories or even in exploration banter during missions (one the “devil” on your shoulder, the other your “angel” depending on where Solas’ actions stand for you since Inquisition).
The Shadow Dragons' should have been linked to Dorian more directly, potentially created with backing/support from the Inquisition’s advisors/Inquisitor directly (since their default attire is the Shadow Dragon apparel).
Companions: Cole for Compassion; Briala for Rebellion and Revenge
Cole
In my review Love, Widsom and Pride, I briefly touched on the fact Cole (whether recruited, not recruited, kept spirit or changed human) was absolutely necessary as a companion. Because it doesn’t matter which version was present in the world (RIP the tapestry), every iteration of Cole works synergistically with appealing to Solas’ spirit side:
If he wasn’t recruited in Inquisition, he could simply have his default origins as a compassion spirit that ‘follows’ the greatest pain in the Fade that yearns to be healed, giving a compassionate viewpoint to Solas’ folly.
Recruited-to-the-Inquisition Spirit Cole could have a greater connection to Solas than even Varric, seeing as Cole was most likely a literal representation of Solas rewriting his own history of corruption by preventing a spirit from becoming something against its nature.
Human Cole would have a deeper connection to the world of Thedas, and could have been a great tool to prove how change was inevitable, not always a bad thing, and inevitably out of even Solas’ control.
Briala
What I enjoy about this companion head canon is that Briala is literally Solas’ direct parallel story-wise:
She’s in love with Celene, the ‘best’ choice for ruler in Orlais even though she burned Briala’s alienage. They share a great power imbalance, with Celene able to affect the fate of all elves in Orlais, yet is unwilling to free them, return the Dales, or concede power even though she claims to love Briala, too. Briala is a rebellion upstart, raised by Felassan for crying out loud. She controlled the eluvians and knew how to get around the crossroads, she has more of a bone to pick with Solas than any other NPC not close to the Inquisitor! (Celene and Mythal share many similarities as well, with Celene seen as the more benevolent of rules when compared to Gaspard the Warmonger; and if Gaspard is in power but controlled by Briala, her being dethroned from her seat of power by Agents of Fen’Harel when she lost access to the eluvians would have been a great story arc to explore).
Sidenote on DAV's Romance, Companions and Choice Consequence
Building off having either Cole or Briala as a companion, I do think it would have been nice to have them as non-romanceable too. Don’t get me wrong, I know it's great to have options, but I do feel making everyone “pansexual” wasn’t the right way to go for all the companions. It takes away character choice, personality, taste and individualism from the companions. Dorian’s story would not be nearly as impactful if he could have been romanced regardless of gender. Solas being unwilling to romance any race besides elf (though a direct correlation to the developers being afraid of the ‘evil bisexual’ trope that was popular in the 2010s) also adds to his story; where he’s reluctant to see the world as real, to accept people as having agency, because that would mean he wasn’t walking through a see of Tranquil, but instead, he was the Forgotten One out of time.
I also firmly believe that a possible reason Cole wasn’t a companion despite there being plans in place that he’d return (Trespasser epilogue slide, I remember you), is because I can 100% see an EA big-wig being like: “He’s unfuckable. Give us someone hot and brooding and slap a demon in them and you’ve got fuckable-Cole” and then we got Lucanis.
I like Lucanis. I’m not crazy about him, but I enjoy the Machiavllian family drama. Very Renaissance Medici story beats. I adore Mary Kirby as a writer, too, but I feel the introduction to the Crows of Antiva should have been Zevran’s mantle, or he should have at least haunted the narrative and missions related to the Crow factions (of which there should definitely have been factions within the Crows). Considering the fact I romanced Lucanis, I couldn’t shake the fact that a lot of his “acceptance for being bound to Spite” beats paralleled a Human Cole having been ‘cured’ from Compassion arc.
The romances seem less… memorable to me than past games. The importance of choice means you have to accept the story unfolding based on the consequences of choice; and gender-locking at least one companion would show the cause and effect of beginners choice. Taash is actually written to prefer women over men, which is vital to their arc around gender dysphoria and being non-binary, they would have been a perfect candidate! I imagine their story would also be a great way to explore how being one race attempting to romance another could have a slower progression rate (again, because of Taash’s multi-cultural background, and their reticence to having been raised by a mother so tied to the Qun, them being cagier around a qunari Rook romance would also have added layers!) But with everyone available to be romanced, and having no initial repercussion for early game choices despite which character model would have bruises or cuts (Neve or Harding), genuinely roleplaying as Rook, and not as someone using Rook as a stand-in for ourselves, is more disconnected than previous games. This is why the romances feel off to me. Doing the romanceable companions’ storylines seem like I’m the one trying to date them, not Rook. Maybe it’s because Rook’s established personality is the direct repercussion of a sanitized worldstate!
Foibles of being ‘Unproblematic’: A Sanitised World
The issue with trying to make a game that won’t touch on difficult topics, is that, when you make that game a sequel to a series that was literally built on the backs of tackling real world politics, it makes a lot of the world seem plastic. A poor imitation perhaps.
The World of Thedas book actually tells us that Thedas is a fantasy setting that uses the real world as its backdrop for conflict and world building. Andraste is Joan of Arc. Andrastian faith is Christianity founded by a woman. Orlais is the French bourgeois era. Fereldan is more Highlands/Celtics region if it never had a chance to expand because of the blight. Elves are the disenfranchised (and a direct parallel to popular elven cultures that were often portrayed as the pinnacle of advanced magic/civilisation). City elves live in alienages (literal ghettos). Dalish elves (native to the land) are being run out of their homes, the Orlesian’s are trying to claim the territory for their Empire, and their numbers are dwindling, their culture and language a poor imitation of what it had been, barely surviving colonialisation! Dwarves have a caste system that determines everyone’s future! Dagna had to leave her home! Harding grew up on the surface. Varric’s whole plot thread anchoring him in act 1 of DA2 is helping his brother discover Deep Road riches so they can get their family’s title again.
And through all 3 games prior to Veilguard, we’re told the Ventaori are monsters, the Imperium is crueller to its elves/slaves than any place in the South! The best option beyond turning Feynriel tranquil in DA2 (one of the few Dream Walker mages) is to send him to Tevinter. What becomes of a half-Dalish mage in Tevinter? Neve, our first companion beside Harding, is determined to make Dock Town a place worth living! So, to walk into Veilguard and have no slavery storylines in a place called the fucking TEVINTER IMPERIUM (modelled after the fucking Roman Empire close to collapse) is so jarring. So unbelievable. What injustice is Neve battling? What woes has Dorian been dealing with in the Magisterium?
The closest we get to seeing the darkness that exists in the world (besides the hanging corpses if you save Treviso, is the side quest where a father makes a deal with a demon to keep his child alive). And from the blasé manner it is discussed, it is framed as though anyone can simply up and leave the Qun if they so wished it, according to Taash’s mom. Yes, Taash is being hunted, and their mom is taken prisoner, but it was all in service to a tablet that discussed fire-breathing, not about returning to the Qun. Iron Bull being deemed hisraad holds less severity when the consequences of leaving a subjugating, dogmatic, religious-political society aren’t anchored to Taash being raised in Rivain for a reason. What of all the elves that commit to the Qun? Why are there no elf converts among the Antaam? What about the fucked-up stuff the Dwarves of Kal-Sharok were doing before Veilguard? Kal-Sharok dwarves apparently were changed by the First Blight, and are supposed to have a ‘tainted’ appearance according to the World of Thedas concept art book.
[Imshael! A demon/spirit of choice & Calpernia as potential companions is insanity>>!]
I possibly wouldn’t have these strong opinions if the games gave the companions more… just more ‘controversial’ stories with harder choices! Veilguard in a way feels like playing a game with child-lock on. Yes, what happens to Tevinter or Treviso looks awful when you see it, but the side-quests, companion stories and world around the ‘mise-en-scene’ don’t reflect this--it's like set dressing. The “I can’t believe the Venatori are evil” side comments by Rook in Tevinter when the Venatori takes over become whiny, child-like and “hopes and prayers” coded. Do something then, Rook. You are the hero of this story, are you not?
I am forever grateful that Lucanis is actually hardened and removed as a romance interest if you sacrifice Treviso (finally, good old dragon age consequences).
Now onto good criticism of our companions!
Companions: The Good, the Balanced and the Essential
Good: Neve and Davrin.
Neve is our eyes and heart to Dock Town, our humanising presence for the Tevinter Imperium. She is also written in a way that I find her to have the best agency as a non-romanced character than most.
Davrin is a breath of fresh air for the reputation of the Grey Wardens, he’s the genuine article, and him owning up to being young anf foolhardy when he rejected the Dalish ways in search of adventure, only to be battle hardened and then become more appreciative of the fact he was taught to live in harmony before he was exposed to the discord of the Deep Roads in such a good parallel.
Balanced: Harding. Harding grows into a much more invaluable story piece when she unlocks the Stone Sense and uncovers her peoples’ history. It’s a rather short-sighted choice to have her be one of the Ultimate Sacrifice characters because what becomes of the story of the Stone? Who hears the song? Who will speak of the Titans to other dwarves?
Essential: Antoine and Evka! No notes, they should have been conditional companions in a side quest! They’re fleshed out so well, and their relationship is real and built into their characters, but it’s not all they are! Antoine is smart, hopeful and also tortured by the new blight. Evka is powerful, pragmatic and also caring.
The Red Herring that should have been: Bellara as an Agent of Fen’Harel! Her storyline would have worked with the concept of being found ‘suspicious’ by players if the Agents of Fen’Harel were an active group. A Veil Jumper in Arlathan whose brother got entabgled with a Forgotten One? Someone who is an outright believer in the elven pantheon? O, Bellara, the power you would have had as a possible double-agent in our midst, only for us to have been wrong in doubting her and having it be someone else! Race and position to power should have inforced so many story beats in this game, man!
Finally: Religion, Where?
I’m a little exhausted, so I’ll wrap this part a little quickly. Religion is paramount to understanding the decisions and states of mind of so many characters in Thedas. Leliana’s arc alone is one of the most intimate insights into Andrastian faith! The Inquisitor is literally responsible for appointing the Divine! The Divine can call for an Exalted March! The Black Divine is a huge plot point when discussing the differences between the Southern and Northern iterations of the Chant. Tevinter’s Old Gods (Archdemons) are blighted dragons linked to the Evanuris that whisper the will of their masters to humans. Archdemons are responsible for the Blight, our first “save the world kiddo” moment! So where is the disbelief in the streets that Elven Gods exist? Why is it always “Our Gods” are back? What about city elves who believe in the Chant of Black? Where is the Black Divine? Why is everyone okay remaining Andrastian when the fact Solas made the Veil is revealed? Where is the politics and religious civil war in the streets between NPCs?! Between companions? Why isn’t there a cultish, zealous group of extreme Andrastians following Solas around? Why isn’t there another version thinking of Solas and all elves as the second coming of Maferath? How are city elves fairing compared to Dalish elves at the reveal it’s their pantheon gunning to end the world? Again! RACE AND POLITICS MATTER! They always mattered in Thedas before, yet here they are anecdotal at best.
The Veil Should Have Come Down
It’s apparent to me, and numerous others, that Veilguard was stunted by its attempts to be an entry piece that wasn’t alienating to new players of the RPG game format, but it was also haunted deeply by it’s very EPIC tapestry mechanic (chocies mattered!). Ironically, Veilguard served to be a soft re-boot of the series. This, I think, was the grandest mistake. If they meant to reboot the series for future instalments, we should have fundamentally changed the physics and rules of Thedas completely to allow the next instalment to start from the literal ground up. By bringing down the Veil, we’d finally free the Titan’s, introduce the concept of Dwarves with magic, awaked the Forgotten Ones and maybe allow for new species/lore/concepts to shape the future. And to work around the tapestry, they could have simply set the next sequel 200 years later. Sent our heroes to rest. Ended with a new canvas.
It should have concluded with the very ending that was prophesied by Sandal in DA2:
“One day the magic will come back. All of it. Everyone will be just like they were. The shadows will part, the skies will open wide. When he rises everyone will see.”
Bonus: Anaris should have been a DLC boss with Fenris involved!
Why, you ask? Just this data-mined codex entry still present in the game:
Truth be told, like they did with Corypheus in the Origins DLC, I think they could very well bring him back as the big bad of DA5—which I think should have always been about fleshing out the war between the Titans / the Forgotten Ones / Evanuris!
Anaris and a waking Titan?! That would have been beyond amazing!
Which… again, is why the Veil should have COME DOWN!
P.S.: I know a lot of these criticisms seem like unhappy nitpicks, but I did enjoy Veilguard, I got an ending I could live with. BUT I am so angry by how many roadblocks are placed before game devs with a clear story in mind--as is obvious with the concept art book. Obvious threads were leading to Veilguard having always been the end of the Dragon AGE! We kill the last Archdemon! The last dragon linked to the Gods and the blight! The game developers have even alluded to having fought tooth and nail with EA's suits, but could only manage to give us the game we got. And I'm beyond grateful. But MAN does it hurt!
Remember to say thank you to the writers/artists/voice actors on their socials, they deserve a little love too.
Fin!
#EA Ruins Everything#bioware critical#seriously tho biowares da team needs some lore nerds in there#dragon age critical#veilguard spoilers#dragon age veilguard#datv#da4
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Have you seen that Dreadwolf is apparently releasing next year?
Also. N7 Day teaser trailer for the new ME, what do you think?
I'm not sure there's anything official about next year, I don't go there yet (I barely started DAO) but from what I understood Bioware is in deep shit right now so... :(
and ofc I got super excited about the teaser like I can't wait to know more about that new character and the new game but as I said, Bioware's not doing well right now so I'm also a little bit scared 😅 they're nowhere near finished (a few months ago ME5 was still in pre prod) so I'll believe it when I see it. (still tho, I spent an hour looking for clues on that video and on that beautiful poster because I can't help it ahah)
#reply#I'm in a love-hate relationship with bioware rn like I want them to do better but I'm also scared EA will ruin everything once again#anyway... wait and see
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So my game is fucked up after I tried to do everything to solve it lol I have to re install the game and hope for the best. I did some savings but sadly I forgot to save some of my lots and sims which I spend a lot doing cause they’re pretty big lots and very detail sims lol I’m honestly so damn sad but there’s nothing I can do at this point, I guess this is a life lesson for me to ALWAYS save every single lot and sim I made even if they aren’t finished 😭😭
#men I’m so sad right now#I’m so sick of fucking ea ruining everything for someone always#I even considerated to become vanilla player so I can’t stop dealing with all this shit#but ofc that’s not gonna happen lol sims is so fucking useless and horrible without mods honestly#:(((#I honestly don’t know that the fuck just happened#likeeee not even in the big updates this ever happened to me 😔#now I’m gonna have to start from scratch#I’m not mad at all cause it doesn’t feel so bad to start with a clean canvas and ofc I saved my favorite sims#but I totally forgot to save some lots 😭😭😭 that I have spend a lot of time on doin them and they were so damn pretty 😭😭😭
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So I'm watching that Behind the Sims video and I am so very fucking mad :)
#Sims 4 coexisting with Project Rene to be a cashgrab likely going on for about 15-20 years total...#Project Rene being free-to-play with plans for a model that ensures it'll be nothing but a microtransaction HELL#this series is over I'm so FUCKING mad this series is too important to me to be happy about ANY of this#EA ruins EVERYTHING they fucking touch#the end of Sims 3 was a warning with the store that opened up but Sims 4 was the true start of the downfall#I'm so tired of this y'all this series and its players have been disrespected for too long
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This is EA locking content behind a pay wall.
i think the most classic bioware move of all time might be catastrophically failing to answer and clarify major lore reveals in their game and instead just glossing over them quickly and hoping no one asks further questions, and then revealing them and their story and character relevance in the god damn art book after the game
"Peaceful beginnings, gentle giant gardeners, and curious spirits"
"The spirits saw the dwarves as they tended to the Titans, and they wanted to try making bodies for themselves"
"The spirits made physical bodies for themselves from the 'flesh' of the Titans. The first elves were born, and the first war began"
"A brutal war raged on between the elves and the Titans, only ending when one elf (Solas) rendered the Titans 'tranquil', capturing their souls"
"The elves brought a powerful war trophy home"
"With the Titans rendered tranquil, dwarves lost their connection to magic. They fled into the bodies of their fallen hosts"
"With the power that came from the captured Titan souls, the elves built the greatest empire Thedas would ever see"
The gods drew upon the power of the Titans' souls to gain more power. The imprisoned souls became twisted with rage. This became the blight."
"To contain the blight outbreak, Solas performed a desperate blood-magic ritual. He bound up the magic of the world behind a veil and powered it with the blood of the evil gods."
ARE YOU FUCKING KIDDING ME???????????????? I GET SOME OF THIS IS IMPLIED IN THE GAME BUT NONE OF IT IS ACTUALLY STATED OUTRIGHT. I THOUGHT THEY JUST DIDNT FEEL LIKE FIGURING OUT THEIR OWN LORE THEMSELVES BUT THEY DID IT BEHIND THE SCENES IT JUST DIDNT MAKE IT INTO THE GAME?????
link to the artbook preview if you want to see for yourself, but beware of how much its going to make you yearn for what was lost. maybe it was on purpose as a fun-meta commentary for the player on how solas feels :D
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Here’s my gaming hot take;
im so saddened, and sick and tired of the fact that so many games are being flooded with chuds who want to turn everything competitive and don’t know how to fucking have fun
“I only play to climb ranks/win for a team/will scream insults if you aren’t in a clan” thats fine and dandy but you keep joining matches and staying in matches with like 9 other players who do not give a flying fuck and would rather not deal with your howler monkey ass screaming at the top of your lungs when you die once and decide to rage quit. Most people don’t care about your K-D or the fact you’re in some superficial and stupid clan full of other fragile egos. Learn to have fun instead of compensating for the fact you never bothered to practice anything else to become skilled in and can’t make your parents proud of you with literally anything (and thus screaming at others to take it out on them).
And I hate the fact that devs, sometimes much to their own detriment, are trying to cater to the merry little band of shrieking donkeys by gearing up all their shit for just that and trying to pretend the casual crowd isn’t there
#its like the whole difficulty setting thing with how many wanna launch into the whole we have NORMAL AND SUPER HARD AND LEGENDARY#and mock the people who chose normal still and pretend they're a niche batch of cry wimps#but the reality is normal was still the highest played shit but you gotta poke at your core base to look cool to the loud posers#hell even EA went over their one new games when the chuds were pretending the hardcore mode was more popular than super easy#and saying super easy should be taken off#and turned out there was 10% more playing super easy than the hardcore one which had a whopping small 4% of players#not that either should be removed but its the same concept of shit flinging to try and appear cool and awesome#and meanwhile they just eat their own foot#but anyways im sick and tired of just hearing these fucking asshole rambo wannabes#and if they all just died out and never had to hear one scream obscenities into the mic and verbally abuse others i would be happier#especially with the pathetic crowd who do this with co-op games of all things#like what was the point of shouting slurs and saying everyone ruined everything because you ran off on your own#and got killed by a boomer in l4d2#if you take shit this seriously and verbally abuse people every time you play a game then you need to get the fuck off#if dying in a game once reduces you to punching a wall or breaking a controller/keyboard you need to get the fuck off#and you desperately need to learn better ways to cope with your life because normal people are NOT like this
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just wanted to chill in dai but i can't get frosty to work with ea desktop
#is it because i own dai on steam not the ea app??#someone help me out here pls i cant deal with vanilla dai#char.txt#i wouldve been fine with origin forever. ea ruining everything like always
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it's a little impressive how bad peggle 2 is
#pers#but to be fair peggle was the perfect game. so any sequel was bound to be worse#further proof ea ruins everything they touch
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Depressed!
Sonic Chronicles ended on a cliff hanger so i looked up the sequel and
There is no sequel
And there's no hope for a sequel
And of fucking course k3n p3nd3rs is ruining something AGAIN i want to hit that man with so many metal pipes
#sth#i want to know what happens to shade :(#AND THE GAME HAD REALLY GOOD CHARACTERIZATION FOR SHADOW#imagine two more games that understood shadow!!!#dammit penders ruins everything!#i mean ea buying bioware also didn't help#but penders put the nail in the coffin
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I want to talk about this take from my main blog because I want to double down on it.
I truly think that Veilguard is a bad Dragon Age game.
I don’t mean to sound like a bitch, but I really hate that people feel like this is a good Dragon Age game. I hate that people use the excuse that Dragon Age reinvents itself every game in its defense. I hate that people think that this is what a Dragon Age game is. And I’ve been hearing that this is “still a Dragon Age game” even from some critical reviews.
My rebuttal, if I was being flippant, is that the vibe is simply off. It doesn’t feel right.
If I have to put my disappointment and anger into words, I would say:
No, the heart of the games has never changed. The idea that your worldview is shaped by your past and that you can be a hero or a villain depending on who tells the story has never changed. Navigating complex and sometimes race/class-based politics has never changed. The ability for you to earn approval and disapproval based on personality-defining dialogue choices and/or meaningful choices hadn’t changed. Being able to go up and talk to characters (companions most of all) to learn about who they are and how Thedas has shaped them has never changed. Companions not solely based on tropes and nebulous ideas of what makes a cute relationship used to exist. Lore reveals were handled with care and sprinkled throughout the game rather than thrown at you one after the other. Gameplay never used to insult your intelligence by handing you an explanation to everything within seconds of being presented with a problem. This series of roleplaying games used to let you roleplay even if it was just respecting what tone you wanted to use.
Or, something like that.
When people tell me that this is a good Dragon Age game, it feels like they’re comparing this legacy of games to one of those Marvel movies or remakes that doesn’t need to exist, but does because it has a built in audience and will make them money. It feels devoid of what made the old games special to me. I know that the other games aren’t perfect. Not even in all of the respects I mentioned earlier, but I felt like BioWare gave a shit? Even Dragon Age: II with all of its flaws has this beautiful cast of characters and (narratively) fleshed out city and Dragon Age: Inquisition with all of its fetch quests had some of the most complex characters, interesting quest mechanics, and this highly ambitious (if flawed) setting design. This game is so half-baked that I barely understand what it’s about or who it’s really for.
In fact, after I finished the game, it took me a few days to get over feeling negatively about the entire series. I was terrified that Veilguard had ruined this series that I’d loved for half my life for me. I felt stupid. I hate that I care so much when I’m not certain that they do. Or, being more charitable, I’m not certain that BioWare is capable of making a product with care under EA.
I don’t know. Maybe this is a Dragon Age game, but if it is, I’m not sure I want another one.
#this was originally going to be a very long essay because i was mourning how this game felt like a nail in the da coffin#i’ve typed and retyped this a million times because my sorrow over this game is so bone deep#also i’m sorry if you followed me because of that one emmrich post i made and now i’m shitting on a game you like#just cause i hate veilguard doesn’t mean that i don’t think that the old man isn’t hot#i contain multitudes#also to be clear i don’t feel as negatively about everything now#i am capable of seeing veilguards strengths I’m just very disappointed#veilguard critical#dragon age critical#bioware critical#ea critical#ea hate#datv critical#datv hate#veilguard negative
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The Sims 2 For Rent - CC EXPANSION PACK
Sul Sul!
~ More photos under the under the cut ~
Last week the Sims 4 got a new pack, this week Sims 2 players get that same pack! In a collaboration with @platinumaspiration and @tvickiesims and a HUGE assist from @episims, we bring you "The Sims 2 For Rent CC Expansion Pack!"
This is a large set, and advisable that it does not get merged even further than it already is! - I ran into some issues when trying to do this!
When you explore this pack, please take a look at the marble ring rug, it has some surprisingly cute rug swatches! I put a swatch in it to remove the marbles themselves, so you have a cute small rug! - I only mention this as I was going to bin the rug off once uploaded, but then I found it had some lovely swatches!
FUNCTIONALITY
So most of the items will function as they should and intended as. Its just not just deco items.
There is two collection files included, separated into build buy! Please note that fences and stairs and spandrels cant be but into a collection!
The squatty toilet that took me over 12 hours to make, yeah they squat, animation can be a bit bouncy but such is life. This toilet also can be flushed, get dirty and is cleanable!
Outdoor plants are seasonal!
Counters are animated with insides built, there is no drawer on the counter, I did not want to change the shape of the unit, and saw EA did the same - ignore the fact they grab something from a non existent drawer
Wardrobes have interiors elements, and have working doors!
Each Kettle have two versions, choose only one, one for the colour traits mod / one 'normal'. They function as Tea makers! Huazzah!
Spandrels in build mode are classified as fences. I made a variant with fence / no fence.
Several of the larger deco pieces such as the Arch Gate, or umbrella are actually lights!
Radiators act like radiators!
The Aircon Unit is completely functional, doesn't lower bills, but it does lower sims temperatures!
"Water Heaters" act like solar panels, they get money off your bills!
The Electrical Fuse box has 2 versions, I kept them both in, one wall deco and one functions as a burglar alarm - I wanted more alarms.
Most Sofas / Chairs have morphs!
Slots added to the Vanity and Bathroom Cabinet!
FENCES / SPANDRELS / STAIRS OH MY!
I have included swatch images of each of the spandrels, fences and stairs and labelled them to match, this is so that you can go in and take out any of the swatches you do not want. This is because there are lot of new fences and the menu can feel cluttered with them in for some people.
DOWNLOAD
ALT - SFS
~ Credits / Thanks / List of items not converted under the cut ~
MORE PHOTOS
CREDITS
Mini fridge is cloned from Targa over at MTS - so now it works just like a regular fridge barring a few animations (get baby bottle and juggle)
Kettles were cloned from @pforestsims's kettle, link here.
@jacky93sims for the base of the squat toilet! Epi for the code edits!
THANKS
@tvickiesims, @platinumaspiration thank you soo much for helping with the objects, really couldn't do it myself!! Your amazing, awesome, and some of the best creators out there! Thank you again!
@episims - YOU ARE DA BOMB! Thank you for all your help in getting those toilets working with me, and everything else you do when you answer my little annoying questions! Appreciated like you wouldn't believe!
LIST OF ITEMS NOT CONVERTED - @sims4t2bb
Due to the sizing / functionality of these objects, they will not be included in this pack!
All Yer Fixins Untenable Food Stand
Mali's Moonlight Market Craft Stall
Vegan Vittles Night Market
Late Night Snack Dessert Stall
Rice to Meet You Night Market
The Unrestroom
Fisherman's Slats Window - Tall
The Secret Maze Window - Very Tall
The Secret Maze Window - Super Duper Tall
Stained Glass Tomarani Shutters - Tall
Stained Glass Tomarani Shutters - Tall and Open Wide
The Save Us From Ruin Tallest Cinched Wall Curtain
The How Many Times Do We Need To Tell You It's Not Silk Taller Wall Curtain
The We Are Going To Jail< Tallest Wall Curtain So You Know the Truth Curtain
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