#Duck newton
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meglm · 5 months ago
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I don't know why but this scene tickled me so much i needed to spend a week making a 3 page comic about it
Shout out to everyone who guessed that it was Billy they were looking at!
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pichirobi · 5 months ago
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the pine guard! 🌲
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justmaizey · 2 months ago
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quiet nights at the cryptonomica
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quiddling · 1 year ago
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my friend, the mothman
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belleski · 8 months ago
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this is one of my favourite scenes in all of Taz and i've wanted to draw something for it for ages now but then this took almost 6 months to finish because i had to keep stopping to figure out character designs aaaaaaaaaa
Indrid Cold my favourite guy of all time
Image description: A two page digital comic depicting a scene from The Adventure Zone – Amnesty where the player characters (Duck, Ned and Aubrey) meet Indrid Cold (the mothman.) The entire comic is drawn in shades of red with yellow highlights. Page 1: A smaller panel shows the interior of a camper van, with Indrid cast in shadows, reaching towards a scrap of paper on the wall. Behind him, Duck, Ned and Aubrey watch in confusion. The next panel is of Indrid from behind, silhouetted against the bright red of the wall holding dozens of pinned sheets over a map of Kepler. He is holding up the now removed scrap of paper in one hand and smiling, the yellow paper and his glasses standing out against the darkness. There is a yellow speech bubble coming from him that says ‘Okay.’ The last panel takes up most of the page and shows Duck, Ned and Aubrey reacting in shock to Indrid’s statement. The speech bubbles continue: ‘The funicular that connects topside and riverside is about to come crashing down the mountain, slamming into town, and destroying the base station.’. Behind the three players, there is a funicular train climbing a mountain – the full scale of which is shown behind it. Page two: Yellow text in the top left and right corners reads: ‘There are three passengers on it right now, they’ll all be killed- With two circular panels depicting three people on the funicular in one, and a man reading a newspaper in the other – his radio discarded on the table in front of him. Below these panels the text continues, first in yellow with: ‘-and an engineer at the base station will be injured as well, but he’ll pull through.’ And then in two red circular speech bubbles: ‘Good news though! You have six minutes this time.’ The two red speech bubbles surround Indrid as he faces the viewer with a grin, his eyes completely obscured by his red circular glasses. In one hand, he holds out the scrap of paper – a drawing of a funicular train falling down a mountain now visible on it, and behind him the wall is covered in scraps of paper that fade into the darkness of the background. [End ID]
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nebulaeyedfish · 1 year ago
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Okay, so I guess I'm... sprinting at it, just like "AAAAH" with Beacon extended, and I think there's a moment just before we collide where Beacon sort of like, almost half-whispers like,
Doing some comics practice with Episode 11 of Amnesty :)
(Tag list: @swanofstorie @raise-me-up-take-me-up @imflyingfish)
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starrysunglasses · 2 months ago
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Duck is about to be wondering where exactly in the lodge the Mothman found his jacket (and also where to get a new one so Indrid can keep wearing his forever)
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vivitalks · 8 months ago
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we don't talk about it enough but duck and billy's relationship in amnesty is truly a tragic one.
imagine: you rescue a mindless drone. you save his life, you give him autonomy, you give him language. you teach him trust. you protect him at your own expense. you name him billy. he knows three words in your language, and one is your name. you promise to keep him safe, and he betrays his programming to help you in return. he defies everything he was designed to do in order to aid you.
you save him from being a drone, but in doing so, you kill him. he was never supposed to be here this long. you gave him freedom at the cost of rapid decay, and now he's dying. and if he could just go back to his home planet, he would live, but he doesn't want to. because you're here. duck newton, his first friend, his savior, his guardian. you showed him that there is a better way to live - with free will, with pizza and playstations.
he's damned if he stays and damned if he goes. but you can't watch him suffer. that's not who you are. you're duck newton, local beefcake, defender of the disadvantaged. so you wait until he's engrossed in his video game - in humanity, in freedom of choice - and you strike him down out of mercy.
billy reverts to his original form: a four-armed being of light, once a drone, now a friend. he's beginning to disintegrate, but he has unfinished business here. he never finished his video game. and you give him one last gift of mercy: you lie to him. don't worry, you tell him - that character you're worried about? she's fine in the end. no, i know it seems bleak now, but she turns out okay.
you can't give him anything else, so you give him hope. it's the same thing he gave to you, all those months ago when you saved him.
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ecec-is-artsy · 10 months ago
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Thinking about them!
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ectochoir · 8 months ago
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A bunch of Amnesty doodles I did today and yesterday while finishing up my relisten. I always cry like a baby at the ending. 🥺
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allynabean · 9 months ago
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Comic adaptation of a scene from Episode 3 of The Adventure Zone: Amnesty!! Re-listened to Amnesty while drawing these pages and I forgot how much I love this campaignnn
Script taken near-directly from the podcast, all credit goes to the McElroys! <3 @mcelroyfamilystaff
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meglm · 5 months ago
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Im working on a TAZ: Amnesty comic, because ive just re-listened to it and it reminded me how much I loved drawing the pine guard peeps
20 bucks to the first person who can guess what they are looking at
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mercury-waters · 2 months ago
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Im a dedicated “duck newton on his knees” truther
( can you tell I barely know how to draw at all let alone how to draw a pinned goat man)
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duck-newton · 1 year ago
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Ned being in the Pine Guard is so funny and interesting to me because like
Duck and Aubrey are both inexplicably intertwined with Sylvain. The threads of fate have been pulling them toward Sylvain and the Pine Guard since they were born. Duck through Minerva, Aubrey through having the essence of Sylvain inside her. No matter how hard they tried to run from it, they were always going to end up there.
Meanwhile Ned accidentally met Bigfoot, and now he's here, too.
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transformersweatpants · 1 year ago
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mayhaps a duck newton perchance,,,, perchance
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Perchance
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belleski · 9 months ago
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an easy drawing while i try to get back on my feet after uni, i wanted to figure out their designs for a comic idea
[Image description] A digital illustration of Ned Chicane, Duck Newton and Aubrey Little from the adventure zone . Ned is a tall man with pale skin and shaggy long grey hair, as well as a beard and prominent mustache. He is wearing a blue suit over a pink striped shirt with red dress shoes. He's got a Ouija board tucked under his arm and a large walking stick crossed over his shoulder. Hes looking to the right with a pained smile. Above him there is text that reads 'thinking about house fires' with an arrow pointing towards him. Standing to his right is Duck, a man with tanned skin and greying brown hair and an weary looking expression. He is wearing a green and tan park rangers uniform and is holding a finger up to the blaring fire held in Aubrey's hand directly next to him. The text pointing towards him reads 'Thinking about forest fires. Aubrey is holding up a fire is her hand with a somewhat maniacal, but triumphant expression. Aubrey is a black woman with dreadlocks dyed bright red. Shes wearing a black jacket with fire detailing over a red shirt, as well as black shorts,leggings and boots. Pointing towards her, the text box read 'Thinking about fire(s)' End ID
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