#DnD Writeup
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curse-of-dming-strahd · 2 months ago
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wait, why is Argynvostholt so fucking cool!?
this module made me slog through 120 pages of melodrama and nasty-ass villagers only to toss in a fantastic moody exploration segment with a straightforward plot and gay zombies? with the SICKEST fucking reward for fulfilling the quest?? and then have the gall to tell me it's completely optional!?!? WHAT THE FUCK CURSE OF STRAHD WHY ARE YOU LIKE THIS
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y-rhywbeth2 · 3 months ago
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While 5e has remembered that 1e had elves having spirits instead of souls, meaning that they weren't capable of a permanent afterlife and were forced to reincarnate, they seem to have forgotten* that orcs and half-orcs also had spirits and had to follow these rules. Along with anyone else that wasn't human, half-elven, dwarven, a gnome, or a halfling (or later, planetouched. Dunno about dragonborn.)
*If they have remembered the orcs, I haven't seen it or heard anybody mention it.
Like hey, half-orc characters, you should probably reincarnate too if we're bringing that back.
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cmdonovann · 7 months ago
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man. ive had this art in my drafts since like three dnd games ago (so, like, two months? lmao) and have been putting off finishing it because NOTHING i could draw could possibly express how fucked up this fight made me feel. immense shouts out to my DM for a) understanding my taste in symbolism and themes, and b) letting raz literally kill himself with no consequences
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taffythejam · 1 year ago
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drawing of my ponysona, Razzle!
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minor lore dump in the tags!
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octo-crafts · 2 years ago
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A crocheted gazer! This one will almost definitely be a gift for a friend, whose DnD character has adopted a pet gazer. It’s the wrong colours but at the moment literally all of my scrap yarn is purple, so everything I make is purple.
Pattern: none. I made a sphere, then I made a little disc for the eye, embroidered the mouth, and made 4 tentacles proportionate to the sphere (sort of), and sewed it all together.
Materials: worsted-weight wool/acrylic blend yarns - the dark purple is from the sweater I’m making, the light purple is from a hat I made a few years ago; more scrap yarn shredded for stuffing.
Equipment: 4mm crochet hook, tapestry needle, bobby pin.
Time: not entirely sure, but under a week.
New skills: embroidery on crochet, coming up with my own “pattern”
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blankd · 2 months ago
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some very tentacle-centric Doodles from my recently (mostly concluded) DnD Campaign! All we have left is our epilogue session. (I'll be doing a writeup of how the Final Battle went down in session and mechanically)
Row 1: Spagoots the Flumph and their "pet dog", Meatball a tiny, manufactured Beholder
Row 2: Tanith, the Aboleth AKA the evil space fish and BBEG of the campaign my players asked me why she's sexy for a fish
Row 3: Tanith, phase two my players said she'd be hotter if her organs were on the inside
hit the readmore for more details on each
Spagoots was the LAST friendly/helpful NPC encountered while inside of Tanith's lair. They spoke in an uwu voice which nearly killed some of my players upon hearing. Since my players managed to find Meatball in one of the body horror labs, Spagoots went with them into the final battle with a first aid kit By some miracle, Spagoots and Meatball survived.
Tanith (as an Aboleth) presented herself as a god for the country of Lazuria, and in return that country did a Whole Lot of Pillaging. Her greed eventually backfired when she learned of an Astral Mirror containing another Aboleth, she conspired to gain a new pawn and it backfired with that Aboleth beating her in combat, destroying two of her three eyes.
She retreated to Lazuria's only neighboring (and ally) country of Svarskallen. While licking her wounds, she founded her own Secret Police, created Fantasy Nukes and launched them, and of course abused her Aboleth powers to turn people into her pawns.
Thankfully the party managed to find her and fight her in her glorified fishbowl of a lair. With her last dying breath she called out to the god of power/chaos (through an artifact) to sacrifice her flesh so that she could have a phase two kill the party.
But in the end, ding dong, the fish is dead <UvU>
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alpaca-clouds · 10 months ago
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How to make the DnD Lore more accessible
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I talked on Christmas about how Wizards of the Coast and generally Hasbro are mismanaging Dungeons & Dragons. And I want to go a bit more into one of the things I brought up in that blog. Which is: The inaccessibility of the Dungeons & Dragons lore, or specifically the Forgotten Realms Lore, which technically is the main lore for the game.
To sum up, what I said in that long essay once again:
While more and more people are playing DnD, a lot of them are playing it with original worlds. In of itself that is not really a bad thing, but the reason why so many opt for original worlds is. Because one of the main reasons is that the DnD Lore is very, very inaccessible. Sure, there are several wikis out there of varying quality. But even with the good wikis, there is just the fact that not all pages are of equal quality and there is just a lot of stuff that is just stubs.
Meanwhile the official stuff is fairly useless. Sure, there are quite a few books that give you some great lore - but actually finding the book for the lore that you are looking for is pretty much impossible without once again relying on Wikis. And of course, depending on the age of some of the sources, they might also just not generally be available unless someone uploaded them to the internet archive.
And yeah, sure, Ed Greenwood is a walking encyclopedia on his world - and will answer questions on Twitter. But...
Look, here is the thing: WotC wants to make money with this. So, excuse me for saying this, but... They should put some more effort into making this accessible. Just put some people down there that make a comprehensive write up off the lore.
Or to put it differently: Make a comprehensive Wiki on DnDBeyond.
See, here is the thing. When right now I wanna find out something about, let's say, Tymora, I can totally search for it on DnDBeyond.
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But then the results look like this:
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So, basically it just lists me source books in which Tymora is mentioned. Which does not necessarily tell me, how much I can actually gleam about Tymora and the worship of Tymora from each sourcebook. And if I click on one of the links, this is what I get:
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Which, you might notice, tells me literally nothing about Tymora.
Now, I absolutely get that WotC needs to sell all those books and all of that. But... To keep it like that makes the entire Lore and background of the world completely inaccessible.
This goes double, of course, because each of the books does not necessarily give you a comprehensive writeup of who the goddess actually is or what her timeline is.
And this goes basically for everything. There is barely any information that they make actually accessible.
So, how could WotC actually fix this?
Well, simple: Make their own Wiki - and then use the Wiki as a jump-off point to sell your stuff. It does not have to be the most comprehensive thing ever, but give a general overview of the most important stuff: A timeline and a general idea of the major events (like the Time of Troubles, the Spellplague and the Second Sundering), an overview of the pantheon, an overview of the different cities, and some major characters (like Xanathar, Dagult Neverember and so on).
Because here is the thing: When you do not have a hook, you will not get people to actually buy your books.
To keep with my example: Let's say you are a person who has just gotten into DnD. Maybe because of an Actual Play Podcast, maybe because you liked the movie, or maybe because you just come off Baldur's Gate 3. And now you want to get into playing DnD and would like to do something with that world. So, you google "Play DnD" and get obviously the official side as a first result (with Roll20 coming in second).
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But... You basically get not at all a primer on the world and the different settings you can have in it. Nothing.
The "story" thingie basically just also has links to "Buy" pages. No way to properly get a good hook into the story of DnD.
Again, all on its own it is not a big issue that people make their own worlds. You could argue that it is technically a good thing, because it allows people to be more creative. But there are two things you also have to keep in mind.
New players really do have a bigger hurdle to overcome when they want to start playing - because either getting into the lore or creating their own lore does pose a challenge to start with.
More people playing in the official game world, does create a bigger feeling of community, as people work on some connected lore.
WotC wants to sell those books, which does really not work, when you do not give a good hook for them.
People are just more likely to buy a book on details of a world, if they are already kinda familiar with the book - and if they know what they are actually looking for.
This... really isn't that hard or complicated.
So, what I would do is the following:
Create an official timeline (especially as there are contradictions in the timeline as off now).
Create an official encyclopedia featuring major locations, people, religions and the general pantheon.
Use those official encyclopedia pages to link to books and adventures working with that kinda stuff to sell them.
Maybe also create some fairly short official one shots to start with. Let's just say three or four of them. Offer them for free and very clearly available on the official website. (Even with all faults I see in how Catalyst handles Shadowrun, this is something they do very well.)
Also... Just maybe create some more official content like short stories, some good content on youtube... the likes of that. Heck, create an official Actual Play that is actually set in Toril!
Is that all going to cost some money? Yeah, it is. But I would argue that this would do the game good. While there are no official numbers some fan-made polls suggest that actually most people play without any official material. Meaning the game itself right now is super accessible - but only a few people are actually interested in the official stuff. And if WotC wants to make money... Well, they need to get people interested in the official stuff.
And that is of course without going into how the shoot themselves in the foot by trying to change the open game license and what not.
To put it differently: Right now DnD is actually super popular. So popular in fact that you could argue it is pretty much mainstream. And they... just fail to make proper money off it, because they are just too dumb to understand how to actually use it in their advantage.
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the-ampersand · 1 year ago
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Since I am still chewing on the DIE Stapling post, I am going to do another about effort mechanics in ttrpgs because I am trying to write that Blasphemous inspired Trophy Gold hack (placeholder name: Penance). And one of the coolest mechanics for Trophy is its Risk Roll, which is basically an effort mechanic.
"But, Ampersand, what is an effort mechanic?" I hear you ask, dear mutual I am making up in my head. An effort mechanic allows you to reroll an action you have already attempted but failed or to get a bonus to a roll at the expense of some resource. Usually, that resource being the character's health. But it can also be something else like clues in an investigative game or even a narrative consequence (but that's usually called a Devil's Bargain).
The important part is that it gives a benefit but requires a sacrifice. And that's when the whole fanfare of psychoeconomics start. Because you need the sacrifice to be big enough to give the player pause and not use it every roll. And also you need the benefit to be significant enough to make it worth the risk and the expense. If properly adjusted, an effort mechanic can become a slow but sure spiral into the characters downfall.
Let's look at some examples!
Numenera is the first system I learn that had such a mechanic (but certainly was not the first ever). It is pretty straightforward in its implementation, too. You spend a fixed amount of the appropriate life pool and you get to reduce the difficulty of a task. Easy enough. But Numenera, being a tradgame as it is, the power creep upends any weight of the sacrifice. Once you level up enough, your pools become deep enough as to make effort something to just add to whichever skill roll you thought it needed a bit more oomph. This is not something wrong per se, but it can easily make your characters overly competent!
On the other hand, there's Dungeon Crawl Classics. DCC is a peculiar OSR game in that it is a really spiced up retroclone, wriggling DnD B/X ruleset to a point where it is almost unrecognizable. I am sure there are plenty effort mechanics peppered in the text, but I want to point out its magic system because I absolutely adore it. To be a wizard in DCC requires active dedication. That is because almost every spell has a writeup of about an A4's length, filled with the various effects a spell may have once the dice is rolled. And the effect can be wildly different from a roll of 5-10 to a roll of as high as 30 or more. There are many ways in which you can tweak your narrative positioning to get bonuses to a spell roll (components, helpers, magic foci, whatever), but when the die is cast and the result is just not good enough you still have a last chance: to sacrifice your own atribute values to get one last push that might be the difference between a proper spell and a fiasco. This is the main cause of withering of elder wizards: they have sacrificed too much in order to achieve the power they sought.
And then, there's Trophy. Both Trophy Dark and Trophy Gold have excellent effort mechanics baked directly into their ADN thanks to the masterful procedure that is the Risk Roll. These are games in which you are tempted first and consumed later by an evil forest. You have a really small ruin pool and once it is filled, you are lost to injury or its dark influence. You are also a destitute adventurer that needs to get any gold or face almost certain death. So you need to get shit done, you need to amass enough successes as to bring bread home and you need to survive the process (or try to, at least). And that's when the Risk Roll comes and lures your with the most satisfying effort mechanic I've ever seen. You can always make a reroll, adding an extra die to your pool to boot. But if those extra dice, dark dice, ever become the highest ones, you automatically mark ruin. You get your success, yes. But you become closer to losing yourself. It exactly hits the spot between actually worth it and inescapably dooming the character.
Obviously not all games need to be about losing oneself to fate or circumstance, but I feel an effort mechanic very much pushes the narrative in that direction. You are sacrificing yourself, in order to achieve your goals.
And I think that's a quite powerful narrative device.
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iantimony · 2 months ago
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almost thursday tuesdaypost
listening: so i'm pretty sure i'd linked the paramore cover of burning down the house before but apparently there is a whole entire talking heads cover album and it all kinda whips. miley cyrus is there ?? i think the lorde one is also very good.
some other songs this week: state line (the dip), short skirt/long jacket (cake) (i'm back in my cake era), easy way out (roosevelt)
reading: ‘Dangerous and un-American’: new recording of JD Vance’s dark vision of women and immigration: ough politics.
trellis supports for houseplants: i got a monstera at the farmers market and she'll need a support. my pothos also needs some tlc.
Pop Culture: please please burst ai bubble
aaaand a paper for research. thank you peter bird.
watching: i watched rango a few weeks ago, i think i forgot to mention it/it was during my dark period - weird movie!! i did enjoy it, for some reason i thought it had come out way more recently than it actually had.
a bunch of videos from swell entertainment. good bg crafting noise. i liked her defcon video.
playing: dnd as normal
making: i added an outline to the swamp symbol on the knitted mtg card sleeve and sewed a small cotton rectangle in to cover the stitching on the inside; no pics.
trimmed these pots! big ol foot on one of em.
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and my [redacted] STILL HAVEN'T GONE THRU THE GLAZE KILN. i'm biting my nails. angela please.
eating: peaches n cream overnight oats recipe: good! gonna be a standard driver for now i think, especially as stone fruit season comes to a close deb smittenkitchen corn bacon and parmesan pasta: this was just okay. i tossed in two zucchini as well. won't be repeating it. one pot chicken meatballs w greens: this FUCKED. WILL be repeating. i used beef instead of chicken because i had beef in the freezer so it was definitely a little richer than the recipe intended but it was still good.
list of veggies good to save for stock which lead me to read her frankly baffling "why I don't eat mushrooms" writeup. not technically wrong! still baffling!
and i also mad some 'tea' using the corn silk lol (i know it is technically a tisane, shh) (i told my midwestern friend that i was doing this and she was so confused in a 'well. why' way.)
misc: oopsie! i am so crazy busy with the day-to-day right now that im melting a little bit, despite technically having a freer schedule than i have had in years (no classes!). i am working on my preliminary exam stuff which is probably why. oughhh.
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softchassis · 19 days ago
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I've been a bit slow about transferring all my TTRPG session writeups from Cohost to here for various reasons, but here's a doodle of my character I made on the map margins last session. Her name is REINA, she is a construction robot with a pilebunker in her right palm. She is very emotional and has bat ears.
We all hate DnD in the group so we're running a game called Armour Astir, which is a science fantasy giant mecha game. REINA can't pilot the mecha because her class is scout, but the other two players can.
Anyway. Soon. Eventually.
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aemiron-main · 2 years ago
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good lord i need to do a writeup on eddie’s queercoding and how it ties to mike’s crush on eddie and how the best way that i can describe a lot of it is ‘secondhand’ queercoding where it’s not directly but rather through another layer + how the reason for that is because it’s not necessarily about eddie being queer but a.) about mike’s queer crush on eddie and b.) hellfire as an allegory for queerness  theres more to this but rn i am staring Directly at the choice of a dio patch for eddie’s jacket despite the fact that we don’t ever get a dio song associated with him or even a dio tape in his collection of tapes and how imo it’s ‘secondhand’ queercoding because ronnie james dio was also the lead singer of the band ‘rainbow,’ but they used dio instead of rainbow because there’s meant to be an extra layer to it bc they’re not trying to directly show eddie as queer but rather the fact that a.) mike has a queer crush on him and b.) hellfire acts as an allegory for queerness, there’s that hellfire allegory layer to how they address queerness rather than saying the words ‘aids epidemic,’ jason calls dnd an ‘epidemic’ and how just like there’s that hellfire allegory layer to the theme of queerness in st, there’s an extra layer of eddie’s costuming that makes it not directly queercoded but rather second-hand queercoded like how the allegory is like ‘secondhand’ queer imagery. i hope this makes sense but god i need to do a full writeup. 
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totallyboatless · 2 years ago
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Eventually I'm going to do a writeup summary of the OFMD dnd sessions I've run for @knowlesian @epersonae @chuplayswithfire @swanofmischief and Charlie (still need to bully him into getting a tumblr), and it's going to be a feat because all of these people are the most chaotic and fantastic players that always elevate the story I had planned in unimaginable ways
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baronraven · 1 year ago
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The power to be anonymous and post my dnd thoughts it too powerful. I eventually wanna talk about my ttrpg pbta system that I made and the huge lore I've created for the games I'm running. I might even do campaign writeups who knows. Is this what blogging feels like?
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bobduh · 6 months ago
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Spring 2024 - Week 7 in Review
Hello folks, and welcome back to Wrong Every Time. Today I write to you amidst a frenzy of creative passion, as both the Evangelion writeups and new DnD projects are flowing abundantly. With our current campaign briefly on hold, my playing party just concluded a two-part post-campaign adventure in the world I created for our last campaign, this time both designed and led by one of our other…
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coolseabird · 10 months ago
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I loved reading these! But I slightly disagree on Worf. I think he screams paladin. His devotion to honor and idealistic Klingon values is very important to him, even when compared to other Klingons. I think Oath of Glory would make a lot of sense. I don't think he'd be a perfect paladin by any means but I think he'd strive to be. (Also possibly a multiclass with war cleric?)
Him being a a Monster Hunter Ranger would be fun as fuck too tho!
I want to make my own writeup with DnD classes for Trek characters now. :D
Thoughts on ds9 main cast as DnD classes
Sisko: Is it possible to be a warlock without being the initiating party? Actually scratch that, depending on how you interpret the whole thing with his mother and the prophets, he could be a sorcerer. I don't think he's a paladin because to me the defining feature of a paladin is the oath; Sisko is initally reluctant to being the Emissary and even tries to hand off the responsibility to someone else, partially out of genuine belief they might be better suited to the job. The fact that sorcerers don't chose their power is a defining characteristic, and not all sorcerers are from a bloodline. Some have a somewhat random awakening, like Sisko’s entering the wormhole. They don't learn new magic from books; they discover new abilities through the course of life, which reminds me of the episode with his visions.
Kira: Paladin. She becomes the person she is by dedicating herself to a cause wholly and completely, she never strays from it, and she's still devoted to it to this day, to the point where she gets chosen as a vessel for the prophets during the show down that wasn't. Alternatively: you could argue monk, and say her cloister was her terrorist cell, but I don't know it's as strong as the argument for paladin. That said, I am biased.
Dax: I struggled with her, not gonna lie. I feel like her massive jock energy is a known quantity, but she's also the science officer and clearly does a lot of research. I feel like you could most safely argue warlock- like I said for Sisko, sorcerers don't choose their path, and while joining could be similar to the outside influences in sorcerers, the process itself is a choice and ultimately similar to the mutually beneficial pacts warlocks carry out.
O'Brien: his face is next to the entry for "artificer". But if we were sticking to the core classes, I think his vibe is pretty close to those posts about Wizards as IT support technicians. You don't have to be a special guy to be a wizard, you just learn your trade.
Bashir: Sorcerer, but in a hypothetical DnD AU, not the usual way where your grandmother was a dragon fucker. More of in a horrible experiment way. However, he either intentionally multiclasses or pretends to be something else, and I think that's a ranger. From DnD beyond's single sentence summary: "(A ranger is) a warrior who combats threats on the edges of civilization". Now, the stuff in the rulebook isn't necessarily the best or only conceptualization of what a class is, but Julian does have that infamous line from the pilot. From a character analysis standpoint (though not an game mechanics one) you could argue disease is a favored enemy.
Worf: He's definitely a martial heavy class, not a primarily casting class. He doesn't fit as a barbarian at all, I don't think he's got a particular devotion that makes an oath for a paladin, and I don't believe he has a spiritual element to his character found with monks (admitting of course, that I'm not familiar with TNG). He does have the solitary style rangers are associated with in ds9, but not the nature association. You could argue that by serving in Starfleet, he, like Julian, is protecting a civilization from the outskirts as someone politically involved in the Klingon Empire. And even draw in his decision to live on the Defiant into this. You could also say he's a straightforward fighter.
Odo: I think you could make an argument for Odo as a paladin- his commitment to his idea of justice and fairness is very oath like, but I also find the read of paladins as cops kind of boring and not getting at the meat of what a paladin is. You could argue druid because of the shapeshifting and the idea of balance found in the class vs his idea of justice, but I feel like overall changelings focus more on a mastery over nature than being an extension of it, and that's pretty antithetical to druids when played as standard.
Quark: I do not think he is a rogue. To be fair, we see his failed schemes because those are the interesting ones, but Quark stans to my understanding like his middle aged fail babygirl vibe. I'm not sure what else he would be though... he's a decent negotiator and a good people person, so a high charisma class. That leads me towards bard, though Quark isn't much of an artist or speech maker.
Garak: hot take! Hot take alert from the known clown! Rogue/Paladin multiclass. Rogue is obvious- its a favorite for spy type characters. However- the third episode Garak is in, we learn about his sheer devotion to Cardassia, and how he classifies it as love. Paladins aren't the way they are because of religion (though that's often a big element), it's because of devotion. And that devotion can be deeply destructive. Plus- tell me, upon thinking about it, that afterimage isn't an oathbreaker level breakdown.
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flufflecat · 3 years ago
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designing an RQGsona for myself, aka drawing my old dnd character for the first time in years and deciding for no reason that im gonna force her to fit into the rqg world
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