#DnD 3.5e
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xyliaxart · 4 months ago
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Goddess of luck and celebration for my friend @bosco-reforged 's homebrew dnd world.
Her name is Fumielle and she's a french/japanese catgirl. Because the catfolk in this world have french and japanese notes. because reasons. I spent too long looking at old-timey french fashion for inspo.
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triflingshadows · 2 years ago
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Obsessed w these 3.5e vampire and vamp spawn designs
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(Left drawn by Wayne Reynolds, right by Tom Baxa)
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ahollowedoutdoll · 8 months ago
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forgot I can post here. Check out my gnome wizard or whatever. I love gnomes and this is important to know
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missrosiewolf · 2 years ago
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-aggressively sips orange juice-
So! What happens when you take an Edgy That Guy and ascend him into Godhood?
You get Shevarash, the elven god of revenge, loss, and hating drow.
I've said it before and I'll say it again: This dude needed therapy, not godhood. Fenmarel, for some reason, decided that it would be a good idea to help the most Anti-Drow elf to ever exist to become a god and it is because of this mindset that Shevarash has very few allies. He is so fucking focused on his tireless and unending crusade on the drow that only like-minded individuals will put up with him, such as Psilofyr and Callarduran Smoothhands.
Because let's be real: this man lives and breathes hatred. That is all he is now. Whoever he was before he became this person, this hunter obsessed with eliminating the drow is gone, destroyed during what is called the Dark Court Slaughter.
For those who are not familiar with this event in FR history or don't know what it is, the Dark Court Slaughter was an event that took place on Midwinter's Night in -4400 DR. It was the longest, darkest night of the year and an army consisting of Drow and Duergar swarmed out of the Underdark; the army overran both the dwarven realm of Sarphil on the southern shore of the Moonsea and the Elven Court at the heart of the great forest of Arocar. Countless lives of elves and dwarves were claimed that night, including most of the assembled leaders of the Fair Folk and the Stout Folk who had come to court to reestablish their long-standing alliance.
Among the few survivors was Shevarash but among the dead was his family. With grief and anger in his heart, Shevarash swore an oath to Corellon to become the hand of the Seldarine against drow to seek vengeance for the loss of his family.
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(Demihuman Deities, p. 157)
And that is how Shevarash, likely once as carefree as most elves, became an agent of revenge. It's an oath he kept too. I would say that he became the greatest enemy the drow had because he was, for the remainder of his mortal life, relentless in his pursuit of the drow. He raided their underground cities, destroyed their shrines dedicated to their gods, and slew their priests.
However, Shevarash stories ends like many stories of revenge: his death. Shevarash was slain by a horde of myrlochar (soul spiders) after killing High Priestess Darthiir'eigg Aleanrahel and six of her consorts circa -4070 DR — 330 years after the Dark Court Slaughter. So ended the mortal life of Shevarash the Black Archer
But then Fenmarel decided to help him achieve godhood. Now Shevarash is the Night Hunter and Arrow Bringer. Fun fact: Corellon is the one who determines whether or not someone can join the pantheon, soooo they absolutely okayed Fenmarel's decision to help Shevarash undergo apotheosis. They okayed the most Anti-Drow elf to ever exist...becoming a deity.
Despite the fact that Corellon has TWO dark elf children (three if we count Vandria) and one of them is supposedly the favorite child (Eilistraee) because here's the thing: Shevarash (in his mortal life) hunted all drow, not just Lolthite drow — though Lolthites were his primary target. It didn't matter if you were Lolthite, Vhaeraunite, Eilistraean, Kiaransaleen, whatever — if you were drow, then you were his enemy. However, that changed once he became a demigod.
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(Grand History of the Realms (2007), p. 27)
Yes. Eilistraee and her worshippers at one time, pre-godhood, were among Shevarash's targets. Demihunam Deities even states that it was only until recently (full disclosure: DD is a 2e Advanced Dungeons & Dragons accessory for the Forgotten Realms so by recently I'm guessing it's referring to 1370-1371. Either that or the late 1360s) that she managed to work out an some kind of truce with this guy.
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(Demihuman Deities, p. 11)
An uneasy truce. Uneasy truces are typically truces that will only last a certain albeit unknown amount of time and given this is the Seldarine and fucking Shevarash — it likely would not take much to break this truce.
Not surprising given that Shevarash is not only the most Anti-Drow Elf to ever elf, but he also did hunt Eilistraee's followers in the past likely during his mortal life) — which, as Grand History of the Realms points out, is something he no longer does as he no longer considers Eilistraee and Eilistraeans to be among his prey (likely due to the fact that once he ascended he became aware that Eilistraee is nothing like her mother and brother). So both sides are likely tense from this history and while she may not be counted among his 'prey' anymore, that does not mean he likes her or even that she likes him.
They, at best, tolerate each other from what I can tell.
(not even gonna lie. I would not at all be surprised to learn if Shevarashans are still terrorizing Eilistraeans in some capacity despite this uneasy truce)
Is this truce still a thing in the current edition? I don't know because I don't where Shevarash and Eilistraee officially stand in the new edition in relation to each other. I can't tell you whether or not that truce is still on-going. It'll have to be up to individual interpretation.
My personal belief / interpretation is that this uneasy truce is likely fractured, perhaps severely so. With the return of the Dark Dancer and her brother, Eilistraee and Vhaeraun have achieved a new understanding of each other — as a result, they have a friendship and a truce (though their followers still get into conflict from time to time. Understandable, a long history of both sides hating each other and fighting each other isn't going to go away in a single night). Which is a problem for Shevarash because even though Lolth and her followers are still Shevarash's number one target, the rest of the Dark Seldarine (sans Eilistraee) is still very much his enemy. Vhaeraun is still his enemy. Shevarash's followers still hunt down Vhaeraunites. Shevarash, as mentioned in the screenshot I shared from p. 27 of the Grand History of the Realms, is now more able to hunt Lolth and Vhaeraun directly thanks to his becoming a demigod.
I can't see Shevarash at all accepting Eilistraee's newfound friendship with her brother due to his history with the drow and his mission. Eilistraee, for her part with this new friendship and truce, I think would protest against Shevarash still hunting her divine twin and his followers. Given what I know of Shevarash, I do not think he would see this as anything other than an incentive to return to crusading against Eilistraee as well. He is a very angry deity, consumed by hatred — he's not going to look at the nuance at the situation. Likely, he'll read this as Eilistraee as turning traitor, becoming corrupted, etc. etc. Because to him...drow are bad. It doesn't matter who they worship, in his eyes drow are bad. For Shevarash, there is no nuance. It's black and white, as clear to him as night and day.
He might tolerate the drow worship Eilistraee and he might tolerate Eilistraee herself...but that means nothing when he will eventually resume being hostile toward Eilistraee. And he will. It's not a matter of if, but when and it won't take much. Will he resume hunting her? Possibly, especially if she decides to break ties with the Seldarine.
I did have a section written up about the elven group who are disguising themselves as drow and raiding surface settlements (thank you lawful-evil-novelist for that bit of lore!). but upon further reading, I learned Champions of Ruins doesn't, unfortunately, definitively state that the group is Shevarashans. Only that they're a very anti-human group called the Eldreth Veluuthra, who are conducting these raids in hopes of increasing hostilities between humans and drow. The book further states that even though they worship the Seldarine, the good-aligned deities of the pantheon want nothing to do with them so as a result no cleric of the good-aligned elven gods are part of the group.
So it's up in the air if these particular EV raiders are Shevarashans (his alignment is listed as chaotic neutral; it's possible he didn't write them off completely unlike his good-aligned peers) or not.
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lets-get-bingsoo · 1 year ago
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artfight
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fortunesfavours · 2 years ago
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i come bearing time duplicate, an epic-level spell found in the depths of the epic level handbook for dnd 3.5e. this will now consume my waking thoughts for dunamancy/sg/oc purposes
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troacctid · 1 month ago
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Warmage feats, visualized.
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aquatic-freak · 10 months ago
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2e shadow demons look so much better than 3e, 3.5e, 4e, or 5e.
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suddencosmology · 2 years ago
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Saturday DnD Story Time: follow-up of last week, Cipher's hypercharged Divination brought her into an astral conversation with an ancient shadow elemental and it went something like this
It: why the fuck are you calling me who even are you
Cipher: wrong number
It: wretch I will crush you
Cipher: fuck off I have more important things to die over
It: you fuck off
Cipher: fine then I'm leaving. *proceeds to sit there ignoring the elemental because she can't go anywhere until the spell ends*
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tabletopresources · 9 months ago
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Image credit "Fishing" By yonaz
So in last night's 3.5 edition D&D game, my players had a chance to do some ice fishing and one player called out for one of my ad hoc mini-games (I do this a lot haha). I wanted something simple, a combo of character skill and some luck, and so in short order ended up with this very quick mini-game you can easily employ.
:
Quick Disclaimer: These fishing mini-game mechanics may not be entirely original and could resemble systems from other games I just can't recall. For my part, I'm posting this FOR sharing. Feel free to use, adapt, or modify them in your own games as you see fit. No ownership or exclusivity is claimed over this idea—enjoy and share as you wish!
:
Fishing Mini-Game (D&D 3.5 Edition)
Step 1: Build the Fishing Pool
The player rolls a number of d6 equal to their relevant skill modifier (Survival or Profession (Fisher)).
Example: A character with a +10 in Survival rolls 10d6 and sets these dice aside as their "Fishing Pool".
Fishing Pool Example Roll: 1, 1, 2, 3, 3, 4, 4, 5, 5, 6.
Step 2: Perform the Fishing Check
The player then rolls 5d6 as their "Fishing Check" for one hour of fishing.
Example Roll: 1, 2, 4, 4, 6.
Step 3: Match for Combos
The player now attempts to match the dice results from their Fishing Pool with their Fishing Check results to form combos. The number of dice used in the combo determines the size of the fish:
Small Fish: Match 2 dice from the Fishing Pool with the Fishing Check.
Medium Fish: Match 3 dice from the Fishing Pool with the Fishing Check.
Large Fish: Match 5 dice from the Fishing Pool with the Fishing Check.
Example Combo:
If the player's Fishing Pool has dice showing 1, 2, 4, 4, and 6, they could match all 5 dice with their Fishing Check, catching a Large Fish.
Step 4: Fish Weight and Rations
Once the fish is caught, the total weight of the edible parts of the fish is determined by summing the values of the dice used in the combo.
Example: For a Large Fish (1, 2, 4, 4, 6), the total weight is 1+2+4+4+6 = 17 kg.
To calculate the number of rations provided by the fish:
1 kg = 2,000 calories (or half a ration).
Rations Formula: Divide the total weight of the fish by 2.
Example: 17 kg / 2 = 8.5 kg or 8 rations (we round down).
Step 5: Continue or Stop
After catching a fish, remove the dice used from the Fishing Pool.
If the player still has at least 2 dice left in their Fishing Pool, they can attempt to catch another fish using the same Fishing Check results. Otherwise, they are done for that hour.
That's all that we did and they loved it!
But since then we've considered how future games or others might expand on it with special roll combos, items, locations, setting conditions, Aid Other, etc. So here are some...
Optional Add-Ons and Considerations
Multiple Attempts Per Hour:
If the player rolls exceptionally well on their Fishing Pool, they may be able to attempt fishing multiple times in an hour. To keep this simple, I'd say if they are able to clear the first Pool entirely, they get a brand new roll, a whole new Pool as if starting fishing over, but they keep their previous catches.
Modifiers and Conditions:
You could introduce conditions that affect the Fishing Pool or Fishing Check rolls:
Good Fishing Spot: +1d6 to the Fishing Pool.
Bad Weather/Overfished Area: -1d6 (or more) to the Fishing Pool or disadvantage (see 5e, we use this idea quite a bit even in our 3.5e games) on Fishing Check rolls.
Magic/Luck Items: Grant rerolls or bonus dice to the Fishing Pool or allow rerolls of the Fishing Check.
Special Fish Combos:
Occasionally, you could allow rare or magical fish (or larger species) that provide bonuses or other effects; perhaps these are possible if the combos use specific die results:
Giant Fish: Requires a match of dice with identical values, but double the weight result (ex: a medium fish that used 5,5,5 would be a Giant of its type, and grant 15x2 or 30 kg of edible parts!).
Magical Fish: Grants temporary bonuses, like extra HP or special buffs, when consumed. (ex. A combo of sequential rising values, like 1,2,3,4,5, would grant a Magical Large fish)
Fishing Tools and Bait:
Fishing equipment or bait could modify the rolls:
Better Rods/Lines: Allow rerolls or add extra dice to the Fishing Pool.
Special Bait/Lures: Increases chances of catching better or more fish (ex. set any one die result to 6; or allow player to select the value of any one die, etc.).
Aid Other
Another player can choose to assist Player A if they are proficient in the same associated skill (Survival or Profession (Fisher), etc based on your setting):
Player B (helper) rolls for the associated skill.
If the result of their skill check (rolled like any other skill check) is 10-19, Player A gains 1 extra die in their fishing Pool.
If the result of their skill check is 20 or higher, Player A gains 2 extra dice in their fishing Pool.
Player A can then use these extra dice to help form better combos when matching against their Fishing Check.
Let me know if you use this mini-game in your D&D sessions, or revamp it for the tabletop rpg/edition you play!
I'd love to hear your stories of the biggest catch, or lamenting that one LEGENDARY CATCH that got away!
And check out Tabletop Gaming Resources for more art, tips, and tools for your game!
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baldursghaik · 1 month ago
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modern au thyneron would be a forgotten realms fanboy
he's a FR fanboy while living IN the forgotten realms, of course he would be
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xyliaxart · 1 year ago
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Obsessed with the god of death from my friend's homebrew dnd campaign. His name is Chenlen and he thinks he's very funny. His holy symbol is the full moon.
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the-reblog-squad · 4 days ago
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Reblog if you are Chaotic Good.
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wc-adventure-game-35e · 2 years ago
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Worldbuilding: Ranks
This should have been one of the first posts, but eh, here we are. This post will focus on the ranks in a clan and their relative class!
Leader: Leaders are the successor of the previous leader, gaining respect and learning how to work with their clan during their time as a deputy. Leaders would be a prestige class, requiring a certain amount of levels in the warrior classes (can be mutliclassed from healers too).
Deputy: The clan's second in command and selected by the leader to follow in their pawsteps upon the leader's death. Deputies would not be a separate class, but would need to have the required levels for leader in a warrior class before becoming deputy.
Oracle: The Clan's spiritual advisor. They are chosen from birth and raised to learn things that pertain to their jobs, mostly how to communicate with spirits and some magic. There is only one oracle per clan. The successor would be known as a lesser oracle until the current oracle dies. Oracles would be their own class, but have two prestige classes, clerics and seers. Clerics are chosen by a single deity, which the oracle becomes a speaker of. Clerics would be similar to warlocks and clerics from DnD 5e. Seers are oracles that have spent too much time in the other planes of existence, becoming more magical in nature. They would be similar to sorcerers and wizards from DnD 5e.
Healers: The doctors of the Clan. They were taught how to use herbs to cure diseases and heal injuries. However, some may leave the rank, becoming a warrior instead. They would be a single class, focused on healing and buffs, similar to DnD's bards.
Warriors: The lifeblood of the Clan, warriors would be split into two classes, fighters and hunters. Fighters focus on training in battle, becoming more of a strength based character. Hunters focus on hunting or fishing to feed their clan, creating a more dexterous character. Some may have a change of heart and become a healer.
Unranked: Unranked characters would be any cat that has a 'job', but is not a warrior, healer, or high rank NPC classes are playable, but not optimal for play. Some NPC classes would include builders, gardeners, time-keepers (kinda like a historian), insect keepers (for things like honey and cobwebs), artisans, and cooks.
Monarchs: Nursing and pregnant parents are in this "rank". However, this is always at least one midwife, a cat who is a perma monarch, to help new parents. A classless rank.
Elders: As a cat gets too old to do much, they will retire and become an elder. Some elders take on an unranked job on occasions, but do not have the strict responsibilities of that job. A classless rank on it's own.
Apprentices: A cat learning a rank or job. For PC classes (oracle, healer, and both warrior classes), an apprentice is level 1 and graduates at levels 3-5 (depending on level). For NPC classes, they do not have a strict level to graduate.
Kits: Any cat younger than 6 moons. A classless rank.
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c0rvidbones · 1 year ago
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DOODLE
DA'VI URCHIN ROGUE
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Back when he was a kid, Doodle was WAY less morally good and WAY more ready to get into serious and lethal fights. He may or may not have had a sort of death wish back then but he grows out of it after he ACTUALLY dies and is resurrected by a vampire hellbent on destroying the sun don't worry <3
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thejaymo · 2 years ago
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"When one of the players is drawing a map as the characters explore a new place, give her a break. Describe the layout of the place in as much detail as she wants, including dimensions of rooms"
"Of course, when the PCs [player characters] are lost in a dungeon or walking through fog, the whole point of the situation is that they don’t know where they are (or where they’re going). In cases such as these, don’t take pains to help the mapper."
I love this detail in D&D 3.5 ed. rulebook.
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