E3 is DEAD.... but gamers live on.......
tonight, the summer games fest is going live!!!!! thats right, its another yearly round of video game trailers!!!!!!! i will probably only like 10% of the games that'll get announced (at most), but its tradition (only two years) to sit around and make fun of these clown shows. so, lets watch the ones tonight!!!! also including Day of the Devs and the Digital Devolver 15 Year Showcase,
going live at around 4:30pm EST!!!! (give or take)
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Shadow Warrior 3
With the release of Shadow Warrior 3, it is finally clear that Flying Wild Hog’s ultimate plan for this franchise is to do whatever the hell they want with it. The start of the reboot series used a Painkiller frame for the rhythm of combat and exploration, the second game went into looter shooting with fun movement from the last game, and now the third game has decided that that ol’ DOOM Eternal over there is pretty neato. If you thought Eternal was over stuffed with mechanics and busy work, you may just enjoy Shadow Warrior 3, which can be best described as a streamlined version of that game with actually engaging and witty writing. Just know it may be a tad too streamlined.
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The World is Drowning
We’re excited to announce our newest project, Possessor(s), a brand new story and world we’re crafting with the support of our publisher Devolver Digital. As with all our games, this is a piece of work from our hearts that blends our signature aesthetic with new ideas, creating an experience that is both deeply personal and visually stunning.|
A Message from Danny Moll, Art Director
We have carefully calibrated the overall aesthetic and tone of Possessor(s) and are proud of what we’ve come up with. Inspired by games like INSIDE, Signalis, and Control — and TV shows like Severance, we’ve created a world that feels both familiar and hauntingly surreal.
Imagine a post-apocalyptic sci-fi landscape, influenced by weird fiction world-building in such works as Jeff Vandermeer's Area X or the Annihilation film.
It’s “sony-walkman retrofuturism” in a game.
A Message from Alx Preston, Founder & Creative Director
You’ll notice that Possessor(s) shares DNA with Hyper Light Drifter, despite being an entirely different world and story. As a studio, we’re eternally applying valuable lessons from our past successes and mistakes to our present work. We’re carrying those lessons forward, and transforming them into something unique with this game. We hope to continue to build on our legacy while pushing the boundaries of what we can create.
At its core, Possessor(s) is a game about relationships – specifically, the ones that hurt us and how we navigate through them. We wanted to explore the idea of getting out of toxic traps and the difficult journey of self-improvement. Our characters are trying to change for the better and struggling to stop punishing themselves. The theme of possession ties into how we heal from these emotional wounds.
The world of Possessor(s) is an unsettling place where beauty and decay coexist. It’s hopeful, it’s dark, and it’s waiting for you to explore it.
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