#Devlog
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henmesh · 15 hours ago
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Rifle animation in progress
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dreamtydraw · 7 hours ago
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DEVLOG. Apple Bag
With 2025 approaching, it's time for a little update on our (potentially) murderous gals !
The development of Apple Bag has been slow, with many changes along the way, but progress has been made. Here’s what you can expect in the next demo update:
New GUI 
The GUI design of the game is being reworked to better fit the aesthetic, replacing the default Ren'Py interface.
Additional Content and Demo Rewriting
The original demo, covering the prologue to Day 1, has been updated with improved writing to better introduce the characters.
Additionally, content from Day 2 to Day 4 will be included in the next demo. Starting on Day 2, events will diverge based on routes, and Day 4 will feature two different playable events. Upon release of the next update, there will be 15 days worth of content to play ( the lenght is still currently unsure )
Illustrations
The next update will include six brand-new CGs, with two for each love interest.
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New sprites
All characters have been redrawn to match the current art style. This sprite update will also feature multiple outfit changes for recurring characters.
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The development might be slow but Apple bag is not an abandoned project . Thank you for your patience and nice comments, hopefully I'll manage to offer you more content soon :}
If you haven't played yet, please consider taking a look at the current demo available on itch.io
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auranym · 9 months ago
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I've been working on a godot plugin for controlling how pixel art behaves with lighting, and I'm almost done with a really basic version! (more info under the cut)
this plugin is based on some techniques I have been developing over the years, featured most prominently in silt spawn.
it's a huge step forward though, since it requires no setup whatsoever, and it works with any normal light sources in the engine. the way it works is by generating an encoded sprite and a bespoke shader that can really quickly pick the exact color to show for each pixel based on how well-lit it is. as this gif shows, the plugin works with existing light sources and sprites, so you can really use these pixel-picky sprites as much or as little as you need!
now that the main feature is done, all I need to do is finish the UI in the editor, and then I'll feel comfortable releasing a bare-bones version of this plugin. I'm really proud of how it's coming along, and this quick little gif is just the beginning! :D
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chthonicchromestudio · 1 month ago
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[ENDED]Darling, Darling... Dead? - GAME KEYS GIVEAWAY 🤩[ENDED]
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To celebrate the (soon-to-be) release of the full game of "Darling, Darling... Dead?", we're giving away 5 keys (Itch.io or Steam)! To participate in the giveaway, like or reblog the post, and on Friday, November 29, 2024, we'll pick 5 random blogs from the list. Good luck! If you are the winner, please have your Ask box or DMs open and respond to us within 48 hours. If you don't, we'll have to pick a new winner. Play the demo on Itch.io [here]!
Wishlist on Steam [here]!
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ceroro · 2 months ago
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The second bat to the heavens dev log ( but its mostly rambles actually ) READ HERE!! :
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mmm yes
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sonicridersevo · 3 months ago
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Talkative
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ravenstargames · 1 month ago
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✦ Lost in Limbo Devlog #13 | 11.11.24
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Feels good to be back! This is our first post-Kickstarter devlog and I'm so excited to be writing it.
First of all— Lost in Limbo was successfully funded on September 20th, 2024! 🎉🎇
Yep, it has been almost two months, but it's still something to celebrate! Thanks to every single one of you for making this possible! We didn't meet all our stretch goals (there were a lot and taxes are a pain) but that doesn't mean we are giving up on those. More on that another time.
There's a lot of things we want to show y'all, so let's jump into it!
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A sneak peak of Envy's postcard!
Raquel has been working hard on getting the "special postcards from your favorite LI" ready to send them to print ASAP! Initially we were going to use art we already had of the LIs, but we thought it was more exciting to offer y'all exclusive art pieces. After this, Raquel will focus exclusively on the rework of the sprites!
We hosted a few polls and got a lot of feedback. If you missed it, you can check it here!
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Astro says hello :^)
As you know, the Extended Demo will feature more locations, including a glimpse of the MC's city, Faybourne! Astro is getting the main street ready for you and your bestie as you go on about your day. I've calculated around three / four different and new locations to properly pace the demo as we imagined it in the first place!
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The writing deparment (me. i'm the department) has been focusing on the Extended Demo script. I have a lot of things to play with, like the flavor choices, the personality choices, and more. I want to create a proper balance because one of the things y'all asked for was more choices, and the pacing needed a bit of fixing, as we already knew!
The Extended Demo will actually introduce characters you've heard about, like your mom, your ominous grandmother, and your bestie. So no more talking about them, you'll actually get to meet them like we wanted to!
There will also be more time with the LIs, and hopefully the amount of time you spend with each one of them will feel more balanced, too.
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Programming has been an adventure! Huge shoutout to Feniks for helping me figure out how to properly make a toggle for the timed choices as well as helping me polish the personality system. What a lifesaver!
So the timed choices toggle now works perfectly. That means you'll be able to turn them off if you'd like to play the game without being jumpscared by a timer—that doesn't mean you won't be able to mess up, though, on purpose or not :^) This is a dark game, after all!
The personality choice system lets you decide how the MC reacts to things including the nature of your romance with the LI. That means dialogue will automatically change in certain parts of the game to reflect the personality of your MC, some options will be locked, some unlocked, etc. There's three different personalities available.
For colorblind folks, the choices will have a different icon when you hover over them for you to know they're different!
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Also, I've started coding some extra mini cgs Kayden's been working on! There'll be more in the Extended Demo to enhance the experience, so we hope you enjoy them! :^)
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All the packaging stuff has arrived to our provisional headquarters (Raquel's home), and our business cards have been secured! Every backer with physical goodies will receive one for free :^) This month has been all about managing Backerkit, orders and merch, as well as preparing the Extended Demo. We hope we can receive everything very very soon and start shipping packages starting December!
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For now, that's it! There's a lot of stuff going behind the scenes, a lot of things that need attention, and a lot of planning happening. Also the catastrophe the DANA has been on our cities is keeping me a bit on edge, but I'm trying to focus on work. This Saturday I'm going on a trip to Greece with my family, so I'll disconnect then! It's our first time traveling to a different country since I was like...seven years old? And we have been saving up and preparing a lot for the trip, so we are excited :^)
I hope everyone has been taking care and doing alright! Have a huge hug from the Ravenstar Team, and see you around!
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infamous-if · 9 months ago
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prologue done!
finally! <3 today will be spent play testing and by tomorrow or Friday it should hopefully be up for band tier. then I can go back to regular Patreon posts/holiday special + working on the rest. CH1 and CH2 should go by much faster because ive been working on them when I needed breaks from the prologue. CH3 has been outlined. The beta testers haven't all been chosen yet, so that will be announced when they do.
I've taken a lot of suggestions from everyone since the first demo came out, many of which you'll only see after the prologue. but in the prologue I've
expanded and added scenes
expanded choices (more personality choices for variation)(one example: you can now have an MC who is more reliant on drinking from the start aka more choices where MC expresses needing a drink lolol/more of a partier MC and on the other hand, there are more professional, reserved choices)(among others)
fixed prose, added more details, added more conversations
just added a lot more context
and more :)
the biggest would be the scene changes/additions. but yeah. I think this prologue is a lot stronger than it was. I hope it continues that way for the rest until CH3!
Obviously this is still alpha until the beta testers get their hands on it + give feedbacks and suggestions + the rest of the chapters may push me to add more context and additions but I really like it.
That's all! More info on the prologue's changes will be out when I post it on Patreon. Have a good day!!
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slimyhipster · 2 months ago
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A short 10 minute prototype of "Heart of the Matter" is out now!!
Your friend, who'd invited you to a party in the middle of nowhere, has suddenly stopped texting you back. Nobody here seems to know her, and you don't recognize any faces, either. In fact, you can barely comprehend if they have faces at all.
(We recommend trying to click on everything and maybe even click on them more than once, sometimes it may yield extra interactions :D Total play time is about ~10 minutes; there is one special scene to unlock a fun item; and try clicking on the phone charm in the ESC menu...!)
Everything you see here is subject to change as we're still in development. We're hoping to release a full demo sometime in 2025. 
DOWNLOAD ON ITCH.IO
DOWNLOAD ON GAMEJOLT
We're just a two-man team making our first game, so if you have time, you can fill out a player survey, or submit a bug report if you've encountered any ^-^
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candleholder-dev · 10 months ago
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get noelled + dess and spamton's running animations, huge thanks to @creepa-b0t-inc for helping with these!
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dorothytheexplorothy · 2 months ago
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you've been waiting a while for a new maths update - and it's finally here!
improvements include:
in gender selection screen, added "sumtraction" option
fixed bug where positive divergent sums evaluated to negative numbers
added new 2-dimensional version of off-by-1 errors - off-by-[1,1]
changed the discrete maths server to a PvP zone (note: computer science is still PvNP)
the category theory DLC is now (co)free!
to prevent confusion with function graphs, all voiced lines pronounce "graph theory" with a soft g
fixed "vacuously true" glitch
integrals can now disobey fundamental theorem of calculus when unhappy. they become happy again if fed logarithmic functions
hyperbolic geometry no longer exaggerates as a rhetorical device (note: spherical geometry left the same as before)
rebalanced primes so that 4k+1's and 4k+3's alternate in Thue-Morse pattern. added an uncomputable 4k+2 prime
hot combinatorial games now distribute their temperature according to the laws of thermodynamics; cold games are now superconductive
added demo of "finitist hardcore" gamemode. as of now only two levels are available
subtraction is now associative
recursion is now recursive
added a nontrivial linear, associative, commutative binary operation on the positive reals, over which addition is distributive
exponentiated liner logic, so that additive logic is multiplicative and multiplicative logic is exponential
fixed "negative probability" glitch
redesigned the Tits Building and the Cox-Zucker Machine
fixed trigonometry
increased hitboxes for infinitesimals
added lootboxes
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henmesh · 1 month ago
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Working on some gloomy city environments
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thesovereignsring-if · 4 months ago
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Welcome everyone! Lili here <3
Read the update here
NOTE: YOU WILL NEED TO START A NEW SAVE FOR THE NEW CONTENT.
The time as come to celebrate the new year with the Festival of Eostre. It will be your first one without your mother, but at least you will have your friends and family with you. Today will be filled with good memories. This will be part 1 of 3 updates for the prologue.
NOTE: The Festival of Eostre is the second prologue that takes place between the introduction and Chapter 1. Until this section is complete, players will not be able to read Chapter 1 anymore. You will also need to start a New Save otherwise your game will break and miss content. Sorry for the inconvenience!
Update Log:
Story:
13+ word update.
Prepare for the festival with your friends and family
Spend sometime with them in 2/4 routes.
Go boating with Alberich and Finn or visit the Markets with Thea and Sieghardt.
Meet Grand Cardinal Lior, the leader of the dominant religion in Nibelheim.
Gameplay/UI Changes:
Dark Theme colours have been slightly adjusted. (If people have a colour theme they wish to see, I'll be more than happy to add them)
Character Creation has been updated and streamlined: (Gender/Pronouns and Sex are separate categories for both adult and child character creations. Attributes chosen during Child Character Creation will be stored as different variables in the event I choose to do anymore flashbacks later on in the story.)
Please note, that choosing after your sex (as an adult) I will assume your character will have the corresponding equipment down there.
Music Credits have been updated.
Fixed typos.
What to expect for the next update:
The remain routes with Linnet and the Empress.
Some Codex Entries + childhood artwork of characters
Have fun! The Festival is only beginning :)
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gravitycircuit · 5 months ago
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And finally, as one more little treat for the One Year Anniversary of Gravity Circuit, we've got a small prequel comic for you folks! This comic contains some spoilers for the events of the game, so if you haven't read it yet, maybe put it off until you have played it. This comic was illustrated by @baconpal, who drew the character portraits and cutscene visuals you see in the game. The comic is also available as an imgur gallery here. Rest of the pages after the break!
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Thanks for reading, and happy anniversary, Gravity Circuit! ~Domesticated Ant Games
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daipeanutsaiban · 3 months ago
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posting some stuff that's been in my folders for a while. these are concepts for a project with my friends - we're working on a fan game together!! very exciting stuff (n_n)!! had to erase some notes on kvz's page bc it was spoiler material 🫣
+ self indulgent bskz bc i'm me lol (but it's not a ship game, don't be misled~)
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toadtaverngame · 7 months ago
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If you like games like Coffee Talk and Va11halla...
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you should check out, Toad Tavern 🐸
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Toad Tavern is a 1920s bartending sim where you mix drinks, master recipes, and learn about your froggy clientele.
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Toad Tavern is currently being developed by a team of 14 people located in Puerto Rico. If you want to see more of the game, follow our development here and on all our other channels.
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