#Dev Talk
Explore tagged Tumblr posts
achivement-unlocked · 1 month ago
Text
Tumblr media
Oh boy! I got a package! Seems trustworthy :)
22K notes · View notes
toxartsukagakas · 2 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
Took a bit longer than expected, but the first half (ish) of the 2.0 update is done! This mostly focused on overhauling a lot of existing features: Shown above are some, including a new dialogue style for interacting with Yes Man, a new 'Drag and Drop' file system (Yes Man will be able to 'recognize' certain files based on their file name and file type), and the Internet Browser Minigame has been completely redone! It now more closely resembles an actual 'choose your own path' adventure minigame, and there is a shop that changes stock every hour where you can buy a lot of different items for Yes Man!
Not pictured are overhauls for how Yes Man asks questions and how events are done- they are not part of the random dialogue pool anymore so they will happen on a more consistent basis (there is still a slight random factor to them) as you unlock requirements! Very excited to move on to the new content, I've got a lot of stuff planned!
202 notes · View notes
radicalfemmefatale · 2 months ago
Text
i just want a perverted, weird, calm, authentic, loyal, honest, empathetic, cool, sexy and cute boyfriend with a little bit of anger issues, jealousy, a huge obsession over me, lots of passion and desire who‘s also insane/ mad / crazy ( especially about me ) who gives me space and also peace but also a LOT of attention and who‘s absolutely into me. A man who can’t keep his hands off of me. A guy who would fuck me anytime and everywhere no matter what. Someone who studies me like his favourite book. Who wants to know EVERYTHING about me. Who respects and values me. Someone i can do anything with. A man i can grow with and learn from. A funny guy who makes me laugh. A man who is faithful to death and never fucking CHEATED. I want a man who is my biggest supporter, fan and also best friend. Someone who takes many pictures of me just because he thinks i am pretty. A guy who keeps complimenting me, who never stops showing me affection and never stops fighting for me. I want a man i have things in common and also have our differences. A guy who will always be honest and direct so i wont have to fucking question his thoughts and feelings. Someone who can handle my trauma’s, diagnosis and my energy. SOMEONE WHO MATCHES MY FREAK, MY HEART, MY ENERGY
I want a man who takes time to really get to know me, works on himself, has his own life, is independent yet very clingy and falls in love with me- loves me to death and back in a way i wont ever feel like i am not good enough. Whi treats me like the fucking GODDESS I AM thank yew bye
You think those are high expectations?
Well, they may are
But i always settled for the fucking BARE MINIMUM, sometimes not even THIS
Now i love myself enough to know what i am giving and what makes me special so i wont EVER SETTLE FOR LESS ANYMORE
Once you learn to be alone, you wont get attached that easily.
I know exactly what i want ( FINALLY )
And with over 8B people on this planet, I KNOW there are men who can live up to my expectations.
I gave idiots too many chances
Never doing that again
So if i can’t get this, i dont want it.
Dev Out 🍒
12 notes · View notes
cetacity · 11 months ago
Text
Tumblr media
We're also very excited to announce the launch of our new NEWSLETTER!
This will be a mostly-monthly newsletter giving you updates on our work, behind the scenes previews, developer's Q&A, and more!
Sign up to receive our first letter this Thursday HERE!
19 notes · View notes
qkayoostudio · 3 months ago
Text
Interest check for Patreon!
I've been toying with putting NSFW content on Patreon for a while (ie the NSFW alphabet). Given that current and upcoming games will have erotica in them it makes sense to me to also include that type on content behind other paywalls \(‾▿‾)/
Is that something people would be interested in?
4 notes · View notes
choko-flan · 1 year ago
Note
hi, are you still developing the game? or moved on to other things? i dont even know if you use tumblr or this account anymore, but really wanted to know
I'm super sorry I never got around answering your ask, I am a year late replying I hope that's okay. To answer your question I'm still developing Verloren, just been very slow at working on it. I've been focus on all the backend mechanics which is a lot of eventing. There's not really anything graphically interesting to show which is why there's been a lack of updates OTL.
I've also been reworking the story which means the 2020 demo no longer reflects the current game. Hopefully in the future I can put out a more accurate demo that reflects all the changes to the game. (also that demo would be longer) A little sneak peak at one of the things I've worked on is this save menu that I've evented. It's one of the things in the game I'm very proud of, feel like I've improved a lot with eventing in rpg maker. Do know everything here is placeholder art ^^;
Just thought before I go back being pretty inactivate that I answer messages that I've missed. I'll try to open this account to check for any random asks to not have to answer them years later like this. When I finally do come back I'll be sure to give a nice big update of all the new things in the game.
10 notes · View notes
pleasanttaleexpert · 1 year ago
Text
Quick PSA to be careful of your friends on Discord, expecially the ones you haven't heard from in a while. There seems to be a situation involving account hacking and scamming where they try to scare you into giving them money to not suspend your account, it's all fraud.
If any of your friends claim that they have reported you by mistake and you need to take action on your side, they have likely been hacked themselves, do not listen to them, and do not send friend requests to anyone they tell you. If you do or have, report and block them immediately, be safe and careful, They wanted £700 off me to verify my account that I did NOT SENT THEM! AND NEITHER SHOULD YOU!
Tumblr media Tumblr media Tumblr media Tumblr media
6 notes · View notes
in-your-dreams-vn · 2 years ago
Note
You okay with us still sending fanarts and stuff?
I wanna respect the boundaries of your hiatus.
Yes that is definitely still fine!
This Hiatus is more for myself on the artside of things but I still wanna try and interact with people here. Asks are also fine! There probably won't be any art to go with it but I like writing scenarios and thinking about how Traum and Co react to stuff
Thanks for asking though I appreciate it <3
15 notes · View notes
landofobscurepotatogames · 2 years ago
Text
I return... uhh how are you guys doing? Ahaha. Ha.
The last few years have been a rollercoaster of highs and lows, and in that time I came up with way too many game ideas! Unfortunately that means Pumpkin Splat is postpone, but know that I have a clear vision of it now!
So, what have I been working on?
Keep an eye peeled.
Tumblr media
7 notes · View notes
delkios · 2 years ago
Text
For those of you RepComm fans that also like game dev talk, here's a podcast done by Brett Douville and Tim Longo (lead programmer and director, respectively) in 2020, playing through the game and also bringing in some of the other devs to interview. I'll put links and a brief synopsis of each one.
Part One (no guest/playthrough) Discussion notes: giving context around the time via other released games and consoles, what squad based gaming was like at the time, developing the idea for RepComm, discussing the opening sequence and lightly touching in Geonosis
Part Two (no guest/playthrough) Discussion notes: the lack of information re: clone organization/GAR structure, playing through Geonosis, discussions about weapons, the Prosecutor, details on scav droids, trandoshians and AI communication and scattered talk about difficulty levels
Part Three (no guest/playthrough) Discussion notes: George Lucas's input on differentiating between clones and lack of humor, talking about voice acting/recording process, going through Kashyyk, technology limitations, level flaws and working with a small dev team, difficulty level (particularly the bridge), using level design to make the AI seem smarter, some info on the books, toys/the game's surprise success, minor talk about plans for a sequel, Delta's cameo in the Clone Wars
David Collins and Jesse Harlin (voice director and composer) Discussion notes: the state of game music/composers/audio at the time, RepComm devs working with audio from the beginning, music changes depending on how you enter a room, sounds from the game being reused in other Star Wars media, Jesse and his girlfriend/now wife developing 'ancient Mandalorian'/Mando'a, 'kote' confirmed to be Cody (specifically Jesse's sister), battle sounds on Geonosis, questioning the use of Ash/no guitars in Star Wars, multiplayer a late addition
Harley Baldwin (level designer) Discussion notes: the unique culture of the RepComm dev team, a stealth level intended in Kashyyk, Prosecutor's atmosphere, difficulty spikes designed to emphasis squad importance/level designers are not good measures for difficulty, Kashyyk designed to be a culmination of the player's experience and knowledge, squad moving ahead of the player due to playtest concerns, easter egg in the texture editor
Greg Knight and Paul Pierce (concept artist and UI artist) Discussion notes: devoted concept artists weren't common at the time but proven to save development time, the entire team contributed to ideas for concept art, influences for the design of the HUD, decision to make the game entirely first person/immersion driving UI design, weapons as a 'character', differences in RepComm's design notes vs movies' games, enemies mean different things between Jedi and clone troopers, noting similarities between RepComm and Rogue One, RepComm's low profile allowed them to get away with more, hangars in Prosecutor meant to progressively make the player more desperate and AT-TE a reward for surviving, Kashyyk's bridge was meant to be the 'boss battle', the concept of 'the squad is your weapon/the squad is your health'
Dave Bogan (lead animator) Discussion notes: working title 1138, 'what is the enemy doing when they don't know you're there', aiming to compete with Halo, every enemy had to act and move differently, expanding on the SpecOps special feature video, game mechanics/logic vs how things are actually done, the wookie-kill animation that got cut, RepComm influencing the tone of Star Wars games/more non-Jedi games, book recommendation based on RepComm, a bug in multiplayer that didn't get fixed apparently allowed co-op???
Tim Longo and Brett Douville (director and lead programmer) Discussion notes: no real talk directly about RepComm that hasn't already been covered but some good conversations about communication and team work
Jeremie Talbot (character lead) Discussion notes: nobody knew what they were doing, just wanted to make it as cool as they could, the use of tiger teams who fixed various problems, all the devs wanted to make the game fun to play and shared ideas, BABY ARMS, raindrops on the HUD for a dollar, having people with knowledge between programmers and artists to communicate, talking about trailers, not being too devoted to following storyboards, talking about the opening sequence, fans often bring up the opening, despite LucasArts's shake up RepComm team felt distant from it, there for the team and the game first and the company second, needing a mix of veteran and new devs
Honestly I'd been trying to listen to these for, like, two years but I kept going through cycles of remembering it when I didn't have the time to listen how I wanted to and keeping it in the back of my mind until I'd forget and then re-finding it in my bookmarks. I don't really remember how I came upon it- rabbit hole falling, I'd guess -and thought I'd share it around to other fans that likely hadn't come across it, either.
For add fun, here's a RepComm stream Brett Douville did around 2015 where he also interviewed people that worked on it. Unfortunately I can't find the first part on either his youtube or twitch pages but there's still three others. Note that there's some repeated information so I'll only mention anything new
Part 2 w/ Daron Stinnett and Jesse Harlin (executive producer and composer) Discussion notes: (Daron's audio is pretty quiet in comparison to Brett's) talking about how and why RepComm came about, deliberately tucked the team away so execs wouldn't bother them, when prequels came out it seemed like LucasArts wanted a game in each genre, 'not Star Wars enough', pointing out a couple name drops in the Prosecutor briefing, originally had no John Williams music, setting music cues in levels/'here comes stinky', the thought process behind developing Mando'a, didn't have an AI to deal with non-commando clones which is why they're scripted to die, even though you love the game while making it you're sick of it by the time it's finished, original voices were sound-alikes, Fixer/Advisor's VA was the only one that didn't get recast, a cut level was a Geonosian church, talking of different instrumentation between levels,
Part 3 w/ Nathan Martz (enemy AI programmer) Discussion notes: (Nathan's audio is ESPECIALLY quiet) talking about how Geonosian enemies 'choose' points to jump to, good AI is about cheats/build the world so the characters can be smart, scav droids were originally more lethal and were nerfed to not do certain behaviors if you're not looking at them, it's very easy to make a difficult AI, it's harder to make an AI that's challenging and fun, setting up common AI behaviors to work modularly and wanting to make finishing moves for the wookies equals the squad being able to do finishing moves, 'the most important thing an enemy does is die'/making interesting deaths, talk about lighting challenges, LucasArts got a new president halfway through RepComm's production, didn't understand the game but allowed it to continue, sequel talk, devs wanted to have co-op but was unable to
Part 4 w/ David Collins (voice director) Discussion notes: (I am very jealous of the shirt Brett is wearing in this video) David did the all the Trandoshian vocalizations and the radio chatter, a lot of ideas behind RepComm went into the Clone Wars series, originally the squad didn't have names only numbers, talk about casting VAs and working with Temuera, squad banter/'if you want your AI to be smart you need to make them sound smart', special features existed in order to have unlockables, George Lucas was apparently quite fond of the game
6 notes · View notes
achivement-unlocked · 8 months ago
Text
Had a dream last night where I was inactive for like a week and in that time, several achivement-unlocked blogs sprung up with various amounts of achievements: like achivement-achivement-unlocked, achivement-achivement-achivement-unlocked, achivement-achivement-achivement-achivement-unlocked and so on / so forth.
I was then tagged in a post fighting for my legacy as an achievement blog and had to choose one
3K notes · View notes
toxartsukagakas · 3 months ago
Text
Tumblr media
Unfortunately progress has been slow the past couple of weeks because I've broken the wrist of my dominant hand while walking to work, but wanted to do an update now that I'm feeling better to show off what I had done before that happened- another shell that will be unlockable for Yes Man, this time taking inspiration from the appearance of Windows Vista!
178 notes · View notes
radicalfemmefatale · 3 months ago
Text
Hey loves
Just wanted to tell u guys i love u
i hate social media to death thats why i deleted almost every one of them including whatsapp HAHAHAHAHAHAHA
But i LOVE TUMBLR SO MUCH
i have been here since 2010 i guess
I was 12 hahaahha!!!
I am 26 now
no matter how many times i delete tumblr
i always come back
People here are just different then on other socials
( except the creepy, disgusting pedos here )
Its like all the manic, depressed, neurotic, loners, horny people and anti socials get together in a meeting
i hate texting btw
and i am veeeery anti social lately
( having a hard time )
But i do appreciate every one of your messages
( not the ones asking for nudes haha bye )
i hope yall doing better than me
sending u hugs and kisses
💕
4 notes · View notes
in-your-dreams-vn · 2 years ago
Text
Reminder and Life update
Reminder first since it happened multiple times the last week:
THIS IS A 18+ BLOG! PUT YOUR AGE IN YOUR BIO OR DM IT TO ME WHEN YOU FOLLOW! (birthyear is fine too) IF YOU DON'T I WILL NOT HESITATE TO BLOCK YOU! NO MERCY!
Now for some updates:
Work has been hard recently. I am currently stuck on opening shift which means getting up at 4am, going to work at 5am and getting home by 13:30. This results in major fatigue and loss of motivation as all I wanna do is relax and game. I will still draw when I feel like it and I am working on the rewrite for the demo atm (since I am going to expand the story quite a bit). I want to take this project nice and slow so that a) it won't suck ass and b) I won't hate it by the end. So yes please bear with me. I am just one octopus and I am very tired at the moment.
Feel free to still send in asks however! I love answering them especially character related and lore ones since they make me think about stuff. I will answer to the best of my abilities and maybe even add a little sketch if I have the time.
Thank you for reading.
Stay lovely <3
14 notes · View notes
pleasanttaleexpert · 3 months ago
Text
Deltarune AND Silksong in Nintendo direct?! Bros, imma be unreachable the moment I get my hands of these mf!
0 notes
achivement-unlocked · 1 year ago
Note
https://www.tumblr.com/achivement-unlocked/743086027324932096/kosa
Not the anon, but Kosa is a bill that's soon going to pass where minors on the internet get their parents to see what they search up and restrict things that are deemed "inappropriate." When in reality it prevents kids who are trying to learn about the lbgtq community and kids trying to identify abuse. The bill will change the internet forever and NOT in a good way.
Im pretty sure the anon is trying to ask you to spread awareness about this.
Some links to prevent this are:
https://www.badinternetbills.com/
https://www.stopkosa.com/
https://www.change.org/p/save-our-free-and-open-internet-stop-the-kids-online-safety-act
https://actionnetwork.org/petitions/censorship-wont-make-kids-safe?nowrapper=true#:~:text=Privacy%2C%20free%20expression%2C%20and%20LGBTQ%2B,tell%20them%20to%20reject%20KOSA
Breaking the gimmick for this one, here’s some resources for yall <33
4K notes · View notes