#Deep Dive
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fantasyinallforms · 1 year ago
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Here we go again, good Bagginshield people. I need NEED to talk about this beauty of a scene. Now I will admit BOTFA can be hard to watch but it gives us the most obvious Bagginshild moments. I want to make you aware of some of the more subtle moments within those larger scenes. Let's dive in.
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The absolute speed at which this dwarf whips around the moment he hears Bilbo's voice makes his hair spin. His eyes go wide, and his mouth pulls into a surprised smile. All this is combined with the sheer palpable relief in his voice when he breathes out Bilbo's name. He doesn't hesitate to walk toward Bilbo. He moves like it's natural. Like he's being pulled to Bilbo. There is intention in those steps because he stops abruptly when Bilbo moves. I completely think he meant to embrace him. Here is the slow-mo of Thorin's face. Look how happy he looks! His eyes, compared to the 15 seconds before this scene, might as well have stars in them.
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Now, don't neglect Bilbo's reaction in this scene. He anticipates Thorin coming towards him, and he's walking too, stopping just as abruptly. His mind is, of course, more on delivering his crucial information.
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Now, this part is interesting because, incredibly quickly, Thorin takes the defensive. His first act after getting the news is to pull his nephews back, a task you would think he would take on himself, but he sends Dwalin instead. The moment Bilbo walked into the picture, he was hesitant to leave him alone and wants to stay by his side. He had every intention of leaving with Bilbo, likely to be able to protect him. That is made crystal clear by the following gif.
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They are on an active battlefield, but look at the easy way they look at each other and wordlessly convey their thoughts.
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It's even more clear in slow motion that looks of relief and trust. With Thorin's look clearly saying will you follow me? Knowing what, not long ago, he was ready to dangle his hobbit over the rampart. There is an almost sheepish way Thorin looks at him. His face softens, and his eyes become kinder. Alternatively, Bilbo's responding nod and smile are permeated with its own relief. He likely suspected the gold sickness was broken, but Thorin's look proved it. His shoulders visibly relax when Thorin looks at him.
After everything that has happened between them, they snap back into this easy rapport as if it were second nature. But it is. The moment they met, everything about them became tangled together. Every scene that contains the two of them is just a treasure trove of these moments. I've made it my mission to ensure no one misses a single one.
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More deep dives like this can be found by searching the pinned tag #deep dive on my page ❤️
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rascalentertainments · 3 months ago
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Something I just realized about Jack Frost, his depiction and story is actually brilliant.
If you think about the depictions of him prior to the DreamWorks movie, he really wasn't in the media that much until then. Jack had his own Rankin/Bass special, and was the antagonist in The Santa Clause 3. After that, I don't recall him being mentioned or seen in anything afterwards.
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Jack Frost being barely talked about or ignored is more accurate than ever. Sandman and Tooth Fairy are active everyday, and Santa and Easter Bunny ALWAYS get attention at the beginning and end of the year. But Jack? We maybe remember the line "Jack Frost nipping at your nose." at best. The movie is right, we DON'T talk about Jack Frost.
No matter what Jack does, the kids don't see him. Even the adults brush him off and he's right in front of them most of the time. So Jack having this whole character arc of being seen and believed in makes a lot more sense. The world had forgotten him because more people got cynical and lost their fun, while he does his best to get their attention.
Then Rise of the Guardians changed everything. Jack Frost's popularity blew up a few months after the movie. Parts of the internet became obsessed with the guy and he became the favorite character of the movie. The movie itself helped Jack become a household name. Now you can NEVER forget him, now he's part of the holiday season with Santa, Rudolph and many others.
Hell, this version is so iconic, no one else has even tried to do their own take. Its kind of like 2003's Teen Titans, its such a perfect version that any other adaptation pales in comparison. ROTG Jack Frost is so good, its now the definitive version of him. No matter what version comes next, THIS is Jack Frost now.
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Props to the crew and design team of the film, because they nailed this concept and perfectly updated him. They created the BEST version of this nearly forgotten character, and now he's known worldwide. Even at the end its implied more people will start to believe in him now (I NEED A SEQUEL), and his final words to the audience mean much more now that he's a guardian.
Everytime I keep finding out just how much heart is in this movie, I keep getting obsessed with film every December and its a never ending book of surprises when fans catch more things about Rise of the Guardians.
God, I love this movie
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stra-tek · 4 months ago
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765874 Unification DEEP DIVE!
There's a lot to unpack on this little video, including lots not at all explained in it and only behind the scenes. Is it dreamy and ambiguous, or is there a solid background?
First of all, is Kirk dead and in heaven? Is he alive? A hologram? The answers are shown in the intro, prior 765874 videos and built from Easter Eggs in Picard season 3. Eagle-eyed viewers spotted Kirk's remains in the Section 31 Daystrom vault. The readout mentioned something called "Project Phoenix". James T. Kirk has been resurrected.
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The park Kirk starts out in? It's not just any park. It's inside the U.S.S. Enterprise NCC-1701-J, just look at the Roddenberry Archive Ent-J interior. We're in the 26th century, that's why Saavik looks so old. And speaking of Saavik, the Roddenberry Archive say they consider the Vulcan's Heart novel canon. Which means Saavik is Spock's wife. And the Vulcan man next to her? That's Sorak, the son she had with Spock following the Pon Farr in Star Trek III, according to OTOY.
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It gets weirder. The old man wearing a white TNG movie era dress uniform? He's credited as "Crusher". That's an elderly version of our time travelling Wesley, dressed as he was in Star Trek Nemesis.
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This sinister character, who gives Kirk his badge back and takes him through time? Temporal soldier Yor, from Discovery 3.09. From the Kelvin timeline, he jumped forward in time and across timelines during the 30th century temporal wars, eventually resulting in sickness and an agonising death. Here he takes Kirk from the 26th century Enterprise-J to 23rd century New Vulcan in the Kelvin timeline.
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But why was Kirk resurrected? Just to zip though time and be with Spock at his death?
And what role does Yeoman Colt (whose Starfleet serial number these shorts are named for) play? She's seen in all of them, even the start of this one in a Kelvin Universe uniform looking at Project Phoenix stuff. I guess time will tell...
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bignawsh · 7 months ago
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i really love the project moon world and how it conveys its world to subtlety have one ethos. (i know its kind of an obvious observation i make here but there is alot more subtle stuff) the entire world of the city is built on death and suffering of those lower than the ones above. whether it be the silk used to make the fine clothes of the wealthier or the mountain of fixers that risk their lives daily due to that being the status quo. its a perfect representation of the system we live in today where the wealthier, having it be whether they like it or not, killing many just by existing. the phones i use to type this carries as much of a death count as any technology in the city, and by my existence, as much so as a nestie has done much harm that we are unable to prevent due to the corporations that are so megalithic that profit off of this death. its such a well thought out world
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1five1two · 8 months ago
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mumms-the-word · 8 months ago
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Gale's Netherese Orb
The Condition and Symptoms
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You asked for it! You're getting it! Yet another deep dive, this time about Gale's orb functioning as a chronic impairment/disability and the ways that a cure is dangled in front of him and even withheld from him.
Disclaimer: a lot of this has already been discussed by lore-wizards like galedekarios or mezzziah and some information is going to come from actual-lea's wild playthrough of the Gale Origin where they didn't give him any magic items just to see what would happen (which I recreated quickly in my own game to gather screenshots and gifs of my own). I'm not going to tag any of them because I don't want to bother them, but if you want even more lore, you can and should check them out!
We're going to look at Gale's orb "condition" in three phases: the effects of the orb on Gale's body itself, the ways that he has to treat it, and the potential cure for the orb. Because my deep dives always get a little out of hand, I’m splitting this into 3 posts. So you can take and leave whatever you like, but I'll link the masterlist to all 3 parts here once I have them posted!
But without further ado, let's deep dive!
I've said before that Baldur's Gate 3 is ultimately a game about cure—finding a cure for ceremorphosis, specifically. Every companion is facing a (potentially lethal) forced transformation into a squid creature in seven days or less unless they find a cure. At least, that's what they think before they realize that their tadpoles are special. On top of that, several characters, including Gale, especially Gale, are also dealing with additional chronic conditions that they wish to cure.
Let's set aside the search for the tadpole cure for a minute and focus on Gale—his character arc, his goals, even the text for his questline. The moment that Gale steps out of his pod on the nautiloid, he has a twofold goal: find a way to cure or treat the hungering orb in his chest and find a way to cure or stop ceremorphosis, in part because turning into a mind flayer may destabilize the orb, thus making the orb the bigger or more significant problem for Gale personally.
In other words, on two fronts, Gale's entire plot is concerned about curing a chronic, potentially lethal condition (or two), but the orb is the bigger issue between the two. Turning into a mind flayer is one thing, turning into a cataclysmic explosion that could "level a city the size of Waterdeep" is another.
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The Wizard of Waterdeep Objectives - Escape the nautiloid I was an archmage - powerful, proud, full of potential - until my failed attempt to impress my lover, the goddess Mystra, left me with a volatile 'orb' of Netherese-corrupted Weave in my chest. Keeping it stable is difficult at the best of times...and these are far from the best of times. I've been abducted by mind flayers, infected with one of their tadpoles. So far the orb appears unaffected, but I can't count on that for long. I need to get back to Faerûnian soil before it begins to hunger.
Despite being infected by illithid tadpoles, Gale's larger concern is that staying in the hells will make feeding the orb difficult. When he gets off the nautiloid, he's worried that turning into a mind flayer will completely destabilize the orb. It's his primary concern and will continue to be so throughout the game.
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Narrator: Despite your recent fall from the nautiloid, you are miraculously unharmed. Apart from the volatile orb of Netherese magic buried within your chest, of course. It stirs softly. Soon it will hunger, and when that time comes it must be fed. Starve it, and you risk triggering a cataclysmic explosion of raw, unfettered Weave. Such an explosion will be unavoidable, if the tadpole in your skull triggers ceremorphosis. An outcome definitely best avoided.
So, yeah, the squid thing is a problem, but Gale is definitely more concerned about exploding. But exploding and "hungering" aren’t the only things the orb does to his body.
I’m going to break down the actual condition into three smaller segments: the words Gale uses to talk about his condition, the physical effects that Gale describes happening to him, and the mechanical gameplay effects. I’ll talk more about the actual “hunger” of the orb in part 2 when I talk about its treatment, in part because the hunger and the treatment are both magical effects and are intrinsically linked. But for now, let's start with a look at how Gale talks about the orb.
Call it a Condition
To start off, Gale describes having the orb in his chest along the same lines that people might discuss chronic impairments or chronic illness. It's not a minor "issue" or a "problem" that is disconnected from Gale's body and physical/mental health; instead, he calls it a "condition," a "malady," and even a "chronic impairment." He couches the condition in terms that evoke illness and unwellness.
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Gale: You see, I have this...condition. Very different from the parasites we share, but just as deadly. Player: What kind of condition? Gale: The specifics are rather personal, but suffice it to say that it is a malady I have learned to live with - though not without some effort. Player: (Durge) You also feel disgust by how life, miserable as it is, insists of persisting in this most wretched world? / (Tav) Is it contagious? Gale: No, no - nothing like that. Though if I fail to treat it then the consequences would not be contained to me alone. Player: Can it be cured? Gale: No, it cannot be cured. And I assure you I've left no page unturned in reaching that conclusion. I can keep this condition under control, as indeed I've done for a significant amount of time, but that was under different circumstances altogether. Home, in Waterdeep. What it comes down to is this: every so often I need to get my hands on a powerful magical item and absorb the Weave inside.
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Player (Ranger): I think I might have a dock leaf in my bag, or some medicinal berries... Gale: Thank you for the offer, but the treatment for my condition is very specific.
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Gale: The reality of the matter is that a lone wizard with a chronic impairment such as my own is not in the most ideal of situations with regards to self-defence.
In Gale's first conversation with the player about the orb, which is where all of the above comes from, he uses language related to illness and chronic pain/impairment to discuss the orb. It's a "condition," it is a "malady" that requires "treatment," it is a "chronic impairment," and so on.
Generally, at first, he speaks lightly about it and even continues to joke about his condition ("my tower in Waterdeep has never been so free of clutter" and so on), but the reality is he's underplaying the actual physical toll it takes on his body. When you ask him what happens if he doesn't consume any artifacts, he'll briefly describe some symptoms to you that aren't obvious to the player character. Which brings us to...
The Physical Symptoms
This is how he describes the initial physical symptoms of the orb's hunger:
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Gale: I'll spare you the finer details, but it begins with a simple biological deterioration. Muscle spasms, disorientation, a slight ringing in the ears. And if left for too long...catastrophe.
In other places, we see the orb's hunger/pain also affecting his ability to think clearly, suggesting he's experiencing a kind of brain fog or concentration issue, plus general discomfort, and a feeling like something is gnawing at his insides, as seen in various lines below.
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Gale: You'll have to speak slowly. I'm finding it quite difficult to concentrate with my condition gnawing at my insides like a teething displacer kitten. Gale: Somehow the second artefact hasn't had the effect of the first. It's somewhat relieved the discomfort, but I fear my hunger hasn't quite... Ahh...* Gale: But... this doesn't feel quite right... It never feels right, but it relieves. This doesn't relieve... Ahh...* *devnote: Near the end of the line he's in discomfort, in pain
This is all from the second artifact conversation, when you give him the second item to try and feed the orb's hunger (the last line is a lower approval/you've-been-begrudging-about-items kind of line, so he's still being closed off with you). When you hear these lines in the game, he's obviously speaking with discomfort and with difficulty, as if trying to string words together despite the pain. His little comments as you travel with him/as him while he is dealing with arcane hunger also reference weakness, pain, and concentration issues.
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- I'm feeling rather unsteady... - Deep breaths, Gale. Hold it together. - I'd be rather enjoying this journey, were I not wracked with pain. - One step in front of the other, Gale. - Ugh, I feel rotten. devnote: Slightly pained/struggling with a constant ache (the orb is negatively affecting him, causing him pain. Prompt is to remind the player that Gale is unwell.) [mumm's note: there are other lines as well, beyond these, and Gale will say them at random, so there's no progression into better or worse. This is just a sample of the lines.]
Given everything so far, I suspect the pain he feels is a combination of heart/chest pain, like one might feel during an anxiety attack, a POTS flare-up, or even a heart attack, while the gnawing sensation could be like hunger cramps (or any other internal cramping, though I think for Gale it feels higher up in his body than in his stomach, given the orb's location).
I highly suspect the orb is feeding off of not only his magic, but his body as well. We know it feeds off his magic specifically (more on this in the other two parts, especially because this detail doesn't come to light until Gale meets with Mystra). But given the pains and the way he frames his condition as a state of deterioration, it's likely that it's also feeding off energy stores and other biological/physical elements of his body, not unlike how extreme hunger can cause your body to essentially eat itself—your fat stores first, but eventually even your muscle tissues and other vital tissues.
(I've seen someone suggest this is why Gale has "dehydration state" chiseled abs like movie stars have because the orb is literally eating away at his fat/energy stores and so on. It's a compelling theory!)
The orb also weakens him, likely causes massive fatigue, and even seems to be draining his "spirit" or his mental capabilities. We see this in descriptions of Arcane Hunger (which are below). It's a wonder this man can put one foot in front of the other if the pain is particularly bad.
In addition to all the other physical symptoms, the orb itself has physically scarred his body with the marking on his chest, which is also bruising pretty significantly (though this "bruising" could just as likely be dark-colored magic just beneath his skin, your headcanon/mileage may vary).
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Photo credits: @elspethdekarios, though I cropped them down for this deep dive
If you click on the images and zoom in, you can see how the markings have a bit of depth and texture to them, as opposed to the flat lines of a tattoo. The lines are carved into his skin. Certain lighting will also make the mark look darker or lighter, and make the bruising at the center faint or noticeably dark. There are some theories that the bruising gets worse as the game goes on, but I think it's just a lightning issue (though it would be interesting if the bruising gets darker with each new level of arcane hunger, or something to that effect).
Lastly, and I'll discuss this more in part 2, even when the orb does not actively pain Gale, it "stirs." Other references from the narrator reveal that the orb "shudders" or "prickles" within him. Gale can feel the movement of the orb inside his body, possibly like a weird fluttering or vibration in his chest. It's likely why, even when he isn't actively hungering, he'll put his hand over his chest and adjust his shoulders, as if reacting to a strange and slightly uncomfortable sensation within his chest.
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Anyway, long story short, the physical symptoms of dealing with the hungering orb are:
Biological deterioration (like hunger, the body consuming itself, muscles weakening, etc)
Muscle spasms
Disorientation
Ringing in the ears
Difficulty concentrating/brain fog/mental fatigue
Cramping and/or chest pain
General discomfort and pain
Physical fatigue/feelings of weakness
Scarring and bruising from the orb itself
A sensation of the orb "stirring" even when not painful
And this man will joke about it.
Honestly, his ability to joke and discuss his condition with humor is a sign to me that he really is experiencing and thinking of the orb the same way people with chronic conditions think about their pain or illnesses. At the start of the game, Gale's condition is incurable—Gale says as much himself that it "cannot be cured." It can only be managed, treating the symptoms and diminishing the pain, rather than completely eradicating the impairment. Gale likely has a new scale for pain, the same way people with chronic pain do. A "bad day" for him would likely end most healthy, normative people in a clinic hoping for some prescription pain medication, whereas he will just grit his teeth and keep going. In short, saying that the orb is a "chronic impairment" is a bit of an understatement, and I don't think people realize just how much Gale is/acts like a person dealing with real-world chronic pain or chronic illnesses.
Gale is used to this pain, though he certainly isn't enjoying it. Have you ever persuaded him to wait before giving him a magic item? If your persuasion is high enough (and he likes you), he'll give a cheery "of course!" even though treating the pain is obviously the preferable path here. When he reminds you of his need for an item, as with the "teething displacer kitten" line or the "My condition likes being ignored as much as I do," he still conveys these lines with a mix of urgency and dark humor. He's dealt with this condition for a year or more. You might be testing his tolerance by withholding items, but he's not going to let on just how badly he's actually feeling.
This is the man who will uncomfortably laugh and say "Gods, this is bloody uncomfortable," while the orb in his chest is running a high-grade POTS flare-up and consuming his innards. That's what we call an understatement, Gale. He could complain a lot more, and far more loudly, but he's actually keeping it quite restrained, as people with chronic pain often tend to do.
So anyway, if you ever hear anyone complaining that Gale complains about his magic orb condition too much, ask them how much they'd like walking around with heart-attack symptoms for a few hours at a time. But let's move on!
The Gameplay Effects
Now that we know what the orb does to Gale narratively, what does his condition do to him mechanically in the game? Because, unlike with Karlach's unstable engine or Shadowheart's incurable wound (other examples of chronic pain/disability in the game), the game adds actual debuffs to Gale's character that can affect gameplay and battles. Therefore, leaving Gale disabled with pain also, in effect, disables the player's ability to play the game (or at least hampers it).
In the game, there are three stages of Arcane Hunger. Most people generally don't go beyond the first stage, because why would you let Gale walk around with a debuff of any kind if you have a locket of dancing lights you'll never use? But if you continue to ignore him (or, if you're playing as Gale, and willfully choose not to consume any items) then the Arcane Hunger will progress to Greater and Severe Arcane Hunger, bringing even more serious debuffs to his character.
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Arcane Hunger - Condition Gale's spirit is being drained. He has disadvantage on Constitution Saving Throws. Greater Arcane Hunger - Condition The Netherese Orb in Gale's body is weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. Severe Arcane Hunger - Condition The Netherese Orb in Gale's body is severely weakening him. He has Disadvantage on Attack Rolls and all Saving Throws. His movement speed is halved.
Casual reminder that Constitution Saving Throws generally affect concentration, which is needed to maintain spells that last for more than one turn. This goes back to Gale's concentration/mental fatigue when he's initially hungering. When the hunger progresses, however, Gale is physically weakened and the game makes it so that he's more likely to fail savings throws or attacks.
Trying to normally play as Gale with these debuffs is basically an exercise in resigning yourself to missing attacks frequently and failing literally every saving throw (this includes disadvantage on saving throws in dialogues as well). He's still playable, since Magic Missile never misses and you can work with spells that deal damage even when an enemy passes their saving throw, but he becomes even more of a glass cannon than ever. If he's not at the back of a fight, he goes down pretty quick.
Once you hit Severe Arcane Hunger (which I hit after only 6.5 hours of rushed gameplay, though you could probably hit it sooner if you were zooming through a bit faster than me) you're also forced to walk everywhere. Gale's movement speed is halved. The distance he can move in a single turn is drastically shorter than usual, and his speed is no faster than a casual walk. Anyone who has tried to move while encumbered knows this same walking speed debuff.
So the game literally takes Gale's chronic impairment and makes it disabling to both him AND you controlling him. No one really wants to play the entirety of BG3 at a walking pace, after all, so it forces you to make a decision—will you finally treat Gale's condition, or will you grit your teeth and bare it, like Gale does with his pain (though it's nowhere near close to the same levels of discomfort).
Typically a companion Gale will just leave if you refuse to give him any items and he progresses to the stage where he's at Severe Arcane Hunger. But if you play as Origin Gale, you can keep playing with Severe Arcane Hunger until, well, his condition literally paralyzes him and then he withers away, apparently dying of necrotic damage from the orb (I’m assuming here, because the log doesn’t specify what damage causes Gale to wither away, and he exudes a necrotic damage aura once he’s dead, which happens whenever he dies anyway).
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Gale withered away. Gale lost Condition: Gale is Paralysed. Gale received Condition: Gale is Paralysed. [mumm's note: obviously this is listed in reverse order, because Gale becomes paralyzed and then withers away]
It appears that if left untreated, Gale’s biological deterioration reaches a point that it literally shuts his body down completely, and then he just...dies. I imagine that physically the orb has eaten away at so many of his vital tissues, including his internal organs, that everything just sort of ceases to function. He's corrupted from the inside out, and nothing but death and a quick resurrection can reverse those effects.
It's worth noting that if you choose to do this experiment with Origin Gale and don't feed him a single magic item, then Elminster won't be waiting for you to arrive in the Mountain Pass or just outside the Shadow Cursed Lands if you travel through the Underdark. Since Gale hasn't been managing his symptoms, he hasn't realized that the various items he's consuming aren't having any effect. Therefore, he isn't actively looking for a new solution to treat the symptoms. Since he isn't looking, I guess Elminster never thought to make himself available with the new solution?
Honestly, why Elminster doesn't show up is kind of a mystery. Gameplay-wise, I assume it's that Gale's quest didn't progress enough to trigger the game flag that would spawn Elminster. But lore-wise or narratively, it doesn't make sense. Mystra sends Elminster with both a command and a temporary "cure," so is she just waiting until Gale realizes his symptoms can no longer be managed? No idea. Maybe I'll explore it more in Part 3.
Anyway the point is that when an untreated Gale reaches Moonrise without talking to Elminster, the game (and his condition) shuts him down. When you revive him at camp, Elminster conveniently appears to give him Mystra's command to sacrifice himself at the Heart of the Absolute and stabilizes the orb at last.
But there's a catch.
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Elminster Aumar: A shame that we did not cross paths sooner. The orb's thirst for magic is now quenched, yet it already inflicted some damage while you tried to forge ahead. The ill effects may linger, I'm afraid. Not enough to hamper your mission, I hope.
I believe this can also happen with a companion Gale, but I'm not sure about the specific parameters of triggering this. Regardless, as actual-lea has observed in their No Gale Dinner experiment, if Gale has regular Arcane Hunger then Elminster stabilizes the orb and all is well, but if he has Greater or Severe Arcane Hunger, then the damage the orb does to his body becomes irreversible. After Elminster stabilizes the orb, in this scenario, Gale is left with a permanent "Arcane Hunger" debuff, the same as the above, where he suffers disadvantage on constitution saving throws. This time, you can't consume items to make it go away, and nothing will cure the debuff. Gale just permanently has it for the rest of the game.
(It's worth noting that you can also kill Elminster while he's talking with Gale, thus preventing him from stabilizing the orb with his magic and from telling Gale he needs to sacrifice himself. This sort of breaks the narrative for Gale and results in some wonky dialogue chains that do and don't flag correctly, but the interesting outcome is that it means you can continue playing the game with Severe Arcane Hunger, which is now also a permanent debuff. You can consume magical items before the Elminster visit, but never after. Even if you kill him, you lose the ability to consume items, which means it is officially impossible to manage Gale's symptoms. You just have to deal with the halved walking speed and disadvantage on everything. And you can complete the game that way, if you have the patience! But it would be a very long game. I would know. I've done it and I was rushing like a maniac lol)
Anyway this is getting super long, so I'll end with a few wrap-up thoughts.
Final Thoughts
Having played as Gale with Severe Arcane Hunger for several hours in the game, I think Gale honestly downplays just how bad the pain and debilitating effects of his condition really are. As I was going through the evidence, I kept thinking about how there are so many different elements of pain, discomfort, fatigue, and general unpleasantness that are all part of Gale's everyday life. Even when the orb is stabilized or not actively hurting him, he likely still feels it moving in his chest and I imagine there are chronic effects that stabilizing the orb couldn't exactly cure, like lingering fatigue (and we wonder why Gale complains about his knees and wanting to take a rest and so forth).
Ookay the knees thing might be unrelated to the orb but I digress
Dealing with that much pain and internal corruption is a state of living that most people wouldn't want to stay in, and Gale is no exception here. He wants to stop the pain in his chest, just as much as he wants his former abilities and magical prowess to return. These things are connected, which I'll talk about in part 2. But without hope of a cure, Gale is forced to deal with his condition as a process of managing symptoms, creating a treatment plan that involves him consuming magic from magical items just to get a bit of relief.
But that, my friends, is where we'll pick up with Part 2 - The Hunger and the Treatment.
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one-time-i-dreamt · 1 year ago
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I was watching a YouTube video essay by an old man named Times New Roman that was a 7 hour long deep dive into my life and why it’s problematic.
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16woodsequ · 11 months ago
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Things People Seem to Forget About Steve Rogers (aka the past is complex)
Things in the future didn't happen in a vacuum, and while Steve missed a lot of stuff while he was in the ice, he would have seen the roots of things like the Civil Rights, Women's Rights and even LGBTQ+ Rights movements in his time.
While I'm sure Steve encountered a lot of people expecting certain right-wing behaviours from him, due to his birth year and the things he missed in the ice, this doesn't mean he would act that way—even right out of the ice.
But first lets take a look at the things Steve missed and see what he did in fact know:
The atom bomb. Steve never saw the atomic fallout, but what did he see? Hydra bombs literally being flown to his home city. There is also a possibility that as a specialty team, he learned about the German Nuclear Program during the war. His unit was tied to the Strategic Science Reserve, so I wouldn't be surprised if between that, and Hydra's bomb initiatives, Steve was well aware of the potential of a bomb threat. I doubt Steve has clearance to know about the Manhattan project, and I think he would be horrified to learn about the impact of the atom bomb on Japan (especially since he essentially thwarted the same thing from happening to New York) but majorly powerful bombs would not surprise him.
• The Cold War. Steve may not have experience the Cold War, but he grew up surrounded by the outcome of the First World War after the Communist take over of Russia. The debates surrounding Communism, Socialism, and Capitalism aren't new. Steve would have grown up with them and would probably be familiar with American pro-capitalist, anti-communist rhetoric. But would he agree?
Here's some things we know about Steve: He's an artist, he grew up during the Depression which was heavily mitigated by socialist measures, he grew up poor, he grew up disabled. As an artist Steve would be well aware of the debates between the political movements, and with his background, and the success of Roosevelt's New Deal reforms, it would not surprise me if Steve leaned more towards the Socialist side of the scale.
All this to say: Steve would not be unfamiliar with the tension between Russia and the USA. Especially since even though they were allies during the war, there were already concerns that the USSR wasn't so much 'liberating' the countries they drove Germany out of, as putting them under new management.
Steve would be familiar with the tensions underlying the Cold War, and his background might lead him to have a critical view of some of the pro-Capitalist propaganda that came out during the Cold War. While I don't think Steve would approve of Russia's methods and the ultimate outcome of Communism there, I don't think he would approve of the Red Scare Witch Hunt that happened in the States either.
• Civil Rights Movement. While Steve missed the major changes that occurred during the 50s and 60s, he would not be unfamiliar with movements for equality. Steve would also not be unaware of the inequality that minorities faced in his country.
For example:
National Association for the Advancement of Colored People (NAACP) was established in 1909 and is still run today. The NAACP fought and fights against discrimination and advocates for equality.
In the 30s President Roosevelt responded to "to charges that many blacks were the "last hired and first fired," [his administration] instituted changes that enabled people of all races to obtain needed job training and employment. These programs brought public works employment opportunities to African Americans, especially in the North" (Link)
"The first precedent-setting local and state level court cases to desegregate Mexican and African American schooling were decided during [the late 1930s]" (Link)
In 1941 thousands of Black Americans threatened to march on Washington for equal employments rights which pushed Roosevelt to issue an executive order that "opened national defense jobs and other government jobs to all Americans regardless of race, creed, color or national origin." (Link)
The Double Victory or Double V Campaign during the war was an explicit campaign to win the war against fascism in Europe and the war against racism as home.
All this to say, Steve would not be unfamiliar with many of the issues tackled during the Civil Rights Movement of the 50s and 60s.
Not only that, but Steve led a multi-racial special unit during the war during a time of active army segregation. Not only does he have a Black man on his team, but also a Japanese man. This would have most definitely led to backlash from higher command as well as discrimination from other units against Jones and Morita. Steve and the entire Howling Commandos would be explicitly aware of prejudice against two of their members and likely had to fight for them many times.
• Anything space travel. It's true Steve wouldn't know anything about attempts to reach the moon. But there were still several space discoveries he could know about, especially since he and Bucky are clearly interested in scientific discoveries, considering how they went to the Stark Exbo before Bucky shipped out.
Some discoveries:
Hubble's Law: In 1929 Hubble published evidence for an ever expanding universe, and thus provided evidence of the Big Bang theory.
1930: Discovery of Pluto (makes me chuckle to think this is a relatively new discovery for Steve and he wakes up to find it is a dwarf-planet now. You think Millennials are protective of Pluto? I think Steve would be too 😆.)
1937: "the first intimation that most matter in the universe is `dark matter'"
Personally I think Steve would be absolutely amazed by the advances in space travel.
• Women's Rights. Like with Civil Rights, while Steve may have missed the large movements during the 50s and 60s, he was around for the early movements. The 60s movement is called Second Wave Feminism for a reason. This is because there was already many pushes for women equality in Steve's time.
For example:
1920: White women win the right to vote. This means Steve's mother first voted in his lifetime. I feel this alone would make Steve heavily aware of inequality faced by women. (As a side note I feel that Sarah always emphasized voting to Steve since it was such a major development in her lifetime.)
Also in the 20s the Flapper trend rose, along with hemlines. Women's skirts were shorter and they smoked and drank with men. Middle-class and working-class women also worked outside of the home. The 1920s-1930s 'modern' woman is very different from the Victorian vision of a woman in petticoats and skirts.
Early Birth Control movement: Was "initiated by a public health nurse, Margaret Sanger, just as the suffrage drive was nearing its victory. The idea of woman’s right to control her own body, and especially to control her own reproduction and sexuality, added a visionary new dimension to the ideas of women’s emancipation. This movement not only endorsed educating women about existing birth control methods. It also spread the conviction that meaningful freedom for modern women meant they must be able to decide for themselves whether they would become mothers, and when."
1936: A Supreme Court decision declassified birth control information as obscene. Legalised doctor-prescribed contraceptives.
WW2 Watershed: Women serve in the army and work factory jobs. The government establishes universal childcare while women work.
Women also wore pants and form fitting clothes to work in factories. We also see Peggy wearing pants during the last assault on Hydra. While Steve may need to get used to modern fashion, he would already be familiar with the 'morale outrage' over women's clothes in his time, and probably try to manage his surprise in private as well as possible.
• LGBTQ+ Rights. Like with the rest of the equality movements, LGBTQ+ rights movements also started before the late 1900s.
1924: "Society for Human Rights is founded by Henry Gerber in Chicago. The society is the first gay rights organization as well as the oldest documented in America." This organisation was broken up soon after founding due to arrests, but it published "the first American publication for homosexuals, Friendship and Freedom."
In the 1920s and 30s "the gay and lesbian movement started taking shape. Social analysts began rejecting prior medical definitions of "inversion" or "homosexuality" as deviant.
Communities of men and women with same-sex affiliations began to grow in urban areas. Their right to gather in public places such as bars was tenuous, and police raids and harassment were common." (Link)
WW2 Watershed: While many LGBTQ people lived in rural areas or outside 'queer neighbourhoods' the war brought people from all backgrounds together. "As with most young soldiers, many had never left their homes before, and the war provided them an opportunity to find community, camaraderie, and, in some cases, first loves. These new friendships gave gay and lesbian GIs refuge from the hostility that surrounded them and allowed for a distinct subculture to develop within the military."
They still had to hide their identities for fear of persecution and a 'blue discharge', however "Gay and lesbian veterans of World War II became some of the first to fight military discrimination and blue discharges in the years following the war."
It's unclear how much Steve would have known about the gay and lesbian rights movement. But in the comics he has a gay friend Arnie Roth, and there are many meta posts (X X X) about how Steve may have lived in a queer neighbourhood.
And, according to my history professor, gay and lesbian soldiers were often protected by their friends in the army instead of outed. This is not to downplay the discrimination and pain outed veterans faced, but there was a comaraderie and understanding that developed between soldiers that protected many gay soldiers.
• Computer and the internet. The seeds of modern computers began during World War Two. Arguably it began earlier with Ada Lovelace. While technology has changed a lot for Steve, there is a long history of it's development.
Colossus Computer: Kept secret until the 70s, it's unclear if Steve's association with the SSR, Peggy (who was a code breaker before SSR) and Howard, would have led him to know anything about the "the world's first programmable, electronic, digital computer", but we see electric screens and machines being used in Captain America: The First Avenger. So he would know something of those mechanisms.
Also the first American TV was broadcasted in the 1939 World Fair, And since Steve and Bucky are already shown going to a science fair, I believe it is reasonable for Steve to know about the concept of television, though it looks much different in modern day.
• Rise of Neo-Nazis. Steve already saw the rise of fascism in his own country before the war, so while I think he would be horrified and saddened to learn of the Neo-Nazi movement, I don't think he would be surprised.
Because:
Eugenics: A large part of the Nazi campaign, this part of the movement originated and was inspired by the United States Eugenics movement. "It is important to appreciate that within the U.S. and European scientific communities these ideas were not fringe but widely held and taught in universities."
Lobotomies and institutionalisations were part of the treatments for disabled and 'weak-minded' individuals during Steve's time. With Sarah being a nurse it is likely Steve knew of these treatments and more. And as a disabled child of immigrants, I have no doubts Steve brushed up with eugenics beliefs many times.
1939: More than 20,000 people attended a Nazi rally in Madison Square while "[a]bout 100,000 anti-Nazi protesters gathered around the arena in protest".
In the comics Steve canonically has a Jewish friend, Arnie Roth. If he wasn't part of the protests against the Nazi rally, he would have heard about it and known about the rise of antisemitic sentiment in the US before the outbreak of the war.
So Where Does That Leave Us?
Steve has a history of anti-racist behaviour. While he would still have a lot to learn from the Civil Rights Movement and no doubt has unconscious biases he grew up with, he also explicitly builds a multi-racial team that would have led to clashes with systemic racism in the army. This would have inevitably led to him and the Howling Commandos taking an anti-racist stance in protection of their members.
Would Steve say the N-word? Likely not. The N-Word already held negative connotations by the 19th and early-20th century. I doubt Jones would be willing to follow a man who would knowing use the insult. 'Coloured' or 'Negro' were seen as the more acceptable terms. So Steve may use those words at first, instead of 'Black' or 'African-American'. 'Negro' is a controversial term for some Black Americans, so this would be something for him to learn, but he would not purposely by insulting or hurtful. And I believe he would adapt as quickly as possible upon learning.
Steve saw the early steps of many social movements. Given what we know about Steve—artist, disabled, immigrant, poor, raised by a single mom, gay and Jewish friend, potentially lived around queer people, worked with Peggy and smiled when she punched a sexiest, and built a multi-racial team—Steve would not only be aware of the social movements of his time, but he would be happy to learn of the developments after he went into the ice.
While it would take some time for him to learn all the changes that happened, Steve's background would led him to be pleased with the changes in society. This is the opposite of being racist, sexist, and homophobic. Some things might take some adjusting for Steve to get used to, but he is already open-minded and has a frame of reference for many of the social changes that happened.
People sometimes bring up Steve's Catholic upbringing to argue about some beliefs he might have. But while I do think this upbringing would lead to some biases, I think Steve's life experience helped counter, or helped him unlearn some of those biases, even before he hit the ice.
Also, as an Irish-Catholic, Steve would have faced some discrimination of his own. It is most certainly not on the same level as other minorities, and things were better in the 20th century. Being very clear, any discrimination Steve faced for being Irish-Catholic would not be systemic or commonplace like racism. But adding his heritage to the rest of Steve's background helps give us a better idea of why he was already open to social movements like the Civil Rights movement before the ice. And it may have made him already more understanding of LGBTQ+ people, who he may have lived around, even if he grew up being taught certain biases.
Other Things We Forget About Steve
He is quite tech-savvy. While Steve would have a lot to learn, we know he is capable. There are a lot of jokes about his technical know-how in Avengers, but I think he's actually managing very well considering it's probably only been a few weeks or months since he came out of the ice.
Examples:
Deleted scene where we see Steve using a laptop in his apartment. He presses the spacebar to pause a video, which is a keyboard shortcut. So not only can he set up a laptop to watch a video, but he already knows key shortcuts.
Deleted scene where waitress mentions 'wireless'. Steve is confused and thinks she means radio. But I think he actually knows about wi-fi at this point, but probably had never heard it referred to as 'wireless' before. By this point he knows radio is not as common, so his real confusion is why the waitress is offering him 'free radio'. If she had said free wi-fi (the more typical phrase in my opinion) I think he would have understood.
Canon scene of Steve helping Tony fix the Helicarrier engines. This is my favourite evidence because Tony asks Steve to look at the relays and Steve makes a quip that they 'seem to run on some sort of electricity' indicating he is out of his depth. But we never see Tony tell Steve what to do. Steve figures out how to fix the relays himself. Tony is busy with the debris in the rotors and the next thing we see is Steve telling Tony the relays are all good.
Steve is much better at adapting and figuring out technology than we give him credit for. This doesn't mean he won't be anxious or uncomfortable with the sheer amount of stuff he has to learn (especially if everyone keeps making jokes about it to him). But by 2014, it's clear he's already mastered all of it, which is amazing when you think about it, because that's only two years of learning.
Steve is very book smart. In the comics Steve goes to art college, implying he finished high school. Even if he did drop out of high school to work, we know Steve is very smart.
We see him unloading a whole suitcase of books in the barracks before he got the serum.
The mental math is must take to throw the shield at the right angles for it to bounce back is insane.
Steve is also known as a master tactician. So it is clear he has the brains and smarts to run his team during the war. Not only that, but he is not just Captain in name. He actually has that rank, which means he passed the Captain's exam. I also have a feeling he would have needed to pass some kind of evaluation to get the serum in the first place.
We see in Steve's 2014 apartment that his bookshelves are full of history books. Steve is a veracious reader and spends a lot of his time catching up on what he missed. Things he didn't learn or were taught differently growing up would definitely exist, but Steve is actively working to counter that.
Steve would swear. Swearing has been a constant throughout all of history. So too, the backlash against profanity. Even if Steve grew up being told not to swear he would have heard it. And, Steve became a soldier. If he didn't swear before the war, he most definitely picked up some of it then.
I think Captain America isn't supposed to swear, and I think Steve would be aware of this perception of the symbol of him. But I think when Steve is comfortable with people, he would swear. We see in Avengers he doesn't swear, but in Avengers: Age of Ultron, he does.
We joke about Steve and the "Language" line, but I think that line has something to do with Steve's history of being perceived as a symbol and as Captain America since he said it 'just slipped out'. So, while Steve may have been encouraged not to swear growing up, and expected not to swear as Captain America, I fully believe that soldier, veteran, and Irish man Steve Rogers does swear.
Wrap up
I hope you liked this deep dive into Steve's history and character.
I think it can be easy to take the past as a lump sum and view everyone in the past through one lens. We know the past was racist, sexist, and homophobic, so we view everyone from the past that way.
And while it's true things were different back then, people were most definitely fighting for change and aware of the issues. There is also a lot of nuance to the past, and a lot that can be gleaned from what we know about Steve.
It's true that Steve would have a lot to learn when it comes to terminology and specific technology, but I believe Steve's background would prepare him for a lot of the social changes that happened after he went into the ice.
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chthonic-sorcery · 8 months ago
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"I know everything about ancient Egyptian theology" okay bet
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newblvotg · 14 days ago
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fantasyinallforms · 1 year ago
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Oh yeah, I think it's time to talk about Thorin's introduction scene in the first Hobbit movie because I've never seen a man fall in love so quickly. Now, first off, they really build up who Thorin is with the dramatics of everyone stopping when he knocks and Gandalf saying, "He's here." Then, we cut to the actual opening of the door. See the GIF below.
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Few things here. First, look at that confidence and swagger. Did he have to strike a pose when the door was opened? No, but he did because Thorin Oakenshield is nothing if not dramatic. He is also not blushing, nor does he look even vaguely surprised, just smirk and swagger. It's important to note he has not seen Bilbo at all yet. It's also important to note that in the next few seconds, he doesn't actually see Bilbo.
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Look at these GIFs. My man is doing anything but looking at Bilbo. He can hear Bilbo. He's fixing his coat and smiling at Kili. The movie makes it explicitly clear when the first time he gets a good look at Bilbo is. Take a look.
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Did you see it? The exact moment that he actually saw Bilbo. It's hard to miss, given his eyes grow like three times, and his pupils explode, but let's watch it in slow-mo and zoomed in anyway.
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His whole mouth is hanging open like a caught fish. This is the closest to immediate heart eyes I have seen in my life. He's even blushing! Go look at his cheeks in the first gif compared to this one. He looks like he just found the meaning of happiness. It doesn't even stop there because the next bit is just as fun.
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Thorin takes a full step forward like he's being yanked by a chain, and the look on his face isn't just curiosity he's starstruck. That's a genuine twinkle in those deep blues. Now don't get me wrong, Thorin goes on to insult Bilbo and dismiss him outright. What can I say, he's smoop, but he's about as emotionally constipated as it gets. Those insults, however, are a secondary reaction. It's very hard to fake a first reaction to something you're not expecting, and Gandalf told Thorin basically nothing about their soon-to-be burglar. This was his first genuine reaction to Bilbo, and it sets the stage for every interaction after it because if Thorin Oakenshield struggles with one thing from this point forward, it's keeping his eyes off of Bilbo Baggins.
~~~
More deep dives like this can be found by searching the pinned tag #deep dive on my page ❤️
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call-of-daydreams · 2 months ago
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Hi! My brain decided to fixate and deep dive into the MacTavish name and it’s history instead of doing my Statistics work so if you would like a little history lesson on the history of the MacTavish name to get a better background history of Johnny ‘Soap’ Mactavish… here you go I guess!
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Johnny’s Backstory
Early Life and Career: John MacTavish, aka Soap, emerged from the Scottish highlands, showcasing early signs of resilience as a football goalkeeper. Inspired by his cousin's SAS membership, he officially joined the 22 Regiment at 18, specializing in covert operations and counter-terrorism. Not much is known about Soap's early life except that he was born Roman Catholic. He is from Scotland, which is evident by the Scottish flag seen on his dog tags, along with his Scottish accent.
Origin and Background of The Name
First and foremost, Clan MacTavish is an Ancient Highland Scottish clan with Irish origins. It is believed that they moved to Scotland during the years of the Scoto-Irish settlement era. Further confirming this, there is a reference to the MacTavish holding lands in Ros Buill (which is the old kingdom of Ross Guill) and it now encompasses part of County Donegal, Ireland.
Clan Chief
Clan chiefs are the leaders, they hold power over the lands within their control, make important decisions on behalf of the clan, and protect the welfare and interest of their people. The current clan chief of Clan MacTavish is Steven Edward Dugald Mactavish of Dundary. He is the Chief of the Name and Arms of MacTavish. Steven is the 27th Hereditary Chief of Clan MacTavish from an unbroken line.
What Does the Clan Name Mean?
The clan name MacTavish is an anglicised- An·gli·cize (make English in form or character) form of the Gaelic MacTàmhais, which translates to Thomson or Thompson in english. This means that the name is a patronymic- Pat·ro·nym·ic(a name derived from the name of a father or ancestor, typically by the addition of a prefix or suffix) form of the Gaelic personal name Tamhus (which can be pronounced Tavus or Tavis), and that translates to Thomas in English.
Crest
The crest badge suitable for members of Clan MacTavish it contains the crest and motto of the clan chief. Their crest is a Boar's head erased. They are a clan that live/lived in the HIghlands region, and they reside in the Argyll district. Th MacTavishes pipe music is “MacTavish is here” and their historical seat is at the Castle of Dunardry.
Motto and War Cry
Their motto is NON OBLITUS. This is a latin phrase that means “Not forgetful” or “Do not forget me after death”. It is often associated with funery text, where the deceased are commemorated. NON OBLITUS can also be translated to “For love of country”.
Their war cry is CRUACH MOR! This is an Irish word that means “Big stack” or “Tall high stack”. 
Tartans
The MacTavish tartan helps embody the rich heritage of the clan, rooted in Scotland’s Argyll region. Traditionally, tartans identified different clans affiliations andwere used for both practical purposes and during ceremonial occasions. The MacTavish tartan weaves together red, blue, black, and sky blue.
Kilts
The kilt is a significant symbol of Scottish heritage, culture, and pride. A kilt is a garment resembling a wrap-around knee-length skirt, made of twill-woven worsted wool with heavy pleats at the sides and back and traditionally a tartan pattern. Kilts have been worn during significant events, such as weddings, highland games, and even battles where they symbolized courage and unity. The kilt first appeared as the great kilt, the breacan or belted plaid, during the 16th century. The great kilt used to be a full-length garment where the upper half could be worn as a cloak draped over the shoulder or up over the head.
Fun Facts About Scotland
The official animal of Scotland is the Unicorn.
Scotland has approximately 790 islands.
Scotland is the birthplace of golf. It has been played there since the 15th Century and has evolved into what is now modern golf.
The world’s shortest commercial flights is in Scotland, The flight can be finished in 47 seconds and it connects two of their islands.
The Bank of Scotland was set up in1695 is one of three oldest banks in Britain.
The Encyclopedia Britannica (the Wikipedia in the “olden” days) originated in Scotland.
Glasgow is also the birthplace of football (Soccer) diplomacy. In 1872 the first ever official international football match was played between Scotland vs. England and supposedly neither side could score a goal.
One of the largest performing arts festival in the world, the Edinburgh International Festival, attracts over 300,000 people annually.
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chipperchemical · 6 months ago
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i made my own Life Series iceberg :)
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this takes some entries from a few other icebergs i've seen around, plus a few of my own additions! i hope it's all accurate and in vaguely the correct order
here's an explanation for every entry:
LAYER ONE:
Grian owns the series: The Life Series was created by Grian, and he gets final say on all decisions relating to it.
The Helmet Rule: Lifers are not allowed to wear helmets during the series, both so other players are more recognisable and as an armour debuff.
Traps never work: There's a running pattern of traps often failing throughout all of the seasons, for a variety of reasons.
Scar's abs: There's some kind of correlation between how many lives Scar has lost and how much clothing his Minecraft skin loses.
5AM Pearl: The name commonly given to Pearl on her Red life, especially in Double Life.
Scar's Enchanter obsession: Scar almost always tries to steal the enchanting table for himself.
LAYER 2:
Secret soulmates: Refers to Grian and BigB's secret alliance during Double Life.
"SCAR NO!!!": Grian's catchphrase throughout the entire series.
Etho's skin never changes: Despite other Lifers using colour-coded or custom skins, Etho never changes his.
Jimmy's Canary Curse: Canaries are often bought down into mines to detect carbon monoxide or other harmful chemicals in the air; once the canary dies, it's a sign that there is danger in the mine. Jimmy's curse is that when he dies in the series, chaos and danger follows very soon after.
Ranchers' Revenge: The name of the Warden that Tango and Jimmy summoned to get revenge on Scar in Double Life.
All wooden structures will burn: The Lifers love arson.
LAYER 3:
Joel was Shrek: Joel's old Minecraft skin used to be Shrek, and his current skin is just a humanised version.
Pufferish of Peace: The misspelled name of the pufferfish that Grian offered Jimmy and Scott to form an alliance in Third Life.
"Go home. Go.": The words that Tango says to the viewer at the end of Double Life.
Skizz's nicknames: Skizz gives a lot of nicknames to his fellow Lifers, most famously Dippledop for Impulse or Jiggles for Jimmy.
Timmy is Jimmy: Some Lifers call Jimmy "Timmy" and can cause great confusion among the others, most notable in Last Life when Impulse thought he had been calling Jimmy by the wrong name all season.
Cupid Skizz: A headcanon that began in Double Life which claims that Skizz was the invisible force that drew the soulmates together, and is an angel/Cupid.
Crastle as a euphemism: In Third Life, Bdubs' Crastle was often called small and was joked about as a non-PG euphemism.
Easy mode left on: According to Martyn, almost every series has had the incorrect difficulty at the beginning. Most notable in Last Life, where the server was set to Easy mode instead of Hard.
LAYER 4:
Tango's rage: The moments after Bdubs' betrayal kill (Last Life) and the Ranch burning down (Double Life) in which Tango snaps.
EvilAnvil: Youtube Fancreator who creates songs based on each series, using vocal snippets of the Lifers as lyrics.
Ariosor11: Youtube Fancreator who creates videos summarising the alliances and relationships in the Life Series.
Grian's Widow Curse: Grian's allies or teammates always die before him, sometimes to his hands.
Watchers: Originally from Evo, the Watchers are a group of overruling beings who run the Life Series, effectively forcing the players to fight to the death over and over for their own enjoyment. This narrative is only apparent through Martyn's POV. This is not canon and, in Martyn's words, is more similar to a Life Series AU.
Martyn is always a traitor: In every season, Martyn betrays (or plans to betray) his closest allies.
LAYER 5:
Terry: No-one knows who Terry is. (BigB's alter-ego in Last Life when he goes into witness protection.)
Scitties: A specific image of Scar's Minecraft character, standing shirtless and with a... modified chest.
Scar's crystals actually worked: Theory with data behind it which poses that Scar's magical crystals in Last Life had a genuine effect on the player holding them.
Scott hates the Watchers: A common belief due to Scott's reluctance to kill anyone when he was chosen as the Boogeyman in Last Life. He defies the will of the Watchers, possibly out of hatred.
All winners are soulmates: All of the Life Series winners up to Real Life have been soulmates in Double Life -- Grian and Scar, Scott and Pearl, and Martyn and Cleo
LAYER 6:
"Winter is over, Spring has begun.": The phrase that Martyn planned to say after betraying Ren in Third Life after the battle of Dogwarts. It never came to fruition due to Ren and Martyn both dying in the battle.
Second Life: The original name for Limited Life which could not be used due to copyright concerns.
Listeners: A group of beings who are the opposition to the Watchers and are trying to free the Lifers.
The Full Moon Curse: Once any Lifer has pointed out that there's a full moon, the rest of the session is doomed to be tragic.
LAYER 7:
Scar's off-screen death: A cut death from Third Life which involved Scar being killed by Martyn. This was cut from the series due to it feeling awkward and not right.
Jimmy is a Listener: A theory that spawned due to the Listeners' interest and use of Jimmy during Evo. This also links with the theory that Jimmy purposefully goes out first every series to defy the Watchers as a refusal to play the game correctly.
HONOURABLE MENTIONS:
Mumbo is a Vampire: I didn't include this because it's more of a Hermitcraft thing than Life Series, but it's a fun headcanon. It stems from (I believe?) Season 7, when Mumbo's skin changed to be very pale.
Grian is a Watcher: This just tied in too much to the Watcher entry, and I felt that "Jimmy is a Listener" was more interesting.
thanks for reading!! <3
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dragonnon · 24 days ago
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Picking apart this image. (Cause I'm bored)
There is a steel samurai calendar, therefore this is Edgeworth's house, it can't be Maya's cause it looks nothing like fey manor.
Edgeworth doesn't know how to tie an apron or something (real) so pearls is helping him out.
He has a naked photo of Phoenix next to him seemingly for reference but it's not, because he's not even the one sculpting it. I think he just likes looking at it (I know what you are) from the looks of it this photo was taken just as he walked out of his bathroom.
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Someone made a drawing of Phoenix and put it on the wall, it can't be pearls, cause we know from 6-5 that she's rubbish at drawing (I'm so sorry pearls) and Maya is too busy sculpting, Edgeworth of his own admission in aai2-3 doesn't know how to draw, so it's obviously Larry, cause he's an amazing artist.
Larry is making sure all the proportions are right, as he was the one who had to study up on Phoenix Proportions
They are sculpting this without phoenix's permission, and without his knowledge, so it's possible that it's his birthday, and that would make sense with the marked date on Edgeworth's calendar. (Omg Phoenix is born on he 17th)
The blinds to Edgeworth's window is closed, so it's probably nighttime, which means they've been working on this for HOURRRSSS.
And the spiderweb up there proves they've been working for so long they've forgotten about keeping up with cleaning. Though they certainly haven't forgotten about the plant in the background, which looks healthy and well watered.
Phoenix walked into the room for some reason. I honestly don't know why he would unless he was invited, it's not his house, and I'm pretty sure this was supposed to be a secret, so I honestly can't see why'd he be here.
There seems to be chocolate fondue in the garbage, which hints at there being failed Phoenix sculptures, which probably means they've been at this for maybe 2 days or more.
Okay, that concludes this.
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webcomikandies · 3 months ago
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Question: what kind of gyaru is momo? (Warning: ima get technical here lol)
Most people say she's a kogal, which is technically true, but Kogal Gyaru is not a style, it's a way to describe teenager gyarus!!
Personally, due to her toned down makeup, more trendy clothing styles, and more mature look, I headcanon/think that she's an onee gyaru!!! (Big sister gal) which is characterized by it's more mature and trendy looks!!
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Also, when you look at her room, you can see some coats hanging on her wall. These could also be seen as more onee gal looks!!!
Anyway, bye!!!! Thx for looking at my wall of Brainrot (≧∇≦)
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