#Decline of Realism
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therealistjuggernaut · 20 days ago
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steakrogers · 1 year ago
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sebastian scribbles from earlier , mechanical pencil gets tricky with drawing real people and also just in general i smudge everything with my hand TOO MUCH
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violatordyke · 3 months ago
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had such a weird talk with my mentor and honstlyyyyyy im so fucking tired and i find her logic a bit flawed and she's like. Very stuck on realism and that i'll lose out on customers bc im doing more stylized stuff atm like girl there are tattoo artists out there with zero grasp on realism doing stylized and they are just Fine what
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unproduciblesmackdown · 2 years ago
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also the Biggest Eternalest Moods
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blackswaneuroparedux · 2 years ago
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The apocalypse does not announce the end of the world; it creates hope. If we suddenly see reality, we do not experience the absolute despair of an unthinking modernity, but rediscover a world where things have meaning. Hope is possible only if we dare to think about the danger at hand, but this requires opposing both nihilists, for whom everything is only language, and ‘realists,’ who reject the idea that intelligence can attain truth: heads of state, bankers and soldiers who claim to be saving us when in fact they are plunging us deeper into devastation each day.
- René Girard
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hoodiedeer · 1 year ago
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just played an insurgency sandstorm match on push that drained down to 4 players by the end
sometimes unless i have almost every gamemode selected i dont queue at all
its making me really sad now
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gameofthrones2020 · 1 year ago
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Offensive Realism
Offensive realism is an international relations theory best described in John Mearsheimer’s book The Tragedy of Great Power Politics
Offensive realism is an international relations theory best described in John Mearsheimer’s book The Tragedy of Great Power Politics; the theory explains why nation-states engage in warfare and intend to capture and control more significant resources. International relations itself is used to explain why nation-states behave the way that they do. The theory of offensive realism was that…
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redphlox · 5 months ago
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Shouto's ruined character arc in the epilogue
Edit December 2024: my opinion about Shouto's ending has changed after 431 was publised when vol 42 came out on Dec 4, 2024. I'll have to rewrite this. But still, my stance that ending was riddled with toxic positivity and hollowness still hands
The epilogue’s toxicity-positivity message about smiling ruined Shouto’s characterization and undoes the growth and purpose of his arc because he’s not allowed to mourn the imminent death of his brother Touya.
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Shouto partaking in these tone-deaf, festive activities with his friends in chapter 429 feels out of character, feels cheap and shallow, and is a slap in the face to his family. In the past Shouto declined school-related activities and prioritized spending time with his mom at the hospital. Now the narrative is trying to sell the idea that he would NOT spend every remaining minute alongside his family with his dying brother, who he has always wanted to know, the brother he practically begged to confront and said, "Our paths will cross whether you want them to or not" to. Shouto spent all this manga reconciling his feelings about his family and reconnecting to them to just... not be with them when they’re about to experience loss AGAIN? 
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I'm not saying I want Shouto to be miserable, but realistically (since readers are so obsessed with realism in this superhero manga), he wouldn’t be wasting the limited time he has left with his brother by going to a farewell party, or any party. Damn, can the author let him mourn? Despite all the celebration the kids are doing, Shouto didn’t get a happy ending. While the rest of their community is rebuilding and making sense of what happened, the Todoroki family is still going through their crisis. It’s not over for them. At least let them cry.
This is a regression for Shouto’s character because the concept of allowing heroes to cry was first presented through Shouto, literally through his own words. The narrative then picks up this concept again during Ochako's speech at the UA shelter civilians, and then... Shouto isn't allowed to cry in the epilogue, and is forced to fake a smile so his friends don’t worry about him.
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It’s not like Shouto has cried in this manga. He cried during the sports festival, during the Dabi reveal, and after Dabi escaped to Gunga to go after Endeavor because he knew this meant he had failed to reach his brother -- so no, it doesn’t make sense that he wouldn’t cry now. Instead, he's the one fake smiling, and only Ochako is allowed to be shown crying and being comforted. The double standard and retcon is astounding.
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You can literally see the light not reaching his eyes in this panel from 425 when Deku asks if he’s okay. And yes, Shouto is prioritizing his family in this panel, but like I said, Touya doesn't have much time left... why waste it?
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Shouto doesn’t want anyone to worry about him, so he’s putting on a brave face. And yet Deku and the other classmates reaching out to Ochako in 429 is selling the opposite message - don’t cry alone, let us be here for you, etc. Why isn’t Shouto granted the same support, especially from these classmates he claims are there for him?
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If Horikoshi was aiming for a happy ending where people smile, then Touya’s grimdark, cruel, second and final death doesn't fit because Shouto has to mourn. You can't have both fake smiling and off-screen assumed mourning… it makes no sense for Shouto’s arc, or for the epilogue’s message about reaching out for help or to help. It doesn’t make sense in any context.
Shouto's characterization feels so off in this epilogue. He’s a shell of the person he was becoming. The story starts out by saying that this character is supposed to process the trauma of childhood and a dysfunctional family that he always wished was different, but now he has his found family in his classmates instead. And I'm not saying he can't have both - I'd say the support from his friends is imperative - but, it doesn't make sense that he has seemingly moved on because the fact is, his family situation was his entire start. 
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It's not just Shouto that feels off, but his family too. Their once-considered-dead brother/son is alive, but now is dying in front of their eyes for real this time and they just… don’t try to spend as much time with him as possible? Even the sentiment that Shouto gave the family more time to talk falls empty because Touya can only endure a few minutes of conversation at a time, and it’s not like he’s slowly improving and that time will increase. It will only decrease. And yet, the family doesn’t seem too concerned or heartbroken that they’re witnessing someone they love die a second time, this time slowly. He can’t even communicate with them, and he’ll most likely have many things left unsaid when he dies.
The Todoroki family plot was set up to be about reconciliation, but they’re not reconnecting even with Touya’s upcoming death. This scene of Touya and the other siblings kicking a ball while Shoto looked on from the second story of the house begging his father to allow him to play with his siblings has been addressed like four times, and yet in the end he doesn’t get to spend happy moments with his siblings. His reward for his heroism is Touya’s slow march toward death and the knowledge that he has the same favorite food as the brother who his father neglected to death twice. 
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Instead of being shown mourning or connecting, the family is acting cold and distant - only Natsuo is acting with a semblance of his normal self. I know some readers attribute the family’s aloofness to Japanese culture not being very affectionate or open with their emotions, but that doesn’t mean Japanese people are devoid of feelings. That’s so fucking racist. We’ve seen parents express love and concern for their children in this manga, and yet the Todoroki family continues to say “we’ll talk, we’ll talk” but we’ve never seen any follow-up. It’s ironic because Shouto’s whole mentality is “actions speak louder than words”.
For a family that became unstable because of misunderstandings about feeling loved and wanted, the family continues to feel devoid of caring. No one comforts Shouto, no one talks about how they feel except for Endeavor. Shouto isn’t allowed to grieve in front of his friends because Ochako takes priority because the narrative is pushing this toxic positivity message about smiling that works on the surface but fails to address any systemic changes. 
This ending doesn't fit the hopeful tone of Shouto's arc.
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RIP Shouto’s arc. We loved you. 
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creatives-argentines · 11 months ago
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MASTERPOST OF ARGENTINEAN CREATIVES: COMMISSIONS OPEN
We called for argentinean artists, writers, animators, graphic designers and musicians to send us their work to boost them in the international market, and here we all are!
Because of our country's political decline in the hands of a fascist government we are in need of help.
We are in need of visibility and financial aid, so everyone that you see here is open for commissions, and the masterpieces you see are what you can look forward to.
We will update this post every month according to the entries we might get in the future, until the end of June. On the 15th of July there will be another masterpost, hopefully with more people!
Also, we will be reblogging their pieces so stick around and see what they'll do in the future, and please consider reblogging anything you like from us or from them directly, it goes a long way.
Lastly, we're trying to keep it bilingual, so if you see an image that has writing in just one language (or both!), check the ALT TEXT, it will have both spanish and english versions.
________________________
Convocamos a artistas, escritores, animadores, diseñadores gráficos y músiques argentines a que nos envíen sus trabajos para potenciarlos en el mercado internacional, ¡y aquí estamos todos!
Debido al declive político de nuestro país en manos de un gobierno fascista necesitamos ayuda.
Necesitamos visibilidad y ayuda financiera, así que todes los que ven aquí estamos abiertes a encargos, y las obras maestras que ven son lo que pueden esperar de nosotres.
Actualizaremos esta publicación todos los meses de acuerdo con la cantidad de fichas que podamos recibir en el futuro, hasta finales de junio. El 15 de julio habrá otro masterpost, ¡esperamos que con más gente!
Además, rebloguearemos sus obras así que quedate por acá para ver qué hacen en el futuro, y por favor considerá rebloguear cualquier cosa que te guste de nosotres o de elles directamente.
Por último, estamos tratando de mantenerlo bilingüe, así que si ves una imagen que tiene la escritura en un solo idioma (¡o ambas!), fijate en el ALT TEXT, tendrá las versiones en español e inglés.
Without further ado, enjoy~
Escritores / Writers:
@fatheriimaginedyoutaller (they/he - elle/él)
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Escritor/e de 21 años. Especializado en relatos cortos y cuentos. Con pasión por el género realista y la fantasía. Inspirado en el estilo de George R.R Martin, Suzanne Collins, Liliana Heker y Kafka. Ofrezco servicios como ghostwriter y como escritor/e propiamente dicho. También puedo desempeñarme como escritor de blog y columnista de opinión en revistas online. Manejo bien el idioma inglés, con nivel bilingüe. Siendo capaz de traducir textos Trabajo en remoto. Mis tarifas oscilan entre $10 y $17 (EN PESOS) por palabra, dependiendo de la complejidad y longitud del texto comisionado. Mi obra más reciente "Pueblo Crepúsculo" fue publicada en la antología Purapalabra 2023. ________________________ 21 year old writer. Specialized in short stories and tales. With a passion for the realism and fantasy genres. Inspired by the style of George R.R Martin, Suzanne Collins, Liliana Heker and Kafka. I offer services as a ghostwriter and as a writer myself. I can also work as a blog writer and opinion columnist in online magazines. I am fluent in English, with a bilingual level. I am able to translate texts. I work remotely. My rates range from ARS$10 to $17 per word, depending on the complexity and length of the commissioned text. My most recent work "Pueblo Crepúsculo" was published in the anthology Purapalabra 2023. Contacts and relevant links / Contactos y links relevantes: Tumblr: @fatheriimaginedyoutaller Email: [email protected]
@mearpsdyke (she/her - ella)
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Tengo 20 años, soy del NOA y me podés llamar Zee. Soy una escritora freelance, me especializo en narrativa aunque también incursiono en la poesía. Para proyectos pequeños (o sea: historias cortas) mi tarifa es de ARS$800 por cada mil (1000) palabras. Para proyectos grandes que involucren un conteo de palabras más alto, podemos charlar el precio por privado. Me especializo en el género de romance: las imágenes visuales y descripciones de emociones son lo que mejor se me da, pero también puedo escribir otros géneros como el misterio o historias más introspectivas con respecto a la psicología de los personajes. Tengo un blog de escritura bastante nuevo que empezaré a usar como portafolio, el link está abajo. Estoy dispuesta a escribir de todo por el precio justo. ________________________ I'm 20 years old, I'm from NOA and you can call me Zee. I'm a freelance writer, I specialize in narrative although I also dabble in poetry. For small projects (i.e. short stories) my rate is ARS$800 per thousand (1000) words. For international clients, my rate is USD$1 per fifty (50) words. For larger projects involving a higher word count, we can discuss pricing privately in both cases. I specialize in the romance genre: visual imagery and descriptions of emotions are what I'm best at, but I can also write other genres such as mystery or more introspective stories regarding character psychology. I have a fairly new writing blog that I will start using as a portfolio, the link is below. I'm willing to write anything for the right price. Contacts and relevant links / Contactos y links relevantes: Blog: https://servilletaliteraria.blogspot.com/ Email: [email protected] Discord: mearpsdyke
Artistas gráfiques / Graphic artists:
@denwenai
(they/them - elle)
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Denwenai (elle) es une artista y diseñadore multimedia que realiza ilustraciones digitales de personajes y entornos con distintos niveles de detalle. Su estilo es fluctuante: según el objeto a retratar oscila entre las terminaciones definidas o bocetadas, un aspecto tradicional o plano, la reminiscencia con un cómic o un concept art. En cuanto a diseño, se especializa en el armado de piezas editoriales y la creación de marca. Ofrece servicios de vectorizado (tanto piezas ya existentes como de diseño propio), edición de video y motion graphics. ________________________ Denwenai (they/them) is a multimedia artist and designer who creates digital illustrations of characters and environments with different levels of detail. Their style is fluctuating: depending on the object to be portrayed, they oscillate between defined or sketched finishes, a traditional or flat look, reminiscent of a comic book or concept art. In terms of design, they specialize in the creation of editorial pieces and branding. They offer vectorizing services (both existing pieces and their own design), video editing and motion graphics. Contacts and relevant links / Contactos y links relevantes: Tumblr: @denwenai Instagram: @denwenai Relevant links: https://linktr.ee/denwenai
@sunnysidesup1847
(any pronouns - cualquier pronombre)
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Sunny es un artista cordobés, se especializa mayormente en la figura humana (retratos, fichas de personaje) o antropomórfica en general. Se destaca en entornos de fantasía y diseño de personaje. ________________________ Sunny is an artist from Córdoba, they specialize mostly in human figures (portraits, character tokens) or anthropomorphic in general. They excel in fantasy environments and character design. Contacts and relevant links / Contactos y links relevantes: Tumblr: @sunnysideup1847 Relevant links: https://www.atom.bio/sunny_sides_up/
@aifastic
(they/she/he - elle/ella/él)
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Aifas vive en La Plata, Buenos Aires, Argentina. Dibuja en su mayoría fanart de franquicias que le gustan, ¡pero también le encanta hacer retratos de mascotas! Últimamente ha estado probando animación cuadro por cuadro y diseño con el OpenShot Video Editor e Inkscape, respectivamente. Se especializa en el arte pop. ________________________ Aifas lives in La Plata, Buenos Aires, Argentina. They draw mostly fanart of franchises they like, but also love doing portraits of everyone's pets! Lately, they have been trying their hand at frame-by-frame animation and design with OpenShot Video Editor and Inkscape, respectively. They specialize in pop art. Contacts and relevant links / Contactos y links relevantes: Tumblr: @aifastic Instagram: @aifastic
@localshoulderdevil
(he/him - él)
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Dibujos en técnica tradicional desde lápices, marcadores o acuarelas. Con diferentes niveles de estilización y juego con las texturas. Hago dibujos e ilustraciones, diseño de personaje y mini cómics. Me inspira la gente, los detalles únicos y la versatilidad de lo morbo. Hace un par de años ya que hago arte por encargo, me dedico principalmente al diseño de personaje. Trabajo con texturas, buscando una representación un poco más única de cada uno. Dentro de ello, puedo trabajar a detalle, puedo utilizar gore, puedo retratar con más realismo o mayor estilización; se adapta a la esencia de cada obra. ________________________ Drawings in traditional technique, from pencil, markers or watercolors. With different levels of stylization and play with textures. I do drawings and illustrations, character design and mini comics. I'm inspired by people, unique details and the versatility of morbid things. It's been a couple years since I've started doing commissioned art, I mainly do character design. I work with textures, seeking a more unique representation of each one. Within this, I can do detailed work, I can utilize gore, I can portray with more realism or more stylization; it adapts to the essence of every piece. Contacts and relevant links / Contactos y links relevantes: Tumblr: @localshoulderdevil Discord: dm me for it
@orfeoarte
(he/they - él/elle)
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Soy artista profesional, investigador y profesor. Me apasionan el horror y los mundos fantásticos. Mis fortalezas son el diseño de criaturas y personajes, obras emotivas, y arte conceptual en diversos estilos; tanto digital como traditional. Me enorgullezco de mi educación en grabado y arte impreso: soy excelente iterando y experimentando. Para mi trabajo digital utilizo Photoshop y Clip Studio Paint. En lo que respecta al arte tradicional, uso pinturas al óleo, gouache, acuarelas, lápices de colores y tintas de varios tipos. También hago grabado xilográfico y serigráfico. Ilustré dos libros, uno de ellos también escrito por mi. Trabajo en comunicación constante con mis clientes y permito pagos flexibles y en cuotas. ________________________ I’m a professional artist, researcher and professor with a passion for horror, and fantasy worlds. My strongest suits are creature and character design, emotional pieces, and concept art in diverse styles; both traditionally and digitally. My background as a printmaker is my pride: I excel at iteration and experimentation. For my digital artwork I use Photoshop and Clip Studio Paint. When it comes to traditional work, I use oil paint, gouache, watercolors, colored pencils and various forms of ink, as well as block and silkscreen printing. I’ve illustrated two books, one of which was written by me as well. I work in close communication with my clients and allow for flexible payment plans. Contacts and relevant links / Contactos y links relevantes: Tumblr: @orfeoarte Instagram: @orfeoarte Twitter : @orfeoarte Illustrated books: https://issuu.com/orfeoarte
@tomicaleto
(she/her - ella)
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Soy una artista tanto tradicional como digital. Estoy estudiando Filosofía y Artes Visuales en la universidad. En mis pinturas, amo usar colores vivos y disfruto dibujar animales y personas (principalmente personajes ficticios). ________________________ I’m both a traditional and digital artist. I’m studying philosophy and visual arts at university. For my paintings, I love using vibrant colours and I enjoy drawing animals and people (mostly fictional characters). Contacts and relevant links / Contactos y links relevantes: Tumblr: @tomicaleto Buy me a coffee: https://www.buymeacoffee.com/tomicaleto?l=es Discord user: @tomicaleto
@ramadejazmin
(they/he - elle/él)
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Ilustrador argentino de 23 años. Me gusta mucho el diseño de personajes y principalmente enfocarme en diseños de fantasía inspirados en D&D. Mis inspiraciones principales son cosas inspiradas en sueños, música de Vocaloid, caricaturas, anime y arte de otros artistas. ________________________ 23-year-old Argentinian illustrator. I love character design, mainly D&D-inspired fantasy designs. My main inspirations are things like dreams, Vocaloid music, cartoons, anime, and other artist's pieces. Contacts and relevant links / Contactos y links relevantes: Tumblr: @ramadejazmin BlueSky: momomottaro.bsky.social Gmail: [email protected] Toyhouse: https://toyhou.se/RamadeJazmin
@starrynightsoversunflowers
(she/her - ella)
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Starrynightsoversunflowers es una artista argentina que se enfoca en los dibujos digitales, fanarts y retratos. Su estilo se basa en el uso de colores brillantes y en técnicas que emulan la pintura tradicional.  ________________________ Starrynightsoversunflowers is an argentinian artist that focuses on digital drawings, fanarts and portraits. Her style is based on the use of bright colours and techniques that emulated traditional painting. Contacts and relevant links / Contactos y links relevantes: Instagram: @starrynightsoversunflowers Gmail: [email protected]
@bloodghoul
(they/he - él/elle)
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Ilustrador argentino nacido en 1996. Trabajo principalmente mezclando los primeros pasos en tradicional para realizar y terminar en digital. Los programas que más uso son PT Sai, Photoshop y Krita. Aparte de hacer arte en digital también hago bordados y pintura en acuarela. Encuentro inspiración en dibujos y animaciones de los 90s y 00s. Aprendiendo a dibujar nsfw. ________________________ Argentinian ilustrator born in 1996. I mainly work with mixed media, combining traditional sketching and inking with digital painting. My preferred programs are Paint Tool Sai, Photoshop and Krita. Besides doing digital works, my favorite mediums are embroidery and watercolors. I take inspiration from cartoons and animes fom the 90s and 00s, fashion, and cute stuff in general. Im learning how to draw nsfw to add to the repertoire. Contacts and relevant links / Contactos y links relevantes: Instagram: @twiginthecreek
@palluniskillas
(she/he - ella/él)
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Palluniskillas (ella/él) es una artista de 20 años que se especializa en dibujo e ilustración digital de personajes y personas, en un estilo de dibujo estilizado. En su mayoría trabaja temas como el amor, el cariño, la moda y la naturaleza. ________________________ Palluniskillas (she/he) is a 20 year old artist who specializes in digital drawing and illustration of characters and people, in a stylized drawing style. She mostly works on themes such as love, affection, fashion and nature. Contacts and relevant links / Contactos y links relevantes: Instagram: @pallunis_killas
@nitadraws
(she/her - ella)
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Nita es una artista argentina que se enfoca en dibujos digitales de animales en un estilo “chibi”. ________________________ Nita is an argentinean artist that focuses on digital animal art in a “chibi” style. Contacts and relevant links / Contactos y links relevantes: Tumblr: @nitadraws Redbubble: NitaDraws.redbubble.com Ko-fi: https://ko-fi.com/nitadraws
@artzover
(he/it - él/eso)
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Arián es un ilustrador del norte argentino que saca inspiración de videojuegos y medios de terror. Estudió diseño gráfico por 3-4 años y es un artista autodidacta desde su adolescencia. El juego que lo envió a perseguir el sueño de convertirse en un artista conceptual para videojuegos es Journey, y los que lo impulsaron son Spiritfarer, la saga Uncharted y la trilogía de Dark Souls, especialmente su segunda instalación. Sus inspiraciones actuales son DnD, Vocaloid y Bleach. ________________________ Arián is an illustrator from northern Argentina that takes inspiration from videogames and horror media. He studied graphic design for 3-4 years and has been a self taught artist since his teenage years. The piece of media that sent him chasing the dream of becoming a concept artist for videogames is Journey, and the ones that pushed it further are Spiritfarer, the Uncharted saga and Dark Souls trilogy, especially the 2nd installment. His main current inspirations are DnD, Vocaloid and Bleach. Contacts and relevant links / Contactos y links relevantes: Email: [email protected] Instagram: @arian.v.art Relevant links: linktr.ee/azover Patreon: patreon.com/Azover
Image ID for writers under the cut / ID de impagenes para escritores debajo del corte
@fatheriimaginedyoutaller (En discord y Tumblr) They/he - Elle/él
ESPAÑOL:
Pueblo Crepúsculo Resumen: Un hombre afroamericano se encuentra varado en las sienas cordobesas cuando su auto le falla. Allí el es plagado por la visión fantasmagorica de su abuelo, quien fue asesinado por el Ku Klux Klan.
Devin no creía en las maldiciones, era un muchacho de ciencia, de las sociales, pero de la ciencia al final del día. Pero si, uno "podría" decir que todo había empezado con su abuelo. Si decidía darle crédito al poder de las coincidencias. A Devin JI lo habían colgado de un árbol miembros del Klan, y si, era porque se le había roto el auto en el pueblo equivocado. Pero si creía en el miedo. Y no en cualquier miedo. Pero ese que viene de tus antepasados, que parece transmitirse por una mera gota de sangre en el mar que son los seres humanos. Como el temor a nadar en una pileta profunda, no por el agua en sí. Si no porque alguien podría venir y verter ácido en ella en cualquier momento."
Caballito de Mar Resumen: Un hombre transgénero reflexiona sobre unas noticias inesperadas
"Cuando por fin te hayan atendido primero les preguntaras cómo estuvieron sus respectivos días, porque sí te quedó alguna de las cosas con las que te criaron seguro son esos modales católicos. Luna te hablara de su madre, Sam de su padre. Trataras de contener tu entusiasmo mientras aprendes de las experiencias de tus novias. Esas cosas únicas de ellas. Sus relaciones, sus manías, sus sueños … "
Diccionario Resumen: Un hombre hace dedo hasta su casa luego de la marcha por la vuelta de Perón
"Má siempre decía que había dos mundos, el de Uno y el del Otro. Nunca supe que quería decir hasta que se me rompieron la suelas de los zapatos entre Avenida Rivadavia y Callao. La mayoría de la gente ese día estaba en El del Otro, donde lo importante era el movimiento y que no había ningún sacrificio demasiado grande; mientras yo estaba en el Mio, donde lo único que me preocupaba era mi Tana que estaba en casa sola con el pibe. Cuando llegué a Balvanera ya se me había partido el alma en dos. Me paré en una esquina y extendí mi brazo con el pulgar arriba. No sabía para qué .La ciudad estaba vacía y no inspiraba confianza mi cara de indio. El simpático siempre fue Carlitas, mi medio hermano. Él sí parecía recién bajado de la parte de arriba del barco."
La Luna Resumen: Un cacique de Puerto Iguazú, desprotica contra la luna por haberse llevado a su hijo.
"Hola ¿Cómo estás.? Perdóname que te deje este recado por medio del dueño del almacén. Vos sabes que nuncafuí muy bueno con lo emocional, los sentimientos _ Soy el hijo de mi padre en ese sentido. Cuando ya hayamos llegado a la luna, será el momento de la verdad, sabremos por fin si un lobizón sobrevive allí en el espacio. Vos nunca entendiste porque me gustaba tanto la luna. Era una obsesión infantil, capaz todavía lo sea. La verdad es que: Siento que tengo un propósito, de devolverle algo a la humanidad, porque la amo demasiado. La amo con sus defectos, sus manías, y si, con sus personas.
ENGLISH:
Twilight Town
Summary: A man finds himself stranded in the Cordovan siennas when his car breaks down. There he is plagued by the ghostly vision of his grandfather, who was murdered by the Ku Klux Klan.
Devin did not believe in curses. He was a man of science, the social kind, but science at the end of the day. But yes, one "could" say it had all started with his grandfather. If he decided to give credence to the power of coincidences. Devin II had been hung from a tree by Klan members, and yes, he was Klan members, and yes, it was because his car had broken down in the wrong town. in the wrong town. But he did believe in fear. And not just any fear. But the kind that comes from your ancestors, that seems to be passed down through a mere drop of blood in the sea that is human beings. human beings . Like the fear of swimming in a deep pool, not because of the water itself. But because someone might come and pour acid into it at any moment."
Seahorse
Summary: A transgender man reflects on some unexpected news.
"When they've finally taken care of you first you'll ask them how their respective days were, because if you have any of the things left that they raised you with I'm sure it's those Catholic manners. Luna will tell you about her mother, Sam about his father. You'll try to contain your enthusiasm as you learn about your girlfriends' experiences. Those unique things about them. Their relationships, their quirks, their dreams…"
Dictionary
Summary: A man hitchhikes home after the march for Perón's return.
"Má always said there were two worlds, that of One and that of the Other. I never knew what he meant until the soles of my shoes broke between Avenida Rivadavia and Callao. Most people that day were in El del Otro, where the important thing was the movement and that there was no sacrifice too big; while I was in El Mio, where the only thing I was worried about was my Tana who was at home alone with the kid. When I arrived at Balvanera, my soul was already broken in two. I stopped at a corner and extended my arm with my thumb up. I didn't know why, the city was empty and my Indian face didn't inspire confidence. The nice one was always Carlitos, my half-brother. He did look like he just got off the top part of the boat."
The Moon
Summary: A cacique of Puerto Iguazú, reproaches the moon for having taken his son.
"Hello, how are you? Forgive me for leaving you this message through the owner of the store. You know I was never very good with emotions, feelings _ I am my father's son in that sense. When we have reached the moon, it will be the moment of truth, we will finally know if a werewolf survives out there in space. You never understood why I liked the moon so much. It was a childish obsession, maybe it still is. The truth is: I feel I have a purpose, to give something back to humanity, because I love it too much. I love it with its flaws, its quirks, and yes, with its people.
@mearpsdyke She/her - Ella
ESPAÑOL:
-La canción del mar
Le sostiene la mirada, preguntándose por las ciaturas que alberga, por los naufragios y cadáveres que reposan en el fondo de sus aguas. Se pregunta si, tal vez, el mar tiene consciencia y los humanos no lo saben, si la melodía de las olas que se estrellan contra las rocas son en realidad palabras que usa para llamar su nombre, diciéndole que se adentre en sus aguas, prometiendo unas rocas cómodas para que su cadáver pueda reposar. Los peces se remueven, peleando por una libertad que no llegará. Pronto se quedarán sin oxígeno y morirán lenta y dolorosamente. A Kika a veces le gusta jugar a que es un Dios y los peces son su creación agonizante, quienes esperan el dulce alivio de la muerte. Ve cómo la vida abandona sus ojos y dice una oración antes de guiar el cuchillo por sus entrañas.
-Cliffs Edge
Cuando la luna está llena y es la hora donde las penas y arrepentimientos te sofocan, tiene el impulso de tomar su auto, manejar hasta la casa de Gina y pedirle que se den una segunda oportunidad, que hará bien las cosas esta vez. Pero entonces recuerda el anillo que Gina porta en su dedo anular en cada partido, y se obliga a volver al presente y dejar el pasado en el pasado. Le parece cruel que su familia la quiera más que al nuevo prometido de Gina, que aún la inviten a la casa donde tienen fotos de las dos jugando partidos juntas, en reuniones familiares, en fiestas y hasta en Navidad. Nunca encuentra el coraje para decirles que se olviden de ella para poder pasar página; la casa Zelarayán es su casa lejos de su verdadero hogar, allá en Jujuy.
-Fragmentario
Buscas en el recoveco más profundo de tu alma, alguna pasión que salve tu gris existencia, pero solo encuentras eco y telarañas sin moscas. Y cuando entruentras algos a lo que aferrarte, no es lo suficientemente serio para el resto, ¿y realmente importan los insultos ya? ¿Qué le hace una cicatriz más al guerrero, un clavo más a Jesús en la cruz, otro volcán a Pompeya? Así que te envuelves en tu capa más roja, pelas los dientes cual animal acorralado y hieres a todo lo que oza cruzarte.
-La tierra del nunca
Persigo un atardecer que no existe, espero un día que nunca fue y escucho palabras que nunca pronunciarás en cada mirada tuya. Vivo el mismo día todos los días esperando que alguien se apiade, a que Te apiades, y las palabras salgan como balas. Porque es más piadoso morir por obra y mano tuya a que la incertidumbre me consuma.
ENGLISH:
-The Sea’s Song
She holds its gaze, wondering about the creatures it houses, about the shipwrecks and corpses that rest at the bottom of its waters. She wonders if, perhaps, the sea has consciousness and humans don't know it, if the melody of the waves crashing against the rocks are actually the words it uses to call her name, telling her to enter its waters, promising some comfortable rocks so that her corpse can rest. The fish stir, fighting for a freedom that won’t come. They will soon run out of oxygen and die slowly and painfully. Kika sometimes likes to pretend that she’s a God and the fish are her dying creation, waiting for the sweet relief of death. She watches the life leave their eyes and says a prayer before guiding the knife into their insides.
-Cliffs Edge
When the moon is full and it’s the time when sorrows and regrets suffocate you, Nerea has the impulse to take her car, drive to Gina's house and ask her to give each other a second chance, promising to do things right this time. But then she remembers the ring Gina wears on her ring finger to every game, and forces herself to return to the present and leave the past in the past. She finds it cruel that Gina’s family loves her more than Gina's new fiancé, that they still invite her to their house where they have photos of the two of them playing games together, at family gatherings, at parties and even Christmas. She never finds the courage to tell them to forget about her so she can move on from her; the Zelarayán household is her house far from her real home, back in Jujuy.
-Fragmented
You search in the deepest corners of your soul for some passion that saves your gray existence, but you only find echo and cobwebs without flies. And when you find something to hold on to, it's not serious enough for the rest, and do insults really matter anymore? What does one more scar do to a warrior? One more nail to Jesus on the cross? another volcano to Pompeii? So you wrap yourself in your reddest cloak, you bare your teeth like a cornered animal and you hurt everyone who dares to cross you.
-The land of Never Ever
I chase a sunset that doesn’t exist, I wait for a day that never was and I hear words that you’ll never say in every look of yours. I live the same day every day waiting for someone to have mercy, wait on you to take pity, and let the words come out like bullets. Because it is more pious to die by your work and hand before uncertainty consumes me.
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taffywabbit · 2 years ago
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idk if i'm way off the mark on this, but the way some people are responding to that Guillermo del Toro interview about the decline of studio animation is a bit frustrating to me. specifically the bit where he talks about "emoji animation" and how everything is over-animated and pushed too far and things are rarely allowed to not be ultra-cartoony (y'know, because animation always needs to be marketable to children who are never trusted to have attention spans, right?). like, i think he's generally correct about it! but some folks are taking the wrong message away from that.
i've seen people going off about how "soulless" and "corporate" various recent examples are, and talking about these pieces of media as though they're the result of some kind of personal failing or lack of skill/range on the part of the animators, and it's just like. do people realize that's the only animation you're usually allowed to DO in the industry, unless you get incredibly lucky and land yourself on a project/studio that's unusually cool?
when i was in college for animation it was literally drilled into us nonstop that everything had to be pushed more, that exaggeration was not a guideline or a sometimes-treat but a hard rule that always had to be applied regardless of what was going on, because the viewer couldn't be trusted to pick up on subtlety and we sure as hell couldn't be trusted to convey it. you ever wonder why there's such a specific vibe to a lot of self-directed student films, particularly ones that are focused on character acting/interaction or deep emotions and introspection (especially when there's minimal/no dialogue)? it's because for a lot of young animators, they haven't had the freedom to experiment with realism and subtlety up to that point and they're likely not going to have it again for a while (or at all, unless their career path leads to higher positions where they might have more creative direction over the things they work on. which also becomes a lot less likely if they're anything other than a cishet white dude, for what it's worth).
i would LOVE to see more nuanced, realistic, understated motion and acting in animation. i WANT more characters to be able to express what they're feeling through natural body language and facial cues and for scenes to allow me to breathe instead of spelling everything out in giant bold flashing text all the time. what del Toro wants to see changed in the animation industry sounds great, and i hope others join him in seeking to revamp what modern animation is allowed to be.
but as things currently stand, and as they've stood for a long while now, most artists doing the grunt work on the shows and movies you see are completely at the mercy of corporations and networks who have a vested interest in producing a very specific kind of marketable and cost-efficient media all the time. (and by extension that style is ALSO what's taught in most animation schools, because their job more than anything is to grind you down into a perfect little sweatshop worker who will bend over backwards to meet quotas and get your work approved and not question the higher-ups, even if you have little to no personal investment in the projects you're working on, so that the studios who employ you can maintain their good reputations or whatever)
anyways idk what my point was here, this really just sorta became a rant and my views have undoubtedly been coloured by my own personal experiences (this kinda shit is largely why i dropped out before my last year of animation school, for the record).
i guess just be kind to folks in the animation industry? they've had it fucking rough nonstop for well over a century (the majority of them are still not unionized and there's HUGE pushback against doing so in many places). i assure you they are doing their best to infuse the latest uninspired illumination flick or weird spinoff kids' show with literally any amount of soul they can. you don't have to like the stuff that gets produced by any means! be a hater! i'm certainly not gonna stop you. just remember where these creative decisions come from and why these conditions exist, and consider that when YOU watched something and thought "hmm that could've been done better", you can bet your ass someone actually working on it probably thought the same thing but couldn't do anything about it. these things WILL change as the industry itself improves, but in the meantime folks have to pay their rent, and that usually means doing what they're told and working in a way that will minimize revisions and meet quotas so they can keep their jobs. it sucks, but it is what it is.
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barrenclan · 7 months ago
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Awh man i just thought of how, in IRL patients with forms of dementia, their cognitive condition tends to take a sharp decline after being exposed to moments of tragedy/high stress.
Tragedies like losing a spouse or other loved one.
The amount of folks I've met who had mild symptoms and took such a sharp dive after losing their partner of x-many-years is far too many. Same goes for other relationships, familial or friend - the people who grounded and made the individual feel safe.
Oh, poor Blacknose. My heart already hurts so much for her. I desperately hope she doesn't forget Egret or the kits any time soon.
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Thank you, I've tried very hard to keep my portrayal of Blacknose's dementia close to realism. I love her and I want to do her right (but of course this comic's gotta have a little pain, at least...).
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simmerkate · 2 years ago
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XTRA Interactions Mods
Introducing "Xtra Interactions," a mod for The Sims 4 that expands the range of social interactions available to your Sims! Developed with the goal of adding depth and realism to your Sims' social lives, this mod introduces 13 new dynamic interactions that delve into various aspects of contemporary conversations and interactions.
"F Bomb": Sometimes, emotions can run high, and Sims now have the option to express their frustration or anger with a straightforward and powerful statement. Use this interaction when your Sims need to release some built-up tension!
"Backhanded Compliment": Not all compliments are created equal. Sims can now deliver a compliment with a subtle hint of sarcasm or hidden meaning. Watch the recipient's reaction as your Sim walks the fine line between praise and critique.
"Body Positivity Conversation": Promote self-love and acceptance among your Sims by engaging in heartfelt discussions about body positivity. Encourage a healthy body image and help your Sims develop a more positive relationship with their own appearance.
"Discuss Fitness Apps": In the digital age, fitness has gone mobile! Sims can now chat about their favorite fitness apps, sharing tips, and exchanging experiences to stay motivated and reach their health goals.
"Discuss Fitness Classes": Exercise is more fun with company! Sims can engage in conversations about various fitness classes, from yoga to cardio workouts, and discuss the benefits and challenges of each.
"Engage in Mindfulness": Encourage your Sims to take a moment for themselves and embrace the practice of mindfulness. This interaction allows Sims to discuss and learn about techniques to reduce stress and enhance their overall well-being.
"Female Empowerment": Foster empowerment and gender equality among your Sims. Initiate conversations that focus on the strength, achievements, and challenges faced by women, inspiring your Sims to break barriers and pursue their dreams.
"Flirty Fight": Love and passion can take many forms. Sims can engage in playful, flirtatious banter that adds a spicy twist to their romantic relationships. Sparks will fly as they exchange teasing remarks and engage in light-hearted arguments.
"Spill The Tea": Keep your Sims in the loop with the latest gossip and scandals by engaging in juicy conversations. Share secrets, rumors, and intriguing tidbits that add an element of drama to your Sims' social lives.
"Stand Up Against Gender Inequality": Promote equality and social justice by encouraging your Sims to voice their opinions on gender inequality. This interaction allows them to express their concerns, share stories, and discuss ways to combat discrimination.
"Talk About the Living Crisis": Engage your Sims in thought-provoking conversations about the pressing challenges of the living crisis. Delve into the impact of declining real disposable incomes, adjusted for inflation, taxes, and benefits, that individuals and households have faced.
"Throw Shade": Sims with a mischievous streak can now throw shade at each other in a playful and sassy manner. This interaction adds a touch of humor and wit to your Sims' conversations, ensuring they never run out of snappy comebacks.
"Xtra Interactions" is a must-have mod for players seeking a deeper and more engaging social experience in The Sims 4. Expand your Sims' conversational repertoire and explore new avenues of interaction that reflect the complexity of the real world. Unleash the power of words and emotions in your virtual neighborhood, and watch as your Sims' relationships and social lives flourish with newfound depth and realism.
Follow me on insta @SimmerKatex
Curseforge (xx) FREE
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tiddygame · 11 months ago
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i’ve stared at this for so long that i now hate it and think ive lost all concept of how to write so take this and get it out of my google docs
the introduction is rough and the medical depictions (and accuracy/realism) could use some (a lot of) work but whatever! here it is, my vague yet still oddly specific idea of how the face reveal would go in @myriadblvck ’s streamer au:
tw: description of a panic attack? i think?
[this takes place post first irl meet but before they’re officially together]
imagine ghost has a glasgow smile but on one side they carved a little too deep and left some nerve damage. time and surgery helped, after which he could eat unimpeded and talk without a lisp, but there's still some facial nerve damage and/or skin contractures from scarring, specifically around the corner of his mouth.
now, everytime he smiles, be it shit eating grin or a full genuine joy filled smile that not even grumpy mcgrumperson could hold off, it always looks wrong because one corner doesn't raise fully like the other.
everything else is fine, there isn’t any facial paralysis, he just smiles… wrong. especially since only one eye properly squints when he smiles, giving him the look of someone who got stuck mid wink.
if he wants to look “normal” (or as normal as he could get it) he has to manually squint his other eye. still, it always felt weird; you don't realize how much those muscles affect the rest of your face until they're gone.
it's why he learned to always wear the mask.
when his expression is neutral, you don’t really notice it. if you can see his mouth when he talks however, it’s obvious that there’s something wrong. he wouldn’t say he’s necessarily ashamed of the scars and damage itself, but it’s the stares that are the worst. before he started hiding behind it, people would openly gawk or even glare at him as if he was some ne’er-do-well gang member that got what was coming to him.
he still remembers the cosmetic surgeon that had been talking to him about fixing the contractures— the whole appointment was a fucking nightmare. the cuts had healed nicely enough especially considering how bad it could have been; he was lucky to only need a little cosmetic help. the only reason he was there was so he could fucking eat food without struggling to open his mouth.
the doctor spent god knows how long breaking down everything wrong with his face like he was a fucking car mechanic lying about how dirty your filter is. the guy constantly mentioned that while he was under, they could also fix his jawline, do a rhinoplasty, trying to break him down to agree to more work.
he was already fuming my the time the doc brought up how kids would react. asking ghost if he wanted to scare children since “you cant expect the little youngins that are still learning about the world to not get scared by something scary,” and that “even some adults would cringe at the scarring.”
what stuck out most was the condescending smile he had when he said it. as if he was pointing out the obvious and ghost was being stupid and shortsighted by not agreeing.
he declined everything except what was medically necessary. the procedure went fine and after an aggravatingly long recovery period, he could eat solid foods again without issue. but the comments still stuck with him.
…okay, maybe he’s a little ashamed.
scaring kids with your face doesn’t feel good and being reminded of everything you’ve lost when you try to smile can really fuck you up in a way words fail to describe.
so yeah, he hates it. he’s gotten used to the mask, both skull clad balaclava and simple medical mask, being a permanent layer of armor. even now that he’s a bit more comfortable in his own skin it still feels wrong to pull it off.
when he gets close to soap, it still feels like a layer of vulnerability that he’ll never be prepared for.
the first time he let soap see his face, there hadn’t been any grandiose build up, no extravagant planning.
simon had arrived just a few hours earlier. he hated commercial flights with a burning passion but it was always worth it to see johnny.
with soaps twin out of town for the week, he had decided to take leave to spend time with his friend, a friend that he most certainly did NOT have a crush on (a disclaimer roach and gaz heard everytime they started snickering over ghost taking leave.)
johnny had cooked something nice and simple for dinner, saying that simon had spent too long with MREs and deserved real food (ghost only agreed if he was the one washing the dishes, soap had laughed and told him he's not so kind as to let him off the hook for chores).
when they ate, it was always in the living room with johnny taking care to always stay angled away from simon, never trying to catch a glimpse, regardless of how much he wanted to see what was under the mask. the obvious gesture of kindness and respect for his boundaries always left him feeling all weird and fuzzy inside. but, then again, johnny seemed pretty good at triggering that feeling in general.
their finished plates were on the coffee table and johnny was watching whatever dumb movie he had put on. he was pretty sure the man spent more time talking over it and making fun of everything than he did actually watching it (it was simon’s favorite way to watch a movie.)
ghost however, was watching soap. thinking.
in the end, it was an impulsive decision made after a strong three seconds of consideration.
“you uhm— you can look by the way,” ghost stared at the can of soda in his hands, immediately regretting the words.
“what?” soap didn’t fully turn, just shifted slightly to hear him better. a simple gesture to show he was listening without turning to face him. it normally made simon happy to see that johnny was more than willing to accommodate for his boundaries. now though it made him feel stupid for robbing johnny of a normal face to face conversation, a normal human interaction, just over his idiotic insecurities.
“my face, you—,” he felt his heart block his airway and tried clearing his throat before continuing, “you can look if you want,” christ he wanted the ground to swallow him whole. why was he getting so fucked up over this?
“are you sure?” he hadn’t turned yet, but ghost could see his pensive expression from here. this should be nothing. realistically, he knew johnny seeing his scars wouldn’t suddenly make him hate him… right?
“yes.”
but it was more than the fear of hatred, wasn’t it? he was scared that johnny would see him. see more than just the scars, see all of the ugly idiosyncrasies and insecurities laid bare. afraid that johnny would see the truth of how unlovable he was.
jesus he was getting so fucking worked up and dramatic over nothing.
ghost didn’t look up. he made an effort to not focus on his peripheral vision. he heard soap turn, heard the intake of breath. the silence was loud only for a second. then, deafening white noise surrounded him, inescapable, suffocating.
fuck.
he didn’t regret giving permission but god did he regret everything else; the stupid scars, the stupid nerve damage, the stupid way he had managed to fall for someone so fucking good like johnny while he was unequivocally unworthy of his love.
stop being so fucking dramatic. you are not together, never have been and never will be. reality was blatant in front of him but it didn’t stop his heart from foolishly hoping.
he heard soap stand and walk closer. saw from where he was still staring a hole in the can his feet step in front of his. saw johnny’s hands raise. he took a deep breath in, closed his eyes, and with a great deal of effort didn’t flinch when soaps fingers grazed his cheek.
both of his hands came up to cup his face, holding him and ever so slightly tilting his face up, giving him the chance to pull away. he didn’t. he may be a coward but he wasn’t backing down.
ghost eventually opened his eyes to see soap staring at him with wide eyes. he looked away, staring off to some point on the right. he hated not knowing what soap was thinking.
they stayed there for a while before soap broke the silence, muttering, “i fuckin knew you had freckles.”
it was stupid but it shocked a laugh out of ghost. he meant to drop his head, embarrassed that something so dumb made him laugh, but accidentally just pushed himself further into soaps hands making him blush.
he looked up and saw soap staring even harder than before. the chuckle died in his chest.
“do that again.”
ghost just gave him a confused look.
“smile.”
such a simple request, a one word sentence, but it set his face ablaze. his breath caught in his throat, somewhere around where his heart was still trying to choke him.
…he hadn’t thought it was that bad but soaps reaction indicated otherwise. fuck. was his it that awful? he wanted the ground to swallow him whole. this was stupid. he was stupid.
“simon,” of course, one word from johnny and it felt like he could breathe again.
“please?”
fucking goddamn soap and his stupid fucking puppy dog eyes and the way he has ghost wrapped around his fucking finger without even realizing.
ghost smiled. there was no real mirth, more a grimace than anything else. he just wanted to get this over with.
soap was still staring at him, his thumbs tracing his lips, following scars, drawing imaginary lines between freckles… if he wasn't so terrified it might have felt nice.
“Christ,” ghosts heart cracked more, “you weren't lying when you said you were beautiful.”
ghost huffed a laugh and went back to staring off to the right, the fake smile dropping. of course soap would try to lighten the mood with a joke.
his panic fled as quickly as it had consumed him, now just left sitting in soap's living room, face still cradled in caring hands, resigned to his mistakes.
he felt so tired and johnny's hands felt so inviting.
“i wasn't joking,” soap looked…upset? angry? wait— fuck, what’d he do?
ghost stared back at soap, confused and tired. soaps nails felt the grooves of the scar, catching where the skin was raised and lowered.
“you don't have to lie, soap. im a grown man. I'm not fragile. you don't need to coddle me,” ghost said it like it was a joke, hoping soap would laugh along and that this would all just blow over. that tomorrow morning they could forget this ever happened.
“are you calling me a liar?” soap’s brow furrowed. great. instead, he had managed to make everything worse and piss off soap as well.
ghost took in a deep breath, giving himself another shot at calming things down, “no, I'm not. I think you're lying, but you're not a liar,” he stood and stepped to the side, grabbing their dirty plates and walking them to the kitchen sink, “you just don't want to upset me, it's fine. I get it. you're a nice person but you don't have to lie to spare my feelings.”
“I am not fucking lying!” as per usual, all ghost had managed to do was make things worse. there’s a reason he had decided to stick to the battlefield and give up on domesticity.
“well alright then. agree to disagree,” he turned the kitchen tap and started rinsing the dishes, waiting for the water to heat up. just walk away. end it there. let us forget about this stupid blunder and move on. please just leave it. please, please, please—
“no.”
the force behind it damn near made ghost drop the plate he was holding. he managed to set it in the sink carefully and turned to face soap, who was now in the kitchen as well.
“i— I'm not just gonna fucking— simon,” soap took in a deeper breath and went to continue but ghost was faster.
“johnny,” he interrupted, walking forward with his hands up in a gesture of surrender, approaching slowly.
one last chance to not fuck everything up.
“the fact is they're called deformities for a reason. they're not cute. they're not pretty. they're your body’s way of healing what it can and protecting what it can't. it's not meant to look nice, it's just—”
“bullshit they’re not pretty! says fucking who?” the genuine distress in soap’s voice and force behind his words caught him off guard. “simon—”
he huffed and ran his fingers through his hair roughly, pulling slightly at the strands. christ, ghost needs to shut the fuck up. every single time he speaks he just upsets soap more and more.
he needs to retake his hostage negotiations courses. clearly he has forgotten everything about how to diffuse a situation.
johnny takes another second to breathe and collect his thoughts before he speaks.
“simon. I know that— that ‘this’ isn't something that's going to fix itself overnight and I don't expect it to. but, ‘the fact is,’ I think you're pretty.”
ghost opens his mouth to disagree but johnny doesn’t let him.
“no no,” johnny put his hand over simon’s mouth, shocking him into silence. he blinks twice, stupefied.
“i think— no. I know you're pretty. cute even. beautiful is a given but obviously worth mentioning.”
his hand moved to cup simon’s cheek. ghost grabbed his wrist but didn’t stop him, wether it was a warning or encouragement he himself didn’t know.
johnny continued, unperturbed, “you disagreeing doesn't change that, right?”
there was a pause and simon realized he wanted an answer.
“johnny-”
“ah ah!” his hand moved back to cover his mouth, grabbing his face and shaking his head back and forth, over accentuating his words, “you disagreeing doesn't change that, right? yes or no.”
he stopped shaking him and moved his hand back to simon’s cheek. simon sighed, defeated, “yes. you are right.”
johnny looked smug, “good. and what do you say when i give you a compliment you don’t agree with?”
simon sputtered, “wha— i don't fucking know—”
“nothing! you don’t say anything!” soap looked way too proud of himself and he continued, “or thank you if you feel so inclined.”
“that was a trick question,” simon replied eventually.
johnny thumbed over his scars once more, again tracing them, “sure it was. now go take a shower.”
he patted his cheek twice and walked to the hallway.
“wait,” johnny probably shook the few remaining brain cells out of his head. “this whole conversation ends with you telling me that I stink?”
“yes. rancid,” johnny opened the door to the linen closet. simon was still in the kitchen. the tap was still running.
“no dipshit, do you not remember telling me that commercial planes makes you feel gross?” johnny threw a towel at him, which he caught just in time for johnny to hit him with a bath rag.
ghost had mentioned that… ages ago, he thinks. on facetime with each other, discussing the merits of bathrooms on public transport. he had said that enclosed, crowded spaces like commercial planes or buses made him feel, well, gross. how—or why—did he remember that?
“but… I’m supposed to wash the dishes?” a weak argument against the stubbornness he was faced with but simon had officially lost track of his mind and this conversation.
johnny shot him a weird look as he walked back towards the kitchen sink. simon still hadn’t moved.
“did you think i was being serious earlier?”
“yes???” he felt like he had been given a lobotomy.
johnny decided to take pity on him and explained in a soft voice that felt out of place, “i was being sarcastic. i’m not going to make you wash the dishes, simon.”
“but that was the agreement: you cook and i wash the dishes.”
johnny laughed as if he remembered something funny, “yeah, i lied.”
simon still stood there, trying to figure out if he had a stroke. johnny had been angry, completely pissed at him, but now was letting him off the hook and calling him pretty? what the fuck is happening?
johnny turned him and pushed him towards the hallway. simon could have resisted but his resolve always seems to crumble around johnny mactavish.
“now go shower, you beautiful bastard,” soap grabbed one of the plates out of the sink and started washing it with water that had probably heated ages ago.
ghost walked towards the bathroom, feeling like he was on autopilot, limbs disconnected from his brain. his cheek still felt… odd? weird? tingly?
it felt something from where johnny had grabbed it. ghost thinks… he thinks he likes the feeling, whatever it is.
he needs to sleep.
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mercurial-thrills · 21 days ago
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An Introspective View of ✨Journalling✨ for Writers
Many writers get their start somewhere: doing a writing project in the third grade, starting stories on scrap pieces of paper, or being given a diary from a friend or family member. I had a variety of different starting points, encouraging me to write more often.
I have been journaling on a regular basis since the 5th grade. I kept a journal for all my secrets and all my changing feelings I wanted to burst out into the world. As a writer, this taught me how to express my feelings, as well as jot down any writing ideas that came about as a response to events in my daily life.
What’s a better place than a journal to jot down your life? Aside from having an outlet for your feelings and thoughts, journalling can have an immense benefit on your writing:
Real life events can cause inspiration. From life-changing events(becoming a teenager, graduating high school, a life trauma) to the most mundane(getting stuck at a red light, washing the dishes), experiencing these events can bring you greater understanding of how a character may act in those situations. 
Will she be squirming at the thought of touching moist dishes with old food stuck on them? What stakes will being stuck at a red light have on a character who is late for work? Will a traumatic event in his life cause a mental breakdown and cognitive decline for years to come? Any of these experiences could happen to anyone. If you experience something significant, writing it down can help you recall it for your story.
And what’s a better place to write these things down than a journal?
Writing your emotions and sensations helps you understand how a character may be feeling in the same, or a similar, situation. I recall this snippet of a diary entry from October 18th, 2019, when I was having a mental breakdown at the age of 15:
“If one more bad thing happens in my life, I am going to scream.” 
Maybe your character is at the breaking point of the novel. She is going through immense conflict with her peers, along with dealing with some other stressful situation in her life, and she cannot take it anymore. Nothing positive can come out of the situation without immense change happening to the main character. 
Maybe this is your character’s daily life: a person lacking in patience, a pessimist who wishes everything could go right. Now, what would happen if this scenario was different? Would the character scream at the sight of something going wrong? Would she bite her tongue? What would happen after she screamed?
Most importantly, journalling gives you a judgement-free place for writing. While you are writing, you may feel pressure to make a perfect, or an as-perfect-as-possible draft for your story. Writing i nyour journal is something people are less likely to see, unless you decide to publish it in the future. There is no need to be perfect.
It’s okay if you don’t journal. The benefits of writing a journal can be reaped through other means. Still, there are plenty of benefits of journaling about life, which can create a sense of realism in the most fantastical, futuristic, or prehistoric tales. 
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myketheartista · 5 months ago
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Hi everyone!
It’s commission time! I’ve been unable to do commissions for a few years due to college, but I’m trying my hand at them again with some updated prices and information since I’ve graduated :3c
There are 3 slots available. When these fill up, a waiting list will be created and you will be notified of your position until you move into a slot. The average completion time for each commission will be 2-3 weeks! Please DM or email me at [email protected] if you’re interested!!
I will be offering two primary options: Flat colored work and rendered work. Both options have backgrounds/scenes available upon request for an extra cost determined by the complexity. Examples such as the collage of characters on the flats section can be requested for a separate estimated price—I’m willing to work with you if you’ve got a fun idea in mind! Please feel free to run an idea by me if you’re unsure if it fits into my comfort zone. I’m still feeling the waters out myself!
The third option I am offering are chibis! These are minimally rendered little guys that are best paired with a prop and some fancy accessories, all included in the price listed! These characters will be delivered as a transparent file and on a plain background, typically grey since that is what I work on, but a different color can be requested before or after the commission is finished. Very simple, graphic backgrounds can be requested as well for free! This would include single-colored, non-detailed floral elements, shapes and patterns, and any symbols that may compliment the character(s).
*For four chibis or more, I will offer a discounted price :D
Terms of Service:
I have the right to decline any commission.
I accept payment in USD with Venmo, Square, and Cashapp.
Payment is upfront for commissions $50 and lower. Anything higher can be split, half upfront and half before the final product is sent.
Updates will be sent throughout the process. Edits to the sketch are free. When the product is completed, two free edits are allowed. After that, each edit will cost $10.
Visual references are a must.
Commissions will take 2-3 weeks. Please inform me if there is a deadline.
The product is for personal use only. Do not use my art for AI, NFTs, or commercial use. Do not resell, copy, or trace my work.
I do not offer refunds unless I am unable to complete the commission.
WILL DRAW: Fanart, OCs, Mild violence, Ships, Anthro/Feral, and Stylized work upon request.
WON’T DRAW: NSFW/Fetish/Gore, Mecha, Realism, Complex Backgrounds, Problematic Content. 
Thank you for reading, and please spread the word! I appreciate any and all support <3
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horse-girl-anthy · 8 months ago
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Ikuhara Collaborators
as fans, it's easy to attribute any given aspect of an Ikuhara work to its flashy director. he is indeed a showrunner, the one who provides the uniting vision for a project. however, that doesn't mean that he is "the creator." anime production requires a lot of teamwork, which ultimately determines the quality of a work. rather than being a lone auteur, Ikuhara's strength as a director stems from his ability to draw in talent and create synergy between members. this post will highlight the individuals who worked with Ikuhara to bring his shows to life.
a quick note before we start: there are countless workers involved in a single anime production. for my sanity and yours, I focused on the ones I could find detailed information about. if you know of any additional contributors, or have detail to add about any of those I've included, feel free to leave a comment!
Sato Junichi
the first person who should be mentioned in regards to Ikuhara's career is Sato Junichi, his mentor at Toei. Ikuhara worked under Sato for his first animation projects, including a children's series called Maple Town Stories. Sato was the lead director for the first two seasons of Sailor Moon, but over time, he allowed Ikuhara more and more space to flex his own creative muscles. Ikuhara eventually directed the Sailor Moon R movie and became lead director on the season Sailor Moon S.
Sato is known as a great mentor--he also helped Kōnosuke Uda, Igarashi Takuya and Hosoda Mamoru early in their careers. it's safe to say that Ikuhara learned a lot from him. his respect for his mentor is shown by the fact that he asked Sato to provide storyboards for the vital episode 34 of Utena, "The Rose Crest." although Toei animators often used pseudonyms when working on outside projects, Sato declined to do so, wanting to celebrate his work on Utena.
other notable work: Goldfish Warning (Series Director); Sailor Moon and Sailor Moon R (Series Director); Sailor Moon S (Episode Director); Neon Genesis Evangelion (Storyboard); Vision of Escaflowne (Storyboard); Yume no Crayon Oukoku (Episode Director, Storyboard); Cowboy Bebop (Storyboard); Princess Tutu (Series Director, Storyboard, Manga); Sgt. Frog (Series Director, Storyboard); Aria the Animation (Series Director, Head Writer, Storyboard)
Enokido Yoji
a member of Be-Papas, Enokido was heavily involved in the writing and composition of Utena. he and Ikuhara attended the same high school, in the same year, but it is unclear how well they knew each other; but they were friends by the time Ikuhara was a film student. Enokido previously worked alongside Ikuhara on Sailor Moon, while also contributing to scripts to Evangelion. on Utena, he wrote roughly half the episodes: 1-5, 7, 9, 13-15, 22-23, 25-26, 30, 33-34, and 37-39, all crucial to the story. he handled every Miki episode and frequently focused on that character in interviews. while he did not handle animation composition on the film, he did write its screenplay.
if I had to say what Enokido brought to Utena, it would be articulation. he was able to understand Ikuhara's ideas and express them both in writing and in animation. my impression is that Ikuhara and Enokido got along very well and shared a vision, but Enokido balanced him out by injecting a bit of skepticism and realism into the work. it's hard to say how his visual style influenced Utena, but given that he was in charge of composition, he must have had a good eye and an ability to lead a team.
other notable work: Sailor Moon S (Series Composition, Script); Sailor Moon S: The Movie (Script); Redline (Composition, Script); Ouran High School Host Club (Series Composition, Script); Neon Genesis Evangelion (Script); Bungo Stray Dogs (Script, Series Composition); FLCL (Novelization)
Saito Chiho
a mangaka, her expressive and sensual art touched Ikuhara so much that he became determined to work with her. The Flower Crown Madonna, Saito's manga focused on the Borgias, served as an inspiration for Akio and Anthy's relationship.
along with the rest of Be-Papas, Saito created the Utena manga, starting it about a year before the anime aired. she later wrote and drew a manga companion for Adolescence of Utena, and in 2017, she honored the series's 20th anniversary by releasing the tribute After the Revolution. over the years, she's contributed a great deal to the Utena fandom. she also drew a ReoMabu piece for the Sarazanmai anthology.
of Saito, Ikuhara once said, "she's the most important woman to me, and truly understands me." it seems that they developed a strong relationship while working on Utena, which has lasted for decades. the two have collaborated on other projects, such as World of S&M, and done interviews together as recently as 2020.
other notable work (all as mangaka): Tenshi no Tattoo; Waltz in a White Dress; The Flower Crown Madonna; Kanon; First Girl; VS Lupin
Hasegawa Shinya
also a part of Be-Papas, Hasegawa was the principle character designer and art director for Utena, as well as a storyboard artist. he brought a sense of humor and eroticism to the project which suited it well, working closely with Chiho Saito to create Utena's artistic landscape. he was behind many little flourishes, such as Saionji crying in the opening credits. in addition to working on Utena, he also provided key animation for Penguindrum's first OP and final episode.
other notable work: Sailor Moon, Sailor Moon S, Sailor Moon R (Animation Director, Key Animator); Neon Genesis Evangelion (Key Animation); A Certain Magical Index (Chief Animation Director); The Girl Who Lept Through Time (Key Animation)
Oguro Yuichiro
Be-Papas member Oguro is credited as series planner. Empty Movement note that he was likely the one who handled publicity and marketing for the series, but may have also helped out in other ways. it was important for Utena's success to have someone with connections involved, and what's just what Oguro brought to the table.
he is the editor-in-chief of the magazine Anime Style and has interviewed other individuals on this list.
other notable work: Gekigangar 3 (Script); Kemonozume (Research and Planning Assistant); Goku and Zoku Sayonara Zetsubou-sensei (Series Composition)
J.A. Seazer
though not a member of Be-Papas, J.A. Seazer, the composer for the duel chorus songs, left a huge mark on Utena. in fact, the series's very conception was influenced by him. Seazer worked with one of Ikuhara's greatest inspirations, the experimental theater/film director Tereyama Shuji. a few of the duel songs actually predate Utena, including "Absolute Destiny Apocalpyse," which was written for a theater production. most of the duel songs were written explicity for Utena, and Be-Papas have said that they matched each song to its respective duelist. without the esoteric and powerful music that Seazer provided, Utena wouldn't be the same.
in the years since show's release, Seazer has gone on to write three whole new Utena albums, as well as many remixes of the original duel songs. you can learn more about them on Empty Movement's audiology page; I highly recommend checking them out if you haven't already.
other notable work (all as composer): Throw Away Your Books, Rally in the Streets; Moc; The Woman with Two Heads; Shintokumaru; Grass Labyrinth; Farewell to the Ark
Ohtsuki Toshimichi
speaking of J.A. Seazer, producer Ohtsuki Toshimichi is, according to Ikuhara, the only reason that he was able to get the composer on board for the project. producers often go unmentioned, but when considering a production, they are, naturally, essential. luckily for us, Ohtsuki was willing to take a chance on Utena (series and film), allowing the creative team total freedom. that willingness to go out on a limb taught Ikuhara the importance of taking risks.
other notable work (all as producer or exective producer): Metropolis; FLCL; Shaman King; Lorelei; Evangelion Rebuild Films
Kobayashi Shichirou
Utena's art director, Kobayashi, was and is a legend in the world of anime. known for his extensive work with director Dezaki Osamu, he was known for his beautiful backgrounds. known his hand-drawn paintings, Kobayashi helped to shape the look of many beautiful anime, including Utena.
it could be said that he was the one to help bring Ohtori to life. he was responsible for many of the backgrounds from both the show and the movie. his studio, Kobayashi Productions, was also instrumental in bringing the franchise to the screen.
other notable work: Moomins (Background Artist); The Gutsy Frog (Art Director); Lupin the Third: Castle of Cagliostro (Art Director); Ashita no Joe 2 (Art Director), Golgo 13 (Art Director), Urusei Yatsura 2 and 3 (Art Director); Angel’s Egg (Art Director, Layout Supervisor); Venus Wars (Art Director); Berserk 1997 (Art Director); Legend of Basara (Art Director); Simoun (Art Director)
Yamaguchi Ryōta
under the penname Noboru Higa, Yamaguchi wrote all Nanami episodes of Utena. he was not a member of Be-Papas and was asked to write her episodes in such a way that they would feel out of place. I think we can all agree that this had a positive effect on Utena. there isn't much information available about his work on the show, but it seems that his brand of comedy had a great influence.
other notable work: Sailor Moon S (Script); Sailor Moon Sailor Stars (Series Composition, Script); Ranma ½ Season 7 (Script); Vision of Escaflowne and Escaflowne: The Movie (Script); Medabots (Series Composition, Script); Kanon (Script)
Igarashi Takuya
Igarashi wrote Utena episode 19, directed episodes 9 and 19, and storyboarded many others, all under the pseudonym Kazayama Juugo. as he discusses in this interview, the staff members often had their own special character that they felt closest to and worked on the most, and for him, it was Saionji. he storyboarded Part A of Adolescence, meaning that he handled the Saionji duel.
Igarashi was another hire from Toei, having also worked on Sailor Moon. given that he storyboarded the crucial episodes 25, 30, and 37, he must have quite the artistic talent. however, if you read his interview, you'll see that he also has lots of great insights into Utena's themes as well. he talks a lot about the mood and tone, which often go undiscussed.
other notable work: Sailor Moon R and S (Director, Storyboard); Sailor Moon R: The Movie (Assistant Director); Cutie Honey F (Director, Storyboard); Mushishi (Director, Storyboard); Ouran High School Host Club (Director, Storyboard); Soul Eater (Director, Storyboard); Bungou Stray Dogs (Director, Storyboard)
Hosoda Mamoru
believe it or not, Hosoda worked on Utena before he ever directed a film of his own! having also been mentored by Sato, he met Ikuhara at Toei and came to work under him on Utena under the pseudonym Hashimoto Katsuyo. while Igarashi felt a kinship with Saionji, Hosoda's focus character was Juri. while he mostly handled storyboards and key animation, he wrote one script: the one for episode 29, the final Juri episode. he gave an interview about her two-episode concluding arc here. in addition, he storyboarded Part C of the Utena movie, which includes Juri's duel.
other notable work (all as film director): Digimon: The Movie; One Piece Movie 6; The Girl Who Leapt Through Time; Summer Wars; Wolf Children; The Boy and the Beast (also wrote); Mirai (also wrote); Belle (also wrote)
Mitsumune Shinkichi
Mitsumune composed Utena's beautiful background music, for both the series and film. I can't find much information about him, but I had to include him on this list because I adore every single track he penned.
other notable work (all as composer): FLCL; Yu-Gi-Oh (it looks like he more or less scored the entire franchise); Dragon Dive; Rocket Girls
Aizawa Masahiro
at last, we come to an entry that isn't confined to Utena! Aizawa worked on Utena, Penguindrum, and Yurikuma, all in the area of animation. credits include storyboards, chief animation director, key animation, and more. he seems to have taken on the most responsiblity with Penguindrum, being heavily involved in episodes 17 and 23.
it appears that he's another animator that Ikuhara met at Toei. he's still active in the anime industry and works under the pseudonym Aizawa Kagetsu. his notable work section might look short, but that's because he's made small contributions on a large number of projects.
other notable work: Lupin the Third: The Woman Called Mine Fujiko (Animator Director for OPs and EDs); One Piece Film: Z (Key Animation); Tanaka-kun wa Itsumo Kedaruge (Storyboard, Director, Key Animation)
Nakamura Shouko
Nakamura got her start at Production I.G and Gainax and is known for a feminine, sensual animation style. she codirected Penguindrum with Ikuhara, along with storyboarding many episodes, providing key animation, designing the settings, and working on the OPs/EDs. at least as far as visuals go, she may have been the most influential person to work on Penguindrum, and Ikuhara handed the crucial task of directing the final two episodes over to her.
Nakamura has had a long and successful career working on many projects. I'm not able to find any interviews with her on Penguindrum, but given how much she invested into it, she must have been just as determined as Ikuhara to see it made.
other notable work: Ghost in the Shell 2: Innocence (Key Animation); Mushishi (Key Animation, Animation Director); Kimi ni Todoke (Key Animation, Animation Director, Storyboard); Kill la Kill (Key Animation, Director, Storyboard); Evangelion: 3.0 You Can (Not) Redo (Key Animation); Doukyuusei (Chief Director, Storyboard, Key Animation)
Nishii Terumi
now a veteran of the anime industry, Nishii's first ever job was working behind the scenes on Adolescence of Utena. she later served as animation director and character designer on Penguindrum. when asked about working with Ikuhara, she said it was "very hard," because, despite the freedom he afforded his staff, "he changed his mind every week." in fact, she said that Penguindrum was the hardest project she ever worked on.
Nishii is a major critic of the anime industry's treatment of workers and is a member of NAFCA, an organization lobbying for better conditions for animators.
other notable work: InuYasha (Key Animation); Saint Seiya Franchise (Character Design); Mushishi (Animation Director, Key Animation); Death Note (Key Animation, Animation Director); Heartcatch Precure! (Key Animation); JoJo's Bizarre Adventure: Diamond Is Unbreakable (Character Design, Chief Animation Director); Jujutsu Kaisen (Chief Animation Director)
Hoshino Lily
a manga artist, she worked on Penguindrum as a character designer and also drew all the end cards. she's known for BL, including Naruto doujinshi and fan art. in 2013, she contributed to a Utena tribute book on Pixiv.
like Nishii, she mentions Ikuhara frequently changing his mind while developing Penguindrum. though multiple character designers worked on the project, it seems that Hoshino was the one primarily responsible for the looks of the main characters. apparently, Sanetoshi is meant to look like one of her "long-haired ukes."
other notable work (all as mangaka): Harem de Hitori; Boku dake no Ō-sama; Rabu Kue; Otome Yōkai Zakuro; Yumemiru Koto
Nakamura Chieko
like Nishii, Nakamura worked on Utena very early in her career and went on to be an animator for Penguindrum. she worked on the backgrounds and was the art director for many episodes, including the first and last; she also contributed to the "Crystal World" of episode 9. later, she would collaborate with Ikuhara again on Yurikuma as a background artist and art director.
other notable work: Eyeshield 21 (Background Art); Kids on the Slope (ED); Sengoku Collection (Art Director, Background Art); Doukyuusei (Art Director, Background Art); Saint Cecilia and Pastor Lawrence (Art Director, Art Setting, Background Art)
Hayashi Akemi
a pattern is emerging: Hayashi also worked on Utena relatively early in her career as key animator (6 episodes and film) and animation director (8 episodes and film). later, she contributed to Penguindrum as a key animator--specifically, she is the one who animated the Princess of the Crystal transformation sequence!
Ikuhara said in an interview that she is "good at drawing small details" and thus asked her to handle Himari and Shoma's backstory. she storyboarded, directed, and provided key animations for episode 20, a major series turning point.
other notable work: Slam Dunk (Key Animation); Fruits Basket (Character Design, Key Animation, Chief Animation Director, Animation Director); Gurren Lagann (Animation Director, Key Animation); Banana Fish (Character Design, Chief Animation Director, Key Animation); Doukyuusei (Storyboard, Character Design, Animation Director, Key Animation)
Hashimoto Yukari
Hashimoto deserves to have her praises sung to the heavens for composing the OST for every post-Utena Ikuhara work--not only the BGM, but also the arrangements for the Triple H songs (originals by the band ARB) and the musical numbers from Sarazanmai. according to this staff article, "she's able to respond to any out-there requests Ikuhara makes." that's readily apparent on the Yurikuma OST, where she seemlessly blends a wide variety of musical styles to create a unique sound.
other notable work (all as composer/arranger): Sayonara Zetsubou-sensei (OP and ED); Toradora!; Poco's Udon World; March Comes in Like a Lion; Osomatsu-san (2020); Komi Can't Communicate
Ikami Takayo
Ikami "is a Japanese novelist, detective fiction writer and screenwriter born in Tokyo in 1975." she is credited as cowriter for all Penguindrum and Yurikuma episodes, as well as the Yurikuma novelizations. it seems that she may have been the one to come up with the phrases "Yuri approved" and "Is your love the real thing?" outside of writing, she has also dabbled in series composition.
other notable work: Thirteen Eyes in a Dark Sky (Short Story); Isolde's Garden (Novel); Watamote (Script); Beautiful Bones: Sakurako’s Investigation (Series Composition, Script); Otherside Picnic (Script)
Yamada Haru
Yamada is a big name sound director and the cofounder of Sound Team Don Juan. he's worked on many projects over time, including some blockbuster hits, but still found time to be the sound director of Penguindrum, Yurikuma, and Sarazanmai.
other notable work: Your Name (Sound Department); Shin Godzilla (Sound Department); Made in Abyss (Sound Director); Banana Fish (Sound Director); Suzume (Sound Director); Shin Ultraman (Sound Department); Skip to Loafer (Sound Director)
Shibata Katsunori
Shibata was relatively inexperienced as a director when Ikuhara took him under his wing, giving him a lot of responsibility on Penguindrum. he provided storyboards, directed episodes, created special effects, and drew concept designs. he was credited for the "bear dance" ED of Yurikuma and did storyboards/key animation for episode 4. on Sarazanmai, he directed episode 6, codirected the OP along with Ikuhara, and did storyboards for episodes 1, 6, and 10.
other notable work: Xam'd: Lost Memories (Key Animation); Sword of the Stranger (Key Animation); A Certain Magical Index (Key Animation) Fullmetal Alchemist: Brotherhood (Key Animation); Sengoku Collection (Storyboard, Character Design, Animation Director, Key Animation)
Kaneko Shingo
the more you look into it, the more it seems like Penguindrum, Yurikuma, and Sarazanmai were staffed by the exact same people. that's not true, of course, but there is a lot of overlap.
in this case, there's overlap with Utena too. a former Toei employee, Kaneko is the only person on this list who worked on all four Ikuhara works. he provided storyboards for Utena episodes 2, 11, 32, and 38, and was also assistant director on a couple others. on Adolescence, he served as a unit director and storyboarder for Part B. he provided the script for episode 16 of Penguindrum, one of my favorites. he directed the episode as well, along with 4 and 23 under Nakamura Shouko.
Kaneko additionally storyboarded and directed episode 8 of Yurikuma, but took on a bigger role with Sarazanmai, where he storyboarded the Kawauso Dance and directed episodes 2, 8, and 10. apparently, he's "earned a reputation as Ikuhara’s comedy chief." thanks, Kaneko!
other notable work: Slam Dunk (Assistant Director); Parappa the Rapper (Storyboard, Unit Director); Fullmetal Alchemist (Storyboard, Director); Soul Eater (Storyboard, Director); Sengoku Collection (Storyboard, Director, Key Animation)
Furukawa Tomohiro
after doing some key animation on Penguindrum, Furukawa went on to be a major figure in the production of Yurikuma. he did storyboards/key animation, acted as Ikuhara's assistant director, and took on the final, crucial episode 12 as lead director.
Furukawa is now a showrunner in his own right and still acknowledges Ikuhara as his mentor, though he doesn't want to be pigeonholed as his "follower." this article suggests that, based on comments Ikuhara has made, Furukawa's knack for euphony left its mark on his mentor's work. in return, Furukawa has joked about Ikuhara's "insincere grumpiness" and praised both his management style and gift at mentorship.
other notable work: Death Note (Key Animation); One Piece Film: Z (Key Animation, Assistant Animation Director); Kakegurui Twin (Director); Revue Starlight Franchise (Showrunner)
Morishima Akiko
a yuri artist, Morishima was inspired to become a mangaka at age 19 after she read an Ikuhara interview. she was afraid to accept his offer to work on Yurikuma out of fear that she would "ruin everything," but ultimately came onto the project to create the manga.
in the linked starting guide, Morishima and Ikuhara go into detail about the planning process for Yurikuma. it's revealed why Ikuhara likes to work with mangaka; he has them draw the characters first and creates their personalities based on their art. he specifically wanted to work with Morishima to give him some yuri cred. when asked, Morishima discusses her likes and dislikes when it comes to yuri. she apparently prefers writing about older women and doesn't care about how sexy a yuri is, but only about the strength of the romance.
Morishima has drawn tributes to Ikuhara's other works, including Penguindrum and Sarazanmai. she also wrote the Yurizanmai section of the Sarazanmai anthology.
other notable work (all as mangaka): The Conditions of Paradise; Hanjuku-Joshi; Renai Joshika; Onna no ko Awase; Motto Hanjuku Joshi
Kurosawa Masayuki
Kurosawa is a digital artist, editor, director, and storyboarder. I don't have a lot of information on him, but I decided to include him because he storyboarded Yurikuma episode 11 AND Sarazanmai episode 8 (along with 10). what does this mean? well, he handled both Lulu and Enta getting shot, of course! funny how these things work out.
in addition to storyboarding, he is also credited as Sarazanmai's editor.
other notable work: Wolf's Rain (Director); El Cazador de la Bruja (Editor); Revue Starlight (Editor); My Happy Marriage (Editor)
Takeuchi Nobuyuki
Takeuchi was working at Shaft when the studio picked up some outsourced animation for Utena. his work was striking enough to catch Ikuhara's attention, and so he was brought on to Adolescence as an animation director. as the 2000s began, Takeuchi saw success working at Shaft with director Shinbo Akiyuki. this article describes him as particularly talented at externalizing characters' inner struggles.
Takeuchi, though presumably quite busy, contributed to Penguindrum, specifically episode 9, acting as the sole director, key animator, and storyboard artist. he got a chance to shine with that episode, which is now a fan favorite.
the reason that Takeuchi is so far down this list is that he played a larger role in the production of Sarazanmai. he's credited as the codirector along with Ikuhara, as well as a storyboard artist and key animator. Takeuchi is noted for his focus on the Kuji brothers, having directed episodes 4 and 9. he gave an interview about his work on Sarazanmai, which can be read here.
other notable work: Spirited Away (Key Animation); The Cat Returns (Key Animation); Howl's Moving Castle (Key Animation); Ponyo on the Cliff by the Sea (Key Animation); Bakemonogatari (Storyboard, Animation Director); Weathering With You (Key Animation)
Migi
a mangaka, she provided Sarazanmai's character designs, contributed to the anthology, and is still drawing the Sarazanmai manga. she's said that Tooi was the hardest character to design, and she argued with Ikuhara over Sara's look, since they apparently have different definitions of bishoujo.
Migi has an active Pixiv account where she still posts Sarazanmai art. she also did this lovely tribute for an Ikuhara exhibition.
other notable work (all as mangaka): Robot; Gelatin
Utsumi Teruko
Utsumi got her start "working as a production assistant at Brains Base and slowly inching towards writing via literature management duties." she's credited as the cowriter of all Sarazanmai episodes, working closely alongside Ikuhara. she also coauthored the light novels, wrote song lyrics, handled series composition, and acted as a manager. on top of all that, she is the one who created the model bridge which transports the Golden Trio to the Field of Desires.
other notable work (all as script writer): A Good Librarian Like a Good Shepherd; Enride; Cheer Boys!!; Kakegurui Season 2
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