#Dc20
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featheredsnek · 24 days ago
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A dragonborn from a farflung land, ready for combat be it long-range or short! And dressed for the occasion too.
For @Amulrei on x dot com thanks again!
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saltylittlecreature · 4 months ago
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D100 Food list
A friend asked me to make this for an RPG thing. Now it's run into complications, so here is a list of 100 different foods that can be considered for whatever characters you have in mind.
Hamburger helper
Phantasmal popcorn that shows visions of the past.
Grilled Eggplant lasagna
Fried chicken sandwich
Sloppy joe
Vegan gluten free mac and cheese
Microwave bacon
Bread
Cake that changes its ingredients based on the eater's mood.
Ramen noodles with fried egg
Ghost pepper wings that cause time dilation effects.
Pizza
Mysterious stew that induces vivid hallucinations.
Sushi
Hamburger
Fried chicken
Biscuits
Buttered rum
Neocí
Transdimensional tea that allows glimpses into alternate realities
Raw butter
Champagne armagnac mir lemon drink with caramelized butter on top
Pound cake with carigold butter
Satan sausage (Spicy meat sausage with marsala sauce)
Omlett
Anything with paprika
Cold coffee
Anomalous spicy noodles that change flavor every bite.
Mozzarella sticks
Classic Margherita pizza
Well done smores
Biscuit burger
Black bean tacos with avocado
Raw Eggs
Mentaiko spaghetti with lemon, butter, and soy sauce
Meatball sub
Beef stroganoff over egg noodles
Ravioli
Thai green curry with chicken
Cold pizza
Steak
Convenience store  brand grilled chicken breast
Protein bar
Salmon Onigiri
Mediterranean quinoa salad
Muscle chicken
Vegemite
Creamy mushroom risotto
Pineapple
Steamed chicken pack (Convenience store preserved chicken)
Chicken bars (Minced and boil chicken breast)
Egg salad sandwiches
Ratatouille served with crusty bread
Chocolate satin pie
Banana
Mint chip cookies
Fish and chips with tartar sauce
Strudel
Nabi
Pork katsu
Smoked salmon bagel with cream cheese
Spam
Shape-shifting salad that takes on the form of the eater’s favorite vegetables.
Fried fish
Sugar that enhances or dulls emotions based on color.
Rice
Savory apple and cheese tart
Strawberry shortcake
Roasted vegetable medley
Royal milk tea cake
Yaki micu
Chocolate quesant
Pad Thai with shrimp
Burnt ends
Fresh fruit smoothie bowl
Baked potatoes with sour cream and chives
Barbecue
Falafel wrap with tahini sauce
Saki soaked rice
Butter nails lobster
Grilled octopus with lemon and herbs
Chocolate lava cake with vanilla ice cream
Pork belly bao buns
Stuffed bell peppers with rice and beans
Vegan lentil soup
Cloud cake that makes the eater feel weightless.
Inverted soup that serves as a window to another dimension.
Whispering wine that reveals secrets when drunk.
Any Parfies
Ethereal pizza that changes toppings based on cravings.
Grilled fish tacos with slaw
Metamorphic cheese that changes texture with each bite.
Almond croissants fresh from the bakery
Dancing donuts that move when not being watched.
Bacon-wrapped dates stuffed with cheese
Okonomiyaki that lets you stretch more
Arugula salad with lemon dressing
Tiyaki that increases your sense of taste.
ratatouille
Muffins
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ilthit · 4 months ago
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Alternatives to Dungeons & Dragons (2024) now that they are going all-in on gacha:
Dungeons & Dragons 5e (previous) + any number of compatible indie produced modules (Obvious Mimic Press is the one I've played)
Pathfinder 2e (basically the same game, tons of adventure available)
DC20 (if you like rules improvements; not a lot of modules available yet)
Shadowdark (if you want to party like it's 1979)
Obviously Daggerheart if you're a Critical Role fan; the setting is familiar and rules easy and you can play a mushroom (or their version of tiefling, dragonborn, etc)
Literally any older version of Dungeons & Dragons that still has playable adventures out there.
Have you REALLY played all the existing DnD campaigns and modules yet? Until you have, you don't need to buy new ones.
Roll20.net has automatic DnD character sheets so you can cancel that DnDBeyond subscription if you use it just for that. It has also recently bought up Demiplane, another similar platform, which is prettier and has many of the games mentioned here.
If you want to get more adventurous with rules and setting but still like fantasy combat and skill lists, there's Runequest (bronze age fantasy for you ancient Mesopotamia nerds), which I have been reading recently.
Other genres:
Pathfinder is working on an update on Starfinder, so you can play DnD-like rules for a space adventure.
Teatime Adventures is aD20 rules game for a cozy rural furry stories about pies and being kind to each other.
Call of Cthulhu for horror (check out Chaosium Inc's Youtube channel for actual plays, love those guys) and Pulp Cthulhu for extra cheese on top; there's even Regency Cthulhu if you want to try balancing a monster hunt with a husband hunt.
This is a deep cut but A Ghastly Affair is a game set in the long 1700s and the character classes are stereotypes of gothic romance fiction, and I know I have followers who are into that shit, available on DriveThruRPG (I can't find their original website anymore so get it while you can).
I have to mention Righteous Blood, Ruthless Blades, a wuxia roleplaying game from Osprey Publishing, considering @minutia-r and I have written 480K of adventuring for it.
Also I must mention Vampire: The Masquerade, which is the game that got me to take on gamemastering for the first time. The Storyteller System they use is still my favourite TTRPG system. Very gritty modern supernatural setting, and the Core Rulebook even has a caveat saying "yeah there's problematic stuff, because problematic stuff is part of the real world, fuck the Nazis though" (paraphrased). Caveat, the Core Rulebook is kind of unintuitive.
All of the above are games that have rules with skill lists and kind of the same logical approach to playing as DnD (broadly speaking).
I would not go directly from DnD to Powered by the Apocalypse games like Candela Obscura, Girl by Moonlight, or Blades in the Dark, because their logic is very different and they are less about rules and more about genre; or rather, the rules define things that the above games leave to role-playing, and very little for anything else.
For example, in Candela Obscura you would do the same roll for punching a person and breaking through a door, and in Girl by Moonlight you have to roll to confess your true feelings. Girl by Moonlight is absolutely perfect for playing a magical girl TV show though. That's what it's for.
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coolguy404 · 2 months ago
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Another one of my DnD/DC20 Characters! This one is Kaihanga Nagaru brought to life by the wonderful @evilnumnum on Instagram!
https://www.instagram.com/evilnumnum?igsh=NTc4MTIwNjQ2YQ==
Check them out! They make great stuff!
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deepredness · 9 months ago
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I MADE A DND CHARACTER BASED ON VARIAN (TANGLED) & WYLAN VAN SUNSHINE (SIX OF CROWS)
The guys I play with don’t understand, but I had to share this beautiful creation. Everything just clicked. — I hope this finds the right people —
Scroll down for the full analysis of how they came to be ✨
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So we’re trying out a new gaming system inspired by dnd called DC20 (The Dungeon Coach) and I was reading the playbook file and started building the character with their new steps. You have attributes, skills you can choose and trades you can master (and actually do smth with) and my eye landed on the trade ✨Alchemy✨ So naturally my mind went to my gay alchemists and the ball started rolling. After debriefing with my GM we landed on the wizard class but instead of casting a spell I would throw a bottled potion. This got me immediately excited to further build my alchemist child. (Bonus: the spell “find familiar” turned into throwing a fk pokeball and yelling “I CHOOSE YOU” GM approved)
Then for skills you could choose any of the knowledge skills such as arcana and recieve a free bonus skill, now I’m a sucker for free things so naturally I had too. Which led to the development of “lore slut” with latest hyperfixation “occultism” which led to the obvious conclusion of my child having both autism and ADHD.
Next up I had to choose 3 more Trades to spice up the flavor any further. First obvious choice was Sculpting, for bottle production and fidget hobby. Second became Illustration, for the alchemy diary (spellbook). Lastly I was skimming the trades and landed on Musician. You bet your ass I gave them A FLUTE! To honor my illiterate wonderkid Wylan and the ghost flute battle. I had to. I simply had no choice but to pick it solely for the reference.
So that’s how my human wizard alchemist Rhory Sallow came to exist. They are definitely not the best character regarding combat or whatever, but I truly do not care (I say fully aware I’ll decease if they’d die because of this, but delulu is the solulu✨ altho then I could do the ghost flute thing which is another win ig)
I’m just gonna lavish in this creation I made and play as the lore slut alchemist I was meant to be!
What do you guys think? Did I succeed? I think so :)
Also shoutout to DC20 for leading me towards this opportunity 🛐
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infinitemachine · 5 months ago
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Post-OGL Debacle D&D 5e Alternatives Round Up
After Wizards of the Coast screwed the pooch by trying to rescind the OGL several designers, youtubers, and TTRPG streamers decided to make their own D&D-adjacent games. Let's have a look at them! (These are not reviews, and I have not played or read many of these. Just an overview of the field for future reference. Please let me know if I've skipped any entries I should have included.)
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Tales of the Valiant by Kobold Press is to D&D 5e as Pathfinder 1e was to D&D 3.5. It's basically the same experience as D&D, updated and tweaked, but recognizably still the same game. Like Paizo back in the day, Kobold Press is a highly rated third party D&D publisher, and this has a good chance of getting continued development and support. If you like 2014 5e but want some quality of life updates and don't want to support Wizards of the Coast, this is a great option for you. On the other hand, if you have the 2014 5e books and just want to keep playing them...no one's stopping you, and this may feel redundant. It's already available.
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Draw Steel by MCDM is the RPG from Matthew Colville's company, announced very quickly after the OGL dooblydoo. This is not a 5e or D&D clone, but a new cinematic heroic fantasy RPG. While D&D is kind of locked into supporting several different directions and styles, Draw Steel purposefully eschews "zero-to-hero" character development and dungeon crawling. The characters start as powerful, competent heroes. If that's the style of play you want, this could be a good option! If you're interested in a steeper leveling experience or OSR rat-catching, maybe it's not the one? Draw Steel is still in development.
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Daggerheart by Darrington Press is Critical Role's long-form fantasy RPG. Like Draw Steel, it is not a 5e clone, but an entirely new fantasy RPG system. Unlike Draw Steel (from what I've seen, correct me if I'm wrong) Daggerheart does not appear to require/support tactical miniature combat, so if that's your jam in D&D (and, honestly it kind of *is* for me) this may not scratch that itch. I wasn't really impressed with Candela Obscura, Darrington Press' previous RPG, but I'm still willing to give this a fair look when it's finished (if only to understand what's going on when the Critical Role team inevitably play it on stream). Daggerheart is still in development.
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DC20 by The Dungeon Coach. Of the RPGs on this list this probably has my least favorite title, if only because it's based on a pun which itself requires knowledge of D&D mechanics to understand. I've heard the rules described as "5e and Pathfinder 2e's lovechild". The game itself seems to be a collection of often interesting homebrew rules; it's as if the author looked at each part of D&D, took it out, thought of something they liked better (maybe from PF2?), and replaced it with that. That means it could be a good game to try if you like D&D but want something a bit "more", or could be good resource for homebrew ideas to plug into your own "actual D&D" game. Available now.
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Nimble by Nimble Co, like DC20, is an attempt to take the 5e rules and improve and streamline them, in a fairly modular way that would be easy to cross-pollinate into existing D&D games (according to the KS page, it's fully compatible with existing 5e adventure modules, monster books, and supplements). This one does seem a little more polished than DC20, at least in terms of production values. But ultimately, like DC20, whether you want to play the game as-is or how helpful as a resource it will be will depend on how much you like the adjustments to base-5e that they've made -- YMMV. Still in development.
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Vagabond by Land of the Blind is an RPG by youtuber Indestructoboy (aka Taron Pounds). It appears to be more generally "D&D"-like rather than specifically 5e-like, if that makes sense. As such, it does advertise some compatibility with previous D&D editions, as well some more modern rules design ideas cross-pollinated from elsewhere (e.g., the monsters don't roll for attacks!). Like both DC20 and especially Nimble, it boasts a streamlined experience, particularly during combat. It's still in development.
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pyritewolf · 8 months ago
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Mihail, Paragon of Prosperity ✨
This one's for a short 4-session DC20 adventure that we made together with a friend. At the end, players could go against the spirit of the forest or this guy: the local priest of a church dedicated to a god of commerce.
We designed the miniature in heroforge. The guy who prints for me got a fancy 9k printer recently, so we went with that. We knew we wanted a winged and wingless version of the mini, but we got really lucky when the printer failed on one of the legs for the winged version! I instantly knew we had an injured phase in our hands and bought the failed piece too.
The bases were made with repurposed plastic foam from food tray thingies, glued to circular bases and painted. The biggest challenge was painting the two winged versions similar enough!
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coqotheclown · 8 months ago
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Stuff made for ttrpg time, wheeeee
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dc20homebrew · 5 months ago
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Bandit stat blocks
-Bandit
Bandit tactics: Bandits are designed to attack in packs, and attack in a suprise. So, they’ll try to use sneak attacks whenever they can. They’re more likely to try fleeing, the more rounds of combat they’re in. This doesn’t mean more cocky bandits won’t stick around to try finishing the job. But, most of the time, bandits try their best to not play fair.
Bandit (Medium)
4 HP | 8 (9) PD | 5 MD
Mig +2 | Agi +3 | Int 0 | Cha 0
4 Space
Stamina points: 4
Actions:2
•(0) First strike: When the bandit enemy sneak attacks, they deal double damage for one round. This only applies if they ambush during their first round. They can not trigger this in any other way. However, If they are ambushed, they’ll have disadvantage for the first round.
•(0) Pack plunder: When near a friendly creature, the bandit gets advantage on hits (Max of +3 adv).
•(0) make them bleed: When the bandit makes a creature bloodied, they regain 1 stamina point.
•(1) dagger attack: deal 1 piercing damage
•(1) Punch: deal 1 bludgeoning damage
•(2) Brigon bounty: Use 1 Ap and 1 Sp, the bandit can move up to 4 spaces and attempt to grapple check of 10 agility or 10 Might. If the grappled creature fails the check, they are grappled. The bandit can use this creature as a Meat shield for damage. The player can choose a reaction to try breaking free from the grapple.
•(2) rang them up: at the cost of 1 Ap and 1 Sp, Deal 2 damage all squares directly in front of the bandits.
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Bandit brute (Medium)
6 HP | 10 (9) PD | 5 MD
Mig +2 | Agi +3 | Int 0 | Cha 0
4 Space
Stamina: 3
Actions:2
•(0) First strick: When the bandit enemy sneak attacks, they deal double damage for one round. This only applies if they ambush during their first round. They can not trigger this in any other way. However, If they are ambushed, they’ll have disadvantage for the first round.
•(0) Pack plunder: When near a friendly creature, the bandit gets advantage on hits.
•(0) make them bleed: When the bandit makes a creature bloodied, they regain 1 stamina point.
•(1) club attack: deal 1 bludgeoning damage
•(1) clear the way: Make a contested Might check, if the Bandit brute suckseeds, they can move any creature in front of them 2 spaces, clearing a way for the brute and others to run away, or clear out the nearby area.
•(2) charge in: At the cost of 1 Ap and 2 Sp, move 5 squares of movement towards a target.
Bloodied abilities:
•(1) Reckless Attack: ADV but then Attacks vs you have ADV +1 damage vs Prone targets.
•(1) punch back: any blunt damage dealt is doubled. ================================================
Bow Bandit (Medium)
5 HP | 5 (9) PD | 5 MD
Mig +2 | Agi +3 | Int 0 | Cha 0
4 Space
Ammo: (20)
Stamina points: 4
Actions:2
•(0) First strike: When the bandit enemy sneak attacks, they deal double damage for one round. This only applies if they ambush during their first round. They can not trigger this in any other way. However, If they are ambushed, they’ll have disadvantage for the first round.
•(0) Pack plunder: When near a friendly creature, the bandit gets advantage on hits.
•(0) make them bleed: When the bandit makes a creature bloodied, they regain 1 stamina point.
•(1) dagger attack: deal 1 piercing damage
•(1) rang them up: at the cost of 1 Ap and 1 Sp, Deal 2 damage all squares directly in front of the bandits.
•(1) Bow bolt: 4 Pierce (1 Ap ) to Reload the crossbow)
============================================= Trapper Bandit (Medium)
4 HP | 5 (9) PD | 8 MD
Mig -1| Agi +3 | Int +1 | Cha 0
4 Space
Traps:5
Actions:2
•(0) First strike: When the bandit enemy sneak attacks, they deal double damage for one round. This only applies if they ambush during their first round. They can not trigger this in any other way. However, If they are ambushed, they’ll have disadvantage for the first round.
•(0) Pack plunder: When near a friendly creature, the bandit gets advantage on hits.
•(0) make them bleed: When the bandit makes a creature bloodied, they regain 1 stamina point.
•(1) dagger attack: deal 1 piercing damage
•(1) Punch: deal 1 bludgeoning damage
•(1) Set cow traps: At the cost of 1Ap and 1 trap Set a bunch of cow traps down, that can cause difficult terrain, and if people fail an ajility check, if they fail, they take 1 piercing damage, if they suckseed, they don’t take any damage.
•(2) Brigon bounty: Use 1 Ap and 1 Sp, the bandit can move up to 4 spaces and attempt to grapple check of 10 agility or 10 Might. If the grappled creature fails the check, they are grappled. The bandit can use this creature as a Meat shield for damage. The player can choose a reaction to try breaking free from the grapple.
•(2) Set bear trap: At the cost of 2Ap and 1 trap, the Trapper Bandit can set a bear trap on a space. 
================================================ Bandit Lord (Medium)
8 HP | 10 (9) PD | 8 MD
Mig +2 | Agi +3 | Int +1 | Cha +1
4 Space Jump
Actions:4
•(1) short sword attack:  2 piercing damage. Mallay
•(1) Through: Through an item for 1d6 damage.
•(1) Spoils and plunder: loot all drowned bodies within two spaces of you immediately.
•(2) Run away: Range 5 squares of movement away from people.
•(1) Commander’s Call: You can spend 1 AP and 1 SP to command 1 ally that you can see and that can see or hear you within 5 Spaces to take 1 of the following Actions as a Reaction for free. You can issue the same command multiple times, but you can't issue a creature the same command more than once per round.
•Attack: The creature can make an Attack Check or a Spell Check that targets Defense. The Check is made with ADV. The creature can’t spend SP, MP, AP or any other resources on this Attack.
•Move: The creature can move up to their Speed without provoking Opportunity Attacks.
•Dodge: The creature can take the Full Dodge Action.
•(1)Combat Leader: This experience as a leader on the battlefield. Whenever you roll for Initiative, you can freely grant 1 creature of your choice a Help Die which they can add to their Initiative Check.
Bloody ability
•(1) Reckless Attack: ADV but then Attacks vs you have ADV +1 damage vs Prone
•(2) run toward the danger:  12 spaces towards any hostile target.
•(1) Heraldic Banner: You have a Heraldic Banner that’s made from a 10ft (3m) pole with an attached 2ft x 4ft (60cm x 120cm) flag. The banner bears the emblem of your group, guild, faction, kingdom, or other affiliated group. A creature can spend 1 AP to plant or pick up the banner on the ground within 1 Space.
•(1) Rally Allies: You can spend 1 AP to take the Help Action as an Action or as a Reaction to aid 1 creature with an Attack Check. The creature must be within 5 Spaces of your banner.
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jeffs-gamebox · 10 months ago
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Why I’m More Excited for Smaller Titles.
Here's the list of D&D killers that may be just a quick, rather expensive flash in the pan. Will we still be talking about any of these games in 2025 or beyond?
Fantasy RolePlaying is undergoing a renaissance of its own right now. Recently I recommended 5 Alternatives to Dungeons & Dragons. The reason I created that article is simple: I’m getting a bit burned out on million dollar Kickstarters and everyone trying to “kill” Dungeons & Dragons. While I totally support games rising in popularity over Wizards of the Coast’s current model for D&D, I think…
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destronlok · 9 months ago
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So I only just found this out.
Wizards of the Coast sent a copy of the new 2024 Player's Handbook to Michael Shea (Author of the Lazy Dungeon Master and the Forge of Foes - two amazing books you should check out)
After the video had been up for a while, he was asked to blur almost all footage of the book by Wizards of the Coast due to concerns over piracy.
Michael doesn't even show the whole book in the video.
youtube
It just goes to show you how arrogant and out of touch wizards of the coast is. They don't even want you to see their products. They know people will buy the product independent of the content inside of it.
If you play 5th Edition, please switch to an equivalent game by a different company like Level Up Advanced 5E or Tales of the Valiant.
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featheredsnek · 2 months ago
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Made a Kobold Cleric recently! Part of @/Amulrei's (on x dot com) cool very developed Bronzesworn clan. Very heavily armoured and built, ready to stand as a Sentinel of Bahamut against evil...just know he doesn't do stealth. (the system is called DC20 and it rocks)
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saltylittlecreature · 4 months ago
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D100 Personality stuff
This was scavenged from a project that fell through, so now I'm making it public. Enjoy
Cynical Idealist: Believes in a better world but thinks it’s unattainable.
Paranoid Overthinker: Always suspects ulterior motives in others.
Gambler: Takes risks in life and in choices, thrives on uncertainty.
Tech Savvy Luddite: Loves technology but fears its implications on humanity.
Street Poet: Expresses their thoughts through poetry, often in the form of graffiti.
Nostalgic Archivist: Holds sentimental attachments to the past and seeks to preserve history.
Ruthless Businessperson: Sees people as assets or liabilities; everything is transactional.
Compulsive Hoarder: Collects seemingly useless items, convinced they’ll be valuable someday.
Soft-Hearted Criminal: Has a soft spot for the underdog despite a life of crime.
Neon Nomad: Obsessed with the transient lifestyle, constantly seeking new experiences.
Doomsayer: Believes every anomaly is a threat to humanity's existence.
Romantic Dreamer: Seeks love and connection in a cold, cybernetic world.
Cynical Optimist: Sees the worst in people but still believes change is possible.
Techno-Shaman: Merges spirituality with technology, seeking balance in the digital age.
Eccentric Inventor: Creates bizarre gadgets that often backfire.
Devout Rebel: Fights against authority in the name of a personal belief system.
Apathetic Observer: Detached from the chaos, prefers to watch rather than engage.
Jaded Mercenary: Once had ideals; now only cares about the next paycheck.
Gadget Enthusiast: Loves collecting and modifying tech, often at the expense of practicality.
Moral Compass: Sticks to a strict code of ethics, no matter the situation.
Nostalgic Dreamer: Longs for a past that never truly existed, often romanticizing simpler times.
Curious Novice: Eager to learn but often underestimates the dangers of their work.
Futuristic Mystic: Believes in the spiritual implications of technology, often makes predictions.
Moral Guardian: Questions the ethics of containment, advocating for humane treatment.
Overly Enthusiastic: Excited about even the smallest things, often annoys others.
Wandering Mind: Gets lost in thoughts, often daydreaming about anomalies.
Social Media Influencer: Obsessed with their online presence, values popularity above all.
Bitter Survivor: Has been through hell and back; distrustful but fiercely loyal.
Corporate Sycophant: Willing to do anything for their corporate masters.
Combat Junkie: Thrives on the adrenaline of conflict, constantly seeking fights.
Philosophical Idealist: Ponders the meaning of existence amid chaos.
Doomsayer: Always believes the worst is yet to come; preps for the end.
Hopeful Idealist: Sees potential for good in everyone and everything.
Rebellious Indentured: Defies orders, trying to undermine the system from within.
Hopeless Romantic: Seeks true love in a world filled with betrayal.
Cynical Historian: Collects stories of the past to inform their worldview.
Playful Trickster: Loves pranks and light-hearted deception.
Nightmare Survivor: Scarred by their past, they now fight to protect others.
Propaganda Artist: Uses art to influence and manipulate public opinion.
Neural Explorer: Obsessed with exploring consciousness and the digital mind.
Detachment Artist: Constantly keeps people at arm's length to avoid emotional pain.
Social Engineer: Expert at manipulating social situations to their advantage.
Techno-Dystopian: Believes technology is a tool of oppression.
Glitch in the Matrix: Frequently has moments of confusion or déjà vu.
Obsessive Collector: Hoards oddities and artifacts, convinced they have hidden value.
Urban Explorer: Loves uncovering hidden places in the city, finding beauty in decay.
Mercurial Temper: Quick to anger, but equally quick to forgive.
Undercover Enthusiast: Thrives on living double lives, enjoys the thrill of secrets.
Cybernetic Junkie: Obsessed with augmentations, willing to sacrifice anything for enhancements.
Benevolent Protector: Acts as a guardian for those who cannot protect themselves.
Compulsive Debater: Argues fiercely about the ethics of containment and research.
Data Collector: Obsessed with gathering information about everyone and everything.
Caffeine Addict: Relies on stimulants to stay alert and functional in a fast-paced world.
Dreamweaver: Believes dreams hold the key to understanding reality.
Anomaly Worshiper: Views certain Anomalies as divine or otherworldly entities.
Digital Ghost: Feels disconnected from the physical world, prefers digital interactions.
Cynical Guard: Sees the worst in humanity and is constantly wary of breaches.
Mischievous Hacker: Enjoys causing chaos in systems just for the fun of it.
Obscure Philosopher: Ponders deep questions, often frustrating others with complex thoughts.
Survivor of Betrayal: Trust issues stemming from a significant betrayal in their past.
Grizzled Veteran: Experienced and tough, has seen it all and is not easily impressed.
Urban Legend: Known for larger-than-life stories and exploits, whether true or not.
Adrenaline Seeker: Constantly looks for the next thrill, even if it’s dangerous.
Dreams of Utopia: Envisions a perfect world and actively works toward it.
Disenchanted Idealist: Still holds some hope but is deeply disillusioned.
Night Owl: Thrives in the dark, often prefers to operate under the cover of night.
Paranormal Believer: Convinced that there are hidden forces at play in the world.
Tech Obsessive: Fixated on the latest technology, often to the detriment of their health.
Gentle Giant: Physically intimidating but has a kind heart.
Obsessive Researcher: Driven to understand anomalies at any cost, often neglects personal safety.
Curious Philosopher: Questions everything, often leading to existential debates.
Cynical Comedian: Uses humor as a coping mechanism for the harshness of life.
Corporate Spy: Works for the highest bidder, skilled in espionage and deceit.
Memory Seeker: Obsessed with recovering lost memories, either personal or historical.
Kinetic Learner: Prefers hands-on experiences over theoretical knowledge.
Curator of the Past: Collects artifacts and stories from before the fall of society.
Techno-Skeptic: Questions the reliance on technology and warns against its dangers.
Egotistical Genius: Believes they are the smartest person in the room and often proves it.
Undercover Enforcer: Operates in the shadows, enforcing their own brand of justice.
Cold Strategist: Plans every move carefully, often cold and calculating in their decisions.
Wanderer: Nomadic spirit, driven by a desire to explore and discover.
Nurturing Parent Figure: Acts as a caretaker for those in need, often sacrificing their own needs.
Social Chameleon: Adapts their personality to fit in with any group.
Dispassionate Observer: Watches the world unfold without feeling much attachment.
Rebellious Artisan: Uses art to challenge authority and express dissent.
Data-Driven Analyst: Relies solely on data, dismissing anything not quantifiable.
Reluctant Leader: Unwillingly thrust into leadership roles but rises to the occasion.
Eternal Optimist: Sees potential for good in every anomaly, often to a fault.
Daring Innovator: Challenges the status quo with new ideas and technologies.
Futuristic Dreamer: Envisions a radically different future, often in conflict with reality.
Ghost of the Past: Haunted by a previous Anomaly encounter, shaping their current behavior.
Gentle Manipulator: Uses subtlety to influence others without them realizing it.
Conflict Avoider: Seeks to defuse tensions and promote peace, often at personal cost.
Disgruntled Employee: Frustrated with the bureaucracy of their job, seeks change.
Perfectionist: Strives for flawlessness in research, often to the detriment of their health.
Bittersweet Realist: Acknowledges harsh truths while still holding on to a glimmer of hope.
Cynical Optimist: Holds onto hope while being deeply skeptical of others.
Machine Whisperer: Has an uncanny ability to communicate and bond with technology.
Mysterious Stranger: Keeps their past and intentions hidden, sparking curiosity in others.
Contradictory ideology: Holds conflicting beliefs and traits, making their goals harder to predict. Because the human brain is more than able to believe 2 conflicting things at once.
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moonlightrpg · 1 year ago
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magic
i would like to have a bigger theme around it, like Rick Riordan's mist, but i need a auxiliar magic system so players around too tied on plot to have magic, so i am just throwing the idea of nobles do magic with movements and stuff by writing on the air, kinda like Dragon Prince but with material components.
to cast a spell, you need freedom of movement, speak and any materials the spell ask, but instead of needing a specific item like bat shit, you need something like a descriptor, so a cloud of daggers would be a cloud of edges, and anything that is sharp could be used to make the spell work. a item can have multiple descriptors, like a tiger claw would be "sharp", and "bestial", all to the discretion of the table and the master, any item used to cast a spell is consumed, and when you gather or buy an item you roll a rarity die and this becomes the modifier of the item, you roll once for a bunch of the same item, i am not entirely sold on this system, it would be cool, but i can't play test it.
familiars can be used as material components, so if something needs a "flammable" component you could use your familiar that spits fire and cast the spell with no item bonus. it should make sense with your familiar, so not every familiar can be used as every component. familiars should be useful in combat more as pokemons and not as spell bot, so they have this nice benefit for mages without being any less useful for everyone else.
because you need to take a action from your 4 to get an item to your hand or to change items of your hand, you can cast most fast spells with one action instead of two or three. it should also cost a resource but i am not sure what, maybe a resource that gets better as the battle goes on to create tension, leave your ideas.
you can cast spells outside of combat for free if you take a lot more time to do it, like rituals in ded, any material cost would still apply.
if you see another spell cast casting a spell, you can spell duel them, you cast another spell and roll opposing checks and who wins decides the result and if you two roll the same, wild magic happens. this is blatantly stealing from DC20 spell duel, but its a cool mechanic, again, the table and the master decide if it makes sense on the narrative.
i don't have any idea on how to theme this around but i decided on some schools of magic, these could be
soul, life, death and healing
time, gravity and entropy
prophecies and divination
enchantment and illusion
transport, transformation, manipulation and creation
this is all very generic and depending on themeing it could be bundled differently, but i don't know themes for generic arcane magic, i wanted some philosophy to support it like i have for the solarpunk druids, but i cant think of anything.
i think that's all i have around generic arcane magic that i need to make magic accessible to this fantasy setting, maybe i could make it more steam age and in a setting where people are already slaves of capitalism instead of in the process of capitalism world domination. so the magic would be more to be fantastic steam technology, i don't like that.
thank you for reading :3
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coolguy404 · 3 months ago
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What’s this? All of my brainchildren? My D&D characters? The list will grow longer
(I did not draw any of these, credits in order:
@bone-paste
@pen.lilixeesketche on instagram
@croqqueto on Instagram
@unsepollo
@croqqueto x2
@cparas-art on Instagram
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foggy-idea · 9 months ago
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open up my sternum
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