#Dc20
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Alternatives to Dungeons & Dragons (2024) now that they are going all-in on gacha:
Dungeons & Dragons (2018) + any number of compatible indie produced modules (Obvious Mimic Press is the one I've played)
Pathfinder 2e (basically the same game, tons of adventure available)
DC20 (if you like rules improvements; not a lot of modules available yet)
Shadowdark (if you want to party like it's 1979)
Obviously Daggerheart if you're a Critical Role fan; the setting is familiar and rules easy and you can play a mushroom (or their version of tiefling, dragonborn, etc)
Literally any older version of Dungeons & Dragons that still has playable adventures out there.
Have you REALLY played all the existing DnD campaigns and modules yet? Until you have, you don't need to buy new ones.
Roll20.net has automatic DnD character sheets so you can cancel that DnDBeyond subscription if you use it just for that. It has also recently bought up Demiplane, another similar platform, which is prettier and has many of the games mentioned here.
If you want to get more adventurous with rules and setting but still like fantasy combat and skill lists, there's Runequest (bronze age fantasy for you ancient Mesopotamia nerds), which I have been reading recently.
Other genres:
Pathfinder is working on an update on Starfinder, so you can play DnD-like rules for a space adventure.
Teatime Adventures is aD20 rules game for a cozy rural furry stories about pies and being kind to each other.
Call of Cthulhu for horror (check out Chaosium Inc's Youtube channel for actual plays, love those guys) and Pulp Cthulhu for extra cheese on top; there's even Regency Cthulhu if you want to try balancing a monster hunt with a husband hunt.
This is a deep cut but A Ghastly Affair is a game set in the long 1700s and the character classes are stereotypes of gothic romance fiction, and I know I have followers who are into that shit, available on DriveThruRPG (I can't find their original website anymore so get it while you can).
I have to mention Righteous Blood, Ruthless Blades, a wuxia roleplaying game from Osprey Publishing, considering @minutia-r and I have written 480K of adventuring for it.
Also I must mention Vampire: The Masquerade, which is the game that got me to take on gamemastering for the first time. The Storyteller System they use is still my favourite TTRPG system. Very gritty modern supernatural setting, and the Core Rulebook even has a caveat saying "yeah there's problematic stuff, because problematic stuff is part of the real world, fuck the Nazis though" (paraphrased). Caveat, the Core Rulebook is kind of unintuitive.
All of the above are games that have rules with skill lists and kind of the same logical approach to playing as DnD (broadly speaking).
I would not go directly from DnD to Powered by the Apocalypse games like Candela Obscura, Girl by Moonlight, or Blades in the Dark, because their logic is very different and they are less about rules and more about genre; or rather, the rules define things that the above games leave to role-playing, and very little for anything else.
For example, in Candela Obscura you would do the same roll for punching a person and breaking through a door, and in Girl by Moonlight you have to roll to confess your true feelings. Girl by Moonlight is absolutely perfect for playing a magical girl TV show though. That's what it's for.
#ttrpgs#recommendations#dungeons and dragons#dungeons & dragons#dnd alternatives#pathfinder#runequest#indie ttrpgs#world of darkness#dc20
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Behold, the dragon soul monk! Featuring GUN because the kobold totally needed more firepower hehhh
Comm for @Amulrei on x dot com for a cool custom class he's submitting for DC20, one of my new favorite TTRPG systems!
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D100 Food list
A friend asked me to make this for an RPG thing. Now it's run into complications, so here is a list of 100 different foods that can be considered for whatever characters you have in mind.
Hamburger helper
Phantasmal popcorn that shows visions of the past.
Grilled Eggplant lasagna
Fried chicken sandwich
Sloppy joe
Vegan gluten free mac and cheese
Microwave bacon
Bread
Cake that changes its ingredients based on the eater's mood.
Ramen noodles with fried egg
Ghost pepper wings that cause time dilation effects.
Pizza
Mysterious stew that induces vivid hallucinations.
Sushi
Hamburger
Fried chicken
Biscuits
Buttered rum
Neocí
Transdimensional tea that allows glimpses into alternate realities
Raw butter
Champagne armagnac mir lemon drink with caramelized butter on top
Pound cake with carigold butter
Satan sausage (Spicy meat sausage with marsala sauce)
Omlett
Anything with paprika
Cold coffee
Anomalous spicy noodles that change flavor every bite.
Mozzarella sticks
Classic Margherita pizza
Well done smores
Biscuit burger
Black bean tacos with avocado
Raw Eggs
Mentaiko spaghetti with lemon, butter, and soy sauce
Meatball sub
Beef stroganoff over egg noodles
Ravioli
Thai green curry with chicken
Cold pizza
Steak
Convenience store brand grilled chicken breast
Protein bar
Salmon Onigiri
Mediterranean quinoa salad
Muscle chicken
Vegemite
Creamy mushroom risotto
Pineapple
Steamed chicken pack (Convenience store preserved chicken)
Chicken bars (Minced and boil chicken breast)
Egg salad sandwiches
Ratatouille served with crusty bread
Chocolate satin pie
Banana
Mint chip cookies
Fish and chips with tartar sauce
Strudel
Nabi
Pork katsu
Smoked salmon bagel with cream cheese
Spam
Shape-shifting salad that takes on the form of the eater’s favorite vegetables.
Fried fish
Sugar that enhances or dulls emotions based on color.
Rice
Savory apple and cheese tart
Strawberry shortcake
Roasted vegetable medley
Royal milk tea cake
Yaki micu
Chocolate quesant
Pad Thai with shrimp
Burnt ends
Fresh fruit smoothie bowl
Baked potatoes with sour cream and chives
Barbecue
Falafel wrap with tahini sauce
Saki soaked rice
Butter nails lobster
Grilled octopus with lemon and herbs
Chocolate lava cake with vanilla ice cream
Pork belly bao buns
Stuffed bell peppers with rice and beans
Vegan lentil soup
Cloud cake that makes the eater feel weightless.
Inverted soup that serves as a window to another dimension.
Whispering wine that reveals secrets when drunk.
Any Parfies
Ethereal pizza that changes toppings based on cravings.
Grilled fish tacos with slaw
Metamorphic cheese that changes texture with each bite.
Almond croissants fresh from the bakery
Dancing donuts that move when not being watched.
Bacon-wrapped dates stuffed with cheese
Okonomiyaki that lets you stretch more
Arugula salad with lemon dressing
Tiyaki that increases your sense of taste.
ratatouille
Muffins
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I MADE A DND CHARACTER BASED ON VARIAN (TANGLED) & WYLAN VAN SUNSHINE (SIX OF CROWS)
The guys I play with don’t understand, but I had to share this beautiful creation. Everything just clicked. — I hope this finds the right people —
Scroll down for the full analysis of how they came to be ✨
So we’re trying out a new gaming system inspired by dnd called DC20 (The Dungeon Coach) and I was reading the playbook file and started building the character with their new steps. You have attributes, skills you can choose and trades you can master (and actually do smth with) and my eye landed on the trade ✨Alchemy✨ So naturally my mind went to my gay alchemists and the ball started rolling. After debriefing with my GM we landed on the wizard class but instead of casting a spell I would throw a bottled potion. This got me immediately excited to further build my alchemist child. (Bonus: the spell “find familiar” turned into throwing a fk pokeball and yelling “I CHOOSE YOU” GM approved)
Then for skills you could choose any of the knowledge skills such as arcana and recieve a free bonus skill, now I’m a sucker for free things so naturally I had too. Which led to the development of “lore slut” with latest hyperfixation “occultism” which led to the obvious conclusion of my child having both autism and ADHD.
Next up I had to choose 3 more Trades to spice up the flavor any further. First obvious choice was Sculpting, for bottle production and fidget hobby. Second became Illustration, for the alchemy diary (spellbook). Lastly I was skimming the trades and landed on Musician. You bet your ass I gave them A FLUTE! To honor my illiterate wonderkid Wylan and the ghost flute battle. I had to. I simply had no choice but to pick it solely for the reference.
So that’s how my human wizard alchemist Rhory Sallow came to exist. They are definitely not the best character regarding combat or whatever, but I truly do not care (I say fully aware I’ll decease if they’d die because of this, but delulu is the solulu✨ altho then I could do the ghost flute thing which is another win ig)
I’m just gonna lavish in this creation I made and play as the lore slut alchemist I was meant to be!
What do you guys think? Did I succeed? I think so :)
Also shoutout to DC20 for leading me towards this opportunity 🛐
#dnd#dnd art#dnd character#dc20#the Dungeon Coach#character building#varian#tangled the series#wylan van sunshine#wylan van eck#six of crows#alchemist#varian the alchemist#i’m all about the science#dungeons and dragons#dnd oc#oc art#original character
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Post-OGL Debacle D&D 5e Alternatives Round Up
After Wizards of the Coast screwed the pooch by trying to rescind the OGL several designers, youtubers, and TTRPG streamers decided to make their own D&D-adjacent games. Let's have a look at them! (These are not reviews, and I have not played or read many of these. Just an overview of the field for future reference. Please let me know if I've skipped any entries I should have included.)
Tales of the Valiant by Kobold Press is to D&D 5e as Pathfinder 1e was to D&D 3.5. It's basically the same experience as D&D, updated and tweaked, but recognizably still the same game. Like Paizo back in the day, Kobold Press is a highly rated third party D&D publisher, and this has a good chance of getting continued development and support. If you like 2014 5e but want some quality of life updates and don't want to support Wizards of the Coast, this is a great option for you. On the other hand, if you have the 2014 5e books and just want to keep playing them...no one's stopping you, and this may feel redundant. It's already available.
Draw Steel by MCDM is the RPG from Matthew Colville's company, announced very quickly after the OGL dooblydoo. This is not a 5e or D&D clone, but a new cinematic heroic fantasy RPG. While D&D is kind of locked into supporting several different directions and styles, Draw Steel purposefully eschews "zero-to-hero" character development and dungeon crawling. The characters start as powerful, competent heroes. If that's the style of play you want, this could be a good option! If you're interested in a steeper leveling experience or OSR rat-catching, maybe it's not the one? Draw Steel is still in development.
Daggerheart by Darrington Press is Critical Role's long-form fantasy RPG. Like Draw Steel, it is not a 5e clone, but an entirely new fantasy RPG system. Unlike Draw Steel (from what I've seen, correct me if I'm wrong) Daggerheart does not appear to require/support tactical miniature combat, so if that's your jam in D&D (and, honestly it kind of *is* for me) this may not scratch that itch. I wasn't really impressed with Candela Obscura, Darrington Press' previous RPG, but I'm still willing to give this a fair look when it's finished (if only to understand what's going on when the Critical Role team inevitably play it on stream). Daggerheart is still in development.
DC20 by The Dungeon Coach. Of the RPGs on this list this probably has my least favorite title, if only because it's based on a pun which itself requires knowledge of D&D mechanics to understand. I've heard the rules described as "5e and Pathfinder 2e's lovechild". The game itself seems to be a collection of often interesting homebrew rules; it's as if the author looked at each part of D&D, took it out, thought of something they liked better (maybe from PF2?), and replaced it with that. That means it could be a good game to try if you like D&D but want something a bit "more", or could be good resource for homebrew ideas to plug into your own "actual D&D" game. Available now.
Nimble by Nimble Co, like DC20, is an attempt to take the 5e rules and improve and streamline them, in a fairly modular way that would be easy to cross-pollinate into existing D&D games (according to the KS page, it's fully compatible with existing 5e adventure modules, monster books, and supplements). This one does seem a little more polished than DC20, at least in terms of production values. But ultimately, like DC20, whether you want to play the game as-is or how helpful as a resource it will be will depend on how much you like the adjustments to base-5e that they've made -- YMMV. Still in development.
Vagabond by Land of the Blind is an RPG by youtuber Indestructoboy (aka Taron Pounds). It appears to be more generally "D&D"-like rather than specifically 5e-like, if that makes sense. As such, it does advertise some compatibility with previous D&D editions, as well some more modern rules design ideas cross-pollinated from elsewhere (e.g., the monsters don't roll for attacks!). Like both DC20 and especially Nimble, it boasts a streamlined experience, particularly during combat. It's still in development.
#dnd#dungeons and dragons#5e#tales of the valiant#mcdm#daggerheart#critical role#nimble#dc20#kobold press#vagabond#indestructoboy#land of the blind#dungeon coach#nimble rpg#vagabond rpg#roleplaying games
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Mihail, Paragon of Prosperity ✨
This one's for a short 4-session DC20 adventure that we made together with a friend. At the end, players could go against the spirit of the forest or this guy: the local priest of a church dedicated to a god of commerce.
We designed the miniature in heroforge. The guy who prints for me got a fancy 9k printer recently, so we went with that. We knew we wanted a winged and wingless version of the mini, but we got really lucky when the printer failed on one of the legs for the winged version! I instantly knew we had an injured phase in our hands and bought the failed piece too.
The bases were made with repurposed plastic foam from food tray thingies, glued to circular bases and painted. The biggest challenge was painting the two winged versions similar enough!
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Stuff made for ttrpg time, wheeeee
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Combat Variation
We all know the classic way to run combat. In the win state, enemies are unconscious or dead, and the players lose if they're unconscious or dead. This is an excellent way for combat to work. However, it gets tiring after a while. Like eating Mac and chees without any exceptions. I like macaroni, but I'd eventually want something else besides mac and cheese. The same goes for the runaway variety of fights where they're meant to run away. At that point, I don't consider it a fight, more a combat-themed obstacle. ( I am drawing inspiration from the "D&D Combat is boring (and how to fix it)" video by Pointy Hat, "4 ways To make DnD combat Less boring" by Aromas, and " Fixing my BORING D&D combat" by Ginny Di. These videos give good advice regardless of systems, but I will be adjusting descriptions for Dc20)
Disclaimer: Let's make something clear, the bonk till they're dead method of combat is still valid! not every fight should be these new fights. Doing that would just have the same problem as regular combat. Sometimes having mac and cheese is fun and fine. These are meant to be interesting.
Change the target
The winner of the fight is the one that brings one thing to 0 hp. not the first one who brings everyone to zero hp, but a specific target. This changes the strategy of the battle. This can let the players be more aggressive towards one target. Bonus points if the players have something similar to an escort quest. You can also do a combat sport where the winner is the first team to kill the majority of another team's constructs.
Reach the goal
Basically, a rase. Reach the goal before anyone else. Is it more advantageous to cast spells or trigger abilities to use movements, or do they use them to disadvantage the enemy team? Suddenly difficult terrain is a much bigger deal. I can also see it when the players need a cart to cross the finish line and not just the players. Making a target to slow down the enemy carts. like two parties rushing to a one-charge portal with vital supplies in a minecart, but they know damn well the enemy team's gonna close that portal the second their cart is on the other side.
Sports
This is something that relies on being a sport atop regular combat. Using agility to pass goals and Might to body check and guard against the enemy team. I often use soccer as a reference (Not just because Pointy Hat did it, but because I do have no experience besides soccer with the additional experience with basketball). Each team has a ball, and the goal is to throw a goal.
Elemental typings
It's a Cliche, but having certain damage deel extra to enemies can make the Pcs really get into experimentation. Maybe you can even have damage or affect immunity. For this, I recommend a vulnerability for every two immunities.
Centerpieces
This could be a fountain in the main square that provides cover and blocks line of sight, it could be an unstable weapon that has a charge and is fought between the players and enemies, or maybe a river that bisects the battle and the enemies having range weapons on the other side. With a change in the environment Halfway through, like the river flooding, while anyone near the two closed spaces by the river is knocked prone, while a tree near the river becomes able to be tipped over into a reliable bridge with a might check.
Narratives in Combat
Sure, if you have obstacles like bandits and guards standing in your way, but make the obstacles negatively charged. Like maybe they're trying to kill an NPC the PCs have been hired or have an interest in protecting (Bonus points if the players like the NPC). Add a third faction that is fighting both the party and their enemies at the same time (And if you wanna make it more spicy, can they be negotiated with?). Even the enemies' moral failing and the survivors fleeing from the fight can change how the combat goes.
Interactivity
Put stuff that can be interacted with! Furniture can be knocked over to act like cover, barricades, or just get in the way. Bridges can be cut to prevent being followed, drop people on the bridge into the abyss below, or stop people from retreating. Horces can be spooked to cause chaos or prevent escape.
Cover
Enemies should use cover to force movement, you can't just lob fire from a doorframe if you can't see the target. Use pillers, bushes doorframes, wrecked, ruins, trees, giant corpses and more can be used for this.
Zones
Combat doesn't have to be limited to a single zone. People may come in from outside the zone from other rooms, they may push the players outside that zone, they could have people from the upper floors shooting through the floor to try and shoot people on the lower floors, could be in a tunnel where range and shields are king, up the stairs and through portals.
Entry points
It's tempting to make things linear. Maybe some environments don't have as much linearity. Where enemies can come up behind players, and allies can pop up at any moment from unexpected locations.
Change
Even an interesting place can get boring after a while. So something being lit on fire and speeding could be fun, or parts of the architecture are destroyed and block a path or make difficult terrain.
Monster goal variations
As a GM, I know the temptation to just have monsters fight with the same objective. However, there isn't much overlap between how bandits fight and how guards fight. And neither would fight the same way as a powerful Magic user. Along with what their goals are. Like, what's a bandit's goal? Get some loot and make it out alive and without being put in prison. What's a Gaurd's goal? To protect their charge, not die, and get at least one living person to interrogate after the fact. What is a Mage's goal? Service and don't run out of spells. Another example is wolves. They'll act differently if they're starving and looking for food, compared to them defending their den. Even then, how important is this to them? The bandits are likely to bult early if they're not willing to die, in comparison to the guards who will die for that salllerly.
Tactical creatures
Most monsters and people follow at least basic survival instincts, and smarter ones may use simple tactics. They may also try and alter their actions to avoid things. Remember though, this doesn't mean the enemies should be guaranteed a win. the players are the characters at the center of the story unless they mess up hard, it should be beatable and have the players feel smart.
#ttrpg community#combat#Dc20#TTRPG combat#Don't bite off more than you can chew#Combat Variants#DC20#homebrew
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Why I’m More Excited for Smaller Titles.
Here's the list of D&D killers that may be just a quick, rather expensive flash in the pan. Will we still be talking about any of these games in 2025 or beyond?
Fantasy RolePlaying is undergoing a renaissance of its own right now. Recently I recommended 5 Alternatives to Dungeons & Dragons. The reason I created that article is simple: I’m getting a bit burned out on million dollar Kickstarters and everyone trying to “kill” Dungeons & Dragons. While I totally support games rising in popularity over Wizards of the Coast’s current model for D&D, I think…
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#Daggerheart#DC20#dnd#MCDM#PF2E#rpgblog#rpgblogger#rpgwriter#TalesoftheValiant#ttrpg#TTRPGblog#TTRPGblogger#ttrpgwriter
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magic
i would like to have a bigger theme around it, like Rick Riordan's mist, but i need a auxiliar magic system so players around too tied on plot to have magic, so i am just throwing the idea of nobles do magic with movements and stuff by writing on the air, kinda like Dragon Prince but with material components.
to cast a spell, you need freedom of movement, speak and any materials the spell ask, but instead of needing a specific item like bat shit, you need something like a descriptor, so a cloud of daggers would be a cloud of edges, and anything that is sharp could be used to make the spell work. a item can have multiple descriptors, like a tiger claw would be "sharp", and "bestial", all to the discretion of the table and the master, any item used to cast a spell is consumed, and when you gather or buy an item you roll a rarity die and this becomes the modifier of the item, you roll once for a bunch of the same item, i am not entirely sold on this system, it would be cool, but i can't play test it.
familiars can be used as material components, so if something needs a "flammable" component you could use your familiar that spits fire and cast the spell with no item bonus. it should make sense with your familiar, so not every familiar can be used as every component. familiars should be useful in combat more as pokemons and not as spell bot, so they have this nice benefit for mages without being any less useful for everyone else.
because you need to take a action from your 4 to get an item to your hand or to change items of your hand, you can cast most fast spells with one action instead of two or three. it should also cost a resource but i am not sure what, maybe a resource that gets better as the battle goes on to create tension, leave your ideas.
you can cast spells outside of combat for free if you take a lot more time to do it, like rituals in ded, any material cost would still apply.
if you see another spell cast casting a spell, you can spell duel them, you cast another spell and roll opposing checks and who wins decides the result and if you two roll the same, wild magic happens. this is blatantly stealing from DC20 spell duel, but its a cool mechanic, again, the table and the master decide if it makes sense on the narrative.
i don't have any idea on how to theme this around but i decided on some schools of magic, these could be
soul, life, death and healing
time, gravity and entropy
prophecies and divination
enchantment and illusion
transport, transformation, manipulation and creation
this is all very generic and depending on themeing it could be bundled differently, but i don't know themes for generic arcane magic, i wanted some philosophy to support it like i have for the solarpunk druids, but i cant think of anything.
i think that's all i have around generic arcane magic that i need to make magic accessible to this fantasy setting, maybe i could make it more steam age and in a setting where people are already slaves of capitalism instead of in the process of capitalism world domination. so the magic would be more to be fantastic steam technology, i don't like that.
thank you for reading :3
#ttrpg#brazilian artists#rpg#writing#faterpg#rpg scenario#making rpg#creating rpg#making ttrpg#creating ttrpg#DC20#magic#magic system#arcane#arcane magic#i dont have any idea on how to use this but i want people to talk to
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So I only just found this out.
Wizards of the Coast sent a copy of the new 2024 Player's Handbook to Michael Shea (Author of the Lazy Dungeon Master and the Forge of Foes - two amazing books you should check out)
After the video had been up for a while, he was asked to blur almost all footage of the book by Wizards of the Coast due to concerns over piracy.
Michael doesn't even show the whole book in the video.
youtube
It just goes to show you how arrogant and out of touch wizards of the coast is. They don't even want you to see their products. They know people will buy the product independent of the content inside of it.
If you play 5th Edition, please switch to an equivalent game by a different company like Level Up Advanced 5E or Tales of the Valiant.
#d&d#ttrpg#rpg#board game#5e#PLAY SOMETHING ELSE PLEASE#DC20#Pathfinder#Draw Steel#A5E#Tales of the Valiant#Youtube
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open up my sternum
#my art#oc art#ocs#dnd#dnd art#dnd oc#procreate#artists on tumblr#dark elf#dnd drow#drow oc#warlock#dnd ocs#dc20#olivergothisshittogether
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What if lil snek with GUN
DC20 character, was a lot of fun customising race with 'em!
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D100 Personality stuff
This was scavenged from a project that fell through, so now I'm making it public. Enjoy
Cynical Idealist: Believes in a better world but thinks it’s unattainable.
Paranoid Overthinker: Always suspects ulterior motives in others.
Gambler: Takes risks in life and in choices, thrives on uncertainty.
Tech Savvy Luddite: Loves technology but fears its implications on humanity.
Street Poet: Expresses their thoughts through poetry, often in the form of graffiti.
Nostalgic Archivist: Holds sentimental attachments to the past and seeks to preserve history.
Ruthless Businessperson: Sees people as assets or liabilities; everything is transactional.
Compulsive Hoarder: Collects seemingly useless items, convinced they’ll be valuable someday.
Soft-Hearted Criminal: Has a soft spot for the underdog despite a life of crime.
Neon Nomad: Obsessed with the transient lifestyle, constantly seeking new experiences.
Doomsayer: Believes every anomaly is a threat to humanity's existence.
Romantic Dreamer: Seeks love and connection in a cold, cybernetic world.
Cynical Optimist: Sees the worst in people but still believes change is possible.
Techno-Shaman: Merges spirituality with technology, seeking balance in the digital age.
Eccentric Inventor: Creates bizarre gadgets that often backfire.
Devout Rebel: Fights against authority in the name of a personal belief system.
Apathetic Observer: Detached from the chaos, prefers to watch rather than engage.
Jaded Mercenary: Once had ideals; now only cares about the next paycheck.
Gadget Enthusiast: Loves collecting and modifying tech, often at the expense of practicality.
Moral Compass: Sticks to a strict code of ethics, no matter the situation.
Nostalgic Dreamer: Longs for a past that never truly existed, often romanticizing simpler times.
Curious Novice: Eager to learn but often underestimates the dangers of their work.
Futuristic Mystic: Believes in the spiritual implications of technology, often makes predictions.
Moral Guardian: Questions the ethics of containment, advocating for humane treatment.
Overly Enthusiastic: Excited about even the smallest things, often annoys others.
Wandering Mind: Gets lost in thoughts, often daydreaming about anomalies.
Social Media Influencer: Obsessed with their online presence, values popularity above all.
Bitter Survivor: Has been through hell and back; distrustful but fiercely loyal.
Corporate Sycophant: Willing to do anything for their corporate masters.
Combat Junkie: Thrives on the adrenaline of conflict, constantly seeking fights.
Philosophical Idealist: Ponders the meaning of existence amid chaos.
Doomsayer: Always believes the worst is yet to come; preps for the end.
Hopeful Idealist: Sees potential for good in everyone and everything.
Rebellious Indentured: Defies orders, trying to undermine the system from within.
Hopeless Romantic: Seeks true love in a world filled with betrayal.
Cynical Historian: Collects stories of the past to inform their worldview.
Playful Trickster: Loves pranks and light-hearted deception.
Nightmare Survivor: Scarred by their past, they now fight to protect others.
Propaganda Artist: Uses art to influence and manipulate public opinion.
Neural Explorer: Obsessed with exploring consciousness and the digital mind.
Detachment Artist: Constantly keeps people at arm's length to avoid emotional pain.
Social Engineer: Expert at manipulating social situations to their advantage.
Techno-Dystopian: Believes technology is a tool of oppression.
Glitch in the Matrix: Frequently has moments of confusion or déjà vu.
Obsessive Collector: Hoards oddities and artifacts, convinced they have hidden value.
Urban Explorer: Loves uncovering hidden places in the city, finding beauty in decay.
Mercurial Temper: Quick to anger, but equally quick to forgive.
Undercover Enthusiast: Thrives on living double lives, enjoys the thrill of secrets.
Cybernetic Junkie: Obsessed with augmentations, willing to sacrifice anything for enhancements.
Benevolent Protector: Acts as a guardian for those who cannot protect themselves.
Compulsive Debater: Argues fiercely about the ethics of containment and research.
Data Collector: Obsessed with gathering information about everyone and everything.
Caffeine Addict: Relies on stimulants to stay alert and functional in a fast-paced world.
Dreamweaver: Believes dreams hold the key to understanding reality.
Anomaly Worshiper: Views certain Anomalies as divine or otherworldly entities.
Digital Ghost: Feels disconnected from the physical world, prefers digital interactions.
Cynical Guard: Sees the worst in humanity and is constantly wary of breaches.
Mischievous Hacker: Enjoys causing chaos in systems just for the fun of it.
Obscure Philosopher: Ponders deep questions, often frustrating others with complex thoughts.
Survivor of Betrayal: Trust issues stemming from a significant betrayal in their past.
Grizzled Veteran: Experienced and tough, has seen it all and is not easily impressed.
Urban Legend: Known for larger-than-life stories and exploits, whether true or not.
Adrenaline Seeker: Constantly looks for the next thrill, even if it’s dangerous.
Dreams of Utopia: Envisions a perfect world and actively works toward it.
Disenchanted Idealist: Still holds some hope but is deeply disillusioned.
Night Owl: Thrives in the dark, often prefers to operate under the cover of night.
Paranormal Believer: Convinced that there are hidden forces at play in the world.
Tech Obsessive: Fixated on the latest technology, often to the detriment of their health.
Gentle Giant: Physically intimidating but has a kind heart.
Obsessive Researcher: Driven to understand anomalies at any cost, often neglects personal safety.
Curious Philosopher: Questions everything, often leading to existential debates.
Cynical Comedian: Uses humor as a coping mechanism for the harshness of life.
Corporate Spy: Works for the highest bidder, skilled in espionage and deceit.
Memory Seeker: Obsessed with recovering lost memories, either personal or historical.
Kinetic Learner: Prefers hands-on experiences over theoretical knowledge.
Curator of the Past: Collects artifacts and stories from before the fall of society.
Techno-Skeptic: Questions the reliance on technology and warns against its dangers.
Egotistical Genius: Believes they are the smartest person in the room and often proves it.
Undercover Enforcer: Operates in the shadows, enforcing their own brand of justice.
Cold Strategist: Plans every move carefully, often cold and calculating in their decisions.
Wanderer: Nomadic spirit, driven by a desire to explore and discover.
Nurturing Parent Figure: Acts as a caretaker for those in need, often sacrificing their own needs.
Social Chameleon: Adapts their personality to fit in with any group.
Dispassionate Observer: Watches the world unfold without feeling much attachment.
Rebellious Artisan: Uses art to challenge authority and express dissent.
Data-Driven Analyst: Relies solely on data, dismissing anything not quantifiable.
Reluctant Leader: Unwillingly thrust into leadership roles but rises to the occasion.
Eternal Optimist: Sees potential for good in every anomaly, often to a fault.
Daring Innovator: Challenges the status quo with new ideas and technologies.
Futuristic Dreamer: Envisions a radically different future, often in conflict with reality.
Ghost of the Past: Haunted by a previous Anomaly encounter, shaping their current behavior.
Gentle Manipulator: Uses subtlety to influence others without them realizing it.
Conflict Avoider: Seeks to defuse tensions and promote peace, often at personal cost.
Disgruntled Employee: Frustrated with the bureaucracy of their job, seeks change.
Perfectionist: Strives for flawlessness in research, often to the detriment of their health.
Bittersweet Realist: Acknowledges harsh truths while still holding on to a glimmer of hope.
Cynical Optimist: Holds onto hope while being deeply skeptical of others.
Machine Whisperer: Has an uncanny ability to communicate and bond with technology.
Mysterious Stranger: Keeps their past and intentions hidden, sparking curiosity in others.
Contradictory ideology: Holds conflicting beliefs and traits, making their goals harder to predict. Because the human brain is more than able to believe 2 conflicting things at once.
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Just found out through a friend that there is a guy (ok, actually a somewhat-known ttrpg youtuber, but I never heard about them before) who is making a ttrpg-system aimed at being somewhat like D&D 5e, but streamlined and more engaging:
https://thedungeoncoach.com/pages/dc20
The alpha playtest rules are accessible for free
https://drive.google.com/drive/folders/1skm_yOjNnxtFl-L5pCzVB2l3XZUPd9kY?usp=drive_link
and this Video
https://youtu.be/298EA6woVfo?feature=shared
is quite a good (extensive) overview of the system.
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youtube
As a forever DM, I'm sold.
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