#Dc20
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featheredsnek · 2 months ago
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Behold, the dragon soul monk! Featuring GUN because the kobold totally needed more firepower hehhh
Comm for @Amulrei on x dot com for a cool custom class he's submitting for DC20, one of my new favorite TTRPG systems!
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deepredness · 4 months ago
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I MADE A DND CHARACTER BASED ON VARIAN (TANGLED) & WYLAN VAN SUNSHINE (SIX OF CROWS)
The guys I play with don’t understand, but I had to share this beautiful creation. Everything just clicked. — I hope this finds the right people —
Scroll down for the full analysis of how they came to be ✨
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So we’re trying out a new gaming system inspired by dnd called DC20 (The Dungeon Coach) and I was reading the playbook file and started building the character with their new steps. You have attributes, skills you can choose and trades you can master (and actually do smth with) and my eye landed on the trade ✨Alchemy✨ So naturally my mind went to my gay alchemists and the ball started rolling. After debriefing with my GM we landed on the wizard class but instead of casting a spell I would throw a bottled potion. This got me immediately excited to further build my alchemist child. (Bonus: the spell “find familiar” turned into throwing a fk pokeball and yelling “I CHOOSE YOU” GM approved)
Then for skills you could choose any of the knowledge skills such as arcana and recieve a free bonus skill, now I’m a sucker for free things so naturally I had too. Which led to the development of “lore slut” with latest hyperfixation “occultism” which led to the obvious conclusion of my child having both autism and ADHD.
Next up I had to choose 3 more Trades to spice up the flavor any further. First obvious choice was Sculpting, for bottle production and fidget hobby. Second became Illustration, for the alchemy diary (spellbook). Lastly I was skimming the trades and landed on Musician. You bet your ass I gave them A FLUTE! To honor my illiterate wonderkid Wylan and the ghost flute battle. I had to. I simply had no choice but to pick it solely for the reference.
So that’s how my human wizard alchemist Rhory Sallow came to exist. They are definitely not the best character regarding combat or whatever, but I truly do not care (I say fully aware I’ll decease if they’d die because of this, but delulu is the solulu✨ altho then I could do the ghost flute thing which is another win ig)
I’m just gonna lavish in this creation I made and play as the lore slut alchemist I was meant to be!
What do you guys think? Did I succeed? I think so :)
Also shoutout to DC20 for leading me towards this opportunity 🛐
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pyritewolf · 3 months ago
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Mihail, Paragon of Prosperity ✨
This one's for a short 4-session DC20 adventure that we made together with a friend. At the end, players could go against the spirit of the forest or this guy: the local priest of a church dedicated to a god of commerce.
We designed the miniature in heroforge. The guy who prints for me got a fancy 9k printer recently, so we went with that. We knew we wanted a winged and wingless version of the mini, but we got really lucky when the printer failed on one of the legs for the winged version! I instantly knew we had an injured phase in our hands and bought the failed piece too.
The bases were made with repurposed plastic foam from food tray thingies, glued to circular bases and painted. The biggest challenge was painting the two winged versions similar enough!
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coqotheclown · 3 months ago
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Stuff made for ttrpg time, wheeeee
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jeffs-gamebox · 5 months ago
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Why I’m More Excited for Smaller Titles.
Here's the list of D&D killers that may be just a quick, rather expensive flash in the pan. Will we still be talking about any of these games in 2025 or beyond?
Fantasy RolePlaying is undergoing a renaissance of its own right now. Recently I recommended 5 Alternatives to Dungeons & Dragons. The reason I created that article is simple: I’m getting a bit burned out on million dollar Kickstarters and everyone trying to “kill” Dungeons & Dragons. While I totally support games rising in popularity over Wizards of the Coast’s current model for D&D, I think…
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moonlightrpg · 7 months ago
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magic
i would like to have a bigger theme around it, like Rick Riordan's mist, but i need a auxiliar magic system so players around too tied on plot to have magic, so i am just throwing the idea of nobles do magic with movements and stuff by writing on the air, kinda like Dragon Prince but with material components.
to cast a spell, you need freedom of movement, speak and any materials the spell ask, but instead of needing a specific item like bat shit, you need something like a descriptor, so a cloud of daggers would be a cloud of edges, and anything that is sharp could be used to make the spell work. a item can have multiple descriptors, like a tiger claw would be "sharp", and "bestial", all to the discretion of the table and the master, any item used to cast a spell is consumed, and when you gather or buy an item you roll a rarity die and this becomes the modifier of the item, you roll once for a bunch of the same item, i am not entirely sold on this system, it would be cool, but i can't play test it.
familiars can be used as material components, so if something needs a "flammable" component you could use your familiar that spits fire and cast the spell with no item bonus. it should make sense with your familiar, so not every familiar can be used as every component. familiars should be useful in combat more as pokemons and not as spell bot, so they have this nice benefit for mages without being any less useful for everyone else.
because you need to take a action from your 4 to get an item to your hand or to change items of your hand, you can cast most fast spells with one action instead of two or three. it should also cost a resource but i am not sure what, maybe a resource that gets better as the battle goes on to create tension, leave your ideas.
you can cast spells outside of combat for free if you take a lot more time to do it, like rituals in ded, any material cost would still apply.
if you see another spell cast casting a spell, you can spell duel them, you cast another spell and roll opposing checks and who wins decides the result and if you two roll the same, wild magic happens. this is blatantly stealing from DC20 spell duel, but its a cool mechanic, again, the table and the master decide if it makes sense on the narrative.
i don't have any idea on how to theme this around but i decided on some schools of magic, these could be
soul, life, death and healing
time, gravity and entropy
prophecies and divination
enchantment and illusion
transport, transformation, manipulation and creation
this is all very generic and depending on themeing it could be bundled differently, but i don't know themes for generic arcane magic, i wanted some philosophy to support it like i have for the solarpunk druids, but i cant think of anything.
i think that's all i have around generic arcane magic that i need to make magic accessible to this fantasy setting, maybe i could make it more steam age and in a setting where people are already slaves of capitalism instead of in the process of capitalism world domination. so the magic would be more to be fantastic steam technology, i don't like that.
thank you for reading :3
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destronlok · 3 months ago
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So I only just found this out.
Wizards of the Coast sent a copy of the new 2024 Player's Handbook to Michael Shea (Author of the Lazy Dungeon Master and the Forge of Foes - two amazing books you should check out)
After the video had been up for a while, he was asked to blur almost all footage of the book by Wizards of the Coast due to concerns over piracy.
Michael doesn't even show the whole book in the video.
youtube
It just goes to show you how arrogant and out of touch wizards of the coast is. They don't even want you to see their products. They know people will buy the product independent of the content inside of it.
If you play 5th Edition, please switch to an equivalent game by a different company like Level Up Advanced 5E or Tales of the Valiant.
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foggy-idea · 4 months ago
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open up my sternum
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phasellama · 5 months ago
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Just found out through a friend that there is a guy (ok, actually a somewhat-known ttrpg youtuber, but I never heard about them before) who is making a ttrpg-system aimed at being somewhat like D&D 5e, but streamlined and more engaging:
https://thedungeoncoach.com/pages/dc20
The alpha playtest rules are accessible for free
https://drive.google.com/drive/folders/1skm_yOjNnxtFl-L5pCzVB2l3XZUPd9kY?usp=drive_link
and this Video
https://youtu.be/298EA6woVfo?feature=shared
is quite a good (extensive) overview of the system.
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kalianos · 5 months ago
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As a forever DM, I'm sold.
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saltylittlecreature · 4 months ago
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Dc20 Homebrew
So, I noticed a distinct lack of homebrew monsters for Dc20. As a result, I have decided to post some of the state blocks I've made for my campaign (If one of my players is reading this, Be GONE and please don't read this, less ye get spoiled). There will also be some flavor text for all of them. So keep this in mind.
GOBLINS
Goblin tactics: Due to them often being the most acceptable humanoids to do weird genetic and magic experiments on, they have a lot of weird neashes. However, they are shockingly  adaptable as a result. Some goblins develop new features in a matter of weeks if the pressure is great enough (And they survive said presser). So, they often try to work together and play off one another. “A goblin alone is a goblin who’s boned” is a saying of theirs that sums up their mentality well enough. 
Goblin Loot: Although you can find the normal loot of gear and clothes, if you’re willing to ignore the moral implications of chopping up a sentient creature, there’s plenty you can do with them. For example, their body parts and organs can replace any alchemy ingredient that would be from another humanoid, along with fermenting them you can get some special properties. Like the heart added to a healing potion and enhances it, their bones can be used to help make buffs last longer, the stomach and intestines can lengthen the effect of the ingredients, the brain can even help increase manna reserves. All this, with the catch that all goblins have become slightly poisonous to eat, which can cause hallucinations if eaten in large amounts. Although, others can cook up goblin meat in a grill to craft a delectable goblin flayed stack, tasting like steak mixed with parsley and pork. This is also the excuse of why some countries are classified as plants (Mostly so they can still be harvested). Other goblins have more specialized objects though.
State blocks are listed below.
Goblin (Small)
3 HP | 5 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Actions: 2
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(2) run away:  4 spaces away, but all damage dealt to you is doubled.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Cannonball Goblin (Small)
Goblins are strange beings often experimented on in the early days, with these goblins being known to produce an armadillo-like shell along their back. These plates give it extra natural armor and can be used as a bowl if scalped off of them. Alongside that, their interior gas bladder can act as a large-term gas grenade, alongside that gas being able to adapt to any element.  Meaning they can be repurposed with fire, frost, electric, poison, holy/unholy, and if you have the right additives, good old-fashioned suffocation damage. Without these additives, these organs act as grenades that deal force damage.
4 HP | 10 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Actions: 3
•(0) Flammable cargo: they take double damage from fire, and will explode 1 tile around this goblin’s surrounding  it, dealing 3 force damage.
•(1) battle yelp: The goblin chooses a target and can deal +1 extra damage to that creature when they’re thrown at that creature.
•(1) Claw: +2 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(1) ball form: this form allows them to go from a medium to a small creature. Able to roll 8 squats per turn, and receive a +5 to their PD. They can’t attack in this form, but can exit it using an action.
•(1) yeet:  They can immediately shift into ball form, and be picked up and thrown by another creature ( 5+Might spaces away,). If it hits a player, it deals 2 blunt damage.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Extremely Bloodied actions
•(0) bomb body: They can choose to explode, dealing 1 force damage to those one space away from them.
Gunpowder Goblin (Small)
Regular goblins armed with the power of gunpowder and explosives. Often developing after the goblins find explosive materials, often signified by a period of explosions.
3 HP | 5 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
5 Space Jump
Actions: 2
•(0) Flammable cargo: they take double damage from fire, and will explode all surrounding tiles around it, dealing 3 force damage.
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(2) run toward the danger:  12 spaces towards any hostile target.
•(2) Gunpowder lads: 3 times a day, these goblins can have the ability to either throw an explosive 2+might spaces away from them, or give a willing creature that ability to use once. The explosive will deal 2 force damage
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Parachute Goblin.(Small)
Goblins who've gotten an idea of how to fall slower without using spells. This has caused them to be fairly reliable for harvesting cloth, or the average goblin loot.
3 HP | 5 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Actions: 2
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(1) Viva la Parachute:  They can be picked up and thrown by another creature ( 6+Might spaces away, or a catapult, or being launched out of a cannon at the cost of 1 force damage). They glide in the direction of where they were launched, veering off if there is wind or some other factor. They could end up in an optimal position, but are more likely to be blown off into the ocean or caught in a tree.
Bloody effect
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Windcaller Goblin.(Small)
Traditional roles in the goblin societies. They’re experts in their magics and very much seen as helpful for keeping certain meats and materials cold and assisting in hunting. Their bones seem to have bits of that magic within them, their eyes and finger bones specifically. Able to even keep potions longer.
3 HP | 5 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Manna points:12
Ammo: 12 crossbow bolts
Actions: 3
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(•(1) Crossbow: The windcaller can fire a cross bolt out of their crossbow for 12 squares, dealing 3 piercing damage.
•(2) run away:  6 spaces away, but all damage dealt to you is doubled.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Magic stuff
•(1) Wind caller: for 1 Ap and 1 MP, the windcaller goblin controls the winds and the direction. If a creature is caught in the gust, they must make an Agility saving throw of 16 or higher. If they fail, they move 4 spaces in a direction of this goblin’s choosing.
•(1) Wind rush: At the cost of 1 Ap and 2 Mp, the windcaller goblin can choose a willing friendly creature (Including themself) to be able to move 2 spaces every movement, until the windcaller’s next turn. This sprint can let creatures run across and over gaps, unless the creature ends its movement on a gap, then they’ll fall through it.
•(1) Wind lift: At the cost of 1 Ap and 3 Mp, this creature can make willing creatures to fly at the cost of concentration on the part of the windcaller.
•(1) Wind arrow: At the cost of 1Ap and 1Mp, The windcaller goblin can add a +1 to a hit. It can spend  1Mp, they can add another +1 to that hit.
Flock Master Goblin (Small)
A traditional role in goblin society, who often to take care of hunting birds and occasionally a keeper of domestic birds. They’re actually known to be rather friendly when out of combat. With them frequently doubling as scouts for their clan
4 HP | 4 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Stamina: 4
Actions: 3
•(0) FLock tactics: The flock master goblin regain 1 SP when they Hit a Flanked target or one that is
affected by a Condition.
•(1) Maneuver the flock: decrease a target’s PD by -2 at the cost of 1 Sp. Increase this effect by -1 PD at the cost of another 1 Sp.
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage).
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats).
•(1) Flock of fellows: Making use of a swarm of birds to attack and defend, Using a flock of birds, this goblin can use the trained flock of birds to do many actions:
• To the skies: At the cost of 1Ap and 1Sp, hover 5 ft off the ground using the flock
•Defend the Flock Master: At the cost of 1Ap and 2Sp, As a reaction, they can demand the flock to defend them. Letting the goblin flock master gain +2 to PD.  Along with dealing 1 piercing damage to those who fail to make a malay hit.
•Wrath of the flock: At the cost of 1Ap and 3Sp, reach 5 squares from the flock master, dealing up to 4 damage, which they can distribute amongst the area as they see fit.
•Regather flock: At the cost of 2 Ap, regain 1 Sp to your stamina pool.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Mineral Juggernaut Goblin (Small)
Goblins who’ve grown massive pillars of ores over their hands and elbows. Often losing some marbles along the way. They are strong and dangerous enough to be considered outcasts by many clans. Others consider them more of a twisted blessing. As for their harvest from them. Their arms make incredible war hammerheads or just supplies of easily enchantable minerals. Alongside their meat and bones have special reinforcing properties that relate to enchanting armor.
8 HP | 7 PD | 0 MD | 5 MS
 Mig +4 | Agi 0 | Int -1 | Cha -1
4 Space Jump
Stamina: 4
Actions: 3
•(0) Earthy gob: When they’re used as a meat shield against piercing or slashing attacks, the goblins have +2 to their physical defense, however, the attacker has an advantage on attacks if they’re using bludgeoning damage.
•(0) Juggernaut: When you score a Heavy Hit or Critical Hit against a creature, or one is scored against you, you regain 1 SP.
•(1) Rage: You can spend 1 AP and 1 SP to enter a Rage for 1 minute. While Raging you gain Resistance to Physical damage but your Physical Defense is decreased by 5. Additionally, you deal an additional +1 damage with all Melee Martial Attacks and have ADV on all Might Checks and Saves.
•(1) battle Rawr: The goblin can rawr to make all nearby goblins have advantage on hits.
•(1) Club hands: Reach of 2 squats, and deals 2 bludgeoning damage
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(2) run away:  4 spaces away, but all damage dealt to you is doubled.
•(3) Lung attack: at the cost of 3Ap and 1Sp, Any direction in three spaces, the Mineral Juggernaut Goblin can leap towards a target. Dealing 3 damage to anyone they hit along the way.
•(3)Ground pound: At the cost of 3Ap and 1Sp, The Mineral Juggernaut goblin makes a lunge attack, when they land, any creature within 2 squats must make an Agility check of 10 or higher, if they fail, they’re knocked prone and take 3 damage. If they succeed, they can choose whether to take the damage or fall prone.
Pyrotechnik Goblin (Small)
Armed with explosives, fire, and a knack for leaving things in more pieces than they found it. With their landmines are 100% lootable off their bodies. As long as they don’t use them all that is.
4 HP | 5 PD | 8 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
Mines:10
Actions: 3
•(0) Gracious fire-shield: If they’re used as a meat shield by another creature against a fire or force attack, they’ll take half damage from the fore attack.
•(0) Fiery cargo: they take double damage from fire, and will explode all surrounding tiles around it, dealing 3 Fire damage.
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(1) Mine work: At the cost of 1Ap and 1 mine, they can do one of the following:
•Through: A  range of 4 spaces, and deal 2 fire damage to whoever they hit
•Bomb bounce: Throw down a mine and use it to bounce up, up to 6 squares, at the cost of taking 1 fire damage.
•Bomb trape: Lay a mine down as a trape, and can remote detonate them from 10 squares away using 1 action point. The exploding mine deals 2 fire damage.
•(2) run away:  4 spaces away, but all damage dealt to you is doubled.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Bloody abilities
•(0) Out for fire and blood: Anyone on fire or being bloody can take extra damage from attacks against Pyromaniacs
•(2) Fire and fear: Using 2 Ap, 1hp and 3 Mines, the pyromaniac goblin can choose to make another creature be treated as if they were bloody.
•(3) Out on their terms: They can choose to explode, dealing 2 fire damage to those 2 spaces away from them. Each mine they have remaining will increase the distance by 1 space. Those who somehow survive it, may gain the attention and become a Scorched Goblin priest after “a bit”.
Earth-shaper Goblin. (Small)
A goblin whose upbringing gave it the advantage of Magicly being able to control stone. Along with being a traditional role in goblin societies. They are known to help with the construction of walls and structures. Their bones are valuable for enhancing rocks and can actually repair anything made of rocks. Along with restoring metals. Any earth-related spells can be cast using these bones instead of manna points. Their staff also has some special properties, mostly if someone uses many with it, they can use the earth goblin’s spells with an extra 1 Mp cost to all spells. This will last for 2 days before it just becomes a regular stick (Unless an earth-shaper goblin refreshes it by holding it for six hours).
4 HP | 8 PD | 0 MD | 5 MS
 Mig 0 | Agi 4 | Int -1 | Cha 0
4 Space Jump
Manna: 7
Actions: 2
•(0) Tasty rock: They can eat ores and rocks to regain health, and for nourishment in general.
•(1) battle scratch: The goblin chooses a target and can deal +1 extra damage to.
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(1) Earthy wall: At the cost of 1Ap and 2Mp, they can choose a row of five connected spaces to create a wall of earth. Often being used to block off areas, make cover for themselves and allies, or create corners. 
•(1) Earthy bomb piller: At the cost of 1Ap and 2Mp, They can raise a piller of stone that vibrates and has a faint orange glow. After one turn, it explodes dealing 2 bludgeoning damage to anyone in 2 spaces of it. Freeing that space.
•(1) Rock up: At the cost of 1 Ap and 1 Mp, the earth shaper can raise some earth from the ground, and fire a stone up to 12 squats to deal 2 bludgeoning damage.
•(2) run away:  4 spaces away, but all damage dealt to you is doubled.
•(2) Gracious gratitude: They have an advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Scorched Goblin priest. (Small)
Goblins on the edge of zealotry armed with explosives, fire, and a knack for leaving things in more pieces than they found it. Often the survivors of great burns, they have special abilities based off of what fire god they’re obsessing over (Damon grants their flame the ability to raise corpses lit on fire and treat them like their mines, including making them explode. The one to the “phoenix of destruction” grants them wings and the ability to carpet bomb rows of spaces, and those who follow a certain sun god start throwing fisticuffs and get some stat boats and are more aggressive. These are only some examples). As for what can be harvested by them, it’s some of the more special items you can collect from a humanoid creature. Their bones, when grounded down, can be incredibly useful in replacement for Mp for fire or holy/unholy spells. Alongside some followers of the gods consider their body parts as holy relics. Next is their skin, which when turned to leather can be resistant to holy/unholy damage. Meanwhile, their blood is known to be really good for paints. Regular paintings, they allow for very fire-resistant paint, alongside some using it as war paints that grant its wearer resistance against the fire the blood once produced.
10 HP | 8 PD | 5 MD | 5 MS
 Mig 0 | Agi 4 | Int +1 | Cha +2
Mines:15
Manna points:10
Actions: 4
•(0) Out for fire and blood: Anyone on fire or being bloody can take extra damage from attacks against Pyromaniacs
•(0) fire in the blood: They are immune to fire damage from their own attacks
•(0) Gracious fireshield: If they’re used as a meat shield by another creature against a fire or force attack, they’ll take half damage from the fore attack.
•(0) Fiery cargo: they take double damage from fire, and will explode all surrounding tiles around it, dealing 3 Fire damage.
•(1) Zealot’s scratch: The goblin chooses a target and can deal +2 extra damage to. And enemies who hear it have disadvantage on saves against fire bassed attacks
•(1) Claw: +3 to hit (deals 1 slashing damage)
•(1) Acid bite: deal 2 acid damage when biting people (Range of 1 squats)
•(1) Mine work: At the cost of 1Ap and 1 mine, they can do one of the following:
•Through: A  range of 4 spaces, and deal 2 fire damage to whoever they hit
•Bomb bounce: Throw down a mine and use it to bounce up, up to 6 squares, at the cost of taking 1 fire damage.
•Bomb trape: Lay a mine down as a trape, and can remote detonate them from 10 squares away using 1 action point. The exploding mine deals 2 fire damage.
•Bomb tapper: At the cost of 1Ap and 1 mine, the scorched goblin priest can take 1 damage to cause an explosion around themself for 2 spaces.
•Bomb of faith: At the cost of 1AP, 1 mine, and 2Mp, you can convert you’r fire damage into holy or unholy damage across the field.
•Bomb of taste:At the cost of 1 Ap and 3 Mines, the scorched goblin priest can seemingly drink the innards of the bomb to regain 1Mp.
•(2) Out of the pan:  run 6 spaces into any fire.
•(2) Gracious gratitude: They have advantage on dodging attacks directed at it, by giving rolling Agility to use another nearby Parachute Goblin as a meat shield (A Agility check is made on their part, a 10 or higher and they split the damage with the goblin they pulled in front of them).
Magic options:
•(1) bolt of fire: At the cost of 1Ap and 1Mp, shoot a fire bolt with a rang of 12 spaces, and deals 1 fire damage.
•(2) Fire and fury: At the cost of 2 Ap and 2Mo, in 3 spaces from the scorched goblin priest, all alie deal 1 extra fire damage to their attacks till their next turn. The Scorched goblin priest can keep this effect up, it costs 1Ap and 1Mp to keep it up.
•(3) Ring of fire: at the cost of 3Ap and 4Mp, create a 6 space wall of fire. This is often used to separate individuals. Those who pass through the fire must make an agility save. On a failure, they take 3 fire damage, on a sucksess, they take 1 fire damage. If they end their turn in a fire space, the creature takes 4 fire damage. This effect ends at the end of the scorch goblin priest’s next turn, unless they spend another 3Mp and 1Ap to keep up the effect. To increase the wall by 1 space, they must sacrifice +1Mp, this is also put on the cost of maintaining the wall.
Bloody abilities
•(0) Flesh of fire: Fire begins to escape the skin and scars of the scorched goblin priest, any creature in the same space as the scorched goblin priest will take 2 fire damage. They also may have the face of their god occasionally shift over the flames of their face.
•(1) Bound by flame: Force another creature to make a disadvantage check when near fire.
•(2) Fire and fear: Using 2 Ap, 1hp and 3 Mines, the pyromaniac goblin can choose to make another creature be treated as if they were bloody.
•(3) Out on their terms: They can choose to explode, dealing 2 fire damage to those 2 spaces away from them. Each mine they have remaining will increase the distance by 1 space. No Scorched priest has come back from this.
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featheredsnek · 3 months ago
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What if lil snek with GUN
DC20 character, was a lot of fun customising race with 'em!
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hiyaluronic · 4 months ago
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Last 36 hours to help support DC20! Lets get to 2M!!!
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pyritewolf · 3 months ago
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Mihail's three phases 🥰 Priest of Valutar, Paragon of Prosperity and Paragon of Greed.
Love the lil guy!
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scormey · 5 months ago
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https://scormey.com/2024/06/the-race-to-replace-5e/ So “Dungeons & Dragons”, as we currently know it, is in its waning days. In September, the Players Handbook, the first of the three core rulebooks for the 2024 edition of D&D, will be released. Yes, I know “Wizards of the Coast” insists this is just an update to the current 5th edition rules from […]
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jeffs-gamebox · 5 months ago
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Dungeon Coach’s DC20 RPG breaks $1 Million  on Kickstarter!
Celebrating a big win for DC20 RPG. Funded in ONE minute on Kickstarter!
Just a quick note of congratulations for the Dungeon Coach. As of this writing the project has reached $1.15 Million. It was funded in one minute. There’s already been a lot of hype about this book, so I won’t say much more. The game is currently being promoted on several YouTube channels. Congratulations, Dungeon Coach!
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