By David Alvarez (pencil) and Mike DeCarlo (ink). Cover based on the story "Miss A-Hare-Ica", written by Scott Cunningham and drawn by Leo Batic (pencil) and Ruben Torreiro (ink). Published in Looney Tunes #101 (June 2003).
Continually fascinated by the potential of the human figure, Mexico-based artist David Álvarez (previously) illustrates richly textured scenes with a dose of fantasy and surrealism: a bird’s perch transfixes a character who’s sprouted a branch nose, a man writhes on the ground as he grows from a gnarled stump, and a Cheshire cat lifts a blanket to unveil a moon hidden beneath. Underlying many of his works is “the expressive force and the gesture of the human body,” Álvarez tells Colossal, themes that are rendered through highlights and dense markings in graphite that add intrigue and mystery to the monochromatic depictions.
David Álvarez produces soft illustrations that seem to glow despite their often limited color palette of black and white. The graphite scenes depict animals either interacting with or as humans, often donning elaborate garments while engaged in activities such as dancing or reading books.
“I always found it amazing how artists worked in the earlier days, I think of the technological limitations and how it took talent, skill, and patience to develop works of great complexity,” Álvarez told Colossal. “That was one reason why, since I was a student, I felt interest in figurative drawing for handling light and shadow. At school I discovered graphite and its possibilities. When I started working on my own I noticed that my personality and my way of working suited that particular technique.”
Mesoamerica is one of the illustrator’s favorite subjects to produce works around. Recently he created a book surrounding Mesoamerican myth titled Ancient Night that follows a rabbit and opossum’s adventures with pulque, a fermented prehispanic beverage.
Seen here are a number of collaborations with illustrator Julia Diaz. You can explore more of Álvarez’s illustrations on his Instagram and blog.
This is a Movie Health Community evaluation. It is intended to inform people of potential health hazards in movies and does not reflect the quality of the film itself. The information presented here has not been reviewed by any medical professionals.
Alien: Romulus has strobe effects throughout almost the entire film. While most of them are moderate, the fact that they are such a constant presence compels us to give a bad score for flashing lights. Causes of the strobe effects include flickering lights, rapid-firing firearms, lightning, glitching screens, and strobe lights placed on the outside of wheeled vehicles and spacecraft.
There are a few brief uses of mild shaking camera work. There are two sequences taking place in zero-gravity environments that may be highly disorienting.
Flashing Lights: 10/10. Motion Sickness: 7/10.
TRIGGER WARNING: The normal horror elements of jump scares and gore are frequently used in this film. People with trauma around childbirth will want to exercise heavy caution around this film. There is an on-screen vomiting episode, preceded by several seconds of body language warning that it's about to happen. Multiple scenes depict people convulsing.
ADMIN BRANDON'S REVIEW: Far and away one of the best entries in its franchise, Alien: Romulus is a master class in how to utilize the best ideas from previous franchise entries. The familiar formula the movie uses is just as successful as Indiana Jones and the Last Crusade. The practical effect work on display, especially with the set design, deserves the highest levels of recognition. One computer-generated element of this film may be a little off-putting, but I can't think of better alternatives to accomplish what this element accomplished. The characters may not be as charismatic as those in the original Alien film, but the lead protagonists are relatable enough to keep the audience engaged. Overall, it feels like the film Ridley Scott himself would have made with a budget like this if he had directed a direct sequel to Alien. Grade: A.
La nueva secuela de la franquicia iniciada por Ridley Scott es una película sobre nada que te da de todo, generosa y al mismo tiempo por debajo de lo esperado.
Porque lo que se espera o no de una obra puede llevar inevitablemente a la decepción, al igual que ‘Longlegs’ no fue la película que nos habíamos hecho en la cabeza al ver sus teasers, así como esta está muy lejos de ser "la mejor secuela de la saga desde Aliens" como se aventuraron a decir varias las primeras impresiones, pero lo que sí puede reconocerse es que ambos casos se salen de la media en su ejecución, siendo imposible no disfrutarlas sin mayor problema.
En esta película sorprende que uno de los grandes personajes sea Andy (David Jonsonn), un sintético. Si recordamos las primeras entregas de Alien, tanto Ash como Bishop nos hacían temer a unos seres artificiales y robotizados que ayudaban (y traicionaban) a la protagonista de la historia. Aunque aquí, para delirio de muchos, el recuerdo de Ash se haga visible (alerta spólier) con una aparición sorpresa.
Nada más comenzar la cinta vemos a la Nostromo, la mítica nave de Alien, destrozada. Un homenaje a los fans para calmar sus ánimos ante lo que tienen que ver que, además, continúa a lo grande. Y ahí nos referimos a la presencia en todo momento de Weyland, la superempresa que domina el mundo y esclaviza a los trabajadores. Es decir, a los protagonizas de esta historia que intentan salir de sus miserables vidas.
Los personajes principales son un grupo de colonos veinteañeros que están atrapados en trabajos mineros sin futuro en un planeta gris y sucio donde nunca hay luz solar
El personaje central de esta historia es (además de los aliens) Rain Carradine (Cailee Spaeny), una joven recolectora de Weyland. Con un hermano sintético a quien protege de las críticas de todo el mundo, muestra un valor extremo en el tramo final del filme, muy en la línea de la Ripley de Sigourney Weaver. Además, hay un cara a cara entre su personaje y el alien que nos traslada directamente a "Alien 3".
Cuando se accede a la nave Romulus, nadie de esta joven tripulación sabe lo que se va a encontrar. Por supuesto, los bichos harán acto de presencia en "Alien: Romulus" y veremos al alien que se enfrentó con Ripley.
Pero no acaban las sorpresas, ya que en el tramo final hay una referencia directa a "Prometheus" que nos hace entender qué es lo que buscaba aquella tripulación a cargo de un millonario en busca de la inmortalidad.
Los ascensores jugaban un papel clave en "Aliens: El regreso" y "Alien 4". Y aquí tenemos otro en el tramo final de Alien: Romulus que nos hace sentir angustia sobre la supervivencia (o no) de quienes todavía siguen con vida. Y, antes, aparecen las referencias directas a un videojuego como "Alien Isolation".
Mi principal queja sobre "Alien: Romulus" es que los extraterrestres no aparecen lo suficiente.
Esperaba algo nuevo, sorprendente, diferente y me dormí en el cine jeje eso no significa que sea mala, es entretenida pero prefiero no asociarla a la Saga Alien, es más de lo que hemos visto pero con jovencitos por eso le ponemos 2 estrellitas y media ⭐⭐☆
Alien: Romulus – A Return to the Core of the Franchise
Alien: Romulus takes us back to the raw, terrifying core of the Alien franchise, where the fear of survival in the face of a perfect predator defines everything. Directed by Fede Álvarez, this film strips things back to the original Alien formula—ordinary people facing an unimaginable threat in an isolated, claustrophobic setting. While other entries in the series, like Aliens (1986), took a more…