#Data!Frisk
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susartwork · 1 year ago
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Part two of THIS
BABIES!! I really wanted to see them meet again q(≧▽≦q) and now with some extra guests!
Datatale belongs to @ask-dcf Alice and Harrington belong to @theyoshimister Underwizard belongs to me
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purplebehittindifferent · 2 years ago
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I have this cute idea of Data!Frisk trying to help the Fear Flower Frisk overcome their fear by just giving em flower seeds and a pot. See if they can get more used to it by caring for one. If it makes things worse Data!Frisk WILL cry X…D the bean just wants to help.
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@ask-dcf
:)
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anikymation · 2 years ago
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A Conner and Data!Frisk commission for @ask-dcf !
Thank you so much again! ❤️✨️
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susartwork · 9 months ago
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YAAAAY DATATALE FT. UNDERWIZARD KEEPS GOING!
°Flappy hands°
Hey Frisk, Chara, do you guys think you can list all the Frisks and Charas you know?
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*Never forget. The friends of these kids are always an important part of their lives. Never give up. And stay determined.*
(44/50)
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akanemnon · 9 months ago
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Just remembered to submit this over here on tumblr, posting before the Asgore Dark World gets underway - honestly, there's A LOT Akane can do with an Asgore-focused Dark World I could talk everyone's ear off about, especially if Chess theory is in play - the Bishop theme can be used for "confessions", which is something that also happens with police and is honestly just a good theme to get the plot going since you could cover the following:
- Asgore confessing his feelings about not being able to do anything to save Rudy from his failing health and wishing to go back to before things went wrong so they can do the right things for his best friend's family next time might hit Frisk hard, bonus crying points if it parallels the Undertale Asgore boss fight
- Asgore might be hiding/holding onto evidence on the December disappearance case in his shop, and I'd LOVE if the Undertale coffins room re-appeared as symbolism since Kris is still a suspect/witness for it even now (the red coffin/case is still open): it'd be extremely hype to have an Ace Attourney styled twist where Kris is accused and pressured to confess by the Darkner evidence Kris left behind.
- Undertale Asgore's relationship with Chara being touched on since it rarely happens fandom-wise, and my gut feeling tells me Chara will be the Jevil/Spamton of this Dark World, due to the Gaster connections theory angle - it's very possible Chara has actually MET Gaster since he was Asgore's royal scientist afterall, and the Deltarune/Determination related experiments being based entirly on data Gaster got from running Human Healthcare when Chara was still alive is plausable as of now. Plus, it'd be super ironic for Chara to be the one who Judges Kris instead of Sans, ESPECIALLY if it's -THAT- hallway.
TLDR I'm pretty excited to see where Twinrunes is going as always, sorry to akane for having to put up with my impromptu essays
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under-lore · 4 months ago
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The effects of LOVE are quite overstated.
It has been quite frequent to see the concept of LOVE mentioned by Sans in his judgments being interpreted as a force progressively depriving the person possessing it of all empathy or judgement until they are rendered into practical killing machines whilst approaching the cap of 20.
Whilst there are some truths to part of these concepts, interestingly, extrapolating implicit data from the game suggests that the effects LOVE have on a character's personality, whilst existing, are not as significant as they are generally believed to be.
Let's do a proper analysis of what we can say of LOVE's effects based only on the in-game content :
First, aside from Sans' words about it, do we dispose of any clear cut examples of changes relating to LV to analyse ?
That might seem like a silly question, but some of the lines that are often attributed to LV-induced personality changes turn out to not actually be LV-dependent once you check the game's code.
For instance, the narration of the bag of dog food is decided through kill count, not LV, meaning that it possible for instance to get the 'pessimistic line' despite not gaining any LOVE, and thus, this line cannot be attributed to changes related strictly to LV gain and isn't very useful to us here.
Actually, the amount of direct evidence we see of it having any effect at all which we can be certain off is quite small. But such a thing does exist via interactions relating to this dummy :
LV1 :
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LV2+ :
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LV5+ :
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LV 8+ :
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The only factor involved in deciding which of these lines will appear after deciding to punch the dummy is LOVE, it is notably distinct from other similar interactions like those mentioned above which tend to be governed by some variation of a kill count or a check regarding wether particular characters were killed.
As similar LV can be reached through killing various amount of monsters or varieties of monsters, unique or not, no equivalence can be built between the required LV for each of those interactions and particular character(s) or amount of monsters required to be killed to reach said LV.
We can thus only take the code of the game at face value and conclude that those changes are strictly caused by changes dependent on the influence of the LV we've gathered in our route so far.
The first pattern that can be established is that the narration in the left column reports Frisk punching the dummy with increasing levels of strength following our command as LV increases.
In the right column, there is a split between the four lines in the middle regarding the way the narration reports it.
The first two lines are narrated in the more common style, notably, explicitly reminding us that the actions or thoughts presented are Frisk's by refering to them as "you" as the subject of the sentence.
Those first two lines describe Frisk going from regret to a form of hesitant apathy regarding the fact that they've just punched a dummy as LV grows.
The latter two lines, however, mark a change in the narration type.
The "you" is dropped, and the thoughts presented are instead presented in a declarative form. This form is often used for first person affirmations, but can also be used outside of it in order to showcase a strong emotionally-driven reaction.
This ambiguity is particularly relevant here, as it blurs the line between wether those thoughts are Frisk's, the narrator's, or both. A detail that gains much importance under the NarraChara theory.
That being said, this nuance leads to a similar conclusion regarding LOVE in either case :
If the thoughts are fully Frisk's, then the last lines have Frisk moving from a hesitant apathy to a confident one before ultimately "feeling good". This would stay in line with the previous pattern.
(Although it is worth nothing that the "feel good" part may be at least partially due to a kind of natural endorphin release in Frisk's body from the physical exercise of "punching at full force", and thus could be only indirectly due to LV.)
If NarraChara is taken into account, then this would mean that this transformation in the tone of the narration in the last lines is due to LV related changes on Chara. And that this ambiguity in the phrasing of who those feelings belong to may indicate that the same observations we've just made on Frisk previously would apply to them similarly.
(Note : Given that the game code and files suggests that Chara and Frisk share their statistics, them both being affected by this same LV count would be coherent.)
In the official japanese version of the game, those lines for the dummy are mostly similar. However, the first two lines of the left column are a bit less distinct from each other, and the narration phrasing ambiguity seems to begin on the 2nd line of the right column rather than the 3rd.
Okay, so, what's wrong about the common perception, then ?
So far, it seems that LV does have some kind of trend that leads to growing apathy regarding the suffering of others and more aggressive actions being taken as a result of identical stimuli as it increases. That doesn't sound too far off ?
Well, sort of, but careless extrapolation made from those basic ideas have led to the emergence of theories and interpretations that treat those effects as being more consistent, generalised, and effective than can hold up to the scrutiny of our known cases through aggressive neutral routes.
Here is what i mean :
In some of the more aggressive variants of the neutral route, it is possible to attain a really high LOVE that comes close to what we see in the genocide route. Comparison between those routes and the genocide one, or sometimes content from these neutral routes themselves, can help show us incoherencies in some of those popular interpretations regarding how much difference LV really makes.
The first one that comes to mind is a popular one among 'Chara Defenders', suggesting that Chara's openly aggressive actions & narration which are specific to the genocide route in particular would really be a result of "corruption" induced by the LV-related changes which we would have forced onto them.
How well does this theory hold up through the aggressive neutral routes ?
Well...
Not very well.
To make a 'short' list :
Chara's "corruption" in genocide would generally begin to show as soon as LV3 at the end of the Ruins, however, they show no particular signs of this "corruption" in any neutral routes despite being able to reach much higher LV's of say, 14 near the end of the game.
It is possible to arrive at the end of the Ruins (or other areas) whilst having the same LV as in genocide during a neutral route, yet Chara shows none of those "corruption" lines in those cases either.
It is possible to finish many areas in the genocide route whilst having a lower/higher LV than usual by only fighting particular monsters who give you more/less EXP than average, yet none of Chara's genocide lines are changed to account for this lower of higher LV.
It is possible to abort the genocide route at many points by sparing a particular monster or failing to reach a kill count. When this happens, Chara's "corruption" lines suddenly disappear although the LV doesn't.
This still happens even if Chara's LV would have remained the same wether the monster was killed or not. Thus the lack of extra LV from the spared monter cannot explain this difference.
The aggressiveness shown by Chara does not seem to correlate with their growth in LV. For instance, they treat Toriel more harshly than Papyrus despite a past connection between Chara and Toriel and a lower LV at the time of that encounter.
Regarding some interpretations of the final genocide scene : Why would Chara oppose us for what we did at this point in time ? Shouldn't they still be "corrupted" ? The files at this stage still continue to list our LV as 20 indicating that they should.
Similarly, regarding some interpretations of the soulless pacifist route : If their previous behavior came from corruption, why would Chara kill at this stage or follow up on their previous plan ? By now our LV has long been reset to 1 and said corruption should no longer be in effect.
For all these reasons, it would not be coherent for the peculiarly aggressive behavior shown by Chara during the genocide route to be strictly caused by LV-induced changes.
To be fair, this time some minimum amount of LV is required to progress through the route and access many of those lines, meaning that a minor impact of said required LV cannot be ruled out, but this does mean nevertheless that the primary reason as to why Chara behaves this way in genocide is not related to their LV.
Actually, once you remove from consideration all those things, what you are left with in the rest of the genocide route is a Chara that hardly seems all that impacted by LV at all despite having a very high one.
In New Home, they still display some hints of emotional reactions in spite of a LV of 19.
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And throughout the whole genocide route, NarraChara continues going through the regular encounters with the same jokes or sarcasm-filled comments as they would in any other route (If you take the time to ACT a bit or read the narration before killing that monster.) Once again, even with a LV of say, 15.
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That doesn't make the very high LV's seem like they turn one into that much of a mind-numbed killing machine does it ?
Okay... Well, what about Frisk, then ? Our other example ?
There are some more narrations out there who can bring us a bit more information about Frisk :
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The Sans fight can only be triggered if all previous checks of the genocide route have all been properly met up to this point. This means that it is not possible to start this fight at any other LV than 19, as the NEO fight is scripted to send you to that LV if the criteria for Sans are met.
Therefore, the narration of the Sans fight talks about a Frisk that necessarily has a very high LV of 19.
And yet...
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Even at this point, Frisk does not seem to be immune to thoughts regarding the morality of the actions their body has undertaken. It quite literally appears to weigh on them.
This isn't a one-off case either :
If the genocide route is aborted in Hotland, Mettaton NEO has some special dialogue that goes in the same direction :
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he says it quite clearly :
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And, the same thing also applies regarding the regular encounters too. The ACTs Frisk can take and their behavior whilst executing them remain unchanged compared to a pacifist route, even during the end-stages of genocide in Hotland.
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Of course, it isn't like we could have expected Toby to adapt the ACTs and narration of all encounters to vary depending on LV either, that would have been very tedious to code, but such a pronounced absense of any change is definitely noteworthy.
This all leads us to a few conclusions.
It is correct that LV can affect one's personality to some extent, but :
The effects of LV are not consistent through time & situations, they show up quite sporadically. Most of the time, you could hardly tell the difference between someone with high LV or merely LV1 during an average interaction.
Even having an extremely high LV does not dehumanise you. One can still feel emotions and conserve proper judgment or capacity for self-reflection.
The growth in LV magnifies the impact of its effects when they do manifest, but it does not seem to alter the frequency of such events.
It is not possible for LV to be the determining factor in Chara's behavior during the genocide route.
As Sans originally said : LV is above all a capacity to hurt, not a permanent necessary degradation of perception.
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ask-duotale-b2fc · 4 months ago
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Draw Data!Frisk and Data!Chara together, because why not? The owner deserved the wholesomeness of their beans anyway :)
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Who remembers these forms? Been a while, huh?
@ask-dcf
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carlyraejepsans · 1 year ago
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UT fic recs? For the poor and bad at fic searching
world comes pouring through - (1.6k words, Gen)
Alphys reunites with some old friends on the way home from taking care of business.
Really good Alphys character study. One of those fics you could slot into canon with next to no resistance.
White Crayon - (9k words, Gen)
Despite living in Snowdin for months, Papyrus still feels like an outsider. An invisible barrier stands between him and the sense of community he craves. His brother tells him to be patient, but Papyrus would rather take matters into his own hands. Sans tries his best to understand.
Pre-canon, pre confidence spike Papyrus centric. Good angst and bros miscommunicating. Struck a bit close to home tbh. Seeing Papyrus before his bravado might be a bit jarring, but the interactions between the brothers more than made up for it to me personally. I really, REALLY enjoyed the way Sans is written here. Biscia stamp of approval.
the whirlwind world of on-line e-love - (1k words, Gen)
“My idea! My amazing idea. It is very amazing. Has your kinglitudeness ever heard of—”
Papyrus paused, then beckoned Asgore close. When he drew near, bony phalanxes were cupped at his ear, and Papyrus said in a dramatic stage whisper: “Have you ever heard of dating?”
I'm not sure if the author is ever going to turn this into a full fledged story, but even as a vignette it is extremely fucking funny.
When Life Hands You Enantiomers - (2.7k words, T)
Alphys has a half-finished tile maze puzzle, reams of useless data, and a bunch of piranhas that can't tell the difference between lemon and orange scent.
Sans has donuts.
Can't believe i only just recently discovered this one. Some of the most well-written Sans and Alphys friendship shenanigans I've ever seen.
Welcome to Night Tale - (5.7k words, unrated)
Welcome to Night Vale.
Today's top story: a community of monsters have joined our town as our newest residents.
Probably my favorite crossover fic idea of all time. Formatted like a WTNV episode, has segments both with AND without the monsters. Marked as incomplete (I'm assuming the author wants to eventually add new vignettes) but the final chapter is a special segment about Chara, Frisk and Flowey that is so flooring and clever it ties the entire work together perfectly either way.
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mostlysignssomeportents · 10 months ago
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Hypothetical AI election disinformation risks vs real AI harms
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I'm on tour with my new novel The Bezzle! Catch me TONIGHT (Feb 27) in Portland at Powell's. Then, onto Phoenix (Changing Hands, Feb 29), Tucson (Mar 9-12), and more!
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You can barely turn around these days without encountering a think-piece warning of the impending risk of AI disinformation in the coming elections. But a recent episode of This Machine Kills podcast reminds us that these are hypothetical risks, and there is no shortage of real AI harms:
https://soundcloud.com/thismachinekillspod/311-selling-pickaxes-for-the-ai-gold-rush
The algorithmic decision-making systems that increasingly run the back-ends to our lives are really, truly very bad at doing their jobs, and worse, these systems constitute a form of "empiricism-washing": if the computer says it's true, it must be true. There's no such thing as racist math, you SJW snowflake!
https://slate.com/news-and-politics/2019/02/aoc-algorithms-racist-bias.html
Nearly 1,000 British postmasters were wrongly convicted of fraud by Horizon, the faulty AI fraud-hunting system that Fujitsu provided to the Royal Mail. They had their lives ruined by this faulty AI, many went to prison, and at least four of the AI's victims killed themselves:
https://en.wikipedia.org/wiki/British_Post_Office_scandal
Tenants across America have seen their rents skyrocket thanks to Realpage's landlord price-fixing algorithm, which deployed the time-honored defense: "It's not a crime if we commit it with an app":
https://www.propublica.org/article/doj-backs-tenants-price-fixing-case-big-landlords-real-estate-tech
Housing, you'll recall, is pretty foundational in the human hierarchy of needs. Losing your home – or being forced to choose between paying rent or buying groceries or gas for your car or clothes for your kid – is a non-hypothetical, widespread, urgent problem that can be traced straight to AI.
Then there's predictive policing: cities across America and the world have bought systems that purport to tell the cops where to look for crime. Of course, these systems are trained on policing data from forces that are seeking to correct racial bias in their practices by using an algorithm to create "fairness." You feed this algorithm a data-set of where the police had detected crime in previous years, and it predicts where you'll find crime in the years to come.
But you only find crime where you look for it. If the cops only ever stop-and-frisk Black and brown kids, or pull over Black and brown drivers, then every knife, baggie or gun they find in someone's trunk or pockets will be found in a Black or brown person's trunk or pocket. A predictive policing algorithm will naively ingest this data and confidently assert that future crimes can be foiled by looking for more Black and brown people and searching them and pulling them over.
Obviously, this is bad for Black and brown people in low-income neighborhoods, whose baseline risk of an encounter with a cop turning violent or even lethal. But it's also bad for affluent people in affluent neighborhoods – because they are underpoliced as a result of these algorithmic biases. For example, domestic abuse that occurs in full detached single-family homes is systematically underrepresented in crime data, because the majority of domestic abuse calls originate with neighbors who can hear the abuse take place through a shared wall.
But the majority of algorithmic harms are inflicted on poor, racialized and/or working class people. Even if you escape a predictive policing algorithm, a facial recognition algorithm may wrongly accuse you of a crime, and even if you were far away from the site of the crime, the cops will still arrest you, because computers don't lie:
https://www.cbsnews.com/sacramento/news/texas-macys-sunglass-hut-facial-recognition-software-wrongful-arrest-sacramento-alibi/
Trying to get a low-waged service job? Be prepared for endless, nonsensical AI "personality tests" that make Scientology look like NASA:
https://futurism.com/mandatory-ai-hiring-tests
Service workers' schedules are at the mercy of shift-allocation algorithms that assign them hours that ensure that they fall just short of qualifying for health and other benefits. These algorithms push workers into "clopening" – where you close the store after midnight and then open it again the next morning before 5AM. And if you try to unionize, another algorithm – that spies on you and your fellow workers' social media activity – targets you for reprisals and your store for closure.
If you're driving an Amazon delivery van, algorithm watches your eyeballs and tells your boss that you're a bad driver if it doesn't like what it sees. If you're working in an Amazon warehouse, an algorithm decides if you've taken too many pee-breaks and automatically dings you:
https://pluralistic.net/2022/04/17/revenge-of-the-chickenized-reverse-centaurs/
If this disgusts you and you're hoping to use your ballot to elect lawmakers who will take up your cause, an algorithm stands in your way again. "AI" tools for purging voter rolls are especially harmful to racialized people – for example, they assume that two "Juan Gomez"es with a shared birthday in two different states must be the same person and remove one or both from the voter rolls:
https://www.cbsnews.com/news/eligible-voters-swept-up-conservative-activists-purge-voter-rolls/
Hoping to get a solid education, the sort that will keep you out of AI-supervised, precarious, low-waged work? Sorry, kiddo: the ed-tech system is riddled with algorithms. There's the grifty "remote invigilation" industry that watches you take tests via webcam and accuses you of cheating if your facial expressions fail its high-tech phrenology standards:
https://pluralistic.net/2022/02/16/unauthorized-paper/#cheating-anticheat
All of these are non-hypothetical, real risks from AI. The AI industry has proven itself incredibly adept at deflecting interest from real harms to hypothetical ones, like the "risk" that the spicy autocomplete will become conscious and take over the world in order to convert us all to paperclips:
https://pluralistic.net/2023/11/27/10-types-of-people/#taking-up-a-lot-of-space
Whenever you hear AI bosses talking about how seriously they're taking a hypothetical risk, that's the moment when you should check in on whether they're doing anything about all these longstanding, real risks. And even as AI bosses promise to fight hypothetical election disinformation, they continue to downplay or ignore the non-hypothetical, here-and-now harms of AI.
There's something unseemly – and even perverse – about worrying so much about AI and election disinformation. It plays into the narrative that kicked off in earnest in 2016, that the reason the electorate votes for manifestly unqualified candidates who run on a platform of bald-faced lies is that they are gullible and easily led astray.
But there's another explanation: the reason people accept conspiratorial accounts of how our institutions are run is because the institutions that are supposed to be defending us are corrupt and captured by actual conspiracies:
https://memex.craphound.com/2019/09/21/republic-of-lies-the-rise-of-conspiratorial-thinking-and-the-actual-conspiracies-that-fuel-it/
The party line on conspiratorial accounts is that these institutions are good, actually. Think of the rebuttal offered to anti-vaxxers who claimed that pharma giants were run by murderous sociopath billionaires who were in league with their regulators to kill us for a buck: "no, I think you'll find pharma companies are great and superbly regulated":
https://pluralistic.net/2023/09/05/not-that-naomi/#if-the-naomi-be-klein-youre-doing-just-fine
Institutions are profoundly important to a high-tech society. No one is capable of assessing all the life-or-death choices we make every day, from whether to trust the firmware in your car's anti-lock brakes, the alloys used in the structural members of your home, or the food-safety standards for the meal you're about to eat. We must rely on well-regulated experts to make these calls for us, and when the institutions fail us, we are thrown into a state of epistemological chaos. We must make decisions about whether to trust these technological systems, but we can't make informed choices because the one thing we're sure of is that our institutions aren't trustworthy.
Ironically, the long list of AI harms that we live with every day are the most important contributor to disinformation campaigns. It's these harms that provide the evidence for belief in conspiratorial accounts of the world, because each one is proof that the system can't be trusted. The election disinformation discourse focuses on the lies told – and not why those lies are credible.
That's because the subtext of election disinformation concerns is usually that the electorate is credulous, fools waiting to be suckered in. By refusing to contemplate the institutional failures that sit upstream of conspiracism, we can smugly locate the blame with the peddlers of lies and assume the mantle of paternalistic protectors of the easily gulled electorate.
But the group of people who are demonstrably being tricked by AI is the people who buy the horrifically flawed AI-based algorithmic systems and put them into use despite their manifest failures.
As I've written many times, "we're nowhere near a place where bots can steal your job, but we're certainly at the point where your boss can be suckered into firing you and replacing you with a bot that fails at doing your job"
https://pluralistic.net/2024/01/15/passive-income-brainworms/#four-hour-work-week
The most visible victims of AI disinformation are the people who are putting AI in charge of the life-chances of millions of the rest of us. Tackle that AI disinformation and its harms, and we'll make conspiratorial claims about our institutions being corrupt far less credible.
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If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/02/27/ai-conspiracies/#epistemological-collapse
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Image: Cryteria (modified) https://commons.wikimedia.org/wiki/File:HAL9000.svg
CC BY 3.0 https://creativecommons.org/licenses/by/3.0/deed.en
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aus-from-undertale · 3 months ago
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Frisk centric aus!
(or characters based on them)
UT mob - cute smol human Frisk is a puppy kept by papyrus and sans
Understeam- Frisk is an android
Outertale- Frisk is an astronaut
Underfell- Frisk is having a bad time
Soulfell- Frisk is still having a bad time
Underfell- yep, still bad time
Echotale- Frisk is a grown up in a twisted underground
Zombietale- Frisk is a zombie
Undersail- Frisk is a swimmer
Fantasytale- Frisk is a necromancer
Dancetale- Frisk is a Ballet dancer
Underphase- Frisk is an Otaku
UT storyshift- Frisk is the same, but not the underground
Predatortale- Frisk is in danger
Core!Frisk- Frisk fell into the core and now has ungodly powers
Undernovela- Frisk is spanish
Underkeep- Frisk is slaying 💅💅
Joseontake- Frisk is korean
Dogs of future past- Frisk won't give up on gaster
Archertale- Frisk is an archer
Fairytale- Frisk is red hiding hood
Underlust- Frisk is ace
Mergetale- Frisk and Sans are one
Cattale- Frisk is a cat caretaker
Undernovela- Frisk is running for their life in a monstrous underground
Café Frisk- Frisk is a chef!
Hacker! Frisk - Frisk is a naughty hacker
Pillowtale- Frisk is a plushie
Inverted fate- FRISK IS THE SAME BUT THE WHOLE UNDERGROUND IS DIFFERENT! LOVE THIS AU, LOVE THEM READ IT READ IT READ IT
Undertop - Frisk is a mimic!
Ut- circus- Still a mimic
Stand in- Frans au basically
Angeltale- Frisk dosent have wings as all the other monsters :(
Endertale- Frisk just wants to chill, so come on Chara! >:0
Wondertale- Frisk is Alice in wonderland!
Dreamtale- Frisk is in a coma
Systematic restore-Frisk is a bit early
Oceantale- Frisk is a swimmer
Overtale- Frisk is a monster
DeltaExperiment- Frisk is in Deltarune
Trainertale- Frisk is a pokemon trainer
Poketale- Frisk is a pokemon
Slumbertale - Frisk is in a Dream
Feraltale- Frisk is trying to survive Feral monsters
Feral!Frisk- Frisk is Feral
Detale- Frisk is a bored hacker
Quantumtale- Frisk turned back time!
Charatale- Frisk is in a Chara world
Revolutiontale- Frisk meets the monsters on the surface
Datatale- Frisk has a brother called Data
Chromatale- Frisk is a grown up and discovers a secret
Exiletale- Frisk gains a new power after a fight
Kingdom of Crystal Sky- Frisk is a runaway princess
Moontale- Frisk REALLY wants to kill sans
Undergate- Frisk discovers a mysterious key
Soulwarstale- Frisk is on the land of the dead
Ragnartale- Frisk is a princess tangled with a romance triangle
Songfell- Frisk is a priestess
Lockfell- Frisk is a prisioner
Undercrystal - Frisk makes a wish
Grimmstale- Frisk's story is being told with YOUR help
Heavenfell- Frisk ends up in a violent underground
Reversed context- Frisk is a bitch
Over the void- Frisk wants to uncover secrets
Turmoitale- Frisk is in a turmoil
Tartarosstale- Frisk is being judged
Namelesstale- Frisk can't win against undyne!
Eepytale- Frisk is happy
Summontale- Frisk has to trap de monsters
Spitetale- Frisk is good. Out of spite
Grouptale- Frisk and all the other 6 souls are together
Woundtale- Frisk won't forget sans
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susartwork · 2 years ago
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Let's pretend for a moment that UW!Chara is not a ghost just to meet their other self.
I wanted to draw even more of these but my back made a bad sound so not today :''D
Datatale belongs to @ask-dcf Underwizard belongs to me
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purplebehittindifferent · 2 years ago
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Have a question that may be interesting. It’s something I’m sorta doing for a while.
Within any AU of Undertale or Deltarune universes. Even if they were revived. Which kids would you adopt and taken as your own? And how will you take care of them? Would you be a good Mama?
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stargazer4501 · 9 days ago
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While working on the headshot rough drafts for the AU variants of Neue, I’m also brainstorming on some concepts for, I guess a reimagining of a few AUs. This is not me trying to “improve” the original AU, it’s just me wanting to have some fun & doing my take of other AUs.
This is gonna be a veeeeeerrry looooong post.
The main 2 I’ll be working on are Horrortale & Dusttale.
I wanted to get opinions & suggestions for these concepts before delving too deep into these ideas. Please tell your thoughts on this & if I need to change/improve on.
Horrortale will be more appearance-based, meaning that I won’t be doing a lot of story building & it’s more of just redesigning the characters to look more “monstrous”. Basically they’ll be more animalistic or feral & their bodies would have gone through heavy changes to “adapt”.
*This is literally an excuse to draw the characters as big & scary horror movie style “monsters”. I guess this would make it similar to the Underworld AU, but the story or origin for the change would be similar to Horrortale, but takes place even further after the Neutral Route*
For right now, I’ve been calling this AU of an AU: Feral!Horrortale. But a few others are Dwellertale/Underdwell, Undercave/Cavetale, Carnitale & or Undermaw.
I’ve written a few ideas for their overall appearance based on Nocturnal & Cave-Adapted animals. I won’t list all of them otherwise this post will be way too long, but here are a few:
Eyes
Will become bigger
Pupils will become extremely dilated
Will become blind, either with cloudy Pupils or losing their eyes completely
Mouth
Jaw becomes much stronger
Able to be unhinged
Senses
Becomes extremely sensitive to light
Scent of smell & hearing will become much more heightened
May develop echolocation due to loss of sight
General Appearance
Depending on location, those in colder areas will become bigger, while those living in hotter areas will become smaller
Aging will slow down, longer lifespan
Psychological Changes
Will become much more aggressive & animalistic/feral
Start to communicate through nonverbal communication: clicking, chirps, barks, croaks, etc.
These are just a few of concepts for this version of Horrortale.
For Dusttale, it’ll be more story-based, but will have some illustrations here & there. The main differences is that Vani would be from this version & would detail an alternate ending for Vani, also this version would include Sans being “hired” to work for Nightmare.
Now before I go on about the basic concept for this AU, I’ll need to explain a few things first:
Sans’s Killing Spree: I don’t know if in the original he killed all monsters (I kept getting mixed answers or no answers at all), but in this version he only killed most monsters. There were a few that were able to get away & hide before Sans could get them; Sans only wanted to get enough EXP to reach LV 19 or 20 (I can’t decide which one yet). Vani, & probably characters like Monster Kid, Napstablook & Mettaton (Ghost Form), would be one of these survivors.
*As a side note: Papyrus in this AU is an actual ghost & not a hallucination, but I’ll go over that in another post*
Frisk & Chara: In this AU, Frisk & Chara are basically “organic” A.I. attached to a “Real World Anchor” aka Frisk’s body/vessel. Chara was the original concept for the “Fallen Human”, but was scrapped due to them being too “independent & free-willed”. Frisk is the current concept prototype for the “Fallen Human”, made from original data & a blank template; however bits of Chara’s A.I. was used as filler for missing information within Frisk’s A.I., this causes Chara to appear as a glitched phantom (good example of this would be Glitchtrap from FNaF Help Wanted). Chara has little to no control over Frisk, instead they can only give “suggestions” to hopefully influence Frisk’s actions.
The Player: The Player is depicted/described as a higher entity or deity, they could be seen as the “Angel” sent to create peace between humans & monsters (this is based off the theory that the rune we see throughout the game is a depiction of 2 monsters, a human & an angel). The Player at the beginning of the route will have minimal control over Frisk, mainly able to give “directions or actions” that Frisk should follow. But the more EXP that is gained, the more control the Player will have over Frisk. This could cause a total takeover with the Player “ejecting” the A.I. from the anchor aka vessel.
How Did Vani Survive: In the most simplistic way of describing: she can’t die, her soul will automatically heal itself/her. Now in further details: Vani was born with (what I’ll be calling for now) a glitched soul; this causes the soul to look, well glitched out. However it has an ability to automatically heal itself & its body, but not through the usual way; via magic or healing items. Whenever Vani takes damage, the soul will “reload” her back to the point/time & placement right before she takes damage; however the world around her is not affected or altered by this ability, to everyone around her: she looks like she’s “lagging” or “glitching”. Fortunately, or more like unfortunately, this ability is automatically & Vani is unable to “deactivate” it; it use to be super over efficient (would activate if Vani took 1HP or less), but started to calm down has Vani got older (would activate if Vani loses half or more). Even if her HP reaches 0, the soul will activate its ability & essentially “resurrect” Vani; this is what happened when Sans was trying to kill her.
Ok now that that’s out of the way, the basic concept of this AU is…
BRINGING BACK THE DEAD!!!
Or Vani & the remaining monsters tried to improve on the artificial DETERMINATION to resurrect the fallen monsters. But it still causes them to melt, but can gain stability by “merging” with other monsters or inanimate objects (sticks, plants, sturdy clothing, etc.).
This obviously a huge info dump, but I’m super excited about this & I wanted to get everyone’s opinion or suggestion before I go too deep in.
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ask-dcf · 3 months ago
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9 years of UNDERTALE
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As many of you know last year was a VERY hard year for not just me but also for the community. And yet with our friends, family, and many many MANY supporters we were able to get through it. Our stories have pushed us and we have strived to keep making this the most amazing community I have ever seen. I’m ashamed that I wasn’t able to think of any stories until a few years ago. But I’ve made so many friends here and met so many amazing creators, it makes me happy to have met you all. And like these beans and big robot boy, despite everything, it’s still you. Always remember this everyone, YOU ARE THE HEROES OF YOUR STORIES. No matter what happens in life, how your story goes in life is up to you. Remember to always stay determined. Thank you all to my friends, supporters, girlfriend, and family for taking care of me. Much forevermore love and bless to each and every one of you. QwQ
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art by @xjunjox
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akanemnon · 1 year ago
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ALRIGHT, over the last week I've been binge-reading this entire series from start to finish, and I've gotta say you've got me hooked. Love where it's going so far! With that in mind, I've got a couple questions I'm curious about. No worries if they're in spoiler-territory and can't be shared, though!
1: so, since Kris and Frisk can see UI elements like their inventory, does this mean they could see the save menu and its save data, too? And if so, did Kris learn anything of interest from it?
And 2: I stumbled across a past ask that mentioned Kris's player has a similarly playful gremlin disposition... Does this mean Kris basically had a mutual prank war going with them? Were there any particularly funny moments where they messed with each other for a joke? Because ngl the idea of Kris deciding to fight God and win via prank war is probably a lot funnier to me than it should be.
Hey, thank you so much! Super happy you're enjoying the comic so much!! As for your questions...
The two of them are definitely aware of their save files. At the start of Deltarune when you encounter your first save point you can actually see that Kris already has a save file that they created on their own. But you end up overwriting it with your name that you typed in during the vessel creation section. As for the menu interface thing, they probably see the whole layout in a kind of a daydream like setting. For when the Player turns of the game and does something else. It would be just a second for them, while in reality it is much longer.
Kris sees their Player as a (so far) benevolent bully. The Player hasn't made them do anything bad per se, but Kris is clearly reacting much stronger to having someone take control of their body. This is most likely due to actually having experienced a normal life before being possessed (unlike Frisk, who doesn't remember it). In the game you see them manipulating the Player's choices either by the tone of their voice, or how they sometimes look away or close their eyes when the Player wants to look at something that relates to their family. Kris has their own way with dealing with bullies. This is more apparent when you read through Noelle's secret blog posts that go deeper into how Susie used to try and bully them.
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playertale-au · 9 months ago
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[NOTICE] Thank you for the 300+ followers. To celebrate, bits of PLAYER!Tale AU concept( regarding Player) is shared
Reposting because Tumblr decided to post instead of saving it in drafts when I'm not even finished. Love you tumblr!  (╯ᐛ)╯︵ ┻━┻
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A/N: 
Oh, wow! We actually reach 300+ (as of now 310) followers!
⸜(。˃ ᵕ ˂ )⸝♡ 
Thank you very much from the bottom of my heart, I’m glad all of you enjoyed the story despite my art not being that good. I actually wanted to draw for 250 followers but I didn’t realised we passed that milestone. 
Anyways! To celebrate, I wanted to share some concepts regarding the Player based on my memories, though sorry if there is like a black blotched in the drawing as that is considered as spoilers.
To start off, I began creating this AU maybe 5/6 years ago, on and off, (re-writing or removing some stuff along the way) I had loads of concept art and drawings back in 2019 but sadly those old arts were, ummm, forcedly deleted after a disagreement with someone I trusted, haha. The pain for a FT user in ibis paint. 。゚(TヮT)゚
Then 2023, I wanted to move forward. So I decided to give it a shot and start drawing again. I wanted to share my AU (better late than ever),\\\(۶•̀ᴗ•́)۶//// and also I thought it will help overcome my fear of drawing and start liking to draw again.
Anyway, here we have Player’s design concept (+ explanation):
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Version 1:
Player actually does not inhibit Frisk’s body, as they are not trap in the game, instead, they have their own “Avatar” basing on the data and sprites of Frisk and Chara. (The situation is more towards VR? AR? I’m not sure what to call it) The Player has their memories intact.
The story is just Player goofing around in Undertale, until plot happens, but I didn’t really like the idea as I have no clue how to progress the story forward, so the whole story was re-written.
Player mostly hack codes, while Frisk has the Reset/Reload button.
Initially, their eyes didn’t change colour when using abilities. But I wanted to distinguish what and when the abilities are used.
Version 2:
This is where, I decided that the Player actually inhibits Frisk body, though they are not amnesiac. Frisk is like a ghost (narrator?) here. The image above is post-skip version to maybe 1 year trapped in Undertale. This idea was scrap and rewritten due “Chara” ‘s story and I wanted to involved Gaster in the story. (Also, because I didn’t want to draw this version hairstyle anymore, hahaha (  ≧ᗜ≦))
Player has both the hacking and reset/reload abilities.
This version of Player is more uptight and serious.
Version 3:
I think this is like 2nd or 3rd version of the finalise concept. 
Our current Player. I made the hairstyle simpler.
This Player inhibits Frisk body and is amnesiac. The personality shifted so it’s easier for the player to act consistent. This version is more carefree than ver 2, they are similar to ver 1.
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First design of the Player (ver 3).
Despite being ver 3, I wanted to keep a bit of the ver 1 and 2 hairstyle but decided not to. Again, I wanted a simpler hairstyle.
This personality is just them being stress and filled with anxiety. A nervous wreck and a crybaby. Cries a lot at the first arc until they pull themselves together. But I didn’t wanna make them cry all throughout the story, if I continued to write them like that, I might ended up smacking Player myself hahaha. I ended up toning down the personality. 
Gaster would have replace Frisk as the ghost (narrator?). But I decided not doing it, because it conflict with the plot. That, and the story would be over much quicker with him around.
Side note: I had to change the relationship between Sans and the Player(hate, confuse, no interaction, chill, idk? etc), a lot of times, but in the end I decided to make him not trust the Player. 
Previously in most iteration, he just hates Player.  I planned to have him to kill the Player the first time they exited the ruins, but decided to go against it as it doesn’t really fit his style. Also, the story would go very differently if he did commit to it. Maybe one day I can make him kill them. In an alternate timeline maybe. ꉂ (´∀`)ʱªʱªʱª
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Extras: Player in different outfits (loosely)based on the other fallen humans in this AU. (+ ruin outfit)
There is a reason, why the Player had worn some of these outfits in chapter 3 and 4. 
Don’t worry, it’s not originally the clothes worn by the other children, Toriel made them. She has spares. (Sorry, to the one that find it creepy, when it was first shown, hahahaha)
And, that’s all for now I am able to share, I wanted to show more, but I’m afraid, that’s already in the spoiler territory. 
Anyways-! Thank you again for the follow, each and every one of you are the best! And I hope you enjoyed the upcoming story! 
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