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mythalism · 2 days ago
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on solavellan becoming andraste and the maker, and applying the concept of mantling to dragon age
for the uninitiated, mantling is a concept from the elder scrolls series that refers to the process of a mortal becoming a god by becoming so much like them that they become indistinguishable, and thus, the same. its synonymous with the use of the term "apotheosis" within the same universe, but also distinct, because it specifically involves "re-enacting the Mythic patterns established by the [Gods] until their power is surrendered to the mantler. In the process, the mortal and the deity become metaphysically synonymous with one another, allowing the mortal to claim the office and sphere of the mantled diety for themselves, reshaping them in the process." (x)
sound familiar?
but first, there are several examples of how this works narratively in the elder scrolls universe. one of the best is probably the mantling of sheogorath by the player character in the shivering isles DLC of the elder scrolls IV: oblivion.
at the climax of the DLC, the god of madness, sheogorath, for whom you've been doing quests for for quite a while now, basically reveals that he molded you into someone who could take his place as the Mad God, as his time is running out due to a long running divine cycle of order vs. chaos called the greymarch. its all very mythological and confusing and not really relevant to this but im including these quotes from re-watching the quest (x) to refresh my own memory and give you an idea of the general vibe:
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the realm is crumbling, the cycle of destruction is imminent, and its god bemoans the loss of the world he loves but cannot stop his own demise. the only way to save it is if someone else becomes him - takes the throne, assumes his office, sacrifices their individuality and mortal desires for what the realm needs and mantle it's god...... this is literally solas mantling the maker like cmon!! and if i was in charge at bioware you can bet your ass that rook would've been mantling the dread wolf as thedas' new trickster god as solas took on a different godly role considering how he literally molds rook in his image and TELLS THEM THAT.......... but thats an essay for another day.
the player character of oblivion begins as sheogorath's champion and eventually becomes him, lavellan begins as andraste's herald and eventually becomes her as she walks her path, culminating in her decision to join the maker in the golden city for eternity, effectively uniting their mythology so that they become indistinguishable.
the player character of morrowind also goes through a similar process that the inquisitor does, as a prophesied savior navigating the role that has been thrust upon them. in the elder scrolls III morrowind, the story revolves around you being the prophesised "nerevarine", the second coming of the hero, indoril nerevar, who will cast down the false gods and expel the empire from their homeland. in reality, the game makes it very clear very quickly that no one has any fucking clue if you are actually the nerevarine, but the empire is going to MAKE you into the nerevarine by making you "walk the path" laid out in the prophecy. and thats what the entire main quest is; you re-enacting the prophecy to literally become the prophet that the world needs. the game never answers whether or not you actually were the nerevarine, but at some point, the distinction ceases to matter. you've become them.
you can see how similar this is to an inquisitor walking the path of andraste, to solas being forced to walk the path of the dread wolf and later the maker. whether or not they are one and the same is irrelevant, when you become mythologically indistinguishable, when you become what the world needs you to become, who you were ceases to matter.
in my original post about this i mentioned CHIM as well and CHIM is a very unruly, not even fully canon concept within the elder scrolls. so i dont really want to delve super deep into it because its fucking insane for one but also because it doesn't fit quite as well as the framework of mantling does, but there are a few things said about CHIM in elder scrolls that just feel soooooooo similar to what we see in dragon age that i want to share them because i truly think there is a thread of inspiration to be followed here.
CHIM is basically enlightenment in the elder scrolls universe where someone within the games reaches a state of divine lucidity. its been compared to lucid dreaming by one of the tes devs, or "divine hypnagogia", and the final state beyond CHIM, called Amaranth, allows a character to realize they exist in a video game. LMAO. so when i say solas and lavellan achieve something akin to CHIM i do not mean it literally, i do not think they are breaking the fourth wall and realizing they exist in a video game, nor would i want that. i would actually hate that as a writing decision. but whats interesting is the language that is sometimes used to talk about CHIM, and the way solas and lavellan's ending involves them reaching a sort of peace and acceptance about their place in the world as mythological figures instead of individuals.
i wrote this in response to an ask once and i've reposted it several times and i'm doing it again now because honestly it was the best way to articulate this and i dont think i can recreate it LMAO; "solas and lavellan are at once both finally free of the burdens of the myths and expectations that follow them as the dread wolf and the herald of andraste because they have left the mortal world that forced them into those roles and stripped them of their personhood, but they have also completely submitted themselves to those roles by submitting to the logical conclusion of the myths that they could not escape. for the dread wolf, it is earning his redemption through his willing submission to his own trap. its the logical, full-circle mythological conclusion to the trickster who trapped the gods, now trapped for eternity himself. for the inquisitor, it is andraste's herald finally sharing andraste's fate, choosing to leave the mortal world behind to ascend to the golden city alongside the god that she loves. both (presumably, for a lavellan) have tried to reject the myths attached to them over and over and over, but in the end they choose them willingly, and that choice at once binds them to those myths forever while simultaneously freeing them from the burden of them. its giving oedipal greek tragedy of attempting to outrun your fate and it finding you anyway, just when you thought you were finally making your own choice, but with a hopeful and bittersweet spin."
this is what i mean when i say they have achieved CHIM, as "a state of being which allows for escape from all known laws and limitations" (x) the laws and limitations from which they have escaped are not the confines of a video game, but rather the confines of the mortal roles that they were both thrust into against their wills and stole everything from them, as the herald of andraste and the dread wolf. for solas, i think you can even extend this to him being able to escape the literal physical confines of the body he did not want by returning to 'heaven' (the fade), a place of mutability and possibility, without the laws and limitations of the physical world. for lavellan, we see her make a choice to pursue her own happy ending, regardless of what the world needs (though there is an argument for this being the best decision for the world considering how it will help solas heal the blight, but i think the implication is that she's doing it for herself) after losing her agency, individuality, life and freedom to the role of the inquisitor. as ameridan says, "take moments of happiness where you can. the world will take the rest." and she does. she ascends past the bounds of the physical world, the title of inquisitor, the world that took so much from her, and finds her happiness in transcending those limitations and literally fucking off to heaven. its so great.
so when i refer to lavellan as andraste or solas as the maker, it is in this context that i mean it. i dont actually think lavellan is literally andraste reborn or something, or that solas was literally the maker. i think the maker was probably slightly inspired by solas's deeds like the creation of the veil and black city, but theres plenty in the chant of light that also does not fit him or the two of them at all. dragon age has very intentionally not disproved or proved the existence of the maker, and i think that is a good choice and its far more interesting that way. solas is already responsible for like half of the problems in thedas, connecting EVERYTHING back to him is a bit lazy in my opinion. i think the idea that the concept of a creator borne out of a bunch of different myths across time is far more compelling. so i dont think they are 1:1 the same or a reincarnation or anything, and thats why the concept of mantling works so well in this context.
solas is not the maker, but he has functionally become the maker by walking the narrative path of his own story. lavellan is not andraste, but she has functionally become andraste through walking the path of her own story. its about a sort of narrative and mythological apotheosis, where the world sees you one way to the point that you become that way. it works perfectly in the context of dragon age's focus on storytelling, propaganda, and how belief creates reality.
these two are bound to a sort of narrative inevitability in a way that most dragon age characters are not (except perhaps morrigan. honorable mentions to hawke, varric and alistair) but i think its a large part of why they are so compelling. they are inseparable from their own stories. they are bound by this sort of narrative destiny to serve both the overarching story of the dragon age games, but also the mythological stories within thedas in a way thats almost in contrast to the medium of a video game based on player choice- but i think its intentional, and i also think this sort of narrative destiny functioning as its own trap or prison is part of the reason their story is the strongest part of veilguard. from an essay on fatalism, something that solas himself ascribes to by his own admission "Destiny is not so much a necessary outcome as it is an outcome that is necessary given some larger sense of purpose” (x).
in conclusion: ✓ re-enacting the mythic patterns of andraste and the maker's story via their roles in the world and their decisions, such as leading the armies of the faithful as andraste's did, or shaping the world the way it exists presently and creating the veil and the black city as the maker did ✓ become metaphysically synonymous, via becoming virtually indistinguishable in terms of their role in the world ✓ take their office - by finally reuniting within the black city ✓ reshape it for themselves - by healing the blight and making it golden
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:D
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amaryllis-sagitta · 2 days ago
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Re: Justice specifically, I think a potential turning point can be pinned down even earlier, back in DAO: Awakening, when Justice is still inside Warden Kristoff. When the party goes to see Kristoff's wife, Justice asks her: What can I do to ease your distress? I will do anything you say. To which Kristoff's wife replies:
"Avenge him, spirit".
Not do discount the scale of injustice happening in Kirkwall, but Justice could have already been understanding his purpose as retribution on enemies and oppressors when he joined with Anders. And, of course, Anders's personal history and what came to pass during their time in Kirkwall only validated that understanding.
All of the discussion about spirits and demons in DAV has really got me thinking about DA2. Solas (and the game itself) tells us that when a spirit is denied its true purpose, it becomes twisted into a demon.
I think this suggests that Justice became Vengeance not because he was poisoned by Anders��� rage/desire for revenge, but because he was denied his original purpose as a spirit of justice in Kirkwall. The mages there were so oppressed and persecuted by the templars that after years of running a clinic and working to effect change without achieving any real justice for the mages, Justice was twisted from his true purpose into Vengeance. He was literally unable to fulfill his role and promote justice in that environment, so he was forced to become vengeance instead.
Anders wasn’t the reason Justice became Vengeance. Kirkwall was.
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nadas-dirthalen · 3 days ago
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Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART TWO —
[ 1 ]
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's unpack some more.
Titans and Spirits: Dark and Light, Abyss and Fade, the Eternal Hymn and its Endless Listeners (2/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
I've spoken a lot about the titans before. In fact, they make up the bedrock (lol) of many of my pre-Veilguard theories. While a lot of what I said a month ago has since become canon in Veilguard, there's a lot that remains as speculation.
Today, I'm going to talk about why I still stand by my theory from October: that the titans and the spirits have far, far more in common than we think, and that this is of vital importance for the next game(s).
Today's Discussion:
What Solas' Creation and Harding's Personal Quest Have in Common
Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
The Dark and the Light, Sundered
Atonement Solas' Promise: He (Still) Seeks Regeneration
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What Solas' Creation and Harding's Personal Quest Have in Common
Thanks to Veilguard (and the hints that came before it, if you're coming here from my previous posts), we know that Solas and Harding have far more in common than they think. Both are inexorably connected to the titans: Solas because his body was crafted from lyrium, and Harding because of how her Stone magic awoke after touching Solas' lyrium dagger.
I've theorized before that I think Solas is still connected to Isatunoll, but that the creation of the Veil altered or harmed this connection somehow. Veilguard touches on this with its implications: Solas says the blight senses his presence during the Minrathous portion of the endgame, and says during his Atonement ending that he is able to soothe the titans' anger. It also asserts, during Solas' Memory #3, that the ritual to create the Veil went wrong, wounding Solas in the process.
Both Solas and Harding, then, have to do with both the titans' past and their future. The Temple of Solasan is referenced when this codex in Trespasser mentions the titans needing to be forgotten, and we know now that Mythal and Solas would come to sunder the titans with the lyrium dagger. Solas is the reason the titans were forgotten, and is likely the source of the song "I am the One."
Harding, by contrast, is one of few dwarves whose magic has awoken. The Titan Shade in her personal quest demands that the world remember the anger and pain it has forgotten: the titans' sundering (as well as her own anger). The titans have no future without acknowledgement of their past, and so both Solas and Harding have instrumental roles to play going forward (assuming both are alive and have agreed to this).
It is evident, also, that the pain of being forgotten is traumatic to the titans. Cole mentions this several times in Inquisition, as referenced in the last post. Songs that once sang the same; titans stuck asleep, forgetting how to wake.
And here is where Solas and Harding's parallels really come to light.
This trauma forces Harding to make a choice with her Titan Shade. In every scenario, she acknowledges the Shade's pain. Her choice, then, is to embrace that pain and carry it in Compassion... or embrace the titans' anger, as well as her own. In other words, as is referenced by Stalgard...
I drew close, and the sound became something more. I could feel it, Lace Harding…. Rage, sorrow, and a vast loneliness. — Codex: Letter for Lace Harding
Rage. Harding must choose between Compassion and Rage. We've seen this before. It comes up in Down Among the Dead Men, a story in the Tevinter Nights anthology:
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Following a trauma, spirits are pushed toward changing. For so long in this franchise, we called these changes "demons," and still do. But the creature itself is not different—it just exists in a different state.
Emmrich says exactly this, equating spirits and the Titan Shade.
I once communed with a soul who shared a tale of deep sorrow from his youth. "So that the truth wouldn't be lost," he said. Interestingly enough, he could only bear to recall the event after death, when the memory had lost its sting. (l cannot share the tale. A Watcher must keep the confidences of the dead.) Your experience with what you call "the Titan's Shade" brought this anecdote to mind. As you say, in the first moments of your transformation, you were unable or unwilling to confront the depth of the Titans' sorrow. But unlike my friend, this pain was never quite your own. Instead of being trapped within, it fled elsewhere. — Codex: From Emmrich, on Sorrow Denied
We see, now, that the titans do the same thing. The only difference is that Harding is connected to the titan through Isatunoll; her spirit is not, itself, inside the titan. Put through a trauma, though, the titans turn. This is something I theorized as happening to Solas' titan upon his creation, because the trauma of the elves making bodies from its lyrium caused the titan to lash out and fight back, just like Cole says in DAI.
This is why both Solas and Harding are capable of soothing the titans' anger. It doesn't matter that Harding is a dwarf and Solas is one of the elvhen: both are still connected to their titan.
But as much as Veilguard tells us about the Titans being more similar to spirits than previously thought, it does not stop there. No: if you listen closely, Veilguard whispers to you that this similarity goes both ways. Spirits are more similar to titans than we ever could have imagined.
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Not Only Do Titans Behave as Spirits... Spirits Behave as Titans
Something caught my eye during my very first Veilguard playthrough, super early on. Of course, I played the whole game through the lens of my own theories, wondering if there could be a connection between titans and spirits.
Immediately I saw, on the floor of a cell in the Ossuary:
I am Nyrys I was Nyrys I we were we are Nyrys — Note: Inmate Scribbling
Immediately, I was reminded of Harding's description of Isatunoll: "It means 'I am here.' But no, not 'I.' 'I' is singular. But it isn't 'we,' either. 'We' is multiple, but also separate... Isatunoll is the eternal hymn that encompasses all time. All spaces. I am. We are. This. That. Here. There. Now. And forever."
That seems to suggest that Nyrys, an inmate who was probably turned into an abomination, might be connected to Isatunoll. The note is written almost the exact same way that Harding is speaking. "But Lore," I hear you saying, "Couldn't that just be an abomination thing, a spirit struggling to share a body?"
I thought so, too. Right up until this.
Late after— (the handwriting abruptly alters:) a PEACE cut from the ALL golden stranded weaves PROTECTION CAGE keep them OUT keep me IN (Drawn below is a decagonal diagram of perfectly even, intersecting geometric lines.) — Codex: Lucanis' Logbook, 2
Understanding that Spite is likely writing with a phonetic understanding of the common tongue, we can interpret his words as 'a PIECE, cut from the ALL.' While I cannot say for certain what the rest describes (it could be Spite's opinion on the Ossuary, a reference to the titan's sundered dreams, or anything in between)... I know that these two first lines clearly talk about a spirit who has been cut away from something larger and grander than itself. The "all."
Now that sounds like Isatunoll, to me.
If you've been here since my October posts, you know where this is going. I've got to find a way to check this idea against other sources. And the first place I go, usually? The Chant of Light, for all the Chantry's evident faults.
I'm reminded of the creation of the Maker's first and second children.
Then the Voice of the Maker rang out, The first Word, And His Word became all that might be: Dream and idea, hope and fear, Endless possibilities. And from it made his firstborn. — Threnodies 5:1
That exact phrasing—"dream and idea, hope and fear, endless possibilities"—is used both in the creation of the Maker's first and second children. The spirits and the second children's souls. It is not used anywhere else in the Chant of Light.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I've said before that I believe that all spirits originate as thoughts—namely, the thoughts of one or more of the titans. I think that even the souls of living people apply, here, despite what some of Emmrich's codices discuss. When you consider how Solas speaks about the Inquistor's spirit in DAI, it seems apparent that (at least to Solas) spirits and souls are interchangeable terms, when they belong to a living person.
Additionally, there is a manor in the Hossberg Wetlands that features an Obsession demon locked away that Rook must kill once they get to its location. The party speculates how the demon may have gotten there, and (I believe Rook) comments on how it is possible that the person from the manor themself may have become the demon.
That would imply that their soul was capable of doing so.
Now, let's go back to how spirits (the Maker's first children) and dwarves (the Maker's second children) are in possession of the same souls, per the Chant of Light. Understanding that the Chant of Light is flawed and that I do not believe that Solas is the Maker (rather, that Solas may have come from the titan that Andraste spoke to), I want to draw attention to this verse.
Then the Maker said: "To you, My second-born, I grant this gift: In your heart shall burn An unquenchable flame All-consuming, and never satisfied. From the Fade I crafted you, And to the Fade you shall return Each night in dreams That you may always remember Me." — Threnodies 5:5
It's important to note that the Maker says to his second-born (the dwarves) that they shall return to the Fade each night in dreams. Remember: the dwarves were once able to dream. More than that, though, the Maker says that the dwarves may visit the Fade each night in dreams to be able to connect with the Maker. They were, in fact, crafted with the "flesh of the Fade," a reference made to lyrium.
That implies a direct connection between the titans and the Fade. It suggests that, once, the titans also shared the Fade with other living creatures—or, perhaps, even more. I still believe that the Fade is the collective consciousness of the titans, and that reconnecting with the Fade is part of reconnecting with the titans because of that fact.
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The Dark and the Light, Sundered
In a previous post, I theorized that, because Solas created the Veil and it seemed to have sundered the titans in addition to separating the Fade from the waking world, the Fade must be the titans' shared consciousness. We know now that those were two separate acts: Solas sundered the titans and put part of their dreams into the orbs that became the Evanuris' foci. For a time, I thought that this theory must be wrong.
However, in the same series of memories, we learned one more fact: his ritual to create the Veil went wrong. In Memory #3 (Blackened Hearts), he cries out in pain during the moment the Veil is created. This not only hurt the world, but exhausted Solas. Hurt Solas.
"He broke the dreams to stop the old dreams from waking. The wolf chews its leg off to escape the trap." — Cole dialogue
This refers to the creation of the Veil. We know now that Solas created it, in part, to stop the blight from escaping—that would be the old dreams waking that Cole refers to. What's interesting is that Cole refers to this as Solas chewing off his own metaphorical leg to escape the trap. There was always a personal consequence for Solas referenced here.
But why? Why would being cut off from the Fade outside of dreams hurt him? Spirits exist on Thedas all the time. It is only the trauma of being pulled through the Veil against their will that turns them to demons.
To understand that, we must understand what the Fade even is. How it relates to the titans, and what that means going forward.
First, I want to take a look at this codex from Inquisition, which suggests that the water in the Abyss (the realm of the titans) may be the exact same thing as the emerald waters in the Fade.
It is possible—even likely—that the "emerald waters" Andraste refers to are the substance of the Fade, which began as an "ocean of dreams" (Threnodies 1:1) and was reduced to a well—bottomless but limited in scope—by the Maker's creation of our world. —Codex Entry: Here Lies the Abyss
There are other similarities between these two things that come up in Veilguard, if you're looking for them. The first, for me, is a codex.
What determines which sections of the physical world are echoed in the Fade? Is there an underlying logic, or glacial patterns past comprehension? Do our collective fears and longings craft what we see? The will of a mage is especially potent. We may learn to shape the Fade's pathways, if we are ever-mindful of the dangers this invites. — Codex entry: The Obverse of Reality
The phrasing here is very interesting. We know that Shaping is something that the titans once did. The dwarves, to this day, have the Shaperate, in charge of the Memories. To see that language applied to a mage's influence on the Fade implies that mages may exist the same power to manipulate the Fade as the titans did on the Stone, which suggests that the Fade and the Stone can be Shaped in the same ways. The similarity here does lend itself to a theory where the titans and the Fade are parts of the same being/collective.
The second is that one of the revenants—the Slaughtered Pillars, from Elvhenan's Haven—have a line of dialogue that jarred me the first time I heard it.
"Light and song, stolen."
We know that the titans being sundered took their songs away, for the dwarves (save for a few, now) do not hear the titans' songs anymore. It's the word light that gave me pause.
Three guesses as to where I looked for more instances of the word light. If you guessed the Chant of Light, the gigantic piece of lore with light in its title, you are correct!
The first mention I want to note is the very early in the Chant
Opposition in all things: For earth, sky For winter, summer For darkness, Light. — Threnodies 5:4
Note that Light is capitalized here, implying significance. Again, it appears here. Here, we're implying that capitalized Light refers directly to the Fade.
(11) Above them, a river of Light, Before them the throne of Heaven, waiting — Threnodies 8:11
And, lastly, and most prominently in Veilguard: the Lighthouse. Its name, in the elven language, is "Vhen'Theneras." Translated, though, that would mean, "core of dreams." Unless, of course, dreams and Light are the same thing.
But if the Light is indeed the Fade, and there must be opposition in all things according to the Maker, then where have we seen dark before?
We've seen it in the Abyss—aka, the Void. We've seen it in the darkspawn. Those blighted beings that emerge from the Deep Roads, aka the Abyss/Void. Remember that the blight itself is the escaped maddened dreams of the sundered titans. Darkspawn refers to the product of those escaped dreams—the ones not in the Fade/Light.
Crucially, the darkspawn behave in much the same way as anything connected to Isatunoll. They hear a Calling that, at first, belonged to the archdemons, but Antoine now says is coming from somewhere else, as well.
It's the description of Isatunoll that ties this all together for me: titans/their children and spirits, Abyss and Fade, dark and Light.
In a letter from Dagna to Harding, she describes Isatunoll — but in that description, she focuses on this idea that beings connected to a hivemind "know their purpose." Purpose is a word used by Solas all the time in DAI. Spirits have their own purpose.
Think about ants. Ants know what they are. They know their purpose, and they must understand, instinctually, how that purpose fits within the whole. But what if it doesn't end there? What if their consciousness isn't just individual? What if the nest itself knew what it was? A collective sentience of some kind. Nothing says the ants don't have a collective sentience. We just assume they don't, because they're ants. Ants. Or bees. Or darkspawn. Now, there's a thought. — Codex Entry: Thoughts on "Isatunoll"
What if consciousness itself is not individual? asks Dagna. What if the nest itself knew what it was? This explains the darkspawn, after all: the blighted beings who are all connected to the song of the Calling, and the maddened dreams the blight originates from.
The nest, except for that small trickle of escaped blight, is the Fade. The Fade, which is a place that responds to the collective wants and memories of those inside it. The Fade, whose pathways are shaped by the thoughts and wants of the people—especially mages—within it.
My theory is this: the creation of the Veil may have hurt Solas because Solas was still connected to his titan, and to Isatunoll. Some of his love of the Fade may be because he misses the titans' shared dreams—and, by extension, the shared dreams of every living person on Thedas (except the dwarves, and we know why that is).
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Atonement Solas' Promise: He (Still) Seeks Regeneration
We know that the Fade is the collective consciousness of the Titans. Their shared dreams. We also know that not all titans are blighted, because the one in Descent is not. Harding's titan also is not, by the end of DA:tV. I posit that this is why much of the Fade, according to Solas in DAI, is far preferable to the Nightmare's domain that we get to see in DAI. Some of that shared consciousness is still healthy.
Easing the titans' anger, therefore, means fixing all of the Fade. Reconnecting the two might mean that the collective consciousness between all spirits could return to Thedas—and since at least elves' and dwarves' souls likely come from the same origin, it could do a lot to bring some of the people of Thedas together.
This, to me, is part of Solas' grand plan. It is not only to bring back the world from Mythal's time—it is to bring back the world before they broke so much of it, before the titans were sundered by his hand. After all: Solas seeks... regeneration. And that's something he promises us after Mythal leaves.
It's important to me, therefore, that Solas says the blight can feel his presence during the fighting in Minrathous. Not that Elgar'nan can detect Solas through the blight, but that the blight itself can feel him. Neve/Bellara, depending on who is taken, can reach out to protect Solas the very same way: by communing with the blight itself, feeling what it wants, and redirecting its course. We see, here, a hivemind in action.
We also know that Atoned!Solas promises to "soothe the titans' anger." This is something he promises to do from Fade Jail, implying that he is able to interact with the titans and their anger from the Black/Golden City. This implies that the Fade itself, as a realm, is a means of communing with the titans, not just a specific spot within it.
The Veil coming down was always going to un-sunder the titans, and that was always one of the true aims of Solas' goals. Even if it meant blighting the world at first and effectively causing the apocalypse, the titans would eventually feel soothed. The Veil is a wound inflicted on this world, Solas has said before... and we know now that it was.
This section, short as it is, is just me telling you that Solas is still able to achieve those ends from Fade Jail. Just because the Veil is now bound to Solas' life force does not mean that the titans can no longer heal.
This buys us valuable time, allowing the titans' anger to soothe before their consciousness is restored, so that the transition is gentler. It promises hope for all of Thedas going forward. It might even promise a healthier, more stable Fade, shaped by dream, idea, and hope more than fear.
But what will that mean for future games? What could the Fade have to do with what's to come?
Why is now the time that the Executors and "those across the sea" want to make their big planned move on Thedas? Why is now when the "poison fruit" has ripened?
Like many of you, I hope to figure it out—and I feel that every day, I get closer.
Stay tuned. :)
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If you read this far, you're a hero, now and always.
Like I keep saying: I have to absorb this lore day by day! I cannot inhale the entire wiki in a day, much as I'd like to believe I could! That means that future posts can't adhere to a strict schedule, as they depend on me unearthing enough codices, notes, and connecting threads to provide a post's worth of material.
In future, I'm hoping to learn more about: the Forgotten and Forbidden ones, as well as the connections between them; the Executors, those across the sea, and the connections between THEM; the areas across the sea; the Devouring Storm and what it could mean for Thedas' existence... and maybe how Ghilan'nain was ever connected to any of it.
Stick with me on this journey, if you like. It's fun to keep theorycrafting and yelling with you all. <3
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amaryllis-sagitta · 3 days ago
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Hi again, going through the different endings of DAV, I was pretty surprised to hear Solas being all like "I am a god!!" when Rook beats him in a fight. I know he has pride issues but that felt so OOC to me?? I was wondering if you had an opinion on it?
Hi, thanks for asking again!
There are 3 tiny (or not so tiny?) moments that I think push the envelope on Solas's characterization in a way that allows us to portray him as more genuinely sinister than the main line established in Trespasser, post-Trespasser media and most of DATV, which is the "Pathetic, stubborn man ridden with massive unprocessed guilt and shame, who can't make a choice without some catastrophic collateral for the life of him, and the unforeseen consequences of his choices repeatedly push him to double-cross people and have them do his dirty work".
One moment that had me thinking is the third memory of the rebellion - I mentioned earlier how Solas's pose and facial expressions make him unduly smug when Felassan calls out that they were supposed to do better than send out an army of spirits, appealing to their nature in seemingly good faith, when they were really a distraction doomed to fail. It shocked me because it seems to strike at one of Solas's core values. It's supposed to hurt more in relation to spirits because we know how much Solas despises wasting, destroying or twisting spirit purpose. And yet, in his confrontation with Felassan, he seemed content, smug even, about achieving victory against Elgar'nan and didn't show a trace of regret.
Another moment is the jab in the Fade that "at least you have Varric to talk to", again with a smug sense of satisfaction. Learning about this line took me by surprise because for all the disingenuity Solas is capable of, I never had him for someone who takes delight in such petty cruelty, especially when the matter is also personal to him to a degree. Varric's death should have hurt him by virtue of their mutual respect gained in DAI, so has the game underdelivered in representing this? Or are we really pushing a narrative that he never really changed his mind on non-elves, or chose not to acknowledge them as people, so Varric was just a disposable fool?
The third specific moment that shows Solas in a worse light is the moment you mentioned in the ask. Though, watching this scene, I feel we need to cite the full sentence:
Rook: [...] I am not alone, but you will be. The Veil needs to be tied to the life force of an elvhen god. And now it is, Dread Wolf. Solas: You sneer at me as though you understand. You are mortal! Compared to you, to your infinitesimal existence, I AM A GOD!"
This is a conditional state of an ending, when you decide to fight him and at least the companions in your party have reached the Hero status, which means they survive Solas's counterattacks, so in the end Rook doesn't stand against him alone, and does not end up in the Fade prison with Solas. This is where Solas is at his most desperate, I think, because when Rook remains alone in the Fight ending, it's a pyrrhic victory. Solas doesn't lash out then, because he isn't done with Rook. The context of "I am a god" is that Rook will soon perish while The Dread Wolf will prevail for centuries still, and no mortals can stop him in a way that matters.
But could it also be a trigger for his greatest fear: that there's a realistic chance he can very nastily die alone with his regrets and self-loathing? Because he does not say he is immortal - he never bound a dragon, so he can't take advantage of the Evanuris perk. Neither does he accept a definition of godhood. It's a matter of scale and comparison; in this final moment, he's looking for a way to belittle Rook and their team.
In fact, the "I am a god" in this context represents the extreme of the views he's held about mortals before - arguably, before joining Inquisition. Though I think that even then, he had trouble humanizing races other than elvhen. If his mind has really swayed throughout DAI, it feels barely half a step towards acknowledging that mortal elves, especially the Dalish, might have a point in their approach to history. Then, in Tevinter Nights, he says to Charter that the elves who survive the un-Veiling might find the "new" world better. Not really a win.
I believe a proper background for this is found in two conversations. First, when Rook keeps poking at Solas's plan to tear down the Veil and he stops eluding the question, Rook says "Spoken like a god". Solas's reply in this moment frankly sounds... too deflective. Like it's coming from someone who genuinely needs someone to constantly whisper "Remember you are but a mortal, Caesar" in his ear.
The second moment is when, after having the loud argument with Elgar'nan to get Rook out of a Fade pocket of despair, Solas admits Elgar'nan is who he feared becoming - callous, tyrannical and contemptuous. I guess Solas's worst moments are supposed to show how close he really could get, because the "I am a god" most definitely defines an ego trip that comes from a place of great insecurity.
If I were a hater looking for a hook to make an uncharitable argument that "He was amoral all along and his gentler side was a mask that just waited to slip", I'd start there.
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hellafluff · 2 days ago
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DA2 Interactions I badly needed in DATV
Merrill with the Veil Jumpers. Having scenes with a star struck Bellara who always wanted to believe the stories about her from The Tale of the Champion. Emmrich being equally intrigued by her genius once he learns about her work.
Fenris in Minrathous. Helping the Shadow Dragons free slaves but still working on his own for the most part. Him respecting Lucanis and knowing of his reputation as the Demon of Vyrantium, but getting cagey when he finds out about Spite, getting Anders flashbacks.
Anders! He bounces between the Veil Jumpers and the Shadow Dragons. He recognizes Lucanis and Spite both instantly and they have some very tense conversations. Harding asks him lots of questions about Varric and Hawke. Davrin wonders how the Calling hasn't gotten him yet and wonders if the rumors about him being an ex-warden are even true.
Bethany or Carver with the Wardens. They know Davrin and are helping Evka and Antoine in Lavendel. They both have sweet interactions with Assan, but in different ways.
DAO/DAI Bonus: Dagna going INSANE over Harding (and Sera with her, having a WONDERFUL time meeting Taash.)
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vimmark · 18 hours ago
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On the connection with Anaris specifically, when he dies he implies or states he's being sent "back" somewhere, and he says "I must escape its eye" or something along those lines. I thought he might mean the eye of the storm.
The Poison Fruit Ripens
#defendingtheending here we go
First of all mega super ultra spoilers for the ending teaser that Steam says like… 6% ? Of players have seen? So you’ve been warned. No cuts baby, it’s Miyazaki style
Okay, so it’s the Executors, and they’re probably coming across the sea in the next game (if EA doesn’t nuke BW), from what I can gather. I mean, this is fine from a lore perspective. All we knew about those people before is that 1) they are mysterious 2) they are from over there, across the ocean
And now they’re maybe connected to the revealed Qunari lore, which I am ! So excited to have! We already knew that the Qunari fled across the ocean for unspecified reasons, and that going back there was Not A Thing. But now we know that they left because of the (probably metaphorical?) Devouring Storm, which could be connected to the Executors. What are the odds that there are two separate Huge Bad Things Over There that both want to destroy Thedas? Probably is just one big thing— also the title Executor implies they are doing the bidding of someone else, so whatever the Qunari were talking about could be it. (They also talked about being agents of someone else’s will in the Inquisition War Table quest).
So the cinematic shows a bunch of our prominent villains from the previous games being influenced in some way by the Executors. Which I think people are upset about, but I think it’s fine because:
- They did not really specify the manner of influence. I would be annoyed if they retconned Loghain’s decision to leave Cailan on the battlefield because it makes him interesting, but they didn’t say that. They just said they influenced his decisions. They could have done that by stoking his paranoia about Orlais, or by planting Arl Howe to influence him after the battle. He did a lot of OOC stuff while he was King Regent, and this could be a chance to explain what didn’t make sense for his previously established character and was just put in there to make him seem Very Evil.
- They also were around some people doing a blood magic ritual… there weren’t enough of them to be the Magisters, technically, but that is usually what it looks like when we see them in DA art so I’m going to assume that’s them for now. I mean that’s wild if that’s what it is bc that was such a long time ago? Thee guys have really been playing the long game I guess
- The other person they directly influenced seems to be Bartrand, which is really easy because who the fuck gave him that damn map? We NEVER found out who pointed Bartrand to the Thaig! Someone did it, and they probably did it on purpose! It may as well be these guys
- the rest of the villains don’t get guys whispering to them, so I have to assume they mean to imply that they just set up the circumstances that would lead to these people gaining power. I mean someone sent the Carta to the Vimmark mountains, right? And there was like some weird demon there, too.
-So basically they’re just implying that these people have been manipulating events to make sure that shit in Thedas is hitting the fan all at once, which does kind of explain the frankly improbable number of world-ending events that have happened during the Dragon Age. I mean, three Blights, two Magisters, two Evanuris, Antaam invasion, major mage rebellion, Templar schism, and the death of the Southern Divine? It’s only been like 50 years!!! Before the Dragon Age there had only been four Blights since the Ancient Age! Shit does not normally happen this fast in Thedas
I think the phrase itself is pretty direct (also giving Southern Reach vibes). All this chaos they helped sew is reaching its culmination, and now they’re getting ready to cash in the chips. They’re coming to Thedas at the moment that all the great powers are at their weakest, when there’s basically no one to oppose them. Tevinter? Fucked. Qunari? No military anymore. Antiva? Haha! lol, even. Fereldan? Basically gone. Orlais? In shambles. Free Marches? Decimated. Anderfels? There’s like 100 Wardens left in a swamp. Nevarra? I actually don’t know, maybe the lichlords can do something. Maybe Rivain could field some token resistance if they didn’t get hit by the Antaam too badly, but that’s kind of it IMO. This is THE time to come in and conquer(?) the land, or whatever they’re trying to do. Kill everybody?? Turn them into Darkspawn? Who knows!
Some speculation about what could be done to repel invasion:
- shit ton of blood magic
- fix titans, wake them up??? But idk if they’d be into it
- adaari, but idk if there are that many
- people with dragon blood, like the Theirins, are maybe super special and can do things?
- pirates, baby!!! Woooooo!
- I guess Mythal could know something? She can see the future a bit
- dragon army! Dragon army!!
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veilkeeper · 5 days ago
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i do have to say that i like elgar'nan and ghilan'nain as our primary villains. because they look like cartoon bad guys on the surface but if you look a little deeper and find all those hidden little notes and codex entries, it's obvious they actually do have complexity that they don't want us to see.
ghilan'nain is actively in mourning. not just for andruil, but also for her fucked up little experiment of an archdemon, her most perfect creation, razikale. at the end of fire and ice, she is ready to throw herself into a fight that she might not win because she's blinded by her own grief, and she only doesn't because elgar'nan holds her hand and pulls her away. protects her. we can find notes that talk about how elgar'nan is concerned that she's not taking time to mourn properly. we know she's checked in on her first creations, the halla, despite the fact that she writes about them in this sort of detached, almost patronizing way. she calls them something she made when she was "untraveled and naive" and that she could never make them again, but she visited them just to see what they might have become in her absence. like she cares more than she wants to let herself.
and elgar'nan calls her sister, despite the fact that ghilan'nain is the youngest of them. he lets her experiment on lusacan for the express purpose of cheering her up. and when she dies he seems legitimately torn apart by it. what should be an opportunity for the first of the firstborn to finally become the sole tyrant he was practically made to be is instead him becoming completely and utterly alone, the only remaining of his kind. i don't think it's coincidence that both he and solas drift to each other as they do, even if it is as enemies. they're too alike, and they're also the only remnants of the old world, their world, that either of them have.
i can't say that i'm particularly sympathetic to either of them—they're both unrepentant monsters who have committed atrocities across millenia, but the fact that they have this hidden depth reminds me that at of the day they are not really anything that no one else is. they are very powerful mages that other people called gods. and people can be very sentimental, indeed.
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rpgchoices · 13 days ago
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Davrin's past and his Dalish clan and his vallaslin (all mentions I could find)
So much in the game is hidden behind banters between companions (which is ahhhh a bit annoying) so I compiled all the banter and information I found about Davrin's past.
Not really plot spoilers, just Davrin spoilers.
At the end I will summarize everything in a bullepoints list.
Bellara and Davrin banter:
Text here (link)
There are also a few other banters I did not record where it is implied Davrin does not care about the gods or some other late game revelations. The only thing he cares about (and mentions again later in game, in a main scene) is how people see Dalish and elves, and how to minimize the risk of humans hating elves even more.
Taash and Davrin's banter (text in description for each image)
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Davrin's quests information:
Here are other mentions from Davrin first quest: Rook: How did it go? Davrin: Poorly. They felt like I rejected them. Rook: Did you? Davrin: Yeah, I suppose. Clan life wasn't for me. I had to get away. Rook: So then what happened? You're out in the world, looking for adventure… Davrin: Got my ass kicked. Went broke. Davrin: I couldn't go crawling back to my clan a failure. Doubt they'd take me back. It forced me to figure out what I was good at. Always had a knack for hunting.
Other info we get from the Halla quest is that: Davrin spent summers tending Halla as a kid alongside Eldrin, who is not his uncle, but like an uncle. So this is a case of Davrin wanting to spend time with Hallas, or being made to by his clan. Eldrin's vallaslin is Ghilan'nain:
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So it could be that Davrin's new vallaslin might be Ghilan'nain too. But I think it is Andruil's or a mix of the two.
Davrin could have gotten the vallaslin to honor Eldrin (we know he is the only member of his clan - if he is part of his clan - Davrin has no trouble contacting, even if they seem to have not met each other's in a while). But we also know Davrin was a hunter.
Eldrin was also the one who taught Davrin what to hunt basically. In his first quest Davrin says "When I was a kid, I'd hunt just about anything. Rabbits, deer, fox. Eldrin gave that purpose. Taught me the Way of Three Trees. The Way of the Arrow, Way of the Bow, Way of the Wood."
This is from Andruil and if we look at all three vallaslin:
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Emmrich and Davrin:
(they have some discussions about Davrin not believing in the Fade or liking it, this is the one which mentions the Dalish clan)
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There are also a few other banters at the Lighthouse that mention the Fade and the sky. Mainly they are about Davrin being uncomfortable with the open space and stuff about him disbelieving the Fade: "Good. Because it's not the sky. Emmrich says it's the Fade. Me, I don't know what to think."
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Final banter with Davrin:
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So basically, the summary of what we know for certain is:
Davrin left his clan voluntarily because he felt restless, he did not care about tradition and lessons, and he wanted to see the world
He felt like he did not fit in his clan since he was a kid
He was also hunting everything he could find until Eldrin taught him the way of the Three Trees and to protect life by hunting darkness (monsters)
Eldrin is like an uncle for him and lives isolated (unsure if he is part of Davrin's clan) and Davrin used to spend summers helping him with the hallas
Davrin feels like he pissed off his clan, he rejected them and both Davrin and Bellara agree it would be hard for him to go back
In another dialogue, he says he actually did not think the clan would take him back at all even if he crawled back asking for help ("Like a failure" he says)
He does not regret joining the Grey Wardens and looking for adventures, but he seems to regret that came at the cost of leaving the clan and not being able to return or keep in contact with them
Also, he says the outside world was different from what he imagined
PART 2 HERE
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ladyofc · 5 months ago
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Something that always makes me point at screen about Solas saying walking through a world of tranquil, is that the comparison isn't a one to one and he even admits that he was wrong for it.
But it makes me think about all the spirit theories when it comes to an unveiled world. How everyone is basically severed from themselves in a sense. Everyone used to have a connection to their spirit and therefore everyone could do magic. The reason why elves (modern) produce less and less mages is because the more you reproduce the more you become physical.
Solas talks and talks in a romance about seeing Lavellan's spirit, we don't know exactly what that is but they have given us a lot of hints about it. Specifically with the one person you wouldn't think, Varric.
When talking about being the Herald and what the people see, he says on some effect of
"The only Hope they have is you."
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I mean what else other than a Hope spirit would get religious people to sing after their holy town was destroyed.
Hope would be able to stop Leliana from killing a man that might be valuable later, Hope would get her to move on from Justina.
Hope would be able to help Cassandra rebuild the Seekers, help her see the path as divine.
Hope would make it possible for Dorian to reconcile with his father AND inspire him to go back to Tevinter with the ideals of the Inquisitor.
Hope would be able to forgive Thom and help him redeem himself because we saw the hints of how good he tried to be.
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And to really nail in the point, Hope would be able to show an Ancient Pride spirit that the world is real. That no, this isn't a world of tranquil and that a romance and hell even a friendship almost made him completely drop everything because he loved his friends.
And as Cole says about the Inquisitor:
"You're too bright. Like counting birds against the sun. The mark makes you more. But past it... [the part that changes due to origin] And past that, the weight of all on you. All the hopes you carry, fears you fight. You are theirs.
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squirrelwithatophat · 4 months ago
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How the Chantry (and Orlais) Turned Kirkwall into a Police State
One aspect of the Dragon Age series that I’ve always found odd is the way in which rather crucial political and historical context surrounding major conflicts the player must decide tends to be relegated to codices, outside materials (e.g., books), and optional dialogue with minor characters... meaning that many if not most players don’t seem to end up actually seeing it.  Wicked Eyes and Wicked Hearts (Dragon Age Inquisition) in particular has become somewhat notorious for what it left out, but it’s far from unusual.
With regard to Dragon Age II, there’s a popular perception among fans that the troubles in Kirkwall can be attributed almost entirely to rogue behavior on the part of Knight-Commander Meredith and various evil blood mages.  This is understandable given the overall narrative framing and Bioware’s aforementioned problem of making key context very easy to miss.  But once we take a look at the full picture, it ought to be clear that the Chantry did not simply “fail” in their responsibilities towards the mages or towards the citizens of Kirkwall more broadly — they actively created and maintained the very nightmare they later professed to be dismayed about.
Moreover, despite the running Mages vs. Templars theme, the mages were hardly the only one's who suffered under Meredith's rule. Indeed, Kirkwall endured a brutal 16-year-long dictatorship (9:21-9:37 Dragon) that came into being courtesy of the Chantry and the Orlesian empire and only fell due to the mage rebellion.
Here I’ll describe in detail (with sources and citations) the story of how the Chantry turned Kirkwall into a police state and one that ultimately descended into what the writers themselves termed "genocide."  
The Templar Coup of 9:21 Dragon
Our story begins with the conflict between Viscount Perrin Threnhold of Kirkwall and Emperor Florian Valmont of Orlais.  
With the beginning of the Dragon Age (the era), the Orlais had experienced a major loss of territory and influence.  In 9:00-9:02 Dragon (the exact dates conflict), the Fereldan Rebellion led by Maric Theirin and Loghain Mac Tir overthrew Meghren, the last Orlesian King of Ferelden (personally appointed to the position by Emperor Florian himself), and reclaimed their country’s independence after nearly a century of Orlesian occupation.  These events are described in detail in The Stolen Throne. Emperor Florian, however, remained reluctant to recognize Ferelden’s sovereignty -- with peace between the two countries not being fully established until his death and the ascension of his niece Celene to the throne in 9:20 Dragon -- and may have been eager to reassert Orlesian influence in the region.  Perrin Threnhold, meanwhile, ascended to the position of viscount of Kirkwall (also formerly occupied by Orlais) in 9:14 Dragon.  At some point during this volatile period, Threnhold decided to raise money by charging what the Orlesians regarded as unreasonably high tolls for passage through the Waking Sea, which also controlled Orlais’s sea access to Ferelden and its capitol, Denerim.
For reference, here’s a map with my highlights:
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The Orlesian Chantry, founded by Kordillus Drakon I (the first emperor of Orlais), had from the beginning been dominated by Orlesian interests.  According to World of Thedas vol. 1 (p. 56): “The Orlesian capital, Val Royeaux, is home to the Chantry’s Grand Cathedral, the center of the Andrastian religion’s power.  Over multiple Blights, the Orlesians have used the Chantry to expand their influence beyond the nation’s impressive borders, notably to the north into Tevinter territory and southeast through Ferelden.”  The Chantry, not surprisingly, had backed the Orlesian invasion and occupation of Ferelden, most recently under Divine Beatrix III (probably) and Grand Cleric Bronach of Denerim. It should be noted that this is all part of a pattern of highly-aggressive and imperialistic behavior that has persisted for centuries from the early years up to (potentially) the events of Dragon Age Inquisition.
It also cannot be emphasized enough that the Templars are the Chantry’s army and were created by the Chantry in the first place.  They do not simply hunt and guard mages; they fight the Chantry’s wars and carry out its policies.  Quote: “the Order of Templars was created as the martial arm of the Chantry” (Codex: Templars).  According to First Enchanter Halden of Starkhaven (8:80 Blessed), “While mages often resent the templars as symbols of the Chantry's control over magic, the people of Thedas see them as saviors and holy warriors, champions of all that is good, armed with piety enough to protect the world from the ravages of foul magic. In reality, the Chantry's militant arm looks first for skilled warriors with unshakable faith in the Maker, with a flawless moral center as a secondary concern. Templars must carry out their duty with an emotional distance, and the Order of Templars prefers soldiers with religious fervor and absolute loyalty over paragons of virtue who might question orders when it comes time to make difficult choices.  It is this sense of ruthless piety that most frightens mages when they draw the templars' attention: When the templars are sent to eliminate a possible blood mage, there is no reasoning with them, and if the templars are prepared, the mage's magic is all but useless. Driven by their faith, the templars are one of the most feared and respected forces in Thedas” (Codex: Templars).  Likewise, a Chantry official confirms that the Templars are both “the watchers of the mages and the martial arm of the Chantry” (Codex: Seekers of Truth).  In Dragon Age Origins, the (unwillingly) Templar-trained Alistair elaborates, “Essentially they’re trained to fight. The Chantry would tell you that the templars exist simply to defend, but don’t let them fool you. They’re an army... The Chantry keeps a close reign on its templars. We are given lyrium to help develop our magical talents, you see… which means we become addicted.  And since the Chantry controls the lyrium trade with the dwarves… well, I’m sure you can put two and two together...  The Chantry usually doesn’t let their templars get away, either.”
In response to Threnhold’s intolerable restrictions on the Orlesian navy’s movements in its traditional sphere of influence, Divine Beatrix III, an acknowledged “friend of the emperor” (and predecessor to Divine Justinia V of DAI), ordered the Kirkwall Templars under Knight-Commander Guylian to force open the Waking Sea.  Viscount Threnhold retaliated for this obviously-illegal military interference by ordering the Templars expelled from Kirkwall and later executing the knight-commander.  Then-Knight-Captain Meredith Stannard led the remaining Templars to storm the Keep and arrest Threnhold before appointing a weak viscount unwilling or unable to resist her control.
From Kirkwall: City of Chains by Brother Ferdinand Genitivi (Codex: History of Kirkwall: Chapter 4):
Taxes were crippling and Perrin Threnhold used the ancient chains extending from “the Twins” standing at Kirkwall's harbor—unused since the New Exalted Marches—to block sea traffic and charge exorbitant fees from Orlesian ships. The Empire threatened invasion following the closure of the Waking Sea passage, and for the first time, the Chantry used the templars to pressure the viscount. Until that point, the templars had done nothing to counter the Threnholds even though, as the largest armed force in Kirkwall, they could have. Knight-Commander Guylian's only written comment was in a letter to Divine Beatrix III: “It is not our place to interfere in political affairs. We are here to safeguard the city against magic, not against itself.”  The divine, as a friend to the emperor, clearly had other ideas.
In response, Viscount Perrin hired a mercenary army, forcing a showdown with the templars. They stormed the Gallows and hung Knight-Commander Guylian, igniting a series of battles that ended with Perrin's arrest and the last of his family's rule. The templars were hailed as heroes, and even though they wished to remain out of Kirkwall's affairs, it was now forced upon them.  Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
Given that this was written by a Chantry scholar, the self-justificatory rhetoric surrounding the viscount and the Chantry-instigated coup ought not be surprising.  It appears, however, that in Kirkwall itself popular perceptions of Viscount Perrin Threnhold are in fact fairly polarized.
Whereas Brother Genitivi calls Perrin’s father Chivalry Threnhold “a vicious thug who took power through a campaign of intimidation” and Perrin Threnhold “even worse,” an unnamed servant writing 7 years after the coup paints a rather different picture (Codex: Viscount Marlowe Dumar):
What happened to Viscount Perrin Threnhold was a travesty. I served in the Keep, and my blood boils when I hear people call him a tyrant. He was a good man who tried his best to free Kirkwall from the control of those who use power for their own purposes. It's always been that way here, hasn't it? Long ago it was the Imperium. Then it was the Qunari, then the Orlesians, now the templars... when have we ever ruled ourselves? He tried to kick those templar bastards out and give us real freedom, and what did it get him?
Whether Threnhold was an evil tyrant or a nationalist hero (or both or something else entirely) is beside the point, however.  He was not overthrown for mistreating the citizens of Kirkwall; he was overthrown for opposing Orlais and the Templars (acting as an arm of Orlesian imperialism and in defiance of their official duties).  Seneschal Bran, himself no fan of either Threnhold or the Templars (and the only character to ever discuss the coup out loud), points this out in an easy-to-miss optional conversation in Act 3.
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Hawke: What happens if they [the Templars] don’t like the [nobility’s] choice [of viscount]?
Seneschal Bran: Do you know how Viscount Dumar’s predecessor, Perrin Threnhold, left office?  He was a tyrant, certainly, but his rule was not ended until he actively sought to expel the templars.  “The good of all” is inexorably tied to what is good for the templars.
It’s unclear whether Knight-Captain Meredith was acting on her own initiative in toppling Threnhold or whether she received prior encouragement from the Chantry, but either way, what is certain is that the Chantry moved quickly to legitimize her actions and bolster the new order.  Moreover, the intent to seize power for the Chantry and its military forces rather than “liberate” Kirkwall from the depredations of a tyrannical viscount can be seen in the way they illegally imposed their own viscount (one kept submissive through threats of violence) rather than allowing the people to choose or at the very least following accepted selection procedures (i.e., allowing the nobility to vote on the next viscount). Indeed, this refusal to let the nobility select the viscount as per tradition is the basis of Orsino's protest at the beginning of Act 3.
In any event, Grand Cleric Elthina, as the highest-ranking representative of the Chantry in Kirkwall (appointed to her position by Divine Beatrix III herself around 20 years before Act 1) and thus exercising authority over its Templars, presided over the show trial at the end of which Threnhold was imprisoned and later murdered in his cell. Then she rewarded Meredith with a promotion.
According to the codex for Knight-Commander Meredith:
She is credited with removing the previous viscount, Perrin Threnhold, from his position after he attempted to have the templars expelled from the city in 9:21 Dragon.  The acting knight-commander was arrested and executed, and Meredith led a group of templars into the heart of the Keep to capture Threnhold. He was tried and imprisoned three days later by Grand Cleric Elthina and died from poisoning two years later. Meredith was subsequently elevated to her current position.
While merely implied here, Elthina is explicitly confirmed to have given Meredith the position of knight-commander in the first place in World of Thedas vol. 2 (p. 193):
Following Threnhold’s arrest, Grand Cleric Elthina appointed Meredith as the new knight-commander.  At Knight-Commander Meredith’s suggestion, a new viscount was chosen: a man named Marlowe Dumar.
Then in blatant violation of Kirkwall’s own laws and traditions -- again, dictating that the viscount be chosen by the nobility -- the Chantry had allowed newly-installed Knight-Commander Meredith to select the new viscount.  If approached in the Templar-occupied Viscount’s Keep and spoken to in Act 3, Seneschal Bran will explain:
Bran: When a line is judged unfit, or ends, we appoint from Kirkwall’s elite.  Or we would, if the situation was normal.  But it is not.
Hawke: Who nominates a new viscount?
Bran: A consensus of the nobility.  Normally.  And a willing nominee.
It seems to be the general consensus that Marlowe Dumar was chosen specifically because he was weak and willing to play the role of Templar/Chantry puppet (a subheading in Dumar’s WoT v2 entry even explicitly calls him “The Puppet”).  Meredith, after all, is not only responsible for his appointment but has been threatening him into compliance from the very beginning.
Again, Brother Genitivi writes quite bluntly: 
Knight-Commander Meredith appointed Lord Marlowe Dumar as the new viscount in 9:21 Dragon and she has remained influential in the city's rule ever since.
And quoting once more from the unnamed servant:
Now the Chantry has chosen Lord Marlowe Dumar as his replacement. After weeks and weeks of arguing, after telling the nobility that they would be choosing their viscount, after everyone saying it was time to use a new title—why not "king"? Why keep using the name imposed by the Orlesians? And after all that, the Chantry chose him. I suppose I can see why—everyone thinks he has the spine of a jellyfish, and it does seem that way.
Truly, he has the templars on one side, the nobility on the other, and everyone expects him to solve all their problems—yet he has no power to actually accomplish it. He keeps the peace as best he can, and I think he does a good job even if no one else does.
Likewise, to quote from Marlowe Dumar’s entry in World of Thedas vol. 2 (p. 184-185):
The new knight-commander, Meredith, appointed Marlowe to the seat, much to his surprise.  Just before he was crowned, he met in private with the knight-commander at the Gallows.  Marlowe was escorted, surrounded by grim templars, to Meredith’s well-appointed office, and there, she explained her reasons for the choice.  Kirkwall was filled with entitled degenerates... “With my help, you will turn this city around,” she said.  “We will be allies.”  Meredith’s message was clear: Remember who holds power in Kirkwall.  Remember what happened to Threnhold when he overreached.  To drive her point home, she presented Marlowe with a small carven ivory box at his coronation.  The box contained the Threnhold signet ring, misshapen, and crusted with blood. On the inside of the lid were written the words “His fate need not be yours.”  Marlowe ruled Kirkwall without incident for almost a decade, in no small part thanks to Meredith’s backing.  During his reign, the templars grew even more powerful, and the knight-commander’s influence was evident in almost every one of Marlowe’s decisions.
And from Meredith’s entry in WoT vol. 2 (p. 193):
Meredith presented Dumar with a carved ivory box at his crowning.  All present witnessed the viscount going white as a sheet as he opened it... It is not known what the box contained, but the reaction from Dumar made its importance to him obvious.  What is certain is that Dumar never openly or strongly defied the templars.  Over the course of his reign, Meredith’s grip on Kirkwall grew ever tighter, and Dumar’s failure to act absolutely contributed to the events that led to the mage rebellion.
According to Lord Bellamy, “a longtime political ally of Dumar’s” (p. 193):
“Dumar had a good heart.  A good heart and a weak will.  On his own he might have made a good leader, given time.  But he wasn’t on his own.  The knight-commander was always there, looking over his shoulder.  She let him know she was watching, that he wore the crown at her sufferance.  Meredith appointed him. This was a nobleman of only moderate wealth, with little influence.  She knew she could control him and there was little he or anyone else could do about it.”
Ultimately, the coup not only secured Chantry control over Kirkwall but furthered their (and the Orlesian Empire’s) geopolitical interests in the Free Marches as a whole. After all, the “Free Marches is [sic] best known as the breadbasket of Thedas. Its farms along the banks of the great Minanter river are the source of much of the continent’s food” (World of Thedas vol. 1, p. 65), and as with many a real-world “breadbasket,” its natural abundance and misfortune of lying between multiple empires had made it the target of one invasion and occupation after another. After the slave revolt of 25 Ancient toppled the Tevinter Imperium’s hold over the region (see Codex: History of Kirkwall: Chapter 2), the city-state of Kirkwall fell to Qunari invasion in 7:56 Storm, then invasion and occupation by the Orlesian Empire in 7:60 Storm, and finally gained its independence about 45 years later in 8:05 Blessed (see Codex: History of Kirkwall: Chapter 3). Prior to the Chantry-instigated coup, Kirkwall had enjoyed independence under a locally-chosen viscount for around 115 years, with Viscount Perrin Threnhold himself ruling for 7 years.
Other city-states of the Free Marches have likewise fallen under the Chantry’s sphere of influence (if not outright control):
Starkhaven is ruled by the Vael family. According to the codex for The Vaels, “They remain devout, dedicating at least one son or daughter per generation to become a cleric in the chantry.” The sole potential heir to the throne of Starkhaven is of course our DLC companion Sebastian Vael, “The Exiled Prince.” To quote from his first codex: “Sebastian Vael is the only surviving son of the ruling family of Starkhaven, which was murdered in a violent coup d'etat. Sebastian cannot forget the irony that he still lives only because his family was so ashamed of his drinking and womanizing that they committed him to the Kirkwall Chantry against his will… Since then, his belief in the Maker and His plan for Thedas have been unshakable. Embracing his new role, Sebastian took vows of poverty and chastity to become a sworn brother of the Chantry... until word of his family's deaths forced him to take up worldly concerns once again.” Elthina appears to have been playing mind games with Sebastian from the very beginning -- first she agrees to have him confined in her Chantry, then poses as a secret benefactor helping him escape from her clutches, with the revelation of her identity as said pretend benefactor leading him to embrace her authority and the life of a Chantry brother with genuine enthusiasm (see the Sebastian short story or his WoT v2 entry for details).  After his family’s murder, Elthina urges him to remain with her rather than reclaim the throne.  Yet when he gives up on seeking the throne and actually does attempt to return to the Chantry during “a crisis of faith,” he is “turned away by Grand Cleric Elthina, who believed he had not yet committed fully to either course” (see Codex: Sebastian - The Last Three Years), leaving him confused and even more under her thrall than ever.
Ostwick is dominated by the devout, staunchly pro-Chantry Trevelyan family. According to the codex for Trevelyan, the Free Marcher: “It is an old and distinguished family, in good standing among its peers, and with strong ties to the Chantry. Its youngest sons and daughters—those third- or fourth-born children with little chance of becoming heirs—often join the Chantry to become templars or clerics.”
Tantervale is certainly... special. According to WoT vol. 1 (p. 71): “Chantry rule is all but absolute in Tantervale, earning the city its dour reputation. The city guard is obsessed with enforcement. A street urchin would get a year in the dungeon for something that would get him a pat on the back in Orlais” (p. 71).
But let us return to Kirkwall, shall we?
"The Puppet”: The Reign of Viscount Marlowe Dumar (9:21-9:34 Dragon)
Viscount Marlow Dumar’s status as an impotent tool of the Chantry and its Templars appears to be common knowledge in Kirkwall.  Various characters, from city guards to lowlifes like Gamlen, casually refer to Meredith as if she is head of state and defer to her authority.
Immediately upon approaching the gates of the city in the first quest of the game, The Destruction of Lothering (Act 1), the following exchange occurs:
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Guardsman Wright: So Knight-Commander Meredith wants us to sort you all out. Most of you are getting right back on your ships, though.
Hawke: That's a templar title. Why would a city guardsman answer to the templars?
Wright: We don't answer to her... but she's the power in Kirkwall. Don't know what would happen if the viscount went against something she wanted... But he's sure never taken that chance.
Likewise, if asked about “the word on the street,” Corff the bartender remarks as early as Act 1, “People say Meredith's the real power in Kirkwall, not the Viscount. Even Dumar answers to her.”
Ordinary citizens appear terrified of Meredith, and with good reason.  During the quest Enemies Among Us (Act 1, set in 9:31 Dragon), we get the following exchange with the sister of a Templar recruit:
Macha: I pleaded with him not to join the Order, but he wouldn't listen. You hear dark rumors about the templars and Knight-Commander Meredith. And now my brother is gone.
Hawke: (“Are templars so bad here?”) In Lothering, some templars died protecting villagers. I never heard any dark rumors.
Macha: And those are the stories my Keran adored. But it is not like that here, serah. There is a growing darkness in the order. They prowl the streets in packs. Hunting. And now, they say their duties put them above us, that they have the right to... take people from their homes. It is frightening.
Hawke: (“Tell me about Meredith”) What do people say about Knight-Commander Meredith?
Macha:  Oh, she has many admirers. They laud the service she does in keeping the mages in check.  But others say she is terribly fierce and utterly without pity. That she sees demons everywhere.  It is dangerous even to whisper such things.  People harboring escaped mages just disappear.  Templars interrogate and threaten passers-by.  My friend has a cousin who’s a mage, and she says he was made Tranquil against his will.  You hear more with each passing day.
Of course, Knight-Commander Meredith’s reign over the Gallows was notoriously brutal long before she came into contact with Red Lyrium.  Writing 3 years after the coup (but 7 years before Act 1), in 9:24 Dragon, Brother Genitivi remarks that "Kirkwall has been a tinderbox since becoming the center of templar power in eastern Thedas." As early as Act 1, mages in the Gallows can be heard crying out, “This place is a prison,” and “Knight-Commander Meredith would kill us all if she could.”  When asked if mages are imprisoned, the guardsman replies, “Used to be, back in the Imperial days. They kept slaves here until the rebellion. Now the templars run it and use it to lock up their mages. Guess not much has changed” (The Destruction of Lothering, Act 1).  Karl Thekla’s final letter before being turned Tranquil (with such illegal uses of the Rite having been repeatedly reported to Meredith) “said the knight-commander was turning the Circle into a prison. Mages are locked in their cells, refused appearances at court, made Tranquil for the slightest crimes” (Tranquility, Act 1).  If Hawke questions the truth of these accusations, Anders responds, “Ask any mage in Kirkwall. Over a dozen were made Tranquil just this year. The more people you ask, the worse the rumors become.” (Elthina also appears to be aware at least to some extent of the subsequent ambush, in which a Tranquil Karl was used as bait to ensnare his former lover).
According to the short story Paper & Steel (focusing on Samson): “Under Meredith, freedom was a cruel dream for Kirkwall’s Circle mages. They were often locked in their cells, watched night and day by templars who were told any step out of line was suspicious. All those young magelings, told that magic was a curse, that they were dangerous, and that they had to be shut indoors all their lives looking out through those windows. Some went mad. Others, mad or not, tried jumping.”  And from First Enchanter Orsino’s entry in World of Thedas, vol. 2 (p. 195): “Every time a mage died by their own hand, Orsino would hear Maud’s final words to him: 'This is no life.’ The templars didn’t seem to care about the suicides. Most had the courtesy to say nothing at all, but some would snigger when they thought no one was listening. 'One less to worry about.’ ‘The only good mage is a dead mage.’ Orsino’s anger at the templars grew...” (Note that this began long before Orsino became first enchanter in 9:28, three years before the start of the game). It's also worth noting Knight-Captain Cullen Rutherford quite explicitly attained his position as second-in-command of the Kirkwall Templars position because of his anti-mage extremism, later including violence against those perceived as mage sympathizers and their families.
To name more specific abuses, the Gallows features whipping posts (with dialogue confirming the reliance on whipping) and multiple other medieval torture devices, including a rack, a pillory, and iron maidens.  We also see numerous references to casual beatings, sexual assaults, forced Tranquility and facial branding, long-term confinement in dark cells, and permanent family separation (e.g., Emile du Launcet).  Escape attempts are typically punished with summary execution, according to multiple sources (e.g., Ser Thrask, Ser Karras, Grace). According to Ser Thrask, the most sympathetic Templar (besides Carver), kindness to mages would be a "badge of shame" among among his colleagues. For more, I recommend checking out the “DA2 mage rights reference post” by @bubonickitten​. Again, note that these are cruelties largely occurring prior to or during Act 1, long before Meredith started going insane due to Red Lyrium.
If Feynriel is forced into the Circle at the end of Wayward Son (Act 1), the ex-Templar Samson says, “I hear they got your boy Feynriel locked up in the Circle. Bad business, that. It ain't all templars that're bad. It's hard luck being born a robe, but most places, they make it work. That bitch Meredith runs the Order in this town like her private army. You don't toe the line, you end up on the next corner here in Darktown.  I don't think you got to hate mages to love the Order.  But Meredith don't agree.” Samson, it should be remembered, had been expelled from the Templar Order for passing love notes from the mage Maddox to his lover.  For the crime of “corrupting the moral integrity of a templar,” Meredith ordered Maddox turned Tranquil.  According to Cullen in Before the Dawn (DAI), “Knight-Commander Meredith wielded the brand for far lesser offences, believe me."
Ordinary citizens appear to be well aware of at least some of Meredith’s reign of terror in the Gallows, given that various NPCs (including some who do not personally know any inmates) will refer to it.  During Tranquility (Act 1), for example, a mob of Ferelden refugees threatens the party over fears that the latter intend to turn in “The Healer of Darktown” to the Templars. One exclaims, "We know what happens to mages in this town.  And it ain’t gonna happen to him." Moreover, the knowledge is sufficiently widespread as to have reached faraway countries.  A note dated 9:35 (set between Acts 2-3) from a mage of the Hossberg Circle in the Anderfels expresses utter horror: “I have heard that in the Kirkwall Gallows, mages are locked in their cells with barely room to stretch, let alone exercise.  I can promise you that any mage of the Anderfels would be stark raving mad after a week of such treatment... No wonder Kirkwall has such trouble with blood mages” (WoT v2, p. 173).  
And through all of this, Meredith has the support of the Chantry and more specifically Grand Cleric Elthina.
Not only did Elthina appoint Meredith to her position in the first place (WoT v2, p. 193), but if asked her opinion on Meredith in Act 1, Elthina snaps, “Gossip is a sin, child. Knight-Commander Meredith has an admirable devotion to her duties. It is not my role to form opinions on her character.”  An odd statement to make about a subordinate, since Meredith reports to her directly (as knight-commanders legally do to the nearest grand cleric).  The codex for Knight-Commander Meredith confirms at as of the end of Act 2, “she enjoys the grand cleric's full support and has free rein in Kirkwall as the commander of its most powerful military force.”  According to Elthina’s codex, many claim that Elthina “allows Knight-Commander Meredith more leeway with each passing year.”   According to World of Thedas vol. 2, which tries to put a more positive spin on Elthina’s role, her detractors “say her stubborn refusal to exercise her Chantry-given authority allowed the conflict between the templars and mages to escalate, finally resulting in the disastrous mage rebellion of 9:37 Dragon... Since Elthina was loath to exploit her authority as grand cleric, she refused to order either the mages or templars to stand down when tensions flared.  Many believe that she could have forced one side to retreat by showing her support for their position, but Elthina refused to take sides” (p. 196-197). This is at best an abdication of responsibility to dependents for someone intent on remaining in power.
Moreover, Elthina’s dominance over Kirkwall appears to depend in large part on at least appearing to manage Meredith and her troops.  According to her codex, “People frequently turn to her to mediate disputes—particularly those involving the powerful Templar Order, over whom she holds authority as the Chantry's ranking representative.” So Meredith as military leader rules both the Circle and the city-state through fear and violence, while Elthina maintains her power by playing Good Cop to Meredith's Bad Cop. Both then maintain a pretense of legality and legitimacy by fronting Viscount Dumar as the public face of the regime.
And this dual-power system works quite well for them -- at least until Meredith starts losing her mind under the influence of the Red Lyrium idol.
[A link will later be provided for Part 2 on Escalation and Direct Rule. If I ever do get to it 😭😭😭]
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laurelsofhighever · 11 months ago
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A list of potential cures for the Calling, that we know about, that BioWare has apparently forgotten
Andraste's grace: it's not specified whether the flower the kennelmaster has you pick in the Korcari Wilds is Andraste's grace or if the game just needed a one-off asset and decided to reuse one they already had. However, in the dark future in DAI, Leliana is found to have unusual tolerance for the taint, and in DAO she talks about her mother pressing her laundry with dried Andraste's grace flowers, so it makes you wonder. Anyway, the flower stops Barkspawn becoming a ghoul and seems to make them immune to the taint from that point on.
Maric's longsword: he finds it in the Deep Roads and is suprised it isn't covered in the same Blight-rot as everything else - until, that is, he touches the sword to a patch of it and sees it wither away. Whether it's the dragonbone the sword is made of or the runes on the blade is difficult to say, though if it was just the dragonbone then it would make sense for that to be a more well-known property of the material (and would have been an interesting reason for why dragons were hunted to extinction). If Alistair carries it with him, doesit slow the progession of the taint through his body? Does he know its effects, and give it to the HoF to help keep them safer on their journey to find a permanent cure?
That obsidian dagger Duncan finds in The Calling: the dagger belonged to First Enchanter Remille - who also gave the expedition members brooches that accelerated the spread of the taint. iirc the both the dagger and the brooches are made by the Architect with Blight magic, which means the darkspawn magisters have more knowledge of how the Blight works than the Chantry attributes to them.
Whatever the fuck is going on with Avernus: he hasn't managed to cure himself yet, but he's managed to make it to 200 and the Warden can let him continue his experiments if they don't kill him - and he'd be a really useful resource if the Warden later wanted to send him other potential cures for testing.
Dragons: they have an ability to isolate the Blight in their bodies by forming crystaline cysts around the initial infection to stop it spreading. Useful if it can be more widely applied. Also, it's implied that Maric's reaver blood, which Calenhad gained by mixing his blood with a dragon's, is what somehow cured Fiona of the taint, kinda like a reverse STI, BUT in the Deep Roads they went through an area where the walls were coated in a pale, chalky substance suspiciously devoid of Blight-rot and she touched it, so I'm a bit suspicious of that.
Blood magic: makes sense since the taint is a problem that starts with infected blood. There are two major instances in DA canon where blood magic has been used to purge the taint from an object or being (both by elves btw). The first is Isseya using it to draw the taint out of a clutch of unhatched griffon eggs, which she says is only possible because the taint hasn't yet taken over the hatchlings' bodies to the same extent that it had with the adult griffons. The second instance is Merrill purging the Blighted eluvian in DA2. It's insane that Anders - who is a reluctant Warden and who possibly knows the HoF seeks a cure - isn't more excited about this. She literally removed the Blight from a fully tainted object. Since Isseya proved the same can be done with living tissue, it's probably the closest we've come to an actual cure, but since it also took years there's no telling if it could be a practicaly solution for all Wardens
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rederiswrites · 5 months ago
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Saw a post in passing saying that op hoped the advent of Lucanis, treasured "prince" of the Crows, wouldn't lead to the sanitization of the Crows. The group that we know most as the one that buys children, tortures them so severely that many of them die, and then uses them as assassins that die if they fail.
And I don't know man, I don't think that's a big worry. Like, could they? Sure. But nothing about Lucanis' story or the other story in Tevinter Nights that revolves around Crows does that. It just gives a top-down view of the Crows, not a bottom-up one.
The Crows were always, in theory, an outgrowth of a group that tried to uphold Justice and the Antivan Way, or whatever. It was always Antiva's shadow military. That's not new lore. It's not surprising to find Crows that believe they're righteous.
And Lucanis very much was beaten and abused. His grandmother trained him, and she used beatings and the withholding of food and water in doing so. He doesn't seem to have much faith in the Crows as an agent of good. To quote from the Wigmaker Job (Tevinter Nights),
Illario: "This isn't Antiva. We're not heroes here." Lucanis: "We're not heroes anywhere, cousin."
and later:
The Antivan Crows were assassins not freedom fighters. Back home, people liked to romanticize, but Lucanis knew what he was.
Before, we saw the Crows from Zevran's perspective, and he started as the lowest of the low. Now, we have Lucanis, favored child and heir apparent. It's an entirely different viewpoint. And yet it's the same organization as it always was. It still uses torture and coercion, even on the highest of its members.
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nadas-dirthalen · 3 days ago
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Some people have kindly pointed out that I mistranslated the elven lullaby that's discussed in banter between Harding and Bellara! Reblogging with the correct translation, found here.
Isatunoll. Mythal took your dreams. Your lyrium brings pride to our gods. Little dwarves. Never yours the sun. Forever, forever.
Thank you, everyone!
Dragon Age: the Veilguard Was Packed with Lore — But Many of Us Overlooked It
— PART ONE —
Welcome back, friends and travellers. If you've been here a while, you'll know that I wrote 30,000 words of predictions in the week and a half before DA:tV released. But here's the most surprising thing—I was right, for the most part.
I spent my first Veilguard playthrough grinning (and then sobbing) at all the lore reveals. And here's the thing: I think most of us missed a lot of them, including even me.
So let's begin with...
Titans: Dark and Light, Compassion and Rage, the Eternal Hymn and its Endless Listeners (1/2)
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This is your warning: This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
Alright, pals. If you've been here a while, you know how this goes. I always start by listing what we're going to cover, like anyone who's never fully recovered from academia.
Today's Discussion:
What Veilguard (Re)Taught Us about the Titans
The Titans the first Shapers of the known world.
The Titans are beings of the Abyss.
The Titans are sleeping, dormant—but alive.
Dwarves are the Titans' children, created to tend them.
The Evanuris mined the Titans' bodies to create people.
The Titans—the Earth—fought back.
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What Veilguard (Re)Taught Us about the Titans
The best thing about Dragon Age, as someone who loves the series to death, is that its worldbuilding is consistent, but also bears the unique quality that we, as players, are not aware of it all. Our protagonists in each game don't know everything; the people they learn from also don't know everything. We learn what we can through codices that are all biased and need an extra layer of decoding. This is a feature, not a bug.
It also means that we did not know how to understand the Titans before. Even my 30,000 words of theorycrafting, especially my piece all about the Titans, had elements of speculation. I had to check that speculation against other sources like the Chant of Light, which is a source that we REALLY did not know how to decode when it was revealed piece by piece in DAO, DA2, World of Thedas, and Inquisition.
Here, I'm going to break it all down, piece by piece.
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The Titans were the first Shapers of the (known) world.
It is said in the Descent DLC that Titans are enormous beings whose singing shapes the world. Their existence predates much of Thedas, if not all of it. The Titans are called the first Shapers for this reason, and in Veilguard it is restated several times over that they did, indeed, shape the world—for instance, by Cole in Inquisition.
"Their ancient shapers were mountains drawn of all their wills, walking their memories into valleys of the world." —Cole dialogue.
Inquisition told us so much more about the Titans than just that, though. The Titans have a realm all their own, a counterpart to the Fade, mentioned over and again in the Chant of Light and referenced as a quest name in Inquisition.
Here lies the abyss: the well of all souls.
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The Titans are beings of the Abyss.
Now, it's important that I mention right here that the Chant of Light has existed long before Inquisition. In fact, its tale is what opens DA:O as the game begins. Recently Eurogamer stated that BioWare has had a massive lore document for the 20+ years of its existence, and I believe that there is no truer example of this than in the Chant of Light itself.
The Abyss, for a long time, was a mystery to us. Inquisition cleared it up a lot—not only with its game content, but with World of Thedas' publication shortly thereafter.
Not only is the Abyss referred to in many elven codices, but we go there. The key locations of the Descent DLC—the Forgotten Caverns, Bastion of the Pure, and the Wellspring—are in a region called the Uncharted Abyss.
Now, with Harding, we go deeper into the Deep Roads than the average dweller. The same is true in that instance: venture down far enough, and we reach a Titan's heart.
We find a Titan's heart there. But the Titan does not wake—none have before DA:tV, and even then, they have not fully woken. Because, for as long as we have known...
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The Titans are sleeping, dormant—but alive.
"It's singing. A they that's an it that's asleep, but still making music." — Cole dialogue.
There is so much Cole dialogue in Inquisition that speaks on the sleeping Titans, on their old songs that once sang the same, on how they will never wake up, that it would be folly to try and post every codex here. Suffice it to say: Cole knows of the Titans, knows of their songs, and knows they are asleep. He is one of the pathways to our knowledge of the Titans in Inquisition, and his words are peppered throughout the game.
The Chant of Light also makes reference to a mountainous Maker, who oft speaks about a forgotten mountain. When Andraste meets the Maker "in darkness unbroken," specifically, these words are used:
The Maker Appears to Andraste (7) Eyes sorrow-blinded, in darkness unbroken There 'pon the mountain, a voice answered my call. "Heart that is broken, beats still unceasing, An ocean of sorrow does nobody drown. — Andraste 1:7
Heart that is broken, beats still unceasing — a being who has been broken, but whose heart still beats. We can hear that, in the Descent DLC.
Veilguard confirms that both sources are true through Harding, her personal quest, and the codices for the Dwarven people.
Records that exist outside of Orzammar mention "great sleeping Titans" and "the First Ancestors." — Codex Entry: Harding's Notes: Orzammar and Titans
Harding's experiences in Veilguard, in this way, serve to prove Cole right. That is a deliberate narrative choice: BioWare's way of saying, Yes, this is true. Yes, you should take Cole's take on Titans as correct.
We also know, from Cole, that this state of being is permanent. Not only are the Titans asleep, but they don't know how to wake.
Songs screaming far away. It wants to wake up but can't remember how. No one should be here. — Cole dialogue.
This becomes crucial information in Veilguard, and central to the main plot. It serves as the backdrop for what actually matters most to the characters living in Thedas right now, which is...
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Dwarves are the Titans' children, created to tend them.
By now, a lot of people have seen this reveal in the art book: the dwarves were created to tend to their Titan hosts/makers. But we knew this before—we just didn't know it in context, and therefore we did not believe it to be objectively true of Thedas.
In truth, we've known about the elves and the dwarves' origin since the Chant of Light came out in full with World of Thedas volume 2.
At last did the Maker From the living world Make men. Immutable, as the substance of the earth, With souls made of dream and idea, hope and fear, Endless possibilities. — Threnodies 5:5
I talk about it in more depth in my Chant of Light dissection, but what this verse says in context is that the dwarves (the Maker's second children) are beings crafted by the maker: bodies made of lyrium, souls made of the same "dream and idea, hope and fear" as the original spirits.
This concept has already been massively hinted toward with both Valta (who has become The Oracle in DA:tV) and Dagna, who both connect to isatunoll during Descent and Inquisition's base game, respectively.
We've known about the Evanuris' horrible crimes since before Inquisition, as well, for the same reason and from the same verses in the Chant of Light.
Until, at last, some of the firstborn said: "Our Father has abandoned us for these lesser things. We have power over heaven. Let us rule over earth as well And become greater gods than our Father." (8) The demons appeared to the children of earth in dreams And named themselves gods, demanding fealty. — Threnodies 5
With the context given to us by Trespasser and Veilguard, we know without a doubt that the Evanuris are those "jealous spirits" that comprise the Maker's first children.
And just like the Chant describes, they sought to conquer the earth: the realm of the Titans.
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The Evanuris mined the Titans' bodies to create people.
Trespasser taught us so much of what we needed to know about the Evanuris' and Titans' conflicts. Its codices in the Deep Roads outline how it was Mythal, specifically, creating some of the first elves in the coffins found in that zone. The Temple of Solasan features coffins of the exact same kind.
Ir sa tel'nal Mythal las ma theneras Ir san'a emma Him solas evanuris Da'durgen'lin Banal malas elgara Bellanaris, bellanaris. — Codex: Torn Notebook in the Deep Roads, Section 3
My (updated) translation: Isatunoll Mythal gives you dreams Lyrium within Becomes Solas evanuris Little stone boy You give nothing to the Titan (anymore) Forever, forever.
Trespasser reveals that Mythal mined the bodies of slain titans and rendered their demesne unto the People: she conquered Titans and used their bodies for her own ends. The hints about these actions, however, are not exclusive to Trespasser, nor to Solasan. These seeds were planted all the way back at the Temple of Mythal.
Elgar'nan, Wrath and Thunder, Give us glory. Give us victory, over the Earth that shakes our cities. Strike the usurpers with your lightning. Burn the ground under your gaze. Bring Winged Death against those who throw down our work. Elgar'nan, help us tame the land.
This codex to Elgar'nan makes reference to Elgar'nan giving victory over the Earth (capital-E, the Titans). Trespasser would follow this up with much context—that it was Mythal who was first known to have slain Titans, "rendering their demesne unto the People."
I theorized that Mythal's mining of Titans for lyrium to make elvhen bodies was what angered the Titans, based on codices in Trespasser and the Temple of Solasan. (I go into much more depth there!) Veilguard confirms this theory in Solas' Memory #4: A Memory of Manifestation.
Solas: I have the Fade. Besides, this talk of taking on a solid form. When you took the glowing stone to build your body, did the earth not shake? Mythal: The lyrium gives us the strength we had when we were of the Fade. We are the best of physical and spirit.
Mythal's crime was what took the war with the Titans in a new, darker direction. It was what would set off the chain of events that would change the very nature of the world—and it was foreshadowed, back in Inquisition, by Cole.
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The Titans—the Earth—fought back.
"They made bodies from the earth, and the earth was afraid. It fought back, but they made it forget." — Cole dialogue.
In this post, I theorized that it was Solas' creation itself that caused the first Titan to "go red." That is to say, to change its nature and fight back. I used codices from Trespasser and Solasan to get there, as well as one paragraph from World of Thedas and this codex on Fen'Harel that describe the Forgotten Ones as "beings of terror, malice, spite, and pestilence."
Thinking about those words, and specifically terror, I read the codex in the secret Deep Roads room in Trespasser with fresh perspective.
For a moment, the scent of blood fills the air, and there is a vivid image of green vines growing and enveloping a sphere of fire. The vision grows dark. An aeon seems to pass. Then the runes crackle, as if filled with an angry energy. A new vision appears: elves collapsing caverns, sealing the Deep Roads with stone and magic. Terror, heart-pounding, ice-cold, as the last of the spells is cast.
Terror. The first of the turned Titans. The fire/plant/ice imagery also caught my eye, and when I went back to Solasan to check, there were many hints that this was, indeed, where Terror came into being. (For more, go look at the most recently linked post in this section!)
Huge implications for Solas aside, what this codex taught me is that Titans' natures could change. This was confirmed in Veilguard many times over, yes—but my point here is that Inquisition taught this to me, just a few days before I gained the context of Veilguard. This was never a retcon! However, this lore plays exactly to BioWare's rules: we did not have the full context, and so almost no one read that Deep Roads codex as it was meant to be interpreted—including me, the first few times I read it!
It was only when I'd seen the achievement icons before Veilguard's release that it all clicked for me. All of the lore of Inquisition and everything before it made sense. That was never a bug, never a retcon, but a genius twist on BioWare's behalf: one that almost no one guessed at for an entire decade.
One that changes everything.
Titans, we know for certain now, behave as spirits. Obscure hints in World of Thedas, Inquisition, and the previous games have been confirmed in Veilguard. This new understanding changes not just the Titans, not just the dwarves, but reframes everything we know about the entire history of Thedas and how its magic system works.
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Thank you for reading! It means a lot when people engage with these. And don't worry: I'm not nearly through with them. It's taken me a while to compile everything, but with more of Veilguard added to the wiki every day, it's a lot easier to compile things for these posts!
(Immense thanks to the wiki staff, of course. <3)
Up Next: Titans and Spirits are far more similar than we think, and it means everything.
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rachelamberish · 2 months ago
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Just finished inquisition and found this fucking bullshit after the coryphipiss fight
(In regards to the orb being destroyed and solas despairing that it’s irreparable:)
LAVELLAN: “Are you sure? We could take the pieces, try to…”
SOLAS: “That would not recover what has been lost.”
No im sick like im actually sick trick weekes you are sick in the head for this one bc its so innocuous but it is also both of their character thesis statements in two lines fuck off.
She just wants to help him build a better world but he can’t. He can’t see the forest through the trees he is so stuck in his guilt and regret that he cannot process or move on from in any constructive way that he just won’t let. Anyone. Help. Him.
“I have to be a martyr. It’s what I deserve.” NO! YOU! DON’T! There are people LINING UP out the door to give you lifelines and you take NONE of them because your brain is so unfathomably traumatized over this thing you’ve done that has effected arguably for the worse the lives of every single person who has ever lived that it is actively refusing to do anything but hit the reset button. It rejects any other solution because any other solution means that it’s real and he has to live with it.
He can’t bear to look at an orb that’s been glued back together because it reminds him that he is the reason it’s broken. So better to just throw it out and start over.
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amaryllis-sagitta · 1 day ago
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I've always disliked the spirit origin theory and I finally know why
To put it briefly: it's the cornerstone of the Thedosian brand of gnostic pessimism ingrained in the worldbuilding around both Fade spirits and elves, that subtly condemns their existence among the living no matter how hard the writing tries to compensate in the other direction (and to be fair, it hardly ever does).
I have already mentioned in several analyses that the worldbuilding in Dragon Age is trying to impose some objective moral order through the system of virtues embodied by Fade spirits and the speculated position of the Maker, illustrated through the visual allegory of The Gaze. Every place where the Gaze does not fall is identified as the Void - the realm of the Blight, demonic whisperings, evil in mortals' souls, oblivion and erasure.
This moral compass ingrained in Thedosian worldbuilding is outlined in the Canticle of Threnodies. I have always posited that we can read the Canticle's "Maker" as a purely formal locus meant to hook up some form of prisca theologia that would be partially true regardless of whom we put in the Maker's seat.
For example: the Canticle claims that when "The Maker" created the physical world from a portion of the Fade itself, then Their firstborn, Fade spirits, turned away from their perfect resonance with the Maker. They envied what they were not, and for this poisoning of the heavenly "song" with discordant (so, evil) intentions, the Maker castigated them, declared them the first demons, and made humans Their "chosen" race -- presumably, this time building them of both Earth and Spirit so that they would not envy partaking in either.
After multiple hints left in DAI Trespasser, that sparked speculation about the spirit origin theory as the dominating fan theory years ago, DATV confirmed that the "firstborn elvhen" were Fade spirits that manifested physically. They used lyrium, the blood of the Earth's Titans, to build themselves physical bodies. The Stone retaliated, and the first elvhen waged a war with it, eventually devising a way to sunder the spirit essence/ dreams from all Titans. It is heavily implied that this choice to carry out their existence on Earth as war and conquest has twisted whatever the "virtuous" spiritual nature was left in the Evanuris, and that after the end of that war, Elgar'nan simply could not stop.
Why would they do it though? While some concept art from the artbook shows spirits observing primordial dwarves dwarfing, in the end, the Regret mural that shows Mythal inviting Solas into the world explicitly tells us he had no desire to live "as HUMANS" (and the story fails to bridge that lore drop with the known lore about humans allegedly arriving to Thedas from across the seas, and only being able to thrive after the Veil).
So, despite disproving the story about the Chantry's Maker creating the Veil, the writing confirms the Chant's initial overtly anthropocentric orientation. Humans were always special and spirits were always meant to backup and store their ethically charged concepts. But the important accomplishment here is that spirits/ elvhen are doomed with an inherent moral error that snowballs into inevitable strife, destruction and error!
But wait, there's more! Because now that we have the anthropocentrism as our implied position towards the Thedosian races, the history of the elvhen race looks even more like some bizzare form of "karmic" reckoning that completely misses the point of a reckoning, to replace it with unwarranted generational punishment. First, as a result of the Great Betrayal, the elvhen are sundered from their connection to the spirit essence, and thus subjected to the Quickening, which I guess is supposed to be a way of the world giving the elvhen a taste of their own medicine and saying "Be careful what you wish for". Then, once they are finally effectively like humans in every metaphysical respect (unbeknownst to everyone except the remaining ancient elvhen), the moral corruption of the Evanuris gets passed on as the Tevinters learn to glorify blood sacrifice at the behest of their Old Gods (who are really Evanuris speaking through their Archdemons, at any capacity they still have left). This gets used to further humiliate the remainders of ancient Arlathan. What happened to the elvhen now gives Solas reason to hate the mortal physical existence of elves twofold.
The fact that elves keep being punished by the narrative is a direct result of BioWare implementing the spirit origin theory the way they did, because it was devised as a scenario of original sin that necessitates conflict and moral downfall, and ends up snowballing into dooming elves through and through.
But more than that, as I have mentioned in another post, on the metaphysical level, "pure" spirits should be occupied solely with their respective defining abstracts. Spirits should know no desire. Desire is the "unquenchable flame" that defines humans. As far as DAO, we would read that the more benevolent spirits prefer to sit back in the Fade and not interfere with the mortals, and the ones with the greatest drive to join the living are predatory demons.
And the reason for all of this is "the Maker" being bored of perfection in the Golden City, and wanting some change. That the world requires change and opposition to let its best aspects shine is not an controversial idea. However, in the Dragon Age worldbuilding, this necessity for change is not introduced under a milder Hermetic assumption that, even after being cast down into a darker realm of the incarnate, one can successfully control their mundane passions and heal their soul from corrupting influences whilst existing physically... Not on the grand scale, at least.
Once spirits decided to enter the physical world, they started acting like they were trapped and forced to fight for their lives (despite them being the trespassers). The vast majority of them got spiritually corrupted (if they didn't represent vices like Tyranny from the get-go), they dragged their hesitant kin down with them through manipulation. The elvhen race fell into tyranny as their "First" were actually the worst, yet people looked up to them for survival. One particularly inventive specimen devised two catastrophic tools -- one, to deflect onto the Titans whatever should have happened to the first elvhen in order to sunder what has been wrongly joined; the other, to sunder the tyrannical Evanuris from the rest of the elvhen and spirits and stop their corrupting influence. Yet, because the world changes, the collateral of one such tool introduced a wholly new type of rampant evil, and the collateral of the other made the whole elvhen race spiral down... even further into their entrapment in physicality!
The way they built up the spirit origin theory, it draws a full circle: first, the Southern Chantry and the Dalish demonize Fade spirits - one for dogmatic reasons, because it sees the marriage of spirit and flesh as something that is evil even in humans, the other because they can't be denied that healthy cackle of metaphysical irony even if they try their hardest. Then, with DAI Solas and Cole, we're acquainted with a more sympathetic understanding of Fade spirits as being that are fundamentally different but operate on a logic that doesn't automatically lead to a shitshow of a moral downfall. But then, we learn that a group of spirits doomed the entire world to millennia of strife because they felt curiosity for the Other and because the choice to cross the great threshold almost automatically made them forget the virtues they supposedly embodied and spiral down into the "lower" survival instincts.
Personally, I believe that spirits & elvhen could be built on a fundamental existential difference in a way that would have made their excursions into each other's realm temporary. I believe that the spirit origin theory, even if upheld, could have been taken in a direction that didn't imply instant rampant and thoughtless collonialism on the elvhen part. I believe that such choices would have enforced worldbuilding that didn't need to condemn the spirits/ elvhen with that weird version the original sin that receives completely unsympathetic treatment as the time goes by.
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dirthenera · 3 months ago
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I want to talk about Emmrich’s costume- as a professional costume designer. (GIF by @hawke , thank you! It’s so beautiful 😍)
In preparation for DAV, I’ve been watching Vincent Price movies. In two specific movies, I’ve seen elements of Emmrich’s costume.
The first is The Fall of the House of Usher. In it he wears a long, dramatic, red velvet coat that is just… SO sexy. I mean… I’m normal about clothing
It really reminds me of the ✨ drama ✨ of the intricate red leather details of his coat. The vibes match- though the details don’t quite. The oversized collar, yes, but they traded velvet for leather (which makes sense for a video game)
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The next is the emerald green captain’s coat in War Gods of the Deep. The color has been carried over, along with the fold over lapels with the round details and even the lines on Emmrich’s coat that mimic the trim lines.
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I even see some Doctor Strange influences- which is very interesting because Vincent Price was the inspiration for the character originally. It may also throw some interesting meta towards the theory that one of his hands is messed up.
But back to those two specific movies- though Vincent Price has been in many movies involving death, those two are the roles where his characters knew they were dying and didn’t try to run from it- the ones where they face and embraced death instead of trying to cheat death or fight it.
Like Nick Boraine, his VA, has stated multiple times as being his favorite aspect of Emmrich. That he doesn’t see death as something negative, that he embraces and sees the beauty in it.
I’m very curious to see if there are any other parallels between these characters and Emmrich once we get to play the game. If you’ve seen any of his movies I haven’t and noticed another parallel, please add to this post!
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