#DT Round 1
Explore tagged Tumblr posts
Text
ROUND 1 BATTLE 1: MALACHITE VERSUS CYNTHIO
[Malachite / Cynthio]
And to kick things off, we start with a battle between Malachite and Cynthio! Malachite doesn't seem to take these tournaments all that seriously, but he might be able to best the spacey Garchomp! Will Malachite's speed take over and grant him victory, or can Cynthio brute-force his way to the next round?
They clash right away! Malachite starts the battle with a Boomburst, outspeeding even his opponent's natural agility and Choice Scarf! It's a direct hit to Cynthio and takes a good chunk of health! Malachite's Special Attack is now raised thanks to the Throat Spray he carries.
Cynthio backs away and retaliates with Scale Shot! Maybe he should've dressed better for this kind of move?! With the luck of the draw, his attack hits three times and with the final hit, taking Malachite down for the count!
In a speedy victory, Cynthio takes the first win of the Dragon Tournament!! Malachite did his best, but unfortunately Noivern aren't known for their defense. Will Cynthio be able to ride his victory past his next round? For now, let's congratulate our first winner!
23 notes
·
View notes
Text
I need a new icon
#cid.txt#slowly going insane over here and i need to ramble#so this is still early and crimes isn't back completely. but i may end up giving paris a new face. face 2 specifically#i will say face 2 middie is less angular now which is something i like. it got softer but not babyish#before DT face 2 was more mature than i imagined paris looking like. i originally was gonna use that for their older look down the road#i was never /completely/ satisfied with f1 pre-DT but it didn't affect me as much as it does now#the eye shape is the most important part. paris has heavy-lidded angular eyes in my head#whereas face 1 got too round. at least from my perspective (it's definitely the iris of f1 that's screwing with me)#and looking at the emotes in the CC with f2 i saw more of paris in it than their current face#expressions for f1 now got cutesy sadly. 'annoyed' is more of a pout than an actual scowl#i know for certain achille is keeping his face based off his vibes but paris makes me cringe just looking at them#i'm making preparations in the event this happens and i snagged the free fanta from ul'dah#i'll still need to do some tweaking if i go through with this: like giving f2 thicker eyebrows tone down the eyelashes and a nose scar#and still find a way to make the lips more matte. but at least they're not /too/ glossy#anyway i should be in bed but i'm bouncing off my walls
9 notes
·
View notes
Text
Bracket 2 - Side A - Round 1
Webby Vanderquack (Ducktales) vs. Hiyoko Tosaka (Hatoful Boyfriend)
More information under the cut!
Webby Vanderquack: In the original DuckTales, she was the generic girl character and she wore pink and a bow, she loved animals and was very kind. In the reboot, she retains the girly outfits but has a different personality being more active in the story and more excitable. She is also definitely autistic <3
1987 Webby
Hiyoko Tosaka:
Well, it's really pretty debatable due to her Not Having A Character Design, but she *is* the main protagonist of an otome game. She makes lots of jokes about being a typical, silly, clumsy anime girl and says things like "teehee." A trend in fan designs for her character is to give her a girly aesthetic but extremely huge muscles because she is precisely one steroid away from becoming a war criminal.
2. Also, her only canon designs are her as a stick of meat with a pretty pink bow tied around her and a disturbing scarecrow-like machine with her brain in it but decorated pink and sparkly for Christmas :) She definitely would've LOVED the Barbie movie and Magical Girl aesthetics. Did I mention she became a Magical Girl at some point? She did-- she became Coore Dark Grey (a parody of PreCure). I suppose Hiyoko isn't the Girliest Girl Of All Time, but I love how she seems comfortable with her gender and feminity while also being extremely violent and stereotypically masculine (in a girl way).
being the only girl in the main cast i think makes her the most girly, has only ever been depicted with a pink bow, magical girl coded
#round 1#bracket 2 side a#poll runner#polls#tumblr polls#tumblr tournaments#poll tournament#ducktales webby#webby vanderquack#webby mcduck#dt webby#ducktales#hiyoko tosaka#hatoful boyfriend#girlygirltournament
19 notes
·
View notes
Text
Round 1: Double Trouble (She-ra and the Princesses of Power) Vs. Kim Diehl (Soul Eater)
[11]
#canon nonbinary character vs. canon bisexual character who will win /lh#apl swag bracket#apl swag bracket 2023#apl swag competition#apl#aplspec#aspec#aplatonic#apl spectrum#kim diehl#kimial diehl#kim diehl soul eater#dt#dt spop#double trouble#double trouble she ra#double trouble spop#apl swag bracket round 1
11 notes
·
View notes
Text
DMC Boys - Devil Trigger Sex
DMC Boys - Devil Trigger Sex
Parings: Dante (All Main Line Game Versions), Reboot Dante, Vergil (All Main Line Game Versions), Reboot Vergil, Nero (DMC4 & 5 Versions), V, Sparda, Credo, Nelo Angelo x Reader
Synopsis: Monster fucking. Need I say more?
Seriously though, this is a sexy little thought experiment that I had and am doing for fun. What would it be like to have sex with the DMC boys while they are in Devil Trigger? Some notes: 1. Some characters will have multiple entries since Devil Trigger designs change every game and sometimes multiple in the same game (except for Sparda who is always the same). 2. Some characters don’t have a basic ‘body turns into demon’ Devil Trigger so I take the equivalent and work with that.
Disclaimer: Don’t actually fuck a demon, it will probably hurt, lol. But if you're into that then I ain’t gonna stop you from gettin’ that sinner tail. ¬‿¬
Trigger Warnings: aggressive lovemaking, claiming, blood, interspecies sex
DMC1 Dante
Something to note is that at this point Dante is not using his own Devil Trigger, he is harnessing the power and appearance of the demon spirits in his weapons. This results in some interesting qualities.
When Dante DTs he does not need to stay in the demon form and can freely switch back to a human body while still having the improved speed, strength, and elemental power. This means that if taking his demon body gets a bit hard for you partway through, he can switch to his human body to give you a break without pausing the lovemaking.
A negative, however, is that because he is getting his power from the demon spirits in his weapons, he has to be at least touching his weapons to DT for you. Having a big sword strapped to his back makes positioning hard. Wearing Ifrit, though it is less of a gauntlet and more like gloves with large dragon-shaped safeguards surrounding it, makes it hard for him to touch and grab things.
Although, if you are down to do some foreplay with the weapons, whether it be a thrill of perceived danger or some provocative allusion, then their presence might just be a positive.
Another thing to keep in mind is the elemental effects his DTs have. Alastor is lightning and Ifrit is fire. And this is real lightning and fire coming off him. Dante can minimize the elemental effects and focus the power away from you. However, expect to receive little zaps and licks of fire at random when Dante’s focus falters.
As for his body while in DT, he has two forms.
The Alastor DT has wings, but they are thick and small, really only meant to fly himself, so no blanketing or flying with you.
He doesn’t have any claws, just rounded fingers, so no accidental or purposeful scratching.
He has shoulder horns that point forward so if he is getting closer you have to be right in front of him, though they are good for holding onto to brace yourself. Or, if you are on top you can lean down or lay on top of him and slot yourself between them or under them, helping to lock you in place.
His eyes are covered in a helmet-like protection so no gazing into his eyes, though it does give a layer of mystique. His mouth is still free for kisses thankfully.
His hair is gone, now replaced with hedgehog-like spikes that are surprisingly soft, flexible, and pleasant to touch for both of you if you go with the grain. Slotting your fingers through them is hard, especially the closer you get to the base, but because of how solidly and directly connected they are to his head, when you grab them he really feels it and pulling them is more of an order than a suggestion for him to move his head.
The Ifrit DT has no wings and doesn’t move as fast, but he is beefier and more powerful. Pinning you to the wall with his arms hooked under your legs just got a lot easier.
He has curved spikes on his heels which may not seem like they have utility outside of more painful kicks, but when you are ridding him while he lays on the air or over most anything regardless of shape because he has hooked his feet into the ground, then you will realize the possibilities of them.
His thighs are thicker and the inside of his legs are smooth so wrapping his legs around you is just as good, if not better, than usual. Though he now has curved spikes around his waist so you doing the same to him won’t work anymore.
He has curved, ram-like horns on his head which make great handlebars, especially when he is working his mouth on you.
The hedgehog spikes on his head are shorter, harder to grab, and he now has them protruding from his wrist to cover the top of his hands. So, even without claws, you will probably still get poked and scratched. These spikes are just as sensitive so doing things like sliding your hand, palm down, along the back of his hand gives him the most delightful of shivers up his arms and down his back.
So this is the first part I wrote so it will probably be a bit weird as I try to figure out what I want to do for these. Anyway, DMC1 Dante is the first to have multiple DT designs in one game. This one only has two (he technically has one more but it is just Sparda so you will see my thoughts when you get to Sparda), so it isn't too bad. I fear 3 though.
A big issue I had with DMC1 DTs is that there are not that many good, high-quality images and videos of the DT so it is a bit hard to make out the details. And some details aren’t shared between the one official image of each DT and the in-game model. For example, you can’t see the hedgehog spikes around Ifrit’s DT hands in the official art, but you can see it in-game. And in these games, since you only turn into a demon when attacking or flying, you can’t just look at him from all angles while he stands still. SO annoying. I tried though.
Nelo Angelo (Spoilers for DMC1)
To start, you need to understand how large this man is. We are talking around 8 feet tall and 3 feet wide. He will tower over you in every circumstance. Things like being able to wrap your arms around his neck or kiss him will have to happen upon request, especially if he is standing or you are already impaled on him.
It also means that the stretching you will have to go through will be rough. With just a single finger of his being equivalent to the average size, you are in for some serious training if you don’t want to feel the burn. ‘If’ being the operative word.
Stomach bulge inbound.
His strength is also impressive, able to lift even large men like Dante up by the neck singlehandedly, and he will do the same to you if you want it.
What YOU want is the focus as, with how warped his mind is to be subservient, his agency is low and his will to follow your requests and orders is high.
He is covered in thick armour that he cannot fully remove as it is magically fused to his body, but he can remove and shift some choice pieces. For example, he can remove his helmet, revealing his human head, though it is larger than most just like the rest of his body.
Nelo Angelo’s face under the helmet may be that of a human man, but it was cold, stoic, and pale, like a statue. Yet it reacts when you manipulate it, whether through pulling his hair, opening his mouth, or kissing him. He moves with you, molding himself to receive your affection and mirror it, hinting at the heart still hidden away inside of him.
His armour is thick and cold but can become warm over time thanks to your body heat. It also has strips of pulsating, glowing colour which change depending on his status. These strips also create a ‘V’ over his crotch which almost gives an underwear illusion and also offers quick and easy visual feedback when your mouth is on him. So, despite his physical reaction being minimal, the deepening of the coloured strips will be the best tell to know how good he is feeling, along with his wordless noises.
Nelo Angelo cannot speak, that right has been taken from him by his master, but his groans of exertion and pleasure are loud and clear.
Nelo Angelo’s armour is surprisingly smooth, lacking in sharp claws or spikes. Even the horns on his helmet are curved downward so the chances of getting sudden jabs in low. The only points you have to watch out for are his knee guards which are tall and sharp. Although they can be used as spots to place your feet to get a bit of height or as something you can push against to force yourself back into him harder.
Is Nelo Angelo a Devil Trigger? Yes and no. It is technically Vergil’s natural state while under Mundus’ control. However, in DMC3, if Vergil is wearing the ‘Corrupted Vergil’ costume, Nelo Angelo is his Devil Trigger form. Is the appearance in DMC3 cannon? No. Did I do this just because there is something hot about the idea of being with someone/something 2-3 feet bigger than me? Yes.
DMC2 Dante
Dante has the Amulet, a magical item that, when you place devil hearts into it, gives his Devil Trigger different attributes and abilities, meaning you can customize and tailor your sexual experience.
You want him to move fast? Slam into you with more power? Fly? Slow down time? He can do that.
You want some temperature play with fire or ice? Or receive some little shocks? Your desire is his command.
Though he can only have so many demon hearts active at once so if you wanna switch there will be a few-second pause to change his loadout.
Dante here has two DT’s, his base Devil Trigger and his desperation Majin/Sin Devil Trigger.
In his base DT, his face is still mostly human. His skin is rougher and he has some veins that distend, but he has eyes to gaze into, a nose to rub against yours, and lips to kiss.
His wings are longer, though the height and thickness are the same so they can’t offer you the blanket effect but they can wrap around you and hold you close.
He has hair for you to play with! It is not as silky smooth as him in his human form and a bit more solid than normal hair but nowhere near horn level. So, you can run your hands through it, twirl it, and grab it all you want.
He has claws so prepare for some scratches.
He also can produce gun barrels from his hands so if you are into the illusion of danger or force in your play, he has that going for you.
He also has flaps of leather armour that will drape over you like the tails of his leather coat.
Being able to make love while Dante is in his Majin DT is a rarity since he has to be greatly physically weakened. The only times you can get this form is if he is extremely sick and you convince him to do it or when he just finished a battle. While still buzzing with adrenaline and an animalistic/demonic frame of mind he may just jump you of his own volition to let out his energy and claim you as his and him as yours.
Dante grows over a foot when going into Majin DT so he will tower over you more than usual. And with his wider frame and four wings, be prepared to be fully encompassed by him, trapped in a cocoon of heat and passion.
His edges are sharper and his skin is a lot harder. He is also less human-shaped. For example, instead of his waist, hips, and legs all flowing into each other, his hip consists of a thick plate to which half of the top of his legs attach and his torso thins to a V shape that attaches to the plate, leaving a flat surface to his hips that you could place a cup on. It is unnatural and might take some time to get used to. And if you were to wrap your legs around his hips, placing them into the crevices between his torso and hip plate, they with be squeezed and firmly held in place.
He has horns on top of his head, a bit short but still enough to grasp, and horns that start on the side of his head and curve to the front. This means that if you try to deny him kisses by turning your head, you will get poked in the cheek for your trouble.
He has growths under his forearms that are sharp and produce laser blades. They get in the way sometimes when he tries to hold you, but again, if you are into the illusion of danger he can always hold a blade up to your body to get your heart pumping faster.
His face is no longer human. Majin DT is a true demon so when you look into his eyes you will see piercing red lights and when you kiss him you will feel rough, textured lips.
I’m surprised by how many better-quality images of DMC2’s Devil Triggers I found. I assumed, after looking at the DMC1 options, that DMC2 would be the hardest since it is generally the least liked in the series. It also helped that in this game you stay in the demon form so I could see pics/videos of them just standing, turning, and walking.
DMC2 Dante had an interesting dichotomy in that one Devil Trigger is the most human-looking of original cannon DTs (especially in the face) while his other DT is one of the least human-like DTs. It honestly a cool design choice (assuming they did it on purpose) to have Dante’s normal DT be human-like but when he gets desperate he loses his humanity and becomes more demonic.
DMC3 Dante
Though Dante’s Devil Trigger appearance does change depending on the weapon he is wielding, his power is not dependent on them so he can trigger without touching a weapon. So no awkward strapping of weapons to the body to have some fun in demon mode, though the variations may be some trouble.
All of his DTs create a glowing aura with a rippling, sparking energy so there is no way for you to shyly veil your body in the darkness. He will always be able to see your beautiful body, just how he likes it.
All forms have some sort of cranial tusk-like crest. The basic/Rebellion DT has the crest curled open so going in for kisses is possible. On the other end of the spectrum, Nevan DT’s face is almost completely covered by the crests like a helmet, so you are locked out of face touches. However, in all other forms the head guards make it hard to hold his face and kiss him but it also protects you from being bit by his pointy teeth unless you purposely stick something in there like your fingers, toes, tongue, or…
The crest is also solid, so no hair to play with but some of them make good handlebars.
His arms and wings are covered in scales, and with his muscles underneath it gives a similar sensation to touching a snake.
His legs have a smoother texture so feel more slick to the touch when they wrap around you, though some of his DTs have spikes on the back so be careful.
His chest has a rib design and texture so running your hands over it and having it pressed against you gives a unique, uneven feeling.
His eyes are a sharp golden glow that don’t blink, and his lips are always twisted upward into a smile so, if you face each other, there is an odd mix of excited enthusiasm and an intense watching aura present.
Clawed hands again, though with all the sharp points with these DTs, surviving a night without being left with red marks everywhere is but a dream. Also, Beowulf's gauntlets will get in the way, though the greaves can grab things so that can be used for retrieval or interesting positions.
The Rebellion and Nevan have wings that can either fold down, giving the illusion of him wearing his red trench coat, or be open. However, unlike most winged creatures, his wings start at his lower back so instead of them blocking out the world around you as they wrap around your shoulders and head, these wings will wrap around your hips and pull you closer.
Cerberus DT also has wings, though they are more so just protrusions that don’t move, so all they do is get in the way if he tries to lay down or you want to take him from behind.
The combination of the cranial crests, coat illusion, and glove-like hands, it never feels quite like you are touching him directly. There is always a feeling of separation. Although, with how talkative and energetic Dante is, hopped up on a relatively new feeling of power and primal urges, this is compensated for.
This fucker. I was dreading this because of him. Every other character and every other Dante in this series has 1-2 DTs per game, EXCEPT DMC3 Dante. He has five. Fuckin’ FIVE! Like its honestly really cool that his design and abilities change depending on his weapon, but in this specific circumstance it makes things so much more tedious. I could have gone into separate descriptions for each like in the other characters with multiple DTs but there are just too many to do that. I already have 15 to do, I don’t want the extra work.
Also, something I noticed while staring at DMC3 Dante’s DT for so long, in my personal opinion, with no intention of offending anyone… he got a goofy face.
He looks like he is constantly on the brink of doing an evil little gremlin laugh.
DMC3&4 Vergil
Vergil has a base Devil Trigger and then an altered one for the brief time he wielded Beowulf.
His layers of scales, plates, and leathery skin give the illusion of clothing, even more so than Dante’s. Vergil’s layers fold and bend over each other to not only mimic his coat and vest under it but also cufflinks and a high collar. A collar so high that it goes halfway up his cheeks. They flow and bend though so sliding your hands under them is very much possible.
The sheath for his Yamato, or whatever sword he is wielding at the moment, is part of his left arm. And this isn’t simply the metal/wooden sheath fused to him, no. This sheath is made of his own leathery skin and scales. Even if he takes the weapon out of it, it is hard, long, warm, and frankly gets in the way when lovemaking. Although he does have nerves in it, so it is possibly another shaft and hole to stimulate.
Vergil has a cranial crest that sits on the top of his head, meaning it is up and out of the way. Although the shape is not really suited for grabbing, it can be used as a panel to turn his head away or towards you.
In his Beowulf DT, his coat, or the illusion of his coat, is shortened into a crop top length and instead, he has wings that are sadly too thin to actually fly with or even drape over you in a blanketing effect. However, they are flexible and flowing so you can use them a bit like leashes to either yank him away or pull him closer, though more from the core of his body than his neck. That is, if you catch him off guard as his strength is superior and he does not like being at anyone’s mercy.
His crest has sharpened making them more dangerous but better to grab while still having the panel effect to twist his head.
His chest scales have also hardened and become more defined in comparison to his basic DT, giving a rib effect. They don’t distend much but when you press your hand against his chest, or it is pressed up against yours then it becomes more apparent.
He has thick gauntlets now so more delicate caresses are harder but grabbing you is just as easy, if not easier as it is harder for you to escape his hold when you can’t claw at his hands.
In this form Vergil creates a distorting, sparking aura that obscures your view of him and can give you sharp little zaps if you aren’t careful. Although Vergil has had a lot more training in this form and so can control this aura better, giving you both a clearer view of each other. However, it also means that Vergil can consciously give you little shocks when you, in his view, misbehave and don’t listen.
Vergil technically has three DTs in DMC3 but one of them is just Nelo Angelo who has how own section.
As for combining DMC3 and DMC4 Vergil, I don’t know what you want me to do. It’s the same. It’s literally the same. At least between DMC4 and DMC5, Dante’s DT had some differences to point out and there was a whole new DT to talk about. But there is nothing for DMC4. I couldn’t even really explore how differently Vergil can control his DT since it is implied that DMC3 and Vergil’s appearance in Fortuna happened at roughly the same time. So I am sorry for the cop-out but this is what I got.
DMC4 Nero
Nero can’t really control his demonic powers yet, which can be seen in a few ways.
First off, instead of shifting his body the energy manifests as blue phantom flames and glowing red eyes, giving him a feral or rabid look, and a demonic blue astral figure manifests and infects his mind.
This figure is large, demonic, and comes out when he asserts energy. So when he is thrusting into you or does something like grab your hair suddenly, the figure may just appear. If you are an exhibitionist this may be great for you. If you get uncomfortable being watched then Nero will have to do some training before he can take you like this.
It also does not simply hover behind or above Nero. It can also encompass his torso, so in the middle of an intimate moment you may just open your eyes to find that the face above you is different than before.
It does not speak to you, but Nero can hear it and it is determined to gain more power. And one of many ways to gain and assert power is for Nero to dominate you during sex. So, with Nero being more aggressive in DT, be ready for some rougher treatment. He loves you and would never intentionally harm you, but you may have to point out when your legs are about to give out or that the bites he is leaving all over you are bleeding a bit.
Another thing to keep in mind is that Nero does not have full control over when he goes into his DT. If he is high on adrenalin, from joy or anger, or you tease him just a bit too much, he will most likely trigger and pin you to whatever surface is nearby.
It doesn’t matter if you are alone at home, out in the forest, or on some side street, you may just find yourself with your face pressed against a cold surface with his human hand holding your hair while his Devil Bringer is already ripping your clothes to ribbons and his distorted voice growling in your ear about how badly he needs to fill you up and mark you as his.
Another non-traditional DT, wooo~…
The whole part about the astral figure having its own thoughts to some extent may be totally wrong, but I got the impression that the voice that Nero hears demanding “give me more power” is it. My headcannon is that it is his more animalistic demonic nature that has been repressed manifesting as a separate entity as Nero can’t handle it until DMC5. Then again, in one of the pachinko games (weird topic I know) the figure takes on the form of Vergil and seems to teach Nero a move so IDK what the fuck is going on with it.
Credo
Though he would deny it being a ‘Devil’ Trigger, Credo does obtain the ability to harness supernatural power to change his form into something no longer human.
This transformation is a lot softer than others, consisting of smoother lines, rounded points, and lots of feathers.
He has soft white feathers along most of his body, giving you something to really sink your hands and face into. There are exceptionally thick plumes around his thighs, so when you sit on his lap its like sitting on a soft feather comforter.
His tail is also covered with feathers, though has a bare underside showing off the muscles in it. It is more like a cat tail than anything, not having the conscious ability to grab things but unconsciously draping over you when pleased.
Thankfully it doesn’t whip around when excited, so when you take him from behind it will either wrap around your waist or drape over your shoulder.
The feathers of his singular wing are separated into three sections, offering three tactile pleasures to experience. A soft upper part, a muscular lower part, and slick blade-shaped feathers with smooth edges.
Though the feathers do not cover the crotch, they line either side so no sensory slapping sounds of skin hitting skin, but also no painful jabs of hipbones so there are pros and cons.
Speaking of the crotch, he has a chastity belt-looking protective plating that opened up like a little double door.
The plume on his head can get in the way a bit when you go in for kisses, but there is no structure to it so you can just push it aside.
There is, sadly, a rather big elephant in the room that will impede your loving making, at least until you figure out how to work with it or around it. In this form, one of Credo’s arms is attached to a large shield. It is 2/3s his body height, solid as steel, and a constant. His other arm does end in a hand with rounded fingers that can hold and caress you. His other though, will be in the way. Though it does offer good cover if either of you want to sneak in a tantalizing touch in public (not that Credo would ever condone such a thing but he hasn’t pushed you away either) and it offers a surprisingly comforting and secure nesting spot for when you are settling down after. And with how he can fly, even with only one wing, it can be like a little basket to carry you around in.
Atop his head are two sets of horns, one that creates an incomplete loop which makes a great handle and another set that points backwards quite a ways and has a layer of feathers on top. The latter set is long enough that even if you are average human height, compared to Credo who is 6’4”ish and grows a few inches when transforming, you can easily grab one and use it to yank his head up and back while you slam into him from behind.
Another oddity not often seen is how the claws on his toes and heels stick straight up. It may take some ingenuity to use them but there is potential there, especially those who have a particular liking to feet.
Unfortunately, the human-looking face he has is a façade, nothing but a solid mask. Like a sculpture of the gods, it is hard and unmoving. The golden hairs making up his beard are like strands of golden thread, his red eyes do not blink, and his lips stay curved in the slightest of a closed-mouth smile, even when he speaks. It truly gives the feeling of an angle taking on a more conceivable form for you so it may bestow upon you a gift. Though the ‘gift’ in this case is rather sinful.
This is one of those things that is not actually labelled as a Devil Trigger but could be argued as one.
One thing that people may not agree with me on is the idea that Credo’s shield in DT is part of his body and I admit, it is kind of unclear. I argue it is because we never see him not with it (unlike his sword and spear which he can throw and drop) and his in-game module does not have a left hand, his arm just melds into the back of the shield (see pic if it works).
After the fight, Nero gets an item (as he does after every boss fight) that is stated to be Credo’s shield. However, the Aegis Shield (what the item is officially called) does not look like Credo’s shield and when we see Credo later, he still has his shield. And, unlike how in other post-boss battle cutscenes we see Nero holding the ripped off item and it disappears as he absorbs it’s power, Nero grabs Credo’s shield, absorbs power, then throws the shield and Credo aside rather than ripping it off.
DMC4 Dante
Dante has two Devil Triggers, though one can’t be held for more than a minute so it is more for brief moments of passion or something to spice up the already spicy moment.
Dante’s DT here gives the illusion of a more human appearance.
The colouring and positioning of his scales and plates mimicking his red trench coat, gloves, chaps, and boots. He has lips and a nose, and there are white layers on his head and chin that look like his hair at a glance. However, the heat radiating off of him and the reptilian-like textures always remind you of the demonic nature of the thing currently spreading your legs.
His eyes are also a dead giveaway as there is nothing human about them.
The glowing spot on his chest that looks like a hole with cracks spreading out from it is a sensitive spot for him. Run your fingers along it, kiss it, or lick it and you can feel the vibration of his pleased growls and purrs.
He has more faux coattails this time, 4 to be exact, they are a lot more flexible and flowing than those before so moving them to take him from behind is easy.
Though he does get a bit faster, Dante’s DT offers much more strength this time around so be prepared to not walk the next day.
In this DT you don’t just have to watch out for his clawed hands, but also around his chin so the usual playful scratchy sensation of his stubble is now hard, and potentially painful, spikes.
He has spikes that start on his chest and go up past his shoulders. These are okay handlebars, though only work for leading his torso rather than his head. They can also get in the way when trying to go down on you or face sitting, but if you guys take the time to slot your legs between his face and the spikes, then no matter how much you squirm and jerk, you can’t escape his ravenous tongue.
His foot claws are longer now, unlocking the potential of Dante hanging upside-down down for some spider-man kisses or standing 69ing.
Also, first of Dante’s DTs to have a bulge so that means there is something to grind on for a bit for foreplay. And who knows, maybe the sudden appearance of a bulge means he has more packing down there this time.
Dante’s Dreadnaught DT does not last that long, a minute or two max, and he has to build up power and anger to even trigger it.
When he does pull it off though, there is an intense darkness about him in this form. Not just visually as his whole body is veiled in a deep black shadow-like fog with only the ripples of power along his spikes and helmet-like guard offering colour and light. But there is also a foreboding darkness with how his movement is slowed.
When he approaches you, he doesn’t run, he walks as his power is weighing him down. Yet his steps are silent, as if he isn’t touching the ground. When he touches you, it is cold and has an airy feeling, like little puffs of smoke are brushing against your skin. He is invulnerable in this state so he never truly feels anything like this. He can’t feel your touch or your warmth. He has to focus to register your attempt to push and pull him. He can’t even clearly see you, at least not in detail.
This all creates a feeling of separation, detachment you could say. Yet it also has a mystique and dread, as if an omnipotent supernatural being had chosen you to pursue.
I have honestly never heard of Dreadnaught DT before doing research for this. It isn't even listed on the DMC Fandom Wiki Devil Trigger page! I only found out about it because I was watching { DANTE }‘s videos of showing off Dante’s DTs to see their in-game models and movement and it is featured there. There isn't that much info on it online aside from people talking about its lack of use and the fandom wiki has a single tiny paragraph about it on the Royal Guard page.
Reboot Dante
For Dante to go into Devil Trigger he has to have his mother's amulet and be in Limbo, or the worlds have to be merged by now, so there is a dissociative aspect to making love here and like this. The world isn’t quite right here, and neither is Dante when he is triggered.
When he triggers, every living being except for himself is lifted into the air as if gravity had been turned off. You become floaty and dazed, your mind and body slowing down until Dante grabs you and pulls you back to land. The fog in your brain never fully disappears but things become clearer as his mouth aggressively kisses and bites at any open skin he can get to and his hands start clawing at your clothes.
If you touch the ground and focus you can find gravity again. But if Dante keeps you elevated and keeps your mind scrambled with pleasure then you are left in anti-gravity, at the mercy of Dante who can easily flip you around and lift you. It also means that his grip on you is all the stronger as he is responsible for holding you in place.
The colours of the already distorted world distort further, draining into white and black and all the shades in between. Even his dark hair bleaches into white during this time. The only splashes of colour are on Dante himself through his clothes and eyes, making it so you always look at him.
Though his body remains human, his eyes turn from pale blue, to the point they could be called grey, to a striking black and red, which match his more aggressive, demonic nature in this form.
When Devil Triggered, Dante is tapping into his demonic half and the longer he stays in it the more humanity escapes him. If your foreplay takes too long or by the time you reach your peak he may be too far gone to hear or care about your need for a break.
Thankfully Kat has created a spray that can knock Dante out of his DT if you need it.
But if you choose not to use it and let Dante’s DT run its course, Dante’s sense of concern for your exhaustion and boundries slip away as he loses himself to demonic urges of claiming and, if he has even the slightest interest in starting a family while in the right mind, breeding you.
It doesn’t matter if you’re in tears, if you’re twitching from overstimulation, or if you have gone limp in exhaustion, Dante needs to do this. To fill you, to mark you, to get rid of this burning sensation in his body and quench his hunger.
Advance warning (or post warning depending on if I reorganize these); any person without an actual demon form will usually have shorter parts since the majority of the other parts are about explaining how touching them would work when their body is so different. Without a different body shape, I am left to focus on something unique about the DT. In this case, I focused on how blinded Dante gets when in DT. In the game, we see how he is so blinded by betrayal and pain that he almost kills Vergil. So I tried to translate that tunnel vision of intense reaction to emotions into sexual desire. I think it came across well, though I feel that this might just inch into possible non-con with how aggressive and primal they become. I know some people aren't into that so I want to write it in a way that gives you an out if you want while leaving the possibility open if you are into that.
Reboot Vergil
Vergil has been training with his demonic power for a long time and chooses to focus the power outside of himself, so he is not as animalistic when DTing as others.
Even visually he can choose not to change, but if you want the pale skin, glowing eyes, and veiny look he can certainly do that for you.
The only visual change that he might let slip when in the heat of the moment are the flecks of demonic energy that hover around him and fly off in wild directions with more intense movement.
His DT consists of him creating a doppelganger that can work in tandem with him or act on its own. Meaning you have two Vergil’s to work with.
Two voices telling you how good you look and feel, and how he couldn’t focus on work when all he could think about was you.
Two sets of lips and teeth to kiss and mark every part of your body.
Two sets of hands sliding your clothes off and leading you into position.
Two tongues lapping at you and preparing you.
And two dicks searching to slide into you and be wrapped in your warmth.
The doppelganger does pose some differences though. The most obvious being that visually he is not consistently there, like a body you can get glimpses of through a thick mist.
He can also change colour if that does anything for you.
The doppelganger can also choose when it is corporeal and incorporeal, so even if you have clothes on or are wrapped up in a blanket, he can move through it and touch your skin directly anyway.
The doppelganger can also act as a surrogate. So while Vergil is busy with a meeting, his attention may be split as half of his mind is focusing on controlling his double as it takes you in the next room over. Call it prep for when the meeting finishes and Vergil can take over or join the fun.
This was another one where there is no physical change into a different body so I have to work with what I’ve got, which is not much.
DMC5 Nero
Nero has finally unlocked his full DT transformation and he can even control it better than before, meaning your intimacy can be more controlled and sensual. Unless you want him to be a wild beast because he would happily oblige.
His DT is more on the human side, with a navel, abs, pecks, and a mostly human-shaped face with warm lips that actually mold to yours rather than are stiff and just follow along like many other DTs.
His butt in DT is like a human’s rather than covered in scales or plating, meaning it can be grabbed, can jiggle and tense, and can be smacked with that satisfying sharp sound ringing out, though it is usually drowned out by the sounds that slip from his lips when you do land a good hit on his rear end.
His eyes are lizard-like and glow, making them more piercing. The kind that you can see track your movements from across the room like a hunter waiting for its prey.
His hair grows exponentially, going a third down his back. It is silky smooth to the touch, tough enough for you to yank on, and thick enough to block out the light when Nero hovers above you and his hair drapes over you just right.
He does have some spikes and plating, such as his calves which are covered in sharp spikes and his shoulder guards which are made for a particular set of astral hands that are not yours so they are hard to hold. Although if you slot your arms between the shoulder lines just right, they can become wedged and all you can do is grab and claw at Nero’s back while you are held open and helpless for him.
He also has a couple of chin spikes so no chin nuzzling.
The rest of his plating, scales, and skin are smooth so wrapping yourself around him, being wrapped up in him, sitting, straddling, and all the rest can be done comfortably.
The plating around his side leads down his torso, making a sort of happy trail leading your hand to just the right place.
He also has a bulge, though, like a lot of him, it is more human in proportion compared to his dad or uncle. Don’t tell him that though because he will simply have to show you how he is a grower rather than a shower.
His hands are clawed now, claws that are really long but not razor sharp. Perfect for dragging across your skin to give you those pleasant tingles without actually causing harm. Again, unless you want that.
Speaking of claws, he has a second set now… kind of. His wings act more like arms with claws rather than wings. They have the full range of a normal hand, and arguably more, so can grab and lift and pull you around as he desires.
Although these clawed wings are not exclusive to his TD and can come out whenever. They tend to get integrated into all of your intimate moments, whether intentionally or not. And they are even occasionally involved with the lead-up as he keeps his real hands somewhere tame while his Bringer Claws sneak over to and grab something a bit spicier.
He has a pair of horns on his head but they are not really shaped well for holding. They are more like head guards with a feather-like scaling pattern that is quite pleasing to the touch for both of you.
They do make the space a bit tight when you go in for a kiss. Though he likes this as once he has you pinned down and brings his face nice and close, there is no escaping from his lips for you. As for the rest of your body? Trust me, he will find a way to leave his sharp little teeth marks all over you.
His voice becomes distorted when in DT, making it deeper and more gravely to the point of pretty much having reverb.
Holding his DT does take some effort, so he pants and breaths a bit harder and more often. And with how his voice is affected those sighs and sharp intakes ring out through the room.
I’m surprised with how little I had to say for this one, but I guess that is because his DT is rather tame in regard to representing a demon. Also, a lot of little things I have said have already been said for the other guys. And I am losing steam. I’m almost done though, so close…
V
V was a human, he did not have the same demonic energy as his kin, not from his own being at least.
That doesn’t mean you and he can’t have some demonic fun, he just requires some assistance. If you are up for it, of course.
For the most powerful demonic force V has under his control is mindless, lacking a true will of its own, and does not exactly have a solid form. It is flexible, moldable, one could even say like a thick liquid.
Nightmare, under V’s command, can change its body at will.
It could be like a large drop of warm water gliding around your skin, pinpointing your sensitive areas under your clothes as you try to do something else.
It can be like a thin snake, sliding around your body, squeezing you just enough to make your heart pound.
It can lay thin across your skin like clothing or even closer, contouring perfectly to your body, while heating, vibrating and shifting around.
It can surround you in intertwined and knotted tendrils that poke, prod, slide, writhe, and thrust around you.
Or it can fully encompass you, like you are submerged in water with every bit of your skin coated yet everything is dark, warm, and relentlessly stimulating you.
And all the while V is sitting nearby, watching and controlling the moment carefully.
His primary focus is on you, making sure you are safe and satisfied, occasionally slipping in for a moment to surprise you with a sudden texture shift before disappearing again.
But if you were to call out to him, asking him to join, well he could multitask.
So this is the most different of any of these Devil Triggers to the point that I was debating not putting it in. But I decided, why not. We are already going crazy with these things, why not get some slime/tentacle hentai in here. I still chose to keep it really short though since this may be uncomfortable/a step too far for some people.
DMC5 Dante
Again, Dante has two DTs, with his first one being very similar to the one he used during the Fortuna incident. So a lot of the points mentioned there carry over. There are a couple of new things to mention though.
For one, he has more control over his demonic power now, meaning he can control the heat radiating off him better and, more importantly, his eyes are no longer just glowing orbs of power. Though more reptilian than human, you can see Dante’s eyes, gaze into them, and see how they darken with lust and then shine with love as you cuddle after.
His feet have actually shrunk so, no more upside-down fun, but that is made up for by his wings.
What looks like the tails of his coat can lift and open into a pair of wings that he can fly with or wrap around you. With 2 wings, even with each wing having 2 segments, he can’t quite encompass you like in his Majin form but with the glowing, circular pattern on the inside it offers a visual effect that is hypnotizing to watch. This dazzling visual is enhanced when ripples of sensation and energy surge through Dante causing the lights to flicker and waver.
His wings also have hooks on the top which he can use to hold you, in particular your shoulders, in place so you don’t slide away from him as he slams into you.
Now on to his Sin Devil Trigger.
He does have to stab himself to get into this form which could be a turn-off or turn-on for you. It has happened to him so many times that it does not faze him all that much, though he does let out some deep groans and growls as he feels the rush of power take him over.
This is the farthest from human-like he has looked since his brief time being able to hold Majin form. No nose, eyes back to being simple glowing slits of energy, and not even lips to kiss.
His skin is like rock and if he doesn’t focus, he could burn you with how hot his body becomes.
And there are spikes everywhere. Head, shoulders, arms, chest, legs, nowhere is truly safe. Even his waist, though having a similar thinness and flatness to his Majin DT, has spikes pointed at it so it is a risky idea to slot your legs around them.
But if you can brave the danger and you both are able to keep safety in mind, or not if you like some pain, this will be the most intense night you will ever have. Each thrust takes your breath away and the weight of his body almost makes you feel trapped, a true feeling of being taken by a wild beast.
Add in the fact that the hooks on his wings, of which he has four now, have become more like appendages so they can bend and twist at will, which means he can scoop up and manipulate your body, counting his arms too, in six ways now, making you feel surrounded and at the mercy of this titan.
Also, Sin DT has a bigger bulge, so we all know what that means…
The bulge is even shaped a bit like it and it has a cracked, lit slit separating the protecting scales as if it is so big that it is almost forcing its way out.
Also, his ass is surprisingly round and big, covered in small scales which means you can feel the muscles move under them. But there is a spine-like structure between his cheeks so no hotdogging but gripping and caressing are still on the table.
Some sensitive places are along the glowing spots of his inner forearm and on the glowing inside of his horns. Not the long ones on top of his head, but the ones wrapping around the sides of his head. Because of how rough and hard his skin is, just touching them isn't enough. You have to claw and dig into them. When you do though you get this interesting sound. This crackling, sizzling sound along with his warped, deep growl and snap of his jaw.
It’s the most sensation he can feel in this form while making love, aside from finishing of course. Dante feels so powerful, so invulnerable in this state that when you do it suddenly it's like his brain shuts down for a minute. He twitches and may even crumble down onto you for a second before bouncing back. And though it may be stifled by the distortion, you can also hear him whimper. Quite the contrast from his intimidating form, but this is a power only you are privy to and can exploit out of him.
Unlike most people who joked about/did not consider the Devil Triggers being sexy until the first clear shot of Dante’s Sin DT was of his beautifully sculpted booty, I have always been curious about the weirder, more creative side of fantasy sex, and so have occasionally imagined scenarios like these. I used to shy away from writing/sharing fanfiction ideas about crazier things as I feared the possible onslaught of hate. Now though, I wonder how different the reception for these will be since the immaculate rear ends of DMC5’s DTs are a meme and normalized?
DMC5 Vergil
Vergil’s Devil Trigger has lost practically all of its clothing illusions and is overall less human-like.
He is a lot more ridged and sharp now, with pointed protective scales and plating along his chest, limbs, and head. There is a soft spot, however, right over his stomach. The scales are smaller and thinner to the point where you can feel his ab muscles flex and contract due to choice or as a reaction to stimulation. Everywhere else though you must take caution.
This caution should also extend to his bulge of all things. The shape is a bit odd as it both curves up and down. The up curve is relatively smooth and if he leans back enough, you could even sit on it while he is standing. The downward curve is where the danger lies.
The protective plating and scales form a dragon head with glowing eyes and everything. Does it move? Probably not, but the little fangs and curved snout of the crotch dragon may just rip into your clothing.
His arm sheathes make a return and is both less and more obstructive. On the positive, they are shorter now and open, acting more as pipes that exude demonic energy that form into blades than a place to store a physical sword. On the other hand, he has them on both forearms now.
Speaking of pipes, his cranial crests have opened and become exhaust pipes for demonic energy that burst forth like blue flames. Vergil does have enough control over his demonic blood to choose when and if he creates these flames and how hot they are. He can actually make them cool to the touch, allowing you to run your hands through them without risk of injury. Even if you are not that interested in them, he likes to have at least a small flame going as the way the light reflects in your eyes makes you even more dazzling than usual.
He has horns and spikes that protect his face but there is enough room for you to slot your head in there for kisses, though he has no lips to kiss with.
He does, however, have a lightly barbed tongue that, with careful control of his demonic energy, he can also choose to make hot or cold as it explores your mouth or drags across your skin.
He has wings that he uses this time, able to fly you around so he may abscond with you to a more private area when the need arises. They have a glowing ripple pattern on the inside that, along with the energy flames of his head and arms, can create quite a flashy light show. Now whether he uses that to entertain or distract you is something for him to decide.
He also has a tail, and quite a long and strong one at that. Unlike most tails, his attaches to his upper back, making it start closer to your head level. This makes capturing you by the shoulders or wrists and lifting you off the ground, suspending you and leaving you helpless in front of him while both his hands are free, easy.
The main length of the tail has large, flat scales that come to softer points, so even if it slithers over you against the grain, it won’t hurt as long as it is going slow.
The end of the tail is barbed, but the actual tip is thin, smooth, and around a foot long. This means it can act as a good replacement, or additional, rod to play with.
And with the fact that Vergil can create a doppelganger in the image of his demon form while in his human form, well you can have the best of both worlds at the same time.
Now, some people may think that me not expanding on Vergil’s doppelganger ability is a waste, but all of that detail had to be used for Reboot Vergil because that is all Vergil’s DT is in that game. I guess I could copy and paste a handful of points to this section but that would be a waste and cheap. Besides, this might encourage those who skip parts to go back and actually read Reboot Vergil’s part, lol.
Sparda
Sparda is very comfortable in his demon form, more so than his human form, so he knows exactly how to use it.
He has a lot of protruding bits that mimic armour. For example, he has plating that acts as shoulder guards and scaling on his legs that go up to his hips. It gives ‘a man in uniform’ type of vibe but it can get in the way.
The biggest hinderance is the protective ring around his chest that comes to a point in the front. Chest to chest contact just won’t happen. It isn’t even big enough for you to sit in for easier eating out. The only possible positive is its ability to capture liquids, so if you are into puddles of various things you have that going for you.
At least his knee guard-like protrusions, the ones on his legs, and the ones on his shoulders can help you hang on. Whether it be planting your feet on his knee guards to get a bit higher, using his leg guards for hooking your legs around his surprisingly thin waist, or having your legs sit between his shoulder guards and head for the aforementioned easier sitting for licking.
Speaking of his legs though, they, and his arms, have this interesting ripple texture that is flat enough to his body that they don’t cause discomfort but make a pleasing ticking sound when you drag your nails across them.
He has spikes on the tops (closest to the elbow) of his forearms, so fisting can only go so far.
His horns go out to the side and curve downward so they stay out of the way for kisses and, though thick at the base, thin out at the tips so you can grasp them. One function that Sparda had never considered before though is how, when facing away from you, you can hook your arms under his horns and rear his head up.
His fingers are clawed but surprisingly not his toes. Instead, his feet are hoofed with the split like a goat. Not much utility during sex but the sound they make when he walks around is a surprisingly soft yet satisfying ‘clop’.
His lips are upturned, unlike humans, so he does not quite smile and looks as if he is frowning, or scowling with how his head armour shapes his eyes. It may take some time for you to get the more subtle signs signalling his true feelings. Or, if you train him right, you can weaponize your concern of not being able to read his face into making him be more vocal during lovemaking.
His wings are bug-like, having a harder protective shell and 4 sheer wings that shimmer in the light. When he flaps them they beat quickly, creating a decent amount of wind which can be used to either manipulate temperature, for comfort or excitement, and to make the parts of you already wet tingle as the chilly breeze hits them.
So a couple of interesting notes about this one. First off, would you count this as a Devil Trigger? It’s not really clear if Sparda’s demon form is his natural state and he just chooses to have a human form to fit in better with humans or if his human looking form is equally his natural state and he just switches form depending on the situation. The only beings we have seen that take on a drastically different look when DTing are demon/human crossbreeds, which Sparda is not, and Lucia who (spoilers) is an artificial demon created by Arius made to look human so she, and others like her, can act as his bodyguards in the human world without drawing suspicion. (spoiler end). So jury is out on that one.
Second point which causes some problems when making this is the fact that the details for Sparda’s demon form are vague. We knew the general idea but because most of our looks at Sparda are through different characters channeling his power, the DT changes to fit that character. For example, when Vergil DTs into Sparda’s form he still has the skin sheath thing on his arm, which Sparda definitely didn’t have. The only time, as far as I know, that we have seen Sparda’s demon form in a main game, the REAL Sparda, is in the opening of DMC1 but that is obscured. I did the best I could, but it may not be accurate.
#devil may cry imagine#devil may cry x reader#dante x reader#nero x reader#v x reader#vergil x reader#sparda x reader#credo x reader#devil may cry#reboot vergil x reader#reboot dante x reader#nelo angelo x reader#devil trigger
576 notes
·
View notes
Note
Idea for dt clover monster
1- 6 shooter, where the board gets split into 6 sections and you have to remember how the rounds were loaded into it
2- buckshot, where clover will shoot the board with a shotgun but the rounds fan out like the astral dreamer attack
3- lasso and lazer where the board is lined up with a double barrel shotgun and the soul is tied to the center having to avoid each shot from each barrel
4- clover will slowly move their talons in and you have to fire at them to keep them away
Beyond that I’m not sure, maybe they use their wings to block attacks?
yall are way more creative than me with this kinda stuff AHDJSJCN but ill add my own thoughts!!
YELLOW ATTACKS; If you get hit with one of DT!Clover’s yellow attacks, your HP gets sucked out and used to heal DT!Clover instead (similar to Ceroba’s red attacks).
1) Six Shooter —> Russian Roulette: In a very similar vein, you watch a (yellow colored) round be loaded into a revolver; you have like half a second to react to a reticle being put on your soul before it’s fired and it’s either a live round (normal bullet attack) or a yellow round.
2) Buckshot: Huge shotgun attacks that explodes into stars. The stars explode into SMALLER stars. Very bullet hell.
3) Prey: Similar to Ed’s attack, you have to avoid Clover’s talons grabbing you; if caught, you are stuck in one place and aimed at by either feathers, stars, or revolver shots. Very difficult to move and avoid attacks if caught.
4) Blackhole: Extending their wings, their inner wings turn into the void of space, sucking you to the top of the battle box. You must avoid swipes from their claws or shooting stars coming out of their wings.
5) One Last Hurrah: Similar to Zenith Martlet’s attack where the screen goes huge and she flies towards you (idk the name lmao); Clover’s tail splits into four; they slam it into the battle box, yellow shards spraying. The main attack is DT!Clover’s SOUL charge up an attack and shoot towards you. They swat your bullets away with their tail, you can’t hurt them during this attack.
EXTRA CHALLENGES: As the fight goes on, lighting surrounds attacks that have things to do with DT!Clover’s physical body; such as their talons or wings. Extra damage, and occasionally yellow! A lot of simpler attacks also overlap, like how Zenith Martlet has like 3 different attacks going on every round. Things like TNT explosions, gunpowder lines you have to avoid (or else it will explode), and gunshots that shatter the battle box into segments (so you’re stuck in one section unless you take damage to move through the cracks).
You would have to aim for DT!Clover’s soul with bullets to hurt them! No other spot would damage them; just their soul. idk how all this would work in an actually game but this was fun to theorize and think up >:]
#monster clover au#asked and answered#undertale yellow#whew this was a big one!! but really fun!!!!#i think for their final final attack (killing no mercy clover) they would super level up LOLL#and their tail looking like a save point was accidental but it very much reminds me of predators that mimic prey to lure in their own prey#very fun thought!!!#mcau lore#mcau au#mcau doodle
100 notes
·
View notes
Text
What Hot Hatch* Should Every F1 Driver Have? Pt 1
*some of these cars are not technically hot hatches but they are, spiritually, hot hatches to ME and also car genres are meaningless shut up
Unfortunately because I have problems I allowed the group chat to commission me into writing this. I think you will be able to see the point where I really unleashed the thoughts that probably ought to be kept inside. Maybe I will keep Pt 2 to myself.
Max Verstappen - Honda Civic Type R This was tricky because we know the grid's resident cat dad is actually an SUV girly off the track. But he's also a brand loyalist and I'm fairly sure literally has had one of these as his factory car so it checks out that a car notorious for having a better engine than it did chassis would fit the Red Bull post-Newey meltdown. And if you need to go round a bunch of roundabouts there's really almost nothing rivalled to a Civic Type R.
Lewis Hamilton - og Nissan Leaf Yes, Lewis has never had any association to the Renault-Nissan alliance in his life but whatever he's leaving Mercedes. Think he's sort of forgotten about this but he did commit to only driving electric road cars awhile back and I will defend the Nissan Leaf with my LIFE as one of the most fun cars to drive. Nearly said the NISMO Leaf but actually the time I had a go in one of them it was insanely overbearing in a way someone used to having Bono to whine to wouldn't appreciate. The stripped down, basic, original is more than enough to fuck about in a multistory car park and I'm confident Lewis would immediately know what to do with it when next to a BMW at traffic lights.
George Russell - Williams Renault Clio This was actually what started it because I was introducing my beautiful wife to the groupchat and then considering which driver should throw some pocket money at it. Leaving aside the fact that if I was that rich there'd be a lockup in Monte Carlo full of the shittest mid-90s three-doors you've ever seen in your life, this car is perfect for George. It's got a legitimate heritage connection and it's a proper piece, something to look after. There's even matching sweaters for him and Carmen to wear in a sponsored post. And when he gets that look in his eye and starts clenching his jaw too much it's extremely good for doing donuts outside Carrefour.
Sergio Perez - Toyota GR Yaris No, I know he drives for a Honda works team but if they haven't fired him yet they'll probably overlook this. The GR Yaris is a bit of a North American legend because you can legally only get it in Mexico - they're not obtainable in the US. So this is an understated big dick move and maybe what Checo needs is to have a little obnoxious fun, y'know?
Charles Leclerc - Sbarro Super Eight Oh, Charles. Tied up in scarlet. In order to maintain his Maranello-chained brand suffering nothing but Ferrari's finest horsies could do but they're not really in the business of making mean little things to hoon. Unless you consider the driver academy, I guess. Anyway - the Sbarro Super Eight is a Ferrari 308 V8 engine in the body of the kind of vehicle you can get insured on under the age of 25. It has too much (260) horsepower, it's a little silly and deeply selfconscious. And like il predestinato there is only one in the whole world.
Carlos Sainz Jnr - VW Golf This isn't even a statement about what car he should have, this is a car he does have. Mr Sainz and I may disagree about many things but his opinion that the VW Golf is the ultimate road vehicle is absolutely correct. Anyone who's seen the excruciating DTS segment where he tries to take a McLaren to M&S for a disappointing taco mix purchase will understand why Carlos held on to his Golf, a much better vehicle for picking up some bits. In the words of the man himself: "No Golf, no party"
Lando Norris - Lancia Delta Integrale Mk 2 "la Perla" Anyone with my Instagram recommendations will know in quite some alarming detail which Monegasque petrol station Lando uses to fill up his collection of sports cars. Weird fan paparazzi behaviour aside, the man likes buying unique cars and clearly isn't above something quirky given the Fiat Jolly. The Delta Integrale "la Perla" 1) sounds a bit like a sex toy in a way I think he'd find amusing, 2) is rare, with a totally impractical pearlescent white paint job for something ostensibly intended to hoon. It's expensive, semi-unique (allegedly only a few hundred were made) and a little bit silly, with plenty of rally-proven power and drive to muck about with.
Oscar Piastri - Honda City Turbo Oscar seems like the kind of guy who doesn't care too much about appearances. Not in the sense he looks bad - he very clearly does not - but like, lot of rumpled shirts in his wardrobe he's not bothered about ironing, y'know. So it fits that he'd need a hot hatch that does the job more than it's about aesthetic. The things I know about Oscar are that he likes to spend time with his girlfriend and he learned Japanese at school so I'm diagnosing him with JDM import disease and making sure there's a passenger seat. The Honda City Turbo is a teeny weeny little car that only makes its way into being a hot hatch not a kei car because of the totally unnecessary powertrain. And what a fucking powertrain, straight from the Mugen division into the least likely chassis imaginable. Yes, the car is not the most ostentatious looking thing but it's technically interesting and sick as hell so whatever.
Zhou Guanyu - Renault Twingo 133 Silverstone edition Zhou is a man of immense taste and style. He has a great little cat. He is a national icon in his home country and, frankly, any other. He has spent a lot of his life in Sheffield. Aside from this making him basically an idealised form of bloke, I think this means I can entrust him with the Twingo. Not, it's got to be said, overpowered as a car in its base model (my Mk1 Twingo could boast a 0-62 measured in minutes) Renault have never been able to resist souping it up a bit and for some unlikely series of reasons made a sport version to tie into the 2011 British Grand Prix. I don't even want to know why, now, it's better that it stays a mystery. Anyway, this is a Twingo with unnecessary horsepower and live data feeds the Mk1 would probably have a misfire even considering. It's quirky, comes with plenty of backstory and y'know. Whomst amongst us hasn't been screwed around with by Renault a bit in the past?
Valtteri Bottas - the Suzuki Jimny The Jimny is a car of greats. Deceptively small, it works perfectly in a city or if you need to drive up a mountain to get to a gravel course. loads of room at the back for a bike rack. It's practical, a little odd-looking in a charming way and everyone's delighted every time they see one. You can definitely get your ass out in this vehicle. Is it a hot hatch? Probably not but you don't get to define how the Jimny lives its life.
49 notes
·
View notes
Text
i’m going to be sick hypster is getting ready for its 4th anniversary and they’ll be dropping a new round of hypster exclusive dts based on these covers this is so fire i’m going cry omfg
the release dates are:
leaders: nov 1
2gumi: nov 8
3gumi: nov: 15
#this is vee speaking#NB INTERACTIONS NOVEMBER WILL HIT AND I WILL DIE INSTANTANEOUSLY#I HOPE THEYRE SHARING FOOD AND LIKE ITS THEM STEALING OFF EACH OTHERS PLATES AND ICHIRO DOES MORE OF HIS SOFT GIGGLES BC HES WITH KUUKOU#I!!!!!!! AM SO EXCITED FOR ALL OF THESE THO 2GUMI MOVIE FIELD TRIP!!!!!! 3 GUMI BOARD GAMES!!!!!#WILL WE GET JYUSHI SCREAMING FOR HIS ENTIRE LIFE ROUND TWO?????#HITOYA VS SABURO WHOS THE BIGGEST SORE LOSER ROUND TWO?????#DICE GOING BROKE LIVE GENTARO STEALING JIROS POPCORN AND ROSHO GOING BRO TF AT HIM PLS THIS IS THE BEST#THEY GOT MERCH INCOMING FOR THESE COVERS I HOPE THAT INCLUDES A LARGE POSTER PLS I NEED THE LEADERS AS A POSTER
26 notes
·
View notes
Text
► Hypmic Stage OG Cast Backstage Final Farewell
A new cast will be added to HypSute starting from 2024 [promo vid here](Personally will miss OG cast like hell, they've really grown into their roles)
Thank you dear cast for bringing these characters to life 🙏 [Master Post] for more HypMic Stage Videos
OG cast farewell highlights (below cut!)
Kuko hyping up an imaginary audience, only for Jyushi to respond to it cutely
Sasa & Sama distance issues with camera (they have 1 braincell)
honestly just ✨ SASARA ✨ (I don't believe anyone could play him like Mackey does, I'll miss this cat-coded silly clown so much)
Sasa not telling DT beforehand for synchronisation
Taiyou's Jakurai is so calming
Already miss first Doppo's actor (Miyagi Kodai) for his extreme bows
YASUI AS RAMU YASUI AS RAMU YASUI AS RAMU (he's too adorable, his mannerisms are spot on)
But Gentaro (Sakata's version) we just got you, and we loved your performance!
FP energy is the best, I stand by what I said
Mom Jyuto, Dad Rio, Grumpy Teen Sama combo you will be missed
As much as I love Abe Alan, I love how he plays Sama more His grumpy tsundere + wet pathetic kitty vibes are immaculate, no one's doing it like him
Rio pulled by Sama for going the wrong way - peak soldier
BB BABIES uwu
Ichiro's buildup and soft 'thank you' + that sign 😂 Jiro: "Nii-san...??? Are we doing it in turns?"
Cast laughing at each other's antics for the last time + that final round of applause 😭♥️
#hypmic#hypnosis mic#hypsute#actors#buster bros#mad trigger crew#fling posse#matenrou#dotsuitare hompo#bad ass temple#takano akira#matsuda shota#nagashima ryunosuke#abe alan#mizue kenta#byrnes yuuki#yasui kentaro#sakata ryuichiro#takizawa ryo#ayukawa taiyou#araki hirofumi#ide takuya#hirono ryota#kato daigo#aramaki yoshihiko#satonaka masamichi#gomoto naoya#OG cast#you will be missed#thank you for all these plays
133 notes
·
View notes
Note
Cannot stop thinking about your post on the similarities between the judgement hall and the school. I was wondering if you could elaborate on more thoughts on that? Or I guess, who do you think would be the ‘judge’ in deltarune?
I absolutely can elaborate, yeah. Beyond the birds that I mentioned in the original post, the school in the afternoon specifically is, like the judgement hall, quiet. It’s almost eerily so. You and Susie are alone in this place, and I think it nails the atmosphere really well. Which is to say, it recontextualizes the same atmosphere we know (walking up to Sans in the judgement hall in UT, getting the speech about LV and EXP. But of course, more memorably, the Bad Time quote) aka one of relative dread, to one that is overtly… peaceful.
Don’t get me wrong, I still think it’s eerie. Any space alone is, but after all of Chapter 1, you’re left alone in this near-silent space. But it isn’t oppressive. It isn’t angry, or dangerous. It’s just… lonely. Isolated.
Uncanny is the word I’m looking for. Of course, devoid of the context of the UT Judgement Hall, I think a lot of the power of the atmosphere is lost. But with that context, with the foreknowledge of such a pivotal place in the story of that game, one naturally asks oneself: “What’s the connection here? Why is this place calling my mind back to the judgement hall?”.
Of course, I can’t definitively explain that because I’m not Toby, but I can guess. The end of the chapter(s) is itself important story moments, points of downtime. And, crucially, moments where important things happen. While comparing the story of DT and UT is probably meaningless, I think it bears some weight that right after you are in an environment eerily and intentionally similar to Judgement Hall, you are given the game’s first look into a shakeup of the traditional rules or formula. In UT, Asgore breaks your mercy button. In DT, the end of Chapter 1 shows us the first clear indication that something is awry between Kris and the Soul. Something to consider.
Backpedaling for a moment, the comparison between the school and the judgement hall isn’t just, y’know, musical or audio-based: this environment does literally look like the judgement hall. The yellow, checkered flooring, the light coming in through the windows. It’s very, very reminiscent, and as I’ve said many times at this point, Toby clearly meant this.
(Also, point of intrigue that is not entirely relevant to this discussion, but is interesting: the Dark World closet door looks suspiciously similar to a number of doors in the True Lab)
But I digress.
As for who I think a “judge” might be…
I think if there were one mechanically, we’d probably have to wait until near the end of DT as a whole to see. Given Sans/the Judgement Hall’s placement in undertale, if there were an analog to that in DT, we probably aren’t far enough along in the story to have seen them.
However.
I think that the Secret Bosses (Jevil and Spamton so far) serve a similar purpose as Sans narratively in DT that he did in UT.
Sans was written to be a very rounded character. He was never important, and that was the point: he’s a watcher, really. A judge. He takes the sum of what you’ve done, and displays it to you in a succinct package, both during the Judgement Hall sequence and the post-neutral run phone calls. He serves as almost a summary to the player, an in-universe perspective on what your actions mean for others. And, of course, his role as a Judge (being almost reactive to your own as player) takes on a new meaning in the no-mercy/kill everything run, being your final challenge before world domination, and universal destruction. He puts up a good fight, as we all know. But he isn’t doing it because he wants to kill you: he knows he doesn’t truly have that power. As Sans says himself, he is trying to make you bored. Stopping you by being such an inconvenience that you, the player, will give up. That is to say, he knows more than most of the cast either lets on (Papyrus may have a similar level of timeline-knowledge, I don’t know enough about it to say for sure) or genuinely is aware of.
That’s the key point of similarity: Sans serves the role of somebody (other than Flowey, the main villain) who, in some part, understands your actions and your agency. He’s somebody to bounce off of, I think.
And this is reflected in the secret bosses, most obviously in Spamton. He is, in the end, the single character we have met in DT who understands Kris and their relationship with the Soul (aside from MAYBE Noelle in Snowgrave but. It’s just speculation at that point I think). He is himself a puppet, and recognizes Kris as a kindred spirit, somebody bound to their strings as he is. Both the bosses, him and Jevil, share one attribute with eachother: amongst other things, they seek or believe themselves to be “Free”. Jevil believes he is the only one outside the cage, that he can do anything he wishes. Spamton yearns for freedom, to be cut from his strings and let loose. He wants your Soul because he knows it can set him free from his strings.
All of that is to prove what I said before: that in UT, Sans, and in DT, Jevil and Spamton, are almost… reflections of the player. I hesitate to use the word foils, but I think one could make a case for it.
All of that aside, if I had to guess, from our current list of characters, who a “Judge” might be?
My inclination is to say Susie. I think it would be impactful writing-wise to have her, a character Kris actively works at being friends with during chapter 1 and 2, end up being a force of karmic confrontation in regards to the actions of the player.
But if we’re thinking about this in terms of Sans’ role in UT, the “judge” character probably won’t be particularly central to the plot, and Susie absolutely is. Maybe Asriel? As a character established in his UT incarnation to have an understanding of timeline malarkey, and as the closest thing to a peer within that game to the player, he could provide a good way of being that in-universe perspective of karma that Sans was in UT.
I’m also somewhat apprehensive about him, though, given how important he is to Kris, and how important him coming to visit from college will/would be.
Again, I don’t think any Judge character (if we’re going off of a similar framework as Sans) will be somebody crucial to the story.
But I could be wrong. Ralsei presents a compelling case, I think, because he also knows something is up with Kris and the soul. We see both in Chapter 1 and Chapter 2, each time we (the player) shift perspectives from Kris to Susie, we return to Kris just as Ralsei finishes talking with them. It’s suspicious. It’s intriguing. It’s never touched upon, never mentioned at all, but it is an element of the story that I think will be important going forward. If anybody is to confront the Soul, other than Kris, I think it will be Ralsei, or maybe some plan put in motion by Ralsei.
Not that I think Ralsei is, like, oooh an evil mastermind and all that like some theories do. But he’s… smart. Smarter than he lets on. And he absolutely knows more than he gives willingly. (As a side note, even before thinking about him in this capacity, on my first Chapter 2 playthrough, I got weird vibes from Ralsei. The changed sprite, and a few instances of changed demeanor seemed… off, to me. Something has absolutely changed about him between chapters).
I’ll leave this post off with one more thing that I’m sure you’re well aware of at this point:
The Bunker.
The only other location with the sound of birds from the Judgement hall.
The only other specific location with a direct audio link to Undertale.
And the one place, I’d say, most associated with Gaster in the Deltarune world.
It’s this. This sort of thing, this kind of mystery, that I love Deltarune (and Undertale) for.
Why are the same birds out here, and (to my knowledge), nowhere else but the school?
Why is Gaster’s Entry 17 emanating, like a dying cry, from behind the closed doors, and beneath the earth?
Why does the sound of the birds cut out when you approach the bunker, leaving you in total silence but for the ragged memory of something you were never supposed to see?
That’s the question, I suppose. And the questions that I love to think about in UT and DT.
Gods, I love the mysteries in these games.
#deltarune chapter 2 spoilers#deltarune spoilers#undertale#snowgrave#spamton#jevil deltarune#jevil#kris deltarune#kris dreemurr#judgement hall#long post
139 notes
·
View notes
Text
ROUND 1 BATTLE 2: MYRMEL VERSUS VELOSI Myrmel / Velosi
The second battle in the first round, we have four-time participant Myrmel against newcomer Velosi! Myrmel's previous tournament battling has often ended in losses, but his cheery demeanor means that he doesn't let it get him down! Velosi is young, spry, and ready to show what he can do against more veteran battlers in this tournament.
And they're off! The battle starts with Myrmel using a new move, First Impression! It lands a hit on Velosi, but without it being a STAB move, it doesn't leave much of an impact. He chooses to buff himself with Shift Gear-- his attack and speed are raised! This must be a nod to Velosi's skills with motorcycles that he's brought into battle. What will he do with this buff!?
Velosi chooses Ice Spinner! Thanks to Shift Gear and Myrmel's double weakness to Ice-type, it's a one hit KO!! A complete down-and-out from a strong kick to the neck.
This time around, the newcomer is the one to win! We'll see if this will end with spurring Myrmel to devote more time to battling for the next tournament, or if he will continue on with his hobby of exploring. Either way, a big round of applause to our winner Velosi, who will move to the next round!
16 notes
·
View notes
Text
Was it Perfect? No. Was it Joyous? Yes.
Okay, I did a bunch of shitposting yesterday but now it's time to collect some coherent thoughts on what I liked and didn't about "The Giggle", the Doctors' bi-generation and RTD's HEA.
───── ⋆⋅*ੈ⋆。✶.ೃ࿔𖦹 ✩₊˚⋆ ─────
Donna: I would’ve liked Donna to have a little more to do in the final ep. She just worked out the arpeggio thing and followed the Doctor round trying to have earnest conversations with him. When she was sat with the Doctor and the Toymaker, I kept thinking she was gonna insert herself into the game and insist she be dealt in too. Instead, it became another case of supernatural male genius vs supernatural male genius. Maybe this is me being greedy though. Because the last ep was ALL DT and CT and the whole anniversary season has been very focused on Donna and the Doctor. They had to make room somewhere for a fabulous villain (which he was), a new Doctor (also fab) and the UNIT ensemble (fab-est of all), so I guess that meant a little less Donna.
Donna did have some great moments, including annihilating those creepy puppets (which made me lol), meeting Mel and refusing to let the Doctor die alone. I do think Donna should’ve been the one to lust after 15 (much like she did when meeting Captain Jack), but maybe this older, settled version of Donna is less thirsty. As for UNIT, no doubt she will be fired regularly but then promptly rehired because she’s so indispensable (and beloved). Best of all, I love the idea of her, Shirley, Mel and Kate going out for post-work drinks while Donna’s two husbands wait at home, tapping their watches and wondering where their ginger chatterbox has gotten to.
Male Parthenogenesis: Now, RTD knows his DW lore far better than I do and apparently there is some precedent for this. But I still say the metacrisis from ep 1 could have been used to better effect in this episode, with Donna essentially healing the Doctor with her excess regeneration energy and Rose creating the new Doctor with her share of the metacrisis/regeneration energy. Because, modern understandings of gender and deep-dive fan knowledge aside, Doctor Who pretty much revolves around the idea of male parthenogenesis, man birthing man, passing on history, tradition, power, experience and greatness. Socioculturally, asexuality is fairly unfamiliar to us, but we are all indoctrinated with patriarchal, heteronormative narratives from birth. And historically, men have expressed their fear and envy of the power and potential of women/pregnant people by attempting to steal it for themselves, control creation myths and birth male gods and monsters. All the while, they completely disavowed (even denigrated) the role women/pregnant people have played in birthing this world. Through the lens of heteronormativity, regeneration offers men and boys eternal power and godlike creativity. So yeah, I would’ve liked a grown woman/mother and a trans girl just coming into her power as a woman to get a little of that regeneration action that usually belongs to the boys (with the exception of 13). Not because women and birth parents are defined by this biological function but because the male urge to own and control birth, creation and reproduction still has very real-world impacts for girls, women, enbys and trans people.
Bi-generation: So. The big question is: Does bi-generation diffuse the power and pathos of THE Doctor? Yes. Does it follow that this is a bad thing? No. Not necessarily, not in my mind. I am not a fan of showrunners rewriting known history for shock value or fan service, but I’m not sure this is either. I understand the argument that there is power and meaning in the idea of death and rebirth, letting go and moving on, changing and learning with experience. But for all of that to be owned and embodied by one usually male/male presenting person and played by a popular, powerful cis-het male actor is a problem embedded in this show from the get. NuWho has consistently made an effort to alleviate the inherent power imbalance built into the format, distributing the incredible power of the Doctor amongst a community of extra/ordinary human beings. Some showrunners have been able to do this better than others. That said, we’ve also had a good long stint of the Doctor being a singular, tortured genius who no one quite understands, no one can ever really equal. Whatever gifts companions and their families bring, the Doctor will always be bigger, older, wiser, eternal. But, through the magic of bi-generation, his power can be shared, his centrality dispersed, his reach limited, his experience idiosyncratic, and his knowledge discrete.
Over the years, the Doctor has accrued a lot of trauma and tragedy and suffering and longing, all by virtue of this incredible power. This burden was never been more wetly portrayed than by DT so it’s fitting that he be the one to release both the power and the burden of the sad, wet, lonely Timelord by SHARING IT, by becoming plural rather than singular. It may not feel satisfying, partially because it feels unfamiliar. The trope of the lone tortured genius is recognisable and relatable. We know it well, from so many narratives. Personally, I can’t imagine Ncuti Gatwa as a lone tortured genius. I want him to have a new joyous start. And hey, if you miss the tortured Doctor then 15 has all of time and space in which to once again start accruing trauma and tragedy. But I think it’s good, and time, for 9, 10, 11, 12, 13 and 14 to drop their load and come down to earth. No longer a god, an avenging angel, an objective overseer, but essentially, a human being. Which is kinda what he/she/they wanted to be all along. This IS the death of one version of this show, one version of this character, but it isn’t being offered without regeneration and rebirth right there on the horizon.
Happily Ever After: RTD is not like other showrunners. He’s a bold and marvellous beast who isn’t afraid to change things up, especially when they’re not working or have outlived their usefulness. We’re often told that happy endings are trite, trivial, insignificant, unrealistic. Drama, tragedy, sorrow and suffering: that’s where all the weight and meaning of life lies. And look, RTD can write tragedy and pathos as well if not better than the best of them. He could have given us “Journey’s End” or “The End of Time” redux. He could have given twisted and complicated and harrowing. He chose not to. Because, unlike SO MANY SHOWRUNNERS, RTD knows when to write an ending, when to resolve tension, when to heal wounds. It’s common practice, especially in the American television industry, to just…never end, never resolve, never stop, never state, never land. To just flog a creative horse until it drops dead. (At least, this was the television I grew up with; streaming services have altered this model somewhat.)
Doctor Who is exactly the kind of intellectual property that could’ve (and could still under Disney) fall victim to the capitalistic urge for moremoremoremoremoremoremore, despite the fact that such endlessness eventually exhausts creativity and, with it, audience interest. A capitalist never wants the revenue stream to end. But a real writer, a true creator is bold enough to know where to place a well-timed full-stop. In my opinion, RTD read the room and wrote an ending. An ending that the show and the world needed. An ending that shared power. An ending that celebrated ordinary humanity. An ending that healed trauma and prioritised love. An ending that still allows for new life, new potential, new discoveries, new structures, new understandings, and new joy. All of that is totally on-brand for RTD. Those themes of multiplicity, humanity, healing, love and possibility pervade the 60th anniversary specials from beginning to end. They were built into the fabric of each episode. And they’re also the very essence of Doctor Who.
#dr who#dw#dw specials#dw spoilers#dw 60th#doctor who#doctor who 60th anniversary#the giggle#donna noble#rose noble#the celestial toymaker#the doctor#the 14th doctor#the 15th doctor#the doctor x donna#14 x donna#david tennant#catherine tate#tennant x tate#ncuti gatwa#rtd#russell t davies#nuwho
31 notes
·
View notes
Text
CC updates
This round of updates applies to 1) Dummy Thicc clothing 2) Melodie9 fat family showerproof skins
~
1. Dummy Thicc (DT) clothing
All my clothing for DT is now BSOK'd (Legacy BSOK)! Many thanks to @h0nkytonkangels who shared her edits of the BSOK editor, please check out her post for the details and to get the DT bodyshop icon.
This update applies to all the clothing under my Dummy Thicc tag + my Dummy Thicc mermaid outfits. Please redownload if you care.
While double-checking everything, I noticed an issue with the tfDT recolors of the Rudhira Jumpsuits from here and I ended up remaking them. If you tried to download them but they weren't showing up properly in your game, please redownload, sorry for the inconvenience.
~
2. Melodie9 fat family showerproof skins
When making the 'Wide-range Skin Palette - 2nd edition', I noticed that the Melodie9 fat family nude meshes that I got from Melodie9's MTS were poorly optimized. Nothing too bad but it effectively caused them to have twice the polycount that they should have had. I fixed that so if you've downloaded M9 fat fam skins from the 'Skin palette 2nd edition', the included meshes were good. However, past uploads including M9 fat fam showerproof skins had to be updated. Now all posts should have the right meshes, including of course the 1st edition of the 'Wide-range Skin Palette'. If you're unsure whether you have the fixed or unfixed versions, look at the file names: if they contain "LetoFix", you're good, otherwise, please redownload from the post you got the skins from (view all my showerproof skin posts from my showerproof skins tag). You only need those meshes once in your download folder. I did not bother optimizing the M9 fat EM meshes that I used for some of my older showerproof skins because I don't use them anymore (I now put AM & EM on the same AM meshes).
Also, the M9 fat TF & TM nude meshes didn't have preg morphs. I took the opportunity to add them, so you may want to check that you have the fixed versions for that reason also.
17 notes
·
View notes
Text
New Orleans Saints 2024 Draft Class _____________
Round 1: No. 14-Taliese Fuaga, OT, Oregon State
Round 2: 41- (from GB through NYJ)- Kool-Aid McKinstry, CB, Alabama
Round 5: No. 150-Spencer Rattler, QB, South Carolina
Round 5: No. 170 (Compensatory)-Bub Means, WR, Pittsburgh
Round 5: No. 175 (Compensatory)-Jaylan Ford, LB, Texas
Round 6: No. 199 (from PHI)-Khristian Boyd, DT, Northern Iowa
Round 7: No. 239 (from LAR through DEN)-Josiah Ezirim, OT, Eastern Kentucky
9 notes
·
View notes
Text
Dawntrail Updates!
Figured I may as well toss a post to the void with DT rapidly approaching. Ahem. Hello! First of all...
Wow... thanks a bunch! I'm happy this little project has proven to be so helpful for so many folks out there! I figured once I stopped updating that this blog was gonna fizzle out into obscurity but I'm still getting quite a bit of interaction despite the inactivity (I really do miss Tumblr sometimes...)
Anyway, wanted to put an update out here on things going forward after DT drops and knowing how rambly and Autistic™ I tend to get, I'll just put that in a cut.
So as I've mentioned in passing in the tags of a random ask, I'm sort of considering opening comms for ref sheets again due to really Really Spicy money-related happenings in my personal life. However, there's a few steps along the way before I make this a reality and this isn't even a full guarantee it'll happen as I'll also be opening art commissions in the near future and those will take more time and priority over ref sheets PLUS there's the factors that led me to closing in the first place.
I'm trying to steer away from using Anamnesis going forward for a number of reasons (some borderline petty, I admit) but I've been introduced to some nifty new plugins that are slowly taking the program's place that make posing infinitely easier and also fix the primary issue I had with Ana which was.... not allowing unique NPC faces to show in gpose anymore. (Yes I'm aware that they still worked for carbuncles and the like but that was just enough of a hassle for my posing needs that it made the sheets Not worth making anymore since I was already dealing with other stress on the side at the time as well). I'm still learning how to effectively utilize said plugins and once I've gotten better and mastered them that'll be the end of step 1.
Step 2 is gonna be... well... waiting for DT to drop. As we all know, a massive graphics overhaul is coming, so there's very little point in opening requests for new characters now when the models are about to be more detailed and will very likely be tweaked along the way if player feedback affects NPCs down the line.
Step 3... that I dread... revamping my studio yet again. Mostly just gonna be taking out some of the extra light sources since those tend to get in the way when the model is really tall and also researching more setups. May also see about utilizing chromakey as well. Idk idk. I doubt I'll have the energy to make the sheets super pretty like some folks do, but taking transparent shots will cut out a lot of distracting factors and make the finished sheets look a bit better I think.
Then after that, I'll probably do some practice rounds and re-work sheets for popular characters as well as fixing the old, shitty sheets from when I first started that were Way Too Yellow that I've been meaning to fix for literal years now (so sorry to all my fellow color-picking artists friends out there I'm sorry that's so annoying... TTATT) and from there I'll see if it's something I still want to pursue and open comms for.
I'll shoot for maybeeeee mid-August or so for the next update. Obviously, I still have a job and I'll be enjoying DT with the rest of you guys so it'll be some time before I even think of doing ref sheets again, but I at least wanted to throw out there that this is still something I think about, but a number of factors made me stop to begin with. One factor being...
...pricing! If/when I open again, it'll likely be a proper commission post on ko-fi and I'm thinking of starting at $10 with tipping enabled. In the beginning, I was allowing requests for the barest minimum of a donation and the constant $3 for characters with a ton of details to cover was getting a bit demotivating after a while, so I'm sorry if this puts off past and future clients, but I am doing all of this in my free time, so... ;w;
ANYWAY! If anyone read all this... thank you! I know it's a Lot and I'm sorry. Been a minute since I've had to do some sort of official addressing like this... haha.
Feel free to follow my ko-fi for updates regarding ref sheet commissions, art commissions, and whatever new art I post (if you're into that) and maybe toss a dollar or two my way since, yanno, I'm Quite broke rn and have an unpaid vacation coming up... 👉👈 or if you just wanna support a fellow queer this June.
and if y'all don't hear from me in a few months just assume I lied LOL!
#Update#tl;dr I may reopen comms in August#but I also might not#but I might also update old sheets anyway bc Graphics Update#and my Old Old sheets just really fucking suck#happy pride month babes
10 notes
·
View notes
Note
hi!! ur m&l iceberg appeared on my dash, and i mmmight wanna make a premiere video abt it someday?? (if i'm able 2 get the right tools 4 the job kdkdjndg i wanna do game commentary and maybe reviews) but like!! do u mind explaining each of the points in crude detail?? i already know abt most of them as well, but just 2 be sure!! ty :D
I'm HONORED you'd consider making a video about my chart! However, I had some problems with answering this as Tumblr would frequently delete all of my progress. I assume this is because of the answer simply being too long, which is why I'll try to tackle three layers at a time. I will add more parts of the explanation with every reblog. I'm truly sorry but this is the only option.
Just as a little refresher, here's the full chart! Explanations are under the cut because this is gonna be long >:)
Alright let's get into this!
Layers 1 - 3:
Layer 1
-Seven games:
In total there's seven games in the Mario and Luigi series, five original titles (Superstar Saga, Partners In Time, Bowser's Inside Story, Dream Team, Paper Jam) and two remakes (Superstar Saga + Bowser's Minions, Bowser's Inside Story + Bowser Junior's Journey)
-Striped socks:
On the original artworks for the Mario and Luigi games, Luigi is seen wearing striped socks, something unique to this series. However, the socks haven't shown up in official artwork since Dream Team.
-Luigi running gag:
In the Mario and Luigi games there exists a common running gag that consists of Luigi being underestimated or completely forgotten by other characters. They'll often praise Mario while then either insulting or downplaying Luigi.
-Giant battles:
In Bowser's Inside Story and Dream Team there exists a form of battles known as "giant battles", during which Bowser (in BIS) and Luigi (in DT) turn massive to face off against giant enemies. The player has to flip their DS/3DS horizontally and dodge/fire off attacks by tapping the touch screen. In Paper Jam, there's also a form of battles called "papercraft battles" in which the player controls giant paper figurines, looking similar to the game's characters.
-Superstar Saga on Switch:
On February 8th 2023, Nintendo announced the port of several GBA games to Nintendo Switch Online, with Mario and Luigi: Superstar Saga being one of them. Superstar Saga is currently the only title to be playable on Switch.
Layer 2
-Fawful in PIT:
In PIT there exists an optional area right underneath Peach's castle, in which you can observe a mysterious hooded figure. If you follow them with Baby Mario and Baby Luigi, the person reveals himself to be Fawful, who quickly starts telling the babies about his plan for revenge. He starts getting more and more emotional during his speech, but tells the babies that there's no need to worry about him. The player can then pay Fawful with beans in exchange for rare badges. This scene foreshadowes the entirety of Bowser's Inside Story, in which Fawful takes over the Mushroom kingdom, making his plan reality.
-The blorbs:
The blorbs are an illness that plagues the Mushroom Kingdom during the events of Bowser's Inside Story. If a Toad consumes a so called "Blorb Mushroom" they will get infected with the disease, causing their bodies to grow large and round, immobilizing them. The blorbs play an important role in the plot, as the illness is an important part of Fawfuls plan to take over the Mushroom Kingdom. During the end of the game, Dr. Toadley manages to get rid the blorbs, using the Miracle Cure.
-Luisley:
Luisley is the name of a popular ship in the M&L community. It is based on the idea of Luigi and Prince Peasley being in a romantic relationship. The game itself seems to heavily support this idea, as Peasley is often seen paying special attention to Luigi, and Luigi blushing when meeting the prince. This Tumblr post explains it in more detail.
-Gold beanie:
In Superstar Saga and Dream Team you can encounter enemies called Beanies. They're basically just green beans with and evil grin and tiny feet, and they're pretty easy to take down. However there exists a rare golden variant of these enemies, which have a high chance of fleeing every turn. Upon beating one, the playing receives a high amount of experience points as a reward.
-Alphadream filing for bankruptcy:
On October 1st, 2019, Alphadream, primarily known for their work on the Mario and Luigi series, filed for bankruptcy. This was most likely due to high development costs and bad revenue in return. What got the studio into that position in the first place probably were the bad sales of Superstar Saga's remake and Bowser Junior's Journey failing horrendously.
-No PIT remake:
While Superstar Saga and Bowser's Inside Story both received remakes, Partners In Time didn't get to enjoy that treatment. This was most likely due to Inside Story having better sales in comparison and Alphadream wanting to remake the most popular game in the series. However, them skipping the second installment and remaking the third game instead, still seems a bit odd.
-Shroobish:
Shroobish is the language spoken by the Shroobs in Partners In Time. It is written in a different alphabet and is totally indecipherable. The game does translate some words and sentences for the player, most notably the word destroy.
-Beanish and beanies are related species:
This is a popular theory created by fans that isn't mentioned in the game itself. The theory is based on the fact that Beanish and beanies share a lot of similarities, for example wide grins and green skin tone. The theory states that Beanish used to look similar to beanies, but evolved over time into what we know them as today.
Layer 3
-Cover art style change:
Superstar Saga as well as Partners in Time both have very detailed designs for their box art, while from Bowser's Inside Story onward the design is kept much simpler, just having a white background with the characters placed on top of it. It is important to note that the American version of Superstar Saga's remake uses the modern style, while the European version is a direct callback to the original's box art.
-Paper Jam hate:
Paper Jam is easily the least popular game in the series. This is due to the game's lack of original characters and story telling, which makes it stand out negatively when compared to the rest of the series. It had big potential, being a crossover with the Paper Mario series, but barley incorporated any of its elements, ending up as a rather boring M&L title, with Paper Mario as a playable character.
-Carrot minigame:
The carrot minigame is one of the many minigames present in Bowser's Inside Story and it's remake. Due to it's precise touch screen controls it is notoriously frustrating and difficult to beat, especially for younger players, slowly making it gain kind of a meme status amongst the community.
-Cacklebean:
Much like Luisley, Cacklebean is another popular ship in the M&L community, this time pairing Cackletta with Queen Bean. The idea is often backed up by Cackletta seemingly having a lot of knowledge about Beanbean Castle and its secrets, such as the security system surrounding the Beanstar. Queen Bean and the residents of the Beanbean Kingdom also never seem to mention Cackletta in any negative light whatsoever, often just insulting Fawful instead of her.
-Yoko Shimomura:
Yoko Shimomura is a Japanese composer primarily known for her work in video games, including the Mario and Luigi series. She also composed for games such as Super Mario RPG: Legend Of The Seven Starts and Kingdom Hearts.
-Headcanons:
This is a more community focused entry. Fans of the Mario and Luigi series often have a lot of different headcanons, some just adding more depth to certain characters while others change the story in its entirety. Since everyone's headcanons are different, everyone perceives the games differently and every fan stands out in their own unique and special way. Some popular headcanons include Cackletta being Fawfuls adoptive mother, Popple and Fawful being brothers or Peasley being gay.
-SSS difficulty spike:
The original version of Superstar Saga is kind of notorious for having a really weird difficulty spike with the game being pretty easy over all but then suddenly raising the difficulty out of nowhere before having it decrease again. Some examples of this are Wiggler and Trunkle going down in just a few hits while having much harder battles before and after them, Cackletta in Woohoo Hooniversity being a pretty tough challenge for this point of the game all while having the difficulty decrease again seconds later, and of course the final boss being absurdly hard and coming out of nowhere with the game refusing to prepare you for it at all.
-Popple is suffering from memory loss:
When encountering Popple in Dream Team, he does not recognize Mario and luigi at all, despite mentioning how he had trouble with people looking extremely similar back when he was still in the Beanbean Kingdom.
-Geno in the Fungitown arcade:
In Little Fungitown, the player will encounter Geno from Super Mario RPG while playing the Star 'Stache Smash minigame, where he will moderate the game and explain the rules. Geno is absent from the remake due to him not being owned by Nintendo.
55 notes
·
View notes