#DA4 spelunking
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corseque · 2 months ago
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In the DA4 talk table, I found and reordered (as best I could determine) what seems to be a deleted dialogue tree/branch when talking down Solas at the end of the game. 🥹🥹😭😭😭
EDITED TO ADD:
The lines are not assigned speakers, so I had to assign them myself. Looking at it again, I think it’s probably this instead - Solas saying Rook isn’t responsible for Varric’s death, so of course Rook could “let it go.” (The next line staring with “And” confused me.)
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Quick reblogging shit in the Solavellan art tag and dodging spoilers and conjecture about DA4 like I’m spelunking blindfolded. Love all the new solavellan in prep for the new game. do not want to see anything else regarding da4. aah aaaa aaaaaa
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corseque · 2 months ago
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I am going through the raw talk table of DA4. This is my (as best I can determine) reconstruction of a deleted scene that happens after the final scene with Solas.
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corseque · 2 months ago
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A version of the letter from Varric to Charter, if Lavellan romanced Solas, that was not linked correctly in the game:
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And another version, if Lavellan romanced Solas but vowed to stop him by any means necessary:
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corseque · 29 days ago
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Ok I'm ready to share - here's a link to the moderately cleaned-up script of DA4 that I created that matches speakers to lines and is organized by conversation, up on google docs:
CLEANED-UP VEILGUARD SCRIPT HERE Here is the raw script as well. The cleaned-up version is all of the conversations that are in the game, but there seems to be a lot of deleted content or content that isn't dialogue in the conversations:
RAW SCRIPT OF VEILGUARD HERE
Feel free to use these for anything you want.
edited: I fixed the permissions hopefully 🥰
edited 2.0: Here is an explanation of how I did this.
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corseque · 29 days ago
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So I realized today that my computer still works, and so I immediately downloaded Frosty Editor to make a long text file of all of the Veilguard conversation lines, organized by scene and with the speaker of the line labeled. While I did this, I found an interesting VERY LONG SERIES of conversations where Rook was apparently supposed to fight and kill an Executor multiple times. I haven't been paying attention to the Executor stuff, so I have no idea if people know about this, but I tried google searching for several of these lines and could not find them. Now, everything is correct here but THE LINES ARE STILL OUT OF ORDER because I just couldn't be bothered, so keep that in mind. but here's the conversations: ((The Executor character has a description that says: Gender: Nonbinary CharacterDescription: A masked and hooded figure that speaks like someone unfamiliar with language in general. Stilted, awkward, but with a low menace. SpeechPattern: Stilted. Is trying to form words from thoughts that are far more complex than a regular person's.))
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The most interesting lines, to me, are the ones where it's apparently talking about the elven gods: Executor : Took his strength. Fought him with yours. Executor : Then the tyrant. The sun. Dimmed by blood. His own. Executor : The ripples joined. Expanded. Extended. Executor : We readied. Consulted. Planned. Executor : You quelled the storm. Stilled the waters. Executor : We felt it. The ripples. They went far. Executor : But we did not move yet. We waited. Watched. Executor : Fought him on his terms. Defeated him on yours.
Executor : And then the wolf. He knew of us. In part. Not in whole. Executor : You changed him. Saved him. With the other. She lingers. Executor : The pattern… continues. Executor : Nearly… enough.
"THE WOLF. YOU CHANGED HIM.... SAVED HIM....."
THAT'S RIGHT, I DID :) I'll upload this file later on after I've had time to look for fun things in it. I thought some people might be interested in this though.
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corseque · 28 days ago
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@selemchant @noxconsortium
Here's a breakdown of what I did
I went through the ">conversations" section, looking for which files actually made up the dialogue trees. It's a little different than Inquisition, but I eventually found that they seem to be within the "FC_ConvFlowLayer" files.
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Frosty actually has the strings linked correctly within these files, but it's very cumbersome to look at in Frosty. I wanted to make it easier to read. When you export these FC_ConvFlowLayer files, they are .xml files that link to numbers instead of strings.
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When you export the raw script of DAV from Frosty Editor, every line is paired with the same matching little numbers (minus the first "0x" for some reason).
The raw script is a .csv file that looks like this:
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So I added an "0x" to every line of the .csv file (so they would match) and then made a python program that found all the strings within the <StringId></StringId> tags in all the xml files, and then looked up the matching number in the Raw Script .csv file and then saved the second column (the text) from the .csv file into the .xml files.
So now instead of numbers, I have strings:
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Now, these .xml files have a lot of information in them that someone smarter than me could figure out how to make a comprehensive dialogue tree out of, because I think all of the information you would need is provided by the xml files. But that's hard and for now I just wanted a .txt file of who spoke what line.
It wasn't hard from there to write another little program to extract just the speaker and the lines into a plain .txt file
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And then to merge all the text files together and use notepad++ and the power of regular expressions to clean them even more:
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IF YOU WOULD LIKE TO PLAY AROUND WITH THE .XML FILES THAT HAVE THE NUMBERS REPLACED WITH STRINGS but that still have all the conversation information intact, like how each of the lines are linked to each other, I uploaded them here on google drive (there are 1500 files, but they're pretty small):
LINK TO THE XML FILES FOR YOU TO DO WHAT YOU WANT WITH
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