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Just because Tumblr is weird, I'll post this by itself.
Feels weird to design a card for existing Magic characters, but here we are. I am liking Card Conjurer a lot more the more I use it.
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you guys like this one i spent a lot of time on it
#mtg#magic the gathering#custommtg#custom magic card#academy manufactor#modern horizons#modern horizons 2#MH2#card game#card games#robot#burger#phyrexia all will be one#phyrexia#new phyrexia#ONE
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Decima Vex Story Spotlight 5 — The Time Spinners
Time is running out, until there’s more infinite time ahead of them. The heroes of the Decima Vex are drawing nearer and nearer to running out of options. A family is reunited but now knows more than they ever did about how bad their dad is. A believer who held the group together through its worst moments has to confront that her religious leader, her god, and her imperial father-figure is a bad person, and needs to be stopped.
And they’re trapped in a time and a place that makes that impossible.
Decima Vex is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Decima Vex is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.
WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!
goals
At this point, the revelation of the Time Loops is made explicit. The heroes are presented with evidence that the Ghostlands has not existed for ten years, that the lost decade is a lie and that their memories have been messed with. The Trezi are aware of it, and have used their magical technology to preserve a constant, endless sequence through the Time Loop.
Express the Trezi character; they are fluid and freely adapting (red), understand that an overall structure of their life supports their existence (white), and believe that everything they do can be part of a sequence of choices (blue). The Trezi are as direct a counterpart to the Emperor’s philosophy as possible.
Show the Trezi capitalising on a change in the loop: the appearance of Niamh and Kraivh IV has introduced new entities into the loop and give them an opportunity to act outside it. Arista and her entanglement in the Great Design gives them proof they can affect the outside world. Pip shows them that planeswalkers are existing in two places at once. These are all important to the final days of the Ghostlands.
Add a sense of doom to the story; the Ghostlands is approaching a reset, and they don’t know if the reset will include Niamh and Kraivh IV; will they be smothly incorporated into what the Ghostlands are, or will they be destroyed when it resets again?
Show everyone who can understand the time loops growing uneasy. Goji, the Cazastan leaders, Morn, the Trezi including Finn, and even Yrtyr should have some inkling that something is about to happen.
characters
Calciryx is less of a person and more of a thing. The thing about the Calciryx that’s relevant is that it is clearly an immensely complicated machine that could not possibly be made within the timeframe of the Necrocalypse. It’s simply too big, too complicated, and too alien. It is also weathered and ancient in places – because it has been through the loops directly. Treat it as a horror that defends the Trezi lands, a thing that scares off even Tsaian.
Rokhlin is a Trezi storyteller, someone who finds new people and brings them in, helps them make augments if they want them – and if they do not want them, she talks to them about their story. She spends much of the early parts of each loop finding people she has met last time, and tells them the truth: they are stuck in a loop and need to act as best that they can.
Tryn is a planeswalker that is familiar to Kraivh IV. Somehow, she can tell there’s some point of commonality – because Tryn was Seth Logann, the Thronegard from the Imperial Palace. Kraivh IV asks about her, and she defers them, because she hasn’t seen Kraivh IV since she was a child – and doesn’t realise the adult meeting her is the same person. Pip is the one who ties this together – recognising that Tryn followed her heart, and Kraivh IV remembers Seth as being deeply sad about something. This should be treated very positively and sweetly – run past sensitivity readers, avoid unconsciously transphobic language. There’s no need for it, and Kraivh IV has met three trans people at this point. The suppression of the Empire kept Tryn in her old identity, and without it she was able to chase her truth, which is as a magi-tech cowgirl whose spurs go jingle jangle.
Achrox is a Deflection Agent; a dragon that patrols the skies of the Trezi that does not as much want to fight as it wants to ensure fighting is directed away. It will even open pathways and transport people to ‘better fights.’ Achrox is smart but a lot more like a Very Smart Dog than a person who wants to get into a negotiation about philosophy.
R3-P34T is an eye level Trezi character – they are extremely skilled and seasoned about the time loops, but they’re also very emotionally free. Particularly, they view everything bad happening in the Ghostlands as being The Emperor’s Choice, and therefore, everything that fails to defeat them and the Trezi is ‘the old man’ and to be dismissed as such. The story position of R3-P34T is flexible; you can use them as a foil, a friend, or a mix, depending on what you need in the space.
Omnex is the grand project of the Trezi. Part of the city, Metroplex Style, Omnex takes to the sky when it is determined they have a way out of the loops, that they can cure the Ghostlands (in the next bit). As it is she looks like a very large statue.
Finn is the Emperor’s brother, trapped inside the Ghostlands, in the machine at the heart of the Empire. He keeps trying to remember his identity, or why the machine – with its two sets of controls – is important. The thing that resets the Ghostlands is when he, using the memory machine, loops his own memory back and remembers who caused the Ghostlands and why he is there – meaning remembering his own name. The room he’s in is not the machine doing it – the Ghostlands resets in response to the trauma of the memory, because the Ghostlands is itself a ghost. But Finn is standing in the machine used to create the Ghostlands rip, which needs two controllers linked by blood (hence the Emperor using his own brother, and leaving him behind in it, and why it’s important to have brought Kraivh IV into this space).
scenes
With Kaius calmed, Klava and Kolvy resolve to travel with their sister and protect her.
The Volja encountered, and having made friends with them, the hero group – Pip, Kraivh IV, Niamh, Kolvy and Klava – make their way away, further into the Ghostlands, to find the people who the Volja rumoured knew even more about the nature of the Ghostlands.
There is a conflict between the boundaries of Volja and Trezi territory – Tsaian and Calciryx briefly clash, before Calciryx drives Tsaian off. Tsaian is a thing of beliefs and dreams, and Calciryx is cold and unfeeling metal.
The heroes flee from the encounter and eventually find their way to the Trezi fortress, floating in a bubble of strange time. From here, they must come to understand the Trezi, uncover the information above, and maybe even go on quests with Rokhlan to rebuild people’s memories.
In this they learn the time loop is about to reset faster than normal.
Kraivh needs to meet with Finn; she has had other encounters with people that show her to trust her memory of people. It’s this connection to the empire, the privileges she has that she needs to turn to other ends; to recognise the empire itself needs to go.
Check it out on PRESS.exe to see it with images and links!
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Oh I like this!
Card transcription
Highpriest of Sheoldred 2B
Creature- Phyrexian Cleric [rare]
Lifelink
Pay 2 life: Add one mana of any color you haven’t already added with this ability this turn. You can’t spend this mana to pay generic costs.
3/2
End transcription
Art link: https://www.deviantart.com/jameszapata/art/At-Last-203438519
Here’s a card that is intended to fit right in with Dominaria united and its multicolor themes
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every week r/magicthecirclejerking does a roundup of the "top" (bottom) 5 rated cards on r/custommtg and im fucking sobbing at this week's runner-up:
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Not a Real Card!!! Ryan, the Devoted One (3) (W)(W) Legendary Creature - Human Cleric Whenever you exile one more more cards you may play those cards until end of turn. 0/5 #whitecarddraw #mtg #commander #cedh #proxy #alter #art #tradingcards #tcg #sharpie #foil #gaming #pun #mtglife #mtgdaily #mtgcommander #fantasy #nerd #magic #hasbro #beautiful #cardgames #periwinkle #GodsNotDead #custommtg https://www.instagram.com/p/CoRF2rIsM7f/?igshid=NGJjMDIxMWI=
#whitecarddraw#mtg#commander#cedh#proxy#alter#art#tradingcards#tcg#sharpie#foil#gaming#pun#mtglife#mtgdaily#mtgcommander#fantasy#nerd#magic#hasbro#beautiful#cardgames#periwinkle#godsnotdead#custommtg
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you know what fuck it. homestuck lands baby
#custommtg#custom magic card#magic the gathering#mtg#homestuck#homestuck lands#lowas#land of wind and shade#lolar#land of light and rain#lofaf#land of frost and frogs#lohac#land of heat and clockwork
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Custom MTG cards I made based on pokemon. Can you guess the pokemon they are based on?
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A Horse of a Different Colour
Tribes are a core part of Magic's identity, building decks focusing only on a single creature type can lead to a fun, synergistic deck that has it's own unique identity. Which is why it's also fun when wizards decides to take a well known tribe and give it a twist by placing it in a different colour, like Ixalan's green merfolk and Amonkhet's white zombies. It shows how this tribe is effected by a different environment, and their abilities reflect that.
And that's what we're going to explore this week! Take a tribe, dip it in a colour we haven't seen before, and show off it's new identity. Green vampires? Sure. White Demons? Sounds fun! Red Merfolk? The possibilites are near infinite.
I'm sure you've got some questions, so I'll try to answer some off the bat.
Can the card still partly be a colour the tribe has been before? Of course! Ixalan Marfolk being Green/Blue gave them a really great Jungle River feeling while also making them feel unique.
Can I add a second creature type to the tribe? Absolutely! Want your vampires to be green/black vampire insect creatures that are like mosquitos? As long as I can tell what the "primary" creature type is, you can add other creature types.
If you have any more questions, feel free to submit a query in our inbox which is HERE.
As always, you can submit your entries HERE.
And you can discuss your creations in our bustling, ever-growing discord HERE. I look forward to what fun new twists you all come up with! Mod @thatboonguy
#inventors fair#mtg#magic the gathering#custom magic card#custommtg#horse of a different colour#announcement
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So I finally got thru most of my nearly 9,000 card collection organized by color. A Dakkon binder for the rares, the MTG one for the foils, and a tribal dragon cover portfolio on the way which my Dragons will be moved to. A Garruk box for my 5 color Dragon and Sliver decks. I got box full of repeat spam that I was refunded for, and a stack my favorite creature types that I expect to put in a binder ... Now what? I do have a couple things still coming ... 🏹 ⚔️ 🐲 🐉 🔥 ⚡ 🤠 ☠️ 🧛 🧝 🧚 🧙 🦄 D&D Guild Of Fantasy Art www.facebook.com/blackbladeofdragonhead Games, Guns& Dragons www.facebook.com/dragonsandtanks #mtg #magicthegathering #mtgproxy #mtglegacy #mtgcube #mtgmodern #oldschoolmtg #mtgvintage #mtgcommunity #mtgedh #mtgcommander #edh #mtgcustom #custommtg #mtgaddicts #mtgtokens #elderdragonhighlander #mtgoldschool #mtgart #mtgstandard #mtgdaily #mtgcard #mtgtrades #mtgcollection #mtglife #magicthegathering #magicthegatherincards #mtg #forgottenrealms https://www.instagram.com/p/CSdQN59s2jl/?utm_medium=tumblr
#mtg#magicthegathering#mtgproxy#mtglegacy#mtgcube#mtgmodern#oldschoolmtg#mtgvintage#mtgcommunity#mtgedh#mtgcommander#edh#mtgcustom#custommtg#mtgaddicts#mtgtokens#elderdragonhighlander#mtgoldschool#mtgart#mtgstandard#mtgdaily#mtgcard#mtgtrades#mtgcollection#mtglife#magicthegatherincards#forgottenrealms
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Kaldheim Booster Challenge
I posted this on reddit, if you’d rather check it out there, but I wanted to share it here too b̶e̶c̶a̶u̶s̶e̶ ̶i̶'̶m̶ ̶c̶o̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶d̶e̶s̶p̶e̶r̶a̶t̶e̶ ̶f̶o̶r̶ ̶a̶f̶f̶i̶r̶m̶a̶t̶i̶o̶n̶.
In the third great designer search, there was a challenge to pick a set and make a booster pack full of custom cards that fit in that set. I’ve started doing this for sets since Zendikar rising, and wanted to continue that tradition here. Why am I doing this so late after the release of Kaldheim? Cause shuttup, that’s why >:(
Here’s the link to the full imgur album. There are also individual imgur links even though there are images, cause reddit doesn’t allow images directly and I’m copy/pasting from there.
Anyway, let’s get started! (Long post ahead)
Common #1:
Divine Goat 3W
Creature- Goat
W, Sacrifice ~: You gain 3 life.
Whenever you cast your second spell each turn, return ~ from your graveyard to your hand.
Here’s a top down design, based on Thor’s goats that pulled his chariot and were sacrificed for food every night and reborn in the morning. Originally the recursion triggered based on Vehicles, but with two other vehicle cards in the booster including the other white common, one had to go and this was the best option, but I still liked the flavor so I went with another of white’s themes.
Common #2:
Dwarven Elder 2W
Creature- Dwarf Warrior
Whenever ~ crews a Vehicle, draw a card.
2/2
The fabled white card draw. Yes, I am your savior. Your messiah. Bow before my wisdom. I could technically see this design in either white or blue, but I liked white better and white cares more about vehicles anyway. I based the costing off Stealer of Secrets. This doesn’t put itself in danger, but relies much more on deck building to activate.
Common #3:
Ambusher Giant 5U
Creature- Giant Warrior
Flash
Foretell 3U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4
Foretell works really well with instant speed, so I thought a big instant speed creature would be a good fit. Since blue has a giant tribal theme, and is one of the main colors for foretell, it was an obvious fit.
Common #4:
Heated Rebuttal 1U
Instant
Counter target spell unless its controller pays 2. They can’t spend S to pay this cost. (S is mana from a snow source.)
Here’s another snow hate card. What I really wanted to do with this was discourage running snow basics where you don’t have to, and though we have the god in the set that does this I think this is an issue that’s solved with both quality and quantity. I wasn’t sure on the power level of this for standard purposes, but I’d rather this more pushed version than be too weak and have it not do anything against snow.
Common #5:
Shapeshifter’s Trickery 1U
Enchantment- Aura
Enchant Creature
Enchanted creature gets +1/+0, is every creature type, and can’t be blocked.
Not too much to say here really. This is good for the tribal synergies in the set, and is just an innocuous little aura for limited. Not everything is gonna be pushing boundaries.
Common #6:
Draugr Fleshchewer 1B
Snow Creature- Zombie Berserker
Whenever Draugr Fleshchewer attacks, mill two cards. If a snow card was milled this way, Draugr Fleshchewer gains menace until end of turn.
2/2
This originally worked with the “exile a creature card from your graveyard” subtheme, but I had to change this to snow and I couldn’t get a good snowy design that used that mechanic. So instead, it fuels it. I also wanted to have another card that cares about the existence of snow instants/sorceries because they were introduced this set and the number of cards that only work with snow permanent cards when they don’t have to is strange.
Common #7:
Arrogant Stand 3R
Sorcery
Creatures without a boast ability can’t block this turn.
Here’s a simple little card that plays around with the flavorful space of boast. You have to be very full of yourself to stand up to the oncoming attack.
Common #8:
Winterdark Ritual 2R
Snow Instant
Add three mana of any one color.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Is the name completely on the nose? Absolutely. And I find that hilarious. This is taking advantage of the fact that foretell is payed in multiple payments to turn that into mana storage. And it’s snow, because snow rituals are new to the set, play well, and I don’t think it makes it too powerful, though this has a lot of little factors to it that might push it over the edge. Any number of them could easily be tweaked though.
Common #9:
Blessing of Koma G
Enchantment- Aura
Enchant creature
Enchanted creature has “T: Add one mana of any color.”
2, Sacrifice ~: Draw a card.
This card is secretly also a snow card. The intention is, you can enchant snow creatures with it to get extra snow mana. However, it’s not snow itself because a) I thought that made for a cool moment of discovery and b) If it was snow, a lot of players would mistakenly think the mana is snow whether or not the creature it enchants is.
Common #10:
Boulderskin Troll 3G
Creature- Troll Warrior
When ~ dies, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Shuffle your library.
3/2
I really wanted this card to be red. See, the legend goes that when a troll goes out in the sun it turns into rock and I thought tutoring for a Mountain when it died would be a good way to do that. However, I just couldn’t find a good way to do that which felt red, so I had to make this green. Luckily red/green are the troll colors so it could still find a mountain. I specifically chose nonbasic so that it could synergize with the snow duals at common.
Uncommon #1:
Immerstrum Berserker 3BB
Creature- Demon Berserker
Boast- 2B: ~ gains lifelink until end of turn. (Activate this ability only once each turn and only if this creature attacked this turn.)
Boast- 1B: Each opponent discards a card. (You may activate both boasts in a single turn.)
5/3
It has two boasts. Ya know how most creatures only have one boast, if any? Well not this, it has two. That’s it. That’s the design.
Uncommon #2:
Master Shipcrafter 1R
Creature- Dwarf Artificer
1R: ~ gets +2/+0 until end of turn.
Whenever a creature you control crews a Vehicle for the first time each turn, that Vehicle gains that creature’s activated abilities until end of turn.
0/2
There’s this weird tension in the set where R/W both encourages you to play a lot of vehicles, and has a lot of boast creatures, which do not work well at all together. This card is an attempt to fix that. Originally it just worked with boast, #notallactivatedabilities, but that was an extremely narrow card so I widened the scope. There’s certainly some weird combos you can do with this, but nothing too bad in limited though.
Uncommon #3:
Ring of Kinship 2
Artifact- Equipment
Equipped creature gets +1/+1
Creature spells you cast that share a creature type with equipped creature cost 1 less to cast.
Equip 1
I’m a big fan of equipment and auras that have a universal effect that cares about a quality of the equipped creature. I dunno why, but it tickles me. Creature type is a good thing to care about on designs like this though, and I wanted both an equipment and a tribal reward in the booster, so it was a good fit.
Rare:
Kvasha, God of Magic 3UU
Legendary Creature- God
Flying
When ~ enters the battlefield, create a 1/1 white Spirit creature token with flying for each enchantment you control and each enchantment card in your graveyard.
Sacrifice a Spirit: You may cast spells as though they have flash this turn.
Kvasha’s Birth 2GW
Enchantment- Saga
I, II: Until your next turn, whenever ~ or another enchantment enters the battlefield under your control, draw a card.
III: Mill six cards. Exile ~ then return it to the battlefield face-up.
I’m genuinely really sad they didn’t do a god with a saga as its backside, it could have been really cool. So I made one myself!! I wanted it to at least be feasible as a commander for a Saga deck, and since Kaldheim has a lot of enchantments running around I figured it could use an enchantress like this. The tricky part was, I had to make a blue card that could also feasibly be a selesnya card, since the saga turns into it. It also works well with the tribal themes and the spirit subtype in the set, though that’s more of a bonus than anything else. If you’re wondering why this card looks different, that’s for two reasons. One, I can’t make Sagas on MSE. And two, this overlapped nicely with the Inventor’s Fair contest of the week on tumblr, which I use mtg.design for since it’s easier to get links that way. (Check them out! @inventors-fair That contest is what finally pushed me to finish this booster).
Basic:
Snow-Covered Swamp
Snow Land- Swamp
T: Add B.
Look, it's a snow-covered swamp. I needed a snasic in here. I dunno what else you want from me.
So there we go!! Finally!! The booster challenge that took weeks longer than it should have. What do you think of the designs? Do you think they would fit well within Kaldheim? If not, how could I fix them? Also I probably made a formatting mistake somewhere in here so if you notice like, a wrong link or something let me know. Also, if you want me to tackle an old set feel free to request it, though since this took me weeks for some reason I can’t make any promises lol.
Here’s boosters I’ve done before:
- Zendikar Rising: Reddit
- Commander Legends: Reddit // Tumblr
#mtg#magic#magic the gathering#custommagic#custommtg#kaldheim#booster challenge#long post#original post
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It's very rare for me to come up with a card's mechanics before its flavor, but I like how this turned out. Kinda feels like a Modern Horizons card.
Art source: Dirk Wachsmuth
Also, I really need to make a set symbol for myself....
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A Rogue that can be used offensively or defensively, designed by Magic Set Editor user monger #mtg #magicthegathering #magic #custom #custommtg #custommagic #custommagiccard #custommagicthegathering #fakemtg #customcard #card https://www.instagram.com/p/B6diLDAHBQR/?igshid=1lupdws7xmpcm
#mtg#magicthegathering#magic#custom#custommtg#custommagic#custommagiccard#custommagicthegathering#fakemtg#customcard#card
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Decima Vex Gallery 4: The Volja Horde
Where the Ghostlands create a boundary of eternal war and undeath, there are those who do not seek ways to transcend it, but are willing to embrace it. In there, the undying, unrelenting, endlessly enraged forces of the Volja horde form up and bellow with rage, come on then.
Decima Vex is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Decima Vex is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.
WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!
The Volja Horde are another faction created within the Ghostlands. With nine billion dead around them, the survivors fled to a central location, linking together through stories and death. These people wound up calling themselves the Volja Horde – a term that refers to being remnant. They did not know why they were the ones who survived, the ones marked by the Ghostlands, and the ones who could not taste death for long, but they clung to one another. Some of the remnant hold to old histories of their storybook kingdom, some are the werewolves that served King Kaius, and some are just wanderers from the Ghostlands who don’t understand why they have survived.
Where the Cazas worship the sun and saw the Ghostlands’ undead star as a cursed being, so to do the Volja see the moon of the Ghostlands as a cursed horror. The werewolves of the Ghostlands do not transform, because the moon there is not a moon of change. It is a moon of painful, eternal static. The result is hunters and warriors who struggle with the absence of changes, the absence of the things that gave them normality. When you can’t taste the big changes, you revel in the small changes – which is to say a community of people who indulge in art and poetry and also kicking the living hell out of each other, for fun, because what are you going to do, die?
I like the mechanic of Eternalize a lot. Particularly I like it on non-obvious creatures, like you see here, a bunch of artifacts or enchantments. This creates a flavour question: Why are the things that come back always black zombies, and also, how do you flavour those things coming back? What I went with for the Volja are that the Volja can’t die. Things that the Volja discard bring with themselves strange undead; a discarded mask or crown beckons a dead body from the earth to return, and the ghost of the Volja that cared about that thing comes with it. The Volja care a lot about the materiel of their world, the places in their ruined world, because those places are full of memories, and the memories pull back the Volja who were gone. The dead can remember, the dead can’t forget so that when Volja die, they come back as a dead version of themselves with memories from the time loops – which has created a fatalistic, angry group, who are struggling under old oaths and older traumas.
They love their art, their works, their signs of these things, because they are something that gives the endless cursed nights meaning. But also: They are terrifying fighters, and they are prepared for a war they don’t understand. They don’t know who or why they are trapped where they are but they are bloody angry about it. The Volja are made out of the remnants of Kaius’ nation, and there are still some ruined pieces of it around – but also remnants of the empire. The Emperor had sent daughters here, before the Necrocalypse, and they have not taken to being discarded like that very well.
Now, on for some card-by-cards:
Crown of the Last King is an easier to destroy Phyrexian Arena, which may be worth having. Originally it mimicked the Monarch mechanic and passed itself around the table, with the 4/4 being a way to protect itself, but really, it didn’t seem worth it for the space the card required.
Cryptrobber Iconoclast is in a proud tradition of undercosted black creatures that eat something to appear. Got to get it in the bin and then get another creature, which is very doable, for a 4/4 flier.
Klava is one of the Emperor’s daughters, traded to Kaius in exchange for Kaius’ child. More on that another time. She’s the learner of this set, and in a two player game she’s just a 4/4 menace. In a four player game she can become a 16/16 menace. I like this card a lot because of how big its ceiling is, but how it needs a lot of time to get there.
The Emperor’s Runaway somehow gets flesh when it dies.
The Ghostlands Vanguard was, once upon a time, a 3/4 red green card, a reference to Horned Kavu
Dewgold Moon-Seer may need to be a 2 drop.
I love the Moonless Steelhoof as an example of a card that works really well in multiplayer and can feed a lot of options. It can be part of a forced lifgain strategy, it can work with Dethrone, it can even just be used politically.
Sovi’s Grove is important for the story side, but also it’s a combination of Gaea's Anthem and Kaysa.
Scourge of Silent Palaces is an attempt to make a ‘common dragon’ in the vein of similar cards, while also being very vulnerable.
Tainted Tombstones, once upon a time, was straight up just a copy of Goblin Bombardment. I wound up making it much more modest because Goblin Bombardment is a really strong card and I feel selfconscious about doubling its availability in commander.
Voljan Memories is an attempt to represent the way that the Voljans coming back from the dead brings with it extremely weird effects.
Kolvy, The Problem is another of the Emperor’s daughters. He does not want anyone to know about her, because she is absolutely what happened when he boned a demon. Since killing her was not possible with his bloodline magic, he stuffed her in the Ghostlands. I kept trying to find a way to justify the flavour text ‘Chickenshits Don’t Get Beer,’ but this is what we get.
Endling Statuary is a challenge too – The term ‘Endling’ refers to a single, last thing that remains from a group. A statuary is a set of statues made to mark a location. This design was to make sure there was a thing that could act as a spell you could Eternalize – and the first cast could be done without summoning sickness.
I think the Moonless Obstinate is my favourite Volja card, but I like a lot of Volja cards.
Check it out on PRESS.exe to see it with images and links!
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Here’s another card made while I was working on my MH2 project. It didn’t fit in the booster cause I only had three uncommon slots but I’m really happy with this design. I’m very thankful to brokkos for pioneering something like this and I think it works really well for dash. It makes it almost like unearth, except you don’t lose the card.
Also the name is a reference to the card Cauldron Dance
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okay first off thank you so much for learning + apologizing about the road thing, that was where most of my ire stemmed from since it was actually dangerous behavior and i have no beef with you otherwise. with that in mind, sorry for wording the initial answer so harshly, and i don't want anyone sending this person hate.
as for your first paragraph, you're correct that my argument was just "card look bad" because the post you sent this ask about was, in fact, me just remarking that that specific printing of that card looked Bad (independent of Universes Beyond tie-ins) and not an argument against UB as a whole. iirc the last time we saw the card name and type lines in all caps + a different font was the Amonkhet Invocations set, which was pretty widely panned at the time as "not looking like a Magic card", and that combined with the weird border shape and art extending out of the frame gave heavy r/custommtg vibes.
my arguments against Universes Beyond in general are pretty much in line with yours, insofar as it's VERY transparent that WOTC is chasing the money and even more cringe of them to pretend like they aren't. a child could follow WOTC's logical train of thought here:
as SL:TWD showed, we could make a bunch of money from licensing deals with other IPs on MTG cards [The Walking Dead's IP is also owned by Hasbro, so that first Secret Lair was a test case they ran to advertise its success to outside IPs]
but we can't hinge our sales entirely on collectors/fans of the outside IP, we need to make the cards themselves good enough mechanically to appeal to competitive Magic players so they buy packs as well
but as we also learned from SL:TWD, there are a LOT of Magic players who actively oppose the inclusion of these Universes Beyond cards, and they would feel betrayed by us if we pushed those cards hard enough that they saw regular play
oh wait we ran the numbers and the groups from point 2 bring in more money than the group from point 3, so just disregard the latter entirely lol
(2 years later) hey why do most of our vocal fans and content creators hate us?
to be clear, i don't personally care that much about the sanctity of the "fantasy of the game" to the point where my immersion is ruined when the person across the table sleeves up a WH40K commander. i'm here to play a card game, not roleplay a wizard; at worst i'll roll my eyes a bit and move on. but there ARE a LOT of people out there who are there to roleplay a wizard, and they're peeved by it! and what DOES piss me off personally is watching the way WOTC has treated those fans; namely, by alternately lying to their faces (we're still patiently waiting on those Universes Here versions of the Walking Dead cards like we were promised 3 years ago) and calling them entitled. you're literally Wizards of the Fucking Coast, dude! your success is built on the backs of autistic people using your products to pretend like they're casting spells! fuck!!!
the "Time Lord" thing mostly just makes me roll my eyes because you know they would never dream of making that same exception for a product they weren't being paid to put out as advertising
Given all of the other very valid things to complain about with WotC, I'm not sure "Stop having fun with cards I don't like" is the hill to die on.
Like I don't even like Doctor Who, but this is the lowest hanging fruit possible.
i'm not saying people can't have fun with Universes Beyond cards. what i am saying is that they are blatant cashgrabs and look bad. also most UB sets have had a few cards pushed enough to end up in eternal formats (so they can upcharge to players as well as collectors) so "if you don't like the cards don't play with them" is not a valid argument and makes you look very stupid for even suggesting it.
you are the same person who sent me this ask a week ago defending your God-given right to do the speed limit in the passing lane. do you pick all of your opinions out of the same dumpster, or is it more of a "whichever one is closest" type thing?
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