#Custommtg
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neon-dynasty · 10 months ago
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Just because Tumblr is weird, I'll post this by itself.
Feels weird to design a card for existing Magic characters, but here we are. I am liking Card Conjurer a lot more the more I use it.
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badmtgcards · 2 years ago
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you guys like this one i spent a lot of time on it
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talenlee · 18 days ago
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Decima Vex Story Spotlight 6 — The End Of Things
And here is the last gasp of the story. At this point, the pieces are in place; the factions, the people, the hopes and the dreams of the population and what it means to belong to this world, with its vast and impossible sin that stains the land.
There’s nothing left, but to finish the story.
Decima Vex is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Decima Vex is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.
WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!
goals
The world is collapsing. The Time Loop is trying to reset early. Kraivh IV and Finn have to work out how to use the machine to escape the loop. Kraivh IV being willing to work with her uncle against her father and commit to the collapse of the Empire is a big emotional payoff for her.
Tear the worlds together; smash the Ghostlands back into their place, and let the chaos ensue. Portals from the Gwynn can bridge the gaps with the Trezi’s aid, and Jatku’s swarms can fill the
The grand tour of all the established characters anew; the Decima Vex characters escaping, the planeswalkers snapping together again as their two identities collide, and the Emperor watching as his peace is once again interrupted.
Reunite the characters you want for the final confrontation. This can include everyone including Cura, the Planeswalkers, and Jatku II – whatever choices you made about those characters’ fate is up to you.
The Emperor is invincible; something that he has done has rendered him inhumanly powerful and linked to death (possibly the billions he’s murdered and reanimated).
The link to the Ghostlands doesn’t collapse the worlds together – they try but something ‘holds them apart’ – which means that while the Volja, Gwynn, Aszyt and Verge are trying to marshall against the Empire’s borders and attack the core, the portals pulling them apart keep them distant
Kill the Emperor’s Soul, render him mortal, end the world.
Show a world in the aftermath of an empire; not that it’s immediately improved, but that improvement is possible, and that the empire is not a good thing that made the world better, but just centralised improvements where the empire wanted it.
character
The characters are in place; everyone is known. At this point the only remaining hint is that the Emperor’s own soul is placed in the Ghostlands, where it is willing to wait forever
The characters throughout the story are able to show up again now; each of the five planeswalkers trapped in the Ghostlands are collapsed together with their other selves.
Jatku II and Cazas II are free to use at this point; you can decide what you wanted to do with them and resolve it, showing whether they could resolve their differences, or turn against the empire.
Cura has become a full Jatku style insect lady, and she is ready to fight for the legacy of Jatku, alongside Ksen.
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Now reunited the group of heroes – depending on if you have room for all of them to work together, including Cura and Jatku II and Cazas II – all quest into the Ghostlands one last time while the world streams around them into angry threads.
The Cazas Dawn unite – De Rais absolutely stonking with power because everyone that falls in the war is caught up by her – and because they have access to the real sun for the first time, they are absolutely charged.
The Volja are loving clashing with an undead army, a feeling of purpose and death all at once. They’re no longer bound to the cursed moon, so all these moon worshippers showing up when the sun starts to set become much more powerful and dangerous, but still have the same strange inability to die in the normal world.
The Aszyt see the opportunity to act, and rouse their krakens, the deep beasts and scrathes leading the charge as they start flooding the coast.
At the heart of the Ghostlands the heroes find the throne of the empire, in the remnants of Kaius’ throne room. They find there Kraivh I’s soul. They see him on this ancient throne that emphasises how many times he’s done this loop and rebuilt the world.
They confront the soul of Kraivh with what they’ve learned, with the stories they were told and what it means to them.
As the characters confront Kraivh’s soul and rebut his positions, each of the core characters have the chance to show how it isn’t a matter of his ideals being wrong but that he always expresses his ideals through control.
Kraivh IV has already had her break from the empire moment, when she worked with Finn to break the gap between worlds. She doesn’t need to confront her dad. He doesn’t deserve to have her cry over what she had to do in front of him – and he’s a manipulator. It’s entirely okay to have Kraivh IV just avoid dealing with the soul directly.
Eventually Niamh confronts her ideal of inclusion versus the problem of including a monster like the emperor. She has to grapple with the idea that she can’t save everyone, that there are people who make choices and their choices aren’t things you can save them from. How many people did the emperor kill and lie to?
Then they beat him up and kill his soul.
At this point go nuts, the rip between the worlds starts to heal and everyone gets to fight against the empire as their true final powered up moves. Spend time toppling the empire, and show people getting to finally stretch free in the name of revolution.
Then a denoument. It’ll depend on the choices you’ve made with the story pieces so far; It is important that characters are generally okay, because it’s more interesting to show how these characters have handled the changes. Plus, y’know, dying has been a thing with the whole world, like dying and restoring.
Show how the factions have handled settling back into the world, show the way the empire collapsed, and the way that the Kraivh people are coping now with a world where their necromancy is not about controlling an empire but doing the best for people.
Check it out on PRESS.exe to see it with images and links!
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neon-dynasty · 2 years ago
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Oh I like this!
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Highpriest of Sheoldred 2B
Creature- Phyrexian Cleric [rare]
Lifelink
Pay 2 life: Add one mana of any color you haven’t already added with this ability this turn. You can’t spend this mana to pay generic costs.
3/2
End transcription
Art link: https://www.deviantart.com/jameszapata/art/At-Last-203438519
Here’s a card that is intended to fit right in with Dominaria united and its multicolor themes
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radtcg · 2 years ago
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Not a Real Card!!! Ryan, the Devoted One (3) (W)(W) Legendary Creature - Human Cleric Whenever you exile one more more cards you may play those cards until end of turn. 0/5 #whitecarddraw #mtg #commander #cedh #proxy #alter #art #tradingcards #tcg #sharpie #foil #gaming #pun #mtglife #mtgdaily #mtgcommander #fantasy #nerd #magic #hasbro #beautiful #cardgames #periwinkle #GodsNotDead #custommtg https://www.instagram.com/p/CoRF2rIsM7f/?igshid=NGJjMDIxMWI=
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ghoulcaclulator64 · 3 years ago
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you know what fuck it. homestuck lands baby
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douglysium · 3 years ago
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Custom MTG cards I made based on pokemon. Can you guess the pokemon they are based on?
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sexhaver · 1 year ago
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okay first off thank you so much for learning + apologizing about the road thing, that was where most of my ire stemmed from since it was actually dangerous behavior and i have no beef with you otherwise. with that in mind, sorry for wording the initial answer so harshly, and i don't want anyone sending this person hate.
as for your first paragraph, you're correct that my argument was just "card look bad" because the post you sent this ask about was, in fact, me just remarking that that specific printing of that card looked Bad (independent of Universes Beyond tie-ins) and not an argument against UB as a whole. iirc the last time we saw the card name and type lines in all caps + a different font was the Amonkhet Invocations set, which was pretty widely panned at the time as "not looking like a Magic card", and that combined with the weird border shape and art extending out of the frame gave heavy r/custommtg vibes.
my arguments against Universes Beyond in general are pretty much in line with yours, insofar as it's VERY transparent that WOTC is chasing the money and even more cringe of them to pretend like they aren't. a child could follow WOTC's logical train of thought here:
as SL:TWD showed, we could make a bunch of money from licensing deals with other IPs on MTG cards [The Walking Dead's IP is also owned by Hasbro, so that first Secret Lair was a test case they ran to advertise its success to outside IPs]
but we can't hinge our sales entirely on collectors/fans of the outside IP, we need to make the cards themselves good enough mechanically to appeal to competitive Magic players so they buy packs as well
but as we also learned from SL:TWD, there are a LOT of Magic players who actively oppose the inclusion of these Universes Beyond cards, and they would feel betrayed by us if we pushed those cards hard enough that they saw regular play
oh wait we ran the numbers and the groups from point 2 bring in more money than the group from point 3, so just disregard the latter entirely lol
(2 years later) hey why do most of our vocal fans and content creators hate us?
to be clear, i don't personally care that much about the sanctity of the "fantasy of the game" to the point where my immersion is ruined when the person across the table sleeves up a WH40K commander. i'm here to play a card game, not roleplay a wizard; at worst i'll roll my eyes a bit and move on. but there ARE a LOT of people out there who are there to roleplay a wizard, and they're peeved by it! and what DOES piss me off personally is watching the way WOTC has treated those fans; namely, by alternately lying to their faces (we're still patiently waiting on those Universes Here versions of the Walking Dead cards like we were promised 3 years ago) and calling them entitled. you're literally Wizards of the Fucking Coast, dude! your success is built on the backs of autistic people using your products to pretend like they're casting spells! fuck!!!
the "Time Lord" thing mostly just makes me roll my eyes because you know they would never dream of making that same exception for a product they weren't being paid to put out as advertising
Given all of the other very valid things to complain about with WotC, I'm not sure "Stop having fun with cards I don't like" is the hill to die on.
Like I don't even like Doctor Who, but this is the lowest hanging fruit possible.
i'm not saying people can't have fun with Universes Beyond cards. what i am saying is that they are blatant cashgrabs and look bad. also most UB sets have had a few cards pushed enough to end up in eternal formats (so they can upcharge to players as well as collectors) so "if you don't like the cards don't play with them" is not a valid argument and makes you look very stupid for even suggesting it.
you are the same person who sent me this ask a week ago defending your God-given right to do the speed limit in the passing lane. do you pick all of your opinions out of the same dumpster, or is it more of a "whichever one is closest" type thing?
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inventors-fair · 3 years ago
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A Horse of a Different Colour
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Tribes are a core part of Magic's identity, building decks focusing only on a single creature type can lead to a fun, synergistic deck that has it's own unique identity. Which is why it's also fun when wizards decides to take a well known tribe and give it a twist by placing it in a different colour, like Ixalan's green merfolk and Amonkhet's white zombies. It shows how this tribe is effected by a different environment, and their abilities reflect that.
And that's what we're going to explore this week! Take a tribe, dip it in a colour we haven't seen before, and show off it's new identity. Green vampires? Sure. White Demons? Sounds fun! Red Merfolk? The possibilites are near infinite.
I'm sure you've got some questions, so I'll try to answer some off the bat.
Can the card still partly be a colour the tribe has been before? Of course! Ixalan Marfolk being Green/Blue gave them a really great Jungle River feeling while also making them feel unique.
Can I add a second creature type to the tribe? Absolutely! Want your vampires to be green/black vampire insect creatures that are like mosquitos? As long as I can tell what the "primary" creature type is, you can add other creature types.
If you have any more questions, feel free to submit a query in our inbox which is HERE.
As always, you can submit your entries HERE.
And you can discuss your creations in our bustling, ever-growing discord HERE. I look forward to what fun new twists you all come up with! Mod @thatboonguy
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drexmaverick · 3 years ago
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So I finally got thru most of my nearly 9,000 card collection organized by color. A Dakkon binder for the rares, the MTG one for the foils, and a tribal dragon cover portfolio on the way which my Dragons will be moved to. A Garruk box for my 5 color Dragon and Sliver decks. I got box full of repeat spam that I was refunded for, and a stack my favorite creature types that I expect to put in a binder ... Now what? I do have a couple things still coming ... 🏹 ⚔️ 🐲 🐉 🔥 ⚡ 🤠 ☠️ 🧛 🧝 🧚 🧙 🦄 D&D Guild Of Fantasy Art www.facebook.com/blackbladeofdragonhead Games, Guns& Dragons www.facebook.com/dragonsandtanks #mtg #magicthegathering #mtgproxy #mtglegacy #mtgcube #mtgmodern #oldschoolmtg #mtgvintage #mtgcommunity #mtgedh #mtgcommander #edh #mtgcustom #custommtg #mtgaddicts #mtgtokens #elderdragonhighlander #mtgoldschool #mtgart #mtgstandard #mtgdaily #mtgcard #mtgtrades #mtgcollection #mtglife #magicthegathering #magicthegatherincards #mtg #forgottenrealms https://www.instagram.com/p/CSdQN59s2jl/?utm_medium=tumblr
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stormtide-leviathan · 4 years ago
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Kaldheim Booster Challenge
I posted this on reddit, if you’d rather check it out there, but I wanted to share it here too b̶e̶c̶a̶u̶s̶e̶ ̶i̶'̶m̶ ̶c̶o̶n̶s̶t̶a̶n̶t̶l̶y̶ ̶d̶e̶s̶p̶e̶r̶a̶t̶e̶ ̶f̶o̶r̶ ̶a̶f̶f̶i̶r̶m̶a̶t̶i̶o̶n̶.
In the third great designer search, there was a challenge to pick a set and make a booster pack full of custom cards that fit in that set. I’ve started doing this for sets since Zendikar rising, and wanted to continue that tradition here. Why am I doing this so late after the release of Kaldheim? Cause shuttup, that’s why >:(
Here’s the link to the full imgur album. There are also individual imgur links even though there are images, cause reddit doesn’t allow images directly and I’m copy/pasting from there.
Anyway, let’s get started! (Long post ahead)
Common #1:
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Divine Goat 3W
Creature- Goat
W, Sacrifice ~: You gain 3 life.
Whenever you cast your second spell each turn, return ~ from your graveyard to your hand.
Here’s a top down design, based on Thor’s goats that pulled his chariot and were sacrificed for food every night and reborn in the morning. Originally the recursion triggered based on Vehicles, but with two other vehicle cards in the booster including the other white common, one had to go and this was the best option, but I still liked the flavor so I went with another of white’s themes.
Common #2:
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Dwarven Elder 2W
Creature- Dwarf Warrior
Whenever ~ crews a Vehicle, draw a card.
2/2
The fabled white card draw. Yes, I am your savior. Your messiah. Bow before my wisdom. I could technically see this design in either white or blue, but I liked white better and white cares more about vehicles anyway. I based the costing off Stealer of Secrets. This doesn’t put itself in danger, but relies much more on deck building to activate.
Common #3:
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Ambusher Giant 5U
Creature- Giant Warrior
Flash
Foretell 3U (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
4/4
Foretell works really well with instant speed, so I thought a big instant speed creature would be a good fit. Since blue has a giant tribal theme, and is one of the main colors for foretell, it was an obvious fit.
Common #4:
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Heated Rebuttal 1U
Instant
Counter target spell unless its controller pays 2. They can’t spend S to pay this cost. (S is mana from a snow source.)
Here’s another snow hate card. What I really wanted to do with this was discourage running snow basics where you don’t have to, and though we have the god in the set that does this I think this is an issue that’s solved with both quality and quantity. I wasn’t sure on the power level of this for standard purposes, but I’d rather this more pushed version than be too weak and have it not do anything against snow.
Common #5:
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Shapeshifter’s Trickery 1U
Enchantment- Aura
Enchant Creature
Enchanted creature gets +1/+0, is every creature type, and can’t be blocked.
Not too much to say here really. This is good for the tribal synergies in the set, and is just an innocuous little aura for limited. Not everything is gonna be pushing boundaries.
Common #6:
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Draugr Fleshchewer 1B
Snow Creature- Zombie Berserker
Whenever Draugr Fleshchewer attacks, mill two cards. If a snow card was milled this way, Draugr Fleshchewer gains menace until end of turn.
2/2
This originally worked with the “exile a creature card from your graveyard” subtheme, but I had to change this to snow and I couldn’t get a good snowy design that used that mechanic. So instead, it fuels it. I also wanted to have another card that cares about the existence of snow instants/sorceries because they were introduced this set and the number of cards that only work with snow permanent cards when they don’t have to is strange.
Common #7:
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Arrogant Stand 3R
Sorcery
Creatures without a boast ability can’t block this turn.
Here’s a simple little card that plays around with the flavorful space of boast. You have to be very full of yourself to stand up to the oncoming attack.
Common #8:
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Winterdark Ritual 2R
Snow Instant
Add three mana of any one color.
Foretell R (During your turn, you may pay 2 and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Is the name completely on the nose? Absolutely. And I find that hilarious. This is taking advantage of the fact that foretell is payed in multiple payments to turn that into mana storage. And it’s snow, because snow rituals are new to the set, play well, and I don’t think it makes it too powerful, though this has a lot of little factors to it that might push it over the edge. Any number of them could easily be tweaked though.
Common #9:
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Blessing of Koma G
Enchantment- Aura
Enchant creature
Enchanted creature has “T: Add one mana of any color.”
2, Sacrifice ~: Draw a card.
This card is secretly also a snow card. The intention is, you can enchant snow creatures with it to get extra snow mana. However, it’s not snow itself because a) I thought that made for a cool moment of discovery and b) If it was snow, a lot of players would mistakenly think the mana is snow whether or not the creature it enchants is.
Common #10:
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Boulderskin Troll 3G
Creature- Troll Warrior
When ~ dies, search your library for a Forest or Mountain card and put it onto the battlefield tapped. Shuffle your library.
3/2
I really wanted this card to be red. See, the legend goes that when a troll goes out in the sun it turns into rock and I thought tutoring for a Mountain when it died would be a good way to do that. However, I just couldn’t find a good way to do that which felt red, so I had to make this green. Luckily red/green are the troll colors so it could still find a mountain. I specifically chose nonbasic so that it could synergize with the snow duals at common.
Uncommon #1:
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Immerstrum Berserker 3BB
Creature- Demon Berserker
Boast- 2B: ~ gains lifelink until end of turn. (Activate this ability only once each turn and only if this creature attacked this turn.)
Boast- 1B: Each opponent discards a card. (You may activate both boasts in a single turn.)
5/3
It has two boasts. Ya know how most creatures only have one boast, if any? Well not this, it has two. That’s it. That’s the design.
Uncommon #2:
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Master Shipcrafter 1R
Creature- Dwarf Artificer
1R: ~ gets +2/+0 until end of turn.
Whenever a creature you control crews a Vehicle for the first time each turn, that Vehicle gains that creature’s activated abilities until end of turn.
0/2
There’s this weird tension in the set where R/W both encourages you to play a lot of vehicles, and has a lot of boast creatures, which do not work well at all together. This card is an attempt to fix that. Originally it just worked with boast, #notallactivatedabilities, but that was an extremely narrow card so I widened the scope. There’s certainly some weird combos you can do with this, but nothing too bad in limited though.
Uncommon #3:
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Ring of Kinship 2
Artifact- Equipment
Equipped creature gets +1/+1
Creature spells you cast that share a creature type with equipped creature cost 1 less to cast.
Equip 1
I’m a big fan of equipment and auras that have a universal effect that cares about a quality of the equipped creature. I dunno why, but it tickles me. Creature type is a good thing to care about on designs like this though, and I wanted both an equipment and a tribal reward in the booster, so it was a good fit.
Rare:
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Kvasha, God of Magic 3UU
Legendary Creature- God
Flying
When ~ enters the battlefield, create a 1/1 white Spirit creature token with flying for each enchantment you control and each enchantment card in your graveyard.
Sacrifice a Spirit: You may cast spells as though they have flash this turn.
Kvasha’s Birth 2GW
Enchantment- Saga
I, II: Until your next turn, whenever ~ or another enchantment enters the battlefield under your control, draw a card.
III: Mill six cards. Exile ~ then return it to the battlefield face-up.
I’m genuinely really sad they didn’t do a god with a saga as its backside, it could have been really cool. So I made one myself!! I wanted it to at least be feasible as a commander for a Saga deck, and since Kaldheim has a lot of enchantments running around I figured it could use an enchantress like this. The tricky part was, I had to make a blue card that could also feasibly be a selesnya card, since the saga turns into it. It also works well with the tribal themes and the spirit subtype in the set, though that’s more of a bonus than anything else. If you’re wondering why this card looks different, that’s for two reasons. One, I can’t make Sagas on MSE. And two, this overlapped nicely with the Inventor’s Fair contest of the week on tumblr, which I use mtg.design for since it’s easier to get links that way. (Check them out! @inventors-fair​ That contest is what finally pushed me to finish this booster).
Basic:
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Snow-Covered Swamp
Snow Land- Swamp
T: Add B.
Look, it's a snow-covered swamp. I needed a snasic in here. I dunno what else you want from me.
So there we go!! Finally!! The booster challenge that took weeks longer than it should have. What do you think of the designs? Do you think they would fit well within Kaldheim? If not, how could I fix them? Also I probably made a formatting mistake somewhere in here so if you notice like, a wrong link or something let me know. Also, if you want me to tackle an old set feel free to request it, though since this took me weeks for some reason I can’t make any promises lol.
Here’s boosters I’ve done before:
- Zendikar Rising: Reddit
- Commander Legends: Reddit // Tumblr
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neon-dynasty · 7 months ago
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It's very rare for me to come up with a card's mechanics before its flavor, but I like how this turned out. Kinda feels like a Modern Horizons card.
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Art source: Dirk Wachsmuth
Also, I really need to make a set symbol for myself....
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custommagiccards · 5 years ago
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A Rogue that can be used offensively or defensively, designed by Magic Set Editor user monger #mtg #magicthegathering #magic #custom #custommtg #custommagic #custommagiccard #custommagicthegathering #fakemtg #customcard #card https://www.instagram.com/p/B6diLDAHBQR/?igshid=1lupdws7xmpcm
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talenlee · 19 days ago
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Decima Vex Gallery 5: The Trezi Stand
At this point, so many things that were hidden have been made clear. The Necrocalypse was caused, the Emperor Eternal has been killing and remaking his world over and over, the Ghostlands is a kind of monstrous soul jar meant to power his foul magic, and that place is, itself, stuck in a loop that re-sets itself over and over, as the ghost of the decade jolts itself out of existence periodically.
But there are those who have worked out how to use their time in the loop. There are those who have built a bulwark against the resetting reality. There are a faction the Emperor knows nothing about, because they were created entirely within the Ghostlands, outside of his sight.
They are the Trezi Stand, and they know things.
They know dangerous things.
Decima Vex is a custom magic set created by Talen Lee. It’s composed of 187 cards, with 71 commons, 60 uncommons, 41 rares, and 15 mythic rares. Decima Vex is a custom Magic: The Gathering set, with at least one card spoiled a day, on Cohost, Kind.Social, and the r/custommagic subreddit.
WOTC Employees: This post in full presents unsolicited custom Magic: The Gathering card designs, which I understand current employee practices forbid you from looking at unsolicited. You shouldn’t be here!
The Trezi Stand are a faction made out of people lost and trapped in the Ghostlands who at some point in one of the time loops hit upon technology that let them preserve information from one iteration of the loop. Where the Cazas maintain that information through their ghosts, and the Volja learn of their past through the remembering dead, the Trezi are the ones who are capable of existing through every time loop. The Trezi have a remarkable relationship to time as a direct result, knowing that they will always be able to try again, making them brave and fearless, and always striving for perfect forms of expression.
This takes the form of self-alteration; augmenting themselves with magical technology made of material from previous time loops – meaning that sometimes they have the same matter making up them multiple times. This steady transhumanism – much like the Iacon embrace – results in them being able to do things like augment one another, and also strange effects in time. Some Trezi inventions indicate that they’re not interfacing with time ‘properly’ – they’re stuck or hanging somehow unless someone can guide them through time in the correct direction.
The Trezi Stand’s mechanic is Reconfigure. I like Reconfigure a lot, because it reminds me of cool anime robots that disassemble and attach to other, equally cool anime robots. I tried to keep to a simple vision of these things and not be too focused on clever ways to use Reconfigure. The notable thing that Reconfigure lets you do is have a creature attack with an equipment, and then remove the equipment so it can do things on its own.
Now, on for some card-by-cards:
The cycle of Clawform Proxima, Wingform Proxima and Hornform Proxima are cards that I like a lot and how I think that Reconfigure should work. Like, literally, I think that they should have the +X/+X values in the power/toughness slot and inherently impose on the cards they’re equipping to, but I guess that’s just me. Once upon a time Hornform Proxima was a 3/3 for 3, but alas, I feel like that was too good at that price.
The wordings and choices on Ancestor’s Memorial, gosh. So like, I try to keep the reminder text on all these cards, and the flavour text in this set was why I made this set. I wanted a set where every card possible could have flavour text on it, and so, that’s how this worked. This thing went through so many rewordings to make it more affordable, make the flavour text smaller, all that stuff, just in the name of ‘reconfigure that casts Ancestral Recall.’ Eventually I priced it at 6 mana in the vein of Arcanis The Omnipotent and figured that was the safest version I could make.
See also Suspended Effort. For a long time it was an Oblivion Ring style effect that hid an artifact or enchantment. But space was a premium and y’know, a tap-down aura that pops an artifact or enchantment for WUR is probably fine.
First Timer has unique wording on it. I think that’s the best way to word it, but I don’t know for sure. Maybe ‘that has lost this game?’
Tryn is the other Planeswalker half of Logan from the first set. This is one of the ideas that made me want to do the ‘split spark’ Planeswalkers, the idea that when the world was split in two, it split the Planeswalkers with it, and gave two versions of the same person room to express themselves in different conditions. Here, Tryn gets to be a cool cowgirl whos spurs go jingle jangle, and convince people to make reckless decisions.
Recollection Agent is an alchemy card reconstructed as a non-alchemy card. It was inspired by Innovative Metatect. Personally I really like this version of ‘seek’ where you’re revealing cards from the library in an aggressive way because it speaks to the Trezi being willing to share information because they don’t care what you know about them.
Saved Point can buy you a turn of people not casting a spell. I really like it!
Loop Steed is a favourite of mine, the ‘red blue creature with a weird blocking restriction.’
Phoenix Engine is one of those cards that I expect to cause problems, when I write this. The art looks AI-y, but it’s not, it’s a 3d model. The triggered ability looks like it doesn’t work if you’re not familiar with the rules, but it does. It’s an uncommon, and precedented as such. But I imagine this one will cause a fuss.
Calciryx is one of those things that signifies the Trezi’s whole time looping thing has had some weird diversions.
Crafted Ravager is an attempt to consider the question of ‘what kind of common dragon could work without being an enormous problem.’
Omnex is such a fun mechanical effect given what she mostly means is ‘people will not do these things on your turn.’
Check it out on PRESS.exe to see it with images and links!
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loreholdlesbian · 4 years ago
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Here’s another card made while I was working on my MH2 project. It didn’t fit in the booster cause I only had three uncommon slots but I’m really happy with this design. I’m very thankful to brokkos for pioneering something like this and I think it works really well for dash. It makes it almost like unearth, except you don’t lose the card.
Also the name is a reference to the card Cauldron Dance
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sumomocards · 5 years ago
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Monastery Mentor with Byleth (Fire Emblem) - NFS Original artwork by Cuboon
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