#Crossroads Village
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rustbeltjessie · 4 months ago
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Cobbler’s bench. Boots and Shoe Shop, Crossroads Village, Old World Wisconsin.
(September 21)
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karen360-x3 · 11 months ago
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HAPPY 7TH ANNIVERSARY TO HOLLOW KNIGHT AAAAHHHH
This comics took so long to make, but it was worth it honestly <3
See it as my love letter to this truly amazing game ^^
To this day, hollow knight is still my favorite game of all times, and I cannot stress enought how much this game allow me to sharpen my drawing skills!
I met the most amazing people in this fandom, and we are still friends to this day...If they see this, I wanna say thanks to them for helping me so much!
Also, a BIG thank you to the people who follow me and appreciate my art <3
This means alot!!
Honestly, I don't care that Silksong is taking time, because with or without Silksong, I was able to play this beautiful game that is Hollow Knight, and you can't put a price on that (I think we're taking video games for granted nowadays, especially this one cuz, just think about it: it was a team of less that 5 members that put together this beauty, and I loved every second of it)
But anyways, I think I'm done with my renting haha!
Happy birthday Hollow Knight, and a big thank you to Team Cherry <3
You guys rocks !(they won't ever see this but whatever)
Edit: Soooo I just realized that I used the wrong version of the last page (there's 2 versions of that page : one with thsome slight soul particles outside the panel, and one without)
I chose the wrong one when I posted it here, and it already got massively rebloged in less than a day blblblbl but I fixed it anyways (y'all are crazy fr 😭)
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scooby-doo-exploration · 1 year ago
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koke-musumade
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quirrelfan · 1 year ago
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Foreshadowing
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haha get it he probably died so his final resting place is the resting grou-
The foreshadowing throughout Quirrel's dialogue is so perfectly done that I just have to talk about it. (Below the cut. This is a long one.)
As seen in the above image and below quote, an instance of such foreshadowing.
"The city looks to be built into an enormous cavern, and the rain pours down from cracks in the stone above.
There must be a lot of water up there somewhere. I suppose, if the cave roof stayed strong this long, it should hold for us.
Before I leave this Kingdom, I'd like to see where all that water comes from. What a sight it must be!"
As we know, the rain comes from Blue Lake. And I must agree, what a sight it is!
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Circled location is Quirrel
It is also proved by a quote I obtained [here], where Ari Gibson himself states:
"The only area that I can think of that exists purely for narrative reasons is the Blue Lake, which is above the raining city. And it's only there because there's all this rain falling on the city, and I just couldn't bear the idea that we didn't explain where this rain was coming from. So we put this big lake above it."
Quirrel's final location he is seen at is Blue Lake, without Monomon's mask atop his head, sat down on the ground and gazing out over the gorgeous lake.
The final location before his implied death, his second and final departure of hallownest, fulfilling his wish to see the source of the rain before he leaves.
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"To persevere in this ruin, that old nail alone just won't be enough. Though that's no problem! One only has to look around.
Plenty have come before us and most have met their grisly end, many more equipped than you and I.
I'm sure they wouldn't mind were a fellow explorer to relieve them of their tools. It's a kindness really. The dead shouldn't be burdened with such things."
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Quirrel's death (although uncertain if he truly died as stated by one of the devs themselves, saying "we don't know," but that is a topic for another time), or rather, his nail in the ground, is foreshadowed by the above dialogue.
Quirrel believes that a weapon is a burden to oneself when dead, encouraging the Knight to pick up a stronger weapon they may find.
Upon the re-entry of Blue Lake after the Knight has spoken to Quirrel, they will discover that he seems to have left the area, the remaining evidence of his existence there being his nail, which looks intentionally stuck into the ground, tempting one to grab it and use it to its fullest potential. After all, Quirrel would not want to be burdened by his own weapon much like past explorers have been. Whether he drowned himself, withered away of old age, or had been killed by enemies, it must have been intentional due to his nail's placement.
Free from the burdens of his weapon. Of surviving. Of life. He had lived life to the fullest and had seen all that the world has offered him, his mind freed from the awful events in between.
"All tragedy erased. I see only wonders..."
That is not the end, by the way. Although it is the perfect quote to end on, I still have the random tidbits of info he remembers to cover.
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"What is this feeling?... So familiar. Drawn forward yet repelled.
And those shapes upon the door...To gaze directly at them turns my mind to fog."
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"That lake... a revered presence once slept deep within...
Did it? What would make me think such things?"
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"There is a city nearby, the old capital of Hallownest. I've heard a Nailsmith resides there. Seek the old bug out and you may find progress that much easier."
"...Who was it that told me of the Nailsmith? I can't even remember, yet I can almost picture the smith himself..."
For someone who is exploring Hallownest along a similar path to your own journey, he seems to know some pieces of knowledge in regards to the kingdom, whether he tells the Knight of the nailsmith, or the thought of Unn being locked within his mind.
The Knight later discovers that Quirrel has been in Hallownest before, although his memory of the place is mostly blank.
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"Did she call you too then? I realise it's no coincidence we arrive together.
Though much of my memory is blank, this place I recall."
Quirrel had taken part in the Teacher's sacrifice to become a seal upon the Black Egg Temple, although he cannot recall the event, thus showing he has lived in Hallownest once, but remembers nothing but small fragments of information, the tragedy of the infection blocked from his memory upon departure.
"Twice I've seen this world and though my service may have stripped the first experience from me, I'm thankful I could witness its beauty again."
ok NOW I will end with the line.
"To live an age, yet remember so little... Perhaps I should be thankful?
All tragedy erased. I see only wonders..."
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Ah, foreshadowing. A beautiful thing.
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hollow-knight-fights · 2 years ago
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antivanlights · 2 months ago
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"Smells like... Rook."
Spite says this when you reach the well in the Crossroads, the one that connects the Fade with the village in the Hossberg Wetlands. The despair demon that resides in the well is known for luring people with whispers/echoes of something they want, and then manipulating them to their doom.
SO does Spite's comment actually mean that the well demon has targeted him and Lucanis by imitating Rook's scent?
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nyc-looks · 22 days ago
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Imogen, 21
“I'm wearing a lace dress from Buffalo Exchange, a jumper from Crossroads Trading, and a thrifted belt. My shoes are Koi footwear (super comfortable, I recommend). The sunglasses and socks are from a boutique store that I can't remember the name of, and the bag was a gift. What inspires my style currently is thinking about what younger me was inspired by and grew up around, which was the indie sleaze style of my siblings, mystical creatures, and children's books I loved. I've been thinking about how outfits were more colorful in previous decades and try to bring that back with mine.”
Oct 20, 2024 ∙ East Village
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felassan · 2 months ago
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DA:TV spoilers under cut.
The Felassan Files (DA:TV-specific post)
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Post will be updated if/when needed as I go.
More reference images of Felassan can be found at the bottom of this post.
Please let me know if you have found a codex entry or note etc that I have missed in this post.
DATAMINING AND GAME FILES
“GENERAL FELASSAN AGE RANGE: 40 CHARACTER DESCRIPTION: The second in command of a resistance army. You’ve an elf who’s fought against the tyranny of your gods, cruel despots who’ve enslaved your people. You’re practical, level-headed, and have good sense for what other people are feeling, which makes you well-suited for your role. Your leader is an elf called Solas, a powerful mage who isn’t quite the people person you are. You respect him, and are there to help him with whatever he needs - especially when he needs guidance about being the face of a resistance.”
“BETRAYAL OF FELASSAN CHARACTER DESCRIPTION: A powerful undead born from Solas’s regrets and betrayals (in this case, Solas’s murder of his friend Felassan by stabbing him in the back).”
[original source, original post]
(Betrayal of Felassan is an undead - a revenant - embodying one of Solas' greatest regrets, his murder of his friend.)
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There are also some other interesting lines in the game files:
00118028,"The Felassan Rune's power grows as you complete activities within the Crossroads. Use its immense power to defeat Elgar'nan! At Rank 3 the White Revenant assists you with X" 00118029,"Felassan's Rune's power grows as you complete activities within the Crossroads. Use its immense power to defeat Elgar'nan! At Rank 2 the White Revenant assists you with X" 0011802A,"i[/i]" 0011802B,"i[/i]" 0011802C,"[TEMP] Title - Forest Island, Rev Path " 0011802D,"[TEMP] Title - Forest Island, Cathedral of Roots " 0011802E,"[TEMP] Title - Mountain Island, Village " 0011802F,"[TEMP] Title - City Island, Main " 00118030,"[TEMP] From Felassen: Relection on the launchpoint to Solas's network of eluvians. Upbeat, hope - but a hint of doubt of darkness? " 00118031,"[TEMP] From Felassen: This area was once held a sizeable pocket of spirits who took up Solas's cause. Now, little remains as it's decayed with his absence. " 00118032,"[TEMP] A dreamer/wanderer: They walk the empty streets, wondering what this place once was. " 00118033,"[TEMP] Title - City Island, City Path " 00118034,"[TEMP] Entries on the loyalists (revenants) during the path leading to the encounter " 00118035,"[TEMP] Note from a wanderer who became lost. Once had a dream of a place like this or heard word of a scary place in the Fade…should be safe up here…unless BIG SPIDERS (throwback to DAI's Fade with one too many spiders ) " 00118036,"[TEMP] Reflections of a previous inhabitant, maybe someone who lingered after Solas left and everything started to decay. " 00118037,"[TEMP] Title - Mountain Island, Revenant " 00118038,"TEMP] Title - City Island, Rev Path 2 " 00118039,"[TEMP] Title - Forest Island, Forest Path " 0011803A,"[TEMP] Title - Lighthouse Island " 0011803B,"[TEMP] Title - Mountain Island, Blight Tree " 0011803C,"[TEMP] Title - City Island, Rev Path " 0011803D,"[TEMP] From Felassan maybe: What as this thing? They were building something? For good? For…bad? " 0011803E,"[TEMP] A passerby turned corpse: A reflection of the deep roads - funny, since dwarves can't use magic. Do they dream? (jess doesn't know) " 0011803F,"[TEMP] From Felassen: what this tree used to be, was once a 'tree of life' type of thing. " 00118040,"[TEMP] From Felassan: something about Solas and Mythal? Or is that too on the nose? He built this place for her, but it's been sitting empty. Holding out hope and can't let go." 00118041,"[TEMP] A visitor who wandered here, remarking that there was no way cross the vast void to the Lighthouse obscured in the distance. Perhaps they'll rest here a while " 00118042,"[TEMP] Lost in the Fade for what seemed like weeks. Woke up and found themselves stranded on a very different type of island. " 00118043,"[TEMP] From Felassen: a sacred place to the spirits when they dwelled there. But below, something dark was brewing. Worry about Solas going down the dark path. " 00118044,"[TEMP] From Felassen: Reflection on the war, Solas. Here is a quiet place, away from everything. "
As you can see in parts of this his name is mis-spelled "Felassen". Not every line in this quoted chunk of gamefiles may pertain to Felassan. Some of these 'lines' appear to be temp dialogue or temp/placeholder codex/note text; some can probably be matched up with finished actual codexes/notes from the game, e.g. "From Felassen: what this tree used to be, was once a 'tree of life' type of thing" sounds like it became/was the placeholder text for Note: The Blighted Tree (see below for that). The "White Revenant" part near the rune stuff is interesting - it seems like at one point during development, at the medium (Greater) and top (Ultimate) versions of the rune, the rune could may have been able to be used to summon a "White Revenant" [good revenant? white holds connotations of pure, good, cleansed. the personifications of Solas' regrets like Betrayal of Felassan were also revenants, and they were Blighted/corrupt/dark] to assist Rook in battle against Elgar'nan? I wonder if the White Revenant was essentially a spirit, memory or echo of Felassan...?
CODEX ENTRIES
Codex Entry: Introduction to the Lighthouse
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"Introduction to the Lighthouse Once, the Lighthouse was a place of learning, with tools to study the secret workings of great magic. When Solas rebelled against those who call themselves our gods, the Lighthouse became his center of operations, with tools to study the best ways to free ourselves from the tyranny of the Evanuris. You are safe here, both those of flesh and those of Fade. Any who wish to help are welcome. The magic of the Lighthouse will provide for your needs, see to your comfort, and even help you understand different tongues, for those who escaped here from distant parts of the empire. Should you have any other needs, ask for the Slow Arrow, and I will help. --Felassan"
Codex Entry: The Dread Wolf's Eluvian
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"The Dread Wolf's Eluvian Most of us have only traveled through the eluvians at the whims of those who called themselves our gods. We know them as mirrors that always go from one to another, a bonded pair linked no matter the distance. Solas has outsmarted the so-called gods. If we used normal eluvians, they could track us to our lair. Solas has improved upon June's work by creating a mirror whose singing stone can change its tune to take us to any eluvian and not just its bonded partner. Thus, we can travel wherever this rebellion needs us, with no fear of pursuit. Travel is as safe as a normal eluvian. If you have questions, ask for the Slow Arrow, and I will guide you. --Felassan"
Codex Entry: About the Freed Slaves
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"About the Freed Slaves We got word from the warding sites. Many dead, far more than the casualties we inflicted. The story being spread is that we killed everyone. Andruil's servants made examples of a few and claimed the Dread Wolf is trying to weaken Arlathan by attacking servants and destroying the wards. It's hard to tell what people really believe now. I know you're likely berating yourself reading this. Just remember the faces of the people we saved. We can't control what the Evanuris do. And yes, we have to keep playing up the Dread Wolf. The people need someone they believe is strong enough to protect them, or they'll never join us. Don't worry. I promise to mock you viciously if you ever start believing those stories yourself. --Felassan"
Codex entry: Aftermath of Disparaging the Gods
[codex entry is from game files]
"Aftermath of Disparaging the Gods You were right. The Evanuris did not like the insinuation that they need protection. The good news is that public sentiment has turned against the lyrium knights, and our agents got information that let us destroy one of the sarcophagi. The bad news is that Andruil and Ghilan'nain made a big show of putting down a protest in the east personally instead of sending the knights. Andruil left a crater where the town stood, and Ghilan'nain is using the people taken prisoner as fodder for her experiments. This isn't your fault, but still, this is exactly what I was worried about. It's not enough to be right about these things. We have to think about the consequences. --Felassan"
Codex Entry: Felassan's Concerns about the Dagger
[codex entry is from game files]
"Felassan's Concerns about the Dagger I'm keeping calm in front of the new recruits, but you've been dodging me for weeks now. We need to talk about the lyrium dagger. Yes, it's powerful. So is an erupting volcano, and nobody would try to harness that for power. (Well, maybe Andruil, but do you really want to be compared to Andruil?) We need to stop the Evanuris, but I'd rather we didn't destroy the world in the process. If you're certain you can control its power, tell me that. In those words. No equivocating. Also, you and I both know what this dagger means to you. I don't cast my best spells when my spirit is unbalanced. Do you? (That's a real question. Maybe you do!) I'm with you no matter what. --Felassan"
NOTES
Note: Mirrors Upon Mirrors
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"MIRRORS UPON MIRRORS This place is amazing. June's normal eluvians function with twinned lyrium fragments. One always leads to another. Solas somehow talked the Crossroads into making Fade-eluvians that override them. His own network to run our rebellion. Provided you ignore all the old stories about holding mirrors up to mirrors and getting caught in the infinite reflections. - Felassan"
Note: An Unknown Artifact
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"AN UNKNOWN ARTIFACT What are the Crossroads doing? “The spirits of the Crossroads do as they must, Felassan. As do we all.” Thank you, Solas. That's incredibly useful. Really helps your old friend pull together a rebellion against the Evanuris. - Felassan"
Note: The Blighted Tree
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"THE BLIGHTED TREE This is a holy place. The tree draws strength from the earth, just as the first elves did. Some younger elves grow trees in the cities to honor their ancestors. Roots have a tendency to dig down and gnarl up, then twist around things they aren't supposed to, though. Hoping that metaphor doesn't stick. - Felassan"
Note: The Cathedral of Roots
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"THE CATHEDRAL OF ROOTS When we first started, this was a safe place for spirits who joined our cause to find peace from the stress of battle. Now... I don't know. Not a lot of spirits use it any longer. Have they grown stronger, or has the fight against the Evanuris made demons of us all? - Felassan"
Note: A Refuge for Mythal
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"A REFUGE FOR MYTHAL Solas always thought Mythal would join us eventually, that she was better than the rest of the Evanuris. He made this place so she'd be comfortable here once she joined the rebellion. Now it's too late. Solas has sealed this place off out of grief. He won't let me in. I'm sorry, my friend. There was something left for the war to take from you after all. - Felassan"
Note: Calm Before The Storm
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"CALM BEFORE THE STORM I come here sometimes when I need to be myself. Not Solas's friend Felassan. Not the Slow Arrow of the rebellion. Just me. He hasn't been right since what happened with Mythal. He's planning something with the dagger. And if it were a good idea, he'd have told me. Damn it, Solas. I'm with you as long as we're protecting the innocent from the powerful, but you make it hard sometimes. - Felasan"
Note: The Empty Forest
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"THE EMPTY FOREST This place used to be full of spirits who flocked to Solas's cause. When his ritual went wrong - when everything went wrong - he vanished, and the spirits stopped coming. Where are you, my friend? You stopped the Evanuris, but broke the world. Please tell me you didn't leave me to fix all this alone. - Felassan"
Note: Faded Note
[this note is not explicitly signed as being by Felassan, but it seems likely to me]
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"FADED NOTE Look at this place. We planned a rebellion here once. Said we'd change the future of the elves, throw off tyrants, and we did. Now the path outside is fractured. It'll be hard rekindling all the eluvians. Solas, if you see this: I'll be looking for you, out in this world and in the mortal one. Don't cause too much trouble before I get there."
FELASSAN'S RUNE
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"FELASSAN'S RUNE The power of Felassan's Rune is based on how much of the gods' influence you drove back in the Crossroads. Equip Felassan's Rune at the Character screen, and use [buttons] to activate it. This rune can only be used against Elgar'nan."
Close-up of the image of the rune from the pop-up above:
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The rune comes in three different strengths, each with a differing design. The design increases in complexity as the rune's strength does. Image of the Ultimate version of the rune, called "The Ultimate Salvation of Felassan":
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The design of the carvings of the Felassan runes btw are shaped like arrow-heads, very fitting for the Slow Arrow... :)
I think the two weaker versions of the rune are called The Lesser Salvation of Felassan and The Greater Salvation of Felassan respectively. The appearance of the "Lesser" version is the one shown in the close-up image from the pop-up. And the appearance of the "Greater" version is:
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Morrigan's dialogue when she gives Rook the Ultimate version of the rune:
Morrigan: “‘Tis a difficult battle you face, but you are among more allies than you know. You have purified the Crossroads, uncovered ancient truths lost for ages, and earned the essence of Mythal. You are truly the champion of the Fade. Take this. Should your fight against Elgar’nan grow desperate, invoke the memories of the Dread Wolf’s rebels. For you, they will stand against tyranny one las time.”
Rune effects info boxes, explaining what the Ultimate version does in gameplay:
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DIALOGUE AND QUESTS
The boss "Betrayal of Felassan" has the following lines of dialogue, said as combat barks during its boss fight:
“His back, turned.”
“A story, unfinished.”
“For the Wolf.”
“For freedom.”
These lines of dialogue refer to Solas' murder of Felassan as depicted in Dragon Age: The Masked Empire (and his regrets around this), Felassan's role in their rebellion, and Felassan and Solas' relationship.
Felassan himself appears during two quests in the game, The Wolf's Call and Disrupt and Conquer.
The Wolf's Call journal entries:
"When the team takes a trip into the past, they must assist a daring rescue firsthand. - Explore the past --- Free the prisoners ------------------------------------------------- While exploring the Crossroads, the team has discovered a memory focused on the time of Solas's rebellion."
[on quest completion]
"The Crossroads has retained memories of the Dread Wolf's past. The team took on the role of Solas's rebels and saw how he once risked all to save innocent prisoners from the gods."
Felassan dialogue lines during this quest:
"Glad you made it here safely. I didn't love our odds without you."
"All right. Everything's in place. We hit Elgar'nan's island fortress tonight."
"This is our best chance to free the people he's enslaved. Get in, save as many as you can, and bring them back here to sanctuary."
"Be fast and be safe. I'll meet you on the other side."
"Fen'Harel's scouting ahead. For freedom! For the Dread Wolf!"
"You: Keep moving, no matter what. Free those slaves."
"We'll take everyone else and give the guards something to think about."
"Stop his guards. We need to buy time for the captives to get to safety."
"Let the big asshole rant. Everyone we've freed is safe in the Crossroads."
Note: the subtitle says "asshole", but to my ear it sounds like the actor is British and saying "arsehole" not "asshole"
"Solas?"
Disrupt and Conquer journal entries:
"When the team takes a trip into the past, they must fight in an ancient battle that turned the tide of war. - Explore the past --- Get to the gods' fortress. ------------------------------------------------- While exploring the Crossroads, the team has discovered a memory revealing the last days of Solas's war against the gods."
[on quest completion]
"The Crossroads has retained memories of the Dread Wolf's past. The team took on the role of spirits of disruption and saw Solas's growing willingness to sacrifice his allies."
Felassan dialogue lines during this quest:
"Spirits, Fade-friends, come forth. Enter the circle. Reveal yourselves."
"Come to us and make yourselves known!"
"Spirits. The Dread Wolf asks for your assistance on a critical mission."
"You are Spirits of Chaos, Disorder, and Disruption. We ask you to disrupt the citadel's defenses. Give us the opening to get that relic."
"For freedom!"
"Disruption, lead the charge and do what you do best. Whatever champions the gods send against you, bring them down."
"Disruption fought to the last, and it was all for nothing. We couldn't take the citadel."
""Distraction?""
Felassan: "You knowingly sent all those spirits to their deaths? Solas... we're supposed to be better than that." Solas: "They died true to there nature, doing what they loved, Felassan. Let that be a comfort, that this war did not corrupt them into something different from what they were supposed to be."
MISC
Writers:
Trick Weekes on Bluesky: "Jo Berry wrote the flashback bits in the Crossroads where Felassan showed up! I loved getting to see him live in the game. (I helped with the notes a bit, but most of the Crossroads is Jo’s amazing work.)"[source] Jo Berry: "Felassan was such a delight in the Masked Empire; when the opportunity came up we just *had* to see him again 😁" [source]
Voice actor: Chris Gordon [IMDB] in English, Raphaël Cohen in French, Frank Logemann in German
Hair: I think Felassan's in-game hairstyle is available in the CC - Hair 47
Vallaslin: Mythal's (as was known before DA:TV released), specifically I think it's Design 34 from the CC
Pronunciation of his name according to DA:TV: [link]
In the cast section of the credits he is listed as "General Felassan"
Armor: I think Felassan's in-game armor is available as an appearance Rook can have for theirs. The name and description of it are as follows -
"Arlathan’s Fall (Arlathan) Appearance The harder they hit you, the stronger your resolve. Crafted from ancient Arlathan alloys."
When you defeat Betrayal of Felassan, the treasure in the chest it guards is a Unique amulet called The Burden. Description and appearance of this:
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"Surprisingly heavy. It weighs you down, then picks you up."
I wonder if this is to do with the burden Solas carried of having killed Felassan..?
Reference images of Felassan from other angles, and Felassan-Solas height comparison:
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Betrayal of Felassan appearance:
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Throne Betrayal of Felassan sat on:
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dunmeshistash · 3 months ago
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Ryoko Kui Exhibition & "Delicious in Dungeon" Exhibition
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Kui's published mangas, descriptions from the exhibition english pamphlet
The dragon's school is on top of the mountain
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This is Ryoko Kui's debut work, and her first collected volume of works. Published in 2011, it collects seven of her stories previously published on her website and in doujinshi (self-published works), as well as two new stories. It includes a trilogy of tales which may have taken place behind the scenes of the heroes' adventures in a Role-Playing Game; and which follow the conventions of an RPG. These are "Kikyō" (Return home), which portrays the sorrow of a hero having returned to his hometown after defeating the Demon King; "Mao" (The demon king), which tells the tale of the Demon King from his birth to his downfall; and "Maō jō mondai" (The problem of the demon king castle), which depicts the course of events surrounding the demon castle having lost its master. The story "Gendai shinwa" (Modern myths) depicts the daily lives of coexisting horsepeople (centaurs) and ape-people (homo sapiens), told from the perspectives of a centaur and homo sapien married couple, and a female homo sapien company employee and her junior male centaur. It comically depicts real-life issues such as anti-labor regulation demonstrations, and the disparity between retirement benefits and life expectancy, and as such can be considered satire of the diverse issues faced by modern society. The title story "The dragon's school is on top of the mountain" is set in a university that has the only "Faculty of Dragons" in Japan. It depicts the members of the dragon research society who seek out ways to use dragons, which apparently have no demand in modern society. They explore uses for dragons, such as for food, as pets, and as advertising media. Other highlights include Kui's sad love stories, told from unique perspectives, such as the fairytale-esque "Daikon yama no yome sagashi" (A bride for Daikon mountain) which tells the tale of a man's efforts to marry a female god in order to bring fortune to his poor village, and "Shingaku tenshi" (School-going angel) which depicts the woes of a high school girl with angel wings.
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Seven Little Sons of the Dragon
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This collection of short stories includes self-published works and short stories published in KADOKAWA publishing's magazine Fellows! throughout 2011 and 2012. The collected volume was published in 2012. The stories are set in different countries and time periods, featuring supernatural beings such as dragons, mermaids, gods, and werewolves. "Ryū no Shōtō” (The dragon turret) is set in two neighboring mountains and sea kingdoms. A dragon builds a nest and lays eggs on the border at the only crossroad connecting two warring nations. The nations declare a ceasefire in fear of the dragon, but as peddlers are also unable to come and go, supplies become scarce. A Sea Kingdom soldier who was taken as a prisoner of war by the Mountain Kingdom is tasked with transporting supplies between the kingdoms, and in time he becomes close with a girl of the mountain Kingdom. But the time for the dragons to leave their nest is approaching, meaning that the war will begin again. “Ōkami wa uso wo tsukanai" (Wolves don't lie) starts out with the premise of being a parenting manga by a manga artist whose son has "werewolf syndrome", then suddenly turns into a story told from the perspective of the son, who is a werewolf. The feudal drama "Kane nashi Byakuroku" (Byakuroku the penniless) tells the story of an elderly gifted artist who always leaves out one eye because otherwise his creatures come to life and pop out of the paper. He is deceived by his apprentice and left penniless, so paints both eyes into the only work remaining, counterfeit picture of a samurai. He enlists the somewhat incompetent fake samurai who has come to life, to help him raise money, and misadventures ensue. Each of these precious seven stories depict the bond between parents and children, family members, and loved ones. While humorous, they are also emotionally stirring.
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Terrarium in Drawer
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This is a collection of short stories that were published in the literary web magazine MATOGROSSO (EAST PRESS), as well as the cat anthology “Nyansolo” (EAST PRESS), Aoharu (Shueisha) and doujinshi. The story “Ryū no gekirin" (Wrath of the dragon) portrays the process of cooking dragon cuisine from preparation to seasoning with trivia about the ingredients. "Kigō wo taberu" (Eating symbols) depicts unique ways of cooking symbols such as circles being fied whole, while squares are sliced thinly and served with sashimi soy sauce. A motif that is also common in "Delicious in Dungeon" can be found in these stories. Other chapters include “Kawaiku naritai" (I want to be cute) which depicts the makeup techniques of a cat who wants to be beautiful; "Shōtoshōto no shujinkō" (A short, short story's protagonist) which is a meta perspective comedy while having many twists and turns; and "Yume no aru hanashi" (A dreamy story) set in a Santa Claus temping agency during the busy season. You can enjoy 33 diverse stories with creative perspectives and approaches, ranging from science fiction to fantasy and fairy tales. Another charming aspect of this book is the wide variety of styles it showcases, from shojo manga, to horror, gekiga, and even a simple touch of experience-based manga. The homages to famous authors and their works are also quietly amusing. In 2013, this collected volume won the 17th Manga Division Excellence Award of the Japan Media Arts Festival, organized by the Agency for Cultural Affairs, which is awarded to outstanding works of art and entertainment.
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Delicious in Dungeon
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This is Ryoko Kui's first long-running series. It began serialization in Harta published by KADOKAWA from February 2014 to 2023, spanning a total of 14 book volumes. The story is set in an expansive labyrinth that suddenly appeared on an island one day. The main character Laios is an adventurer whose sister Falin is devoured by a Red Dragon while exploring the labyrinth. Falin casts a final magic spell which lets Laios and the rest of his companions escape the labyrinth, but they return to rescue and resurrect Falin. However, having lost their equipment and supplies, the group decides to become "self-sufficient” by cooking and eating the monsters they defeat along their way, as they adventure deeper into the labyrinth. Grounded in the familiarity of classic fantasy RPG elements, the series adds its own unique settings and meticulous world building. Its monster cooking scenes are illustrated alongside detailed cooking instructions, making it a never-before-seen labyrinth gourmet manga, which has become an overnight sensation. According to Kui, the motif of "cooking monsters" was born from an idea she had of wanting to depict what falls between the lines of adventures, such as meals and camping, which are typically not depicted in roleplaying games*. The manga has been adapted as a television anime series to run for two seasons from January to June 2024. A second series has also been announced. The series was produced by TRIGGER inc., who also produced and animated a commercial for the manga in 2019.
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vigilskeep · 1 month ago
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okay i AM going to make posts about thedas holidays this year, and on that note: tomorrow is first day!!
this is a pretty simple one. thedas has the same months as us with different names, so they celebrate the new year on the first day of their january: wintermarch! (which is also called verimensis if you’re fancy.) we don’t know very much about first day, but we do know that it’s traditional to visit neighbours and family. this apparently comes from annually checking in remote areas that everyone was alive, lmao. there’s also large town gatherings of drinking and merriment to commemmorate the year past! so it’s all about community. this seems to be the closest of thedas’ festivals to the middle of winter, so it’s probably the one associated with snowy weather. also based on one mention in a browser game, it’s possible some people eat chicken about it?
your warden and their party might have taken shelter from the cold and been caught up in a town’s cheerful first day party, no blight or weather or war stopping the celebration. your hawke probably remembers the twins’ little hands in theirs as they trudged through the snow, visiting the most isolated farmholds on the edge of some remote fereldan village. kirkwall’s hightown must have very different first day social events to those drinking and dancing around the alienage vhenadahl, or to shivering darktown neighbours finding each other in the gloom down below. a josephine bundled tightly against the cold also dresses skyhold up for the occasion, insisting on a shared feast that accounts for everyone from new recruits to the inner circle, appalled when some don’t share her enthusiasm for new year’s resolutions and a fresh productive start. maybe the veilguard visiting all their “neighbours” means being ferried by a baffled caretaker through the crossroads, with increasingly drunk stumbling over the course of the day. some factions put on a better festive mood than others, but for each member of the team, someone needs that annual reminder they’re alive and will come back safe
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happy-beeeps · 2 months ago
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Meet Me In The Woods
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*gif credits to creator!*
pairing: reader (f!Rook) x Lucanis
WC: 1k
Warnings: There's some shedding clothes but nothing steamy, PG13!
Summary: Spite tries to make another break for it, and you take Lucanis to the only place you can think of to ease his mind.
A/N: I know I'm supposed to be doing Dincember but SURPRISE SORRY OKAY BYE
also def recommend listening to Lord Huron's "Meet Me In the Woods" with this one
“It’s Spite,” you murmur, and Lucanis slumps a bit against the touch of your hand on his forearm.
“I tried, he is… becoming more difficult.”
You know, you can see it. The darkness under his eyes rings clearer now than it has since you first met him. He’s been trying to stay awake, and it’s not working.
And of course, there’s the moment you’ve been coping with, the breath away from a kiss, when he startled and darted out of the room.
“Lucanis,” you sigh, removing your hand slowly and backing up, “there has to be another way, you can’t keep doing this.”
“Worried I’m not at my best?” He smirks, but there’s a deal question there. Are you worried? Should you be?”
You shake your head, “No. I trust you with my life, so does the rest of the team.”
“Maybe you shouldn’t.” He shakes his head, whether it’s from exasperation or sleep you cannot say. “I’m a danger,”
“And I told you before,” your hand is on his arm now, and a warm sensation floods your chest when he puts his own hand on top of yours. “I like to toe the line.”
The Eluvian glimmers behind you, Spite has not entirely stopped trying to leave early, and a thought enters your mind. A memory of a life past.
Without thinking, you grab him further and pull him deeper into the Eluvian, crossing into the Crossroads. As you locate your prize, you ignore his confused sputters. “Just, just let me do this. Please.” 
He relents.
Arlathan is softer at night, in your opinion. Bathed in moonlight and speckled with small fires from different camps, it feels almost like a small city. The grass is plush beneath your feet and, to his credit, Lucanis hasn’t questioned your motives yet. The forest is hard to make out, but you find what you were looking for soon enough—a small waterfall lined with drooping trees and well worn rocks. You pause at the edge of the small river that winds beneath the falls before quickly shucking your top and pants, leaving you clad in just your underclothes.
“Mierda, Rook,” Lucanis starts from behind you, but he’s laughing. You gingerly step into the water, before sinking deeper. The river is slow and small, so you can wade into the middle without being pulled by the current.
Lucanis has followed you in, and left behind his own outer layer next to yours. How long does it take to undo that vest?
“Did you bring me out here to freeze me to death?” He quips, but the barb lacks venom. He rushes his hands over his head, sighing at the contact of cool water across his face. The sight of his hair, swept back with water and beads dripping off his forehead, sends butterflies across your chest, but the feeling appears to be reciprocated. Lucanis eyes rake over your form in a way that doesn’t imminently come across as lustful, more longing.
“When I was little, I used to come here all the time and do this. When I couldn’t sleep, or I was overwhelmed.”
“I thought you were from Minrathous?”
“Mmm,” you kick your legs up to float, tummy pressed to the sky, “not originally. I was from a little village out here.”
“Why haven’t we seen it?”
“Because it’s gone.”
Lucanis doesn’t speak, but instead moves to stand behind you. There’s a reassuring hand pushed up against your back beneath the water, and you can feel from his navigation that he’s propped himself near the bank, tethering you to land.
“I wanted to be a performer, I left to Minrathous when I was young,”
“A performer?” He snorts, and you open one eye to squint at him.
“A dancer. I wanted to tour, maybe make it all the way to Treviso.”
“You’d have been an excellent ballerina.”
You stay there in silence for a while longer, and you can feel Lucanis’ heartbeat stop thrumming against you. He’s soothed, finally. 
“The woods always helped. The darkness.” You murmur, and his hand presses firmer against your back.
“And you think it will help me?”
“Did it?”
A pause. “Fine.”
You snort, and the sudden movement encourages you to flip back over in the water, submerging before emerging. You turn to face him, and his eyes are burning into you. Deep and fond. This man in front of you has killed, will continue to kill. There is a part of him you can’t quite reconcile. And yet, you jumped to help him, his town, in an instant. Even now, you want to do nothing more than run your fingers through his hand and soothe him. You haven’t even kissed and yet you’re in front of each other, nearly bare. This feels more intimate in more ways than one.
“I’m terrified,” he starts, eyes dropping to his hands, “that Spite will take control and I won’t have any part of me left.”
“Lucanis—“
“That he’ll hurt someone, hurt you. And if I ever come to, it’ll be your blood on my hands.”
“You won’t let that happen, we won’t let that happen. We’re a team in this, you know.”
“I know,” his hands move to find yours in the water, “and that’s the other reason I’m terrified. You don’t know when to run.”
“Maybe I’m just tired of it.”
There’s a moment there, where the air smells like lavender and bitter coffee, and there’s a breath of anticipation. But neither of you sour it. It’s almost as if the moment would be ruined now by physical intimacy. But you know, and he knows. and that’s good enough for you.
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rustbeltjessie · 4 months ago
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There will be a Harvest Dance. Four Mile House, Crossroads Village, Old World Wisconsin.
(September 21)
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bookished · 7 months ago
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( a collection of magical realism starters. adjust phrasing as necessary.) feel free to make edits to better suit your muse, but please don’t edit or add on to the original post ♡ if you like, please consider supporting me through tips
"Did you notice how the flowers in the garden bloom in patterns that mimic constellations?"
"I swear, the painting in the hallway changes every time I look at it. Yesterday, it was a serene landscape. Today, there's a storm brewing."
"I met a man in the market who claims he can hear the whispers of trees. Do you think he's telling the truth?"
"The old librarian told me she’s been alive for over a hundred years, and she showed me a book that ages backward."
"Every time I play the piano, it feels like the notes are guiding my fingers, as if the music has a mind of its own."
"I have this strange ability to see people's memories when I touch their hands. It's both a gift and a curse."
"This necklace I found seems to glow when the moon is full. I've never seen anything like it."
"Grandma's mirror doesn't just show reflections; it shows glimpses of the past and the future."
"The café at the end of the street only appears when it rains. Have you ever been inside?"
"There's a hidden garden behind the school that only children can see. They say it’s where dreams are planted and grow into reality."
"The new neighbor claims she can brew potions that change your fate. Should we believe her?"
"He says he can read the stars to predict people's destinies, but his predictions are always so eerily accurate."
"The river in the forest runs backward during the full moon. No one knows why."
"Every night at midnight, the streetlights spell out messages in Morse code. Have you ever tried to decode them?"
"Lately, the wind has been carrying whispers, like it's trying to tell us something important."
"I've noticed that the shadows in our town don't quite match their objects. It's like they're alive."
"There's a legend that if you light a candle at the old crossroads at midnight, you'll meet a guardian spirit. Do you dare to try it?"
"In our village, they say that singing to the dawn brings good fortune for the entire day. Have you ever wondered if it really works?"
"I've found a door in my house that leads to different places depending on the time of day. This morning, it opened into a meadow."
"They say time moves differently in the old clock tower. Spend an hour there, and a day could pass in the outside world."
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dailyadventureprompts · 28 days ago
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Plane: The Abyssal Unknown
Artsource
Deeper than deep, this sunken dimension exists beyond the bounds of all seas be they watery, hellish, or astral. A surreal and lightless landscape decorated with the remnants of sunken cities and vessels lost across time.
Known by some mariners and mystics simply as "The Below", this dimension was once simply an afterlife for those claimed by fathomless waters, whether they be stormtossed sailors or the inhabitants of civilizations washed away by floods. Where once it graciously accepted such lost souls, In the past century though the Unknown has become somehow covetous, reaching out to grasp at whatever prize strikes its fancy.
Adventure Hooks:
Those sailors that come too close to drowning may be marked by the Unknown, which will stop at nothing to claim their bodies and souls. Such is the case for the revenant the party is hired to deal with, an old sailor who dug her way out of her grave and walked several miles towards the sea before tying herself to the sign at the crossroads outside of town. She claims that no matter how she might want to rest in death, the "sea" will not give her peace. It will be up to the party to decide what to do with her, whether delivering her to a watery grave or seeking the aid of some other divinity.
After recovering a fortune from a wrecked treasure ship, a salvage crew is being picked off one by one, with a few of them hiring the party for protection against what they think is an attempt by their jealous coworkers to cut them out of the deal. Infact they are being haunted by a horrid half-real beast known as "the Scuttler", part crab part ghost haunted hulk, which guards the doors of the Abyssal Unkown (and objects it lays claim to) the way Cerberus guards Hades.
A series of storms washes up wreckage and strange valuables near a seaside town, bringing beachcombers and treasurehunters of all kinds. A dreaming compulsion settles over those that take things from the shore, driving them to gather driftwood and other materials from the brine, and begin the construction of a vessel there on the beach. When questioned in their half lucid state, they claim that the ship they build will "take them home, and further still", an odd claim made even by those who'd lived in the village all their lives.
Sink deep enough into the trenches of the Below and you will find the tombs of the first oceanic gods, bleached coral monuments and epitaphs carved around the vigil-fire of thermal vents. The Abyssal Unknown was once their mausoleum, a place where their descendants and adherents could pay their respect, preserved forever in the crushing embrace of the depths.
That was before the Collector came, a malign spirit of the depths not quite demon or outer god. Driven by an insatiable desire to know and possess, it usurped the Below's guardians and remade the realm in its own image, bending the Unkown's ancient magics to it's purpose of acquisition and scraping the dead gods' skulls for knowledge like the lowest of scavengers at whalefall.
So much knowledge has been lost to the sea over the course of history, and it is only a matter of time before the collector archives it's aim of ascending to true divine status. Already it's power grows, gathering agents and seeding the idea of its ascension into the minds of receptive followers.
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quirrelfan · 1 year ago
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Quirrel Location Literature Masterpost
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This post contains all parts of my Quirrel location series.
Essentially, I do a bit of writing about the location and one's interaction with Quirrel, from the Black Egg Temple to his nail in the sand at Blue Lake.
Think of them as very short stories :)
● Black Egg Temple
● Lake of Unn
● Queen's Station
● Mantis Village
● City of Tears Bench
● Deepnest Hot Spring
● Crystal Peak Balcony
● Teacher's Archive
● Uumuu Battle
● Monomon
● Blue Lake
● Final Resting Place
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achaoticeternal · 1 year ago
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caught at a crossroads
prince regent!aemond targaryen x stark!reader
summary: while seeking safe passage down the Kingsroad to Dragonstone, you travels come to a halt. word count: 1.5k a/n: i would consider a part 2 if people are interested warnings: AFAB reader, mentions of violence and death
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The journey thus far had been so silent with hardly any issues arising. Twelve men at your aid - six Stark men and six Queen's Guard - were ready to lay down their lives to safely deliver you to Dragonstone. After the eldest of Rhaenyra's sons came to call upon your brother in haste, an alliance was formed through the most sworn occasion. A marriage between the Queen's firstborn and Cregan Stark's only sister would tie your houses together.
Cregan and Rhaenyra had reached such a favorable outcome for the people whom they cared about most. Still, Cregan understood the dangers that came with swearing an oath to the Black council. If the Green's went North, he did not want you to fall into their capture. As such, an agreement was made that the young Lady Stark was welcome to reside on Dragonstone, within the sacred walls of House Targaryen.
Passage of the Kingsroad was a risk for anyone who dared to use. Miles of the path lived anarchic tribes that cared little for the proper laws of the land. With this in mind, the band of men were forged together to keep you safe from those on the road, and from those who would come to hear of the betrothal.
Already, your group had been riding for eight days, traveling south. They decided to avoid traversing the Westerlands, things swaying off the main road would do little to help if word ever got to King's Landing. It was better to take the faster route so that they could escort you quickly to proper safety. Instead, your path would take a slight risk. You would cross over the trident and pass through the villages on the outskirts of Harrenhal.
Harrenhal and its neighboring lands had become greatly abused during the war. The entirety of the Riverlands had been battered and bruised with forests of ash becoming more regular by the day. It was rumored that Prince Aemond Targaryen had laid siege to the region in reaction to the loss of his nephew, Jaehaerys. If you could lay low and stay away from the rotation of troops that came through the area, the remainder of your journey would be guaranteed safety.
At first, the ambush seemed to be nothing. Just a few bandits who were looking to start trouble. Yet when they drew blades of Valyrian steel, your guards had alerted you to seek cover. Metal crashed against metal, the sound echoing through the forest. Luckily, being a northern girl, you had some natural knack for survival. Swiping a jagged rock off the ground, you first hid behind the cart your band had been traveling in.
From the position, you could see how furiously your enemies brandished their swords. The experienced men of the King's Guard had no issue holding their own against the fierce warriors. However, the youngest of the Stark men was the first to meet his fate as a guard slashed his throat open. A broken cry had escaped past your lips, watching the body fall to the earth below. You had recognized him as kin to your dressing maid, a good boy, now dead.
As another Stark man fell, you took this as a warning sign to advance further into the woods. Gripping the stone, you slunk away from the makeshift camp and towards a mixed assortment of oak and evergreen trees. The candle in your lantern would soon be snuffed out by its own wax, but it did aid to light your path. Behind you, more men continued to fight and fall. However, huffs of aggression and assertion echoed towards your ears. The enemies were advancing.
"The scouts said there were thirteen," A voice barked out, "Find the last man. We must know what the Black's are planning."
Quickly, you moved behind the trunk of a large oak tree and immediately blew out your candle. There was just enough bush to keep you covered unless someone was searching intently or you gave any sign. If you stayed silent, maybe they would brush over you.
However, you heard the grunts of one of your guards, his gravely voice panting as you heard him being drug down the road, "Who is your final man? Where were you going?"
A low chuckle resounded from his chest, "Queen Rhaenyra's army is growing, and soon she will march on King's Landing and the Usurper."
As you went to peak upon the seen, you heard the sound of a sword being drawn and plunged through the guard's neck. Now all your guards were dead. You were alone in the Riverlands. Alone in the Riverlands with a two-day journey to Dragonstone ahead of you. If you could make it through the night.
Footsteps filled the area surrounding where you kept hidden. The width of the tree and the bush serve you well to keep you hidden in the dark of the night. With baited breath, you remained on edge, hoping they would soon give up.
"Ser Cole," A guard called out to his superior, "We have reason to believe the thirteenth traveler is a woman. If the raven from this morning is true, then I believe it could be-"
"I'll alert the prince," The other man replied shortly.
Nearly an hour passed with little disruption. Only the chittering of the forest kept you company. That was until a sinister voice echoed through the trees.
"Little wolf... Where are you hiding?"
So they were fully aware of who you were, but they still didn't know where you were hidden.
"C'mon, little wolf, if we don't catch you here, we certainly will before you are ever able to reach Dragonstone."
The voice held some familiarly to you. Though deeper and more confident, the rhythm and tone reminded you of just a few years ago. Your first and only visit to the Capitol.
It had been the King's 65th name day had approached and your father had decided that the three of you would all take the journey to King's Landing. While visiting, you had the honor of meeting the King's children from his second wife. His eldest son, Aegon, and his sister-wife, Haelena, the youngest, Daeron, and lastly, the owner of the current voice...
Prince Aemond Targaryen
"The hunter has become the prey it seems..." He called out to you once more, "It's been quite a few years, little wolf, won't you do me the honor of reuniting?"
Your heartbeat began to increase, hammering against your chest. Part of you feared that he could hear it pumping in your chest, or even the panting of your uneven breaths.
Silence returned to the wood, and you knew it might be your only opportunity to move until morning. As you moved to stand, a twig crunched beneath your boot. A moment later footsteps could be heard running in your direction. It was time to act, time to find a nice place to hide. Your feet carried you quickly and lightly through the forest floor, the feeling similar to chasing your brother through the Godswood as children. A feeling of hope grew in your chest...
Only to be crushed when a sword glinted in the moonlight. You came to a scathing halt as Aemond stepped out from behind one of the trees. His platinum hair and sapphire eye reflected bits of pale light as he observed your movements, "Ah... Lady Stark..."
"Prince Aemond," The lady quickly straightened her posture.
The man sheathed his sword as he approached the lone Stark lady, "Seems you haven't heard the news, it's Prince Regent, now. Though you would know that if you were where you belonged in Winterfell."
"I-" You attempted to stutter out.
"Yes?" Aemond smirked, knowing that he had you practically cornered, "Well, my lady, it seems you should come with me. It is dangerous for a Lady like yourself to be unaccompanied on the King's Road."
Aemond stepped forward which in turn caused you to take a step back. His smirk only remained at this behavior from you, the excitement of it all getting to him. Another step forward and he snatched one of your wrists in his large, callused hand. He tugged you forward to keep you close and minimize your attempts to run.
"I have a promise of safe passage, it's... it's a royal decree," You stuttered out as his glare only continued to intensify, "I have the right to go to my intended destination."
In an instant, his smirk fell quickly, "Your intended destination or your intended betrothed?"
Everything began to piece together as he continued, "That's right, my lady. I received word this morning that a dozen Stark men and traitors were seen along the Kingsroad escorting a young woman. This news arrived shortly after news about my Strong nephew's marriage approached, I simply connected the dots. But it's alright, little wolf, you are now a welcome guest at Harrenhal."
Your head shook at his words, "No, no, I-"
"It wasn't an invitation," Aemond quickly interjected as he pulled you closer, "By royal decree of Prince Regent Aemond Targaryen, you are my guest until I see fit to dismiss you."
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