#Cory Barlog
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Ragnarök Is Coming (Part One)
Kratos was grabbing the reigns of the sled that Speki and Svanna were trudging through in the snow, the great Spartan General has already made enemies within the nine realms; starting with Odin, Thor, and the rest of the Aesir -- for the death of Baldur.
Which? was Odin's favorite son, his closer. It wasn't gonna be an easy journey for the retired and esteemed God of War and his son; which told by prophecy, that he'll betray his father and go into servitude to Odin & to Asgard as it's prince.
The demigod would slide the sled into their protection stave, as he saw Atreus standing outside with the deer that they scavenged for along with the other kills that Kratos got for the two.
"Boy, I have returned with our hunt. Ready the fire. Then? We feast, and then to bed."
Atreus nodded in his father's direction, jotting what he said; as he was journaling about the events that transpired pre-Ragnarok.
"Yes, sir. Let me just go check on Fen and the wolves."
Atreus would make his rounds to Speki & Svanna's kennel to drop them off some juicy tendered venison that was gutted from the deer they captured on the way back to the stave.
"Eat up, Speki. Eat up Svanna. Gotta keep your strength."
Atreus would then head over to Fenrir, as the wolf was laying half livingly; as he plopped down aside to the wolf with it's body resting upon his lap.
#kratos#atreus#god of war#god of war ragnarok#rated m#norse myth#greek myth#part i#fimbulwinter#freya/frigg#odin the raven god#thor the god of thunder#baldur#heimdall gow#cory barlog#like blood upon the snow ❄️ 🩸#Spotify
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What a handsome fellow
the director of god of war 2 and god of war 2018 really just has a tiny horse in his bed
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I think cory barlog needs to stop being a coward and give Kratos old man yaoi
#i kid i love cory barlog#he deserves old man yaoi though#can he not just be old and happy with another man#he son is out rizzing him smh#god of war#Kratos#god of war ragnarok
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Since it's Angrboda appreciation week, a random detail that I'll bring up again is that Cory Barlog a few years ago pointed out that Kratos holding Atreus takes Kratos out of Spartan Rage and calms him down immediately (so it's love, the love Kratos has for people close to him calms him). And then later in his journal, Atreus says that thinking about Angrboda and what she's feeling helped him while in his own shapeshifter mode and calmed him down, & outright says he thinks this is how his dad does the same thing
#atreboda#these two are too cute#gow#angrboda appreciation week#Atreus being the king of Angrboda appreciation#gow ragnarok
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"God of War creative director Cory Barlog told GamesBeat that this was no accident. In fact, this new direction for the game’s main character, Kratos, has a surprising inspiration:
“Probably the really small beginnings of this idea, the germination of this — when I was working at Lucas, I was allowed to go up to the ranch and read the scripts for the [canceled live-action Star Wars] TV show,” Barlog told GamesBeat. “It was the most mind-blowing thing I’d ever experienced. I cared about the Emperor. They made the Emperor a sympathetic figure who was wronged by this fucking heartless woman. She’s this hardcore gangster, and she just totally destroyed him as a person. I almost cried while reading this. This is the Emperor, the lightning out of the fingers Emperor. That’s something magical. The writers who worked on that, guys from The Shield and 24, these were excellent writers.”
WOULD YOU WANT TO SEE EMPEROR PALPATINE HAVING A SYMPATHETIC, TRAGIC BACKSTORY?
@thealmightyemprex @ariel-seagull-wings @the-blue-fairie
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We will be the gods we choose to be, not those who have been.
Don’t be sorry. Be better.
#godofwaredit#gamingedit#god of war ragnarok#god of war#kratos the retired god of war#the boi of war#the dad of war#cory barlog#sony Santa Monica#gowr
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Furiosa PSA 1/?
Been seeing a lot of misinterpretation and misinformation with regards to Furiosa, so I wanted to address just a few things I've seen going around in one place that people on here can easily refer to.
Is Furiosa replacing Max as the focus of the franchise going forward?
No. Furiosa is a prequel that's been in the works since it was originally conceived of as an anime in the 2000s until that eventually fell through. There will be no shift towards her character being the singular focus of the franchise.
Why didn't we just get a sequel with Max?
There is at least one Max story, The Wasteland, that is planned to be turned into a future project after Furiosa. It will take place between Furiosa and Fury Road. Miller just wanted to tell Furiosa's story first.
Why aren't we seeing any sign of Tom Hardy?
Despite the fact that Max may be showing up in Furiosa in some capacity, not to mention the fact that the character will obviously be the focus of the The Wasteland, Tom Hardy is likely not returning to play Max. This is in part due to his behavior on the set of Fury Road which has left Miller and co. unlikely to work with him again. He did sign on for two other projects, but at this point his reappearance is incredibly doubtful.
Who will play Max going forward?
At this point we don't know who will be carrying on the mantle of Max Rockatansky, but once we get to production on The Wasteland we'll undoubtedly get some answers. Miller is an unconventional storyteller, and so a James Bond approach to Max himself seems probable, with different actors portraying the same individual across various media.
Given that Furiosa takes place 45 years after The Fall, is Max the Feral Kid?
No. Max is the same person from the original trilogy.
Is George Miller riding the modern wave of doing prequels, reboots, etc. in order to cash in on a character that people loved in Fury Road?
Fury Road was the result of two decades of development from George Miller's initial idea of the story while standing on a sidewalk in 1996. After the initial version of the film which was supposed to star Mel Gibson as an older version of Max (to tie more directly into the period of time after Beyond Thunderdome) fell through due to the Iraq War and financial struggles, the surrounding lore of Fury Road was expanded significantly. This resulted in the creation of two other scripts which became the basis for Furiosa and The Wasteland, respectively. Taken together, Furiosa, The Wasteland, and Fury Road represent one singular trilogy tying Miller's modern iteration of Mad Max together. As a result, Furiosa is hardly some unrelated prequel banking on modern perceptions of how much people liked Furiosa-it was simply a story that was always meant to be told. The same goes for The Wasteland, which is the second chapter in what can be considered the "Fury Road Trilogy." The Wasteland itself was meant to be a video game developed as a collaboration between George Miller and Cory Barlog (the man behind the modern God Of War games), but this was something that never happened. Instead, Avalanche Studios released a game in 2015 which liberally borrowed from Miller's mythos in ways that he expressly did not want them to. As a result he distanced himself from the project and has disavowed his connection to it. It appears that there is now talk of turning The Wasteland into a TV show, but we'll have to wait and see for more confirmation on this.
Why aren't we getting Charlize Theron in Furiosa?
George Miller didn't want to use de-aging tech on this film because he thought it wasn't convincing enough.
Immortan Joe and co.?
We will be getting a good bit of a younger Immortan Joe, although to my knowledge it's still uncertain as to who's playing him. His conflict with Dementus is going to play a key role in the story of the film. Nathan Jones will be returning as Rictus Erectus, along with Angus Sampson as the Organic Mechanic. Quentin Kenihan obviously couldn't reprise his role as Corpus Colossus due to the fact that he unfortunately passed away in 2018.
Is the pacing/storytelling going to be similar to Fury Road?
Furiosa is a movie that takes place over the course of 15 years and involving multiple road wars and various other events which is going to make its storytelling significantly different to Fury Road. Whereas that narrative had one large chase stringing together all of its components, Furiosa will be vastly larger in scale and scope.
#May do more of these if I think the need arises#Just trying to address some things I've seen people talking about#Furiosa#Furiosa 2024#Mad Max#MM#Fury Road#MMFR#George Miller#Furiosa: A Mad Max Saga#Mad Max Franchise#Immortan Joe#Dr. Dementus#Dementus#Imperator Furiosa
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i remember a while back in 2018 director cory barlog was having an interview and suddenly confirmed one of kratos' kinks which is... spanking 😩💦💦 oh of fucking course it is, have you seen the hands on that man??? 😳
I MEAN IMAGINE BEING SPANKED BY THAT MAN. Kratos is so fine he could do whatever he wants and I’m down 100%. He has big arms and big hands 🥵.
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IMO Xbox is having a better console generation as far as game releases
IMO Xbox is having a better console generation as far as game releases THIS IS NOT A CONSOLE WAR POST I'VE JUST BEEN MILDLY FRUSTRATED WITH PLAYSTATION THIS GENERATIONDon't get me wrong Playstation this gen hasn't been bad per se, but the PS5 has been underwhelming with severe a lack of new IPs this generation. Returnal and -I'll be generous- Astro Bot, (and Helldivers 2 from what I've seen but I've yet to play it) are the only games that felt new (both are some of the best this generation as well). I really hope Playstation delivers during the rest of the generation as it looks like we'll be seeing more new IP with Wolverine, Intergalactic, whatever Cory Barlog has cooking, and who knows maybe Marathon will be good.Xbox this generation I feel has been very good with the variety of their game releases. Sometimes they can be hit or miss, but I think they've finally hit their stride. Psychonauts 2, HiFi Rush, Indiana Jones, Pentiment, Avowed, Age of Empires 4 (somehow Relic made a game better than AoE2), South of Midnight, FH5, Doom TDA.What do you guys think about each console's portfolio this generation, do you share the same sentiments that I do or do you have a different perspective? Submitted May 25, 2025 at 12:44PM by rondo_martin https://ift.tt/xaQWvPD via /r/gaming
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Ragnarök Is Coming (Part Three)
Kratos would search through the woods for his son, of course -- the behemoth was filled with worry; he's lost Calliope and his first wife & then losing Faye.
He was extra vigilant & watched over his son like a hawk, not to be a "big jerk" or a "complete asshole" as Atreus labeled him; but deep down? he fears that he'll lose his son like he's lost his first wife and daughter.
"Boy, where are you?! Do you hear me?"
His voice bellowed through the forest, as he was slaying all matter of creature, venturing through the caves and reaching the pinnacle -- only to be tackled by an oncoming bear; wrestling it to the ground and unsheathing his axe.
He was ready to fight the foul beast to get to Atreus & his whereabouts.
Kratos uproared, and began to spar with the bear for a couple hours; and would slaughter the animal -- rushing to what seemed to be the footprints of a child. it was Atreus's footprints.
He found the young archer, after fighting off raiders and hel walkers; and would stand in front of his son.
"Atreus, where have you been? I told you to STAY ON THE PATH. We are going home."
Atreus being slightly irritated with his father's lack of trust and doubt -- he buried his heels into the snow and would confront him head on.
"If you trust me, I might be able to show you something. If we work together. Besides-- Sindri was with me THE ENTIRE TIME!"
Kratos looked over his shoulder, and would then retort.
"Trust? You have broken my trust. You are my son and you lie. Stay and we will speak more of this."
There was more urgent but pressing matters at hand, as thunder rippled and cracked in the sky; which could only mean one thing? Thor is here and he's here with a vengeance. which means? Odin isn't too far behind.
The two would arrive back into the stave, seeing dead kol-raiders and dead bounty hunters and hel-walkers scattered. Their stave is no longer protected -- which now gives Odin and the Aesir free reign to hassle them and make their journey difficult.
They would enter the cabin, shutting the door behind them and laying their weaponry by the foot of their beds, laying down and shutting their eyelids -- for whatever 'trouble' encounters them in the morning or even tonight.
Thunder bolts would strike through their roof, which awakened and alerted the Spartan and he would reach for his axe and nodded at Atreus to get his bow and arrow -- to have his quiver at the ready.
Kratos would rush to their door and would fling it open and heard the aesir make his descent.
Thunder would emit and circle around the thunder god, which caused the god of war to shout out.
"Who are you!?!"
The mysterious figure would sway his furred cape to the side; with Mjolnir tethered to his hip with lightening emitting from the hammer and his fingertips -- he proceeded to reach for his mead.
"may I come in? I have mead."
And, that's when Kratos knew it was none other than the father of Magni & Modi -- the sons of Thor that met their demise by his cursed blades from a foreign land far from here with foreign magic etched into them. The "mysterious figure" was: The God of Thunder himself, Thor. The son of Odin. who also happens to be the brother of Baldur; who shared the same fate.
Kratos was eye to eye with the deity, as he motioned with his axe for him to enter his humble abode -- his eyes not leaving Thor's blazing glowing blues; walking over to the table where Atreus had two cups ready for the men to drink. or at least a cup ready for their uninvited guest.
Thor would take a seat, raising up the bottle of mead after unscrewing the cork on it and pouring the reddish liquid into his cup and attempting to pour it into Kratos's; as a form of being gentlemanly.
Kratos stopped him after pouring the mead into his cup, making him set it down between the two of them in the center. He isn't privy to small talk or fond of it. He just wanted to know what he wanted and why he was here.
Thor: "y'know, you could of told me before I poured. Just tryin' to be polite."
Kratos would eye him sternly, as he retorted with the following. Straight to the point.
"what is it you want? I do not have what you seek. Leave my home."
it was clear why Thor was here, and it was to abstract vengeance onto the god killer that slaughtered his sons and his brother. but not until Odin says otherwise.
As ravens would then proceed to caw, it was none other than the lord of the hanged himself, Odin. Huginn and Muninn flew into his arms; which made his inkless arms appear to be inked.
The raven god would enter and would confront The God of War with the murders of his grandsons and his other son.
Odin slamming his palms atop of the wooden table.
"Now, what you did to his boys? I'll call it self defense. They were pretty useless,"
Odin would mutter to Thor, and then proceeded on.
"--But, what you did to Baldur? Not forgivable. Sure... he may have lost his mind; but he had value and now he's no longer with us-- BECAUSE OF YOU.
He was my closer, so- I'm willing to cut you a deal. I'll handle your debt with my traitorous ex; if you promise to no longer spill ANY MORE aesir blood.. and to tell HIM to stop on his quest for Tyr."
Odin's eyes averting to the young archer,
Thor: "we know what you've been up to. Stop it."
Odin would chime in, "He's dead. You understand?!"
The king of the norse gods would then continue his ploy,
"--and then we're square, seek no quarrel with us and we won't seek any with you. Kick your feet up and relax. isn't that what you want?"
Kratos thought it over, still in disbelief that his own flesh and blood lied to him about where he's been going -- and Odin's promises never last. if he tells you snow isn't white? he's lying.
"No,"
Odin wasn't too pleased to hear that, as he turned his head over his shoulder when turning his back to the retired God of War -- muttering into Thor's ear.
Odin: "--Don't take all day."
Thor nodded, before untethering his hammer from his hip as it emitted thunder and would spin it around.
Thor: "Bout time. Now--"
Thor would lunge at the Ghost of Sparta, levitating in the air as his big hand held Kratos's head with his jawline pinned against Mjolnir.
Thor: "You're new to these lands, and we have a thing called blood payments. I'll take it from you for what you did to Baldur and my sons--
You'll pick it up!"
He threw the demigod from above to hit the ice cold ground, as the god of thunder landed on his feet; and the two would spar. It could be felt throughout all the nine realms.
#kratos v thor#god of war ragnarok#like blood upon the snow ❄️ 🩸#part iii#gow thor#gow kratos#any man who disagrees? will meet mjlonir with his face#cory barlog#christopher judge#gow freya#gow odin#gow atreus#Spotify
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Druckmann: No Sequel Plans Due to Lack of Confidence
Here’s an article based on the outline you provided and inspired by the given content. The Last of Us Creator Neil Druckmann Says He Never Plans for Sequels: ‘That Requires a Level of Confidence I Don’t Have’ Naughty Dog head Neil Druckmann recently shared insights into his creative process, particularly regarding sequels, at the DICE Summit in Las Vegas. In a conversation with Cory Barlog of…
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#Gamefemerides #GodofWar #SantaMonicaStudio #Sony
Cory Barlog regresa a dirigir la serie, desde #GodOfWarII de #PS2.
#PlayStation4 #PS4 #PS5 #Microsoft #Windows #ElGamingnosune #PlayStation
https://www.instagram.com/reel/DIrSBlLql3K/?igsh=a2VjMjM4emZyMDM3
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What Is The Difference Between Interactive + Video Cutscenes In Gods Of War Interactive Events?
AI Prompt: What Is The Difference Between Interactive + Video Cutscenes In Gods Of War Interactive Events?
In the God of War series, particularly in titles like God of War (2018) and God of War Ragnarök, the integration of interactive and non-interactive cutscenes significantly enhances the gaming experience.
Non-Interactive Cutscenes:
These are cinematic sequences that play automatically, focusing on advancing the narrative without requiring player input.
Interactive Cutscenes:
God of War incorporates interactive elements into its cutscenes, blending traditional cinematic storytelling with gameplay.
A Key Difference:
Player Control: Non-interactive cutscenes proceed without any input from the player, serving purely as narrative devices. In contrast, interactive cutscenes require timely player actions, making them an extension of gameplay.
This blend of interactive and non-interactive elements in God of War enhances the storytelling experience, offering a dynamic and personalized journey through its rich narrative.
Sources of this game include:
https://discussions.unity.com/t/interactive-cutscenes-opinions/539551
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Listening to Like a Tattoo and thinking about Atreboda is this mental illness or delusion
#BUT LIKE IM FR GOING CRAZY#last rb#FUCK LIKE THEYRE SO PURE LOVE#cory barlog you have 5 days to update me on them
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Criador de The Last of Us diz que nunca pensa em sequências
Por Vinicius Torres Oliveira
Neil Druckmann compartilhou mais do seu processo de criação
Neil Druckmann, o criador de The Last of Us, compartilhou um pouco do seu processo de criação e revelou como ele se concentra em um projeto por vez. Seu posicionamento também se reflete na hora de pensar em uma sequência que, para ele, não é possível.
Em um painel na DICE Summit ao lado de Cory Barlog, o diretor de God of War, os desenvolvedores responderam uma série de perguntas e uma delas foi: “Como você e o seu time lidam com o desenvolvimento de personagens ao longo de múltiplos jogos?”. E foi assim que o criador de The Last of Us respondeu:
Essa é uma pergunta muito fácil para eu responder, porque eu nunca penso em vários jogos, porque o jogo na nossa frente é tão exigente. Acho que você está se azarando se começar a pensar na sequência quando estiver trabalhando no primeiro jogo. Então, quando eu estava fazendo The Last of Us 2, sim, claro. De vez em quando, uma ideia aparece na sua cabeça de onde pode ir se tivermos a chance de fazer outra. Mas eu apenas me aproximo disso como, ‘e se eu nunca conseguir fazer outro?’… Não estou guardando alguma ideia para o futuro. Se houver uma ideia legal, estou fazendo o meu melhor para fazê-la entrar aqui.
Mais para frente, Druckmann ainda adicionou que pensar em uma sequência requer “um nível de confiança que não tenho, por considerar que o primeiro projeto será um sucesso e exigirá uma continuação”.
Criador de The Last of Us fala sobre a série da HBO
Druckmann está confiante na série de The Last of Us na HBO e ele já tem um plano para adaptar todos os eventos da franquia.
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Blog 4: Cinematic Perspectives in God of War: The Power of the One-Take Camera [Tools]
When I started playing God Of War (2018) not at first but on a later point I started noticing something really strange which I never saw in a game. I would like to say I found that out on my own and without anyone else pointing that out to me. It was definitely not a 9yr old cousin who was watching me play a "big boy game". Who can deny the fact that a game that has Kratos The God Killer in it and it will not be a "Big Boy Game". But talking back about the one take camera, I was blown away by it. At first I was amazed by it and then I wanted to see how long will they manage to keep that thing working and boy did Cory Barlog nail this thing. He did such an amazing job with this one take camera. Bordwell (2008) mentions how camera techniques in cinema can manipulate our focus and emotions, God of War took full advantage of this principle to pull us deeper into its world.
The one take camera wasn't just a show off but it was used as a storytelling tool. At first it did feel like a show off to me but then I started feeling more connected and immersed in the journey of Kratos and Atreus. Every heavy moment felt so personal to me. The moment when Kratos takes out the "Blades of Chaos" (Spoiler Alert: Its a shame if you haven't played that game yet.) felt so personal and therapeutic. Every small interaction between Atreus and Kratos and camera panning subtly to show their emotions felt as if I am standing there behind them and watching them talk. No cut made this journey look as if I was there with them, obviously hiding behind Kratos and I hate to say it but Mimir, while they fight bad guys. Jenkins (2004) talks about how games can create narrative immersion by blending interactivity with storytelling and God of War achieves this beautifully through its camera work.
What's more the one take somehow enhances the game's pacing. There's no break in the action no pause to catch your breath. Also there is a sense of feeling that Kratos is so powerful when all the punches and all the time he would just do basic stuff like opening the gates and all with his bare hands was such a mouth watering experience. Manovich (2001) discusses how digital media can use techniques to maintain immersion God of War nails it by keeping you engaged at all times.
Visually the one take camera also serves to highlight the game's stunning visuals and environments. As you move through the study the camera's fluid like flow gives you the opportunity to enjoy the Nordic landscapes and every detail without actually losing focus from the story. On the boat ride with Athena the whole red environment showing the rage and anger filling up the environment was so breathtaking I was looking around and still listening to Athena yapping on and on. It's like being in a film but here you get to control the protagonist. Bolter and Grusin (1999) talks about "remediation" where new media borrows from older ones and this is a perfect example of how God of War adapts cinematic techniques to elevate gameplay.
I have been a huuuge huuuge fan of one take shots in movies and to see a game did that was really mesmerizing for me. I loved how clever they changed the perspectives while still managing the one take feel. One take for me means the team has to perform in an unbreakable flow. If a single person messes it up we have to do it all over from the top. It is such a pain but such a rewarding feel when you manage to pull it all off. I have many storyboards ready and inspired from one take shots that I would like to create. The impactful animations and one take shots from God of War makes me believe I can achieve this dream someday.
References:
D. Bordwell (2008). Poetics of Cinema. Routledge. Available at: https://www.routledge.com/Poetics-of-Cinema/Bordwell/p/book/9780415977791 (Accessed: 13 December 2024).
H. Jenkins (2004). “Game Design as Narrative Architecture,” in First Person: New Media as Story, Performance, and Game. MIT Press. Available at: https://direct.mit.edu/books/book/2789/first-person (Accessed: 12 December 2024).
J.D. Bolter and R. Grusin (1999). Remediation: Understanding New Media. MIT Press. Available at: https://direct.mit.edu/books/book/2783/remediation (Accessed: 12 December 2024).
L. Manovich (2001). The Language of New Media. MIT Press. Available at: https://mitpress.mit.edu/9780262632553/the-language-of-new-media/ (Accessed: 12 December 2024).
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