#Corporation attorney
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caneiwestminster · 1 year ago
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Embarking on the entrepreneurial journey of franchising is exhilarating, but wise business acumen demands foresight. Franchise Tip #6 sheds light on the often-overlooked yet crucial aspect of ensuring a clear exit strategy for franchise agreements. In this Video, we delve into the strategic planning required to safeguard investments, navigate transitions, and position franchisees for long-term success. Join us as we unravel the intricacies of exit strategy development, empowering entrepreneurs to steer their franchises toward resilience and strategic evolution.
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Law firm Westminster CA
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syllyism · 2 months ago
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ah yes my favourite game ace anarchist
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artsy-1diot · 2 months ago
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autism creatures the third
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(as usual here's the second one and the original)
also I compiled all the creatures I've made so far into one place for easy access!! go check it out :3
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ghostlyfrog-413 · 2 months ago
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Manager cookies,,,
Inspired by ace attorney 3ds cookies theme it was really cute so i thought i would make a corporate clash version!!! i was planning to do all the managers but i got lazy unfortunately😅
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darkrooklobby · 3 months ago
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🦜Apollo Justice trilogy (the rant/analysis)🎵✨
Welcome! Allow me to specify what this rant is about:
The game, Apollo Justice (2007 - 2008)
The characters (Apollo, Phoenix, and the Gavin brothers)
The wasted potential (i.e. the other games) (I'm most familiar with AA1-4 the others i've briefly looked at)
Just angry thoughts at 3am
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[⚠️SPOILERS FOR APOLLO JUSTICE + TRILOGY!⚠️]
[also the ⚪bulleted points⚪ are facts, the rest is my subjective yapping]
Before I begin my rant, here's some basic information about the game's development:
It's the last game directed by Shu Takumi. The rest of the trilogy is directed by his assistant (Takeshi Yamazaki) meanwhile Shu was busy with the Professor Layton crossover + The great ace attorney.
Capcom literally demanded to insert Phoenix into the game. Shu was against putting Phoenix in, feeling that his story has already come to a natural conclusion, stating, "I felt that Phoenix's story had been told, and that the series should not continue. Knowing when to end a story is very important and I wanted to avoid dragging it out and having it become a shadow of its former self." (Takumi)
In the end, Shu was forced to put Phoenix in, and we got hobo Phoenix, or as I like to call him, Beanix.
Okay so, a brief pause. From what we already know, there is a conflict of interests during development. We have a small group of artists that did a small project called ✨Ace Attorney✨ and then the corporate realized they're sitting on a goldmine. Capcom did not want their mascot, their cash cow, Phoenix Wright, to go just yet. Shu (who wanted a fresh start, and creative freedom) was torn, his team was torn between letting Phoenix go and bringing him in, and you notice that in the game as it goes back and forth. It goes between Phoenix being a main character, interfering, or disappearing for long periods of time. It was on and off, just like their arguments - corporate vs. creative freedom, old vs. the new.
It creates an... odd atmosphere throughout the game. This indecision and forcefulness. Opinions vary 🙃
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The corporate unfortunately won. We had Phenix back, not in his former glory, but as a character. (Result? Apollo feels less like a protagonist, suffering, feeling irrelevant in his own game. Not always, of course! But most of the time...)
Facts continue! Apollo Justice (AA4) is the last game with 2D sprites, with some rare 3D elements. (Like Cheeto Klavier🧡)
btw, here's some name puns and meanings:
Apollo is literally named after the god of truth.
"Klavier" means "Piano" in German 🎹 - his Japanese name, Kyoya, means, "to echo/resound".
Kristoph's Japanese name, Kirihito (霧人), when reversed (人斬り - hitokiri) literally translates to "the killer".
Trucy's name pun, Trucy Wright, is supposed to sound like "see-through" (tru-through cy-see)
Lamiror = mirror, Wocky Kitaki = Walkie-Talkie, Drew Misham = Draw-me-a-sham, etc.
Okay, so. About the 1️⃣first case1️⃣: It's a widely accepted opinion that the first trial is the best one, and it's hard to disagree. It's a completely new thing (almost as if Shu was planning on starting an entirely new trilogy without Phenix Wright! Can you imagine?!--) and because the first trial is so good, with a great twist and a fun conclusion, other trials pale in comparison. Let's see, we have a new quirky protagonist (he's fine) a gentleman for a mentor (a character with depth, as we will come to know) a fallen attorney with shady history (Mr. Phenix Wright) along a complex, yet understandable, mystery. What is lovely about the first case is that it makes you think just enough, the trial flows nicely for the sub-plot to come out, and the twist is perfect.
Of course, I imagine that Japanese players might have seen the twist coming a bit earlier, looking at Kristoph's name-pun, but all-in-all it's a great start! The question is - is it a great start for the new franchise that Shu wanted to make? Is it a great start for Apollo as an attorney and as a character? ...Or, is it a great start, for the old greedy company to push good old Phoenix back into spotlight and collect more money? 🤔🤔🤔
Here's some facts about the direction the game hoped to take:
The game delved into darker themes on purpose, like a "grown up" version of Ace attorney for the next generation. It was hoping to shift the tone from the previous three games more towards realism. (AA1 was a bit comedic, we cross-examined a parrot, the crimes were less complex compared to AA3. With AA4, the idea was to make AA3 but better.) It tried to set Apollo as a more independent lawyer, trusting no one, without any mentor (like Mia in previous games) coming back every other case.
With the first case, Apollo becomes independent in a sense, but... well.
Apollo basically third-wheeled in Phoenix/Kristoph divorce. That's basically what happened in that trial. Somehow, we managed to shift all the attention from Apollo's character growth into these two men. Apollo's independent now because he got left alone in the trash while the AA team tries to figure out what the fuck to do with Phoenix and how to shove the whole thing together.
The entire game was made with the idea of change, a fresh start & fresh blood in mind! We don't get much character growth from the main characters AT ALL because, at some point in development, there was a decision made: They thought they will make a sequel. AA games so far relied on story continuity, chronological events, time passing, characters evolving, events making an impact on the characters, etc.
Apollo Justice, a beginning game of a trilogy, was written specifically in a way to have a sequel. There were things left unanswered for a reason. They took things slow, and the idea of the sequel was planned to go more into the Gramarye troupe, Gavin brothers, and Apollo's family. (Shu even had an entire backstory written for the Gavin brothers, but it was scrapped by the new team) (I'll get into it later.) This was also the reason why the game had potential, but never went all the way. The plot was more complex, and was made specifically with a direct continuation in mind, which never came to pass. We instead got... an entire rework. (again, i'll get into it later 😂)
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Some art facts, since i'm an artist: They were thinking over a few variants of the character designs before they settled on the current ones. They wanted to have a protagonist more energetic than Phoenix, more blunt, an idealist, less bluffing, like a new generation kid kinda-thing. Apollo has distinct spiky hair, is different, is less tall, has a wide forehead... did you know, the design team had a few designs with different forehead wide-nesses? Wild. Apollo's color scheme is Godot's inverted, and as far away from Phoenix's dark blue design as possible (gee I wonder why...)
(Also, the Gavin brothers originally had two mirrored pointy hair-swirls, resembling pharaoh head covers, and I think that's dope as hell)
Either way, you must admit that the designs for this game are more detailed, colorful, animated, and beautiful. Honestly!!! 💖 The art direction did splendidly, and I'm glad at least that aspect wasn't affected by the disagreements of the company vs. writers :)
Fun fact: The game sold well, actually. Back in the day, people were into original ideas, instead of everything getting a live-action remake nobody asked for, an animated reimagining, and an unnecessary second part. (...Can you tell I'm dissing Disney? You can.)
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Now that I'm at a point where I can speak of continuations, let's see what happened: The game released as is. It had a story, sometimes a bit awkward because of the team vs. company disagreements being physically felt through the script. People bought it and the fandom was immediately split down the middle into various factions. (Again, I was young, but this point of contention is strong even today.)
People who liked the new ideas, characters, and plot, and liked Phoenix Wright being there.
People who liked the new ideas, characters, and plot, but disliked Phoenix Wright's presence. (my stance right now)
People who disliked the new things because they wanted the same old Phoenix Wright games. They wanted everything that has already concluded, to continue. (my stance 6 years ago - Since it wasn't believable that a guy like Phoenix Wright, with so many friends, would end up like this. It was so unrealistic to me, so odd, that I refused to see this game as canonical. Literal denial 🥲🥲🥲)
People who disliked the game despite being ready for new content, just because.
Next up, 7 YEARS PASS.
Yup. The disagreement, the dissatisfaction from the creators vs. company, split fan reactions, despite a fine profit, caused a change of direction, and a rift. Characters and story-lines forgotten. Literally.
The next entries after Apollo Justice don't mention the events of it -because of a company-enforced "no spoiler/connection" restrictions. Capcom created the restriction to appeal to new fans, while not spoiling previous games so they might be compelled to play them. (Again, corporate wins over… continuity, this time.) - Which means the bare minimum of character growth and history we could have seen IS NOW GONE and will never be brought into relevancy again. (unless I missed something from the 3D games, in which case let me know.)
And we get a complete overhaul, while going back to the classic AA, but this time we get a new cast to focus on and begin again and we pretend Apollo Justice doesn't exist! (Rant number 4, here we go 🥴)
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My main rant so far would be about wasted potential and creative differences. Yes, they weren't strong enough to do a clean break from the past (Capcom forcing Phoenix back, not letting him "die" even though his story concluded) Yes, there's wasted potential because character growth of the protagonist is stunted by greed and confusion (Capcom demands? Fine. Phoenix must be here to appeal to all fans, for all the money. Ok. Cool. We can't be creative anymore and original ideas are shunned! 2008? Bah, nothing has changed in 2024!) and yes, the game's story suffers because of this, despite being very pleasing to look at (the sprites & animations don't hit quite the same anymore.)
I'm not even gonna go into how Apollo was forgotten and suddenly he has four backstories because he failed to establish himself solid in his introductory game without a planned sequel, and Capcom was like "Oh shit this guy exists, um, what do we do" - while also refusing to address and build upon plot points existing in the main game: Apollo had history in court. He had a character building event of incarcerating his mentor. Apollo already had family, which hasn't told him anything yet. He had Trucy. He had a courtroom rival, which he promised to rid of darkness. He gained a new mentor, a shady one, who he punched to the face! He saw the dark side of the law. He saw the "dark age of the law". He saw a better way to do things and fix the system with a jury, which was used once and forgotten about. He had a goal. He had potential... - but then he has been rebuilt and redesigned four times, given things he already had and replaced them and Capcom pulled a nonexistent best friend out of their ass out of nowhere just to give Apollo fake-depth and use (i had to look him up) CLAY TERRAN as A ONE-OFF PLOT POINT and I HATE BAD WRITING LIKE THAT, MAKING A CHARACTER that's just there for that one purpose and---🤬
I'm also not gonna go into the fact that a case-specific NPC gets more character growth than the main cast.
And I also won't rant about the 3D continuations of AA. All I'm gonna say is that, they shouldn't be under a name "Apollo Justice Trilogy" because, what the fuck happened to that guy. Who is he even? What? What game are you basing this on? Who?
The game was like a failed start to do something new... and not achieving it, stopping short of crossing the final line bravely.
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This was 3 am. yapping, I hope to inspire discussion, roast my opinions I love to argue over nerdy shit 💖🥰💖
(sources: Ace Attorney Wiki, VGfacts, NezumiVA, AA_Facts on Twitter)
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amalsoappickle · 5 months ago
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finally got onto doing this !!
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gummycolachief · 7 months ago
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Good morning toontown tumblr
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bannananeedssleep · 1 year ago
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I can’t be the only one who thinks that the Gavinners are the Ace Attorney’s world equivalent to One Direction. Just think about it, I can imagine all the Wattpad reader x Klavier Gavin fics that have been written. We all know Trucy would send them to Apollo every time she see’s one. I can’t stop thinking about this and I need to share this idea with the world and I am so drawing this later.
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ratlesshonret · 5 months ago
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Was thinking about Ace Attorney x Project Moon and wondering how that'd even work. The City seems like a very "fend for yourself," "might makes right" type of place. There are definitely laws, and jail-type locations are shown (mainly in Limbus Canto 6.5-1,) but we never see any kind of "due process." It usually just seems like people are arrested as soon as they're suspected of something, and thrown in jail forever unless they're rich.
We do come across some kinds of "lawyers," such as the Fixers you encounter in the Reception of Mirae Life Insurance, but those are insurance lawyers/collectors. Really, the only types of law ever covered are insurance law, contract law, and patent law. We never see anything about civil disputes or criminal law.
They take care to stress that laws don't apply during the Night in the Backstreets, when the Sweepers come out, which means that there are laws and punishments surrounding violent offenses, at least within the Nests, and possibly in the Backstreets outside of nighttime. Property damage is highlighted as an especially heinous offense, and if my memory serves right, the only offense that you can still be punished for during the Night in the Backstreets.
Overall, we get info on insurance, contract, and patent laws, but very little on criminal and civil law. Those last two seem to only be viewed in the lens of "you'll get punished by someone if you violate them" but it seems heavily dependent on which District you're in. A lot of Districts seem to just be "shoot the violators" while some, like T Corp, do seem to have an imprisonment system, at least for Time Tax Evaders. But we never see any due process.
I do think it'd be cool, though. Ace Attorney style trials in the high-tech City environment, allowing both interesting new tricks in the crimes, and cool new ways to investigate them. Maybe a Fixer Office specializing in defense law, who is hired to defend people accused of crimes in court, using expensive technology to investigate crimes in more detail when the actual police force of The City just doesn't feel like doing their job.
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thegalleonsnest · 4 months ago
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Now that Art Fight is over, let's compile everything into 1 post! 20 Pieces! 31 OCs! (+1 of my own)
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This year's Art Fight (2024) has been one of the most productive art months I've had since last year lol. I've literally never produced this much art at such a consistent high quality with fully realized backgrounds or simple scene style ones. I used to be pretty fast with making (what used to be my version of fully rendered) pieces back in 2021 when I first got my art drive back. Still pretty high quality for myself, but not on the level I'm at now.
I tried to challenge myself a lot during this month, especially in the way of setting up compositions and a bit of perspective. Though nothing severely complex, a lot of them were more about getting a scene and ideas across. I've also tried my hand at different kinds of backgrounds and color palettes, the latter I feel especially proud of in certain pieces because I feel like I was able to really gauge the colors I wanted to better match the overall lighting/color tones of the pieces. (It's pretty clear to see in the Grumpus apartment, farm land, the ocean cliff pieces, I really love how those turned out)
I honestly thought I'd be doing a lot more grumpuses or birds, or my initial goal of doing a lot more toontown ocs, but I ended up being more inspired and quickly gaining ideas for a lot of others. And you know what? It was something I wanted to challenge myself on anyway. Really expand myself and see that there are other things/creatures I can draw. And hey what do you know, rare human oc moments! I've always been way more interested in drawing anything that isn't human/humanoid, but sometimes you gotta do stuff scared, and I think they turned out fine! Did dragons, a sloth, monsters inc, weird closed species guys, and other animals/anthros/humanoids. Pretty good range all things considered!
Really proud of the turn out this year, and a great reminder to myself I still got it. Just had the proper motivation and inspiration to go strong for a month. But also I'm tired now and just wanna play video games for 1 billion years, I completely stopped playing this month just to draw and miss it SO BAD LMAO!
Here's my art fight so ya'll can see all the attacks for the pieces I've done.
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krimskoi · 3 months ago
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tbh I haven't worked in criminal defense for like 8 years but I replayed through ace attorney recently and some of the cases beat for beat could have been in those games.
My personal favorites were the time we proved the FPS on the camera was too slow to catch the other guy punching our guy first & the time I showed our client couldn't have been the one stealing because at the time of the crime she was quite literally hugging puppies 20 miles away at the time it took place.
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scapegoat4211 · 4 months ago
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Not my usual content, but saw one of these earlier and wanted to do one myself.
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maxiemcsoda · 7 months ago
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their name is minty and they r transgender :)
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cumulus-catto · 1 year ago
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what the fuck
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amalsoappickle · 8 months ago
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I am not surviving the family
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