#Computer Graphics
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keepinventory · 6 months ago
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HEY, YOU!
DO YOU LIKE OLD COMPUTER GRAPHICS?!
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did you like ANY of these photos? would you like to see HUNDREDS MORE OF THEM?! with THOUSANDS OF UNIQUE TEXTURES?! ALL FROM FUCKING DECEMBER 15TH, YEAR 2000?!
NOW YOU CAN!!!
THERE'S ALSO A BUNCH OF CLIPART FROM 1997 IN .WMF FORMAT. I DON'T KNOW HOW TO USE THAT, BUT YOU MIGHT!
STILL not convinced???? LOOK AT THE DISC THEY CAME FROM!
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WHAT THE HELL IS THAT!??!?!?!?!?! DON'T WAIT! GO LOOK AT THOSE JPEGS... TODAY!
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systemdeez · 6 months ago
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Of course your textures are not perspective correct causing them to warp at odd angles and you have pronouns in your bio.
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spockvarietyhour · 9 months ago
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CRT Monitors and Wireframe Graphics, Moonraker (1979)
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retroscifiart · 8 months ago
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Digital assets for the CGI sequences in Tron (1982)
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notaboxofrocks · 3 months ago
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So, my bf got to test the Monster Hunter Wilds beta and his graphics are really shitty so:
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And I immediately thought of…
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endlessmazin · 1 year ago
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Abyssal Embrace
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miceontheweb · 2 years ago
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star dividers !
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canmom · 9 days ago
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i do think like if you're not immersed in graphics and thinking about all the data flowing around between different buffers and shit that's going on inside a frame, when you see a render of a shiny box reflecting on a wall, it's like. ok and? it's a box? but there's so much nuance to the way light floods through an environment. and so much ingenuity in finding out what we can fake and precompute and approximate, to get our imaginary space to have that same gorgeous feeling of 'everything reflects off everything else'.
light is just one example, but I think all the different systems of feedback interactions in the world are just so juicy. geology is full of them. rocks bouncing up isostatically as the glaciers flow off them. spreading ridges and stripes of magnetic polarity revealing themselves. earthquakes ringing across the world. clouds forming around mountain peaks, giving rise to forests and deserts. soil being shaped by erosion, directing future water into channels. biological evolution!! I turned away from earth sciences many years ago, to pursue maths and physics and later art and now computer programming, but all of these things link up and inform the thing I'm doing at the moment.
sometimes you try to directly recreate the underlying physics, sometimes you're just finding mathematical shapes that feel similar: fractal noise that can be evaluated in parallel, pushed through various functions, assigned materials, voxellised and marching cubesed and pushed onto the gpu, shaded and offset by textures, and in the end, it looks sorta like grass. an island that will be shaped further as the players get their hands on it.
it's all just a silly game about hamsters shooting missiles. and yet when you spend this long immersed in a project, so much reveals itself. nobody will probably ever think about these details as much as I have been. and yet I hope something of that comes across.
they say of the Bevy game engine that everyone's trying to make a voxel engine or tech demo instead of an actual game. but in a way, I love that. making your own personal voxel engine is a cool game, for you.
computers are for playing with
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digitalfossils · 10 months ago
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th3-0bjectivist · 26 days ago
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The Ruins of Qraeto - Animated painting
The Tri-Towers once represented a delicate balance of illusion and devices, a place where the Ancient Gods first placed the Tomes of Foundation into a mound that became a great tower by men in the Enlightened Age. The southern and northern towers stood for the concentrated magic of the South, and the impressive and innovative industrial technology of the North...
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emojibankrepository · 1 year ago
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Computers!
Click here to download!
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ganglystem · 4 months ago
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thingies i made for a college computer graphics class
(had to manually input vertex coordinates and code the rendering in java script to make these)
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wolframcarbide · 2 years ago
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spockvarietyhour · 3 months ago
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Alien: Covenant (2017)
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videoreligion · 6 months ago
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Zombie Cult Massacre (1998)
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reality-detective · 1 month ago
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How did they do computer graphics in 1927, when there were no computers?
At the end the face changed to a woman's face. The film Metropolis, year 1927. 🤔
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