#Colossal Cave Adventure
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penultimate-step · 12 days ago
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It occurs to me that the opening to Colossal Cave Adventure might actually have one of the first examples of a video game tutorial, and potentially the first ever example of a game introducing itself in a smaller limited area before opening up its whole world map, a technique that would become very well known in the open world games boom of the 2000s.
It starts above ground near a building full of items and a stream that leads to the cave, letting you familiarize yourself with the basic mechanics and movement of the game in an open, risk-free area. Once you enter the cave, the initial path is fully linear, a set of rooms each connected by simple two way roads. Here you also face your first obstacle, a locked grate, conveniently unlockable with the key ring you find in the house, another simple demonstration of the mechanics, this time for item use. (The bird cage puzzle is also located here, which is slightly more complex, but also skippable.)
This all means that by the time you reach the staircase down into the Hall of the Mountain King, where the game really kicks into gear, you're at least aware of the general options mechanically open to you, which is something you're absolutely going to need as the game drops you into multi-way intersections, vertical connections, murderous snakes, and disorienting curving pathways.
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garnavis · 9 months ago
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Decided to try playing the original Colossal Cave Adventure, the first text adventure game. I figured it would be relatively simple, given that it was the first of its kind and all that. I was already getting pretty lost in the first area, so I started mapping and
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I'm already so confused. I wasn't even in the cave yet.
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delvinanaris · 5 months ago
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Fun fact! Mammoth Cave is the primary inspiration for the design of Colossal Cave Adventure (commonly known as as just Adventure), one of the earliest computer games and the namesake of the adventure genre.
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evilpinkwizard · 4 months ago
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sick and twisted that the mother of adventure games is related to caves and caving, which is an evil practice.
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ultimacodex · 2 years ago
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Spam Spam Spam Humbug 160 - Games We Can't Go Back To
Spam Spam Spam Humbug 160 - Games We Can't Go Back To Oh, to wander some long-forgotten game worlds once more.
Subscribe on Zencastr | Subscribe on iTunes | Subscribe on Google Play | Subscribe on Spotify | Subscribe on TuneIn | Subscribe on Stitcher Podcast Topic(s) Cear Dragon, Cocoa, WtF Dragon, and Goldenflame discuss a bunch of games that they used to play, which they can’t ever play again for various reasons. Full show notes at spamspamspamhumbug.com. Community & Patronage As always, this…
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wired-for-weird · 6 months ago
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I should learn how to implement a text parser. for porn reasons.
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bugbyte · 2 years ago
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I played Colossal Cave 3D for my Twitch affiliate anniversary stream over the weekend. I want to get back into streaming but I have to figure out a more comfortable setup where I can sit for a longer period in spite of my horrible hypermobile joints. *shakes fist*
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literaryvein-reblogs · 11 days ago
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Writing Ideas: Magical & Mystic Locations
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Abyssal Depths: The deepest, darkest, and most treacherous part of the abyss.
Ancient Observatory: A centuries-old observatory with mystical stargazing abilities.
Astral Observatory: A tower where seers gaze into the astral plane.
Celestial Gauntlet: A place connecting different celestial realms.
Celestial Realm: A realm bathed in divine light and inhabited by celestial beings.
Clockwork Village: A community where clockwork automatons coexist with magic.
Cloud Castle: A fortress floating amidst the clouds, home to skyward adventurers.
Cloud City: A metropolis suspended in the clouds accessible by airships.
Cosmic Wormhole: A portal to the far reaches of the cosmos and beyond.
Crystal Caves: A labyrinthine system of caves adorned with luminescent crystals.
Crystal Coast: A stunning coastline adorned with iridescent gemstones.
Crystal Spire: A towering spire made of crystalline material.
Crystalline Caverns: A series of interconnected caverns adorned with shining crystals.
Cursed Swamp: A creepy swamp home to cursed beings.
Dark Abyss: A seemingly bottomless chasm shrouded in darkness.
Dragon's Lair: A cavernous home to a colossal, slumbering dragon.
Dragon's Nest: A safe haven for dragon eggs and their young.
Dragon's Roost: A mountaintop lair where dragons dwell and guard their hoard.
Dream Realm: A surreal realm where dreams come to life.
Dreamcatcher Grove: A grove where dreamcatchers capture and store dreams.
Dreamcatcher Trees: Trees where dreamcatchers grow, capturing the dreams of the forest.
Dwarven Mines: Underground tunnels where dwarves mine precious gemstones.
Elemental Plane: A realm where the elements take on sentient forms and powers.
Elemental Portal: A convergence point for elemental forces and magic.
Elemental Sanctuary: A sanctuary where elemental beings find refuge.
Elven Enclave: A secluded and mystical enclave of elven culture.
Elven Kingdom: An elegant realm ruled by noble and immortal elves.
Enchanted Forest: A sprawling woodland where trees whisper ancient secrets.
Enchanted Garden: A flourishing garden filled with magical, sentient plants.
Enchanted Tides: A coastal area where the tides are influenced by magic.
Enchanted Treetops: Canopy of an enchanted forest where treetop dwellings are built.
Enchanted Waterfall: A waterfall with the power to purify and heal.
Eternal Garden: A garden where time has no effect.
Ethereal Castle: A castle that materializes and dematerializes in the ethereal plane.
Fairy Ring: A circle of mushrooms where fairies gather to dance and celebrate.
Fairy Village: A charming settlement inhabited by tiny, mischievous fairies.
Fire Elemental Forge: A forge where fire elementals craft fiery weapons.
Firefly Forest: A forest where fireflies light up the night with their glow.
Floating Islands: A realm of floating landmasses suspended in the sky.
Floating Gardens: Gardens suspended in the sky, nurtured by air and magic.
Forbidden Tomb: A tomb filled with ancient curses, traps, and treasures.
Forgotten Ruins: Crumbling remains of a once-great civilization.
Ghost Ship: A spectral vessel crewed by ghostly sailors sailing eternally.
Gnome Workshop: A bustling factory where gnomes invent fantastical gadgets.
Gnomish Workshop: A lively workshop where gnomes tinker with fantastic inventions.
Goblin Kingdom: A mischievous kingdom ruled by cunning goblin royalty.
Goblin Market: A chaotic bazaar run by cunning goblins selling magical wares.
Goblin Tunnels: A network of underground tunnels and caverns inhabited by goblins.
Haunted Castle: A spectral fortress filled with restless, ghostly inhabitants.
Haunted Manor: A mansion haunted by restless spirits and poltergeists.
Haunted Marsh: A desolate and ghostly marshland.
Haunted Sea Passage: A narrow sea passage known for its eerie, haunting sounds.
Hidden Valley: A secluded valley with a serene and mystical ambiance.
Hidden Waterfall: A secluded cascade concealed behind a shimmering veil of illusion.
Hidden Waterways: Subterranean rivers and water passages hidden from sight.
Ice Palace: A palace made of ice and snow.
Isle of Echoes: An island known for echoing whispers and eerie sounds.
Labyrinth: A maze filled with twists, turns, and perplexing puzzles.
Lost Oasis: An oasis hidden deep within a desert, holding hidden wonders.
Lost Shipwreck: The remnants of a ship lost to time, holding forgotten treasures.
Lost Temple: An ancient temple concealed in a dense jungle, holding untold treasures.
Magic Bazaar: A marketplace overflowing with enchanted trinkets and artifacts.
Magical Market: A bustling market where magical goods and creatures are sold.
Mermaid Lagoon: A vibrant underwater lagoon inhabited by merfolk.
Monolith Structure: A monolithic black structure with mysterious powers.
Moonlit Grotto: A subterranean cavern bathed in the ethereal light of the moon.
Moonstone Quarry: A quarry where precious moonstones are harvested.
Mysterious Well: A well said to reveal glimpses of the past and future to those who peer into it.
Mystic Library: A vast repository of otherworldly knowledge guarded by sentient books.
Mythical Mountain: A towering peak said to be the home of mythical creatures.
Nightmare Realm: A nightmarish dimension where fears and terrors manifest.
Pirate Cove: A hidden haven for swashbuckling pirates and their treasure.
Rainbow Bridge: A radiant arch connecting different realms.
Serene Glade: A serene glade where the boundary between realms is thin.
Shadowy Forest: A forest cloaked in eternal night and inhabited by shadowy creatures.
Shifting Sands Dunes: A desert where the sands are in constant motion, hiding ancient relics.
Sorcerer's Tower: A towering structure where a powerful sorcerer resides.
Space Nexus: A place in the stars where all galaxies converge.
Spirit Sanctuary: A haven where spirits of the departed find peace and rest.
Starfall Lake: A serene lake under a constant meteor shower.
Stargazing Grove: A tranquil grove illuminated by the light of countless stars.
Stargazing Ridge: A ridge that experiences frequent meteor showers.
Steampunk Airship: A fantastical flying vessel powered by steam and gears.
Steampunk City: A technologically advanced city with a Victorian aesthetic.
Sunken Ruins: The remnants of a once-mighty civilization beneath the sea.
Timeless Realm: A place where time stands still, frozen in eternal beauty.
Time-Warp Tavern: A tavern where time travelers gather to swap tales.
Troll Bridge: A bridge guarded by trolls, demanding a toll from travelers.
Underwater City: An illuminated metropolis beneath the ocean's depths.
Underworld: A realm ruled by dark deities and inhabited by the deceased.
Underworld Abyss: A chasm leading to the deepest, darkest depths of the underworld.
Underworld Citadel: A citadel deep within the underworld, home to dark powers.
Unicorn Meadows: Fields where graceful unicorns roam freely.
Vampire Castle: A foreboding castle inhabited by ancient vampire lords.
Whispering Pines: A tranquil forest where the pine trees whisper secrets.
Witch's Cauldron Room: A room with a bubbling cauldron said to grant potent magical brews.
Witch's Cottage: A crooked, mysterious dwelling surrounded by enchanted herbs.
Witch's Labyrinth: A twisting maze filled with magical traps and challenges.
Wizard's Academy: A prestigious school of magic where wizards are trained.
Wonderland: A surreal landscape filled with whimsical and absurd wonders.
Source ⚜ More: Notes & References ⚜ Writing Resources PDFs
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ranchstoryblog · 3 months ago
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The original Harvest Moon is a 2025 World Video Game Hall of Fame Finalist at the Strong National Museum of Play! At the link above, the general public can submit a vote for their choice, and the inductees will be revealed May 8th. Previous inductees include games like Sonic the Hedgehog, The Sims, SimCity, Colossal Cave Adventure, and The Legend of Zelda: Ocarina of Time.
The description used is as follows:
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Harvest Moon (1996) offered a peaceful farming experience during a time where combat and fast-paced action games dominated the industry. Its innovative blend of life simulation, community-building, and in-game time management established the farming sim genre, influencing countless games such as Animal Crossing, Stardew Valley, Farmville, and many others.
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planet4546b · 9 months ago
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all mirages cast real shadows.
kentucky route zero, 2013-2020/georgia o'keeffe, twilight canyon, lake powell, utah, 1964, todd webb/the archive of alternate endings, lindsey drager/house of leaves, mark z. danielewski/sunset, matthew cusick/letters from the hole, everything everything/the museum at purgatory, nick bantock/kentucky route zero, 2013-2020/andrei tarkovsky on the set of the sacrifice, unknown/heart: the city beneath, grant howitt and christopher taylor/the forgetting room, nick bantock/urge to mean (anything) ii, leo wijnhoven/in the dream house, carmen maria machado/kentucky route zero, 2013-2020/the beginner's guide, 2015/underdark: plein air paintings from caves, tomas honz/colossal cave adventure, willie crowther and don woods/season: a letter to the future, 2023/software greatman, everything everything/invisible cities, italo calvino/annihilation, jeff van der meer/the beginners guide, 2015/where the water tastes like wine, 2018/the unfortunates, b.s. johnson/house of leaves, mark z. danielewski/the painting that includes all paintings, richard siken/waiting for godot, samuel beckett
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crazylittlejester · 7 months ago
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I've been poking around the internet while I do some research for my internship, and I've discovered the delightful existence of computer games from the '70s. 10/10, super cool.
I definitely agree with you that Warriors and Twilight would play Resident Evil games, but I'd like to propose Four playing these text-based games like Colossal Cave Adventure. It's the sort of stuff I think he would eat up, and the others would find weird at first, but then slowly warm up to because it's basically the same thing as a dungeon except with words on a computer.
YES YES I SO AGREE Four would love those so so much
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penultimate-step · 27 days ago
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I've been trying to play through the game mostly with the same experience that I would have had if I had played it on release in 1977, not looking things up and taking advantage of the internet or anything like that, but I have been taking liberal advantage of modern technology. In particular, I'm using a digital mapping program to try and keep track of the world as I go, which is helping so so much. I tried doing it with paper and pencil at first but not only did it rapidly start sprawling all over multiple sheets of my notebook, making it impossible to tell where I was as I had to jump from page to page, but also erasing and editing was a pain. Digitally when I want to rearrange its a simple click and drag. But I still feel like I'm being inundated with rooms and paths. I'm glad we have the tech to streamline this now. Massive respect for the people who actually did all this by hand 50 years ago.
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kelzygosa · 5 months ago
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An Icy Reception
[Disclaimer - mentions of blood and pregnancy. You have been warned!]
The winter storm is not just about the biting cold. Ice and snow transform the landscape, making it both a breathtaking and treacherous journey for adventurers. And when the temperature plummets, some fully surrender to its cold embrace - becoming one with the ice and preserved until those fortunate to find their resting souls. Yet for those acclimated to these conditions, it was the closest thing to sanctuary. Howling winds and permafrost continued to stubbornly remain well after the defeat of the primalists and the primal incarnates. But peace became defined as danger in a matter of moments.
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A bellowing, series of roars carried through the storm, adding a sense of dread to its already lethal company. The creatures wise enough to seek cover disappeared in the blanket of frost without a trace - burrowing their heat in makeshift dens or otherwise. Yet even in their hiding places, the bone-chilling terror of the unknown continued to lurk in their vicinity. Even as the roars had subsided to the storm’s boisterous fury, there would be other signs of something egregious lurking within this chaotic fog of war.
”CRACK!”
The heavy groan of an adult sequoia followed before leaning fully one way and snapping at its base.
”THUD!”
A tremor resonated briefly in the frozen ground before the downed tree seized beneath the weight of a colossal blue claw. Crystallized mana talons gripped fiercely, forcing the bark and integrity of the tree to wane until it shattered into pieces. The shadow of the dragon’s silhouette loomed before shifting away from the downed tree and disappearing into the fog once more. But this wouldn’t be done without leaving a trail in her wake. Generous amounts of blood provided an unsettling warning to those that found this path. It was an unspoken threat to most, but those who had the sentience to discover the truth would gamble on a dare to its meaning.
The mountains rose in a protective wall shielding any that ventured into the caves at its base. A number of occupants that had once filled these large frozen caves. Most being eight-legged freaks that had since been dealt with or migrated elsewhere to catch unsuspecting victims by surprise. Though it was a necessary place for refuge to one expecting a large clutch. Several times now she had paced out of her cave as the ordeal of laying eggs had become far more taxing than she realized. And with nothing to sate her pain, aggression was the only outlet for her to find inner peace. But it never lasted.
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Thoughts of betrayal festered like living tendrils in her mind - seeking to transform memories of joyous moments into unyielding anger. Regardless of the cold, she felt the heat from her blood boiling. Several of her clutch stood silent in her blood, watching ever closely to a figure that could one day be their means of guidance in the world. However, she saw them as an inconvenience to her survival and wrinkled her snout until her fangs were bared in a gleaming display of sharpened ivory. Each tooth curled in a serrated series of weaponized daggers, awaiting to be drawn at any given moment to simultaneously puncture anything caught in the space of her gaping maw.
Despite these setbacks, the time to pass another egg came just as quickly. The strength in her legs lessened until her body was flush against the icy ground. Several claws tensed - seeking a grip against a surface harder than Azerothian diamonds. A rippling growl was heaved alongside a series of heavy snorts of her flaring nostrils. She could feel the boulder-sized egg in her shifting, maiming at her innards with considerable resistance. Anger flared again as her tail rose and lashed down at the ground like a whip. No matter how hard she pushed, there just was an egg unwilling to part from her warmth. But unlike other dragons who had the luxury of an assistant, she stood there alone with a predicament not so easily resolved.
It was now becoming a question if it was worth the life inside of her to be freed. But the hunger of a starving mother was now greater than tending to that minor complication that resided inside of her. Roughly, she forced herself to stand, feeling the prongs of her young dig into her sensitive nerve endings as she strode out with purposeful stride to hunt instead of give birth.
Several trees had toppled now as she let the snow relentlessly pelt the surface of her wings and body. It did seemingly help to numb some of the irritation as she moved forward through the remaining forest. With weeks of hunger now surfacing to be sated, she didn’t care what she would find in her path. There was no denying she had developed a newfound diet for Dracthyr after the discovery of their creation and the warning call from Lapisagos some months before. Even another dragon of any flight, along with her own kin, would not be spared her wrath. All had wronged her, and she seized the opportunity to carry out what remained of a Nexus War veteran. It was either kill or be killed at this point.
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monkeyislandtwo · 11 months ago
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i rlly enjoy the very first adventure game (colossal cave adventure) ran on this thing (PDP-10)
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aniniskyrim · 10 months ago
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oc: Sulana, Nord, TESV Skyrim
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A Nord bounty hunter from Kynesgrove. After losing one of her arms, Dwemer Scholar Winlyn fashioned her a new arm out of Dwemer metal. In return, Sulana became the researcher's body guard.
She was soon captured by the Thalmor and separated from Winlyn due to her support for Talos. Imprisoned and half-dead, she was mieaculously able to awaken the power of The Voice. She fought her way to freedom with the other prisoners.
Another one! This is my Nord Skyrim oc, or otherwise the Dragonborn of my oc canon, Sulana! (some Winlyn lore in here as well cuz the two of them are like one unit lol)
(For context, I sort of divided several aspects/guilds/questlines of the game to be done by different ocs so that I'm not dealing with 5 different Dragonborns.)
Game-wise, I use her when I wanna adventure with Lucien Flavius or Remiel - also used her for a stormcloak run, but that's not entirely her stance on the conflict.
This post goes together with my art blog post here. I can't really get the most accurate vision of her in the game because I can't find a good dwemer prosthetic arm mod or solid curly hair mods or bandages mods or-
er well anyway, the point is that I tried lol
Lore:
A Nord orphan-made-warrior raised in Kynesgrove. She made a name for herself as a bounty hunter across Eastmarch and The Pale. During one of her adventures, she ran into Winlyn - literally. Well, more like Winlyn tackled her while running away from something she encountered in some Dwemer ruin.
Young and cocky, Sulana offered to clear the ruin for her, unaware of the dangers that are dwarven automatons. Winlyn's previous guide perished in that same ruin, but her warnings fell on deaf ears as Sulana expertly cleaved through the lesser constructs. That is, until a colossal Dwarven Centurion attacked them. Narrowly surviving with a missing arm, suddenly she felt herself be overcome with a mysterious strength, and was able to take the Centurion out.
Healing from her injuries took a significant amount of time, Winlyn used her knowledge of Dwarven technology to salvage and fashion a prosthetic arm for Sulana. Thankful for her help, Sulana would agree to continue protecting Winlyn (but she actually also developed an interest in all the cool thing Win would tell her about historical artifacts :D)
Feats of the duo reached the ears of the Thalmor, Sulana who had implications with Talos and they suspected to be a threat, and Winlyn who was digging up secrets mere men should not know. While they explored another ruin, the Thalmor took advantage of the environment to separate them, trapping Winlyn under a cave-in and leaving Sulana vulnerable to an ambush.
Prisoner to the Thalmor, she endured torturous days at their mercy, but she would not give up. When she was sure they would end her for good, she felt that similar power surge through her and she let out her first shout, weakening her captors. Uniting forces with the other prisoners, she would eventually overpower the Thalmor and escape. They become her new traveling companions for the time being.
She has no idea whether or not Winlyn still lives, but she dares not lose hope. She will find her, whether she must unearth every dwarven ruin possible.
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talleyran · 1 year ago
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История квестов
Статья, которую я хотел написать 10 лет из разряда «меня никто не спрашивал, но я вам расскажу!» Ниже будет ооочень много текста и картинок, так что заварите чайку или кофейку и запаситесь печеньками.
Книги-игры
Сначала придумали бумажные книги-игры. Это такие книги, где читатель мог сам выбирать на какую страницу или пронумерованный параграф пойти дальше и тем самым прийти к различным концовкам. Первые такие произведения появились ещё в 1930-х годах.
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На фото серия Fighting Fantasy (1980), еще из известных Choose Your Own Adventure (1979).
Позднее появились редакции D&D и GURPS для соло-прохождения без мастера, что тоже в принципе можно отнести к этой теме.
У нас из первых можно отметить серии Приключенческая книга-игра и Путь героя (1991) Дмитрия Браславского и Ольги Голотвиной.
Кстати этот формат до сих пор вполне жив, на сайте Hobby Games их 47 штук, но я ни одну из них не читал и ничего сказать не могу. Хотя надо попробовать...
Текстовые квесты
Логичным продолжением бумажных книг стали текстовые квесты, которые работали на таких древних компьютерах, на которых вообще не было графического интерфейса, а только текстовая консоль. Назывались они Text Adventure или Interactive Fiction.
Это были достаточно хардкорные игры, вам писали текстом ситуацию, в которой вы находитесь, например: "Вы стоите в тёмной пещере, впереди два коридора: левый и правый. Справа слышно шум воды, а слева непроглядная тьма." И вы должны были написать словами на клавиатуре, что должен сделать ваш персонаж (само собой на английском, например «go to right»). Кроме «иди» ещё можно было использовать много других глаголов, например: «возьми», «брось», «толкни», «тяни», «открой», «говори», «осмотри», «примени» и пр. А списка не было и догадайся сам, что можно, а что нельзя. При этом вы абсолютно в любой момент могли умереть в этой игре, и приходилось начинать всё сначала, потому что никаких сохранений так же не было.
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Первым представителем этого жанра была Colossal Cave Adventure (1975) сделанная для мэйнфрейма PDP-10 (это комп размером с комнату).
The Hitchhiker’s Guide to the Galaxy (1984), в создании которой принимал участие сам Дуглас Адамс, была просто восхитительна, но очень сложна для прохождения не носителями английского. Чего только стоила загадка с Вавилонской рыбкой и полотенцем, а еще там был предмет «нет чая».
Графические квесты
Следующим этапом было добавление в ту же консоль псевдографики в виде ASCII-арта, чтобы хоть как-то визуализировать то, что происходило в тексте, но команды по прежнему надо было вводить исключительно с клавитуры. И хоть это была псевдографика, оно уже стало называться Graphic adventure.
Опять таки первым представителем можно назвать Mystery House (1980) для Apple 2.
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С появлением графических интерфейсов появился и дополнительный способ ввода — мышь. На самом деле раньше появился курсор, который можно было двигать с клавиатуры стрелочками или джойстиком, а потом уже мышь. Но тем не менее это позволило посредством курсора взаимодействовать с изображением по координатам. И так появились игры типа Point-and-Click и сопутствующая механика Pixel Hunting предполагающая, что надо найти на изображении локации активное место и кликнуть по нему, чтобы что-то произошло. Подобрать предмет, нажать на рычаг, что-то осмотреть и пр.
Визуальные новеллы
Тем временем японцы тоже не сидели сложа руки и вместо Graphic adventure им зашла концепция визуального романа (или новеллы) Visual Novel (не путать с Graphic Novel — это роман в комиксах причем, как правило, западный).
В новеллах как правило нет пиксель-хантинга, но мышью можно выбирать варианты ответов и таким образом идти по сюжету. Сюжет бывает или полностью линейный, либо разветвленный с несколькими концовками.
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Здесь гораздо чаще, чем в классических квестах используется такая логика, что если ты выбрал один из путей, то по другому уже пойти не можешь. Если пошел в одну из двух локаций, значит не успел что-то сделать в другой. И часто вообще не очевидно, что именно ты «не успеешь», делая выбор, и приходиться проходить несколько раз.
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Известным подтипом визуальных новелл является Dating Simulator он же дэйт-сим, он же симулятор свиданий, где целью игрока является добиться успеха в романтических отношениях с персонажами, и его продолжение — Эроге (яп. エロゲ) Erotic Game, где все не заканчивается на поцелуях, на 18+ контенте. Но жанрово этим далеко не ограничивается, есть и детективы и триллеры с хорорами и фантастика и комедии и вообще на любой вкус и цвет. В качестве примеров из популярного и знакового:
Dokyusei (1992)
Policenauts (1994)
Snatcher (1998)
Kanon (1999)
Gyakuten Saiban (2001)
Higurashi no Naku Koro ni (2002)
Clannad (2004)
Kara No Shoujo (2008)
Steins;Gate (2009)
Doki Doki Literature Club (2017)
Из за того, что делать игры такого плана технически очень просто (и этим занимается каждый школьник, которому не лень), их невероятно много. На японском их выпущено более 32 тысяч и еще около 2 тысяч на изначально других языках. Чтобы вы понимали, насколько это много, в библиотеке Стима чуть больше чем 80 тысяч игр всего.
Вместе с тем качество картинки и исполнения подавляющего большинства новелл настолько плохое, что их никогда не переводили на другие языки и из всего этого многообразия действительно достойны хоть какого-то внимания в лучшем случае пара сотен. В частности те, которые получили в последствии аниме-адаптации.
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В западном геймдеве примеров тоже немало, тот же Coffee Talk или Клуб романтики, который сейчас запрещают в РФ. А у нас из хайпового есть Бесконечное лето (2013) и Зайчик.
Квесты от первого лица
Они отличаются геймплейно от новелл тем, что механика в основном Point-and-click, есть больше головоломок и меньше диалогов.
Здесь Хочется вспомнить серию Myst (1993) c огромным количеством головоломок, замков, сейфов и пр. Огромную серию про Нэнси Дрю (1998) и сотни игр от компании Alawar разной степени качества.
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В последней встречаются очень удачные вещи, но в большинстве раздражают головоломки, которые не вписываются в мир от слова совсем или являются слишком казуальными.
Ну и конечно в этом разделе нельзя не упомянуть т.н. эскейп-румы Escape room — вид квестов, где вас заперли и надо выйти из комнаты используя различные предметы, а сюжет как таковой в принципе отсутствует. А после эскейп-румов придумали квесты в реальности, где тебя тебя и ещё пару друзей реально запирают в комнате, но это тема для отдельного поста.
Квесты от третьего лица
С развитием технологий графика тоже развивалась, что позволило делать квесты от 3-го лица. Это когда вы видите, как ваш персонаж анимировано перемещается по локации и даже совершает те действия, что вы от него требуете. Сначала они были в 2D, потом в псевдо-3D (за счет иллюзии глубины по слоям и изменения размеров спрайта персонажа при удалении) а затем и полностью в 3D.
Тут нельзя не упомянуть студию Lucasfilm Games (это дочернее предприятие Lucas Arts, делающее игры, и да, не только по Звездным Войнам). Они написали новый графический движок SCUMM и В 1987 выпустили на нём Maniac Mansion.
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А затем ещё несколько не менее культовых игр: Secret of Monkey Island (1990), Sam & Max Hit The Road (1993) и Full Throttle (1995).
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Кстати именно Lucasfilm Games надо сказать спасибо за то, что в квестах игрок перестал умирать и уже практически не мог запороть себе всё прохождение по неосторожности неправильно использовав предмет.
Ну а дальше понеслось. Золотой век квестов наступил и мир увидел в множество прекрасных игр:
Broken Sword: The Shadow of the Templars (1996)
The Neverhood (1996)
Runaway: A Road Adventure (2001)
Syberia (2002)
The Black Mirror (2203)
Still Life (2005)
Keepsake (2006)
Secret Files: Tunguska (2006)
Mashinarium (2009)
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В 2010-х особо выделилась студия Daedalic Entertainment и подарила нам The Whispered World (2010), а затем и знаменитую и обожаемую мной Deponia (2012) и ещё около десятка отличных и узнаваемых по стилю игр.
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A New Beginning (2010)
Gray Matter (2010)
The Next BIG Thing (2011)
Tiny Bang Story (2011)
The Dark Eye: Chains of Satinav (2012)
The Blackwell Legacy (2006)
Technobabylon (2015)
Thimbleweed Park (2017)
Отечественный геймдев так же отличился в те годы в хорошем смысле. Наверняка тут есть еще люди, которые помнят пошлые шутки Василия Ивановича (1998) или с какой болью открывали холодильник в Братьях Пилотах (1997), ловили листочки ганджи в Ядерном Титбите или просто всю голову сломали об Полную трубу (2006).
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А ещё была Масяня и некоторые другие менее популярные вещи.
Интерактивное кино
С появлением современной 3D графики и синематики стало возможным такое явление как интерактивное кино. Это когда ты как будто смотришь фильм, но можешь влиять на сюжет и концовку. Здесь уже почти нет сложных загадок и головоломок (душных по мнению современных геймеров), поиска предметов и пиксель-хантинга. Зато есть интересный сюжет, кинематографичная картинка и экшн-сцены, где надо что-то быстро прожимать на реакцию. И это то, чем на данный момент являются современные квесты и то, во что готовы вкладывать деньги большие студии. И да, механику «не пошел и не успел» они так же позаимствовали из новелл.
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Я просто приведу несколько примеров и вы сразу поймёте, о чем речь:
Fahrenheit (2005)
Heavy Rain (2010)
The Wolf Among Us (2013)
Life is Strange (2015)
Detroit: Become Human (2015)
Другие игры с элементами квестов
RPG, экшены и даже шутеры часто заимствуют некоторые механики из квестов, но при этом они не являются основными в геймплее, а на первом плане там прокачка персонажа, акробатика и боёвка. Примеров тысячи, но это уже другое.
Вместо послесловия
Большинство из того, что я тут перечислил с датами это только первые части и у них есть продолжения 😉
И если я вдруг забыл вашу любимую игру детства, пожалуйста напишите об этом!
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