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Wander through the blocky realms of "Minecraft" dressed in virtuous livery!
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Markus Moenig has refactored the Eldiron Engine, expanding it from a pure 2D retro RPG engine into one that supports isometric and first-person 3D views.
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Luke the Woolly Dragon has compiled a list of all the mods and guides he could find online for "Ultima V: Lazarus".
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Ideal Dragon has added the Serpent Armor from the end of "Ultima 7 Part 2: Serpent Isle" to this "Exult"-based remake of "Ultima 8".
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Check Out Zhelkas' Enhanced Sprites for "Ultima 5"
Improved sprite graphics for gazers, jesters, orcs, reapers, and a few other things in the MS-DOS version of “Ultima 5”.
Having begun by adding the Red Tabbard to the Avatar sprite in the MS-DOS version of Ultima 5, Zhelkas has moved on to improving a number of other sprites in the game, including reapers, gazers, jesters, orcs, Lord Blackthorn, the Avatar (who now has an ankh!) and a couple of others. As well, character classes now have their respective red, yellow and blue colors worked into their sprites. As…
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"Ultima 8: Exult": Jumping Yes, Party...Maybe
Ideal Dragon has added jumping to his "Exult"-based remake of "Ultima 8", and is exploring adding a party of companions as well.
Ideal Dragon readily admits, in one of his most recent messages on the Ultima 8: Exult channel on the Ultima Dragons Discord server, that work on the project has slowed down somewhat over the last week or so…but for good reason: Another quiet week from my end as I’ve been deep in research speaking to some developers of the original Ultima 8. Agentorangeguy is updating some code which will make…
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Grant W. Chapman's Collection of "Exult" Sprites Continues to Expand
Grant W. Champan continues to expand his collection of custom graphics for "Exult", the cross-platform reworking of the "Ultima 7" game engine.
Grant W. Chapman, you may recall, set up a Github repository for his collection of custom, Ultima 7-inspired sprites and graphics. One of the persistent issues that would-be fan project developers often encounter is the creation of artwork that can match their vision, which is the problem the good Mr. Chapman aims to solve; his collection of artwork is an ever-growing library of custom object and…
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A Look at the Usecode for "Ultima 8: The Lost Vale"
An analysis of the plot of "Ultima 8: The Lost Vale", based on newly-found usecode for the cancelled expansion.
A while back, Dominus Dragon — now the caretaker of what remains of The Origin Museum — dropped an interesting ZIP archive onto the #ultima-8-exult channel on the Ultima Dragons Discord server…a snapshot of usecode for Ultima 8: The Lost Vale (the storied, never-released expansion for Ultima 8). It should be stressed that this is not the complete The Lost Vale, nor is it working source code; this…
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Does Anyone Know How Dithering Works in "Ultima Underworld"?
How does the colour dithering logic in the "Ultima Underworld"/"Ultima Underworld 2" engine actually work? Does anyone know?
Ultima fan (and fan project developer) arbraini has been exploring the game engine powering Ultima Underworld and its sequel, and has hit a stumbling block when attempting to figure out what sort of logic the engine applies when applying dithering to colours in textures: i like dither… i can’t figure out Ultima Underworld’s dither logic. its simple 2×2 dither but its not applied across the…
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Check Out TeaRex73's "xu4"-Based German Translation of "Ultima 4"
A German translation of the xu4 engine – and with it, “Ultima 4”.
GitHub user TeaRex73 posted a surprising news update on the Ultima Dragons Facebook group today: The German translation of Ultima IV – which is based on xu4 with many many changes, tries to look and sound like the original Apple II version, runs on Windows 7 or higher, and includes the full documentation – that I worked on on-and-off during the last 12 years is now on Github in time for the…
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"U3.5: Pax Britannia": Development Resumes
Zedex Dragon has resumed work on creating "U3.5: Pax Britannia", an "Ultima 3"-inspired RPG for the ZX Spectrum.
It has been quite some time since we last heard any news from Zedex Dragon regarding the development of U3.5: Pax Britannia, an Ultima 3-inspired RPG for the ZX Spectrum. However, as of 2025, he has resumed working on the project, and has even posted a new development log to the Pax Britannia subdomain here at the Codex. It’s 2025 and Pax Britannia is back in active development. Most of the…
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Check Out "A Tribute to Ultima 8"
A Godot-based 3D remake of “Ultima 8: Pagan”.
Developer oceancucumber wandered into the Ultima Dragons Discord server in early February of 2025, and very casually dropped a link to this project with little fanfare…and to the great surprise of the server community. The development goals for the project are to re-create Ultima 8 as much as possible using the Godot engine. That said, oceancucumber does have a few changes in mind for the game:…
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Want to Get "Ultima V: Lazarus" Running On Your SteamDeck?
Sir Bedwyr has figured out how to get "Ultima V: Lazarus", a "Dungeon Siege"-based remake of "Ultima 5", working on Valve's SteamDeck handheld gaming device.
About a week ago, Sir Bedwyr went looking for guidance on how to get Ultima V: Lazarus — the Dungeon Siege-based remake of Ultima 5 — working on a SteamDeck. With no answers forthcoming, Bedwyr went ahead and took a stab at figuring out how make the game work. For those who aren’t aware, the SteamDeck is — at a technical level — a Linux-based device, running Valve’s customized version of Arch…
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"Age of Singularity": Reworked Development Site
The website for "Age of Singularity", a 3D remake of "Ultima 6", has seen some cleanup in recent weeks, necessitating a few hyperlink corrections.
Westingtyler, the developer working on the Age of Singularity 3D remake of Ultima 6, reached out the other day to let me know that he had done some “updating and cleaning up” of the project’s official development site, which necessitated the adjustment of a few links on both news articles and the project entry here at the Codex. So I’ve made those updates, at least in every place I could find…
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"Ultima Online": Bonnie Armstrong Steps Down as Producer
Bonnie Armstrong has stepped down as the producer for "Ultima Online", with Greg Havlusch stepping in to fill the role.
Some surprising news hit the official Ultima Online website yesterday: Bonnie Armstrong, who has been working on UO for at least 26 years (her LinkedIn profile lists August 1997 as her start date as an associate producer, and 1999 as her start date as producer), announced that she was retiring from working on the game…and, it would seem, from the gaming industry as a whole: I am writing to all…
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Check Out nsm53project's Upscaled Ultima 9 Cutscenes
"Ultima 9's" cutscene videos have been upscaled to 4K resolution.
Around four years ago, I asked the question of whether there was any interest in upscaling Ultima 9’s cutscenes using then-emerging AI-driven image and video upscaling technologies (inspired, funnily enough, by Bill Randolph’s efforts to upscale music videos for his favourite band, Blondie; many of the videos on their YouTube channel feature his handiwork). It turns out, however, that I was…
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"Ultima 7 Revisited": Objects Complete...Onward to Gameplay!
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7's gameplay in "Ultima 7 Revisited".
Some exciting news from Anthony Salter this week: all (or enough of) the 3D objects he needed for Ultima 7 Revisited have been implemented, which means he can move on to working on re-creating (and hopefully improving upon) Ultima 7’s gameplay: Ultima VII Revisited has reached 0.1.0 status! This means that all objects and NPCs are drawing and the project is ready for me to start implementing…
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