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Check Out nsm53project's Upscaled Ultima 9 Cutscenes
"Ultima 9's" cutscene videos have been upscaled to 4K resolution.
Around four years ago, I asked the question of whether there was any interest in upscaling Ultima 9’s cutscenes using then-emerging AI-driven image and video upscaling technologies (inspired, funnily enough, by Bill Randolph’s efforts to upscale music videos for his favourite band, Blondie; many of the videos on their YouTube channel feature his handiwork). It turns out, however, that I was…
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"Ultima 7 Revisited": Objects Complete...Onward to Gameplay!
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7's gameplay in "Ultima 7 Revisited".
Some exciting news from Anthony Salter this week: all (or enough of) the 3D objects he needed for Ultima 7 Revisited have been implemented, which means he can move on to working on re-creating (and hopefully improving upon) Ultima 7’s gameplay: Ultima VII Revisited has reached 0.1.0 status! This means that all objects and NPCs are drawing and the project is ready for me to start implementing…
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Merry Christmas from the Ultima Codex
Some thoughts on Christmas, ugly sweaters, and the Virtue of Humility. Merry Christmas!
I’m posting this a day early, Christmas Eve being tomorrow. But while I’m saying what is patently obvious, I’ll trust that you, good reader, have taken note of the fact that the Codex doesn’t get updated quite as regularly as was once the case. Life, it seems, only gets busier and more full; this is certainly true of the Christmas season, which brings us back to these greetings being a day early.…
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Christmas in Britannia is Weird...
You’d think they’d use a levitation spell to put up lights, but maybe reagents are hard to come by…
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More Christmas Follies...
As if the issue with the Christmas lights weren’t enough, it seems the gang are busting out the Santa costumes as well:
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It's Just About Christmas...
A little Christmas levity from the Ultima Codex.
…so what say we check in on how things are going in Britannia?
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Check Out "SkaDE", the Skald Data Editor (and Make Your Own Skald-like Game)
Hign North Studios have released a beta version of the development tools used to craft "Skald: Against the Black Priory," and are holding a modding contest to celebrate.
High North Studios — the developers of Skald: Against the Black Priory (and the Skald game engine that powers it) — have announced the beta release of a new tool they’re calling SkaDE (short for: Skald Data Editor): Ho ho ho! It’s the most wonderful time of the year and I come bearing gifts: The Skald Data Editor (SkaDE for short) tool enters open beta today and YOU’RE invited! … In short,…
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"Ultima: Exodus": New Cities and New Cutscenes
Francois Poisson has added quite a lot to his "RPG Maker MZ"-based remake of "Ultima 3." Quite a lot, indeed.
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"Ultima 8: Exult" Is Looking Really, Really Good
Ideal Dragon's "Exult"-based remake of "Ultima 8" is looking incredible now that it includes textures and colours from the original game.
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"Ultima 7 Revisited": Spot the New 3D Objects
"Ultima 7 Revisited" is beginning to incorporate custom-made 3D objects into its 3D take on "Ultima 7's" game world.
Thus far, Anthony Salter has been extruding most of Ultima 7’s scenery objects from their 2D source graphics into 3D, apart from a few notable things like torches on walls. However, he has recently gotten some assistance from 3D artists ThePixelBlues and CYON4D, who have provided a few 3D assets for Ultima 7 Revisited that can be spotted in the video below. The good Mr. Salter, for his part, has…
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"Ultima V Redux": Less is More
Brad Hannah's Ebiten/Go-based remake of "Ultima 5" - "Ultima 5 Redux" - is coming along nicely, with much work being done on the user interface.
Brad Hannah has, according to this recent post on the Ultima Dragons Facebook group, been having more fun with his Ebiten/Go-based take on Ultima 5 Redux than was the case for the original Unity-based version of the remake: Progress continues! It has been this much fun developing Ultima V Redux in a long time!Some simple features: working on input test boxes (move input away from right side…
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"Ultima 7 Revisited": Looking Good
"Ultima 7's" world is looking better and better when extruded into 3D, in Anthony Salter's "Ultima 7 Revisited".
Anthony Salter has posted a tantalizing new screenshot to both the Ultima Dragons Facebook group and his Twitter/X account, showcasing the work he’s been doing on Ultima 7 Revisited lately. It’s not a news update per se, and doesn’t herald a new release for the project, but even so…check this out: Okay, this is really starting to look…pretty darn good. #U7Revisited pic.twitter.com/CDfNWuZTn0—…
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Check Out This "RPG Maker MZ"-Based Remake of "Ultima 1"
Marcus Stewart is remaking "Ultima 1" using the "RPG Maker MZ" game development platform.
The latest in a spate of projects making use of one or another of the RPG Maker game development applications — one is reminded of the early 2000s — this as-yet untitled project is Marcus Stewart attempt to a create a remake Ultima 1 using RPG Maker MZ. Currently, it is being made using default assets from the base engine and some of its addon packs, so the overall look is much more JRPG-like.…
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Requiescat in Pace: Greg Hildebrandt
Sci-fi/fantasy artist Greg Hildebrandt passed away on October 31, 2024.
Some sad news reached the Ultima fandom at the start of the month, which I’ve been lax in reporting: artist Greg Hildebrandt passed away on October 31st, at the age of 85. Hildebrandt, who often worked alongside his brother Tim (who passed away in 2006), was famous for the paintings he worked on for Magic: The Gathering, Marvel, DC, as well as artwork based on The Lord of the Rings and other…
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Ultima 9 Was Released 25 Years Ago
The last numbered, single-player entry in the "Ultima" series marks a quarter-century.
It is, as they say, nice to want things. Twenty-five years ago as of tomorrow, Origin Systems and Electronic Arts released Ultima 9, after an often-fraught development process that programmer Bill Randolph chronicled both in a lengthy post-mortem report written soon after the game’s release, and then again in an interview I did with him some years later. Soon after Ultima 9 was first released,…
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Another Screenshot From Ideal Dragon's "Exult"-Based "Ultima 8" Remake
Another glimpse at what implementing "Ultima 8" using the "Ultima 7" engine looks like.
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"Ultima: Exodus": Three More Towns
Enlightenment Dragon's "RPG Maker MZ"-based remake of "Ultima 3" is making great progress.
Francois Poisson has been making significant strides in building the world of Sosaria, circa Ultima 3, in RPG Maker MZ as part of his attempt to remake the game under the title Ultima: Exodus. In late October, he had the town of Fawn more or less complete: This week I was working on the town of FAWN. A nice island town. I did a bit of cannon fixes to take into account a bit of Serpent Isle.…
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