#Cody Longo
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perfettamentechic · 10 months ago
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8 febbraio … ricordiamo …
8 febbraio … ricordiamo … #semprevivineiricordi #nomidaricordare #personaggiimportanti #perfettamentechic
2023: Cody Longo, è stato un attore e musicista americano di Denver, in Colorado. Nel 2012 ha pubblicato il suo primo singolo, lanciando la sua carriera musicale come artista solista. Avendo in famiglia musicisti e artisti, Longo ha imparato da autodidatta a suonare il pianoforte in giovane età. Ha anche iniziato la sua carriera di attore in giovane età, recitando e studiando teatro. Longo ha…
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primeprofitmedia · 1 year ago
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Cody Longo: A Talented Life Gone Too Soon
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Reflecting on the life of Cody Longo, a beloved former star of “Days of Our Lives,” we find ourselves saddened by his untimely passing. The recent release of Cody’s autopsy report sheds light on the circumstances surrounding his death. This report says that the cause of Cody’s death was long-term and excessive alcohol consumption. This highlights how drinking heavily for a long time can severely harm one’s health. It’s even more heartbreaking to know that Cody’s body was found in a state of decomposition, indicating that he had passed away before being found. Grimmly, the scene was strewn with empty alcohol bottles, symbolizing the struggles he faced.
We are going to learn about Cody Longo’s great story, the joy he shared with us through his shows, plus facts from his life and income. Come along as we pay tribute and honor Cody Longo by giving a thorough overview of his existence and accomplishment.
Birth and Early Years
Cody A. Longo was born on 4th March 1988 in Littleton, Colorado, United States. Sadly, he passed away at the age of 34 on February 8, 2023, in Austin, Texas. Cody spent his entire childhood in Colorado before eventually relocating to Texas.
During his formative years, Cody attended a local high school in Colorado where he completed his secondary education. Following that, he pursued higher studies and obtained a bachelor’s degree from a private university.
At the young age of 18, in the year 2006, Cody ventured into the entertainment and film industry.
Cody Longo’s Journey: A Talented American Actor’s Career Highlights
Cody Longo, a beloved American actor, kickstarted his acting career at the age of 18 back in 2006. His first appearance was in a video called “Hip Hop Kidz: It’s a Beautiful Thing.” Soon after, in 2008, he made his debut film appearance as Dave in the movie “Ball Don’t Lie.”
In the following year, Cody took on the role of Gavin Coley in the TV series “Medium.” From 2009 to 2010, he portrayed the character of Nicky Russo in the TV series “Make It or Break It.” However, it was in 2011 when he gained significant recognition internationally with his role as Nicholas Alamain in the 8th episode of the TV series “Days of Our Lives.”
Building on that success, Cody landed the lead role of Eddie Duran in the TV series “Hollywood Heights” and appeared in a total of 78 episodes throughout 2012. He also portrayed Quentin in the series “Nashville.” Additionally, Cody appeared in various other TV series and films such as “The Catch,” “48 Hours to Live,” and “Secrets and Lies” in the same year.
In 2017, he made appearances in the films “The Last Movie Star” as Tad and “Death House” as Joe Novak, showcasing his versatility as an actor.
Cody Longo’s: Wife
Stephanie Nicole Longo, the wife of actor Cody Longo, is a 33-year-old dance coach, choreographer, and former professional ballerina hailing from Virginia Beach. She was born on June 22, 1989. She has made a name for herself in the dance industry, founding her very own dance talent agency called Talent 22. With offices situated in notable cities like Nashville, Miami, New York, and Los Angeles, Stephanie has successfully built a platform to nurture and guide aspiring dancers.
In addition to her dance agency, Stephanie also holds the position of assistant director at the esteemed Dance Institute located in Austin, Texas. It was at this very studio that she was working when the tragic news of her husband’s passing reached her.
According to reports, Cody and Stephanie started dating in 2014 and tied the knot the following year in 2015…Read More
Source: Prime Profit Media
Cody Longo
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bodybybane · 2 years ago
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'Hollywood Heights' Actor Cody Longo Dead at 34 - Parade: Entertainment, Recipes, Health, Life, Holidays
https://parade.com/news/cody-longo-dead-34
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biographyfamouspeople · 2 years ago
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The singer and actor was discovered dead at his Texas home on Wednesday morning, according to Alex Gittelson, a close friend and agent.
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sainzcaleruega · 2 years ago
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does anybody else remember that weird show hollywood heights that was soo bad but such a hype of was that a fever dream i had??
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hotbunking-vacheads · 2 years ago
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25-seconds weirdly adorable animation inspired by Death Troopers.
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Doctor Cody asked me if I struggled with anxiety, and I said ‘No it comes pretty easy to me actually.’
Trig Longo
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justsomeguycore · 6 months ago
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it’s funny bc as a preteen me and my friend like. collected cute guys ? for lack of a better word? and when i see them in stuff now i get the same feeling as like “oh i went to middle school with that guy i’m glad he’s doing well!” when i see them in stuff. nicholas d’agosto, kyle gallner. cody longo? whatever happened to that guy?
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delkios · 1 year ago
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For those of you RepComm fans that also like game dev talk, here's a podcast done by Brett Douville and Tim Longo (lead programmer and director, respectively) in 2020, playing through the game and also bringing in some of the other devs to interview. I'll put links and a brief synopsis of each one.
Part One (no guest/playthrough) Discussion notes: giving context around the time via other released games and consoles, what squad based gaming was like at the time, developing the idea for RepComm, discussing the opening sequence and lightly touching in Geonosis
Part Two (no guest/playthrough) Discussion notes: the lack of information re: clone organization/GAR structure, playing through Geonosis, discussions about weapons, the Prosecutor, details on scav droids, trandoshians and AI communication and scattered talk about difficulty levels
Part Three (no guest/playthrough) Discussion notes: George Lucas's input on differentiating between clones and lack of humor, talking about voice acting/recording process, going through Kashyyk, technology limitations, level flaws and working with a small dev team, difficulty level (particularly the bridge), using level design to make the AI seem smarter, some info on the books, toys/the game's surprise success, minor talk about plans for a sequel, Delta's cameo in the Clone Wars
David Collins and Jesse Harlin (voice director and composer) Discussion notes: the state of game music/composers/audio at the time, RepComm devs working with audio from the beginning, music changes depending on how you enter a room, sounds from the game being reused in other Star Wars media, Jesse and his girlfriend/now wife developing 'ancient Mandalorian'/Mando'a, 'kote' confirmed to be Cody (specifically Jesse's sister), battle sounds on Geonosis, questioning the use of Ash/no guitars in Star Wars, multiplayer a late addition
Harley Baldwin (level designer) Discussion notes: the unique culture of the RepComm dev team, a stealth level intended in Kashyyk, Prosecutor's atmosphere, difficulty spikes designed to emphasis squad importance/level designers are not good measures for difficulty, Kashyyk designed to be a culmination of the player's experience and knowledge, squad moving ahead of the player due to playtest concerns, easter egg in the texture editor
Greg Knight and Paul Pierce (concept artist and UI artist) Discussion notes: devoted concept artists weren't common at the time but proven to save development time, the entire team contributed to ideas for concept art, influences for the design of the HUD, decision to make the game entirely first person/immersion driving UI design, weapons as a 'character', differences in RepComm's design notes vs movies' games, enemies mean different things between Jedi and clone troopers, noting similarities between RepComm and Rogue One, RepComm's low profile allowed them to get away with more, hangars in Prosecutor meant to progressively make the player more desperate and AT-TE a reward for surviving, Kashyyk's bridge was meant to be the 'boss battle', the concept of 'the squad is your weapon/the squad is your health'
Dave Bogan (lead animator) Discussion notes: working title 1138, 'what is the enemy doing when they don't know you're there', aiming to compete with Halo, every enemy had to act and move differently, expanding on the SpecOps special feature video, game mechanics/logic vs how things are actually done, the wookie-kill animation that got cut, RepComm influencing the tone of Star Wars games/more non-Jedi games, book recommendation based on RepComm, a bug in multiplayer that didn't get fixed apparently allowed co-op???
Tim Longo and Brett Douville (director and lead programmer) Discussion notes: no real talk directly about RepComm that hasn't already been covered but some good conversations about communication and team work
Jeremie Talbot (character lead) Discussion notes: nobody knew what they were doing, just wanted to make it as cool as they could, the use of tiger teams who fixed various problems, all the devs wanted to make the game fun to play and shared ideas, BABY ARMS, raindrops on the HUD for a dollar, having people with knowledge between programmers and artists to communicate, talking about trailers, not being too devoted to following storyboards, talking about the opening sequence, fans often bring up the opening, despite LucasArts's shake up RepComm team felt distant from it, there for the team and the game first and the company second, needing a mix of veteran and new devs
Honestly I'd been trying to listen to these for, like, two years but I kept going through cycles of remembering it when I didn't have the time to listen how I wanted to and keeping it in the back of my mind until I'd forget and then re-finding it in my bookmarks. I don't really remember how I came upon it- rabbit hole falling, I'd guess -and thought I'd share it around to other fans that likely hadn't come across it, either.
For add fun, here's a RepComm stream Brett Douville did around 2015 where he also interviewed people that worked on it. Unfortunately I can't find the first part on either his youtube or twitch pages but there's still three others. Note that there's some repeated information so I'll only mention anything new
Part 2 w/ Daron Stinnett and Jesse Harlin (executive producer and composer) Discussion notes: (Daron's audio is pretty quiet in comparison to Brett's) talking about how and why RepComm came about, deliberately tucked the team away so execs wouldn't bother them, when prequels came out it seemed like LucasArts wanted a game in each genre, 'not Star Wars enough', pointing out a couple name drops in the Prosecutor briefing, originally had no John Williams music, setting music cues in levels/'here comes stinky', the thought process behind developing Mando'a, didn't have an AI to deal with non-commando clones which is why they're scripted to die, even though you love the game while making it you're sick of it by the time it's finished, original voices were sound-alikes, Fixer/Advisor's VA was the only one that didn't get recast, a cut level was a Geonosian church, talking of different instrumentation between levels,
Part 3 w/ Nathan Martz (enemy AI programmer) Discussion notes: (Nathan's audio is ESPECIALLY quiet) talking about how Geonosian enemies 'choose' points to jump to, good AI is about cheats/build the world so the characters can be smart, scav droids were originally more lethal and were nerfed to not do certain behaviors if you're not looking at them, it's very easy to make a difficult AI, it's harder to make an AI that's challenging and fun, setting up common AI behaviors to work modularly and wanting to make finishing moves for the wookies equals the squad being able to do finishing moves, 'the most important thing an enemy does is die'/making interesting deaths, talk about lighting challenges, LucasArts got a new president halfway through RepComm's production, didn't understand the game but allowed it to continue, sequel talk, devs wanted to have co-op but was unable to
Part 4 w/ David Collins (voice director) Discussion notes: (I am very jealous of the shirt Brett is wearing in this video) David did the all the Trandoshian vocalizations and the radio chatter, a lot of ideas behind RepComm went into the Clone Wars series, originally the squad didn't have names only numbers, talk about casting VAs and working with Temuera, squad banter/'if you want your AI to be smart you need to make them sound smart', special features existed in order to have unlockables, George Lucas was apparently quite fond of the game
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deadlinecom · 1 year ago
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dailynicknews · 2 years ago
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via NickALive!
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thesims4-adventure · 2 years ago
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Not So Berry Legacy Challenge
Generation  Two: Rose
EP. 52
After long days of work we found each other.
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Depois de longos dias de trabalho nós nos encontrávamos.
━━━━━━ • ✿ • ━━━━━━
We were having fun.
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Estávamos nos divertindo.
━━━━━━ • ✿ • ━━━━━━ But she doesn't want anything serious...maybe it's for the best.
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Mas ela não quer nada sério...talvez seja melhor assim.
━━━━━━ • ✿ • ━━━━━━
But if Cody wasn't home I would certainly call her upstairs.
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Mas se Cody não estivesse em casa eu certamente ia chamá-la para subir.
━━━━━━ • ✿ • ━━━━━━
With him watching horror movies it sure as hell wasn't as romantic as I needed it to be.
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Com ele vendo filmes de terror com certeza não seria tão romântico quanto eu precisava.
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ulkaralakbarova · 4 months ago
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When her mother falls for a wealthy man, Lina Cruz must move in with her new stepfather and transfer from an urban East Los Angeles public high school to an exclusive prep school in Malibu, where she struggles to fit in with her affluent new peers. After snooty cheerleading captain Avery blocks Lina from varsity, Lina recruits her best friends from her old school to help her whip the pathetic junior varsity cheerleading squad — the Sea Lions — into fighting shape. Credits: TheMovieDb. Film Cast: Lina: Christina Milian Evan: Cody Longo Avery: Rachele Brooke Smith Sky: Holland Roden Isabel: Laura Cerón Henry: David Starzyk Christina: Nikki SooHoo Treyvonetta: Gabrielle Dennis Kayla: Meagan Holder Gloria: Vanessa Born East LA Girl #2: Janelle Martinez East LA Girl #1: Jessica Martinez Victor: Brandon Gonzales Cholo: Christopher Martinez Whitney: Brittany Sarkisian Hot Guy: Carlos Diaz Shoe-vite Girl: Julia Lehman Rich Girl: Megan Hubbell Eavesdropper #1 / Sea Lion: Alexander McCarthy Eavesdropper #2 / Sea Lion: Kyle McCarthy Announcer: Lisa Arturo Self: Джулиана Ранчич All Star Jaguars Dancer: Eric Butts All Star Jaguars Dancer: Greg Farkas All Star Jaguars Dancer / Dancer: Janelle Ginestra All Star Jaguars Dancer / Dancer: Lauren Gottlieb All Star Jaguars Dancer: Danielle E. Hawkins All Star Jaguars Dancer: Theresa June-Tao All Star Jaguars Dancer: Devin Jamieson All Star Jaguars Dancer: Jordan Johnson All Star Jaguars Dancer: Michael Lim All Star Jaguars Dancer: Bryan Marsh All Star Jaguars Dancer: Andrea McQueen All Star Jaguars Dancer: Brittany Anne Pirtle All Star Jaguars Dancer / Dancer: Liz Porter All Star Jaguars Dancer: Kristy Rios All Star Jaguars Dancer: Brian Schulze All Star Jaguars Dancer: Bailey Stump All Star Jaguars Dancer / Dancer: Devin Walker All Star Jaguars Dancer: Brad Weber All Star Jaguars Dancer: Tori Wirgler All Star Jaguars Dancer: John Witters All Star Jaguars Dancer: Elle Young All Star Jaguars Dancer: Chris Zuehlke East L.A. Squad Dancer: Daniel Altman East L.A. Squad Dancer: David Carmon East L.A. Squad Dancer: John Cronin East L.A. Squad Dancer: Neda Emamjomeh East L.A. Squad Dancer: David Ezell East L.A. Squad Dancer: Leon Henderson East L.A. Squad Dancer: Megan Honore East L.A. Squad Dancer: Dominique Kelley East L.A. Squad Dancer: Chanel Malvar East L.A. Squad Dancer: Carissa Martin East L.A. Squad Dancer: Candace Montez East L.A. Squad Dancer: Nicole Niestemski East L.A. Squad Dancer: Carina Olis East L.A. Squad Dancer: Sean Patrick Parnell East L.A. Squad Dancer: Daniel Pera East L.A. Squad Dancer: John Rames East L.A. Squad Dancer: Marquita Scott East L.A. Squad Dancer: Allysa Shorte East L.A. Squad Dancer: Monica Soto East L.A. Squad Dancer: Isaac Tualaulelei East L.A. Squad Dancer: Julianne Waters Sea Lion: Jeffrey Alarcon Sea Lion: Paulette Azizian Sea Lion: Shaylene Benson Sea Lion: Britton Bickel Sea Lion: Mike Burns Sea Lion: William Caldwell Sea Lion: Kassie Cook Sea Lion: Marty Dew Sea Lion: Aisha Jamila Francis Sea Lion: Rebekah Giles Sea Lion: Erin Yvonne Sea Lion: Jeremy Hudson Sea Lion / Dancer: Chris Moss Sea Lion / Dancer: Katrina Norman Sea Lion: Shannon Pape Sea Lion: Jonathan Rice Sea Lion / Dancer: Jenny Robinson Sea Lion: Gina Starbuck Sea Lion: Dollar Tan Sea Lion: Jordan Wentz Cholo Squad Dancer: Noel Bajandas Cholo Squad Dancer: Kenny Harlow Cholo Squad Dancer: Oren Michaeli Cholo Squad Dancer: Oscar Orosco Cholo Squad Dancer: Jonathan ‘Legacy’ Perez Cholo Squad Dancer: Michael Vargas Cholo Squad Dancer: Roman Vasquez Cholo Squad Dancer: Ivan ‘Flipz’ Velez Dancer: Ryan Adams Dancer: Brandon Henschel Film Crew: Editor: Richard Halsey Costume Designer: Ruth E. Carter Editor: Michael Jablow Hairstylist: Sheryl Blum Writer: Alyson Fouse Executive Producer: Armyan Bernstein Executive Producer: Charlie Lyons Original Music Composer: Andrew Gross Director: Bille Woodruff Writer: Elena Song Producer: Sean McNamara Makeup Artist: Martha Callender Supervising Sound Editor: Charles Maynes Stunt Coordinator: Julius LeFlore Assistant Editor: ...
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barracodoedson · 8 months ago
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RPG (Role Playing Game) - Parte 9
Double Dragon e Final Fight certamente foram os pais do gênero "Beat 'em up". Ouvi dizer que ambos foram os primeiros Beat 'em ups lançados. Se ao menos não foram, certamente popularizaram o gênero de maneira sem igual.
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Imagem retirada do site: https://gameplayscassi.com.br/jogos-gratis/final-fight-esta-de-graca-com-resgate-permanente-no-pc-steam-playstation-e-xbox/35648/
Uma versão famosa é a do Sega CD, com músicas orquestradas produzidas com instrumentos reais e qualidade de CD.
Cody a princípio não foi um personagem tão popular quanto Haggar ou Guy. Mas uma coisa muita gente concorda: Cody é um personagem muito bom de se jogar. Não pra todos os jogadores, porém...
Depende muito do estilo de cada jogador em si.
Tecnicamente Guy é o personagem mais rápido e com um pouco menos de força. Cody é o personagem balanceado e Haggar é o mais forte, porém o mais lento. Cody não é tão forte como Haggar, mas possui uma força tremenda! Ele seria mais resistente e duro de causar dano, pra ser mais preciso. Pelo menos é o que eu notei em todos esses anos jogando "Final Fight".
As armas funcionam de maneira mais ou menos específica para cada personagem. Cody é bom com facas; e o único que pode utilizá-las em combate à curta distância. Guy é bom com a Katana, um tipo de espada muito usada pelos japoneses e mundo afora. Haggar é bom o Cano, chamado de "Pipe" em inglês.
SIM, HAGGAR USA O CANO E A KATANA DE MANEIRA MAIS RÁPIDA E PRECISA, MESMO A UMA DISTÂNCIA MAIS CURTA! Quem sabe o Cano seja realmente mais apropriado para ele, já que a Katana parece causar menos dano com Haggar. Cody não é tão preciso usando a Katana e o Cano, mesmo o alcance sendo longo. E realmente...Guy aparentemente faz melhor uso da Katana, pois parece causar um dano maior com ela. Coisa que não tenho percebido usando o Cano com Guy. Talvez seja isso mesmo que citei acima em algum termo que passa despercebido. Questão de delay, dano, velocidade ou distância. Só mesmo testando na prática pra ver como funciona.
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Imagem retirada do site: https://geekblog.com.br/final-fight-conheca-esse-classico-e-jogue-online/
Cody aparentemente não possui fraquezas aparentes, mas também não possui especialização. ATENÇÃO, ESTOU FALANDO DE ATRIBUTOS BÁSICOS !!! Só a falta de algum atributo um pouco mais alto muitas vezes pode significar uma fraqueza visível em si na prática. Isso talvez tenha sido compensado com a sua habilidade em usar facas, assim como arremessá-las melhor também.
Dizem também que enquanto Guy se esquiva dos inimigos que correm (chamados de charge), Haggar manda os mesmos para longe. Porém Cody fica no meio-termo; então uma das fraquezas do Cody são inimigos do tipo charge. Pra compensar isso, ele possui um soco básico que pode parar inimigos do tipo charge. Basta apenas apertar o botão de ataque. Simples, não!? Ao que parece você consegue contra-atacar inimigos do tipo charge com os três personagens. Tenho a impressão de que o soco do Cody funciona melhor, não sei por qual razão. Talvez foi isso o que citei acima...
Guy certamente é o melhor personagem se você quiser sobreviver por um longo tempo no jogo. Chegar longe, melhor dizendo. Mas será que isso é tão certo assim?!
Formar uma dupla com Cody e Haggar é a maneira mais fácil de terminar o game, pois ambos são os personagens com mais força bruta. Tecnicamente sim, mas na prática pode ser outra coisa.
Cody é o melhor personagem para se jogar? Se levarmos em consideração a opinião de muitos, sim. Mas nem todos!
Um jogador que sabe controlar Haggar pode zerar o jogo em pouco tempo. Isso não é tarefa fácil, pois exige muito do jogador em si. Mesmo que tenha experiência. Haggar é melhor contra chefes, embora isso não impeça que você detone chefes com Guy ou Cody igualmente.
Tecnicamente seria uma palavra muito técnica, melhor assim dizendo.
Se não me engano, em algum jogo das "Tartarugas Ninjas" ("TMNT", "Teenage Mutant Ninja Turtles"), parece que era esse esquema:
Leonardo
Força 2
Velocidade 2
Saúde 3
Alcance 3
Michelângelo
Força 1
Velocidade 3
Saúde 2
Alcance 2
Donatelo
Força 2
Velocidade 1
Saúde 2
Alcance 4
Rafael
Força 3
Velocidade 1
Saúde 2
Alcance 2
As características eram quatro: Força, Velocidade, Saúde e Alcance. Leonardo era o equilibrado ou balanceado, chamado comumente de "Average Joe". Rafael era o forçudo, Michelângelo o ágil e Donatelo aquele com o melhor alcance. Leonardo era a única tartaruga que possuía 2 pontos a mais de atributos no geral, se somados todos juntos. Tudo, é óbvio, por uma questão de balanceamento. E Donatelo possuía 1 ponto a mais!
NÃO SEI QUAL JOGO ERA ESSE E SE ELE REALMENTE EXISTIU MESMO. TAMBÉM NÃO SEI SE ERA OFICIAL OU NÃO, MAS SE POR ACASO NÃO EXISTE AO MENOS SERVE DE BASE PRA EXPLICAR O TEXTO.
Podia jurar que vi esse jogo, só não sei onde e em qual lugar...
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Imagem retirada do site: https://www.dailymotion.com/video/x491s6i
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Imagem retirada do site: https://www.remindmagazine.com/show/teenage-mutant-ninja-turtles-1987-tv-series/
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Imagem retirada do site: https://br.pinterest.com/pin/tgif-sooo-happy-its-friday-and-that-means-its-pizza-time-mmmm-pizza-cowabunga-tmnt30thanniversa--401875966721397567/
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Imagem retirada do site: https://decider.com/show/teenage-mutant-ninja-turtles/
As Tartarugas Ninjas já tiveram um quinto membro, a Venus de Milo. O desenho em que ela aparece, no entanto, não era canon (oficial) e fez pouco sucesso. Tanto que o desenho "morreu em meio ao mar", "na metade dele" aproximadamente. A Venus também apareceu em algum filme das tartarugas, não me lembro qual. Se não me engano ela fez mais aparições, inclusive um daqueles dois criadores originais das TMNT trouxeram a Venus de volta nos quadrinhos oficialmente. De maneira canônica ou canon. Foi em 2022, parece. Acho que foi apenas uma aparição, me corrijam novamente.
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Imagem retirada do site: https://en.wikipedia.org/wiki/Venus_%28Teenage_Mutant_Ninja_Turtles%29
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Imagem retirada do site: https://weekyle15s-tmnt-series.fandom.com/wiki/Venus_De_Milo
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Imagem retirada do site: https://olhardigital.com.br/2023/09/09/cinema-e-streaming/tartarugas-ninja-ja-teve-quinto-membro-conheca-venus-personagem-esquecida/
O conceito da 5ª Tartaruga é tão relativo quanto o conceito do 5º Beatle se formos falar do conjunto musical "The Beatles".
https://turtlepedia.fandom.com/wiki/The_Fifth_Turtle
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Imagem retirada do site: https://www.instagram.com/mista__jonz/p/C27onH4umJg/
Tartarugas possuem características diferentes dependendo do game. Uma coisa é certa: Leonardo é sempre ou quase sempre o equilibrado. Se não, é aquele que possui o melhor set ou conjunto de características. O personagem que todos desejariam de jogar com e assim por diante.
E como tecnicamente é um termo muito técnico para se colocar em prática, diria que não diz tudo!
Sabores de pizza e personalidade a mesma coisa!
Eu, Edson, sou chegado numa pizza de frango com catupiry. Pizzas de frango no geral. Mas também adoro pizzas de queijo no geral, pizzas de presunto e uma outra moda da qual gosto muito é aquela Calabresa III, com ovo, cebola, catupiry e milho! Ou uma calabresa bem incrementada!! Existem pizzarias que oferecem um conceito bem básico de pizzas especiais. Poucos sabores, mas MUITO BEM-FEITOS. Geralmente vou pela mais leve, a mais clara em relação à cor (Risos). Isso não quer dizer que às vezes acabe gostando da mais escura só de bater o olho. Depende muito da pizzaria em questão.
Difícil dizer qual o Edson escolheria chegando numa pizzaria, não? Uma rápida olhada no cardápio e aí sim vc poderia ter certeza! (Risos)
Gosto muito também da magia, do contexto da pizza. E do nome, obviamente. Pois passa uma idéia do que a pizzaria realmente é! Já tive restaurante e sei bem como funciona isso.
Falando de "Supernatural", a famosa série, mesma coisa. Dean prefere armas de longo alcance (armas de fogo), enquanto Sam prefere as de curto alcance (armas brancas). Isso não significa tudo, o tal tecnicamente do qual a gente tanto fala aqui nos blogs. (Risos)
A pistola Taurus do Sam Winchester possui MAIOR quantidade de munição e pode ser usada à longa distância. A taxa de disparos também é maior. Enquanto o revólver Colt do Dean Winchester é melhor se usado de perto, além de possuir MENOR quantidade de munição. O dano da Colt, porém, é BEM MAIOR. O estrago nem se fala. O coice, obviamente, é maior também. O Colt também pode ser usado de longe.
O que seria ofensivo e o que seria defensivo aí?
Depende unicamente de como vc as usa...!!!
Tecnicamente podemos dizer que a Colt é mais ofensiva, enquanto é Taurus é mais defensiva. As chances de você morrer IMEDIATAMENTE após ser atingido ou atingida com a Colt, um Revólver calibre 38 ou arma semelhante são maiores. No entanto, as chances de morrer MAIS TARDE são maiores se você for atingida ou atingido com uma arma tipo a Taurus, Beretta calibre 45 e similares, pois causam hemorragia e sangramento. A ferida não cicatriza. (Corrijam essa informação se necessário)
Agora, se você conseguir botar as mãos no COLT propriamente dito (falo DO COLT, AQUELE FABRICADO PELO CAÇADOR SAMUEL COLT), bom...você tem o poder um Deus em suas mãos. Só tome cuidado pra não desperdiçar as balas à toa. Ela mata qualquer tipo de demônio existente, salvo raras exceções.
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biographyfamouspeople · 2 years ago
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moviereviews101web · 8 months ago
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Death House (2017) Movie Review
Death House – Movie Review Director: B. Harrison Smith (Camp Dread) Writer: B. Harrison Smith (Screenplay) Writer: Gunnar Hansen (Story) Cast Cody Longo (The Last Movie Star) Cortney Palm (Zombeavers) Adrienna Barbeau (The Fog) Michael Berryman (The Hills Have Eyes) Barbara Crampton (You’re Next) Sid Haig (The Devil’s Rejects) Gunnar Hansen (Texas Chainsaw Massacre) Tony Todd…
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