#Bug Fixes
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After some account issues, we've added 6 new people from the beach house rental website support forum.
Bug Thread [Explained]
Transcript Under the Cut
[Part of a discussion thread in progress on an online forum is shown. Each comment has the writer's avatar to the left of the text and small illegible text immediately above the text. Part of the first comment's text is cut off at the top.]
Commenter #1: Same issue here. Commenter #2: I'm having this problem too. None of the posted fixes work. Commenter #3: Same. Commenter #4: +1. So frustrating. Commenter #5: I'm still having this. Did you all ever figure out a fix? Commenter #6: Same problem as everyone. I tried the steps in the posts here, here, and here. Nothing. Commenter #7: Add me to the list. Commenter #8: Same. Ugh. Can't believe this thread is 5 years old now. Commenter #9: Where does everyone live? Do we want to get a beach house for a weekend or something?
[Caption below the image:] At some point, you just have to give up on fixing the bug and embrace the fact that you have dozens of new friends.
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tfw The Fog takes your gf
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To the person kindly sending me bug fixes, don't worry, I got your asks and I really appreciate them 🩷 I simply didn't post them because, well, they loooooong. And I haven't gotten around to fixing much yet as I'm mostly just getting back into the flow of writing at all right now. Thank you very much!! 🙏
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Stardew 1.6 Patch Notes
My Favs
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Hiiii loooooving the update so far. I do keep running into the below error though. 🥺
Thank you for the report!! It should be fixed now hopefully!
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New Bug Fix
Ride/Trot/Canter Here Fix When i travelled to another Neighborhood with my Horse and used "Canter here" it was just walking slowly like with the Ride here Interaction. Same happened when i used the Trot here Interaction. So it seems like all three Ride/Trot/Canter Here use a random walkstyle instead of the one it is supposed to use. This Mod fixes that.
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Hi, not sure if that's intentional but when I tried replaying the game today the section where the settings, save system restart button and such used to appear seems to be gone. Could be a problem on my side but I opened the game in different browser and the issue persists
Hi! This is really strange. I didn't know this was problem until you notified me. Thank you for that! I went back and saw that this issue is not only present in the current builds in the game, but the old builds where I KNOW should be perfectly fine. I'll have to look into it more, but thank you for letting me know! (I'm going to cry in my pillow now)
This is so strange because when I was play testing/coding for Linnet's route, all those navigations parts were there (I abused them so sm) but now they aren't even there anymore. Maybe Twine had an update and it broke the coding for it... anyway I'll be back with more answer (or questions) very soon!
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Site Update - 4/4/2024
Hi Pillowfolks! Our Developers have pushed a new update to our platform that addresses several bug fixes. We will be monitoring closely for any unexpected bugs so please let us know if you run into any.
Thank you again for your support! Stay tuned for future updates.
Bug Fixes
Moderation Improvements - Fixed a couple of bugs present in the moderation flag appeal process.
Account Settings Fix - Fixed an error that locked users out of accounts after trying to save an avatar with an image that is 5 megabytes or higher. We also improved error handling for avatar uploading.
Deleted Communities - Fixed a bug where the names of deleted Communities were not available to be reused.
Posts Not Appearing in Communities - Fixed a bug where posts submitted to Communities with post screening enabled were not visible in the screening queue.
Queue & Scheduling Fixes - Fixed erroneous notifications for queued reblogs.
Other
We also made a minor revision to our Terms of Service to provide better clarity on prohibited content regarding suggestive images, photography, and art of real minor
#pfstaffalert#pillowfort#updates#pfdevalert#bug fixes#moderation#settings#communities#tos#queue#scheduling
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NEW UPDATE IS OUT
NEW UPDATE IS LIVE
It’s the holiday season~
So my gift to you all is a new update of 17k new words and some tweaks that were recommended/asked for.
Chapter 4 Part 3 is now out as you and the MCT go to investigate your new lead.
A segue has been implemented in order to make the F to C conversion part of Ryder’s conversation sound less weird.
You can now choose to only interact with one person on the train
You can now choose to simply sit by yourself on the train and not approach anyone (Alvarez will still come up and approach you though).
Multiple Pronoun Errors in Chapter 1 were fixed
The text box investigation section of Chapter 4 at the victim’s house is now not case sensitive. This means you can type in “Bed Frame”, “Bed frame”, or “bed frame” and they will all be right. However, “bed Frame” and “bEd FrAmE” still won’t work, and I will never make them work, you little chaos gremlins.
So, as you can see, I’ve been a little busy since school ended. 17k honestly doesn’t feel like all that much in comparison to some of the other chapters, but then I have to remind myself, those chapters had literally four different scenes that were all completely different that needed to feel similar in length to one another. So, I’ll give myself a bit of a break.
For those of you that have been waiting to get into some action, you won’t have to wait too much longer. Next Chapter is certainly going to be your chance to show off what you’ve got in a high intensive situation in the field. Thanks everyone for sticking with it for this long, and I hope you continue to stick with it, and I hope you enjoy the newest addition to the story!
#the bureau#interactive fiction#interactive novel#writing#wip#work in progress#original story#choicescript#new update#Chapter 4#bug fixes#quality of life changes
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Wijzigingen
🌟Nieuw
We werken aan het nauwkeuriger maken van je aantal volgers. Voor gebruikers met minder dan 1500 volgers telt de teller niet langer volgers die zijn verwijderd of geschorst. We hebben dit eerder voor gebruikers met minder dan 200 volgers geïntroduceerd en daarna voor gebruikers met minder dan 700 volgers. Omdat het aantal volgers hier (op [tumblr]) geen statussymbool is, willen we de teller nauwkeurig laten weergeven hoeveel accounts je berichten daadwerkelijk in het Dashboard kunnen zien.
🛠️ Fixes
[tumblr] was gisteren tijdelijk niet bereikbaar. We hebben een van onze ontwikkelaars er toen op uitgestuurd om koffie voor de tumbeasts te halen. Daar waren ze blij mee en toen hebben ze de toegang weer hersteld.
We hebben een probleem opgelost dat voorkwam dat berichten in een community op basis van de blognaam van de auteur konden worden gefilterd.
We hebben een probleem opgelost waardoor links in de iOS-app niet aan tekst konden worden toegevoegd. Houd je apps altijd bijgewerkt!
🚧 Nog mee bezig
Alles loopt momenteel op rolletjes
🌱 Binnenkort
We hebben momenteel niets nieuws te melden.
Heb je een probleem? Dien een supportverzoek in (bij voorkeur in het Engels), dan nemen we zo snel mogelijk contact met je op!
Wil je feedback over iets geven? Ga dan naar onze Work in Progress-blog en ga in gesprek met de community.
Wil je Tumblr rechtstreeks met een bijdrage steunen? Bekijk dan de nieuwe Abonneebadge in TumblrMart!
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SceneGraph Plus - Updated
SceneGraph Plus V1.5
First up, a couple of bug fixes, many thanks to ocelotekatl (Blue Heaven Sims) for helping me track these down ...
Fixed issue with files not being closed correctly, leading to issues after the first "Save All" action on the same set of files.
Fixed filter issue with unexpected age codes.
Same QoL feature that's being rolled-out over all my apps for grouped checkboxes ...
Ctrl-click on a filter (age or gender) checkbox will uncheck all the other items in the group and then check just the one clicked
From this ...
... to this, in just two ctrl-clicks!
Some general improvements ...
AGED resources display the name of their associated OBJD (if any)
Holding down the shift key and hovering over a block will display any thumbnail associated from BodyShop (requires cigen.package)
Right-click "Export Mesh" now supports extracting Maxis meshes (requires SimPe correctly configured)
Right-click menu for a block with multiple parents to "split" it (ie make N-1 clones).
Two AGED resources sharing a GZPS ...
... clone the GZPS ...
... each AGED can now be relinked to different GZPS resources
And last, but by no means least, in the same way Outfit Organiser can track down mesh and material files, SceneGraph Plus can track down any missing resource (provide you have the file somewhere in your Downloads!)
Added "Preload SG Cache" and "Load SG Cache Now" items to the Options menu (advanced mode)
With the SG Cache loaded, "missing" but available (ie with an entry in the cache) blocks are outlined in a darker grey (configurable)
Selecting a "missing but available" block displays the associated .package file in the details area
Right-click menu for a "missing but available" block to load associated .package file
That's All Folks!
#sims2tools#scenegraph plus#bug fixes#thumbnails#filters#export#updated#c-sharp#source code#simblr#ts2#sims 2#the sims 2
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Heyyy dk if anyone flagged this but i saw this, refreshed and saw it again if you choose to sit next to hunter at dinner after art class.
And if you choose to sit next to Jordan, their sentence gets cut off on the next page.
awesome, thanks! Both fixed 🧡
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Patch 1.2
Hey everyone,
To those of you who have early access to book 1, the patch has been pushed through for both Steam and itch.io. In this patch, it should fix the game break some of you were experiencing in chapter one. The issue with the mirror in chapter seven. And the few little code errors that you guys found for me.
Thank you so much!
Zinnia
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I feel like I tend to treat bug fixing similarly to how I treat folding the laundry.
I know I should probably do it right away but it’s not that bad to just use a floordrobe for a bit.
And then the pile is super high and I have to do a huge amount of bug fixing all at once.
#game blogging#game blog#game design#gaming#game development#indie games#solo dev#solodev#onearrowarcher#bug fixes
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Guys, I need some help with BtM.
I keep getting reports that Cy reacts as if you're soulmates even when you pick the best friend option, but I need screenshots of the exact places it happens.
I've scoured the code but can't spot the issue and not knowing the exact place is making things all the more difficult 🥲
If any of you have come across this, can I get a screenshot plz? And maybe which was the last choice you picked before the issue?
THANK YOU 😭🙏
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idk if its just me but with the updated version, theres an error when u decide of rosea is considered home or not
Fixed! If the issue persists please reload the page. 🙇♀️
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