#Blade Runner suite
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do-androids-dream-ao3acc · 8 months ago
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Blade Runner Suite // The Danish National Symphony Orchestra (Live)
Beautiful rendition. 
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the-purest-wolf · 1 year ago
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Those long blonde hairs and the suit are driving me crazy
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renthewerecatboi · 5 months ago
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i absolutely know i am CERTAINLY not the first person to do the whole, blade runner "you look lonely, i can fix that" but with sniperspy, but like...
c'mon man, you show me something profoundly bittersweet romantic with VIVID magenta lighting and hints of cyan and a guy covered in blood and expect me to NOT get obsessed????
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renwick-artz · 1 year ago
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“You look lonely Bushman” || I’ve never seen blade runner
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jessaerys · 6 months ago
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i thought prisoners 2013 was pretty compelling and was willing to buy into a more interesting thesis than "it's ok to torture people if you're doing it to save your daughter" that some letterboxd reviews seemed to be mad at. imo that's a shallow reading of something that is more along the lines the slightly more complex "ooo everyone will do heinous shit to each other given the right circumstances" with a dash of the emasculation of suburban america white men and how that turns them into pressure cookers or whatever. super flawed with all the police-bypassing-procedure shit going on but whatever, that's normal procedural narratives for you. but after watching sicario 2015........... eh. denis villeneuve clearly likes his basic Complex Morality themes but it's kind of hard to take seriously when the whole thing is screaming "look at how cool and lawless this faction of the US military is. it's so badass to fight drug cartels" underneath the thin moralistic plot. at least hugh jackman made it seem kind of pathetic
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vikalachka · 2 years ago
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team-frightfur · 6 months ago
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(Theyre also blushing but i cant figure out why). Both Kenzan and Johan are more focused on Judai tho, which could either be bc theyre both gay for him or cause this takes place post s4 (so theyre happy to see Jou enjoying life again after his depression). Then you have Fubuki and Asuka in the corner. Fubuki is doing his standout uncoordinated cloudcuckoolander bit by not wearing blue/black/white/yellow like everyone else (get with the program, man!) Instead he's going for that... christmas ensemble? With the rare red....tho now I see it, there's also judais pants and the coke bottles and the red cups and oh my god it was a red/blue/green/yellow colour scheme all along. ANYWAY, while Asuka is more serious with her modest clothing and walking boots, she has this small smile. Like, clearly she's not super duper ecstatic over his dumbass ukelele serenades, but she'll humour him today of all days, not just because it's a special day but because she looooves having her brother back.
Final verdict: this pic honestly just gets better the more you look at it. It makes me wish i had synesthesia just so I could taste the cozy hot chocolate vibes. Like its truly utterly immaculate. Kudos to you for all time!!!
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#Incrredible absolutely incredible vibes here holy cow. Especially as an australian freezing in midwinter. Unmatched coziness#like it has that top tier cozy wood cottage setting (respect for graining the floor panels btw) so you can practically see the snow outside#I know they're drinking coke but in my heart that is hot chocolate ok it is beautiful hot chocolate and maybe there is pho somewhere#anyway I also really like how the orange/blue/green mesh together in this piece. It's not too uniform or restrained or blocky. Instead#the colours are diffused throughout the piece. This gives it a lot of balance while simultanously preserving the warmth and cohesion#like manjo asuka ryo and johan in their matching obelisk blues + the night sky outside + the blue books + the blue on Yugis poster tv etc#then ofc the green of the plants + yellow/green rug + Jims croco and fubus pants. The green works esp well to bridge the blue and orange#as opposed to a blade runner style scheme. Anyway I also love how you use blue/black shadows. Specifically how they go fuzzy at the ends#With a nice lil orange glow. I think the strongest example of this is Johan. his white shirt really shows off the blue/orange -> purple fuz#It makes the lighting feel really soft. Also mad respect for this whole setting concept like this room is impressively geometrical#and perfectly angled yet it has that lived in clutter vibe with the book under the tv + the abandoned singular sock + the unkempt comic#books + spread cards + etc. Theres also so much personality to it in the kitty rug smiling clock and posters all over.#Im gonna guess its judais place bc pharoah and the pic of Judai and Johan. Also its slightly irresponsible in a very Judai way.#this would NOT be jims place! he would NOT let his croco eat. uh. Movie film? its not croco food is all Im saying. Anyway. Adding into how#cozy and real this piece feels is the excellent lighting work. Not only is there multiple sources of light and shadow but they overlap#impeccably and have a subtle yet defined limit. I particularly love the two lamps by Asuka and Fubuki. The little shadow hatching on the#walls and window sills around them + the soft airbrush lighting makes this lovely subtle yet defined circle shape. Together with the#light coming thru the door its rly nice. Then theres the general shadow on Croco side of the piece with the deeper shadows from the house#ornaments and edo and such. Like its a small thing but it requires so much thought and dedication and fuckin math that I must salute#speaking of maths the most impressive part of this pic geometrically is the wall at edos side. The angle is sharp yet feels so natural.#yknow what I think that gets into the coziness too. The setting is so boxy and well defined that it almost seems to snug hug the characters#we get the sense of a limited space which is filled by the presence personality and warmth of this friend group. Nothing feels empty#this realisation makes me appreciate the cut off second floor that the stairs lead to cause it adds a roof which further boxes em in#the effect is like peeking into a moeblob yugioh diorama. But instead of being saucy or claustrophobic its just so cozy you could die#anyway last notes I love how the calendar on the wall has a little x we can infer is today!!! because the homeowner was So! Excited!!!#and I love the lonely fan on the bookcase and flower on the cactus (that is a well loved spiky boye). Anyway. Now onto the characters!#now onto the characters! (tho I feel like the environment deserves even more love I just dont have the words yknow) to start with#I love all the eye contact and how it economically explains so many relationships. Edo has this smug grin @ Ryo while Manjo looks both#annoyed and unimpressed (maybe because Ryo is late after work?). All of them have suits to show theyre all hard working pro duellists#Sho and Judai are also looking to Ryo but with a more casual vibe like “welcome home bro!” “welcome home bro of my bro!” Theyre also
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au-roulette · 6 months ago
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Happy June!
To celebrate the fact that we are now officially one month away from the start of AU Roulette, have a post detailing the 36 AUs included in this year's challenge -- or don't, if you'd rather be surprised.
This year's AUs have been curated to be intentionally broad, in the hopes that they will encourage unique takes on each prompt and the creativity of the authors participating. You are welcome to write anything that falls under the umbrella of your assigned AUs, whether it's an original universe, a fusion inspired by another fandom, or something else entirely.
(What's AU Roulette, some of you might be asking? An explanation can be found here, along with the link to sign-up!)
Without further ado -- the AU list, under a cut:
Roleswap - Maybe you want to switch two characters' places, do a class-swap for a D&D fandom, try your hand at an age-swap fic, or you have another idea.
Superhero -- Invent an original universe or do a fusion with one of the many popular big-screen superhero stories. Play it straight and give your favorite characters cool powers, or try a deconstruction of the genre. With great AUs comes great responsibility
Gothic Horror -- Castles. Ghosts. Vampires. Drama. Love that conquers Death. Take your inspiration from classic literature or a newer entry in the genre, like The Locked Tomb books. But be sure to make things spooky.
Post-Apocalypse -- Will the world end in fire or in ice? Or maybe economic collapse, war, zombies, or one of many other options? You write what happens next!
Fairy-Tale -- Pick a classic tale from the Grimms, Hans Christian Andersen, Asbjørnsen & Moe, Charles Perrault, or another favorite author to inspire your AU, try out a more modern re-telling, or use fairy-tale elements to craft your own story.
High Seas -- Including but not limited to Pirate AUs and other Age of Sail adventures. Try out something more historical, or throw in as many fantasy elements as you'd like -- or a bit of both.
Time Travel -- For fixing mistakes, making things worse, or time loops. Or maybe you want to write a fusion inspired by a piece of popular time travel media, like Doctor Who.
Western -- Another AU where writers are free to do their history research or to lean into more outlandish genre conventions. Cowboys, cowgirls, and cowpokes all welcome, of course.
Mythology -- Write a story inspired by your favorite myths and legends, from a whole host of different cultures. Or maybe you'd like to try your hand at writing some epic poetry?
Coffee Shop -- A classic everyone knows and has strong feelings about. Play it straight or add a twist, whichever suits your fancy! After all, no one said where the coffee shop has to be...
College/Academia -- Are the characters in your AU students? Professors? Weary adjuncts? Throwing hands at a conference? Some mix of the above?
Theater -- Put those characters on Broadway or cast them in a disaster of a community theater production. Or a school play! All that really matters is the show must go on.
Ghost/Cryptid Hunters -- Maybe you want to write a story starring the next Scooby-Doo crew, or maybe there really is something strange in the neighborhood. Or maybe it'll never be clear what really happened -- it's your choice!
Secret Agent -- Code words, code names, you name it. Write a story about spies, cryptographers, or any other clandestine operators. Take inspiration from history or from James Bond. Just don't spill your secrets too soon.
Detective -- Whether you're writing the world's greatest detective or someone who just can't get a clue, play up the mystery! Use a classic locale like 221B Baker Street or invent your own.
Cyberpunk -- Time to write cyborg identity crises and fight the machine (literally)! Take inspiration from classic media like Neuromancer or Blade Runner or make a totally new cyberpunk universe of your own creation.
High Fantasy -- Elves and dwarves and gnomes, oh my! This AU could encompass everything from Middle Earth to D&D AUs to your favorite high fantasy books you read over and over as a kid. Or maybe you have your own spell to weave.
Band/Musicians -- Whether you decide to make the characters in your AU famous pop stars, part of an orchestra, students at a conservatory, jamming together in their garage, or otherwise musically-inclined, have fun with it!
Reporter/Journalist -- For everything from local anchors and newspaper staff to big-league investigative reporters. Write characters who'll do anything to get a scoop or with a strong sense of justice -- it's your call!
Cosmic Horror -- You don't have to love Lovecraft to get creative with this AU. Make characters comprehend the incomprehensible, send them messages from beyond the stars, and get a little creepy.
Heist -- Will you write a story about master thieves? Vigilantes righting some wrong? What's being stolen and why? Try a Leverage AU or a caper of your own making.
Space Opera -- The genre encompassing works like The Expanse, Imperial Radch, Mass Effect, and Star Wars, brimming with galactic empires, alien species, and chivalric adventures. Write a fusion set in the universe of your favorite work in the genre, or invent a new one!
Sports/Athletics -- Pick a sport, any sport -- whether a team game like hockey, an individual one like archery, a paired one like figure skating, or something a little unconventional, like roller derby or HEMA. Then it's ready, set, write!
Historical Era -- An AU type absolutely bursting with potential, from medieval romances to 1920s Prohibition AUs, to ones inspired by historical fiction like Les Miserables. Whatever era of history strikes your fancy, you can write it.
Road Trip -- Pack your favorite characters in a car and don't forget the snacks. Or maybe the spaceship, or something else if you're feeling adventurous. Where are they headed and why? Only you know the answer!
Space Exploration -- Whether you want to write modern-day astronauts, a futuristic Star Trek AU, or something inspired by the space race, the sky isn't even the limit with this AU.
Urban Fantasy -- For all your modern-with-magic settings. Write an AU inspired by something like Teen Wolf, Artemis Fowl, Buffy the Vampire Slayer, or much of Neil Gaiman's oeuvre, or invent your own world where witches and websites coexist.
Museum/Archives -- Have the characters in your AU working in the exhibits or behind the scenes, down in the collections or even as archaeologists or paleontologists. What secrets are waiting to be unearthed there?
Hospital -- A surprisingly flexible AU option -- are the characters working there, or the victims of some unfortunate accident? Or maybe it's a bit of both. Take it wherever you feel like.
Camping/Wilderness Survival -- Could be anything from a fun summer camp or camping trip to a nightmare survival scenario. Write everyone having s'mores around the campfire or something inspired by media like Yellowjackets, where they might be having... something else.
Steampunk -- A fantastic opportunity to get creative with your worldbuilding. Try your hand at some alternate history, or invent a world of airships and other flying machines of your very own.
Shapeshifter -- Can the characters in this AU turn into anything they want? Or maybe they're more limited, like selkies -- even unable to control their shapeshifting at all (can I get an "awoo" from the werewolf fans?)
Classic Literature -- An AU somewhat more dependent on fusion ideas, but still very flexible! Pick a favorite classic book or play and let it inspire your writing!
Dystopian -- Create your own awful society or let a favorite piece of media guide you, like writing a Hunger Games AU. Will the characters break the cycle, or end up trapped in it?
Renaissance Faire -- A recipe for chaos. Write a bunch or faire-goers or have the characters in your AU working at the faire! Adventures await.
Scientist/Mad Science -- Write characters as normal biologists, physicists, and chemists, the next Frankenstein, or as hapless experiments themselves!
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nestedneons · 1 year ago
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By Sandu
Prompt:
Bright rain/cloudy/dark summer day sci - fi blinding shinny exterior of intricate robotic electric blizzard azzuro planet light god rays shadows shimmering closeup detail concept art detailed painting with giant spaceship outside window of a cool industrial living quarters spaceship, lcd displays and light neop strips symbols huge over window with gorgeous galactic view, happy blade runner android, cool airvehicle cockpit, living bedroom office, droid parts in shinny clothes sitting on a fresco concrete wall, cool sci - fi vehicle utilitarian, 1970s astronaut cosmonaut white pastel suit and helmet ready, in the style of muted colorscape mastery, subtle realism, historical reimagining, industrial eerie sandu baciu style, i can't believe how beautiful this is, cabincore, concept art, 1900–1917
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floridakilo · 3 months ago
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i just wanted to be one of those ghosts you thought that you could forget and then i haunt you via the rear view mirror on a long drive from the back seat but its alright cuz you love me and you recognize that it aint how it should be your eyes are heavy and the weathers getting ugly so pull over i know a place dont you know an apparition is a cheap date? what exactly is it youve been drinking these days? jukebox in the corner long hot summer theyve got a film up on the wall and its dark enough to dance what do you mean youve never seen blade runner? oh maybe i was a little too wild in the 70s back down to earth with a lounge singer shimmer elevator down to my make believe residency from the honeymoon suite two shows a day four nights a week easy money so who you gonna call? the martini police? baby that isnt how they look tonight it took the light absolutely forever to get to your eyes and as we gaze skyward… aint it dark early?
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acquired-stardust · 3 months ago
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Game Spotlight #15: Policenauts (1996)
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Ash finds herself firmly back in the Kojimaverse as she talks about the 1996 Sega Saturn version of Policenauts for Acquired-Stardust's first spotlight of our second year. Disappointing followup or misunderstood masterpiece? And just what is a "sexy adventure" anyway? Come read along as we answer all these questions and more!
Oh, Hideo Kojima. When last we covered his work in written form on the blog it was almost a year ago in the form of a spotlight on 1994's Sega CD port of Snatcher (which you can read by clicking here). If it wasn't already abundantly clear let me state the obvious: I'm a huge fan of the man and his work. I think he's one of gaming's top creative geniuses alongside the likes of Yasumi Matsuno, Fumito Ueda and Yoko Taro. But you could be forgiven for not sharing that feeling when looking at Policenauts on a surface level or by taking common talking points about it at face value.
Policenauts is something of a black sheep in the Kojima portfolio that is often maligned by people for being 'Snatcher but worse'. It has a similar fish out of water setup taking place in a near-future science fiction world. Its lead character, the womanizing Jonathan Ingram, has a similar relationship with a former lover to Snatcher's Gillian Seed and even looks a bit like him, a point that is alluded to in the game itself as part of a meta cameo (one of several callbacks and references to Snatcher). The sexuality and its use for attempts at comedy can be obnoxious and over the top. Some of the themes of Policenauts are also retreads of themes Snatcher deals with, which can certainly dip into feeling like they were less effective this time around. What's more, the game is far more linear and on-rails than Snatcher, presenting far fewer opportunities to tinker with it and discover much in the way of hidden easter eggs or cleverly placed extras. Some of its later developments feel a little bit like 'a hat on a hat' and not entirely necessary. Its featured romance is very forced and odd (though ultimately executed extremely well). These things are all true.
Be that as it may, make no mistake about it: Policenauts is a fantastic experience that is, like its lead character, a fascinating time capsule from a long gone era. Following a similar blueprint to Snatcher's usage of various sci-fi media (most notably Blade Runner), Policenauts is heavily patterned after the Lethal Weapon franchise, and uses the familiarity one may have with its buddy cop formula to get its foot in the door before subverting your expectations as it deviates into its own original work rather quickly.
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Opening after an accident in combination policeman-astronaut (the titular Policenauts) Jonathan Ingram's testing of a high tech mech suit during a spacewalk outside of the space colony Beyond Coast that sends him adrift in space for 25 years while cryogenically frozen, Jonathan picks up where he left off by becoming a private investigator of meager success in Earth's Old LA. Finding himself a stranger in a world he is 25 years removed from and stricken with severe cosmophobia from his ordeal. Jonathan's former wife has moved on and remarried. His four fellow policenauts have settled into comfortable lives on space colony Beyond Coast as something of heroes and celebrities. Forced to overcome his cosmophobia when a very personal case sends him once more to Beyond Coast, Jonathan reunites with his best friend and former fellow policenaut Ed Brown (himself still a cop on the aforementioned space colony) to unravel a conspiracy.
It's often said that Jonathan is a very unlikable character, but I find the opposite to be true. There is a solemness, sadness and resilience to him that comes across very well, being inherently at odds with a time that did not stop and life that moved on without him. Much is also made, as previously noted, of his womanizing, and I'd like to address that talking point by first pointing out that much like Snatcher, the vast majority (in fact all but one or two instances) of the sexuality of the game is entirely optional and serves as a bit of meta humor. Jonathan's inability to control himself is a direct result of his literal inability to control himself as he is at the complete mercy of the player, who can decide to pester multiple female characters to with zero benefit. Just as well, Policenauts lands firmly in the genre of something I like to call 'Sexy Adventure', a term borrowed from a song featured in the iconic Lupin III franchise that contains works you might be familiar with such as Space Dandy, City Hunter, Dirty Pair and indeed Lupin III.
Several tropes of the genre include a strong sense of Japanese sensuality and horniness, action sequences involving guns and cars, romance, large scale conspiracies and characters who are masters of their particular fields to an absurd degree. Jonathan's womanizing, something almost exclusively indulged in as optional behavior by the player, is certainly less than Arsene Lupin III for example, but coming to terms with the horniness of this micro-genre is imperative if you hope to enjoy anything it has to offer. Just as well, Policenauts' original release platform before being ported to the Sega Saturn was the PC98 which (along with the earlier PC88) was known for a frankly overwhelming amount of pornographic hentai games. To a large extent this was very much the norm for games on the platform and the time, and while nothing in Policenauts borders on pornographic, the sexuality of it is to be expected.
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Policenauts doubles down on a distinguishing feature of Snatcher in its thorough worldbuilding, and is perhaps the key area that the game shines in most especially when compared to Snatcher. Containing an in-game encyclopedia that is always accessible at the touch of a button, it is dauntingly dense and features countless clickable entries detailing many aspects of life, culture and science in the Policenauts universe, often dipping into heavy doses of hard science with surprisingly detailed explanations behind even mundane parts of everyday life on Beyond Coast, such as biodegradable plastics, a problem which Kojima envisioned solved by 2040. I was a bit taken aback by given the foresight of the plastics issue given our own real-world news cycles being dominated by topics like microplastics in recent years.
The level of real science involved in the encyclopedia is rewarding for those of us who like to devour every bit of information we can get our hands on and can pick out the real from the fictional and it helps make Beyond Coast feel all the more real. The sci-fi Japanifornia that is Beyond Coast is almost a character unto itself to an even further extent than Snatcher's setting of Neo Kobe and remains in my book one of the most fleshed out and believable settings in all of gaming. Furthermore the knowledge Hideo Kojima has in a time before the level of availability and access to information we have in the current internet age is hugely impressive.
Overwhelming density is a recurring aspect of the game which may make or break your enjoyment of it. For a game that is less interactive than Snatcher it is somehow more dense, intimidatingly so if you are willing to indulge in its encyclopedia and really study the universe that Kojima created. The player is also able to examine a shocking number of elements of backgrounds and get multiple optional lines of dialogue about them, although as previously noted Policenauts offers much less in the way of diversion and distraction, and is significantly more linear.
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Some of the core themes and strengths of Policenauts are similar to Snatcher, and while not all of them are as well executed this time around, a number of them exceed Snatcher. The importance of family, as well as different utilizations of it, is highlighted through the game. For Jonathan it is a trauma. A source of obligation and a constant reminder of not belonging in the world. Fellow former policenauts Ed Brown and Joseph Sadaoki Tokugawa are also used to explore these themes, with Ed's family keeping him grounded after personal and professional tragedy leaves him similarly traumatized and Tokugawa's lineage is a guiding beacon, instilling in him an ambition that sees his rise to the head of the Tokugawa Corporation, which has become large enough in the 25 years Jonathan spent in cryo sleep that it's said to quite literally own outer space. Ed's scenes with his family are perhaps the emotional core of the game and are shockingly well done for a game that features slapping a woman's breasts in an attempt to swat a mosquito.
Further themes explored are the way that the past becomes the future, and how easily it is manipulated by bad actors with agendas when few people who lived through it are around to contradict those agendas and narratives. Policenauts also plays into real history in its utilization of time as a story theme with its character names, often referencing real Sengoku-era Japanese family clans.
It is a fascinating predictor for some of the subjects explored through some of Kojima's later works. The toll that time takes on individuals is is also a constant fixture of the story. Pioneering heroes become broken down and traumatized. Corruption will slowly trickle in if you allow it to in ways that a past self would've stood against. One's life can always change in the future for both better and worse in ways that the present self could never have foreseen.
Jonathan contrasts Snatcher's Gillian Seed masterfully in this particular regard as a man who is a literal manifestation of the past, confronting his former comrades and the state of the world head-on as a reminder of the bright ideals that guided mankind to space to begin with. Also of particular note, without delving too much into spoiler territory, is the remarkable way that Jonathan trusts the corrupting factor of time to help Ed's son Marc given all the damage Jon has seen it do to those around him as well as the world itself.
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Although there is a genuine tension to the game as well as a real feeling of both being and interacting with important in-universe figures, the conclusion of the game is a bit lackluster and sudden. Policenauts' plot is largely intentionally predictable, only containing a few twists you might not expect. The game's romance, previously noted as being a bit inexplicable, is ultimately resolved very satisfyingly and in a way that reinforces some prominent themes of the game.
Just as well the game takes criticism of Snatcher (and adventure games as well as visual novels as a whole) a little unevenly. It is far more linear than Snatcher, but features significantly more combat sections that see the player shoot an ungodly number of bullets and drop a frankly impossibly comedic amount of enemies by the end of the game. They are unnecessary and detract from the experience a bit, but understandable over-correctons to criticism of the traditional Japanese adventure game genre as well as Snatcher in particular.
As an aside, Policenauts features one of the most clever inclusions of a sound test mode that allows you to listen to various tracks from the game including its haunting opening theme "End of the Dark" as well as the fantastic "One Night in Neo Kobe" that was featured in the opening of Snatcher.
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Policenauts is an uneven experience that in some ways reflects common trappings of its time while also looking forward to humanity's future. It asks some very pertinent questions about humanity's ability to conquer big issues if we are so unable to conquer the worst aspects of ourselves. Its usage of time and the trauma it can inflict on even the best of us can be rather sobering to see, and Jonathan's hope for Ed's son in the face of that is rather inspiring.
In some ways it reacts too strongly to criticism of adventure games as whole as well as Snatcher in particular by creating a lighter, more predictable and linear experience with more lightgun gameplay segments that detract from the overall package. Its sexuality and hamfisted comedy that comes part and parcel with the sexy adventure micro-genre can be a pain point, and it can be off putting in its density if you allow it to be. In some ways it is inferior to Snatcher, which makes an incredible case for the necessity of actually playing a good adventure game rather than just watching it that Policenauts sadly does not live up to.
But despite it all Policenauts is every bit as clever as Snatcher and in some ways it is just as strong, if not even stronger, a predictor of Hideo Kojima's future runaway success with Metal Gear Solid. Its highs may often not reach the peaks that Snatcher does, but even its valleys remain far higher than most games you could spend your time on and it remains a constant influence on some of the most popular indie game standouts like VA-11 Hall-A, 2064: Read Only Memories and Mullet Mad Jack.
If you have an interest in the works of Hideo Kojima, traditional Japanese style adventure games or the sexy adventure micro-genre, a vacation to Beyond Coast might be just the thing for you.
A gem hidden among the stones, Policenauts is undoubtedly stardust.
-- Ash
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athena-gunpla · 2 months ago
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HGUC 1/144 Anaheim Electronics Prototype 5th Gen Minovsky Flight System Mobile Suit RX-105 "Ξ Gundam" ("Xi Gundam")
Xi is here!!! I was lucky enough to get this as a birthday present last week and had to get going on it immediately.
The Xi is a really hefty kit, with a gigantic box and over 17 runners (many of which are duplicates for right and left sides). It's incredibly detailed, with great colour separation, however there are some major omissions.
Several orange colour correcting stickers are included, as well as some red and grey ones for the back skirt. I also had to color in some of the vents with my grey gundam marker. Usually I'd paint colour inaccuracies, however I didn't have the right shade of orange, so I let it slide. There's also a large white sticker for the shield's hidden particle canon which feels pretty egregious. There are also the usual eye and sensor stickers, and I did paint the inside of the thrusters red.
Xi comes with plenty of extra parts, including two beam saber effects for each saber, a large beam rifle, two open fist options, two open hand options, and a trigger finger options, as well as a shield and a connector for an Action Base 1. There's also a convertor part to transform the stabilizer wings into flight mode.
Flight mode is achieved mostly just by rotating and sliding parts of the shoulder armour, creating two large triangular wings. The feet rotate downwards, although you do need to parts-form some of the ankle stabilizers.
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The wings are removed, and reattached with a separate part to create the final form.
The kit looks just as cool in regular mode, with the fight armour rotated down. The large beam sabers and shoulder armour really accentuate Xi's unique silhouette, as does the cockpit section, resembling Xi's face.
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Inside the knees and elbows, as well as the back skirt, you can see moulded-in funnel missiles. There's a separate set which allows them to be displayed in a fired mode, but it unfortunately wasn't available.
The kit is pretty flexible, although it's difficult to rotate the arms due to the shoulder armour. All the joints feel pretty secure as there are no polycap parts so the kit's weight never gets in the way.
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The beam sabers are both double-sided, with a smaller blade that can extend from the bottom. They're moulded in Bandai's usual fluorescent green and look really nice. I think the larger one is reused from the Kshatriya, another equally large kit.
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Overall I had tons of fun building this, and it was really cool seeing how big it was, almost reaching the size of a MG. It's got a super unique looking design, breaking a lot of the tropes of previous gundam designs that make it pretty refreshing to build. Despite the size everything goes together really quickly.
If you can find it, I recommend giving this one a try!
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demolition-lesbians · 2 years ago
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Rolling Stone #1119 December 9, 2010 - The Playlist Issue
(click for better quality) Here's the playlist if you want to take a listen! Transcript:
Gerard Way: Glam Rock
My Chemical Romance's frontman grew up a metalhead, but when he heard Iron Maiden's lead singer, Bruce Dickinson, cover Mott the Hoople's "All the Young Dudes," he discovered a whole other world, "I knew I had to find out more," Way says, "To some people, glam is just about makeup. To me, it's a very magical thing almost like witchcraft."
1: "Ziggy Stardust" David Bowie, 1972
This song defines glam. It was also the first thing in rock that really challenged people's notions of sexual orientation. Bowie actually sings about a man's ass! 2: "Children of the Revolution" T. Rex, 1972
You always knew Bowie would make it out alive and turn into another character; with Marc Bolan you didn't know that. He came across as very vulnerable. 3: "All the Young Dudes" Mott the Hoople, 1972
This is kind of a cheat because David Bowie wrote it for them, but I always preferred the Mott the Hoople version. By this point, Bowie was talking about the actual glam movement, which is why it's about kids stealing makeup and breaking into unlocked cars. Glam became about the kid in the room, the poster on the wall, putting on a women's short fur coat and eyeliner, with no shirt on, just listening to this music. 4: "Ballroom Blitz" Sweet, 1973
They completely break the fourth wall when the song opens up and they're calling each other by name. We emulated that on our song "Vampire Money." It literally starts out just like "Ballroom Blitz" does. 5: "Cum On Feel the Noize" Slade, 1973
Obviously, everybody knows this for the Quiet Riot version, but when you hear the original you realize just how bold it is. The soundscape they created is probably one of the best out of all the glam-rock bands. 6: "Love Is the Drug" Roxy Music, 1975
Roxy Music took the glam thing and then modified it. Bryan Ferry looks nothing like a glam artist, and that's what I love about him. He's wearing this great suit and he's got short hair and he's so romantic. Maybe some people wouldn't consider Roxy Music a glam band, but I do, for a lot of reasons. A major one is that they used to have Brian Eno behind the keyboard wearing feathers on his shoulders and eye shadow.
7: "Needles in the Camel's Eye" Brian Eno, 1974
Speaking of Eno, this is the first track on his first solo album. It's the glammiest track on the record. As soon as he finishes that song, he's almost over it, and he's moved on to something else. Besides Bowie, Eno is still the most important artist to me of the glam scene. When you heard his first album, you knew it was gonna be his last glam record. He just needed to do it once and he was done. 8: "Clones (We're All)" Alice Cooper, 1980
With "Clones," Alice Cooper was moving into the glam of the future, like this kind of Blade Runner replicant version of glam. Alice Cooper doesn't get enough credit for being a glam artist. A lot of people just say, "Oh, he's shock rock," but I think he's way more Rocky Horror than he is shock rock. 9: "48 Crash" Suzi Quatro, 1973
She's the most unsung glam rocker. She's also the prototype for the Runaways. "48 Crash" is one of her more aggressive songs. She looks amazing on the cover, wearing this black cat suit. Everything about the song is magic. 10: "Personality Crisis" New York Dolls, 1973
They were a lot more punk, but I will always consider the New York Dolls glam by the nature of how they looked and their attitude. They took glam to America and really challenged the sexuality of it. They also had Johnny Thunders, who's basically like the American Mick Ronson.
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ttrpgcafe · 30 days ago
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Heya! TTRPG trick or treat, please! 🎃👻
This one's got a backstory, so stick with me.
When I first got into TTRPGs, I learned about the big 6: D&D, Pathfinder, CoC, Cyberpunk, WoD, and Shadowrun. Of those, I've still, to this day, only played 5, and Shadowrun has remained the odd man out, despite having probably my favorite setting of all of them after Pathfinder. Part of this is its reputation for being a really crunchy game, keeping me from getting players, and part of it was that it's a very crunchy game that explains its rules SO POORLY (in recent editions at least, I'm told 3rd is the best in this department) that I couldn't even really convince my friends to get over the hump because it's hard for ME to grok the rules.
For well over a decade, Shadowrun has been my white whale, always on my shelf, never my table. So I did what any other well meaning TTRPG player does when they have a setting they like but a system for that setting they hate: I looked at every hack on the planet for every other system.
So here's your treat: every Shadowrun hack I've found!
Up first, Runners in the Shadows by Mark Cleveland:
This is a Forged in the Dark hack for the Shadowrun setting that is probably one of the better ones for emulating the "crew going on heists and doing cool shit" vibes that Shadowrun tries really hard to say is its core. I'm a sucker for FitD games in general, I think the system is *so* elegant, and I struggle to find a system more suited for the setting (SR's own rules included) than Blades, so this one has to go at the top.
With that said, there are still plenty more!
I'm going to give 2 PbtA games a shout out here, the first I've played, the second I haven't, but have heard plenty about.
Up first: City of Mist!
"But that's not a shadowrun hack!" I hear you saying behind your screen, and you're almost right, it technically isn't, BUT it's asymptote certainly approaches shadowrun, for my math nerds out there. This is a game about the (literal) power of stories, about struggles against an unseen and unknowable force trying desperately to remove every semblance of magic from your life, and about the yearning to keep your mundane life despite, or maybe in spite of, your magical adventures. City of Mist proper is a fantastic gritty noir urban fantasy game that works wonderfully as the framework for an early 6th world setting with minor tweaks, but it's sequel: Metro Otherscape, leans into the Shadowrun of it all, adding a 3rd axis along which your character can struggle, being "noise". In Otherscape, you're balancing a mundane, magical, technological life, and trying not to let any of those three overwhelm your being. A lot of cyberpunk games try to say that cybernetics reduce your humanity in one way or another, but I think Otherscape does the best job at embodying that balance in a way that isn't deeply ableist in its messaging. It's ALSO the only PbtA game I actually LIKE.
Hot take: I can't stand Moves, they annoy me to no end, and needlessly complicate an otherwise brilliant system. I might make a follow up post if anyone wants to hear my deeply bad take, but for now, just know that I'm a ttrpg heretic, and we can move on.
Otherscape completely does away with moves, and instead just lets the MC and the players decide whatever is most relevant to the action being attempted! It solves almost every problem I've ever had with PbtA games, AND kicks ass as a shadowrun stand-in, so this also deserves a place at or near the top.
Second PbtA game: Shadowrun in The Sprawl. This one is a hack of The Sprawl, a PbtA cyberpunk game in its own right, SRiTS adds the setting and magic of SR to its formula, and that's all I know about either system, due to my aforementioned PbtA-phobia. I've included this one for thoroughness, not because I have any stake in it.
Most of the other hacks I've seen use generic systems like Fate, Savage World, Cypher system, Genesys, and a hero system hack I've heard a bit about but can't find anywhere. All of this is to say that there is a wealth of options for generic systems that try to emulate SR, and most of them are fine. The last game I'm going to talk about though uses its own system, its own setting, and manages to be completely, utterly unique while capturing the vibes of SR so well that I'm still a little in awe at how well it does all of the above. I'm also not 100% certain it's a particularly good game, but the fact that I'm unsure about it should tell you that it's definitely still better than SR proper, because I KNOW that system is bad.
Without further ado: NewEdo
NewEdo is fascinating to me in that it feels like the same jump from Shadowrun that 3rd edition D&D made from 2e, or even the same kind of jump from 3rd to 4th, where you can clearly see the spine of the game it's evolving, but almost every other part of the system has been changed and improved in new, interesting ways that can still be used to tell VERY similar stories, but has its own identity at the same time. I mentioned that City of Mist is Asymptotic to SR earlier, and I stand by that assessment, but I'd say that NewEdo is closer to a parallel line, or a tangent from SR's line, if we're using the same terminology. To get into the nitty gritty, NE uses a system the author describes as "Crunchy lite easily managed", which amounts to a priority system during character creation very similar to the one SR uses, but with each tier you can select having pretty impactful ramifications for your character going forward. The easiest example is the modifications priority, at its top tier, you basically make a mythical creature into robo cop for your character's ancestry, but at its absolute lowest tier, your body actively rejects any and all implants, such that your character will NEVER have implants. On the same note, cyberware is handled REALLY well, with your body only being able to handle so much at a time, but otherwise the only ramification is a "biofeedback" line on your fate card, which I'll get to right now!
Almost every option your character picks gets added to a little personalized random d100 table on your character sheet called the fate card. This includes your character's crit rate, the possibility of a deity intervening on your behalf, or the aforementioned biofeedback line, which briefly fucks you up as you cyberware malfunctions. You get new lines on your fate card through picking certain character options, making impactful decisions during the story, and otherwise fulfilling the express goals of your character. The entire system kind of hinges on the fate card as a mechanic, which is weird, because I don't think I super love it, as it adds additional rolling to an already pretty dice heavy system.
Which brings me to the dice! New edo uses a d10 as its primary die for dice pools when rolling your characteristics like strength, speed, etc, but the rest of the polyhedral family for your skills. (D20 excluded) The skill system is a little funky, but I like it. Basically, each skill has a rank, which indicates how many dice it has, but each rank is assigned a die, each having a different cost associated with it. So my swordsmanship could be rank 4, but what that really means is that I've got 1d6, 2d4, and a d8 that I get to add to my strength rolls every time I attack with a sword. As far as resolution, you total all of your dice together to try and hit a target number. I don't have the table handy, but it's something like 15 for a moderately challenging task, and up to 40 for a nearly impossible task. I dislike addition in this context because math at the table usually slows things down, but it looks like you're probably only rolling 2-5 dice at a time at the beginning, which isn't *that* bad.
You'll notice that the two major mechanics I've mentioned so far have received pretty luke-warm responses from me, and that sounds like I hate the system, but those aren't that makes me like (\love?) this system is the back end, the choices that happen during character creation, and the things that those choices let you do. Every skill is attached to feats that unlock at different skills, magic is a skill, and its feats unlock better relationships with the Kami in your repertoire (magic is up next, I promise) and your class (path, they call it) doubles as a way to tie your character to the world, with each being associated with an in world faction which gives your character an immediate stake in the world and their community. It's a lot, but it all comes together to make something greater than the sum of its parts.
The last thing I want to talk about is the magic system, because I found it deeply interesting, as it's one of the very few skill based magic systems I've interacted with, and one of my favorites on a narrative level. Instead of spells or spell schools, your character instead develops relationships with Kami, and each new "order" or "type" of Kami your character gets access to represents them finding out how to supplicate, make an offering, or otherwise convince a given Kami to do a certain effect. If you have a relationship with the fire Kami (that's plural, not singular), then your character has learned that their local fire Kami really like a certain type of hot bun, so they offer them that hot bun after a scene where they invoked those kami, to maintain their relationship. Mechanically, this works instantaneously, you simply make a roll on your "Shinpi" skill, invoke whatever "rote" you want to use, and the relationship building is left for the GM and player to work out at the table.
(That's the last I have to say on the game itself, but I would ask anyone who has read the game and is more intimately familiar with Japanese culture to tell me if the game feels respectful to that culture, because I truly don't know, and the book doesn't list any sensitivity consultants. The author is Canadian, but spent many years sailing to and from Japan as a professional sailor, so idk. )
I guess the moral to this post, if there is one, is to acknowledge when a system or setting has faults, but learn from them, and don't ignore the good or cool stuff that's there! It might inspire you to make some amazing shit like City of Mist, Metro Otherscape, or New Edo, all of which, their relationship to Shadowrun aside, are fantastic games in their own right! (NewEdo is still up in the air, but it has its teeth in me, and that has to count for something)
That ends my trick or treat, thanks for asking!
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thehumantrap · 8 months ago
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Rating Ryan's haircuts, I wanna know what your favorite is!
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2018 First Man Ryan - 3/10, doesn't look right for his head
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la la land era Ryan - will always be a 10/10, the side part/slick back look just suits him so so hard
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Patriarchy Ken - 10/10, so hot, yes even with the bleached hair
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2023/2024 Ryan - 8/10, I feel like he needs a lot of styling right now and while it's kinda cute and playful on the one hand it's also not my favorite look
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2023/2024 Colt Seavers hair - 10/10 though, the only difference to the one before is that it's all in his face but it makes him look so good, that's the main reason I can't wait for the movie. Also I think this is the first time we've ever seen him with this scruffy fluffy look and I'm HERE FOR IT
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Holland March The Nice Guys 2016 look - 10/10, his la la look a little longer and wilder but still super hot... and the moustache, don't even get me started🥵
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Officer K in Blade Runner 2049 - underrated look fr, only slightly longer than his First Man haircut but it does way more for him, he looked insanely fine in that movie
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orchideous-nox · 3 months ago
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what kind of books/movies do you see everyone reading/watching???
I love yapping about books and films, anon, how did you know?
Okay AHHHHHHH so many thoughts. I'm going to include modern films though
Remus - I think he loves Lord of the Rings (both the films and the books) and some Greek Mythology classics like The Odyssey and The Iliad
Sirius - Boy doesn't read. What's a book? Films though, I think he likes a good action film. Maybe something like Bullet Train with some comedy in there, or like John Wicke and he spends who whole time like "Keanu looks so good in a suit, don't you think?" and stares until you agree.
James - James says that he likes films like Blade Runner, but when he's home alone he's watching Krrish. I could see him being into Star War too. In terms of books, I think he prefers non-fiction or maybe like a sci-fi book, idk too much about those.
Peter - As a kid, he was reading Goosebumps like there was no tomorrow and loved the Swiss Family Robinson. I think he'd also like Star Wars with James and maybe Indiana Jones. I could see him enjoying Stand By Me and The Goonies as well, he's be really into classic 80s movies.
Lily - Anne of Green Gables all the way. I think she got called Pippi Longstocking when she was younger and has refused to have anything to do with it since. Lily would love the tv show Anne with an E. I think she likes watching the LotR films with Remus because she loves the women but would complain that they don't have enough to do. She's also a lover of Wuthering Heights, I feel. And The Princess Bride.
Mary - OUR ROMCOM QUEEEENNN!!! Her favourites are Clueless, The Notebook, The Proposal and whenever she watches Love Actually she gets irrationally angry at Harry before he's even done anything to hurt Karen, it's just a vibe. She reads those smutty romance books with the cartoon covers, but also loves Janes Austen like Emma and Pride and Prejudice. She's also into Eve Babitz and Joan Didion I feel.
Marlene - She reads a lot of biographies and autobiographies. One time someone caught them reading Bloody Chamber by Angela Carter and they hated all men for two weeks, even James who she was normally friends with. I think films...I want to say Bend it Like Beckham but that feels so obvious. She can also recite a lot of The Devil Wears Prada but that's their girlfriend's fault. Marlene could probably be a horror film buff? That seems kinda fun.
Dorcas - Like I just mentioned, The Devil Wears Prada. I think she also likes period romances like the 2005 Pride and Prejudice and Atonement. She'll also watched Bend it Like Beckham...and there is absolutely no link between those three films that would explain why she likes them. In terms of books, I think she would enjoy some Stephen King, her and Marlene have a joint love for The Shining and Carrie.
Pandora - I've been thinking about this and I think Pandora would be a big fan of Guillermo Del Toro's film Pan's Labyrinth. Maybe also The Dark Crystal? In terms of books, I think she let Marlene borrow her copy The Bloody Chamber but she also likes Maya Angelou.
Regulus - Motherfucker is so pretentious. He is reading Russian novels and glares at anyone who calls him out for it. I think if Regulus watching films, he's watching very deep and thoughtful films, ones that either aren't particularly popular but are good for discussion. I couldn't name one though so 🙃
Barty - No.
Evan - I think he could be into horror novels or like psychological thrillers. The first one that came to mind was I'm Thinking of Ending Things by Iain Reid, but I think he could fuck with The Picture of Dorian Gray which doesn't fit the same vibe but it makes since to me I think. Also medical journals and books about the human body. I've said previously that I think Evan would really like films like Martyrs and The Idiots and I stand by that. Maybe also Un Chien Andalou.
Xenophilius - I mentioned earlier in this post that I think Xeno fucks with folk stories so that's what he'd be reading. Maybe like a classic dystopian such as 1984? I am struggling with films though, I genuinely have no idea.
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