#Biomechanical Suit
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Spider-Man 2 (PS5) - Biomechanicle Suit Concept Art by Jerad S. Marantz
#Marvel#Comic#Comics#Spider-Man#Miles Morales#Spider-Man 2 (PS5)#Gaming#Video Games#Biomechanical Suit#Concept Art#Jerad S. Marantz
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Xenomorph, origami, one square sheet of paper
#mine#alien#xenomorph#origami#there she is ! ! ! ! !#the model is by kade chan you can even find it on youtube :)#i really really like how this one turned out one of the models i've had the most fun playing!#i think origami actually suits the xenomorph's look really well#the organic feel of the paper but also its straight lines goes along the biomechanical feel of the creature#and the goopy black nailpolish with the thin silvery coat on it works v well too#i tried to give it a bit of a movement#more so than i usually do so he's got a winding tail and posed arms and a slight walking pose#next up in my origami journey will be working on hands and feet sculpting lol
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learnt today doomguy has a design with exposed navel and I'm honestly shocked I've never seen someone take advantage of that when drawing x.
#my art#not maintagging this one on account of the gore but this was fun#i suck at them but mechanical stuff are very fun to me.. biomechanical even more so#i do like to think he's a full on cyborg. he could probably still take the suit off just with a lot of medical attention#hermit a day mod do not feel the need to rb this one i got self indulgent#hermitaday#xisuma#cw gore#cw organs#cw exposed organs#organs#exposed organs#exposed bone#cw exposed bone#i did originally just make it an ab window but. this is more fun. to me.
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BIOMECHANOID BOUNTY HUNTER.
PIC(S) INFO: Resolution at 640x1298 (2x) -- Spotlight on bounty hunter Samus Aran of Nintendo's "Metroid" video game series, remade in H.R. Giger's "biomechanoid" art style, artwork by "danderfull," in a tribute to Samus, c. 2022.
Source: www.reddit.com/r/METROIDS/comments/yaq2jz.
#Samus#Samus Aran#Metroid#Giger#H.R. Giger#Biomechanoid#Nintendo#Samus Power Suit#Samus Power Armor#Hans Ruedi Giger#Powered Battle Armor#Samus Aran Metroid#Biomechanical Art#Power Suit#Sci-fi Fri#Biomechanical#Samus Armor#Power Armor#Sci-fi#Samus Battle Armor#Sci-fi Art#Biomechanical Samus Aran Armor#Biomechanoid Samus Aran Armor
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Diabolical
Truly unconscionable, absolutely undeniable, completely unforgivable, simply terrible... and yet, unforgettable
This one came out from some evangelion studies I was doing a couple months back - I had actually intended to draw an edgy interpretation of unit 01 at the time I think, but I kept getting distracted and eventually I guess it was more my own design than the inspiration.
Partway through the design when I saw where it was going I thought I’d see if I could integrate elements of the plugsuits into it as well - I feel like the sleekness of their designs have always made me want to draw one but with my own stylististic flair, like with vibrant patterned colourful tatoos going across them, but in the final piece here all the small details ended up being a bit jumbled and lost.
It’s rare that I don’t just draw my own OC, but even when I’m trying to stick to a design I often end up just modifying it so much that it’s unrecognisable. The plus side is that I suppose I’m more known for “me” than for “making good fanart”, which I like - but no doubt it makes it a lot harder for people to relate to what these pieces are.
Perhaps the only exception is the times I’ve drawn bionicles - but I feel like those lend themselves to being interpreted a lot of different ways. I will eventually put those up here as well but probably only when I get around to the last three, I feel I need to be inspired before I can finish the series.
#veilantares#digital art#my art#art#illustration#OC#mech#mecha#biomechanical#knight#character design#characterillustration#creature design#helmet#pilot suit#plugsuit#evangelion#kaiju#monster#giant robot
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art by shotaro x
#g/t#the biomechanical look of the jack-o-lantern is so cool#the suit also makes me wonder if this was inspired by the painting 'boombuster' by naomi chen#which anyone reading this should google if they like g/t and monsters#boombuster in a gentler kinder world#g/t art
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The Corporation is distinctly opposed to calling pilots "angels". They've released several statements recommending that officers silence any such language, saying it "threatens the integrity of the forces", and that HAKs and the pilots who control them are "tools, not deities". But I mean, when you see the way a suit's holoprojectors form a pulsing ring around a pilot's helmet, or when one slumps forwards out of its cockpit to reveal that thick mass of wires creeping from its back, it's impossible not to see the resemblance. And when, like most of the men stationed here, you've found yourself pinned down by heavy artillery fire from two directions with no chance of survival, but out of the heavens a Bishop-class rig emerges and razes the enemy with what can only be described as holy flame? I mean hell, that's enough to make anyone a believer (pardon my language).
I have a buddy who deals with the HAKs directly. He works in biomechanics, combat simtech or whatever. I asked him once what he thought about the whole "angel" thing. He got real quiet, and he looked directly at me and said, "you don't even know the half of it." And I stared right into his eyes and I could see that same heavenly flame burning in there and I knew that he had seen something he couldn't quite understand, but that he loved with all his heart.
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So an interesting detail was revealed about the TFONE Quintessons.
It would appear, according to staff on the movie, that the ships are actually living, organic creatures.
By extension, going by their design similarities, the TFONE Quintessons are likely fully organic themselves.
Prior to the Quintus Prime origin, it was never clear where the Quintessons came from but their designs are clearly mechanical.
Japanese media would offer an explanation of sorts, in the Controverse manga.
In this story Primacron, the ancient sea monkey alien that created Unicron and later Tornedron in the G1 cartoon, would stake the claim that he created ALL mechanical life. When the Quintesson Judge calls this out, Primacron calmly responds that he created mechanical bacterial life once and surmises those creatures became the Quintesson race.
Further manga would reveal this is true, and go the extra mile by revealing Primus and Primacron were ancient beings that existed in the universe prior to the Big Bang (mirroring a similar idea in the Marvel comics).
Primacron was originally Primus’ pet, but as his intellect grew, and so did his ambitions, and once the old universe died and ours was born, Primacron would enslave his former master in what would become The Matrix of Leadership, and it would grant life to his mechanical creations, the Beast Mode Primitives, the Quintessons and Unicron.
It would appear most modern media opts go instead cast the Quintessons as organic creatures, created by Quintus Prime’s Emberstone, that pilot mechanical suits.
Cyberverse’s take on the Judges also goes an extra mile, similar to Primacron, revealing that these Quintessons are born by fusing five distinct lifeforms together, all chosen to judge a universe accordingly. This is depicted by using Starscream as the dominant component….
But unlike the wholly mechanical Judge seen before, Starscream’s Judge form has organic components, with other organic races in the Greys and Velgrox.
While there’s an argument the G1 Quints might be biomechanical, it’s never been clearly defined with Cyberverse Quint Starscream more plainly leaning in that direction.
As for the organic technology present among the TFONE Quints, that potentially has two origins.
The more famous one are the Trans-Organics, the prototype race the Quintessons developed before making the Consumer Goods and Military Hardware robots that would become The Transformers.
A cyborg like race of primitive animals, they were unable to accomplish basic tasks, and gave into their beast like savagery, destroying several Quints before they were sealed away deep within Cybertron.
In the modern era, a group of Quintessons opted to free their ancient beasts of burden, tricking Galvatron into unleashing them so that the Trans-Organics may destroy the Transformers, allowing the Quints to reclaim Cybertron. Inevitability this fails, with the Quints done in by the Dweller beast, an energy vampire worm Trans-Organic.
The Dweller is the most famous one, and spawned other counterparts seen in Cyberverse and EarthSpark, with the EarthSpark versions being a race native to Quintessa, typing it back to its origins.
The second inspiration, if potentially coincidental, could be GI Joe’s Cobra-La.
The GI Joe movie would reveal Cobra had its origins in Cobra-La, an ancient race of snake people that were the original dominant species of Earth before us mammalian humans evolved.
Cobra Commander is native to Cobra-La, originally being a snake man scientist who became mutated in a lab accident before becoming leader of the snake themed terrorist organization that’d slither into America.
He’s further mutated as punishment for his failure in taking over the world in Cobra-La’s name, slow mutating into a cobra.
While the DiC sequel series would see him restored, albeit still as a mutant snake man.
Presumably CC’s still a snake dude when he briefly menaces in the G1 Movie era Autobots as Old Snake.
Anyhow, the relevance to the Cobra-Laians and Quintessons, is the former use organic based technology. Basically, this means they create specially developed animals to use in place of tools, bridges & vehicles.
@bogleech’s own post on Cobra-La discusses other examples of their technology: https://bogleech.com/cobrala
In the GI Joe film, the Cobra-La people are disgusted by humanity’s use of inorganic machinery, and opt to eradicate humans and reclaim the land that was theirs prior to the Ice Age.
In the Energon Universe, this prejudice exists still for humans, as Cobra Commander is instead a human that lives in their ranks, but they’re more offended by the existence of the Transformers after CC’s science team dug out a frozen Megatron to study him.
Aghast at a cold, mechanical planet populated by giant metallic robots, Cobra-La sends Pythona aboard a space fairing … whatever this fella is…
… to Cybertron to nip this so called invasion in the bud.
It would appear she takes a semi unintentional detour, dealing with matters in the Void Rivals series first, where she’s set to battle the Skuxxoid in particular. (I’d laugh if she became the wife he constantly talks about.)
The Quints and Cobra-La sharing the concept of organic technology is honestly very interesting, and while I do think it was created independently of GI Joe, should more TFONE content be made and the Transformers and Quintessons go to Earth, a further connection to Cobra-La would be really cool.
It’s theorized in the Energon Universe that the Quintessons could’ve created or at least influenced the Cobra-La people, and such an idea isn’t unheard of, as the Zertonians and Agorrians of Void Rivals are revealed to be descendants of Transformers via a new character called Zerta Trion. It’s implied but not yet totally confirmed the Quintessons created the Transformers also via the G1 cartoon as well, and I just think it’d be hilarious if the proud, organic Cobra-La people would discover they’re related to the fully mechanical Transformers via the Quintessons and be utterly mortified. (I don’t think they’d like their Zertonian/Agorrian cousins much either since, despite being organic they have technology based Energon ports on their heads.)
Incidentally it feeds into a personal headcanon regarding EarthSpark, since MARS Industries exists here, that Quintus Prime used the Emberstone to seed life on Earth that would one day evolve into Cobra-La, making them relatives to the Terrans, Quintessons, and Lithonians (the later because Quintus reminds me of Kranix for some reason).
#blueike productions#blueike#transformers#maccadam#energon universe#gi joe#void rivals#transformers one spoilers#transformers one#transformers earthspark#cobra la#cobra commander
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Alastor Redesign! (5/7)
For as much as I hate his guys hair. God that bob. It really is iconic.
Anyway it’s Mr. Hazbin Hotel himself! He’s been growing on me a lot recently (my version, hes boring in the show im so sorry alastor fans)
I think most of my follow have seen my Alastor design so this post may be a bit shorter than the others; still I hope you like seeing him full body
I’ve always thought this guy looked nothing like a deer so I have attempted to fix that. Not sure if it looks the best but you can tell he’s a deer! Alastor is also biomechanical so he has a few technological pieces of his body like his mouth and antlers that are meant to look like those tiny radio tower thingies.
The scar and stitching around his neck is from a fight with Vox. Alastor isn’t able to just design and replace body parts so he has a decent chunk of scars under the suit. I placed it on the neck for vulnerability sake, and also like how you mount deer heads on the wall, I wanted to be like that a little.
For his colours, I did focus a bit on wrath and greed, but his dumb magic stuff is still green to represent envy. Also red and yellow are meant to evoke feelings of hunger and I thought that would be fun because he eats deer and all that :)
The microphone staff Vivzie gave him was stupid so I gave him one more inspired by the 1930’s. The red crescent and gold barings are meant to look like a blood moon and the sun a little bit, I thought that was cool.
Most of his interesting bits are through character interactions rather than how he looks in my opinion, but I think he still looks pretty spiffy. He’s funny, absolutely hate him though! 🥃
#hazbin hotel#hazbin critical#hazbin hotel criticism#hazbin hotel critical#alastor hazbin art#alastor the radio demon#hazbin alastor#alastor hazbin hotel#hazbin hotel alastor#alastor#my art#anti hazbin#anti hazbin hotel#anti vivziepop#hazbin rewrite#hazbin redesign#hazbin rework#hazbin hotel rework#hazbin hotel rewrite#hazbin hotel redesign
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You're a demon but you're a relatively human looking demon. Outside of having sharp teeth and slit pupils you could pass for a kind of pale skinny human. You don't have any biological sex, but when you're wearing clothing you can hide that.
You've been told by a certain type of demon that you don't really cont, that you're just a human faking it. They tend to be the type who fit the popular conception of a 'good' demon, they useally look pretty stereotypical with the horns and the red scales, and they tend to believe that they can only be redeemed in human eyes by admitting that they're lesser then them. The type who blame demons who think they're equal to humans for the hate that demons get. You don't spend time around people Iike that anymore.
You never feel more like a demon then when you're around humans. You understand that they're more likely to exist near someone like you then they are around a demon who looks like a living shadow, or someone with tentacles covering the lower half of their face, or someone with giant wings and a bird head. But they still treat you differently, humans don't feel safe being touched by you or being with you alone once they know what you are, they get uncomfortable when you talk about your culture or when you act 'too demonic' near them. And sometimes they'll ask you strange questions, or if certain things are ok for you that they wouldn't ask for a human. You've been threatened with holy water for trying to "seduce" someone once, it's the type of thing that makes you want to never talk to anyone.
Now that you're in college you have freinds who are also demons, most of them being less human passing then you, but none of them really see you differently because of it. One of your closest freinds is nearly completely biomechanical, and almost insectoid looking, the type of demon who gets rejected by parts of the community for being "too weird" or "irredeemable". Another one has a lamprey mouth instead of a face, and is the son of a high ranking member of the abyss, one of the few fourth generation demons you know. Even when a problem in the demonic community doesn't directly effect you, it still effects the people closest to you. Everyone feels so close and so understanding. You can look at a flaming skeleton with raven wings, or a living suit of armor with glowing eyes, and feel like you're part of the same community, you have the same culture, the same history, and the people who want to hurt you and the religions that preach for your extermination all see you as the same too. You start dressing more demonically, when you first became a demon as a kid your parents made sure you dressed as much like a human as possible, now you want nothing more then to show that your humanity is long gone.
One day you meet a girl who recently became a demon. She doesn't pass at all, her eyes turned completely black, and her skin completely white, and she has this massive mouth filled with sharp metal teeth that are visible even when it's closed. She's constantly upset, she doesn't understand why anyone is proud of being a demon, she feels like this is the worst fate she could have. She became a demon in the middle of the semester, and her parents blame the fact that she went to college so far away, in such a large city. It doesn't sound like her parents are going to see her again.
You invite her to some of the meetings demons have. But she's still to upset with what she's become. Talks about going to a church that has a way of making her not a demon anymore, you warn her that it's not going to go how she wants it to. She hopes that if she prays to her god that he'll make her human again. But you know that if that god is real, he doesn't love her anymore.
The next time you hear about her everyone in the demonic community is talking about her. She was praying at night in a church downtown, one of the paladins saw her, and saw her as they saw any other demon, praying or not. She was killed by a silver bullet, and her body devolved in holy water. Her parents will remember her as if she was human, make up a story about how she's a human again in the after life, members of her church will talk about how she was never really a demon as long as she didn't give in, and her grave will be fat from the city she died in. But your community will light a memorial, showing her as she looked when she died, and here she will be remembered a demon. And it will be remembered amoung paladins that when they harm one of you, that they harm them all, and that there are members of your community who can fight back.
#196#my thougts#worldbuilding#fantasy#writing#my worldbuilding#my writing#urban fantasy#leftism#leftist#demons#demon#enby#nonbinary#mental illness#paladin#anti christianity#short fiction#short story#flash fiction#magical realism
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Hochsicherheits Belegschaft Techniker (High-security Workforce Technician Replika 'Hawk') or Habicht are Generation 4 Protection Force Replikas designed to guard high-security assets, including people of interest, areas, and objects.
Overview:
High-security Workforce Technicians, or Hawks are solitary workers that require little oversight. Trained in de-escalation and incapacitation, Hawks have a wide range of combat capabilities and will not hesitate to act when the safety of their assignment is threatened. They are staunch, watchful protectors of whatever assignment they're given and readily innovate in high-stress situations, making them well-suited for work as bodyguards and security personnel in any environment, be it an isolated research station or an active combat zone.
Features:
Biomechanical frame, 184cm (6'0")
Polyethylene Shell
Bullet-Resistant Armor Plating
Proficiency with small arms, rifles, close quarters and hand-to-hand combat
HBTR Known Issues:
Solitary and reticent, Hawks are most content when they feel they have a purpose and are performing their work to their exacting standards. However, this means they can conflict with Replikas possessing more boisterous or chaotic neural patterns, and they can become so consumed with their assignment that they neglect to care for themselves. Hawks are stabilized by preventing boredom and providing a place, person, or object to guard, and thus these assignments also serve as Fetish objects. A Hawk who fails an assignment may begin to show signs of instability and rapid destabilization wherein she assumes her assignment is lost and will search endlessly for it/them, perceiving an increasing number of threats and leaving destruction in her wake, particularly if her assignment was to a person or persons. It is recommended to decommission Hawk units who fail their assignments immediately to eliminate the possibility of Persona degradation, intel leaks, and security risks.
Bonus boss card!!
#ffxiv#ff14#signalis#replika#ffxiv edit#ff14 edit#[ the steel hawk ]#[ custom poses ]#[ edited ]#[ photoshop ]#[ modded ]#happy 512 y'all#an international lesbian holiday#or day of mourning i guess#mod: Hyeon's Signalis Elster body by phyrine
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Hey! Maybe you can help me... You just posted about Zeiram, and for a second i thought it was what i am looking for, but it wasn't. I am looking for either a show or a movie that i watched as a child. I barely remember it, but i do remember battle scenes with something like biomechanical suits or something. Looking back, it had massive tokusatsu vibes, even though i think it was a western production. Production date was probably late 90s or early 2000s, although i can't say for sure. Even though I did watch it as a child, i am honestly unsure if it was intended for children. Maybe you can help, or some of your followers...? Anyways, thanks!
Is it by any chance one of the live action versions of The Guyver?
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Dark at the End of the Tunnel
Sink into an Anglers grasp in a dream, like the undersea the Night cradles screams
Been inspired by anglerfish recently, so I'm going to try to do at few of these dark background ones back to back and see if I stumble into something new. I noticed I tend to draw characters / mechs / robots in these oneshot illustrations extremely lanky, but I wonder if I made a comic, whether I'd keep these exaggerated proportions - I'm often indecisive about how much mech vs character is in these biomechs, so I usually just don't think about it and draw what feels interesting in the moment.
This gives me a chance to lay down a meandering anecdote - many years ago as a dumb teenager, I'd stay awake every Friday evening / saturday morning till 4 am, hoping to catch my favourite developer, Digital Extremes' weekly devstream. I vividly remember during closed beta in 2012 people would introduce the game as being about futuristic space pirates zipping through corridors - the games fidelity back then was really quite different, one of the early warframes, Ember, even had her whole model redone at one point. Around 2013-2014 ish when I was most excited for these streams, I noticed the games tagline was "ninja's play free", nothing at all to do with pirates - but it was catchy, and you'd see all over in the advertising because of the parkour moves you could pull off in the game were genuinely sick.
Incidentally, both the Defiance MMO (rip) and Destiny 1 (rip) were what warframe tended to be compared to at the time, both released a little after warframes closed beta, neither of which were piratey or ninja-ey , I think probably 80% of the reason for that was that they all had both guns and abilites ... I guess they were also all live services, I don't know if they were called that back then.
Compared to Defiance and Destiny, I was puzzled at what it was about warframes identity that made the aesthetic feel "itself" - and I got my answer on one of those devstreams - the art lead at the time brought out what they called a "faction pitch bible" a one pager showing all the factions they had in the game at the time, each of them with a few lines of flavour text.
What struck me from that faction pitch was that the Tenno / warframes "cyber knight" description was nothing at all to do with pirates or ninjas, it was a third, wholly other thing, and yet by virtue of being first, it might as well have been the "true" description.
But there was another original, even more original than the "true", Warframes predecessor game, Dark Sector, was a spy thriller with biomechanical aesthetics, or perhaps a powered suit superhero series. Would this original, more original than even the initial, not be what it truly was?
I think what my takeaway was from all of these, is that first an foremost, the aesthetic is "itself" rather than any arbitrary descriptors - I enjoy this about my own pieces, that they mostly still feel like they were made by me even if I can't quite categorise them or explain myself. Perhaps I'm happy if the takeaway is "cool mech", "weird robot" or "wacky character" because maybe it's all of those things and even more!
#veilantares#digital art#my art#art#illustration#mech#mecha#biomechanical#voidpunk#character design#monstergirl#monster girl#knight#cyborg#robot girl#robotposting#mechposting#mask#not quite storytime musings but actually yes its exactly that#storytime
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8/30 Seek and Destroy
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⛬
We return to the movie that I wish to spin in a centrifuge until it separates into layers of its constituent parts, Prometheus.
Content warning for desecration of a dead body, continuing bumblefuck destruction of alien artifacts, and David being the adversarial two year old that he literally is.
Before we begin: Have you turned off Tumblr’s latest “feature”, which opens your account up to AI data harvesting? If not: do it! Log in from a web browser (the app doesn’t have this checkbox yet), go to “Blog Settings”, scroll down to “Visibility”, and turn on “Prevent third-party sharing for [BLOG NAME]”. Do this for each blog you have. Do it. Do it now. Tell your friends, it’s the hot new thing. Run free into the wilderness. This message will repeat whenever I feel like it.
Anyway, on with the show.
David is the most prepared crew member. While nobody else seems to have a single clue between their ears and most of the crew wasn’t even briefed prior to setting out, David has been studying for the past two years, treating language as a puzzle. He’s going to take what he learned and apply it to anything he finds in the alien complex.
And he will apply it whenever the mood takes him, because he is, again, two years old. That was the sense I got in the theater–he finds things he can mess with, and does so without hesitation or consultation with the humans. And while my instincts were still screaming that they shouldn’t even have landed yet, his behavior was the only one that made sense. He has been taught that he is only wanted when he’s useful. He has not been taught to keep his hands to himself. He figures the place out faster than the humans, and he seems pleased with himself for doing so. Therefore, he’s going to do so as much as possible.
As a result, we watch the cast act like screeching gibbons over a hologram. David had begun prodding at marks on the wall that look suspiciously like cuneiform (I’ll rant about it later), and he turned on a hologram projector. Simian crew noises ensue.
Those in the audience who are in the know are also expected to begin screeching excitedly at this point. The hallways they’re in are already taking on H. R. Giger’s signature biomechanical style. These holograms are showing us eight foot tall beings similar to his Space Jockey design.
The Space Jockey, named as such by the Alien production team, was one of those mysterious things about the original movie. Fused to what might have been the helm of the ship, seemingly alone with a hold full of carefully-arranged xenomorph eggs, and long-dead from a chestburster that had infected it. It set a warning signal before its death, misinterpreted by the crew of the Nostromo.
The movie never explained what the Space Jockey had been doing. Was this a cargo ship? A weapon? Was xenomorph reproduction somehow linked to the Space Jockey lifestyle? Their religion? Absolutely no information was given, and thus depictions of the Space Jockeys in subsequent media were split on whether they were benevolent, malevolent, entirely indifferent toward others, or simply too alien to be understood.
Physically, it was a complicated design for Alien’s crew to pull off, even as a corpse. The studio didn’t want to budget for it, and Giger ended up putting in a lot of extra work to help finish the statue. To make it seem even bigger than it was, the children of Ridley Scott and cinematographer Derek Vanlint were put into miniature space suits to give a sense of titanic scale to the creature, three times their height.
Scott made the logistical decision in Prometheus to scale these beings down significantly, purely for the difficulty in setting up shots and creating more sets scaled to this thing. It’s understandable, but I know some people are disappointed by it. As are others by the obvious implication you first get in this scene: the Space Jockey’s truly bizarre appearance is simply some sort of suit, worn by the far more humanoid aliens already seen in Prometheus’ opening.
Normally, I might be among those disappointed by that. I love monsters dearly, if my blog doesn’t give that away already. But there is a minimum threshold for inhuman features that the Engineers still meet for me. Something about the eyes and the uncanny look of their skin, both of which were deliberate choices by Ridley Scott and Neal Scanlan, the film’s creature designer who started with the Henson Company on movies like The Dark Crystal and Labyrinth, and has worked on the new Star Warses, including the absolutely fantastic Andor. Even in behind-the-scenes shots, they manage to look just odd enough to be pleasing to me.
(https://www.deviantart.com/pretty--kittie/art/Prometheus-Engineer-407324586)
I respect the design work that went into it and I like the final result, though I am very sympathetic to those who felt that this was an unnecessary explanation for a creature that was a more powerful symbol when it had no explanation.
Talking about such things is my happy place, and unfortunately we have to go back to The Bad Place now. The characters.
They find an alien corpse decapitated by a door (the great goddess O’Sha is most displeased), and within two minutes they’re sticking a meat thermometer in it.
Fifield the geologist has a panic attack, which is pretty relatable.
“Look, I'm just a geologist. I like rocks. I love! rocks!
Now it's clear you two don't give a shit about rocks.”
He’s right and he should say it. They should still be orbiting the planet looking for artificial structures, and Fifield should be having fun doing an aeromagnetic survey or something.
But no. Meat thermometer. Sorry, “carbon reader”. Says the body’s been dead about two thousand years. They have just punched a hole in the first alien body they’ve ever found, to get precisely one data point. This is what is called a “destructive analysis.”
Destructive analysis is a technical term, so let me define it: You know how a team just read the text inside of a charcoalized lump that used to be a Roman scroll? How they didn’t destroy anything in the scroll to do that? How we might be on a path to getting so many ancient texts it could radically reshape our understanding of the period, and all it will take is some fancy x-ray scans and computers? The opposite of that. Think the opposite of that.
I’m going to go on a tangent out of pure spite and desire to educate. Carbon dating is complicated. There’s two isotopes (types) of carbon: Carbon 14 and carbon 12. C-14 is very, veeeery slightly radioactive, which means it will eventually burp out a little subatomic particle and turn into the non-radioactive Nitrogen 14. C-14 is mostly created in our atmosphere, so once something’s dead and in the ground, it’s not gaining any more C-14, it’s slowly turning into N-14.
We know how long C-14 takes to turn into N-14, it’s about 50,000 years to lose all but 0.2% of the original C-14. If you know how much C-14 something should start with, then you can take a look at how much C-14 your sample actually has, and you can calculate how long it’s been dead. Here’s a quick explainer from Scientific American to visually summarize this.
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Now, the more complicated part. You have to know the starting conditions if you want to be accurate. You have to calibrate everything, because the amount of C-14 available in an environment can change over time. We have ways of doing this, but it usually means carefully studying the environment and other clues.
So if you were to actually find carbon-based alien corpses on an alien planet, you’d need to identify the atmospheric carbon isotope ratio, and then you’d be able to make a sketchy, poorly-calibrated estimation, that could be wildly off by a large margin. A critter that did a lot of traveling in its life would be especially hard to date, as you couldn’t be sure if it’d lived where you found it for long enough to take up the local C-14 levels.
In this case, their fancy meat thermometer might be plugged directly into the script, because the number they give is only about 60 years off the actual death date. How do I know this? Because of a thing I’m not saying yet.
That’s enough for this post right now. But I’m not done with this moment. I don’t like this moment, and I need to properly explain why. Next time.
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Citations for alt-text rambles:
1. https://en.wikipedia.org/wiki/Chemiluminescence 2. https://en.wikipedia.org/wiki/Piezoluminescence 3. https://en.wikipedia.org/wiki/Triboluminescence 4. https://dedalvs.com/ 5. https://www.reddit.com/r/conlangs/
#prometheus 2012#prometheus (2012)#The definition for destructive analysis is squishy#and based on the subject matter#but BREATHING on this stuff is destructive so#hooboy
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The Quintessons also got cards.
While we don’t know for sure if there’s other members of their race yet, these are a pretty big departure from the original designs, which have remained somewhat consistent.
Most notably the absence of the most recognizable Quintesson Judge is curious. There’s nothing that says they’re not there, but usually the Judge types are front and center for things, so removing them for a new High Command version is interesting.
The High Command and Soldier designs seem closer to some one off Quintessons from the 80’s cartoon.
The Quintessons have a somewhat complex conceptual history.
Their earliest concept looked like this.
A psychic biomechanical humanoid whose psychic abilities were so great they could make a horde of Sharkticons from scrap metal in an instant and probe the galaxy with a simple mind scan. Their head was apparently their true form, as it would eject and fly to another body when Hot Rod tried threatening it. The biomechanical look would persist for their final designs, but more modern media via Aligned and Cyberverse would instead state they’re actually organic creatures that look something like this:
Revealing their robotic bodies as merely being suits they pilot. It’s not clear yet if this is also the case in EarthSpark or ONE, though ONE feels like this is what they’re supposed to actually look like, but more organic this time than robotic as they typically are.
Some further revisions to the 80’s movie scripts and marketing of the time originally cast the Quintessons as working directly for Unicron, their mock trials were to punish and destroy any lingering survivors of Unicron’s wrath that passed by Quintessa. While this idea never made it into the original film, it was used in the Marvel comics and later revisited in early BotCon comics, but never became hard canon. The UK comics would make them into aliens clinging for survival as their home planet was destroyed by a time anomaly caused by the time traveling Galvatron. Running out of options, the Quints attacked Autobot City on Earth to try and colonize it, but were driven off by Rodimus Prime and Metroplex, their fate unknown but nevertheless swearing revenge on the Transformers.
The final version of the Quintessons in the cartoon cast them as the ancient creators of the Transformers, with some media explaining they also created Cybertron by terraforming a planet into a factory world (at least it wasn’t a parking structure planet). The cartoon would also establish them as slimy business men, having their tentacles in the affairs of other species for financial gain. Along with the Transformers starting out as in universe products to sell, it seems the writers might’ve been having a laugh at Hasbro.
The Quints’ primary goal in the cartoon was to push the Autobots aside so they could regain control of Cybertron, often conning the Decepticons into doing their dirty work for them. Where the Quints came from is never clear, as the show implies Cybertron was more their home planet originally due to their sentimental attachment to it. Their supposed home planet, Quintessa, is implied to merely be another planet they terraformed after getting booted off Cybertron.
Due to the more popular Primus origin from the Marvel comics, the Quintessons and their hand in the creation of Cybertron and its people was largely ignored in most mainstream media. While they saw a homage in Alpha Q in Energon (the connection to the Quintessons made stronger in the Energon Dreamwave comics), they didn’t really start resurfacing as major characters again until recently. The BotCon comics attempted to reconcile the two origins, stating the Primus origin was also the case in the cartoon, with the Quints interfering in the process, and this early idea served as the basis for the Aligned canon, where the Quints did the same in Cybertron’s early years, conning the young race into becoming their allies (servants), by bestowing both the futuristic space fairing technology Cybertronians enjoy today, their modern hierarchy (that became the corrupt caste system Megatron fought against) and the ability to Transform. Apparently the robots technically could already Transform as they all had Cogs, they just hadn’t LEARNED to Transform yet. Like the 80’s cartoon, these Quints intended to sell off the Transformers as products to the galaxy, with Sentinel (Zeta) Prime installed as their figurehead leader like in TFONE. Eventually they were chased off like in the old cartoon, but Prime nor RiD15 would ever revisit the Quintessons, though the prequel novels nobody read did claim the Autobots and Decepticons briefly became antagonized by them once more during the hunt for the Allspark in space.
Aligned’s main difference that’s fueled most modern interpretations is the Quintessons are the creations of Quintus Prime one of the newly established 13 original Transformers.
Aligned implies they killed Quintus and stole what they needed from him to become space fairing and eventually go to Cybertron, conquering other planets along the way.
The Quints were intended to be allies to Cybertron, as were other Quintus borne races, but this was not meant to be, due to the Quints’ hubris. EarthSpark’s version says the Quints were the first sons of the Prime, and in trying to discover their purpose, they became bitter and developed daddy issues, going around and killing off their cousins on other planets, attempting to acquire the Emberstone for their own use. The Quints and Transformers are strongly aware of each other, and clearly fought before, but their exact relationship has not been established yet, if at all.
TFONE greatly simplifies it to the Quints being an alien race that attacked Cybertron during the time of the Primes, though the hows and whys aren’t clear. What is clear is the jealous Sentinel made a bargain, helping them destroy the Primes and letting him be in control in exchange for paying them off in Energon to leave Cybertron alone. It’s not clear if Quintus Prime created the Quints in this universe, but there is a resemblance.
Quintus at some point: Sorry guys, you know how kids are!
Despite the Quintus origin, some modern media has gone back to the 80’s cartoon origin. Notably Age of Extinction and The Last Knight returning to the aliens created the Transformers idea, but the movies not directly using the Quintessons. However concept art does suggest the original intent WAS supposed to be the Quintessons…
Instead all we have is an alien hand and later Quintessa to go by.
It’s never clarified if the two are related, with Quintessa possibly being a Transformer and a Prime as well, but she is also called a liar by those formally in her employ so… She IS able to reprogram Optimus into doing her bidding however, so there’s that. She’s clearly inspired by Quintus, but isn’t connected beyond that. Her goal was to restore Cybertron by draining Earth of its life force and destroy Unicron in one fell swoop (as Earth is inexplicably Unicron again like in Prime). The organic Creators meanwhile were responsible for the extinction of the dinosaurs, deploying bombs that converted organics into cyber matter that made the metal of the Transformers. Lockdown was working for the Creators, but with the abrupt inclusion of Quintessa, it’s not clarified if he was working for her instead/also.
Cyberverse cast the Quintessons as major villains, but instead of the creation origin, they depicted them as trans dimensional entities that travel to other Transformers universes to judge them guilty and destroy them for no other reason other than they can. Truly the best kind of villain: petty. Still this Dr. Who meets The Matrix direction with them doesn’t appear to be at all popular despite the arc being regarded positively. I still think Cyberverse is awful top to bottom, but the general idea they went for is decent. The Primes exist here, as noted previously with Alchemist Prime, but it’s never stated if these Quintessons are related to Quintus Prime.
Netflix War For Cybertron and Skybound Energon Universe also return to the Quintesson origin for the Transformers, though in the former’s case, their connection, if any, to the Allspark is never clarified. Skybound’s Void Rivals is currently the main component using the Quints, and dialog heavily implies the cartoon origin, though some minor Aligned concepts creep up as well. Nevertheless the Quintus origin doesn’t appear to be as… nailed down as Hasbro probably would like.
Indeed despite the resurgence in relevance, Hasbro seems somewhat reluctant to use the Quintessons still. The Quintus origin in the modern era had only been used in EarthSpark, and even then it’s not used… super well. The Steven Universe Diamonds that need a family intervention, never mind the genocide they caused, persists here to much chagrin. With the inconsistency on how the Quints came to be in modern media, it also makes Quintus Prime unnecessary, if some media is treating the Quints as separate beings. Even IDW didn’t do anything with this, despite using a lot of the Aligned concepts, and for now Skybound seems content to ignore it also.
I think the reluctance is due to toys of them not doing well, with the Cyberverse ones doing especially poorly. The High Command guy being able to Transform toy wise seems to be an attempt to make it clear they fit in with Transformers, but their peg warming doesn’t seem to be fixing that.
Along with Hasbro and Paramount not handing the transition from Bee to ROTB properly (like how do we jump from what Bee did to suddenly Unicron attacks?), I don’t have high expectations that the Quintessons will be handled well for a possible TFTWO, if they’re even used at all.
Which is a shame because the ONE designs are pretty cool, they made the Quints more appropriately scary and intimidating vs the slightly goofy looking egg shaped Judges. And I like the Judges but still.
#blueike productions#blueike#transformers#maccadam#quintus prime#quintessons#transformers one spoilers#transformers one
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