#Biomechanical Suit
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Spider-Man 2 (PS5) - Biomechanicle Suit Concept Art by Jerad S. Marantz
#Marvel#Comic#Comics#Spider-Man#Miles Morales#Spider-Man 2 (PS5)#Gaming#Video Games#Biomechanical Suit#Concept Art#Jerad S. Marantz
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mech comm
#art#artists on tumblr#digital art#digital painting#sketch#sketchbook#drawing#illustration#painting#sci fi#mechs#mecha#robot#cybernetics#machinery#robotics#scifiart#science fiction#mech art#mech suit#mech pilot#biomechanical
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Xenomorph, origami, one square sheet of paper
#mine#alien#xenomorph#origami#there she is ! ! ! ! !#the model is by kade chan you can even find it on youtube :)#i really really like how this one turned out one of the models i've had the most fun playing!#i think origami actually suits the xenomorph's look really well#the organic feel of the paper but also its straight lines goes along the biomechanical feel of the creature#and the goopy black nailpolish with the thin silvery coat on it works v well too#i tried to give it a bit of a movement#more so than i usually do so he's got a winding tail and posed arms and a slight walking pose#next up in my origami journey will be working on hands and feet sculpting lol
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learnt today doomguy has a design with exposed navel and I'm honestly shocked I've never seen someone take advantage of that when drawing x.
#my art#not maintagging this one on account of the gore but this was fun#i suck at them but mechanical stuff are very fun to me.. biomechanical even more so#i do like to think he's a full on cyborg. he could probably still take the suit off just with a lot of medical attention#hermit a day mod do not feel the need to rb this one i got self indulgent#hermitaday#xisuma#cw gore#cw organs#cw exposed organs#organs#exposed organs#exposed bone#cw exposed bone#i did originally just make it an ab window but. this is more fun. to me.
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BIOMECHANOID BOUNTY HUNTER.
PIC(S) INFO: Resolution at 640x1298 (2x) -- Spotlight on bounty hunter Samus Aran of Nintendo's "Metroid" video game series, remade in H.R. Giger's "biomechanoid" art style, artwork by "danderfull," in a tribute to Samus, c. 2022.
Source: www.reddit.com/r/METROIDS/comments/yaq2jz.
#Samus#Samus Aran#Metroid#Giger#H.R. Giger#Biomechanoid#Nintendo#Samus Power Suit#Samus Power Armor#Hans Ruedi Giger#Powered Battle Armor#Samus Aran Metroid#Biomechanical Art#Power Suit#Sci-fi Fri#Biomechanical#Samus Armor#Power Armor#Sci-fi#Samus Battle Armor#Sci-fi Art#Biomechanical Samus Aran Armor#Biomechanoid Samus Aran Armor
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art by shotaro x
#g/t#the biomechanical look of the jack-o-lantern is so cool#the suit also makes me wonder if this was inspired by the painting 'boombuster' by naomi chen#which anyone reading this should google if they like g/t and monsters#boombuster in a gentler kinder world#g/t art
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The Corporation is distinctly opposed to calling pilots "angels". They've released several statements recommending that officers silence any such language, saying it "threatens the integrity of the forces", and that HAKs and the pilots who control them are "tools, not deities". But I mean, when you see the way a suit's holoprojectors form a pulsing ring around a pilot's helmet, or when one slumps forwards out of its cockpit to reveal that thick mass of wires creeping from its back, it's impossible not to see the resemblance. And when, like most of the men stationed here, you've found yourself pinned down by heavy artillery fire from two directions with no chance of survival, but out of the heavens a Bishop-class rig emerges and razes the enemy with what can only be described as holy flame? I mean hell, that's enough to make anyone a believer (pardon my language).
I have a buddy who deals with the HAKs directly. He works in biomechanics, combat simtech or whatever. I asked him once what he thought about the whole "angel" thing. He got real quiet, and he looked directly at me and said, "you don't even know the half of it." And I stared right into his eyes and I could see that same heavenly flame burning in there and I knew that he had seen something he couldn't quite understand, but that he loved with all his heart.
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So an interesting detail was revealed about the TFONE Quintessons.
It would appear, according to staff on the movie, that the ships are actually living, organic creatures.
By extension, going by their design similarities, the TFONE Quintessons are likely fully organic themselves.
Prior to the Quintus Prime origin, it was never clear where the Quintessons came from but their designs are clearly mechanical.
Japanese media would offer an explanation of sorts, in the Controverse manga.
In this story Primacron, the ancient sea monkey alien that created Unicron and later Tornedron in the G1 cartoon, would stake the claim that he created ALL mechanical life. When the Quintesson Judge calls this out, Primacron calmly responds that he created mechanical bacterial life once and surmises those creatures became the Quintesson race.
Further manga would reveal this is true, and go the extra mile by revealing Primus and Primacron were ancient beings that existed in the universe prior to the Big Bang (mirroring a similar idea in the Marvel comics).
Primacron was originally Primus’ pet, but as his intellect grew, and so did his ambitions, and once the old universe died and ours was born, Primacron would enslave his former master in what would become The Matrix of Leadership, and it would grant life to his mechanical creations, the Beast Mode Primitives, the Quintessons and Unicron.
It would appear most modern media opts go instead cast the Quintessons as organic creatures, created by Quintus Prime’s Emberstone, that pilot mechanical suits.
Cyberverse’s take on the Judges also goes an extra mile, similar to Primacron, revealing that these Quintessons are born by fusing five distinct lifeforms together, all chosen to judge a universe accordingly. This is depicted by using Starscream as the dominant component….
But unlike the wholly mechanical Judge seen before, Starscream’s Judge form has organic components, with other organic races in the Greys and Velgrox.
While there’s an argument the G1 Quints might be biomechanical, it’s never been clearly defined with Cyberverse Quint Starscream more plainly leaning in that direction.
As for the organic technology present among the TFONE Quints, that potentially has two origins.
The more famous one are the Trans-Organics, the prototype race the Quintessons developed before making the Consumer Goods and Military Hardware robots that would become The Transformers.
A cyborg like race of primitive animals, they were unable to accomplish basic tasks, and gave into their beast like savagery, destroying several Quints before they were sealed away deep within Cybertron.
In the modern era, a group of Quintessons opted to free their ancient beasts of burden, tricking Galvatron into unleashing them so that the Trans-Organics may destroy the Transformers, allowing the Quints to reclaim Cybertron. Inevitability this fails, with the Quints done in by the Dweller beast, an energy vampire worm Trans-Organic.
The Dweller is the most famous one, and spawned other counterparts seen in Cyberverse and EarthSpark, with the EarthSpark versions being a race native to Quintessa, typing it back to its origins.
The second inspiration, if potentially coincidental, could be GI Joe’s Cobra-La.
The GI Joe movie would reveal Cobra had its origins in Cobra-La, an ancient race of snake people that were the original dominant species of Earth before us mammalian humans evolved.
Cobra Commander is native to Cobra-La, originally being a snake man scientist who became mutated in a lab accident before becoming leader of the snake themed terrorist organization that’d slither into America.
He’s further mutated as punishment for his failure in taking over the world in Cobra-La’s name, slow mutating into a cobra.
While the DiC sequel series would see him restored, albeit still as a mutant snake man.
Presumably CC’s still a snake dude when he briefly menaces in the G1 Movie era Autobots as Old Snake.
Anyhow, the relevance to the Cobra-Laians and Quintessons, is the former use organic based technology. Basically, this means they create specially developed animals to use in place of tools, bridges & vehicles.
@bogleech’s own post on Cobra-La discusses other examples of their technology: https://bogleech.com/cobrala
In the GI Joe film, the Cobra-La people are disgusted by humanity’s use of inorganic machinery, and opt to eradicate humans and reclaim the land that was theirs prior to the Ice Age.
In the Energon Universe, this prejudice exists still for humans, as Cobra Commander is instead a human that lives in their ranks, but they’re more offended by the existence of the Transformers after CC’s science team dug out a frozen Megatron to study him.
Aghast at a cold, mechanical planet populated by giant metallic robots, Cobra-La sends Pythona aboard a space fairing … whatever this fella is…
… to Cybertron to nip this so called invasion in the bud.
It would appear she takes a semi unintentional detour, dealing with matters in the Void Rivals series first, where she’s set to battle the Skuxxoid in particular. (I’d laugh if she became the wife he constantly talks about.)
The Quints and Cobra-La sharing the concept of organic technology is honestly very interesting, and while I do think it was created independently of GI Joe, should more TFONE content be made and the Transformers and Quintessons go to Earth, a further connection to Cobra-La would be really cool.
It’s theorized in the Energon Universe that the Quintessons could’ve created or at least influenced the Cobra-La people, and such an idea isn’t unheard of, as the Zertonians and Agorrians of Void Rivals are revealed to be descendants of Transformers via a new character called Zerta Trion. It’s implied but not yet totally confirmed the Quintessons created the Transformers also via the G1 cartoon as well, and I just think it’d be hilarious if the proud, organic Cobra-La people would discover they’re related to the fully mechanical Transformers via the Quintessons and be utterly mortified. (I don’t think they’d like their Zertonian/Agorrian cousins much either since, despite being organic they have technology based Energon ports on their heads.)
Incidentally it feeds into a personal headcanon regarding EarthSpark, since MARS Industries exists here, that Quintus Prime used the Emberstone to seed life on Earth that would one day evolve into Cobra-La, making them relatives to the Terrans, Quintessons, and Lithonians (the later because Quintus reminds me of Kranix for some reason).
#blueike productions#blueike#transformers#maccadam#energon universe#gi joe#void rivals#transformers one spoilers#transformers one#transformers earthspark#cobra la#cobra commander
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Dark at the End of the Tunnel
Sink into an Anglers grasp in a dream, like the undersea the Night cradles screams
Been inspired by anglerfish recently, so I'm going to try to do at few of these dark background ones back to back and see if I stumble into something new. I noticed I tend to draw characters / mechs / robots in these oneshot illustrations extremely lanky, but I wonder if I made a comic, whether I'd keep these exaggerated proportions - I'm often indecisive about how much mech vs character is in these biomechs, so I usually just don't think about it and draw what feels interesting in the moment.
This gives me a chance to lay down a meandering anecdote - many years ago as a dumb teenager, I'd stay awake every Friday evening / saturday morning till 4 am, hoping to catch my favourite developer, Digital Extremes' weekly devstream. I vividly remember during closed beta in 2012 people would introduce the game as being about futuristic space pirates zipping through corridors - the games fidelity back then was really quite different, one of the early warframes, Ember, even had her whole model redone at one point. Around 2013-2014 ish when I was most excited for these streams, I noticed the games tagline was "ninja's play free", nothing at all to do with pirates - but it was catchy, and you'd see all over in the advertising because of the parkour moves you could pull off in the game were genuinely sick.
Incidentally, both the Defiance MMO (rip) and Destiny 1 (rip) were what warframe tended to be compared to at the time, both released a little after warframes closed beta, neither of which were piratey or ninja-ey , I think probably 80% of the reason for that was that they all had both guns and abilites ... I guess they were also all live services, I don't know if they were called that back then.
Compared to Defiance and Destiny, I was puzzled at what it was about warframes identity that made the aesthetic feel "itself" - and I got my answer on one of those devstreams - the art lead at the time brought out what they called a "faction pitch bible" a one pager showing all the factions they had in the game at the time, each of them with a few lines of flavour text.
What struck me from that faction pitch was that the Tenno / warframes "cyber knight" description was nothing at all to do with pirates or ninjas, it was a third, wholly other thing, and yet by virtue of being first, it might as well have been the "true" description.
But there was another original, even more original than the "true", Warframes predecessor game, Dark Sector, was a spy thriller with biomechanical aesthetics, or perhaps a powered suit superhero series. Would this original, more original than even the initial, not be what it truly was?
I think what my takeaway was from all of these, is that first an foremost, the aesthetic is "itself" rather than any arbitrary descriptors - I enjoy this about my own pieces, that they mostly still feel like they were made by me even if I can't quite categorise them or explain myself. Perhaps I'm happy if the takeaway is "cool mech", "weird robot" or "wacky character" because maybe it's all of those things and even more!
#veilantares#digital art#my art#art#illustration#mech#mecha#biomechanical#voidpunk#character design#monstergirl#monster girl#knight#cyborg#robot girl#robotposting#mechposting#mask#not quite storytime musings but actually yes its exactly that#storytime#evileyedoll
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Machinery (Yandere!M!BioMechanic x Gn!Reader.)
Masterlist
Another character you might like...
Synopsis: You've worked your ass off to get to where you are today. And watching the guy who was naturally gifted intelligence, you can't help but admire him and he seemed to have noticed and lends you a helping hand.
Inspired by Viktor from Arcane :3. A random burst of inspiration came upon me to write this i looveve Viktor :3
The university was a place of perpetual twilight, where the sunlight above barely reached. Instead, a faint glow emanated from etherlamps scattered throughout the sprawling maze of stone corridors and mechanical apparatuses, their flickering light casting shifting shadows across the damp walls. It was here, amidst the hum of ancient machinery and the scent of oil and damp stone, that Elias thrived—a figure both enigmatic and unavoidable.
You had always noticed him in passing. How could you not? He was the kind of presence that demanded attention despite his unassuming appearance. Elias moved with a subtle grace, his shoes tapping softly against the stone floor as he navigated the labyrinthine workshop spaces. His amber eyes, sharp and unyielding, seemed to pierce through every surface, every person, as though searching for something beyond their physical form.
You’d admired his intellect from afar, envying the quiet precision with which he worked. His projects were always on the cutting edge—clockwork automata imbued with eerie lifelike movements, and crystalline contraptions that seemed to pulse with raw energy. But there was an intensity to him, a kind of fervor that made others keep their distance. You weren’t entirely sure why he had chosen you to notice.
It started as a flicker on the edge of your awareness—a glance here, a lingering moment there. You’d look up from your own work to find his eyes on you, studying you in a way that made your skin prickle. He didn’t look away when caught; instead, he would offer a faint, almost imperceptible smile, as though he was pleased you’d noticed him too. At first, you brushed it off as coincidence, but the frequency of these moments made that harder to believe.
Then came the night when you found yourself hunched over your workbench, your frustration mounting as you struggled with a stubborn gear assembly. The machinery before you was intricate, its interlocking pieces refusing to align no matter how many adjustments you made. The air was heavy with the scent of burnt metal, your fingers aching from hours of effort.
“That’s not the way to do it,” came a soft voice from behind you, startling you out of your thoughts.
You turned, your breath catching as you found Elias standing there, closer than you had realized. His amber eyes were luminous in the dim light, their intensity softened only slightly by the faint smile playing at his lips. Before you could respond, he stepped forward, his movements deliberate yet quiet, and reached for the wrench in your hand.
“May I?” he asked, though he was already taking the tool from your grasp. His fingers brushed yours in the process, a fleeting touch that sent a shiver up your spine.
He leaned in as he worked, close enough that you could feel the warmth radiating from him, his voice low as he explained the mechanics in a tone more suited to a secret than an instruction. “This mechanism… it’s delicate, but not fragile. You need to coax it into place, not force it.” His hands moved with precision, adjusting the gears with a practiced ease that made you feel clumsy in comparison.
“You’re very focused,” he murmured after a moment, his gaze flicking toward you. “It’s admirable, really. Most people here are… careless.” The way he said the word made it sound like a personal offense, his lips curving into something that wasn’t quite a smile.
You weren’t sure how to respond. His praise felt heavy, almost intimate, like it carried more weight than it should. But before you could dwell on it, Elias finished the adjustment and stepped back, his hand brushing your shoulder as he passed the wrench back to you.
“There,” he said, his voice softer now. “Try it again.”
You did, and the mechanism slid into place with an ease that made you blink in surprise. You turned to thank him, but the words faltered as you met his gaze. There was something in the way he was looking at you—something that made your chest tighten.
“It’s late,” he said suddenly, his eyes not leaving yours. “You shouldn’t stay here alone.”
“I’m used to it,” you replied, though his concern was unexpected.
Elias tilted his head, studying you for a moment before he took a step closer. “That doesn’t mean you should. The city isn’t always safe.”
Before you could protest, he reached out, his hand grazing the small of your back as he gestured toward the corridor. “Come. I’ll walk you.”
His touch was light, fleeting, but it lingered in your mind long after he’d pulled away. The walk to your quarters was quiet, his shoes tapping softly against the stone as he kept pace with you. He stayed close, too close, his shoulder brushing yours with every other step.
“You’re too kind to people,” he said quietly as you neared your door. His tone was gentle, but there was something beneath it—an edge you couldn’t quite place. “Not everyone deserves that from you.”
You glanced at him, startled by the sudden comment, but his expression was unreadable. He reached out then, his fingers brushing against your cheek as he tucked a loose strand of hair behind your ear. The gesture was tender, almost reverent, and it made your breath catch in your throat.
“You’re remarkable,” he said, his voice barely above a whisper. “Don’t let anyone take that from you.”
The moment felt suspended in time, his hand lingering near your face as his amber eyes searched yours. And then, just as quickly as it began, he stepped back, offering a faint smile before turning to leave.
But as you closed your door behind you, your heart still pounding, a quiet realization crept into your mind: Elias didn’t just notice you. He was watching you.
#oc x reader#yandere oc x reader#gn reader#x reader#tw yandere#gender neutral#yandere oc#yandere x reader#yandere#yandere x darling#male yandere#male yandere x reader
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SKHR — "SCHNEE EULE" —
Strategische Kampftaktiker Hilfe Replika
(Strategies Combat-Tactician Help Replika — "Snow Owl")
Type: Generation 5 Combat Tactician
Frame: Biomechanical Frame ,Polyethylene , Bullet-Resistant Armor Plating
They're the same as the common EULR unit but slightly heavier due to their equipment upgrade
Model Development:
SKHR (Strategische-Kampftaktiker Hilfe Replika), (Strategic Combat-Tactician Assistance Replika 'Snowy Owl') or Schnee-Eule, are Generation 5 specialized units developed by the Eusan Nation. These units were built based on the common Eule, enhancing their capabilities for battlefield deployment and combat support. SKHR being deployed at Rotfront specifically
The SKHR "Schneeeule" Replika was developed as a specialized response to the shortcomings of earlier EULR units in high-conflict zones. While EULRs excelled at domestic and logistical tasks, they were ill-suited for combat or tactical operations. To fill this gap, the SKHR model was created, combining the light, agile frame of an EULR with upgraded combat and tactical support capabilities.
Its neural pattern was derived from a Rotfront gestalt known for sharp analytical skills, leadership capabilities, and a deep sense of loyalty. However, its origins also carry emotional vulnerabilities, as the neural donor experienced trauma related to abandonment and survivor’s guilt, which heavily influences the unit’s Persona. The SKHR is equipped to function as both a frontline combat unit and a support specialist, assisting in battlefield triage, supply coordination, and tactical planning.
SKHR units tend to exhibit quiet, contemplative behavior when not engaged in tasks. They often exhibit subtle nesting tendencies, organizing their quarters in meticulous ways that reflect their desire for control and order in the middle of chaos.
Combat Attributes
SKHR units occupy a unique position in the command chain, bridging the gap between strategic planning and frontline combat. Deployed as field tacticians, they operate under the direct supervision of senior officers but are granted considerable autonomy during missions.
Battlefield coordinator, ensuring troop efficiency and survival. Support unit for wounded soldiers and logistical supply management.
Exceptional analytical skills for quick tactical decision-making. Adept at both mid-range combat and first aid procedures.
Although not as heavily armored as other common frontline combat models, making them vulnerable to sustained fire along with their emotional tendencies can sometimes impair their objectivity in high-stress situations. A common strategy is pairing them closely with a younger STAR or STCR unit
Equipment
Schnee-Eule units are optimized for the rigors of the battlefield, equipped with Biomechanical Frame ,Polyethylene Shell, Bullet-Resistant Armor Plating and Sophisticated-Sensor Arrays to navigate and engage in dynamic environments.
Beak Mask that is fixed to the frame, deploys automatically in combat mode to enhance targeting, filter toxins, and provide night vision.
Repair Spray, Autoinjector and multiple Repair Patch Stored in thigh pouches
Submachine Gun Lightweight weapon suited to the unit’s mobility and mid-range combat role.
Known Issues
「Replika Known Issues」
CLASSIFIED INFORMATION - Commander Eyes Only
Previous experience with these Replika models has given us insight into irregularities in their behavior that stem from the original neural patterns used for these units. Due to the sensitive nature of this information, this document should be destroyed after reading.
SKHR units may form strong attachments to specific personnel or units, which can lead to emotional instability if those individuals are lost in combat.
Their neural pattern predisposes them to survivor’s guilt, especially if they perceive themselves as failing to protect others.If left in prolonged isolation or repeatedly exposed to high-casualty scenarios, SKHR units may experience accelerated Persona degradation, resulting in erratic or self-sacrificing behavior.
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Alastor Redesign! (5/7)
For as much as I hate his guys hair. God that bob. It really is iconic.
Anyway it’s Mr. Hazbin Hotel himself! He’s been growing on me a lot recently (my version, hes boring in the show im so sorry alastor fans)
I think most of my follow have seen my Alastor design so this post may be a bit shorter than the others; still I hope you like seeing him full body
I’ve always thought this guy looked nothing like a deer so I have attempted to fix that. Not sure if it looks the best but you can tell he’s a deer! Alastor is also biomechanical so he has a few technological pieces of his body like his mouth and antlers that are meant to look like those tiny radio tower thingies.
The scar and stitching around his neck is from a fight with Vox. Alastor isn’t able to just design and replace body parts so he has a decent chunk of scars under the suit. I placed it on the neck for vulnerability sake, and also like how you mount deer heads on the wall, I wanted to be like that a little.
For his colours, I did focus a bit on wrath and greed, but his dumb magic stuff is still green to represent envy. Also red and yellow are meant to evoke feelings of hunger and I thought that would be fun because he eats deer and all that :)
The microphone staff Vivzie gave him was stupid so I gave him one more inspired by the 1930’s. The red crescent and gold barings are meant to look like a blood moon and the sun a little bit, I thought that was cool.
Most of his interesting bits are through character interactions rather than how he looks in my opinion, but I think he still looks pretty spiffy. He’s funny, absolutely hate him though! 🥃
#hazbin hotel#hazbin critical#hazbin hotel criticism#hazbin hotel critical#alastor hazbin art#alastor the radio demon#hazbin alastor#alastor hazbin hotel#hazbin hotel alastor#alastor#my art#anti hazbin#anti hazbin hotel#anti vivziepop#hazbin rewrite#hazbin redesign#hazbin rework#hazbin hotel rework#hazbin hotel rewrite#hazbin hotel redesign
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Hochsicherheits Belegschaft Techniker (High-security Workforce Technician Replika 'Hawk') or Habicht are Generation 4 Protection Force Replikas designed to guard high-security assets, including people of interest, areas, and objects.
Overview:
High-security Workforce Technicians, or Hawks are solitary workers that require little oversight. Trained in de-escalation and incapacitation, Hawks have a wide range of combat capabilities and will not hesitate to act when the safety of their assignment is threatened. They are staunch, watchful protectors of whatever assignment they're given and readily innovate in high-stress situations, making them well-suited for work as bodyguards and security personnel in any environment, be it an isolated research station or an active combat zone.
Features:
Biomechanical frame, 184cm (6'0")
Polyethylene Shell
Bullet-Resistant Armor Plating
Proficiency with small arms, rifles, close quarters and hand-to-hand combat
HBTR Known Issues:
Solitary and reticent, Hawks are most content when they feel they have a purpose and are performing their work to their exacting standards. However, this means they can conflict with Replikas possessing more boisterous or chaotic neural patterns, and they can become so consumed with their assignment that they neglect to care for themselves. Hawks are stabilized by preventing boredom and providing a place, person, or object to guard, and thus these assignments also serve as Fetish objects. A Hawk who fails an assignment may begin to show signs of instability and rapid destabilization wherein she assumes her assignment is lost and will search endlessly for it/them, perceiving an increasing number of threats and leaving destruction in her wake, particularly if her assignment was to a person or persons. It is recommended to decommission Hawk units who fail their assignments immediately to eliminate the possibility of Persona degradation, intel leaks, and security risks.
Bonus boss card!!
#ffxiv#ff14#signalis#replika#ffxiv edit#ff14 edit#[ the steel hawk ]#[ custom poses ]#[ edited ]#[ photoshop ]#[ modded ]#happy 512 y'all#an international lesbian holiday#or day of mourning i guess#mod: Hyeon's Signalis Elster body by phyrine
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Any RPGs about being an unethical mad scientist or being a mad scientist's creation? Like creating an orangutan with buzzsaws for hands, a horribly mutated two-headed crocodile, grafting a rocket launcher onto a demon's back, giant biomechanical monstrosities, etc.
THEME: Mad Scientist’s Paradise
Hello, so I have a few games that seem specifically tied to mad science, but I also found some games about mutant animals that are a bit more focused on a post-apocalypse. I hope they are still close enough to what you are looking for!
Metamorphosis BX, by Tragos Games.
Metamorphosis BX is a post-apocalyptical MiniBX hack in which you'll roleplay a hybrid survivor in an ever-changing world in which a cataclysm fragmented time and space. It is light both in mechanics and tone, aiming to be fun above all.
This is one of the games where your strange mutations and abilities don’t necessarily come from mad science; but I think they could, if you wanted them to. This is a game that employs the use of roll-tables and gives your characters both benign and malign mutations, with different sized pools of different size dice for your hit dice. What is interesting is that you have a list of different dice pools on what is called your hit dice double-helix, aka HDDH - taking your highest dice from your dice pool every time you take a hit. This encourages your characters to end fights quickly, or avoid them when you can - and it also makes for a highly lethal game.
Mutants in the Now, by Julian Kay.
In the ‘80s and ‘90s, they ruled the streets, kick-flipping off of villainous faces and slipping into the shadows. Then, they vanished from the world of tabletop gaming.
But they’re back. And ready to KICK BUTT.
Mutants in the Now is a retromodern retake on the mutant animal role-playing games long past and left behind by licensing. Mutants fight to survive, thrive, and make the world better for themselves and humanity.
I’m not entirely sure what the origin of your mutation is in this game, and it seems that’s the point. The source of your mutations is meant to be a mystery, although big tech corporations, alien conspiracies, and psychic ninjas are all on the list of potential bad-guys. The game itself has a multitude of good reviews, with a lot of praise for the flexibility available to you at character creation, and a large amount of love for the random tables.
If this game sounds interesting but you want something a little less scienc-ey, you might also want to check out the Mutants in the Next supplement, which adds in cryptids, mythical beasts, and a post-apocalypse setting to throw at your characters.
CyberRats, by Alex Rinehart.
You are genetically engineered Operatives addicted to Biotech, a glowing gel that gives you superhuman powers.
The world is being invaded by extraterrestrials known as Interlopers. You have been employed by a megacorp to ensure that the aliens don't win, and that if they are stopped, it's you who does it, and not some rival corporation.
Winning won't be easy. But it also won't be enough. The right corp must get credit.
Can you stop the aliens? Will you sabotage the military to steal equipment and defense contracts from your competitors? How many Operatives will you lose before you taste victory?
Cyberrats, an illuminated RPG.
Here’s a game all about being lab rats - literally! Cyberrats is a fast-paced shoot-em-up about genetically engineered rats addicted to the substance that gives them super-human powers, up against a terrifying alien threat. Your characters can be altered biologically, but also cybernetically, so I have a feeling rocket launchers and exo-suits are on the table here!
If you want to hear what this game plays like, you can check out the Cyberrats Radio Hour, a 30-minute episode full of alien combat and explosions.
Bio-Drones & Cryo-Clones, by ChrisAir.
Bio-Drones & Cryo-Clones is a 48pg biopunk facility-crawl for Mothership RPG, inspired by the body horror of Cronenberg’s The Fly and a twisted take on Metroidvania “save stations.” This zine is the first installment of The Sleeper Crew Adventures zine series.
PCs wake up in the Mountain Forces R&D Facility, dropped smack center into the plans of a scientist gone mad in her love for the dead despot that once owned the world. Players must gather clues, navigate NPC motivations, evade monstrosities before they Become the Mutants.
This is less of a gonzo scenario and more built for fans of horror, putting the player characters in a hostile lab environment and threatening them with a number of mutations as they try to find a way to stop the mad scientist big-bad of the adventure.
This isn’t a standalone game, but rather a module for Mothership, which is a game set inspired by Alien and has many, many different kinds of modules that you can run in many different horror scenarios. This module looks rather extensively developed, with printable maps, a set of VTT tokens, and art for all of the listed NPCs and Creatures. If you want a game full of suspense and horror, you should check out Bio-Drones & Cryo-Clones!
The UPLIFT, by Kurt Potts.
The Uplift is a tabletop RPG about cybernetically uplifted animal heroes saving the galaxy with superpowers! Think Guardians of the Galaxy, but you're all playing Rocket.
You awaken to find you are both less and more, you are both old and new.
You play animals who've been cybernetically uplifted by some mysterious company or lab. Through your adventures you may get the chance to learn why this was done to you, but by then it may not matter anymore. You're a hero and the galaxy needs saving.
Describe yourself in four steps, and let the GM describe to you the situation the crew finds themselves in. You roll 2d6 for pretty much everything you try, with modifiers for advantages and disadvantages. Each character will have one super-power that allows you to add a third d6 to certain rolls, to increase your chance of beating the difficulty score. You can risk personal injury or busted implants on a failure, and then spend downtime later to fix yourself up.
I like that the designer of this game took the basic rules of WSCA games and combined them with tools like clocks and downtime, which are commonly seen from Forged in the Dark games. It allows the players to deal with bigger setbacks during play, because you know you’ll have a chance to fix them down the road. That being said, you can still choose to die a heroic death if you still want to!
Science & Sabotage, by Live Real Press.
You are a team of evil mad scientists, hell-bent on creating a doomsday device that can bring the world to its knees.
Unfortunately, there is competition for the honor. You must finish your device before they finish their device.
You don't have time to play fair.
This is a game where you actually get to play the mad scientists, rather than their creations. It’s built off of the famous Lasers & Feelings structure, so you just need a d6 or two to play. Race against a rival team of mad scientists to be the first one to destroy the world - or at least, to threaten the world with destruction. This is probably good for a single one-shot, or perhaps, if you want to combine it with one of the other games here, you might want to use this game as a set-up for the event that destroyed the world, or perhaps your scientists are instead racing to be the first to cause mutations on a global scale!
Blister Critters, by stillfleet.
Pick your favorite varmint, grab your dice, and roleplay as a cartoon animal on a radiation-blasted Saturday-morning show!
The humans are gone just like the ozone layer, and the world they left behind is overflowing with danger…
In this innovative and surreal game, you play as a small animal who can wield bizarre mutations called Blisters as well as physics-bending Nonsense powers. These strange abilities—artfully developed within the Grit System—will help you survive in a vast, cruel suburbia populated by fellow Critters and their feral counterparts, Beasts.
The sun will mutate you and give you special powers as you scavenge the piles and piles of loot that the humans have no more use for. The tone of this game is very much like a Saturday-morning cartoon, but you can also turn up the gritty dial and make it about the harshness of this new world if you want to. Blister Critters uses a number of different polyhedral dice, with larger dice assigned to traits you’re good at and smaller dice assigned to traits you’re… not so good at. Your character also has two pools that can diminish: Health and Grit, which represent your hit points and your energy respectively. Your Grit can be spent to power the special abilities given to you by your Blisters, so the course of gameplay will likely require balancing your resources as you work through various obstacles.
The Kickstarter has finished for this game, but you might want to keep an eye on it so you can see when the final product is published. In the meantime, you can also check out the Quickstart, as well as the entries to the Critter City Crawl Jam.
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You're a demon but you're a relatively human looking demon. Outside of having sharp teeth and slit pupils you could pass for a kind of pale skinny human. You don't have any biological sex, but when you're wearing clothing you can hide that.
You've been told by a certain type of demon that you don't really cont, that you're just a human faking it. They tend to be the type who fit the popular conception of a 'good' demon, they useally look pretty stereotypical with the horns and the red scales, and they tend to believe that they can only be redeemed in human eyes by admitting that they're lesser then them. The type who blame demons who think they're equal to humans for the hate that demons get. You don't spend time around people Iike that anymore.
You never feel more like a demon then when you're around humans. You understand that they're more likely to exist near someone like you then they are around a demon who looks like a living shadow, or someone with tentacles covering the lower half of their face, or someone with giant wings and a bird head. But they still treat you differently, humans don't feel safe being touched by you or being with you alone once they know what you are, they get uncomfortable when you talk about your culture or when you act 'too demonic' near them. And sometimes they'll ask you strange questions, or if certain things are ok for you that they wouldn't ask for a human. You've been threatened with holy water for trying to "seduce" someone once, it's the type of thing that makes you want to never talk to anyone.
Now that you're in college you have freinds who are also demons, most of them being less human passing then you, but none of them really see you differently because of it. One of your closest freinds is nearly completely biomechanical, and almost insectoid looking, the type of demon who gets rejected by parts of the community for being "too weird" or "irredeemable". Another one has a lamprey mouth instead of a face, and is the son of a high ranking member of the abyss, one of the few fourth generation demons you know. Even when a problem in the demonic community doesn't directly effect you, it still effects the people closest to you. Everyone feels so close and so understanding. You can look at a flaming skeleton with raven wings, or a living suit of armor with glowing eyes, and feel like you're part of the same community, you have the same culture, the same history, and the people who want to hurt you and the religions that preach for your extermination all see you as the same too. You start dressing more demonically, when you first became a demon as a kid your parents made sure you dressed as much like a human as possible, now you want nothing more then to show that your humanity is long gone.
One day you meet a girl who recently became a demon. She doesn't pass at all, her eyes turned completely black, and her skin completely white, and she has this massive mouth filled with sharp metal teeth that are visible even when it's closed. She's constantly upset, she doesn't understand why anyone is proud of being a demon, she feels like this is the worst fate she could have. She became a demon in the middle of the semester, and her parents blame the fact that she went to college so far away, in such a large city. It doesn't sound like her parents are going to see her again.
You invite her to some of the meetings demons have. But she's still to upset with what she's become. Talks about going to a church that has a way of making her not a demon anymore, you warn her that it's not going to go how she wants it to. She hopes that if she prays to her god that he'll make her human again. But you know that if that god is real, he doesn't love her anymore.
The next time you hear about her everyone in the demonic community is talking about her. She was praying at night in a church downtown, one of the paladins saw her, and saw her as they saw any other demon, praying or not. She was killed by a silver bullet, and her body devolved in holy water. Her parents will remember her as if she was human, make up a story about how she's a human again in the after life, members of her church will talk about how she was never really a demon as long as she didn't give in, and her grave will be fat from the city she died in. But your community will light a memorial, showing her as she looked when she died, and here she will be remembered a demon. And it will be remembered amoung paladins that when they harm one of you, that they harm them all, and that there are members of your community who can fight back.
#196#my thougts#worldbuilding#fantasy#writing#my worldbuilding#my writing#urban fantasy#leftism#leftist#demons#demon#enby#nonbinary#mental illness#paladin#anti christianity#short fiction#short story#flash fiction#magical realism
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