#Been extremely helpful for someone with a +0 charisma stat
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a2zillustration · 1 year ago
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The most persuasive wizard you've ever met
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raeynbowboi · 5 years ago
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How to Play as Danny Phantom in DnD 5e
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We’re going ghost with this build as we work to incorporate the undead slayer of the undead: Inviso-bill. If we can, I might try to blend his division between human and inhuman forms, but if I can’t, then this build will focus exclusively on his ghost form.
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He’s a Phantom
Except he’s not. Not quite. He’s Undead. Or as close as he can get. Undead, Vampires, and Skeletons aren’t playable races, so we need a way to simulate being not exactly alive. The Revived Rogue is someone who has died and been resurrected and also comes pre-packaged with ghost bolts and walking through the Ghost Zone. Beyond his ghost powers though, Danny is a normal Human. However, his ghostly breath alerts him to danger, so we’ll make him a Variant Human with the Alert feat to warn him with +1 DEX and +1 INT.
Danny’s no stranger to using his powers selfishly to get what he wants, but he is at heart still a hero. I’d call him Neutral Good.
For background, super heroes often get lumped in as City Watch, but as Danny is a pretty well-known figure in the area, he could be considered a Folk Hero.
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He can walk through walls, disappear, and fly
We can’t make Danny a literal ghost, so the next best thing is to try and help him resist non-magical damage. Spells like Blade Ward, Stoneskin, and Investiture of Stone give you temporary resistance to these damage types. War Clerics, Oathbreaker Paladins, and Crown Paladins get these resistances as well. As a ghost, Danny can only be harmed by other ghosts. Unfortunately, all of the subclasses that offer protection for mortal wounds don’t offer them until extremely late in the build and are only viable if Danny doesn’t need too many levels in Rogue.
Psionics Wizards also get the ability to become resistant to Slashing, Piercing and Bludgeoning damage. Later, at 14th Level, this spiritual form gains the ability to walk through walls and can cast spells like Fly and Invisibility. With this build, Danny isn’t a pure ghost, as he can now shift between a tangible and ghostly form. Comparatively, the Revived Rogue gets Bolts from the Grave for Ghost Blasts, the ability to speak to ghosts, and Ethereal Jaunt lets you slip in and out of the Ghost Zone at will, which can offer the same intangibility to let Danny go through walls as the Psionics Wizard. As an Oathbreaker Paladin, he can boost the strength of Undead, detect undead, and gain resistance to melee damage.
To get Danny’s ghostly resistance to mortal wounds, you need at least 6 levels in Wizard, but doing so takes away Danny’s ability to walk through walls without using spells like Blink. However, this gives Danny’s Bolts from the Grave 7d6 Necrotic Damage. At a 14/6 split in favor of Wizard, Danny gets his ghost bolts, intangibility, and wall-walking, but reduces the damage of his ghost bolts to only 3d6 Necrotic damage. But to be fair, Danny’s ghost bolts aren’t that strong. Oathbreaker Paladins need to be 15 to get their damage resistance, which only leaves 5 levels for Rogue.
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Stats and Proficiencies
Okay, realistically Danny’s Intelligence would not be his top stat. Danny is not a valedictorian by any means. But the Psionics Wizard lets him go ghost, which is what we need, and Wizards cast with their INT stat. As a Rogue too, it would be criminal to deprive him of a high AC, so we’ll also focus on his Dexterity score. Next is Wisdom, since his ghost sense alerts him to the presence of undead, so he’ll need a strong Perception. Constitution makes sure you don’t die after a single hit. But as an awkward geek, your Strength and Charisma scores will suffer. You might have hid your powers from your parents for a long time, but to be fair, they’re not exactly the most perceptive pair, so you don’t exactly have to be a master at deception to fool them.
Acrobatics Arcana Deception Insight Perception Stealth
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Name: Danny Fenton Race: Variant Human Background: City Watch Alignment: Neutral Good Class: Revived Rogue (6)             Psionics Wizard (14) Base Stats: Strength: 8 (-1) Dexterity: 20 (+5) Constitution: 14 (+2) Intelligence: 20 (+5) Wisdom: 10 (0) Charisma: 8 (-1) Saving Throws: Strength: -1 Dexterity: +11 Constitution: +2 Intelligence: +11 Wisdom: 0 Charisma: -1 Combat Stats: HP: 129 AC: 16 Speed: 30 Initiative: +10 Proficiency Bonus: +6 Passive Perception: 22 Dark Vision: 0 feet Proficiencies and Expertise:    Acrobatics (Rogue)    Arcana (Variant Human)    Athletics (City Watch)    Deception (Rogue)    Insight (City Watch)    Perception (Rogue)    Stealth (Rogue) Skills: Acrobatics: +17                   Medicine: 0 Animal Handling: 0              Nature: +5 Arcana: +17                         Perception: +12 Athletics: +5                         Performance: -1 Deception: +5                      Persuasion: -1 History: +5                           Religion: +5 Insight: +6                           Sleight of Hand: +5 Intimidation: -1                    Stealth: +17 Investigation:+5                  Survival: 0
Spell Slots
1st (4) 2nd (3) 3rd (3) 4th (3) 5th (2) 6th (1) 7th (1)
Danny’s Spellbook
Cantrips                          3rd Level   Blade Ward                      Animate Dead   Chill Touch                       Blink   Fire Bolt                           Fly   Mage Hand                      Gaseous Form   Message                          Protection from Energy 1st Level                         4th Level   Cause Fear                      Banishment   Detect Magic                    Greater Invisibility   Feather Fall                      Phantasmal Killer   Mage Armor                      Stoneskin   Magic Missile                    Vitriolic Sphere   Ray of Sickness             5th Level   Shield                                Danse Macabre 2nd Level                            Dominate Person   Invisibility                          Passwall   Levitate                          6th Level   Misty Step                         Circle of Death   Phantasmal Force             Create Undead   Ray of Enfeeblement         Investiture of Stone   See Invisibility                    True Seeing   Shatter                            7th Level                                              Finger of Death
Bonus Actions:
Cunning Action: Aim, Dash, Disengage, or Hide once per turn.
Reactions:
Uncanny Dodge: Reduce damage from enemies you can see that hit you.
Features:
Alert: Can’t be surprised. +5 to Initiative. Arcane Recovery: Recover 7 or fewer level 5 or lower spells on a short rest. Bolts From the Grave: Deal 3d6+5 Necrotic damage instead of a sneak attack. Empowered Psionics: Add +5 damage to Psychic or Force spells. Mental Discipline: Learn Dominate Person, Scrying, or Telekinesis. Can be cast once without using up a spell slot. Doesn’t count against spells known. Psionic Devotion: Cast invisible Mage Hand as a bonus action. Psionic Focus: Replaces Arcane Focus. Reroll a 1 on Psychic or Force spells. Revived Nature: Advantage against poison, resist poison, no need to eat, drink, sleep, or breathe. Alert immobility for 4 hours instead of sleeping for 8. Sneak Attack: deal an extra 3d6 when attacking with advantage. Thieves’ Cant: Speak and understand secret codes in casual conversation. Thought Form: for 10 minutes, resist psychic and melee damage. Use 5 times per long rest. Thought Travel: Thought Form can float, fly, and pass through solid objects. Tokens of Past Lives: Pick 1 skill or tool proficiency on a long rest. Watcher’s Eye: You can find and recognize criminal lairs and guard stations.
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How do you feel I did with Danny? Did I miss anything important? I have two more builds planned and then I’m taking a break from DnD builds to refocus on my Dating Disney posts. The last two will be Star Butterfly and Momo Yaoyorozu. But I’ll be sure to file away any requests for future builds when I come back to this.
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dreaming-of-assclass · 4 years ago
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AssClass OC
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*SOBS* SHE’S FINALLY DONE!! 😭
Trying to replicate the Lerche style was...painful and took forever lmao
I’m just gonna info-dump a lot about her under the cut! Honestly less than half of this is relevant, but I figured I’d include as much as I can so you can get to know her.
I’m not making a fanfic for her or anything: but she will pop up a lot in mini drabbles, art pieces, etc.
Kamiya Mai (神谷舞) - Possessing charisma and a knack for navigating around any type of terrain; Class E’s Investigator
“Bravery doesn’t come from nowhere. You have to be scared first to have courage.”
Description
One of the class moodmakers, Mai is fun, witty, and cares deeply for her peers. She puts her all into everything she does and isn’t afraid to stand up for others.
She has an extremely strong photogenic memory and a natural knack for exploring new places, gathering information and memorizing routes with ease.
She’s a skilled athlete as well, very quick, agile and able to use it to her advantage in assassinations.
Codename: Honeybee (ミツバチ/Mitsubachi), Sugino’s Idea
He’s been struck with disbelief after having breakfast at her house once and finding out she puts honey on her pancakes instead of syrup. Also the name is fitting overall, as her short temper and cute looks remind him of a honeybee.
Birthday: April 2nd
Height: 155 cm
Weight: 51 kg
Bust Size: C
Blood Type: B
Favorite Subjects: Art, Biology, History
Worst Subjects: Classical and Modern Japanese, Math
Interests and Special Skills: Skateboarding and exploring new places
Former Club: Calligraphy Club
Treasured Items: Her hat collection and art journal
Favorite Food: Iced Coffee
Bento or Snacks: Snacks
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Stats
Physical Ability: 4
Mobility: 4.5
Close-Range Assassination: 4
Long-Range Assassination: 2
Academic Prowess: 3.5
Characteristic Skill (Spy-in-Training): 4
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Karasuma’s Assassination Aptitude
Strategy/Planning: 2
Commanding/Leadership: 3
Execution (ability to carry out plans): 4
Technique (traps, weapons, preparations, etc): 1
Scouting/Intelligence Gathering: 6
Politics/Negotiations: 5
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Bitch-sensei’s Fashion Check
Mai has a very tomboyish, soft grunge style. She seems to be equally fond of pants and skirts, although prefers the former for the sake of mobility. Overall her style is street-savvy, and she’s most fond of pink, white, black, red, and gray tones.
School Uniform
With summer being the exception, Mai wears thigh-high black stockings with her uniform. She wears the uniform with little change besides that. Mai changes her hair up very often, but some common styles are space buns, pigtails, or half-up. She’s quite fond of hair clips and wear them everyday.
Street Clothes
Mai wears hats very often, and it drives me crazy. Why cover up that cute face of hers all the time?? She’s very fond of Doc Martens, and usually pairs those with leggings. On her girlier side, skater skirts are a good look for her. And paired with whatever, she seems to really like hoodies.
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Relationships
(All of these have so much depth, I’m gonna have to make a separate post o_o)
- Sugino Tomohito (addressed as Tomohito)
He was the first friend she made once she joined Kunugigaoka. They’re best friends and stick to each other often. She greatly supported him during the baseball game against the main campus, to the point that she joined it herself to keep an eye on him.
- Okano Hinata (addressed as Hinata or Lesser Hina)
They hit it off instantly, but upon learning they shared the same birthday, Mai joyfully declared them sisters. They’re very close and bond over a lot, especially sports and thrill-seeking. They can clash at times with their similar temperaments.
- Kanzaki Yukiko (addressed as Yukiko)
Their relationship had a very rocky start. Neither of them liked each other and had very differing natures. It wasn’t until the Kyoto Trip that they began to understand each other. After that, their friendship steadily grew and they became very close. They balance each other as opposites.
- Asano Gakushuu (addressed as Asano or President-kun)
After the first semester mid-term exams, Mai’s family decided to request tutoring for her, so her grades could stay fine/rise. Who else was assigned to her but Asano Gakushuu? It’s a challenge keeping 3-E a secret, but Mai enjoys teasing him and having conversations about anything. And Gakushuu won’t admit it but he does enjoy her company. They grow to have a friendship over the course of the year.
- Kurahashi Hinano (addressed as Hinano or Superior Hina)
They started out as casual friends for a while, but still got along super well. Then summer break began and they found each other to be great bug-catching partners. They have a lot in common, being excitable and chatty. Their conversations never end. Mai is glad there’s a biology nerd besides herself.
- Akabane Karma (addressed as Karma or Satan)
They’re very good friends, and surprisingly clicked fast! They have a lot of similar interests and occasionally, Mai will volunteer to help him in pranks. Karma loves to ruffle/mess up her hair, half out of fondness and half genuine enjoyment at her ire. He calls her “May-chan” in an exaggerated American accent to make fun of her. They can disagree at times but when push comes to shove, they’re there for each other.
-Kayano Kaede (addressed as Kaede, later Akari)
They’re definitely close friends and it’s just so obvious to everyone how much Mai adores her. She’s constantly hugging her, getting her pudding, etc. But more than that, Kayano was someone she could confide in and felt comfortable around. The reveal hits Mai hard, and she needs a while away from her. Once her anger fades, she feels more empathy towards Kayano than anything else. Their friendship repairs and grows stronger afterwards.
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Members of the Kamiya family:
Mother: Professional Choreographer
Mai gets along with her mom and they’re quite close, being each other’s only immediate family. But they don’t have much in common and her mother’s demanding job doesn’t allow them to spend much time together. Mai has grown relying on outside friends more for company.
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A hidden side of Mai Kamiya
She loves biology...but anatomy and anything human body-related makes her very squeamish. She especially can’t handle the sight of blood or needles before feeling dizzy.
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Extra notes:
^^ Actually that ties into a lot about her. She has really awful test anxiety, which is how she dropped down to 3-E. She either did poorly in the exams for her worst subjects...or in the final exam of 2nd year, she skipped school to avoid the test all together. That’s how scared she was.
She gets very nauseous and feels sick under a lot of academic pressure, especially in exams.
She’ll never admit this though. No, in every other aspect of her life, she tries her hardest to keep a brave face, look independent and strong and everything she doesn’t feel she truly is.
Before I forget to mention this, she transferred to Kunugigaoka in her second year! She met Sugino since they were in the same class, and he was the first friend she made. 
She has a lot of pride in things she is good at (sports, art) and it can push to the point of arrogance sometimes.
Will take any chance to prove herself, even if it’s reckless or stupid or ruin things. For someone who’s a moodmaker and loves people, she’s not the best team player but that improves over time.
Generally is easygoing and goes with the flow of the mood...but she can have a short temper, and go from 0-100 fast. Only if someone is insulting her or her loved ones though.
She’s pretty confrontational, but don’t be fooled: she’s more bark than bite. She’s a sweetheart deep down, and all her classmates know it.
She’s bubbly, cute, and a total chatterbox once she gets comfortable around people, and can drop her “cool rebel” facade
Very creative and resourceful UwU. Super quick-witted too.
But she also can be incredibly ambitious and has big aspirations for the future. She’s fairly realistic though.
Her biggest flaws are that she can be self-centered, very stubborn, rash, short-tempered, overdramatic, and slightly arrogant. She has little confidence in herself.
Her name “Mai” means “dance” and it was given by her mother, a professional dancer. She wanted to name her daughter after her greatest passion. Even though Mai grows to have absolutely no interest in dance lmfao. She complains about this but stops when she learns of poor Kimura’s plight.
She grew up speaking a lot of English within her family since her mother used to live in America so her language skills are great...but she is far from perfect at literature. She mostly just lacks the patience to analyze it and finds it boring.
And...that’s it UwU. Also just gonna drop this transparent version because I worked really hard on drawing her and I’m proud 💜
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el-oh-her · 6 years ago
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Roleplaying Your Dump Stat: Wisdom
This is a part of my series where I explore roleplaying dump and star stats of Dungeons and Dragons 5e. Note: nothing what I saw is the correct way on how to do it, just ideas I have explored. Feel free to add anything! 
Dump: Low Scores between 0-9  Star: High Scores between 16-20  
How This Helps Writers: This can help writers develop characters who do have low wisdom. 
Let’s start with the definition of Wisdom. According to google, its “The quality of having experience, knowledge, and good judgment.” In the Player’s Handbook, wisdom is defined as awareness, intuition, and insight.  So how do we translate these definitions into Dungeons and Dragons, and how do we translate them into characters not having them?  Check out the list below! 
1. Your Character has Blind Faith in Humanity  Blind Faith in Humanity refers to a character who believes that people are good, will not harm someone with good intentions, etc. They are extreme optimists but it get’s them in trouble a lot because they don’t mistrust people. 
My advice? Never roll an insight check. Make it known that you openly trust the shadiest people that you interact with. Be upset or don’t understand when people lie and cheat. 
Side Note: For a low WIS, you could play barbarian. You think people are good and don’t hurt people, but when you’re lied to or cheated or whatever, it just sends you into a RAGE! 
2. Your Character has No Faith in Humanity 
This is a pesron who doesn’t quite understand how to detect if someone seems shady or not, and is always suspicious of everyone simply because they don’t know. This could be out of a fear of being lied or cheated, and never have experianced that, you certianly don’t want to. Another way to phrase this is paranoia and fear of the unknown and unexperianced. 
Roll insight checks on everyone, even the little kid selling flowers at market. You have a hard time believing people because you just don’t know what is a lie. Maybe you’ve never been lied to and you don’t want to know what it’s like etc. 
3. Never Learn from Your Mistakes 
My beautiful pirate Avery Bearings has INT 7 and WIS 8. So to describe her in one sentence is “Makes dumb mistakes and never learns from them.” It could be simple things like putting hands in fire or pulling a blade out whenever you see someone else with a weapon, even a guard. 
With Avery I just don’t think, I just do. Action action action. 
4. Your Character was Sheltered 
Wisdom is being unexperianced, right? So maybe your character lacks real world knowledge because they haven’t been able to BE in the real world. Think Rapunzel. 
This is just simply not understanding customs or perhaps there are races you’ve never seen! This can easily be linked to high intellegence. A book nerd who never left might know a lot of practical knowledge, but how to find water in the woods? Nope, not them. 
5.  Your character is afraid of new experiences or the unknown. 
Personally, I activly try to not make the same mistake twice because #Anxiety but on top of that, my biggest fear ever is having to do something new without being shown first. I’m always afraid I’m going to mess up and so I really don’t do much outside my comfort zone, which could be translated into a low wisdom because I don’t actually go out and do new things. 
So you could take that and put it to the extreme. Your character doesn’t like doing new things and it scares them. 
So those are my thoughts on it! Stay tuned for my next one either tomorrow or later today. I’m thinking about doing it on Constitution, but if you want any of the other stats (Dexterity, Strength, Charisma) next, just let me know! 
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lichlairs · 5 years ago
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Checkout our new post over at http://lichlair.com/underrated-or-underpowered-purple-dragon-knight
Underrated or Underpowered: Purple Dragon Knight
Hello all and welcome back to our third installment in the Underrated or Underpowered series, where we take a look at different spells, subclasses, and abilities and determine if they’re woefully underrated or sadly underpowered! Today we will be taking a look at the Purple Dragon Knight, more generally known as the Banneret, that was released with the Sword Coast Adventurer’s Guide. Fifth edition’s spiritual successor to the ever loved Warlord in Fourth edition, we’ll take a look at all of its abilities and see how it stacks up to both its ancestors and other available subclasses in Fifth edition!
The Knight’s Code
Kicking off our subclass which we acquire at level 3 for the Fighter is the Rallying Cry ability. Whenever you use your Second Wind feature, you choose up to three target creatures within 60 feet and they regain hit points equal to your fighter level. Heals are always nice, and being able to top off allies behind you or on the front lines with you is always appreciated. However, since healing in Fifth edition is never the most useful option, it’s also kind of a useless ability. Many times when you use Second Wind, you’ll be the one taking most of the hits and if you are taking most of the hits… that means your allies are not. Likewise, if your allies are low, you’ll be more often than not be at full HP, making you less inclined to want to use your Second Wind. Perhaps the most useful application of this ability would be if you saved Second Wind to before a short rest and you use it to top yourself and three allies off to save a hit die or two… The final nail in the coffin is that the ally must be able to see or hear you, meaning if they’re incapacitated with 0 HP, tough luck buddy, better hope you’ve got someone with healing word in the party.
Royal Envoy at level 7 allows you to gain proficiency in the Persuasion skill. If you already have this proficiency, then you get to choose from Animal Handling, Insight, Intimidation, or Performance. Additionally, you gain expertise in Persuasion, doubling your proficiency bonus for all checks. Now, Persuasion is viewed as the king of face skills, being desired by Bards, Sorcerers, Paladins, Warlocks… well maybe not Warlocks. But you notice which class isn’t included? The Fighter. Often times Charisma, even more so than Intelligence, is going to be dumped for the Fighter. While the ability is extremely flavorful, it just doesn’t seem very useful, when Bards, whose main stat is charisma, are more than likely choosing Persuasion for their expertise at level 3 and even some Rogues at level 1. These classes excel out of combat, and gaining expertise and taking those social situations away from them can lead to a feeling of toe stepping and animosity at the table. However, if it’s established early in the game that you will be the party face, this ability helps you excel at that!
At level 10, we gain the Inspiring Surge ability! When you use your Action Surge ability, you can chose an ally within 60 feet of you. Using their reaction, that creature can make one melee or ranged attack, provided it can hear you. This ability really leans into the Warlord aspect of the class, allowing your Action Surge to deal a little extra hurt. Use this with the party rogue, and they’ll love you for letting them hit their sneak attack twice in a round. Sadly, this is where the fun ends. Only being able to do this once per short rest is kind of miserable. The ability is also only really useful if you are coupled with the aforementioned rogue, a paladin, perhaps even a ranger. Your spellcasters will sadly never see the light of this ability. We’ll talk about how bad it is later when we mention some other classes, but for now it’s just a disappointing 10th level ability, barely improving on an already spectacular feature.
Level 15 brings us Bulwark, which similarly to the rest of the PDK’s abilities enhances a core class feature, this one enhancing Indomitable. When you use your Indomitable ability, you can choose an ally within 60 feet of you that failed the same save and allow them to reroll its saving throw. Now, I’ve mentioned that being able to reroll saving throws is an amazing ability. Getting a second chance to escape those slow spells, take half damage from a fireball, or otherwise succeed is always welcome. However, being able to only extend this benefit once – and eventually twice – per long rest feels incredibly underwhelming for such a high level ability. You can’t use it if you succeed the saving throw, and it feels wasted if you’re the only one who fails the saving throw and you want to use this feature. All in all… it fits the class, giving underwhelming bonuses to spectacular class features
At level 18 you get… wait. Nothing?? You get NOTHING at level 18?? Oh, you can choose TWO allies with Inspiring Surge instead of just ONE. This just adds insult to injury to an already underwhelming subclass.
Knights of the Round Table
Now, I’ve had to restrain myself from comparing all of these abilities to their better counterparts, because each and every one of these has something that easily outclasses the ability, some of them even being found in other fighter subclasses. Let’s have a look.
Rallying Cry is immediately and obviously outclassed by Healing Word. Healing Word is available to the Bard, Cleric, and Druid. Chances are you’re going to have one of these classes in your party, and more often than not they will have Healing Word prepared. Healing Word doesn’t require the incapacitated ally to look up and acknowledge that you’re trying to bring them back from the brink of death. Healing Word is also a bonus action, just like Second Wind, so it doesn’t interfere with your normal action economy. It even has the same range!
Inspiring Surge is easily outclassed by the Battle Master’s Commander’s Strike. Instead of doing it once per short rest, you can do it up to FIVE TIMES per short rest with the Battle Master! Instead of being contingent on you deciding when to use your action surge, it only takes you a bonus action and one of your attacks from your attack action to proc the ally’s attack. With Guildmaster’s Guide to Ravnica, we also got the Order Cleric, which can do the same thing whenever they use a spell of 1st level or higher on an ally. Remember Healing Word? It’s a real good spell, and it’ll let you use this up to four times… by level 3! Just like the Battle Master! You don’t have to wait until level 10 to do it once per short rest.
Ahh, and Bulwark. You’ll mostly want to save your Indomitable feature for big saving throws, things like disintegrate, finger of death, a dragon’s breath weapon, etc. Chances are, if you’re using Indomitable on one of these abilities, you’re in a big boss fight. You know what Clerics do before big boss fights? They use Holy Aura, which they also get at level 15. This gives advantage on ALL saving throws, to ALL of your party members. Even aside from that, many classes have abilities of their own that allow them to succeed on saving throws. Bulwark just isn’t that useful sadly compared to the tools other classes can bring.
I don’t even have anything at level 18 to compare with. Samurais literally don’t die, Eldritch Knights can Fireball and swing a sword on the same turn, Champions regain HP, Battle Masters get d12 for their superiority dice, Cavaliers gain a million reactions, and Purple Dragon Knight gets nothing. How sad.
The Final Verdict
So I don’t know if it’s blatantly obvious by now, but I’m going to have to give the Purple Dragon Knight a big fat Underpowered. All of its abilities are outclassed by other classes, it doesn’t bring anything new or unique to the table, and it only buffs the core class abilities in a way that isn’t useful to the fighter. Can you make an interesting character with the Purple Dragon Knight? Absolutely. Can you also do the same with any other subclass? Aboslutely. It makes me so sad to see that the Warlord didn’t make it into Fifth edition, and it makes me even sadder that this is the closest thing we get to such an incredible class. Sorry for the negativity, this subclass makes me so sad because of what it could have been. Maybe we’ll write an article eventually about it.
As always, thank you so much for reading and I hope that you enjoyed the article. Feel free to discuss down below or in the newly built forums! Fancy! If you enjoyed the article feel free to give us a follow on our social medias, and I’ll make sure to keep updating with this series. I couldn’t do it without you guys, so thank you so much!
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auto-manic · 8 years ago
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More info on Bloodstone HERE (to be updated)/OLD REF Stats sheet can be found HERE
Strength: Bloodstone is a little bit stronger than Aquamarine. She is much more volatile and erratic in nature, which tends to contribute to more concentrated bursts of strength and power. Agility: Similarly to her strength being higher than Aqua's, Bloodstone's agility is lower, albeit slightly. Rather than her agility suffering due to physical ability, it is actually more the result of her impatient and emotion fueled mindset that causes her to be a bit more sloppy than her capabilities would allow. Confidence: Bloodstone is very confident with herself, nearly all the time. She can even be narcissistic and vain. Her arrogance and lack of attention is one of her biggest faults, but it also makes her extremely difficult to predict and react to in a fight. Willpower: This is one of Bloodstone's weakest characteristics. In short, she's lazy. She either is hyper-focused on something due to animal-like instinct, or she doesn't care whatsoever. Very rarely does Bloodstone actually have a goal, or reason for her actions, and should something really matter to her, she'd have nearly no drive to pursue it. Social Skills: Completely contrary to her counterpart, Bloodstone is highly social. She is the epitome of extrovert, she loves to party, and she is always comfortable with everyone (usually too much so). She could even be described as promiscuous. The downfall of this is that she has no real relationship with anybody; she has no close connections to any other person... but then again, she really doesn't know what that even is, nor does she think about it or want it. Charisma: Bloodstone is also very charming, but not in the same ways as Aqua. Bloodstone is outgoing, shifty, and flirtatious. People are drawn to her in the same way people are drawn to a popular fancy product. Part of this is due to one of her special abilities, but more on that later. Stamina: Bloodstone's stamina is average. Little to say here. She wears out slightly faster than Aqua but she doesn't wear out quickly by any means. Creativity: Bloodstone doesn't really think outside the box much. While she is very clever, she doesn't take the time to come up with new ideas or work on projects. Bloodstone is very much so a reactive individual as opposed to active. Empathy: Bloodstone, despite her socialite behavior, is extremely ruthless and doesn't think much of others. She has nearly no empathy whatsoever, and she doesn't have a 0 as her score mostly because I feel it'd be cheap. She probably cares for someone deep down, somewhere... maybe. Part of this is because she simply doesn't know what empathy is or how to feel what others feel. Another part is her Heliotrope roots, which instinctively provides her with more apathetic tendencies. Chances are though, even if Bloodstone did know of the empathy and care and love others experience, she probably would not care. Humor: Even though Bloodstone is very charming and social, in reality she isn't all that funny. She doesn't really understand how to relate to others in that kind of way. She laughs with others and they laugh with her as part of a social norm, but take away that group mentality and really nothing is funny. Discipline: Due to her past, Bloodstone was in a way "programmed" for what the experiments involving her and Aqua wanted, and thus did not require quite the same extent of... "guidance" Aqua "needed." One Bloodstone escaped, she was then on her own for millennia where she continued to progress in the direction of having little to no civil upbringing, and thus she is stuck in her wild ways. With no one to control her or give her orders now, she is an absolute bringer of chaos and she enjoys it every bit. Intelligence: Bloodstone is... not that smart, at least in a book-smart kind of way. She knows many things a Peridot or a Sapphire or... well an Aqua wouldn't know. But she lacks the inclination to absorb knowledge and think critically. She is much more emotionally intelligent, focusing on others' emotions and how that can be manipulated. She is also able to see the forest through the trees more easily than some. Perception: This is where Bloodstone particularly shines as well. She is very attuned to how people are working, and how to twist that. While Aqua is a mastermind at manipulating situations to go her way, Bloodstone brandishes similar skills with playing puppet-master to the people involved. Bloodstone is also highly impulsive which, sometimes, is actually very beneficial. She knows how to stir things up in the most destructive way possible, or at least in the way that will benefit her most. Luck: She is far more lucky than her twin. She is the absolute definition of cheap escapes and things going her way with little effort. Perhaps Bloodstone appears to be this lucky as a result of her being the cause of many others' misfortune, making her life seem pretty great in comparison. It helps that she really doesn't get upset at all and doesn't make much of failure, as well as not having anything to give a damn about in the first place that would make her feel wrong has been done to her. Skill/Special: Bloodstone's most effective special skill is actually her most subtle. She has some kind of siren-like ability with others where she can influence what they do (think Wolverine's girlfriend in the movie X-Men Origins). In reflection of Aquamarine's ability to duplicate herself, Bloodstone harbors a similar power where she can project herself mentally, making others think she's there fighting them when she's not. Her radius of this ability is a little bit farther than Aqua's, which is limited by what she can see, hear, etc. directly. Like all gems, she can shapeshift, bubble, etc. In addition, Bloodstone's "weapon" is a sort of energy blast from her hands (think Starfire's starbolts from Teen Titans); these can manifest as small shots or a sort of primitive solid weapon in which they fire like blades, being able to pierce and slice like one. She also has serqekinesis, which is the creation and manipulation of acid; she usually wields this power by altering her energy blasts to also be acidic, instead of impacting. Finally, she can crawl on walls and ceilings similar to a bug or the Grudge. It's horrifying.
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