#Because DA2 could be so much better! But it's really really bad as is. The writing is bad the world design is bad the pacing is Horrible
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seeker-ophelia · 2 days ago
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Dragon Age: The Veilguard
Ophelia’s Review, Part 1: The Emotion
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Like most people on tumblr, I went into Veilguard for Solavellan. I needed a happy ending for them. I had obsessed and freaked and theorized for years. But before I delve into VG I need to explain some backstory. This is going to be as much a biography of me as it is a tale of my rook. And its going to be long, so you know, heads up. And Veilguard Spoilers.
I have been really struggling to get my thoughts into a coherent string after act 2 of VG. I feel like I can’t even review the game because I’m so emotionally wrecked, all I can do is tell a story. If you want to read this, be forewarned, its long, also, obviously spoilers, Veilguard. But… holy god my Rook. 
[Part 2 is here]
My first Dragon Age game was Origins, in 2009. I torrented it off Pirate Bay and played on my aging laptop that could barely handle it. And I loved it. I had never played a game like this before and loved the emotional and story-telling aspects of the game. I played as a Dalish rogue, Lelianna and Zevran were my best friends. Morrigan was the awe-inspiring yet traumatized goth-girl, and I fell for the golden-retriever bastard king of Ferelden.
I did not only watch on in broken-hearted horror as he ascended to his throne beside Anora without me, but I had him lie with Morrigan, the weirdo-turned-friend, because I trusted her, and frankly, I didn’t want to die.
And it broke me in a way the fantasy books I inhaled like oxygen as a child never did.
Because I chose to do those things. I made the choice. For right or for wrong, I was the one who decided their fate, even if those choices came back to bite me in the ass later.
I played Origins three more times over the next 5 years, through what I now call my University Years. I was broke, stressed, and overworked, and Origins became a comfort to me. I even properly bought the game with the DLCs the last time, because I had a little more money, and I figured a game that I had played and loved so much deserved it. (Never played 2, and that was my own fault). I discovered Fan Fiction because of Origins.
Then… I did some life things that I’m not going to air into the internet, but I kind of got my life together around 2016/17. I had a good job, a career even, and while I was by no means wealthy, I was okay.
And I heard about Dragon Age Inquisition, and remembered my old love for Origins, and gave it a go. I’ve always been a fantasy stan (I grew up with LotR), if you give me the option to play as a mage or an elf I’m going to do it. I wanted to romance Leliana, especially after her bad-assery in Redcliffe, but that turned out to be impossible. Because I never played 2, I didn’t know who Cullen was, and I romanced him (my love letter to Alistair). And while I liked the game, loved it even, I didn’t feel that emotional pull that Origins made me feel, and I put it aside. I’ve played some other games I’ve liked throughout the years, Fable, Skyrim, The Witcher, and I liked them all, but none of them really gut-punched me like that first fated Origins playthrough.
Cut to 2020, covid, and fuck if I didn’t have anything better to do, so I played DA2.
Oh man, I laughed at the graphics, oh it was so bad after Inquisition, how did anyone play this? And then I walked Darktown with Anders, walked slaver dens with Fenris, helped my Merrill with her Eluvian, and Isabela with her relic. And I helped my friend Varric in the deep roads. And I began to feel a tendril again of what I had in Origins. Who cared about the graphics, the gameplay, the locations, these people’s stories were what was driving this tale, and that was amazing and rare.
And I went into Inquisition with new eyes. I could not touch Cullen again, not after how he acted in Kirkwall. I knew Solas left, so I wanted to try and romance Bull (I’ve seen the youtube videos; ‘So you want to ride The Bull’). But I slowed down my playthrough this time, talked to everyone, actually spoke to Solas over and over in Haven. Indominatable focus indeed, hahren. What a curiosity you are. And I fell for fucking Solas.
A bald fucking hobo apostate, are you for real? Brain, get your head in the game. And my heart said, wait.
But he leaves! You know he leaves!  
Well, maybe I’m just destined to fall in love with emotionally unavailable fictional people.
And I played Descent and Hakkon for the first time, which were fantastic. And then I played Trespasser.
And Trespasser broke me. Just like Origins did.
And my Casual Dragon Age Days were done. I was feral.
But I also had a very demanding job. I could not just play video games for large chunks of time. I worked. A lot. I mean a lot. And in the fall of this year, I burnt out. I quit. I’ve got Real Shit going on in my life right now, and I’ve worked so much I can afford to take some time off.
And Dragon Age was there to welcome me, arms open wide, with Escapism 4.0, AKA The Veilguard. I spent hours crafting theories, making connections, playing Inquisition again, playing DA2 again, writing, actually writing Fics again. I read the comics, read TN, watched Awakening (twice).
I joined tumblr to stop being a lurker and actually participate. Joined Caitie and Kala’s patreons, just loving the hype and the theory crafting and the love for Veilguard. I love the Dragon Age world. It has helped me through so many tough times in my life, and its going to get me through this one, too.
I found community online. In tumblr, in reddit, in discord.
And I breathed Dragon Age for almost 2 months before Halloween. Solas this and Lavellan that and Fade and Magic and Titans and Gods and Love. Remember this, don’t forget about that, did you hear this theory, well what about the connection between…
To quote myself, Like most people on tumblr, I went into Veilguard for Solavellan. The companions came out, and I didn’t feel super strongly about any of them. I didn’t even feel strongly about my Rook. I had a general idea, especially because of Trick’s IGN interview, Rook/Mirror/Solas, but nothing really concrete.
And then Nadas-Dirthalen asked me about my Rook a few days before Halloween, and I had to think about it. I had to put down Solas and Lavellan, I had to put down my theories, put down the lore, and pick up this new thing. This Rook.
And I looked at it.
What did I want her to act like? What did I want her to look like? How did I want her to be? What drives her? Where is she from? What are her goals? What does she like? What does she hate?
And I weaved a new friend. Danivas (Dani, for short). Escaped rabbit slave out of Minrathous, her magic the only thing that saved her from hard labor in Dock Town or the mines, and then it was the only thing that saved her from the unwanted advances of the Tevinter Nobility. Rescued by the Dragons in her teens, she sought connection to her elvhen heritage with the Veil Jumpers, falling hard (platonically) for her mentor, her sister, Bellara. Everything she hated about herself, Bellara loved, and Bellara was flighty enough to need protecting, especially after Cyrian, so that’s what she became. Bellara’s protector. Arlathan’s protector. Protector of the small, and defender of the powerless. She will never apologize for saving Varric and the others at the cost of some stupid magic map, she would pay that price a hundred times over to save living beings.
And I made her in CC, I walked her through the streets of Minrathous, through Solas’ ritual, through Arlathan forest. My heart sang when I saw Harding again, and knew that Rook and Harding would be best friends. And I began to fall for the characters.
My Veil Jumper sister Bellara, poised but wickedly intelligent Neve, violent and troubled Lucanis, steadfast and resolved Davrin with playful Assan, towering yet growing Taash, and mystifying, immortalizing Emmerich, with his weird but I guess acceptable Manfred.
I helped Harding, Paragon of her time, discover her new mystifying magic, to find peace through pain, just as Bellara had done for Dani.
I learned all their stories. Their loves. How to interact with them, what they liked and didn’t like. And I fell, for Assan. That fucking griffon. Is so cute. How can you not love him? He’s just like Dani. Forced through circumstance to fight terrible evil, not necessarily against their nature, but certainly not what they would prefer to be doing. They are powerful and special and fierce and playful.
And, like any child, rebellious.
Dani helped Davrin through parenthood. He was a soldier, a commander, not a father, or a teacher, and though she was brash and sarcastic, she had been Bellara’s protector, she knew honey over vinegar, and pushed him to be gentler with Assan. Watched them grow together and felt such unhinged joy through their path to tulum. And then she looked up from digging her fingers into the feathers in Assan’s neck one day to see Davrin staring down at her, and thought, oh.
Her heart stuttered. And they flitted about each other for a long time. Teasing and testing, flirting and ribbing.
As she walked the steps of the Cobbled Swan to meet Morrigan, she told herself she would bring Davrin to Arlathan again, without Assan, and without any gingerwort tea. Just the two of them, and she would tell him what he meant to her.
But the Gods had different plans.  
And they had to move, NOW.
Davrin, the Grey Warden constantly surrounded by death and destruction, tried to warn me.
What if one of us doesn’t come back?
I actually let myself imagine the future.
Our future.
With our half-bird, half-cat kid.
And Dani, who had never had much hope for anything before, brought her hand to Davrins face with a soft smile, and soothed her Griffon Daddy, Var Lath Vir Suledin, Davrin.
When we win, when we beat this thing, we will come back here, and I will show you how much I love you.
Every Solas fresco I uncovered, I cried. Every memory, every revenant, even the ones I saw coming. I felt so much emotion for Solas, even as my love for Rooks Companions grew. Dani’s love for Davrin grew, in a very real, fast, surprising way.
But the Gods Eclipsed the Sun, and we had to move, NOW.
Of course I chose the Grey Warden to lead the charge against the Antaam. I needed Taash and Harding with me, and he was better suited to the roll. Harding is a scout, not a commander, and Davrin would have Lucanis for any sneaky mischief he would need, with Emmerich for any quick heals.
Imagine my relief when we met up again. I made a choice and he didn’t die, thank you, BioWare.
No, Neve, Bellara is better suited to deal with old Elvhen Magic.
And then Elgar’nan took her from me. Dani’s sister. Her home.
And she blasted through darkspawn and Blight to get to Elgar’nan, to get to Bellara.
But they had to get through Ghilan’nain first.
Fuck you Ghilan’nain if you think I’m fighting alone, my strength is my team, and I will move Fade and Titan to get to them. And Dani frees them, only to have Lucanis foiled, again. How do we get out of this? What do we do?
Upside down, she watches Davrin scale a crumbling tower, and their eyes meet.
No.
Whatever it takes.
Davrin, No.
His voice is deep and commanding, resolute and resolved.
“Assan!”
And Dani’s scream tangles with Assans as her son smashes into Ghillan’nain’s back.
The Blighted Goddess stumbles, and Lucanis and Dani fall to the ground, but Ghilan’nain’s blight is lightening, and when Dani looks up at Davrin two tentacles have speared him, his eyes wide and unseeing into the dark sky.
She screams again, Ghilan’nain forgotten, and as she watches Assan dive to the aid of his fallen partner, Dani is knocked back by a concussive blue blast; the Crow has fulfilled his contract.
The air is charged, the veil tearing here, Emmerich is yelling something at her, she must remove the dagger or this world will be torn asunder.
And then there’s overpowering, pressured silence. Grey and fog and stone and loneliness surround her, and all she can see or hear is Solas.
You were never ready to make the sacrifices that leadership requires.
Davrin. Assan. Bellara. My family. Is GONE. Because of ME.
Well, shit, kid. Haven’t you learned anything from this place? I made the choice, even knowing the risks. My decision, my sacrifice, and you don’t get to take that from me.
And Emmerich and Lucanis pull her from her prison of regret, and she knows she can’t blame herself, that would be taking away Davrin and Bellara’s agency, but you know who she can blame?
Solas.
The man my Lavellan loves. The man I swore to save. The one I started this game for. The one who made me feral for Dragon Age.
He did this to me.
Solas took away my love. By not being able to face his regrets.
And Dani became Hardened.
“Are you certain you’re alright, Rook?”
“We’ve still got work to do. I can collapse when this is over.”
“You needn’t carry this burden on your own. The rest of us will send word to our allies. You must take care of yourself in the meantime. We’ll speak again soon.”
But she was fine. She would be fine. Had to be fine. They had a job to do. Gods to kill. People to save.
It was walking past Assan’s spot in the courtyard that broke her.
Mourn Davrin?
To the Void with that.
I will avenge him.
I will kill the Elf who started all of this, forget Mythal, forget Lavellan, forget the Blight.
Mirror.
Solas cannot blame himself, that would be taking away the agency of his friends, but you know what he can blame?
The Veil.
I will end the curse that started all of this, forget Mythal, forget Lavellan, forget the Blight.
Mirror.
I will defend the small.
Mirror.
I will free the enslaved.
Mirror. 
You were never ready to make the sacrifices that leadership requires.
Mirror.
Its easier to play the villain, because that means you didn’t fail, all the damage you’ve done, all the people you’ve hurt…
Mirror.
It becomes a choice.
Mirror.
Remind yourself who you really are.
Mirror.
But will you listen?
Mirror.
Rook lays on the cold cobblestone, eyes wide, fist white-knuckled around the lyrium dagger, a battered and bruised Solas standing behind her. Her anger got her through her battle with Elgar’nan, but it will not help her here.
Rook will have to live with the choices she made. The successes and the failures. She can’t blame Solas. It's easier to blame Solas. But that’s exactly what Solas did, place blame where it did not belong, and it destroyed the world.
And her anger and hate and grief and despair swallow and consume itself into the tiniest, smallest fleck of a wisp.
Of hope.
She rose slowly, meeting Solas’ gaze, and places the dagger in his outstretched, bloody hand.
I don’t want to see any more pain on top of what Elgar’nan has done.
(Hope)
Your prison is made of regrets, and you are trapped in yours.
(I’ll not be trapped in mine)
Destroying everything won’t erase your mistakes.
(Killing Solas won’t bring Davrin and Assan back)
You have the chance, right now, to save the world. Bind yourself to the veil and stop it from failing.
And it takes the Mother, the Maiden, and the Mirror, for Solas to accept his past.
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As Lavellan walked the din’an shiral after Solas, Rook walked it for Davrin.
As Varric released Dani from her regret, Mythal released Solas from his.
As Solas turns to the Eluvian, the Magic Mirror named Rook, he is forced to see his faults, and how to fix them.
His corrupted purpose is repairable. And he passes his torch to the Mirror, vowing to seek atonement for the sins of his past, sins grown and amplified because he refused to face the truth of them.
And that will probably hit everyone, because I’d wager good coin that if you’re playing video games, or reading fantasy, you’ve used escapism before, but it hits especially hard for me. Right now. At this point in my life. When my own personal veil I’ve constructed to hold back my own evils is crumbling around me because I have not faced the truth of my own past sins, my memories as demons grown and amplified and slipping through cracks because I refused them for so long. My choice.
And when Solas and Ellana walked into the sunset, I cried. And cried. And cried. Because this whole time I thought I was my Inquisitor, bare your blade and raise it high, look to the sky, for one day soon, the dawn will come, var lath vir suledin. Bellanaris. Perseverance, endurance, outlive, outlast, that is what you need.
When in reality I am my Rook. Let go of your regret. You don’t need to hold on to this, you need to let it go.
We all have to face our regrets. Accept them, and then let them go. Running from them only makes them worse.   
And I leave with the lyrics of the Veilguard Credits song, “Roll The Credits,” by Danielle Ponder:
I could feel it, I won't come down I could see it, oh, with all eyes Hold my head and saw the whole sky I never felt so damn alive And if there's smoke, then I'll be water If there's fire, I'll be rain
We were lost, but we weren't stranded We were dreamers on the run I gave my all, it was commanding And we just did this shit for fun I could feel it, I won't come down Found myself above the sky Tell my mama, tell my daddy That love is falling from the sky
Good God Almighty, I done opened my mind These holy waters left a chill down my spine
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huldrabitch · 5 months ago
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All the DA2 romances alsmost feel a bit unfullfilling to me, are there many others that prefer Hawke single with the subtext of an unspoken Varric thing?
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sangfielle · 3 months ago
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I feel bad talking as negatively about dragon age 2 as I do because I want to be clear I dont blame the devs for any of the issues with it, the game is just a vastly inferior product to the first game largely because of the insane crunch time the team was on - they only had 14-16 months to create that game from start to finish. that being said: wow, this game is horrible.
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sealeneee · 6 months ago
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actually i really don't fucking get the whole ''anders was better in awakening" circlejerk. "sealene you have posted about this several times already isn't it enough" NO IT IS NOT
anders in awakening is a cliche funnyman guy whose motivations aren't particularly interesting or compelling. oh he likes cats and doesn't like templars and wants a pretty girl. truly revolutionized writing. it doesn't help, of course, that awakening is only like 15 hours long if you do all the side content, and really none of the companions are that fleshed out.
idk man i don't have any screenshots or long professional essays about character analysis i'm not that kind of blogger. i'm just some guy who finds the da2 version of anders much, much more interesting and compelling as a character. "oh they ruined him in da2" it's called fucking character development?????????????
anders in dragon age II is far from being a flawless person. some might even say he is a bad person, and while i don't really agree to that, i do see where those people are coming from. but he is an interesting character, one that provokes heated discussion even 13 years after the game's release. how often is there any meaningful discussion regarding awakening anders that isn't just "hur dur he was better back then"?
i don't even dislike awakening anders he's a fun little guy wish he wasn't voiced by fucking greg ellis tho but come on man would this man really be an interesting companion in something longer than a 15 hours long dlc with very little companion interactions
edit: i have a feeling this post might breach containment so in case it does -- i wrote this while being kinda sleep deprived and without thinking too deep, i was just pissed at dragon age reddit being stuck in 2016. i could have articulated my point better and with less generalization towards daa anders but i won't bother rewriting the post now because most people likely won't see the new version anyway
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thekingofwinterblog · 1 year ago
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Inquisition Companions, good, bad, ugly
So over the years, I've seen a lot of dislike aimed at Inquisition's companions(Two in particular more than the rest), and doing a deep delve into all of them, a lot of the bigger issues with pretty much all of them are related to the direction the game chose to take.
Namely the thing that is pretty much ubiquitous with all of them is that unlike DAO characters where characters could, and did change, DAI's characters are far more in the style of DA2's characters, in that they are very static individuals.
That's not to say that there is no change at all to each of the companions over the game, but it's the exception, rather than the default.
The big, big thing that differentiates DAI to DA2 however, is the difference between Hawke and the Herald.
DA2's characters were for the most part just as unchanging as DAI's lot... But it was nowhere near as big and issue, because Hawke was a much, much more forceful personality, whereas the Inquisitor is a far more laid back individual, who even if they have the knowledge necessary to make arguments, isn't really all that inclined to actually make the kinds of arguments that Hawke would, and could.
However, it goes deeper than that, because DA2 also has one massive edge that DAI does not in regards to the companions. An actual series of Climaxes.
DA2 has two just as divise characters as any DAI ever had, in the form of Anders and Fenris... But you don't tend to hear that much about it anymore, because they have been overshadowed by DAI's far more divise cast... But also because if you really, really hate both of their guts... You actually get to see that through to the finish line at the end of DA2 and stick a dagger in Anders back for mass murder, and/or your preferred weapon of choice in Fenris guts when he comes to help the Templars attack the gallows.
Now this is actuqlly the case with most of the companions in DA2 and DAO. If you really, really hate one, chances are you have an option to kill them at some point. I'm just highlighting these two base breakers to illustrate a point.
NONE of your companions in DAI follows this mold... Except for one, and it's not one of the game's more hated characters.
There are few thematic, or cathartic end points for most of the companions, few moments where you can hit a point where you just tell them to fuck off and destroy them the way you could in previous games.
And without that possible sense of Catharsis, you never get any sense of closure, even if you hate the characters with every fiber of your being.
Cassandra Penthagast
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Cassandra is an interesting case in that she actually does develop a lot over the game.
Cassandra is not at heart a bad person, she has plenty of flaws, and convictions she can be forced to challenge, with various degrees of success, but the ultimate thesis of her character is that she is not a leader, and she has to accept that.
Through the game you have the option of determining whether or not Cassandra reforms the Seekers of Truth, despite it all, or whether you aid her in letting go, and moving on, the latter of which seems the better option, for the reasons i'll cover next.
The worst ending for Cassandra is if you make her the next divine, where she frankly has no idea how to fix things, and so where Vivienne coldly but calculatly reinstates the circles and lays the groundwork for things going right back to the ways they were, leliana forges ahead with the reformation wheter with a cyncial heart or a cheerful one, Cassandra does not see where she needs to change the Chantry and where to keep it the way it was.
In other words, it's clear that despite good intentions, Cassandra is not up for reforming the seekers of truth... But going down that road does not utterly destroy the Inquisitor's relationship with her, and that is probably one of the better character development bits of the game.
Now the truly bad parts of cassandra, and the ones you cannot change or challenge at all, is her prejudices regarding the Elvhen pantheon or culture.
Now this is obviously far more pronounced if youre an elf, and especially if you romance her.
Now as we'll see, pretty much every, single companion has one of these(or in the case of two, a bucketload) of points where you are completely incapable of challenging or changing their views on things. Sometimes handled well, other times not.
Varric Tethras
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Now Varric is as usual, perfect. He is the overall best companion to have in almost every, single situation, and his wits never fail him.
No, pretty much the only part of his interactions where i would say the game fails him, is his obligatory spot where you don't get to challenge him, and the game seemingly doesn't realize that a player might object to what's on screen, and that's the relationship he has with Bianca, his sorta Ex-Girlfriend who strings him along, even now two decades later.
Now Bianca is not a well liked character for a lot of reasons(The infuriation of any Hawke x Varric shipper for being the in universe reason not letting it happen, her being extremely unlikable, talking about things she doesnt understand, etc.), but i dont wanna focus on those here.
No the problem here is that there is no choice to point out just how toxic Bianca is, and/or try to help varric move on from her, as a friend, a love interest, or a shipper of Hawke x Varric.
You are instead forced to watch your bestie Varric Tethras keep going in a very clearly unhealthy and borderline abusive relationship without being able to do anything about it.
Solas
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Like Varric and Cassandra, Solas is also one of the Game's best written characters, but unlike everyone else, it's because you actually do get to challenge him on pretty much everything he believes, culminating with a decisive point in your relationship where you get to punch him in the face... Or you can be his friend, his bestie, and he will still choose the worst possible route forwards.
Solas is a character with very, very strong beliefs, and regardless of what road you take with him you cannot change those... But unlike everyone else, this is a strength of the narrative, because the Game very clearly understands this fact, and uses it to tell a story.
If you befriend Solas, and respect his opinion on you, what you get is a tragedy, of a man with flaws and good points who despite it all was not able to overcome his issues and flaws... and if you oppose his views on every point, tells him to get bent, and ends up punching him in the face, you get the same option of catharsis that you get with Anders and Fenris(Even if it doesnt have the same kind of permanent joy of those).
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Moving on from well written elf, we have the opposite. DAI's least well written, and easily the least well liked companion Sera.
Sera is an incredibly immature, rebel teenager, who thinks she has all the answers when she really doesn't know jack shit.
That's not the bad part by the way, that could have made for a great character actually... no the problem is that the game does not confront any of these flaws the way you could with previous companions.
Sera is just as intolerant, bigoted, and self-righteous as Solas, Fenris and Anders ever was... But unlike with Solas, the game does not recognize this as a flaw in her as a person.
Both of these two have genuine virtues and flaws... But the problem that ultimately doomed Sera into becoming the most hated companion is that the game does not recognize, or give you the option of confronting her on her shitty, shitty behavior in any mature fashion.
Rather it's just treated as a part of her quirky personality that you have to accept to deal with her.
I would also argue that Sera has the single least impressive endings out of everyone of your companions.
If you hate her beyond words, you have the option of kicking her out of the Inquisition at any time... But it doesn't have any sort of Catharsis behind it, and rather just comes across like the Inquisitor has just had enough of her bullshit, and tells her to leave after one too many pranks.
There was a way to do this right, and this ain't it.
On the opposite ending, in trespasser, Sera does finally give up on her hatred against the Elves, but not because of any character growth. Instead, she, like many other young firebrands burned herself out on hating the targets of her ire... But she has not had any character growth as a result, not any moments where she recognizes, "maybe I've been a douce..." instead her attitude is basically "My hatred was justified, but eh, it wasn't worth it." Which in it's own way just makes her look even worse.
Dorian Pavus
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Dorian is also one of the better written DAI companions, and like Cassandra and Varric, his biggest issue, is that there are parts of him that the Inquisitor is not allowed to challenge, which can really leave a bad taste in one's mouth.
Pavus, like Sera is a young, anti-establishment rebel, the main difference being that Dorian's target of ire generally tends to deserve their hatred, and unlike Sera he has put a lot of deep, deep thoughts into it... And probably most important of all, despite everything, Dorian truly, genuinely loves his homeland.
The scene after getting to skyholdz where Dorian lays out his feelings after learning that Cory is a Tevinter magister is probably the best bit of writing he has in the entire game, as he is forced to confront that the single worst crime in human history, which everyone else takes for granted was committed by one of his countrymen, happened mostly as the chantry said it did.
"Because the imperium... Is my home."
Dorian's entire arc is summed up by that line. For all his justified anger and hatred of everything the Tevinter Imperium stands for, Dorian loves his homeland. He is just as much a patriot as any of the Venatori you fight in the game. It's just that his vision of where the Imperium has to go is fundamentally different than theirs.
He is essentially what Varric would have been, if he was in Bhelen's position.
The man who sees the flaws, the cracks and most importantly, that there is a way forward that isn't just capitulation to tradition, when tradition got them into this mess to begin with.
...which is why the thing you're not allowed to truly call him out on is so baffling.
Because the thing you are not allowed to critique in any noteworthy way is his opinion on slavery.
And the funny thing is... His initial stance on slavery is written, really, really well. He thinks on slavery exactly the way a man raised in a slave society would, even if in most other regards he is a good man. There is a lot of people in modern day that wants to demonize every, single person who lived in a slave society unless they were 100% abolitionists, but the reality is generally far, far less simple. Because there were plenty of people like Dorian. Good people in most regards, who nonetheless didn't see a problem with slavery because their society ran on it.
It is a very obvious flaw of his, and the writing for it is good... You know what is not good? The way the Inquisitor tries to challenge his views.
When challenged, Dorian points out that the south has alienages instead of slavery, that is just as oppressive and full of abuse, which is actually a good point... The problem is that you are not then allowed to point out the obvious, namely that any mage society with slaves, would have every single incentive to use blood magic in the worst ways possible, and so the root of everything wrong with his homeland comes back to slavery in the end.
Neither are you allowed to point out the constant and frequent slave raids and underground enslavement across all of Non Tevinter mainland Thedas... Which is only a thing because of Tevinter's slave market.
As such, what could have been another aspect of Dorian that added to his character, instead is far and away the most infuriating of all of these character aspects you are not allowed to challenge or critique... Because the game was so, so close to making him a perfect character... And then fumbled it by not allowing you to force him to grow at all on the subject.
Thom Rainier
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Blackwall is an interesting character... In how you can have a decent concept, competent execution, good pacing, and still produce a very, very boring result.
There is nothing inherintly wrong with Blackwall, but there is nothing that interesting about him either. The man has no charisma, and though he lacks any of the big points where you're not allowed to challenge him on like most of the cast has, he lacks any of rhe more interesting aspects like varric, cassandra, solas, and so on has.
Sera and Vivienne might be far less likeable, but at least they have interesting things to consider how their writing went wrong. By contrast Blackwall is competently written and executed... but that does not make him interesting.
The Iron Bull
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Iron Bull is basically the opposite of Blackwall, in that he is an incredibly uninspired concept, but because of his execution, he works.
He is the upfront double/triple agent, the washed up loser who realized how shitty his side was, and so ends up defecting.
On paper that's something that's been done a thousand times and does not sound interesting at all, but as Blackwall proves, the execution is the key to success.
Bull's story of how he genuinely believes in the Qun despite having effectively left it, and how despite his integration with the Inquisitor and the rest of the cast, at the end of the day, even if you romance him, the thing that genuinely, truly matters to Bull, his soul, is his mercenary company, not you, not the Inquisition, not the Qun, is far, far more engaging than it has any right to be for being such a simple premise.
He's also an excepection to the rule about not having a satisfactionary bad ending, because if you truly, genuinely did hate him, and sacrificed his men, he WILL turn on you, just like Fenris, and will have the same ending as the Tevinter Elf.
Vivienne
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Vivienne is the second most disliked Character in DAI, and just like Sera it comes down to bad writing, and how the game does not allow you to push all the way to really make a character work.
Vivenne is an interesting concept in that she, just like the original game's ice witch is a flat out evil character in a party of generally more good-hearted if flawed individuals.
The game is very, very upfront with the fact that she is a competent, charismatic, ambitious, ruthless individual, who wants to recreate a system where she and those like her would succeed... But anyone of mediocre or average talents would be crushed, and freedom will be ground beneath templar boots again.
That's an interesting concept, and frankly I would applaud them for NOT letting you soften her, the way the original game did with a Morrigan who was befriended/romanced.
The problem here, is the fact you are not allowed to take this to the finish line.
Unlike so many of Origins and DA2's companions, who would have some sort of climax where if you went against them completely, you would be forced to have to end up fighting them as the final point to their character, Vivenne has NO climax in any way.
And no character in the entire game, is hurt more by a lack of a climax than Vivienne.
To compare her to Morrigan, the original witch was not someone who could be killed, but she had a thematic climax, where if you wanted to, you could repay her for the fact she was just using you, by denying her the ultimate price, the only thing she wanted, and all her plans had been building towards by not doing the ritual.
And if that didn't suffice there was also the way you ended whatever relationship you had by stabbing her in witch hunt.
The problem with Vivienne, is that she has nothing like this. Regardless of what you do, even if you don't recruit her, she still wins in some way or another.
And if you hate her guts, that is a big, big problem.
The reason why Morrigan worked, was because you could make her go through substantial Character development to overcome her flaws. You cannot with vivienne. She starts the game off as a bitch who loves the Orlesian pastime "The Game" that is responsible for 99% of it's population being little better than livestock that can be beaten and raped at will, and she ends the game as a successful player of that game, who even if you do nothing with her at all, still emerges as a challenger to the College of enchanters, spitefully trying to tear down any alternative to the Circle.
If you disagree with Vivienne's point of view, there is absolutely nothing to be gained from recruiting her.
Her personal quest is probably the single biggest example of this. Wheter you give her the right heart or not, her lover dies, and she moves on, takes advantage of the situation, and comes out on top.
The way to fix this is pretty simple too. Have it actually matter.
There should have been an option for you to have leliana look into why the heart mattered for Vivienne(which an inquisitor really, really sjould have the power to) and make the choice to either comply, or deny her the advantage of a powerful noble ally.
Then, if you give her a false heart and the guy dies, when confronted about it, you should have been able to tell Vivienne to get bent, that you have watched her and judged her, and ultimately decided that her and her desire for a world that is run by "the game" has no place in the one you wish to build, and so you removed her biggest patreon and supporter, and you follow that up by kicking her out of the Inquisition.
That would have been a satisfactory climax for anyone who hated Vivienne's guts, and would have given even people who don't like her as a person a reason to recruit her... All while not changing her personality in the slightest.
Wheter you then have a life and death duel with her or not doesn't matter, because the Thematic climax has been reached, and you have had a satisfactary conclusion to her and the Inquisitor's relationship.
As it is, if you really don't like Vivienne, the only winning move, is not to play with her. Once you've recruited her, she will get to reap the benefits that she was part of the Inquisition for the rest of her life, and even if you don't show up to her meeting at all, she still makes the world a worse place by trying to tear down the College.
Cole
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Like The Iron Bull, Cole is also a very simplistic character idea, but unlike Blackwall, he is very well executed.
The way his telepathy is used to give an insight into how the world works, and how characters are actually built up is one of the best parts of the entire game. Cole has the single most interesting party banter in the entire game, and as such is great to have around even if not that important to the plot.
The main problem with Cole is that after you make the choice of whether or not to make him human or backtrack towards being a spirit, you don't really get to see the aftermath other than trespasser, and even then, it's just in whether or not he has a relationship.
Other than that, he's pretty great though, and of the characters who might leave Skyhold, he's pretty much the only one who's exit is engaging as he calls you out on how despite your words, you don't want to help people, which is ehy he's leaving.
The fact that he's compassion in human form makes this ending way more fitting than, say, if Blackwall does the same thing.
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vaamiel · 8 months ago
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My commissions are open!
I drew my dragon age protagonists!
I love them all so much 🥹 I figure I might as well write a lil about them so more info below the cut!
(this is quite long so be warned!)
Athon Surana is my warden!
He's a crunchy little bookworm who would much rather be researching or reading than fighting (or sleeping. Or eating. Or brushing his hair. Pretty much anything else).
He's an arcane warrior. Not because he wanted to be a frontline fighter or wield a sword, but literally because it requires less effort and thought than casting spells in combat. That's not to say he's a bad mage - quite the opposite in fact - but he doesn't want to spend the mental energy on fighting when he could much rather use his brain for Other Things.
Zevran is the love of his life, though I think them getting together is more incidental than anything else. Athon would likely have never sought companionship from anyone at all if he was left to his own devices, but he enjoys the time he spends with zev very much!
I imagine he's currently buried under a pile of books somewhere in Weisshaupt. The events of DAD will absolutely happen around him and he won't even bother to stick his head out of the library.
Garrett Hawke is.. well, you know
I love the default name and appearance for Garrett. The more I play DA2 the more it sticks as the only option for his appearance in my mind 🥲
I think my headcanons for him stick pretty close to canon - maybe with the exception I imagine him being even more pro-mage (perhaps even slightly racial) compared to the options you're provided in-game?
Anders is his romance and Garrett is very much All In on his ideals. Tbh I DO headcanon that he put together the plan about the chantry explosion and never stepped in because he supported the action.
I imagine he and Anders are off galavanting around Weisshaupt, waiting for Athon to finish developing a cure for the taint (and annoying Carver until the end of his days, certainly).
Lennox Trevelyan is my latest inquisitor!
He's the oldest of my three inquisitors, and incidentally the oldest of his siblings as well. Getting sent to the tower at a young age was frustrating and I think he held a lot of resentment toward his family and the circle for being caged as he was.
He also lost his faith during his years in the circle, which was quite jarring for someone raised in such a devout family.
That Lennox never saw any of his siblings or his parents again really Messed Him Up for a long time, and left him with a little bit of an inferiority complex and a smidge of abandonment issues 🥲
The inquisition (and his role in it) made things both better and worse - the power never went to his head, but he was certainly a bit of a radicalist when it came to freedom for mages and equality amongst all those under his command.
His romance is Dorian, and tbh with his disbanding of the inquisition, I imagine he went chasing after him to Tevinter (darn abandonment issues strike again), acting as a liaison for Leliana as divine.
Ashiriel Lavellan is my middle child with a weird AU backstory
SO Ashiriel is my one character that breaks a lot of the established lore. She was inspired by an au I built for myself and then never posted anywhere around... 2018? Where Dorian fled Tevinter with the help of the chargers a year or so early.
Ashiriel never imagined herself a mage. She made it 25 years without any magic manifesting, then during a traumatic incident when caught by some nasty noblemen in the forest, she lit them on fire (and half of herself too).
Basically, to cut an incredibly long-winded backstory short, she was rescued by bull and Dorian after they stumbled upon her. The chargers stayed with clan Lavellan for a time, helping Ashiriel heal and defending them as they moved away from Wycome etc.
They don't meet again until the tear etc, but all this sort of informed how I built Ashiriel in the game!
Cullen is Ashiriel's husband and I imagine they live happily ever after in the woods of ferelden, mutually healing from their extensive trauma 😌
Veren was my first inquisitor!
Veren is a precious little baby, new to the world just like me lmao. We both knew nothing going in to inquisition, so I was a stupid dumb dumb idiot and romanced Solas on my first playthrough with her.
We're both not over it.
Veren is a rogue (the only non-mage out of all my protags haha), but because she loved and trusted Solas, she kind of worked heeding his advice the whole game.
The one exception would be the well of sorrows - still reeling from the breakup she decided to ignore him that one time and... Well, we'll see what happens there, I suppose.
You bet your ass she's chasing that stupid egg across Thedas and beyond. Veren is hella determined and will stop at nothing to try to redeem Solas. Or maybe she's in denial, hard to say.
Anyway, I think that's it! If you managed to sit through all this rambling, thanks! Let me know what you think!
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mellidee · 1 month ago
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….okay the more I think about it, the more the rationalization of wanting a clean slate for Veilguard and decreasing the choices of the worldstate so drastically makes less sense.
Nerd ranting under the cut.
I’m one of the many who started with Inquisition, and yes, I was a little confused. Yes, I did feel like my enjoyment of Inquisition felt a bit lessened because there’s a lot of cameos and references I was completely blind too. But you know what I did?
I went back and played the rest. And all the games felt so much better knowing that this was my world, this was MY Thedas. I grew attached to characters. I finished Inquisition with my custom worldstate and I loved it. And there’s so many people who finished with the default worldstate and loved it. I feel like BioWare is kind of regretting ever doing the concept of worldstates because I get it, it’s so hard to keep track of and when you want to attract new players, having a grand narrative connecting games is really intimidating. But you can gain new fans that way! People might go back and play the rest to see how bad they can screw up their next run of Inquisition and fall in love with the setting even more. Some may just forever love the default state and never play the rest! It doesn’t have to be so one or the other!
They keep stressing that this is Rook’s story and it’s their time to shine; Origins’ is the Warden’s story. DA2 is Hawke’s story. Inquisition is the Inquisitor’s story. But all four of these stories make up the tapestry that is the story of Thedas. I love the Keep, and I adore the Mass Effect Archives just because I can build the tapestry and see everything laid out. To remove elements of past stories, to not hear characters reference their own histories is removing the cohesion of the story of the world itself, and breaking player immersion. Yes, the characters still exist offscreen and we have our headcanons, we can “make up” what happened next: but even as someone who lives for headcanons, I still like seeing tangible things. I want more moments like my Warden threatening my Inquisitor to keep Alistair safe. I want Morrigan to mention her son. I really wanted to see how Vivienne as Divine would have any ramifications ten years down the road. They didn’t need to be huge cameos, but it made the world feel so lived in, so personalized. But nope, I just have to make it up I suppose.
I’m sure the game will be great, I’ll still play it. But on a scale from 1 - 100 on the hype scale, I plummeted from a 90 to a 45. I was a bit bummed with the combat because I like the overhead tactical pause and I love taking control of companions, but I could live without it. This was a major hit. I’m scared for Mass Effect, because I love it more than Dragon Age. I don’t want my favorite sci fi setting to get watered down.
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pinehutch · 5 months ago
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Okay so my Thing about Dragon Age is this:
Ten years ago, I was in constant extreme pain as I worked my way towards a rheumatoid arthritis diagnosis. I had spent the previous year working 12-18 hour days most days, between an unsustainable volunteer job and my daytime career. Sometime that fall, I started noticing that my hands were locking into fists while I slept, and that the fatigue was never getting better, and that walking was really hard, more days than not.
I tried to work through it, that first awful year. I mostly did, too. I had weeks when I couldn't walk unassisted, and months where I was sick all the time because we were trying different meds. I called the rheumatologist in tears more than once, feeling hopeless and like a failure because I couldn't tolerate some of the easier drugs. And in between it all, I worked.
On the days that I couldn't work, and if my hands would let me, I played Dragon Age.
I'm stubborn, and I don't usually watch or read or play things that other people recommend until the time feels right. Spring 2014, I needed something that would be immersive enough that it could distract me from my body but that wouldn't require too much complex problem solving. I needed gaming, and some very trusted people had recommended Dragon Age to me before, so I started Origins in March and by July I had played through Origins and DA2 and all the DLC I could get. Inquisition came out that fall, and I was hooked.
(It also was one of the first ways that I learned to distinguish between healthy pain and warning sign pain: I learned to put the controller down before my hands would be so irritated I couldn't use them at all the next day.)
So there I was, having the worst year of my life (at that point), and I got to fill up my brain with lore and distractions and become a hobbyist expert in the historiography and folklore and religion and politics of something that was entirely made up. I could invest, mentally and emotionally, but I didn't have to fix anything real, including my own unfixable problem. I just had to learn, and to play.
Dragon Age brought me into video games for grown-ups, and it brought me back to fiction writing. The first short story I had written since high school was DA fic. I came back to writing poetry, the love of my life, a couple of years later.
My life doesn't look that different from the outside vs what it was 10 years ago. I'm working out whether or not I'm okay with that; making big changes in your life is hard when you're chronically ill and have adhd and you work a complicated job with a lot of responsibility, but that doesn't mean I shouldn't try. I had expected that my general weariness would stretch over into a kind of Dragon Apathy - that there would be news and I'd say 'oh, nice,' and then go back to work and the other little agonies.
Instead, I'm delighted? Surprised? Fond? Something I loved and that I needed during a really difficult time is here, again, while I'm anticipating another sea change. The thing that brought me some happiness, some wonder, and some escape can do it still, maybe.
Anyway. I collect my favourite DA stuff at @free-smarcher. I always roll a rogue on my first playthrough. (In real life I'm a giant brain on a giant, clumsy body; my fantasy is being able to go undetected.) I love Varric Tethras because he's a highly-accomplished fuckup with too many responsibilities and because he's bad at his personal life.
When Veilguard comes out I will almost certainly, at least once, play it until my hands seize.
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enrychan · 6 days ago
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Miscellaneous DA:TV impressions so far
Just some thoughts on the game so far, no spoilers (or extremely light spoilers i guess?). I'm writing this particularly for @apostaterevolutionary who's super anxious and worried about DA:TV being bad :)
Keep in mind that I'm still stuck in Act 1 for now because I'm going veeeeery slowly to see everything I can. So at the moment this is just a very messy and 100% temporary list of pros (+) and cons (-) that I found until now.
STORY
+ it's good, I really liked some parts (the darkest parts, because it's me) that reminded me of Origins. For the rest the atmosphere is more similar to Trespasser, I think. I like Trespasser, so that's ok. I'm not particularly engrossed for now, but I have hope that I will be!
- it's just "eh", as story intros go. mostly because there are no origins, and Rook needed those more than other protagonists of the series, imo. since their leadership is justified by their heroic actions before the start of the game. It would have been more immersing being able to see them first hand
COMPANIONS (I still miss a couple of them though)
+ those I already in the team are lovely
- for now not enough rough edges or conflicts between them, I hope there will be more later. at the moment the atmosphere is too polite and friendly
GRAPHICS
+ beautiful, stunning environments, I love Treviso, I love Minrathous
- companions designs are ok with some really good ideas, but all the characters look too... smooth and colorful, almost cartoony in a Pixar/Fortnite kind of way, which i don't particularly like. Also the heads are slightly too big compared with the rest of the bodies? I'm not sure what's going on there but it's weird
+ facial expression are good, though kind of generic. no Andromeda situation thankfully
COMBAT (I'm playing as a mage)
the combat system is just... Mass effect. It's Mass Effect. I mean, ok, I love Mass Effect. But. Why.
- I started playing as I've always done as a mage in the Dragon Age series, staying out of range and attacking from a distance. Turns out that in DATV the devs have decided that the player character should constantly be at the center of the action. Enemies will literally ignore the companions that are already attacking them, and just go for Rook specifically. Thats... not a good situation for a mage. So in the first few hours I just kept dying and dying. Now I'm starting to understand how the game wants me to play it and I'm getting a lot better, but still I don't understand why this choice was made in the first place. I imagine this works better for rogues and warriors, but a mage is not equipped to deal with so much damage
+ I like finishing enemies, it's fun
- my Rook is constantly out of mana and at that point she can only run in circles and give orders to the companions. It's the fight with the Arishok all over again, but this time you get to do it again every 5 minutes!
+ progression is fast, so things do get better eventually
EXPLORATION
+ the way the game is designed reminds me of Origins and DA2, with those "corridors", branching paths, and some wider areas to explore. It's much more focused than Inquisition
- too many doors, magical barriers of many kinds, blocked paths that you have to unlock using a key, or a magical elven contraption, or a companion ability or whatever. It gets annoying really fast imo. It could be just me though.
---
These are my main thoughts up until now. There are others but they are minor, or spoilery, or both, so I'm keeping those to myself for now. In general I'm enjoying DATV well enough, with some really, really good moments here and there, and I hope there will be more going on with the story. We are nowhere near Origins or DAII in terms of story and immersion, but it's a good experience all in all! :)
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thessalian · 1 month ago
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Thess vs Companion Approval
Okay ... so ... turns out I was kind of right awhile back when I said, somewhat sarcastically, that it sounded like the Veilguard companions would be less helpful to you in combat if you didn't keep their approval high.
Look, I understand that this sort of worked in DA2. But that was relatively minor. You got a little perk once your friendship or rivalry with someone was high enough. That was nice.
However, if you were Rivalmancing Anders ... he did not refuse to heal you. Which is apparently the case with Veilguard companions - or Neve, anyway. From what I remember about the article, if your companions don't like you, they may do somewhat more damage to enemies, but they will not be as helpful to you and some abilities are locked off.
I mean, I'm the sort of person who wants companions' approval to be as high as possible anyway. But doesn't that feel ... I dunno, restrictive to RP? Like, I could Rivalmance Fenris all day long and see his character progression with a different viewpoint being expressed at him basically all the time, but that RP choice wouldn't lose me access to any of his Lyrium Ghost abilities. I could rivalmance Anders - same deal - and still count on him to heal me if I set up tactics right. But now I'm seeing at least a part of why we basically aren't allowed to set up tactics at all - because there's no guarantee that the ability we want a companion to use will be available because we might piss off that companion.
Maybe I'm wrong. Maybe it's better for RP that your companions won't be as helpful to you if they don't like you. But given that it's game over if you die? That seems short-sighted. I much prefer the option of them leaving if they don't like what's going on. Maybe plot doesn't allow for that either, but if I hated someone enough not to fling a bit of healing magic at them in a heated situation, I would rather not be in their immediate vicinity - and likewise if it was advantageous to have that person I dislike around, I would at the very minimum attempt to keep them alive.
I dunno. The more I hear about Veilguard, the more I'm concerned about it. I thought I might be getting it just to Let's Play run it to demonstrate how accessible the accessibility options really make it, but ... I am becoming less than enthused.
On the subject of games I'm Let's Play-ing, I'm making my way so slowly through Silent Hill 2, but I do have vid of my playing the first hour or so of it. I just haven't thrown it on YouTube yet because ... well. Imposter syndrome, mostly. My not being great at the game is kind of the point, but ... well, I am a potato. Also I admit I have been stalling a little because the spoiler-free blurbs I keep hearing are all about "Death a serious possibility even on standard difficulty" and I don't know how "light combat" difficulty goes with that but there have been a couple of encounters that have not been fun for me. Then again, at least one of those was a severely bad pain day. And honestly, however terrifying it is, it's kind of worth it. Terrifying though it be, and stalling as I might be, I am loving the game.
I have a lot of considerations about whether a game is worth it. Because there's a lot of "it" to consider when dealing with a game's worth. There's the price point, with money being so scarce. Am I getting value for that money? Can I actually play it? Will I enjoy playing it? How badly will it frustrate me on all the levels a game can? Those considerations are all weighed on scales already tilted by fibromyalgia, so I can probably come across as picky, but it is in self-preservation. I want to want Veilguard, but it's been raising concerns for me personally since the beginning.
Right. Coffee. I deserve more coffee.
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broodwolf221 · 7 months ago
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fic rec list!
been seeing a lot of these today and it got me thinking about making my own :o tumblr urls added whenever possible if you happen to know an author's tumblr url that didn't get listed, pls rb this and @ them! i'm not trying to keep my recs or praise any kind of secret from them :')
keep your hands on me by LathboraViran (cullen/solas; rated E; no archive warnings apply)
author summary: Cullen is bad at card games, and Varric doesn't always play for coin. The cost of a lost game of Diamondback? Cullen has to kiss Solas. It goes both better and worse than he had expected.
my notes: i really loved this - both cullen and solas are written incredibly well. it's hot, nuanced, and feels so true to both of them and how they could come together meaningfully
With the Tide by desiredemon (jazzmckay) ( @jazzmckay ) (fenris/m!hawke; rated T; no archive warnings apply)
author summary: In the wake of their final fight for Kirkwall, Hawke and his friends escape the city together. They've been through an ordeal, the future is uncertain, and emotions are still running high--in the aftermath, the dust settles.
my notes: jazz is an extraordinary writer and they managed to get everyone's voices down so, so well. this is a compelling look at what happens after the events of da2, with all the inherent complexity intact
Power, Intrigue, Danger, and Sex by Hezjena (andruil/fen'harel/ghilan'nain; rated E; no archive warnings apply)
author summary: When Solas later recalled the evening, he liked to imagine it was the result of careful manipulation, a triumph of his skilled diplomacy and a delicious trickery where he allowed himself to be underestimated… rather than the result of too much ice wine and morbid curiosity. *** That time Solas accidentally-on-purpose has a threesome with Andruil and Ghilan’nain in Ancient Elvhenan.
my notes: okay, i am head over heels with how everyone is written here. solas' characterization is perfect, and both andruil and ghilan'nain are utterly fascinating - as individuals, in their dynamic with each other, and in the way they interact with solas in this. it's hot and messy, mind the tags, and a wonderful examination of arlathan's culture
let me wrap my teeth around the world by wizardlover ( @wizardfvcker ) (solas/varric; rated E; no archive warnings apply)
author summary: “Aren’t we friends, Solas?”
This seems to startle him enough that he turns to look at Varric. In the dimness of the tent his eyes reflect the light from the fire outside, like a wild animal.
“I would call us that, yes."
“Then won’t you share whatever burden is pressing you down with me? That’s what friends are for, you know.”
“Not this one." Varric sighs.
“Come on, Chuckles. I’ll get back out there and get the Inquisitor to spill it, but it seems like a waste when I’m already here.”
Solas is quiet for a long moment—he has shifted around again, so Varric can only see the rise and fall of his back as he breathes, carefully controlled.
“I am… compromised,” he says. Varric waits. “That damned plant, combined with an errant spell—I have… urges. And I can’t—it is—” He cuts himself off, frustrated, and isn’t that a wonder, Solas out of words? And then,
“Urges?” Varric stifles a laugh. “Do you mean—”
“You know what I mean, dwarf,” Solas hisses, and Varric realizes that his neck is red and the tips of his ears have gone pink, and that the air in the tent is warm and stuffy and a little heady, all of a sudden. He clears his throat.
my notes: i am, of course, always so thirsty for solas/varric content - the world needs more of it - but also this particular fic is delightful. i love the writing, particularly the way varric describes solas' behavior and staring - i've come back to read this multiple times because it's just... really, really good. also hot!
The Switch by playwithdinos ( @playwithdinos / @dinoswrites ) (f!lavellan/solas; rated E; creator chose not to use archive warnings)
author summary: Lavellan usually lets Solas take charge when they're alone, but she's back from slaying the Fereldan Frostback and she's not in the mood to bow to anyone.
Fill for this kink meme prompt: http://dragonage-kink.livejournal.com/13696.html?thread=53207680
my notes: love this one soooo much - lavellan is fascinating here and the way she takes charge is delightful, i particularly enjoyed how it began so much earlier than in the bedroom - and solas is written so well, love his characterization here. it's very hot and another i've definitely come back to
That Time of the Month by bluebeholder ( @wanderingnork ) (f!adaar/solas; rated E; no archive warnings apply)
author summary: Kubide gets her period. Solas offers a suggestion for how they might have some fun.
They're going to have to burn the sheets when they're done.
my notes: love this one so much - every line is just rife with characterization and depth, absolutely love the way kubide conducts herself and her reactions throughout, the physical descriptions are wonderfully done, and overall it's super hot and makes their feelings for each other incredibly clear.
In the Blue Morning by rosieofcorona ( @rosieofcorona ) (f!lavellan/solas; rated G; author chose not to use archive warnings)
author summary: He wants to stay like this forever, wants the sun to forget to rise, wants the castle to sleep and sleep in an endless dream.
But the light keeps coming, every moment. The castle will wake, and they will see.
And this will cost them, in the end.
my notes: this was such a delight when i first read it, and still such a delight when i just reread it now ;o; the way everything is described is really beautiful, and the balance between them, the juicy foreshadowing, everything, it's so good. a soft moment that acknowledges what is to come
Master and Apprentice by ar_lath_vhenan ( @arlathvhenan ) (f!lavellan/solas; rated T; no archive warnings apply)
author summary: He was playing with her then, just as she had played with him only moments ago. He’d seen through her thinly veiled flirtations—her shameless assault on his composure—and finally settled on a counter offensive now that he possessed the upper hand. The tricky bastard. — In which Solas teaches Lavellan to paint
my notes: i really, really enjoy this fic - the intimacy alongside the uncertainty is wonderfully complex, and the descriptive language for how they manuever around/with each other has never failed to impress me. love this lavellan too <3
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unsettlingcreature · 5 months ago
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RIGHT OK SO thoughts. i have them.
MINRATHOUS. AAAAAAAAAAAAAAAAAAAAA. MINRATHOUS!!!!
It's beautiful. I want to see more of Minrathous and Tevinter in general, I am SO excited for the environments and buildings and- (muffled screaming).
Also Minrathous? Do you know who else might be in Minrathous? 🥺🥺🥺 i'm sorry i just want to see dorian again. But also, I hope we'll see Maevaris too! So badly!
edit: actually, I realised what the started segment where you run through the city with demons Fucking Shit up reminds me of! The scene in Origins where you are running across the bridge to get to the beacon at the battle of Ostagar! Having to ignore the carnage around you as you push forwards because the end goal is ultimately more important...
I love that we get a background for our Rook that seems to actually come up outside of the rare dialogue option. And speaking of dialogue, I like that we're keeping the dialogue wheel with contextual icons! I'm not a massive fan of the UI but it's by no means bad.
As they walked through the streets of Minrathous, I was for some reason reminded of Assassin's Creed. But once combat began, I was reminded of Shadow of Mordor...? I think it was the switching between blade and bow.
I can already tell that the combat is not really my thing. I'll cope. I'll suffer through it. I will say that it looks very fluid and makes me hope that we'll get a similar flow of combat (for rogues at least) similar to DA2 (which I think has the best dual-wielding combat of the three games imo). I'll probably still pick a mage for my first playthrough but rogues are tempting me.
The warning lines for ranged attacks is... interesting! I've seen something similar in a few games and it'll definitely make dodging a lot easier to figure out timings, even if I personally hate dodge-heavy combat. Again, I'll cope.
The music... oh my god, it's beautiful. As they approached the ritual site, you could hear the same motifs that were present in the Tresspasser's soundtrack (specifically Dark Solas Theme) (I go feral whenever I hear those strings btw). Very excited by the music, even the song that was present for the countdown before it started was beautiful!
Some of the dialogue was a bit... quippy. It was way better than the character reveal though. For the most part, it felt fine but then now and then I'd pull a face at a cheesy line or the odd sentence that felt stilted to me.
I didn't realise Neve was an amputee! I love the stylised prosthetic. I definitely need to get around to reading the comics.
The new direction with demons is interesting. They seem to be going more wraith-like, with even the pride demon no longer have legs and just kind of floating. The fiery dog-like are what I assume are meant to be rage demons? I actually love them, far more than the weird blobby things we've seen in past games.
The facial expressions are very good. Definitely not having the same issue as ME:A. Honestly, the animation in general is brilliant. I enjoyed watching Rook dart about during combat and his movement was very fun.
Whenever the pride demon teleported away just as Rook went to strike, I kept thinking "nah that would piss me off so much".
Seeing Varric approach Solas, I was like haha wow, imagine if they killed off Varric really early on in the game. I don't think Bioware would but it did genuinely put me on edge for a moment. Destroying Bianca though... Nah, somehow that's worse. Where's he going to get another one? :(
Also, hi Venatori! You're still around after ten years? Fucking hell, you'd think they'd have given up considering Corypheus was dunked on over a decade ago. Learn to take the L.
Finally, that shout from Solas as the ritual was disrupted... I think it's the angriest I've heard him, at least put against how he was in Inquisition. Also are we going to talk about the purple eyes? I think I'd like to talk about the purple eyes. Solas could get it. WHAAAAAT WHO SAID THATTTTT, THAT'S WILDDDDDDD...
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coffeeworldsasaki · 8 days ago
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Okay random thoughts from my 6 hours playing veilguard
1) once again the area design looks fucking amazing, dai had some stunning areas and obviously they just did better here. Also I'm still crying over Solas bed in the prologue having on top of it an instrument (because he pretended to be a bard in TN....)
2) I found nug meat once and I yelled "NOOO' so loud that I was afraid of waking up my brother, I'm sorry little nug
3) Solas memories are so fucking good oh my god
4) every mention of Felassan makes me cry and I really feel that this time reading the books really award the player. On this note, Viago putting a hand on Teia's shoulder had me go 🥺🥺🥺🥺🥺 because i love them so much and I can't wait to play as a crow
5) the little part when unpacking that is used to set up rook's past/personality was delicious
6) the cheesy lines you can say to build the team together is adorable "we can do it with each other's help!!!!". It's cheesy and a bit cringe but perfect for my character in a way that dialogue since da2 hasn't been able to be
7) talking with solas is. So. Good. And the fact that what you say in the first dialogue carries on and influences the second? I adore that. Solas' va is once again extremely good, the writing too and now "depending on the story" said with that sarcastic tone will stay stuck in my head for a while
8) they weren't kidding this is a Found Family capital letters and I love them so much
9) I'm obsessed with Neve, I'm still doing Lucanis' romance first because my current character is so good for him but now I'm struggling because I want to do her romance but my next character is not good for that 😭 I want to play crow but for reasons that's a bad fit for Neve 😭😭😭😭
10) I'm having fun with a dragon age gameplay, never thought I'd see the day
11) ISABELA ISABELA ISABELA ISABELA THEY SUSPICION I HAD FOR MONTHS THAT SHE MIGHT BE THE LOF CONTACT MADE ME CHOOSE THIS FACTION AND I WAS RIGHT
12) currently the only thing I'm not loving is that the recruitment is linear, I prefer how it was in previous games where I could choose the order of most of them 😔 besides that I'm fine with a linear structure because dai was a fucking mess
13) it's not open world yes but it's open world just enough for it to be enjoyable to me
14) FACTIONS REALLY MATTER 🥺
15) some reviews said it was slow at first and maybe it is but they've dropped so many cameos from books and previous games and SO MUCH LORE in just 6 hours that I was screaming every 5 minutes
16) I hate to say this but I'm fine with Varric now, because he gave me the da2 narration again and that's one of the things I prefer of da2
17) I desperately want to learn to draw because I'm in love with my Rook and I want to draw them 😔
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moontheoretist · 2 years ago
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About how care can become abuse.
When I think about Razaren I did not immediately assume the “point of view of the slaver” even though I should, because he was raised in a society that sees slavery as something normal, hell, rising above other slaves to become a servant to a Magister, is seen as something admirable, glorious, magnificent to the point that Varania even hates Fenris in DA2, because she thinks he had a better life as bodyguard to a Magister than her and her mother that he freed had upon losing their slave status. Which means that rising above other slaves while staying a slave is seen as better than buying yourself out of slavery, at least for Varania. Unfortunately, I don’t know any other DA character that could provide the comparison here in regard to this topic.
Still I was willing to entertain the idea that maybe Razaren was telling the truth and that he was a prisoner too. He was not a slave, but he was a prisoner of expectations, bloodline, parent who was shown to be abusive and hold racist and dehumanizing views about slaves.
When he said that he and Miriam were both prisoners, I inadvertently thought about the case of Gamora and Nebula from MCU. Keep in mind that the comparison is not 1:1, as both Gamora and Nebula were kidnapped as kids and raised as assassins by their abusive “father”, but similar enough that it sprouted into my head almost immediately. If Razaren wasn’t of the Ammosine bloodline, but was instead some adopted kid raised as Ammosine, the comparison would be nearly 1:1, because what the comparison is about is that he had privilege that “his siblings” did not, and he failed to not only see, but accept it.
If he accepted it, he would be 50% more decent guy than he was.
Instead, he was so obsessed with the idea that they were family, that he disregarded his own privilege simply on the note that they shared the same abusive parent who possibly tormented them all.
In Razaren’s head he was abused by his mother in different ways, and it made him equal to “his siblings” (as long as imagining them as his bodyguards when he raises to be the next Divine can be considered “equal” lol, he really did not know what equal means, like at all), but in Miriam’s head his abuse was and never will be comparable to hers and her brother’s, because he had a privilege of being Ammosine, and they were just their slaves. What I found interesting is that even though the show never shows us how Razaren’s mother treated him when they were alone beyond her very toxic “no Ammosine failed a Harrowing in 300 years” scream, it showed us that Razaren didn’t even care about his mother’s death. He crawled to Neb, and he cared only about Neb’s death. Miriam accused him of killing her brother, even though in this scene it was apparent that Razaren was not the one who did that, but it was his mother instead. I don’t want to say that he was innocent or not a bad person, because he clearly was, considering that he saw them both as his to the point that he could not take their refusal of being his family and called them ungrateful.
Because as far as he is concerned, they are HIS family / slaves. He owns them as much as father thinks he owns his wife and children. He is possessive of them, he thinks that he is entitled to having them as his family, and that only he can give them what they need.
I must say that in that mindscape scene when he reacted with anger and frustration to hearing “no” he reminded me a lot of a “nice guy”, who sees himself as good, but the moment he doesn’t get what he wants he drops the pretense of caring and takes what he wants by force. That’s why Razaren is an abuser. That’s why Razaren is a slaver.
Even if he was not responsible for Neb’s death, even if he cared about his family, his own obsessive and selfish desire to have a family was more important to him than the feelings of the people that were to be his family. Which basically puts him in the same boat as any abusive family member I ever saw or met. People say that “true family would listen to each other, care about each other's feelings, respect each other's decisions” and so on. I like to think that it’s true. That maybe that’s what the true family would do, but my experience with family is abuse, and that is the only frame I can see family through. That family will disregard your decisions, diminish you and mock you, manipulate you, make you feel as less until you accept that their selfish desires, ideas and opinions are more right than yours and make you submit.
This is a type of family that you reject and run from, even if they care about you. I can’t tell you how many times I heard someone abused me out of caring for me, while in truth it was just to change me to fit their narrow-minded ideas about what I should be for them. Razaren is exactly the same. Even if his care is genuine, his behavior is toxic and abusive, and his intentions will never overwrite his actions. His good intentions that are only good in his own head will never make it right for him to just ignore the wishes and desires of Miriam and Neb.
Hell is paved with good intentions, and Razaren went straight there.
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couslande · 2 years ago
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you know that post about why da2 perceivably has a better structured narrative got me thinking--i imagine it's also the simple three act structure that helps? i know if nothing else, it helps with the companions--the reason the companions in da2 are generally considered better than the other games is just because, ironically considering da2 is the shortest game, they just have more room to breathe--each companion (excepting the siblings) gets three companion quests no matter the approval, an introduction, the main conflict, and the resolution all get their own quests. and their development can be structured per act, since they don't have to account for players doing anything at any time.
meanwhile inquisition is this huge game where each companion has One Missable Quest that are mostly just two cutscenes without any lasting consequences regarding their dynamics with the player and other characters (with exception to like, bull and blackwall). and since the games so big, One Singular Quest is basically nothing. inquisition has this problem where even when they do something interesting and good, it gets overshadowed by the sheer amount of other things in the game--its a game constantly suffocating underneath its own weight that can't even manage to commit to something. this got off track, but the point is that inquisition honestly couldve been benefitted by more structure, and it's sad they leaned away from that after da2
yeah, da2 has a clear 3 act structure and i do think the writers made the most of what they had by putting the emphasis on the characters and letting them do most of the lifting when it comes to the story and i really think the game benefits from that!
and i totally agree with what you say about inquisition. very few of the companion quests feel as impactful as the da2 quests, and i think thats why i talk about blackwall's quest so much because it really feels like a glimpse at the game da:i could have been, but thats only one quest in a sea of hundreds of them. i really agree with the idea that the game was just being crushed by its own weight and a lot of the good stuff was too buried by mediocre or bad quests and writing decisions that it ends up not counting for much in the grand scheme of things, which sucks because there are things in the game that are interesting and worth looking at! it needed some semblance of structure!
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kaija-rayne-author · 1 year ago
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When I finally manage to get BG3, I think Astarion is probably going to be the big one for me, broken sex neg chaotic elf vampire? He could be custom crafted for my likes. Angst and snark? 😍 I really do love elves. And vampires, which if you've read my books you probably already know that about me. Oh and the angstier the romance the better as long as I eventually get my HEA/HFN.
More blathering 😅 below the cut.
I'm looking forward to playing it for more than the characters. I played and adored the first two, though I honestly preferred Champions of Norath for mechanics. I've been role playing in video games and ttrpg for most of my life. Role playing as a 'normal' person ever since I figured out that I was definitely not the same as neurotypical people. Reasonably sure many autistic/ADHD folks share the experience. I'm looking forward to seeing what they did with the city and story.
Buuuut, I also thought I'd love Fenris from DA2 and I really ended up almost loathing him.
I've got ptsd, it's some of the most ridiculous stereotypical rep I've seen, I don't even drink! Many people with ptsd don't! And of course they haaaad to go with the alcoholic shut in when he's not murdering people thing. Ugh! Fenris is also so freaking mean. I didn't romance him at all because of it, but if you can't see a character's growth without romancing them, it's not very good characterization. He's especially vicious to Merrill, who is just so sweet and doesn't deserve to be talked to like that. Honestly, no one does. Wonderful growly voice which would do things to me if the character weren't so objectively awful, but a voice, even to a voice slut like me, isn't enough.) Yes, stereotypes do exist for a reason, but it's also why stereotypical rep is bad!
So I dunno, maybe I'll be right and Astarion will work for me. I also love the meaning of his name. 'Little star' from the Greek. It's been on my list as a future character name for years.
But Karlach might work depending on her personality. Gale is just pathetic enough from what I've seen to make me like him.
I dunno who it'll be tbh. I'm polyam too, so being able to be polyam in that game is a huge attraction for me. (Unfortunately, apparently you can't do that with Astarion and Karlach.)
Honestly, I don't get why everyone is so excited about having sex with Halsin in bear form. Have you seen bear penis? Thin, not very short for most species, and they have a bone in them. A bacula is what penis bones are called and humanoids notably do not have them anymore. The largest bear we know of currently is the badly endangered polar bear, and their baculas are roughly 7 inches long. That doesn't exactly scream it's gonna feel great, y'know? At least, 😅, not to me. All y'all do you. I'm not trying to kink shame.
It's just not a factor of attraction for me. TBH, I haven't seen much about Halsin at all. Which is kinda surprising given the fuss about 'sex in bear form' thing.
And yes, I'm very well aware how odd it may be for an aro/ace person to enjoy romance novels and games so much. It makes sense to me (sometimes) in a game or on page. It doesn't make sense in real life for me. I'm a sex positive ace, I can enjoy it with the right emotional or intellectual (ideally both) connections.
I'm also autochorisexual, so it makes sense that way too. I'm far more likely to fall for a fictional character than a living person.
Ugh. I wish I didn't have to wait for this game. But my birthday is coming up and I'm hopeful someone will get it for me. If not, I'll have to keep wishing. I'm still looking for a job, but it’s really not going well very quickly at all.
Shrugs. Everyone seems to act like aro/aces all hate romance and sex but that's definitely not been my experience. Some of us are sex neg, I have good friends who are, but I've talked to far more sex neutral or sex positive aces.
I really wish people valued creativity enough to pay for it more frequently. Just a living wage. That's legit all most creatives want. Enough money to pay the bills every month.
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