#Bartholemew the bard
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Hey folks! It's time for another character week! Mark your calendars for October 21st through October 27th for a whole week focused on the ever popular Bartholemew "Bart" The Bard!
Just like with all the previous character weeks, there will be a lot of different prompts. You can choose either one of the prompts, OR all of them to submit. You can interpret them however you want! All forms of art are accepted! (Fics, drawing/paintings, videos, etc!)
(Inspiration dice will be given out for creativity once again 😉 so be creative!)
The same rules as the other weeks still applies, meaning keep everything minor friendly and don't forgot to tag #BartWeek2024 or @ me!
Here are the prompts!
Day 1/Oct. 21st - The Jebediah / Mother in arms / Found Fathers
Day 2/Oct. 22nd - "Now. GROVEL." / "This plan will DEFINITELY work."
Day 3/Oct. 23rd - Ep. 6 / Ep. 79 / Fatal Flaw
Day 4/Oct. 24th - Serenade / Drunken Flirting
Day 5/Oct. 25th - Horns and Scales / Testing New Abilities
Day 6/Oct. 26th - Pirate AU / Chosen One AU
Day 7/Oct. 27th - Free day / Canon Divergance
#sorry for the late notice i ws actually procrastinating so hard for no reason#Bart Week 2024#Bart#Bartholemew the bard#bart the bard#bart tftsd#bart tales from the stinky dragon#character weeks#character week 2024#character prompts#writing prompts#drawing prompts#tftsd#tales from the stinky dragon#stinky dragon pod#stinky dragon adventures#stinky dragon#stinkydragonpod#important#pinned post#queued post
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Some biographies of The Beatles make me think about this nice song:
When good King Richard, that's Richard of Gloucester Ascended the throne did he He made good his promise to lower the taxes And set all the debtors free Now kindly King Richard was called Dicky Crookback By Henry of Richmond, did he Till all of his subjects had heard the foul rumor From Dover to Anglesey Henry of Richmond, he wanted the crown To wear on his bonny Welsh head But Henry the Seventh he'd never be Till Richard the Third was dead You've heard of the princes who died in the tower The Tower of London, you've heard T'was Henry of Richmond who blamed his foul murders On goodly King Richard the Third With plotting and pledges an army was raised To force our fair Richard to yield And the Wars of the Roses than came to an ending At the Battle of Bosworth Field <…> The proud Rhys ap Thomas and handsome Will Stanley They promised their swords to their liege But shortly these bastards went over to Henry And even helped plan his siege <…> Now you may be thinking my story's told falsely Because you have read the Bard's play About Dicky Crookback, who murdered his brother All on St. Bartholemew's Day But the truth is elusive (t'was true then as now) And falsehoods are easily spread For some men became saints while some became monsters Because of what Will Shakespeare said
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DND Recap: Memories
Cast includes: Rose the DM, Bob (yours truly), Truk, Patrick, Lanwel, and Zara
Rewind to before we pick up the Fires of Hell
The fires are hot. Hotter than any other fire we’ve touched. As we approach the door it gets hotter and brighter and when we are a foot away the fire snakes. Ancient symbols written in flame appear on the door.
Truk: You’re calling nonsense when you are trying to keep someone who has proven they are not faithful Emira: He does love me! Truk: He doesn’t love you. Patrick: guys don’t SHE IS GOING TO KILL US
Zara: You deserve better.
Emira casts a spell called Abi-Dalzim’s Horrid Wilting. Zara fails the save. Truk seals off his pores. Lanwel sent Iana, her daughter to help us
Roll initiative.
A darkness falls over the party. We can’t hear each other. And when it lifts we are all alone.
Truk wakes in Russia. But not Russia of today. Before the attack of Betty White.
He looks around and is confused and looks for a trace of his comrades and he can’t find anyone. He looks for others. And he sees his mother and father. And he freezes. And they notice him. “Truk is that you?” Truk says nothing. And they walk over. His mother hugs him and he hugs her back. Truk’s player: This is not going to go well. Rose: No, it’s not. Truk: *crying* Samantha: Do not cry. It is okay, my son. Truk: Where am I? Samantha: You’re home Truk: No *pushes her away* no no- Samantha: If you stay here we can be happy. Truk: *unsheaths Dazbolg*
Brick: You dare draw a sword against your own mother? Truk: Dad? BricK Hey. Whats up? Truk: *tearing up* You’re dead. No Wisdom save. DC18. Rolls a 31. Truk: You’re not real. *swings the sword at Brick* Rose: You slice through brick and the illusion starts to melt around you. Truk’s player: Truk falls to his knees and looks at the blade
Cut to Iana
Iana’s story starts with darkness. In a world made of shades of gray that is unknowable. Emere, Iana and Ecastrial. Ecastrial is the favorite. But Iana didn’t hate him. She felt nothing for everything. From that sparked love. She wanted to know and to love. Emere was cold and ruthless. Only ever conjured for war and chaos and conquest. In this Iana hurt watching her brother be beaten and bruised and bloodied. And she couldn’t do anything about it. But she'd heal him every time. The one day she is brought out for what was meant to be peace she is thrust into battle. "I JUST WANTED TO HELP." She fires an arrow into the dark and it finds purchase on nothing. Iana hurts. And she falls. The day she is able to take off her blindfold and bask in the light of the sun it is night, and she ends. For once and for all she ends. Not being able to help as she was meant to be. Iana has fallen.
Cut to Zara.
Zara awakens in ash and embers. A familiar sight to her. But this time it is different. This time she was given something to kill. “We won this is what we wanted perfect absolution” and she realizes that this isn’t real. This is a dream that she has had before. She stabs herself. It can’t be real. She can feel the pain. And she runs. Something that she’s done before. Not stopping until something changes. Through forests and ashes and embers. To a wall. “Zara?”
Cut to Patrick.
Patrick wakes up to Bartholemew. A short stubby dwarf. And Victor the halfling bard. The laziest thing you can think of. He appears in a tavern. It’s one he’s entered many times but doesn’t remember. The Paladin is there. About a year before he dies. His old party is there. They’re laughing except for Patrick. THey’re celebrating but we don’t know what. This feels wrong. Patrick doesn’t know these people anymore and he can’t find his marbles in this dream. “They aren’t here anymore.” Wisdom save. 16. Failed. HE struggles with the familiarity and it’s locked away and everything seems fine, warm and fuzzy. And he leans into it. Patrick has fallen.
Cut to Bob Bob wakes up in his house in Finkelberg. There’s Mountain Dew Paraphernalia is on the wall. That isn’t right, he’s into Gatorade now. He checks to see if the carving of the owlbear Alfie made him is still on his bedside table. It’s still there and he looks relieved. He heads downstairs. Bob sees his father and mother. Discord and Betty White. They’re making breakfast.
Bob: What are you doing here? Discord: Making breakfast. Bob: Why? I don't understand- Betty White: Because that’s what you do in the morning. Bob: What about Fluttershy? Discord: Who? Bob: She’s your friend! Discord: You’re crazy. Bob: *scoffs* That checks out, but this is sus. My father would never make me breakfast-
Daddy issues saves the day again~
The illusion lifts and he wakes in darkness with a hulking black figure with white eyes. He assumes it’s weak to radiant and sends off a sickening radiance. 27 radiant damage. The black mass screams and then the illusions dissipate.
Everyone else’s voices echoes from different directions. Patrick’s laughter. Zara’s interaction with her nephew. “I shouldn't be hear again this isn’t right-” “What are you talking about” And Iana’s cries. “I just want to help-” “So, two of you still stand?”
Bob and Truk run to each other. Truk tries to attack. Nothing happens. He is angry and in a blind rage.
Bob is told to roll wisdom save. 26. Succeeds.
Bob casts Locate creature, sees a faint outline and taps on Truk’s shoulder. Holds on and points.
Truk bites Emira 11. Bob does Rauthim's Psychic Lance .13 psychic damage cuz she succeeded on the save. 2 angelic steel feathers are fired. 24 damage.
Back to the dream sequence. Iana would heal Emere. She fires another arrow, and it hits the back of her arm. Iana: *stuck in the darkness* I JUST WANTED TO HELP. And she shines like a star through that darkness burning through the dark. “I will not end here. I will help.”
Zara is attending her niece’s birthday. One of the last birthdays she ever attended with her family. A small dragonborn looks at her and she tears up “I am so so sorry-” “why are you apologizing?” “I don’t know- I know this isn’t real. But there’s something I need to know” and the child points to a hallway and she runs down it seeing memories, trying to remember something she hasn't been able to remember. And she makes it. A younger Zara is tinkering around with a crystal. It’s strange. Seeing herself mess around with someone she can’t remember. “We’ve done it, finally!” “Yeah. We’ve done it” And a portal opens, and something goes wrong. And Zara approaches. It opens and explodes. A glow envelopes her and she gets back up. A 19 succeeds. Zara awakens.
Patrick has lost track of time and that nagging feeling is still there. Wisdom save. 21. He thinks to himself as he follows his old party to an inn and the paladin looks back at Patrick and “Ender Danak Zordak are you coming?” That isn’t my name-" "Ender are you coming?” He realizes that the paladin is dead, and this isn’t right. And his memories of his current party flash through his mind “That’s my party now. That’s what’s real. I can’t go with you.” “What do you mean? I’m right here” And the Paladin draws his sword “It’s not safe. You have to come with us. This is real-” “No you’re not.” and as he strikes him the illusion drops.
Emira: So. You all broke out…
We are separated from group a and group b.
Group A is Bob and Truk Group B is Iana, Zara and Patrick
Iana heals Zara and does detect evil and good. There are two Emiras and one health pool.
Back in Hell, Bragar and Lanwel succeed on their saves. Ecastrial is there as back up. Hell stays warm once more for now.
Bubbling vitriol. 54 damage to Bob who misty steps out of there Truk tries to dig his claws into the sides of her ribs 37 damage. She is grappled
Bob does a witchbolt. “This might be a bad idea cuz if I get a nat 20 that’s 120 lightning damage maximum on a crit.” “Do it.” “Okay” *rolls* “what I said could happen just happened. Does a 31 hit? For both of you” ‘Yes” “Yes but barely” 75 lightening damage..
Bob heals Truk a bit as a sorry.
The illusion falters and team b can see the bloody sides and the Bite on her arm. “GET YO FucKIN dOG BiTCh-” “it don’t bite” “YEs iT dO-”
Zara does dragon's breath. Whatever the fuck Iana does gives anybody near Emira advantage on their next attack. 44 damage with Bob shooting her with his pistols We’ve done a lot of damage. Over half her health
Truk crushes her legs and pulls them out from under her and goes to bite the throat.
Patrick and Truk are fucking her up. Bob has done 156 damage so far.
119 damage and a quad attack from Patrick.
The illusion falls. We’re back in Russia. And she vanishes into shadow saying “We’ll meet again”
The fire overtakes the door
Slap contest to grab the flame. Zara got a 7. Truk got a nat 1 so 26. Bob got a 28 and grabs the fire
And he books it to hell.
The final DC save is 32. Lanwel and Bragar fail
The flames sputter and Lanwel's power gives out. Ecastrial runs two Lanwel. Bragar vomits on his knees.
Bob 360s to get the flame back in the hearth.
And Iana rushes to wield the sun but Iana is overwhelmed and begins to burn being a arch angel trying to replace a god. Her blindfold melts away but there wasn't enough time to see the light. And she ends turning into a pile of ash.
Lanwel and Ecastrial mourn their loss. And Lanwel solemnly says “Return to your mother.” and the ashes start to glow and fly off
The door is destroyed and the hearth returns.
And Truk sees a small, wilted rose
Truk punches the ground. Over and over. The concrete is cracked. His hand is bleeding. Zara comforts him. Bob sees Betty White in the distance and pauses before turning and walking away.
Zariel: When are we gonna get a new door? Me: A business card for Redfeather Carpentry flutters down. “Give me a call” The Nap Sack got ransacked by the cat girls. (Morticia encouraged this. The Nap Sack got indigestion, so the cat girls are all in the dresser. The Nap Sack had it with their shit.) Zara collects everyone under her care and takes them to a room and the party hears muffled shouting.
Bob: Alfie is going to kill us. You know what? That’s a problem for future us. I’m going to the spa. I need therapy after all that...
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dnd classes they would be:
cassie: fighter with a high dex stat
kon: tank with a strength build
bart: if anyone answers this question with “bard” they have not only fundamentally misunderstood what bards do, they have also misunderstood bartholemew henry allen ii. He’s a rogue. He’s the roguest rogue to ever rogue
tim: wizard
they have no cleric, they just die
dnd classes they would play:
cassie: fighter strength build with a big sword
kon: a mean ass wizard with 1000 attack spells
bart: World’s Worst Cleric
tim: a rogue
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i am here, and im simping very hard- Also its fine if you dont wanna do this character, I just figured I would ask hgfhghfs May I ask your opinions on a classpect for Roronoa Zoro from one piece? Thank you so much, I love your analysis's (analysises? I do not know spell smh)
Roronoa Zoro, the vice captain of the Strawhat pirates. Despite the incredibly long series, Zoro doesn’t actually have... much of a character. His entire life has been dedicated to becoming the best swordsman he can be. He drinks a lot of booze. Not only does he have no sense of direction, his sense of direction is so bad that reliably, if you told him to go left he’d be turning right. The best comparison I could make would be to Ampharos in super mystery dungeon if you’ve played that. He’s generally a jolly fellow when he isn’t focusing on pumping iron or cutting iron (Swordplay). He’s also honorable to a fault. And finally, he won’t hurt any women, though he isn’t obnoxious about it like Sanji is.
Honestly, that’s about all I can think of. The while reason I like him is cuz he does cool sword bullshit, which is fine. But it doesn’t leave a whole lot to analyze. So I’m gonna cut to the chase.
Zoro is a Bard of Breath.
One who destroys [Breath]/one who invites destruction through [Breath].
Remembering that Breath is all about, Freedom, Direction, and the literal Wind.
The most notable thing about him is his crazy ass drive to become the greatest swordsmen ever. He’s completely uncompromising regarding it. The direction his life is on ends up with him just, straight up murdering shit loads of people. There are a few really obvious examples here, but it also generally applies to his whole journey. Whiskey peak, where he cuts an entire town of mercenaries & bounty hunters to ribbons as they come to collect the massive bounties on the heads of the crew (Just him and Luffy at the time). A bit before that he breaks two of his three swords and, looking for a replacement ends up buying a famous but cursed sword. Whoever wields the sword ends up meeting a gruesome end (Even though that’s probably just the product of being a swordsman and not a real curse), it also apparently urges him to kill people, though we only see this once that I can remember (In Whisky Peak).
This whole sword is perfect for a Bard of Breath funnily enough. 2 separate curses that both chip away at the user’s free will along with being an incredibly good sword that allows Zoro to pursue his dream and continue using his 3-sword style. Zoro’s severe lack of a sense of direction is also perfect. Him knocking out Sanji so he can bear the brunt of Luffy’s trauma courtesy of Bartholemew Kuma on Thriller Bark, I could go on and on but I think that’s enough specific examples.
Him being horrible with directions also enforces the Bard of Breath title. He destroys his own sense of direction and ends up being completely useless regarding navigation. Similar to how Dirk is “Heartless” Zoro is “Directionless”. His profession of being a pirate hunter could been seen as destroying other’s freedom too. I’d argue that his long range sword slashes (Where he swings his swords so hard the air moves like it was fired out of a cannon) count as inviting destruction through the literal wind. He’s got a bunch of other similar attacks that use the wind to cut people too that I don’t feel like listing.
Pretty much the rest of his character is just some specific flavor of, “I’m stubborn”. Which also fits with Breath players being very sure of their direction in life.
In a Sburb session, unlike most other Bards I think Zoro would actually be relatively trouble free. Most you just have to point him in a direction and he’ll just fly off and kill whatever he runs into. You might end up with some trouble if he can’t find his way off his planet or to Skaia for the final battle tho. I think if he’s in a session with the other Strawhats though, everything should be fine. Nami’ll probably just show up and drag him to where he needs to go.
#also you're a total liar. you followed and sent the ask within like#20 seconds of one another. you haven't liked a single one of my posts. :/#Anonymous#zoro#zoroonepiece#one piece#sandai kitetsu#roronoa zoro#pirate hunter#classpect#bard#homestuck bard#bard class#homestuck#homestuck breath#breath#breath aspect#homestuck classpect#homestuck analysis#Classpect Analysis#character analysis#analysis
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Rydrion Tales: The Story So Far
Given the amount of interest our dear @gay-aasimar has been getting in the campaign, I figured I would help her out and take it upon myself to provide a write-up of our beginnings. This should cover the story about the Foxes of Fadun up to the point where she started telling our adventures. Because after all, what good is a story about heroes without a proper beginning?
In the world of Rydrion, months are measured in increments of approximately 60 days. Our story begins about half a year ago, in the autumn of the year 932 PLB, or “Post Last Battle.” Nearly 1000 years ago, Gods and Men fought side by side to save the material plane from destruction, and the Last Battle was the turning point where the Light’s Blade (one of the gods) sacrificed himself to forge the Divine Gate and seal away all the gods, both good and bad, for the survival of mortal races.
[A Pre-War rendition of the Light’s Blade]
A band of misfits came together from all across the continent and beyond, following postings of work for the promise of adventure to the coastal mercantile city of Terus. A surly dwarf named Thelgrun Fadun was putting together a team, and we were the ones who answered the post. A fateful occurrence if there ever was one.
>Zylfyr Foreyum, Half Elf Paladin of the Voice of the Tempest, god of strength, storms, conflict and battle.
>Xan’dur Foreyum, brother to Zylfyr, Half-Elf Bard
>Morg Boden, Half-Orc Barbarian
>Drakon Stoneflesh, Half-Orc Fighter
>Ailinon Alden, Water Genasi Cleric of the Weaver, goddess of time, life, death and balance
>Arctus Gravenport, Wizard
>Asher “Kane” Crawford III, Cleric of the Heart of Knowledge, goddess of knowledge, philosophy and intelligence
>Varis Syndrus, Wizard
And yours truly, Louis Beaumont, Rogue and undercover Prince of Goldenhill.
The newly assembled group quickly found their first contract, a distraught widow named Laurel Wisenbaum came to us in the hope we could track down her lost child, who’d gone missing near the City of the Dead, the massive district-sized graveyard in Terus. Hijinks ensued, including an abandoned mine, phase spiders, toothless gravediggers, a pair of benevolent ghosts and their lost family heirloom, an intricately carved crystal rose. Eventually, we found the lost boy in the Elven catacombs underneath the city, as well as the starving Mindflayer that had chased him down below. The creature was easily dispatched, and Laurel’s son returned, along with the crystal rose to help the pair get back on their feet.
Word soon spread of our merry group, and henceforth we dubbed ourselves the Foxes of Fadun, to give a colloquial title to our adventuring escapades. After being featured in the local paper, we caught the attention of a merchant captain named Barry Hiddleston. He was one of many suffering from a rampant bout of piracy in Anchor Bay, the waters off the coast of Terus, and his pleas to the city guard had fallen on deaf ears, thanks to lack of influence among the merchant guild.
We agreed to help the poor man, and found ourselves dragged headlong into a swashbuckling pirate adventure, eventually meeting the cause of the merchants troubles, an elven captain named Allisande. She was cursed by a witch, bound to her vessel, the Pero Terminus, and had been in pursuit of tracking down its cause. We offered to help her break the curse, in exchange for her leaving the merchants of Terus alone, and she agreed.
Eventually, we discovered the truth behind her curse. Allisande’s ancestors were worshippers of the Boundless Midnight, the dark god of undeath and destruction, known as the Shadar-Kai. Once followers of the Weaver, they turned their backs on the Light and were corrupted. We uncovered a scroll of dark power in an ancient shipwreck at the center of Anchor Bay, triggering a massive storm brought on by the weakened planar boundaries in the area.
[Except instead of Geoffrey rush its an Elven woman, not nearly as good]
The remaining crew of the Captain had mutinied in the meantime, stealing Barry’s ship, the Cricket, and launching us into a ship-to-ship battle around the churning waters of a raging maelstrom. Allisande succumbed to the darkness within, transforming herself into a terrifying Death Knight and crippling her vessel in the process. One of the Midnight’s Black Templars, she left us to our fate, wherein we escaped the maelstrom and last we saw, sent the Pero Terminus straight to the bottom of the sea.
Some negotiation with her remaining crew later, we returned to Terus having narrowly escaped our first real brush with far greater forces we had yet to comprehend. On our return, we were greeted by the steward and Royal Spymaster of the Queen of Terus, Bartholemew Ailheart. He had a job for us, on behalf of Queen Faile Rai herself. The Nobles of the city were being murdered and raided in their homes, and panic was beginning to set in.
An investigation into the raids led us to meet a half-orc by the name of Khaddash Dreamsong. He despised the nobility of the city and was leading the attacks against them, transporting his army by way of the World of Dreams. The World of Dreams exists in a parallel to the waking world, and people born as Dreamwalkers can enter it through sleeping. A powerful spell known as Gateway can open a portal through the World of Dreams as well, enabling transit across vast distances in the blink of an eye.
We discovered Khaddash was seeking the dwarven stronghold of Khundrakar, a mountain fortress that was his father’s former keep, stolen from the dwarves by orcs long ago. We acquired a contract to find the place ourselves from a dwarf named Khurdin Ironeye, and set off into the mountains to beat the half-orc at his own game.
Thankfully, we found it first, and after clearing the place out of its current orcish inhabitants, met a band of friendly Duergar that became our allies. It was here we left behind Ailinon, for the cleric was called home to her city by her goddess, and instead discovered a very unlikely ally, a half-drow bard by the name of Apsenin El’yar. We met another fearsome Death Knight in the hallowed halls, and after beating the Dragon that lived in the cavern below the fortress, made off like bandits with a horde of gold and treasure.
It was here we added a new member to our group of would-be heroes. Fadun called us back to the dock ward, telling us he’d hired on another adventurer. Another wizard, a strange and mysterious blind Elven fortune teller simply going by the name of Sesha. Her first trip with the group was on our trek to confront Khaddash.
Khaddash left the mountains after his failure to find the stronghold first, and we returned to Terus having put a stop to the plot against the nobility. We attended a banquet in our honor, and became friends with Queen Faile before discovering a plot to poison the wine at the party and presumably kill a good number of the attendants. It was done by a female Drow, who spoke of some sort of mass extinction event before killing herself before us.
Their backup plan was to assassinate the Queen herself, but we managed to thwart it just in time, returning to the Palace to find her held at wand-point by a raving madman. One standoff later, and a lucky shot by me to knock the wand from his hand, and we found ourselves rewarded handsomely for our work. Fifty thousand gold, a plot of land to be bequeathed to the Foxes, and a personal piece from the Queen’s collection. Mistral’s Eye, the Glaive of the Four Winds, the first Remnant from the Last Battle to come into our hands. As the only finesse-weapon user in the party, it was given to me.
[The Glaive in question]
For our chosen plot of land, we decided to find the lost fortress of Emberhold, high in the mountains north of Terus, in the Broken Ring. Emberhold was the site of the Last Battle against the Darkness, and had been lost for nearly a millennia. We set off with our map and a dream, and eventually came upon the reason behind its disappearance. A series of trials belonging to several different Gods, meant to test our worthiness and bestow upon us the title of the Lightbearers. We succeeded, the powerful magic hiding Emberhold from the world was wiped away, and the fires were lit once again. The Last Bastion of the Light shined with renewed hope, in a world that was soon to desperately need it.
Emberhold needed work, however, and after some magical messaging we convinced our Duergar friends to travel and begin mining the rich Mithril veins under the fortress. Along with them, we made a new friend in Vigil, a planetar bound to an enchanted statue, the last remaining guardian of Emberhold’s walls. We discovered writings from before the Last Battle in the office belonging to Loremaster Shen, a high cleric of the Heart of Knowledge, along with his most prized possession. A control amulet, paired to a lost construct named Vorn, the First Sentinel. We would need to find its resting place for the amulet to be of any use.
End of Part 1
#dnd#Rydrion Tales#Campaign Writeup#its gonna be a long one#multiple parts so#buckle up boys#dungeons and dragons#d&d
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The bard’s named Aza, and the goat is Bartholemew! He has a monogrammed sweater
Bards are gay culture
Yess. My current one is a Wreck with an omnipotent goat as a pet :))
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Dnd OC ask: 1-11 odd for Kailyn, 2-12 even for Amity, 13-19 odd for Dahlia, 14-20 even for Izzy, and 21-30 for Stella plz and thank you :D
Kailyn:
1. How many dead parents do they have?
She assumes 2. She doesn’t know.
3. Biggest regret?
Running away when her temple needed her. Not finding the courage to go back.
5. If they could hang out with one famous person in 18th century American History, who would they want to hang out with?
Assuming she has any idea what America even is, she’d prob want to chill with Mary How and her/their wife. Idk.
7. What fictional character are they most like? Was this an intentional or accidental influence?
9. What’s their dump stat?
Lol I don’t give my characters dump stats what are you talking about.
It’s charisma >.>
11. What is their favorite anime?
Cowboy Bebop. She’s a traditionalist.
Amity:
2. How good are they at tongue twisters?
Shockingly adequate.
4. Are they formally trained or have they gone through a more organic learning experience for their skillset?
Definitely not formally trained. All their skills come from experience, or the ruffians who trained them, also based on harsh experience. They’re a natural aim with a crossbow or a gun, and used that as the foundation to learn how to kill things super good.
6. What’s their theme song?
Bartholemew - The Silent Comedy
8. Paper or plastic?
Plastic. To be used for repairs and materials later, probably.
10. What’s their best stat?
Wisdom, somehow.
12. What’s their favorite beverage?
whiskey, straight no chaser. Also hot cocoa.
Dahlia Zinthras
13. If they can use magic, what’s their favorite spell?
She’s not great with magic, but she’s a big fan of fire bolt.
15. Most despicable thing they have ever done?
She was a soldier. Now she’s a fantasy cop. There are too many despicable things to list and possibly rank.
She’d tell you it was turning her back on the village of Willowstead - now in ruins, because of her actions.
17. What’s their favorite food?
Fresh fruit. It was hard to come by for awhile in her life.
19. They have to go live on a deserted island. They can take one thing and one person. What do they take?
An enchanted book that contains all books, (it’s dnd ok it’s possible), and no one. Homegirl needs some time alone.
Izzy Feldermere
14. Most heroic thing they have ever done?
Kill a ghost bard that was terrorizing a village. She embellishes a lot, of course.
16. Are they a hero or a supporting protagonist?
Supporting protagonist, for sure. Only sometimes supporting. Sometimes.
18. Would they rather fight a hundred duck-sized horses, or one horse-sized duck?
She’d rather charm the horse-sized duck and adopt it as her noble steed.
20. Are they religious? If so, what god or gods do they serve?
Lol no. I mean, religious people are fine or whatever - well, some of them - but it’s not for her. too many rules.
Stella
21. How did they become an adventurer?
Well, they... can’t remember? They assume it had to do with running away from home and meeting Pi, aka, the group dad.
22. Most amazing monster they have ever killed or helped kill?
Probably a literal fucking dragon. At least - she’s pretty sure the dragon died?
23. Thoughts on death?
It’s as natural as life. Her patron is the goddess of death, so she’s p chill with the idea. She’ll die, as all mortals die, at the time she’s supposed to die. It helps that she’ll find rest at the side of her goth goddess mom.
24. Do they have any interesting skills?
She is a master thrifter. Also a little too into proper coffee roasting and brewing, but it means she makes a damn good cup of hot caffiene.
25. Favorite animal?
Birds of prey. The of-preyer the better.
26. Expansion of civilization or the preservation of nature?
She’s pretty chill either way. Although she’ll defend a village before she saves a forest.
27. They’re at a tavern. They bump into a big burly angry drunk with a combative attitude. What happens?
Flirting. Diplomacy. And if that doesn’t work, hiding behind her big buff wife.
28. What do they do between quests?
Relax with her family. Chill at the Raven Queen’s temple. As of recent events, learn sign language so she can understand her new adopted daughter.
29. Biggest positive and negative influences on their life and development?
Positive: Her found family, particularly Pi, and Keevi, her wife. Also the guidance she’s found from the Raven Queen.
Negative: Her shitlord of a sperm donor.
30. Would they smooch a ghost?
Is the ghost a pretty lady ghost? Is her wife cool with the ghost smooching? then probably.
#dnd character tag#my oc tag#DND:Kailyn#amity#estellise#Lieutenant Dahlia Zinthras#ask meme#theladypirate#Ask me shit
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