#BIOWARE WHY ARE YOU LIKE THIS
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thewardenisonthecase · 1 month ago
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the whole 'who should be first talon' thing is actually going to give me a headache the more i think about it
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lasombr4 · 1 month ago
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One thing that immediately struck me about Veilguard is that you can't talk to NPCs. It's so jarring.
I just started replaying Origins and wow does it look ass, but when you leave your house in the alienage there are just some drunk guys you can have a conversation with. The shopkeeper shoos you out, but not before you have an opportunity to express the Warden's feelings on their marriage. Some woman is mad about your hot fiancé. Her son parrots his father's beliefs about lazy humans. A beggar bemoans being dependent on the handouts of people who themselves have nothing.
In Minrathous there is a single Shadow Dragon who introduces himself to you (you can't reply) and I'm going to be honest, it was comical to me how the game then had Rook act upset over his death.
If you want to get me emotionally invested, you'll need to give me more than "Hi, I'm Hector". I don't think that's a controversial opinion.
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baejax-the-great · 19 days ago
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If I were a writer at a big game company working on a sequel to a beloved series and the higher ups kept telling me to make the game shittier and kept sending my work back to me to be dumbed down even further somehow, and then once most of the writing was done they laid me and my coworkers off illegally without severance, I'd probably gleefully watch as people trashed the shitty game that shipped.
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wetsocksinbed · 4 months ago
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Shepard: I died saving my crew. Then someone I considered one of my closest friends gave my corpse to a terrorist organisation, who brought me back to life against my will, and have been manipulating me for months. I am isolated from almost everyone I knew and I am trying to save everyone yet again while also making sure I am not losing my morality.
Kaidan/Ashley: you left me >:(
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vaguely-concerned · 24 days ago
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seeing people claim that lucanis is 'bad representation' is hilarious to me because in so many ways he's really the closest anything has ever gotten to capturing my own personal experience. sorry for being bad real life queer and mental health/neurodiversity representation folks 😔 I'll take time to reflect and do some work on myself and try to do better in the future
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rawliverandcigarettes · 6 months ago
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Thinking about Mass Effect, as you do, and how I'm kind of sad that the way it's been engraved in pop culture has more to do with the way internet reacted to it at the time than what the actual game is about. Yes sure, it's about romance (and not that much all things considered) and it's pulpy (but not solely because of hot lady aliens), but it's also intricate worldbuilding that touches on a lot of sharp ideas, and a complicated tug-of-war between a genuine and vulnerable belief in reconciliation and community VS post 9-11 US military propaganda and steadfast belief in heroic exceptionalism, and the melancholic yet energizing mood, and the daring narrative systems, and so so much more than the 'We'll Bang OKs" and the "There's No Shepard Without Vakarian" and the whole ME3 ending situation
It's all there, but I'm sad the impact of the series is often reduced to (what I think is) the least interesting parts of its sum
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apostaterevolutionary · 3 months ago
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I am so sorry, apparently it’s 2024 and I’m arguing about dragon age again lmao. How did I get here! Why is this happening!! Time is a flat circle!!!
Anyway. People can feel how they want about the past games not mattering in this game. If you’re cool with it, I’m happy for you. But there’s one particular argument in defence of this choice that is really, really bothering me and I have to rant
The thing I keep seeing is “well all this other stuff has nothing to do with the main plot or Rook, so it should be cut” and that’s. Not a good way to tell stories in my opinion. Because here’s the thing: it’s not about the Big Overall Plot. It’s about the characters that live in this world, big and small
I’m going to use the example of Varric and Hawke cause I think it’s the easiest to explain quickly. Varric is a storyteller. That’s the defining trait of his character. He tells stories, and sometimes they’re true and sometimes they’re not and sometimes it’s something in between. In DA2 he tells you about his brother. In inquisition, he talks about hawke and there’s banter about several of the companions. Most of these are just little one liners that don’t “serve the overall plot” but they serve Varric’s character
And that matters
So if we take this character known for telling stories about people that have been in his life, well, he largely can’t do that now. How can he talk about Hawke, someone who can be a very close friend of his, without even their gender being a choice you can select? Or whether Varric should be saying ‘is’ or ‘was’ about them? How can he talk about the companions in DA2 or inquisition when a lot of them don’t have to be recruited or can die? Will he limit himself to only characters that are guaranteed to be a part of it and alive? Or is it that he and Rook will have such a shallow relationship that Varric, of all characters, never talks about his life and past exploits?
Or has Varric as a character changed so much that he doesn’t even want to tell stories anymore? That Hawke living or dying means nothing to him? That the friendships he built with people in 2 games mean nothing to him? That he’s become literally unrecognizable?
This is where the problem is. Sure, Rook maybe doesn’t care about these people they’ve never met. But do they care about Varric? What about if a companion mentions an old friend of theirs, talks about an experience they had that made them who they are - is that only okay if that experience isn’t from a previous game? Or are all the characters so flat that we never learn anything about their connections to others outside of Rook? Is this story SO focused on this player character and this plot that NOTHING else matters, even within the world, and there’s no depth to be found in any of the characters that feature in it?
Writing characters so that they only ever talk about things that “directly serve the plot” is how you get flat, unremarkable, boring, forgettable characters. And that’s not something I would have accused bioware of doing even if some instalments are stronger in this area than others. But it sounds like that’s what they’re doing here, at least with the past characters. Cause sure, maybe Morrigan is so closed off she’ll never mention her son and partner. That’s believable, even if iffy given that they’ve said she’s going to be more involved than we think. But Varric? VARRIC??? Never mentioning ANY of the people he used to spend time with and care about except Solas and maybe some of the inquisition characters that can’t die or not be recruited but also carefully skirting around what happened to them in the game? That’s literally not the same character
And I would expand this to like. A letter mentioning this or a codex mentioning that, or ambient dialogue about so and so - that makes the world feel deep and those random, unimportant NPCs feel richer by connecting them to the larger world. It’s not about “serving the plot”, it’s about making your world and characters deep enough that they feel real, lived in, and like something we can actually care about
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lizzybeeee · 28 days ago
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Solas addressing current day Thedas about his plans to bring down the Veil:
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#the egg was going to save the elves and lead a rebellion and instead you made it all about mythal and only mythal#by all means have mythal and solas's relationship be fucked#but why minimize Solas's entire past as a freedom fighter for this?? his motivations were lessened so much from what trespasser set up#the game made him so unlikable to me#joplin cut save me </3#that version actually had him helping the elves like he said he was going to do in trespasser -> instead he started two world wars in datv#he absolutely only made life worse for the elves and everyone else on thedas since the moment he woke from his beauty sleep & that's fucked#led to thousands and thousands more dying and the entire south being blighted to hell#make the man whose flaw is that he cares too much cause the most harm to everyone on thedas in its TOTALITY from the titans to this point#they did you dirty solas >:(#people won't remember him in thedas as a freedom fighter post datv -> there will be no songs or legends about the true fen'harel#remembered as he should be as the man who stood up to gods for the slaves -> who risked all he had in the name of freedom against tyrants#instead he set in motion the greatest conflict of the age as well as corypheous -> people will curse his name just like the dalish once did#they will look around at the blighted remains of their lands and the bodies of those they loved and they will blame him and be 100% correct#god it just makes me feel depressed what they did to him#the elves would absolutely be fucked all over again because of this - their gods returning and blighting the world#while another was responsible for it happening in the first place????#then to hint that the forbidden/forgotten ones are still out there as an antagonist too?! stoppppp#datv critical#datv spoilers#bioware critical#dragon age the veilguard
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ellie-shy · 30 days ago
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I get it. I understand Lucanis now. I understand him. So. Much.
I just finished his quest Inner Demons and locked into his romance. And I cried. I legit cried while doing his personal quest. Because I felt it. It felt so personal, to Lucanis, and to myself.
I'm gonna pour my heart out under the cut because Lucanis has just ranked up so high into one of my favourite fictional characters ever. And that means a lot to me.
When I played my first playthrough (and of course avoiding spoilers) I saved Minrathous. And I was devasted to see how Treviso looked in the aftermath. Then, Lucanis was hardened. I know that there will be consequences with Luc's arc but I was not sure what it will be. So, after finishing the other companions' personal quest and getting the Hero of Veilguard for everyone... except Lucanis. I really thought after defeating Illario I would get the Hero status with him, but nooooo. Only after finishing the main quest, I got it. But, I felt something was... missing. Something was missing with Luc's arc, but I couldn't put my finger on it. Thus, I finished my first playthrough.
Understandable, I did hardened Lucanis. But it got me so curious... what was it that's missing in Lucanis's personal questline?
Then I made my dear dwarven Grey Warden warrior Rook : Juliet Thorne, to romance him.
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And I finally got to the Inner Demons quest, a quest that I never done before (and also tried so hard to avoid spoilers before doing it 😂).
Hold my hand while I confess this. I cried. I really cried when doing Inner Demons. This is what I was missing in my first playthrough?? Helping Lucanis escaped from his inner prison???
Inner Demons felt so personal. Like deeply personal. My Rook is actively involving herself into Lucanis's deep and personal thoughts. And you know what made me cry even more? This quest felt personal to me too.
I also understand Spite now!!! Why he wants OUT!! He didn't just want to go out in the world through Lucanis, he can't even go out of the Ossuary that Lucanis has made for himself, his own turmoil and guilt 😭😭😭😭😭😭
I get it now 😭 Oh God do I get it now (still crying btw).
Spite wanted to go out and it knows that they aren't in the Ossuary anymore, but why does Spite keep seeing the Ossuary? That is what made Spite so frustrated! Until Spite was desperate enough to ask for Rook's help because Spite knows, Rook "opens doors, never closing them" 😭 Spite knows the only way to get through Lucanis, is through Rook.
Lucanis, has made a giant wall to protect himself from everyone. Including Spite. He self-isolates, to the point of pushing Rook away. But he didn't mean it. Lucanis has a heart of gold. He is kind, he remembers my Rook's chocolate drink, he cooks for everyone, he considers Emmrich's vegetarian preferences, he buys things for the team, he isolates himself in the pantry because he doesn't want to cause trouble to anyone. He is a selfless bastard that's willing to sacrifice his happiness and comfort for everyone around him. Why? Because he thinks he doesn't deserve it. 😭 This mindset has developed after years of trauma. Years of training and torture... so he can be perfect. If he can't be perfect (which is the very high standard and expectation that he has set for himself), then he can never have happiness. At least that's what he thought. And I get it, because I have this trauma too.
This is why he punished himself so much. He was rescued by Rook and lived, but has a demon inside him. His city is saved, but at the cost of Neve's city. He made a god bleed, but didn't kill the god as per the contract. He killed Zara, his abuser, but he was devastated that Illario, his family, was involved. Every single time, everytime Lucanis thought he had a moment of victory/happiness, it will be at the cost of another he cared for. And he punished himself again, and again. Trying so hard to solve his own problems without involving anyone, and never asking for help. And that's why he pushed Rook away, he can't lose another person he cared for. Because he is such a selfless man!
I felt this, his trauma, fear and anxiety, I can relate with Lucanis. This feeling will eat you from the inside. It will make you develop a sense of self-hate, low self-esteem, not being satisfied with everything you have done and etc etc. It will drown you, literally, within your own spiral of self-hate. I cried while playing the Inner Demons quest, because it felt so personal to me too, as if I'm drowning again. But visualizing it with Lucanis this time. And hey, the Ossuary is an underwater prison. Lucanis is drowning.
And it's hard, you know. Because you will feel like no one is gonna help you other than yourself. Yet, you can't even save yourself. Lucanis couldn't save himself.
Until Rook.
The way that Lucanis just kept pushing her away, but my Rook just kept breaking down every single wall he built. Reassuring him, acknowledging him, supporting him, validating him, every step of the way. Rook didn't give up on him. Rook cares for him, so deeply. And nothing can stop her from reaching to Lucanis. Lucanis was so scared to lose Rook, or something would happen -- but Rook knows, it's gonna be okay.
I cried again because... to have someone like Rook, who willingly bring down every wall you make, carefully guiding you out of the place that's drowning you... that's special. That's very special. Rook is so special to Lucanis. Whether he was romanced or not, Rook is special. I was so happy for Lucanis, he has found someone, that will bring down his walls, that rescued him from drowning, that reassures him that he is enough. Because he is enough. And he will be okay.
This quest is so personal to me. Lucanis is a fictional character that resonates with me, so deeply. I understand him better now, because I see myself in Lucanis, and the experience he has been through are so similar with mine irl (minus being possessed ofc haha). It felt so validating, knowing that I am not alone. But don't worry about me, I'm in my own healing journey too <3 The moment I bawled my eyes out was when reading his thoughts fragments. My actual thoughts that time was "why does these thoughts sound so much like mine?".
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Now I finally understand what was missing in my 1st playthrough. Knowing Lucanis, he built a wall to Rook, because he just lost his city. He has to put his guard up to Rook because he knows, no one will save him. Eventhough, in the end, he does trusts Rook, but not enough to bring his walls down. And that's valid, because I would do the same.
This is what makes his romance so meaningful and deep. He is vulnerable to a romanced Rook. He trusts Rook wholeheartedly. Literally, placing his heart on his hands and presenting it to them. Rook freed him from his inner demon (which was actually, himself), and guess what happens next? Lucanis would literally worship the ground Rook walks on. Let me tell you something, to achieve this level of trust in a relationship with someone like Lucanis, is otherworldly. I can't explain how meaningful Rook is to Lucanis. Perhaps even Rook wouldn't know how important they are to Lucanis. Only Lucanis knows how much Rook means to him. And me, the player.
Lucanis is a man that's going to treat you right. He would cook for you, he would take care of you, he would waste his time with you, he would do anything you ask. He would live for you, he would die for you, he would kill any gods you ask to keep you safe. His words and actions carry weight. Lucanis is indeed a passionate man, but his passion is only for the person that deserves it... a romanced Rook.
This is such an emotional post, but I just want to express how this short 'outing' quest means a lot to me. I won't go into detail on how much similarities I have with him. Just let me say this, I see myself in Lucanis Dellamorte, and I'm happy that I'm not alone going through the journey of healing my inner self.
Let me be hopeful, that one day, I will find my own Rook <3
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dragonagedastferaasdf · 17 days ago
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foxx-queen · 2 months ago
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thinking about that one slide from the credits of datv that's a shot of morrigan, with the voice over saying something like 'we will always be thankful to the stories that came before us' and how much of a blatant lie that is given how much the writers did not care about the previous games
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baejax-the-great · 2 months ago
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Playing Veilguard like:
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grandwitchbird · 26 days ago
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This is as much as I’m going to say on the debacle at the moment.
Veilguard as a text worries the audience is at least a bit racist on the whole. It wants to somehow prevent this from playing out in gameplay this time and also avoid the whole issue altogether maybe thankyouverymuch. This is in no way an actual ethical shift from previous BioWare games. They’ve just finally said ‘oppression bad’ in the text instead of hoping you’d know that and added some extra weight and consequence just in case you really wanted to kill the black dude or side with the fascists for noreasonatall.
To contrast. Disco Elysium knows most people are quite racist. It has zero interest in the audience’s response to its approach. And its approach is to call racists clowns right out the gate.
I know which approach I prefer, and I know I prefer it because it’s ethically stronger and not built on a codependent relationship with the audience. I also know why Veilguard did things the way it did. If you’re mad about it, maybe just check in the mirror for greasepaint first. And at least consider acknowledging that BioWare’s audience holds stock in the clown shoe factory.
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pinkfey · 2 months ago
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remember how in dao there were always like multiple flirty options u could just spring on ur love interest and it wasn't something that was brushed past it would stop a conversation dead in its tracks to have a cute secondary flirty offshoot with small variations dependent on the flirty option u initially chose with a unique course correction to get back on topic after...... yeah.
#sorry i'm about to be a hater#romance in datv is like. a vaguely flirty line met by an even vaguer response that has no impact on the conversation#in the beginning at least#only once your relationship is like 6 or 7 does it get a little more receptive#and the whole time it's like okay i completed a main quest. time to talk to the love interest. okay i did another main quest. time to talk#to the love interest. BC YOU CAN'T TALK TO THEM OUTSIDE OF DESIGNATED CUTSCENES. U CAN'T HAVE RANDOM CONVERSATIONS#A LA HAVE YOU EVER LICKED A LAMPPOST IN WINTER!!! THAT IS SO LAME!!!!!!!! SO COOKIE CUT!!!!!!!!!#there's so few references to your relationship at all really. the romance cutscenes could be removed and u would never know they're in love#the romance doesn't exist outside of designated cutscenes. you can't choose to randomly flirt you must wait for The Cutscenes because#there's only one way to romance everybody. even dai was better with this imo even though the formula is similar#partly bc u can get to know everyone outside of exclusive cutscenes?? you can just approach them at anytime and get to know them?? and find#a chance to flirt?? and there's teeny tiny special romance-specific moments carved out. like the dance after halamshiral for example#and again people TALK about your romance. it's present in the narrative#bioware is so known for their romances but they dropped the ball hard here and i'm sooooooooo disappointed#and actually?? companions barely ever interject during main quests too?? or quests at all?? just as a side note#companions should be voicing their OPINIONSSSSS when i make choices????#davrin should have had so much to say during weisshaupt cutscenes. like what the fuck was that#and why wasn't there a one-on-one conversation discussing his mortality with him beforehand?? would have liked to see that??#relationship growth in this game is purely waiting for the next milestone and it feels so stale and lackluster and upsetting and ugh#the fact that giving your companions gifts strictly results in approval gain and one measly thank you is indicative of everything wrong#anyways.txt#jasmine plays datv#da4 spoilers
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merciawintersageposting · 3 months ago
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please just let me play dressup with my blorbos
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alongtidesoflight · 2 months ago
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so here's my honest thoughts on dragon age: the veilguard, after ~40 hours of playing. i finished the main quest after having finished all companion quests and major faction quests. just to clear up what content i saw, i played as an elven transmasc rook who is a member of the lords of fortune. he romanced lucanis (although after finishing the game i'm now leaning towards taash). i don't know what's happening in playthroughs that have a different race, gender identity, romance or faction going on.
full spoilers ahead, i mean it. don't read further if you want to avoid them. i don't want complaining about it in my asks.
oh and also, if you're worried because of a few negative reviews online i can comfort you by saying don't give a fuck about a certain big name youtuber who is very much tied to bethesda franchises giving this a negative review. i'll explain why.
i'm starting off with the things i liked
the game looks really pretty. i was worried it wouldn't feel like thedas anymore (with them trying to "focus on northern thedas only" i thought they'd make a clear cut in environmental design. they do and they don't. it's complicated. i'll elaborate on it when talking about the negative stuff). anyway it does. minrathous feels like kirkwall. treviso enchanted me like the winter palace did. the hossberg wetlands reminded me of the hinterlands and a couple other inquisition maps. arlathan looked like... arlathan. the crossroads were different, but familiar. overall i like the way it looks and feels. it's thedas, with a twist. it's a good one, and gives everything a solid but unique feel.
combat is top tier. if you're a hardcore dragon age player you WILL miss the tactical aspect of it for a bit, but i promise you, once you're used to the way the combat works, you will be lapping that shit up. and once you get to ability combos you'll mourn the control you used to have over your companions in battle a bit less
the MAIN quest and its story. i expected worse, way worse. and for a while the game even had me tricked (harr harr you'll get it in a second) it is Really That Much Worse. but holy shit was it good. i walked away satisfied ngl.
your choices have SOLID weight. there's consequences, good AND bad. i got minrathous blighted, ruled over by venatori, and the leader of the shadow dragons ultimately died because of my decisions. i made those at the beginning and throughout the game. he died at the end. DAVRIN died because i didn't expect what i was saying to have that much weight. i thought i was in the clear. he had hero status. well turns out, your choices can still get your companions killed even if you do everything right. i fucking love him. he shouldn't have made that sacrifice just because i told him to do everything it takes once.
the inquisitor, morrigan and dorian being there, surprisingly. there's also negatives to this though, see below.
speaking of companions dying and the inquisitor playing a bigger role: the final quest feels like me2's suicide mission. i was blown away by it and the fact that i got to see the results of all my efforts playing out in front of me.
bioware are NOT trying to redeem solas. they love him as a character yes, but i wasn't forced to see any good in him. he betrays you. he fucked my rook over twice. he fucked him over right back, for good this time (the veil wasn't torn down, i anchored it by binding him to it, he's doomed to uphold it). but solas really lives up to his name as the trickster elven god. rip to all the people who grew really attached to him over the years.
varric died. if you like him that's probably as hard reading it as it was watching it. varric died and the game lies about it until the very end. when the realisation hits, it hurts. but in the very best way.
the amount of care they put into gender expression and trans identities this time around. (i'll add onto this with negative points as well too).
rook feels very much ingrained in the world of thedas. he doesn't ask questions that expose the player to lore through dialogue as if he's stepped foot into thedas for the first time. those conversations feel very solid and good. i hope other faction players got as much joy out of this as i did.
and the things i didn't like and boy there's a lot unfortunately
the music. let's just get that out of the way holy shit. it doesn't feel like it belongs in this universe. it gets so incredibly sci-fi-y at times you'd think it's taken straight from mass effect andromeda. there's not a single song unique to veilguard that i really enjoyed. it broke my immersion, real bad. hearing a busker play the tavern songs from inquisition on a lute right after i killed some venatori with wobbly bass songs playing in the background is just odd. weird tonal shift. don't like it. it's made for people who like flashy light-weight cinema.
tevinter nights is required reading. the podcasts are required listening exercises. the game is so fast paced, especially at the start, that there's no time to introduce you to characters and how much weight their names carry in-game. i would not have known who half these people are if i hadn't skimmed over tevinter nights. i'd care even less about them than i already did. there is no time to get properly attached to them. people will act as if you're talking to a legend personified and you'll be thinking man goddamn which chapter of tevinter night were they in again and what did they do???
there's a weird mismatch with the animations. you'll have beautifully fluid ones, like emmrich casting spells. and then you'll have rook's face animating in the most unnatural manner that's sorta reminiscent of mass effect andromeda's "my face is tired" addison, when their emotions SHOULD be landing with the player rn instead.
i'm not vibing with the art style. sometimes it works. most of the time it doesn't. at points i felt like i was watching tangled.
that also brings me to some of the dialogue. same issue. i am watching frozen. i am watching tangled. someone on the writer's team really likes the adorkable trope. bellara is its victim.
for all the talk about identity, bioware sure doesn't like theirs. the grey warden armor got a redesign again and it just makes them look like a generic army. i hate it lol
in general, i don't like the armor design. the wardrobe/appearances system is fine, but it's just not helping if all the armors are just... kinda bland or downight bad looking? and don't get me started on the lords of fortune armor. that is orientalism personified.
the world states should have been carried over, full stop. i know they said they didn't because they want to separate what happens in the north from what happens in the south, which... i could have lived with that. but the inquisitor sends you letters that keep you up to date on... the south of thedas. you learn that there's a blight again, that people are standing strong but it's difficult, denerim's fallen, the rulers are taking care of it, orlais is fighting and they're successful for a while, etc etc. what's good bioware. i thought we don't care about the south this time around. why are you feeding me so much boring generic information. if you're not gonna show any of it and just write letters, then carrying the world state over should not have been an issue. i have a game dev background. those few lines of code would not have broken your budget or pushed your engine's limits. fuck right off.
this gripe of mine carries over to all the cameos. as a lord of fortune you have to deal with isabela a lot. it's fun. i missed her. you get to go drinking with her and taash and bellara! also my hawke romanced her. she's not mentioned once. they had the opportunity to put a sentence or two about her in there with not a lot of effort, trust me.
when varric dies, all she has is a single line about it. for gold, for fortune, for varric. she only says it if you interact with her on your way to the final push. that's not mandatory.
morrigan is there. kieran isn't. the old god soul that mythal and then solas absorbed? who cares at this point, the gods are dead now and solas is locked away for eternity. i suppose? why is morrigan there. she feels unneeded. i wish they'd just left her down south, at least that way i wouldn't have had to witness her god awful redesign.
dorian at least feels as if he belongs in this story. the shadow dragons are a crucial part to protecting minrathous. he's also weirdly underutilised. isabela and morrigan had more lines than him in my playthrough.
on the topic of romance: bro that was underwhelming. no, genuinely. you know when romance picked up a bit? after the point of no return. i heard maybe two lines of companion banter about it before that. maybe i missed something which i honestly doubt, but romance did not play much of a role in lucanis's storyline. i saved his grandmother as he wished me to (and if you read tevinter nights you know she was rather abusive and their relationship not the healthiest) and told him to focus on his family. a reunified family my rook wasn't even introduced to as a partner at the end of all that.
really, do not buy this game if you're only in it for the romances. others might be better, lucanis's basically gave me nothing. except for an outing (the second coffee date i had with him, it was getting repetitive) all of it played out once i committed to the final quest. the sex scene was a fade to black. annoyingly right after davrin died. if you're looking for well paced and good spice, pick up something else. the sweet talk and the final goodbye were nice though.
for all the good the ever-presence of gender identity does, it is brought up in such a disruptive manner too. it doesn't even play out naturally if you CHOOSE the lines that are meant to be said. hearing the words trans and non-binary in this setting doesn't feel right, and i'm saying this as a trans guy. i think it could have been handled more gracefully. the amount of times my rook went "i'm a MAN" as if he's about to start drumming on his chest and roaring any second now got super nerve-grating. "i'm so glad you're into me... the me who is trans. remember?" just. tell me one trans person who'd talk like that to a person they've grown close with and are trying to romance. this game doesn't handle sexuality well, so all this hey my body might not look like the way you're expecting it to look talk amounts to nothing anyway. i feel about this the way i feel about krem: this is partial exposition to trans experiences... packaged up for cis consumption. the ONLY exception to that is interacting with taash. holy shit was all of that heartwarming and bro did it feel good and natural to talk to them about theirs and rook's gender.
rivain and nevarra are new locations added by veilguard. they're also incredibly underwhelming, small and constricted maps. rivain is a coastline with a few ruins. the hall of valor is a partial ruin nestled into a cave on a beach, with a fighting pit. isabela is there in her skimpy outfit commentating your pit fights. that's it. i'm sorry if you were looking for a bustling pirate cove or whatever. you're not gonna get it. the nevarran crypts btw are a long ass dungeon crawl. that's it.
speaking of maps. i thought people were being dramatic when they said you're gonna be fighting the same enemies on them again and again. i thought they were figure of speeching it. they're not. you WILL fight the same amount of enemies. in the same spot. every time you reload the map. best to stay on a map and clear out the enemies and do as much questing on that map as you can before leaving, because you WILL have to do it all over again once you return.
the three choices i made for my inquisitor didn't matter lol she didn't have to face solas and therefore couldn't stop him at any cost as she had sworn (maybe because my rook tricked solas into binding himself to the veil, there was also an option to fight him. would she have stepped in? who knows). blackwall wasn't mentioned. and either her using a small amount of her forces in the final fight was the reason the civilians of minrathous fared so well..... or it just didn't matter. ultimately i think she had very little impact on anything
#datv#datv spoilers#dragon age: the veilguard#oh wow i hit a limit typing this#anyway to tie this up a bit: the good and bad to the environmental design being that well-known architecture like minrathous and dwarven#ruins look fire and remind me a lot of the previous games#but newly added locations are very... generic... very bland#i was very excited for rivain. i thought we'd get to see ships. not a bunch of ruins and a fighting pit and that's it#and why did i say to ignore a certain guy's review? bro because he was complaining about taash being ace and that taking up their screentim#and them being too up in your face about their identity. he did all this while she/her'ing them constantly#but my man they're trans. nb. not ace.#y'all need to be careful about bad reviews. they're coming from people who are upset about gender identity being handled as a topic in this#game. meanwhile they have no clue what they're even talking about. i don't think matty knows the difference between ace and trans#and neither do the hundreds of people who are one star rating this game currently#i liked this game. it's not top tier. it's not something i'll sink hours and hours and hours of my life into#it has tonal issues and it's moving away from what made dragon age stand out for me#but i do think that it's a genuinely fun play and people who are very invested in dragon age will squeeze joy out of it wherever they can#i had a hard time warming up to the new characters (taash and lucanis being the exception because they have an older bioware air about them#but solas's and varric's story (and don't get me wrong that's what veilguard is about) is GOOD. that is how bioware used to be.#and i wish they'd given us that energy all over the game. that direness. that grit. serious and mature writing.#that consistency is lacking#and whether you're gonna enjoy this game or not is entirely dependant on what you came here for and how well the game delivers on it#i think their weakest points are ironically the thing they advertised the most: the new companions and their writing#you won't find nuanced and good enemies here (i already reblogged something about this. you can go scroll around a bit and catch up on that#really the only thing that had me super invested and emotional was the main quest.#so make of that what you will. ultimately i was more frustrated with the game than i got enjoyment out of it. i was close to just put it#aside for now... until i went to minrathous to end ghila'nain's and elgar'nan's ritual. that all blew me away. still on a high off of it.#anyway yeah that review got cut short by the character limit maybe i'll add more to it tomorrow but rn... i am heading to bed#thanks for coming to my ted talk. also i'm sorry. zevran REALLY isn't in this.#dragon age
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