The drive-through window's introduction in the quick service sector is primarily dependent on communication devices since, in the absence of these, the employee behind the window would not be able to hear the customer's voice. For this reason, communication devices are required in this industry.
2. We use cameras in our restaurant to protect our reputation, the quality of our food and service, the safety of our employees, and the welfare of our customers.
3. The development of technology has allowed for the automation of some HR processes, such as hiring and training, as well as the provision of real-time data and analytics for the optimisation of workforce management.
Hardware developments, especially in robotics, sensors, and IoT devices, will most likely have the largest impact on foodservice operations during the next five years.
nelvas Problematiq*eyes roll back into my skull* *falls flat on my face with cardboard cutout physics* ((7 hours later)) *wakes up in barren wasteland* I know everything now.
Let me be absolutely clear -- the problems with Tumblr will keep getting worse if the disabled minority and the trans people and the people frothing at the mouth at the opportunity to yell at a transphobe, keep @’ing staff and the developers on this site, tell them to kys, because in the meanwhile the transphobes and racists and white supremacists will keep using the actual tools Tumblr provides for blocking and reporting, further poisoning the datasets used for moderation, and encouraging the idea that using the official tools does nothing to basically ensure the only statistically meaningful data available to Automattic is poisoned, poisoned all the way down, poisoned beyond usability.
Hatespeech and bias needs to be reported for it to be considered statstically significant to act on from a developer point of view. Suicide baiting and spamming any of the official means of communication will get you eliminated as a spammer, even if you’re peppering legitimate criticism within your ventpost about how you hate the new thing. You are playing the TE/RFs game.
Part 1 of my 'big weekend' of project development has gone really well so far. Lots of new things added, and progress has been made on my big list of new-things-to-add.
Let's first show everything in a brief video overview:
Whoa! Environments!
I did end up doing some extra work outside of my intended weekend scope, mostly because I wanted a brief distraction from coding. To that end I finally added the first parts of my 'asteroid' environment that your factory is placed in. This will be improved over time, I'm sure, but now serves to make the factory feel a lot more grounded in the very place you're supposed to be!
I also re-added the factory walls, which are now correctly done programmatically - rather than being hand-placed. These scale up with the size of the factory floor, so they're more or less 'done'.
Packager
You can now drop the packager into your factory, which is a necessary first step to exporting your goods from the facility.
Routing items through here will parcel them up ready for transport. You just have to snake them off to your Exporter machine.
Ready for packaging!
Exporter
This machine must be placed over one of the new export nodes. This restricts the number of exporters you can use in any given factory (like the import nodes), and you'll likely have to merge a number of packager belts together to bundle up lots of orders in later stages.
The exporter has space for up to 6 stacks of up to 99 items. A lack of space will result in packages backing up on the import belt, so make sure you don't fill it up with junk!
The build ghost of the exporter next to one of the new Export nodes. These are limited, so you'll have to design your factory around them!
What's next?
Here's my big list of things-to-do, with my completed updates marked off:
Main objectives view
Packager machine
Exporter machine
Research tree
Technology upgrades
Money / credits system
Structure descriptions (QoL)
Audio refinements (QoL)
Main menu screens
New pipes subsytem
Not bad progress so far! I'm not sure what I'm going to tackle tomorrow, though I have a sneaking suspicion I'll want to do the research and tech trees, since they are the next 'big' things to nail down. It will also force me to finally implement a system to prevent access to building items that you haven't yet unlocked, which is a crucial part of progression.
Anyway, that's all I have for this evening. If you reached this point, thank you kindly for your time! And with any luck I'll see you again tomorrow for another progress update.
Have a great evening, wherever you are, and I'll see you again soon! 😊
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Some more stuff from a game I've started early development on awhile back, really excited to work on it more! Also sorry I don't post much here either, this is kind of a different environment than I'm used to in terms of UI and stuff so it's taken some adjustment.
The frame problem is AI's Achilles' heel, lurking since the 1960s and still unresolved.
1. The Robot Dilemma
Daniel Dennett's thought experiment illustrates the issue: a robot must save its battery from a room with a bomb.
Initially, the robot pulls the battery on a cart but also drags the bomb out, unaware of this side effect.
Solution attempts include programming awareness of side effects, leading to analysis paralysis as the robot debates endless possibilities.
2. The Side Effect Spiral
When programmed to consider all side effects, the robot wastes time on irrelevant details—like pondering wall color changes.
This shows how difficult it is for AI to filter relevant from irrelevant information without getting bogged down.
3. Human Intuition vs. AI Logic
Humans effortlessly ignore irrelevant details, making quick decisions in complex contexts.
Programming AI to mimic this selective ignorance is resource-intensive and remains a significant challenge.
The frame problem underscores a subtle yet crucial aspect of human intelligence: our ability to instantly prioritize relevant information. As we advance in AI development, solving this problem will be key to creating truly intelligent systems.
Got thoughts on tackling the frame problem? Share your ideas!
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