#Automatic name extraction
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sharingknowledgewithmouli · 2 years ago
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Efficiently Split Names in Excel: Using Text to Columns, Flash Fill, or Ctrl+E
Efficiently Split Names in Excel: Using Text to Columns, Flash Fill, or Ctrl+E
Do you struggle with splitting names in Excel? Are you tired of manually separating first and last names from a combined cell? Look no further! In this short tutorial video, we’ll teach you how to use two built-in Excel tools – Text to Columns and Flash Fill or Ctrl+E – to quickly and easily split names. We’ll guide you through the process step-by-step and provide helpful tips for handling more…
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dkettchen · 4 months ago
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TIL that in the ao3 ship stats data sets between 2020 and 2023 (yearly ranking, overall ranking, and femslash ranking combined) there were only 178 "fandom" names that made the top 100 between all of them, and I'm pretty sure if I had been able to combine all the MCU ones into one value at this stage already it'd be a BUNCH lower still
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moonsinkfoxgirl · 4 months ago
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☕️hobbies?
hmm most of my hobbies are super generic stuff like watch anime and play video games... I guess I do very much enjoy messing around in gimp and stuff, like just today I made this as a new blog header:
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the trickiest part was converting all my screenshots from the game into just the card art, thankfully ImageMagick can just do the trick if you figure out the right command:
mogrify * -crop 198x264+415+154
so I just had to count the pixels correctly and no problem, all 105 cards nicely cropped properly^^
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redflagshipwriter · 4 months ago
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Mama Bat 9: Dinner Out
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After her promise, the bats were a whirlwind of activity. He didn’t know where Uncle D or Alfred went, but Cass and Bruce gently bustled him across the house to plan his ecto dinner like it was an attack on an enemy base.
“I think it was around here,” Danny said uncertainly over the map in Bruce’s study. “I don’t know the names of any of these places. But there was this abandoned-looking theme park that had a lot of what I need.”
He didn’t have to be the world’s smartest ghost to recognize that there was a lot of tension in the air after he said that. That tracked. There were not many pleasant ways for a place in the human realm to accumulate a glut of deathly energy.
“That makes sense,” Bruce said. “Cass, honey, do you think we should ask Dick and Jason?” He folded the map back up along the same lines as before without even looking. Danny wondered at why he had that muscle memory. Did he fold everything in the same pattern?
“Big visible muscle,” Cass agreed. Her phone appeared out of nearly nowhere. “Danny.��� 
He stood up even straighter. 
“Is Amity dangerous?” She pinned him in a look, her soft brown eyes arresting. “Dangerous to Jasmine Fenton?”
“Jazz,” he corrected automatically. Cass nodded. He rolled his ankles around, stimming below their line of sight. “Uh.” Danny faltered. “Um.” He bit his lower lip and tried to feel less like there was a painful hand around his heart. 
He hadn’t thought so. But he would never have thought that he and Vlad were in serious danger, either. Now that the GIW and Mom and Dad knew… They would know who to ask for more information.
His parents would never push his friends or Jazz too hard. But the idea of the GIW trying to intimidate his friends and family was almost too upsetting to consider.
“Batdad extracts them?” Cass cocked her head at him to make it even more of a question. It was up to him. Was it a good idea?
Danny licked his lips. His mouth was so dry. He struggled for words. “Maybe.” One shaky inhalation. “If, um.” It sounded like someone else’s voice. It couldn’t be him saying that right now. “If it wouldn’t be too obtrusive… I don’t want to extract them and then, like, they can’t go back if they wanna.”
“We can handle that.” Bruce made eye contact to promise. He looked, Danny thought, like a more responsible, boring version of Jack Fenton. His eyes burned. 
“That would be, uh. Cool.” Danny managed to get that out and avert his eyes, but he felt like everyone could see that he was about to cry.
Whatever. He leaned to the left before he consciously knew that Cass was lifting an arm to put over his shoulder. It slotted in place like they’d done it a billion times. Danny tilted his head towards the nails she gently scratched through his hair.
“Batdad, Damibat, Timbird, Stephanie,” Cass listed easily. “Amity.” She jostled Danny a little. “And we get dinner. You only need me. I’m the best. But we bring boys too, Dickbird and Jason.” She blew a raspberry.  
Bruce looked exhausted and fond. “She is the best,” he agreed. Danny watched their interplay like it was a pingpong match. “I think you ought to go tonight to get something to eat. Would you recommend that we contact Jazz and your friends in the daytime, or should we leave as soon as possible?”
…They all had school in the day. Even Jazz was still in high school. Danny eyed Bruce doubtfully. He did know about school, right? “Night is probably better.” 
“I’ll make a few calls.” Bruce sat back and seemed to flip a switch into planning mode.
“Text!” Cass said, disagreeing strongly. She rolled her eyes, but it wasn’t too mean. “Grandfather Bat.”
“Oh!” Danny startled. “Um, I should contact Sam and Tucker. So that they know to expect you.” 
Bruce balked. “We don't normally contact civilians about ongoing investigations…” He looked constipated about it.
Danny crossed his arms. He wanted to think it was stubbornness more than self comfort. “You're not going to like, creep up on my friends. If they want to go, they need some time to get ready.” 
“Preparing could give away the plan to observers.” 
“Is Amity Park Batman's domicile?” Cass asked archly. “Batdad.” She put both her hands on his desk and leaned forward to give her father an unimpressed look. “Mayor of Amity Park?”
Bruce snorted and then covered his mouth guiltily. “Point taken.” He cleared his throat, trying to retain some dignity. “Danny, do you need help to contact your friends?” 
He shrugged. “Just a computer.” Danny fiddled with the strings on his hoodie. Tucker's hoodie. “I know you gave me a phone, but we thought -”
“That communications might be intercepted,” Bruce said, nodding as if that kind of paranoia was commonplace. “It's the first thing I would do if I expected a person of interest to contact a friend. What's your workaround?”
Danny bit his lip. It sounded stupid when he said it aloud. 
Ten minutes later, Damian joined Cass in her perch on the back of the sofa and watched with morbid curiosity as Danny joined Doomed chatroom after chatroom, scanning for Sam's username. “She’ll leave it running whenever she's home in case I ping her,” Danny defended weakly. He left another chatroom. 
Damian hummed, two pitches that came off incredibly doubtful. He had a gift for that.
“No, really, this- yes!” Danny pumped a fist and sent a HEY ITS YA BOI message. 
It took seconds for Sam to get to it and add his temporary account as a friend. She sent a DM before he could and then ignored his response to start a voice chat. 
Once he'd confirmed to her satisfaction that he was himself and that he hadn't gotten any deader in Gotham, he passed on the information that the friggin Batman was going to stop by Amity and wanted to check in. “But don’t worry, he’s kinda cool,” Danny added. “I gotta go. I am starving.”
Sam said all the rude words that she knew in quick succession. Damian looked sort of impressed. “Fine,” she said, obviously annoyed about it. “I’ll meet with Batman, but only because I hate the GIW more.”
“You hate Batman?” Damian asked. It was hard to tell from his tone if he had any feelings about that.
“That’s Damian,” Danny introduced. “He’s cool.”
“Hey,” Sam said shortly. “Yeah, he’s basically a cop. You have a problem with that?” Her voice went a little too aggressive.
“Just so you know, Damian is a child,” Danny said warily. 
Sam scoffed. “You said he’s cool. I respect him enough to fight him if he’s wrong.”
“Batman may be improved by your feedback,” Damian said idly, as if he wasn’t making trouble for his father on purpose. “You should be certain to give it to him as soon as you see him. Do you have time to prepare a presentation?”
Danny sniggered into his hand.
“I can reuse the posterboard from Current Events class, yeah.” Sam mused. “Good idea. Alright, thanks for the heads up. It’s really good to hear from you. We were starting to get worried here. You missed a check in, you know.” She was trying to sound tough, but there was a hint of strain.
Danny flushed. “Yeah, I had logistical difficulties,” he said, which sounded less pathetic than “I got robbed while I was sleeping outside and had no money to  use to access a computer.”
He ignored the thoughtful look he knew he was getting from Cass and signed off. He avoided making eye contact with anyone as he stretched, hands over his head. Then Danny put his hands on his hips and kind of stretched by rotating his back around. “Well, that’s done. Have fun with Sam, Uncle D.”
Damian made a hum in the back of his throat, eyes lost in thought. “I think I will.” Then he stalked away without a proper goodbye. Just a big housecat, that kid.
“Do you think Jason and Dick will be here soon?” Don’t ask, don’t ask, Danny silently hoped.
Cass looked at him for a long moment, silently weighing options and odds behind her dark eyes. Then she nodded. She turned on her heel and left, obviously expecting him to follow.  
Danny jogged to keep up. How did she move so fast without running? She had short legs, too. He was still busy pondering when they rounded a hallway corner and heard male voices from the entryway.
“Wait.” Cass shoved him the last step with a gentle palm press to the shoulder and then flitted back down the hallway.
“Hey, buddy,” Dick said.
Danny managed a nod in return. He stuffed his hands into his hoodie pocket and tried not to look like he was hiding.
Jason all but oozed reassurance at him, without ever looking at him. As far as the eye could tell, the blonde was barely aware that Danny was present. But under the surface of his skin, his masses of ectoplasm were roiling with  a sort of proprietary indulgence. 
It was a kindness, probably, that the two men continued their conversation as if they were still alone. Danny didn’t really pay attention, thoughts consumed with  a mixture of nerves about his worlds colliding and sobbing relief that he might get really, genuinely full for the first time since he had to run away from Amity Park. He edged a little closer to Jason without thinking about it consciously. 
Cass arrived silently. Danny looked up as she entered the room only because he could sense her steady presence. “Time to go,” he said.
Jason startled with a very small jump. His expression instantly changed to exhausted resignation.
“Haha,” Cass said, pointing at him.
“Poor scared little guy,” Dick cooed. “You can’t sneak up on him like that.”
“Too scary,” Cass said, nowhere near as convincing as Dick at empathy.
Jason scowled. “Shut up,” he complained. He zipped up his jacket and yanked the door open. The sound of early crickets immediately cut into the house along with a fresh, cool breeze. “You both suck.”
Danny felt a faint smile pull at his face. He ducked his head and fell in, following at Jason’s heels. He didn’t look back to see who shut the door. 
Dick drove them all. They parked a few blocks away and made it across the barren, creepy fairgrounds in utter silence. Danny followed his instincts and the source that he’d sensed from kilometers away in the city center but had been too worn down to even try to trek to without at least feeding his human body.
“So, what now?”  Dick turned a cautious circle. “I didn’t exactly expect to see a physical object for you to eat, but I did sort of expect something.”
Danny made a face. “If I had the right tech I could filter and extract it out of the air, condense it into a really dense, liquid form. But, uh.” He turned a little to the side to avoid eye contact and hunched into his hoodie. “I sort of need to just hang out and…filter feed.” He grimaced. He sounded like a dumb fish.
“Inefficient,” Cass observed.
He nodded. “Yeah, but I’m really drained, so I need to be around a high concentration to get a jumpstart. If I needed less, I could probably just…” Danny made a circle gesture and sort of pointed at Jason. “Hang around him, I guess.”
Cass hummed in the back of her throat. “Perimeter.” Then she ran directly at a wall and hefted herself up onto the roof of the derelict funhouse. She was out of sight in seconds, which was impressive athleticism. Danny watched her go with raised eyebrows.
Dick huffed and shuffled even closer to Jason, clearly wary of Cass. “You can’t be the favorite uncle,” he lamented. “That should be me.” Danny choked down a laugh and pretended to be very busy filter feeding.
“You’re just crabby because you aren’t full of delicious ghost juice,” Jason muttered into Dick’s ear at a volume that he clearly thought Danny wouldn’t hear. The banter didn’t stop him from making periodic glances around the area. He caught an elbow to the gut from Dick for the comment and the inattention. Danny took a step further away from jabbing range.
“We aren’t here to hear you brag about how juicy you are,” Dick said out of the side of his mouth. 
EW. But Danny felt smug satisfaction in Jason’s aura at that answer, so apparently it wasn’t as nasty sounding to him as it was to Danny. He made a blegh face, scraping his tongue against his teeth.
‘Maybe I should tell them at some point that I have better than human hearing.’ He pointedly wandered a few steps further away and pretended to be occupied with sniffing out the highest concentration of ectoplasm.
Jason grinned unpleasantly. “No, I usually have that conversation with all of your exes- oof.” Jason bent over and tried to breathe through the hit to his diaphragm.
Danny did his best to ignore the commentary from the peanut gallery. He took deep breaths and tried to keep an eye on all the shadows. 
Amusement Mile wasn’t saturated with high quality ectoplasm like Amity Park, but nothing ever should be. Danny licked his lips and tried to stay alert. There could be any number of distressed or territorial dead around a place like this. It was eerily still. 
“This place is just plain creepy.” Danny hid a shudder. “What happened here?”
Jason huffed a laugh with absolutely no joy in it. “It’s more like what keeps happening here.” Danny glanced over at just the right angle to realize that Jason had a gun in his pocket. Holy shit. A gun. His eyes went wide.
“But nothing should happen tonight,” Dick cut in. His eyes looked tight and tense in a way that his breezy tone didn’t hint at. “The person who likes to use this area as a staging ground is currently in lockup. We double checked before we came out here.”
All three of them tensed when Cass jumped back down off the same building she’d climbed earlier. “Suspicious,” she said flatly.
Dick and Jason instantly lost their facades of ease. Danny realized, a bit late, that this place was really fucking concerning even to the living. “What’s wrong?” Dick snapped out. His posture changed and somehow his shoulders looked broader. Alarmed, Danny glanced between the adults.  
“Someone was here.” Cass held up a very familiar piece of tech. “Inside vent.”
Danny felt the blood drain out of his face. Cass zeroed in on the expression. “GIW,” he said. “Uh, that measures… that senses ghosts.” He licked his lips. “I think we should go.”
“Are you- are you going to be hungry?” Jason’s brow furrowed fiercely. “You think they might have an alert that you came out here?”
“We are more capable than we look.” Dick promised. And his serious voice was pretty reassuring, actually, all things considered. But Danny still felt like he was going to be sick. 
 Tires screeched. It was too late to get out of here.
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characteroulette · 1 month ago
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Happy Layton Big Bang!!! @proflaytonbigbang !!
Here's my contribution: a whole new ukagaka to play around with!! (Grab them here!!)
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Layton and Luke come with a few features --
Sit on your desktop and chat to themselves
Serve them a spot of tea! (Be careful not to jostle them)
Read through Luke's journal and get anecdotes from all their adventures!
A simple affection system!
Update functionality! So if they get more dialogue in the future, all you need to do is tell them to update and they'll grab it automatically!
Other ukagaka functionality (checking your email, deleting the files in your recycling bin, recognising certain files you drag and drop onto them)
And three whole shells! One made by the fantastic Danganny_art (Instagram) (X/Twitter) (check her post on it over here!!), the other made by @smooley (Instagram) (Itch.io) (coming soon!!)!! (I made the third but it was mostly for sprite sheet reference haha)
They come with their own unique balloon as well, made by @ageofzero!! It comes with designs from all 6 of the mainline games, so you can choose your favourite!
I have also posted all of their dialogue lines on ao3 in case you can't get ssp to work, though it's only the barebones dialogue from their release version.
Here's how to grab them --
Download SSP (you are looking for the ダウンロード button)
(as a note, SSP currently only runs on Windows. for solutions to a linux setup, check here!)
Make sure to place SSP in its own folder! Don't extract it directly onto your desktop and don't remove any of the files from its folder. Not even the application.
(You might have to add ssp to the exceptions on your virus protection software so it can run.)
Say hello to Emily (the cat girl)! She will always be there to greet you the first time you run ssp.
Download Layton and Luke's .nar! (You can download their balloon separately, but they come bundled with it so that's not necessary)
Drag Layton and Luke's .nar file onto Emily once she's finished speaking so she will install it.
(Alternatively, if you are having trouble with this, a .nar file is just another .zip, so you can grab the files from it and place it into a folder yourself! Make the new folder in the Ghosts folder of ssp's files (you will see Emily's folder in there!) (make sure to name it the same name as the .nar itself) and place all of Layton and Luke's files inside it!)
Then you can switch or call up Layton and Luke by right clicking on Emily and selecting them from the Switch Ghosts or Call Ghosts options! Simple as that!
Thanks so much for everyone involved!! Happy Layton big bang!!
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rottenpumpkin13 · 6 months ago
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You know what..? I want a rundown of Genesis doing a mission disguised in full drag. We have been teased for too long 😂 x
Things That Happen When Genesis Wears A Dress
• Sephiroth and Lazard are going over a mission plan one day, strategizing and seeing what's the best course of action to take. Apparently someone is leaking SOLDIER information to their enemies and the suspect is someone within the company.
Sephiroth: I could conduct an interrogation to extract information from our target. Would torture work?
Lazard: No. We don't even know who he is exactly. Attempting to apprehend him in public could escalate tensions significantly.
Sephiroth: Then what alternative do you suggest?
Lazard: I'd say the best thing to do is to employ seduction to elicit the necessary information from him. He's only a man, after all.
Sephiroth: I refuse to sleep with him.
Lazard: NO. Not you. I meant we need someone pretty.
Sephiroth, offended: Oh, I'm sorry. Am I not attractive?
Lazard: I meant someone with breasts, Sephiroth.
Sephiroth: You're implying that mine aren't good enough.
Lazard: For fucks sake. I mean someone with long hair, an appealing physique, perhaps a small waist.
Sephiroth: You're describing me.
Lazard: I MEAN A WOMAN.
Sephiroth: But this mission must be conducted by a SOLDIER First Class. There are no women in First Class.
Lazard: No, but there is someone who just as appealing who can fit in a dress and heels. Do you understand what I'm implying?
Sephiroth: Of course. You think I would look appealing in a dress. I'm flattered.
Lazard: Sephiroth get out of my office.
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Genesis: So let me get this straight—
Sephiroth: Mission failed. 
Genesis: Shut up. Let me get this straight: you think just because I'm queer and have a theatric flair to my personality, I'm automatically down to cross dress? 
Angeal: Gen, it's just for one night. We'll be right there with you. All you have to do is attend the party, find the informant, find the target, flirt with him, get him drunk, and convince him to give you the information 
Genesis: And you assume I have the experience? Why?
Sephiroth: Because the last package that came in for you was a box of lace corsets, addressed to Genevieve. 
Genesis: Do not presume to question my actions.
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• They arrive at the event, which is a party hosted by Rufus Shinra in the event area of the HQ. Angeal and Sephiroth turn heads, not because they're who they are, but because they have a stunning woman in a red dress with them. 
Angeal: We should split up to look for the informant. Lazard said he would be wearing a blue carnival mask. 
Sephiroth: When one of us finds him, we'll signal to each other, and Genesis if you get to him first make sure to let us know. 
Genesis: Do my breasts look authentic to you? 
*Sephiroth looks down at them* 
*Genesis slaps him* 
Sephiroth: !?
Genesis: How dare you.
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• Genesis is walking around the party looking for the target when he runs into (literally) the worst thing to stumble upon when you're wearing stilettos, an evening dress and a hot wig. 
Zack: Good evening, miss!
Genesis: For fucks sake. 
Zack: I don't think we've met before. Do you work for the company?
Genesis:
Zack:
Genesis: Do you not...do you not recognize⏤you know what? I don't have time for this. *he tries to pass, Zack holds him back* 
Zack: Can I be honest with you? You're the most charming woman I've ever seen. Your beauty is indescribable.
Genesis: I'm flattered, but unfortunately I'm in a hurry—*he tries to pass again, Zack holds him back again* 
Zack: I can't possibly let you leave without knowing your name. 
Genesis: Uh... Genevieve.
Zack: Genevieve! Do you wanna dance?
Genesis, panicking: I have a boyfriend. 
Zack: He can be disposed of. 
Genesis: HEH!?
Zack: I mean I'm sure he won't mind. Come on! It's just one dance!
*Zack leads Genesis to the dance floor before he can protest* 
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• Sephiroth finds the informant, who just as Lazard said, would be wearing a blue carnival mask. 
Sephiroth: ...........
Informant, who's definitely not Lazard in disguise: Greetings. 
Sephiroth: Director, what are you—
Informant: I have no idea what you're talking about. Lazard Deusericus and I have been in contact. I assume you understand why I need to conceal my identity. 
Sephiroth: You're wearing the cufflinks I got you for Christmas. 
Informant: You must have me mistaken for someone else. Now, my sources tell me your target's name is Sufur and he's wearing white. 
Sephiroth: 
Informant (not Lazard): 
Sephiroth: Is this a joke of some kind? 
Informant: What do you mean? 
Sephiroth: Are there cameras filming me right now? You're insinuating that Rufus Shinra is the one leaking information on SOLDIER? 
Informant: No, I just told you that his name is Sufur. 
Sephiroth: Lazard—
Informant: Who's Lazard? My name is Drazal. 
Sephiroth: Good grief. 
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*Zack approaches Tseng, Reno and Rufus with Genesis on his arm*
Genesis: Oh no.
Zack: Hey guys, this is my date for the night, Genevieve.
Tseng: What the fuck
Reno: Hot damn.
Rufus: Mind your language around the lady, gentlemen.
Tseng: Lady?? This Commander Rhapsodos in a dress.
Zack: Tseng! That's horrible!
Rufus: Apologize to miss Genevieve at once. I won't stand here and listen to you insult this gorgeous young woman.
Reno: Yeah, Tseng! How can you stand there and insult the hottest woman I've ever seen?
Tseng: I'm fairly certain this is a man.
*Reno punches Tseng in the face*
Tseng, shocked: !?
Zack: Thanks, Reno.
Reno: Any time, man,
Tseng: This is why Veld left us.
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*Zack and Genesis are dancing when Sephiroth interrupts them by putting a hand on Genesis' arm* 
Zack: Uhh...Sephiroth, what are you doing?
Sephiroth: I came to tell you. *he turns to Genesis* It turns out Rufus is our target. 
Zack: Ah, I see what this is. 
Genesis: You do?
Zack: Of course. Sephiroth is the boyfriend you claimed to be involved with. And now he's here to try to take you away from me. 
Sephiroth & Genesis: WHAT? 
Zack: You won’t get away with this. I challenge you to a duel for her hand. 
Sephiroth: Zack, I'm not about to fight you for Gen⏤ACK!
*Zack pulls Sephiroth by the hair and tackles him. This angers Sephiroth greatly. The two end up on the ground fist-fighting. Genesis should intervene and put an end to it, but the scene is so ridiculous, he can only stand there in shock.
*Angeal returns*
Angeal: You’re not gonna believe this. I talked to some people and found out that our target is an ex-Third Class with a grudge. I called HQ and got him taken in for questioning. 
*Zack is actively choking Sephiroth in the background. Zack screams "SHE LOVES ME, NOT YOU" Sephiroth responds with "HE HAS POSTERS OF ME ON HIS WALL. THAT'S A CLEAR INDICATOR OF HIS DEVOTION TO ME*
Genesis: Oh goddess.
*Rufus notices that they're fighting over Genesis. He joins the fight, dragging Zack away from Sephiroth. Now all three of them are arguing. Rufus screams: "YOU GENTLEMEN ARE HARDLY FIT TO HAVE HER HAND IN MARRIAGE. I PLAN ON TAKING HER TO MEET MY FATHER"*
Angeal: Yeah, and get this: I found Lazard here at the party too, and he was under the impression that Rufus was the rat. He was in disguise and everything, trying to blame Rufus for the whole thing. 
*Sephiroth screams: "YOU'LL SOONER TAKE HER TO MEET GLENN IN THE AFTERLIFE" and punches Rufus in the gut*
Genesis: This entire night is a mess. I wore a corset and heels for nothing. 
*Sephiroth pulls out Masamune and now him and Zack are dueling. Rufus pulls out his gun and is aiming it at them both. All three of them are screaming at each other*
Angeal: Unfortunately, yeah. 
*Reno, upon noticing that they're fighting over Genesis, appears with a fire extinguisher and knocks Rufus out before he can do anything*
Genesis: This was such a waste of a good look. 
*It appears Rufus is unresponsive. Now Sephiroth, Reno and Zack are arguing over what to do. Reno screams "I CALL DIBS ON THE PRETTY REDHEAD" Sephiroth replies with "YOUR DIBS ARE INVALID IF YOU'VE JUST KILLED A MAN" Zack says "HEY! ANGEAL IS TALKING TO HER RIGHT NOW!"
Angeal: Would it make you feel better if I took you out to dinner?
*Sephiroth and Reno tackle Angeal before Genesis can respond*
Genesis: ..........
Zack: Man, if Genesis were here right now he'd never believe this.
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genshin-impact-updates · 4 months ago
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"Summertide Scales and Tales" Version 4.8 Update Details
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Dear Traveler,
Below are the details of the Version 4.8 update "Summertide Scales and Tales" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Bug Fix Compensation for the issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range: Primogems ×100
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/07/17 06:00 (UTC+8).
Compensation must be claimed before the end of Version 4.8.
Bug Fix Compensation for the issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range and other issue fix compensation: Travelers who have reached Adventure Rank 5 or above by 2024/07/17 06:00 (UTC+8).
Please log in and claim your compensation before 2024/07/20 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/07/17 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. Limited-Time Area: Simulanka (This area is only available during Version 4.8)
Simulanka
After perusing the book sent as a gift by a mysterious person, you visit a fairytale world named "Simulanka." Like many classic stories, the prophecies of the goddesses were fulfilled one by one with the arrival of visitors from another world. The hero and their companions thus embark on a journey to defeat the evil dragon...
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom" and teleport to the limited-time area "Simulanka" through the Story Quest "Summertide Scales and Tales," a Teleport Waypoint will be automatically unlocked in the "Forest of Blessings" located in this area. You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
◇ Area Unlock Criteria:
• Reach Adventure Rank 18 or above
• Complete the Archon Quest "Song of the Dragon and Freedom"
◆ Simulanka will no longer be accessible after the end of Version 4.8. You will also no longer be able to open treasure chests, gather materials, or earn quest rewards in Simulanka, so grab the opportunity to explore away!
II. New Character
5-Star Character "A Thousand Scents Traced" Emilie (Dendro)
◇ Vision: Dendro
◇ Weapon: Polearm
◇ A Fontainian perfumer, one who bottles secrets.
◆ Elemental Skill: Fragrance Extraction
◆ Creates a Lumidouce Case that fires Puffs of Puredew at nearby opponents at intervals, dealing Dendro DMG. When nearby opponents are affected by Burning, they will give off Scents. The Lumidouce Case collects nearby Scents and after collecting a certain amount, its level will increase, increasing the quantity and DMG of Puffs of Puredew.
◆ Elemental Burst: Aromatic Explication
◆ Stows existing Lumidouce Cases and creates a Level 3 Lumidouce Case. The Level 3 Lumidouce Case will continuously cause Scented Dew to descend, attacking opponents within range and dealing Dendro DMG. When the duration ends, the Lumidouce Case reverts to Level 1, or it inherits the level and number of collected Scents from the previously stored Lumidouce Case.
III. New Equipment
New Weapon (Examples based on Refinement Rank 1)
Lumidouce Elegy (5-Star Polearm)
ATK increased by 15%. When the equipping character triggers Burning on an opponent or deals Dendro DMG to Burning opponents, the DMG dealt is increased by 18%. This effect lasts for 8s, max 2 stacks. When 2 stacks are reached or when the duration is refreshed at 2 stacks, restore 12 Energy. Energy can be restored this way once every 12s. The 2 aforementioned effects can be triggered even when the character is off-field.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Lumidouce Elegy (Polearm) will receive a huge drop-rate boost!
IV. New Outfits
Nilou: Breeze of Sabaa
◇ An elegant outfit for Nilou, this featherweight dress is seemingly woven of countless flowers, and with it drifts a light fragrance like the east wind at dawn, carrying beauteous blessings from a fairytale land.
◆ Between the start of the Version 4.8 update and 2024/08/26 03:59, Nilou's outfit "Breeze of Sabaa" will be available for purchase in the Character Outfit Shop at a limited-time discount! During the discount period, the price of the outfit is 1,350 Genesis Crystals. The price will revert to 1,680 Genesis Crystals after the limited-time discount ends. The outfit can only be purchased once.
Kirara: Phantom in Boots
◇ Kirara's outfit. The swashbuckling feline of fairytale fame, the crafty courier of dearly-held dreams... is pleased to make your acquaintance!
◆ In Version 4.8, you will be able to get Kirara's outfit "Phantom in Boots" for free by participating in the limited-time "Summertide Scales and Tales" event.
◆ After Version 4.8 is over, Travelers can buy the outfit in the Character Outfit Shop.
V. New Main Story
New Story Quest
Emilie's Story Quest - Pomum de Ambra Chapter: Act I "Floral Debt, Blood Due"
Permanently available after 2024/08/06 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
New World Quests
New Limited-Time World Quests
"The Lotus Leaf and the Champion," "The Forest and the Princess," "The Answer of the Lotus Leaves and Forest," "Narration Footnotes," "Text's Coda," and "Towards the Lighthouse, or Far Away"
VI. New Gameplay
New Gameplay: Envisaged Echoes
In this gameplay mode, each challenge corresponds to a designated character and has its own independent challenge mode.
To participate in the challenge stages, this corresponding character must be Lv. 90, and their Friendship Level must be at least 8.
After completing "Envisaged Echoes" challenges, you will gain the corresponding character's Echo cosmetic rewards.
◇ Unlock Criteria:
• Reach Adventure Rank 35 or above
• Complete and finalize a combat performance in Act 6 or higher of the Imaginarium Theater
For details on the gameplay rules, please see: "Envisaged Echoes" Permanent High Difficulty Challenge Gameplay Details.
VII. Other Update Details
New Recipe:
○ Hotel Debord, Fontaine: Fricassee de Poulet
New Character Specialty Dish:
○ Emilie's specialty: A Fragrant Feast of Flavors
Adds Set 33 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Emilie: Base Note": Reward for reaching Friendship Lv. 10 with Emilie
"Travel Notes: Fanciful Fabrication": Reward obtained via the BP system
New "Hide UI" function: You can enable/disable it in the "Settings > Other" menu (you can also enable/disable it using specific shortcuts on PC). When enabled, the main interface will hide UI elements such as map and party information.
New functions in the Dialogue Screen:
(1) "Dialogue Review": You can open the "Dialogue Review" interface while playing through the story to view the dialogue records for this segment of the story or listen to the voice-overs again.
(2) "Hide Dialogue Screen": You can hide the dialogue screen while playing through the story.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Chevreuse, Navia, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Card: Frost Operative and their corresponding Talent card. The Tavern Challenge has also been added.
New Action Cards: "Ultimate Overlord's Mega Magic Sword," "Prospector's Drill," "Gladiator's Triumphus," "Serene," "I'd Rather Lose Money Myself...," and "Tada!" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Endless Swarm":
(1) Defeat endless waves of enemies during the rounds in "The Forge Realm's Temper: Endless Swarm" to accrue score.
(2) After you complete the stage battle, you will gain a score and the corresponding rewards based on the highest score you got in the stage.
(3) Different stages will contain different special rules that grant buffs. Use these rules well to fight more effectively.
Imaginarium Theater
After the Version 4.8 update, the new season of "Imaginarium Theater" will be available on 2024/08/01 04:00.
Required Elemental Types: Hydro, Cryo, and Anemo
Opening Characters: Furina, Barbara, Kamisato Ayaka, Diona, Xiao, and Faruzan
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Special Guest Stars: Emilie, Dehya, Nahida, and Xiangling
After the new season of Imaginarium Theater begins, the characters Kaeya, Kaveh, Yoimiya, and Yelan will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
In addition, in order to optimize the experience of obtaining Principal Cast during the gameplay, after the new season of Imaginarium Theater begins, the following adjustments will be made:
(1) Adjusts the initial Fantasia Flowers provided from 100 to 160 when starting a challenge in Hard Mode.
(2) After completing a performance, you can select one of two characters when obtaining a new Principal Cast (prior to the adjustment, the corresponding mechanic will grant a Principal Cast without providing options in the default state without gaining specific performance buffs).
(3) Optimizes the refresh mechanic of Performance Events.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All characters in the party gain a 75% Dendro DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.8, the Lunar Phases will be as follows:
Searing Moon
When characters attack Burning opponents, their CRIT Rate is increased by 15% and their CRIT DMG is increased by 30%.
〓Adjustments & Optimizations〓
● Open World
Now, after defeating the boss "Lupus Boreas, Dominator of Wolves," Trounce Blossom rewards not collected will only disappear after he respawns.
Adjusts the respawn time for boss enemies in the open world, with the exception of "Lupus Boreas, Dominator of Wolves," from 5 minutes to 10 seconds (After the respawn timer ends, Travelers need to teleport to another area and return, and the relevant enemies will respawn).
Adjusts the respawn time for certain harvestables from 48 hours to 46 hours.
Adjusts the unlock condition for the "Lower World Level" function from World Level 5 to World Level 3 (you can choose to lower the World Level upon reaching World Level 3).
Adds an option at World Level 3 to 6 to lower the World Level on the relevant prompt interface when all party members are defeated by enemies during exploration in the open world.
● Quests
Reduces the difficulty of the "Anti-Raiden Shogun Training"-related quest objective in the Archon Quest "The Familiar's Path."
Reduces the difficulty of the challenge gameplay related to the Story Quest "License to Glide" and "Mondstadt Glider."
Optimizes the refresh logic for Commission Quests: Commission Quests that have their scenes occupied by other quests will not refresh and appear. However, Commission Quests with unfinished achievements are not affected by this refresh rule and will still appear.
Certain quests that can unlock systems will have a new special icon on the Quest Menu.
● Domains
Adjusts the enemy placements and certain Ley Line Disorders in the Domains "Forsaken Rift," "Cecilia Garden," "Peak of Vindagnyr," "Hidden Palace of Zhou Formula," "Clear Pool and Mountain Cavern," "Hidden Palace of Lianshan Formula," "Domain of Guyun," and "Taishan Mansion" to reduce the challenge difficulty of these domains.
Unlocked Domains can be used as Teleport Waypoints even if Travelers have yet to reach the Adventure Rank required to challenge the Domain.
After Travelers reach Adventure Rank 10 or have completed the quest "Knights of Favonius" of the Archon Quest Prologue: Act I "The Outlander Who Caught the Wind," you can unlock all Domains of Blessing, Domains of Mastery, and Domains of Forgery, with the exception of Midsummer Courtyard (There are no specific unlock criteria for Domain of Blessing "Midsummer Courtyard").
After defeating the "Enemy of Note" in the "Trounce Domain," if Travelers leave without claiming the reward, the game will display a second confirmation pop-up.
● Adventure Encounters
Once you have reached your daily Encounter Point limit, any further Points gained will be converted to Long-Term Encounter Points. Long-Term Encounter Points will not be cleared the next day and can be stored until the next Version x.0.
Travelers can convert accumulated Long-Term Encounter Points into usable Encounter Points through consuming Original Resin.
a. The number of Encounter Points obtained from completing Archon Quests, Character Story Quests, and Hangout Events has been increased.
b The number of Encounter Points obtained from completing World Quests, Story Quests from Limited-Time Events, and collecting event rewards has been decreased.
c. Completing World Quests that begin Limited-Time Events, the Afterword World Quests from Limited-Time Events, and City Reputation: Requests will no longer give Encounter Points.
● System
Adds an interaction using the spacebar on the "Cooking" interface (when using a keyboard and mouse as control devices).
In the "Spiral Abyss" character selection interface, you can now drag characters to adjust their position within the party lineup.
Adds the filter option for "Astral Mark Status" in certain characters' interface.
When you have sufficient offerings to level up offering-related systems (such as the "Statue of The Seven" or "Fountain of Lucine"), clicking on the icon of the relevant system on the map will display an offering prompt.
Adds a new setting in the "General Settings" of the "Artifact Auto-Lock" function. When enabled, for Artifacts with 3 Minor Affixes, the locked plan will consider conditions like "Includes any 2/3/4 of the following Minor Affixes" will be treated as "Includes any 1/2/3 of the following Minor Affixes."
● Genius Invokation TCG
Optimizes the descriptions and previews of related effects for certain cards.
Shortens the display time of some card effects.
Optimizes the description of the Support Card "Kusava": In the description "Discard a maximum of 2 cards with the highest Elemental Dice Cost in your Hand," "cards with the highest Elemental Dice Cost in your Hand" will be adjusted to "cards with the highest original Elemental Dice Cost in your Hand."
Optimizes the Action Phase time calculation logic in Co-Op matches: The Action Phase time limit will no longer be a fixed amount and will be extended depending on how many card effects Travelers trigger.
● Other
Optimizes the text descriptions for certain effects and events in "Imaginarium Theater."
When characters are in the Theater Lobby of "Imaginarium Theater," the Paimon Menu can now be accessed.
After the Version 4.8 update, users who have not used the "Past Quest Resource Management" feature and have mobile devices that have resources that can be deleted will receive a one-time red dot notification.
For some discrete graphics cards that do not support the "Dynamic Character Resolution" visual effect, the "Dynamic Character Resolution" option will no longer appear in the "Settings > Graphics" of the game.
Adds a "Compatibility Mode" option to the "Settings > Graphics" tab on the game login screen.
Adjusts the order of certain quests in "Adventurer Handbook" > "Experience."
Adds a shortcut button to navigate to the Adventurer Handbook on the "Adventure EXP and Adventure Rank" interface.
In the "Battle Pass/Gnostic Hymn" interface, the slider at the bottom of the interface now supports the click-to-position function.
Optimizes the user experience of each list interface:
a. When switching or refreshing lists, the previously selected or scrolled position will be retained.
b. Optimizes the scrolling speed of lists.
c. Optimizes the rules for displaying red dots in lists.
〓Bug Fixes〓
● Quests
Fixes an issue whereby Sorush could not be used in certain locations after entering the "Defiled Chamber" in the World Quest "The Hymn of Tir Yazad."
Fixes an issue whereby the position of character portraits displayed may be abnormal in Clorinde's Story Quest when the text in the text boxes are too long.
● Enemies
Fixes an issue whereby damage numbers had a chance of not displaying when certain skills of Ruin Automatons inflicted damage on Ley Line Monoliths.
Fixes an issue whereby Specters could have 0 HP but could not be defeated under specific circumstances.
● Characters
Fixes an issue whereby characters' skills had no CD and skill performance was abnormal under certain circumstances.
Fixes an issue whereby some characters' recovery time after being hit was abnormal.
Fixes an issue whereby after Arlecchino casts a Charged Attack and moves rapidly after the button is Held, the character would be down abnormally after falling from a low altitude when her Stamina is expended.
Fixes an issue whereby the Wanderer would remain abnormally in a state of levitation after he expends "Kuugoryoku" under certain circumstances.
Fixes an issue whereby Neuvillette could rotate at an unusually high speed when casting his Charged Attack, resulting in an abnormal attack range under specific circumstances.
● Weapons
Fixes an issue whereby there was a chance that the positions of the special effects of the weapon "Uraku Misugiri" would be incorrect after being equipped by different characters.
● Audio
Fixes an issue whereby testing voice-over resources were incorrectly used for some of Sethos's Chinese voice-overs in the cutscene animation of Cyno's Story Quest Lupus Aureus Chapter: Act II "Oathkeeper" (This resource was not recorded by Chinese voice actor Lanling Li).
Fixes an issue whereby there is a chance that the sound effects of character movement would be missing when Clorinde moves in the water.
Fixes an issue whereby the sound effects could be abnormal when Gaming joined the party on the "Party Setup" interface.
Fixes an issue whereby there were errors with the Chinese voice-overs during some quests.
● System
Fixes an image error in the "Raiden Shogun" avatar.
Fixes an issue whereby you are unable to access the corresponding scene if you teleport to the Theater Lobby and select "Leave for Now" during the Spiral Abyss challenge.
Fixes an issue in the Spiral Abyss whereby the skill cooldown of the party in the second half would not reset after selecting "Retry Challenge."
Fixes an issue in Co-Op Mode that caused musical instrument gadgets used by guest characters to disappear abnormally under certain circumstances.
Fixes an issue whereby the sorting of Artifacts in the "Inventory > Artifacts" interface would appear incorrectly under certain circumstances after the Version 4.7 update.
Fixes an issue with incorrect Exploration Progress calculation in certain regions. After the version update, Exploration Progress for some Travelers may increase.
Fixes an issue whereby it was possible to use "Thespian Tricks" that had yet to be obtained on the "Photo" interface under certain circumstances.
● Genius Invokation TCG
Fixes an issue whereby the Character Card "Wriothesley" was unable to trigger the effect "If the character has no more than 5 HP" related to the state "Chilling Penalty" during the Action Phase if his HP is 5 or less due to the Combat Status "Burst Scan."
Fixes an issue whereby the Character Cards "Consecrated Scorpion," "Consecrated Flying Serpent," and "Guardian of Apep's Oasis" were unable to use their Talent Cards when frozen.
Fixes an issue with the text description of the Combat Status "Deep Devourer's Domain" of the Character Card "All-Devouring Narwhal" in other languages.
Fixes an issue whereby the Usages of the All-Devouring Narwhal's "Dark Shadow" Summon was incorrectly deducted if your Character Card took damage and was knocked out at the same time.
Fixes an issue whereby the Usages of the Combat Status "Flying Cloud Flag Formation" was not reduced after the Character Card "Neuvillette" casts "Equitable Judgment" to trigger the damage bonus of the Combat Status "Flying Cloud Flag Formation."
● Other
Fixes an issue whereby after completing a performance in the Imaginarium Theater, the finalization screen would only appear after some characters attacked.
Fixes an issue whereby when selecting "Restart Performance" after a successful performance in the "Imaginarium Theater," the selected party lineups will not be recorded.
Fixes an issue whereby a Domain Entrance interaction point would appear abnormally within Mondstadt.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of Event Card "Bonecruncher's Energy Block" of the Character Card "Consecrated Beast": Removes the effect "If your active character is a Consecrated Beast, then they gain 1 Energy."
Adjusts the effect of the Elemental Skill of the Character Card "Consecrated Flying Serpent": This effect will be adjusted to "Deal 3 Anemo DMG and draw 1 card."
Adjusts the effect of the Combat Status "Flying Cloud Flag Formation" of the Character Card "Yun Jin": Removes the effect "Deal +1 DMG."
Adjusts the effect of the Talent Card "Decorous Harmony" of the Character Card "Yun Jin": The effect "When Yun Jin, who has this card equipped, is on the field, and if you have no cards in your Hand, Flying Cloud Flag Formation will cause your Normal Attack to deal +2 additional DMG." will be adjusted to "When Yun Jin, who has this card equipped, is on the field, and you trigger Flying Cloud Flag Formation: If you have no cards in your Hand, this Skill deals +2 additional DMG."
Adjusts the effect of the Combat Status "Burst Scan" of the Character Card "Kaveh": "After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discard +1" will be adjusted to "After this, deal Dendro DMG equal to the original Elemental Dice Cost of the card you Discard."
Adjusts the effect of the Elemental Skill of the Character Card "All-Devouring Narwhal": The effect "Deals 1 Hydro DMG. This character deals +1 DMG for every 3 extra max HP provided by Insatiable Appetite (Max +5)" will be adjusted to "(Max +4)."
Adjusts the effect of the Elemental Burst of the Character Card "Lisa": Adds the effect "attach Conductive to the opponent's active character."
Adjusts the Elemental Burst DMG of the Character Card "Kaedehara Kazuha": Anemo DMG dealt will be adjusted from 3 to 1.
Adjusts the Elemental Skill DMG of the Character Card "Kaedehara Kazuha": Anemo DMG dealt will be adjusted from 3 to 1.
Adjusts the effect of the status "Midare Ranzan" of the Character Card "Kaedehara Kazuha": The effect will be adjusted to "The next time you use Switch Character to switch to the character to which this is attached: This switch is considered a Fast Action rather than a Combat Action. Before you choose an action: If the character to which this is attached is your active character, they immediately use a Normal Attack. The Physical DMG this Normal Attack would deal is converted to Anemo DMG. Once finalized, this effect is removed."
Adjusts the effect of the Summon "Solar Isotoma" of the Character Card "Albedo": The effect "When this Summon is on the field: Your character's Plunging Attack spends 1 less Unaligned Element." will be adjusted to "When you perform "Switch Character" and this Summon is on the field: This switch is considered a Fast Action instead of a Combat Action."
Adjusts the effect of the Talent Card "Descent of Divinity" of the Character Card "Albedo": The effect "When there is Albedo on the field who has this card equipped, if your side of the field has Solar Isotoma, then your characters' Plunging Attack deals +1 DMG." has a new effect "then your characters' Plunging Attack costs 1 less Unaligned Element."
Adjusts the effect of the Talent Card "Dominance of Earth" of the Character Card "Zhongli": The effect "When your active character is protected by a Shield Character Status or a Shield Combat Status, your Summons deal +1 Geo DMG." will be adjusted to "When your Zhongli, who has this card equipped, has at least 7 HP, the DMG dealt by Zhongli and the Geo DMG from your Summons +1."
Adjusts the effect of the status "Pactsworn Pathclearer" of the Character Card "Cyno": Removes the effect "If equal to or greater than 6: Indwelling Level -4." and adds the effect "If Indwelling Level is at least 8, decrease the Indwelling level by 6."
Adjusts the effect of the Elemental Skill of the Character Card "Cyno": Adds the effect "Pactsworn Pathclearer's Indwelling Level +1."
Adjusts the effect of the Talent Card "Featherfall Judgment" of the Character Card "Cyno": The effect "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having an even number of level of Pactsworn Pathclearer's Indwelling effect, deal +1 DMG." will be adjusted to "When your Cyno, who has this card equipped, uses Secret Rite: Chasmic Soulfarer while having at least 2 levels of Pactsworn Pathclearer's Indwelling effect, deal +2 DMG. (Once per Round)."
Adjusts the effect of the status "Refraction" of the Character Card "Mirror Maiden": The effect "The character to which this is attached takes +1 Hydro DMG." will be adjusted to "When the character to which this card is attached switches to another character: Elemental Dice Cost +1."
Adjusts the effect of the Talent Card "Mirror Cage" of the Character Card "Mirror Maiden": The effect "will increase the Elemental Dice Cost of switching from a character to which this is attached to another character by 1." will be adjusted to "The character to which this is attached takes +1 Hydro DMG."
Adjusts the effect of the Support Card "Dawn Winery": The effect trigger limit "Once per Round" will be adjusted to "Twice per Round."
Adjusts the Elemental Dice cost for the Support Card "Kusava": The Elemental Dice cost will be adjusted from 0 to 1.
Adjusts the Elemental Dice cost for the Support Card "Lumenstone Adjuvant": The Elemental Dice cost will be adjusted from 2 Dice of the same element to 3 Dice of any element.
Adjusts the Elemental Dice cost for the Event Card "Falls and Fortune": The Elemental Dice cost required will be adjusted from 1 to 0.
Increases the number of Usages of "Undersea Treasure" generated by the Event Card "Underwater Treasure Hunt": Each character can receive healing from this effect once per Round.
Adjusts the effect of the Event Card "Lyresong": During this Round, the effect that will be triggered the next time you play an Artifact card will be adjusted to "Spend 1 less Elemental Die. If you have not played any other Action Cards before playing this card, spend 2 less Elemental Dice."
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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clairefey · 3 months ago
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RFQ (Request for Quote) for Fanfic Illustration Project
Update: I have found an artist! Thanks to all who applied.
Hello! I am a fanfic author looking to commission 6 illustrations to appear in an upcoming fanfiction. My tentative/negotiable budget for this is $1650 USD or $275/illustration. I wish them to be done by 24th September. I am looking for illustrations that are fully shaded, and in color, suitable for appearing inline both online (via AO3) and in print in B&W. I am an amateur fannish creator, and this is the first time I've ever done something like this, and have no contacts to which to rely upon. As a result, I'm also offering a $50 finders fee for any good-faith tip, recommendation, or referral that ultimately leads to a successful agreement.
About the project:
Nature of Work/Quality Requested: Each illustration will involve two canon Stargate SG-1 characters that require, shading, detailing, and coloring. Each illustration also requires a background that effectively communicates the scene geography (ie, where the characters are in relation to eachother and their immediate surroundings). However, generally, the backgrounds do not require complicated shading and detailing as long as they get across the general idea - with the exception of a landscape background for one of the six illustrations. The backgrounds are: medical lab, briefing room, daylight forest, hillside overlooking river, underground cave.
Fandom: This project deals with the Stargate SG-1 fandom, and the characters of Janet Fraiser, Jonas Quinn, Samantha Carter, and the Goa'uld Nirrti. Someone familiar with this fandom would be preferred, but if you are not, substantial high quality references will be provided.
Controversial/Squicky Elements: These requested illustrations do not involve any kind of erotica or ongoing/imminent violence/gore and are SFW. However, of note, a few of the desired illustrations require an accurate reproduction of automatic firearms typical of Stargate SG-1 (specifically, the M16A2 and the MP5, references will be provided), and one of the desired illustrations involves an injured and bloodied person.
Revisions/Alterations requested? Due to the expedited nature of the project (just under two months to finish), I don't expect there to be time for any significant alterations. All I would request is a sketch copy of each illustration before major detail/shading/color work is undertaken, so I can verify the scene geography and major components are correct. If there is time, I may pay extra for alterations should I want them.
How you will be credited:
In-story, online: Your name and a hyperlink to your website/social/portfolio (as desired) will be attributed in the author's notes of the chapters in which your illustrations appear. Your name will also appear at at beginning/foreward, credited as "Illustrator"
In-story, in print: Your name and printed URLs/@s will appear in the beginning or the end of the story, at your choice, credited as "Illustrator"
In other situations, online, e.g. social media posts: A named link to your webside/social/portfoilio (As desired)
Nature of product+license I am intending to purchase:
In general, high quality sources I can freely distribute, and which other can freely redistribute (so long as you remain attributed, and the following terms are attached). Specifically, I am looking for:
Source quality without visible watermark
Time-limited right of first publish: You will withhold publishing copies of the commissioned works on your own socials/website until the final fanfic is posted, or the date February 1st, 2025, whichever is earlier.
A non-exclusive, royalty-free, worldwide, perpetual and irrevocable license with the following terms:
In general, unlimited noncommercial reproduction with attribution.
Limited derivative works, including, color re-grading, cropping, addition of titles or text bubbles, extraction of individual elements without modification (e.g. characters), for the purposes of creating covers, memes, compositions, promotional material, and general shitposting.
Sublicensible without penalty under identical terms, for the purposes of allowing others to distribute the story with the illustrations intact, so long as attribution is preserved, a copy of these terms provided, and no cash or other cash-equivalents exchanged.
How you will be paid:
I am willing to pay via Pay Pal (G&S), Bank wire, CC payment to online shop, Bitcoin/Monero or any crypto listed on Bitstamp supported by Ledger. I am willing to sign up for any online service that does not have onerous verification requirements, as long as such service does not require the use of a proprietary app that can only be installed on a smartphone.
Payments will be in installments as progress is made, or via escrow at the artist's request.
Price negotiable?
Yes. The listed budget is what I believe this project is worth based upon my very limited knowledge and experience, and the money I have available to pay. As the title suggests, please send in your own quote as you feel is fair compensation for your labor. However, cards on the table, price will be a significant factor when discriminating between bids and I may reduce the scope of the project rather than incurring cost overruns.
Is the deadline soft or hard?
Hard. I need the illustrations by the given date for printing in order to give a copy to someone I know (it's a surprise).
How can I contact you?
Please direct all inquiries to [email protected]. If you wish to make a bid, please include the following information.
Your tentative bid, in converted from your currency to United States Dollars
Your estimated lead time
A portfolio of recent work, with at least a few examples of the quality you are willing to work at for the given price.
Any additional stipulations or limitations the listed terms that you wish to request
Whether or not you are familiar with Stargate SG-1
Who you were referred by, if anyone
Your timezone
Whether you would prefer discord or signal for real-time communication
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korasonata · 1 year ago
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I just had the random thought that Minecraft becomes a lot darker of a game if you think of experience orbs as souls.
You obtain a soul by killing its previous owner. Not all souls are equal to another, which is why some are worth more than others. The dragon has so many because each orb is a representation of all the previous people who have tried and failed to obtain her egg.
The player has adapted their lifestyle around souls. We attach them to our weapons, we weave them into our clothes. Enchanting is not a simple feat, it requires something specific. It’s a ritual. Each soul is a sacrifice. Some enchantments are more powerful than others, and so those require MORE sacrifices. You need at least 1 soul to start off - one soul must be bound to the object in order to make it durable enough to not fall apart once the ritual starts. When you name a weapon, you are really just naming the soul attached to it.
The easiest method of obtaining a soul is through killing, but there are other means. You have things like villagers which don’t drop anything when killed, which opens up the possibility that they actually don’t HAVE souls, which is why they are like that. They DO, however, SELL them. Villagers give you 3-6 souls when you trade with them, or 8-11 if they’re in a good mood, which is like a free gift with purchase, OR you can actually purchase a bottle of 3-11 on its own if you want from some of them, but they do not actually themselves possess a soul.
Baby animals also don’t have souls. You DO however get a soul when they breed. A soul automatically tries to attach itself to any new life when they are born, however they are so small that it has trouble actually latching on correctly, and so we end up just snatching it up. We steal the new souls right out from under them. They get a new one anyway once they are fully grown.
And animals are not the only things with souls. They’re in the earth. They’re embedded in the stone. Any living thing has a soul, some are just more difficult to extract. Stone requires purification. How do you purify it? Fire. It’s like burning sage. Almost like you’re doing an exorcism. Once purified in fire, the soul trapped inside will be released. Metal is already refined, you just have to break it open, which is why you get souls from breaking ores. You’ll get MORE when you purify these as well.
Skulk is like a soul sponge. Ancient Cities are infested with it. The Warden decimated an entire civilization, but the reason the Warden itself doesn’t actually have many souls is because the skulk actually absorbs them all whenever the Warden kills something. When you go in an ancient city, you are literally walking on the corpses of an entire civilization who’s souls have been trapped within the ground. When you break that ground the souls are released.
Anyway, just an interesting notion.
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binart · 1 year ago
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Space Ranger Partner's Adventures Chapter 1
(First) (Next)
-
A marriage proposal from a complete stranger in the middle of a top-secret alien spy base was, surprisingly, not the strangest thing to happen to Lance in the past 24 hours.
The strangest thing was probably that he was even here. He'd been proposed to a handful of times after his part in the war efforts largely ended; Adoring fans, of course. But in under a day he'd been flown from his family home in New Altea, introduced into the very secretive very select ranks of the Blades of Marmora, got his ass handed to him by some cat alien who was currently standing 10 feet away and therefore very likely his new teammate, and—possibly most surprising of all, realized he was going to have to ask his buddy keith out because apparently he'd gone off and gotten hot in the past three years.
"No, no. I told you no proposals." From beside him, the very same Keith Kogane—his ex-teammate turned leader—lurched forward and extracted Lance's hand from Torat, one of his new teammates. Though the alien stood well over a stocky 8 feet, he had dropped to one knee before asking Lance to spend the remainder of his apparently short life with him. His large hands had all but encompassed his own, but were shockingly gentle.
"Have I.. conducted myself improperly within the ritual..?" Torat questioned in a small voice, much to Keith's clear chagrin.
"You forgot a ring!" Kestin, another of Lance's new teammates—their pilot—helpfully supplied.
"Not supposed to do it in front of a crowd unless the other person says you can!" To the right of Kestin, Hedrox joined in. They'd met yesterday, and the blade seemed all too happy to join in on the fun.
"...Yh.." The lanky cat alien, En, stood stiffly next to Hedrox, slightly turned away from everyone. He'd been that way since he and Keith entered the room just moments before. "You cannot simply ask a h-hu-human being to join into such a pact! T-There are numerous prerequisites—to say nothing of the time needed to be spent with the other individual—before such a momentous proposal can be made!" They turned their head to look directly at Lance—Or so he assumed; All members save for himself and Keith wore masks covering their entire faces. Then they gave a human soldier salute. "Lieutenant, Sir!"
Lance had no idea how to respond to any of this. "Y-Yeah. Uh.. Uh. Yeah. Sorry." Man, he really hadn't been around anyone except for his family for a while. He felt rusty. He gave a weak salute in return, before a memory from the evening prior bubbled to the surface of his mind.
"I will do my utmost to familiarize myself with human naming and title customs-"
"It's fine, man."
Oh. Maybe that was related.
"Okay, guys, enough." Thankfully Keith cut in, and pinched the bridge of his nose. "We're not here to—propose to Lance, alright?!" He wiped a palm down his face as if to try and banish the redness creeping in. "We're here to see all the time and effort we've been putting into this project finally see some results."
The room quieted, and everyone stood tall, and tense. Hedrox, however, seemed excited.
"That we are, Commander!" There was a table with a digital surface separating Keith, himself, and Torat from the other three, and Hedrox slapped their palms down onto it. Immediately, several large rectangular screens coated in Galran projected into clear view. The room automatically darkened. "I'm very pleased to say I've been at the helm of this—which, er, Commander? Do we need an explanation for those who are new?" His voice held a pleasant watery lilt to it, and if it weren't for the horn protruding from their forehead Lance would have guessed they were a half-Galran half-merperson or something.
Keith crossed his arms and gave his throat a quiet clear. "I've only briefed him on the basics. Floor's yours."
"Excellent. Gather 'round, team. Here's what we're doing." With deft hands they tapped away at a console and began pulling up several images, as well as additional Galran text Lance struggled to quickly translate. He'd all but mastered Altean since he retired (thanks mostly to Allura teaching him, but sometimes he wondered if the marks she gave him when she thought she was going to die contributed to how effortlessly he learned), but he'd only just started learning Common Galran half a year ago. Frustratingly it was way more context based, and very, VERY heavy importance was placed on sound emphasis. There were also over three hundred individual characters to memorize, whose meaning could vastly differ depending on what other characters were next to it. He was actually pretty glad to have something else to fill his time now; A great excuse to avoid slamming his head against the language every day. He could make out.. Eta-17 pa-facilty..? Facility? Facility. He squinted. Why was that familiar?
"..For the last year, we've been surveying a Galran anti-coalition outpost at the edge of the Ornitier System, which we know is serving as a key point for filtering and channelling intel. I've been doing what I do best and systematically replacing tiny components of their communication terminals with the tech the green paladin and I co-designed.” There was something strangely human about the way he spoke, despite the mild alien accent.
“And now, we stand nearly ready for a seamless takeover.”
Hedrox held up two small devices. "These. Are my baby children. Months of hard work. Cleared—and might I add complimented—by the green paladin. When both are installed into the facility's internal security network and main processing core respectively, they're undetectable. We'll be able to spy on enemy intel with them none the wiser." The ground beneath them gave a weak lurch. Lance could feel the familiar pull of motion, even if he couldn’t confirm via a window; No one paid it any mind, so he assumed it was normal.
“So that's why we're here today. They're too complex for my little helpers to remotely install.” Tiny clicking erupted then spilled from Hedrox's hood; At least thirty floating mechanical looking creatures no bigger than sunflower seeds circled his head. “I've altered the security rounds the sentries take to facilitate an easy infiltration and installation, and as long as they haven't gone and scrambled their normal routes, this should be an easy in and out.” The blade then motioned towards Lance. “The commander had research and development outfit a sniper rifle with a scrambling code that will temporarily freeze any sentries it hits and reroute them in case there's any hiccups in the plan, or someone's about to get caught.” Among other things; the knife and pistol in their respective holsters reminded him of their weight.
“Their monitoring and sentry patrol systems ‘refresh’ once an hour—so, that’s our time limit—and we need to get in so I can upload a new set of instructions to a pre-existing program that will facilitate—That is, uh. It’s—It’s a virus? The green paladin called it a virus. Am I using the term correctly?”
Keith nodded, scratched the back of his head and turned to Lance. “Basically, we need to get in so Hedrox, En, and Torat can upload a virus that’ll make it so we can track down their headquarters eventually.”
From the other side of the table, En growled. “The malignant remnants of the accursed empire and their cowardly tactics..! Always on the run, attacking colonies before fleeing. They’re filth, and we will find them, and cut short their worthless excuses of lives..”
The room grew quiet, and stuffy. There was the whir of machinery and motion from all around. Keith cleared his throat.
“Right. So, the security network room and main processing core are in different locations, but the area where Hedrox and En need to work together will have more foot-traffic. You'll be giving them cover.”
Hedrox brought up additional panels, this time with a 3-D map of several alien-looking floors. He traced what Lance read as “entry-point” labelled in Galran all the way over to the right. “Here's where you'll be stationed with the Commander—route A. First, Kestin brings us in. The Commander and Lieutenant follow route A and get into position and provide cover fire as needed. Torat goes through route C, and En and I head to B. Easy!”
Lance smirked. “That's it? I take out sentries from afar while the hacker blades do their thing? Just like old times?” With a fond smile, Keith let out a puff of air from his nose.
“Just like old times. I’ll be there next to you since—uh, I was originally going to take your spot.”
Lance blinked at him. “Huh? I didn’t know you were good at—“
“I’m not. Just, making due with what we had. Things’ll go much more smoothly now that you’re here watching our backs, and I can focus on troubleshooting if anything comes up.” Keith’s complete faith in him left Lance light on his feet, and he hung his head and chuckled nervously.
“Cool, that doesn’t actually sound all that bad. ‘Think I can handle it.” Keith gave a surprisingly gentle nudge with his arm against Lance’s own.
“You got this, Lance.” He turned to the rest of their team. “ETA?” This time, Kestin spoke up.
“Approximately 20 minutes, sir.”
Pre-mission anxiety, long forgotten, made its unwelcomed return.
Lance sat pressed against the dark wall of an unsecured entry duct alongside Keith, Hedrox, and En; Though the tallest of them gave him a wide berth likely due to the events of the night prior.
Good. He might have acted the bigger person, but Lance very much did not like having his ass handed to him. He’d get a rematch from them at some point.
His stomach gave another uncomfortable lurch, and he pressed a palm to his abdomen to will the discomfort away. They had to wait for Torat’s initial sweep of the place before they could advance to their own spots; Surprisingly he seemed to be the stealthiest out of all of them despite his size.
“You alright?” Keith’s quiet voice filtered through the internal comms system in his suit. Though now masked, Keith tilted his head back to glance in his direction. He gave a weak thumbs up.
“Nerves. It’s been a while,” he quietly admitted. Three years of therapy had made it surprisingly easy to talk about his feelings, even if years ago he would have balked at the idea of showing weakness to Keith. But things were different now.
Keith reached a gloved hand over, and rested it on Lance’s forearm. Firm, but comforting, somehow. “Hey, you’ll be okay. I’m right here beside you the whole time, right?”
Things really were different now; Even his voice was doing things to him. “Y-Yeah. Yeah. Thanks—We got this.”
“In position.” Torat’s whisper of a voice interrupted the singing in his chest, and prickles of anxiety returned to gnawing deeper into his stomach. “Sentry patrol routes seem randomized.” Hedrox gave a light click of his tongue.
“..I knew they’d start doing it to all their bases eventually, but I was hoping we’d have more time before it got to the ones we compromised..” The blade brandished from his thigh pouch a strange, tiny black capsule that was barely the size of Lance’s thumb. “Guess there’s not enough leeway to sticky our fingers a bit, huh?” Lance furrowed his brows.
“Uh, what?” Keith made a dismissive gesture towards him.
“Pidge’s new tech. They’re tiny, but we use them to collect huge chunks of inorganic matter—usually servers or data storage. Not today, though. Come on, clock’s ticking.”
“Yes, Commander.” Featherlight and silent owed to their suits, the four advanced. En and Hedrox split off into the seemingly endless halls, while Lance trailed behind Keith. Weapons were a last resort, but if anything went wrong; Lance felt the pistol’s weight heavily on his right thigh, and his knife on the left. He’d dealt with sentries hundreds of times before now, and so despite how queasy he was starting to feel, the idea of potentially fighting some of them left his pulse surprisingly steady.
Keith took a sharp turn left to a dead-end, then motioned for Lance to use him to boost up to the small maintenance shaft in the corner. Right, the nest was up in there. Despite himself, Lance felt his cheeks flush and was grateful that they were hidden while he sat on Keith’s shoulders for the short time needed to remove the panel. He slid in with plenty of room to spare, and the other man soon followed.
After half a minute of near-silent upwards crawling, the shaft opened up into what would be Lance’s vantage point. There were seven large, curved window like panels punched out of the metallic dark purple walls, with a dimly shining object rested off to the side on a wall. He made his way over and picked up what was clearly a blade issued rifle, shockingly alike to the one he had practised with the day before. Adjusting to it wouldn’t be an issue, then, other than—
“This doesn’t shoot bullets, so—no kickback?” Lance turned to face Keith, who was now peering through the open panels into the massive facility below; From Lance’s precursory glance he saw walls upon walls of wires and oblong towers lit up in Galran code. The hood on Keith’s head bobbed in affirmation. From behind, he could see just how broad his shoulders had gotten..
“Got you in my sights, Hedrox.” Keith looked around. “Where’s En?” With that, Lance realized he should be doing what he was brought there to do and got into position. He raised the sights and took in the area below, scanning for the wayward blade.
“Eight o’clock, Commander.” He couldn’t hide the satisfaction in his voice, and Keith followed the point of his rifle until he spotted them emerge from a small maintenance shaft. Another pleased half-laugh.
“Good eye, Lieutenant.”
“‘S what I’m here for.”
“Uh, do you—“ Lance turned his sights toward Hedrox working to pull apart the base of one of the strange techno-towers while he spoke in a jovial watery tone. “We have a private line on our comms, Lieutenant, in case you and the Commander want to—Y’know what nevermind.“
“Focus.” Keith crossed his arms and looked away. “Torat, how’s that upload?”
”Forty percent, Commander.” His already quiet voice was a hush of a whisper. Then, “..Patrols have necessitated my heavy cloak function for five dobos—minutes and counting.”
Keith's masked view immediately shot to his wrist with a quiet hiss. Their regular cloaking built in to their exo-suits dampened sounds and turned the outer coating into something like a mirror, but the heavy cloaking function removed any and all methods of detection that the Galra were currently known to use, Keith had explained on the way there. But the power cost was enormous, and could only last fifteen minutes when drawing from the suit’s internal battery. Best used in short bursts, since completely depleting the suit’s power meant no oxygen, and no protection from the ravages of space if they had to be jettisoned out in an emergency.
“Hedrox, anything you can do to help speed it up from there?” Immediately tension shot through the air, and Lance listened with a growing sense of helplessness. “Lance, your left.”
A sentry getting too close to the others, quiznack! He held his breath, took aim, then fired. The rifle didn’t flinch, but the sentry’s head immediately bent at a strange angle, it twitched while standing upright, then turned around and began heading back in the direction it came. He got too caught up and Keith had to bail him out, he realized shamefully. He readied a quick apology on his tongue, but voices buzzed back into his mask.
“Working on it. Not great at multi-tasking though. En, gimmie a hand.” Hedrox’s normal ease had sharpened into something else. The cat-eared blade made their way to his side and took the panel passed to them before typing away nearly as quickly as their partner. “Couple yottabytes of code to implement Commander, this is gonna take some time on both ends.”
Quiznack. Another two sentries from either side. Inhale, hold. Position, fire. Position, fire. Another sentry turned the corner just as soon as the other two turned away. Exhale, inhale, position, fire.
“Torat, are the sentries letting up?”
”Forty-two percent. ..No, Commander.” Inhale, position, fire. Lance spared a quick glance at Keith, now clearly growing more tense. He returned his focus. Man, there were so many! Three more marched in a group to Hedrox and En’s flank, and there was only a narrow gap of space to get them as they approached. Exhale, inhale, position, fire, position, fire, position, fire. The sentries turned away, and so did Keith.
“We may have to call this.” Keith's tense body language betrayed the even way he spoke. Inhale, position, fire.
Lance could hear En’s breathing pick up as they typed furiously away beside Hedrox in between shots. There was a shocking number of sentries, and Lance couldn’t help but wonder if having less bases to work within meant the anti-coalition Galrans could stuff the ones they did still have full of them. “An entire Deca-Phoeb worth of operations, wiped away..?! Commander there must be another way.”
“No. Torat, abandon the upload when your suit gets down to two minutes. I’ll extract you.”
Inhale, position, fire. Silence.
“Torat.” An authority from Keith Lance hadn’t witnessed before emerged from his suit. “Is that understood?” Harsh. No room for further discussion.
“….Yes, Commander.”
In between breath after dizzying breath, the seconds and then minutes ticked by as everyone worked in frantic silence. He watched as Hedrox and En practically glued themselves to the small walls of the gutted tower, hands flying over keys faster than even Lance’s eyes could keep up with. Distantly in his ears, Torat updated the upload percent every sixty seconds as he, too, typed away. Sweat beaded then dripped down his neck as stiffness crept up it. His rifle smeared and shifted until it looked like his old bayard, and Lance ignored it and continue to fire.
Thirteen minutes in, it was clear to everyone there wouldn’t be enough time. Keith’s steadying presence had knelt next to Lance by that point, intently watching the battery of Torat’s suit drain and pause, then continue draining via a small screen on the underside of his wrist. He stood up, and shook his head.
“I’m calling it. Torat, abandon the upload, rendezvous at the extraction point.” A muted, miserable sound. En? Inhale, position, fire, position, fire, position, fire, exhale. No, Torat.
“We must succeed, you have worked too hard, Commander.”
“There’ll be other outposts. Now, soldier.” Again, silence. Inhale, position, fire, position, fire.
“..Failure here, for a life that may not even see il’E’s newest sun.. No, black paladin sir. For this I would gladly go without its warming rays.” Keith froze. Lance glanced at him, then back to his scope. Shit, shit, what was happening?! Inhale, position, fire, position, fire. “If ever you are able to retrieve my capsule from the vent below, have my family bury it under the spire by our sea.”
Before Lance could even register what was said, he was pulled. Keith vanished from his view and he felt a hand grip the back of his suit’s chest piece before being yanked very quickly from the room. It happened so quickly that he nearly fumbled and dropped the rifle, but managed to keep his hold. He was then hoisted up by—he realized now it was Keith—and manoeuvred until he was then sliding down the shaft he and Keith had crawled up before. “En, Hedrox, heavy cloaking, now. Keep your work out of sight. Abandon mission when I give the signal.” Steady, clipped.
“Yes, sir.” Keith was sliding behind him now even though he couldn’t hear or see him; The heavy press of his palm against his side to keep him steady nearly burned. He felt pressure lift his hand and press down on his palm—oh, right, the button to cloak himself. Then, in through his mask,
“Get your pistol ready, set it to stun, follow me.”
They shot out from the end of the maintenance crawl and Lance tore after the back of Keith’s head.
“The upload will proceed as planned. It’s been an honor, sir.”
Keith did not respond, only sprinted and twisted down the endless hallways as they dodged around sentry after sentry. Lance had strapped the rifle to his back and readied his small pistol as commanded, even though he didn’t understand. Were they going to extract Torat? He tapped the side and slid a piece into place to ensure it was set to stun. He trusted Keith, he knew what he was doing, and he could—he wanted to help in whatever way he needed him to.
The sound was different, somehow, but Keith’s voice once again came into his ears, panting with exertion. “He’ll have to uncloak for at least half a second for the capsule to recognize and capture him. When you see him, I want you to shoot him in the forehead where his eye is, Lance.”
The capsule? The one for.. inorganic matter? If organic matter like a person was compressed into it—wouldn’t that definitely kill them? Through the adrenaline, it distantly clicked what Torat was intending to do, but he couldn’t waste time thinking about it. “O-Okay.” Lance hooked his arm against a corner and pulled, narrowly missing a towering sentry as he caught up to Keith. Half a second to make a shot when he was practically wheezing though; Hesitation crawled up his spine. “How far—until we—get to him?”
“End of the hall, dead left.” Keith showed no signs of slowing, and Lance through the haze of it all wondered if he was cut out for any of this, and what would happen when he failed. If he failed. He was going to mess this up. He was going to get Keith killed somehow, wasn’t he?
Their feet silently pounding against the neon lit floor came to the end of the hallway. As they did so, Lance took in the most even breath he could muster, prayed his pulse wouldn’t throw off his aim, whipped his pistol up to the left, and aimed. Keith jammed his palm against their open com channel and flashed back into view.
“Torat, look at me—That’s an order!” The blade in question materialized suddenly in front of them, holding the same thumb-sized black capsule in front of his chest. Time slowed. In that millisecond of a moment, Lance realized he didn’t have a clear shot of Torat’s third eye. The capsule glowed a clear enough target, easy to shoot out of his hands, and his thumb was still hovering over the button on the top. Time moved another inch, and the hulking blade twitched, then could not help but turn his head towards his commanding officer.
“Forgiv—”
Lance took the shot.
Debrief was quiet.
No one spoke except for Keith. Lance, foolishly, felt like he was eight years old again and in trouble, for some reason. A memory of something his therapist said to him once drifted into his mind as Keith grumbled out a report. Lance couldn’t even remember the exact wording, but it was something to focus on while he ignored the ache in his entire body, and his pounding headache, at least. What was it, again..?
Hyper aware of mental states of those around him.. Discomfort around emotions regardless of where it was directed..? He couldn’t really remember. While he was reflecting, he decided to explore the room they always met in back in New Altea; Two o’clock sharp every Friday, warm room facing the sun, post-modern in decoration and very comfortable. Photos of her family on the desk, two dogs. Always enough tissues when he went there because he couldn’t cry around his family who would worry, but he could cry around a stranger who didn’t matter.
A stranger he would outlive, since she was fully human.
Torat swayed next to him, but soon righted himself.
“Understood. You have completed your mission, if nothing else.” Kolivan’s ever serious visage stared down at them from a bizarrely massive screen. Did it need to be that big? If he had nose hairs Lance would have been able to see them. “Dismissed.”
They were supposed to meet in the rec room after showering and, if needed, a trip to the med bay; A Keith mandate since his team was supposed to set an example that it was normal and good to relax after a mission, but.. was that still okay to do?
Lance probably had some of the best aim in the universe, if he was being honest, but with that aim he had just shot one of his teammates in the head not even an hour ago! The suits obviously had eye protection, but Torat dropped like a rock back in the facility, and they only managed an evac without being seen thanks to Keith’s ridiculous half-galra strength. While he dragged the unconscious Torat, Lance covered them with the rifle, and somehow En and Hedrox finished up on their end without being seen.
They did everything they set out to do, but it really felt like they failed.
The silence was broken with a soft clearing off Hedrox’s throat. “Wellll, I’m beets. Time for a shower, then uhm. Whoever feels like it meet up at the usual spot..?”
En pointedly kept his sharp gaze toward Torat, who did not look up from the ground. Sneering displeasure was evident on his now unmasked face, but he eventually turned to face his horned companion. “…The correct term is being ‘beat’ as in ‘beaten, and exhausted.’” The taller blade pressed his palm to his other set of fingers and stretched his wrists as he began to walk away. “But yes, I shall await you in the showers.” Hedrox jumped comically before slapping En’s arm.
“Don’t say it like that, shh!”
Lance blinked as he watched the two aliens saunter away, with Kestin soon to follow after giving Torat a sympathetic look. How was it Hedrox seemed like the most human out of all of them? Lance felt awkward, and guilty, and didn’t know what to do with himself.
He looked over at Keith, who ripped his furious gaze from Torat and regarded Lance with an unreadable expression. His eyebrows furrowed, and he looked like he wanted to say something; He only shook his head, turned, and marched off, leaving only Lance and Torat remaining in the room. Lance peered up at the blade and saw he couldn’t entirely hide his trembling.
“..Hey man, is your eye.. Did I—hurt it?” He wanted to apologize, even though he knew he’d done the right thing. Keith must have realized the only way to keep Torat from.. killing himself was to knock him unconscious, and he needed Lance’s arm to make sure the job got done correctly. Lance wasn’t sure how he felt about that, but there was still guilt shining through. Above all else, he really didn’t like hurting people.
Torat gave a nearly imperceptible twitch, then brought his large palm over his masked eye. “Bruised, but unruptured. I will be fine, Lieutenant, thank you. Please excuse me.” Quietly, the larger blade nearly tiptoed away through the opposite door of Keith.
Lance wanted to go after him, even if he wasn’t sure what to do or say.
There’d been times back in the castle of lions where he used to catch his teammates sulking alone, or when Silvio was upset and would hide in his garden, and he always went after them to at least make sure they didn’t feel alone. He could only crack stupid jokes, and maybe he annoyed them more than he helped, but it still felt like something he needed to do.
A shower, first, Lance decided. Then, he’d track down Torat and—at least make sure he went to the med bay or something. After that, if there was time, rec room with the others.
He wanted to spend much more time scrubbing the sweat and grime off of his aching body in his shower, but tingling urgency didn’t allow a long stay. Lance popped into his most comfortable hoodie and grey sweatpants, slipped on his sneakers, then began his search.
First, he went to the obvious location, Torat’s room. No one was in, so he went to the med bay next (after signing a few autographs from some fans on the way) and once again did not find his teammate. It was at that point Lance realized that despite how the mission turned out, Torat might have just gone to the rec room. Maybe Keith was trying to foster a more tight-knit team unit thing, but before all that, and even now, Lance was pretty sure death in the Blades was a very common occurrence.
Approaching the hallway connecting to the rec room, a loud slam sent Lance a foot into the air. A sharp cough came from just around the corner before he heard a growl that undoubtedly belonged to Keith. Was he in trouble?!
“—That was the whole reason I even formed this unit in the first place!” Keith hissed, and there was another grunting cough. Lance sidled up against the wall and tried to figure out if he was needed.
“Your work is—ghh—more important than my life, Commander..!” That was Torat’s strained voice. There was some shuffling, and Lance could at least piece together that they were having an argument.
“You don’t get to call me that. My work, is showing the rest of the blades that we can do our job without throwing away our lives for the sake of—knowledge. Understand?! No matter the mission, you keep yourself alive.”
Quiet pulsing buzzing from the blue-tinted lights above hung in the air. “..I-I.. If—this is what you wish, Commander.. I shall.. try.”
A dull thud, then footsteps. “No, you’re off the team. I’m not risking keeping someone on who’s fine with killing themselves if it means the mission succeeds.”
Torat gasped. “Commander, please..! Allow me to stay—I shall make up for my transgressions, this I swear..!”
Should he leave?! Lance felt like he shouldn’t be hearing any of this.
Boots scuffing on the waxy floor. Keith turned back towards him? “Make up for it by staying alive on a different team.” His clipped footsteps faded in the opposite direction. Lance needed to leave, right now. His throat was feeling hot, and it was getting too hard to focus.
He couldn’t help Torat at this point, that was becoming obvious to him.
The muffled sounds of the rec room and even quieter alien cries faded from Lance’s fuzzy mind as he stumbled back into his room and hid under his desk.
Breathe. Deep breaths. In through the nose. Count to—how long? He couldn’t remember. Okay, okay. He couldn’t think. He couldn’t focus. Try to breathe.
Keith flashed into his vision, an impossible view of him in the cockpit of a tiny cruiser as Lance watched him try and fly into the barrier at Naxzela. His death in exchange for the mission succeeding. They never talked about it.
Allura in the Blue lion, about to be killed; A split second decision to trade his life so Voltron could go on with its heart intact.
Keith was a hypocrite.
No! People could change their minds. It had been years since he pulled that stunt. People could change. Lance mushed his soggy face into his palms and shuddered.
Stupidly, all he could think about was how terrifying it was for Keith to be so close when he shot Torat with the stun round. With Keith’s armor, even if he had somehow accidentally missed and hit him, he couldn’t have killed him. There was no way. But his dreams were always so vivid and he was always accidentally killing Keith. To be there next to him in that situation felt—surreal.
Lance managed to get his breathing under control. It took a few minutes, but eventually he calmed, and shuffled over to the bathroom to wash his face.
He thought for a second about going and meeting up with the rest of the team, but shut that thought down almost immediately. Instead, he slipped into his pyjamas and slid into bed.
The empty ceiling greeted him without his familiar stars.
And Lance thought back to Torat, holding the small capsule in front of his chest, ready to ensure the blades could eventually track down and eliminate the remainder of the empire with his tiny sacrifice in the grand scheme of things.
And Lance realized he didn't disagree with Torat's decision.
-
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sharingknowledgewithmouli · 2 years ago
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Excel Name Splitting Made Simple: Using Text to Columns and Flash Fill or Ctrl+E
Excel Name Splitting Made Simple: Using Text to Columns and Flash Fill or Ctrl+E
If you have a list of names in Excel that are combined into one cell, it can be frustrating and time-consuming to manually split them into first and last names. Fortunately, Excel offers two built-in tools that make this process quick and easy: Text to Columns and Flash Fill or Ctrl+E. In this tutorial video, we’ll show you step-by-step how to use Text to Columns to split names based on a…
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episims · 1 year ago
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Marriage Moving Together Made Optional
This mod makes it optional for sims to move together as they marry each other.
At the end of the wedding ceremony, if the newlyweds aren't already a part of the same household, there's a new dialog box asking if the other sim should move in.
Applies to community lot weddings as well.
If the couple decides to continue living apart and they're having a wedding party, at the end of the party the married sim won't get thrown out with the rest of the guests. Instead, the sim is automatically invited to stay the night.
If a honeymoon's been booked, the newlyweds will head to the holiday together even if the other didn't move in. They'll return to their own households after the vacation.
One caveat, though: before the wedding ceremony starts, there will still be a dialog asking about who should move in (if the sim getting married doesn't live alone that is). If there's no room in the household for the movers you can't have the wedding, even if you plan to keep the couple living apart.
Download (SFS) (alternate)
Bon Voyage is required. Conflicts with InTeen and is indirectly incompatible with the extracted version of InTeen's risky honeymoon too, as it brings back the pre-BV limo honeymoons. There shouldn't be errors even if you use this mod with it, but the limo honeymoon might not start if the married sim doesn't move in.
Perfectly compatible with the Last Name Chooser by Marhis. Should also be compatible with polyamory mods.
Special thanks to awesome @lamare-sims for the input about move-in assets!
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s-lycopersicum · 6 months ago
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That post got me thinking about programming, and that maybe I should talk about one that I really had fun writing recently, and that I'm kinda proud of, so here it goes!
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So, in my computer experiments and stuff like that, I often have to write scripts that process entries in various stages. For example, I had a thing where it read a list of image urls and downloaded, compressed, extracted some metadata, and saved them to disk.
That sort of process can be decomposed in various stages which, and that's the important part, can be run independently. That would massively speed up the task, but setting up the code infrastructure for that every time I needed it would be cumbersome. Which is why I wrote a little library to do it for me!
That gif is a bit fast, so here's what it looks like when it's all done:
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This is from a test I wrote for the library. It simulates running a set of items through 4 different processes (which I named production lines), each with their own stages and filters.
Each line with a progress bar is a stage in the process. If you follow the traces on the left side, you can visualize how the element enter the 4 production lines on one side, and are collected on the other. The stages I wrote for the test are simple operations, but are written to simulate real world delay and errors.
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To set up the processes, I do practically nothing. Just initialize the production line structure and connect the stages together, and that's it! All the work of setting up the async tasks, sending the entries from each stage to the next, filtering, error logging, even the little ascii diagram, all that happens automatically! And all that functionality packed into one data structure!
I feel like trying to explain how it does all that (and why having built it myself makes me proud) would make it harder to believe that I actually had fun doing it. I mean, it involved reading a lot of code from high profile open source projects, studying aspects of the language I had never played with (got really deep into generics with this one), and I can't really explain how I really enjoyed doing all that.
I don't know, I feel like I lost the point of what I was trying to say. Hm, I guess this feeling are harder to pin down that I expected.
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arachnixe · 6 months ago
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One Final Homecoming
The rain falls hot on my skin, landing with a sizzling hiss whenever it manages to dodge the brim of my hat and find a patch left exposed by my dress. The burns heal immediately, the spell an automatic reflex I don’t consciously register anymore.
I don’t sneer at the people hurrying through the rain, shielding themselves from the downpour with umbrellas and coats. I don’t show my contempt for what I can only conceptualize as a form of cowardice, knowing the rain would happily embrace them if they let down their guard. The water would glide smoothly over their skin with a gentle caress, a “you belong here and I love you” that stands in stark contrast to the downpour’s efforts to scour me away.
I don’t sneer. I keep myself composed. My mask of indifference remains flawless. The world may reject me, but I rejected it first, didn’t I? Being born here came with certain terms and conditions I found disagreeable, and so I made myself its enemy.
It’s in the spirit of this mutual animosity that I stand here right now, in front of an unmarked office building in a city that sleepwalks a cancerous expansion of itself. My hand drifts of its own accord into my bag seeking the reassuring touch of the seed I carry. It’s still there—smooth, warm, pulsing gently—the beating heart of something altogether foreign, yet not a heart at all, and maybe not quite a seed either, but rather a key, and if there’s anything in this world or any other that a witch understands, it’s keys.
Time’s wheel turns, as do the wheels within and without. I turn the mind’s eye inward to watch. I raise my eyes skyward to see. At last the inner aligns with the outer. Above and below, a moment clicks into place. I press my hand to a locked door and push it gently open.
The security guards inside are unprepared for me. “The Anomaly” is their name for me, and they shout the epithet while drawing guns. Their bullets splatter across my clothes, leaving even less of an impression than the raindrops, and it has been a very long time indeed since mere weather could divert my path. I pluck their threads and discard the rest—without much gentleness, I must confess—as I proceed to the elevators.
Their computer networks would deny me access to the lower floors if I asked permission, so I do not. “Down” is the most natural direction for a thing to move anyway, and it takes little persuasion to coax this little box where it wants to be. Down, down, down below the surface of this world, I pass alongside the city’s veins of sewage and lightning, poisoned air and poison dreams.
Real resistance makes itself known down below. This building’s ideas have strong roots down here, where people in stark suits spin a web of ontology to catch and contain, sneering their contempt of me. I let the mask fall. I am no moth, mercurial and unaware, easily misdirected to get ensnared by their traps. I dance electric across the apocalypse they’d weave for me, high voltage burning my entrance and exit through their collective consciousness.
I have even less gentleness to spare for these agents than I did the guards above. They collapse, mindsblood painting the walls in crackling infrablack.
A stairwell—less accessible than most, requiring the right eyes to even see it—takes me down to the bottom floor. There, the root office. In the office, a table. On the table, a briefcase. Above it all, a fluorescent light flickers.
I shove the table aside and get to digging. When a thing is meant never to be unlocked, one may need to carve a keyhole. Sometimes this means using one’s bare hands to claw through carpet and concrete. I do as I must, working quickly and ignoring the arrival of my executioner.
The bullet she puts in my head is made of realer stuff than mere lead, and I die almost immediately. Not much time left, then, but enough to reach into my bag, extract the key, and offer it a single kiss. I plant it and suture the building’s wound with the guards’ threads.
“It’s over,” my executioner informs me as if she believes me unaware that I’ve already died. I offer my most withering smile, one I’m quite sure will eventually kill her, before laying myself down to rest. My curse rattles her enough to command that concrete be poured here, filling the root office and sealing me in, as though I were radioactive waste, safe as long as I can be sequestered away indefinitely.
She will survive my smile for a decade or so. Long enough, I think, to see the strange new roots growing upward through the building, throbbing with the lifeblood of something truly alien to her reality. A fine curse, I think, to be the only one aware of corruption gripping the nexus of her life’s work.
My bones will rest easy, nourishing the world that is to come.
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swisccfinds · 11 months ago
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Realistic Life & Pregnancy Mod v.1.0 by PERSA
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This mod add so many cool moodlets and actions to improve your realist gameplay.
Creator's notes-
Hello simmers,
As everyone loves this mod I wanted to add more features to it to make it more realistic and fun to play
First of all, I merged all the files in one package for more accessible download as a lot of you has problem extracting the files
+ Family interaction
- I added more "Discuss Adopting Pets" interaction moodlet (a few examples)
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added more animals like rats, fish... and also insects for those who like to catch them.
I definitely had a sim who loved collecting insects and giving them names :D
Your sim might now automatically adopt a pet from the phone and many more in-game
- "Have you cleaned your room?" I added this one for when your teen or child has piles of clothes on the floor or ate in their room and left it there, the parent would nag about that and makes the child clean
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- also added "Discuss Expanding the Family" making sims wanting the Test-Tube baby
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If they are teens or young adults they will be having this moodlet (I added teen just in case you want to make a specific story)
and if they are adults to elder I made a special moodlet just for them (in case you want to make a story as if they grow older and it became hard for them to have a natural pregnancy)
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- I added more to the "Ask If They Want A Sibling" interaction where the kid doesn't want a sibling they will get a gameplay trait that says rather be the only kid
in the "Discuss adoption" one, I added moodlets that let the sim choose the baby's age (if you want me to add more like infant gender let me know!)
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- I added "Nag about Having kids" for every adult to an elder that their child (young adult) didn't have kids yet they will be wanting to ask them why and as usual different moodlets for every sim to create a more in-depth story.
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+ Family Loss interaction
I made a new pie menu where your child could ask about their lost parent
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- "Remember their Deceased Parent" is a great option for a parent, caregiver, or even grandparent to tell nice stories about an orphan's parent to give them more beautiful memories, just like real life.
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- Last but certainly not least in this Family Category I added "Tell me more about my deceased parent" For children that lost a parent, they will be asking questions about their deceased parent and want to know more about them. It's natural for kids to ask such questions and is crucial. (questions could be asked to their parent or caregiver)
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I personally had a child that lost his 2 parents and I cheated by adding his caregiver to the household so the child won't be adopted by another family, and I was like I want them to talk about his family so I added the option).
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- I added a new interaction "Name Them as their Child's Guardian": This one your sim will only be able to ask families, such as an uncle, cousin, grandparent, divorced spouse, caregiver, or even sibling to make sure that their child is in the right hands after your sim's death.
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Some will accept and receive a trait that will help them be a better guardian if your child's sim dies in-game and you have only the kid left, the kid can call the guardian and use the cheat code testingcheats on, click on shift then right-click on the desired sim and press add to the family, also if you have the Parenthood GP right click it and add the caregiver/dependent and there you have it. No need to leave you can continue your game.
Your sim (parent) should be at least in their 2nd level of parenting Your sim can only ask family, ex-spouse, or their good/best friend for this
If the sim refuses, you'll just need to choose someone else.
+ Morning Interaction
I only added 2 interactions for this one:
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the "What if you take a day off?" was meant in case your sim wants to spend more time with their lover or bff to enjoy the day together
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+ Mean interactions
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"Nag About Laundry"
"Nag To Do Chores"
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+ Kids interaction
(For Children)
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- In here I added "Ask For A Gaming Pc " It performs exactly like the others with conditions or why not:
- Added "Ask for a Gaming Chair" and "Ask to help with bedroom decoration" for teens:
More teen interactions: "Ask for Camera Photo", and "Ask for a Workout Machine" This will make them decide if they want the weighing machine, the treadmill, or the punch bag
(For Teens)
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Child one: "Ask to build a Treehouse"
"Ask for a Wellness Object" This one as well will let your sim choose between the Meditation Bench and a Yoga Mats
"Ask for a Sleeping Bag" Ask for a Soccer ball Ask for a Sleeping Bag
"Ask for a Better Bed" This is for your teen when they keep complaining about their back hurts because of the poor quality of the bed, so you can make them ask for a better bed and see the parent's reaction to making decisions
"Ask for a Snow Sports Object" will also let your sim decide between the climbing gear, the snowboard, or the skis
(an example and way more in-game)
every interaction has its own moodlet that differs every time
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+ Pregnancy interaction
I added a new interaction to your pregnant sim where they "Worry about providing for the baby "
"Discuss baby's Tuition"
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the partner moodlet:
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I also added "Worry about providing for baby"
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I also added a trait when your sim asks about the baby's gender the target sim will respond and receive a trait that says what gender they are more into (this one is basically just for more realism in case you want to have a baby shower or make a pregnancy experience more in-depth of every couple)
Once your pregnant teen feels that it's time to tell about their pregnancy to their parent/caregiver, they'll have a trait saying they got pregnant in their teenage time
Follow me on social media: (you'll find the latest news about my upcoming mods) Twitter Instagram Youtube Twitch DiscordTikTok
Lets show our love and support to the links above!
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satoshi-mochida · 5 months ago
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Baten Kaitos I & II HD Remaster now available for PC
From Gematsu
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Publisher Bandai Namco and developer logicalbeat have released Baten Kaitos I & II HD Remaster for PC via Steam for $49.99.
All purchases made by July 17 will be automatically upgraded to the “Month 1 Edition,” which includes a digital art book featuring concept art, character designs, historical documents, and the latest visuals for both games included in the collection.
Baten Kaitos I & II HD Remaster first launched for Switch on September 14, 2023. It includes remastered versions of Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins, which were originally released for GameCube.
Here is an overview of the collection, via its Steam page:
About
Baten Kaitos: Eternal Wings and the Lost Ocean and Baten Kaitos Origins are now on Steam with improved graphics and new features to aid game progression, making them even easier to play! Delve into the world of Baten Kaitos as you strategize with the unique card-based battle system in these two immersive RPG masterpieces. Play as a guardian spirit who guides the colorful cast as they struggle against destiny itself. A long time ago, there was a great conflict between the evil god and the people. After a fierce battle, the people managed to seal off the evil god, but what was left behind was only a desolate land. The people thus chose to abandon the land and live in the sky. Such fairy tales were passed down as legends. At this time, people had wings called Wings of the Heart and lived a peaceful life. It was an era of long-lasting tranquility… But the collapse had quietly begun. When a young man calls your name, the name of the spirit, the story begins to unfold. A story set on a floating continent in the sky, where thoughts and prayers intersect.
Unique Magnus Battle System
In the world of Baten Kaitos, the true essences of all manner of things, including equipment and items, can be extracted and stored inside cards called magnus. A magnus’ contents can be released at any time, returning the magna essence sealed inside to its original form. These magnus form the basis of the Baten Kaitos battle system. Battles run in real time, so you’ll need to employ quick thinking to select the right magnus for the situation. Strategize against enemies of various elements using elemental magnus of your own, and experiment with mixing and matching different magnus to discover and unlock powerful combo attacks!
Vivid Graphics Remastered in High-Definition
The two titles have been fully remastered in high-definition, including retouched battle backgrounds, character graphics, and user interface. Enjoy Baten Kaitos with even more vibrant visuals.
Aspect ratio expanded from 4:3 to 16:9 for play on wider screens!
Main character and boss graphics have been completely renewed in vivid detail!
All-new menu screens! Enjoy smoother gameplay with refreshed menu layouts, newly added sorting features, and more.
Pre-existing graphics have been used for in-game maps as well as some screens and character models.
New Features for Better Gameplay
Along with improved graphics, the features below have been added to make game progression much smoother!
Auto-save feature
Help menu containing terminology and hints for progressing through the game
New Game+ mode, unlocked after clearing the game once, which starts a new game while retaining all magnus, levels, and ranks
 New Game- mode, a mode with level restrictions for an extra thrilling challenge
Six new game system options have now been added, including adjustable game speeds and no-encounter mode.
Save your settings as a Custom Set and turn them on or off at any time.
Watch a new trailer below.
PC Launch Trailer
youtube
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