#Asterigos Gameplay
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Asterigos' Darkest Secret EXPOSED in Eumenides Fight!
#Asterigos Curse of the Stars#Eumenides#final boss fight#Eumenides the Punished#Asterigos Eumenides fight#boss strategy#twin daggers#blade dance combo#storm breaker#action RPG#gaming walkthrough#Eumenides fight tips#how to defeat Eumenides#Asterigos ending#Minerva#Nexus artifacts#Dame Z Gaming#Asterigos gameplay#Youtube
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FINAL BOSS DJINN KEBIRUAN YANG DIHUKUM NEXUS, EUMENIDES - ASTERIGOS CURS...
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Asterigos: Curse of the Stars
Not a bad game by any stretch of the imagination, but it’s too indecisive and self-important to be truly great.
You play a super-important OP callow youth, given unlimited authority and no resources to find your missing dad.
All of your equipment is extremely-standard, average equipment, that is also magically overpowered at the same time.
The core of the gameplay is that you can use TWO weapons at the same time. Count them, TWO! You can instantly transition between them, except that they have overly elaborate animations to draw and put away. Also, being able to use both at the same time eliminates the heavy attack, dramatically lowering the versatility of your weapons. You have a magic staff, that is a standard magic staff, implying the main character isn’t special for being able to use magic like that, when this is exactly the kind of thing that could have been used to distinguish her. You can either use the regular attack button for a short-ranged homing attack, or aim it for longer ranged attack. The aimed attack uses the same face button to attack, meaning you cannot aim and shoot at the same time. And charging it doesn’t seem to actually do anything useful.
All of the weapons are distinct, I will give it that. Although it takes it too far. Instead of having a longer spear to give you reach, you use a shorter spear you can parry with. But, because you can parry with your spear, you CANNOT parry with the shield you pair with your sword. The shield is also collapsable, and has a secondary magic extension that takes a second to extend.
Again, this is all over and underexplained. Transitions take too long and not long enough. The animation for the not-a-Dark-Souls-bonfire takes longer than the actually saving does. You know how Dark Souls does it? It has the screen burn for a second, and then you appear sitting down in front of the bonfire. It does more with less. How does Dark Souls justify weapon transitions? It doesn’t. It also let’s you have two left and two right-hand weapons The overly elaborate animations in Asterigos take longer, while distracting you from the actual gameplay. I reference Dark Souls a lot here, because it is 100% going for Dark Souls. Or, more like 60% Dark Souls?
The plot could have been simplified by... just having you look for your missing father. The backstory seems to be a way to justify how OP the protagonist is, WHEN YOU DIDN’T HAVE TO. I mean, have they played a single other video game? The protagonist often starts off small, and proves themselves over the course of the game.
Oh, the game has you lose your equipment right away. Start off fresh. Have to find all of your own equipment. It then gives you all of your equipment within a few minutes. This seems like a good idea, until you realize it doesn’t give you a chance to actually experiment with them.
You want her to start with all of her equipment? Have her flashback to training with her father, then you get to say, learn the size of the parry window, (which just seems extremely sloppy; not too big, not too small, but just sloppy controls). Or do what every other game does, have her find the equipment over the course of the game.
It has a skill tree, but then doesn’t want it to be all that useful. It gives you primary stats that you can increase with every level, but there’s only three of them, and they are all incredibly generic.
It honestly seems like they decided to make a game, put all their ideas onto the table, and then tried to use them.
Oh, yeah, the animations are high fidelity on a low-polygon anime model. It instead strides the uncanny valley. Like how Battle Angel Alitas looks fucked up in real life, but it was there to mark her as a robot.
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Asterigos: Curse of the stars (a short review)
it's fun!
Decided to play one of the games I have in my backlog that I got on so many of a steam sales. This one's called Asterigos: curse of the stars. it's a soulslike-ish game and by that I mean the game is more forgiving to your mistakes, even at a normal difficulty level. think of old ps2 action platformers where you can take on hordes of enemies without breaking a sweat. the atmosphere, lore and plot is reminiscent of Bloodborne dipped in Greco-Roman culture with a splash of Pixar animation. it's not a horror game like bloodborne, but there are similarities in its atmosphere and premise. it's about a city trapped in time due to a Curse from overuse of a macguffin. it has rendered everyone practically immortal but are now in constant need of said macguffin (bloodborne has blood, asterigos have starites) to sustain themselves or face insanity through extreme pangs of hunger until they themselves turn to stardust. it's not outright horrific from the offset but in concept it's a real horrorshow. there's even werewolves in Asterigos! you get to play as a lone warrior in Hilda (a Pixar/Disney 3D princess design which is nice) whose looking for her father, who was sent by her country's king to investigate what happened to the legion, in which her father belonged to, that was sent earlier. their mission was to find a way in in Asterigos and find out why the city had been cut off from the rest of the world for a millenia. At first blush, when I tried the demo during a steam next-fest, I wasn't exactly blown away by the game and found the gameplay middling (still is) but the more i played it, the more i began to enjoy this weird little anomaly of an indie game. I would like to say pick it up to support the game devs but i'll be a hypocrite to not disclose that I got it at a deep discount. so whichever route you choose, i think it would be wise to check this game out. I give it a 7.5/10.
#indie game#indie games#soulslike#game review#gaming#asterigoscurseofthestars#ancient greece#ancient rome#anthropomorphic
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Asterigos: Curse of the Stars | PC HD Gameplay
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Asterigos: Curse of the Stars - 1080p Gameplay, Walkthrough. ▲One Hour Gameplay #Asterigos #AsterigosCurseoftheStars #Gameplay #Walkthrough #OneHourGameplay
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Asterigos Boss Preview - Eulalia the Prayee
Website / Steam
#asterigos#asterigos curse of the stars#acme gamestudio#tinybuild#indie games#action games#adventure games#fantasy games#gameplay#preview
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Review: Asterigos: Curse of the Stars
Asterigos: Curse of the Stars combines the style of traditional RPGs with a soulslike template, resulting in a challenging but more accessible game that’s able to forge its own identity without hiding its influences. The final result isn’t perfect as there’s plenty of room for more polish. Despite these shortcomings, the gameplay is still enjoyable and the emphasis on storytelling and world building helps make up for it.
Read more!
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Asterigos: Curse of the Stars- ‘Eulalia the Prayee’ boss fight gameplay
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Asterigos Curse of the Stars: Defeating The Black Warden
#Asterigos Curse of the Stars#Asterigos Black Warden#Black Warden Boss Fight#Asterigos Boss Guide#Terror from Styx#Asterigos Gameplay#Asterigos Tips and Tricks#Asterigos Walkthrough#Action RPG Boss Fight#Gaming Channel#Boss Fight Strategy#Asterigos Daggers Build#Incendiary Area Attacks#How to Defeat Black Warden#Youtube
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TEROR PENJAGA PENJARA STYX YANG TIDAK BISA MATI, BLACK WARDEN - ASTERIGO...
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4CR Plays - Asterigos: Curse of the Stars
The trailer for Acme Game Studios’ debut offering, Asterigos: Curse of the Stars really stood out. The game’s combination of bold cartoony characters and sprawling Greco-Roman inspired locations wrapped up in some kind of action-RPG package looked right up my alley. Though the game can sometimes be its own worst enemy, it’s only a quality-of-life patch away from being excellent and on release day the developers were already posting plans to address specific issues players had pointed out, so I’ve no doubt the kinks will be worked out.
Asterigos stars Hilda, a young warrior from Anbari’s Northwind Legion, on a mission in a strange land to locate the rest of her legion, lost after being sent to find a cure for a mysterious curse afflicting their king. Aphes has been under a curse called Asterigos for 1000 years. Its citizens have been stuck. No one ages, they’ve all turned purple, and they must consume a mystical element, starite, in order to stay sane. Worst of all Anbari’s king has been afflicted, after acquiring a rare relic. With the Northwind legion missing, Hilda has to dive headlong into the thousand year long history of Asterigos to find her lost comrades, cure the king, and ultimately save the people of Aphes from themselves.
Gameplay consists of exploration, combat, and leveling up, all of which is very solid. The exploration and combat controls are fluid, there are all sorts of interesting skills to learn and lots of enemy types to fight. It even features a “story” (easy) difficulty for people like me who don’t much care for the nuances of parrying or boss fights at all. Exploring Aphes is mostly a smooth experience; climbable surfaces are marked, and the controls are really good, but falling into a bottomless pit (which is easy to do when sprinting around the levels) results in respawning to a checkpoint with all the enemies also respawning, rather than simply taking health and resetting player location, as most modern games do. It’s very annoying and another quality-of-life improvement that I'd like to see.
The game’s visual style is very striking, well realized, and cohesive. The characters and locations are colorful, bold, and cartoony making the game stand out from similar games. It’s also much tamer than many similar action games, having only a “Teen” ESRB rating. The style becomes especially interesting in light of the tone getting considerably darker as the game progresses, while the bold cartoony style remains consistent.
There are some technical issues, though, that hamper the style and gameplay somewhat. The game seems to render at 1080p on PS5 and enemy frame rates inexplicably scale down when they’re far away, so hopefully that can be patched. Up close, combat animations look great, and most of the running and jumping looks really fluid but a few of the character “emotes” while in conversations look straight out of a 2000s free-to-play RPG and Hilda’s jog animation is distractingly odd.
Though Asterigos’s story is technically “save the world,” it’s a foreign “world” about which the main character knows almost nothing that needs saving, and it works really well. There is a wealth of backstory to discover, the main narrative twists and turns, and the cast of characters are interesting and surprisingly multidimensional. In order to really dive into the world, though, you have to hunt through levels for scraps of paper and talk to everyone.
Doing so reveals not only the history of Aphes, but leads to side quests and character upgrades along the way. Unfortunately, the need to dive into conversations isn’t well explained and side quest-related dialog is mixed in with general conversations with no indicators to tell you which characters to talk to, which dialog options to choose for side quests, or if a character has anything new, and quest-relevant to say. It’s part of the biggest problem with the game; It’s almost impossible to track side quests, to the point where, near the end of the game, I had to abandon some.
The idea seems to be to reflect Hilda’s lack of knowledge of Aphes in the gameplay, which is initially really novel. There is no map, Hilda keeps track of everything in a journal of sketches and writing, and fast travel is gradually introduced, forcing the player to explore and begin to understand Aphes’ geography before being able to teleport everywhere. It’s very rewarding to stumble upon a new area in a labyrinthine quarter of Aphes. However, what Hilda writes in the journal is largely useless for actual quest tracking, the game features no quest log, and characters won’t repeat dialog lines telling you where to go so you end up needlessly traipsing through levels over and over again trying to figure out where a certain important item is used. This has no effect on the main quest, though, which is clearly tracked for the whole game, but completionists will get annoyed and should probably wait for a few patches.
Asterigos: Curse of the stars is a bit rough at present and it may seem like I’m down on it. That’s partly because it’s so close to being great that the annoyances really grate, because there is nothing fundamentally wrong with the game, and most of it is novel and excellent. Once the developers improve side quest tracking and clean up a few technical issues, it’ll be pretty close to an essential play!
A copy of Asterigos: Curse of the Stars was provided for this review.
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Shattered Remastered Deluxe Review (PlayStation 5)
For Our Shattered Remastered Deluxe Review, we revisit a game that redefined a genre, but this time in stunning 4K resolution running at 120fps, with a modernized UI, and multiple visual improvements. Re-experience the highly acclaimed original soundtrack, remixed and remastered in 5.1 surround sound.
Shattered Remastered Deluxe Review Pros:
- Decent graphics. - 1.12GB download size. - Platinum trophy. - Brick-breaking gameplay. - How to play section. - The vibration is a lot better using haptic so you feel every hit. - Adjust the speed of the bat and vibration strength. - Seven game modes - Story, endless, endless co-op, time attack, time attack Co - o, bonus mode, and boss rush. - Story mode has ten areas to unlock and play. - Boss battles at the end of each area. - Plays like Arkanoid but with a twist. - The Gimmick of the game is you can suck and blow to move blocks in the level and change the direction of the balls you shoot out. - Power-ups drop from blocks. - Collect shards from broken blocks to power up your special timed super shot ability. - Banging soundtrack. - A marker shows where your ball is going. - Where you play from changes, you could be going side to side or going around a circle, etc. - Big boss battles. - Multi-balls happen regularly and you have control over how many to shoot. - Solid controls. - Very accessible game. - The rules and goals are very clear and easy to understand. - Combo counter. - Game over allows you to either restart the world or lose one life and your score resets. - Bonus modes have you last as long as possible knocking balls back but with no powers. Shattered Remastered Deluxe Review Cons: - Cannot rebind the controls. - You need to search out the tutorial-style help sections. - When it hits the last piece the level automatically ends which can be annoying when trying to collect the Shards. - Small play area. - Feels like power-ups make or break runs. - Hitting the last block can be annoying. - Circular levels are overly tricky as you can only move in a certain area. Related Post: Asterigos Curse Of The Stars Review (Steam) Shattered Remastered Deluxe: Official website. Developer: Pik Pok Publisher: Pik Pok Store Links - PlayStation Read the full article
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Asterigos: Curse of the Stars - Gameplay Souls-like inspirado nas mitolo...
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Asterigos: Curse of the Stars Gameplay - First Mission
Asterigos: Curse of the Stars is an action-RPG hybrid that strikes a good balance between action, exploration, and lore. In this three-hour gameplay video, we get to know a bit about the cursed city of Aphes and its people. In the process, we even manage to take down the first main antagonist.
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Embark on a journey full of danger in this action RPG, inspired by Greek and Roman mythologies. Explore the breathtaking city of Aphes and forge your way through legions of unique foes and mythical bosses to discover the truth behind the city’s curse.
Asterigos: Curse of the Stars Developer: Acme Gamestudio (Homepage) Publisher: tinyBuild (Homepage) Platform: Windows Release Date: 12 Oct, 2022 Price: $34.95
Available now on Steam - https://store.steampowered.com/app/1731070/Asterigos_Curse_of_the_Stars/
#asterigos: curse of the stars#Asterigos#Curse of the stars#acme gamestudio#tinyBuild#RPG#Greek#Roman#Mythology#Action RPG#Souls Like#Combat#Action#Video Games#Games#Gaming
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