#Black Warden Boss Fight
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Asterigos Curse of the Stars: Defeating The Black Warden
#Asterigos Curse of the Stars#Asterigos Black Warden#Black Warden Boss Fight#Asterigos Boss Guide#Terror from Styx#Asterigos Gameplay#Asterigos Tips and Tricks#Asterigos Walkthrough#Action RPG Boss Fight#Gaming Channel#Boss Fight Strategy#Asterigos Daggers Build#Incendiary Area Attacks#How to Defeat Black Warden#Youtube
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feel like im having a DA2 experience again where I really liked it and was in my little "this is good" cocoon where i played it many times only to emerge from underground and find everyone else hated it (i mean ive found the other da2 cicadas since but at the time it got really slammed). i've been really enjoying DA:TV so far ( lol tho obvs have notes) here's an early thoughts review, may be a bit spoilery, def rambley, trying to stay vague on stuff still (i think i'm about half way maybe? im trying to not look things up and doing it blind on my first run through. it's hard to tell b/c i went hard on all the side quests and am now way over level for the msq)
the combat system is a little jarring at first and i still miss at least being able to switch to and play as party members if your character dies (instead of the god of war style of full wipe), but i've gotten used to it (it's more annoying for boss fights, regular combat it's very zippy and fun). the targeting at least on controller is kind of annoying sometimes- i'll think i'm pointing at one enemy only to have rook turn and fire at nothing or companions to hit an add instead of a boss. I wish we at least had more control over how it queued who it was hitting. some of the arenas are obnoxious design wise - there's bosses that teleport to you and they give you like a tiny little box to dodge around, not the most fun. i do like that you can punch way above of your weight class sometimes which reminds me of DAO a little bit (like how you'd just wander into a fight or hit a gong and be like oh no, those enemies have skulls over their heads, oh well YOLO). sometimes it doesn't work out but when it does it's very satisfying. It's nice to be able to conquer something mechanically even underleveled (smol fromsoft vibes) Having always been a big fan of the strange composition parties (i.e not just war/rogue/mage), i like that this is now even more viable (and not just me being cheeky "we're having a leather party!" of all squishy rogues). but like the main thing about bioware games is the companions/interpersonal shit and i'm enjoying the heck out of that .i only do main quests to get more side quests from companions (or more side quests in general so we can troll around for more banter). i like petting griffons (and cats and dogs) and playing games with manfred*. I wish the gift system was more interesting like DAO or DA2- i was so excited to see it again and then it was a little disappointing to have them barely react when you get them stuff.
my current fave party are rook and the poison boys (emmerich and lucanis) since they're a rogue too and we just stack necrosis, bleeds and other elemental effects on things till they disintegrate. i like the lighthouse, it feels much cozier than skyhold. I love that you can just wander up to companions having convos and awkwardly eavesdrop. I do miss the little interactions/quests you could get with cole esp*** i think the animations are a little lack lustery? Idk there's something with the face model morphs that sometimes feels weird but the voice acting is strong enough that I don't notice too much. i do miss some of the more bioware-y cheeky things like item descriptions or weird notes near random silly environmental tableaus (there's a little but i just want to read all the notes! there's some in the grey warden areas where i was just like WAIT I HAVE QUESTIONS but there was no plaque about them T.T). where are the stacks of cheese (i do appreciate the fereldens love cheese jokes tho and harding getting so excited when someone says something nice about ferelden) i was esp bummed that there were no random things to read in the black emporium and it's all codex entries instead (that's my favorite tiny bit in DA2 where there's junk you can click on and xenon says weird shit to you). i also wish more had been done with accents of npcs- like i wish all the antivans had similar accents or your crow rook had an antivan accent, stuff like that (having a lot of "ferelden" generic british accents everywhere is disappointing. takes you out of the immersion a lot) My biggest gripe is probably the pacing - I wish it had more horror/mystery pacing like dao and da2 had- the reason we're all scarred by the brood mother is b/c the build up to that was so so creepy (also the necromancer bit w/hawke's mum in DA2). They gave us time to be unnerved or afraid and I do feel the evanuris reveals have been a little rushed so you can't really feel that worried about them (some of the side quests get close to this but still not quite there**). I wish they'd let them breathe a bit more instead of rushing from one giant world changing event to the next. Some of the reveals have been not so great- like lore that the fandom has poured over for 15ish years explained in one line?? i wish there'd been more build up of rook as a character too, maybe even a time skip from a prologue to finding solas kind of thing. the first trailer made it seem like that's what was going to happen but then it in media res'd us in a strange way. the first 10 hours of the game are probably the weakest imho, it took it a bit to get rolling and feel more natural. I appreciate that the first major decision doesn't really let you scum save for it (bit of a jump scare for me lol).
I also don't really need this much varric anymore, i kinda wish we had a different narrator if we have to have one. He feels really awkward to just have there and not doing anything(and not just kill off or have something happen to him? he got stabbed by the dagger and harding only touched it is what i'm saying). at least let him get better pjs and slippers or something Idk it does feel like bits of previous iterations they were working on are still there and they don't completely serve the plot well. And ofc there's the decisions not meaningfully carrying over thing- which is a huge bummer. But in reality they've never been good at that- the characters from previous games we see in new games don't really carry through their plots/arcs that much (it's more like cameos or they're a new person now) and the world states are usually effectively the same just with aesthetic faction swaps. I was sort of hoping we'd get some solavellan SOMETHING but it doesn't look like we will get much at all past the stuff in minrathous. i feel like if they were going to only include the one choice it really should have had more impact on the story. (i am also still a clown and want to talk to solas constantly still even tho he has no reason to talk to my rook at all, i do not care, i love a sad woof. i wish we could just casually visit him in the fade. i wish we could switch to lavellan and visit him in the fade, idk something. need more gareth david-lloyd pls) the interpersonal character decisions have been the only ones that mattered much and then only within the constrains of their own games- the bigger world changing stuff is usually the illusion of choice. It would have been nice if they let us have one protagonist carry through but i can also see why they liked changing it up and felt stuck in that format. tl;dr: i'm really like it for what it is but it's def got flaws. Parts of it feel super polished while other bits do not- i think knowing how game dev works that they had to make decisions on what was going to get prioritized and some of it works while others not so much. I wish the pacing was better for sure but i love the characters/companions which is generally what bioware is best at. sad it won't get meaningful dlc, i don't really care about mass effect 5 tbqh. So far I like it better than inquisition for the most part- it feels like a bigger/more polished DA2 in a lot of ways if that makes any sense (with similar budget/pacing issues, but the environments are more fun). as i mentioned in my other post, i really appreciated the trans/non binary inclusion into the story/cc tho. like that can't be discounted, even if the rest of the game has issues. (all the holes in the narrative make me want to do fan art and fan fiction tho so idk, maybe that's an okay thing. maybe dragon age is best at inspiring us to sandbox around in it)
*side note, i am surprised at how much i like emmerich like holy shit what a lovely soft nerd of a man! going to have to play through a few times and romance him and also bellara for sure (romancing lucanis this time round) i find myself shipping my companions with each other more than i normally do too. I just want them to be happy! I wish they'd let us have polyamory, like i could see little polycules in this squad so easily. i need to give bellara hugs and lucanis head pats. taash deserves head pats too, but my rook will need a ladder.
**i am going to cry if they do with the griffons what i think they're doing with the griffons. like straight up, feeling like it was a cursed wish to have them now T.T *** do we think the caretaker is cole? the character design makes me wonder (like the hat/silhouette is very cole like but maybe not. maybe i just want it to be cole lol) there's def characters i want to see show up that aren't going to and then bioware is like "what about this fan favorite??" and i'm like "eh".
#dragon age#dragon age the veilguard#datv#dragon age spoilers#datv spoilers#dragon age: the veilguard spoilers#dragon age review#review#games#thoughts#text post#long post#my thoughts#rambles#veilguard#veilguard review#the last flight#griffons#bioware please i just want the griffons to be okay#veilguard spoilers#early thoughts#maybe the real dragon age was the fandom we made along the way#solavellan#solas
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Questions I have after finishing veilguard, so spoilers for everything
- harding touching the lyrium dagger rekindles her connection to the titans but it doesn't for a Dwarven rook - does that mean harding is special or chosen in a way?
- what MAKES the dagger special? It's called "purified lyrium" - does it mean that it is made of as raw lyrium as you can or was magic used on it to make it stronger? If it is raw lyrium, why does it have no effect on anyone close to it?
- so the blight is a result of the titans basically bring made tranquil, sure. But not all titans are blighted. Does it mean that not all titans were made tranquil? Is the titan we meet in the descent still connected to the fade and it's why it can give valta powers?
- WHY are darkspawn afraid of/avoiding titans? Sure the blight is made of angry broken titans (??) but why would the non... Fucked up titans drive them away/be immune?
- so red lyrium is blighted, fine. Lyrium is the blood of the titans, yes. And the blight is a product of the titans (?). So is red lyrium a titan who WASNT tranquil and who was then tainted???
- red lyrium is blighted except it can also be from a titan being really angry in which case it doesn't have the properties of the blight....??????????????
- how did davrin survive killing ghil's archdemon AND how did Solas kill elg's archdemon without needing to be a warden?? The game openly raises this as a question but never answers it? Ghil is shown playing around with razikale's soul (????) during the boss fight but. What happens when we finally kill it...????? Does the soul go back to the evanuris and it's what makes them mortal or what?
- how are the other evanuris dead????? Is it because we've killed their archdemon?? But why would that kill the evanuris when killing ghil and elg's archdemon doesn't kill them but makes them mortal??
- overwhelming negative emotion or being made to betray their nature can turn spirits into demons even when they are inhabiting a mortal body (as it's implied determination possessed lucanis first before being turned into spite). But the first elves/evanuris were spirits made flesh via lyrium (?). What makes them unable to be corrupted? Did they gain a more vast consciousness as soon as they got their physical bodies?
- morrigan can turn into a dragon in dai if she drank from the well of sorrows, which means her ability to do so is based on knowledge rather than only raw power. In veilguard she has the memories of mythal, which should be even better than the memories of the well, so why doesn't she turn into a dragon to help us lol
- why is there a giant version of a super random statue used twice in da2 (where Merrill tried to summon the demon to cleanse the eluvian, and then in legacy dlc as an altar of dumat) appear in the fade prison?
- Solas is stuck in the prison he made for the gods, right, which we end up in later. Is it seriously just a prison of regret. Did these self important motherfuckers really just not manage to work through their regrets for a thousand years whilst rook does it in like ten minutes (to be fair the game implies it to be longer than we see, but still)
- how come it was only a fraction of the blight that the magisters released from the black city? Did the rest of the blight feel too lazy to come out?
- dead ass even after killing one I don't understand wtf the forgotten ones are or what their place in ancient elvhenan was
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The Real Minecraft Movie
So, in one of my previous posts, I mentioned that I would be making my own version of the Minecraft movie because looking at the trailer itâs probably gonna be ass. So, hereâs some info on it
Note: looking at how elaborate the plot is, Iâm realizing now it would probably be better as a tv show instead of a movie, but đ€·ââïž
Characters
Obviously, there will be Steve and Alex, who will take the role as the mentors of the main characters. Also they will be their correct races and have their correct skin colors.
Then, onto the main characters. They go by Kay and Archer, however since they are video game avatars being controlled by players in the outside world, their full names are Chaos_Girlie and ArcherTheRogue (Archers player likes DnD, okay?). A quick overview of how they got there is that they gained sentience even though theyâre avatars in a video game. However, these full names will not be revealed until a goofy post credits scene at the end of the story.
Kay is the same average height as all other Minecraft humans and humanoids, and she has long, dark purple hair thatâs half pulled back into a ponytail. Her avatar sports a purple t-shirt under a black jacket and black pants to match, as well as white socks and no shoes. Later on, she gets diamond armor that is later turned into netherite armor with amethyst trims. Sheâs the adventurer/miner of the group, and she often brings Archer along on adventures so that he can hunt and learn how to fight. She wields an axe as her main weapon, though she also uses a sword when she is sparring with Steve. Sheâs considerably more experienced than Archer for reasons that wonât be revealed until the twist. Also she loves axolotls and catches a cyan one she names Snowflake.
Archer is the same height as Kay, and he has light pink curly hair, kinda like the wool of a pink sheep. His avatar sports a light blue hoodie with a little black creeper face in the top corner of the front of his shirt by his shoulder, and black shorts with dark blue sneakers with white laces. Later on, he gets iron armor, but Kay helps him get netherite so it eventually gets replaced by netherite armor with diamond trim. His main weapon is a crossbow that he uses to shoot light blue fireworks at enemies, as well as a trident that he mainly just uses to get mob heads during thunderstorms. He is the hunter/builder of the two, though he has to bring Kay along with him for hunting sessions at the start because he isnât very experienced with fighting. During one of their adventures, Archer finds a baby pink sheep and names it curly in reference to them having matching hair.
Also, later on they befriend a piglin brute they name Ender, because he helped them get ender pearls in a warped forest biome as a symbol of their friendship.
Enemies
Obviously, they will face the regular hostile mobs such as creepers, spiders, and zombies, and since both of them are more focused on exploring and hunting and stuff, they end up having to deal with phantoms very often.
They will also face off against the boss mobs of the game. Theyâll start with the Elder Guardian, then theyâll accidentally spawn the Warden while exploring a cave, then theyâll spawn the Wither in the nether once Steve and Alex tell them about beacons (it will be the bedrock wither so itâll spawn backup wither skeletons halfway through and be very unpredictable with its movements) and then the Ender Dragon will be their final battle.
The overall main antagonist of the game is Herobrine. He has been the main villain for Steve and Alex since the beginning of time, and he is the reason Steve and Alex are enlisting in the help of Kay and Archer to kill the Ender Dragon (this will be explained further in the plot section). They do end up fighting against him, but he ends up being spared under the conditions that he gives Ender the ability to travel to the overworld without being zombified and that if he ever gives them trouble again, he will be killed on the spot.
Plot
The movie starts with a montage of the different biomes along with a narrator saying the words from the very first trailer of Minecraft with Otherside by Lena Raine playing in the background. Then, it cuts to Kay and Archer spawning into the world, spawning about a foot off the ground and face planting into a plains biome. Groaning, they get up while rubbing their heads, and once they see each other, they introduce themselves. Since they donât want to say their full names, they opt to say âCall me Kay; Call me Archerâ. Off in the distance, there is a badlands biome in one direction and a taiga biome in the opposite direction, and they opt to go to the taiga biome so they can get some wood. While Kay is chopping away at spruce trees, Archer finds some sweet berry bushes and while trying to collect some of the berries, he ends up tripping and falling into the bush, taking damage with each movement. Since neither of them have any armor, he is taking some serious damage and needs help. This is where Steve and Alex come in; while theyâre returning from an adventure, they see Archer struggling and decide to help him out by tearing apart the bush and offering him a regeneration potion. Once Archer sees who just helped him, he starts geeking out, and when Kay turns to see what all the commotion is about, she starts geeking out as well. Touched by the amount of admiration they are receiving, Steve and Alex ask if they want to tag along on their adventures, offering to train them and even help them navigate through all of the typical major milestones for players. Once she hears about this, Kay excitedly remarks that sheâs waited so long to kill the Ender Dragon, which is a bit of a strange comment considering she just spawned into the world. Despite this, Archer ignores her remark and they start on their first adventure.
Kay tries to urge them to start by exploring the badlands biome off in the distance, but Alex states that theyâre not ready to face off against all of the mobs within the mineshafts and instead bring them to a village to get food, armor and weapons instead. Itâs a taiga village because those villages donât get enough appreciation. Steve and Alex tell Kay and Archer to explore the village while they go talk to the armor and weapon smiths to hook them up with some weapons and armor. Kay goes off and explores some of the farms, stealing some pumpkins and potatoes but getting caught by a farmer villager. She apologizes and says that sheâs new to the world and just wants some food, and the villager decides that she can keep the food as long as she gives him back some of the potatoes she stole so he can replant them and to bring him some of the bones she gets if she runs into any skeletons. He then mentions that sheâs going to need to bake the potatoes and turn the pumpkins into pumpkin pie, and he decides that if it means sheâll get out of his hair, heâll help her get the ingredients for the pumpkin pie. Meanwhile, Archer is exploring the village by going into all the villager houses and petting all the random animals in pens. All of a sudden, he runs into an iron golem. Intimidated, he stumbles back a little bit, but the iron golem offers him a poppy, which Archer takes while squeaking out a quick âthank youâ before scrambling away. Steve approaches him and asks where Kay is, because the smiths they were talking to are ready to trade with them. Hearing Steve and Archer talking, Kay approaches them while stuffing her face with pumpkin pie to ask whatâs going on. Steve tells them to follow them, and once they approach the armor and weapon smiths, Alex introduces them and hands them emeralds for trades.
With her emeralds, Kay excitedly gets herself an enchanted diamond axe, but soon realizes that she screwed up and doesnât have enough emeralds for armor. Archer, on the other hand, gets himself iron armor without realizing that he couldâve gotten diamond armor and runs out of emeralds before he can get a weapon. Steve and Alex both facepalm at how stupidly they wasted their emeralds, but reassure them that they can collect materials to get more emeralds or get the materials to make weapons and armor themselves. Kay and Archer ask if the villagers have any spare beds that they can borrow, and Steve tells them to wait until nightfall to see if there are any spare beds. Soon, the sun sets, and Kay and Archer end up in neighboring cabins, with Kay sleeping in a purple bed and Archer sleeping in a blue bed that he wants to dye a lighter blue once he has the flowers to do so. The next morning, they grab their beds, thank the villagers for hosting them and trading with them, and they start their next adventure.
The four decide that their ânext adventureâ should be finding a place to build a base before setting off on other future adventures, and Alex states that their base should be near a body of water, that way they can have a dock to go fishing and have easier access to other biomes further out. Kay still wants to go to that badlands biome, but holds her tongue this time and just follows along. While theyâre walking, Steve and Alex explain that their current mission is to kill herobrine so that they would be able to kill the Ender Dragon one final time. Archer asks them to elaborate, and Steve explains that herobrine is a godlike entity that doesnât like when players get too powerful. Alex then takes over, explaining that in order to âcompleteâ the end battle, they need to kill the Ender Dragon twenty times, creating a ring of end gateways around the main island. She states that they had already killed the Ender Dragon nineteen times, but that they were interrupted the final time by herobrine and spawned back into the overworld with none of their stuff, being forced to basically start from square one. Kay starts geeking out because she thought it was impressive to be able to kill the Ender Dragon once, let alone nineteen times! Then, they come across an area that would be perfect for their base, a flower forest with a warm ocean in front of them, a large plateau with an exposed cave in the side of it and a cherry grove on top of it to the right of them, and a beach to the left of them with a snowy peaks biome way off in the distance. Building a quick ladder, furnace, crafting table, and a few chests, they burrow into the ground and create an underground base, agreeing that they would expand their base once theyâve done some mining. Crafting up some stone pickaxes, Steve, Alex, and Kay go into the cave, but Archer says heâs gonna explore the ocean since he has respiration on his helmet. Steve tells him to be careful of drowned, pufferfish and guardians, and warns him about the mining fatigue heâll get if he decides to explore an ocean monument. Archer promises to stay safe, and with a mock salute, heâs off to explore the ocean.
Since nothing overly exciting is currently happening to Kay, it cuts to Archer exploring the ocean. Heâs swimming around, collecting sea pickles, and after he gets poisoned by a pufferfish, he kills a few pufferfish to see if he can do anything to them once he returns. Swimming out further, he discovers a shipwreck with iron, diamonds, lapis, and a treasure map. Soon, he finds an ocean monument, and as Steve warned, he gets the mining fatigue effect. However, before he has the chance to go inside, he feels a sharp pain in his side, and looking over in the direction of where he felt the pain, he sees a drowned holding a trident, ready to attack. He decides to attack the drowned so itâll stop attacking him, and after a long and hard battle, he punches the drowned enough times that it dies and drops the trident, which Archer immediately grabs.
Swimming to the surface to catch his breath, he soon dives back under the water to explore the ocean monument. The battle against all the guardians was pretty hard, but with the help from his new trident, he was able to defeat everyone and even found the gold in the ocean monument. He tries to mine it with his stone pickaxe, but the gold block didnât drop. Slightly discouraged, he soon realizes that he has a crafting table and a bunch of iron from the shipwreck he had discovered earlier, so he crafts an iron pickaxe and successfully mines the gold. Proud of his work, he returns to shore, deciding to go to the beach near their base to find the buried treasure listed on the map he found.
Then, it cuts to Kay, Steve, and Alex. They are currently at the outskirts of a lush cave, and due to the brightness of the cave warding off hostile mobs, they decide to set up a temporary little camp of crafting tables and furnaces. Kay asks what biome they are in and remarks that itâs beautiful, so Alex explains that itâs a lush biome, with lots of cool plant life, fish, and these cute little creatures called axolotls. Steve makes a remark that Alex got lucky and was able to explore lush caves when they first started being generated while he was stuck in a dripstone cave trying not to get impaled. Kay feels something nudging her and hears a little squeak, then looks down to see a little cyan axolotl looking up at her. Overwhelmed by cuteness, she scoops it up and starts cuddling with it, and Steve quickly crafts a bucket and hands it to Kay, telling her that if she wants to keep her new friend alive, it needed to go in the bucket. Kay gladly obliges and names it Snowflake, and once they reach the ores finish smelting, they return to the surface to check on Archer.
When they emerge from the cave, Archer excitedly approaches them and tells them about his discoveries, which Alex is very happy to hear about and offers to teach him how to use it. Steve and Kay go off to build their base, and Alex crafts a few target blocks to train Archer with. She tells him how to throw it and how to aim properly and stuff, and he does surprisingly well, which Alex takes notice of. She makes a remark at his natural skill, and he replies by explaining that he saw how the drowned was attacking him and just did something similar to that. After they train a little while longer, they notice a pillager patrol and Alex tells him to use his new skills to kick their butts, saying that sheâll be close behind him with her bow. After killing all the pillagers, he gets his crossbow, which Alex congratulates him on and shows him how to use it, later explaining that he could use fireworks as ammo once they get gunpowder, paper, and dye.
Alex and Archer return to Steve and Kay to see them struggling to build a house. Theyâve got a frame up made of stripped spruce wood, and they have a little farm and and some sugar cane off to the side, but theyâre arguing about how to build the rest of the house. Kay is trying to say that a cool castle made of stone bricks would be awesome, while Steve is arguing that her idea is way over the top and they should just do a cute little cabin reminiscent of a villager house. Archer jumps in and says that deepslate bricks would probably look nice, and they could still do a cute little cabin and invest more of their resources into a nice underground base. Kay and Steve shrug and agree that thatâs a good idea, and itâs back to the caves to get some deepslate.
While theyâre exploring, Kay is awkwardly trying to shove her new diamond armor on while she walks, when suddenly they approach an ancient city. Steve says to tread carefully because they might spawn the warden. They start to explore, when Kay activates the first skulk shrieker. Kay freaks out, but Steve reassures her by saying that it takes three skulk shriekers being activated before the warden actually spawns. As the explore, Archer accidentally steps on the second shrieker, and not a moment later, Steve himself trips and sets off the third one. The group goes back and forth trying to determine âwas that three? That couldnât be three, right?â When the warden climbs up out of the ground and Archer quickly squeaks âyep, that was three!â before the group starts running in opposite directions. Alex yells that they have to avoid stepping on any more shriekers because multiple wardens can exist at the same time. Yada yada, they sneak around and attack the warden from all directions, and boom, warden defeated. They quickly exit the ancient city, grab the deepslate they need, and get the hell out of there.
Once they finish building their house, Steve mentions that he grabbed some obsidian before they left, so they can start their next adventure; navigating the nether. They build the portal, Alex gives them a quick overview of what they might run into while theyâre exploring, and to stay close to them. They enter the nether and start out in a nether wastes biome, which causes both Steve and Alex to breathe a sigh of relief because the nether waste is arguably the easiest nether biome to survive in. Alex points to the nether gold ore on the walls and ground and tells them to mine it because theyâll need it for bartering with piglins and avoiding pissing the piglins off. Archer asks where they can find piglins, and Steve explains that they can sometimes be found in groups exploring the nether, but itâll be easiest to find them in bastions, preferably treasure bastions because they have a lot of cool treasure.
After a bit of mining and exploring, they discover a treasure bastion, and Kay and Archer immediately run in, excited for all the treasure theyâll find. However, they immediately get approached by a piglin brute trying to kill them. Steve shouts and says he was trying to warn them about brutes, and Lay goes to take a swing at the brute. However, she soon realizes that she could probably get him to stop fighting by taking his axe. Therefore, thatâs exactly what she does, albeit with a bit of struggling. The brute kind of does a double take, and looks at Kay with surprise and admiration. As a way to show his admiration, he begs to befriend the group, offering to help them navigate the bastion and get ender pearls. Kay asks if he has a name, he says no, and they decide to name him Ender. As promised, Ender helps them navigate the bastion, keeping other piglins and piglin brutes from attacking the group and helping them get gold, lodestones, soul speed enchanted books, and even some netherite, though he says that theyâll have to mine for some as well. Then, once theyâre done, he leads them to a warped forest biome to get ender pearls. Archer asks why they didnât just trade with piglins, and Ender explains that itâs not the most reliable method and could end up just being a major waste of gold. Alex gives them a quick debriefing about the fact that endermen attack people who make eye contact with them and that projectiles donât work to fight them, so Archer will have to use his trident to do melee attacks. Thereâs a montage of them fighting the endermen, and soon, they have all the ender pearls they need.
Once theyâre done killing endermen, Steve explains that theyâll need to go to a nether fortress in order to get blaze rods that will be turned into blaze powder. Ender offers to help them, and after a while of searching, they find a fortress. However, itâs in a soul sand valley, so Alex warns them that there will be more wither skeletons than normal and that theyâre incredibly dangerous. Alex says that she can hold off the wither skeletons with her bow, and Archer says that he can help out with his crossbow. As theyâre fighting Archer manages to get a wither skull, and Alex excitedly explains theyâre pretty rare and if he can get three of them, they can spawn the wither, which is a difficult boss but will drop a nether star that they can use to build a beacon. Once they finish fighting, Archer explains to Kay and Steve what Alex explained to him. Kay excitedly announces that they should spawn it, and while Steve is a bit apprehensive at first, he agrees as long as theyâre careful. So, they spawn the wither, almost die, Kay has a panic attack from almost dying, and they get the nether star! Once theyâre finished, they leave the end, but sadly Ender canât follow them because heâll get zombified.
Since they had to build a new nether portal, they end up spawning pretty far away from their base, but Steve and Alex are able to figure out where they need to go. As theyâre walking, Archer pulls out an ominous potion and says that he got it from that pillager patrol he got his crossbow from and asks what it does. Steve tries to explain that it will give him a bad omen effect that could spawn a raid if they go into a village. Not knowing the weight of that situation if it were to happen, he says that it sounds really cool and drinks it, conveniently just as theyâre approaching a village. As they hear the loud sound of a horn, Steve quickly demands that they go into a house and set their spawn in one of the beds. Once they do that, they quickly run back outside to see pillagers approaching the village, as well as a bunch of villagers scrambling to get inside and two iron golems charging to attack. A little after the first wave, Archer find a pink sheep and affectionately names it curly, but Kay snaps that he can fawn over his new pet later and that they need to fight right now. About halfway through the raid, Kay is killed by a swarm of vexes, and thatâs when the major twist is revealed. Alex lunges forward to grab Kayâs inventory, and through the window of one of the villager houses, she sees Kay hyperventilating and sobbing with her chest to her knees. Alex rushes inside to see whatâs going on, tells Kay that she managed to grab most of her inventory other than some random seeds and mob drops like bones and gunpowder, then starts to comfort Kay. For a while, Kay is too distraught to speak, and after a moment, Steve and Archer finish the raid and rush in to check on Kay as well. Once they comfort her and tell her that everything is okay now, Kay reveals her big secret, aka the big twist of the story.
After a very emotional moment, the four start their final adventure- killing the Ender Dragon. Thereâs a quick little montage of them following the eyes of ender as they float through the sky, but just as theyâre about to dig down to reach the stronghold, Herobrine spawns, ready to fight. Steve and Alex try to charge at him, but he blasts them back with a single lift of his arm because heâs just stupidly overpowered like that. Kay and Archer then try to attack him, but he blasts Archer back and physically pushes Kay back, asking if she was actually capable of helping defeat the Ender Dragon knowing her past in a sneerful tone. Kay is at a loss for words, but luckily, Archer is able to sneak behind him and blast him with a firework, which causes him to be disoriented and give Steve time to start slashing at him while Alex helps Kay up. Once Kay is up, the four of them attack Herobrine using a strategy similar to how they fought the Warden, and soon, heâs not dead, but heâs down and unable to fight. Kay steps on his chest and points her axe at him, telling him that this would be a good time to start begging for mercy. He obliges and starts begging, saying heâll do anything to satisfy her. Kay says that he needs to give Ender the opportunity to travel to the overworld and that if he ever gives them trouble again, itâs on fucking sight if you know what I mean (sheâs gonna kill him). Then, they dig down to the stronghold.
Once they reach the portal and activate it, Steve and Alex say that theyâre gonna jump in and get a head start on getting rid of the end crystals, and that Kay and Archer can jump in whenever theyâre ready. Standing at the edge of the portal, Kay takes a deep breath and Archer grabs her hand. He says âthe end?â And Kay replies with a nod and says âthe end.â In reference to the two Xbox achievements you get when you enter the end and kill the dragon. They enter the portal, and the final battle begins.
When they enter the portal, they see that Steve and Alex have just finished breaking the end crystals, and that the dragon is currently spewing acidic dragons breath at them. Over the roar of the dragon, Archer tells Kay that heâs gonna try and shoot the dragon with his crossbow while she needs to watch for it to perch so she can get some melee hits in. Once she starts doing it, Steve soon catches up to her and starts attacking the dragon as well. Soon, the dragon is at low enough health that one critical hit would be enough to kill her. The dragon perches, Steve steps aside and tells Kay to do the honors, and she finally kills the Ender Dragon for the first time in her life. Once they go through the portal to go home. Kay is faced with the end poem, which leaves Kay in tears by the end of it. Once she spawns back into the overworld, Archer asks her whatâs wrong, which she responds to by saying that sheâs fine and just thought the end poem was really beautiful.
Timeskip
As per any movie or tv show, thereâs gonna be a timeskip at the end showing how everyone is doing since the action has settled down. In this case, the timeskip is 5000 days later (Minecraft days obvi). The base is much bigger and has multiple houses and farms. One of these houses is made of terracotta, implying that they eventually did explore that badlands biome. Alex is filling up a creeper hole in the distance, and Steve and Kay are sparring with netherite swords. Steve accidentally kills Kay, but luckily her inventory was empty so all that dropped was her sword. In a panic, Steve runs into the terracotta house to see if Kay is okay, and while sheâs a bit shaken up and catching her breath, sheâs a-ok. Suddenly, Archer bursts in, tightly clutching a rolled up map. Kay asks what it is, and Archer explains that thereâs some sort of new structure called a trial chamber, and that he really wanted the two of them to explore it together. Kay and Steve both go outside, and Kay asks Steve and Alex if theyâre coming with, and they both say that they can trust that Kay and Archer can handle themselves, and to just make sure that they remember to bring totems, shulker boxes, fireworks, and some nether quartz ore in case their elytra break on the way (thereâs mending on their elytra so itâll heal when they collect xp). Kay and Archer tightly hug Steve and Alex, and without thinking, they shout a quick âthanks mom, thanks dad!â Before running off in the direction the map is pointing in, which Steve and Alex are both beyond happy to hear.
The Twist
Disclaimer: skip to the post credits scene section if you donât want spoilers
Anyway, the big twist is that this isnât Kayâs first time in a Minecraft world, and thatâs why sheâs so much more experienced than Archer. She had a giant, beautiful base in a badlands biome, and she hadnât been in a Minecraft world since the Nether Update. She was really proud of her world, and since she was in her netherite armor full time, thatâs why her avatar had socks but not shoes. She died in the fight against the Ender Dragon, and the way she died she finds really embarrassing; she was standing too close to one of the end crystals when she blew it up and got blasted into the void. Since it was a hardcore world, she didnât respawn and lost her world. From there, she kind of just floated around in a comatose state for who knows how long until she spawned into that world with Archer. Due to this past trauma, she craves adventure but is also extremely afraid of death, having a panic attack whenever her health drops down any lower than five hearts. Luckily, once she told everyone this secret of hers, they accepted her. This is also why Steve let her get the final hit on the dragon.
Post Credits Scene
So, the first part of the credits before the post credits scene is basically just a slideshow of the different voice actors and directors in the Minecraft font being listed, one name on each slide. The background of each slide shows the voice actorsâ respective characters in some sort of action pose in various biomes (of course, Kay is gonna be in a badlands biome). Also, since I feel like we canât have a Minecraft movie without it, this part of the credits is gonna be paired with Donât Mine At Night as the song.
One day, the four of them wake up with their gamer tags above their heads. Steve explains whatâs happening, but is also kind of confused on why itâs happening just out of the blue. Since Steve and Alex are npcâs in this world, their gamer tags are just Steve and Alex. Kay and Archer on the other hand⊠their gamer tags are a bit more embarrassing (their gamer tags are in the second paragraph of the characters section). Of course, they start laughing at each other, and at the same time are both trying to defend themselves. Soon this ends up in them getting into a physical altercation, and Alex separates them, telling them to calm down. One of them says âyeah, calm down *gamer tag*â which triggers the other to lunge at them, and it cuts to the rest of the credits.
The rest of the credits is just like any other list of credits, and it will have pigstep by Lena Raine playing.
Be sure to give me any opinions or feedback! I really wanna know how you guys feel about my version of the Minecraft movie! Thanks for reading!
#minecraft fanfiction#minecraft movie#minecraft#minecraft youtube#fix it fic#minecraft music#herobrine#steve minecraft#alex minecraft#minecraft oc
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Black Myth Wukong
I finally finished my (mostly) all-bosses playthrough of Black Myth Wukong. Since a lot of my favorite streamers were playing it, and it looked intriguing from the trailer, I wanted to give it a try once I had my fill of the Elden Ring DLC. It took me a month to beat the game (I only had time to play about 2-3 hours a day).
Overall, I enjoyed the game immensely. Give me a game with really cool and creative monster designs, plus pretty, scenic areas to explore, and I'm happy! The combat is really fun too - the mix of spells, melee attacks, transformations, stance styles, etc, gives you such a variety of ways to play. Plus the fact that you can respec anytime removes the pressure of committing to one build. But honestly, I kinda stuck with the same build the whole game, lol. I focused most of my skill points on health, defense, attack, Immobilize, and Pluck of Many, as well as putting all my Mind Cores into the same, plus mana. This got me through basically all of the game with relative ease. Actually, either I got overpowered or the game wasn't that difficult for me, since by mid-chapter 2, almost every boss was a first or second try victory for me. Only exceptions were the Loongs and few chapter finale bosses and secret area bosses who took a few tries more. Then there was Erlang, who took me at least 30+ tries over 3 hours and was one of the hardest bosses I've fought in any game (coming from someone who's fought every boss in Elden Ring, Sekiro, Bloodborne, and the Dark Souls trilogy). So yeah, don't want to see that guy again anytime soon.
The only time I respeced a bit was to put more points into four banes resistance against Erlang. But I was also dumb and didn't realize there was a Drink to restore Qi, which was what I really needed to get rid of his shields with the fan vessel. But I still died a few times even after figuring this out, so I think he's just a really difficult boss.
While I enjoyed the heck out of the gameplay, unfortunately I couldn't follow the story/lore well at all. Obviously this is because I know close to nothing about Journey to the West or Chinese mythology. So while I understood the basic premise of finding Wukong's relics throughout the land, everything else as far as who the characters were, what their relationship is to Wukong and each other, and why they're doing what they're doing, was totally lost to me. Even after watching a "story explained" video, it's very clear that the game is a true sequel to Journey to the West, and you're guaranteed to be lost about most things if you haven't read the book. But the fact that I still enjoyed the game despite this just shows how fun it is. If I enjoy the gameplay mechanics, not being able to follow the story isn't that big a deal to me. Also, the animated music videos between each chapter were amazing. My favorite is the one for chapter 3, which was so well choreographed but also deliciously horrifying.
Like I do with most games, I wanted to make sure I beat every boss and explored every area the game had to offer. But I also didn't want to follow a walkthrough religiously either (which is something I did in my early days of gaming with the Dark Souls games). Other than look up a boss list and where to find them, I played the game mostly blind until around chapter 4. I was upset when I realized I had missed key things in chapter 3, which was being able to fight the Apramana Bat and Rat Captain bosses, as well as attain the Auspicious Lantern curio from the Lantern Wardens (I did fight a couple of them, but then decided to avoid them once I got yeeted off the cliff, lol). So from that point on I carefully checked IGN's walkthrough as I explored each area. Thankfully those were the only two bosses I missed during the rest of my playthrough. But damn, does this game have so many hidden secrets! I can't imagine anyone finding all the bosses/secret areas without looking it up online.
I guess that's one complaint I have about the game...maybe the secrets are too secret? Like I said, I don't know how a player is expected to figure some of these things out if playing normally. Maybe some more hinting about how to access the secret bosses and areas would have been nice, even if it's just some NPC dialogue or more elaborate item descriptions. I also don't like that they hid an essential thing like armor upgrades behind a questline that's so easily missable. A couple other minor issues I had were forcing cutscenes in the middle of fights and your character being way too prone to stagger with few ways to increase Tenacity, resulting in many wasted mana and focus point attacks (why is Tenacity not part of the skill tree?) But again, these were just minor issues and took little away from my overall enjoyment.
So yeah, I highly recommend Black Myth Wukong if you like fantasy adventure games focused on boss battles and various combat styles.
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Black Reshiram AU - part 2
I wrote more to this angst train. Plz help.
Part 1
A few days pass. Emmet finds some peace in the knowledge that his brother is dead. Heâs starting to work on a memorial service when there is a knock on the door.
Emmet finds a despondent Ingo on his doorstep.
Looking at Ingo, Emmet can see that heâs been through a lot. His dress is dirty and missing feathers, his long hair disheveled, and his eyes shadowed with guilt. Ingo doesnât seem to know what to say.
So Emmet lets him in, inviting him to sit anywhere. Ingo does so, looking distinctly uncomfortable as Emmet prepares some coffee for the both of them.
When Ingo is handed his coffee, heâs surprised to find it prepared just the way he likes it (sugary and pale with creamer). Emmet smiles sadly, he guessed it would be the same as his brotherâs. Ingo goes quiet at this.
For a long moment, the two sit there in uncomfortable silence.
Then Emmet asks if Ingo is alright. Ingo is quiet for a long time before answering in a soft pained voice that he is not. He got into a fight with his parent. Their first genuine fight.
In the time since Ingo last spoke to Emmet, heâs been doing a lot of soul-searching. He researched his past life as both Subway Boss Ingo and Warden Ingo, trying to understand who they were even if ostensibly all three of them are the same person.
But the very last thing Ingo wanted to do was to seek out his parent and demand answers. He loves his parent! They raised him from an egg! They taught him everything! He owes his life to them.
And yet as the Dragon of Truth, why did they never directly tell him he was the reincarnation of a man displaced in time? He too can sense lies, but lies of omission can slip by. Had his parent withheld some part of the truth?
The questions continuously eat away at Ingo until he finally cracks and hunts down his parent.
(Not sure what Reshiram would be up to after the events of BW2. Released? Still hanging around with protagonists? Chilling with N? Return to rock mode? Iâm going with: got released for AU purposes)
Until that point, Ingo had been trying to avoid his parent in an eager attempt to prove that he was a self-sufficient adult dragon and didnât need their help anymore. So Reshiram is quite surprised when a visibly upset Ingo in human form tracks them down, insisting that he needs answers. Worried, but happy to see their son again, they oblige.
Ingo gets straight to the point and tells his parent that he got his human memories back. Heâs not sure what their reaction will be, but he doesnât anticipate Reshiram visibly perking up, pleased to hear that those finally kicked back in.
Ingo is stunned and baffled at this. Thatâs it? They knew this was going to happen this whole time? Why didnât they warn him?!
Reshiram seems confused. They thought Ingo would be happy to have that part of him back. Now he can carry on where he left off now that heâs in his proper time period.
But Ingo vehemently disagrees. Thatâs not how this feels to him.
âAll you did was replace him with me!â Ingo snaps harshly. He looks up at Reshiram accusingly, âI have his memories but that Ingo is gone.â
âYou are still Ingo,â Reshiram calmly reassures him, âBe it of the past or of now, they are both you. Your soul remains the same.â
Tears of frustration prick at Ingoâs eyes as he shouts up to his parent, âYou donât get it! Iâm not the same as him. I didnât live his life and he didnât live mine. We canât be the same person! Weâre not even the same species! Iâm a dragon for Arceusâs sake!!â
Reshiram is taken aback by this. Ingo has never raised his voice in this much genuine anger before. Concerned for their child, they try to reassure him,
âI thought it was an elegant solution at the time. We would both get what we wanted. I would have a child and you would live to see your proper time again.â
This just upsets Ingo even more and he demands to know why would a Legendary want a child to begin with??
Knowing this would come up eventually, Reshiram admits that they spent centuries longing for a child to raise as their own. A desire born out of simple loneliness. Though they have a sibling in Zekrom, they both split from the Original Dragon for a reason and generally keep apart. Few others can ever hope to provide a close-knit, long-term bond when a Legendaryâs lifespan runs into the tens of thousands of years.
But to have a child?
Then they have someone to nurture, an individual to focus their energy into for the rest of their long lives. They would never have to be lonely again.
But Legends like them cannot reproduce on their own. They have to be granted special permission to circumvent this. Reshiram had only just received Arceusâs blessing to take in a lost soul as their own when the original Ingoâs plea came through. To Reshiram, if a doomed, time-displaced human was willing to take on that role, they werenât going to question it.
Ingo is left devastated. He feels taken advantage of, like heâs little more than a plaything. An entire life thrown away just so a powerful being can play at parenthood.
Reshiram argues that wasnât the case, this was never some game to them. They love Ingo with all their heart; theyâve only ever wanted the best for him.
Ingo then asks why past-Ingo wasnât allowed to go home. If Reshiram picked someone else, could that Ingo have simply gone back to his proper time instead of becoming him?
To this, Reshiram grows quiet as Ingoâs point finally seems to dawn on them. Theyâre genuinely uncertain, but as they think about it⊠they admit that Ingo might have had a decent chance of going home if Reshiram had chosen literally anyone else.
Hearing this, Ingo loses it.
In a fit of rage, he shifts to his true form and attacks his parent. Both dragons tussle in a roaring, snarling fight as they bite and claw at each other. But Reshiram is millennia old and easily wrestles their child to the ground, pinning Ingo down. Ingo thrashes and roars to no avail. His parent is heartbroken that it came to this. They love their child and they believed that Ingo would understand their choices were all made for his sake.
Laying on the ground, Ingoâs emotions have nowhere else to go. He howls in anguish as he breaks down crying. He is in so much turmoil that he shifts back to his human form. His parent solemnly releases him and watches him sadly as his small, crumpled body lays there sobbing brokenly.
With a regretful sigh, Reshiram shifts to his human form, crouching down to speak to his son,
âIngo?â
ââŠwhy?â Ingo whimpers, his words muffled with his face buried in his arms. âWhy him? Why me?â
Reshiram doesnât immediately answer, taking a moment to think through his words. When he finally speaks, he sounds hesitant admitting,
âI saw something special in you, Ingo. I still do. There is a beautiful flame that burns in you. One that I do not wish to see snuffed out. If I simply let you be, you would likely die a mortal death no matter where you went. And then that fire would truly be lost.â
âSo you just had to be a selfish asshole about it,â Ingo spits at him, âThat wasnât your decision to make!â
Reshiram winces, âIngoâŠâ
âHow could you?! Did you even think about what this would do to me?! To him??â Ingo shouts, the pain in his voice ringing far too clearly. He turns away, his breath hitching with a sob, âThis wasnât fairâŠâ
His parentâs normally stern, placid face now dawns with growing shame, âI am starting to see that now⊠Let me at least try toââ
âNo. Just, stop. Youâve done enoughâŠâ Ingo chokes out. He canât even bear to look at his parent anymore, purposefully keeping his back to him, âI donât ever want to see you again. Please, just goâŠâ
Reshiram is left stunned. And yet the Truth in Ingoâs words is undeniable.
He has no choice but to respect it.
He starts to reach out to Ingoâs shoulder, but stops, thinking better of it. He collects himself and gets up to leave. Before returning to his true form, Reshiram turns to Ingo one last time, regret weighing heavily on his voice,
âFor what itâs worth⊠I am sorry, Ingo. I love you.â
Ingo doesnât look back at him. Choking on his sobs, he hoarsely whimpers, âI love you tooâŠâ
Thereâs a gust from a mighty flap of wings and a mournful roar as Reshiram flies away, leaving Ingo to deal with the fallout alone.
Ingo cries as he finishes relating his story. His heart is broken and so is his trust in his parent. He has never felt more lost.
Emmet wordlessly hugs Ingo, who clings to Emmet like a lifeline. Ingo feels like heâs drowning, his emotions eating him alive.
They stay like that for a long time as Ingo gradually calms down.
Wanting a distraction, he quietly asks Emmet if he could tell him what his brother was like. Emmet understands what heâs asking for and gladly tells him of his experiences with his brother. How he was a passionate battler, one of the best trainers heâs ever known, a diligent subway manager, always better at filling out paperwork and working out logistical problems, but most importantly that he was a devoted older sibling, always there for him when he needed it and perfectly in-tune with each other.
Ingo listens quietly, simply letting Emmetâs words wash over him as he builds a better picture of who he once was. The sheer passion with which Emmet speaks in spite of his monotone inflection tells Ingo so much about their former relationship.
âŠthe old Ingo deserved to come back home as he was. He deserved so much more than to be nothing but a memory of a past life.
All of a sudden, Ingo canât take it anymore and hurriedly opts to leave. He quickly excuses himself, hiding his tears for Emmetâs brother.
But before Ingo can escape, Emmet stops him. He hands Ingo Chandelureâs ball, telling him sheâll be happy to see him again. Ingo is hesitant to take it but Emmet presses the PokĂ©ball into his hands. He thinks Ingo could use some company right now.
Unable to argue against this, Ingo quietly accepts the Pokéball. He thanks Emmet and makes his way out, cradling the ball with the utmost care.
Emmet watches Ingo until heâs fully out of view. When he closes the door, he hits it backfirst and slides down against it, crumpling to the floor. Burying his face in his arms, Emmet screams.
He doesnât know what else to do.
Part 3??
#pokemon#pokemon legends arceus#pokemon black and white#pokemon black 2 and white 2#black reshiram au#submas#subway boss emmet#subway boss ingo#warden ingo#black reshiram ingo#coramatusâs writing#a bit nervous about this one but i tried
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Wannabe Warden Part 15: Defeat the Qunari with their/my own medicine and also drugs
In which I fight the most infamous battle on the highest difficulty level and am forced to actually come up with a good strategy.
Just then, Isabela shows up to save her girlfriend from being mashed. She gives the Tome of Koslun back to the Arishok. Finally, they can leave! As long as they also get the thief. Who is my girlfriend. I tell him he's already got what he came for, but the Arishok was assigned to be a general, not a compromiser, so we're at a standstill and the best solution he can think of is to duel me for the girl. Isabela objects because she is literally a duelist and holy shit is he stealing her thunder right now.
But I alone have the Arishok's respect, so it's time to duel him. He's incredibly tough and has deadlier moves than me. Everything says I will lose. But I've got a secret weapon. Back when I was dealing with the saar-qamek gas leak, I gave Other Aveline a weapon called Desdemona's Blade, a purchase from the Black Emporium just for that fight, since Fenris won't wield wimpy one-handers and only Other Aveline can decree the poison gas safe. Ole Double-D here deals nature damage because it's covered with poison or something idk.
The damage looks low, but elemental weapons ignore armour, and against enemies weak to nature damage, it does double damage. This is immensely helpful against every fight with mercenaries, such as the saar-qamek fight, since they're vulnerable to nature. It turns out, so is every single Qunari. I bought this weapon to deal with enemies trying to kill Qunari and now I'm forced to kill Qunari with it myself. I would appreciate the irony, but I'm too busy soloing the Qunari army after they wiped out my entire squad. Practice self-care. Get Desdemona's Blade.
It is almost unanimous among the DA2 fandom that this fight is next to impossible as a warrior. It is also nearly unanimous that Sword and Shield is bad and so is Pommel Strike. For some reason, they haven't seemed to realize that this fight is hard precisely because they refuse to use shields or, uh, pommels. Along with Cleave doubling my damage again, and a high critical hit rate from other gear, Double-D can do enough damage to slightly interrupt the Arishok, meaning more fighting and less running. Assault deals even more damage and interrupts him even more - with equal DPS, Assault beats any 2-handed talent for single-target damage. And I'm not doing equal DPS, I'm doing more DPS, because I have Desdemona's Phucking Sword.
Even the shield itself helps a great deal. With a shield, Courage (stuffed with armour runes like everything else I'm wearing) I take substantially less damage, which also means less force, i.e. I don't get ragdolled. Without a shield, I get thrown around the room, even getting stuck behind this Qunari beefcake. The indignity.
Pommel Strike is a warrior move where, instead of hitting the enemy with the business end of your blade, you cleverly surprise them by hitting them with the much less dangerous pommel. This is so stupid that it stuns them for several seconds. This disrupts most of the nastiest threats in the game - it shuts down commander auras, stops mages from using their nastiest attacks, and keeps rogues from stealthing. And it works on the Arishok. He sometimes resists it, but if he doesn't, he's helpless for several seconds, and by the time he's done wiggling around I've nearly got another Pommel Strike waiting for him.
But there's one truly cruel thing about the Arishok fight. Even if you're winning against him, he will...you might want to sit down for this. He will drink a potion and heal himself. Apparently he can do this up to three times, but I can't confirm this because anytime the fight lasted that long I either died or went into a fugue state as I kited him for like half an hour. "But Aveline!" you might say. "You use potions all the time, especially in boss fights. Why is it so obnoxious when they do it?" Because the boss is an NPC. They don't have to actually experience the horror of nearly winning before their enemy unilaterally decides to not die and make the fight even longer.
But my respect wasn't just to Sword-and-Shield and Pommel Strike, which, to remind you, nearly everyone says are horrible. To further spite the Wrong Dragon Age Community, I unilaterally decide to join the Templars, which is also supposed to be the worst specialization, and even the wiki thinks you should spec out of it for this fight. Yes, that means using deadly and addictive lyrium. But I'm just using it to get out of a rough patch, and I'll simply stop using it when things get easier. (THIS IS A VERY BAD IDEA. NEVER THINK THIS FOR ANY DRUG -ed.). Being a templar lets Silence the Arishok, which can lock him out of his abilities. This seems to include the potions, giving him effectively less health. This is one of the only times in a game the boss tries to use a potion and I can Just Say No, which I probably should be saying to addictive drugs but I am not. It also makes him glow white, which is pretty embarrassing.
Oh, and it also gives me another source of stun. The fight's starting to look even, but I have one last trick that makes it unfair in my own favour. The Qunari disguised deadly poison as explosives, killing civilians, forcing me to nearly get killed by deadly mercenaries and, worst of all, I had to use Other Aveline. To repay them, I hire my poisoner to make Combustion Grenades - explosives, not poison gas. These deal fire damage, which he's completely immune to, because he's from a hot country I guess. But he's very much not immune to the stun, perhaps because using fire on a fireproof man is stunningly stupid. I bring ten of these and don't even manage to use half before I've killed him. I probably didn't need them at all, but you can never be too careful.
With the Arishok dead, the City of Kirkwall proclaims me worthy. (And when I say the City of Kirkwall, I mean this milf with a crown, but the Viscount got killed so she's now the most important lady) My heart soaring, I await to be finally dubbed a Grey Warden for saving the Grey Wardens from almost certain death at the hands of the Qunari (and, indirectly, Other Aveline). Instead, I just get the Title "Champion of Kirkwall."
GOD
FUCKIN
DAMMIT
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I'm out resolving a petty dispute between Cargo and Space Clowns when it happens. Code Epsilon is declared and the station is plunged into anarchy. Watching the station get closer and closer from the colorful windows of the clown shuttle, I start asking myself why I didn't take retirement when I had the chance.
You see,unbeknownst to me, my fellow Commanders had been tasked by Central Command to take care of a 'extremely dangerous and rare clown artifact'. No one told me shit. Why? No fucking clue. Turns out the damn thing went missing shortly after, and to preserve themselves from Honkmother's Wrath, High Command declared Termination on us all. Comms are filled to the brim with people cursing the Captain out, greytiders declaring war on eachother and on the incoming deathsquad, and my Security Team desperately trying to hold everything together. With zero input from the rest of Command, I entrust my Warden with arming the team up. The guns weren't really going to do shit against what was coming, but that's not why I ordered them to arm up. The second order I gave out was to hand every stun, disabler and non lethals out to the crew.
A little bit of a powermove, yeah, but I figured we should at least give them a good fight before dying like the corporate tools we are.
The QM urges the clown pilot to head for the Automated Trade Station, and he happily obliges, foreseeing a lot of guns coming into his grubby little hands. I care little for the weaponsâsomething the Quartermaster didn't understand. I take this opportunity while the cargonians arm themselves (and the clown) up, to talk with the Salvage Team and plan a rendezvous.
Soon we had a ragtag squad of cargonians, clowns and salvagers and made for the station, in hopes of rescuing more people and making it out. Well, that was their hope. My hope was to secure the nuclear disk and attempt to save my team before it all went to Hell. Despite my warnings and predictions, they were all confident in standing up against the Deathsquad. It was a bloodbath. The high-powered lasers cut through the Salvaging hardsuits like a sickle through a field. Bullets pinged off the black-and-red armor like small pebbles.
It was cowardly of me, but I left them to their deaths. Cold I may be, but if I were to die fighting alongside doomed fools let it be my own team. Communications were down, so it remained to be seen whether or not they had met their fate. Blood painted the station tiles and bodies were half-heartedly piled up, lizards, dwarves, humans and moths alike. There was a single corpse wearing the all-too familiar jumpsuit of the Deathsquad. An humorless smirk forms in my face. Someone got lucky.
I'm soon pinned down by a hail of blue laserfire, the smell of melting steel permeating the air. In my guilt, I lent my disabler to the Quartermaster before leaving him to his fate. Making my peace with my soon-to-be death, my stunbaton crackles to life in my hands and I leap out of cover to charge the exterminator. Behind him, another turns the corner and takes in the sight of me charging him. Whatever part of his brain that wasn't lobotomized by corporate doctrine decided that honor should dictate his actions, and he pulled out an energy sword to meet my baton instead of gunning me down.
We never clashed. His teammate let loose a barrage of disabler beams from a Security Issued Disabler SMG and incapacitated him. I look to my saviour to see the hardsuit helmet retract, and meet the eyes of my Warden. "Good to see you, boss."
From there, it was a blur of slipping past patrols and quietly killing off those we could. Activating the Nuke was easy once we got our hands on the code and the disk.
It wasn't a total victory for the company, that day. They've might annhilated the crew but the complete loss of their operatives and their gear was a hard blow, to be sure.
So that's why we're joining the Gorlex Marauders.
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Prison breakâŠ.inâŠ..
Neal was just in the midst of finishing up the most recent report of violent crimes happening in the prison he was employed at when he was called into the wardens office. âNeal. We have an idea. But itâs going to require a volunteer and we was wondering if you would be interested in itâŠâ. Neal was always looking for a way to prove himself to his boss. He wanted to make sure his boss knew he could take on anything. And that he was ready for his job description to change to something g more. Something with more power. Neal eagerly volunteered without even knowing what it was for and his boss smiled. âWell I thought youâd say that. But I want you to know what it is. The stipulations behind everything. The time frameâŠ..â. The warden told Neal about the plan to figure out the root cause of all the violent crimes. They needed someone to go into the system under cover. âWe will fabricate a record and everything for you. Even help you look like one of them. We only need you to do this for a few days as we know how your analytical skills are. Ou will find them in no time. Then when itâs done. We will yank you out. And pull you right back here. Doing this is sure to help you get that promotion you have been wanting !â That was all Neal needed to sign the dotted line agreeing to his voluntary service.
That afternoon he was escorted by two of the prison security guards to an off site facility. When he got there he was ushered into the building quickly so as to not be seen. In the building he was ushered from one room to the next. First room was to shave his head. Now bald he felt cooler than he was before and shivered slightly. In the next room he was given a list of routines he needed to make sure he completed. Courtyard scan. Cafeteria scan. When to report his findings and how. And when to signal then to have them pull him out of the system. The next room he went to was another modification room. Stencils were brought out with immaculate designs. The men I white coats told him that these would look like real tattoos and wouldnât wash away so easily in the showers. They had been specially formulated so they would need a special solvent made by the scientist to remove the temporary designs. While they did this another man in a suit informed him of what his new identity would be. Francois Carter. Grant theft larceny along with possession with intent to distribute. Sentence for 10 years. âRemember these details. As we have to make sure this is believable to make this infiltration Work !â On the back there were computer programmers hacking the systems. Building the profile for Francois. More are sold were added this time giving the looks of scarification from fights. An Iâve was ran with hormone boosters. The drs telling him this was just to make him get a little bigger looking but could be counteracted with another serum they had. When it was all done Neal didnât feel any different. He was handed an orange jumpsuit. Some white socks and some orange crocs. Inmate 267513 printed in the back in big thick black letters. He got dressed in his costume for this infiltration and was led to a wall where his offices mugshot was taken. And then loaded to the system to go along with his profile. Finger prints and everything was matched to go along with new identity. And everything about Neal was placed in a folder under lock and key for protection.
Neal was then put in shackles and handcuffs. And led back out to the van that he arrived in. âRemember Neal. Eyes and ears open. We have also added some medication to your prison roster. Itâs for anxiety to help you remain calmâ. Thanksgiving Neal got into the can and repeated his new story to himself. Remember every little detail. It wasnât long before he arrived at the prison. He was surprised when the guards were being rough with him. Pushing him around. He started to get Angry when the guard whispered âcome on make this believable !â Neal got up in the guards face abs started shouted at them. Then winked and the guards grinned. They led him to his cell. And thatâs where Neal was left for the night. Alone.
Over then next few days he slipped information to the guards. Tell them what was going on. He was getting really close to the source of the issues in the prison and that didnât go unnoticed. What Neal failed to uncover was Anthony Beneducci was the son of a powerful leader in the underground crime world. In his phone calls with his father he told his father about the things that was happening. âAll my sources here are getting found. I need back up!â
Neal found out within a day that Anthony was the source behind all the issues. He was tattooed and always walked around in a muscle shirt acting bad and like he owned everything. Neal gave this last bit of info to the guard and gave him the word to pull the string on the operation. He was ready to come out. Neal went back to his food at the table. He was tired of the mush that they fed them there. The medicine helped keep him calm just like the drs said. But he was ready to come out. Got rid of the tats. Go back to his old life. There was a lot of loud banging that was heard that rang through the prison. The lights went red and everyone was told to go back to their cell. Neal was panicked and didnât know why to do. The normal guard he spoke to wasnât anywhere to be seen and then a guard appeared behind him âTO YOUR CELL INMATE!â He was forced back to his cell where the door was locked. Neal remained calm and just kept telling himself he had to wait for them to come and pull him out. This has to be part of the mission. Cause a scene. That way itâs easier to pull him out. Only it didnât comes.
The next day when everything opened back up he couldnât find the guard he gave information to. And all the guards seemed to be different. He took his normal meds to help him stay calm. Then that afternoon a guard came to his cell âwarden wants to talk to you ! Now !â He was led to the wardens off where he seen what looked like bullet splatter on the walls. When he sat down in the chair across from the wardens desk. As the food close he heard a lighter click and smell of cigar smoke. Turning around in the chair was not the warden that he was speaking with just days before. âHello. My name is curt. You will me warden. I will be taking over from where the last warden left off. I see that your name is Francois. I expect we will not have any issues from you. Am I clear ?â Neal was shocked. He attempted to tell the warden about the project. But the man just laughed. âYou think Iâm an idiot ? No one would sign up for a silly thing like that without backup plans in case something happened. Jeez you criminals get dumber and dumber each year. We will have a lot of time to talk to each other about your delusions Iâm sure.â Neal was taken out of the office kicking and screaming. He wanted to be free. The project was over !! And the curt just laughed at him. What Neal didnât know was that curt was actually Anthonyâs brother. And he knew all about the project. But no one else at the prison did except for a couple of the guards were part of the mafia. All dedicated to keeping Neal where he was at. It wasnât even hard for them to find the file on Neal. Manâs destroying it making Neal disappear and Francois a real person. With a little bit of hacking Neal never existed to begin and there was only ever Francois. The criminal. And as an added punishment they found the file on the medications Francois was taking to keep him calm. Changing the dosage and adding more to it they were able to get him OrAl steroids. Bulking him up against his will. Increasing his anger and aggression. More ways to open hi m up for punishments for acting out. And they would even force the medication on him when he refused.
After a couple months curt sat in his office and looked out over the court yard. Watching his criminal creation. Francois was still adamant that he wasnât who he said he was. But that didnât matter. He had Francois evaluated and declared psychotic with his delusions. He would be here a long time. Stuck in a prisoner contract that he signed.
November 21st, 2021 10:34pm prison break male transformation
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Since I cannot get that Mummy (1999) dreamling AU out of my brain, here comes my reflections on who's who in said AU (for âThe Mummyâ and âThe Mummy Returnsâ):
Hob would obviously be Rick (ex soldier, survivor, knows how to fight, was probably arrested while he was drunk in a bar, himbo, so in love with Dream, accepts to lead the way to Hamunaptra in spite of the fact he nearly died there the last time only because Dream asked (and saved his life but he probably would have done it anyway), basically would follow Dream to the end of the world (including the Scorpion Kingâs lost Oasis))
Dream would be Evie (smart, kind of awkward, likes to be right, actually passionate (although he tries to keep a cold/stiff demeanor), so in love with Hob (though doesnât want to acknowledge it at first), doesnât know how to fight but would still fight anyone and anything that dares threaten Hob - also he always dresses in black no matter the weather and has a pet Raven named Matthew because I said so!)
Death would be Johnathan (yes they donât exactly have the same temper but she too has a sense of humour - and kind of likes to (gently) annoying her brother. She is friendly, adaptive and adventurous.She found they Key to Hamunaptra, sheâs the reason Dream and Hob met in the first place, and she probably knows whatâs up between her brother and their new friend right from the start.)
Roderick Burgess as Imhotep (who was condemn to endure the Curse of Hom Dai as a punishment for trying to revive his dead son (and tries to do it again when he return as an immortal creature)
The Corinthian as a mixt between Beni and Dr. Allen Chamberlain (less of a soldier and more of an Egyptologist. Never met Hob but shares history with Dream (they strongly dislike each other). He is smart and suave and found a way to Hamunaptra by himself (probably assassinating a few people in the process) and leads the American team at least partly to piss Dream off. The American team is made of some of the Collectors (except they are not serial killers but greedy archeologists))
Lucienne as Dr.Terence Bey (curator of the Cairo Museum of Antiquities, secretly member of a society set to prevent Roderickâs return, and Dreamâs boss (I just love the idea of Lucienne being the boss in this one!). Oh, yeah, and in this version she survives!)
Ethel Cripps as the warden of Cairo Prison (who accepts to release Hob in exchange for a percentage of whatever riches they may find in Hamunaptra. Her son John Dee may be the one to resurrect Imothep (again) in the second movie in order to avenge her mother if she died during the expedition (and he holds Dream responsible for her dead).
Fiddler's Green as Winston Havelock and Izzy Buttons (who doesnât die when his plane crashes so he can come back when the mummy returns but this time with a hot-air balloon)
As for Ardeth Bay, I am not quite sure. I thought of Rose (a bit young maybe? and I have no idea what to do with Jed in that scenario...) or maybe Alex Burgess (a descendant of Roderick making sure his ancestor doesnât come back? but he could as well be a descendant whose ancestors never ceased to try and set Roderick free? (then there could be a subplot where Paul is one of the Medjai fighting to keep Roderick from resurrecting and they could fall in love Romeo and Juliet style?)), but in the end i think Johanna Constantine makes more sense (her job is basically to fight demons and other creatures of the like).
Finally, Lucifer would be no other than the Scorpion King (a powerful king with an entire army at their command...)
Also, In "The Return of the Mummyâ, I could see Rose and Jed be distant relatives of Dream and Death (I mean itâs canon!). Jed being passionate about History and Egypt and ending up putting the Bracelet of Anubis on BUT I also really love a version in which Hob ends up wearing the bracelet (tell me he wouldnât!) and thus gets kidnapped and Dream is REALLY pissed off about it! (in this version, nobody warns Hob that he has to enter the pyramid before the sun sets on the third day so he is all relieved when he gets reunited with Dream (who knows) in the Oasis only for Dream to panic because âwhy are you stopping to hug me? Start running to that Pyramid!!â). But then I donât know what roles Rose and Jed could have in the story and I would like to include them!
...and that is all i can think of for now! Donât hesitate to add if you have other ideasđ
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LIAISON â :: chapter one :: wine + dine
[5462 Words] | WATTPAD | AO3 | [previous chapter]
a/n: This took forever to write because I kept making new ideas for wenclair and wanted to write those... I'm sorry. I hope you enjoy this! I am genuinely invested in finishing this series!
âAlpha and Omega entering. Eugene, any news on what weâre looking for tonight?â Enid mumbles as she snakes her arm around Wednesdayâs waist, pulling the shorter woman closer to her as they approach a larger crowd. Disguised as local normie social media influencers, Wednesday Addams and her partner, Enid Sinclair, arrive at the scene under the alias âSeleneâ created by the Addams family.
âNo status yet, boss! No visuals on it either. Wonder where theyâre keeping it hidden?â Eugene responds, with the sound of keyboards clacking in the background. The two approach the warehouseâs entrance. The big metal building with a hollow inside was filled to the brim with masked people, but its perimeter lacked security besides the entrance. Walking up to the big barn-like doors open just enough to let 2-3 people in, Enid and Wednesday were greeted by two heavily armed men in lionâs masks.
âInvitation?â One of the guards declares, looking down on the two women.
Without a word, Wednesday raises her hand at Enid, who squanders all the available pockets of her white pantsuit to find a metallic invitation card. The girl dressed in a black lacey dress with a slit on one side hands the guard who spoke the card. Granted entrance, the guards nod at the two, heeding them inside.
Static feedback feeds through their receivers and a familiar voice fills their ears. âStay cautious Enid, Wednesday. You cannot let the people around you know you both are outcasts. After all, these are the type of people who love Seleneâs work.â
Back in headquarters, a tall, proud woman leans over Eugeneâs computer, looking at the scene through hacked cameras at the venue. Decorated in a prim and clean white cocktail dress, complemented with ruby red lipstick, Larissa Weems oversaw this mission in hopes leads would erupt for their team to chase. There was something bigger beyond these petty illegal auctions and Larissa promised sheâd uncover it.
âFor the safety of our kind.â She articulated, as cameras flashed everywhere and murmur almost silenced her. âI will find who is taking our people, siblings, and family alike. Nevermore has never been just about outcasts. We deserve our place in this world too.â
There hasnât been much Larissa had achieved since that statement. Made at a national press conference regarding Normie and Outcast relations, being appointed the public figure and face for such works had tolled on Larissaâs mental aptitude. Not to mention any time they tried raiding a warehouse, it would be cleaned out and emptied by the time they got there.
She didnât understand the enemy they were fighting or how big and powerful it was. Either way, the facts are: Outcasts are going missing all over the United States with timely warehouse auctions surfacing into the normie underworld radar. But luck was on their side. Striking a connection using an Addams family secret, âSeleneâ was provided an invite to this event.
Being a well-known activist against outcasts, âSeleneâ was loved by bigots and men of power alike. Being the face of their hidden agendas, Wednesdayâs alias quickly rose to popularity among these groups. Glorified and honored for her bravery. In the end, these people will succumb to the very thing they loathe. Outcast.
As the two swayed through the congested crowd, Wednesday held her partner back from continuing further and faced her, tip-toe-ing to reach the blondeâs ears. âEnid, Alcatrazâs Warden is only a few steps ahead. Hold me closer, Iâm going to gather some information.â The warden was one of the suspected participants that Wednesday investigated prior to coming.
âUhââ Enid blushes, still never getting used to skinship with Wednesday Addams.
âEnid.â While the other girl was impervious to her loverâs hesitancy, Enid slowly reaches around Wednesday, pulling her close enough to feel Wednesdayâs warmth.
Unbeknownst to Enidâs simple mind, Wednesday was well aware of the Wardenâs preferences and simply thought Wednesday wanted to be held closer. Smugly, the werewolf follows her partnerâs orders, tightening her grasp on Wednesdayâs waist, feeling proud as she walks closely amidst the people by her partnerâs side. As they approach their target, Enid feels Wednesday tense up under her touch, preparing for an act worthy of praise.
âWarden, fancy seeinâ you here!â Wednesday exclaims, starting her performance off with Seleneâs signature southern accent. The Warden in front of her gives a reluctant glance before turning his whole body towards her. Wednesday reciprocated Enidâs skinship, holding her back and sneaking her free arm onto Enidâs stomach.
âWell, damnit I canât remember you but Iâm sure to never forget a sexy pair of pretty little girl ever again.â
âIâm glad our mutual distaste for Outcast unites us all.â Wednesday expresses, mulling a wide fake smile on her face as she reaches her hand out for a shake. âIt is l, Selene.â Wednesday bows dramatically.
âDamn, Wednesday is acting like rent is dueâŠâ Eugene utters into their earpieces, causing Enid to stifle her laugh into an awkward smile.
âOh! Selene! In the flesh!â He bellows in awe. Peopleâs conversations around them start to falter.
âGoodness, I wouldâve never thought such a sexy little lambâŠâ Enid mentally gagged. â...would be behind your masterpiece of a blog! Itâs an honor!â The warden chuckles loudly. The name âSeleneâ echoed throughout the warehouse and at that moment the two successfully caught everyoneâs attention.
Thatâs my girl. Enid thought, smirking in satisfaction. At last, Wednesday planted the first part of their plan successfully. Rooting a seed of distaste among the people, just enough for it to grow into a seedling and finally tipping the dominos already set in stone.
Auctiongoers were waiting for someone to say it but they didnât fancy the idea of sounding undignified. A sigh of relief overcame the crowds once they figured out the well-known online influencer âSeleneâ opened her mouth and said it for them. âI sure hope Angelâs got us a good batch of dirty slaves for the night.â
The crowd follows. Words indescribable were uttered and even as heartless Wednesday Addams proclaims herself to be, her heart lies with the person beside her. In between conversations, Wednesday continued them while also holding a private conversation with Enid herself.
With the hand on Enidâs lower back, Wednesday taps her finger where the fabric was closest to her skin. âR U OK?â
Enid replies the same way with the hand laying on her partnerâs exposed shoulder. âYES.â
Wednesday sighs and continues her conversations. She dominated them all, getting their unrighteous mouths to utter agreements, psychologically trapping them into trusting their loose lips to slip in their secrets. Enid stood quietly as she watched her wife work her magic while Eugene diligently logged their iniquitous feats.
âYou know Iâve been working with Angel for todayâs prize.â The Warden blurts, gathering the attention of the people around them. âBut itâs a surprise.â
âWell, you must tell me now, Warden. You know how I like to be informed.â
âHaha, I do, I do, Selene. But information comes at a price.â He replies, wiggling his eyebrows suggestively and moving closer to the two.
âWhat was the price you had in mind, Warden?â
âWhy donât we go somewhere quiet to negotiate?â His rugged voice was hushed but laced with intentions. âAlone. She your plus one?â
âSheâs my plaything for the week. No one important.â Wednesday answers back, unlatching herself from Enidâs grasp. The werewolf visibly pouts, a little disappointed at the loss of warmth. But Wednesday turns around, raising her hand to cup her hand and kiss her goodbye, then whispers her âfarewellsâ into the blondeâs ear.
âEugene, listen carefully to my channel.â
As Wednesday pulls away and turns to the Warden, he misspoke. âYou done kissing your bitch goodbye? I ainât got all day.â
âShe gets nervous when Iâm away for too long.â Wednesday smiles back and follows the warden off to a more quiet spot.
What a dick. I wonder if heâs even any useful. Enid fixes her mask, which ironically was a werewolf painted satin black, making her blue eyes pop. She then walks towards a waiter. With a drink in her hand, she silently waits for her partner to come back, busying herself with the glass of wine, playing with it but never taking a sip.
Static in her ear piques her attention, followed by a silky voice thatâs grown on her over the years. âAww, poor puppy abandoned by her owner.â Nevermind. âBianca here, reporting for duty. Just came by because I heard some Alcatraz tea was about to be spilled.â
âGod forbid you actually came by to help us with your knowledgeable prowess, wise one, Miss Barclay.â Enid shifts her weight onto the other leg since heels werenât necessarily standing-friendly.
âJust kidding. I got some new intel that might fancy your puppy ears.â
âCare to share?â
âMy motherâs been kidnapped. And 10 of my employees suddenly stopped showing up for work.â
âAre you sure theyâre not just tired of you?â Enid retorts quickly, causing Eugene's chuckle that can be heard between the lines.
Bianca was unfazed by the snide remark and continued on. âWell if you must know Enid, unlike my mother, I run this company like clockwork. Thereâs not a single employee dissatisfied with their work environment. If they did, they know theyâre more than welcome to come to me with their concerns.â
âMmm. That doesnât sound convincing at all. Have you checked if they were sick?â
âYes EnidâIâve taken every measure possible before even declaring theyâre missing. But how are you going to skip over the fact that I told you my motherâs missing?â
âBecause your motherâs a wild card, we all know how she treated Morning Song before you took over. Iâm sure that womanâs on a trip to Cancun or something with her boy toy Gideon.â Enid replies as she looks listlessly down at her untouched wine.
âI donât know Enid. I know my mother. If anyoneâs going missing without a sound, itâs most definitely going to be me rather than her.â Bianca sighs and shuts the line off, sitting back into her seat located beside Eugene and watching behind him as he listens to Wednesday and the Wardenâs conversation. âBee boy, move that view to the main screen so everyone can see.â
âGeez, Bianca can you at least say please?â Eugene mutters as he switches around the displays.
Back in headquarters, Larissa and Eugene were assisting the two. Other Nightshades were on the ground a couple of miles out waiting for Wednesdayâs signalâplanned later into the mission.
There wasnât anything interesting happening in their communication line. Eugene had the honor of being forced to listen to it, which wasnât much besides Pugsley and Yokoâs burping contest. Larissa was listening to Enid and Wednesdayâs line but stepped away for a moment after sitting through a couple of minutes into âSeleneâsâ intro into society. Recuperating nearby with a mug of green tea and hairless cat photos, Larissa was on stand-by as of now.
Wednesday and the Warden carried out their conversation outside the warehouse where there were no lights, cameras, or people. Which pleases Wednesday. She fancied the Wardenâs idea of a place to âchatâ. It made things easier on her end to âcutâ loose ends. And once they were settled among the bushes, Wednesday put on her best act for the old man.
âYouâre a fool to follow me out here by yourself, Selene. Youâre too pretty for me.â The man grumbles, inching closer to Wednesday. There wasnât a bone in Wednesdayâs body that was alarmed by this. If anything, it thrilled them, knowing how easy this kill was going to be. I better make sure to cut off his tongue. For Enidâs honor. Wednesday giggles at the thought of her poor canine partner. Sheâs probably sulking in a corner.
âYou know me. Iâm a fool for information. I am the gossip of all things anti-outcast. So what do you have, Warden? Is it worth my time? If it is, Iâll let you have what you want.â Wednesday cooes, stepping forward into their conversation. But unknowing to the Warden, Wednesday stepped to click a button in her heels; triggering the release of a knife hidden in the toe box of her shoe.
âWell this is definitely not something youâve heard of, but something youâll love.â The Warden smiles wickedly. âAlcatraz is working with Angel on the product heâs sellinâ tonight. Itâs an elixir, he says. Supposed to give you outcast traits, depending on the outcast heâs taking shit from. Iâm not sure which one it is tonight though, but I know heâs got all different kinds lined up already.â
âAlcatraz is the best source, too.â Wednesday trails off, agreeing blindsidedly, dazed while looking at the old man. Preoccupied with her internal plan on how to off him in a split second.
âI know right? We got loads of them dirty outcasts, might as well make use of them since theyâre all going to rot in there their whole life, right?â
âAnything else? Iâm sure that canât be the only thing you do there with so many opportunities right in front of you.â
âWell, we just beat them up for fun too. I just love hearing them scream. Best way to let off steam and get fit, yâknow?â He boasts while slapping his beer belly and flexing his arms.
âI agree. A scream a day keeps the doctor away, something my uncle once told me.â Wednesday smiles, looking at her victimâs eyes with joy in her own. âWell, it was a really nice chat, Warden but I must get back to my partner, she mustââ The girl in black felt a heavy tug on her wrist, pulling her into a hug from behind.
âYou donât get to leave without paying for this information, little girl.â He warned, tightening her bearhug on Wednesday.
âActually, I do.â Wednesday smiles, inhaling the thrill of danger before moving on with her plan.
âThe fuck youââ
Wednesday slides her foot behind the Wardenâs, cutting deeply through his Achilles tendon in hopes of hitting one of the two arteries there and lifting her leg before his blood could splatter all over her custom Louboutins. The Warden falls back having lost control of one leg. He screams in agony, his voice cracking every second, and crying for help. Wednesday soaked in every second of his suffering, letting him sit there, clutching his ankle and desperately dressing it in hopes it would chase away deathâs becoming. But Death was in front of him, and her name was Wednesday Addams.
Standing in front of him in pride, she stares at him as he desperately finds the words to utter. Swimming through his shock the Warden could only yell utterances before Wednesday got bored and finished him off with a swift and snappy front kick to the heart.
As he falls limp into his own pool of blood, Wednesday walks over to her victim and wipes his blood off her blade with his blazer and noticed a knife in his inner pocket. For Enid. And smiles.
Taking the knife, she held the manâs tongue using the fabric of his blazer and chopped it off.
âHuh. A scream a day really does keep the doctor away.â Bianca buzzes in, with Eugeneâs boisterous laughter being heard in the background.
âThat was too soon Bianca, what the fuckâŠâ He manages.
âI am so glad there were no security cameras where Wednesday is at. Just by the sounds alone, I am traumatized.â
âWill you two be quiet? I am trying to enjoy this moment.â Wednesday utters as she throws the manâs tongue into the bushes, striding back into the side door the Warden showed Wednesday to exit the building.
âWait Willa what the fuck did you do?â Enid asks, with worry in her voice. âI swear if you killed that man we have no means of justifying it.â
Wednesday delayed her response. She didnât want to confront Enidâs moral consciousness head-on, not with dirty hands. She walks into a makeshift restroom, quietly washing the blood off her hands, wrists, and parts of her legs before power-walking out of the restroom to look for her lover.
âI suppose thatâs true. But we are not his only enemies. That man has othersâ blood on his hands. Plus, I just washed mine clean.â
âWensââ As Enid was about to continue her sentence, she realizes a man had been watching her from a distance. âIâm being watched.â
The man approaches Enid, who straightens herself, watching him as he closes the distance. Thing, cozily enjoying his downtime inside Enidâs inner pocket of her blazer, was awoken by the sound of Enidâs nervous laughter and constant uncomfortable shifting.
âWhatâs a pretty lady like you doing over here? Moping around the edge of the room; wine untouched. Waiting for someone?â The man was unfamiliar to Enidâs recollection, having known most of the important figures from this get-together. âIâm waiting for my partner.â Enid hums monotonously, brushing the side of her head with her hands, shepherding the loose strands of her pixie-cut hair. Can this guy buzz off? Do I not look like a walking lesbian pride flag?
Enid makes a face at the man, who examines her from head to toe, not leaving her space. Moments pass and heâs finally satisfied with his excursion, leaving without a farewell. The fuck was his problem?
Wednesday reunites with Enid just a couple of minutes after. Enid was quick to inform Wednesday about the incident, flailing about and ranting to her lover about the absurd man.
The woman in black calls out for her appendage assistant, who pops his fingers slightly visible at the edge of Enidâs blazer.
âEngage part two of the plan. I have a feeling Enid and I might get split up.â
Thing wiggles his fingers at Wednesday then slips down to the floor, disappearing into the crowd.
âI didnât think theyâd become suspicious of us so quickly.â Wednesday murmurs, taking the empty spot beside her partner.
âNeither did I. But Iâm glad.â
âWhy?â
âWe can go home and sleep early tonight.â Enid sighs, swooshing around the red wine. Wednesday hums and stares at her wife. I suppose even werewolves grow out of their youthful energy. The two stood in silence as the world around them continued on. Conversations surrounded them, making this large one-door warehouse seem like a tiny one-bedroom apartment. Feeling the cold radiate from the metal walls behind them, the two urged closer to the stage the moment they noticed Angelâs henchmen started to prepare it for the auction.
The closer they got, they met a worker handing out auction number signs. By the time they neared the edge of the makeshift stage, Angel walked across it.
Wednesday felt Enidâs hand clench into hers, seemingly reading her mind at this moment.
Maybe we will get to go home before bedtime. Wednesday's lips turn wickedly, happy that her night didnât draw as long as expected and she has more time to spend with her wife. But a frown soon follows when she realized the success of this mission now lies in the hands of⊠A hand.
âFellow sinners, welcome to Heavenâs Auction!â Angel bellows into the microphone, as a roar of voices, follow.
âNow, I know a lot of you are just dying to know what tonightâs item is. Well, wait no further. I hope your vaults are ready to run dry because tonightâs item isâŠâ The man leans back, facing and pointing towards a part of the stage that was blocked off from sight.
âPlease! Help me! Please!â Riddled with fear, the voice cracks with hoarseness as if theyâve been screaming for hours.
Mutters could be heard from behind the wall and everything unraveled the moment a woman was pushed on stage. Bound by ropes on her wrists and ankles, Gabrielle fell onto the stage face down.
âYouâve got to be fucking kidding me.â Back at headquarters, Bianca utters into the line, eyes wide and glued to the screen. âYouâve got. To be. Fucking kidding me.â
Wednesday breathes in and blinks a couple of times and proceeds to hold Enid closer to her. Enidâs eyes couldnât help but stay open out of fear. Hearing her cries on stage, Enid felt her bones quiver.
The man who pushed her on stage follows closely behind Gabrielle. A generic older man with white hair and a beer belly bore a lab coat caked with blood. The crowd stared in awe as the âbraveâ man wore nothing to conceal his identity. Wednesdayâs eyes widen. What a fool.
âGIDEON?â
âBianca, calm downââ Weems finally spoke on the line.
âSorry guys, weâll be here watching but Iâm turning off the line. Biancaâs going crazy.â Crashing could be heard on the line before it was ultimately cut off, leaving the two agents alone with their thoughts.
âI have something revolutionary!â Gideon yells into the microphone, demanding everyoneâs attention. Dragging Gabrielleâs thrashing body to the middle of the stage, he drops her weight. She cries out in pain, continuing to plead for her life.
âPlease, Gideon! Please! I love you! Please donât do this to meââ He kicks her abdomen hard, causing her to slump weakly into the floor. âShut up, siren scum.â
He bends down, taking a 10ml graduated cylinder to gather Gabrielleâs tears. After collecting, he raises the tube up in the air for the crowd to see. âThis. Is revolutionary! The tears of a siren and shreds of their vocal cords will create an elixir, making you a God of the water.â
Wednesday felt Enidâs palm start to get hairy. She looks up to see the blonde had aimed her sights on the boorish man, jaw clenched and nose scrunched in distaste. Oh, Enid.
The shorter girl eases her wife by brushing her own fingers lightly against the other oneâs arms. Wednesday looks up again to see her wife looking down at her, eyes full of pain. She reaches up for her face, cupping the side of Enidâs cheek, moving her thumb in and out.
Angel walks up to the edge of the stage. âAnd that elixir will grant you the powers of a siren. You can gather all the power in the world, all at the tip of your tongue.â The crowd bustles at the sales pitch. People around them start to call their banks or check their vaults, hoping they wonât reach their limit. But for Wednesday Addams, this didnât matter. Itâs not like she was planning on paying for it.
Gideon pulls Gabrielle up by her hair, dragging her weak body back to the blocked-off area of the stage. Angel motions for the auctioneer to join him and raises a hand to silence the people.
âStarting bid,â The auctioneer states, raising one finger. â 1 million dollars.â
A man in the back raises his auction number, along with numerous others. Finally, the night is coming to an end.
The two waited until the numbers got high enough that only 2-3 people were bidding. Once Wednesday entered the pool with a bid of 50 million dollars, the number of people bidding dropped to 2.
Wednesday had a feeling this other man was one of Angelâs henchmen, trying to raise the price of the Elixir. Once the number hit 60 million, Wednesday purposefully dropped out to see what the other man was thinking.
â60 million going once,â Silence. The man started to sweat, exchanging glances with both Wednesday and Angel.
âGoing twice,â Silence again. He starts to feel anxious, once unmoving now unable to sit still.
âSolââ The man jumped on stage. âActually, I donât want it. My business will suffer if I buy thââ
Angel shot the man point blank. The crowd screams. With a hole blown through his head, the man going against Wednesday in their bidding war, fell backward and down the stairs, he climbed up. Angel pointed his gun at Wednesday, then aimed it at Enid.
âLittle girl in black. Are you sure you can pay 59 million dollars?â He bellows over the piercing cries, ultimately silencing them with another gunshot.
âYou know very well who I am, Angel. 59 million dollars is play money to a social influencer loved by everyone in this room.â She retorts back, with a heavy southern accent.
âI didnât know Selene would grace us with her presence tonight.â He sneers. âFunny youâd bring a mutt in with you too.â
âA mutt? What the Hell you talking about, Angel?â
âYour partner there, is a dirty little werewolf.â He cocks his gun, aiming it right at Enidâs head.
âLast I checked, all my playthings are human. That ainât good customer service to be pointing your gun at your buyerâs toys.â Wednesday pretends to scratch her head in frustration but instead presses her earpiece to signal for the ground teamâs movement. âAnd she like pineapples.â
âTHE CODE! WEDNESDAYââ Static again. When will Eugene learn to be more graceful during these things.
âTell her to drink her wine. I saw watched her all night. I admit, maybe I wanted to play with your toys too but sheâs just a filthy outcast like that bitch earlier.â
âWhat the fuck does wine have to do with proving sheâs not a werewolf?â Wednesday argues back at the man. Partially to stall for time. Partially because she enjoyed watching people get annoyed.
âFor someone who likes to shit-talk outcasts online, you sure know nothing about them, dumb ass. Are you fucking stupid? Werewolves are deathly allergic to wine.â
âHey fuck you. Now youâre just pulling shit out your ass. I havenât even seen what Iâm buying, are you just picking on my partner because itâs not even real?â Wednesday continues to hold Enidâs hand as she flails her other hand. Looking around, the people start to realize her point made sense. They roar, demanding they see the product. âThatâs what you get, bastard. Youâre charging me 59 million dollars for an âelixirâ you say you have but havenât shown me? Bullshit. And youâre fucking homophobic?â
âHeyâGuys, Iâm not homophobic, I just wanted to clarify things before I sold it to her. A werewolf could be dangerous here and weâre all only human. It doesnât make sense why she wouldnât just drink the wine to prove me wrong and I can reveal the item to everyone.â
âAlpha, Omega, weâre one minute away from the target. Exit the site now!â Yokoâs voice chimes in between their argument. âAlso, why is Wednesday Alpha? Wouldnât it make sense if it was Enid because sheâs technically an actual alphaââ
âYoko, you ask this every mission. You already know who top bunk is. Iâm so over this.â Ajax cuts in.
âBullshit. Make it 50 million and apologize to my lover. Then Iâll abide to your bullshit procedures.â Wednesday almost lost her southern twang at the word lover. She never really calls Enid that.
âSelene and her colorful language. Drink the wine, then Iâll bring it out.â
âArenât I the one at the losing end here? Bring out the elixir first.â The people around Wednesday cheer. Probably because they finally get to see what they missed out on, not because Wednesday was right.
Angel tells his guards to get the item, pointing into the blocked-off area. The sound of plastic dragging against the concrete ground could be heard, then it stopped. Two men then walk on stage with a bulky plastic chest hanging between them. They carefully set it down in the middle where Angel was. âHereâs my end of the deal. Whereâs yours?â
This man deserves to be served his own tongue for dinner. Wednesday huffs to herself and turns to Enid. âItâs okay, my love, prove my innocence.â With the hand on Enidâs back, she taps, âGET MOMâ.
With the two in sync and now working towards one goal, Enid takes a large swig of the now lukewarm wine in her hand.
âThere! Ya happy? Now, lemmi see it!â Wednesday yells, her voice cutting through the crowdâs murmurs and whispers.
Everyone quiets down, holding their breath as Angel unlocks the chest with the key attached to the side of his pants. Flicking the latches up, the lid opens by itself.
âFUCK!â He kicks the chest down, his panicked breathing breaking the silence, murmurs of the missing elixir had everyone talking. But before her could order his henchmen to look for it, he turns around, cursing again. âFUCK!â
Enid clenches Wednesdayâs hand before turning. Itching her skin everywhere, the blonde morphs into her natural form and howls in agony. The crowd disperses out of fear, and Wednesday acts as if she didnât expect this to happen. Dropping on the floor, she crawls backward and screams for help as bystanders pass her in their avail towards the exit.
âEveryone FREEZE. You are all under arrest for colluding in the trafficking of outcasts.â A familiar voice echoes into the warehouse. Enid takes it as a sign to aim towards the blocked-off area, disappearing into a room that was filled by screams moments later.
A swarm of police officers trickles into the warehouse, handcuffing every single person they pass, including Wednesday. Angel witnesses this but manages to escape.
Enid couldnât feel her paws. Her legs felt loose and could steady herself. Her vision grew blurry but she had someone to save. Going into the blocked area of the stage, there wasnât much but a tiny space and an exit to the outside of the warehouse. When she busts down the door, Gideon was caught in it and forced down to the ground. Feeling Enidâs weight in its entirety he screamed profanities and lousy mercies in hopes she would spare him.
After what he did publicly to Biancaâs mother, even in inebriation, Enid was drunk on vengeance. Raising her paw, she tore at his face first, letting him bleed out and scaring the rest of the individuals abandoned by Angel in his escape.
Enid could hear tires screeching in the distance but paid no mind to it because her mission was right in front of her.
Finished with Gideon, she tackled the few guards left. Even if they were armed, the shock has yet to settle and Enid works faster when sheâs ready to go home. Knocking the last guard out by throwing his body yards away, Enid crawls over to Gabrielle with the last of her might. Withering to the effects of alcohol, she too joins the guards and lost consciousness.
âENID! ENID! God damnit, where is this muttââ Yoko yells as she runs out into the open. Examining the scene she searched for her big blonde dog friend, landing her eyes on an older lady attempting to cover Enidâs bare body with her own clothes. With her hands cut loose but feet still tied, Gabrielle had removed her thin cardigan. Laying it on top of Enid, she looks up at the vampire.
âGod is a gracious God, he has sent help and enforced grace upon my circumstances.â Gabrielle whispers a hushed prayer, kneeling forward towards Yoko, and utters a generous amount of âthank youâs'.
Yoko signaled her team to help her in the comms, letting Wednesday know Enid is found and safe. Sitting in the bag of a cop car, Wednesday slumps into the seat, relaxing every muscle in her body. Finally.
The plan was executed perfectly. Except for Enidâs poisoning, Wednesday had already contacted Uncle Fester to join them at HQ after debriefing to give Enid her own âelixirâ for the night. With some cuddles and kisses, sheâll be fine tomorrow morning.
âThing. Did you get it?â
Her âhandyâ friend peeks his fingers through the divider of the cop car. He disappears for a moment and comes back with tonightâs most prized possession.
Wednesday smiles an eerily victorious smile. Crooked. She couldnât help but stifle a chuckle, reminiscing on everything thatâs happened tonight leading up to this very moment.
The car caves as Lurch in an unfitting cop uniform stuffs himself into the driverâs seat. With Enid arriving at HQ via ambulance and Yoko being busy collecting information on the people arrested, Wednesday randevu with everyone else at their headquarters.
Ajax arrives with Gabrielle, with Bianca waiting impatiently for her at the awning along with Larissa and Eugene. Wednesdayâs car pulls up behind them. Lurch opens the door for her and as she exits, sheâs greeted with a hug by Larissa and a salute from Eugene.
Weems walks past Wednesday to take the elixir from Thing, who sassily protests he wants to hold it for longer. Weems rolls her eyes and turns her heels.
Though the night was still young and there was much time for due celebration, Gabrielle had news reminding everyone that work is not done.
âIâ Thereâsââ Bianca calms her mother, cooing to her and massaging her back as they all as a group walked into the stone building. As the automatic glass doors slide open, Gabrielle screeches.
âThereâs more! The werewolves are next! Hundreds of them are DYINGâŠâ Bianca quiets her mother with a hug, rushing her to a more private room to settle her nerves.
Wednesday was unshaken by this news. She knew what was coming. She knows what is to come. The nature of humans is inherently pure but our world is inherently evil. With this newfound responsibility plaguing their minds, everyone thought only one thing by the end of the night.
Not a shout of victory or hooray for justice was made as the night matured. Rather, rage and spite multiplied among the people, more than the stars in the sky.
[previous chapter]
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More SMT+!Yuu. The âdefault demonsâ
Last one:
Oof, this is a long one.
Just some points about the âdefault demonsâ and their personalities, Yuu has. As well as their dynamics with Yuu. Also some interactions with NRC.
Jack Frost: The first favorite child. Yuu carries them around like a plush. When it isnât being carried around cutely, itâs marching behind Yuu like a child playing soldier. They are honestly like a child, they jump around curoius about everything and try to grab things. He-ho-ing their way into trouble. NRC thinks Jack Frost is just a bumbling idiot petâŠuntil it freezes a room completely solid. Crouching moron hidden badass vibes. No wonder Yuu was so lax with it. Whispers curious questions into Yuuâs mindâŠas well as the occasional He-Ho!
Black Frost: The meaner spoiled older brother. They donât come out much but they are definitely there for the boss fights. Theyâre a big bully and act as a type of social trump card for Yuu and the rest. NRC npcâs bullying (or at least trying to bully) Yuu? Here comes the giant overblot monster thing! Black Frost most definitely tries to make Yuu do more chaotic âpetty bullyâ things
Alice: Die For Me! Would be so OP in twst. Blot would be akin to the dark attribute so everyone is weak to it. Meaning Yuu can basically insta kill almost everyone, except for the overblots. Plus imagine her demeanor around Heartslabyul and the unbirthday parties. She would creepily show up around the school sitting on things swinging her legs whispering about death. In unbirthday parties she would hang out in her own corner. She would do the âmountâ animation thing where she holds holds Yuuâs hand and skips around dragging Yuu behind her. Alice is the second spoiled brat and gets let off the hook by Yuu a lot. Despite the gang being increasingly worried about Aliceâs umm eccentricities. Alice whispers darker thoughts into Yuuâs mind.
Idun: A cutesy idol who is peppy and free spirited. They arenât well fit into NRC. She is the healer of the party and is generally what makes Yuu so carefree in this world. They can always rely on their healer for a patch up! Idun tries to encourage safe fun and tries to get Yuu to participate more in VDC. NRC students trying to take advantage of her kindness though will get a sassy tsundere attitude and maybe a slap (kinda like Eliza honestly..)
Mephisto: Mephisto is a curious one among Yuuâs demons. They seems less like a pet or servant and more like a equal forceâŠa partner in crime. They talk to each other the same way a house warden and vice house warden would. Mephisto goes around the campus and sneaks around. Heâs like Yuuâs spy. And they actually look around for ways back to Yuuâs world. Basically a second brains to the operation, the main source of âsmartâ companionship Yuu has. They whisper advice into Yuuâs mind about observations they might have missed.
Yoshitsune: The calm one of the group. A little honorable to a fault so.. sarcasm kinda flies over their head. They are a powerhouse in the group so their quite confident in their skills adding onto Yuuâs laxness in TW. They do the whole âIâm so graciousâ act with their skills and service so when Crowley starts doing it they immediately see a rival and end up giving him a side eye for the rest of their time there. They confidently tell Yuu not to worry as their strength will stop any troubles. Hassoubu Tobi is just as powerful here than Yuuâs world.
Titania: Mother vibes. Kinda stuck up. She tries to romanticize the atmosphere. Is prissy about Ramshackle, tries to clean around. The Fairy Gala is a sore spot for her since sheâs obviously the REAL queen of faeries. Was 100% gonna just light that greenhouse up and had to be stopped. Kinda judges Malleus at first but warms up to him. Puts people to sleep when Yuu wants to sneak around. She whispers worries and cutesy delusions into Yuuâs mind.
Metatron: An absolute lawful-good. Just a Riddle Sebek combined. Sings Yuuâs praises the same way Sebek does to Malleus. Yuu just kinda smiles. Maybe their bashful, maybe their annoyed, maybe their even happy. Doesnât matter; itâs a blank smile of hidden insanity. But metatrons an absolute powerhouse so⊠They want to smite down anyone who messes with Yuu. They try to give advice to Yuu but in a complete respectful way trying hard not to âcriticizeâ them or imply they donât know something.
Trumpeter: A quiet creepy one. Whenever an overblot occurs itâs trumpet could be heard from the other side of campus. Its quiet demeanor spells it as a harbinger of doom.
Night Raven Collage was a odd place. With so many magical prodigyâs in one place NRC was bound for trouble. But the image of a pale little girl in a blue dress with a deathly look in her eyes skipping down the hallway dragging a unimpressed student behind them was certainly an odd sight. The little girls aura was even more of a mystery. Itâs felt of death and blot, as if all of humanities ugly was morphed into a human form. It looked human but was obviously not. The unimpressed student behind the girl looked neutral, almost exasperated at the antics of the skipping death of front of them. They made their way towards the lunch room, the sea of students in their path parting in the wake of such a creature. What an odd sight. Maybe someone should snap a photoâŠ
People had attempted to bully the âmagiclessâ student before. The first time the prefect just walked past them, not even sparring a glanceâŠthe second time.
The prefect looked down at the cowering students. Their form was shadowed by the beast behind them. Jack Frost laughed in their arms practically trying to jump out of them. Behind Yuu was something that looked awfully similar to the snowman except it was jet black with purple accessories. Itâs red eyes shone as itâs body blocked out the sun behind it, but even shadowed itâs growing grin was visible to the students it towered over. The students to their credit thought quick and launched fire attacks at it thinking it would be weak to them like the Jack Frost Yuu was always carrying around. But the giant creature didnât even flinch at each attack opting to instead laugh out a distorted sound. This felt of an overblot. Negative emotions swirling to the point of physical form. All controlled by a seemingly âmagiclessâ student. The students cowered below the three figures as death quickly approached. But just as it materialized it was gone. All they saw when lowering their shaking arms was the shoes of the prefect walking past them, once again not even sparring them a glance.
Grim wasnât expecting extra company when he decided to join the prefect in ramshackle. Turns out ghosts are less scary when put next to magical beings and monsters of epic proportion. Grim got used to most of them, he and Black Frost got along while Jack Frost was considered his âsecond henchmenâ ; it looked more like two 6 year olds playing follow the leader in the backyard. Grim was unnerved by Alice and annoyed by Metatron. But over time he got used to his new , âfamilyâ. If any of them were to cross the line he could just tell Yuu and all would be forgivenâŠto an extent. But one sleepless night when he woke to Yuu gone from the rickety bed he met a new demon he hadnât seen before. Yuu was capable of pulling out new demons from the crevices of their subconscious or at least thatâs what Yuu told Grim. But, as displayed during the most recent fight, it was often flashy and draining for the Prefect. They usually stuck with their current team, all with their own quirks and traits. Grim didnât see the Prefect any more tired than they were on a normal basis, actually this might have been the most âenergeticâ heâd seen Yuu outside of battle. In front of Yuu stood a tall pale man. His features were spindly and outfit reminiscent of jesters and clowns. But his dark hair that seemed to drape over his face and devilish eyes seemed to suggest much higher regality than a mere clown. He had his arms outstretched and was talking to Yuu in what seemed like a dramatic and important conversation. Yuu was leaning against the wall, posture suggesting lax and comfort. Unlike with their other servants which they had usually an air of authority around, this seemed like a meeting between two co-workers. Yuu, despite the lax disposition, had their eyes focused on the devilish man before them. They looked at him intently while he spoke and nodded along, even occasionally asking questions for which the man put his hand up to his chin and his eyes turned to slits, thinking carefully. Grim couldnât hear their conservation in full not for lack of trying, but the conversation felt as if it were muffled ; as if Grim was hearing it vaguely through a wall despite being a few feet away from them. But he did manage to catch the name of the new demon. âThank you for your insight and hard work, Iâll call for you if I need more helpâŠMephisto.â Then the demon gave a bow and slunk back into the shadows leaving no trace behind.
:Yo does anyone know who the hell the magicless student is??
:The one with the monsters? Their names Yuu I think.
:Yeah, whatâs ups with them?
:No idea.
: Dude I just watched them like run a million laps and not break a sweat
: hUh
: Yea, Coach Vargus is shaking rn
: You guys should have seen them at the bean fest!
: They shot like they used a gun before it was crazy. Even did this backflip and started rolling and stuff-super military vibes
: damnâŠwhy are they in NRC again???
: they donât even use a magestone, donât even think they have the one
: Yeah, they summon like monsters right? How do they do that without overblotting?
: Idk man
: No idea but the monsters remind me of that one overblot so maybe thatâs why they donât??
: who knows man.
: I know Iâm late and should go to sleep but I wanna tell you all. A couple weeks ago I saw the prefect get hit with a big fireball like, straight to the face. They didnât even notice like. Hehwbhsjwhs
: Go to sleep!! Also yeah thatâs kinda weird, maybe a protection spell or a potion???
: No! Thatâs not the weird part, the fireball bounced off them and hit the guy who threw it!!!!!
: like reflect in *insert Pokémon knockoff* ?????
: YEAH!
: ALL OF YOU ITS 3:00 A.M GO TO SLEEP!!
: OK MOMmmmmmmm
#twst au#twst yuu#twst grim#twst nrc#twst wonderland#twisted wonderland#au hell#twst mc#SMT+!Yuu#!Yuu#!Yuu-know just another day of useless brain splatter#ideas just swirling#way too long#twst x reader
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indy!!
i played harley quinn, batgirl, and red hood dlc missions. I loved red hood because it was just different from the rest of the game. (also bc i trapped black mask in the corner and beat the shit out of him)
i also completed all the dlc missions with bats. my fav was def the mr freeze mission. i love the ending and how it perfectly ends their story.
killer croc comes in second because i got to see my dickie!!!! <3 but not much substance
league of assassins and then mad hatter. i think the mad hatter mission from arkham city was much more funâŠ
thatâs all for now, lots of love
-đ
the harley quinn one was the hardest for me to adapt too but stylistically i rly enjoyed it. the red hood one was definitely a top fave of mine, bcos you got to shoot ppl fr and also his dialogue was so hot.
the mr freeze one was really sweet, but the killer croc one is my favorite by far. everything about it aesthetically to the design to the message. i think about it all the time. the way they mutated crocâs appearance based on the fact the warden kept cutting pieces of him away, forcing his body overcompensate to a grotesque degree was fascinating. the fact the villain of that story was the warden, and batman was on crocâs side for the most part. how batman advocated for the warden to be locked aside the person he called a monster. everything about it i wanna sink my teeth into. it was a very rare side of batman that we got to see a situation in which he got to show the audience how fair and just he really is. also the croc boss fight is one of the most dynamic boss fights of the series, very satisfying, gorgeous visuals. they did a great job
i think using the mad hatter as an ode to past arkham projects was really sweet, and fighting thugs from past games inside the style and flow of arkham knight was rly cool for me.
thanks for the update as always :)
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đ„BLACK ROSE INSURGENCEđ„ (SONIC OC LORE)
"For Mobians, for Freedom"
Organization Stats:
Alignment: Chaotic Neutral;
Location: Various bases across Mobius (Prime Zone, Moebius, Sol Dimension, etc);
Principles: Anarchism, Anti-Authority, Mutualism;
Leadership: ââââââââ
Known members: Ursula, Bjorn, Brienne, Kashima, May-Day, Marina, Jack, Zofia, Clarice, Malika, Lakeesha, Eshe (BRI Squat nâ° 224);
Allies: Temporary associations with other groups
Enemies: Eggman Empire and the Egg Bosses, Dark Legion, Battle Bird Armada, Eggman N., Ixis Naugus, Kingdom of Acorn, Mammoth Mogul, King Maxx, Suppression Squad, Zone Cops (Warden Zobotnik and Zonic)
History: The Black Rose Insurgence (BRI) is a multidimensional organization whose goal is to unite all zones and dimensions, without fears of being dominated by an evil force, and without barriers/frontiers. They want to empower all mobians, and make them strong enough to fight against any threat (e.g: Eggman Empire).
The BRI has hideouts and members located in various locations and zones. However, it's really difficult for the members to meet in person, since the organization has no access to teleportation technology nor Warp Rings, so members need to plan their meetings really carefully (crossing the Cosmic Interstate is quite a challenge).
The BRI doesn't see Sonic/Freedom Fighters/Resistance as enemies, but they don't (and won't) rely on these groups to reach their goal. Both the BRI and Sonic have distinct objectives, but they often cross paths.
Operational Tactics: the minds behind the BRI prefer to remain anonymous, but most of the members wear their symbol on the back of their suits/jackets. The BRI has a principle of acting in the shadows, by using hacking and espionage techniques to not only trespass the Cosmic Interstate silently, but also to study their enemies' weak spots and know when and how to defend themselves against them.
Organization Principles: the BRI's policy to function is based on mutual trust by all the members and therefore, doesn't require any specific rules, and the members are quite free to live their everyday lives (there's no "loyalty oath", you just have to have common sense).
BRI Squats: Squats are small hidden settlements/HQs oxcupied by members of the BRI. They can be any type of structure (abandoned buildings, hostels, self-made headquarters, etc). Because BRI's main form of communication is by encrypted online devices, these squats receive a random number/code (it doesn't necessarily follow a numeric order).
BRI Squad nâ° 224: under Ursulaâs responsibility, this squat is hidden somewhere in the Prime Zone. After escaping Zone Jail (during the events of "Scourge Lockdown"), Ursula, alongside Bjorn and Brienne, decided to go to the Prime Zone and settle the Squat next to their friends/acquaintaces.
#sonic the hedgehog#archie sonic#sonic oc#sonic#mobian oc#sonic fan character#my lore#black rose insurgence#fanmade organizations#oc organization
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My OC Archie Dirkorte
I've decided that my OC Archie Dirkorte is an Inhabitant, so here are some facts about what would happen in his Chapter.
His Chapter title is called The Tagger Who Desires Artistic Freedom. The outside of it would have a stained-glass window with the number 15 on it. It would have a dark vermillion background with spots of multicolored graffiti spots on it. There is also a white wall that has a bunch of big multi-colored hearts and some spray paint cans leaning against it.
The inside of his Chapter takes place in what appears to be a place similar to a prison. Some of the cells have what appear to be some of Archie's memories spray painted on their walls and the bars are made of spray paint cans. There are some rotating platforms you would need to use to get to the topmost floor, a few graffiti pieces you would need to finish with Street Artist and knock down some block-like obstacles with Creative Robot.
Archie's illusions will either say, "Hey.", sigh, or hum.
His Nega Boss is named Warden Kisall, which represents the resentment Archie has developed for his father due to thinking he would not allow him to do what he loved anymore and the criticism that other adults kept giving him about his art.
He is consisted of Street Artist, Spraypaint Shooter, Ink Holder, and Creative Robot.
In the novel, Archie does not take his respirator mask off until the aftermath of his Nega Boss fight.
After he is brought back to normal, Archie wakes up in his bedroom with his pajamas on. A knock on a door is heard and Archie's father, Mr. Dirkorte, walks in. Archie does not look at him as Mr. Dirkorte goes into his pocket and pulls out a folded-up piece of paper. He places it in front of Archie, and he picks it up. He unfolds it and his eyes widen. It is revealed to be a flyer for a graffiti art studio for people like Archie. Archie smiles and gets out of the bed to change into the same clothes he was wearing during the events of Balan Wonderworld. Once he's finished changing, he looks up and sees Balan in his mirror. Balan gives a thumbs up as he says,
"Remember to put all your heart into your art!"
Archie smiles as he puts his backpack on and follows his father out of his bedroom as the screen fades to black.
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HEAR ME OUT HEAR ME OUT
STEVE WOOL IN THE WOODLAND MANSIONS?? STEVE WOOL IN THE ANCIENT CITIES??
ANCIENT CITIES! TRIAL CHAMBERS! OCEAN MONUMENTS! STRONGHOLDS! END PORTALS! NETHER BONE PILES! NETHER FORTRESS! JUNGLE TEMPLE FOR FUCK SAKE!!!!!!!!!!!! (So abandoned, so forgotten.)
GIANT. WARDEN HEAD. IN CENTER. OF ANCIENT CITY.
END CITIES.
Like this was such a huge huge huge MASSIVE opportunity for them and they decided⊠nah weâre dropkicking Jack Black into the Minecraft world and also this sheep.
There are so many unique opportunities provided by the world theyâve already created within just the base game itself, but theyâre completely ignoring that because⊠why?
Look. Watch. Iâll do it. Iâll ramble up some plot with the base game.
We start the story with of a group of friends stumbling on this weird, abandoned, underground maze of halls and cells and rooms, in one of which there is a strange frame suspended over a pool of lava, filled with⊠eyes. Thereâs a library here, too, so they go back and they go through the cobwebs and inch away from a spider and a skeleton, and they find a very strange recipe. It calls for an eye of the watcher and the dust of the inferno.
How weird! How strange! But these friends know thereâs a creature that watches you from the trees and screams during the rain, or when they make eye contact with it. Very creepy, very weird, but it watches, and they kind of have to fight to survive while they explore this world of theirs, right?
Perhaps one of these friends realizes theyâve been carrying one of these eyes around for a while (there really arenât a lot of uses for these, they thought, since throwing them just hurts a lot), and they go back to hold it up to the eyes in the frame⊠and theyâre similarânot identical, but similar enough, and the old illustration matches the eyes in the frame.
And, watch this: we can split this into three movies for max profit milking. One for traveling around the Overworld in search of the âdust of the inferno,â during which they discover the purpose of those strange, crumbling obsidian structures surrounded by scorched earth. But, of course, this is a Minecraft movie. They go mining. Exploring abandoned mineshafts, and dungeons, perhaps a hint of a strange substance on the floor of a cave as they pass by in the search of obsidian. The children yearn for the mines, after all. Always have.
The end of the movie is, of course, entry to the Nether, perhaps following through the portal to a view of them stumbling out of the portal and into the Nether wastes, all the classic red and fire and distance-fog-because-the-Nether-is-beefy, cut to black with a distance, echoing ghast screech.
(Movie summary: a group of friends finds a strange portal in an abandoned stronghold, and discover a book with the key to opening the portalâbut just how are they meant to do that when they only have half the materials?)
Movie two! Nether adventures! Piglins, zombie pigmen, hoglins, skeletons, striders, ancient debris, bastions, and the fortress. Trekking through the Nether biomes and marveling at the diversity in such a strange new place. A classic, slow, panning shot of them walking by large, strange rib bones sticking out of the ground far over their heads. Maybe bring back that big blaze guy from the early mob votes as the final boss! Then they can spend the falling action returning to the stronghold where⊠they craft the Eyes of Ender, place them in the frame, and stare down into the portalâbecause imagine how fucky they could make it.
(Movie summary: after finding their way into another dimension in search of rare materials, a group of friends sets out across the strange new lands to get their hands on what might just be a myth.)
Movie three! Ender exploration! Instead of dumping them out on an incredibly odd obsidian platform in on the main island, theyâre dumped in the middle of a sprawling city! Cue fucking around in the End and a dragon fight. And then the movie of course ends with the End poem that transitions into the credits.
(Movie summary: having finally opened a mysterious portal within an abandoned stronghold, this group of friends set out across an alien landscape in search of a way home. They donât expect what they find in their path.)
Iâm tired so I got lazy but like. Just imagine. They wouldnât even have to stick to the cuboid style if they were cowards didnât want to. Imagine your favorite âenhanced visuals/texturesâ mods but without setting your poor computer on fire or sending it to the moon. Imagine exaggerated Enderman heights. Imagine a creeper actually creeping towards the group in the back of a shot, out-of-focus until it suddenly isnât, and the classic hiss starts.
Also itâs not like they care too much for authenticity in their spin-offs so yâknow what fuck it, put however many mobs in as you want! Maybe the end credits of the third movie can be the group getting spat out in an ancient city with ominous skulk sounds echoing in the dark!
Minecraftâs community has always been so, so creative. The devs are still coming up with new ways to expand and improve the game. Outside of games, though, things have been very stale. Oh, the movie is going to more than profit! Donât get me wrong! But just because itâs a kidâs movie doesnât mean they donât deserve quality content, too.
I know itâs all been said but like. Fans of all skill levels have been making story worlds in Minecraft for years. Itâs not that hard to just⊠make a story in the world of Minecraft.
They could have just watched the Game Theory videos about Minecraft if they couldnât put the built-in lore together on their own in a cohesive enough manner so as to make a whole movie about it
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