T4TM (Theseus4TheMinotaur)
lost wax cast bronze, patina & paste wax
2023
(process photos & info under cut <3)
my minotaur boy!! pls click on the photos for higher res! my thesis is focusing on trans men and creatures (how original ik) and this was last semester's final. i spent a lot of time looking at sculptures of the theseus/minotaur story, and yknow? a LOT of them are erotic! i'm pretty sure i saw some of them on tumblr a decade ago, and that's led to this now!
as you'll notice, the minotaur has a big t-dick! i wanted to give him breasts and an enlarged clitoris to present a very masculine trans figure. the boy on the bottom is also trans because i say so . the piece is about looking up to older, bigger, hairier trans men and seeing something awe-inspiring and beautiful. the minotaur was locked up by a cruel father for being different, and i think modern adaptations tend towards a sympathetic asterion (his name in one version)
making this piece was. so much effort. it took me about 3 months to get it all together - from clay model (plasticine) to 3D print to silicone mold to wax cast, and finally bronze pour into the shell mold. and then a TON of filing, sanding, dremel-ing, and various other metalworking techniques that probably took years off my life.
i started with sketches and made theeeeeee ugliest model ever:
then used a 3D scanner to get it digital, then spent a goooood month or two making him pretty in blender! then i spent an agonizing few weeks trying to get it print-ready, and fiiiiiinally did
^^^ an early resin printed draft of the model - you can see in the final that i added lots to theseus after some feedback, but sadly the nosering broke off every time i cast it so i just. let that be <3
then came the moldmaking, and then the wax dipping!! the yellow stuff is shell mold (ground up ceramic bits and algae soup, sticks to the wax, then silica sand in varying sizes on top) which gets the wax melted out, and bronze poured in!
then it's all metalworking, cutting stuff off, and working with hot metal. they don't tell you about all the bronze dust and how annoying it gets wearing a respirator AND goggles. but it is for me health, me boy. here's him all cleaned up before the patina:
and then i spray him down with various chemicals to make it "patina" (aka rust) in pretty colors. wait a few days, then apply paste wax to seal it and give it that shine!
then we get what you see above!!! the blue was actually unintentional, and i'm still not super sure why it looks that way.. but it's pretty so idc <3
thanks for reading!! if you ever have any bronze/casting questions, don't hesitate to message me! <3
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ALPHA KIDS: Draw your best friends!
DIRK: I'd say I'm better at one on one character interaction work of the more intimate variety, but I think this piece came together nicely.
DIRK: Fun for the whole family style wholesomeness, any motherfucker in the radius of a screen displaying this image will instantly get hit with a sore case of heartburn and their tear ducts will clock in overtime at the weeping factory.
ROXY: im so proud of these i think these are my best designs yet :3 but omg dirk callie and jake were SOOO peculiar about their damn designs over my shoulder. jake wanted me to clarify that even in pink pen form his little guy is BLUE. so there. sigh this is the one occasion they could take notes from janey.. JUST LET LE ARTIST WORK!
JANE: Boy! I don't draw often but I always was fond of calligraphy growing up. I was kind of inspired by all of the other's works, but especially Calliope's swirls she puts in her art. It's very fun to add!
JAKE: Im not quite the best with posing, but i find the head very fun to study! Especially skulls.. so good ole calliope makes for the perfect muse! (hehe)
CALLIOPE: i realized i hadn't ever made a piece with Us in the same place at once. u_u
CALLIOPE: bUt since it's reality now here's all of Us together, United at last! ^u^
==->
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I've shared a few pretty straightforward images using my CRT effect, but not much yet that really shows off what an over-engineered monstrosity I've created.
For a start, it's actually 3D. I built most of this in Blender.
Except for the optional bit that simulates composite video artifacts. I wrote that part in shader code and apply it to the base image as a separate step.
I made a high-res shadow mask texture, so it looks pretty good even from absurdly close up.
I can also adjust the scanline hardness and swap the slot mask for a dot mask or aperture grille to simulate different types of display.
Raytracing the whole thing ensures that all of these little details look nice and get sampled correctly, and if I want to change the glare reflecting off of the screen...
...I can adjust it by rearranging the furniture in the room.
So... yeah. That's what is current going on whenever I post pixel art with my CRT effect. It's not quite perfect yet, but I think it's getting pretty good.
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