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#Armed Fantasia: To the End of the Wilderness
satoshi-mochida · 2 years
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WILD BUNCH Productions and YUKIKAZE will host a closing stream for the Armed Fantasia: To The End of the Wilderness and Penny Blood “Double Kickstarter” campaign on September 30 at 6:00 a.m. PT / 9:00 a.m. ET / 22:00 JST.
The live stream, which will broadcast live from Tokyo, will feature a variety of interveiws, special guests, creator challenges, and new music. Additionally, extremely rare signed editions of the “Composer’s Dream” CD will also be made available via the Double Kickstrter campaign at 30-minute interviews. Only 10 signed copies will be made in total.
The companies will also host a special backer-exclusive “Golden Ticket” concert on October 1 at 3:00 a.m. PT / 6:00 a.m. ET / 19:00 JST. It will feature a special band by Yoshitaka Hirota and Akari Kaita, a performance by Shoji Meguro (Persona series, Guns Undarkness), a surprise special guest, and even more creator challenges. Details regarding how to watch the stream will be provided in a backer-only update prior to the event.
Double Kickstarter Campaign Success
Having raised over 260,000,000 yen with the support of more than 13,000 backers at the time of this writing, the campaign has allowed backers to purchase combo packs of both games, with additional digital and physical rewards, allowing them to receive two high quality JRPGs at a competitive price compared to that of most AAA JRPGs.
Music
Both games will feature music by composers who are no stranger to the genre, with Armed Fantasia: To The End of the Wilderness‘s huge 100-plus track soundtrack set to capture the essence of “Westernpunk” by Elements Garden (Wild Arms series) and Michiko Naruke (Wild Arms series), and Penny Blood‘s soundtrack incorporating the sound of various international locales in the 1920s from Yoshitaka Hirota (Shadow Hearts series) and Akari Kaida (Breath of Fire series).
Famed Final Fantasy series composer, Nobuo Uematsu, has already officially joined the project, and will assist with research and insight into authentic Irish music for Penny Blood‘s American locales. In addition, SaGa series legend, Kenji Ito, is now officially on board to help create the authentic sounds of Japanese locales in Penny Blood. Uematsu, Ito, and Hirota share roots at Square Co., Ltd. (currently Square Enix), and Hirota is the bassist in Uematsu’s band “Earthbound Papas,” where he often arranges songs from SaGa series composed by Mr. Ito.
“Composer’s Dream” CD
A special “Composer’s Dream” CD featuring special arrangements, remixes, and original music from the two games’ key music collaborators, along with additional collaborations by Persona series composer, Shoji Meguro, and Lufia series composer, Yasunori Shiono, will be available to backers of the campaign. Only 500 copies will be produced and there are no current plans to release the album after the campaign. Since it is an add-on item, only backers qualify for purchase.
Armed Fantasia: To the End of the Wilderness and Penny Blood are in development for PlayStation 5, Xbox Series, and PC.
Watch a new set of gameplay videos below.
Armed Fantasia: To the End of the Wilderness
Field Test #3 Gameplay
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Penny Blood
Emilia Attacks Gameplay
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Sigil Slaughter Gameplay
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jrpgfr · 2 years
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Un stream de clôture pour la campagne "Double Kickstarter" d'Armed Fantasia : To The End of the Wilderness et Penny Blood !
Un stream de clôture pour la campagne "Double Kickstarter" d'#ArmedFantasia : To The End of the Wilderness et #PennyBlood ! #YUKIKAZE #WildBunch
Armed Fantasia : To The End of the Wilderness et Penny Blood auront droit à un stream de clôture pour la campagne “Double Kickstarter”  le 30 septembre à 15H, ont annoncé WILD BUNCH Productions et YUKIKAZE. Le stream, qui sera diffusé depuis Tokyo, comprendra : Une variété d’interviews Des invités spéciaux Des défis pour les créateurs De nouvelles musiques En outre, des éditions signées…
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everydisneymovie · 5 years
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THE LIST
Post #2
3/1/2020
Let’s get this out of the way: Every theatrically released Disney movie. A [X] near a movie means I have already seen it, but I will still be re-watching it for this project.
A [(number)] near a movie means it has been watched and reviewed so far.
Some movies were added to fit the rules, such as the High school musical movies and the March of the Penguins Movie.
Let’s do this:
1930’s
Academy Award Review of Walt Disney Cartoons [11] Snow White and the Seven Dwarfs [30]
1940’s
Pinocchio [21] Fantasia [25] The Reluctant Dragon [16] Dumbo [27] Bambi [32] Saludos Amigos [19] Victory Through Air Power [20] The Three Caballeros [17] Make Mine Music [17] Song of the South [12] Fun and Fancy Free [14] Melody Time [14] So Dear to My Heart [21] The Adventures of Ichabod and Mr. Toad [22]
1950’s
Cinderella [16] Treasure Island Alice in Wonderland [X] The Story of Robin Hood and His Merrie Men Peter Pan [X] The Sword and the Rose The Living Desert Rob Roy, the Highland Rogue The Vanishing Prairie 20,000 Leagues Under the Sea Davy Crockett, King of the Wild Frontier Lady and the Tramp [X] The African Lion The Littlest Outlaw The Great Locomotive Chase Davy Crockett and the River Pirates Secrets of Life Westward Ho the Wagons! Johnny Tremain Perri Old Yeller [X] The Light in the Forest White Wilderness Tonka Sleeping Beauty [X] The Shaggy Dog  Darby O'Gill and the Little People Zorro the Avenger Third Man on the Mountain
1960’s
Toby Tyler [X] Kidnapped Pollyanna [X] The Sign of Zorro Jungle Cat Ten Who Dared Swiss Family Robinson [X] One Hundred and One Dalmatians [X] The Absent-Minded Professor The Parent Trap [X] Nikki, Wild Dog of the North Greyfriars Bobby Babes in Toyland Moon Pilot Bon Voyage! Big Red [X] Almost Angels The Legend of Lobo In Search of the Castaways Son of Flubber Miracle of the White Stallions Savage Sam Summer Magic The Incredible Journey The Sword in the Stone [X] A Tiger Walks The Misadventures of Merlin Jones The Three Lives of Thomasina The Moon-Spinners Mary Poppins Emil and the Detectives Those Calloways The Monkey's Uncle That Darn Cat! The Ugly Dachshund Lt. Robin Crusoe, U.S.N. The Fighting Prince of Donegal Follow Me, Boys! Monkeys, Go Home! The Adventures of Bullwhip Griffin The Gnome-Mobile The Jungle Book [X] Charlie, the Lonesome Cougar The Happiest Millionaire Blackbeard's Ghost The One and Only, Genuine, Original Family Band Never a Dull Moment The Horse in the Gray Flannel Suit The Love Bug Smith! Rascal The Computer Wore Tennis Shoes
1970’s
King of the Grizzlies The Boatniks The Wild Country The Aristocats [X] The Barefoot Executive Scandalous John The Million Dollar Duck Bedknobs and Broomsticks The Biscuit Eater Now You See Him, Now You Don't Napoleon and Samantha Run, Cougar, Run Snowball Express The World's Greatest Athlete Charley and the Angel One Little Indian Robin Hood [X] Superdad Herbie Rides Again The Bears and I The Castaway Cowboy The Island at the Top of the World The Strongest Man in the World Escape to Witch Mountain The Apple Dumpling Gang One of Our Dinosaurs Is Missing The Best of Walt Disney's True-Life Adventures Ride a Wild Pony No Deposit, No Return Treasure of Matecumbe Gus The Shaggy D.A. Freaky Friday The Littlest Horse Thieves The Many Adventures of Winnie the Pooh A Tale of Two Critters The Rescuers [X] Herbie Goes to Monte Carlo Pete's Dragon Candleshoe Return from Witch Mountain The Cat from Outer Space Hot Lead and Cold Feet The North Avenue Irregulars The Apple Dumpling Gang Rides Again Unidentified Flying Oddball The Black Hole The London Connection
1980’s
Midnight Madness The Watcher in the Woods Herbie Goes Bananas The Last Flight of Noah's Ark Popeye The Devil and Max Devlin Amy Dragonslayer The Fox and the Hound Condorman Night Crossing Tron Tex Trenchcoat Something Wicked This Way Comes Never Cry Wolf Return to Oz The Black Cauldron [X] The Journey of Natty Gann One Magic Christmas The Great Mouse Detective [X] Flight of the Navigator Benji the Hunted Return to Snowy River Oliver & Company [X] Honey, I Shrunk the Kids [X] Cheetah The Little Mermaid [X]
1990’s
DuckTales the Movie: Treasure of the Lost Lamp The Rescuers Down Under White Fang Shipwrecked Wild Hearts Can't Be Broken The Rocketeer [X] Beauty and the Beast [X] Newsies [X] Honey, I Blew Up the Kid The Mighty Ducks Aladdin [X] The Muppet Christmas Carol [X] Homeward Bound: The Incredible Journey A Far Off Place The Adventures of Huck Finn Hocus Pocus Cool Runnings [X] The Three Musketeers Iron Will Blank Check [X] D2: The Mighty Ducks White Fang 2: Myth of the White Wolf The Lion King [X] Angels in the Outfield Squanto: A Warrior's Tale The Santa Clause [X] The Jungle Book Heavyweights [X] Man of the House Tall Tale A Goofy Movie Pocahontas Operation Dumbo Drop A Kid in King Arthur's Court The Big Green Frank and Ollie Toy Story [X] Tom and Huck Muppet Treasure Island [X] Homeward Bound II: Lost in San Francisco James and the Giant Peach [X] The Hunchback of Notre Dame [X] First Kid D3: The Mighty Ducks 101 Dalmatians [X] That Darn Cat Jungle 2 Jungle Hercules [X] George of the Jungle [X] Air Bud [X] RocketMan Flubber [X] Mr. Magoo Meet the Deedles Mulan [X] The Parent Trap [X] Air Bud: Golden Receiver I'll Be Home for Christmas A Bug's Life [X] Mighty Joe Young My Favorite Martian Doug's 1st Movie [X] Endurance  Tarzan [X] Inspector Gadget [X] The Straight Story Toy Story 2 [X]
2000’s
Fantasia 2000 The Tigger Movie [X] Dinosaur [X] Disney's The Kid Remember the Titans 102 Dalmatians The Emperor's New Groove [X] Recess: School's Out [X] Atlantis: The Lost Empire [X] The Princess Diaries Max Keeble's Big Move Monsters, Inc. [X] Snow Dogs Return to Never Land The Rookie Lilo & Stitch [X] The Country Bears Tuck Everlasting The Santa Clause 2 [X] Treasure Planet [X] The Jungle Book 2  Piglet's Big Movie [X] Ghosts of the Abyss Holes [X] The Lizzie McGuire Movie Finding Nemo [X] Pirates of the Caribbean: The Curse of the Black Pearl [X] Freaky Friday [X] Brother Bear The Haunted Mansion [X] The Young Black Stallion Teacher's Pet [X] Miracle Confessions of a Teenage Drama Queen Ghost in the Shell 2: Innocence Home on the Range [X] Sacred Planet Around the World in 80 Days America's Heart and Soul The Princess Diaries 2: Royal Engagement The Incredibles [X] National Treasure [X] Aliens of the Deep Pooh's Heffalump Movie [X] The Pacifier [X] Ice Princess Herbie: Fully Loaded [X] Sky High [X] Valiant [X] The Greatest Game Ever Played Chicken Little The Chronicles of Narnia: The Lion, the Witch and the Wardrobe [X] Glory Road Roving Mars Eight Below [X] The Shaggy Dog The Wild [X] Cars [X] Pirates of the Caribbean: Dead Man's Chest [X] Invincible The Nightmare Before Christmas 3D [X] The Santa Clause 3: The Escape Clause [X] Bridge to Terabithia Meet the Robinsons  [X] Pirates of the Caribbean: At World's End [X] Ratatouille [X] Underdog [X] The Pixar Story The Game Plan Le Premier Cri Enchanted [X] National Treasure: Book of Secrets [X] Hannah Montana and Miley Cyrus: Best of Both Worlds Concert College Road Trip The Chronicles of Narnia: Prince Caspian Dasavathaaram WALL-E [X] Beverly Hills Chihuahua Morning Light (High School Musical) [X] (High School Musical 2) [X] High School Musical 3: Senior Year Bolt [X] Bedtime Stories [X] Jonas Brothers: The 3D Concert Experience Race to Witch Mountain Hannah Montana: The Movie Earth Trail of the Panda Up [X] Lilly the Witch: The Dragon and the Magic Book G-Force [X] Walt & El Grupo The Book of Masters Disney's A Christmas Carol Old Dogs The Princess and the Frog [X]
2010’s
Alice in Wonderland [X] Waking Sleeping Beauty Oceans Prince of Persia: The Sands of Time Toy Story 3 [X] The Sorcerer's Apprentice The Crimson Wing: Mystery of the Flamingos Secretariat Do Dooni Chaar Tangled [X] The Boys: The Sherman Brothers' Story Tron: Legacy Anaganaga O Dheerudu Lilly the Witch: The Journey to Mandolan Mars Needs Moms Zokkomon African Cats Prom Pirates of the Caribbean: On Stranger Tides [X] Cars 2 Winnie the Pooh The Muppets [X] John Carter Chimpanzee Arjun: The Warrior Prince Brave [X] The Odd Life of Timothy Green Frankenweenie Wreck-It Ralph [X] Oz the Great and Powerful Wings of Life Monsters University [X] The Lone Ranger [X] Planes Frozen [X] Saving Mr. Banks [X] Muppets Most Wanted [X] Bears Million Dollar Arm Maleficent Planes: Fire & Rescue Khoobsurat Alexander and the Terrible, Horrible, No Good, Very Bad Day Big Hero 6 [X] Into the Woods [X] McFarland, USA Cinderella Monkey Kingdom Tomorrowland Inside Out [X] (ABCD) ABCD 2 The Good Dinosaur The Finest Hours Zootopia [X] The Jungle Book Tini: The Movie Alice Through the Looking Glass Finding Dory The BFG Pete's Dragon Queen of Katwe Moana [X] Growing Up Wild Dangal (March of the Penguins?) [X] L'Empereur - March of the Penguins 2: The Next Step Beauty and the Beast [X] Born in China Pirates of the Caribbean: Dead Men Tell No Tales Cars 3 Ghost of the Mountains Jagga Jasoos Coco [X] Expedition China A Wrinkle in Time Incredibles 2 [X] Christopher Robin The Nutcracker and the Four Realms Ralph Breaks the Internet Mary Poppins Returns Dumbo Penguins Aladdin Toy Story 4 [X] The Lion King Maleficent: Mistress of Evil Lady and the Tramp Noelle Frozen II One Day at Disney Togo
2020’s
Timmy Failure: Mistakes Were Made
There are about 431 movies on this list and I have seen about 124 of them, for a total of 28.7% of all Disney movies.
This should be a nightmare.
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kinkymagnus · 5 years
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hmm let's talk more about twi Malec, like there's just so many endless possibilities
any specifics? no? just kidding, you can’t respond, this is an ask! okay, i’m just gonna throw some random twi malec shit out here then
twi magnus…..hes soft. but also. i feel like since he’s got more Repression™ than canon magnus he’s like WAY WILDER. 
canon magnus a few months into them boning: hey alexander wanna tie me up? ;) 
twi magnus a few months into them boning: hey so i have potion that will give you magical tentacles to tie me up and fuck me with?
(obviously this isn’t just out of nowhere or anything but im saying while they’re both kinky twi magnus is surprisingly a little more shameless when it comes to sex things.) 
twi alec. is HORNY. so horny. canon alec? pretty horny. twi alec? MAXIMUM HORNY. good thing, too, because twi magnus hasn’t been fucked in a few centuries and that has BUILT UP. 
they bone a LOT 
also imagine: twi alec and shitty one-liners/pick-up lines and bad jokes
twi alec says, completely deadpan, “want me to take you to the Bone Zone?” and twi magnus first is like “i am, frankly, horrified and disgusted” but can’t stop himself from laughing (especially once alec is laughing at the cute little face he makes with the scrunchy nose, and it’s so contagious magnus can’t help but laugh too) 
i have a line in one of my twi fics where magnus basically says something like (jokingly/playfully!) “you’re pretty full of yourself, huh?” and alec responds “how you’d like to be full of me, too?” and magnus giggles and it’s ADORABLE AND THAT LINE IS JUST SO FUCKING TWI MALEC TO ME OKAY?
also twi magnus is not innocent of pun crimes. no magnus is innocent of pun crimes. 
twi magnus: [makes a cute bad pun] [wiggles eyebrow a bit] 
twi alec: that was terrible. that was a real stinker. what the fuck.
twi magnus, every goddamn time: gonna PUNish me? ;D
twi alec can and will cook breakfast in bed for his boyfriend
magnus, sleepily blinking: hng? 
alec, with pancakes and eggs and bacon and freshly squeezed orange juice: hey babe :) decided to surprise you :) it’s “i love my boyfriend” day
magnus, still half asleep: ufck did iforget something i dont have anytihnf oryoutgfckkk
alec: oh no babe “i love my boyfriend” day is every day because i always lvoe you and i just decided to do something nice for you :)
magnus: did the dream about wearing acid washed jeans keep you up again?
alec, shuddering: they’re so ugly
okay but seriously he’d totally just be sappy and make magnus breakfast and stuff
and magnus is like “i can make u a sweet dreams potion?”
MAGIC REVEAL does not get TALKED ABOUT ENOUGH. STILL. 
possibility one: alec walks in on magnus making a bunch of chores do themselves fantasia style and is like. uh. what the FUCK. and all the dishes drop to the floor and magnus honestly looks so SCARED that alec’s heart breaks a little even tho he’s also trying to process how confused he is and magnus stutters out something about not being a monster and may or not may not be descending into a panic attack because he’d been so careful for so long not to reveal the truth to ANYONE, only like three people know who and what he is that he actually talks to in the world and a mundane finding out is not good much less his wonderful boyfriend who’ll LEAVE HIM and HATE HIM and he’s–he’s–and alec’s like. oh fuck that. and hugs him like hey it’s okay i’m really confused and i hope you explain later but you could literally never be a monster, especially not for floating some dishes,
possibility two: magnus, scared shitless, tells him, but alec always knew. i love this shit. alec’s just like “babe. babe you weren’t subtle.” because magnus has got a lot of really powerful magic and he’s only jst learning to control it again and it’s waking up, like having a foot that’s been asleep for a long time waking up except if the foot changed the color of the wallpaper when it sneezed and glowed when it was happy. this metaphor broke down. you get the idea. 
there are more possibilities but im tired
ok but when magnus’s magic is revealed. magnus is like. 1. ecstatic to give alec lots of little magical gifts like a little enchanted pendant with protective charms and a magic candy (like a chocolate frog, just a fun little thing that would make him laugh) and the sweet dreams potion and so on. 2. kind of expecting like. he’s more than willing to give, but he kind of lowkey expects alec to like. expect it. to expect magical solutions to his problems. magnus can do the dishes with a wave of his hand, he kind of expects to do the dishes every time now that alec knows he can do that. but alec’s like “what are you doing” “…magic? we’ve gone over this” “yeah but it’s my turn” and magnus is like “i can just do it with a wave of my hand” and alec’s like “you think i dont notice how you collapse in my arms for cuddling and end up dozing off every time? it takes energy. and even if it didn’t we still share the workload even if you can do something easier you don’t have to do everything for me” and magnus is lik,,e,,e,,e,e??? oh. 
like alec appreciates him and is so loving and wonderful and thankful for things magnus does give him but he doesn’t let magnus indulge in the tendency to put everyone else first and take on all the work? he doesn’t take magnus’s magic for granted? 
it’s great
nsfw detour!!! 
twi magnus gets RAWED
u kno how i said that twi magnus is horny and wild? and also lonely and has not had a good hard fuck in possibly over a century? 
magnus has an extensive toy collection.
many, many dildos and vibrators. nipple clamps, magic toys that can fuck him or tie him up… and it’s like all different sizes, types, materials, uses… some costumes and stuff that he bought for himself because they make him feel good/pretty but he doesn’t wear that often because it feels shameful or weird to do by himself.
alec definitely teases him senseless. ties him up and presses the vibrator to his clit until he’s crying, rolling it around and applying pressure and then taking it away again, stimulating his whole clit without mercy
or those. i dont know what they’re called, they suck (literally, not as in “this is bad/this sucks”) and make ur clit/nipples get swollen and sensitive? yes.
fuck his pussy AND ass with various dildos and toys of different sizes and shapes :)) 
sometimes at the same time :))))) 
y’all alec recording him or taking pictures. making him feel so deliciously exposed and watched. amazing and iconic 
also: public sex. twi malec can have fun too
it’s not right away, i feel like twi magnus would be more into things like overstimulation and getting recorded than being fucked in front of people. he still loves the latter, don’t get me wrong, but it’s more canon magnus’s thing? he’s more used to like… showing off ;)
but when magnus does feel confident enough to try that (baby steps–alec groping/teasing him in public, maybe fooling around in a vip booth at pandemonium or its equivalent, until he’s ready to be fucked properly and god once he is, once he lets go, it’s so amazing
he’s used to hiding, hiding under layers both literal and metaphorical, and here he is totally exposed and vulnerable but 1. he’s being taken care of and he’s safe and alec is just making him feel so good, kind of like, forcing himself to express how good he feels and not hide it, making him scream and cry and beg and love it, 2. he’s just? being admired? worshiped? there is nothing demeaning about this, it couldn’t be further from it, he’s exposed and people are fucking basking in it. he looks beautiful, he looks goddamn stunning, he looks fucking amazing and everyone wants to watch and touch and alec’s there holding him and loving him,,, aAAHHh
twi alec becomes immortal, no one can change my mind.
twi magnus: i love you but……i’m…i’m immortal
twi alec: oh. that…. ok.twi magnus, sad: it’s okay… i understand if you want to l–twi alec: become immortal to be with you? oh good i know it’s kind of a dedication considering i haven’t even proposed to you yet–twi magnus: yet? wait-
obviously twi alec doesn’t just completely jump into this with no consideration but look. look. he loves magnus so much, and anyway, it’s not like immortality doesn’t hold any appeal for him anyway. yeah, he knows it’s harder than it sounds, but like, there’s so much potential in things he could learn and do and see, and he could do it all WITH THE LOVE OF HIS LIFE. he could NOT leave him behind when he’s been left so many times before. he has hesitations, but like, in the end he chooses immortality and he doesn’t ever regret it
it’s like that stardust quote. “ I imagine [immortality] would be kind of lonely. Well, maybe if you had someone to share it with. Someone you loved. Then it might be different.” LDKJFLKGJHG YEAH BITCH THAT’S MALEC
also angst: magnus is like. at first. actually against the idea. and alec’s kinda like. hurt/confused/upset. and then magnus explains that if alec’s mortal, magnus will lose him to death–maybe sooner if alec leaves him, but it’s like a letting go thing, it’s inevitable. but if he’s immortal? all of magnus’s immortal lovers… they get tired of him. they get bored. they get annoyed. they stay with him, maybe they’re even in love, for a few years, or if he’s lucky, decades. but eventually they always leave. they drift apart first, they might suggest seeing other people. but they always leave. if alec’s mortal, his leaving is inevitable even tho it will break magnus’s heart. if he’s immortal, then it will inevitably be a choice, and it will shatter him all the more.
of course, magnus wouldn’t stop him even if he was very staunchly against it, it’s alec’s life, but like. he’s worried.
and worse, it’s not just that, but like. once alec grows tired of him, because he will, everyone does, once alec decides he made the wrong choice… he can’t take it back. if it’s soon enough, all his friends and family will be old, and he’ll be forever young, even if he is able to become mortal again it won’t be the same. and if it’s later, they’ll all be dead. magnus doesn’t doubt his ability to make new friends, of course, but the idea of alec regretting his choice, leaving him and being alone or feeling alone, of alec being out in the world lasting forever because of him, cursed with that same lonely immortality magnus has? that thought hurts more than anything, causing alec his type of pain.
so alec is like. no. NO. what the fuck i’m not. i’m not going to grow SICK of you, i’d never be tired of you, or–bored? REALLY? of you? what the fuck. your past lovers suck.
to be clear not every single one of magnus’s exes suck, but they all did leave him in some shape way or form, or else they wouldn’t be exes. you feel. i mean, he’s still friends with dot but it’s been centuries and we dont know what happened between then and now? idk man let me have that angst ok
eventually alec can convince magnus that he’s not leaving and he loves magnus and it’s okay but that little doubt niggles at the back of his head you know? 
on their hundred year anniversary alec kisses him senseless and says “still not bored of you”
same with every other anniversary, but especially the big century ones
they don’t ever break up. they have fights, some worse than others, it’s not perfect, but they always find their way back to each other and communicate and mend their wounds
twi malec cuddling during thunderstorms, thank you.
magnus curled in alec’s arms, face buried in his shoulder
alec’s arms around him
yes
ok but look. twi alec being social media savvy. 
(note: i have never used instagram and i am MAKING SHIT UP.)
alec with an instagram. he’s out here taking pictures of his sweet adorable boyfriend. he’s got a decent number of followers but it goes up a LOT when he starts dating magnus because holy shit who’s this cutie? and then someone finds those god-awful cringey commercials that i still insist magnus made on a dare he lost PLEASE he’s a dork but REALLY?, and they’re like WAIT THIS IS THAT PSYCHIC GUY FROM THE MEME COMMERCIAL WOW HE’S DORKY CUTE AND HOT? and magnus is like (hides face) oh my god
why does this make me think of a twi malec youtuber au–no no no NOT RIGHT NOW
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seithrveined · 5 years
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     // @souldevouress  |  The Fantasia War: Finale
     Whenever Ragna had to resort to the Azure Grimoire’s power, there was one sensation that constantly gnawed at the corner of his thoughts, an urge that would never fully go away no matter how satisfied it was... Hunger. Hunger for souls and life energy, anything to keep fueling its own evil power. It was a hindrance that Ragna was never fond of, given how gruesome its desires can be. Back in his world, he could get by on fueling that hunger by devouring wild, mutated monsters in the untamed wilderness. It was the equivalent of resorting to snack foods rather than a full meal... but it got the job done.
     Yet now, there was no need to concern. This Dark Lord or whatever was practically giving him free souls to swallow up, with no consequences to weight down his conscious. So now that he’s taken a brief break from his full power rampage, Ragna’s managed to single out a minotaur-like being for the taking. His right arm was already transformed into a ferocious claw, with charred skin and glowing red veins, ready to snatch up the worn out beast for its life force. But just as the Reaper charged in and made his grab, he felt a completely different force latching onto the backside of the creature. Instead of just one demonic hand clutching at the beast... another one was trying to suck away at the same target.
     ... What a weird way to end up holding hands with a woman.
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          “... Well this is awkward. You, uh... mind lettin’go? I had ‘em first--“
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[Fantasia Review] THE MAN WHO KILLED HITLER AND THEN THE BIGFOOT Will Assassinate Your Expectations
The title says it all. It’s hard to write a spoiler-free review when the entire plot is in the title, but The Man Who Killed Hitler and Then the Bigfoot will still draw audiences curious as to how he killed Hitler and why he killed Bigfoot. Yet viewers will be surprised when they realize the real question: what are the mental ramifications on said man?
Sam Elliott, famous for his deep, soothing voice and bushy white moustache, is Calvin Barr, a WWII veteran with a dark secret: he’s responsible for the death of Adolf Hitler. You’d think he’d be hailed as a hero after returning from the war. Instead, he was forced to keep his mouth shut about the whole operation.
    Forty years later, Calvin is cursed to living a life of solitude. He has no friends, except for his loyal dog and his little brother Ed (Larry Miller), the local barber. Everything around Calvin triggers memories of the war, where he had to go undercover as an SS officer to get close enough to his target. When he’s not thinking about that one time he killed Hitler, he’s remembering more pleasant memories of the love of his life Maxine (Caitlin FitzGerald) and his repeated failed attempts to propose to her before shipping off. Unfortunately too, their story doesn’t have the happiest of endings.
Despite being a shadow of the man he used to be, Calvin has still retained his combat training. When three thugs try to rob him in the parking lot, he effortlessly knocks each of them to the ground. And yet, Calvin is not a violent person. For the most part, he is selfless and honest. “When an honest man is honest, he’s honest.”
    Little does Calvin know, he’s being trailed by government agents in a black car, observing his every move. One fateful night, he’s paid a visit by the FBI and the RCMP. They have heard of his past exploits and want to offer him a rather bizarre request: find and kill the Bigfoot, or risk the end of the world. He reluctantly accepts, being the only one who can pull off such a mission. Armed with only a rifle and a knife, Calvin ventures into the Canadian wilderness, where he will play a game of cat and mouse with the creature of legend.
Strangely, the assassination plots are not the main focus of the movie. The Man Who Killed Hitler and Then the Bigfoot is more about the melancholy of old age. Calvin will never be recognized for his greatest accomplishments. Not that he wants to be seen as a hero; he still feels remorse for killing Hitler. According to Calvin, Hitler was not history’s greatest monster – just a sad, angry man.
  “Robert Krzykowski has gifted us a one-of-a-kind experience that is both exhilarating and bittersweet.”
  Director/writer Robert Krzykowski has gifted us a one-of-a-kind experience that is both exhilarating and bittersweet. Sam Elliott is enough reason to see the film. He will warm your heart and bring you to the edge of tears. It’s also worth mentioning the stand-out performance of Aidan Turner as a young Calvin, optimistic and hopelessly in love, unaware of how life will eventually crush him into the lonely man he’s destined to become. At first glance, you wouldn’t think that Turner looks at all like Sam Elliott, until he grows a moustache, then the resemblance is uncanny. As for the Bigfoot, I found the bug-eyed costume design an off-putting juxtaposition to an otherwise heartfelt film.
One particular scene that made an impression on me is when Calvin, as a young soldier, meets with a Russian officer (Nikolai Tsankov) who aids him in infiltrating the Nazi ranks. In order to look the part, the Russian must shave Calvin’s beard using a straight razor. As he glides the razor across Calvin’s skin, the Russian goes into a monologue about whether or not it will draw blood, which will indicate the success of the mission. The whole act had me wondering if the officer was a friend or foe, who at any moment could slit Calvin’s throat. It was the most unnerving shaving scene I have ever seen.
    The one piece of advice I can give you, dear reader, is that you watch The Man Who Killed Hitler and Then the Bigfoot with no expectations. Do not expect it to be action-packed with a high body count, because you will be disappointed. Do not expect it to be a deep dive into cryptozoology or Nazi exploitation, because you will be left unsatisfied. Rather, this is a movie to watch with your dad, followed by a long conversation of what it’s like to grow old.
3 / 4 eberts
  The Man Who Killed Hitler and The the Bigfoot had its World Premiere at the Fantasia Film Festival. It’s next screening will be at this year’s Frightfest in London, UK.
Check out more of Nightmare on Film Street’s Fantasia Fest Coverage here, and be sure to sound off with your thoughts over on Twitter and in our Facebook Group!
  The post [Fantasia Review] THE MAN WHO KILLED HITLER AND THEN THE BIGFOOT Will Assassinate Your Expectations appeared first on Nightmare on Film Street - Horror Movie Podcast, News and Reviews.
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satoshi-mochida · 2 years
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WILD BUNCH Productions, a company founded by the core team that created Wild Arms, and YUKIKAZE, a company founded by the core team that created Shadow Hearts, have collectively announced spiritual successors Armed Fantasia: To the End of the Wilderness and Penny Blood. A “Double Kickstarter” campaign to fund both of these “large-scale Japanese RPGs” will be launched on August 29.
Armed Fantasia: To the End of the Wilderness and Penny Blood will share a mutual funding goal of $750,000, which will secure a PC release for each game, while a nearby stretch goal will secure ports to PlayStation 5, Xbox Series, and the newest Nintendo hardware at the time. The “Early-Bird Combo” pledge level will allow early backers to pledge for both games at a highly discounted price.
The Kickstarter campaign will also integrate a “Combo Meter” that affects stretch goals across both games. A pledge for one game will not only add to that game’s stretch goal meter, it will also contribute to the shared Combo Meter that fills up with support from both games. The more the Combo Meter builds up, the more content that is unlocked across both games. By backing one or both games, backers will help build both titles and support other backers. Clearing goals will share content and talent across each game.
WILD BUNCH Productions and YUKIKAZE will also host a weekly community game in which one of the heroes from each game will face off against a monster. Campaign followers will see five different social media-based goals related to an attack, special move, or block, and each monster will have a set number of hits it takes to defeat them. Defeating a monster clears that community stretch goal and upgrades the rewards chosen during pledges. If one game’s team is not able to clear its goal by not hitting a monster enough times, any hits or cleared goals from the other game will carry over, allowing one community to help the other.
Here is an overview of each game:
Armed Fantasia: To the End of the Wilderness
■ About
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Armed Fantasia: To the End of the Wilderness tells a dramatic story that unfolds in a world hurtling towards destruction. Players take the role of a group of Pathfinders and, with trusted ARMs in hand, embark on a perilous journey across a sprawling Westernpunk wilderness.
In a far flung corner of this world lies the land of Londenium, where a young man named Ingram loses his grandfather; the final tether binding him to his hometown. With no other reason to stay, and in hopes of reconnecting with his childhood friend, Ingram sets out on a new adventure as a Pathfinder, a branch of adventurers that utilize the powerful ARM (Aether Reaction Maximizer) weaponry to dispose of Anomalies that ravage the land.
Ingram’s journey will lead him to cross destinies with many a new friend and foe, and become embroiled in a monumental battle that’ll strike through Londenium’s past and its future.
Armed Fantasia: To the End of the Wilderness allows players to experience the spirit of a large-scale party-based Japanese RPG adventure—crossing the great expanse and using their wits to overcome any obstacle in their path.
Featuring a gigantic World Map, players will race, leap, solve puzzles, and feel the momentum of crossing the land, sea and air in high-speed vehicles as they explore and follow the story. The World Map of Armed Fantasia will be packed with things for players to do, rendered with a unique look not seen in other titles.
Dungeon exploration focuses on utilizing each party member’s unique Gadget. Players must switch between Gadgets to solve obstacles standing in their way, embracing the sense of victory when they finally open a particularly tricky path. Traps and treasures lie in wait across both the World Map and its dungeons, requiring both the characters’ skills and the player’s wits to solve and escape in one piece.
Battles in Armed Fantasia: To the End of the Wilderness will be turn-based but maintain a quick tempo, based on the Cross Order Tactics system. Successive character actions play a key role in the Chain Order, and disruptive Force Breaks interrupt enemy turn order, creating engagements filled with tension and suspense that will push players to carefully consider their battle strategy.
“I was charmed by the fact that something like a Double Kickstarter could be a new option for game development, so I decided to lead a new team. But in order for us to pave our way forward, we need everyone’s support!” says lead game designer Akifumi Kaneko.
With a team of veteran creators from the Wild Arms series, Armed Fantasia: To the End of the Wilderness aims for an expansive Westernpunk RPG experience with a modern look… and whistling!
■ Background Art
The Distant Land of Londenium
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The majority of the ground is dried up and barren, and what little water or plant-life that is left is slowly fading away. That is the world of wilderness known as “Londenium.”
A millenium ago, civilization thrived all over Londenium. However, civilization collapsed and decayed and now humanity re-uses relics from previous ages and gathers in small settlements and villages to survive. Technology is still in its infancy.
The sole governing body that has led them is known as the “Order of the Sacred Key.” They want to take back the world for humanity. In order to achieve this goal, they develop and work together with adventurers known as .
■ Characters
Ingram Goodweather
“We’ve got a saying in my family. ‘Get mixed up with the Order and you’ll die a miserable death.'��
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At 17 years old, Ingram is an up-and-coming Pathfinder. He grew up in a town filled with people trying to make it rich which helped him develop street smarts, giving him an air of someone wise beyond their years.
Ingram specializes in gun-type ARMs, utilizing speed to confuse his opponents and gain the upper-hand. He has a propensity for flashiness, dealing rapid damage to individual or multiple targets.
Alicia Fairhead
“We must be the vanguard that absorbs the headwind. That is the role of the Order, and my duty.”
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19 years old and daughter of the leader of the Knights of the Order, Alicia is steadfast in her duty as a knight to protect the peace. Her bright and cheerful personality gives her an air of , but in battle she is a force to be reckoned with–using tall spear-type ARMs and shields to deal serious damage.
Euclid Sturges
“I figured that out a while back. There is no ‘end’ to the wilderness in this world.”
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Ingram’s best friend who winds up moving because of family issues, leaving their childhood promise unfulfilled. In order to fulfill said promise, Euclid becomes a Pathfinder. 18 years old. He tries to handle everything intellectually if possible. He wields staff-type ARMs allowing him to fire magical energy and take advantage of enemy weak points.
■ Enemies
An outbreak of bizarre creatures known as the has spread across the world, becoming the main threat towards humanity in Armed Fantasia.
Though their origin is shrouded in mystery, Anomalies are believed to be a mutation of living creatures native to Londenium. However, some have since transcended their original nature, showing there is still much about them left to learn.
Not only is communication with them impossible, but their extremely hostile nature towards humans makes the Anomalies a menace that must be defeated at all costs.
Gwiber
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With its four wings, the Gwiber slices through the arid skies. It has oppressive maneuverability, but even more dangerous is the poisonous stinger on its tail.
The number of victims of its high altitude hit-and-run tactics or succumbed to its excruciating venom are beyond count.
Kongamato
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The Kongamoto is a ferocious predator of all living things, but with a particular predilection for human flesh. So rabid a creature it is that it’s even been rumored to feast on its own kind should starvation strike.
Records show occasions where the beats of its powerful wings have capsized merchant ships navigating the inland sea, making it deeply feared among sailors and seafaring folk.
Aptrganga
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In Armed Fantasia there are weapons constructed from corpses, created using prohibited magicks defiling the sanctity of life. Aptrganga is one of the strongest.
The Order once exposed a horrifying factory known as the Anomaly Cemetery where such impure creatures were being produced en masse and falling into the hands of evil men.
■ Weapons
ARMs
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“ARMs” are a secret weapon used by humanity in their battle against the “Anomalies” that roam the wilderness and dwell in the darkness of ruins.
ARM is short for “Aether Reaction Maximizer,” and is the name most people use to refer to them.
ARMs are machines that react to Aether (the source of magic within all living things), amplifying that power in order to drastically strengthen the user.
■ Screenshots
World Map
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Battle
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Characters
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Penny Blood
■ About
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Penny Blood presents a world twisted in gothic horror and nightmarish imagery rarely seen in Japanese RPGs. In Penny Blood, players follow the story of Matthew, an investigator who embarks on a dark international probe through the iconic Roaring Twenties, amassing allies and confronting trauma in a world twisted by cosmic horror, malice and mayhem.
Players will circumnavigate the globe, from the USA to Europe and Asia, and explore nations either recovering or basking in the wake of one of history’s bloodiest conflicts, oblivious to the turmoil that brews beneath the surface.
Penny Blood’s story begins with Matthew Farrell, a lone wolf private detective in New York working for the Bureau of Investigation. Despite hating the accursed powers he inherited from his father, he utilizes his fusion transformation abilities to hunt down monsters at the behest of the Bureau.
One day, Matthew is tasked with investigating a strange incident that occurred at a mental asylum in New York. After rushing to the asylum, he finds it teeming with grotesque, rampaging creatures. Utilizing his hidden power, Matthew manages to achieve a narrow victory.
In order to unearth the truth behind the bizarre incident, Matthew’s investigation will take him from America to the distant continent of Asia, including Japan and China, as well as to the far corners of Europe. Along the way, he will encounter those who fight for vengeance, those who seek to utilize the aberrant horrors for their own gain, and those who simply wish to destroy. Penny Blood tells the tale of a man who must become that which he seeks to vanquish.
Penny Blood’s overworld maps give a bird’s-eye view of cityscapes and towns that will teleport players to the 1920s, where they will experience the world as it was, unaware of the gruesome events soon to unfold.
From busy streets to haunting sanitariums, players will delve into carefully detailed field maps as they purchase items paramount to their quest, investigate supernatural happenings, and battle stygian monstrosities.
The easy to learn, difficult to master Psycho Sigil battle system combines traditional turn-based Japanese RPG strategy with twitch-trigger reaction time in order to maximize the potential of attacks, keeping players on their toes with every encounter. Players can embrace the darkness within by using Fusion to call upon the abyss and fight fire with fire, harnessing the power of the darkness to hurl demons back from whence they came.
Interactions with the demonic will affect the heroes’ Sanity Points. If players lose too many Sanity Points, their allies will succumb to madness, gaining strength and losing composure. However, that boost in power might be just what is needed to turn the tide in battle.
Returning to the helm as composer is Hirota Yoshitaka (of Shadows Hearts and Shadow Hearts: Covenant fame) to inject a sense of dread and eerie unease befitting of the atmosphere. And accompanying him is Akari Kaida of Breath of Fire 3, infusing a heavy dose of jazz into the Roaring Twenties setting.
“This is my second chance. Chances to make another game like this are rare, so please give me your support,” says lead game designer Matsuzo Machida.
With direction from Matsuzo Machida, character design by Miyako Kato and music and sound composed by Yoshitaka Hirota and Akari Kaida, Penny Blood promises to sink its claws into players as it revives the darker side of Japanese RPGs.
■ Background Art
The Unsettling Landscape of North Tarrytown
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Located 30 miles north of New York, positioned right on the eastern bank of the Hudson River. Some call this small village Sleepy Hollow due to a legend about a headless knight that roams the area.
In order to solve the mystery of the monster that appeared in Golgotha Asylum, Matthew visits Tarrytown to speak with Oswald Craig, the local innkeeper. But what awaits Matthew within Tarrytown’s eerily thick fog…?
The Imperial Capital of Tokyo – Asakusa Rokku and Ryounkaku (1923)
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After achieving victory in both the Russo-Japanese War and World War I, Japan basked in glory as one of the Far East’s most formidable empires. This affluence also led Tokyo to build the Ryounkaku tower in Asakusa—the tallest structure in all of Asia, which Tokyo natives called the “Asakusa Twelve-Story.”
After an assault happens in Asakusa involving the American ambassador to Japan, Matthew rushes to Tokyo and catches a glimpse of a threat that aims to plunge the entire world into darkness.
■ Characters
Matthew Farrell
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An Irish-American born in 1895. Now 28, he lives in New York and works as a private detective. After serving in the great war, he returned to the US and traveled to various states to investigate a series of eerie incidents. One day, William J. Burns, the director of the Bureau of Investigation, tasks him with a top secret mission that takes him to Japan.
Normally, Matthew uses a sawed-off shotgun and martial arts to subdue his foes—but when in peril, he can transform into a fusion monster, allowing him to eviscerate his enemies in a variety of ways. Those who know this secret call him the knightwretch, but he doesn’t care.
As Matthew searches for Emilia, he’s gradually drawn deeper and deeper into a war against creatures from another plane.
Demna, the Crownless Knight
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An element-less fusion monster, and a symbol of the loneliness and emptiness that lurks deep within Matthew’s heart.
Well-balanced in terms of attack and defense, Demna can prove useful in all manner of situations. Both its sword and shield are inscribed in ancient Goidelic. The sword’s text reads “The power to bestow endless slumber on the sinful,” while the shield reads “The power to accept any manner of hardship.”
Demna is the first fusion monster that Matthew transformed into after inheriting the ability from this father, and still hides further potential…
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Emilia Dawson
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Born in London in 1898. Now 25, Emilia currently serves as a member of the UK Secret Service. After being lauded for her fierce passion and incredible skills, she was promoted to a special agent who specializes in foreign affairs.
In her last mission, she was made a bodyguard for Mr. Tubbs, the American ambassador to Japan. Shortly after, Mr. Tubbs died in an incident within the Tokyo district of Asakusa, while Emilia went missing.
One of her eyes and three of her limbs have been replaced with robotic implements, granting her superhuman abilities capable of mowing down all manner of monsters.
Suseri Otsuki
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Born in Tokyo in 1906. Now 17, Suseri serves as an advisor priestess to Kamuzumi, the Japanese empire’s monster extermination force.
As her mother came from a family of spiritualists gifted in kidō magic arts, Suseri has the ability to sense otherworldy creatures as soon as they appear. She was to be the eyes of the Shinteigumi, Kamuzumi’s front line brigade, but she never hesitates to dispatch the monsters herself when the need arises, utilizing the great reserves of spiritual power that swirl within her.
After Matthew and Emilia save her in the imperial capital, she joins their cause in order to repay them. Suseri’s weapons of choice are her seimakyo magic mirrors.
■ Monsters
Motofuji
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The name given to the horrifying grotesquerie discovered within Golgotha Asylum.
The Motofuji discharged copious amounts of malice, a type of energy born from negative human emotions. This malice is allegedly the culprit behind the asylum patients’ monstrous transformations. The negative miasma that seeped out from every pore of the hideous Motofujis invaded the patients’ bodies and minds, awakening despicable desires within them.
After Matthew rushed into the asylum, he engaged in a furious battle with the creature and managed to destroy it… But it’s still anyone’s guess as to why the monster appeared there in the first place.
Maliferous Patient
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The malice released from the Motofuji has caused some patients of Golgotha Asylum to undergo monstrous transformations.
Long devoid of all intelligence and emotion, these zombies now have only one goal in mind: to devour as much living flesh and vital energy as they can get their rotting hands on. Spurned by the instinct to drown their bodies in malice, these patients shocked the NYPD with a brutal, bloody onslaught.
Atam
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A manifestation of darkness that has taken roost within Matthew’s psyche. Unbeknownst to Matthew, Atam is the Lord of Death who commands the Seven Deadly Sins: demons that represent the sins of lust, gluttony, greed, sloth, wrath, envy, and pride.
Originally an inhabitant of the ‘other side’, or the root of the Tree of Life, as some call it, Atam has found sustenance on ‘our side’ through hiding itself within the souls of humans who possess divine blood. And so, after many long years of feeding off these souls, Atam gained a wealth of knowledge that steadily transformed it into something more akin to an omnipotent god.
Several years ago, Atam failed in its attempt to curse and murder its previous host and was instead beaten within inches of its own life. Now, Atam lies dormant within a new host, focused on nothing but regaining its power until it can one day be reborn anew.
■ Screenshots
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For an even deeper dive into each game, check out our interview with Wild Arms creator and Armed Fantasia: To the End of the Wilderness lead game designer Akifumi Kaneko, and Shadow Hearts creator and Penny Blood lead game designer Matsuzo Machida.
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satoshi-mochida · 2 years
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Wild Arms creator Akifumi Kaneko and Shadow Hearts creator Matsuzo Machida are back with new large-scale RPGs Armed Fantasia: To the End of the Wilderness and Penny Blood, and are asking for the community’s support via a “Double Kickstarter” crowdfunding campaign launching on August 29.
Gematsu had the opportunity to talk to Kaneko and Machida about their new projects, as well as learn more about the Double Kickstarter campaign that will decide whether each project progresses beyond the prototype phase.
Armed Fantasia: To the End of the Wilderness
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What makes Armed Fantasia: To the End of the Wilderness a spiritual successor to Wild Arms? What major elements does it carry over?
Akifumi Kaneko, Lead Game Designer: “None of the story or characters from the Wild Arms series will be carried over.
“However, the setting of a wilderness on the brink of destruction, and the story that is a mix of Western and Fantasy will be similar.
“I would say my personal tastes and style as a game designer will also be carried over throughout the story as well.”
The protagonist Ingram is a Pathfinder, which is an adventurer similar to the Drifters of Wild Arms. What separates Pathfinders from Drifters?
Kaneko: “This is simply a difference in how the translator chose to express the word. In Japanese, we use the term “wataridori” (literally “migratory bird”, this term was used in all Wild Arms games as well).
“It’s meant to evoke an image of an adventurer who doesn’t live in any one place, who lives free like a bird.
“60 years ago, there was a main character in a Japanese movie that was called ‘wataridori.’ He was a vagabond who solved the problems of the towns he visited and then would go back on his journey. Sort of like the Western movie Shane. That’s what I had in mind when choosing this name.
“The translation of “Pathfinder” this time around has a very romantic, but powerful, reassuring feel to it. I’m quite fond of it.”
Can you tell us more about Ingram and companions Euclid and Alicia? Who are they and how will their paths cross?
Kaneko: “Euclid is Ingram’s childhood friend. They meet again as a means to fulfill a promise they made when they were young. But Ingram has forgotten most of his memories from that period. The story starts when those two cross paths.
“Their meeting with Alicia is more shocking. At this time I can’t go into much of the details, but what I can say is there’s a dramatic car chase scene.
“Alicia uses a large spear and shield as her weapon and is a very powerful warrior, but she has a very bright, social personality as well.”
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The concept of ARMs also returns, and this one by the same name. The meaning of “ARM” varies from one Wild Arms game to the next, and the same is true here. Can you talk more about Aether Reaction Maximizers and their significance in the world of Armed Fantasia?
Kaneko: “My apologies, but since that would get into some very important parts of the story I can’t reveal much at the moment.
“What I can say is that there is an organization that is trying to control the world, and ARMs are weapons they have created for many years.
“ARMs take the magic power within the user (Aether) and turn it into power. This makes them able to unleash much more power than any normal weapons.
“That’s why in the story, most adventurers who wander the wilderness use ARMs.”
Tools are another returning concept, this time under the name Gadgets. In Wild Arms, Tools were used to clear dungeon obstacles and the same is true in Armed Fantasia. Can we expect any freedom in utilizing these Gadgets to solve puzzles, or will there always be one route or solution?
Kaneko: “We’re still figuring out the specifics for this, but stuff like using bombs to blow up rocks in your path… that kind of thing.
“For puzzles or times you need to use Gadgets to get by, we definitely want to make it so there are multiple solutions.
“However, in order to do that, we will need a lot more development funds. At the moment, before the Kickstarter has even begun, we can’t say for sure whether or not that will be possible.
“But that’s certainly one thing we would love to include in the game.”
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Armed Fantasia is described as a large-scale JRPG adventure with a gigantic world map that players will travel across on foot and in various vehicles. How “gigantic” can we expect the world to be? And what kind of vehicles will we be using to traverse it?
Kaneko: “The world map is going to be gigantic. I want it to be so big that there isn’t a word to express how big it is.
“For vehicles, we’re planning on having vehicles for land, sea, and air. By acquiring said vehicles, it will make it easier to explore the nooks and crannies of the world.”
Is the world map a traditional-style world map (e.g. Wild Arms 1, Final Fantasy VII) or will it be rendered at the same scale as dungeons, towns, etc.?
Kaneko: “We’re currently figuring out the specifics for that. Honestly, things might change depending on how much we get in terms of development funding.
“In my personal opinion, I hope we don’t have to limit it to the size of towns or dungeons.”
What kind of activities will there be for players to come across on the world map?
Kaneko: “Movement and exploration will be the main things to do on the world map. However, if possible I’d like to include some puzzle solving elements from my previous works as well.
“We hope you look forward to what’s in store.”
I probably should have been more clear. Will there be any additional activities such as side quests?
Kaneko: “We’re currently trying to make the world map as gigantic as possible and we want to include exploration elements as well as side quests for the player to complete.
“Also, there’s a new element that wasn’t in my past games where you can use Character Actions on the world map and Gadgets as well. We’re working on making it so there are plenty of things for the player to overcome on the world map as they play. We hope you look forward to it!”
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Can you talk about the turn-based Cross Order Tactics battle system? What are Chain Order and Force Breaks, and how can they be utilized to battle more strategically?
Kaneko: “Order Chains are when the characters attack the same enemy one after another. It increases the attack power of their attacks and the effects of the skills they use.
“Order Chains can not only be used by the party, but they can be used by enemies as well.
“Because of that, there will be times where you’ll see enemies trying to set up an Order Chain and you’ll have to interrupt the turn order in order to stop them from doing an Order Chain. If you don’t, you’ll wind up taking a ton of damage.
“Force Breaks are flashy techniques that are another source of damage for your team. If your Force Break gauge is filled, you can use a Force Break whenever you want during the turn order. For example…
“You can use this to pull off a move that hits all enemies before the enemies get their turns.
“At the end of everyone’s turns, you can recover an ally’s HP.
“Depending on how you use it, it can become a very strategic part of your battles.
“And again, you can use them whenever you want during the turn order. So you can use them to interrupt an enemy’s Order Chain, like we talked about above.”
We’ve talked about the similarities between Armed Fantasia and its predecessor, but what are you doing this time around that is all-new or that you were not able to do before in Wild Arms?
Kaneko: “Everything we’ve revealed has been prepared specifically for the Kickstarter. The actual development of the game will happen once the Kickstarter is over.
“Because of that, there isn’t a lot I can give very precise answers about.
“That said, the gigantic, gorgeous world map is one of the features we want to include in the game.
“Back when I developed Wild Arms 4, various circumstances caused us to have to leave out the world map entirely. The frustration I felt from that time remains within my heart to this day. That’s why I want to include the best high quality world map I can in this new title.
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While you (Wild Arms creator Akifumi Kaneko) are of course helming Armed Fantasia, what other key staff from the series is returning for the spiritual successor?
Kaneko: “Our character designer, composers, and directors are all people that worked with me on the Wild Arms series. It is very reassuring to have them backing me again.
“And not only that, but our new staff members are great too and all have wonderful careers in the industry.
“I am proud to have the best of both worlds, designers of both traditional and new games in one amazing team.”
For our final inquiry, please use this opportunity to share a message with the fans.
Kaneko: “Hello! My name is Kaneko, and I am the overall game designer and scenario writer for Armed Fantasia.
“Since the end of the Wild Arms series 15 years ago, I’ve created other action games and created anime as well. But I had no idea that so many fans outside of Japan would be supportive of my return to JRPG creation. Thank you all so very much. It is an honor.
“We’re working hard developing the new game in a way that meets all of your expectations. Please consider supporting the campaign!”
Penny Blood
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What makes Penny Blood a spiritual successor to Shadow Hearts? What major elements does it carry over?
Matsuzo Machida, Lead Game Designer: “The fact that it’s a game set in modern times that deeply explores the shadows of history, and its horror aspects such as black magic and creepy creatures are two major elements that PB has inherited from its predecessors. The detective aspect of investigating and solving bizarre murder incidents, on the other hand, would be one new major element.
“The game will also have a very sad, tragic story that overarches everything, but this is an element that represents my own thoughts on life and the world rather than something I’ve carried over from a previous work.”
The protagonist Matthew is an investigator cursed with transformation abilities inherited from his father, which he must use to vanquish creatures and uncover the truth behind a bizarre incident. What elements of cosmic horror can we expect to encounter in this story?
Machida: “Matthew is an Inheritor—one who has inherited “Old Blood.” In his case, the power of his blood allows him to transform into fusion monsters.
“As he goes on to solve various bizarre incidents, Matthew will close in on a criminal hiding in the shadows who is slowly becoming a threat to all of the human race. He’ll also run into a slew of other monsters… And maybe even some from the Cthulhu Mythos which you might be familiar with.”
Matthew has a complicated relationship with his abilities, hating them, but using the gift he despises to defeat evil. Will that relationship be reflected in the gameplay at all?
Machida: “I designed the game systems of my previous games in a way that they would reflect the main character’s psyche, and it’s become a large characteristic of the way I approach game design.
“The same is true in Penny Blood. Matthew, the main character, will wander through the ‘Graveyard’—the abyss of his own heart. To Matthew, it looks like the creepy traveling carnival that his father took him to when he was a child. As Matthew experiences the different attractions, he’ll face his trauma and all the anguish that comes with it. This is a path he cannot avoid if he wishes to unlock new fusion monsters.”
The Graveyard will also hide great mysteries and affect which ending each player unlocks.
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Can you tell us more about Matthew and companions Emilia and Suseri? Who are they and how will their paths cross?
Machida: “At first, Matthew prepares to dispassionately complete his new job just like every other one that’s been assigned to him… But as he proceeds with the investigation, he starts searching for Emilia, a woman who went missing while in Japan. Matthew’s meeting with Emilia will greatly change the course of his life. Suseri is someone who helps Matthew out while he’s in Japan. No… perhaps ‘surveillance agent’ is more accurate.”
Like the Shadow Hearts series, Penny Blood will have players exploring multiple locations across the world, including New York, Japan, China, and Europe. Given the variety of locations, what can we expect in terms of the scale of each new place we visit?
Machida: “I’m very interested in the world of 100 years ago, and overjoyed that I can set Penny Blood in that time period. The same countries still exist in our time period, but their cultures and relationships have changed a great deal. I hope to depict these elements in a fresh manner through a visual story.
“The size of each town will depend on its location, but my aim is to make them each ‘just the right size,’ and of course fill them with unsettling and striking landscapes.”
The overworld map is described as a bird’s-eye view-style display. Does that mean we can expect a more traditional-style method of traversal (e.g. Wild Arms 1, Final Fantasy VII), or is it selection-based?
Machida: “Penny Blood will be a game where you dive deep and explore a cramped, yet profound world, rather than one where you adventure across a vast world map.
“Our current plan for the world map is that it will be selection-based and displayed from a bird’s eye view, but we plan to create it in 3D so that players can change the perspective to find hidden landmarks or new routes that can lead them to important evidence. We really want players to become immersed in the detective / special agent role, even when they’re on the world map!”
Besides the story, what other activities can players look forward to doing in Penny Blood?
Machida: “Aside from the overarching story of Penny Blood, which will be its main focus, there will also be several sub-quests (side stories) that the player can engage in.
“The sub-quests will solving cases by using technology that had just been introduced at the start of the 20th century. This includes fingerprinting, voiceprint profiling, mental profiling such as Rorschach tests, and other pioneering methods of criminal profiling that rely on science to nail criminals. Through Matthew, players will be able to experience what it’s like to explore the world of Penny Blood as a professional investigator.”
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Can you talk about the turn-based Psycho Sigil battle system? How does the twitch-trigger reaction strengthen attacks and keep the player more involved compared to traditional turn-based battle systems?
Machida: “The original idea for the Psycho Sigil came to me when I was trying to imagine a way to depict a character’s soul—an otherwise invisible thing. I needed a way to graphically display a character’s lineage, personality, and trauma, and also in a way that would allow it to transform as the story progresses. I thought it’d be a great way to depict the unique aspects of each character.
As for how it works, each sigil contains shining dots that represent spots the player is supposed to hit. The player’s goal is to hit the button when the “moving light passes over each spot at the proper timing. The Psycho Sigil will serve as an important tool for succeeding in both battles and events.
“Attaining a perfect with a Psycho Sigil input during an attack will allow you to do things like kill a normal enemy in one hit or perform a combo attack. For the latter, there will be a randomness to it. Combo attacks won’t simply link up separate attacks from different characters – they will each have their own animation, where characters gang up on the enemy together. Discovering the hidden combo attacks for each of the unique characters will be part of the fun of Penny Blood‘s battle system.”
The Fusion system from Shadow Hearts returns in Penny Blood, allowing Matthew to utilize monsters in battle. How has that been enhanced or changed this time around?
Machida: “The concept I used in my previous series was “devils,” which was influenced by Devilman, a personal favorite of mine, but this time I’m focusing more on myths and legends. With Matthew, I wanted to focus on the ‘holy’ nature of heroes that appear in fairy tales, so I decided to go with knights. But they aren’t just normal knights—they’re spectral knights. I really put a lot of care into each of their designs. I wanted to make each knight unique, with equal helps of style and creepiness, in order to turn them into special creatures you can only see in Penny Blood.”
Sanity Points also return, which keep your party members in check from succumbing to darkness. Can you tell us more about that? Does this have any consequences outside of battle?
Machida: “The aspect of the battle system that evolved the most for Penny Blood is actually how the Sanity Points (SAN) affect things.
“In my previous series, when a character’s sanity points reached zero, they would go berserk and the player would no longer be able to control them. In Penny Blood, the player will be able to go on controlling characters with zero sanity. Characters who go mad will receive attack boosts and become stronger, but if they take any damage, they’ll gain sanity points and become sane again—just like when you slap someone who’s gone berserk in order to help them get a hold of themselves. In order to defeat powerful foes, players will need to strategize and constantly dance back and forth between the realms of sanity and madness.
“We’re currently investigating how to use sanity points outside of battle. They may be involved in certain events, such as performing black magic rituals…”
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We’ve talked about the similarities between Penny Blood and its predecessor, but what are you doing this time around that is all-new or that you were not able to do before in Shadow Hearts?
Machida: “By setting this game as a product aimed for adults (18+) from the start, I aim to restore the creepiness and grotesque atmosphere that gradually faded out from my previous series and see how far I can really take things. Of course, I don’t intend to just make this some messy splatterfest. No matter how grotesque a scene gets, I still want it to excite players and give them an exhilarating feeling.”
While you (Shadow Hearts creator Matsuzo Machida) are of course helming Penny Blood, what other key staff from the series is returning for the spiritual successor?
Machida: “Currently, Kato-san, the character designer and art director, and Hirota-san, the main composer, have been fully involved in the game’s production. There is a high possibility that several other people who worked on my previous series will take part in this project as well. However, you can trust that every staff member of my current team is amazing in their own way, and that Penny Blood will be a completely new creation that can stand on its own.”
For our final inquiry, please use this opportunity to share a message with the fans.
Machida: “It’s nice to meet you, everyone. I am Machida, the general director and scriptwriter for Penny Blood. We’re deeply grateful for all the passionate support fans all around the world are giving us as we embark on this new challenge of ours.
“A new type of RPG filled with love, tears, and laughs is about to resurrect right here and now, wearing a newly-polished dark horror dress! Please give us your support!!”
Double Kickstarter Campaign
What brought these two projects together into a single Kickstarter campaign?
Publicist: “The Japanese game industry is fairly small, and Kaneko-san and Machida-san ended up bumping into each other at a gathering. Both creators knew of each other and talked about how fans wanted a sequel. That conversation ended up being a motivator for them and they began talking to publishers. Unfortunately, it had been so long and neither Wild Arms or Shadow Hearts were as famous as Final Fantasy, so they were told they needed to prove there was adequate demand for the titles. In seeing Eiyuden Chronicle go through a similar path, they decided going to crowdfunding would be the right way to prove out user demand.”
How has the success of Kickstarter campaigns for other notable spiritual successors (Bloodstained, Eiyuden Chronicle, etc.) influenced the launch of the Double Kickstarter campaign?
Publicist: “It gave us enough confidence to create new assets and go down this path. We talked with many different publishers and they all needed a proof of concept so seeing other developers get the opportunity to make a new game via crowdfunding helped inform this decision.”
The “Combo Meter” concept is interesting as it allows backers to support both games even if they are technically only backing one. How did that idea come about?
Publicist: “One of our planners loves how you are seeing a lot of different collaborations like Naruto in Fortnite and how publishers like Capcom and Bandai Namco have worked together on the same title. So we just started thinking about what elements could fit in both games without breaking the different game worlds.”
Similarly, the community game campaign seems to allow users to support the game without funding the game at all. What kind of stretch goals and upgrades can we expect to come out of that?
Publicist: “The community game is largely focused on upgrading the different merchandise that you will get when you pledge for a reward. We understand people have limited amount of money they can pledge to a campaign so our hope is that by supporting the game via the community game you are helping to raise awareness and improve the rewards for all backers.”
Are both projects equally as far along in development?
Publicist: “Both games are in the prototype phase but will only continue if the crowdfunding goals are met.”
Thank you for your time, everyone!
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satoshi-mochida · 2 years
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Armed Fantasia: To the End of the Wilderness – Kickstarter campaign trailer.
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satoshi-mochida · 2 years
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WILD BUNCH Productions has released a work-in-progress field test gameplay video of Armed Fantasia: To the End of the Wilderness.
“Keep in mind that the terrain and character actions are all in-development, and we’ve left out things like character swaying and shaders,” reads the game’s latest Feature Friday blog post from the studio. “Also, the current lighting is all temporary. This video will look very different from the promotional video we released previously.”
Armed Fantasia: To the End of the Wilderness is currently being funded on Kickstarter alongside Penny Blood. The campaign has already surpassed its initial funding goal, as well as its a number of stretch goals. When released, both titles will be available for PlayStation 5, Xbox Series, PC, and next-generation Nintendo hardware, if one is available.
Watch the footage below.
Field Test Gameplay
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jrpgfr · 2 years
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TGS 2022 - Armed Fantasia - Interview d'Akifumi Kaneko !
#TGS2022 - #ArmedFantasia - Interview d'Akifumi Kaneko par Gematsu !
À l’occasion du Tokyo Game Show 2022, Gematsu a eu la chance de rencontrer Akifumi Kaneko, concepteur principal de Armed Fantasia : To the End of the Wilderness, pour une interview de suivi après le succès de la campagne Kickstarter du successeur de Wild Arms. Armed Fantasia : To the End of the Wilderness est un jeu de rôle japonais sur le thème du Far West par les créateurs de Wild Arms. Il a…
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jrpgfr · 2 years
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Armed Fantasia - Une petite promenade en vidéo ?
#ArmedFantasia - Une petite promenade en vidéo ? #WildBunch
WILD BUNCH Productions a publié une vidéo de test de zone de jeu pour Armed Fantasia : To the End of the Wilderness. “Gardez à l’esprit que les zones de jeu et les actions des personnages sont en cours de développement, et que nous avons laissé de côté des éléments tels que le mouvement de balancement des personnages et les shaders”, peut-on lire dans le dernier billet de blog Feature Friday du…
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