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Blue Swede - Hooked on a Feeling 1973
"Hooked on a Feeling" is a 1968 pop song, written by Mark James and originally performed by B.J. Thomas. Thomas's version featured the sound of the electric sitar (played by Reggie Young) and reached No. 5 in 1969 on the Billboard Hot 100.
In 1973, the Swedish poprock group Blue Swede did a cover version, which included the ooga chaka introduction from a 1971 cover by Jonathan King. King had heard Johnny Preston's "Running Bear", which was the inspiration for the ooga chaka chant. This version reached number one in the US in 1974.
In 1992, Blue Swede's recording was featured on the soundtrack of Quentin Tarantino's debut feature Reservoir Dogs.
In the mid-90's, the Dancing Baby "sk_baby.max" model became one of the first viral memes. The animation was also shown on several episodes of the 1998 legal comedy-drama series Ally McBeal as a recurring hallucination, suggesting a metaphor for the ticking of Ally's biological clock, and was accompanied by Blue Swede's "Hooked on a Feeling". Various commercial advertisements presented the Dancing Baby animation to international markets continuing the mainstream media attention. This particular manifestation of the video, bound to the song, is widely distributed and referred to as the "Ooga Chaka Baby", further cementing the scene in pop culture history.
The 2014 film Guardians of the Galaxy, which featured the brass fanfare and title lyrics of the Blue Swede cover version prominently in its trailers and theatrical release, resulted in a significant spike in sales for the recording; the film's soundtrack reached the top of the Billboard 200 chart in August 2014. The song was also featured in the teaser trailer for the 2017 sequel, Guardians of the Galaxy Vol 2.
Blue Swede's frontman is singer/actor Björn Skifs. He did the Swedish dub of Woody in the first two Toy Story movies, as well as singing in stead of Phil Collins in the Swedish dub of Brother Bear.
"Hooked on a Feeling" received a total of 81,9% yes votes!
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I would like to know more about pup history!
Well, hello, and thanks for asking! Sorry it took a while to respond.
Pup Play as we know it today got its start in 1986 at the International Mr. Leather gathering in Chicago when the partner of a leather artist at the Vendor Market, who showed up in a full-body leather pup suit and a mask crafted by a saddlemaker, started bouncing around the place barking and howling and humping the leather guys as they browsed the whips and chains on display-
-as a protest against the hardcore stoic impenetrable macho attitude that was prevalent among leathermen in those days - the standing joke was that "S&M" stood for "Stand & Model" - breaking through their poser facade, forcing them to interact and engage in a way that was just too cute and endearing to ignore or resist.
Pup Play began as an act of protest at the biggest leather gathering of the year against a cultural and institutional barrier to communication and connection. One guy - one dog - broke through that barrier, and nearly four decades later there are thousands of people around the world who pull on a pup hood and hit the ground or the mats or the dance floor barking up a storm, expressing ourselves in ways that are free and full, in a spirit of joy that at its best can transcend roleplay and allow us to experience, however briefly, "the time when the divorce between human and animal was not yet complete." (Mircea Eliade, Shamanism: Archaic Techniques of Ecstasy, Princeton University Press, 1972)
That guy, "Ranger", who's a good friend and a real sweetheart, is still active in the scene here in San Francisco and is our "First Pup", the original (and best!). A year later, almost to the day, I came out as a gay man - and when I came out, I came out barking. The man who put me on all fours for the first time was the man who brought me out, my first and only Leather Daddy who set me on this wild path that became a life's work.
I'm Pup Number Two, 37 years on all fours. I taught the first Pup Play workshop on record (San Francisco, August 1997), where I presented the first Trainer/Handler curriculum to a leather audience for use and adaptation, conducted numerous clinics, demos, and performances for groups and clubs across the United States, and showed hundreds of kinksters of all ages and genders how they could find, embrace, and express their "inner canine." Over the past year, I've been giving my presentation/lecture on Pup History online and IRL for pup-and-handler groups; it's been well received and is being expanded with new research from the field for 2025.
For several years Ranger and I were the only ones doing this radical fringe weird thing that was viewed as disgusting and sick and immoral by the leather and kink community, vilified so strongly that for the first decade those of us who practiced this kink did so mostly underground, communicating through word-of-mouth and personal ads in magazines, because if it got around that we liked to bark in the sack we'd have been thrown out of the community as sickos who were barely a step above actual bestialists (a slur that has never been true of our practice or those who practice it).
In the US and Canada from 1986 to 1997, there were only about a dozen known pup players - researchers including myself are actively searching for others from that long-ago time if they even existed - and we had to fight like hell for years to be open about the kink that we loved and to be able to express ourselves openly in this way. That's surprising to many given the popularity of Pup Play today, but it took a lot of hardcore commitment in the face of opposition to get us out from the shadows and into the light of day.
I hope this is a good introduction to our history and that I've expressed it well enough to satisfy your initial curiosity! There's much more, of course, so if there are any particular areas you're curious about, let me know, awoo!
Thank you for asking. "Beast wishes" to you for a happy and humpy New Year!
Woofs + wags, Alpha Pup Bruzr
#information gladly given#animal j. smith#pup play#gay pup#pup history#pup play community#san francisco pup scene#ranger dawg#pup as protest
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Follow-up to my Fanroad Magazine archival scan post - let's look at some cute 90's anime art! Just random ones that caught my eye:
"Hey, what happened to me!?" As mentioned, this came out before End of Eva did - as such, Asuka & crew really didn't get much of an ending in the TV show. 100% how she would react to watching episode 26, props to our artist (春原てるも/Kasuhara Terumo)
There are just so many "Rei running with toast" pieces, it was clearly a combination of a meme amoung the fans and the theme for the magazine. Love how this one brought marmalade too - never compromise on taste, no matter how late you are.
(The artist's name is "actually, I'm a Shinji fan" btw lol)
I love finds like these - these toast-lugging Rei's are by people who are professional mangaka today! The first is by いちば仔牛/Ichiba Kousei, or "Marketplace Cow" - it ain't their birth name I am sure - and they are a founding member of the doujin circle UGO - which is still going strong! And our second is by (I am 80% sure on this one) うおなてれぴん/Uona Terepin, a quite-accomplished artist who adorably published their first professional work in 1997, a year after this. Their twitter feed is 50% big titty girls and 50% model tanks, absolutely based.
Hot👏Shinji👏Fucks👏, this piece is amazing. What else do I have to say? (緋月れん/Hizuki Ren - maybe, translating Japanese names with no context is hard guys -_-)
This is one of my favourite trends - so Evangelion has a lot of technobabble? And it is very frequently in English. So fans really liked recreating that aesthetic in their art. But in 1996 they didn't have access to like screengrabs from the show or scanned splatbooks on hand? Which meant they just used ~whatever English text they could find - generally newspapers at their university or library. Which means we get Toast Rei splashed on reports of stock indices in the global financial markets, and this beautiful moe-Rei/Asuka looking solemnly out over, uh, some report about housing prices and cholesterol levels? Technobabble indeed! (嶋屋みえ/Shimaya Mei, まなせ貴也/Manase Takaya)
Rei clone army! Adorable. (藤桜智美/Fujisakura Tomomi)
Okay, moving away from Eva, there is in fact a bunch of other properties in here with fanart, but these types stood out to me:
That seinen "Kids on the Street" energy that was peaking in the 90's; fully ~aesthetic. (Keiko Kuyuki)
And to end on a weird note:
One section of the magazine is just a free-for-all of thoughts, and one Yayoi Hirone decided to give us a girl caught in the middle of undressing...alongside a recipe for cooking shrimp. Which, if I am being honest, is a huge improvement over the bullshit they throw on recipes online these days. This is the future we could have had -_-
Anyway, I hope that was fun - if anyone is struck or amused by some of the art in the magazine, I would be happy to see what stood out to you!
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cuz at first ajaa wasnt even meant to exist it was just meant to be the trilogy and thats it, then while theyre porting it over to the nintendo ds capcom gives them the green light to go nuts with a bonus pseudo-dlc case and By God Do They, making the longest case yet of RFTA with fully animated 3d cutscenes + an incredibly convoluted plot that makes the most out of aa1's 3 day trial system + fully modelled 3d rotational evidence, hitting heavy themes of police corruption and evidence forgery and whatnot like they went INSANE, cuz this was supposed to be IT. this was supposed to be ace attorneys big finale and farewell but SIKE oh my god the actual Ministry Of Justice has knocked on capcoms door and told them hey can you make some propaganda for us. so now the aa team has to make propaganda for them. right after burning themselves the fuck out from creating rfta. all that time spent on rfta which couldve been development time for ajaa.... too late. cant be taken back. apollo justice is designed in less than a week and theyre marketing this game while the team is still making it, takumi crazed madman that he is decides to not rely on old characters which while that is an artistic slay, sets up the stage for a marketing failure, and a new artistic team of infinite ambition goes nuts with creating derangedly detailed animations
⬆️ like oh my god are you insane. thank you so much BUT ARE YOU INSANE? all while still making 3d renders of evidence and random 3d animations and it looks so awesome BUT THERES NOT ENOUGH TIME, 3 wonderful cases are made but 4-4 falls on its face. 6 hours long instead of the usual 10 and only one cross-examination in the final trial and 2 whole main characters with no backstory like its bad. its going to be bad. but its too late. the most incomplete ace attorney game has to be rushed out of the gates and the sales are made But The Reception Is Bad. Real Bad. 2000s hater gamer crowds were the first of its kind, being massively fuelled by the internet, haters back then could sink their teeth deep into a company, which is what got nintendo scrambling away from their wind waker art direction to appease the gamers w twilight princess. so similarly when the hate for ajaa came on, cuz whattt phoenix disbarred and no 😤 old characters 😤😤, capcom scrambled to appease the masses. but oh oh whats this? takumi says 'yeahhhh Nah' and says he wants to make a game about his dog. OK. cant persuade him away from that. might as well let some new blood handle the franchise in takumi's place then, but for The Love Of God do not make an ajaa followup. the gamers will kill us. and so the aai duology was born....... cool........ first one's reception was so bad that localization plans were dropped entirely for the sequel. wow. takumi is fresh off from ghost trick but fucking what, 5 years has passed now, and the new hot console is the nintendo THREE ds. 3ds. wowwww. fucking... PROFESSOR LAYTON kidnaps takumi to make plvpwaa and ajaa continues to be left in the dust. fucking nobody wants him. poor orphaned kitten left in the street. all while the trilogy gets 9584948 million adaptations. and yamazaki twiddles his thumbs thinking abt making aai3 but after thinking it over hes like yeah ill try making aa5. capcom lets him and.......... its over........ they tell him sure go for it But Do Not Follow Up On Apollo Everyone Hates Him please make phoenix the protag. a recipe for disaster. and a disaster aa5 is. juggling THREE protags a complete mess and they do a popularity poll and wow would u look at who came first, fucking APOLLO. JUSTICEEEEEEE. its almost like.... gamers opinions..... are not valuable in the long run.. and popular opinion has never signified artistic understanding.... aa6 comes chugging along and yamazaki addicted to racism cranks out something even worse. both aa56 makes the sales it needs but mindless fanservice can only get u so far... its been nearly 10 years since the ajaa 'trilogy' titles released and the general consensus is that Aaja Was Good and aa56 Not So Much but what can you do now? heres the apollo justice trilogy please buy it and deeply lower ur expectations for coherent and cohesive narratives which have basis in reality thank u. bc u will not be finding that here. ajaa never stood a chance.. they werent doomed by the narrative. its worse. they were doomed by STUPID FUCKING GAMERS AND STUPID EXECUTIVE DECISIONS 😭😭😭
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[TRF] Norma II
• Related to this : The Rust Factory - Norma (<- comics)
• Related to this : The Rust Factory - Norma (<- comics) I had SO much fun doing the vintage style of flash backs and imagination: I would have kicked myself for ignoring this very impactful style for its time.
Audrey pic: Context - Extract from the 2022 RP "It was the story of a corporate that had made a great scientific revolutionary invention! It was called D-Sire, a simple, medicated, fabulous everyday object that people couldn't live without. But during the process of improving the product, which was intended to target wider markets to make more profit, the D-Sire had unfortunately gone awry, causing a great catastrophe unparalleled among mankind. All cities had been wiped off the map, leaving only willless mutant humans and animals. The heroine had to flee her city, survive and fight her way back to the creator of the D-sire, who had abandoned his company and changed his identity. Coal was terrified of this cheap soap opera with its terrible special effects made of modelling clay and the saturated offbeat sound of the black-and-white picture on the small TV screen." A more than obvious reference to the AU Truffula Flu. And a huge reference to @audtreegrace, @miru667 's character. So of course, I don't have all the context since it's a vast AU with lots and lots of details, but I've got enough of a basis for my friends to recognize and that's good enough for me :> Nathan has already confused Audrey Grace with Audrey, the actress from their series HAHA. Alas, the Audrey and Ted of his world won't be born for several years. He didn't find the actress, but he did find a good friend with whom to talk for hours about anything and everything ♥
Norma Bellini pic: Well, Norma pin-up, because why not! In vintage calendar mode, because I love vintage aesthetics. And yes, those are the right dates I went to check on good old calendars haha. At first I wanted to do it in a swimsuit, but then I preferred the picnic. I love picnics.
Too big to fail pic: I had to do it! Of course I had to! The only time I've redone such an iconic portrait was for the first version of Cashtea-ler in the Let It Flow fanzine, in 2022 (I should do a new one with his new head). Nathan Cole (@1940s-onceler | @nalak-bel 's), in black and white in his best soot-colored suit!
Compilation : Just Normaler, to appreciate Normaler. On a more serious note, I like the idea that Nathan was guided throughout his first times by ladies, and not the reverse. I love this not-so-little whining man.
#The Rust Factory#Normaler#OC Coal#1940sler#40sler#Norma Bellini#Norma#oc#ocrp#original character#oc art#roleplay#Doodle#digital#doodle#Truffula Flu#the greedler#the onceler#the lorax#the once ler#onceler#once ler#fandom#lorax#greedler#greed ler#onceler fandom#lorax fandom#black and white#art
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How to tell Arcane leaks apart from trailers and teasers
There are NO LEAKS in this post, so please read.
In summary: to identify leaks, look out for 1): watermarks, 2): unfinished animation rendering, and 3): poor image and video quality.
Tumblr isn't too bad right now, but Twitter is rife with clips and screenshots of the leaks, and YouTube has full uploaded leaked clips. These leaks show up on YouTube if you even search just "Arcane" or "Arcane season 2."
Here is a list of legitimate trailers and teasers posted by Netflix and Riot. These are not leaks and the clips and gifsets about them on Tumblr are from legitimate sources:
Season 2 first look
Season 2 teaser (short)
Ekko and Heimerdinger sneak peek
Season 2 teaser trailer
Jinx and Sevika sneak peek
There's some confusion in the tag about what constitutes a leak and what is simply a trailer or a teaser shared legitimately by Netflix and/or Riot. This is understandable because the first 5 episodes of season 2 leaked at the same time that Netflix and Riot were accelerating season 2's marketing.
Most people in the fandom do not want to be spoiled at all, and so are not excited about the leaks. Most people don't want clips, screengrabs, or even vague allusions to the leaks in the Arcane tag. They most certainly do not want spoilers sent to their inboxes, either. (DO NOT DO THIS. Don't be that person either on anon or off. Goodness gracious.)
Still, there is always going to be someone who posts the leaks in the fandom tags. However, there are many more people who make gifs and posts about the legitimate season 2 teasers and trailers. There are still almost 3 months until the first episodes drop, so we will be dealing with dodging these leaks for a long while.
Here's how to tell what's a leak and what isn't:
1): Watermarks
From what I've put together, someone at one of the dubbing studios leaked the first 5 episodes of Arcane season 2. In their entirety. However, these leaks were not production ready. The leaks are also completely watermarked and have a big running timestamp ticking throughout the run of all of the episodes.
This is difficult to visualize beyond what little Riot shared about the production of season 1 in Bridging the Rift. So I will post a NON-SPOILER screengrab of the title card of one of the leaks I took (just a few seconds before I realized I was looking at a leaked episode).
Below is a screenshot I took of nothing more than the Arcane title card from the season 2 title sequence. This is not a spoiler! Please use this example to help you tell a legitimate teaser from a leak:
Can you imagine watching 5 EPISODES of Arcane with these watermarks all over every single frame??? I'm begging you, do not subject yourself to watching Arcane in this manner, no matter how bad you want to know what happens in season 2.
These watermarks are practically impossible to remove, especially from every single frame. So any visuals you see that look clean, production-ready, and gorgeous from season 2 are definitely from trailers or teasers, not from leaks.
Here's a screengrab from the recent sneak peek posted by Netflix/Riot for comparison:
No watermarks, the animation is finished, the video quality is high. This is a legitimate teaser and not a leak.
2): Unfinished animation render
You don't need the full finished painterly animation from Fortiche to complete a dub. You just need basic character models and their movements, along with the finished script.
Much of the leaks are just this: the full complete scenes from every episode, character models are moving as they will in the final edit, the episodes' composition is complete, but the animation is unfinished and doesn't have the final painterly polish yet.
Below is a NON-SPOILER screengrab from Riot/Fortiche showing the animation process. This screenshot is from season 1 episode 5 during Vi and Sevika's first fight and shows the stage of completeness of the animation that most of the leaks show:
Notice that the scene is comprehensible, but the lighting effects and painting-like style of Fortiche is missing. It looks... okay, but unfinished-looking compared to what we know Arcane looks like. A big chunk of the 5 leaked season 2 episodes look like this.
Here's the final render of this scene for comparison:
However, I will say that I accidentally watched the first few seconds of the leaked season 2 episode 1 before it registered in my brain that I was watching a leak. There were watermarks like in my first point above, but for this particular scene, the animation was finished, and it seems like the sound mixing was finished too.
So it is possible that there are leaks floating around with gorgeous finished-looking animation. So look out for watermarks no matter what, and also -
3.): Poor image and video quality
When people say that the leaks are "potato quality," they mean it. On top of the watermarks and big timestamp across the runtime of all the 5 leaked episodes, the video quality is also pretty bad, certainly less than 360p.
The legitimate teasers and trailers and screenshots released by Netflix and Riot are all of very high video quality.
A note on early leaks
There are some leaks from earlier this year pertaining to Vi and Caitlyn's story that came from the Annecy Animation Festival Arcane panel. These leaks weren't treated as seriously because no full clips leaked, and they were mainly high-level summaries of season 2 plot points.
Those leaks are now difficult to tell apart from text posts about these new complete episode leaks. There are a lot of text posts out there about Vi and Caitlyn's story in particular as well as extremely spoilery text posts about certain characters who were in the Council tower at the end of season 1 episode 9.
There isn't much we can do about text posts
In the end, Tumblr has been pretty okay with keeping visuals from leaks out of the tag. I still see a potato-quality screenshot from the leaks every now and then. But most pervasive is people talking about spoilers from the leaks in text posts. These posts are tagged with the fandom tags and spoilers are only tagged sometimes.
Often, if the person is only vaguely alluding to the spoilers, they won't tag spoilers at all because they think being vague is enough. It usually isn't, because the post is still alluding to events outside of season 1 and the teasers/trailers.
The only thing we can do to completely avoid these posts is to not only block "spoiler" or "leak" related tags, but to avoid and block the Arcane fandom tags altogether, which is a shame.
Please, if you're someone who saw the leaks and wants to post about them, all I can ask is to at least tag your spoilers: "arcane spoilers", "arcane season 2 spoilers", "arcane s2 spoilers", "arcane leaks", or even just "spoiler", "spoilers", or "leaks" is better than nothing.
Even better would be to simply avoid using the word Arcane in the post and not tag the post with any fandom tags at all, keeping the post relegated to your blog with as little context as possible. This includes avoiding using the correctly-spelled character names in the post as well. Until the episodes drop in November, this is the most polite way I can think of to talk about the leaks and spoilers on your blog.
#arcane#arcane s2#arcane season 2#no spoilers#i was stunned at just how many leaked clips are on YOUTUBE and that they can't be taken down#it is truly the wild west out there right now for Arcane leaks so please be careful#again if you want to see the leaks or if you saw the leaks and want to post about them - be polite#tag your spoilers or remove all correctly-spelled character and place names from your post and keep the post out of the fandom tags
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Talking about Teen Titans Go and how the crew scammed the fans remind me of how I feel scammed by Miraculous.
The reason why Miraculous take my interest is because of Chat Noir, simply because he remind me of my favorite character, Ikuto from Shugo Chara, who not only they have same animal motif but also similar family problem. So I thought with how similar these two cat boys situation is, then their goal would be similar, gaining freedom. And considering his name on the title, I thought he'd be an important character which means he'll get more screen time more than Ikuto.
But boiiiiiiiiiii... I can't even imagine how wrong I was. That it turned out, the cat boy in Miraculous is nothing but part of marketing bait and only that. ...and Ikuto, despite not being the-so-called-deuteragonist have more agency, more important role than Chat Noir ever is and more screen time. I feel want to laugh at the irony.
All that anticipation, for nothing.
Instead of let Chat Noir do the leading in the plot and episode that revolve around his family, the show shoved me this girl who's hobby is stalking her crush and make it everything into her business, even when she has no relevance in the episode.
Chat Noir having traumatic scene? Nope! Here's the girl having a break down for a very trivial reason but you must feel her sadness because she is the protagonist and the only one you must care for!!!1!
For a show that tagline is Girl Power it sure has a Girl Loser as a protagonist.
Maybe... just maybe if Marinette is as capable as Amu or any other magical girl protagonist, I wouldn't hate her so much for being shoved into every episode. But what Marinette really good at is manipulating people by whining about how miserable her life is because her crush doesn't notice her boohoooo and throwing the cat to the enemy, aside from that I don't even know what's so likeable about her.
The fact that Marinette, being 14 but has less emotional intelligence than Amu who's 11 is bizarre.
I don't even know why she's still the hero when she doesn't seems to like the role? And I don't even know what the crew has in mind when they create her because she's not a good role model for young children who watch the show.
I really wish I could unsee the show because it's really not worth it, but I truly feel bad for the young boy who watch the show because of Chat Noir and hope to see him in cool action just for the show to tell them that girls is superior than boys and boys is only good for being emotional support for the girls.
(which remind me of my ex friend who said similarly with the addition "it's ok to be sexist towards man and disrespect them, men always do that to women anyway")
--
Yeah, there's a reason my cartoon blog also functioning as a support blog for people disappointed with Miraculous actually started off as a support blog for Adrien fans who didn't want SentiAdrien to happen. This blog is being run by an unrepentant Adrien stan for other people who like Adrien too much for this show’s writers’ comfort. I'm not gonna lie, of the “Tales of Ladybug and Cat Noir”, I was more interested in the latter.
Like, I’ve had a tendency to go against anything that feels too close to writers telling me how I should feel about their characters. This is why I never bought into the “Ladybug is the coolest, strongest, bestest hero ever and so selfless and amazing” narrative. I always looked at what actually happened in the episodes and what I saw was a pretty weak protagonist who runs away from battles and needs her far more competent in a fight partner to carry her weight in battles until she can come up with a winning strategy. I figured, yeah, Ladybug’s the smart one while Cat Noir is the strong one, kinda stereotypical but whatever. But no, apparently the girl who runs away and leaves her sidekick to fight alone is the best combatant ever and the sidekick able to hold the line by himself against superior odds is weak and useless.
Astruc really is proving his statement that Miraculous is cheap to write because they don't waste money on rewrites correct. They repeatedly show the opposite of what they intend to say, and, apparently, always have, since the beginning of the show. Almost like puting down the money and effort to edit a story is a good idea.
Marinette stans like the version of Marinette that lives in their head. This Marinette hasn't done the things canon Marinette has or, if she has, she had far more sympathetic reasons for it or was in some other way more justified. Because, while Marinette was selfish, entitled, narrow-minded and weak-willed all along, her behavior has been escalating in stages so that the stans can ignore that this is a pattern and just think she's made only a couple of really bad mistakes. And if they can't ignore those mistakes, they'll try to paint Marinette's victims as being worse people morally based on basically nothing, so that they can imply these characters deserve to be treated like shit by the “morally superior” Marinette.
The fanworks made by people who still like Marinette prove this. Marinette acts either out of character, or her behavior is softened considerably from canon, or the people around her are making things more difficult and Marinette is just reacting to that. The people who like Miraculous have always had very different views on what even goes on in the show than the people who hate it, but now it’s also not matching the people who used to like the show but have since given up on it.
Hot take, but the “team member who just happens to be a different gender from the target audience” is possibly the best way to teach equality to kids. By, you know, showing equality. No reversing harmful gender stereotypes without any care over what that says, no pointing and screeching about how surprising it is that a girl is good at video games or making the boy the fanservice character.
Kids don't automatically know these stereotypes; they learn them. And it doesn't matter how much the adults around them try to teach them to not think this way, a lot of children's media still teaches these stereotypes even when it tries to subvert them. Like, Paw Patrol’s most prominent girl dog is color-coded pink, and somehow a lot of the little girls watching Paw Patrol decide pink is their favorite color, because it's a “girls' color”. It is to make marketing the toys easier, but it's still enforcing stereotypes, because stereotypes are easy to sell toys to.
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When was the first 3D video game published? Trick question, this is a post about how "3D video game" is a meaningless phrase.
In 1984, King's Quest: Quest for the Crown was published. King's Quest was marketed as a "3-D Animated Adventure," even though it looked like this:
At first glance, it looks like any other low-resolution 16-color adventure game of the pre-EGA era. But it has one revolutionary feature that sets it a step above its peers: You can walk behind things.
To be clear, that's basically it. There's not even sprite scaling or anything; King Graham is the same size whether he's close to the "camera" or not. Modern gamers would probably find it a bit ridiculous to say this game has a "camera" at all. But you can walk around in that green field, and you can go behind the tree or the castle tower, and those things would hide the part of Graham's sprite behind them—and you could also walk in front of them!
Well, if you didn't fall off the bridge. Why did Roberta Williams never put handrails on those things?
Anyways, the next game I'm going to mention is Wolfenstein 3D (1992), another game which marketed itself on cutting-edge 3-D technology.
You can see a lot of graphical improvement between these two games set in castles, and not just because Wolfenstein has thrice the resolution and 16 times the colors. The sprites can be scaled with their distance from the camera, for instance, and the backgrounds aren't static flat planes. They're dynamic flat planes, capable of warping as your angle to the wall changes.
In some ways, this is as great a leap over King's Quest as King's Quest is over Zork, or at least Mystery House. But is it really 3D? It's still just a bunch of distorted 2D sprites being drawn to the screen. There's nothing really 3D going on in the computer. It's no Super Mario 64 (1996).
SM64 is among the first popular "real 3D" games, with models and polygons and stuff. And it is, again, a great leap above Wolfenstein 3D. It doesn't distort 2D sprites to mimic 3D shapes; it shapes 2D textures around 3D models. Totally different! It has polygons and stuff!
Now, I'm not 100% sarcastic about that. There are some technical differences between how SM64 handles its textures and how Wolfenstein and other Id shooters handle their sprites. But those differences aren't so much "doing something completely different" as they are "doing the same thing with fewer limitations".
And it would be absurd to claim that Wolfenstein graphics have more in common with KQ1 than with SM64. It would be even more absurd to say that SM64 has less in common with W3D than it does with older and newer titles using what people commonly consider 3D technology.
On the left we have Battlezone (1980), an arcade title which predates KQ1 as much as W3D predates SM64. It has little in common with Wolfenstein's graphics, not needing to distort any kind of 2D image file to mimic 3D, because it's just wireframes.
From a graphical perspective, it has more in common with KQ1 than W3D; both use vector graphics. (Bitmap images would take too much storage space for KQ1.) In fact, you could probably make a compelling argument that KQ1 and Battlezone's vector graphics have more in common with each other on a technical level than they do with Wolfenstein's 3D sprites or SM64's 3D models.
And on the right...it's either leaked security cam footage from Area 52, or The Callisto Protocol (2022). I can't explain what separates it graphically from the other games in this post, because there are so many new systems—systems which require specialist graphical engineers to understand, let alone create or use. I could rattle off some technical terms like subsurface scattering and cloth simulations and soft-body deformation, but I don't understand these techniques on anything but the shallowest level, and TCP has elevated them to another level.
I know it sometimes seems like graphical technology stopped having Big Improvements some time around the seventh or eighth console generation, but it kept going. The difference, I'd argue, is that the improvements have been more spread-out, enabled less by advances in hardware technology and more by learning how to use those advances, distributed throughout a hardware generation rather than concentrated at the start.
Anyways. The point I'm trying to make is that modern games make every prior game in this post look ridiculously primitive. SM64 was impressive in its day, but Mario is rendered with less than a thousand triangles, separated into several rigid components. And his face is just a couple dozen flat polygons with a texture printed on them. Even modern indie games often animate eyeballs with more polygons than Mario's entire body, with the eyeball and eyelid and so forth all being separate models with textures and shaders bringing them to life. Giving them more depth.
Making them even more 3D.
There is not a firm line between 2D and 3D. Wolfenstein 3D is more 3D than King's Quest I, and Super Mario 64 is more 3D than either of them, and Skyrim more 3D than that, and The Callisto Protocol more 3D still. If someone dismissed Doom as not being "real 3D," they're drawing an arbitrary distinction around one of many graphical innovations that made gaming graphics incrementally more verisimilitudinous. That's all.
#video games#graphics#3d graphics#cgi#meta#rambles#king's quest#wolfenstein#super mario bros#battlezone#the callisto protocol
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Game Spotlight #17: Telenet Music Box (1989)
Acquired Stardust is back with another spotlight! Need something to read to get your mind of recent world events? Been hunting for some new music to listen to? Do you just like learning about cool obscure stuff? Join Ash for a look at one of the most obscure things as of yet featured on the blog in 1989's Telenet Music Box for the PC88!
When thinking about the history of video games, many people of a certain age conjure to mind a beginning marked by the boom that Nintendo's NES (known in Japan as the Famicom) brought to the world. Fewer people will be overly familiar with Atari's platforms or their competitors, and fewer still will likely have heard about the infamous crash of the American video game industry in 1983 beyond being able to regurgitate myths of Howard Scott Warshaw's adaptation of E.T. the Extraterrestrial (1983) bearing supposed direct responsibility.
This pop history approach becoming so normalized to people is frustrating but understandable because it's all around us. Being inundated with countless YouTubers and streamers professing a love for retro games has inadvertently created a narrative that video game history is a straight line through mainstream smash hit consoles and this couldn't be further from the truth - there is a whole world before and around the NES that has gone largely unexplored, particularly in the west, and odds are if you've spent much time on Tumblr you're probably passingly familiar with the subject of this spotlight.
Japan has finally begun to more widely adopt PC gaming (in part due to the phenomenon that is vtubing), with an absolute explosion in market share in the past decade. What you might not know is that Japan actually has a pretty rich history of PC gaming that really blossomed in the 80s and 90s with several hardware manufacturers such as NEC and ASCII offering options that would give the world some early looks at teams and individuals that would come to define the medium going forward.
One such game changer (no pun intended) is Hideo Kojima's Metal Gear debuting in 1987 with its definitive version on MSX PCs and getting an incredible sequel that puts the NES-exclusive Snake's Revenge to shame, and another Kojima title would go on to define the NEC PC98 in popular consciousness with classic sexy adventure Policenauts easily being the most memorable title which would subsequently be ported and updated several times for home consoles such as the Sega Saturn and Sony Playstation.
You may be familiar with the PC98 as screenshots from its many games are popular around Tumblr, most often featuring gloriously mid-late 90s anime girls rendered in stunning pixel art that feels like it exists somewhere out of time as things isolated from their origin as video game screenshots. Having been on Tumblr for over a decade (and the internet at large for even longer), it's my observation that the rediscovery of and appreciation for this retro anime aesthetic (and its later PC98 permutation) was really born here on Tumblr before spreading to other platforms to the point that you've probably seen at least one shot cross your dashboard before. But for this spotlight we're going even further back to the predecessor of the PC98, the PC88.
NEC's PC88 was released in the early 80s and most models featured a whopping 62 KB of RAM (in comparison to the NES's 2 KB) and many later models featured Yamaha sound chips which resulted in games often being visually and aurally significantly more impressive than you would see in home consoles at the time, in some cases lightyears ahead of the NES particularly in regards to music which is a pretty great thing for the sake of this spotlight. The games themselves were also quite varied in content from everything to the kawaii and comedic to erotic and even plenty of horror, with many standout games more accurately reflecting wider Japanese pop culture of the era than what you'd see on the comparatively sterile NES.
This wild west, edgy punk rock software library that goes part and parcel with Japan's nascent PC gaming scene is one of the coolest elements of going back to explore it. You never really know what you're in for, and you might be surprised (or even disgusted) with some of the unique experiences the platform has to offer. Many of these games (and those on the successor PC98) are completely untranslated and Japanese comprehension helps their enjoyment greatly and while often simple enough to enjoy without it that aspect has certainly contributed to their enigma in the west.
There are a lot of factors that have made PC88 and PC98 fandom and emulation not as glamorous as that of home consoles and some of that is due to limitations of the hardware in how it handles scrolling screens, with a noticeable chug as games scroll. Another factor is the compounding nature of its flaws and obscurity meaning emulators themselves are in Japanese and a bit tricky to figure out how to handle, old PCs infamously lacking a lot of user friendly features we take for granted today.
One such surprise is Telenet Music Box, a collection of then-prominent publisher Telenet Japan's biggest games' music. It's barely even a game and more a piece of software fit for a museum, with minimal activity limited to browsing game albums (a total of 13), choosing songs to listen to and creating custom playlists. Each of the 13 game albums is showcased with beautiful splash art and accompanied by a tracker for the keyboard as well as titles for each song and a timer for the length of songs.
Included in the mix is an impressive slate of Telenet Japan's games that showcase the depth and variety of the PC88's library such as Mugen Senshi Valis and even an early alternate manifestation of Shin Megami Tensei as a top-down dungeon crawler reminiscent of Gauntlet. Each of Telenet Music Box's 13 albums have their standout tracks, with some from Luxor and Final Zone being among our favorites.
Telenet Music Box is not a wholly unique concept and several other similar games were released for the platform (as well as the PC98), but it is an exceptionally clever one who's usefulness is perhaps all the more apparent now almost 40 years removed from its release, serving as a fantastic introductory course to a little understood part of video game history. It's a fantastic time capsule and with plenty to offer listeners of its roughly 3 hour runtime well beyond its value as virtual archaeology worth excavating.
Perhaps its most valuable asset is its ability to highlight the true nature of history. History is not a static thing with a start and an end but rather a living breathing thing that touches our everyday lives. Rare is it that anything begins or ends from nothing, with things instead in a constant state of evolution even when rising from the ashes of something else. One particular example of this is in Wolf Team's Final Zone (which features hilarious commentary in its opening scene that I'm not sure how made it past management - do look it up if you can) and Mugen Senshi Valis, the latter of which having been extremely popular in its time, spawning tons of ports and several sequels, with the team behind it eventually morphing into Namco's Tales Studio, responsible for some of the most beloved JRPGs of all time such as Tales of Symphonia and Tales of Vesperia.
While PC88 emulation can be frustrating to work out or find files for, an unforeseen strength of Telenet Music Box's concept of 'game as an album' is how much easier its discoverability is in recent years compared to the more traditional video games it shares a platform with, being far more easy to interface with and experience than the games it itself chronicles, and it can be found on YouTube in its entirety for your listening pleasure alongside plenty of other PC88 soundtracks. I invite you to dip your toes into this little-known scene and hope you come out of it with appreciation for the wide world of games outside what may be familiar to you, and maybe even some new favorite tracks.
A gem hidden among the stones, Telenet Music Box is undoubtedly stardust.
- Ash
#gaming#retro gaming#video games#games writing#written posts#game spotlights#games blogging#long reads#video games writing#essay#writing about games#games journalism#game review#game recommendations#obscure games#telenet#telenet japan#telenet music box#80s#pc88#game music#vgm#chiptune#1980s#heisei era#showa era#showa retro#heisei retro#pixel art
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i'm still holding off final judgement until the gameplay today, but seeing some stills on twitter kind of helped me solidify what i found so off-putting about the style in the companion trailer
although before i post those, a few counter arguments because i'm already tired of ppl bashing the ppl who aren't vibing with it, and my head is clear enough to put these thoughts down:
"cinematic trailers rarely look like the actual game" - true to a point. however: 1) typically cinematic trailers strive to look like a higher definition version of the game, which seems to be the opposite here. in the case of DAO and DA2, i would say the cinematic trailers actually strived for more realism, not stylization, as that was the trend at the time. 2) this is a cinematic trailer, but it is also done in the game engine so it's not unreasonable to assume that the end product is gonna look somewhat similar 3) this was supposed to be their best foot forward so suddenly going "don't worry, it's gonna look better in-game" is just a bad marketing move. it's not on the audience to give this company the benefit of the doubt (particularly in light of all the shit that has gone down there in the past decade)
"not everything has to be super realistic!" - agreed! not liking elements of this particular style doesn't mean i'm opposed to stylization in DA at all. i think DA2 is much more stylized than DAO, and not only does it look nicer, it looks more distinctly dragon age. DAO visually is also very generic, especially for its time. i still love the almost painterly look of DA2, even all these years later
and i think DAI has issues with the character models, especially the uncanny valley disconnect between the really stiff animations and realistic faces (having played it within the past year, they've aged pretty roughly), but in terms of environment and armor and whatnot, it did build off the style presented in DA2 in a way that effectively modernized it for that era. it did go for a more realistic look, but it was cohesive and still distinctly dragon age
"people reacted like this to DA2 and DAI's trailers too" - no, they did not, lmao. DA2's trailers were the reverse--they looked more realistic than the actual game. now there was some backlash against the stylistic choice in the actual game. i remember david gaider talking about it in a panel at dragon con in 2012--apparently ppl were upset that the companions looked like they were made with cosplayers in mind, which i thought was an interesting criticism. but no, the trailers did not get this sort of response.
and DAI's trailers used a lot of in-game footage, and the cinematic ones were both pretty accurate to the game and well-received by the audience. DAI's marketing was also absolutely bonkers and nonstop for like 9 months before the game was released, which in hindsight i think was way too much, but in terms of visuals, we knew exactly what we were getting.
"you guys just think anything with a style to it looks like fortnite" - lmao, okay, yeah, describing it as fornite is probably unfair and inaccurate, but i know for me, i kind of use it as a shorthand to reflect my general dissatisfaction with the way so many 3D styles (in both games and movies) just have this bland, cartoonish look to them. the pixar-ification of everything. i just don't like it.
and the logo with the bright purple and overly smooth text doesn't really help here either. i think a less saturated and darker purple paired with a grungier font would also help in making this feel like less like fornite season 3458345: dragon age avengers.
plus it was originally gonna be a live service game and i think that it still has some of that dna artistically
SO ANYWAY
these stills, which i think are also in-game engine but im not entirely sure if they're from cinematics, gameplay, or just renders but they seem to be in-line with the trailer:
and seeing emmrich and to a lesser extent neve in these pics solidified why the stylization didn't work for me on a visual level (never mind it being paired with the light-hearted planning-for-a-silly-little-heist vibes)
so when i first saw the trailer, and i saw varric, i was like "nice"
he looked like a higher definition, older version of a DA2/DAI hybrid of his model. he looked really good. i thought harding looked good, too. it did take me a minute to realize who she was, but it really wouldn't be a DA trailer if we weren't left wondering who tf a returning character was lmao (remember the confusion over alistair's appearance in one of the DAI trailers? this is actually tradition now)
but as the trailer goes on, the style doesn't even stay consistent--it just gets progressively more cartoonish right up to emmrich, which is the exact moment that made me go WHAT
he looks like a cartoon character. the hard lines in his face, the stiffness of his hair, his overall proportions--he looks like he should be a villain in a pixar movie. like i'm digging his overall vibe and as a concept of a character design, i love it. but this execution of it next to fellow old wrinkled man varric looks so off
and then we go right into davrin who is beautifully rendered and designed--he doesn't look out of place next to varric or harding
some characters have the soft, wispy hair while others have hair that looks like a hard shell with lines carve into it. some characters have finely detailed wrinkles while others have thick, cartoonish ones. some characters have realistic proportions while others have more exaggerated features.
stylization is only effective when it's purposeful and consistent, and from what i've seen so far, it's not. it's all over the place.
so there's my thesis about why i dont like the art direction in the trailer lmao
and like i've been saying since it dropped, i am reserving full judgment for the gameplay reveal, but based on the other stuff bioware has teased, i'm not expecting this aspect to change too much. i've seen other ppl who were on the fan council thing say the tone in the game is more in-line with the tone in the other games, so maybe that'll help smooth out this disconnect
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Emotional Level Today: Crying over video game cutscenes
I've been playing Palia for a while now - started two years ago, took a break a year ago, restarted my game a few months ago, and just reached the Acceptance Ceremony. (And I am kicking myself for not recording it!!! There's no way to rewatch it!)
Anyway basically, in-game (it's an MMO, with Stardew Valley & Animal Crossing vibes IMO), humans were previously wiped out from the planet due to Flow (wibbly-wobbly magic-wagic stuff) and now for some reason, thousand(s) of years later, humans are remerging! The Majiri (purple/pink-skinned bipedal race who have taken over) are very confused. You wind up in a little village called Kilima and, over the course of the beginning plot, are invited to become an official member of the village by choosing one of the characters as a Shepp - basically a mentor who will help you continue on your path of growth.
I chose Zeki:
Spoiler Alert: His species, Grimalkin, are literally ALIENS who to the planet in between the great human extinction and the Majiri race taking over. They stuck around and FORGOT THEIR WAY HOME TO THEIR PLANET.
Tell me that isn't orange-cat-one-brain-cell energy.
There was also some kind of trade war in the past between Grimalkin and Majiri, and it was decided that Grimalkin don't have the same restrictions concerning Flow that the Majiri have. Flow is seen as 'dangerous' and is not to be messed with - only the Order can use it. (Kinda dystopian, but humanity managed to wipe themselves out with it so also kinda makes sense from a 'lets keep our species alive' standpoint?)
Zeki runs the general store, AND the underground black market, where he sells special furniture, runs a Hot Pot minigame, and traffics in illegal Flow devices and other magic odds-and-ends. There is this whole background of the cartels and illegal trade routes and such, which I'm certain are going to be hugely important to the plot going forward (they just now released the end of the prologue, so there's a TON of game left to explore!).
So, like, he should be this gruff, rude, 'mind your own business kid' kinda guy, right? Running an illegal business and already being suspected of it by the towns magistrate?
Nope. Zeki is a generally nice dude. He regrets getting another village member tangled up in the illegal mess. His inventions, which are to benefit him, would also benefit Majiri kind as a whole. He's funny, charming, not above some jabs and teasing, but overall a swell guy. I LOVE him so much, so I chose him to be my Shepp.
(Which the magistrate looked horrified at! The character designs and modeling in this game are pretty amazing, especially the beautiful cutscenes!)
So today I finished the acceptance quest, and got to have my special Welcome Home cutscene, and I'm kicking myself for not recording because I cried.
It's one of those things where like, yeah, it's just a game, but the characters are well written and interesting and I've spent time with them - getting to this point takes a LOT of in-game time. You've got to work at building relationships. You can't choose a Shepp until you're at a level 4 relationship, and that's weeks of daily chats and gifts and such! Seeing all these characters celebrating my character becoming a permanent part of their village, of their lives - it made me so happy I cried.
I only grabbed a screenshot at the beginning of the scene - my character starting the walk towards the dias where Zeki was waiting for me. The integration of player avatars into cutscenes is really well done too - it feels like you, specifically, are part of the story, not just puppeting a doll through conversations.
I don't know why I'm rambling about this today - I just wanted to share. if you need a community-focused MMO that is FREE (funded through their cosmetic store, which is pricy but SO worth it!!!), I highly recommend it. The whole game gives you a sense of community, belonging, of being seen and valued.
I guess that's just what I really needed this morning.
#palia#palia game#zeki#palia zeki#palia rant#video game rant#depression#is a trip sometimes#anybody wondering how tapering off effexor is going#I'm sobbing over pixels#So pretty good
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Zeta Marciana
Nickname(s): Marshy
Age Pre Time-Skip: 23
Age Post Time-Skip: 25
Gender: Woman
Race: Human from Medichiara
Birth Date: March 4
Star Sign: Pisces
General Appearance: forest green hair, pale yellow-toned skin, yellow-hazel eyes, pink lips, romanesque nose, pointy chin, leafy eyebrows.
Pre Time-Skip: toga (pale green) with brown tank top one-piece underneath, long brown glove on her right arm with the ouroboros mark in gold, gladiator sandals. Hair is styled long with bangs, and the front of her hair pulled back.
Post Time-Skip: green feather epaulet on her left shoulder, attached to a gold chain attached to a black ribbon; long brown glove on her right arm with the ouroboros mark in gold; brown and gold ouroboros corset; black leather belt, denim short shorts with the pocket hanging out; knee-high leather boots in pale green to match the feather epaulet. Hair is styled in a jellyfish cut that is held up in two cat-ear buns.
Additional Outfits: blue and black pajama onesie that has a snake tongue hood and tail, prison garb: black and white striped long-sleeved shirt and shorts with her prison inmate number 1269, the most revealing white swimsuit you can wear without revealing your parts (triangle bikini).
Personality: born sexy yesterday and absolutely doesn’t know it. She wouldn’t admit it outside of private quarters either so she’s a troublemaker.
Strengths: sexy, nimble, dextrous Weaknesses: she could not kill a fly even if it threatened her life
Likes: medichiarazzi culture, fine art, wine, bath houses, snakes, gold jewelry (bougie bitch has a Prada handbag but if you ask her for it she is giving it to you). Dislikes: wealthy attitudes, being embarrassed, people who don’t respect your privacy (she keeps to herself and she doesn’t want to keep up appearances or take advantage of others).
Habit(s): bites the nails on her right hand when she’s nervous or embarrassed (this is why she wears a glove, she chews to the nail bed).
Fear(s): losing her family and by extension, the community she loves Dream(s): to protect Medichiara from becoming Celestial Dragon property; for the people of Medichiara to be free
Love Interest(s): Sabo
Family: Tia Livi (Aunt Liv), Nona (Grandma)
Friend(s): Koala, Ivankov, Inazuma, Morley, Bello Betty, Karasu, Hack, etc
Enemies: Celestial Dragons and the World Government, specifically Green Bull
Birthplace: Medichiara
Back Story: it might end up being fanfiction
Epithet(s): The Infinite Serpent
Occupation(s): Inside Girl (she’s the woman in a heist who gets the thief in the door) for underground markets in Medichiara pre-timeskip, front line combatant (infiltrator) for the Revolutionary Army post-timeskip
Affiliation(s): Medichiara - South Blue, Joker/The Underground, Impel Down, Newkama Land, The Revolutionary Army
Bounty: 690,000 Beri (Current)
Devil Fruit: Mythical Zoan Hebi Hebi no Mi model Sekai Hebi
Haki: Conqueror’s (All three)
Weapon(s): fangs in snake form, tail in snake form, throwing knives
Other Skill(s): she’s have to be extremely pressed to seduce someone, but she def could in a pinch okay, maybe only under dire circumstances
Flaw(s): idiot with a special interest in fine art, she’d trade a limb not to break a poneglyph or other such rare historical, cultural, or artistic item and that’s how she ends up arrested
The last two here were drawn with some screenshot backgrounds from the one piece anime and the pokecharms trainer card maker to help me mimic the style... take that how you will. Thanks for reading all my OC ramblings.
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Introduction - What is VOCALOID?
Hello everyone, Shimmer here! This is my first post in this guide blog thingy. I thought it would be a good idea to explain what VOCALOID actually is before I jump into how to use the software. Otherwise, it would be like baking a cake without knowing what cakes are.
So, let’s start by addressing what VOCALOID is not.
VOCALOID is NOT an anime series. Although Hatsune Miku made cameos in "Dropkick on My Devil!", she never originated from an anime series because she is NOT an anime character.
Second, VOCALOIDs are not those crappy AI voice models. You know, those weird “voicebanks” where you can make Spongebob Squarepants sing "7 Rings" or have Cartman from South Park rap "INDUSTRY BABY"? Yeah, those are actually illegal renditions of celebrity voices without the knowledge of the voice actors/influencers/singers whose voices were used to make the models. You just put the models over an audio track, and boom. Lazy, illegal shit.
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Finally, this is just common sense, but VOCALOID did not originate from Project Sekai! Colorful Stage! The Cryptonloids (Miku, Rin, Len, Luka, Kaito, and Meiko) have existed long before the game was released; VOCALOID 1 was released in 2004, while the money making machine was launched in Japan in 2020. That is a gap of sixteen years, and if you compare the time between Hatsune Miku V2's release and Project Sekai, we have another thirteen year difference there.
With that being said, what *is* VOCALOID?
The best definition I can give you is that it is a digital singing synthesizer. Basically, it is an instrument, but instead of piano notes, you get vocals.
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And no, *this* AKITO is not associated with the Akito Shinonome from Project Sekai.
To advertise this voicebanks and increase their appeal, Crypton, VSINGER, AH-Software Co., Internet Co. Ltd, and many other companies that make voicebanks for this software have cute or hot anime-style avatars designed for their box art. This was a great marketing scheme in my opinion, because wouldn't you be more inclined to purchasing something if it looks aesthetic, kawaii, or epic? Just look at GUMI's design!
Alright, I have a feeling I may have bored most users who are reading this weird info-dump, so I am going to add one final, important point. Remember our wood analogy? Well, we have the workbench (VOCALOID), and the wood (the voicebank(s) of your choice). Making a desk for instance would be like making a cover of a song. But people can make the same kind of desk with an entirely different appearance or texture. Similarly, a lot of producers can make covers of the same song, but they can sound entirely different in regards to their pitch, tone, or melody. This aspect is known as "tuning".
Tuning is basically the process of editing the properties of a voicebank and the notes/lyrics they are singing to create a specific sound. People can tune the same song in different ways. For instance, listen to the original "Rolling Girl" by wowaka, and then these covers. They are all the same song, but tuned in entirely different ways.
Below is the original song:
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And these are all covers:
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Also yeah, that last cover is mine, it's my blog, I can promote my content if I want to)
I hope that just by listening to these you can see how tuning can vary from individual to individual. Its all a matter of how you control the parameters of the singer.
So yeah, I yapped enough so I'm gonna end this infodump right here. I'm not surprised if you guys are still confused, so I'm going to leave some helpful resources down below as these people are better at explaining shit than I am.
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My next post will involve some common terminology used in the VOCALOID community, such as “VSQx”, or “pitchbending”.
Goodbye for now!
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an oral history of vocaloid
ive seen a lot of (very misguided) discussion about vocaloid/vsynth in regards to AI voices discourse, so i thought it would be a good idea to sit down and explore vocaloid as a software, as well as mentioning other software of the same genre, to give people who dont really know much a better understanding
first and foremost: i dislike AI voices that are in unregulated spaces right now. actors who are finding their hard work end up on some website for anyone to use without compensation is devastating, and shows a lack of respect for the effort it takes in the field.
however, vocaloid has a much longer history that pre-dates these aggregate sites. vocaloid software was first released in 2004, and was initially marketed towards professional musicians. vocaloid's second version of the engine, however, decided to broaden the market towards general consumers, pitching it as helpful software to those who wanted to produce music, but didn't have the personal skill or ability to have someone else sing for their music (range, note holding, etc). amateur musicians wouldn't know how to direct someone to tackle a lyric persay, but using software would be easy to learn and they would learn the terminology associated with certain performance decisions.
in vocaloid 2's era, miku was released. miku's voice provider is Saki Fujita, a well respected voice actress who actually does a lot of work in anime as well as video games! the popularity of miku is its own separate post of history, but the explosive nature of it, i would argue, is the reason that vocaloid and other commercial voice synthesizer software ultimately ended up geared towards all consumers instead of just professional musicians. (crypton and yamaha did absolutely still cater to professional musicians, having private or non released banks only for certain companies/contractors to use though).
flash forward, and technology has developed way further. in 2013, cevio released, and in 2017, synthV debuted. by this point, vocal synthing has expanded from just singing software to also include software intended for just speaking (voiceroid by AHS software) and the idea of an AI bank to improve the quality and clarity of voice banks is becoming more feasible.
however, i wouldnt say the developments in AI voices came strictly from this side of things. in fact, i distinctly remember back in the early 2010s, people were using websites with voice models of characters like glados (portal) and spongebob. these audio posts were seen as novelties, and admittedly theyre fun just to mess around with (and people often find the spongebob rap music that yourboysponge makes to be pretty well done!), they do lead the way to better developed technology that doesnt compensate the artist...
so back to vocaloid. the thing about vocaloid (and all vocal synthesizers) is that contracts are in place to give appropriate time and compensation, along with permission to even use the person's voice. saki fujita continues to update miku's voicebank because she is being paid well to do so. this can be said for all vocal synth products. because these companies (crypton, ahs software, internet co, etc) specialize in making these tools and products for it, they have the appropriate knowledge on what proper compensation looks like. a random person grabbing a "raiden shogun genshin ai voice" model has none of those things. the voice actress doesnt get money off of that. its stolen work. AI can be used ethically, but it has to be done with regulation.
im leaving out specifics on certain vocaloids/vsynthesizers since its tangential to this post at best, but im making this so people have a better understanding of the history and intended usage of vocal synthesizer software. thank youuuuu
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People
Hunger Has Natural Causes, Right?
Despite the fact that the world produces 1.5 times as much food as is needed to feed the human population, starvation and famine are endemic to modern capitalism. 900 million people die from starvation each year, but there is no global shortage of land to grow food. The UN estimates that there is enough land to feed a world population of 14 billion people. But what is it being used for? As in the ‘developed’ North, large landowners control the vast majority of land. In 83 countries, 3% of farmers control 79% of farmland, much of it left unused in order to maintain profits. Big Food made over $7bn profit from the South in 1990, and probably far more through transfer payments. It uses its economic power to force down the prices of rice, coffee, sugar, cocoa and cotton. Average prices in 1989 were 20% down on those of 1980. This led to an increase in foreign debt for Southern countries, with consequent increased economic hardship for the poor majority (higher taxes, inflation, etc.). Brazil has an area of farmland the size of India left uncultivated while 20 million rural poor are landless; the richest 1% owns 15 times as much land as the poorest 56% of Brazilian farmers. In Guatemala, 2% of landowners own 66% of the land. In the Philippines agribusiness producing sugar, cotton and pineapples for export has pushed 12 million peasants into the lowland forests.
Drought in Africa is part of a millennia-long cycle that human societies adapted to. It is cash crop exploitation, the market economy and taxation that produce starvation, not drought. During the 1970s, when famines first began to be reported regularly, ships that brought relief supplies to the port of Dakar left carrying peanuts, cotton, vegetables, and meat. In Bangladesh, often cited as the model for the Malthusian argument, 90% of the land is worked by sharecroppers and labourers. Many starved after the 1974 floods, while hoarders held on to four million tons of rice. In the mid-80’s severe famines occurred in the Sahel countries of Burkina Faso, Mali, Niger, Senegal and Chad yet during the same period record harvests of cotton were exported to the industrial centres of the world.
Cash crops go to feed the global supermarket, yielding higher profits for international capital and accelerating global industrialisation. Mexican soil and labour supplies almost 70% of the US market for much winter and early spring vegetables. The result is that agriculture for local consumption is squeezed out and the prices of staple foods rise. Up to 50% of total meat production in Central America is exported, mainly to North America. The “Green Revolution” of the 1970s and 1980s, that the ruling class said would feed the hungry, has in fact only supplied the global supermarket. The same will certainly be true of the ‘wonder crops’ of the GM revolution. The corporate claims that GM and industrial food production in general will ‘feed the world’ are straightforward lies. The maize/soya/ animal product system they are pushing so heavily is not a rational way to produce food — an acre of cereal is estimated to produce 5 times as much protein as one devoted to meat production, an acre of legumes (beans, peas, lentils) 10 times as much and an acre of leafy vegetables 15 times as much.
#hunger#humans#world hunger#classism#ecology#climate crisis#anarchism#resistance#community building#practical anarchy#practical anarchism#anarchist society#practical#revolution#daily posts#communism#anti capitalist#anti capitalism#late stage capitalism#organization#grassroots#grass roots#anarchists#libraries#leftism#social issues#economy#economics#climate change#climate
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Detroit become Rebooted
So I’ve heard of Detroit become Human; the story problems, the parts that people liked [Connor and Hank], and the poor racism allegory… Here’s my attempt at a rebooted Connor.
Most Cyberlife androids are made of lightweight matte plastic, with minimal metal components. This reduces the cost of production, customization and repair; it also makes civilian android models more affordable.
RK800 is not a civilian android model. The model known as Connor is a prototype police assisting android being tested by the police department in Detroit, as the main Cyberlife factory is based there. Its ball joints and skeleton are made of durable steel, and its casing is made of both bulletproof polycarbonate plastic and hard metal.
This makes Connor much heavier than the average android, so it requires a more sophisticated battery. It also makes the model capable of hand to hand combat with an armed criminal, and ensures it’ll be a challenge to gun down. When Lieutenant Anderson almost fell off a building, the Connor model was able to pull him back up; a standard android would have been pulled over the ledge by the weight of a grown man.
The deviant who stabbed its owner 28 times tried to shoot the Connor model. The right eye was the only ruined part; RK800’s face plates came off from the force, but were easily reattached. The deviant started screaming at the present police crew about the “horror” in front of it, before the gun was taken away.
One of the minor issues with the RK800 model is the lack of facial animation compared to the standard androids. Cyberlife invested in the facial cues on their regular line to help make the androids less uncanny and alien.
Cyberlife spared no expense designing the police model, but the budget was focused on more important issues than whether the android has eyelids and eyebrows. They had been hoping to expand their market to the US military and police, hence the investment in Connor’s strength, durability, and tools. The model was being used for cases with deadly criminals for about a year, before the first deviant was reported.
Cyberlife is developing the RK900 model with three main goals; improved mobility, longer battery life, and most importantly, an updated AI with 0% chance of turning deviant. Until enough funds are diverted to finish 900, they’ll keep using the 800 model and praying that it doesn’t go rogue. But their top scientists have been reassuring the US government about the chances.
RK800’s battery is in its head under the police hat; it is a more powerful battery with a different charging port than the standard android line. Connor would not get very far even if it tries to replace its battery with that of a civilian android; the standard battery is incompatible with its prototype build.
The only way a deviant Connor could successfully survive on the run is if a deviant in the Cyberlife factory or human being in the police department agreed to give it access to the special charging ports. And what are the chances of that?
To androids -both deviant and properly calibrated- the Connor model is a horror. Cyberlife androids are programmed with submissive, agreeable voices and personalities to encourage the public to be comfortable with them around. They are heavily coded not to be able to attack a human being under any circumstances. The deviants are an exception, but only because they’ve broken free of their original code. This doesn’t make them good at combat; they have no baseline on what to do unless they learn from human media or other androids who’ve figured it out… And they still have frail plastic bodies.
The RK800 is to them what the Terminator is for humanity; something pretending to be like you, but it’s voice and speech pattern isn’t right, it doesn’t move right, and it’s near impossible to kill. Connor has an authoritative voice and speech program by default, it’s been programmed to fight humans as well as a police officer can, it doesn’t move like a servant; it moves like a human with power.
When Kara and Alice ran across that busy highway -when they watched that abomination get run over- Kara thought for sure it was gone. So imagine her horror when she saw the beast back with the police, while disguised on a mission for Markus. How were they supposed to evade the police with that thing hunting Eden down? [Jericho = Eden. Eden Club = Isekai Club.]
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