#And that’s with the weapons they’ve presumably trained with all their lives
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builtlikeastickofcelery · 1 year ago
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me when i see someone make the most insufferable tt post absolutely bashing 2012 for no fucking reason other than the fact that they want rise to be good but they don’t understand that multiple iterations can all be good. all of it can be good. saying multiple things are good don’t make you favorite thing bad. please.
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kirby-souljourney-au · 7 months ago
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Here comes the boy! Kirby’s reference sheet is done!
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It’s him! The orb ever! …Well, they’re not exactly an orb in this AU, but you know.
All of his info and hex codes under the cut, as usual!
Full name: Kirby Argon
Aliases: ‘Pink Demon’, Puff
Species: Soul-Heart-Matter Astral
Planet of Origination: Popstar, technically; nobody knows where he was actually born
Age: 14
Height: 6’3”
Gender: Biologically both sexes; identifies as transmasculine agender
Pronouns: He/Him/His, They/Them/Theirs
Sexuality: Asexual, aromantic
S/O: None
Family: Ione Argon (adoptive father), Galacta Iriam (adoptive parent)
The greatest warrior Planet Popstar has ever seen, and protector of Gamble Galaxy since the day he landed in Dreamland.
Was adopted by Ione and Galacta at age 6, when they were legally and officially recognised as a citizen of Dreamland.
Undergoing training to become a Knight.
Landed on Popstar in a Starship as an infant; approximated to be about 2 months old upon arrival. It is unknown where he was actually born, but evidence suggests it was somewhere in Gamble Galaxy, presumably in the neighbouring Solar System to the Wonder System.
By far the kindest person on the planet, and capable of befriending quite literally anyone, they are well-known across Gamble Galaxy as a figure of purity and love; some even go as far as to define them as a Demigod of such things. While that isn’t necessarily true, he’s still an incredibly powerful Astral, wielding the notoriously rare Copy Magic as well as the ability to form Heart Spears at will.
They’ve lived in Dreamland for their entire life, save for the time they spent in their Starship after their initial birth. Throughout the years, he’s developed a fondness of food, sparring, and naps, and a love of friendships above all else.
Their weapon of choice is a sword and shield, taking after their adoptive father. Though, he also uses his Copy Abilities when necessary, or when he feels like it, and also goes without any ability or weapon on occasion, instead using Sparkling Stars to attack and incapacitate his opponents.
Hex codes
Both:
#FF9DC8 — Fur base
#FFF0F4 — Fur fade 1
#D6357C — Fur fade 2
#F4A55A — Horns
#FFE5F0 — Inner ears
#FFFFFF — Claws
#B6B6B6 — Headpiece chains
#FFD9B4 — Casual shirt / Armour straps / Belt
#FF4094 — Chestplate accent / Headpiece hearts
#FFB772 — General armour accents / Warp Star
#005CFF — Iris
Casual:
#A6C6FF — Sweatpants
#E6EFFF — Eye whites
Armoured:
#DED5D8 — Armour base
#80405C — Battle shirt (???)
#33353E — Battle pants (???)
Wings:
#E784AE — Covert feathers 1
#FFB4D4 — Covert feathers 2 / Flight feathers (back) base
#FFE5F0 — Flight feathers (front) / Flight feathers (back) fade
First character on the ref sheet list to not need a scar map!
…That will certainly change with his adult ref sheet, though. Early-40s Kirby has some injuries.
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ronearoundblindly · 2 years ago
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Garden Tools
an Autumn is Healing story (see previous or series)
Summary: Hydra has come for the Autumn and Winter Soldiers. Can Steve find you in time?
Keeping with how I've done all these bits, this is short and...not sweet (?) but hopefully still pretty cool. Warnings for canon-level violence and mentions of death/killing. WC ~1k
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“Avant-guard,” the speakers shriek throughout the compound, red emergency lights flashing in the dark. “Quatre.”
They’re here. They’ve come.
Hydra knows that Bucky’s words don’t work anymore, but since you were recovered without any records—nothing written and no video of your activations—the good guys never could break your training.
Maybe you haven’t been the Autumn Soldier for a while, but you could be again.
“Larmes,” another word comes.
French, Steve jolts, they programmed you in French instead of Russian, a cruel joke to accent the ‘romance’ of your original purpose.
Where the hell are you? He and Bucky clear hall after hall trying to find Hydra’s infiltrators.
At the end of one stretch, they find Parker, squirrelly climbing the walls.
“Hey, guys, uh, what’s up?”
Bucky lowers the weapon he plucked off of a Hydra agent. “Would you get down here, kid? I’m not talking to you upside down.”
“Mer.”
“We were trapped in a containment chamber,” Steve starts. “By the time we got the door open, agents were on the ground. Did you do that?”
Peter shakes his head, which is exactly what Steve was afraid of, although the dead giveaway was finding puncture marks on the top of one guy’s skull, approximately the spacing of—
The three round another corner of hallway, and there it is: your metal rake from the garden.
“Vigne.”
Two more Hydra agents lay sprawled across the floor. A third is alive, crawling absently while gasping for air, something tangled in his legs.
Bucky flicks open a knife from his side to cut away the thrice-looped elastic from the guy’s neck, and Steve recognizes your skirt, long flowing fabric with little embroidered daisies, now dirty and speckled with blood, waistband ripped to remove the makeshift tourniquet.
Well, that’s not great. Steve’s nerves dial up to eleven as he meets Bucky’s wild concern.
The live agent gets zip-tied quickly.
Buck holds up five fingers. They only have a few words left. Either they find you or they find the agent on the intercom. Unless they’re too late…
“Charmante.”
Peter tilts his head, giant white ‘eyes’ shifting in confusion. “Is that..? Are those…ironic?”
“Comms hall.” Buck nods to the stairwell.
Peter motions to web himself up the middle of the staircase for speed but hesitates.
“Do it,” Steve grunts immediately, taking the stairs three at a time with Bucky close behind.
“Fin.”
They hear Parker make it into the hall long before they’re on the right floor, but Steve pushes his legs faster in the dark. There is only one place that would have power and access to the full announcement network while the main breaker is out.
The red flashing continues.
“Trente” rings out just as they open the door. Steve runs right into the legs of a man hanging from the ceiling rungs.
And there are your shirt sleeves tied together…
Steve sees the laser of a scope before he hears the struggle. Peter’s mild commentary as he dodges a few bullets and shoots webs to muzzle the gun echoes in the hall.
There are three more.
Steve and Bucky flank the edges of the hall in doorways, and Buck fires only one burst.
“Shit. The kid’s right there.”
Seconds later, through loud cries in Russian from the advancing agents, Peter crawls along the wall to duck into Steve’s alcove, and finally, Bucky can shoot.
Except he doesn’t. He stands there staring while Steve hears a thump.
“Négligeable.”
Around the corner, Steve peeks to see your legs around one agent’s head. You’re suspended from the ceiling and twist deftly, letting the second fall beside his comrade. Then you slink to the ground silently behind the remaining agent, the one still yelling something at Bucky, presumably some sort of order to obey. They aren’t here to damage the assets after all.
You have only those little booty shorts on beneath your tattered blouse, and from the hem of one leg, you pull out your hand trowel and shove it up through the man’s exposed jaw, barely pausing before storming halfway towards Bucky and turning into the comms suite.
Steve can’t make out the details of your face in the dark or faint amber glow. He has to get closer.
“Enchaîné,” the final Hydra agent screams, half into the mic and half at you standing there.
Too late, Miss Hyde and her Jekyll weeder are ready. 
You heave the bi-pointed instrument with the same precision as Bucky handles his knives, and it lands, sticking straight into the agent’s throat just above the edge of his tact vest and below the rim of his helmet.
That was the tenth word.
Everything freezes. Steve stares at your outline for a long moment before the lights flicker back to life.
“We’re back up,” he hears in his ear, “status report?”
“Hydra neutralized throughout Wing Two, first and fourth floors,” Bucky mutters in reply.
“And Autumn?”
Steve sees the tiny green light by your ear, the one that shines at the outer rim of your noise-cancelling headphones, a gift from none other than Peter Parker.
You turn around slowly, face completely blank, assessing.
Steve raises his hand, hoping you could not be activated through the headset, knowing that tech can only block out so much.
And then you focus on Steve and Bucky, suddenly shaking off the stiff fighting stance and curling into the shy posture he recognizes and loves.
“Autumn is secure,” he huffs in relief.
You pull back the headphones. Even from afar, Steve can hear the music blaring.
“…never gonna give, never gonna give…”
“Nooooooo,” Peter whines.
“…give you up…”
Bucky startles, thinking Parker’s found another agent on a security feed.
“I wanted to be the first to Rick-Roll her.”
“Hey, Pete,” you ask while bending over to rip your weeder out with a soft squelch, “you think you could add this guy to my next playlist?”
Bucky relaxes his weapon, grumbling, “children…”
Steve’s not sure whether to be alarmed or turned on.
“Let’s go gather your tools, Rosie,” he sighs, “and maybe get you another skirt…”
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And now back to fluffy shit...
divider and banner by @silkholland because I'm now really obsessed with adding cute stuff everywhere 🤗
[Main Masterlist; Ko-Fi]
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nachodroppedfood · 2 years ago
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TELL ME ABOUT YOUR OCS MUTUAL BESTIE
OH MY WHATEVER YOU SAY THICKETY MUTUAL NUMBER 3
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I HAVE MANY BLORBOS BUT THIS IS MY MOST RECENT, ONLY MADE YESTERDAY!!!! SHE IS AN OLD OC THAT I AM REUSING. HOLD ON LET ME COPY PASTE THE THINGY I WROTE FOR HER
So i was redrawing british Amy when i thought, yo what if i gave her a new story while still kind of keeping her roots? So here it is. Meet HOPE.
Hope is a robot trained to exterminate creatures called Hellthings. Hellthings are weird, slightly humanoid animals that can adapt very quickly to their environment. Since they are good at hiding, are hard to catch, and never caused much harm, no one cared enough to get rid of them. This caused them to evolve through the hundreds of years into intelligent organisms that can get equipment for themselves. They learned how to build armor, weapons, and even artificial limbs made for killing. However, this species is missing one thing: sentience.
Because of their lack of sentience, their only purpose is to survive, eat, reproduce, and kill. Since they’ve become rather good at killing, they’ve never run out of food. Now, these creatures do not kill to eat, or to survive. They murder because it is their version of fun. They slaughter because they know nothing else. Kill, build better equipment to kill, kill more.
To combat this creature, humans made H:OP.E. Hellthings: Operation Extinct. They created Hope robots to get rid of every single Hellthing, for the safety of humanity. They are twice as good as adapting to their environment because they can recode themselves and have equipment made for them to combat anything.
Hope is a robot that has lived for hundreds of years. She and another robot that I’ve yet to design are the last robots left. There are also no humans left to fight for, but they refuse to think about it. That’s the one thing in their code they can’t figure out how to change: fight for the humans. But what are they supposed to do if there are presumably no humans left on earth?
The story is about these two robots seeking some radio station that connects all around the world. Their plan is to find any human left in this world to fight for, because that is what their purpose is.
Throughout the story, they start to question their sentience and if they are any better than the Hellthings, since they can’t even choose to stop fighting for people they don’t even know are still alive anymore. What is HOPE when there is no one left to HOPE?
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robininthelabyrinth · 3 years ago
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Targets - ao3
- Chapter 2 -
It all happened very suddenly.
Fall was still warm enough for them to go swimming, and so Wei Wuxian had proposed, and Jiang Cheng agreed, that they sneak off to one of the pools not far off from the Lotus Pier. They’d been going further and further away, bored of the same old haunts, looking for adventure – they were eleven, after all, and it was time to start putting that whole attempt the impossible motto stuff into action.
Even if all they were attempting was a secret swim by themselves, with no shidis to have to watch over and no shixiongs to babysit them, it was still worthwhile, and even if they hadn’t exactly been the most subtle about picking up lunch from the kitchens to take with them, Wei Wuxian’s Uncle Jiang had very indulgently pretended not to know what they were up to. Even Madame Yu pretended not to see them as they went out the back gate.
In other words, the whole thing was practically endorsed, although the lack of actual disclosure added a frisson of illicit excitement to it all.
The swimming itself was fine. There was nothing like a nice swim on a warm fall day.
But when they were still playing – splashing at each other and shouting fond insults, each one already mostly thinking about the lunch they’d brought with them even though they’d already eaten all their snacks earlier – a group of men had come walking by, one of them calling out a request for directions. Their accents suggested that they were strangers; naturally, Wei Wuxian had pulled himself out of the water and started providing them, with Jiang Cheng, never one to be left behind, slithering out to stand beside him.
The man smiled upon seeing them both, and Wei Wuxian hadn’t been halfway through the directions when he’d drawn his sword and lunged forward.
Jiang Cheng shrieked and grabbed at Wei Wuxian’s arm, trying to pull him out of the path of the sword, and Wei Wuxian had tried at the same moment to dodge, ideally towards a position that would let him stand in front of Jiang Cheng, who he assumed was the real target here.
Even as he moved, he knew he would be too slow.
The sword would strike him down, and then there would be no one to protect Jiang Cheng.
They were only eleven, Wei Wuxian thought, anguished, angered; only eleven, with their golden cores not yet formed, and the men in front of him were full adults, cultivators, attacking them with spiritual weapons. Even if by some miracle they escape the leader’s blade, there were all the others – they had also drawn their own blades, and there were seven of them. He thought desperately as to what he could do in the split second that he had left to him, thinking that while it probably wouldn’t work if he shoved Jiang Cheng back into the water, telling him to swim to safety and leave Wei Wuxian behind, that was the only thing Wei Wuxian could think of that might work. It would be worth it as long as he bought Jiang Cheng a chance, if he could win even a little extra time at the cost of his life…
He never had the chance to put his thoughts into action.
Before he could even see it, there was a loud sound, metal hitting metal, and suddenly there was a giant standing in front of them, the saber in his hand pressing aside the attacker’s sword. The giant was wielding the fierce saber one-handed, and with the other was holding a kid about their age under his arm, the way one would hold a sack of potatoes – the kid was wearing winter clothes, weirdly enough – but a moment later he all but threw the kid at the two of them and lunged forward, his saber rising up into attack position, and all the attackers’ expressions abruptly changed from smug to horrified.
A moment later the kid hit Wei Wuxian and Jiang Cheng both and they stumbled backwards, the three of them tangling together, and it took a few seconds for them to wiggle free of each other.
“Hi!” the strange kid chirped. “We should run!”
Swimming would actually be better than running, usually, but not while wearing winter clothing; there was a risk the kid – he seemed younger than them, smaller – could drown, weighed down by the wet and heavy fabric. So instead all three of them got to their feet and headed towards the forest as fast as they could.
Wei Wuxian looked over his shoulder just as they hit the treeline.
“Oh wow,” he said, and came to a stop.
“What are you doing, we need to – oh,” Jiang Cheng said, seeing the same thing he did: the giant’s beautiful swordsmanship, his saber strikes aggressive and fierce and clean as if he was simply practing the steps in a training ground, even though three of the attackers were already bleeding out on the ground. He was like a hurricane, furious and inexorable, and suddenly so many of the things Wei Wuxian’s swordsmanship teachers had tried to convey to him about moving like wind and water, forward and yet fluid, abruptly made sense, clicking in a brilliant moment of enlightenment that was only slightly ruined by the new kid reaching out and grabbing them both by the ears and snapping, “Behind the tree!”
They hid behind the tree.
One of the attackers tried to turn and run, but the giant threw his saber after him, guiding it with a hand sign, turned and threw a talisman at another one’s face, knocking him backwards, and used his shoulder to ward off a blow from the last one, stepping in close and just flat-out punching him in the face. It felt like it was no time at all before they were all lying on the ground, unmoving. Probably dead.
“You didn’t have to grab us like that,” Jiang Cheng grumbled at the kid, who didn’t seem impressed.
“You always watch from a safe location, or else you’ll distract the person fighting,” he responded, sounding like he was reciting by rote. Anyway, Wei Wuxian supposed that it was pretty fair statement. “I mean, what if they’d tried to come after us? Da-ge would’ve still beaten them, of course, but he might’ve gotten hurt in the process, and that would be awful.”
“He’s your da-ge?” Wei Wuxian asked, focusing on the important part. “He’s amazing.”
Jiang Cheng’s irritated expression softened – he’d been wowed by the fighting, too, no doubt – and he nodded furiously.
That appeased the kid, who preened. “Yeah, he’s my blood brother, and he’s the best,” he said. “You should’ve seen us on our way here. We flew here really fast.”
“And we’re going to have to continue onwards really fast,” the giant said, striding towards them with his saber still bloody, although he was pulling out a cleaning cloth already. “If they’ve already gotten here, they may have already reached Yunping, and we only had a single disciple there that we were able to contact…you’ll have to come with me there, and we’ll return here afterwards to talk to the sect leader.”
“My father?” Jiang Cheng said, alarmed. “Wait, where are we going?”
“You were targeted,” the giant said, and Wei Wuxian nodded, having already deduced that Jiang Cheng had been identified. “Both of you.”
He hadn’t expected that.
“There’s another target not far away, in Yunping. I planned to go there only after speaking with Sect Leader Jiang, but there’s no time. We have to go at once.” The giant paused, then rubbed his face. “Forgive me, I haven’t introduced myself. I’m Qinghe Nie’s Nie Mingjue; I’m the sect leader there.”
That made Wei Wuxian feel better at once: the clothing color, the saber, the name, it all matched up with Qinghe Nie, and they were another of the Great Sects, an ally. Plus, he had in fact just saved their lives.
“Okay,” he said, and elbowed Jiang Cheng when he looked about to disagree. “Let’s go save whoever it is in Yunping.”
“Yeah,” Jiang Cheng finally agreed after another moment of thought. “I wouldn’t want anyone else to – yeah. Let’s go. Can we take our lunch?”
“Oooh, please,” the kid – another Nie, presumably – said. “Grab it and we’ll go.”
Nie Mingjue nodded and put down his saber, letting it float not far above the ground, and that was when Wei Wuxian realized that they would be flying to Yunping on a sword – well, a saber, anyway – instead of going by carriage or horse the way they usually did when they travelled.
Awesome.
His Uncle Jiang would take them flying sometimes, but only rarely, busy as he was. It was a great treat every time, but invariably too short; they’d never gone more than a few li and back, and definitely not as far as Yunping City.
“You can each have one of my layers,” the littler Nie kid, who still hadn’t introduced himself, said. “You’re going to need it. It gets cold up there!”
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itsclydebitches · 3 years ago
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After reading the Roman Holiday preview... *long sigh*. Why is domestic abuse the go-to tragic backstory for rwby villains? And why is it always more than what our heroes have to deal with? Weiss was abused by her father but was able to escape to Beacon. Meanwhile, Cinder was a literal slave and was alone after killing her abusive family and Rhodes. What is going on!?
My guess is it's the subconscious belief that good people are born of good circumstances and bad people are born of bad circumstances. There are obviously some exceptions like Weiss and Qrow, but notably both of them had significant figures in their life who helped lead them down better paths: Winter and Ozpin. And, as you say, they both had the opportunity to go to Beacon, an escape from their living situations and the chance to be surrounded by more people/opportunities. There's potentially a message here about people flourishing when given external support (hey there, Good Place), but RWBY makes it far more about immediate circumstances than it does working to change over time:
Ruby has an adoring father and a mother who, while dead, also greatly loved her. Ruby is good.
Yang has a mother who abandoned her, but an adoring father and a an adoptive "Super Mom." Yang is good.
Blake was in an abusive relationship, but also has two parents who adore her and, despite the fandom's frustration with storytelling logistics like, "Why didn't they go find her after she left?" (because they weren't a part of the story then), they're presented as good people. Blake too is good.
Weiss has an abusive father and an alcoholic mother, but crucially an older sister who acts like a mother figure. Weiss is good.
Weiss becomes that good figure for Whitley. Whitley is now good.
Winter started this movement, so who was her good, supportive figure? Ironwood. Ironwood who welcomed her into the military, seems to have acted as a father figure, and became a respected peer. By the time Ironwood is made bad, Winter is already considered a hero by the narrative (despite the moral inconsistencies there), so it's fine.
Ren has a loving mother and father who die for him. Ren is good.
Nora is an orphan, but at a very young age gets Ren. Nora is good.
Jaune presumably has loving parents and seven sisters, one of whom we say doting on him with his extended family. Jaune is good.
Pyrrha presumably had a loving mother who visits her statue. Pyrrha is good.
Penny is a literal military weapon, but has a loving father. Penny is good.
Salem was locked in a tower by her father. Salem is bad (even before the grimm pool).
Cinder was a child slave and though she had Rhodes similar to how Weiss had Winter, her backstory arrives eight years late, after we know she becomes a villain. So Cinder is bad.
Adam was also a slave and, regardless of whether it was truly an accident or not, was branded with the logo of his abusers. Adam is bad.
Mercury seems to have just had an abusive father. Mercury is bad.
Emerald's family either died with her having no one to turn to (unlike Nora), or they abandoned her. Emerald is bad. Until the plot shuffles her into the heroic group. Then she's good. Emerald doesn't do something to become a part of that group, she's moved to the group first and then is seen as good.
Neo seems to have had abusive parents. Neo is bad.
Tyrian we don't know much about, but we do know he was already a killer before Salem. What little we've got of his backstory doesn't seem good. So Tyrian is bad.
We're given no information about Ironwood's backstory. Ironwood is good and then quickly becomes bad.
And Ozpin's stuff is such a mess it's unclear what the story even thinks of him at this point. That's a whole other post lol.
As said, there's some nugget of decent writing here in the form of unpacking the idea that people are more likely to make good decisions when given the opportunity and encouragement to do so, as well as the emotional support need to develop that moral compass and believe in yourself enough to follow it... but it's buried under RWBY's black and white worldview, the same worldview that's hurting the other, morally driven aspects of the story. We're not really shown instances in which characters who had everything still do terrible things, nor do we see characters who go through comparatively horrific circumstances and still do the right thing. The good people, while still going through horrible things, have benefits that the villains don't — Weiss' loving sister and wealth compared to Cinder's slavery and part-time visitor, for example — and the villains' experiences overall tend to be, well, more shocking in some respects. Lost legs, a shock collar, a brand, literal slavery, all happening at that formative young age... compare that to the heroes' struggles that, as said, are mitigated by some other good, or happen later in life after they're already established as good people. Blake is already trying to help the faunus when she enters a relationship with Adam (and is said to be mislead. Unlike villains Adam, Sianna, and Iilia, heroes Blake and Sun perform the "correct" kind of activism). Yang is already training to be a huntress when she loses her arm. Oscar is already fighting Salem when he's tortured, etc. We could include Ironwood's turn here too, regarding the shock value. Yeah, everyone is going through horrible stuff in Volume 7 and 8, but only Ironwood had the skin and muscle of his arm stripped off, resulting in a complete loss of the limb. And unlike Yang who was taken home, supported, and given months to recuperate, Ironwood is tossed back into a war with 8+ of his former allies now fighting against him. So RT literally says, "Of course he's bad now," except the argument is this ableist (and, given Yang, contradictory) idea that losing the arm made him bad, rather than the idea that abandoning someone during the worst moment of their life is going to leave them floundering — because that would put at least some of the blame on the heroes. And, as said, the morality is so black and white that there's no room for that nuance. It's not a matter of excusing the villains' actions, but rather examining how they came about and, if we're meant to feel sympathy, tying that to their good traits. Emerald's supposedly "kind" comment comes when she's helping Cinder destroy Beacon. Raven cries while she's deliberately allowing her daughter to be Salem's target instead of herself. Cinder cries because she hasn't successfully killed our heroes and gotten the amount of power she's after. Hazel mourns his sister while trying to kill a 14yo. These are all the WORST times to try and get the audience to feel for the bad guy. The story doesn't acknowledge that horrific circumstances can lead to bad decisions, but that people who commit bad - even truly horrific - acts can still do good in the future, or even do some good alongside the bad, the story says that these circumstances automatically lead to bad people and that you should feel bad for them despite what they've done. If Cinder cried because being in Atlas had triggered the worst memories of her life, that's an avenue towards seeing your villain as a complex human. Having Cinder cry because Watts points out what a shit job she's done at being The Worst Person Ever and expecting the audience to feel bad that Cinder has failed to, idk, take over the world or whatever is... stupid.
Honestly, it feels like another example of how RWBY is very much a simplistic fairy tale, no matter how much the characters insist its not. If you're good, you're good and if you're bad, you're bad. There's no middle ground, leaving characters like Ozpin and Ironwood to be abandoned and Ilia, Hazel, and Emerald forgiven the moment they switch from one side to the other. Now toss in the question of how people become good or bad and, well, surely good people lead good lives and bad people lead bad lives, right? So all you need to do is give your bad characters horrific, abusive, shockingly violent backstories while your good characters have, if not completely stable homes or perfect lives, at least a lot more than what the villains seem to have gotten. And the story isn't interested in acknowledging that motivation and morality aren't that simplistic. It can be offensive on its own, this theme of abused children becoming crazed murderers, but even when you try to follow that logic with something like, "Hey, Weiss our abused hero is threatening a defenseless minor to get what she wants, along with everything else the group as a whole has done. Is that something the story is going to unpack if you honestly believe these circumstances produce bad people?" the answer is always no. Because Weiss is Good™ and there's no interest in grappling with any storyline that might undermine that.
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morganaspendragonss · 3 years ago
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for one-word whump prompts (atlantis please 🥺 theres like 3 other active atlantis fans and i crave content): exhaustion or concussion
holly's august extravaganza day 16: accidents happen
for @ilovemosss (for some reason tumblr won't let me tag your atlantis blog 😔)
a-y whump prompts - exhaustion or and concussion (from this list by @whumpster-dumpster)
ao3 | 1k | humour, mild injury
So, Jason reflects, it may not have been the best idea to take Pythagoras out training while they’re all suffering from a severe lack of sleep.
In their defence, they haven’t slept well in, well, ever; constantly having to save the city whilst somehow earning a living doing odd jobs will do that. But it’s been especially bad recently, for a reason Jason can’t quite put his finger on.
Whatever the cause, it’s left them all stumbling and yawning and unable to keep their eyes open for more than five seconds without wanting to go back to sleep. Jason knows he should have taken advantage of today—the one day in which they’re not contracted to do anything and the house is fully stocked and the city, miraculously, is safe—to catch up on some much needed rest.
Like Hercules, who is probably still snoring, blissfully unaware of the day’s events.
(Though, Hercules also tries to take advantage of the days when they are busy, so Jason doesn’t tend to follow his lead in this matter)
But they’ve been slowly training Pythagoras to be more confident with the sword—if not entirely competent—and it had seemed stupid to let the day go to waste. Being the more logical of them, Pythagoras, to his credit, had attempted to talk him out of it, but Jason ignored him.
He very much regrets that decision now.
One thing Jason is glad for is that they abandoned actual weapons for sticks some weeks ago, after far too many minor injuries and the threat of far too many major ones. Pythagoras had come close to losing a hand one week, or at least several fingers, and Jason dreads to think what could happen if they were handling steel in this state.
As it is, things are...not going well. The trek up to the relatively secluded clearing they use was in itself exhausting, and now Jason’s brain seems to be several seconds behind what is actually happening at any given moment. Usually, swordplay is instinct to him, almost second nature.
Today, Pythagoras has managed to twist his pseudo-sword out of his grip twice, which is unusual to say the least. He’d apologised both times, and a further several times after that. It’s not necessary; Jason is proud of him, though he is somewhat frustrated at himself for being so distracted.
After a quick break (which are more frequent than usual today), he takes a large swig from his waterskin and shakes his body, readjusting his grasp on the stick.
“Alright,” he says. “One more round and then we’ll head back to Atlantis.”
Pythagoras looks relieved as he gets to his feet, moving back to his spot opposite Jason. “Do you think Hercules will even realise we left?” he asks, grinning.
Jason snorts. “Doubt it.”
And they begin.
It’s going well, both of them managing to hold their own in the fight. Jason can even feel himself waking up a little, which seems both a blessing and a curse. Hopefully, this means that they can finish this without a hitch now, but he’d also planned on falling onto his bedroll as soon as they returned—that won’t happen if he’s still keyed up from adrenaline.
But, of course, things can never be simple for them. Jason’s not even sure how it happens—perhaps he slips? or his tired brain doesn’t register the ‘threat’ quick enough?—but suddenly Pythagoras’s stick is colliding with his head, sending him crashing to the ground.
Where, naturally, there is a tree stump just waiting for him to crack his skull open on it.
Jason groans, dazed, as he tries and fails to push himself upright. There’s something warm and wet trickling down his face and his vision has gone blurred, which only worsens the more he tries to move.
It’s difficult to actually control his own movements; he’s powerless to resist as someone—Pythagoras, presumably—lifts him and rests his back against a tree. Jason blinks up at him. His lips are moving, but there’s no sound coming out, so he frowns—and, wow, that was a bad idea.
His headache skyrockets, his vision whiting out, and he lurches to the side as his body violently rejects anything he’s consumed today.
Pythagoras’s hands stay on him the entire time, one pressing something soft to the cut on his temple and the other rubbing gentle circles on his back. Once the vomiting has subsided, Jason can hear him a little better, though it still sounds like he’s shouting down a tunnel.
“You’re alright, Jason. Keep your eyes open please.”
Oh. He hadn’t realised he’d closed them. Jason tries to do as Pythagoras asks, but he’s so tired, and he wants to sleep so badly. Surely it’ll be okay if he just gets a quick nap in.
He lets his eyes drift shut again and blessed darkness begins to descend.
Until he’s rudely awoken by a sharp sting to the side of his face.
“Ow!” he cries, eyes snapping open. He glares at Pythagoras, though it hurts too much to hold it for long. “Wha’ w’s tha’ for?”
“I think you have a concussion,” Pythagoras replies, entirely unaffected by Jason’s ire. “You need to stay awake so I can monitor to see if it gets worse. And you’ll have to help me get you back to Atlantis because I can’t carry you on my own and we can’t stay here. Moss will only do us so much good, I’m afraid.”
Jason groans again, though it’s bordering on a whine this time. “Where’s Hercules when we need him?” he mumbles.
Pythagoras laughs. “Where he usually is, I imagine. Asleep. Though”—he squints at the sky—“perhaps it might be the tavern at this hour.”
Jason hums in agreement—either option is just as likely. Truthfully, he’d be perfectly content to remain where they are for the foreseeable, but Pythagoras is insistent on getting them back to Atlantis. He pulls Jason’s arm over his shoulder and awkwardly begins to maneuver them into a standing position.
It ends up being a semi-stand, semi-crouch situation, but, with much shuffling, they manage. It’s slow going though, and Atlantis is over an hour away without a brain injury. Jason sighs as they begin the arduous trek back.
He should have just stayed in bed.
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reginaofdoctorwho · 3 years ago
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ok so i started this as a draft days ago and barely remember where i was going with this idea but i tried to fill it out a little more. basically it’s just that anytime Curt says he misses being a spy he misses being a spy with Owen or the spy he was with Owen. so probably everything is what everyone knows already
Curt ties being a spy with Owen. completely, intrinsically, whatever, okay?? in Spy Again Curt says “Owen would want me to do this”, and lists
hop in a jet and fly again
grow a spine again
do my best not to cry again
wear a suit and tie again
drink martinis and drive again
get by again
feel like a real important guy again
as what he’s going to do as a spy. let’s check off what happens before Owen’s reveal (i’m trying to include some)
hop in a jet and fly again
grow a spine again
do my best not to cry again (i’m trying to be nice here he’s probably doing his best despite what happens)
wear a suit and tie again (literally part of the mission)
drink martinis and drive again (he’s sobering up)
get by again (barely my dude)
feel like a real important guy again
which, decent, but our dude is also having gay flashbacks, messing up a very simple and clear mission, and mistakes flirting for fighting (to quote my friend “Amelie” “he’s,,, so bad at pretending to be straight”) this all being with him having been one of the greatest spies, to the point of recognition years after he retired.
and post Owen’s reveal
hop in a jet and fly again (we’re going to count whatever that in
grow a spine again
do my best not to cry again
wear a suit and tie again (i mean he doesn’t need it??)
drink martinis and drive again (ok i don’t know maybe?? he does shots before and THEN chases Owen and then he’s drinking whiskey when he meets with Tatiana)
get by again
feel like a real important guy again (look at him at the end
more below the cut because this is already long and it’s going to be even longer
Okay, to be more in depth, (this’ll sound like a lot of my other posts) at the beginning Curt Mega is truly a great spy. yes, he was captured by Oleg, but the entire interaction with him Curt is still in control. he mocks Oleg, breaks his fingers, hits the bat back at him, all while holding a conversation (and flirting) with Owen. he’s confident the entire time, he’s willing to go against plans and is overconfident to a fault. While Cynthia is somewhat rude and pays more attention to Owen in the beginning (”finally someone who knows what the hell they’re doing!”) but i think she’d treat him the same as Curt if he ever did decide to work for her. it’s partially a “bring in new talent” and partially a “keep the old talent from being overconfident” thing. i don’t think it’s an actual mark on what pre-fall Curt was like as an agent. but either way, their record was six minutes to get out of a building presumably set to explode (or implode. fuck if i know) and they were still both confident and eager to lower the time even more. and they would have accomplished it, if not for Owen falling. what i’m saying is pre-canon Curt was a very effective agent, was good at his job, and was likely almost never out of his depth.
in Spy Again, he’s talking about becoming a spy again, but he links this to Owen, believing that being a spy again would enable him to work past Owen’s death (”but maybe this time’ll be different, it might be what I need”). he’s haunted by the “memories” not “memory”, which could be taken as any time he and Owen worked together, not just when he died. he wants to be a spy, but even stating that and the things he misses about being a spy (above lists) starts to remind him of Owen (”and i know just where i’m goin’, me and my partner Owen!”). he sees himself post-fall, with his beard, alcoholism, and trying and failing to improve (”i do what i can, try to make a plan, to be a better man, but nothing seems to stick”) and again relates it to Owen (”Owen please, if you could see what’s become of me, what would you think?”). Curt decides Owen would want him to be a spy again (”i once was a spy. i think you’d want me to spy again”) and repeats it to make it stick (”Owen would want me to do this”), and that is what truly starts him off again. or so it would seem.
in his first mission back, Curt can’t start again. he has to talk himself into doing his job again (”looks like that someone has to be me. you came here to do this, so do the job, stop acting like a little pussy”), and then mostly rides along on what Tatiana does anyway (”i second that motion!) a far cry from the beginning Curt who did his job eagerly. and we are again reminded that Curt was a great spy when Sergio recognizes Curt on sight and says “is that Agent Curt Mega? ... i can’t believe this, the most famous spy in the world busting my arms deal. hey, would you mind signing something...” followed by DMA immediately being able to disarm Curt with ease, showing the contrast. Curt does recognize the baked goods are the way to hurt Sergio, but also loses the bomb to Tatiana
Curt is, at this point, still waiting [in a way] for a partner. it is not implied in the beginning that he and Owen worked together every mission, rather the opposite in fact (“MI6 didn’t tell me you were on this mission”), but he still seems to almost expect a partner, and goes off what Tatiana says even though they’re not working together, and they both train their weapons on the baked goods.
Cynthia points out that he’s been on an early retirement for four years, which Curt is very quick to correct as a grieving period. his hands shake during Cynthia’s drill, he fumbles the gun, and he has none of the grace or style of the beginning. when Cynthia mentions Owen and Curt’s alcoholism (”i remember when i got the call that Owen died and you lived, i screamed into Susan’s neck for fifteen seconds, then i locked it up and moved on. you on the other hand, you drank yourself to rock bottom...”) Curt doesn’t even look at her. when she poisons him, he’s still able to repeat back (in essence) what she said, showing that the spy of the past is still there, deep down.
Eyes on the Prize II is the (i think) first time we see Gay Flashback-Owen. he is notably not slipping and dying, as would likely be going through Curt’s head if he were haunted by that specific memory alone (going back to the “haunted by any memory of Owen”) thing i mentioned, but is instead also saying “keep your eyes on the prize” with the ensemble, again lining up Owen with Curt’s idea of being a spy.
during the casino scene Curt is clumsy with his acting, and is trying to get information from Tatiana (it’s all very awkward. “make it a white russian, hold the vodka, please, thank you so much” “excellent choice. one vodka martini bone dry, and one glass of cream”), but as soon as another person joins it (Dick Big), the relationship between them turns from enemies trying to get information from the other to an uneasy team (”i’m hardly alone, the woman and i were just about to-”), with Curt even giving a russian toast, and although Tatiana definitely notices when Curt is given a gun by the dealer, she politely declines to mention it, and when Curt offers her his arm while Dick is off finding a waiter, she smiles. and while it could be argued that it is just them working undercover, this did feel more genuine than when they are alone and back in their assumed positions (”besides, without that horrible face fungus, what will i have to yank?” “we are talking about fighting, right?”) Tatiana also recognizes that Curt is alone in more ways than one, both without backup and without anyone he can trust fully. in the short time they’ve been together, they already are close enough to friends that Tati apologizes for bringing him to DMA
despite the two of them being on opposite sides during this encounter, they are already beginning to act as partners/friends, and Curt takes her betrayal more personally than he should have
i’d also like to take this moment to point out that DMA almost instinctively stabs the Nazi henchman for saying “seems his noggin’s a bit dense!” of Curt
during Torture Tango, it seems like he’s having a natural reaction to getting tortured. Curt is nervous, he’s afraid, he’s ready to die (”you sick bastard, why don’t you just kill me already?”/”i can’t deny that i’m gonna die”). but this is NOT how the torture scene at the beginning went, even before he knew Owen was there. at the beginning scene Curt is arrogant, throwing Oleg’s words back at him, breaking his fingers, keeping a cool tone and staying in control the whole time. this time he barely talks to the DMA, he doesn’t fight back, he just accepts it. also, he sings “i once was a spy but i won’t be a spy again” and “thought i could say goodbye, but i can’t lie i wanna be a spy again” despite the fact that he is a spy again. he says he wants to be a spy again, but he already is a spy again, what he’s missing is Owen. he was once a spy with a partner he loved and could trust completely, and the partner felt the same way about him. that is what i believe enabled him to be such a good spy, he had someone who knew everything about him, being gay included, and he was able to act more confidently as a result. what he misses is less of the “go get the girl and go save the world” and more seeing his partner even for short periods and having the confidence that comes from being known. also, curt is on the verge of death and is still thinking of Owen (”doesn’t even matter if i killed my best friend”)
back to Tatiana, who’s having her own crisis. “is Mega my enemy do i let him die? i’ve got to think about my family ‘cause no one’s looking out for me...” she, at this point, has not interacted with Curt beyond the arms deal, the casino, and betraying him to von Nazi and DMA. despite this she still sees him as a possible ally, and ultimately does decide to betray von Nazi and DMA for him (to his understandable confusion). when she unties him, he only calms down when she holds her arm out to him, but he becomes so distracted by it and Gay Flashback-Owen that he doesn’t notice DMA is waking up until he’s already been shot.  i’d also like to point out that Gay Flashback-Owen is doing the same arm out pose Tatiana is doing while holding Curt’s arm
end of act 1. can i get a wahoo?
when Curt is with Barb, he acknowledges that he’s fucked things up, but still catches himself on saying he is a [great] spy again ”i was, i am, supposed to be the best”
i think during the gala he is trying to be the Curt from the past while ignoring why he was that way. he insists on going rogue, he confidently (and foolishly) announces that he is a spy, the prince will be assassinated, and that the Russians and Americans know, despite the fact that it doesn’t seem like a good idea if thought about at all. With blowing up the facility at the beginning there was some merit to it. they had been seen, they stole the plans and possibly wished to muddle why they were there, the facility might have had more plans they didn’t know about and they were already on a time limit. they also had a limit on the tech items they had (no rocket shoes :’( ).
when Tatiana rescues him again and takes him to his mother’s safe house, who mentions a “constant parade of drinking buddies, for poker or wrestling or whatever you boys do in the rumpus room” and while we could make an argument about Curt trying to move on after the fall, i think this youtube comment on the video is a fucking treasure and i will forever remember it.
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i’d also like to point out now that Tatiana is truly the only character that i believe could “replace” Owen for Curt. he needs someone in his life who can know even the parts he hides from those closest to him, someone on equal footing with him, someone who doesn’t idolize him, and someone who works well with him. he can’t tell his mother, because she wants grandchildren, she wants a daughter-in-law, she wants to plan a wedding. it can’t be Cynthia, she’s his boss, it’s set during the Lavender Scare when he could lose his job for being gay. it can’t be Barb, who has an intense crush on him, and even when she does act in a platonic way, she is willing to risk her job based on the fact that it’s him (in an almost awestruck way). Tatiana is unimpressed with Curt when they first meet, they become friends quickly, work together to stop von Nazi and DMA, they are both spies at the top of the field, and she accepts him (”you’re cool with me?” “till the end!” “cool :)”). also, i think it’s interesting that Tatiana believes she is saving someone (her family) by leaving them behind, while Curt believed he killed someone (Owen his lover) by leaving them behind. just kinda parallels i think
before Doing This, Curt says he is is afraid that “[he’ll] never be the spy [he] once was” and that he believes he shouldn’t need anyone else. when Tatiana says he’ll get everyone who cares about him killed with his line of thinking he says the line “i already have.” explains about Owen, and adds “and that was back when I was the old Curt”.
during One More Shot, Curt acknowledges that he tried to get past missing Owen by trying not to need anyone else, which was wrong (“i used to think i could do this by myself i was fine, i didn't need any help“). this is him starting to take his friendship with Tati and being able to use it to see that while he cannot work alone, he doesn’t need one specific person to make him the man he is.
this of course promptly goes out the window when DMA is revealed to be Owen
however, Curt still calls Tatiana “partner” before going after Owen.
when he does go after Owen (One Step Ahead), he still thinks of Owen as the man from 1957 (”what happened to the man i knew?”). when Owen begins to explain, Curt tries to remind him of what they did “together. two of the greatest spies to ever live”. once again associating him and Owen together with being a spy
also, once Owen is dead (idk if i hope for real or not) again, Curt does make a change for the better. he’s able to be fairly confident around Cynthia, he tries to be enthusiastic about Barb’s tech/data analysis merge, he is able to talk about his “ex lover returned from the grave” with Tatiana. i do find it interesting though that he does not tell her about the other facilities, again taking it upon himself to fix it, and only telling her “give me a ring if you’re ever stateside”.
in a final moment, Curt is able to move on from Owen, and acknowledge “i once was a spy, i’ll always be a spy” with or without Owen.
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haliyam · 4 years ago
Text
interim (ii)
zeke x reader/oc
summary: You return to Liberio not long after the Warriors arrive home from their failed mission in Paradis and discover that things have changed. (Or they will, and maybe a little more with Zeke than you expect.) [Season 4 and manga spoilers ahead]
AO3 link | Ch 1 | Ch 3
Hi again! I forgot to note in the first chapter that Reader here is 19 years old, while Zeke is 25. (Clearly, before the developments of this story, there was nothing but friendship there.) For the other Warriors, I put Pieck at 19 as well, while Porco is Reiner's age (around 17/18 that year). Marcel would have been the same age as Pieck and Reader in my headcanon. If you're not comfortable with the age difference, I understand.
Also, about university here so you don't get confused this chapter - I lifted the medical school system for Marley from Germany's current system where after a competitive state exam post-high school, students are able to head straight for medical school for a 6-year track followed by specialization.
Reminder that the Reader/OC, default name Lucy, is a cis-female Eldian character with a set background, but please feel free to set the substitution for the Reader to your chosen First Name using the InteractiveFics browser extension if you’re reading through the browser! So that would be: Lucy = Your or your character's First Name. Because reader will have a set background, you'll have a set surname as well.
Chapter 2
You don’t even get a moment to breathe. General List launches into a speech about the nerve of other so-called nations almost as soon as you sit down. Apparently, those in the Mid East peninsula have grown considerably bold over the last few months, with several navy ships withdrawing from the port of Ichakar and transferring, presumably, to Qali - which gives them a better angle from which to attack the mainland if they so wish it. They’ve also fortified their borders—ground troops distributed across the land close to Marley’s newly acquired cities—which is of course the sovereign right of those nations, but it’s blasphemy to the regime’s unending ambition.
You wish they had given you a brief with all this information before the meeting, the kind you have seen Willy and father poring over in their office in the past, but you get the feeling that the general is unloading information on you with the intent to overwhelm. 
“On the diplomatic front,” he continues with a hint of mockery, because of course he thinks of such things as futile, “they have been making demands. Asking that we keep to our waters when it is they who have encroached upon ours! The audacity—the delineation clearly states—” He continues to ramble until he is red in the face, but your neutral expression must slip into a wide-eyed look at some point, because he regains his composure with a visible wrinkle of his nose. “This arrogance can only mean one thing.”
He stares at you, and you realize he is expecting you to answer. You feel all eyes at the table on you, the Commander’s especially, and clear your throat. “...Weapons research, Sir?”
“Weapons development, Miss Tybur,” he corrects you. “Advanced and more prolific than we may have considered.”
He pauses, and you can’t help but speak. You can tell Magath knows it because he sits up straighter somehow, and in a moment of rebellion, you refuse to recognize the caution in his posture. “With all due respect, Sir, the… armaments race among the other nations is no secret, and on Eldian labor, no less.”
A fist slamming on the desk causes everyone around it to jump in their seats. “It’s what Eldians deserve!” the general next to List says, so naturally that he might have been born saying it. You blink, the heat of embarrassment and indignation crawling up your neck, but it’s only with List’s raised hand that the man remembers that the white band on your left arm is only for show. He glances away. “Present company excluded, of course.”
With the exception of his hand, List continues as though neither of you ever interrupted him. “And now, to the point. We need further information on the status of this little race. That is where you come in, Miss Tybur. You will use your family’s connections to enter the peninsula with our people - the peninsula and beyond, as the exact lay of their operations lies beyond our ken - and retrieve this information.”
It’s one thing to predict a general’s words and another to be confronted with them. You suppose you were still hoping he wouldn’t say it. “General List, are you saying you want a Tybur to be a spy?”
List glances over at Magath. “They were trained for interrogation, weren’t they?” Your old instructor is barely able to nod before the general recalls to you, “Ah, yes, I read the file. You withstood all but the final test. A failure then, but rather more a fluke, in my opinion. An irreplicable circumstance.”
You don’t say anything. You would rather not remember that night. Or that particular moment.
He takes your silence for agreement. “And so I answer, why not? You became a Warrior candidate - unprecedented initiative and involvement by the Tybur family. Why should this be any different?”
“Because—” Because becoming a Warrior isn’t a choice a child makes of their own free will, not really, but a Tybur doesn’t question the decisions of the former head of the family, of father, before all these strangers. No matter that they were loyal to him. You purse your lips. “Sir, I just don’t believe I’m the right person for this.”
“Your file did say you were always hasty, Miss Tybur,” List says, and you both glance at Magath at that. He doesn’t nod, only meets your gazes. He seems as trapped in this as you are, which makes your resentment for him ebb only slightly. “But you should know better now.”
Now you’re getting irritated. The temper that was your closest companion in your early childhood, and then your early adolescence seizes your fist under the table as List continues. “How goes Foundation operations?”
The Tybur Family Foundation. Set up by Walter Tybur when he first became head of the family and operated by the eponymous Tyburs - most often chaired by the spouse of whoever leads it. Your mother first, once, when she cared to, and now Mila. It provides healthcare and educational opportunities for ‘peoples once oppressed by the Eldian Empire,’ as part of continuing reparations for sins the Tybur family did not commit. Or so they say. Many of its employees now are Eldian, part of Willy’s initiative to improve Eldian relations… but in reality it does little when the Foundation is only a grantmaking organization.
“Well enough, Sir.”
“Is that so? From what I hear, the Foundation is unable to set up even offices in several countries in spite of the family’s stellar international relations.”
“And,” you add carefully, “if they ever catch wind of my close involvement with the regime even after all this time, that will not improve.”
“Clearly, Miss Tybur.” His level gaze shifts to patronizing in all the ways you hate. “But say you become more independent. Distance yourself from the military that leads our fine motherland… Say,” he smiles, “that you make overtures of dissatisfaction with Marley’s cruel expansionist policies and express the utmost sympathy for other nations. Perhaps then they will permit you to expand your operations within their borders.”
Your jaw almost drops at the very suggestion. You’ve always thought, since Willy became Lord Tybur, that only the Tyburs have the power to change the direction of Marley. For obvious reasons, not so obvious to the rest of the world, but also for the heritage you represent. If the Tybur family can be good Eldians, why can they not be only one of many good Eldians? Why not introduce the concept that any Eldian can be good, as any other race of people? 
“You…” You rein in your reaction even as your imagination sets off in the direction List has set it—and far more. Especially the part where the Tybur family spreads the good name of Eldians throughout the world. No more ‘special’ treatment, no more interment zones…
No more Warriors.
Maybe. If Marley gets what it wants. 
You would allow that? was your question. But the answer, you understand suddenly, is that they would allow perhaps the chance of it, in exchange for Marley’s continued expansion using Eldian bodies on the front lines. A slim chance of sparing Eldian lives for the certainty of losing them. You feel lightheaded just considering it. You want to help, but you are the last person who should hold so many lives in her hands.
Your eyes refocus on General List. A pleased smile brims beneath his well-trimmed beard, like he’s already read your mind. But he can’t know—you’ve shared your thoughts with no one but Willy and Lara, who have been as dismissive as they have been receptive. In other words, as though you’re still the child father sent away thirteen years ago they expect will eventually forget all her questions.
“Does Lord Tybur know about this, Sir?” You eye the intelligence officer not far from List. 
List clears his throat. “Not as yet. Lord Tybur might be more receptive to such a scheme were his sister to present it to him herself. We are aware that Lady Tybur chairs the Foundation. Her movements are conservative, but she may agree to a more generous, active Foundation on your word.”
Scheme. That’s what it is, but that isn’t what really catches your attention. Willy and Mila, listening to you? You want to burst into laughter, tell them that they have severely misunderstood the dynamics of the Tybur family. But that intelligence officer is here, which makes you think List is lying.
“Why not ask Lady Tybur to head the operation?”
“Lord Tybur would never allow us to risk his wife,” List laughs. The implication of his words is hardly lost on you, but the general tempers his mockery with a compliment. “And we believe a new, younger face for the Foundation - perhaps one our enemies believe to be foolishly idealistic - will better suit it.”
Foolishly idealistic. Like the sort of person who would agree to this plan. Your face doesn’t fall, but your eyes do - toward the table, the way the fingers of each general drum against the wood. Magath’s hands clasp each other, firm as ever. When you look up to List again, you frown. 
“Sir, you know that I’ve returned to Liberio to enter the university’s medical program.”
“Yes, yes, we were quite impressed when we learned of your state exam results, Miss Tybur,” List waves, impatient. He’s been relaxed back against his chair, but now that his certainty is dwindling, he leans forward on the table. “But think. Look at the bigger picture. As a physician you may help a man in need one after the other - years and  years down the line. Six years at the shortest, and if you mean to be a specialist, how much longer? But with the Foundation’s resources, and with our backing at that, you will aid hundreds, thousands - and the motherland most importantly. Within the year. Half, if we move quickly.”
You bite your lip. You want it and you don’t. The Tyburs must do something, or else we are nothing were your exact words to Willy before. But the idea of retaking your name when you have only just arrived here nauseates you, and assisting the expansion, the destruction, under the guise of aid more so. 
“I… would like time to give this some thought, Sir.”
A sigh seems to echo around the room, but it’s only all the men with you and their exasperation. Only Magath is expressionless as List visibly bites his tongue. He gives the commander a glare for good measure, as though it’s his fault you did not agree at once. “Very well,” he says. “But know that prolonging this will only bring harm to the motherland.”
You only nod. Much as you would like to have it, you have no intention of getting the last word here. You avert your gaze from the Commander when you permit the men to leave the room ahead of you.
It seems like the start of a rather miserable day - you’re practically scheduled to overthink all this some time this week, if not this afternoon - when, once the steady march of power has cleared from the hallway, Pieck meets you as you step out of the conference room.
“Boo.”
Your hand flies over your chest, but it’s a chuckle that comes out of you. “You’re a sight for sore eyes.”
“So I’ve been told.” She peeks into the room behind you right as you close the doors. “The brass did not look pleased.”
You wince. “I gave them no reason to be. I hate to get the Commander in trouble, but...” You trail off. You both know you can’t say much more.
It’s Pieck’s turn to raise an eyebrow.
“...Sorry.”
“That’s all right,” she shrugs. “I came here for lunch, not information.”
You doubt she knows the extent of the Tyburs’ relationship with the regime, but you can always trust Pieck to know not to pry. “You know, I remember now why you’re my favorite Warrior.”
“Oh?” Pieck grins. “Not the Boy Wonder?”
“Boy Wonder,” you repeat, the way the two of you always have when that name comes up - with a snicker and definitely with no one else around. You’ll never understand how the brass can say it with such straight faces. “So how about that meal?”
She pinches at the skin of your elbow through your sleeve. “Changing the subject doesn’t work on me, you know.”
You sigh. “Can we please eat first? I’m miserable enough without an empty stomach.”
“I guess some things don’t change.”
“Hey!” You half-scoff, half-laugh. With a wink, Pieck slips her arm around yours, and you start down the hallway in companionable silence. 
Or you would, if you didn’t know that you owe her a little more than that. Reaching over to rest your free hand over the arm linked with yours, you look at her. “I’m sorry, Pieck. I really am.”
Pieck waits a moment, and then meets your gaze. She searches yours for the lie, but she already knows it won’t be there. You always were too candid for your own good. With a squeeze at your hand, she nods. “I know. Tell me all about it after that meal. Your treat, right?”
You blink, and then laugh with shaking relief. “Of course.”
--
You and Pieck fall back into the easy rapport you’ve shared since you became friends more than a decade ago. Contrary to her words, she doesn’t press you for answers as you decide on where to eat in the zone. For old times’ sake, you agree on the sandwich place two blocks from the Yeagers’, and you end up sharing a meal in your bedroom. 
Sitting on your bed together, legs dangling over one edge as you nip at your food, you finally work up the courage to speak through your guilt and explain yourself and the past five years—or most of it. And of course Pieck is understanding, which makes you feel even more pathetic. True to form, she picks that up as well and gracefully changes the subject.
You’re the one who brings it back to what still hangs in the air over you when you’ve finished eating. Nothing personal—but though Marcel was the only one with whom you were ever close friends with, Reiner, Bertholdt, and Annie were your teammates too. You’d suffered your superiors together during training, and you’d been there for each of their first transformations. For all the experiments too; even their first assault mission. 
“What happened?”
Propped up on one elbow, Pieck is lying on her side, legs tucked under her skirt as you set aside your trash. She accepts the glass you hand her from the table, eyes distant. “Zeke hasn’t told you?”
“Zeke won’t look at me unless he absolutely has to. You know how he is.”
Pieck groans. She knows. “He was so irritating after you stopped writing.”
You click your teeth in a wince. “Really?” 
“Imagine, Lucy—after you all left, I was stuck with him and Porco. The abandonment issues didn’t just double, they were exponential. Multiply that with the ego and the sarcasm? The Commander was my favorite person those days.”
You laugh in spite of yourself. “I am so sorry, Pieck.”
“You should be,” she grumbles, but the remark is softened with a grin. When you grimace, she braces herself with a deep breath.
She tells you everything, or most of it: that the people of Paradis were shocked to find others alive outside of the walls, what Reiner and Bertholdt and Annie went through the past so many years, how the latter were captured—and exactly what happened to Marcel. She saves that one for last, and though you are infinitely more curious about the world behind the coward king’s walls, you reach for her hand again.
“I’m sorry, Pieck.”
She shakes her head. “You don’t have to make apologies all day, you know.”
“Don’t I?” you grin, embarrassed, teeth gritted even when your feigned mirth starts to droop. The dreamy way she speaks throws others off, but you know Pieck. She’s always been the most pragmatic of the Warriors and so she must feel silly, thinking about what could have been, had Marcel returned. Would a childhood crush have become something more between them if things were different? He had promised his family, and her specifically, that he would come home after saving the world. The thought, the regret for a chance not even yours gone, has a weight settling in your throat too.
You clear it and huff. “Well, it’s a great loss. I think everyone was a little in love with Marcel.”
Pieck glances at you.
“...Except Annie,” you add.
The sudden exemption makes Pieck choke with laughter, with tears not far behind. “Except Annie. Of course.”
You giggle, and both of you pretend not to see each other wiping your own eyes. “You know. Annie was always the toughest among us.” You pause. “Is. She is.” When Pieck’s laughter gives way to somber agreement, you ask, “What about Reiner? What has he said? I know what he’s said, but… two weeks of  debriefing… it sounds like a little much.”
“He was there for years,” Pieck shakes her head. “He grew up there, Lucy. He’s… completely different now. Kind of like you.” 
“I think that’s giving me a little too much credit.” You haven’t done anything remotely in the way of serving the motherland; not that you begrudge the others that the way you once did. “All I’ve done is see things and get upset. Until I can get my degree, and then until I can get the War Hammer, there’s nothing I can do.”
That’s a lie. There is apparently the Foundation—but the idea of directly assisting the regime in its efforts is something you cannot consider as you are.
“If you do become a doctor, will they let you have the War Hammer?”
You bite your lip. If only for Lara, you’re still bitter about that. “What was it all for otherwise? Though… I guess if I had inherited it then, there’s no way I’d ever be able to come back and see you all except under specific circumstances. Much less be permitted to study.”
Pieck only sighs, reaching for your hand. “Well, I’m glad you didn’t. And when I think about it… a part of me is glad Marcel didn’t have to see all of what Marley has done. What we had to do in Paradis—and I only saw a speck.”
You know what the others did, but Zeke and Pieck’s involvement apart from retrieving your old comrades is still vague. 
You squeeze her hand reassuringly, but you can’t help it. “What did you have to do?”
 “What we’ve always had to,” she answers with a faint smile. Your friends always had tells when they would rather not say more, and this is unmistakably hers. Given your earlier explanation, you understand why. She intertwines your fingers with gratitude at your silence. 
“So,” you start after a while, “how about some dessert before I walk you back to HQ?”
“Sure. I might as well treat myself a little before we have to head out to the mountains again.” At your questioning gaze, she says, “Training with the Panzer Unit. That’s what all the paperwork was for.”
“Gross.”
She chuckles. “That’s exactly what Zeke says.”
Your face falls at the mention of him. Relieved as you are with your progress with Pieck, Zeke is an entirely different ball game. You hate that that’s the phrase you even thought of.
“You know what?” Pieck sits up smacks her hands on her lap. “I’ll treat you, too.”
You perk up. “Really?”
“For a price.”
“...What’s that?”
“Talk to Zeke already. If I come back after a month to your gloomy faces still, I’m going to go crazy.”
“It’s only been a day,” you mutter. “And I’ve tried to apologize to him.”
Pieck gives you a knowing look. 
“I did,” you insist helplessly, but you both know that’s probably a lie. In Pieck’s case. You know it is absolutely false: when Zeke came upstairs after dish duty, quietly closing the door to his room, you stepped out of yours and stood outside in the hallway, your hand raised to knock on his door. You just couldn’t do it. You can take Porco’s jabs any day, but last night, the thought of Zeke and his silence, or worse, his caustic cheer, sent you scurrying back to your room.
You sigh. “Fine.”
Amused, Pieck gets to her feet for the opportunity to loom akimbo over you. “Good. And if you start to lose heart, try to remember that six-year old who used to glare at Magath like she had nothing to lose. That girl had guts.”
“You mean the half-dead one who wasn’t allowed dinner and got a Warrior class’s worth of cleanup duty alone, whom you specifically told to get over herself if she didn’t want to actually die a few months into training?”
“Exactly. What is Zeke going to do? Tell you to go to your room without dinner?”
Maybe. You sigh. “Sometimes I don’t like it when you’re right.”
Pieck grins. “And when Zeke gets over himself—maybe he’ll tell you about his brother.”
Your shock would be better illustrated in this moment were you sipping a drink you could spit in her face. “His what?”
“Shh. I don’t think he’s told the Yeagers. I think… he only told Magath because I was there when he discovered it. Still,” she says when your eyes remain wide and expectant, “it’s not my place to say. So talk to him.”
--
Medicine is one of the few fields for which Eldians are permitted to pursue higher education. It’s only logical—there are only a few non-Eldians who care to treat pig-blooded devils, and the efforts of those who do are wasted on said filth. And so the regime allows the admission of more Eldians than often permitted under quotas for other majors, even if the number does remain small regardless.
After parting ways with Pieck, you find yourself standing in line in some administrative building in the University of Liberio in the midday heat of summer. The line stretches outside because this is the queue for Eldian students wishing to confirm their intention to enroll over a month from now. That’s all—you need only submit a form and pay a fee, and the line for non-Eldians students has long finished—but of course the line has barely moved for your kind.
You’re clutching your envelope and your permit to your chest, which you quickly realize is a terrible idea. Sweat is starting to trickle down the nape of your neck, and you start to fan yourself with the envelope. Talking to the other applicants in line is prohibited - you must be spaced far from one another so as not to make noise and distract students who actually deserve to be here.
It’s ridiculous. You can’t even leave the line because saving spots is prohibited. Something about being fair.
The frustration crawls up your neck in the form of prickling heat, and you feel a headache coming. You fan yourself more vigorously, trying to calm down. It takes a minute, but the background buzz eventually starts to soothe you, and you begin to accept that you can simply return to the Yeagers’ and change as soon as this is over. The glares your line receives from passing students and the guards watching you, ensuring none of you causes a ruckus (as if any Eldian would dare), fade under the memory of your childhood. You withstood it before, with Magath and the other drill instructors screaming in your face. You can ignore a few nasty looks.
With that as a frame of reference, the line is even almost... peaceful. The heat is dry, not humid, there’s no mud, no blisters in your feet, no rucksack weighing you down, and no rifle either. 
Only the sudden rustle of paper as it slips from your thumb interrupts that peace. 
“No!” you gasp, watching your permit flutter closer to a guard with his back turned. 
Just then a hand swoops in to save it - its owner bent forward, dark hair falling over his face until he rights himself, permit in hand, and glances around. You sigh in relief when you spot the band around his arm and wave him over. 
He jogs over to you, hand already extended with the permit. “Confirming your slot for the medical school?” he asks, brushing away the bangs that fall over his face. He’s got the slightest stubble around his jaw, which he brushes his fingers over when he notices you looking.
You meet his gaze when  you notice you’re looking. “Yeah,” you say, clearing your throat. He smiles at once, as if he can tell you’re embarrassed, but he only casts a glance at the line behind and ahead of you. “It was a lot worse during my time. They had us looping around the gate.”
“Ugh, really?”
He nods, but swallows down his grimace to lick his lips. “I’ve… never seen you around the zone before.”
You blink. Smile a little as you glance around the line. “You know everyone in the zone?”
He opens his mouth to respond with a sheepish grin that makes his eyes twinkle when movement behind him catches your peripheral vision. One of the guards watching the line has noticed him and is stomping his way over. Noticing your alarm, he sticks out a hand. “I’m Kellan, by the way.”
“Lucy. It’s nice to meet you.”
“Lucy,” he repeats, and you’re barely able to shake his hand when the guard yanks him back. 
“Damn pig’s blood—!”
“I’m going, sir. Sorry,” says Kellan, ending the apology with his eyes on you even as he winces from the shorter man’s grip. When he’s eventually released, he ducks away and walks off. He glances over his shoulder to wave, but another guard keeps him moving with a shove.
The shorter one glares at you when he’s gone, and though you remember Pieck’s words, you know this isn’t the time or the place.
“Sorry,” you mutter, eyes to the ground as you turn ahead. Once he’s assured of your submission, he leaves too.
The line takes longer than you expect, but you survive the sweltering heat and submit your form just before the offices close. You hurry back to the zone afterward, dropping by the Galliard bakery to call on Mr. and Mrs. Galliard and offer your condolences. They are shocked but overjoyed to see you, and insist that you take your old favorites when they discover that you’ll be dropping in on Mr. Finger afterward.
You don’t stay long, though Mr. Finger is pleased about your choice of future employment. You feel even guiltier at the unspoken regret in his smile, and beg him not to mention it when he tries to thank you for the support the Tybur family has sent the Fingers over the years—the one thing you think Willy has ever done right.
You return to the Yeagers before dark, early enough to help Mrs. Yeager start with dinner. Dr. Yeager is apologetic as always, but you’re able to change the subject by serving the blueberry pie from the Galliards for a mid-meal dessert of sorts, and the dinner table relaxes soon after. Zeke is absent - he still hasn’t come home from work - so you make sure to leave some for him. This time, Mrs. Yeager allows you to take over cleanup, and the couple retires to their bedroom once the conversation fades into a comfortable silence.
You hope to meet Zeke right as he arrives, corner him into talking to you somehow unless he decides to miss dinner himself, but after half an hour of sitting at the dinner table, cleaning anything you might have missed in the kitchen and the dining room, and rearranging anything out of place in the living room, it starts to look like he won’t be coming anytime soon. 
That’s fine, you tell yourself. You feel slimy from being out in the sun all afternoon anyway, and you treat yourself to a relaxing bath. Zeke is still away when you return to your room, and the calming warmth of your evening has you yawning. You have no choice but to change into your pajamas. 
In truth, you’re a little relieved. Not that you’re particularly answerable to Pieck anyway, at least not until she finishes training with the Panzer Unit, but it won’t be your fault that you and Zeke weren’t able to talk tonight. But just to feel as though you’ve tried your very best, you keep yourself up by starting to write to Lara—and then regret your principle when you hear heavy footsteps outside and a soft click of the door across yours.
The word you’re writing skitters off to the edge of the paper in your surprise. Your heartbeat invades the tense silence of your room, but you manage to take a deep breath, folding your unfinished letter and slipping it under the paperweight on your desk. 
Your door is your next obstacle.
Overlapping images of how Zeke will surely reject you race through your mind alongside the words you wish you could say, and you’re able to keep up with about... none of them. You thought that the words would come to you, and maybe they will, but the moment is about to come and you can’t think of a single word to say. 
If you have time to worry, you have time to just get over there and do it, you tell yourself. You shake your head, regretting your own harshness, but also nod as you hastily gulp down the glass of water on your bedside table. Those words in mind, you move, switching one door for another. No longer standing nose-to-panel with your bedroom door, you’re doing it with Zeke’s in the hallway instead. 
Hand raised to knock, you eye the light peeking out from the gap beneath the door.  Knock. Just knock. The worst he can do is turn you away, and you’ll probably want to wriggle under the dirt and cry, but you’ll at least have tried. You owe it to him to try, like you did with Pieck, and you know you’re braver than this. Or you were, once upon a time.
If you’re still the same girl from years ago, you don’t get to find out just yet.
You hear his footsteps coming from the bathroom too late. No, it’s the heat of another and the familiar scent of his soap which alert you to his presence.
That and his voice, still too deep for the older boy you remember. “Aren’t you a little too old to still be knocking on my door at night?”
“Zeke,” you say, trying to pull your heart down from your throat before you turn and meet his flat expression. He’s in pajamas himself, his hair damp. You must not have heard him head for the bathroom you share down the hall. “Hi.”
That’s more than your mind could summon a while ago, but you still want to smack yourself.
His chest rises and falls as he takes a deep breath. His jaw shifts even as his pale eyes stare down at you in the dim light, as if deciding what to do with you... and then he sighs. He’s too tired to be glib tonight. “Can I help you, Lucy?”
Your lips purse with trepidation, but you stand your ground. “Can we talk?”
He pushes his glasses further up the bridge of his nose. Looking down at you is clearly work. “I’m listening.”
You hesitate, trying not to make another face. It seems to come naturally with Zeke around, but you resist the urge, and instead tilt your head to the side. There is no light coming from the master bedroom down the length of the hallway. When you glance back up at Zeke, you give him a pointed look.
Zeke sighs again, and then… decides to just brush past you to grab his doorknob.
Your stomach twists with both disappointment and pique. “Zeke,” you whisper furiously, barely just stomping your foot.
He whips his head to face you, halfway inside already. “What?” he whispers back, like you’re nagging him. Then he rolls his eyes, swinging his door wide open and backing into it to give you room. 
“Get in.”
--
Sorry for the dearth of Zeke moments this chapter, but the next one will mooostly feature him and yes we'll finally find out why Zeke is upset. I used to write very long chapters with fics, but that really exhausted me so I'm trying to write shorter now to keep myself from burning out. But I'm enjoying writing in 2nd person! I never used to do it because it was frowned upon long ago, and possibly still is now? But idc anymore it's fun to try.
Thank you for reading!
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natequarter · 4 years ago
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hmm, au where ursa brings azula with her when she leaves the palace
my first thought is that this would have pretty adverse consequences for zuko, especially as ozai would no longer have the option of banishing zuko, because he would otherwise be heirless.
i think the best place for ursa to go would not be back to her hometown but to somewhere in the earth kingdom, either to ba sing se or simply roam it as earth kingdom travellers.
azula would probably deeply resent this at first, especially as firebending would no longer be an option, but over the five years she’d spend travelling and/or living in the earth kingdom she (and ursa) would slowly unlearn fire nation propaganda and i think azula would learn how to use nonbender weapons, maybe throwing knives or double swords.
i think ozai would say azulon actually wanted him to kill azula, so azula lied to zuko and told him he was going to die. as far as the fire nation is concerned, the fire lord killed azula for what ozai did and banished ursa  (who in this au probably doesn’t have the time to warn zuko and instead has to take azula while she has the chance) for trying to speak out at azulon. what a great tragedy, so many deaths (he doesn’t say ursa died; two deaths in one week is a tragedy, lu ten not included. three is suspicious.). 
as for zuko, i don’t think his agni kai would play out exactly the way it does in canon. as far as he’s concerned his mother and sister are gone at azulon’s hands - i think he might be suspicious, though, and would therefore want to stay on ozai’s good side at all costs. here zuko would suddenly be the sole heir to the throne and daddy’s favourite child (*ozai voice* because ursa stole ozai’s favourite child, the bitch). this of course means zuko has zero incentive to run away, and all iroh can do is watch from a distance as his nephew falls further and further into ozai’s hands.
if zuko does speak out against the council then any punishment would be in private, where it can be hidden, but as the sole heir i think ozai might actually regularly invite him to war meetings.
whew that was a lot. anyway five years later and apparently the avatar is back? for ozai this is a threat, so he sends zuko out to capture aang as soon as he hears the news. for ursa this is a chance to try and reconcile with her son. for azula this is oh gee finally something that isn’t earth, earth and MORE EARTH.
zuko chases down the avatar as he does in canon, with iroh by his side since ozai is fully aware he may be old but he’s a goddamn good tactician. it’s also a good excuse to get rid of his annoying brother and son. what he is not expecting is a very angry fourteen-year-old girl who’s really fucking pissed at being presumed dead for five years!
azula basically makes it her goal in life to get to aang before zuzu dearest does, not just to win the war but also out of sheer spite. unfortunately her firebending is... rusty. which means she stands little chance against the nwt in the dead of night, who have no idea who this irritating girl in earth kingdom clothes and her mother are but they’re pretty sure it has something to do with the prince of the fire nation.
azula watches yue turn into a lesbian the moon from a distance. for plot reasons i think it’s better if zuko and azula don’t meet quite just yet.
book 2: there is no invasion of ba sing se under azula, but zuko follows the avatar through the earth kingdom. aang katara sokka and toph are increasingly creeped out by azula, who they’ve spotted several times. zuko still has not caught on.
zuko reunites with mai and ty lee on much more amicable grounds than azula does, book 2 happens blah blah blah. 
anyway. ba sing se. zuko betrays iroh a little earlier than the finale here, sending him to the fire nation as a prisoner and is on his own sneaking into the city in disguise as the blue spirit, mai and ty lee working together in a separate pair. azula and ursa are working in ba sing se and the finale ends with azula finally fucking revealing herself by electrocuting aang (not as badly as in the finale) and kidnaps him. katara and co. try to kill her and honestly if ursa weren’t there to explain she probably would be dead. as far as anyone can tell aang is dead, and zuko returns to the fire nation now aware his mother and sister are both alive and well and on the loose in the earth kingdom.
now knowing that ozai has been lying to him, he has a heel-face turn blah blah blah and his full redemption arc only really kicks in towards the end of and post-canon.
azula falls in with the gaang, which is really good news for sokka and really bad news for katara because she might be a smartass and a strategic genius but she absolutely does not know how to handle tsr. being fully faced with the horrors of the fire nation serves to further change her, because... yeah. she’s perfectly happy to curbstomp yon rha but katara handles it as she does in canon.
come the finale. with ursa to keep firebending training in check aang has a slightly less ‘oops we nearly died’ experience. (also he very does not like azula for electrocuting him and azula has to apologise. properly. ursa is definitely watching.)
aang fights ozai blah blah blah ursa kicks him in the groin. this effectively destroys him even better than taking his bending away. zuko and azula fight an agni kai, and as one of them is about to kill the other ursa steps in and ends it. not acceptable kids. 
iroh very does not want the crown. fortunately ursa is there. RIP ozai, worst ex in history.
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dragonheart-swtor · 4 years ago
Text
Imperial Agent Storyline: Drunk History Version
Since people really seemed to like the last one! Y’all’s collective wish is my command. Spoilers for the Imperial Agent storyline, obviously. Enjoy!
- so you start out with your agent on Hutta, a little polluted slimeball of a world that literally everyone but the Hutts canonically hates. there's lore but we're going to ignore it. the important thing is that you're here to con a Hutt, always a dangerous gambit, into working with/for the Empire.
- you sneak into a corner to space facetime your boss, a guy we only ever know as Keeper because Intelligence is weird about names. sneaking into corners to facetime people is a repeating theme throughout the story.
- you are informed that you've already got a cover story set up, and you'll be posing as an infamous pirate called the Red Blade who'll be able to get in close to the Hutt in question, whose name I've forgotten. Nethro or Nefro or something.
- "wait, what about the actual Red Blade," you ask your boss, probably
- "he's halfway across the galaxy, you don't need to worry about him," your boss replies, in a textbook example of what we in the writing business call “foreshadowing”
- (spoiler alert: you need to worry about him)
- but we won't worry about that for now. bada bing bada boom, you stroll on into the Hutt's place. you are immediately confronted by a guy who, shock and horror, actually knows the real Red Blade and knows you ain't him. (one would think that all-seeing Intelligence would have known about him, but nuance.) this is a problem for a number of obvious reasons.
- your options are as follows: bribe him, kill him, or sleep with him. (this is also something of a recurring theme throughout the story.) whatever option you take, he's dealt with. (yes, this is the man eris fucked five minutes into her storyline.)
- (I didn’t want to pay him money, leave me alone.)
- anyway, the mission progresses smoothly. meet the Hutt, do some jobs for the Hutt, betray the Hutt's right hand and stab him in the back right after convincing him you were friends, invade the Hutt's rival's palace, McMurder the Hutt's rival, you know. your average day at the office
- most of the way through, the Hutt's other right hand starts to be suspicious about you. this is Kaliyo Djannis, and she will be Plot Relevant™.
- by which I mean she shortly thereafter walks in on you facetiming your boss and gets hired by Intelligence to help out for gods know what reason. welcome to your first companion
- (or possibly you walk in on her facetiming your boss in your room, I.. don't remember, honestly. something like that.)
- anyway one Hutt is dead the other is working with us bada bing bada boom this is going great and hey remember when I said you needed to worry about that guy you're impersonating this whole time? yeah, about that,
- so the real actual Red Blade comes sailing in to Hutta and Intelligence immediately calls you up like "hey, hate to bother you, but your cover's about to get blown in a big way and we need you to murder the guy whose identity you've stolen before he can expose you.” 
- "so, just like that training mission last week. gotcha, boss, no problem."
- murder time™
- congration you done it! go home to Dromund Kaas.
- "You're on Imperial soil now, agent. Welcome home." [nonhuman Agent immediately experiences 27492738957 microaggressions] (this joke isn’t mine, for the record)
- first off, Intelligence HQ has a bomb aesthetic, as does the entire Empire in general
- second off, you do walk in on your boss talking to - by which I mean "being given a speech by" - a Dark Lord, which is less than optimal for a number of reasons, first and foremost that speeches by Dark Lords of the Sith quite often immediately precede someone getting killed
- said Dark Lord is one Darth Jadus, who will proceed to be a thorn in your side for approximately the next three hours of gameplay
- (don't worry, after that three hours you'll get a worse thorn)
- Darth Jadus decides he likes you and declares you "his" agent, which you immediately get the gist is about the worst thing that can happen to an Intelligence agent from the way everyone around you treats you like you've just had a ticking bomb strapped to your back for the rest of this meeting
- you're sent on a handful of missions, including one to the Dark Temple which, you know, Force-deaf people aren't supposed to be in, but Jadus Does Not Care
- Jadus calls you into his office at one point and tells you he's going to do some ritual to bind you to his service or something, it's not really clear, but it's clearly Not Optional and also terrifying in concept
- now, quick sidebar. there are basically two paths to take here: one where you suck up to the Sith and treat them with the utmost care and respect and fear like you're kind of supposed to, and one where you mouth off at every opportunity. Eris is mortally terrified of Sith, so she just kind of.. submitted knowing she was going to die if she didn't.
- my second run, however, was just a "hey how bad can I fuck this up" character because I already knew the story.
- I decided to mouth off to Jadus at every opportunity, including adamantly refusing this ritual.
- "What can he do to me?" I asked the person I was playing with. "I'm the protagonist! It's not like he can kill me!"
- Jadus: *kills me*
- me:
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- (mechanically, anyway; story-wise I'm sure he just. put her on the brink of death. but mechanically speaking he literally actually did kill my toon)
- (this should be a warning for exactly how much this storyline is willing to put its usually-heavily-plot-armored protagonist through.)
- anyway.
-  do some missions, blah blah blah, Sith possession in the Dark Temple, blah blah blah, you know the drill
-  well, turns out Jadus is going on tour with several hundred Imperial civilians, military, and Sith, allegedly all hand chosen, to share his ~vision for the Empire~. that's all well and good, whatever I gue-
- sorry what do you mean his ship exploded
- what do you mean a member of the Dark Council just blew up in orbit
- cue Kill Bill sirens
- Panic! At The Intelligence HQ
- this throws everything into chaos; not only was Jadus more directly involved in Intelligence, but he was a Dark Councilor so now there's a massive power vacuum
- the Sith who ends up filling this power vacuum? Jadus's daughter, Darth Zhorrid.
- remember when I said you'd have a bigger thorn in your side after Jadus?
- so yeah. so Zhorrid is, for lack of a better word, fucking terrifying
- she's sadistic and completely careless of others' lives or wellbeing and oh yeah she also instantly latches onto you even harder than her father did and demands you find his killer
- a lot of your meetings with her aren't really plot-relevant so I'll sum them all up here:
- Zhorrid was horribly abused by Jadus, completely broken. She tells you a story about how she used to sing, and her father hired a tutor, then had her sing at a Kaas City performance until her throat was so damaged she could never sing again. He tore every scrap of joy out of her life, completely failed to teach her what she needed to know to survive the rigors of the Dark Council, and instilled every ounce of hatred, sadism, and complete lack of pity he could in her.
- She kills people for no reason other than a whim, because she was listening to a Sith opera and the aria was "very moving" (an actual literal thing that happens).
- She acts like a complete spoiled brat child. At one point the other Dark Councilors literally beat and torture her, presumably for this reason because she's insufferable and arrogant and way out of her depth, and she cries to you about it
- If you’re like me, your response to all this is basically “cool motive, still murder”
- I have sidetracked  very hard. where was I
- so you spend a while trying to hunt down the people who blew up Jadus's ship. There's a bunch of rebels, you hunt them down, they've got biotech weapons called Eradicators set up to destroy cities on multiple planets, skippity skip to the big reveal
- Jadus is alive, and he organized the whole thing so he'd be able to remake the Empire into the image he wanted. He tortured and enslaved the survivors of the Dominator's destruction
- Jadus gives you a whole speech about how fear is a gift to be shared and "Through victory my chains are broken" but there must be chains to break and blah blah blah holy shit this man is genocidal
- you have three choices: join him for real, pretend to join him so you can sabotage his ship and then kill him (at the cost of hundreds of thousands of Imperial lives), or refuse outright and save those hundreds of thousands of lives but Jadus escapes (and you know he's allegedly likely to return and do even worse damage later).
- (Quick sidebar again, for those who haven’t played it: Eris chose the second option and has nightmares about it for the rest of her life. It's actually extremely haunting in-game - as you're running through Jadus's ship to sabotage it as fast as possible, you can hear the distress calls from various colonies and planets being attacked, the screams of the dying that you doomed. It's horrifying.)
- so yeah there’s really no winning that situation but hey! at least Chapter One’s over. surely in Chapter Two things can’t get worse.
- Chapter Two: Things Get Worse
- there's this guy, Ardun Kothe, an SIS agent. he's a huge threat for some reason I don't remember. you're supposed to infiltrate the SIS to get close to and eventually kill him. not an easy job, but okay, we can do this.
- Intelligence sets up the meeting; months ago they sent the first word to Kothe that there was an Intelligence agent ready to turn and they've been building up from there, sending him a steady stream of information
- enter Hunter, aka the worst bastard in this entire storyline and that is an achievement. He's the one you meet first on Nar Shaddaa.
- you do some missions for the SIS, whatever, it's not important. You finally get to meet the rest of the team - and Ardun Kothe.
- Kothe wants to speak alone, which is p typical tbh. He expresses some doubts, which you assuage as best you can; he gives you your code name: Legate. It's from a form of sabbac, he explains, you'll have to play with him sometime.
- (It is difficult for me to make what happens next funny instead of horrifying, so forgive me if the tone changes a bit here.)
- Everything is going fine.
- "I'm sorry about this, Legate."
- What?
- "Keyword: onomatophobia. Engage Thesh protocols, phase one."
- Everything is not fine.
- You black out and have an extremely rude awakening.
- So it turns out whatever happened with Jadus, the Dark Council decided you were too dangerous (usually for doing your job too fuckin well) and that you needed to be leashed. So not you have mind control programming in your brain, and anyone who has your keyword can take complete and unequivocal control of your body. this is, in a word, not great.
- (This is, as I mentioned, actually extremely horrifying. You have dialogue options and they don’t change what you actually say. You have an opportunity to shoot Kothe and even if you try to select it nothing happens. But we’re not here for the horror take (not today, anyway) so let’s just This Is Fine that and move on)
- Tl;dr you can’t harm Kothe or any members of his team, you’re forced to obey anyone who has your keyword, and this wouldn’t be that much of a problem because we’ll just tell Watcher Two what’s happened and oh wait you can’t tell anyone about your programming either. well, shit.
- You go on to work double agent, like it was planned, with this new, uh. twist
- about a third of the way through the chapter, your mind kind of cracks and you start having hallucinations - seeing things you know can't be real during a holocall, passing out in the middle of your ship and waking up in medbay.
- After that, a new voice lives in your head! Watcher X, someone you either killed or let flee on Nar Shaddaa, has sort of joined the party. Is he an AI in the spinal implant the real Watcher X gave you? is he a figment of your broken mind trying to process its situation? Who knows! Not you! either way, this is not optimal but at least he seems to be being helpful this time
- so anyway we should probably try and figure out how to undo this programming bc Intelligence is being Wholly Unhelpful
- (ASAP, please, especially with how horrible Hunter acts toward you - let’s go with “uncomfortably leery,” which I promise is generous.)
- by the way, your companions still have no idea what’s going on during all this, although they try to be varying levels of supportive (thank you vector I love you bug husband)
- Good news! The Intelligence Archive almost definitely has information on what they did to you and how to fix it. Bad news! You’re definitely not authorized to look that up and crashing the power mainframe to make sure they don’t see you do it sends the security droids after you. whoops.
- Good news! There’s a way to fix you. Bad news! You have to make and inject yourself with a still-kinda-experimental cocktail of chemicals and it may or may not give you permanent brain damage. it’s fine. this is fine.
- also it takes a while to kick in which is Less Than Optimal and by the time it finally does you’ve just been left with a binding order to stay and guard the door on what is, for you, a suicide mission. there’s some incentive to “break your chains” for ya.
- You fight and kill Kothe. Who, shock and awe! is an ex-Jedi! this was in no way painfully obvious by how he kept talking about “sensing” things, I’m sure. definitely not.
- Hunter escapes, because of fuckin course he does. Hunter, who suddenly seems far more in control of everything than he had before. Hunter, who knows far more than he should. Hunter, who ends up leading you to a much, much larger conspiracy.
- End Chapter 2.
- Hate to disappoint, but Chapter 3 is honestly the least interesting to me personally, so this’ll be brief compared to the previous chapters
- You spend a lot of time hunting down this much larger conspiracy, including Hunter specifically. There's a lot of betrayal and secret reveals. (It's not tedious by any stretch of the imagination, but the story beats definitely don't stick in my head as well as the first two chapters, even after two playthroughs.)
- you go to Voss and, in order to get into a Voss-only archive, get married to a person you just met before almost immediately leaving the planet (and your new spouse) behind. this is never mentioned again.
- you get hold of a holorecording from the Star Cabal, the big conspiracy. problem: the holorecording contains a trap for the brain-enhanced Watchers, and now half of Intelligence is in a vegetative state. this is not optimal.
- partially as a result of this, Intelligence basically gets dissolved, which is Not Great because it puts you right under the thumb of yet another asshole Sith lord
- the Watchers are recovering, though, so that’s something. Watcher Two, now Keeper (the old Keeper got promoted), contacts you so you can keep working on this Star Cabal thing.
- you get intentionally captured so the Star Cabal can torture you and you can “break” and give them false information to lead them into a trap. you are immediately afterward expected to get back to work like nothing happened. this is never mentioned again.
- You track the Star Cabal to their base, way out in the Unknown Regions iirc, and infiltrate it during a meeting of the top agents.
- murder time 2: electric boogaloo (well, more like murder time 45, to be honest, but shh it’s fine)
- You fight the Star Cabal guys, chase Hunter through the whole place, and finally corner him.
- (Salt warning ahead on my part for the next story beat, if you can call it that.)
- Hunter, when beaten, reveals what I personally think is the most bullshit stupid reveal in the entire game: he is actually a she, and has been using a stealth field generator (or something similar) to change his/her appearance the entire time. There are multiple interpretations of this - "he's trans" is my least favorite, sorry-not-sorry, because a) it's pretty clear she still considers herself a woman and Hunter is just a convenient persona, and also b) a clearly predatory man is absolutely horrid representation as far as playing into harmful stereotypes about trans people, thanks. Personally, my rather cynical interpretation is that they wanted one more shock value reveal at the end of the storyline and I guess couldn't come up with anything better. It's my least favorite thing in the whole IA storyline.
- anyway, that's not really important. I just needed to be mad about it for a minute. ignore me. moving on
- The important part is this: what you gain from the Star Cabal's base is an item called the Black Codex, an ancient piece of technology with the power to erase all records of a person's existence.
- Unless you are very stubborn about it the Agent’s reaction to this is basically “oh thank fuck I’m freeeeeeeeee” and you fly off into the hyperspace sunset with your crew, giving middle fingers to the Sith whose grip you’re escaping all the way. which, really, who can blame you.
And that’s the Imperial Agent storyline, folks. Roll credits. I’ll probably do the Bounty Hunter storyline next while it’s still fresh in my mind, but I could also do the Sith Warrior storyline probably if y’all’re more interested, vote now on your phones.
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technofantasia · 4 years ago
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A little thing I really appreciate about Rise of the TMNT is just how subtle the writing can be at worldbuilding and characterization!
Like... a very common problem in all kinds of fiction, let alone kids' shows which tend to think their audience is too stupid to put 1 and 1 together, is telling over showing. How do you let your audience know how your world works, what characters' names are, how they know each other, all that kind of stuff? Usually, the answer is to find some way to shove in exposition. Have the characters introduce themselves to someone new so the audience can be introduced to them, or have the information come up in (hopefully) natural conversation, or find some other way to tell the audience exactly what they need to know. While writers can get creative in how they deliver that exposition so it isn't outright immersion breaking, depending on how much they need the audience to know, a little bit of immersion breakage can seem like kind of a necessary evil. Exposition is still exposition, no matter how you dress it up; it's always going to be the writer telling the audience what they need to know through the characters' mouths instead of showing it gradually through their actions.
...If you notice, despite being ostensibly a kids' show, Rise doesn't really have any exposition!
The first episode drops you right into the turtles’ life, without any foreknowledge or expectations or anything really, and proceeds to not really try to explain anything. You can clearly see they are not human, and can assume that they are turtles by the title of the show and the shells on their backs; at no point is it actually explicitly said they are turtles (at least, at no point is the audience told they are turtles. it comes up sometimes, but more as flavor than exposition). The same way, at no point in the first episode do they really say the characters’ names; it comes up in conversation sometimes, as names often do, but there’s no “these are the character’s names!” part of the conversation where they all consecutively say each others’ names or anything like usually happens in first episodes. You just have to pay, like, minimal attention to figure it out, which the entire audience can easily do.
Actually, a thing I REALLY like is that, throughout the series, they almost never say their full names? Which makes sense, because why would they ever say their full names, they’re long and unwieldy. It makes them seem a lot more realistic. But that’s particularly noteworthy because the audience is never explicitly clued into the fact that they even have full names at all! If you legitimately knew nothing about TMNT going into the show, you’d need to figure out through context clues that “Mikey, Donnie, Raph, and Leo” are nicknames at all, let alone what they’re nicknames for. Then again, it’s not exactly impossible to find out through context because they have multiple nicknames for each other (which is a thing you’d only do if someone has a particularly long, nicknamable name)! Just in the first episode, Leo is called both Leo and Leon, which clues you in that Leo is probably short for something. Combined with later episodes where Donnie calls him “Nardo”, it then would become pretty clear that his full name is Leonardo even without having to hear it spoken out loud! The same thing holds true with the other characters; sometimes their full names come up, but when they do, it always feels completely natural and like it only so happens to be revealing information to the viewer. It trusts the viewer to understand and put together the subtle context clues it lays down so it can just tell a story without stopping to explain everything, which feels just fantastic!
And that’s only one example of the writers doing this. They do it for everything. Like, just going back to the first episode again, first scene. What happens? The turtles zipline over some shady crime stuff to canonball into a pool which April got them access to, They come across Mayhem, they fight some jogger guys who turn into magic horsemen or whatever, they lose and the bad guys get away with Mayhem and April. Cool. Now, what does this scene let the viewer know about without ever explicitly saying anything?
They’re ninjas (they’re in the shadows, doing cool flips and stuff)
They’re not very good at being ninjas, presumably because they’re teenagers and not fully fledged heroes (They ignored the shady deal going on on the roof, they completely failed the fight and showed very little skill, they act like teenagers who care about things like jumping in pools)
They’ve known April for a long time (dialogue shows them being very close, close enough that she doesn’t really need to ask anything or say anything in order to be understood)
The basic personalities of all the characters, just through dialogue
Donnie has some kind of high tech stick that has lots of cool features, but they aren’t very well implemented, presumably because he was hasty in adding them (nice little nugget of characterization there, showing he’s more of a scatterbrained scientist type than an exhaustively-pedantic one)
Donnie also has some kind of a backpack thing that can let him fly!
Mikey can pop into his shell, but none of the others do that, leading to the conclusion that he might be the only one who can (which is kind of up in the air anyway, but at least for the most part hes the only one who DOES)
...plus a bunch more. But all that is expressed more through stuff just happening and you getting to see it than any kind of easy to digest exposition. If you really aren’t paying attention, you could miss all of that! It’s surprisingly subtle.
Then there’s stuff like how none of the turtles’ weapons are ever really explicitly named in series (again, as anything more than an aside), Donnie’s battleshell is never officially named OR introduced, the fact that Donnie has multiple battleshells with different functions is never really explicitly brought up, what exactly it is that any of his inventions do AND how they work AND that they’re controlled by his wrist doohickey are all left up to the audience to notice, a good number of important side characters (Hueso, Hugninn and Muninn, the foot guys, FOOT RECRUIT,,,,) are never really explicitly introduced, like, with names and everything, the fact that Raph is the oldest and Mikey is the youngest and Leo + Donnie are the middle children only comes up in passing... so much of the show’s details and lore is never brought up in exposition form, and as a result needs to be just. Noticed, and put together.
It even does this with major plot stuff! Like, you learn that the Battle Nexus is 1) controlled by Big Mama, 2) in the Hidden City, 3) incredibly popular and basically a cornerstone of the city, and 4) Big Mama as a result basically controls the city, all through context clues without ever needing to be told. Or, most of Splinter’s backstory, the biggest continuing mystery of the show, is NEVER actually talked about at any point! It’s only shown to you, never told except in the most sideways fashion (like in Goyles, where, despite being ostensibly an origin episode, Splinter and the turtles aren’t even the focus!)
Heck, thinking about it, most of the show’s mysteries are only mysteries because the writers decided to put some context clues in that hint to there being more to the situation, even if not everyone would realize that! The viewers are TRAINED to take every bit of information given by the text and try to work it into their internal sense of the world and characters, because that’s just how the show works. The writing is consistently INCREDIBLY subtle like that.
And in a way, it makes sense that it would be written like that, even if TMNT isn’t usually known for its subtlety, This is a show all about teens being teens and doing stuff that teens would do, if they were ninjas and also had magic and enemies and stuff. Despite being a very wacky premise, the show relies on a certain amount of realism and groundedness in the characters in order to ground all of the crazy circumstances they get into. Even if they’re being forced into eternal 80s makeover montages by a magician hippo, the characters still act like people, and more importantly, like relatable, semi-realistic people, with realistic reactions and realistic interests and realistic insecurities. The characters are supposed to feel, in a sense, like real people.
How much do you know about any real people other than yourself?
The writers just dropping you into these characters’ lives and not explaining them to you is a way to make them feel more real, I think. It forces you to try to understand them and what they’re all about like you’re meeting them for the first time, getting to know them through their actions more than anything else. It makes the show and especially the characters feel a LOT more personal and, in a sense, real, which is a feeling the show absolutely benefits from and uses to its full extent.
But anyway, this has gotten really long, soooo... Rise is a show that always treats its audience with respect, and it’s just so nice to realize that respect even extends to trusting us to figure out lore as basic as the characters’ names. That kind of subtle writing really makes the show stand out!
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etirabys · 4 years ago
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Downbelow Station, a fanfic summary
I’ve been writing fic for this tiny book fandom and have at least a few fandom acquaintances who want to read my fic but don’t want to read the book. This is a summary of what happens in the novel, whose heart, to me, is the relationship between a mindwiped ex-slave and a cross-cultural married couple who take him in under their protection.
The premise
People are in space, since the Earth Company started establishing space stations around increasingly distant stars for manufacturing/trade. There are several types of people:
Stationers stay on one station – stations were originally established by the Earth Company but have since gained de facto independence because Earth is so far away
Merchanters live on ships and trade – family very important to them, so is family name, regularly deal with Stationers as part of their life but find settling down very foreign. More sexually opportunistic than Stationers, possibly less monogamous.
Earth Company Fleet soldiers live on ships; originally under the control of Earth Company, as of novel start have gone kind of rogue, will continue to go even more rogue over the course of the novel
Citizens of Union, a... nation in space that grew in the deepest reaches, furthest away from Earth's influence. Union is currently trying to annex everyone else. Earth Company is trying to resist this through their Fleet. However, Earth Company is not very enthusiastic about this war and have been drawing out; the Fleet thinks it's important to keep fighting and keep doing dipshit moves like impressing Merchanter ships and ?? maybe looting stations a little bit to keep going.
Azi of Union – a genetically engineered underclass specific to Union. Basically designer subs. I believe the word azi is never brought up in Downbelow Station, but it's very clear a character is an azi, and what that means is explained in Cyteen, which takes place in the same universe. Union citizens use 'tapes' casually and at-will for fast learning and entertainment and conditioning, but starting later in life. Azi grow up on tape – their psyches are designed to be good at whatever they were designed to do, whether that's soldiering or psychologizing or childcare. Azi require varyingly regular check-ins with a Supervisor, who is an assigned person who tells the azi they are Very Good and On Course With Their Lives and give them tapes to keep them aligned with their values and mentally stable. Azi have normal human names but also an ID that looks like AO-1234, where the first alphabet character indicates what ‘class’ you are – an Alpha-class azi is probably far smarter than your average citizen and is more capable of functioning independently. Azi can win citizenship, but so far the only people onscreen who’ve done so are Alpha-class azi.
The cast
Damon Konstantin is a head of Legal Affairs on Pell Station, and the son of the Stationmaster, which is apparently a hereditary position. Despite the hereditariness Pell seems to have the most familiar culture to me, a 21st century American expecting democracy and rule of law. Pell Station is special – it orbits a human-livable planet called Downbelow, and there are only three such planets under human control. This means the planet can be used as a base for ‘bioform production’ (a vague category encompassing everything you can grow on a planet but not a space station) and makes Pell strategically valuable. The other two livable planets are Earth, under the control of the Earth Company Fleet’s nominal masters, and Cyteen, the base of Union operations. Pell is neutral, as many star stations try to be.
Elene Quen is a Merchanter who stepped off her ship to marry Damon. They’ve been married for four months at novel start. Her formal role is liaison with Merchanters.
Joshua Talley is a soldier of Union who was captured when Union forces sabotaged (blew up) a station called Mariner Station. He was tortured for information on another station – Russell’s – whose inhabitants feared the same fate for themselves. He had nothing to give them – he was a medium-level technician/soldier, an ‘armscomper’, which I think means he was the person pressing buttons to fire on targets or programming the weapons to fire on targets. During his interrogation Russell’s station was also sabotaged, ensuing in a mass evacuation.
Signy Mallory is one of the ~10 captains of the Earth Company Fleet. She is commanding and very deadly, commands fanatical loyalty from her soldiers. She’s also a sexual sadist. When she comes to evacuate Russell’s Stationers from a failing space station she finds that they have a Union POW who is very pretty, and takes him into her personal quarters for their journey to Pell. It is not said how she rapes him but it was a lot. Joshua thinks of this part as worse than the previous interrogation.
The events from there
When the Fleet arrives at Pell Station, they are convoying huge ships full of thousands of refugees from stations sabotaged / fallen to Union. It has been weeks or months since they started out. The ships were overpacked, many inside are dead, the culture of the ships has quickly turned anarchic/violent.
Angelo Konstantin, master of Pell, says "wtf, we can't take all these people, we don't have space. We literally cannot do this." The Fleet says, “You better,” unloads the highly upset and sick refugees, and leaves. Pell Station clears out two sectors of their station and makes it the 'quarantine zone', later shortened to Q. Conditions are very bad in Q and what to do with the violent, desperate people inside, many of whom cannot prove who they were in their past lives, when Pell doesn’t have the capacity to relocate them, is an ongoing problem throughout the novel.
Before leaving, Signy Mallory also said, "in addition to the refugee crises we unloaded on you, here is a Union prisoner of war we transported separately because the refugees would have killed him", and dumps Joshua on Pell leadership.
Around this time, Elene Quen finds out that her ship was destroyed when Mariner Station blew up. She now has no blood family, and Merchanters put great cultural emphasis on having clan and name. She decides to have a kid, talking Damon into it.
Joshua Talley is extremely depressed and keeps asking for a mindwipe so he can live as a normal citizen on Pell rather than being indefinitely detained. Mindwipes are used on stations as a consensual way of rehabilitating criminals. His captors are reluctant – it’s tantamount to execution. Damon Konstantin is the final permission-giver on the issue and gives it in the end. The process of mindwipe (or Adjustment) necessarily causes the person to regurgitate their whole life. This is recorded. Due to this, he discovers only after the mindwipe is complete that Josh was tortured on Russell’s with mindwipe drugs (presumably for the same regurgitating-your-whole-life property) and then raped on Signy Mallory’s ship on the way to Pell, and that wanting to wipe out the trauma was the real reason he wanted a mindwipe.
Damon feels really bad about this. He checks up on Josh Talley a lot when he's recovering from the mindwipe. He and his wife Elene decide to 'sponsor' him when he's rejoining normal society on the ship. Elene does so through some personal resistance – Josh once belonged to the military force that wiped out her family. They check in with a guy who doesn’t remember much of anything but definitely has abandonment issues and is afraid of emotional entanglement with people.
Josh Talley quietly converts much of his internal body mass into gooey loyalty.
Plot chaos. The station comes to be formally occupied by the Fleet, who wants to use it as their new base of operations, and a Union saboteur named Gabriel who talks to Stationmaster Angelo Konstantin’s main rival and conspires to bring him to power instead...
There’s a part I really really want to summarize here where Josh tries to fall on  grenade for the Quen-Konstantins – literally, trying to take an action that would end in his death but keep them safe from the Fleet – and they show up and say “you idiot, never do that again” and bring him back to their apartment and say “while the Fleet is suspicious of you, you are living HERE, so everyone knows you are under our protection. Forget your old job, we’ll find you something working closely with Damon every day – while you’re in sight they can’t get at you.” But I can’t find a non-confusing way to relay it, sorry.
Soon after that, the Union saboteur succeeds. Angelo Konstantin is assassinated. His rival, Jon Lukas, takes his place, and starts enacting subtly Union-friendly policies. I think this somehow happens concurrently with the Fleet still using Pell as a base of operations. It’s highly chaotic. Elene flees the chaos on a Merchanter ship whose family she knows. Damon and Josh, fearing whoever assassinated Angelo, hide within the more bad and chaotic parts of the station (I honestly don’t believe the author when she says they managed this for months – Pell has tens of thousands of people, that’s not a lot! You could close each sector at a time and sweep everyone!). This part feels like big missed opportunity to me – they spend their time moving from hiding place to hiding place, coming up with hopeless schemes that they know they’ll never enact. One infers they got much closer, but the author doesn’t go into that either. The one delight that comes out of this sequence is that Josh becomes more assertive and competent than we’ve ever seen him – being in hiding, under danger, brings out submerged training. He’s not a dependent anymore – arguably in some places he’s in lead.
In the middle of this, Josh makes contact with the Union saboteur, Gabriel, who hails him as a colleague and informs him that they’re of the same kind. They have the same training. The story Josh gave Russell’s interrogators, and Pell, that he was a mid-tier technician, is an implanted set of memories that automatically flushes his real ones when he was under duress. 
This means, although the author never explores it, that Josh was probably integral to destroying Mariner Station, and concomitantly responsible for Elene’s family’s deaths.
Josh asks Gabriel for safe passage to the planet Downbelow for both himself and a companion. Gabriel acquiesces, but is shocked when the companion Josh brings to the meeting is the Konstantin heir. He starts to say, “Well, well, what a useful person you have brought me –” and then gets shot by a Fleet soldier who’s following reports of a suspicious person. (My fic Half-Silvered Mirror diverges from canon at this point, and asks what would have happened if Gabriel had his way.)
Now in the hands of the Fleet, Josh and Damon meet with Signy Mallory again. Josh isn’t what Mallory remembers – as a rape victim he was passive, inward-turned. This Josh is articulate and emotional and loyal. Damon isn’t what she expects, either – he manages to jab at her conscience about what the Fleet has become, lawless and unmoored from any democratic interest. She plans to execute both of them the next day.
Due to convoluted plot reasons, she doesn’t. She turns against the rest of the Fleet, which for their own reasons is headed back towards Earth – to conquer. Her ship, Norway, enters a standoff against Union warships over Pell. Which isn’t on course to go well for her, until someone broadcasts at both of them that Pell is now under Merchanter claim. Elene, while out in space, has been convincing Merchanters to form an unprecedented coordination bloc. She demands Pell for the Merchanter Alliance and informs the Union military leader, Azov, that if he doesn’t acquiesce all Merchanter ships in her fleet will refuse to trade in Union space.
She wins. The scene when she docks at Pell and walks in, pregnant and victorious, to kiss her husband, is one of the most visually !!! scenes.
In the aftermath, Azov tries to take Josh back for Union. Damon says nope, he’s ours. Josh, what do you want? Josh says nothing. Looks at nothing. But when Azov and the other Union soldiers leave, he stays.
And afterwards, he goes to Signy Mallory – whose ships now constitute Pell’s militia – and asks, sincerely, to work as crew on her ship for a while. He says he can’t live on a station comfortably. That the stationers know him, and his past. (Not sure how true this is.) Mallory says it’s nothing another mindwipe can’t cure, and he says he doesn’t want to forget. “I’ve got something. The only real thing. All that I value.”
“So you go off and leave it?”
“For a while.”
Comments
There’s... so much I want to write about and explore.
Did Elene know when Josh left that he was probably responsible for her family’s death? (My fic Awarding Damages is about one way they could resolve this)
What did Signy Mallory do to Josh? Can he handle working under her?
Damon and Elene are so parental to Josh, and they're also embarking on having a family in a dynastic way where having a clan is their way of asserting that they exist and are rooted in the world. And of course Josh is going to feel really weird about how he fits into that – he's only watching it happen because he's a charity case, of course he's going to have no involvement in that project – what place is left for him anyway, he has no one and is nothing. I want this man to have feelings about family and how he doesn't have one and then HAVE A FAMILY I want him to hold the baby and go "OH. You are a biological composite of the two greatest people in the world. I cannot hold it against you that you are now going to push me out of my current living situation with the two greatest people in the world"
Due to the amount of mindfuckery Josh has gone through, it’s unclear to both him and the reader how many his memories are real. What does that do to a person?
From what I know of azi from Cyteen, Josh has psychological needs – again, he’s like a bred sub – that non-Unioners aren’t going to understand. Can he get them met? How does he negotiate that?
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seven-oomen · 4 years ago
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Daddy’s little soldier trope | The parallel between Dean Winchester and Chris Argent
One of the tropes that became increasingly popular with the shows Supernatural and Teen Wolf is known in fandom as Daddy’s little soldier. This is a trope that usually features a son, who has been emotionally and/or physically abused and/or groomed by a father figure in order to carry out their legacy. However misguided that legacy may be.
The two most well known fictional characters for this trope, as far as I’m aware, are Dean Winchester (Supernatural, air date in 2005) and Chris Argent (Teen Wolf, air date in 2011) and this little piece of meta I will be drawing the parallels between these character and how they’ve grown over the years.
Let’s start with the Supernatural side. For the people that don’t know him, this is Dean Winchester.
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When we first meet Dean it’s in the Pilot episode of Supernatural where he is portrayed as a confident, suave, and sassy hunter who drops by on his little brother’s doorstep because their father has gone missing and he needs his help. However, as the season progresses it becomes increasingly clear that Dean is far more complicated than what he appears to be.
Beneath all the confidence and sass lies a young man who’s increasingly taken out of his comfort zone while trying to keep his crumbling family together. Dean is shown as compassionate, insecure, and completely under the influence of his father’s will. Carrying out John Winchester’s wishes and commands even if that doesn’t benefit him and even endangers him. 
There’s also evidence throughout the show of emotional neglect, manipulation, and one could even go as far as to say Dean was brain washed into being Daddy’s little soldier. Following John Winchester’s every command as that who Dean was trained to be from a young age.
The show even draws the comparison that on occasions that Dean didn’t follow John’s command, he passively endangers his little brother and angers his father. (The episode where Sam is almost killed by a Shtriga after Dean leaves the motel room to go to the lobby/arcade.) When Dean returns to the motel room and learns that Sammy was attacked and almost had the life drained out of him, John yells at him and blames him for the attack. Even though Dean, was most likely (judging by the actor), around 8-12 years old.
This was one of the forming incidents for Dean to obey his father’s wishes, no matter the consequences. Because his father convinced him if he didn’t, people, and especially Sam, would get hurt.
Throughout the next few seasons we then see Dean within this role as Daddy’s little soldier, carrying out hunts for his father and uncovering more and more truths about who his father was along the way.  While also trying to keep his family from falling apart and keeping his younger brother as safe as he can. 
Dean is shown as a character that doesn’t seem to care about his own safety and who will sacrifice himself for his father or brother, without any questions asked. By all accounts, he sees himself as the expendable soldier he was raised to be.
It is only after their father has died by the means of a demon deal in Season 2,  and after learning of God and Angels and their heavenly war, that Dean finally starts to question everything he’s been taught. Although he doesn’t fully break away from his programming until later seasons where he truly tries to live life as he’s always wanted. Even though he eventually does return to hunting and the hunters life, he’s far more nuanced in his view regarding the supernatural due to everything he’s learned.
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Now let’s have a look at Chris Argent, who first appeared in the pilot episode of Teen Wolf; Wolf Moon.
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Chris Argent is a human hunter who was born into the Argent family of hunters. When we first meet him he’s depicted as a ruthless hunter who follows the hunter code: “We hunt those, who hunt us.” to the letter. He is shown as a smart, strong, and deadly hunter, who’s intimidation tactics leave a lot to be desired. (I honestly didn’t think one could threateningly wash a car or pick up a dessert, and that remains to be debated, but it was very funny to watch.) 
His devotion to the code is practically drilled into him from a young age by his father (and presumably mother), even if his father himself didn’t really stick to the code and used it more as a guideline.
Chris was raised as a soldier by his father, a fact that he makes abundantly clear on multiple occasions by stating; Our men are raised as soldiers, our women are raised as leaders. As far as Chris is concerned in the early seasons, that is all he is. A soldier raised for war.
Chris in the beginning obeys his father’s every command even if that may endanger him and doesn’t question it. As is evidenced when his father sends him off on an arms deal at the age of 18, without telling Chris that he’s dealing with the Japanese Maffia. This eventually leads to a situation where Chris ends up killing an Oni demon and barely escaping with his life.
After the incident Chris continues hunting and working for his father and eventually marries and has a daughter. Although he chooses not to raise his daughter in the life he was raised in. Effectively breaking the cycle of abuse. (At first, his daughter does end up hunting later in life, an event which eventually causes her death. Although Chris is generally not abusive but protective in the way that he trains Allison.)
His daughter Allison, and his father and sister’s disregard for the hunter’s code when it inconveniences them, is eventually what makes him see reason. And he adopts his daughter's code: “We protect those who cannot protect themselves.” as a result.
There are several instances in the first three seasons where we see the illusion of Chris’s little soldier image breaking. The first is when his wife is bitten and turned, and Chris begs his father to make an exception to the code. His father reminds him that they can’t, but Chris keeps protesting.
It is his wife, who has to step in and remind Chris that he is a soldier and he has to fall back in line. (So to speak.)
The other instances where his resolve and image break are when he finally learns the truth about his sister and father and what crimes they committed according to the hunter’s code. It is this disillusionment and the positive influence of his daughter and her friends that allows him to break free of the daddy’s little soldier ideal.
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The parallels between these two characters are very clear. Both of them have been raised in a hunters life from a young age, receiving weapons training, learning supernatural lore, being emotionally groomed and manipulated by their fathers, while trying to protect a younger sibling.
Both of these characters also lost most of their family, be it by blood or found family, due to the lifestyle they were raised in. Chris’s wife and daughter are killed by Supernatural creatures, his sister turned into one by another. His sister then in turn kills their father by mauling him to death. Dean’s daughter (who was groomed by her Amazon mother to kill her father), surrogate father, parents, and other extended family like Charlie and Kevin, are also killed by the Supernatural.
Both of them also rose above who they were trained to be for a time, only to return to hunting in the later seasons.
The biggest difference between these two characters, is that one rose above his programming and re-found love and family, even going as far as to protect the supernatural from human threats (Chris), and the other eventually died a tragic death on a hunt started by his father 15 years earlier in the series finale (Dean).
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I think for many of us the Daddy’s little soldier trope is very appealing. Mostly because it deals with children of neglect or abuse backgrounds breaking free from the influences of their parents and, usually, coming out on top.
Tagging a few people who might find it interesting below the cut.
@mostly-vo1d​ @veronicasummersfelton​ @msmischief101​ @gum-believable​ @fandoms-fiend​
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rpmemesbyarat · 4 years ago
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As someone in the Marvel RPC, I see a lot of “my character was kidnapped/created in a lab and turned into the perfect weapon” or “my character was captured by scientists because she was an alien/supernatural creature/etc and they wanted to study her” and inevitably, both involve a lot of gratutitous torture. The key word being “gratuitous”. Either due to wanting drama or being misinformed by popular media depictions of such things (Bucky Barnes, Laura Kinney, etc) the general assumption of fandom seems to be that scientists are basically sadists and that “experiments” are little more than exercises in how to cause their character the most pain possible. The thing is though, a lot of the reasoning for all this is. . . bad. And while canon ---be it Marvel or something else-- may do that, I would also like to discuss more realistic options and point out a few general mistaken assumptions or things people don’t tend to think of. - If a bunch of scientists are trying to create an augmented supersoldier, “perfect life form”, or whatever, that’s not an experiment, that’s a PROJECT. There is a big difference between the two. - Who/what is your character being created or augmented to fight? No one is gonna spend the time/money/effort to make a supersoldier just to have one around for fun. The enemy they are supposed to face or job they are supposed to do is going to influence EVERYTHING about the abilities they’re given and how they are “designed” not to mention how much independent thinking it’s practical to give them. For instance, for some jobs, being able to think and make decisions on their own will be a must, and that’s a risk. For others, there’s really no need to leave their free will intact if you can avoid it. Someone being “built” for espionage will be much different than someone being designed as a living tank. Likewise if someone is going to be sent into a desert environment versus expected to go for long periods underwater, and so on. Knowing what they’re designed to be going up against is CRUCIAL. - Why are living weapons the best option to fight this thing? Because generally speaking, there can be a lot more disadvantages to those than to guns and guided missiles and androids and shit. What about this enemy required a lving sentient supersoldier instead? - If a specimen is rare or valuable, it’s unlikely that it’s going to be dissected or otherwise treated in a way that will deliberately damage it. Your characters might FEAR that if they’re found the men in white coats might “cut them up” but this is actually unlikely. If scientists are trying to learn about something and it’s not a thing they can easily replace, they’re going to try to do so WITHOUT destroying or damaging it. The reason that real-life lab animals are treated so callously is because there’s lots of them, and we already know a lot about how they all work. When a scientist dissects a lab mouse, they’re not losing anything when it dies. If the first alien on Earth dies, or some super-soldier they worked really hard to create dies, they’re losing either a lot of potential information that can’t be gained anywhere else, or something they worked really hard to create and won’t be able to do again without a lot of time or effort. They are going to want to avoid that, and in this age of ultrasounds, X-Rays, and other non-invasive technology, that’s very easily done, especially in a setting where they probably have higher level tech than the real world if they’re creating super-soldiers and such in the first place. And they definitely have NO REASON to want to cut a specimen up ALIVE. - If their goal is to study a person or creature, such as the aforementioned alien, or a mermaid, or whatever else, they actually will probably want to avoid causing it stress. Stress causes behavioral changes as well as physiological ones, and if this is a never-before-seen or rarely-examined species/person, scientists will want to examine them in their default state first. Once they’ve learned everything they can about them in their “normal” state, then, yes, they may begin to deliberately induce stress to study what changes. However, they’re still likely to try to avoid damaging the specimen or inducing ill-health in it (which prolonged and/or serious stress can do) Again, the reason that regular lab animals get treated like their lives don’t matter is because THEY DON’T. Lab mice, dogs, etc., are just models for which to study humans most of the time and have well-documented behavior and physiology, they’re not rare or unknown creatures. So the approach is completely different. A literal or figurative unicorn would not be treated like that. - Likewise, if this specimen is something that was created (or augmented from an existing animal/person) it’s unlikely that the scientists are going to torture them, either for fun or through painful “tests”. Again, they don’t want to damage their hard work, either through physically wrecking them or through reducing them to a useless traumatized heap. It doesn’t matter if the scientists are mean cruel people without a bit of kindness or empathy, it’s impractical. If this being was created for a purpose, fucking it up (or turning it against you) defeats that purpose. And whoever is funding them isn’t going to be happy about that. And if whoever is funding them is the one who wanted to torture this creature/person. . . why do they need it to be specially modified or whatever? That really doesn’t make much sense, especially considering it’s virtually guaranteeing that this thing you have GIVEN SUPER POWERS TO is going to want to murder you. - Sure, it’s possible that one person on the staff might just personally be a sadistic bully or have a grudge against the character/creation even when none of the others do, like Kimura with Laura Kinney, but in all likelihood they’d be found out and fired. “But they take pains to hide it and erase security footage and--” Okay, if you really really want that, you can find a way to do it. Just know it’s not at all going to be acceptable procedure even in the most illegal of operations, not because it’s morally wrong but because it fucks with the product. And I would also ask yourself---if your character is already a lab rat, do they need to be tortured as well? Why? What does that add? Does it not feel “traumatic” or “dark” enough that they, a presumably sentient being, is already owned and imprisoned and kept from anything approaching a normal life? Why is that not “bad enough” to you that their story needs over-the-top torture as well? I’m not saying you can’t do it. I’m saying to think about why you’re doing it. Because a lot of times, in my experience, it basically comes down to cheap angst and sympathy points, often at the expense of, as discussed, logic. - “But they want to make them loyal out of fear!” Okay. That works only up until they get an opportunity to escape. Because if they’re afraid, they’ll take that chance. It’s true they might be too afraid to even try---that’s the case for many abuse victims---but I’m not sure that an organization wants to gamble that will be the case and risk losing their valuable asset the moment send asset is put in the field. And, again, risk the damage to them. This one is doable, you just have to be logical about it and think from the perspective of the people running things, not from the perspective of “what’s the most dramatic?” - “But it’s to brainwash them!” Brainwashing does not mean constant egregious torture that just somehow magically produces sudden loyalty one day. I know that tons of movies and comics have showed you this, but torture does NOT brainwash people. It actually makes people MORE resistant and hateful towards the people and group doing it. People under torture may confess to anything to make it stop, but that’s a short-term compliance and far from actually altering their minds in any way. It most certainly does not render them into obedient loyal sheep; typically the reverse, in fact. If you want to read more about this misconception and what the reality is, I’d check out these posts HERE and HERE and HERE which go much more in-depth and cite real-life sources. If you would like to read more about actual brainwashing, HERE and HERE . - “The torture is necessary for their training!” Again, this works to a point, but most people take it absurdly far in their depictions. Training is to build a person up; if it grievously injures or mentally traumatizes them, that’s counter-productive, as it decreases their usefulness. Being pointlessly cruel to your “living weapon” is just counter-productive. Training can certainly still be intense, and even un-ethically or dangerously so, but if it crosses into just coming up with ridiculously over-the-top ways to make the character suffer, it’s too OTT and clearly for angst-fuel, and most readers will probably roll their eyes because it’s just ridiculous after a certain point. Here are some good articles from SPRINGHOLE.NET relevant to this topic: Things To Know If Your Character Will Be Augmented Or Experimented Upon Things About Training & Teaching Writers Need To Know Tips For Writing Dark Stories, Settings, & Characters Pointlessly Edgy Tropes To Reconsider Using Basic Tips To Create Better Characters With Tragic & Traumatic Backstories Note that this is not to say that your lab rat character cannot have been mistreated, abused, or otherwise traumatized by their situation. Indeed, it would be unrealistic if they were NOT, since treating a sentient being as a tool under the control of others and having them commit violence, even if they do so “willingly” because they don’t know any better, is an inherently traumatic thing. But because it’s inherently traumatic, the unrealistic torture porn is just that much more unnecessary and frankly kind of silly. It’s also lazy, and the ways that many writers go about make no actual sense, as has been discussed. Going back to examples from Marvel, a favorite little-known X-Men character of mine is Darkstar, aka Laynia Petrovna. Laynia and her twin brother Nicolai were mutants born in the USSR. They were taken away by the state at birth, and raised by government scientist Professor Phobos in a “school” (read: facility) for super-soldiers. They were trained in combat and taught to be loyal to the USSR above all else. They were also told that their parents had abandoned them (when in fact their mother died in childbirth, and their father was told they had died too) and were NOT told that they were siblings, instead being given different surnames so that their familial loyalty would not supersede their loyalty to the Soviet Union. It wasn’t until they were adults and discovered their bio-father during a mission that they ever found out they were related. Yet, despite this, and despite occasionally joining superhero teams in the USA (Champions) or aiding the X-Men (X-Corps), Laynia has remained loyal to her country first, though she has often turned her back on its government (though she has returned to serving it now that the USSR is no more) What I really like about Laynia’s backstory is how different it is from most “I was raised as a weapon” stories in that it lacks overt abuse or trauma. She seems to have been treated just fine, she was never tortured, there was never shown to be any needlessly brutal training or treatment of her and the others, etc. She was raised to be a loyal servant to the state, and she was treated in a way that would actually facilitate that, and IT WORKED. So many scientists/trainers/etc in fiction seem to think it’s a great idea to treat your living weapon in ridiculously over-the-top violent, abusive ways for no real reason (except, of course, THE DRAMAZ) and will often be portrayed as insanely sadistic towards their pet projects…even though that’s obviously the LAST thing you would want to do with a valuable asset that you wanted to be loyal to you and have no desire to escape or turn sides. And as I said, it WORKS with Laynia. One of her biggest and most constant struggles FROM THE START is her loyalty to her country, versus her own conscience when she’s asked to do things she finds questionable. She also finds out again and again that she’s been lied to or manipulated by the people in charge of her, and sometimes she’ll defect, but she always ends up back again. And while she’s angry at the things that government asks her to do to others, or has done to others, she never really questions what was done to her. We never see her actually being like “holy shit, I was kidnapped and brainwashed and exploited and I’m really fucking angry about this!” like so many characters in similar situations realize (and often very quickly despite supposed brainwashing; even when still “loyal” they’re usually portrayed as hating their captors) And you know why? Because, again, what was done to her WORKED. Like she has a MOMENT in the issue where she finds out her real history and vows she won’t blindly follow a government ever again, but…she still sticks with the USSR, then Russian, government. She may not be “blindly” following, but she doesn’t seem ever able to leave them for long either. And her brother Nicolai/Vanguard strays even less than she does. And the writers never focus much on this. There’s never been a story that focuses on Laynia’s mindset or giving her a journey that helps her grow in any way or even just examines all this. Partly I think that’s because she’s so minor and has never had a story IN GENERAL that focuses on her. Partly I think it’s because writers just aren’t INTERESTED in a story like hers UNLESS it involves all the dramatic grimdark “tortured test subject” cliches, and they assume readers aren’t either. But I think this does a disservice to readers. One of my pet peeves, perhaps my MAJOR and BIGGEST one, about abuse in fiction is that it is ALWAYS portrayed as BLATANT and EXTREME, committed by people who are OBVIOUSLY monsters and who act like said monsters 24/7. They might get a shallow charming veneer to fool people, but the victim and audience both know that under that they’re un-nuanced, two-dimensional demons. And some abusers are like that. Some abuse is super extreme. But lots of abusers are much more nuanced, and lots of abuse is far for subtle. If only the most extreme types of abuse and abuser are portrayed, that’s all people learn to recognize “real abuse” as being. And real-life victims of abuse already have enough problems feeling that they weren’t “really abused” or “abused enough” to qualify. So I think stories like Laynia’s are important, and they’re worth exploring. They don’t treat abuse as torture porn, something to lingeringly emphasize to the audience in every gory detail for sheer shock value even when it makes NO SENSE for what the abuser is trying to accomplish. Instead, her story makes sense for what the government and its scientists employees were trying to do, and it has an accordingly realistic effect on her that manifests in a far less subtle but no less meaningful way than dramatic “media portrayals of PTSD” cliches. And it’s a story I’d be interested in seeing more of and finally unpacking fully, if any writer ever steps up to the plate ready to treat it with the sensitivity it deserves. Not every story of this sort needs to be like Laynia’s. But not every story of this type needs to be like Logan’s either. Figure out what works best for your character, question why you want it and what purpose it serves, and just make it make sense.
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tonystarktogo · 4 years ago
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(this could’ve been) a villain’s origin story 
part IV
For @shitistanstank who wanted to see Bucky’s reaction and @everything-is-applepie who asked for more [Warning: Bucky is an unrepenant killer and his mindset is dark(er) than Tony’s parts were]:
James hates mentals. Doesn’t matter if they can read your thoughts, break out illusions that have you question everything you believe, make you forget everything you are, everything you used to be or if their powers are even more insidious -- every single one of them is a manipulative fucker with a god-complex. 
Usually, James doesn’t generalise like that -- it leads to assumptions and assumptions lead to stupid mistakes that get you dead -- but in this case he’ll make an exception. It’s widely known that, as fussy as the Winter Soldier can be about his jobs, he always takes contracts involving mentals. Doesn’t matter how old they are, what gender, how powerful, what specific abilities.
Mentals are weapons in a way that physicals aren’t, can’t ever hope to be -- and it doesn’t matter what their intentions are, what fucking alignment they hold -- like alignment isn’t just a skewed personality test gone wrong -- or what laws they follow.
[Every supe uses their power. You can’t not. You can’t be less than you are, even if some like to pretend otherwise. Like to play at being human, idealising what they’ve lost and will never achieve again.
Even when you don’t want to, even when you train yourself mercilessly, grit your teeth against it-- a supe’s first instinct is to use their abilities to the fullest. To survive. To live. To make life more comfortable.
There’s better men than James out there who like to offer long lists of requirements, of all the people they refuse to kill. As though not killing children, women, supes, humans, whatever the fuck their line in the sand is, somehow absolves them from the fact that they kill others for money, power or pride. As though having rules -- morals, as they like to sneer pretentiously -- makes them better, when all they do is choose and find one life more worthy than another.
James doesn’t have a list. He takes a contract or he doesn’t, depending on whether he trusts the contractor to pay up and not stab him in the back while he’s at it.
Have you ever seen a five-year old in a temper-tantrum that can bend the minds of those around them to their will? Have you ever considered what a toddler with the ability to erase memories is, what they become? Do you really think it was morals that kept anyone under fourteen from being chosen?
Rules, after all, are rarely implemented before they’ve proven to be necessary.]
The problem with having a reputation for killing mentals is that mentals don’t take kindly to being killed. And it’s hard to be prepared for a threat you don’t know exists until it reveals itself and tries to twist your mind into hushquietobeybenothing.
Granted, that doesn’t stop most of the stupid ones who track him down from monologuing about their righteous revenge before they get on with it. So convinced that just because James didn’t see them coming means he won’t kill them anyway.
Arrogant fuckers, all of them.
He’ll make them regret that before he’s done.
At least the last set of attackers wasn’t stupid. Makes it more of a pain, but ultimately a more satisfying fight. And fuck, if he hadn’t been blind-sided by the witch, James would’ve gotten away clean. But Scarlet Witch [And what kind of bullshit name is that when everyone knows her powers are anything but magical?] has been a persistent pain in his ass for a while now.
She’s smart and powerful and embodies everything James despises in a mental. The only reason they haven’t gone to war so far is because Scarlet Witch couldn’t care less about mentals as a whole. The only thing she values is her brother -- and the guy is a physical. A physical James wouldn’t try to land a hit on unless he was 100 percent sure he could take out the witch as well.
And Quicksilvers is a hard man to hit.
They don’t have an understanding of any sort because James doesn’t do understandings with mentals. But The Captain does, which puts Scarlet Witch and James into an awkward position as far as battles go. That’s the only reason James assumes their last showdown was an accident -- and, also, presumably the only reason he wakes up at all.
James doesn’t wake up slowly. Hasn’t since they shoved the pills down his throat for the first time, back before they realized that injections were that much more effective.
[The doctors never did figure out why James activated at all from such a low dosis, why he survived at all when the pills turned out to be useless with the sole exception of him. Granted, James killed them roughly forty hours after the first test, which might have played a hand in that.]
He comes to from one moment to the next -- finally, finally free of the black nothingness the witch trapped him in [nothing like what she can do, or so the rumors go, but that doesn’t make him itch to see her brain splattered over a sidewalk any less] -- and is immediately aware of his body, his surroundings, himself.
He’s in an unfamiliar place. He’s half-naked. He’s in a negligible amount of pain. He’s unrestrained. He’s not alone.
James is up and moving before the observation fully sinks in. It doesn’t have to. He already has all the data. [Has pinpointed the steady breathing and puttering motions of one person, placed him to his left, four steps, notices his odd surroundings even as he moves. There’s a wrench in easy reach that James aimes before he even sees the person -- man, young, brown hair, a head smaller than him -- and throws before he’s finished taking stock of his surroundings.
It’s more reflex than cold-blooded murder, really, not there’s much of a difference between the two where it concerns James.
The man ducks, proving that he’s not quite as idiotic as James initially assumed for keeping him unrestrained in his direct vicinity. That or he has good instincts.
He’s not a mental though, James can tell. He can always tell. His killing intent goes down a solid 60 percent with that realisation, though that still leaves him with plenty to work with should his potential client [James has lived through weirder recruitment strategies, though not all those potential bosses have] and potential victim prove troublesome.
It’s not that James wants to kill every human he meets. It’s just that he prefers to plan for the eventuality of needing to kill them and how to accomplish it efficiently, rather than be caught off-guard when the inevitable happens.
[There’s something that never made it into any of the papers and articles about supes and it’s this: A supe’s life is insane. There’s no logic, no rationality, no clear reason why you can’t go to a public swimming pool without accidentally ending up in a lagoon filled with starving piranhas. The Captain once theorized that supes offend the natural order or balance and this is nature’s way of striking back, of wiping them out. That or their unnaturalness attracts similar insanity.
James thinks that’s bullshit, not that it matters. He still has to live with the painfully ridiculous situations he tends to get himself into, after all.]
As such it really is nothing personal that as soon as James finally gets a clear view on the man -- kid, really, can’t be a day over twenty -- who’s found him, he immediately plans the guy’s death. It’s not like he acts on it right then, James isn’t a total barbarian.
He even gives the kid time to regain his footing and stare at him in shocked surprise, mouth half-way open and holding a bag of marshmallows as though those will somehow soften the next blow.
James is not gonna lie, he totally expects the boy to pull a sonar death ray, explosives or something similar out of some hidden stash and start some tirade about James having killed his parents and how he’s been planning this moment for a long time, or something along those lines.
Not to offer him marshmallows.
James gives the innocuous bag the deeply suspicious look that offer deserves. 
[On an unrelated note, his respect for the boy rises a smidge. James doesn’t know many people with the foresight to keep something ans inconspicious as poisonous marshmallows within easy reach.]
“No.”
“Oh.” The boy looks disappointed.
A scientist eager to see his newest creation in action? James doesn’t frown, but it’s a near thing. He’s not fond of scientists. [They tend to end up dead in his vicinity, but most people do.]
“Can I offer you something to drink?”
James raises his eyebrows, but fairly obvious attempt to drug and or kill him aside, he’s never before wasted a chance to be a little shit and he’s not planning on starting to now. 
“You can.”
The kid blinks. Snorts. “Oh, I like you.”
James smirks. He can’t recall the last time anyone told him they felt that way, but he doesn’t recall very many things beyond how to hunt and make them bleed.
“You’re the exception of the rule then.”
The boy laughs and if James wasn’t what he was, he wouldn’t have heard the bitterness echoing it. If James looks closely, he can even see the fractures in that pretty, wide smile.
“Believe me, Goggle Eye, I’m the exception of every rule.”
[It’s a good hour later, after the kid -- call me Tony -- has recounted where he found James and needled him endlessly -- “Come on, there’s got to be something you need! If not food or clothes, what about information? The adresses of your attackers? Schemantics of the newest SI rifle? Clean papers? Give me something!” -- that it occurs to James. A stray thought that nonetheless leaves an impression: It’s a good thing he’s human.
Because there’s something broken underneath Tony’s easy words and open gestures, something sharp and jagged -- still bleeding -- that was crushed and never healed quite right. Because when it comes down to it, you can forget the pills and the injections and the endless treatments and experiments designed to push for moremoremore. Because all the miracles of modern technology can’t build a monster out of spite and thin air. The drugs only reveal the potential that’s always been there.
And there’s no doubt what Tony would have been, should he have found himself among the test subjects.
His mind is a weapon worth killing for already.]
James leaves Tony’s lair two hours later, armed Quicksilver’s current adress -- one can never have enough leverage --, detailed information on four potential targets and the knowledge that Tony is the kind of competent that is as useful as it is dangerous and has an agenda James doesn’t yet understand. 
He’s not yet sure what to do about the latter.
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