#American feelings yakuza
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sparkling-pink-lemonade · 1 year ago
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Can we bring back "American Feelings Yakuza"? That phrase is gold.
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its-lick-the-lollipop · 2 years ago
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So I’m gonna explain to you what “pro shipping” is
In ye old fandom days, we just had “ship let ship” and “your kink is not my kink (and that’s okay)” and “don’t harass people over fiction you don’t like” and “block & move on” and all of this is internet etiquette
When “normal people with morals” started using anti-shipping first to break internet etiquette because they were uncomfortable with what people posted and refused to block/move on the term “proship” was coined as a counter ideology, basically internet etiquette but a fancy word for fandoms
And most proshippers are queer/trans. But even if they were cis/straight, it doesn’t matter. What really matters is that this whole push to sanitize adult spaces (which minors should NOT be in) started with religious Puritanism
“What if the children ‘turn gay’?”
“What if porn makes people believe they aren’t the gender they were born with?”
And remember how the same tactic was used both on livejournal as well as ffnet to demonize queer/trans people?
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Warriors for innocence and absolute zero are both religious groups that successfully led to purging of content on livejournal. They collected lists and sent that to six apart (LJ owner then) and everyone on that list found themselves banned overnight
It may have hit actual predators but it also majorly hit queer/trans people, rape and csa survivors and labeled all of them as “porn sick” and “pedophiles”
And we have seen this tactic again and again and again, it’ll always begin with censoring immoral things but for many “immoral” things are also just queer people being queer
You’re playing into the hands of hate groups like libs of TikTok and wonder why people from countries far away see your “activism” now as bullying and describe you as “thought mafia” and “American feelings yakuza”
But then again you already said you’d condone violence and crimes against marginalized groups over fiction
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ashbelero · 2 years ago
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I’d like to wish all the American Feelings Yakuza who bullied Ryo Suzuri-sensei, author of the eroguro boys’ love manga MADK, off of Twitter,
A very special fuck you fuck you fuck you fuck you
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mxbbadperson · 2 years ago
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"move on to another misappropriated phrase" american feelings yakuza isn't a misappropriated phrase. it describes that the people are american and they are feelings yakuza. no one is calling antis /just/ yakuza, that's why the whole phrase is used
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coulsonlives · 1 year ago
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Dear antis/neo-puritans/book burners:
Defining people you disagree with, including people whose fictional (read: fictional!) stuff makes you uncomfortable, as subhumans who don't deserve basic rights, or human decency, or courtesy, is classic fascism.
UNLEARN THIS NOW.
Death threats and harassment don't make you woke. They make you a terrible person.
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gagfadget · 1 year ago
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That “American feelings yakuza” post came up on my dash again and it’s so fuckingggg

Like I really don’t think they truly understand how stupid it sounds coming out of the mouths of white people especially white people who are American themselves but also replacing a term like “anti” which is already an obscure internet term that nobody knows about unless they’re deep into fandom lore with an EVEN MORE obscure internet term is braindead behavior. This is like having to deal with the anime nerds in middle school who think saying random Japanese words and phrases makes them look cool except now it’s a bunch of grown adults.
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deadloliboy · 2 years ago
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“I don’t support this artist I simply like her characters and games” do y’all even hear yourselves
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1-ufo · 2 years ago
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,
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bethanyactually · 15 days ago
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[ID: text on image reblogged above by todayiwrotenothing:
American feelings yakuza [TN: "feelings yakuza" is an internet slang term referring to "those who turn their personal discomfort into a social evil and try to erase the target completely"]
In the end, it turns out there wasn't some kind of unspoken American fandom rule I had to follow, and the people harassing me were just American feelings yakuza.
/ID]
I have never read a more excellent article
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sparkling-pink-lemonade · 1 year ago
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(Long post ahead, reposting a reblog I made and ended up deleting because OP was an anti. Placing a "keep reading" after the repost before getting into new info. Post is screenshot heavy, and such not compatible with screen readers. I do not have energy to transcribe alt text right now.)
So anyways, there are antis in the Pico's School fandom.
I love the ship picandra (Pico x Cassandra), it's super hot, but apparently there are antis shaming it. (What don't antis shame?)
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I'm not sharing OP's tags this time so it isn't as easy to find them. But the jist is that Pico isn't some pure hero, he's an anti hero. And it isn't canon that Pico has any trauma because of Cassandra. They express frustration with antis trying to demonize people who enjoy hero x villain ships.
This was my response before I deleted my post:
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I'd also like to add that antis, as well as this post, are focusing on whether or not this ship is problematic due to Pico being a victim being a victim of Cassandra attacking the school. Not once does anyone mention the fact that the characters are 10 years old in their source material and that "it would be disgusting to ship 10 year olds and imagine children dating and kissing when 10 year olds would be doing nothing more than holding hands." I bring this up because of how OP then went and behaved in the comments of their post. Throwing a huge fit when a proshipper tried to inform them of what proship means.
Blue is OP, light blue is whenever they replied directly to the proshipper they were arguing against (not me), and purplish white are buzzwords creating very serious accusations against proshippers.
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Any further comments from OP on their post were missing too much context due to the other side of the conversation being deleted. And such won't be commented on.
It's horribly ironic that they went on about pedophilia and their hatred for underage ships, when this post originated from a ship consisting of two 10 year olds. And on top of that, if their argument on proshipping being bad is because the dynamics of problematic ships are harmful and affect reality, then sorry to say, in my opinion as a proshipper is that Picandra is a comship. Even if Pico wasn't traumatized by Cassandra's attack on the school, she still caused irreversible damage to his life. She killed all his classmates and teacher. She is an alien who used emotionally insecure goth kids to kill humanity with no regard to the lives of her allies. She canonically couldn't give a shit about Pico, let alone be interested in him. In turn, after the attack, Pico had become a serial killer hitman that is very aggressive and closed off emotionally. If these two were to engage in a relationship, it would be toxic and abusive as all hell on both ends. But I guess that's fine because it doesn't disgust you personally. So it can't possibly be morally corrupt or questionable.
I do not plan on making a habit out of indirectly replying to anti bullshit on this level. I've already made sure OP is blocked and thus unable to see this post. The existence of my rebuttal points are more for the sake of getting my own frustrations out, practice making points against a real example rather than a hypothetical strawman, as well as providing a source of positivity for other proshippers who have dealt with this or other antis like the one featured above.
If you manage to find OP, do not harass them, send them hate, or even send 'helpful information'. A person like this is not in the right mindset to learn, and such trying to rebut them any further will only cause unnecessary stress and may cause them to root themselves more into the anti mindset.
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coulsonlives · 2 years ago
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I'm thinking about fanpol peeps, and how they obviously have super insecure and unstable moral compasses. They might wanna feel like they're doing good things, and seeing the world the 'right' way, and they're desperate to do good. But they don't have the ability to view and interpret things critically on their own, without a ton of external influence, because they never learned how.
This makes them super impressionable! Because they can't examine their views and moral compass on their own, they end up grafting the closest things they think are a good demonstration of morality onto themselves, which is super dangerous because again, they can't tell what is 'appropriate' vs 'inappropriate' to be against, or when they're going too far. Adult/child relationships, incest, etc are the most 'obviously bad' things someone can do in real life, because we all know child abuse and the likes are bad, so that's what fanpols latch onto first. But since they can't think critically about how far to go with this, they think it makes them a better person to crusade against ppl who write things like that, regardless of context. It shows they don't really know how to contextualize or find nuance in things.
They can't think, oh well, it's just fiction. They don't know how to look at the hard facts and think, oh well, so what if a few serial killers said they read a certain book, or played a video game, it doesn't mean those books and games should be banned, or that everyone who consumes that material is a bad person/possible killer. No, they think it all should go. It's like calling everyone who reads lolita a 'pedo' or everyone who reads mein kampf a 'nazi' because they don't have the nuance to understand people are curious, or that people want to be uncomfortable (that's the point of horror movies and novels tbh, am I a bad person for enjoying thomas harris' red dragon??), and that people can, actually, read the wildest things and not get ideologically influenced by it
Once you add on the 'la la, i'm plugging my ears and not listening to you degenerates' thing that fanpols use to shut out any productive conversation (which is also a cult mentality: assuming anyone who isn't them is the bad guy, so those opinions are insta-moot), it just spirals out of control. They keep grafting on 'bad things to be against' to their list, with no willingness to reflect or examine just how bad things have become for them, or how far down the slope they're slipping, and that's how you end up w people who will suibait someone if they even headcanon a character as hetero or say they like whump/gore fics
Saying that, I gotta wonder how many fanpols must be projecting. If they really think people can be influenced that easily by consuming or making 'bad' content.. Do they think that about themselves? Do they think people are this impressionable because that's what they see in themselves? If so.. that should be a glaring red flag that they don't have healthy media consumption habits, and it's a problem with them, not everyone else.
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dreadlord-mr-son · 2 years ago
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Last time this post hit my dash, there were a bunch of comments down in the comment isolation box below, saying "yes but you don't just consent to things up front, you need to be constantly consenting and able to revoke consent at any moment, so bad fics are still bad."
So I want to say, this time: There's both a "close tab/window" option AND a back button. Those are your options for revoking consent.
Fics are not holding you there. They are not restraining you or barring your exit. By continuing to scroll down and run your eyes over the words, you are continuing to consent and you can stop at any time.
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Good morning! I’m salty.
I think we, as a general community, need to start taking this little moment more seriously.
This, right here? This is asking for consent. It’s a legal necessity, yes, but it is also you, the reader, actively consenting to see adult content; and in doing so, saying that you are of an age to see it, and that you’re emotionally capable of handling it.
You find the content you find behind this warning disgusting, horrifying, upsetting, triggering? You consented. You said you could handle it, and you were able to back out at any time. You take responsibility for yourself when you click through this, and so long as the creator used warnings and tags correctly, you bear full responsibility for its impact on you.
“Children are going to lie about their age” is probably true, but that’s the problem of them and the people who are responsible for them, not the people that they lie to.
If you’re not prepared to see adult content, created by and for adults, don’t fucking click through this. And if you do, for all that’s holy, don’t blame anyone else for it.
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jatlokgwo · 6 months ago
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i need to find more genshin people to follow but i dont like going into the main tags
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skrunksthatwunk · 11 months ago
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yakuza: dead souls - american vibes, bigass guns, and why zombies are super weird to have in ryu ga gotoku thematically/ideologically speaking
so i've been playing dead souls recently (hell yeah hell yeah hell yeah) and although i'm having the time of my life with it, there was something about it that kinda felt off to me, and i think i've figured out what it was, but i'm gonna have to walk you through a bit of my thought process to get there.
my first instinct was that it felt... american? and upon further examination i think that boils down to a couple of things:
everyone suddenly has lots of guns and also way way bigger guns
high emphasis on individual heroism (this itself is quite typical for rgg, but it manifests differently here; more on that in a bit)
military/government incompetence, which must be solved by the right individuals having the biggest and bestest guns
[for the sake of transparency i will note that my experience with zombie media is pretty limited and skews american (and i myself am american), so that may create bias. however, the 'this feels american to me' instinct is a rare one for me even in genres where i have seen little/no non-american media, so i think the fact that it did occur to me is notable. what about dead souls triggered that response when little else has? that's why i examined it and, truthfully, i think there's merit in the idea itself.]
the first point is pretty self-explanatory. america's got more guns than it does people, and its gun worship is infamous. japan's ban on guns (aided by its being an island state) means there's far fewer guns in the country, as well as far fewer people with guns (and likely far fewer guns per gun owner, excepting arms dealers/smugglers) than somewhere without such a ban. obviously, there are guns anyway. due to their illegality they are clustered within the criminal population, which explains their presence within organized crime within the series. very few guns will be sitting around in the homes of otherwise law-abiding citizens.
and yet, when the zombie outbreak hits kamurocho, plenty of civilians suddenly have access to quite an arsenal. everyone has the knowledge they need to aim, fire, and reload smoothly and quickly; ammo is infinite for certain guns. characters we've never seen using firearms before suddenly have shotguns under their couches (looking at you, majima). it's not only very different from reality, it's very different from guns' place within the series up until this point, when they were limited weapons used primarily by the enemy.
and they're making a zombie shooter, so of course they would have to do this. it has to be unrealistic to be simultaneously in this setting and in this genre, in the same way that yakuza solving their problems with bareback fistfights instead of guns is itself both unrealistic and necessary to being the kinds of games rgg are.
my point is that this is a kind of focus on and valorization of gun ownership and competency unusual for the series and setting. further, it serves as an argument for why an armed, competent populace is crucial typical in american media.
which brings us to the third point (we'll get to 2 in a minute). guns are often marketed as self-defense weapons. the implication is that the government's defense of the individual (via law enforcement or the military, but particularly the former), are insufficient. this is objectively true. if someone pulls a gun on you at the gas station, will a cop manifest out of thin air to intercede? no. that's impossible. but if you have a gun, or if some bystander has a gun, you or they may be able to do something with that gun to stop the armed person. thus, there is an undeniable gap in the effective immediacy of such responses.
many gun advocates also point to the incompetence or insufficiency of law enforcement, even when they are present to stop an armed aggressor. the fact that law enforcement do not have a 100% success rate in protecting the citizenry is also objectively true.
so, when you are in danger, arming yourself increases your chances of being able to put down (or at least take armed action against) a present or potential threat. whether it is viewed it as a supplement to or a replacement for law enforcement, it is meant to make up for the shortcomings of the government's ability to completely protect all its citizens. it's a safety net for state failure.
back to dead souls. rgg has always centered political corruption in its stories, including politicians, the police, and sometimes even the military, though usually the former two. sometimes this is treated sympathetically (i.e. tanimura, a dirty cop, whose dirty-cop-ness allows him to work outside/against the law to help disadvantaged people, not unlike how kiryu views being a yakuza), and other times it's simply a matter of greed or lust for power (i.e. jingu).
however, something that's almost never touched on so clearly is government incompetence. when the government fails to help people or hurts them or does corrupt things, it's usually due to a competent, malicious bad apple who is removed from power by the end of the game. this implies holes in the system because it keeps happening all the time, but that's on a series-wide scale, a pattern ignored by the series in favor of the individual game solution of "this guy's gone now :) yay".
but in dead souls, the SDF's barracades fall, their men are killed, they are unable to help protect the people outside or inside the quarantine zone. they are weak in a way the government usually isn't in these games. and who is stronger than them? our individual good guys with guns. so we need to be armed because the government is weak and can't protect us. boom. america.
returning to point 2, i'd like to say that dead souls is not particularly more individualistic than any of the other games in the series (other than, perhaps, y7). rgg is an incredibly individualistic series, actually. its protagonists are usually men who defy, oppose, and skirt around the law as a way of helping others and doing what is truly right (with a few exceptions, like shinada and haruka). the romanticized view of the yakuza as a force for helping the community in the face of government incompetence is a real one, and one that tends to manifest itself most in kiryu and how the series treats him. it shows us yakuza who aren't willing to kill, yakuza who cry about honor and justice and humanity and brotherhood, yakuza who never dip their hands into less palatable crimes, or only do with intense regret (and only ever as part of their backstory). the beat-em-up style emphasizes this as well. i mean, what's more individualistic than a one-man army?
put more clearly, this series is about men defying legal and social laws and expectations to live in a way that feels right to them, and about making themselves strong enough to combat those who would get in their way. the individual is placed before the society in importance, (though generally in a way that benefits the community, because they are good guys who want to use that agency and power for good).
all of this is true in dead souls as well, technically. those who live on the outskirts of society are the ones who actually save the day, and the ones who go in there and save people rather than just walling them off and pretending like they don't exist. they have the guns, which are illegal and mark them as criminals, but this broken law is what gives them the power to save themselves when the government will not, and to save their community if they so choose.
where dead souls differs is in the nature of that strength.
rgg places a lot of emphasis on self-improvement, both of one's body and of one's character. do both of these, and you will be strong enough to back up your ambitions. what allows someone to carve their own path in life is the ability to put down ideological and physical resistance by having resolve and the ability to tiger drop whoever won't be swayed by your impassioned speeches. you make yourself a weapon. you make yourself strong. in dead souls, that strength comes from an external, material possession. strength is something you buy (or that you take from someone else). who is able to survive the apocalypse comes not from the heart, nor from rigorous training, but from who has the most, the biggest, and the most bestest guns. it's an intersection of capitalism, militarization, and individualism. simply, deeply american.
[when i was talking myself through this a few days ago, i spent a lot more time on the capitalism + individualism stuff, but i think i'll keep this moving. consider this aside the intermission]
dead souls also differs for a few other interlocking reasons. it can be described with this equation:
zombification of enemies + lethality of guns = loss of emphasis on redemption
if your best friend turned into a zombie, could you shoot them? or your child? or your lover? it's a common trope, but it's a damn good one. watching your family, your neighbors, your town, everyone turn into a husk of themselves, something that looks like them but cannot be reached, is deeply tragic. it's even more tragic when these husks are trying to kill you. unable to be reasoned with and unable to be cured, you must incapacitate them before someone innocent is hurt--or hurt, then themselves made dangerous; each loss adds to the number of threats surrounding you. your life is seen as more valuable than that of your zombified friend, not only because the zombie is attacking you and it's self defense, but because they are no longer a person to you. to be a zombie is to no longer be human; zombification is dehumanization.
and so in a series so focused on connection with one's community, on saving innocent civilians, often on saving kamurocho specifically, one would expect similar tropes to occur. even if one's friends aren't turned, perhaps the cashier at poppo you chat with sometimes is. it's the destruction of that community and of the members one has tertiary relationships with that i expect would occur most within a kamurocho zombie story, since they are likely unwilling to axe anyone more important than that, even if dead souls isn't canon. i'd especially expect to see that in the beginning, before the need to kill zombies rather than contain or redeem them becomes apparent.
this does not happen.
i cannot speak for the entire game, but i can speak of gameplay choices that affect this, and ones i think will not be subverted throughout, even if they are somewhat contradicted by plot events i am presently unaware of.
kamurocho is not a community to protect, nor is it filled with your fellows. it is a playground filled with infinitely respawning, infinitely mow-downable, infinitely disposable zombies. you are meant and encouraged to kill them by the thousands, and never to hesitate or consider whether they may be cured or who may be mourning them. who may be unable to identify their loved one because you were trying to reach a headshot goal from hasegawa. you are not meant to consider them as human, nor beings that were once human, nor beings that could be human again, in the eyes of the zombie shooter. they are merely bodies, targets, and obstacles.
the zombies are contrasted with the true humans, those barricading themselves within the quarantine zone or those living in ignorance outside it. humans are meant to be saved, zombies are meant to be killed. the player character is the only one who can truly help with either of these goals, because the other humans are cowardly, ignorant, or unarmed/helpless. you must be their savior. to be a savior is to eliminate zombies, who are less than human.
the black and white nature of this is also emphasized by another gameplay characteristic: the lack of street encounters. when you traverse the peaceful parts of kamurocho, you are never attacked. you are also never directly attacked by the humans within the quarantine zone. kamurocho feels very different without its muggers and hooligans, but it's because this is a zombie shooter, not a beat-em-up. in a normal rgg title, you'd subdue threats by punching, kicking, and throwing them. you'd use your body in (supposedly) nonlethal ways. dead souls does not have a combat system meant for civilians. you have your guns. you subdue threats by shooting them, preferably lethally. the game doesn't want you to do that to humans, so you never fight humans. this furthers the black and white divide between the salvation-worthy, noble humans and the death-worthy, worthless zombies. combat is only lethal, and only used against the inherent other.
this leads me to the part of dead souls i find most conflicting with the ethos of rgg broadly, and perhaps its greatest ideological/thematic failing.
because the enemy are incurable, dangerous, and inhuman, you must kill them to protect yourself and others, others who are still human. humanity is something that is lost or preserved, but never regained. once someone's gone, they're gone, and you not only must kill them, it is your duty and your right to kill them. you should kill them.
in dead souls, there is no redeeming the enemy.
and that's a big problem.
rgg is about a lot of things, but a key one is the ability of people to change for the better. its most memorable, beloved villains are those who see the light by the end and change their wicked ways (usually through some form of redemptive suicide, though that's another essay in itself). its pantheon of characters is full of those who come from questionable backgrounds struggling to be the best people they can be, to live as themselves authentically and compassionately. it's about the good and the love you can find in the moral and legal gray zones of life/society, and the potential/capacity for good all of us have, no matter how far we may have fallen. it is a hopeful series. it is a merciful series.
this is something bolstered by its gameplay. countless substories are resolved by punching a lesson into someone until they improve their behavior, either out of fear or genuine remorse/development. the games don't just discourage killing your enemies, they don't allow you to (yes, we've all seen the "kiryu hasn't killed anybody? umm. look at this heat action" stuff before, and while they've got a point, i believe it's the narrative's intent that none of this is actually lethal, based on how laxly it treats certain plot injuries (cough cough. y7 bartender) and the actual concept of taking a life, the gravity it is given by the text, particularly when it comes to characters crossing that threshold into someone who has killed. explicit killing is not an option open to you, even when you're being attacked by dozens and dozens of armed men. conflicts are resolved by simply beating up enough guys in this nonlethal manner.
but dead souls is a shooter. to avoid conflict with the series' moral qualms about letting its characters kill, the enemies cannot be human. furthermore, the zombie shooter genre can only fit within the series if its zombies are completely inhuman. this means their pasts as humans cannot be acknowledged, nor the possibility of a cure, nor the characters' own potential conflicts about killing them; or, at least, not in a way that impedes their or the player's ability to gun them down afterwards.
if you can't kill humans in your series, then it cannot be possible to save (in this case, rehumanize) zombies. this is especially true in a game where you are unable to fight humans, and thus human lives are universally more valuable than zombie lives. because if you kill a zombie that can be cured, you are, in a way, killing a human.
and so, in a series where you should always assume your enemies (and everyone, for that matter) are capable of reason, compassion, change, and redemption, and where they are always worth that effort, even if they reject it in the end, dead souls' enemies are irredeemable and only worth swift, stylish slaughter. there are only good guys and bad guys. good guys must be protected, lest they be turned irreversibly into bad guys. good guys are only protected by killing bad guys, and the only way to save good guys is to kill every last one of the bad guys. do not spare them, and do not ask whether or not it's right. only kill.
i love dead souls. it's a silly game. i like seeing daigo in decoy-drag and majima gleefully cartwheeling his way through zombies and ryuji with his giant gun arm prosthetic. it's fun. but when i was trying to figure out what felt off about it to me, one of the words that came to mind (besides american) was indulgent. that, too, felt odd, because i love indulgent media. i am not one to scorn decadent, hedonistic, beautiful high-calorie slop type media. if dead souls was just fan servicey, that wouldn't really bother me. i am a fan and boy do i feel serviced. it rocks. but i think my problem is in what dead souls is indulging.
i think dead souls indulges in the desire to cut loose, and to see these characters cut loose. thing is, they're cutting loose all over kamurocho, and all over the bodies of people they used to (at least in concept) care for. with lethal weapons. it is catharsis via bloodbath, not by pushing your body and mind to the limit in man to man combat, but by pulling a trigger before the other guy can hurt you, or even think about hurting you, for the crime of existing as the wrong kind of thing.
and i just don't think that's in line with rgg's beliefs.
yes, it's probably fair for dead souls' characters to kill zombies. i'm not against that. i'm also not against games letting you do purposeless violence. i spent a good amount of my elementary school years killing oblivion npcs for shits, like. that's not what bothers me about dead souls.
rgg as a series has always taken a hard stance in both its game design and narrative choices against killing and for the potential for redemption in its enemies. and i think the lengths to which it goes to promote that despite the probably-lethal moves you do and the improbability of a harmless do-gooder yakuza is one of the most endearing things about the games. so for this one entry to disregard that key theme for the sake of a genre shift that flopped super hard, well? i dunno. it feels weird i guess. it's out of place not just because it's a dramatic shift in gameplay and style and also zombies are only a thing here (and the supernatural/fantastical are thus only prominent here), but because of what those shifts imply.
so, uh. yeah. my pre-dead-souls thoughts that dead souls wasn't that out of pocket bc rgg's just kinda weird? turns out it was actually super weird to have a zombie shooter in there, but for way way deeper reasons than anyone gives it credit for.
(footnotes in tags)
#1) i deemphasized the physicality of shooting to emphasize my points about the viscerality and personal nature of rgg#brawls and the colder more detached nature of gun use relative to that but i do NOT mean that shooting has no physical component to it#obviously it takes a lot of skill to shoot quickly and accurately and lugging a bigass gun around kamurocho would tucker me out for sure#2) no i don't think all those things i said were american were usa-exclusive. it's a big world out there. i'm just saying those things#combined feel like a particularly american flavor of thing to me#3) there's probably more to be said about the connection between wanton killing and american styling or anti-immigration theming in zombie#stories or dead souls But i figured that was a bit too disconnected to the funny zombie game. this shit was a lot anyway y'know?#4) also i don't think most of this was intentional on the part of rgg studios. i genuinely think they just wanted to make a fun zombie#shooter and didnt really think about it all that hard. whenever you make smth there's gonna be implications you never considered. it happen#5) is it ballsy to write a giant essay on a game i'm like 1/4 the way through? yes. i've done smarter things. i'll revisit it when im done#if i'm wrong then i'll figure it out probably. but like. i don't think they'd set up the hasegawa objective stuff or have akiyama just#unflinchingly start shooting zombies and then later challenge that. we'll see but my hopes aren't high y'know? i know rgg#6) i should also clarify that violent catharsis is a) a part of all rgg games and b) cool as hell. it's the lethal bit that doesn't fit with#the series y'know?#rgg#ryu ga gotoku#yakuza#like a dragon#yakuza dead souls#dead souls#classic skrunk 4 hr middle of the night impulse essay hooorayy
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grimalkinmessor · 3 months ago
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I get hate incredibly rarely but when I do I immediately picture myself as Stanley Pines being screeched at by Gideon Gleeful lmao. And then I just roll them out the door with my foot đŸ«¶ Very gently
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yossdillo · 2 years ago
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I just read that article! it's a good read, as it shows an unfortunate- but at this point unsurprising- instance of harassment by American Feelings Yakuza (which is a term I'll totally start using btw)
what's even better is that it shows a lot of key points of this kind of harassment: making a big deal over the original author not playing ball in their guilt crusade, escalating and inflating the issue, and blatantly lying about their target. (like they actually told people this author was a pedophile, that's vile)
oh, here's the article if anyone wants to read the whole thing for context, it was originally written in Japanese and then translated with translators notes explaining certain concepts in Japanese fandom that might not fully come across in English:
seeing Japanese artists on twitter finally learn about the whole "proship vs anti" discourse & telling each other to block antis or basically anyone with "proship DNI" in their bios has legitimately gotta be THE funniest shit I've seen on that app.
Like no joke, they're calling antis "American feelings Yakuza" now đŸ˜­đŸ€Ł
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IT REACHED THE FUCKING TRIGUN CREATOR I-
@takashi0
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