#Also used the tool mod for the first time
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Dahlia's new apartment. Best Mods for Realistic & Aesthetic Gameplay releasing tomorrow on my channel!
#I wanted to try a darker color scheme for once#also my first time using tool mod!!#original by simlicy and renovated by me <3#ts4#ts4 build#ts4 simblr#ts4 interior#pixelglam#mybuilds
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i like modding bc it gives me sm more control over the semantics of my gaming experience. if i was playing video games the same way i was like 10yrs ago i don't know if I'd still be into them! 😹
for the past year almost, every time i get a new game one of the first things i do is look into how to mod it lmao.
#more than half the time either devs share tools themselves or there's a discord channel for modding#but there r more general decompilers u can use to mess around with the code#it's interesting.. I've always wondered how ppl made mods and i guess i slowly figured it out :›#i don't necessarily make a bunch of changes right off the bat it's more so just making sure i know How to make those changes and#where i would want to look to make them. still gotta play some amount first to actually know what u want to mod exactly#also good for context on what's in the files ur changing lol
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Throwback to my first time cheating at multiplayer minecraft. Put your torches down, let me explain. And no, I haven’t done it since.
I don’t remember what version it was, only that it was a very long time ago. Food healed hearts directly, and- this is the important part- mossy cobblestone could not be crafted or mined anywhere in the overworld save the floors of dungeons.
It also was a brilliant, vibrant green, so much more aggressive than its current gentle texture, but that’s neither here nor there.
I was playing on a survival server I’ve long since forgotten the name of, and I was putting the finishing touches on my lovely brick house. But the floor, no no. I was a picky child; only the finest of flooring would do.
I wanted mossy cobblestone.
Immediately I was at an impasse. I could strip mine and explore caves in the hope of finding one dungeon; but I needed two whole stacks of it for my floor. There was no /locate command at the time, and I knew nobody else well enough to ask for it. And at the time, chunkbase and other seed scanning tools didn’t exist; not that it would have helped, since I didn’t have the world seed.
Perplexed, I logged off and consulted with friends at school the next day.
There, I was advised to try an x-ray texture pack.
So I did.
And it worked a treat! The dungeons were rendered perfectly visible to me, and I easily dug straight down (smart and subtle!) and raked in the precious mossy cobblestone I needed.
At one point, one of the mods asked me in chat if I was x-raying. Having just turned off the pack minutes before the message came through, I cheerfully said no and skipped off to finish my floor.
At no point during this entire exercise did it occur to child me to use the x-ray pack to mine for the diamonds I could clearly see.
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Vanilla Gpose Tips
I get asked occasionally how I make my screenshots if I'm not using shaders or mods. The short answer: Patience. Gpose's suite of tools is a lot more robust than it used to be when it was first released. But if you want a screenshot to really shine without using third party add-ons, it's not something you can just go into gpose, take a printscreen and get back out. You might capture a moment with nice lighting that way, but it takes more than that. 1. Choosing a location and time of day is job one. What kind of mood are you trying to convey? Does your intended screenshot have a theme (or a prompt?) or are you just looking at your new glam and marveling at how fine your character looks in it? Does a lighter or darker setting suit the character better? Setting, time of day, and weather can affect this. 2. You can stop time and weather from changing. I keep this on by default because it can take upwards of 30 minutes IRL to fine tune a screenshot. The middle button below. Make sure it's highlighted.
3. Toggle battle effects on/off. It's the button right next to the time/weather stop, the icon of the guy holding the sword. If the icon is highlighted as it is in the screenshot, your battle effects are on. If you want to capture pure motion and not worry about battle effects, turn this off. 4. Wet effect. Use it, use it, use it. It doesn't just make clothes look wet and make skin glossy, it actually helps to bring out texture and detail on the character's outfit. Especially since the graphics updates in 7.1. I've found it also adds shine to hair and can help the eyes stand out more.
5. Sticker Mode. Yes, there are oodles of cute minion stickers, flags, and numbers, but there are also some great effects to be found in the Decorations category! Sparkles and twinkles, lens flare, among other things can help enhance metallic points on a glamour, AND they can be resized! So if you want a more subtle twinkle on the edge of your spectacles or earrings, you can tilt and downsize your desired sparkle. There are also cute flowers and hearts. 6. Quick Keys. If you're playing on a keyboard, the 1 on your top number row freezes the screenshot. This is extremely helpful if you're trying to catch a battle emote right at a specific moment. If you miss it, keep trying because emotes will continue to cycle until you change them. R and Scroll Lock will both hide/unhide the gpose controls. X will turn on lighting. Space Bar will toggle your character to stop them from facing the camera and vice versa. 7. Lighting Intensity is Dependent on Distance. The closer you're zoomed in on your character, the brighter the light is going to be when you turn it on. Try adjusting your zoom in or out and toggling the light to see if the illumination is to your liking. You can also adjust the RGB on the lights to fit the mood/environment. I also recommend turning on Manual Brightness. 8. Color Filter and Screen Effect. These two features, in my opinion, require the most patience. Not every color filter and screen effect will work well together in every scenario. Click through and preview all of them in your screenshots and see if some SE's work better with your preferred CF. You might find an unexpected combination that you love. Trailer and Echo color filters are great for flashbacks (no one uses Aetherometer, it's an eye bleeder). Use the Pencil or one of the monochrome CFs and Noise 2 SE to create a nice black and white film or photo effect. 9. Frames. Frames are one of the more limited features and not always needed in order to capture a great screenshot. Action poses benefit from the Cinema frames, however, while more lighthearted moments play well with the photo options.
10. Emotes. Before you enter Gpose, be sure to /groundsit to clear your most recent emotes. Summoning mounts and minions also count as emotes for the sake of Gpose. By the same token, you can use battle abilities before entering Gpose, and this is what it will cycle through. You can't activate a battle ability while IN Gpose. You will have access to all of your non-battle emotes and facial expressions, though. You can combine any emote with any facial expression by choosing the action first, and expression second, so you can /prettyplease and /awe at the same time to make your character look hilariously horrified. If you enter Gpose with an active battle ability, you can still apply a facial expression to it from within the tool. 11. Bits and Bobs. Enable Manual Focus and Depth of Field will help bring out the details of the background more, and will help to make a more cohesive screenshot. Manual Focus is great if you want your character in the frame, but you want to shift the focus elsewhere, to an object or another person in the background for example. In the same menu where you'll find emotes, click the second eye button to "Track Camera". Your character's eyes will follow the position of the camera. Lastly, again, have patience. Allow yourself time to play with all the tools Gpose has to offer. You're probably not going to get the winning screenshot after clicking Printscreen just one time, you should take multiple shots from different angles with different lighting and effects, then compare them all and pick the ones you like best. And remember, even if it's the true endgame, it's not a competition. Your screenshots are not "worse" or "boring" just because you're not using third party tools. I look forward to seeing what you create, and you should too.
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HI!!! After finishing Disco Elysium I wanted to read Sacred and Terrible Air, but there were two issues:
1. It’s not officially released in English
2. I don’t like staring at pdfs!
So I did what any sane person would do. That is take three days of my life printing and binding it.
TRANSLATION (“thank you Group Ibex” we all say in unison!):
PROCESS PICS:
I apologize in advance for anyone who has experience in this sort of thing this is so botched.
I have NEVER done anything like this before, I don’t even read books on my own volition, but if the Disco fixation wants me to learn how to sew and bookbind I’ll do that.
Four of the signatures above. There were nine total, eight of them with 8 sheets/32 pages and the last was five sheets I think. Threw the pdf into adobe acrobat and went straight to printing with those settings and the “booklet” option enabled.
Pricked holes through each signature! Used thumbtacks and a piece of foam I scavenged from my room, worked out great. It’s probably also worth mentioning I do not have a bone folder, book press, or any of the other fancy schmancy bookbinding tools. Flattened the pages with a pencil and pressed with D&D books…
SEWING TIME. I have never sewn in my life. My success in this regard can be majorly attributed to Sea Lemon on youtube, particularly this tutorial:
youtube
The process from printing to finishing sewing the signatures took ~8 hours. Now we hit our first roadblock, I had no glue for the spine! After going to sleep and waiting what felt like ages (literally 10 hours or so) before I was free to visit a craft store, I tried to find PVA glue because that’s what you’re supposed to use I think?? Yeah. They were out of PVA glue and my impatient ass got mod podge.
‘Tis glued! As you can see I added cardstock to the ends. Joyous day.
Also, you see that sketchbook in the pic? Yeah? You see that lovely cardboard?
It is now the cover. Rest in piss bristol sketchpad backing.
———
EDIT: I see a bunch of people want to attempt this so here’s a video on how to make the hardcover: https://youtu.be/Av_rU-yOPd4?si=7T5zgVJGAfPFBxn-
youtube
I didn’t use any measurements or advice from it but it’s a good reference for when it comes to assembling the cover from ~3:50 onwards. The boards are same size as your text block pages and spine, I think I made the cover width a bit longer just in case it doesn’t cover the text block though. Do not do this with the spine, I regret it.
And note, this is NOT a tutorial, it is the process of someone who got a bit too silly and decided to bind a book, obviously do your own research lol. Don’t be afraid to try it though, it’s surprisingly simple!
———
… So, now that’s done! I swore to myself I wouldn’t start reading SATA/PJÕL until I finished this project completely, meaning I’ll be doing that now yippee :]
#sacred and terrible air#püha ja õudne lõhn#disco elysium#pjõl#i’m normal#proud of this despite it being pretty scuffed#uhh yeah#the spine is a bit too wide but who cares at this point HAHA#my art#i guess?? my creation??
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5 AM
Xiangli Yao x Reader
Summary: You always had a habit of staying overnight at Huaxu Academy, tinkering away at your latest project; Xiangli Yao had a habit of visiting you for new ideas at the crack of dawn.
Content: fluff
Word Count: 1.5k
a/n: immediately downloaded the game after seeing an edit of him, got him through the Moon-Chasing Festival event and now I'm writing fanfic for him, sorry if I didn't portray him correctly!! I'm new to the game lmao
A few quick knocks pulled you out of your flow. What was the time? You threw a quick glance at your clock, almost 5 a.m.. That marked the 3rd night you had spent in the workshop, tinkering on your new creation. You slid your safety goggles up to your hairline, trying to blink away the blur that had settled over your vision. You really should start using the ceiling lamp along with your workbench lamp, otherwise you’d risk deteriorating your vision.
Another sequence of knocks made you scramble up from the saddle stool, reminding you why you stopped your project in the first place. You were at the other side of the room at lightning speed. Your workshop was small, only enough to fit one relatively big table in the middle with a smaller one rammed up at the corner, decked out with tools and machines from your personal collection. The academy was generous enough to lend you various equipment, one of them being a large robotic arm with different functions that was attached to the bigger table, but you didn’t dare to use it unless it was for “serious work” as you liked to call it.
The door wailed when you pulled it open. You really should oil it like how Xiangli Yao had suggested–
“Hello.”
Oh.
Speak of the devil. It was always around this time he clocked into work. It was also around this time he visited your workshop, never failing to bring you breakfast, knowing you were more often than not neglecting your needs in pursuit of finishing your latest project.
Xiangli Yao had crashed into your life just as violently as your prototype had when it hit an unsuspected Spearback. You didn’t think anyone would catch you in the midst of your experiments, since you made sure to do it in the dead of night far, far away from the city. But he had, and he was kind enough to escort you back to the academy, buying you breakfast before that. He had asked you about your creations, and without really thinking you started talking about your passion for battle focused tools and gushed over previous projects like they were your children. Afterwards, you had thought it was the first and last time you would have any kind of interaction with the Principal Investigator, but before you knew it, he was outside your workshop, asking you if you were down to discuss ideas for the next modification on his prosthetic arm.
If you had thought a bit further, you probably would have questioned why he went to you specifically, a rookie, when there were an abundance of talented engineers and mechanics alike who could bring his ideas to life much more efficiently and with better quality. But you were too wrapped up in the excitement of creating something new you had ushered him inside, grabbing the only available chair that wasn’t on its last legs for him to sit on while you grabbed your notebook, eyes gleaming.
The added mod had been a success after shedding blood, sweat, and tears day and night. You got to witness it with your own eyes when he asked you to head out with him at the first sign of light. The sunlight had painted him golden, and suddenly you weren’t as focused on his prosthetic as much. His movements had you entranced, not even daring to breathe in case it would disturb the vision in front of you. And that damn smile he directed towards you after defeating the enemy fully stole your breath away. Xiangli Yao was an unfair man.
As thanks, he had gifted you a saddle stool made of leather for your posture (though you still hunched over the desk like a shrimp) and for the fact your previous chair was merely a wooden one that would disintegrate at any given moment. You thought that would be it, but of course he defied your expectations and showed up a few weeks later, breakfast in hand with another idea. From then on he seemed to be keen on consulting you about potential modifications, ranging from battle focused ones to the more silly ones, like his ice maker that you had the honor to partake in creating. And before you knew it, he started spending some rare days in your workshop instead of his office, typing away and doing what scholars do while you were working on all different kinds of projects.
You had to admit you had developed a soft spot for the Principal Investigator during the times you spent together. You could never pinpoint when his visits started feeling like a part of your routine, or when you started looking forward to those moments. And somewhere along the way, you stayed behind just to catch him before you headed home, something you’d never admit to anyone or anything.
“I saw your light was on, so I thought to swing by before going to my office. I bought some Huanglong omelets–” he handed you a paper bag “–I also have an idea for a modification we could add to my prosthetic.”
That spurred you to pull out papers and different colors of pens, spreading them out on the bigger table before turning the ceiling lamp on. He had already started sketching before you even got an omelet in your mouth.
You seated yourself on your chair and rolled to the other side of the table, eyes tracking every swipe of his hand to see the idea bloom on paper. His newest idea was battle oriented. Specifically some kind of tool that could give him the opportunity to snare and damage multiple opponents at once. You weren’t sure what went on in his head for such brilliant ideas to form, but you thanked the dragons out there for letting you witness it so intimately.
As he was sketching, he described his thought process, pausing sometimes to glance up at you for feedback, but you were busy stuffing your cheeks with omelet, barely able to sound out coherent sentences.
Before long you had finished your breakfast, energized and ready to give some ideas yourself. You bounced ideas between each other.
“For this,” Xiangli Yao circled one of his scribbles, “we can add a tool akin to a black hole that will detonate on the enemy I defeated, gathering the rest of them in one place while I’m charging up for an attack. I have an idea on what material we can use…”
You were absolutely starstruck.
“Xiangli Yao, the man you are.” You climbed on the table, crawling a short distance to get closer to him before rising to your knees and cupping his face in your hands, slightly shaking his head back and forth. “I’m sure you’ve heard this more than enough– but you are a genius.”
A faint hue of pink dusted over his cheeks, and it was only then you realized how close you were to him.
“Oh!” you exclaimed. “Sorry I got carried away–”
Your panic was interrupted by the chill of his metal hand settling over yours. He looked up at you with such puppy eyes that were swirling with an indescribable emotion you wondered how you never noticed.
Before you knew it, his other hand settled on the back of your head, and you were pulled down.
His lips were soft.
The sheer gentleness he treated you with sent electricity crackling in your veins. Your eyes fell shut and you could hear your heart beating in your ears. Your free hand slid down to the back of his neck, fingertips lightly brushing against the hair before it found a place on his shoulder, and you didn’t miss the way he quivered under your touch.
Xiangli Yao parted with a sigh, eyes fluttering open to unabashedly stare at your face. He intertwined your hands, cool metal palm against the back of your warm hand, and raised it to his lips. Then he pecked your cheek, your forehead, your eyelids, before finally giving you another delicate kiss on your lips.
“Can’t believe I didn’t do this sooner,” he murmured when he pulled away. You exhaled a laugh.
“I can’t believe it either– oh shit!” You quickly clambered off the table with his help. “I hope I didn’t ruin any of the sketches…”
“Even if you did, we can just remake them,” he declared nonchalantly. “Honestly, I would gladly let you ruin my research papers if I get to take you out on a date.”
“You don’t mean that!” you gasped. “You can do that without ruining your work.”
He smiled. “I wasn’t planning on it, don't worry. I’m gonna head to my office now. Just give me a call if you have any other ideas.”
“Will do, will do.”
“I’ll come pick you up at 6 pm today.” He gave you a quick kiss before making his way to the door. “See you then.”
You were left a blushing mess in your workshop, now a new project and a date in your hands.
Xiangli Yao was truly an unfair man.
#wuthering waves x reader#wuwa x reader#wuthering waves x you#wuwa x you#wuwa xiangli yao#wuthering waves xiangli yao#xiangli yao#xiangli yao x reader#xiangli yao x you
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The Reddit Blackout, #196, And Being New to Tumblr
okay i've seen a lot of people in the past ~24 hours or so confused by everything going on with Reddit & Tumblr from both sides - people new to tumblr who don't know how to use it, and tumblr users who don't know what's going on with reddit and why many of its users have joined up here i know this isn't really related to my blog but fun fact about me: i was up until recently a very active reddit user and even mod a subreddit, but I've also been on tumblr for about 3 years now on different accounts, so I think I can see pretty well from both sides of this and explain what's going on this post will be split in 2 sections: what happened with reddit (and what #196 means), and a guide for new users
1. What The Hell Is Going On With Reddit?
The thing that's caused all this ruckus is a major change to Reddit's API, which is what Reddit provides to people so they can pull directly from Reddit to make third-party apps or tools.
The change is that Reddit is changing its previously free API to be paid. Which on its own kinda sucks for developers, but it's not unexpected. They need to make money somehow, right?
The problem is that the API pricing is WAY TOO FUCKING EXPENSIVE. The developer of the most popular 3rd party Reddit app, Apollo, says it will cost him $20 million a year to continue running the app as normal.
Essentially, this pricing forces almost everything third-party to shut down, which causes 3 major problems:
Third-party apps cannot keep running, which sucks for normal users because Reddit's official app is awful. It's slow, its video player is a thing of nightmares, it doesn't have many useful features third-party developers have made.
It sucks even more for visually impaired users because they can't use the official Reddit app at all. Reddit's official app does not work with iOS's native text-to-speech function. Third party apps, on the other hand, often do. So Reddit is forcing blind users away.
Third-party moderator tools cannot keep running, which sucks for moderators because many rely on these tools to properly moderate their subreddits. And moderators are often necessary, because without them subreddits get banned and hate speech and even CSA can often run rampant.
So you see why this change is bad.
Reddit users were PISSED.
So over the past week and a half or so, they have been working on organizing a site-wide blackout. The majority of the most active subreddits have now gone private. Some are only doing it for 48 hours, others (such as r/196) are doing it indefinitely.
That's why you can't access most of Reddit right now, and that's why many users have come here.
You're probably still wondering, though - what is this #196?
Well, as you may guess, it's connected to that subreddit r/196 I just mentioned. r/196 is a subreddit which only has one rule: every time you visit, you must post before you leave.
That's it, that's the subreddit.
The thing about r/196 that set it apart from most other subreddits - and what lends the subreddit's users perfectly to Tumblr - is that it was dominated by queer and leftist users.
So now they've come here and set up shop in #196 and r/196 so they can continue their merry little shitposting.
There's a ton of lore related to r/196, actually, but this is already a long tumblr post and quite frankly I cannot be bothered to write about it at the moment.
2. I'm Here From Reddit, What Now?
Hello there, random new user. As a double-citizen of Reddit and Tumblr, let me show you around this place.
First off, there are some other people who are better at explaining that I am who have made some really helpful things. Watch this Strange Aeons video as a guide to Tumblr culture and functionality and read this post which directly compares Reddit and Tumblr.
Assuming you've done that, here's some additional advice of my own:
Do you miss sorting subreddits by top of all time/the year/the month? Well, you can do something very similar with tags! If you go to a tag at the top of the screen you can select top, and then at the dropdown that says "all time" you can select different time periods! Even 6 months, which Reddit hasn't ever had.
Tumblr has a lot of cool customization features! Even outside your icon/banner/bio, you can change you blog colors and on desktop you can have an html theme (which has its own thriving community here). That customization is part of what sets Tumblr apart from everywhere else - I think you'll enjoy playing with it.
Notes will probably confuse you at first. Unlike the different numbers for upvotes and comments, notes combines the total number of likes, reblogs, and replies into the same number.
Outside of organizing your own blog, when making your own posts tags are what help other people find your post. Use them! But don't abuse them, because then people will just block you.
There are three ways of people finding your post: if someone follows you, if someone follows the tag(s) assigned to your post, and if someone is just scrolling through the tag(s) assigned to your post (and also the secret 4th way no one uses, which is finding it on the trending page, but even if people did use it no one will find your post initially that way)
tumblr is no longer The Discourse Website. And unlike what Reddit wants you to believe for some reason, it is very much alive still. Most of the people seeking fights have moved to Twitter (though some have also moved back here again). You will not get any brownie points for being a dipshit like you do on some subreddits.
So there, welcome to the hellsite (affectionate), you'll pick up on all the in-jokes eventually, for now just try not to be a nuisance and soon enough this'll be your new internet home.
#reddit#reddit blackout#reddit migration#196#r/196#reddit refugee#new to tumblr#long post#text post#xavi.txt
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WELCOME TO SEAFLOOR'S FFXIV ALL SAINTS WAKE GPOSE CHALLENGE!
The purpose of this challenge is simple: it's a fun excuse to do some Halloween-inspired GPOSES that will hopefully expand peoples' creativity, confidence and connections in the community! Be frightful, be fun, be quirky and esoteric!
Please use the tag #seafloor saints wake if you participate and consider joining our community!
FAQ
Is it mandatory to complete every prompt? Not in the slightest! Do as many or as few as you like; double up on prompts or do sixteen MAGIC SPELLS for all I mind! This is about you guys having fun. The challenge exists for people who like that kind of thing, but the prompts are meant to be fun and accessible.
Is the use of mods/shades/tools okay? Yes, of course! Whilst there'll be bonus kudos points if you structure a costume or scene using in game items/means, there's no penalty for going beyond it.
What about NSFW (gore, sexual or otherwise)? Use common sense and appropriate tags as necessary, especially for common fears and phobias. I obviously cannot control what Tumblr sees as being too much, but the general rules for SEAFLOOR apply where possible. Additionally, the prompts don't have to be scary or sexual at all! If you want to pose your OC as a Disney Princess seven times in a row, you can absolutely do that.
Where do I post works? Hopefully your Tumblr blog, silly, but you can also reblog them to the SEAFLOOR Tumblr Community or join us on Discord! If someone posts their work in either of those spaces, consider reacting with a piece of candy! 🍬 It's a fun, easy affirmation if you're not to sure how to tell them you like their work otherwise.
I've got no one to pose with for the couple's cosplay! NPC's are fine, or you can reach out and ask if anyone else participating in the challenge is willing to lend their oc. Always consent check the content/pose first before posting it publicly, but you can use this as an excuse to pose with people you might not have before.
Is there a prize? SEAFLOOR Discord members get a fancy, cosmetic role! Otherwise, no. Maybe I'll make up some candy and distribute it around Halloween, or we can all dress up and get together closer to the date. I'll keep you posted!
Anything else? If I think of it, I'll post it here!
#。・゚゚・ — sea speaks#seafloor saints wake#I'M SURE I HAVE FORGOTTEN SOMETHING...#i'll sort it in post#i would have waited but listen to me#my community are enablers#(this is affectionate)
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Some tips for The Sims 3 Buy/Build
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
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Tiny House Nr. 3
Finally I found some time to build again, yay 🥳
Due to me trying out @omedapixel's Sims 3 Decorator Tools mod for the first time, the house is a little more cluttered than my usual builds. That is also the reason it is a little more expensive, with all the objects used to decorate it. You don't necessarily need the mod to use the lot. As long as you do not move the objects that were placed with the mod, everything should stay in place. Only if you do some redecorating, and you happen to move one of the mentioned objects, they may slip back into normal mode and you will only be able to place them back with the mod.
I build this house in one of my favorite worlds: Plavi Raj by @nilxis! In case you want to place the lot in a different world I included a flat version of the lot. If placed down on the intended lot in Plavi Raj, the house offers some amazing views over this beautiful world! Unfortunately the lot does not seem to have an address. I hope the screenshot will help with where to place it down.
Details:
1 bedroom, 1 bathroom
Lot size: 30 x 20
Furnished price: § 40.314
Unfurnished price: § 26.467
No CC
No store items
All expansion packs used!
Stuff packs used: Outdoor Living Stuff, Master Suite Stuff
Download (SimFileShare)
#sims 3#sims3#ts3#thesims3#sims 3 cc#ts3cc#sims 3 house#sims3 lots#the sims 3#the sims3#sims 3 build#ts3 house#ts3 lot#sims 3 tiny house#no cc build#plavi raj
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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The Final Scores are in!
(lines by @ovytia-art, @jamiethebeeart, @maebird-melody, @hannahmanderr, @dashing-through-ecto, @minnowmarsh, @dashing-through-ecto)
Congratulations Red Team for filling some very big shoes and taking home the gold!
We did it, Guys~! Green With Envy 2024 is now officially over! Thank you so much to everyone who participated!
@echo-does-art, @half-deadmagicperson, @goodfish-bowl, @ectoblastfromthepast, @furiarossa, @fuyuthefoxwriter, @brothebro, amazing work!
You managed to submit 219 colors in one month!
Pre-Bonus Points Scores
Red - 1832 Blue - 1409 Yellow - 1524 Brown - 703 Green - 109 Purple - 307 Pink - 304
Orange - 347 Black - 297 White - 191
Post-Bonus Points Scores
Red - 2507 Blue - 1920 Yellow - 2145 Brown - 830 Green - 154 Purple - 444 Pink - 434 Orange - 457 Black - 387 White - 256
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If anyone wants to color line art from the 2024 event, these lines are now open for anyone to color, just make sure to read the notes the line artists left you and credit them when you post a color! Last year's (2023's) stuff can also be found here.
MVP’s for Bonus Points Across All Teams Under the Cut!
The top 3 bonus point earners overall were:
@jamiethebeeart from yellow team with 230 points
@ecto-stone from blue team with 194 points
@half-deadmagicperson from red team with 164 points
Here's how well colorists scored with the Mods for slower, but more detailed colors! Each color of this type that we could spot earned that participant 5 additional points!
These people all did Palette Challenges, earning them 3 additional points per entry!
@lavendarlily x9, @craftybookworms x6, and @half-deadmagicperson x1
These people colored in bulk, with every 25 pieces netting them an additional 10 points!
@nanaarchy x2, @fuyuthefoxwriter x2, @half-deadmagicperson x2, @reading-wanderer x2, @jamiethebeeart x2, @balshumetsbaragouin x1, @echo-does-art x1, @furiarossa x1, @ecto-stone x1, @marzfartz x1, @moonfoxgazer x1, @audaciousanonj x1, and @sherry-a-h x1
These 11 people successfully poached points!
Yellow Team @reading-wanderer got x4, @moonfoxgazer got x2, and @marzfartz got x2 For a total of 8 Poaches and 160 points Red Team @half-deadmagicperson got x3, @goodfish-bowl got x1, @echo-does-art got x1, and @brothebro got x1 For a total of 6 Poaches and 120 points Blue Team @ecto-stone got x2, and @sherry-a-h got x1 For a total of 3 Poaches and 60 points Brown Team @audaciousanonj got x1 For 20 points Orange Team @craftybookworms got x1 For 20 points
These people had some extra creative colors, which each earned 5 additional points!
@lavendarlily for their animated lightning @craftybookworms for their creative use of the empty countertop @minnowmarsh for their 3D papercraft @raaorqtpbpdy for spending a very long time adding in sheen effects and using multiple types of coloring tools @raaorqtpbpdy for their elaborate mixed media background with the main art as a 3d floating element @echo-does-art drew and colored all the additional knives @brothebro for their creative punchline to the meme @ecto-stone for trying the hidden transparency trick for first time @ecto-stone for another transparency trick @ecto-stone for this lovely gif worm @moonfoxgazer for the outrageously cursed and elaborate OC Slackjaw born of Susi's lines @moonfoxgazer for their creative punchline to the meme @furiarossa for the above and beyond body and fur texture added to Susi's lines, paired with an amazing background @furiarossa for coloring the lines to look like a statue, and adding a ficlet inspired by the color @ventisettestars for this time intensive Hades coloring style @dreamwraith's VERY time-intensive traditional oil painting @marzfartz for their traditional watercolor with a really nice background @marzfartz for another lovely watercolor @ectoblastfromthepast for their super nice digital piece that took them 3 days of intense focus @summerssixecho for their scanned magazine digital collage @jamiethebeeart for this stunning digital piece that has such a lovely added background @jamiethebeeart for adding basically a whole story to the background of their color @jamiethebeeart for adding a background that just really fit the vibes of the line art perfectly @jamiethebeeart for their portal accident animation @pokerust for their papercraft @goodfish-bowl for their amazing paint pour background @sherry-a-h for their diamond painted furby
Thanks so much everyone for all your hard work to make this such a successful event and we hope to see you again next year~!
Looking for the 2024 Masterpost? Looking for links to last year's stuff? 2023 Free-To-Color Line Art 2023 Event Decal 2023 Masterpost
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Baldurs Gate 3 High Quality Screenshot Tutorial 2.0
Hi everyone, I decided I wanted to make a more specific and slightly more in-depth tutorial on how I take screenshots in Baldur's Gate 3. For this tutorial, you will need ReShade and Otis_INF'S Photomode Mod. If you do not want to download these for whatever reason, my older tutorial covers alternative ways to get some nice screenshots.
1. ReShade (skip if you already have ReShade downloaded)
For this step, you're going to want to download ReShade. ReShade is important to this tutorial as it's going to allow you to take screenshots of your game in higher resolutions. To do this, find a ReShade preset you like on the Nexus. (You can find lots of them by just typing in "reshade" in the search bar). From there, most mod authors will explain how to download ReShade in their mod description and get it working for your game.
Once you successfully have Reshade installed, a bar of text will appear at the top of your screen, prompting you to press 'home.' This will put you through a mini-tutorial if just installed it.
2. Photomode Mod
For this mod, you'll need to subscribe to a patreon to get access. Installing it is really simple, just unzip the zip file and put its contents in a folder, then run the tool once you have BG3 running.
Personally, I choose to re-map all the controls to different keys on my keyboard as I find it makes it much, much easier for me to use. Specifically, I re-map the movement, camera tilt, and starting the photomode controls. FOV is also really important to pay attention to, so make sure you like the controls for that as well.
Make sure to test the camera mod to make sure it's working before moving on to the next step.
3. High Resolution Screenshots (Hotsampling)
Hotsampling simply means that we're going to briefly make our game run in a resolution much higher than what we usually would, which often times means your game window will end up looking huge and run off your screen.
To do this, we need to make sure a few things are in place before trying to hotsample, or the screenshot won't be captured properly.
Go through this checklist to ensure hotsampling will work:
• If you have more than one monitor, you have to make sure your monitor is set to show only on one screen. (This setting is found in Displays on Windows)
• Make sure BG3 is set to borderless windowed mode
• In ReShade, go to the settings tab. Ensure you have a key set up for taking screenshots, and that you know the folder your screenshots will be saved to. It's essential to use ReShade to take screenshots, nothing else will work. Use ReShade's screenshot key.
Once you make sure you have the above done, go to the photomode mod, and click on the hotsampling tab. From here, you can change the resolution of your game. Typically, I take my screenshots in 3,840x2,160 or 5,760x3,240 if I want a very clear image. Those are just 2x and 3x my monitor's resolution (1920x1080), so you can adjust if your monitor is different. Once your chosen resolution is set, your BG3 window will likely run way off your screen and potentially make your computer lag. (This means it's working). Make sure your BG3 window is active, then hit the screenshot key you set earlier in ReShade. This screenshot should now appear in the folder that's set for screenshots in ReShade. (It typically defaults to the folder where your game is installed).
4. Extra fine-tuning
There are a couple of ways to enhance screenshots in BG3 even further.
The first way is through using ICGS Depth of field. This tool will allow your sceenshots to minic depth of field the same way cameras IRL can do it it—it makes for some beautiful screenshots, and I'm seriously impressed by how well it replicates that look. The author gives a tutorial on how to get it working—I know it seems complicated, but follow it step-by-step and play around, it'll come to you very soon!
The other tool that I just found recently is Relight for ReShade. This tool allows you to add some lighting on a character, which I thought was so cool. Here's a tutorial for this, too.
5. Post-Processing
This step is entirely up to your own creativity, but I just thought I'd share Photopea as a good, free software (that you don't even need to download) to help you edit your photos. It basically works exactly like photoshop!
Ok that's it for all but I think I will continue to update this post and add to it whenever I find anything helpful :)
& Thank you to all the wonderful mod authors out there for creating all this software and allowing us to take beautiful images, it makes me so happy !!
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Multiple MC's/posing tutorial:
Since people ALWAYS ask, and no one ever gives an in depth description on how to use all these mods I thought I would go ahead and make one! It always feels like everyone is gatekeeping their methods but really it's just a lot to explain and no one wants to type all that out so....
Anyway! Here's how I added multiple MC's into one shot and posed them all pretty!
1. You need the following mods:
2. Once you have all of the mods working you will start out making your mc into the first character you want added to your picture using the character editor mod, then get the outfit you want on etc. (You cant edit it once its out there so get it just right)
3. Youre going to use UE tools to duplicate your MC. press f10 to pull up the command bar and the in: "uetools_summon bp_biped_player_c"
(without quotes) Exactly like that then hit enter.
4. You should now have a second copy of your character hanging out by your original one. Now press f8 to open the animation mod, it now moves the most recently summoned mc instead of the one you are controlling. Use the postion and animation settings to move them where you want and find a pose you like. You won't be able to edit them once you summon the next character so make it look pretty!
5. Once you have posed your character, repeat steps 2-4 until you have posed all of the MC's you want. You cannot pose NPC's, but with other mods you can make an mc of them!
BONUS:
For the lighting, you dont have to wait around all day for the sun to light you up just right either. Type in "uetools_setworldsettings timedilation 20" to make time fast forward until the lighting is just right, then type "uetools_setworldsettings timedilation 1" to put it back to normal.
If you want to take a pic at night you can spawn a floating light source with the command "uetools_customlight pointlight 100 180 true"
This one you will want to mess with and practice with first. The first number where i have written 100 is a number representing the intensity of the light. 100 is very soft. The second number where i have put 180 is how spread out it is, so making it bigger will cause it to effect a greater area. Where it says true - that is what determines whether the light source you add will cast shadows. Type false is you dont want them - i usually do. The light spawns right in the center of your characters body, you will want to set custom lights up before posing any characters. Just walk around and spawn them, use "uetools_ghost" to let you fly in order to make yourself go higher or lower to change where you place the lights and then type "uetools_walk" to walk again. Custom light usually only shows up at night but in extra shadowy areas it works fine.
Sorry that was so long winded, I hope it helps someone! Doing the poses takes a really long time sometimes but its still fun to me lol
#hogwarts legacy#hogwarts legacy screenshots#hogwarts legacy mods#tutorial#hogwarts legacy mc#uetools
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Gaty!! didja get any intresting information from the "exitors" ??
- 🍁Maple Anon
[OOG IM SO SORRY THIS TOOK SO LONG I HAD TO PROCESS TPOT 11 WHEN IT CAME OUT IM STILL ON AN AUTISM HIGH FROM IT]
ALRIGHT!! I've gotten what I can from the EXITors and compiled all of my notes, it's time for me to show my findings on!!
The EXIT!
So what IS the EXIT?
The best thing I can gather having not been there myself, is that it's an extra-dimensional space that exists within Four. Whenever something is eaten (or... in Four's words "zooped") by Four, they shrink down to accompany the initial "space" of Four's mouth, AKA the only place in his body that is closest to following the laws of Physics... Once you enter that door, things get WAY stranger....
I should also preface that we don't know for sure if every algebralien has such a space, as we have only observed these in Four, who seems to have far more power, or at least.... he decides to use far more power than other algebraliens... It's entirely possible that Four is the only one who has the ability to house a space like this!
LAYER ZERO: The Entrance
Diagram legend:
Four's mouth, one of the entrances to the EXIT. Appears much, MUCH higher up once anything enters Layer 0. This diagram does not show the true depth of how far the floor is from Four's mouth.
Four's OTHER mouth. His main tool of contestant transportation when contestants get eliminated... It's not very visible at all, you'd have to pull back Four's mane to even see it, and even then it's also invisible from the other side!
Skin?? Layer?? Honestly I don't know what makes up algebralien skin aside from the fact that in Four's case it acts as the catalyst for the initial "shrinkage" of anything that enters the space... It also seems to give Four a weakness to fire!
The EXIT door... The entrance to the rabbit-hole...
Strange trees. I don't fully know why these growths populate this area and beyond, as they don't seem to have any sensing function such as taste buds or stomach cilia, but I believe they were the first creations Four practiced on when constructing his inner world... he does think about himself quite often.
LAYER ONE: The Classrooms
Starting with a simple algebra classroom, Layer One is a seemingly endless collection of rooms down a long, winding network of hallways that range from other typical classrooms, to portals to areas outside of the EXIT, and even strange, nonsensical collections of things that are.. well... according to Pencil, "don't deserve a description"...
This layer was the only one accessible to the EXITors for months on end before Liy decided to take a peek behind the curtain... Since I believe the EXIT's vast characteristics were created from personal aspects of Four, it makes me think of just how much Four keeps hidden away about himself... Why does he like school so much??
LAYER TWO: The Fourest
Feeling claustrophobic? Take a trip to the scenic and expansive Fourest! I consider this a bit of a "hub" of the EXIT, as it seems like the most widespread place to put different entrances to other, deeper areas, as well as, of course, the pathway out...
Compared to the classroom, this area is the most "organic" in terms of literally being comprised of Four... The classrooms themselves contain a percent of material created from his own body, but it seems a lot has been taken from outside and placed within... This area, however, is pretty much all him. its thanks to this area that I was able to take some small samples stuck to the EXITors clothing.. and i am SO excited to study it! Ahh!!
LAYER THREE: Below...?
[can you tell this is when mod's hand started to get tired/lh]
The descriptions I got from Match, Liy, and Stapy were pretty... odd... to say the least for this wacky pocket dimension, and its certainly where my knowledge of the EXIT seems to come to a close, as the closest the EXITors got to any deeper level was this strange little castle full of even stranger secrets.... You must admit, Four might be cruel but he has an eye for architecture!
Out of the other layers, this one seems to be a combination of both Four material and outside material, making me wonder if this is where Four keeps his best kept secrets or... maybe even his insecurities?
ADDITIONAL NOTES:
Oh yeah... I heard about this... thing that some of the EXITors encountered... From what I know it seems to be simply another part of Four rather than a thinking creature of its own, but it's certainly hard to say!
I'd like to give a thank-you to Pencil, Match, Stapy, Liy, David, and 8-Ball for your contributions to my research!!
...and an apology to Bracelety, Dora, and Firey Jr for er... bringing up such a frustrating and-- well... traumatic event for this information--
...While I must admit I don't enjoy the fact that the EXIT left these fellow contestants a pretty awful impression of algebraliens, I really am glad we have them back!!
PHEW!!! Now that I have most of my information on the EXIT finally on here, time to get back to some of the other questions I got!!
#this took me so lo n g i hope yall enhoy ourhtidgg#xfohv#tpot#asks#tpot 11#bfb four#tpot gaty#gaty tpot#the exitors#bfdi#osc#osc community#osc art#object show fanart#algebraliens#algebralien
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Sooo… to start let me say I used to Draw and Post stuff for EVERYTHING I was into but now I only really post my 2 hyper fixations (which I think is more fun? Maybe? Still figuring some Social Media Mentality stuff out haha). But rest assured I still consume a lot of content (mostly a FUCK TON of Manga and some Games).
So I love Dolls and I play Identity V (since like 2019 but I’ve had soooo many Account Issues do not get me started, so inconsistent playing on and off). When I was going through old Dolls I realized I still had 2 Lalaloopsy (while 3 cause one of them came with a Lil Sis I haven’t decided what to do with yet). And with the Buttons Eyes and jokes people make about Lalaloopsy and IDV I decided… Doll Mod time. I decided to do my two favorite skins for my girls Emma and Emily (Hello Kitty Dream Emma and Recovery (Once Line) Emily)! They were Originally Jewel and Berry (Jewel that came with her Lil Sis and Berry with the Kitchen Play-set but idk where the Kitchen ended up) but I cut them in half and switched tops and bottoms so the collars and skirts matched closer to what I wanted to make! It’s sort of my first time doing this type of Sculpting and I bought Sculpting Tools for it and am proud of my improvement even between on to the next (I did Emma first then Emily)!
I know Emma’s outfit has waaay more Bows but it’s too small to do more than what I did and even then I added so many!!! Also no idea if Emily’s hat is supposed to have Gold on it or it’s actually Sliver I cannot tell with the lighting in Game. I tried to do the pattern of the back of the hat but it’s close enough (small scale small scale…).
I’m actually a Hunter Main (and try a bunch of Hunters though mostly 2 old Mains and 3 new ones) and rarely play Survivor lol (though I love a lot of the Survivors as Characters). I used to literally ONLY play Emily but recently picked up Emma because that Hello Kitty skin was too cute to pass up (also Survivor rework happened while I was away so trying new builds out). Also I love this Emily skin but I can’t use it in matches because the Pin glows red right on the chest and I can never tell if it’s the Heartbeat for Hunter or not lol.
#my art#doll mods#lalaloopsy#identity v#IDV#Emma woods#Emily dyer#gardener Identity v#doctor identity v#hello Kitty Dream Emma#recovery Emily#once skin line#let me tag their spoiler names too hold on#lisa bec#Lydia jones#have been having a lot of trouble with drawing so trying different art medias for new inspiration#I want to draw more but health and mental block with it so#I like crafts that are have fiddlely bits idk how to describe it#might’ve posted this at the worst time for visibility? idk#oh yeah I love Emma and Emily but don’t actually ship them#but no hate to those who do#artisrs on tumblr
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