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#also my first time using tool mod!!
pixelglam · 1 year
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Dahlia's new apartment. Best Mods for Realistic & Aesthetic Gameplay releasing tomorrow on my channel!
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falsepsychictales · 2 years
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My take on the Whispering Rock campfire in Sims 4!
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omgkayplays · 2 years
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i just discovered your blog and i have to say a HUGE thank you for the roman baths lot! it's perfect
Ahhhh Thank you, sweet nonnie!
It took me a while and very little sleep to make, the roman baths is truly my favorite cc free build I ever made and knowing you find it perfect-
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mawofthemagnetar · 1 year
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Throwback to my first time cheating at multiplayer minecraft. Put your torches down, let me explain. And no, I haven’t done it since.
I don’t remember what version it was, only that it was a very long time ago. Food healed hearts directly, and- this is the important part- mossy cobblestone could not be crafted or mined anywhere in the overworld save the floors of dungeons.
It also was a brilliant, vibrant green, so much more aggressive than its current gentle texture, but that’s neither here nor there.
I was playing on a survival server I’ve long since forgotten the name of, and I was putting the finishing touches on my lovely brick house. But the floor, no no. I was a picky child; only the finest of flooring would do.
I wanted mossy cobblestone.
Immediately I was at an impasse. I could strip mine and explore caves in the hope of finding one dungeon; but I needed two whole stacks of it for my floor. There was no /locate command at the time, and I knew nobody else well enough to ask for it. And at the time, chunkbase and other seed scanning tools didn’t exist; not that it would have helped, since I didn’t have the world seed.
Perplexed, I logged off and consulted with friends at school the next day.
There, I was advised to try an x-ray texture pack.
So I did.
And it worked a treat! The dungeons were rendered perfectly visible to me, and I easily dug straight down (smart and subtle!) and raked in the precious mossy cobblestone I needed.
At one point, one of the mods asked me in chat if I was x-raying. Having just turned off the pack minutes before the message came through, I cheerfully said no and skipped off to finish my floor.
At no point during this entire exercise did it occur to child me to use the x-ray pack to mine for the diamonds I could clearly see.
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xavieryaa · 1 year
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The Reddit Blackout, #196, And Being New to Tumblr
okay i've seen a lot of people in the past ~24 hours or so confused by everything going on with Reddit & Tumblr from both sides - people new to tumblr who don't know how to use it, and tumblr users who don't know what's going on with reddit and why many of its users have joined up here i know this isn't really related to my blog but fun fact about me: i was up until recently a very active reddit user and even mod a subreddit, but I've also been on tumblr for about 3 years now on different accounts, so I think I can see pretty well from both sides of this and explain what's going on this post will be split in 2 sections: what happened with reddit (and what #196 means), and a guide for new users
1. What The Hell Is Going On With Reddit?
The thing that's caused all this ruckus is a major change to Reddit's API, which is what Reddit provides to people so they can pull directly from Reddit to make third-party apps or tools.
The change is that Reddit is changing its previously free API to be paid. Which on its own kinda sucks for developers, but it's not unexpected. They need to make money somehow, right?
The problem is that the API pricing is WAY TOO FUCKING EXPENSIVE. The developer of the most popular 3rd party Reddit app, Apollo, says it will cost him $20 million a year to continue running the app as normal.
Essentially, this pricing forces almost everything third-party to shut down, which causes 3 major problems:
Third-party apps cannot keep running, which sucks for normal users because Reddit's official app is awful. It's slow, its video player is a thing of nightmares, it doesn't have many useful features third-party developers have made.
It sucks even more for visually impaired users because they can't use the official Reddit app at all. Reddit's official app does not work with iOS's native text-to-speech function. Third party apps, on the other hand, often do. So Reddit is forcing blind users away.
Third-party moderator tools cannot keep running, which sucks for moderators because many rely on these tools to properly moderate their subreddits. And moderators are often necessary, because without them subreddits get banned and hate speech and even CSA can often run rampant.
So you see why this change is bad.
Reddit users were PISSED.
So over the past week and a half or so, they have been working on organizing a site-wide blackout. The majority of the most active subreddits have now gone private. Some are only doing it for 48 hours, others (such as r/196) are doing it indefinitely.
That's why you can't access most of Reddit right now, and that's why many users have come here.
You're probably still wondering, though - what is this #196?
Well, as you may guess, it's connected to that subreddit r/196 I just mentioned. r/196 is a subreddit which only has one rule: every time you visit, you must post before you leave.
That's it, that's the subreddit.
The thing about r/196 that set it apart from most other subreddits - and what lends the subreddit's users perfectly to Tumblr - is that it was dominated by queer and leftist users.
So now they've come here and set up shop in #196 and r/196 so they can continue their merry little shitposting.
There's a ton of lore related to r/196, actually, but this is already a long tumblr post and quite frankly I cannot be bothered to write about it at the moment.
2. I'm Here From Reddit, What Now?
Hello there, random new user. As a double-citizen of Reddit and Tumblr, let me show you around this place.
First off, there are some other people who are better at explaining that I am who have made some really helpful things. Watch this Strange Aeons video as a guide to Tumblr culture and functionality and read this post which directly compares Reddit and Tumblr.
Assuming you've done that, here's some additional advice of my own:
Do you miss sorting subreddits by top of all time/the year/the month? Well, you can do something very similar with tags! If you go to a tag at the top of the screen you can select top, and then at the dropdown that says "all time" you can select different time periods! Even 6 months, which Reddit hasn't ever had.
Tumblr has a lot of cool customization features! Even outside your icon/banner/bio, you can change you blog colors and on desktop you can have an html theme (which has its own thriving community here). That customization is part of what sets Tumblr apart from everywhere else - I think you'll enjoy playing with it.
Notes will probably confuse you at first. Unlike the different numbers for upvotes and comments, notes combines the total number of likes, reblogs, and replies into the same number.
Outside of organizing your own blog, when making your own posts tags are what help other people find your post. Use them! But don't abuse them, because then people will just block you.
There are three ways of people finding your post: if someone follows you, if someone follows the tag(s) assigned to your post, and if someone is just scrolling through the tag(s) assigned to your post (and also the secret 4th way no one uses, which is finding it on the trending page, but even if people did use it no one will find your post initially that way)
tumblr is no longer The Discourse Website. And unlike what Reddit wants you to believe for some reason, it is very much alive still. Most of the people seeking fights have moved to Twitter (though some have also moved back here again). You will not get any brownie points for being a dipshit like you do on some subreddits.
So there, welcome to the hellsite (affectionate), you'll pick up on all the in-jokes eventually, for now just try not to be a nuisance and soon enough this'll be your new internet home.
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sillywizardman · 9 days
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HI!!! After finishing Disco Elysium I wanted to read Sacred and Terrible Air, but there were two issues:
1. It’s not officially released in English
2. I don’t like staring at pdfs!
So I did what any sane person would do. That is take three days of my life printing and binding it.
TRANSLATION (“thank you Group Ibex” we all say in unison!):
PROCESS PICS:
I apologize in advance for anyone who has experience in this sort of thing this is so botched.
I have NEVER done anything like this before, I don’t even read books on my own volition, but if the Disco fixation wants me to learn how to sew and bookbind I’ll do that.
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Four of the signatures above. There were nine total, eight of them with 8 sheets/32 pages and the last was five sheets I think. Threw the pdf into adobe acrobat and went straight to printing with those settings and the “booklet” option enabled.
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Pricked holes through each signature! Used thumbtacks and a piece of foam I scavenged from my room, worked out great. It’s probably also worth mentioning I do not have a bone folder, book press, or any of the other fancy schmancy bookbinding tools. Flattened the pages with a pencil and pressed with D&D books…
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SEWING TIME. I have never sewn in my life. My success in this regard can be majorly attributed to Sea Lemon on youtube, particularly this tutorial:
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The process from printing to finishing sewing the signatures took ~8 hours. Now we hit our first roadblock, I had no glue for the spine! After going to sleep and waiting what felt like ages (literally 10 hours or so) before I was free to visit a craft store, I tried to find PVA glue because that’s what you’re supposed to use I think?? Yeah. They were out of PVA glue and my impatient ass got mod podge.
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‘Tis glued! As you can see I added cardstock to the ends. Joyous day.
Also, you see that sketchbook in the pic? Yeah? You see that lovely cardboard?
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It is now the cover. Rest in piss bristol sketchpad backing.
———
EDIT: I see a bunch of people want to attempt this so here’s a video on how to make the hardcover: https://youtu.be/Av_rU-yOPd4?si=7T5zgVJGAfPFBxn-
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I didn’t use any measurements or advice from it but it’s a good reference for when it comes to assembling the cover from ~3:50 onwards. The boards are same size as your text block pages and spine, I think I made the cover width a bit longer just in case it doesn’t cover the text block though. Do not do this with the spine, I regret it.
And note, this is NOT a tutorial, it is the process of someone who got a bit too silly and decided to bind a book, obviously do your own research lol. Don’t be afraid to try it though, it’s surprisingly simple!
———
… So, now that’s done! I swore to myself I wouldn’t start reading SATA/PJÕL until I finished this project completely, meaning I’ll be doing that now yippee :]
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tau1tvec · 8 months
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Some tips for The Sims 3 Buy/Build
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
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losieee · 6 months
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Sims 4: Bloodlines Loading Screen By Losieee
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Salutations kindred 🦇
I did a something little different than usual, i created a custom loading screen! I wanted it to fit the style of both Vampire the Masquerade: Bloodlines and Sims 4. So i mixed their aesthetics to create the perfect loading screen when playing with my Sims 4: Bloodlines builds.
This will also pair perfect with the upcoming Sims 4: Bloodlines save file im working on. But it is gonna be a while before i am ready to share that, so stay patient friends.
This is my first mod creation EVER so pls message me if you run into any problems!
Check out my Sims 4: Bloodlines builds!
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How to install
Download the .package file
Drag the .package file into your sims 4 mods folder
Open the game, and the loading screen should appear.
You should only have one loading screen in use at the time!!
Credits/Resources
S4Studio, JPEXS Flash Decompiler, Procreate, VTM:B Unofficial Patch, Bloodlines VPK Tool
Loading screen tut
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Download (SFS free)
RESHADE @mooonivys
If you use my loading screen and upload screenshots, videos, edits or anyhting else, please @ me! I love to see them!
Please do not claim my content as your own, reupload my content or modify my content.
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fallout-lou-begas · 5 months
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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bastila-s · 5 months
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Baldurs Gate 3 High Quality Screenshot Tutorial 2.0
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Hi everyone, I decided I wanted to make a more specific and slightly more in-depth tutorial on how I take screenshots in Baldur's Gate 3. For this tutorial, you will need ReShade and Otis_INF'S Photomode Mod. If you do not want to download these for whatever reason, my older tutorial covers alternative ways to get some nice screenshots.
1. ReShade (skip if you already have ReShade downloaded)
For this step, you're going to want to download ReShade. ReShade is important to this tutorial as it's going to allow you to take screenshots of your game in higher resolutions. To do this, find a ReShade preset you like on the Nexus. (You can find lots of them by just typing in "reshade" in the search bar). From there, most mod authors will explain how to download ReShade in their mod description and get it working for your game.
Once you successfully have Reshade installed, a bar of text will appear at the top of your screen, prompting you to press 'home.' This will put you through a mini-tutorial if just installed it.
2. Photomode Mod
For this mod, you'll need to subscribe to a patreon to get access. Installing it is really simple, just unzip the zip file and put its contents in a folder, then run the tool once you have BG3 running.
Personally, I choose to re-map all the controls to different keys on my keyboard as I find it makes it much, much easier for me to use. Specifically, I re-map the movement, camera tilt, and starting the photomode controls. FOV is also really important to pay attention to, so make sure you like the controls for that as well.
Make sure to test the camera mod to make sure it's working before moving on to the next step.
3. High Resolution Screenshots (Hotsampling)
Hotsampling simply means that we're going to briefly make our game run in a resolution much higher than what we usually would, which often times means your game window will end up looking huge and run off your screen.
To do this, we need to make sure a few things are in place before trying to hotsample, or the screenshot won't be captured properly.
Go through this checklist to ensure hotsampling will work:
• If you have more than one monitor, you have to make sure your monitor is set to show only on one screen. (This setting is found in Displays on Windows)
• Make sure BG3 is set to borderless windowed mode
• In ReShade, go to the settings tab. Ensure you have a key set up for taking screenshots, and that you know the folder your screenshots will be saved to. It's essential to use ReShade to take screenshots, nothing else will work. Use ReShade's screenshot key.
Once you make sure you have the above done, go to the photomode mod, and click on the hotsampling tab. From here, you can change the resolution of your game. Typically, I take my screenshots in 3,840x2,160 or 5,760x3,240 if I want a very clear image. Those are just 2x and 3x my monitor's resolution (1920x1080), so you can adjust if your monitor is different. Once your chosen resolution is set, your BG3 window will likely run way off your screen and potentially make your computer lag. (This means it's working). Make sure your BG3 window is active, then hit the screenshot key you set earlier in ReShade. This screenshot should now appear in the folder that's set for screenshots in ReShade. (It typically defaults to the folder where your game is installed).
4. Extra fine-tuning
There are a couple of ways to enhance screenshots in BG3 even further.
The first way is through using ICGS Depth of field. This tool will allow your sceenshots to minic depth of field the same way cameras IRL can do it it—it makes for some beautiful screenshots, and I'm seriously impressed by how well it replicates that look. The author gives a tutorial on how to get it working—I know it seems complicated, but follow it step-by-step and play around, it'll come to you very soon!
The other tool that I just found recently is Relight for ReShade. This tool allows you to add some lighting on a character, which I thought was so cool. Here's a tutorial for this, too.
5. Post-Processing
This step is entirely up to your own creativity, but I just thought I'd share Photopea as a good, free software (that you don't even need to download) to help you edit your photos. It basically works exactly like photoshop!
Ok that's it for all but I think I will continue to update this post and add to it whenever I find anything helpful :)
& Thank you to all the wonderful mod authors out there for creating all this software and allowing us to take beautiful images, it makes me so happy !!
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movedto-ph7soy · 2 years
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🍓 style analysis: nana komatsu / hachi (NANA) 
❗❗EDIT 10/9/24: i've moved to @ph7soy, where i'll be posting all my original content from now on ᨐฅ
welcome to the first entry in my style analysis series- where i take a different fictional character for each entry and take a look at their fashion sense, as an exploration on how fashion plays a role in forming a character's personality & overall identity. in other words, it's a deep dive into the intersection of story & style. today we're starting off with nana komatsu (who we'll be affectionately referring to as hachi from here on out) from NANA, my favourite character from my favourite manga of all time.
NANA is a manga very near and dear to my heart. i could spend all day talking about why, but i'd say one of the biggest reasons is for how ai yazawa (the creator of NANA) uses fashion as a means of storytelling. in NANA, clothes are not just a typical character design element, but are instead a visual narrative tool used to convey a characters' personality, as well as to express their traits and feelings. today i've chosen hachi for the style analysis because i'm fascinated by the subtle changes to her style syncing with her character development over the course of the story. also, i think her style is just super cute. so let's get into it! (⚠ anime & manga spoilers ahead)
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overview
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if i only had one word to describe hachi's style, i'd say feminine- think frills and lace details. she's all about babydoll silhouettes, pleated skirts, knit cardigans, ballet flats, and generally embodying shoujo fashion from the early 2000s with a good balance of cute and classy. hachi's fashion sensibilities lean more towards the modest side, as her dresses and skirts are usually around midi-length, and mini skirts are often paired with extra layers like tights or leggings underneath. it's a very good girl chic look, which fittingly leans in to her innocent personality. hachi is very stylish and clearly puts a lot of thought into picking her outfits everyday, as she's not afraid to occasionally experiment with different styles every & to use fashion as a key means of expressing herself.
in terms of colour palettes, hachi's wardrobe has a bit of everything- warm hues, earth tones, soft pastels, which all work together to capture the warmth and sweetness of her character. she's definitely more attuned to light colours than dark. this suits her personality better too, as light coloured clothing is said to convey feelings of friendship, fun, compassion, and approachability. fabric-wise, hachi likes to keep it light and airy with materials like chiffon and tulle; switching to warmer fabrics like cashmere and wool for cold weather, giving her outfits a vintage feel.
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we can see that hachi pulls fashion inspiration from various aesthetics and fashion trends across different decades. she definitely incorporates her love for vintage fashion in her style, particularly with elements we've seen her wear before like mod dresses, neckerchiefs, pearl necklaces, long fleece trim coats, and brown platform boots. you can also see it in how some of the pieces she wears feels so unique, like a surprise gem you would find in a vintage boutique while thrifting. in dressier looks, hachi's girlish charm and allure is slightly reminiscient of 1960s it girls, like twiggy and sharon tate. she draws from a lot of 60s-inspired elements- the romantic parisienne style, and a bit of vintage preppy chic.
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scarves and bandanas are a vintage essential as well as one of hachi's signature accessories. they have tons of versatile styling options, plus the potential to be dressed up or down. we've seen her wearing one scarf (exhibit A) multiple times over the series. the babushka scarf version has to be my favourite, it's very hepburn-esque, who i 100% i could picture hachi having a poster of in her childhood bedroom. i also think that having characters re-wear pieces we've seen before is generally just a cool subtle styling detail, which adds to the realism of NANA's 10/10 worldbuilding. the scarf's many appearances styled in different ways also goes to show how hachi enjoys being creative with her outfits, loves the pieces she owns and wants to get as much use out of them as possible.
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hachi's style also incorporates a touch of influence from the kawaii lolita subculture, particularly modern offshoots like larme-kei. lolita is french rococco-inspired with a focus on cuteness, and has its origins in early 2000s harajuku street style- which is also where mori/kogyaru fashion originates from; hachi's go-to style during her high school years (see: her modified school uniform, miniskirts, fuzzy legwarmers). both of these movements were heavily pioneered by j-fashion magazines of the time like FRUITS, Olive, Larme & CUTiE, which were mainly popular with teenage girls and young women, and hachi is no exception. her fashion sense is also heavily inspired by famous japanese celebrities and style icons like risa nakamura.
if we had to really narrow it down, i think hachi's style can be best described by otome (lit: maiden) fashion. known as one of the predecessors of lolita fashion, this style was very popular among young girls in the 70s-80s and is heavily centered around embodying all things traditionally feminine. sweet, cute, girly, and romantic are all common descriptors of the style, which pulls influence from 60s mod fashion (which, as we've seen, has prevalent elements in hachi's style). think tons of layering, pattern mixing, longer hemlines, and mary janes/flats, all of which we frequently see in hachi's outfits. we also see that she takes elements from modern lolita fashion like frills, bows, ribbons, lace, tights & stockings, and incorporates them into her own personal style as more understated outfit details; making it more wearable on a daily basis while still being a tribute to one of her sources of style inspiration.
now that we've explored what makes hachi's personal style unique to her character, let's dig into how her style is influenced in relation to how the story progresses and how her character develops. and just for funsies, i'll also be styling a casual everyday outfit that i could picture hachi wearing for each story arc. let's go!
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i. art school
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i'd describe hachi's style here as the most youthful, which makes sense considering she's freshly moved to tokyo to study at an art school. we see her sporting a face-framing pixie cut, which gives her look a bit of edge, but not too much as she still retains her signature soft girl style to balance it out. also, can i just say: super farmer's daughter vibes when paired with a bandana! jeans were having a moment too- during this era, hachi was often seen wearing a pair of bellbottom flares or baggy jeans, creating a casual and easygoing look which really leaned into the artsy college student fashion. this would also mesh well with her then-best friend junko's more bohemian/indie, woodstock-inspired hippie style. the short hair paired with her experimentation on androgynous silhouettes definitely accentuates her gamine facial features, lending to a cute boyish look.
all these style elements are in direct contrast with the hyperfeminine looks of her high school years, back when she'd opt for skirts over jeans and long, styled hair; showing how hachi underwent a pretty drastic style change whilst adapting to the new environment in tokyo. at the same time, it could also hint at hachi's approach to self-expression & using fashion as a coping mechanism to deal with major life changes. dressing more casually to blend in with the college crowd is one of many indicators on how easily influenced hachi can get, which is pretty on-brand behaviour for someone with a tendency to seek validation from others instead of oneself.
so let's get into the first look i've picked out for her: layers on layers on layers baby! for this outfit, i took a lot of inspiration from hachi's first day of class outfit. i tried to be consistent with her theme of 70s-inspired prints and silhouettes during this phase, but also wanted to incorporate a modern y2k touch since we know that younger hachi (before fully developing her unique & personal sense of style) is more of a trend chaser, and what could be more early 2000s than a blouse + dress + jeans combo? accessories-wise, i wanted to pick out unique-looking pieces that had a lot of charm, as i was really going for that 'flea market finds' vibe since she obviously wouldn't have been able to afford any designer yet on a college student budget. also please notice the gorgeous vintage floral print ballet flats- i was so excited when i found it, i thought it screamed hachi!! they look so comfortable to walk in on top of being cute, it's the perfect shoe to slip on for a long day of classes without sacrificing style.
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ii. apartment 707
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during this time, we see hachi start to embrace feminine styles again. she lets her hair grow out and we see her back in skirts, dresses, and all things girly, which is why her otome fashion influences shine through most here. she wears tons of pieces in floral and polkadot print, as well as flowy babydoll tops which are very y2k-girl-next-door-reminiscient. we also see her starting to wear vivienne jewelry (the pearl choker, the dainty silver orb earrings), likely as a result of nana's influence (who she heavily admires and looks up to) & wanting to emulate her style. hachi's outfits here seem to have more colour and print, which i believe is reflective of her mental state here; happy, confident, and surrounded by support. good vibes all around, her environment at this time encourages her to take more risks in not just decision-making but also in her fashion choices.
in general, this era is where hachi seems to be getting a better hold on growing into her own personal style. she's still open to trying out different styles every now and then, but we can see there are some style elements that really stick and appear most often in her outfits. she's also seen here experimenting with all kinds of different hairstyles- french braids, pigtails, twin buns, the half-updo. to me, i think all of this signifies how hachi's style development runs parallel to her identity formation and how she grows as a person. at this point of the story, hachi believes she's finally found a place where she fits- within this ragtag but loving cast of unique characters.
so the second look was a little more of a challenge to work with- that's because hachi's style during this era doesn't subscribe to any one specific aesthetic or subculture, but more like a bit of everything, and her outfits can differ a lot between episodes. the goal here was to go for a casual daytime outfit, and i ended up super proud of the colour coordination in this one! i've styled hachi in a frilly vintage floral print chiffon slip dress that's almost reminiscent of the strawberry dress of 2020, but with unique details that give it much more character. i gave hachi a cream-toned vivienne crossbody purse, a scarf to balance out the salmon pink of the dress accents, styled as a neckerchief, some strawberry hair clips to match, and of course i had to include her much-spotted pearl orb necklace too. the highlight of this look are definitely the shoes, which are maison margiela tabi ballet flats- something i could 100% picture hachi wearing if NANA were set in the context of modern day fashion trends.
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iii. motherhood
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as time passes, we also see how hachi's fashion sense has slightly evolved into a classier, more refined version. more adult, if you will. this occurs when hachi decides to move out from apartment 707 and starts getting serious with takumi. not only did her living situation change, but as did her lifestyle, and with that, her fashion sense too. her style here simplified and took on a more mature look. she started prioritizing function over form as she cut down on layering and accessorizing. she would also opt for longer, flowier silhouettes and comfortable styles, often wearing simple dresses or aprons over a basic shirt-skirt combo. i really like how the change in style here - which pulls a lot from the 50s-suburbia housewife trope (think frilly aprons, puffy dresses, flared skirts, modest hemlines) - feels like a sublte detail to show how hachi settles into her new role of motherhood, expressed via clothing choices.
as a whole, this period of her life signifies the drastic 180° change from spending carefree days of young adulthood, to taking on the role of mother/wife in a nuclear family unit. it's the most major life change she's ever had to experience at this point, and it's expected that her style evolves alongside this. she's seen wearing noticeably less patterns or colour during this time, which could hint at possibly representing her inner feelings- the bleakness of spending her days in a mostly-empty home, and the isolation of being separated from the friendships she once surrounded herself with daily. thankfully, we do eventually see her return to dressing fashionably again after the timeskip. however, it's extremely important not to gloss over this period of her life as it portrays how she must have felt having most of her agency taken away overnight, with her style being all she had left as a form of control.
so last but not least is the final outfit, which was tough styling as there was comparably less material to go off, but i based it on the few going-out looks we get to see hachi wear post-takumi. rolling with the 50s-inspired looks, i've styled her in a coral short-sleeve button down dress. for the outerwear i picked a long checkered overcoat, which nicely complements the dress in addition to being a going-out staple for classy ladies everywhere. since the outfit is mostly harsher silhouettes, i decided to keep the colour scheme light to balance it out. while i was going for 'stylish mature woman', i still wanted some youthful elements in there to maintain hachi's signature girlish look. i balanced it out by accessorizing with a headband (a prep chic essential) and dior saddle bag, both lime green for a pop of colour and contrast. and of course, i had to incorporate the iconic neckerchief too as it doesn't get any more vintage-looking than this. the final piece to tie it all together are a pair of classic miu miu ballet flats- chic and comfortable!
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final thoughts
all in all, hachi's fashion sense is super girly and sweet, which i'd say directly reflects on her character's personality. hachi is an outgoing girl who wears her heart on her sleeve and has a lot of love to give. she's warm and approachable, which she expresses through her clothing choices by embodying the cheerful, down-to-earth girl next door look. her bubbly style is youthful and fresh, which personality-wise is in character with hachi's innocence and willingness to trust others. this is shown through how much hachi cares deeply about her loved ones & often (unhealthily) prioritizes their feelings over her own. however, this naïveté unfortunately leaves her a lot more vulnerable to others seeking to exploit her emotional attention.
hachi's fashion evolution over the series shows how she uses fashion as a coping tool to help adjust to life changes, capturing her emotional growth and how she matures over the course of the story. the way that hachi's sense of style develops alongside her character is so realistic. her style development tells the story of a girl who finds herself and loses herself over and over again, frequently changing jobs and wardrobes in a constant struggle to find an identity to latch onto- until she does. hachi's style story is one of self-expression & identity formation; a story that speaks to all the young, unsure girls out there who see a bit of themselves in her, trying to figure out their place in a world in a world that often decides for them.
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azuhrasims · 2 years
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Let's Talk About Posing
A Sims 4 posing tutorial
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Providing a written tutorial with images to help you learn basic posing in The Sims 4 and also various mods and tricks you can use to help your posing experience. I know there are more tricks on this out in the wild, so I don't dare call it a complete tutorial. It will, however, get you started.
Updated: August 2024
Mods I'm going to talk about:
Andrew's Pose Player and Scumbumbos Teleport Any Sim
MC Command Center 
TwistedMexi's T.O.O.L.
TwistedMexi’s Searchable Pose Player
Lot 51's Fashion Authority 
Wicked Whims or Wonderful Whims
This is a long tutorial, but it should help you with using all of the above mentioned mods to have a better posing experience in The Sims 4.
Read More--
Where to start:
Download the above mentioned mods. Place them in your mods folder. Need a tutorial? Here you go.
Download some poses! There are several resources out there. On Tumblr, I use @ts4-poses​ often.
Open your game
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Congratulations! You're on the way to posing sims. The basics are very easy using Andrew's Pose Player. You can pose your sim at anytime by clicking on the sim pie menu and finding the options of “Pose by Pack” or “Pose by Name.” Personally, I don't have the brain space to remember pose names, so I always pose by pack. This will bring up an options list of poses. If you have a lot of poses, this will be a long list. If you don't have a lot of poses, obviously it will be a shorter list. Click the pose set you want and then click the pose or poses you want to have your sim complete. Yes, you can queue multiple!
TwistedMexi’s Searchable Pose Player
If you have downloaded and have multiple poses, I recommend using TMex’s Searchable Pose Player Mod. This will add a search bar to your pose option tab that you can use to search for poses instead of always having to scroll for them. This mod works well with both Andrew’s Pose Player and both WW pose players!
A List of All IN GAME Animations Names
@stargazer-sims​ made a very helpful post that let Simblr know there is a list of the animation names that can be used with Andrew’s Pose Player “Pose by Name.” Copy the animation name of the pose you want from the list and paste it into pose player. From the post: “This list was compiled by ThePancake1 and is current up to the For Rent EP.” Direct Link to the List of Animation Names
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*For this tutorial, I am using poses created by @honeyssims4​.
Now, how do you stop posing? If its the sim you are controlling, just cancel the task in their queue. You can also pose sims that you can't control and are not in your household – which is pretty neat! To have them stop using the current pose in their action queue, click on the sim and from their menu, select “Stop Posing.” If you have more than one pose queued, both of these options will cause the sims to take up the next pose. If there are no other poses selected, they will stop posing all together. Sims have NO AUTONOMY while posed. They will be stuck there until you stop them.
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Posing is great, but how about posing sims in a specific spot, or seated on furniture, or WITH other sims? Now you want to use the Teleport Any Sim statue. You will find this handy tool in build/buy mode located under decorations. My trick here is that if you type “teleport” into the search bar and click, it will bring up the teleporter as your first option. Save yourself some time searching the catalog, I say. Once the Teleport Any Sim statue is placed, you can click on it to have a menu with two options: Teleport Sim or Summon Sim. Teleport Sim brings up a menu of sims ON THE LOT. Summon Sim brings up a menu of sim IN THE SAVE FILE. The list size is a big difference.
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Many poses will have some instructions when you download them on how to place the Teleport Any Sim statue. If you are posing two or more sims using a pose designed for multiple sims, you want to place multiple statues on top of each other in the same location. If you are posing a sim on furniture – like a couch, place the statue in the center of the furniture (unless otherwise instructed.) When the pose creators created the pose, they designed it with other sims and/or furniture in mind and planned on you having that statue in that location for the expected results.
I recommend having your game paused when teleporting or summoning sims to your statues, as live mode sims not paused will walk away in moments. Once the sim has taken the place of the statue, click on the sim and bring up the posing menu just as you did before to select the pose you want. If multiple sims are involved, you need to go to each sim and select the pose from the menu for each of them. No, the pose menu using the statue does not remember what pose group you were using. Yes, you need to scroll for it every time. Once the sim or sims are posed, then you can take your game off of pause and let your sims enter the selected poses.
Things to know while using the poses with Andrew's Pose Player; if you enter Create-a-Sim (CAS) while posed, your sims snap out of their pose. If you enter Build Buy mode, your sim will snap out of their pose. If you placed your statue in the wrong location and you need to place it somewhere else to pose, you'll have to enter build buy mode to do it and your sim will, again, snap out of their pose. Finally, some poses require accessories be used – usually located under rings, bracelets, or hats that you can add to your sim in CAS. You need to remember to add these things BEFORE you pose your sim.
This is where we start talking about other mods, to help you with the above concerns. Andrew's Pose Player and Teleport Any Sim Statue are amazing devices, but we can improve on the posing game with a little help.
*Note: Sometimes you need to allow a few in game minutes after loading into a lot before you begin posing to allow sims to finish their idle animations. Infants and horses, for example, need to finish their idle animations before they will take up a pose.
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If you posed a sim and they were in the wrong outfit, how can you fix that without leaving the pose?
A very simple solution is to use MC Command Center. Click on MC Command center from your sim menu, scroll down to “Dresser.” From there click on “Change Outfit.” You can select any of the outfits your sim all ready has made and they will instantly change into that outfit without leaving the pose. If they are summoned in their swimwear and you wanted everyday, this is the easy way to fix the problem.
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If you've posed a sim in the wrong spot or you want to combine poses with multiple sims and move them to the right spot, how do you do that?
This trick specifically works if you have teleported or summoned a sim using the Teleport Any Sim Statue. The statue is important as for the briefest of moments it makes your game register a sim as an object. Why is that important? Because I'm about to tell you that TwistedMexi's T.O.O.L. Mod can be used to move sims that have been summoned/teleported/posed using the Teleport Any Sim statue. *Sometimes you can use TOOL on a posed sim who hasn’t used the statue, sometimes you can’t. The statue is your safe bet.
I know T.O.O.L. can be a very intimidating mod, but I promise its easier than it looks with practice. TwistedMexi has made a few very good tutorials on the full use, Fantasims has made a great tutorial too. I'm going to try and give you a quick one just for moving your posed sims.
In this case, I have a sim posed, but I didn't line her up with the chair she's supposed to be sitting on. Lets fix that. Have the T.O.O.L. Mod installed, of course. Have testing cheats on. Now, press the shift button and then click on your sims menu. Click through the options until you find “T.O.O.L.” Click on that. The TOOL menu will give you five options. All of them can be super useful for moving posed sims, but I'm going for simple here. Click on “Toggle Active Object.” Did your sim turn green? Good, that's what we want, that shows that TOOL has her marked as the thing we want to move.
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To move the sim once they are the active object, hold down the Alt key and click on the floor in whichever direction you need to move your sim. In this case, she needed to go to her left, so I clicked on the floor and gently pulled her into the desired position. Once she is in position, click the sim again to make her no longer green and no longer the active object.
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Things to know about using TOOL. Once your sim (the object) is active, you can click the floor anywhere and instantly move them. Holding down the Alt key drags them with precision. If you accidentally clicked the floor somewhere without holding Alt, your sim jumped further than you intended. Or maybe that's exactly what you wanted to do. If you click another object while your sim is green and active, TOOL will think you wanted that object to be active instead and turn it green. Be careful not to click other objects while dragging your sim around, just the floor or the ground. You can make multiple objects active by holding down the Alt key and clicking on them (or other sims) and you can then  drag those objects or sims together as a unit. This is how you can take them off the lot to pose next to a waterfall in Sulani if you wanted to. You can use TOOL to rotate sims and move them up or down if you want. I really recommend watching tutorials on TOOL, its a game changing mod.
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I've posed a sim and I forgot to add the pose accessory! Can you add the accessory after being posed?
With the help of Lot 51's Fashion Authority mod, you can. Sort of. This mod is so much bigger than an accessory adder, but we'll stick to that part in this tutorial.
@surely-sims has made an excellent video tutorial on this very trick. I learned this from her and I'm only able to share this knowledge because she did first.
The first thing I need to tell you is that, unfortunately, you still need to plan ahead. You can use the Fashion Authority mod to make an “outfit” that is just the pose accessory you need that does NOT override any other part of what your sim is currently wearing. You still need to make this outfit before posing the sim as you do still need to go into CAS – which yes, still pops your sim out of the pose. However, you can create and save MANY outfits, one for each accessory if you need, that you can then apply to any sims you have posed in the future – even if they are not in your household.
The accessory will not be a permanent part of the sims' outfit either. Once you change out of that outfit and back into it, you will not have the accessory attached. This part is brilliant!
Before you plan to use accessories on your sims with Fashion Authority, you need to go to Fashion Authority → Settings → Enable Outfit Merge Mode (For Advanced Users). This will allow you to use your accessory without having your sims' outfit change while being used. Please note, you need to enable this with each game play session.
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You will need to create an accessory thread BEFORE you pose your sim. Click on the sim menu and click on the Fashion Authority tab. Then click “Create a Thread.” The next menus will ask you if it is masc or fem, age group. For pose accessories, I make them Generic Uniforms. You then get a whole menu dedicated to this new thread. I start by naming it so I know what it is when I have to scroll for it later. This one will be for a shark accessory. I then change the Outfit Merging Rules – anything highlighted in green will be forced to change when you select this outfit using Fashion Authority. In this case, my shark accessory is a bracelet, so I'm only highlighting bracelets green. I want the rest of the outfit to stay the same, we're just forcing the shark in there. Now you modify in CAS. Add the accessory and only the accessory to the mannequin that shows up in the CAS prompt. Click the check mark. You've made your accessory thread/outfit.
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Now you can pose your sim. Or you can add the thread first – its up to you. Once posed, click your sim menu, click Fashion Authority. From the Fashion Authority menu, click “Manage All Threads.” Choose the thread you just made with your accessory. There you are, one posed sim with a shark in hand!
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I have several threads pre-made with pose accessories and labeled so I know what they are. I can pose on the fly with whichever sims I want this way and not worry about how I'm going to get that accessory on them. The easy way to remove the pose accessory is to go through MC Command Center → Dresser → Change Outfit and select the outfit you want, even if its the on your sim is currently wearing. Click this, and the accessory will be gone – no CAS time required. Changing outfit via an in game dresser will do the same thing.
Things to know: Fashion Authority allows you to create threads for toddlers, children, and Teen-Elders.
Fashion Authority Threads are created by SAVE GAME. You can, however, now import them into your other saves so you don't need to make your accessory threads over and over again in each save. Import threads to new saves by Going through Options → Import Threads
If you enter your save game without the pose accessories installed in your mods folder, all of your Threads will be blank if you save that game – even if you load your accessories back in later. Be careful!
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Are there other options to pose sims, or is it just Andrew's pose player?
Well, there is another option, though it comes form an unexpected source. It comes in WW. Either one. Both Wicked Whims (The R rated mod) and it's counterpart, Wonderful Whims, have a built in posing functionality that is both easy and intuitive. You will still need to have Pose Player installed – children, toddlers, infants, and pets cannot be posed using the WW posing ability. You need both.
In either of the WW mods, you are absolutely able to go through and disable every function in them if all you want is the pose player. Please keep that in mind if you don't want the additional modded game play those mods are both designed for!
There is a video tutorial up now on using Wicked Whims Pose player made by GiaXoXo2405 that is very helpful. KatVerse has a great video tutorial for posing in Wonderful Whims.
How to use WW as a posing tool. Click on your sim pie menu, click on Wonderful or Wicked. The Wonderful and Wicked menus have a tab called “pose.” Click it and select the pose you want from the poses you have installed. This posing method makes your sim vanish for a moment, don't worry, she's still there! Once the sim phases back into existence, she's posed. 
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Now, you wanted her moved somewhere else? Maybe a little left or right? You can fix that right in Wicked Whims. Click on your sim, click Wicked, and then in the Wicked menu, click “Actions.” In Actions, click “Enable Positioning.” This will bring up a very intuitive positioning system that lets you move your sim, rotate your sim, even elevate your sim if you need to. Its super cool. When you sim is positioned as you'd like, Click the purple dot menu and then click “Disable Positioning.”
An extra bonus form posing sims in WW is that if you go into Build Buy mode, they will remain posed as you left them when you go back into live mode. CAS mode will still make them leave their pose though.
*Note: The positioning UI will stay where your sim originally began their pose. If you want to move your sim WAY across the map using this UI, @surely-sims​ has pointed out that you can use the TOOL mod on the purple dot of this positioning UI and move the UI itself across the map too. Neat trick!
Wicked Whims Specific Notes:
If you would like to use Wicked Whims and still have access to Fashion Authority or MCCC while posed, you need to click the following: Wicked → Settings → Sex Settings → Other Settings → Vanilla Interactions Switch.
Wicked Whims also has a built in functionality that can act like the MCCC Dresser trick I mentioned above. This is called “Instant Undress.” To enable this outside of sexual acts, you need to click the following: Wicked → Settings → Sex Settings → Cheats → Global Instant Undressing Switch. After activating this, you can click Actions under the Wicked Menu, Instant Undress, and have the option to remove accessories, change outfits and so on.
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If you have access to and are using the PATREON release of Wicked Whims, there is a camera mode you can use to take candid images of sims with full control of the camera location and no camera needed. This comes with the SimHub functionality that appears to be only for Patrons at this time. You can have a sim take posed photos of themselves by clicking “Naked Photo (Posed)” – these will be the in game poses that you can sort through. If you would like to take photos of your sim in custom poses, you need to click “Naked Photo.”
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To unlock the ability to take photos of sims who are dressed (not just nudes), you need to click the following: Wicked → Nudity Settings → SimHub Settings → Non-Naked Pictures Switch AND Unlock Camera Movement (Experimental) .
Many thanks to @surely-sims​ for telling me about these neat Wicked Whims features!
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Any Other Useful Tips?
Screenshot Tricks and Composition Workshop. This is a frankly amazing Sims 4 “edutainment” stream-made-video made by the even more amazing @surely-sims​. This video covers how to pose, a number of posing tips and ticks, and how to make a screenshot tell a story all by itself. Friends, if you want a more in depth idea of how to pose and make lovely screenshots, watch this video. Really. Seriously. GO DO IT! She taught me even MORE things! The Video: Screenshot Tricks and Composition Workshop
Camera Position Hot Keys and Tab Mode. Did you know you can set a hot key to save a camera position? If you need to go in and out of Tab mode while posing and you want that camera angle to remain the same, you should try saving the camera position. Its useful for all kinds of screenshot tips.  @surely-sims​ spends quite a bit of time talking about this and various uses in the above video if you need ideas or demonstration. @pictureamoebae​ wrote a lovely tutorial about tab mode and camera position hot keys to get you started.
Organizing Poses. Poses always seem to show up in the most random order in the posing list. Did you know you can organize them? Using Sims 4 Studio, you can open each pose package and change the name of the pose – that name section inside the package? The poses in your game show up alphabetically based on that. This only works for in-game poses, not CAS poses! This player has made an awesome tutorial on how to organize your poses.
Clickable Worlds. If you enjoy using the T.O.O.L. Mod to move sims into wild photo opportunity places, awingedllama has created a mod that allows you to click anywhere in the environment around you. You could combine this with T.O.O.L. mod tricks to move your sims to all kinds of places for photo shoots. Clickable Worlds
Special Effects. This one is a silly note, but maybe not well known. If you own Get Famous, there is a fun special effects machine that allows you to have everything from confetti, fall leaves, money, all the way to  meatballs falling from the ceiling. Its a fun addition you can use for your own sims photo shoots. To do this, you need the ceiling part called “Plumbob Pictures Home Special Effects Machine.” The controller is called, “Effectively Effective Stage Effects Control Desk.”
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Another option to get easy modded access to special effects is to use Ravasheen’s Side FX - Visual Effects Player.
The ISO Love Photos Camera. You DO NOT NEED a sim to be a photographer to use this camera. Meaning, the sim you have posed? They can take the picture of themselves. I set this camera up on a tripod and use it all the time. It does not need to be on a tripod, but keep in mind it will take photos at whatever height its is sitting. If its on the floor, you get floor shots. If its on the coffee table, you get coffee table height pictures.
The Photographic Memory Photo Spawner Mod. You can make those nice in game photos you just took into pictures you can hang with tape or tacks, calendars, paintings, even cross stitch images! This mod is super fun for game play images and having you sim family spread all over the walls of your house.
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That covers everything I know at the moment. I would love to read if you guys have additional tips and tricks. Please feel free to reblog this if you think others could benefit from this tutorial. I hope YOU benefit from this tutorial!
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forallnumbersosc · 3 months
Note
Gaty!! didja get any intresting information from the "exitors" ??
- 🍁Maple Anon
[OOG IM SO SORRY THIS TOOK SO LONG I HAD TO PROCESS TPOT 11 WHEN IT CAME OUT IM STILL ON AN AUTISM HIGH FROM IT]
ALRIGHT!! I've gotten what I can from the EXITors and compiled all of my notes, it's time for me to show my findings on!!
The EXIT!
So what IS the EXIT?
The best thing I can gather having not been there myself, is that it's an extra-dimensional space that exists within Four. Whenever something is eaten (or... in Four's words "zooped") by Four, they shrink down to accompany the initial "space" of Four's mouth, AKA the only place in his body that is closest to following the laws of Physics... Once you enter that door, things get WAY stranger....
I should also preface that we don't know for sure if every algebralien has such a space, as we have only observed these in Four, who seems to have far more power, or at least.... he decides to use far more power than other algebraliens... It's entirely possible that Four is the only one who has the ability to house a space like this!
LAYER ZERO: The Entrance
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Diagram legend:
Four's mouth, one of the entrances to the EXIT. Appears much, MUCH higher up once anything enters Layer 0. This diagram does not show the true depth of how far the floor is from Four's mouth.
Four's OTHER mouth. His main tool of contestant transportation when contestants get eliminated... It's not very visible at all, you'd have to pull back Four's mane to even see it, and even then it's also invisible from the other side!
Skin?? Layer?? Honestly I don't know what makes up algebralien skin aside from the fact that in Four's case it acts as the catalyst for the initial "shrinkage" of anything that enters the space... It also seems to give Four a weakness to fire!
The EXIT door... The entrance to the rabbit-hole...
Strange trees. I don't fully know why these growths populate this area and beyond, as they don't seem to have any sensing function such as taste buds or stomach cilia, but I believe they were the first creations Four practiced on when constructing his inner world... he does think about himself quite often.
LAYER ONE: The Classrooms
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Starting with a simple algebra classroom, Layer One is a seemingly endless collection of rooms down a long, winding network of hallways that range from other typical classrooms, to portals to areas outside of the EXIT, and even strange, nonsensical collections of things that are.. well... according to Pencil, "don't deserve a description"...
This layer was the only one accessible to the EXITors for months on end before Liy decided to take a peek behind the curtain... Since I believe the EXIT's vast characteristics were created from personal aspects of Four, it makes me think of just how much Four keeps hidden away about himself... Why does he like school so much??
LAYER TWO: The Fourest
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Feeling claustrophobic? Take a trip to the scenic and expansive Fourest! I consider this a bit of a "hub" of the EXIT, as it seems like the most widespread place to put different entrances to other, deeper areas, as well as, of course, the pathway out...
Compared to the classroom, this area is the most "organic" in terms of literally being comprised of Four... The classrooms themselves contain a percent of material created from his own body, but it seems a lot has been taken from outside and placed within... This area, however, is pretty much all him. its thanks to this area that I was able to take some small samples stuck to the EXITors clothing.. and i am SO excited to study it! Ahh!!
LAYER THREE: Below...?
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[can you tell this is when mod's hand started to get tired/lh]
The descriptions I got from Match, Liy, and Stapy were pretty... odd... to say the least for this wacky pocket dimension, and its certainly where my knowledge of the EXIT seems to come to a close, as the closest the EXITors got to any deeper level was this strange little castle full of even stranger secrets.... You must admit, Four might be cruel but he has an eye for architecture!
Out of the other layers, this one seems to be a combination of both Four material and outside material, making me wonder if this is where Four keeps his best kept secrets or... maybe even his insecurities?
ADDITIONAL NOTES:
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Oh yeah... I heard about this... thing that some of the EXITors encountered... From what I know it seems to be simply another part of Four rather than a thinking creature of its own, but it's certainly hard to say!
I'd like to give a thank-you to Pencil, Match, Stapy, Liy, David, and 8-Ball for your contributions to my research!!
...and an apology to Bracelety, Dora, and Firey Jr for er... bringing up such a frustrating and-- well... traumatic event for this information--
...While I must admit I don't enjoy the fact that the EXIT left these fellow contestants a pretty awful impression of algebraliens, I really am glad we have them back!!
PHEW!!! Now that I have most of my information on the EXIT finally on here, time to get back to some of the other questions I got!!
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akirakirxaa · 1 month
Text
UPDATE: I am closing my commissions for the time being, I will be starting my day job next week along with FFXIVWrite being next week. Rest assured that all commissions I currently have will be completed, but until I'm out of training for my day job I don't feel comfortable taking more and ending up with longer wait times. Thank you. <3
Hey everyone. I am really struggling right now. As many of you that have been around know, I made a big move to another state a couple of months ago. I'm so excited to be here, but my husband only just got a new job and I'm still out of a traditional job, and between us we currently have eight dollars to our name until we get paid next month. For full transparency, the most urgent bills are:
Car insurance: $180 Cat food: $25 Dog food: $25
If you would like to donate to help out, my p@ypal is @/LauraWrites without the slash, or if you're not comfortable sending directly through paypal, you can reach out to my Kofi [link], though I do ask if you do to please use paypal there too, as it processes payments much more quickly. The animal food money I need within the next couple of days, and the car insurance needs to be paid by the 17th or my husband won't be able to get to said new job.
However, I'm not here to only beg for money for nothing in return, but to offer some new commission slots for a few different things. So, let's get into it! Beta Reading/Editing:
I do indeed have a degree in writing (particularly journalism but between you and me? Almost the same thing just with some extra media related classes) and I would love to help you with your project! If you'd like me to look over your transcript, my rates are as follows:
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Proofreading (grammar only): $15 per 1000 words Content editing (grammar + feedback and editing on content): $40 per 1000 words
Gear Upscales
Frustrated cause your favorite niche piece of gear doesn't match the body you normally use? I can help with that! I can also apply the Chocochomps teeth resource to your head of choice if your favorite hasn't been ported yet publicly. At this time I will only offer upscales on chest pieces as they are both what I have the most experience with and what I've had the most success with. I will also not port anything to the Eve body. Sorry. No IVCS/Skelomae conversions either, as I do not currently know how to do that.
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Chestpiece Gear Upscale: $20-$40 depending on the complexity of the piece, contact for more details Chocochomps Application: $10, please have in mind how sharp or dull you want the various teeth. Additional teeth options on the same head will add an extra $5 per teeth set (eg, you got flat teeth but you also want vampire teeth, that would be $15)
Single Pose Gpose:
The classic and my most popular commission choice is back! For ease due to my new variety of commissions possibly taking up more time, I will now require a .chara or a .mcdf file in order to pose your character. If you are console or do not want to run the crime tools, a friend can also grab .chara files for you using a software such as Anamnesis. Please keep in mind that any NPC that didn't appear in DT did not get the new face bones, so facial posing for other NPCs will be limited.
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GIF set:
My most popular unofficial option, I am finally codifying making a GIF with your very own characters! Like the single pose, I will require an .mcdf or a .chara file, so please have that ready. Due to the limitations of some tools still being offline, I will be at the mercy of vanilla animations + whatever exists as a working mod.
Single Character, 1 GIF: $20 Single Character, 3 GIFs: $50 Additional Characters: +$10
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You can find my commission section on Kofi [here] or you can also message me directly either on Kofi or here on Tumblr. (Or if you're in one of the discords I frequent, you're welcome to send me a discord message.) Due to the subjective nature of upscales you will always have to message me first for that, since I'll have to look at the piece in question to determine the price.
Thank you so much for reading, and I hope to hear from you soon! <3
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acepalindrome · 5 months
Text
SDV Aesthetic Mod Recommendations (1.6 Edition!)
I’m back with more mod recommendations that work with 1.6! This time, we’re gonna focus on stuff that mainly just changes how things look: recolors, portraits, animal skins, etc. No major gameplay changes, but the visual changes can really enhance the experience or make the game feel totally different! Again, links will be in a reblog. And you can check my ‘sdv mods’ tag for my other recommendation post!
So starting off, recolors. I have three that I really love: Vibrant Pastoral Recolor, DaisyNiko’s Earthy Recolor, and Starblue Valley.
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They all tone down the saturation and give everything a softer, more natural look. Vibrant Pastoral is probably my favorite because it makes the scythe-able grass look like it’s full of wildflowers! Also of note, Starblue Valley’s 1.6 update is a work in progress, so some parts might not be properly recolored. It’s such a pretty recolor, but you might want to just track the mod for now while they’re hammering out the kinks.
Next up, portraits! First, I wanna talk about Seasonal Outfits.
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I love that vanilla has beach and winter outfits now, and this mod takes that ten times further! Not only are there outfits for every season (with matching sprites), there are also unique outfits for festivals! I love all the Halloween costumes for Spirits Eve! There are seasonal mods for Stardew Valley Expanded and Ridgeside Village too!
Next, Nyapu’s Portraits.
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I love the cute, old school Harvest Moon vibe these have, but one of the really great things is that Nyapu has made portraits for almost every modded character in existence. I’m fussy about getting my portraits to match, because it’s just weird when you’ve got totally different art styles for different characters, and that is a non-issue with this collection! If there’s a character mod, there is probably a Nyapu portrait. SVE and RSV are just the tip of the iceberg! Also Nyapu is a real life farmer when they aren’t making adorable portraits, which I think is just cool!
I made a post earlier about Elle’s Cuter Coop Animals/Barn Animals/Cats/Dogs/Horses, but it’s worth mentioning again because they’re just too cute and the huge variety of different colors and species is unmatched.
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And I mean. Highland cows. Just look at them. Elle also has mods for seasonal farm buildings and farmhouse kitchens with lots of different options! You really can’t go wrong with any of Elle’s mods.
And speaking of farm buildings, one of my absolute favorites is Gwen’s Medieval Buildings, and matching mod, Gwen’s Medieval Craftables.
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The antique, overgrown vibes are just gorgeous.
If I do UI recolors, I usually just pick one that matches my recolor (Vibrant Pastoral, Earthy Recolor, etc) but I recently discovered Lavender Dreams UI Recolor and I adore it.
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The colors are just so nice and soft, and the accents of moss and leaves in the menu is just delightful.
I’m on mobile and running out of pictures, so I’ll just talk about the next three that change your character. First is Female Farmer Overhaul. Despite the name, everything is available to any gender, although the style is definitely more feminine. It adds a lot of new hairstyles, clothes, hats, and has the option of short or long sleeves so you’re dressed appropriately for the season!
Next is Animated Hair. It makes your hair move as you run, use tools and so on. There are lots of hairstyles and it just looks so nice!
And one last one, Expressive Elf Ears. Like Animated Hair, they move around with your character! They are so floppy! If you want a little fantasy flavor to your character, they’re a must.
And that’s all for now! I might do content adding mods next time!
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Text
tuesday again 8/20/2024
a little light this week bc i had a fairly wretched week, medically speaking
listening
hozier's nobody's soldier would have been on every 8tracks mix for every character. THEEEEE blorbo song of all time to the point i am already annoyed at the thought of seeing it on every spotify mix. fuckin owns tho. very fun mod sixties heist taste to the horn arrangement
youtube
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reading
thank you philip.
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polished off the Marauders (2019-2022) comics. i liked the first volume way more than these three-- they didn't quite deliver the same quality of art or swashbuckles-per-minute. also this was probably not a great choice for someone who has forgotten what little she once knew about the xmen, even though they came at the beginning of a reboot.
why did i read these? mostly bc they were readily available or with short wait times at my library and my bestie is making me watch all the xmen movies. a girl gets curious about comic books sometimes
surprisingly, i came across this one from the Pocket integration on the firefox new tabs
McDonald likens the functions of Spotify to Google Maps. “Google Maps doesn’t do the exploration for me, but it’s helpful if I go somewhere,” he says. Rather than taking us on guided tours, it provides the tools for us to navigate somewhere new. Much as it shows us what’s nearby and how to get there, and flags notable landmarks others have visited, Spotify helps us access most music, lists global listening trends, and introduces us to artists similar to those we already know. But it’s communities that help us home in on a destination Spotify can help us explore.
part two of breaking down infamous academic paper mill Hindawi and why it was bought by Wiley anyway bc they did seemingly no due diligence, bc as a whole they do very little actual work in the publishing process.
i have included a very long quote bc it is one of only two things that made me genuinely laugh out loud this week (the other was phil unsticking a claw from the couch by backflipping herself out)
One issue of Wireless Communications and Mobile Computing from 2022, edited mostly by Hamurabi Gamboa Rosales, took an average of about 20 days to go from initial submission to revision submission. This is not unlikely, it’s impossible. The easiest way to explain this is with an analogy. Say there’s a pothole outside your house, and you call the council. You tell them ‘there’s a big hole in the road outside my house!’ The person at the other end, rather than tiredly telling you to fill out a form - which is what councils do all over the world, in my experience - instead yells ‘MOTHER OF GOD! WE’RE RIGHT ON IT!’ Twenty minutes later, a bitumen truck comes HURTLING around the corner of your street at full send, with the road workers hanging out the back of it, the driver leaning on the horn and yelling ‘GET OUT OF THE WAY! POTHOLE!’ They pull up outside your house, and you see the brakes go hot. But the guys don’t even wait for it to stop, they jump off while it’s slowing down, and they grab pry bars and a burner and a kettle of bitumen, and they start hammering out the edges, pour the bitumen and start slamming it with hammers almost at the same time. In about six minutes, the hole is filled and flattened, and they admire their work for about four hundred milliseconds and SCREAM off the way they came. No sooner has the truck disappeared, then your phone rings - and it’s the council worker from before. ‘POTHOLE! *pant* *pant* FIXED! Happy to be of service!’ *click* That’s how likely the entire editorial process taking 20 days is.
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watching
i don't understand why the third xmen movie isn't named x cubed. it extremely is not their last stand there are like a dozen more movies to go. gun to my head i could not tell you what happened in this one. whatsherface did look good as hell though
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and now for the movie i actually want to talk about, Monkey Man (2024, dir. Patel). imdb says:
An anonymous young man unleashes a campaign of vengeance against the corrupt leaders who murdered his mother and continue to systematically victimize the poor and powerless.
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i am so so so lucky that my favorite kind of fight scene — fast, brutal, right spaces with improvised weapons-- is fashionable. pour it DIRECTLY into my open mouth
i think i generally agree with a broad sweep of reviewers here when i tell you that this movie is gorgeous and grossnasty at the same time, there are a lot of ideas that aren't all quite resolved, and i am much more interested in why it has a hell of a lot of ideas (part of why they don't all get resolved).
patel's first movie, it feels very much like a movie of someone who isn't sure they'll be able to do another one, so throw everything you've got in here. a sort of famously rocky production and shoestring budget, but you would not know it. the club scenes are especially dripping in glitz and, like many stage productions, have a lot of clever editing and strategic deployment of mirrors and repeats. there's a fight scene with hanging mirrors near the end where the mirrors can't have been more than fifty bucks each but it looks SO fucking sick.
i am much more willing to go to bat for this movie and ignore some of the rough edges bc it is so refreshingly earnest, and despite the style references, is very focused on being its own thing. at some points it's going to feel like The Matrix (1999, dir. the Wachowskis) bc every movie made in a post- The Matrix (1999, dir. the Wachowskis) world is going to feel a little bit like The Matrix (1999, dir. the Wachowskis). or like when the above gif happened in the movie it did not make me want to turn it off and go watch the first john wick.
people who live in india or are part of the diaspora are a little cranky about the political parties of the film, which had to be neutered for release. while i don't think i would have grasped all the nuances even if we did have the original cut, i think it's likely some of the characters would have resolved a little cleaner if that original intent was still there.
why did i watch this? i think patel is easily as hot as tumblr darling mifune. while drafting this post i got distracted sooooooo many times trying to pick the perfect gif. some of them are too hot!!!
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playing
fallow week
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making
just stayin alive! just livin the fuckin dream!!!
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