#also my first time using tool mod!!
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pixelglam · 2 years ago
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Dahlia's new apartment. Best Mods for Realistic & Aesthetic Gameplay releasing tomorrow on my channel!
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mawofthemagnetar · 1 year ago
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Throwback to my first time cheating at multiplayer minecraft. Put your torches down, let me explain. And no, I haven’t done it since.
I don’t remember what version it was, only that it was a very long time ago. Food healed hearts directly, and- this is the important part- mossy cobblestone could not be crafted or mined anywhere in the overworld save the floors of dungeons.
It also was a brilliant, vibrant green, so much more aggressive than its current gentle texture, but that’s neither here nor there.
I was playing on a survival server I’ve long since forgotten the name of, and I was putting the finishing touches on my lovely brick house. But the floor, no no. I was a picky child; only the finest of flooring would do.
I wanted mossy cobblestone.
Immediately I was at an impasse. I could strip mine and explore caves in the hope of finding one dungeon; but I needed two whole stacks of it for my floor. There was no /locate command at the time, and I knew nobody else well enough to ask for it. And at the time, chunkbase and other seed scanning tools didn’t exist; not that it would have helped, since I didn’t have the world seed.
Perplexed, I logged off and consulted with friends at school the next day.
There, I was advised to try an x-ray texture pack.
So I did.
And it worked a treat! The dungeons were rendered perfectly visible to me, and I easily dug straight down (smart and subtle!) and raked in the precious mossy cobblestone I needed.
At one point, one of the mods asked me in chat if I was x-raying. Having just turned off the pack minutes before the message came through, I cheerfully said no and skipped off to finish my floor.
At no point during this entire exercise did it occur to child me to use the x-ray pack to mine for the diamonds I could clearly see.
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winterdeepelegy · 2 months ago
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Vanilla Gpose Tips
I get asked occasionally how I make my screenshots if I'm not using shaders or mods. The short answer: Patience. Gpose's suite of tools is a lot more robust than it used to be when it was first released. But if you want a screenshot to really shine without using third party add-ons, it's not something you can just go into gpose, take a printscreen and get back out. You might capture a moment with nice lighting that way, but it takes more than that. 1. Choosing a location and time of day is job one. What kind of mood are you trying to convey? Does your intended screenshot have a theme (or a prompt?) or are you just looking at your new glam and marveling at how fine your character looks in it? Does a lighter or darker setting suit the character better? Setting, time of day, and weather can affect this. 2. You can stop time and weather from changing. I keep this on by default because it can take upwards of 30 minutes IRL to fine tune a screenshot. The middle button below. Make sure it's highlighted.
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3. Toggle battle effects on/off. It's the button right next to the time/weather stop, the icon of the guy holding the sword. If the icon is highlighted as it is in the screenshot, your battle effects are on. If you want to capture pure motion and not worry about battle effects, turn this off. 4. Wet effect. Use it, use it, use it. It doesn't just make clothes look wet and make skin glossy, it actually helps to bring out texture and detail on the character's outfit. Especially since the graphics updates in 7.1. I've found it also adds shine to hair and can help the eyes stand out more.
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5. Sticker Mode. Yes, there are oodles of cute minion stickers, flags, and numbers, but there are also some great effects to be found in the Decorations category! Sparkles and twinkles, lens flare, among other things can help enhance metallic points on a glamour, AND they can be resized! So if you want a more subtle twinkle on the edge of your spectacles or earrings, you can tilt and downsize your desired sparkle. There are also cute flowers and hearts. 6. Quick Keys. If you're playing on a keyboard, the 1 on your top number row freezes the screenshot. This is extremely helpful if you're trying to catch a battle emote right at a specific moment. If you miss it, keep trying because emotes will continue to cycle until you change them. R and Scroll Lock will both hide/unhide the gpose controls. X will turn on lighting. Space Bar will toggle your character to stop them from facing the camera and vice versa. 7. Lighting Intensity is Dependent on Distance. The closer you're zoomed in on your character, the brighter the light is going to be when you turn it on. Try adjusting your zoom in or out and toggling the light to see if the illumination is to your liking. You can also adjust the RGB on the lights to fit the mood/environment. I also recommend turning on Manual Brightness. 8. Color Filter and Screen Effect. These two features, in my opinion, require the most patience. Not every color filter and screen effect will work well together in every scenario. Click through and preview all of them in your screenshots and see if some SE's work better with your preferred CF. You might find an unexpected combination that you love. Trailer and Echo color filters are great for flashbacks (no one uses Aetherometer, it's an eye bleeder). Use the Pencil or one of the monochrome CFs and Noise 2 SE to create a nice black and white film or photo effect. 9. Frames. Frames are one of the more limited features and not always needed in order to capture a great screenshot. Action poses benefit from the Cinema frames, however, while more lighthearted moments play well with the photo options.
10. Emotes. Before you enter Gpose, be sure to /groundsit to clear your most recent emotes. Summoning mounts and minions also count as emotes for the sake of Gpose. By the same token, you can use battle abilities before entering Gpose, and this is what it will cycle through. You can't activate a battle ability while IN Gpose. You will have access to all of your non-battle emotes and facial expressions, though. You can combine any emote with any facial expression by choosing the action first, and expression second, so you can /prettyplease and /awe at the same time to make your character look hilariously horrified. If you enter Gpose with an active battle ability, you can still apply a facial expression to it from within the tool. 11. Bits and Bobs. Enable Manual Focus and Depth of Field will help bring out the details of the background more, and will help to make a more cohesive screenshot. Manual Focus is great if you want your character in the frame, but you want to shift the focus elsewhere, to an object or another person in the background for example. In the same menu where you'll find emotes, click the second eye button to "Track Camera". Your character's eyes will follow the position of the camera. Lastly, again, have patience. Allow yourself time to play with all the tools Gpose has to offer. You're probably not going to get the winning screenshot after clicking Printscreen just one time, you should take multiple shots from different angles with different lighting and effects, then compare them all and pick the ones you like best. And remember, even if it's the true endgame, it's not a competition. Your screenshots are not "worse" or "boring" just because you're not using third party tools. I look forward to seeing what you create, and you should too.
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sillywizardman · 3 months ago
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HI!!! After finishing Disco Elysium I wanted to read Sacred and Terrible Air, but there were two issues:
1. It’s not officially released in English
2. I don’t like staring at pdfs!
So I did what any sane person would do. That is take three days of my life printing and binding it.
TRANSLATION (“thank you Group Ibex” we all say in unison!):
PROCESS PICS:
I apologize in advance for anyone who has experience in this sort of thing this is so botched.
I have NEVER done anything like this before, I don’t even read books on my own volition, but if the Disco fixation wants me to learn how to sew and bookbind I’ll do that.
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Four of the signatures above. There were nine total, eight of them with 8 sheets/32 pages and the last was five sheets I think. Threw the pdf into adobe acrobat and went straight to printing with those settings and the “booklet” option enabled.
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Pricked holes through each signature! Used thumbtacks and a piece of foam I scavenged from my room, worked out great. It’s probably also worth mentioning I do not have a bone folder, book press, or any of the other fancy schmancy bookbinding tools. Flattened the pages with a pencil and pressed with D&D books…
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SEWING TIME. I have never sewn in my life. My success in this regard can be majorly attributed to Sea Lemon on youtube, particularly this tutorial:
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The process from printing to finishing sewing the signatures took ~8 hours. Now we hit our first roadblock, I had no glue for the spine! After going to sleep and waiting what felt like ages (literally 10 hours or so) before I was free to visit a craft store, I tried to find PVA glue because that’s what you’re supposed to use I think?? Yeah. They were out of PVA glue and my impatient ass got mod podge.
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‘Tis glued! As you can see I added cardstock to the ends. Joyous day.
Also, you see that sketchbook in the pic? Yeah? You see that lovely cardboard?
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It is now the cover. Rest in piss bristol sketchpad backing.
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EDIT: I see a bunch of people want to attempt this so here’s a video on how to make the hardcover: https://youtu.be/Av_rU-yOPd4?si=7T5zgVJGAfPFBxn-
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I didn’t use any measurements or advice from it but it’s a good reference for when it comes to assembling the cover from ~3:50 onwards. The boards are same size as your text block pages and spine, I think I made the cover width a bit longer just in case it doesn’t cover the text block though. Do not do this with the spine, I regret it.
And note, this is NOT a tutorial, it is the process of someone who got a bit too silly and decided to bind a book, obviously do your own research lol. Don’t be afraid to try it though, it’s surprisingly simple!
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… So, now that’s done! I swore to myself I wouldn’t start reading SATA/PJÕL until I finished this project completely, meaning I’ll be doing that now yippee :]
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xavigav · 1 year ago
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The Reddit Blackout, #196, And Being New to Tumblr
okay i've seen a lot of people in the past ~24 hours or so confused by everything going on with Reddit & Tumblr from both sides - people new to tumblr who don't know how to use it, and tumblr users who don't know what's going on with reddit and why many of its users have joined up here i know this isn't really related to my blog but fun fact about me: i was up until recently a very active reddit user and even mod a subreddit, but I've also been on tumblr for about 3 years now on different accounts, so I think I can see pretty well from both sides of this and explain what's going on this post will be split in 2 sections: what happened with reddit (and what #196 means), and a guide for new users
1. What The Hell Is Going On With Reddit?
The thing that's caused all this ruckus is a major change to Reddit's API, which is what Reddit provides to people so they can pull directly from Reddit to make third-party apps or tools.
The change is that Reddit is changing its previously free API to be paid. Which on its own kinda sucks for developers, but it's not unexpected. They need to make money somehow, right?
The problem is that the API pricing is WAY TOO FUCKING EXPENSIVE. The developer of the most popular 3rd party Reddit app, Apollo, says it will cost him $20 million a year to continue running the app as normal.
Essentially, this pricing forces almost everything third-party to shut down, which causes 3 major problems:
Third-party apps cannot keep running, which sucks for normal users because Reddit's official app is awful. It's slow, its video player is a thing of nightmares, it doesn't have many useful features third-party developers have made.
It sucks even more for visually impaired users because they can't use the official Reddit app at all. Reddit's official app does not work with iOS's native text-to-speech function. Third party apps, on the other hand, often do. So Reddit is forcing blind users away.
Third-party moderator tools cannot keep running, which sucks for moderators because many rely on these tools to properly moderate their subreddits. And moderators are often necessary, because without them subreddits get banned and hate speech and even CSA can often run rampant.
So you see why this change is bad.
Reddit users were PISSED.
So over the past week and a half or so, they have been working on organizing a site-wide blackout. The majority of the most active subreddits have now gone private. Some are only doing it for 48 hours, others (such as r/196) are doing it indefinitely.
That's why you can't access most of Reddit right now, and that's why many users have come here.
You're probably still wondering, though - what is this #196?
Well, as you may guess, it's connected to that subreddit r/196 I just mentioned. r/196 is a subreddit which only has one rule: every time you visit, you must post before you leave.
That's it, that's the subreddit.
The thing about r/196 that set it apart from most other subreddits - and what lends the subreddit's users perfectly to Tumblr - is that it was dominated by queer and leftist users.
So now they've come here and set up shop in #196 and r/196 so they can continue their merry little shitposting.
There's a ton of lore related to r/196, actually, but this is already a long tumblr post and quite frankly I cannot be bothered to write about it at the moment.
2. I'm Here From Reddit, What Now?
Hello there, random new user. As a double-citizen of Reddit and Tumblr, let me show you around this place.
First off, there are some other people who are better at explaining that I am who have made some really helpful things. Watch this Strange Aeons video as a guide to Tumblr culture and functionality and read this post which directly compares Reddit and Tumblr.
Assuming you've done that, here's some additional advice of my own:
Do you miss sorting subreddits by top of all time/the year/the month? Well, you can do something very similar with tags! If you go to a tag at the top of the screen you can select top, and then at the dropdown that says "all time" you can select different time periods! Even 6 months, which Reddit hasn't ever had.
Tumblr has a lot of cool customization features! Even outside your icon/banner/bio, you can change you blog colors and on desktop you can have an html theme (which has its own thriving community here). That customization is part of what sets Tumblr apart from everywhere else - I think you'll enjoy playing with it.
Notes will probably confuse you at first. Unlike the different numbers for upvotes and comments, notes combines the total number of likes, reblogs, and replies into the same number.
Outside of organizing your own blog, when making your own posts tags are what help other people find your post. Use them! But don't abuse them, because then people will just block you.
There are three ways of people finding your post: if someone follows you, if someone follows the tag(s) assigned to your post, and if someone is just scrolling through the tag(s) assigned to your post (and also the secret 4th way no one uses, which is finding it on the trending page, but even if people did use it no one will find your post initially that way)
tumblr is no longer The Discourse Website. And unlike what Reddit wants you to believe for some reason, it is very much alive still. Most of the people seeking fights have moved to Twitter (though some have also moved back here again). You will not get any brownie points for being a dipshit like you do on some subreddits.
So there, welcome to the hellsite (affectionate), you'll pick up on all the in-jokes eventually, for now just try not to be a nuisance and soon enough this'll be your new internet home.
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tau1tvec · 10 months ago
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Some tips for The Sims 3 Buy/Build
Install LazyDuchess’ Smooth Patch to alleviate lag, esp in Buy/Build and CAS.
Keep your CC merged and organized, esp your patterns, this will also alleviate a lotta lag across all modes.
When building on community lots, or any lot rlly, avoid going to the edit world menu, and just put testingcheats enabled into the cheat window, then shift+click the ground of the lot to enter Buy/Build mode. This makes leaving it to save a lot easier, with less “preparing” screens to possibly get hung up in.
Lower your settings, you don’t need any adjacent lots loaded, and you certainly don’t need super water on either. You can always switch these back on when you’re done.
While you’re at it, remove your HQ mod, and turn off your Reshade/Gshade preset, or at least turn off your depth shaders. I only ever turn on my depth shaders when I’m taking screenshots for better fps while playing. The DoF shader esp requires a lotta resources your game could be using to simulate all those 78 townie sims instead.
Save as… vs Save, I Save as… at least every third save. It’s also just good habit to keep backups.
When using the CASt tool, set down everything you plan to CASt first, then switch to a category like the wall tool to avoid eventual lag and drag when using it a lot. Love yourself. You don’t have to suffer using CASt tool in an overpopulated category like misc deco.
Utilize the clone option through testing cheats to duplicate already CASted objects, it’ll keep your design just like the dropper tool, but it’s a lot less time consuming, I promise.
Don’t be afraid to use the swatch save tool for objects you use often, esp community lot objects, as it helps to keep your aesthetic consistent. I also keep all of my favorite streetlamps, benches, and public trash bins etc in a convenient custom collection folder to speed up the process of doing multiple lots in one sitting. These handy tools are there, use them.
The issue with custom counters. They mess up sometimes, if you can’t recolor it suddenly, here’s how to fix that. Now if you can’t place down a cupboard suddenly, even though nothing’s in the way, and you’ve got moveobjects on activated, try putting it on the wall a tile over, and then try adding it to your desired spot again. Lastly if you set down counters or cupboards at a corner, and it messes up the textures, but you can still recolor it, you could do what the video I linked above does, or you could simply pull out the CASt tool, and switch it back to any of its original swatches and click the check, then feel free to recolor it as you want.
Railings will also do the “can’t recolor” trick too, but this is a simple fix, just delete it, and replace it, and you’re good.
“Oh no, I switched between buy and build mode, and now my catalogue won’t load, and I can’t click on anything at all!” Don’t panic, hit F2 and/or F3 on your keyboard, these are shortcuts for switching between them, and if you’re lucky it’ll load properly again. Should you get the bug where you load a category and it’s somehow empty, don’t fret, just click on a different category and this should fix it. Then if you get the bug where all the objects you put down disappear suddenly, sorry your game is haunted. Call an exorcist, or just reload, they might reappear if you do.
Tbh, if you run into any kind of major bugs, it’s likely a sign to either save immediately or just restart your game. These only ever show up when you’ve been at it a while ( at least for me ), therefore starting fresh wouldn’t hurt. Probably also wouldn’t hurt to check whether you might’ve installed something the game didn’t agree with by running Dashboard, or put it through the ol’ Save Cleaner.
Honorable Mention: Keep an eye on the texture sizes and poly counts of objects. I know it’s tempting to build these ultra hyperrealistic lots with clutter at every inch, but unless you’re just doing it for screenshots, or for your story, or using it very sparingly, it is not by any means recommended purely for gameplay. This is just the truth when it comes to any Sims game. You don’t want lag, or max memory crashes, or save errors? The Sims 3 is a 32bit game, that’s almost old enough to drive, be easy on it.
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cocodotgreen · 21 days ago
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Tiny House Nr. 3
Finally I found some time to build again, yay 🥳
Due to me trying out @omedapixel's Sims 3 Decorator Tools mod for the first time, the house is a little more cluttered than my usual builds. That is also the reason it is a little more expensive, with all the objects used to decorate it. You don't necessarily need the mod to use the lot. As long as you do not move the objects that were placed with the mod, everything should stay in place. Only if you do some redecorating, and you happen to move one of the mentioned objects, they may slip back into normal mode and you will only be able to place them back with the mod.
I build this house in one of my favorite worlds: Plavi Raj by @nilxis! In case you want to place the lot in a different world I included a flat version of the lot. If placed down on the intended lot in Plavi Raj, the house offers some amazing views over this beautiful world! Unfortunately the lot does not seem to have an address. I hope the screenshot will help with where to place it down.
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Details:
1 bedroom, 1 bathroom
Lot size: 30 x 20
Furnished price: § 40.314
Unfurnished price: § 26.467
No CC
No store items
All expansion packs used!
Stuff packs used: Outdoor Living Stuff, Master Suite Stuff
Download (SimFileShare)
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fallout-lou-begas · 7 months ago
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Not sure if you’ve been asked this before, but what are your favorite/essential mods for new vegas? I’ve only ever played it unmodded so I’m curious
Good question! I definitely have answered this before, but that was so many years ago. It's only now that I've taken the opportunity to overhaul and modernize my own mod set-up that I've been figuring out the answer to this question myself. But I can definitely talk you through the most important parts of my new load order.
First, however, every single person modding this game in this day and age absolutely needs to start with the Viva New Vegas modding guide, and follow every step to the letter. The recommendations are air-tight and the instructions are written and presented as if you, the reader, have never even seen so much as a computer before. It's amazing. The "Base" of VNV contains nothing but bugfixes, lightweight unofficial patches, performance optimizations, and other under-the-hood stuff designed to remedy FNV's infamous stability issues while maintaining a completely "vanilla" feel. This makes it absolutely necessary, in my opinion, even for people who don't actually want to play with any (other) mods. Especially crucial to this guide is its mandate to use Mod Organizer 2; if you're using Nexus Mod Manager, Vortex, or Fallout Mod Manager any time since Biden got elected, you are shooting yourself in the foot plain and simple. The best endorsement that I can give of Mod Organizer 2 is that it mods you game completely virtually, meaning that if you fuck your mods up beyond repair, you can just go to your actual FNV launcher in your root folder and boot up the vanilla game like nothing ever happened.
And the "Extended" section of Viva New Vegas consists of more modding tools, quality of life tweaks, content restorations, and a curated list of strongly recommended gameplay modifications that nevertheless all come down to your personal preference (though deviating from their provided list may make you use your brain a little bit when choosing the right compatibility patches, and so on).
This isn't going to cover every single thing that I play with, but here's everything that I would think to suggest to anybody who asked. With that said, here's Fallout "Lou" Begas's Mod Recommendations, 2024 Edition:
Viva New Vegas Extended: Lou's Preferences
VNV Extended recommends several gameplay modifications that come down to personal preference. I installed just about all of them, with a few exceptions (I don't care at all for B42 Optics, for example). Here's some specific details:
Just Assorted Mods has a hell of a lot of features but I actually enable are breath-holding, the vanilla sprint, and the loot menu (though I flip-flop often on using JAM's Bullet Time in place of V.A.T.S.). If you install VNV and boot up the game and wonder "what is all this fucking shit on my HUD," it's probably some of Just Assorted Mods's components. Just disable the ones you don't want in the in-game Mod Configuration Menu, which you will also have available if you followed the instructions for VNV Base.
Vigor is a modernized fork of JSawyer, the mod that was originally created by FNV's own director after the game's release that tweaked a lot of under-the-hood game settings and statistical balance to his personal preferences. JSawyer Ultimate Edition a more faithful modernization of the original JSawyer whereas Vigor is "a more lightweight alternative" that dials back some of the more drastic features of JSUE. Your choice of these, or none of them, is purely personal preference, and my preference is for Vigor. Any form of JSawyer is strongly recommended if you play in Hardcore Mode.
Simple Vigor Config is used in conjuncton with Vigor and is an intuitive and easy way to overwrite Vigor's gamesetting changes with your own preference. I use the config to adjust carry weight to a much more punishing (25 + 5*STR) formula that incentivizes the use of backpacks, mindful inventory management, and companion inventory space; and to increase the starvation, thirst, and sleep Hardcore Mode rates to 10, 5, and 14 respectively.
Desert Natural Weathers is the weather mod to end all weather mods, in my view, and it includes configuration for customizing the darkness and visibility of nighttime. This effectively obsoletes former dinosaurs like Darker Nights Ultimate Edition. Refer to the post that I made on DNUE's Nexus page here for a copy of my settings to darken those dang nights with DNW.
In AIStewie's Tweaks's nvse_stewie_tweaks.ini file, I set bCustomSpecialPoints = 1 and iNumPointsToAllocate = 35. This slightly reduced starting stat spread forces you to make tradeoffs in your character creation, because it starts with a perfect middle 5 in every stat. Every addition above average will require a subtraction below average. The "Essentials" INI included with VNV Base is all that most players will ever need, so this is my one specific personal tweak that'll keep you from scrolling through every single option in the whole damn thing (though I also recommend enabling the tweaks that hide all of your skill check tags in dialogue for more immersive and less gamified roleplaying in conversation: set bNoSkillTags, bRemoveFailedSuccessText, bRemoveRedOutline, and iRemoveTags to all = 1. )
Lou's Personally Valuable or Sentimental Tweaks and Fixes
Better Pause Menu Screen (Simple Blur). I play with an ultrawide resolution and the vanilla pause menu filter doesn't actually extend past 1920x1080. So this is really vital, lol.
Vanilla Animations Weapon Scale Fix. This mod will fix a common issue with custom weapons and animation mods where your weapon will become invisible because its scale has gotten stuck at 0.
Companion Carry Weight Fix. All companions in the game have an invisible attribute called "companion suite" that, among other things, halves their carrying capacity based on their actual stats. If you play with a super low carry weight formula like I do, you can see how this is a problem. Here's the solution.
Miscellaneous Tweaks Collection includes a few files that I get great use out of: No DLC Recipes Early (great unless you integrate DLC crafting ingredients into your base game somehow) and Vendors Have Throwables (why the fuck are throwing weapons so hard to find in vanilla!). There are others that I use as well but I recommend these two the most generally.
Lucky 38 Suite Upgrade Terminal Tweak is a very cute little mod that removes the ugly wall-mounted terminal and makes you purchase your suite upgrades from the actual computer on the desk in the master bedroom instead.
I Fought the Law - Simple NCR Start finally gives you a good reason to check out NCRCF if you're not siding with the Powder Gangers.
Hire Cass Early was my "dream mod" for the longest time, and thanks to some help, it's finally a reality. Simply pick up the letter that this mod adds to the Mojave Express office in Primm and you can recruit Cass right away (through the usual persuasive requirements) without ever stepping off the road from Goodsprings to the Mojave Outpost. Part of my ongoing "make @ikroah real" project.
Harder Strip Access. Getting into Vegas to finally confront Benny should feel like a tremendous accomplishment. This mod makes it so. Better pony up the caps or call in one hell of a favor, kid! With any kind of tougher economy mods, especially, this mod makes it wonderfully Herculean to just buy your way onto the Strip.
Balance Tweaks
Pseudo-Realistic Carry Weight - No Weightless Item Overhaul and Realistic Bottle Cap Weight. The former is actually an optional file; the main file just implements the the carry weight formula that I was coincidentally already using. The latter just forces you to think strategically about how much money you're walking around with. Can you tell that I love inventory management? Note that if you give bottlecaps weight, you should definitely let yourself drop them when necessary by editing Stewie's Tweaks (bShowCurrencyInContainers = 1).
Carry Weight Affects Speed, Med-Tek Trauma Kit (Lou's Version), and More Conditions to Fast Travel. The first appearance of my own mods on this list! These three mods in conjunction tie your encumbrance and your overall health to your mobility far more strictly. I love the balancing act of packing enough supplies for an excursion while leaving enough room for loot that I can still fast travel with, and the choice to get greedy with more loot than I can comfortably carry and just hope to not run into danger on my slow walk back toward a merchant. My tweaks to the classic Med-Tek Trauma Kit mod apply this level of emergent gameplay and resource management to your limb health, though it makes the game much more difficult unless your character specializes in Medicine. I haven't tried it myself, but Simple Healing System is fully configurable, modern mod that I've had my eyes on and that might be better for most general playstyles, and it might even be compatible in conjunction with my Med-Tek mod for extra intensity!
Better Charisma (Charisma Affects Dialogue Skill Checks) and/or Charisma Affects Reputation. I've always been very frustrated with how much of a meaningless dump stat Charisma is, and the phenomenon of the 1 CHA 100 Speech player character in general. These two mods, which you can use just one of or both together, give Charisma much more meaningful and palpable functionality.
Terrifying Presence (Lou's Version), speaking of Charisma, changes the requirement for this perk from Level 6 and 70 Speech to Level 2 and 6 CHA, making it much more accessible to more types of intimidating characters. This same mod includes alternate options to take it as a trait instead, with the drawback(s) of either tanking your Speech and Barter and/or increasing your addiction chance. See also: Less Snarky Terrifying Presence.
New Vegas Karma Rebalance is a great under-the-hood mod that makes FNV's nearly vestigial karma system less nonsensical without removing it or its effects on the player entirely. Thanks to this and Mass Ownership Tweaks, which is already included in VNV Extended's recommendation of Essential Vanilla Enhancements Merged, Cass won't hate your guts just for stealing a few things from Caesar's Legion at Cottonwood Cove, especially not after you've already killed them all.
Damage Multiplier solves the sluggish damage sponge problem that plagues Bethesda engine combat by simply multiplying all damage dealt globally, both by and to the player, by a factor of your choosing. I use 2.5x, which is usually enough to kill any level-appropriate human being with a single shot to the head. 2x should be the minimum. Combine with Combat Enhancer NVSE and NPCs Use Ammo for overall faster but much more ferocious and intense combat engagements.
Visuals and Animations
Third Person Camera Overhaul. Though I'm still getting used to its extremely specific configuration settings, this is vital for a third-person enjoyer like myself. It obsoletes any and all "dynamic camera" or "shoulder swap" mods of the past. Once you figure out how it works and what you like, you're set for life.
Realistic Movement and Dramatic Inertia. Although a little goofy, it has never felt better for me to physically move around in the game than it has before. I like the weight and get-up-and-go that this mod has for me as a player, but it's especially significant in firefights and other combat situations where, now, your targets can't dodge bullets by shifting direction instantly or stopping and turning on perfect dimes. For a single, less heavyweight alternative, try 360 Movement and Diagonal Movement together instead. Each pair of these mods is incompatible with the other pair, however.
B42 Loot, B42 Interact, and B42 Inject. I recommend a lot of the B42 family of animation overhauls in general (except B42 Optics, lol) because I just love seeing my character actually do the things they're doing. For B42 Loot, I use the included config file to disable the "force pull" effect, and for B42 Interact, there exists compatibility patches between it and its more third-person oriented counterpart Animated Ingestibles, but I'd only look into that if you know what you're doing (though, I do).
Character Kit Remake is a mod that I was turned onto recently. For a long time I have scoffed at character appearance overhauls out of nostalgia for those classic gamebryo engine potato-faces and what I thought was, to be blunt, the tasteless ineptitude of the actual overhauling. But I do really like this one, even if the showcase of screenshots do a really bad job of selling it. It looks a lot better in motion and in game, I promise. i think that these people are just not good digital photographers.
Height Randomizer. It's funny how much you can get attached to a minor character when they are, for whatever reason, especially tall or short. This lightweight mod just adds some height variance to all NPCs in the game that don't already have a non-normal 1.00 height setting in vanilla.
The Strip Groove. Dance on command. Endorsed.
Items, Economy, Crafting, Survival, Repair, Etc.
Gloves Galore (Lou's Version), Power Armor Gloves, Combat Armor Gloves, and White Glove Society Wear Gloves. Anyone who has followed me long enough on here should know that I have strong, totally normal feelings about gloves.
Armed to the Teeth Redux and literally any backpack mod. I've used this duffel bag forever, for example. I love these ones because I personally love when you can physically, literally see the things that a character is supposed to be carrying.
Flashlight NVSE. Another piece of Agnes Sands's arsenal, this is the one "old" mod that I can't quit. Even if it is a little janky, I've yet to find a better directional flashlight mod. Only install this is you think you can handle wrestling with it a little, and make sure your "Exterior" flashlight settings are all on the lowest quality regardless of computer specs (or else it causes flickering). It's a must-have for darker nights, too.
Famine is the last "loot scarcity" mod you'll ever need. Combine it with Harder, Barter, Faster, Stronger from the VNV Extended recommendations list for a really tough time affording even basic necessities without tailoring your build for mercantile success... which is just how I like it.
Cheaper Repair Costs. The vanilla formula for determining the cost of weapon and armor repairs at merchants is, in a word, fucked, where it literally costs twice the weapon's base value to repair it from broken. This mod lets you adjust that proportion so that you won't be better off literally selling and buying another gun in every single case. I play with a rate of 67% (which means that paying a merchant to repair a completely broken weapon from 0% health to 100% health will cost 67% of the weapon's base value).
Alternative Repairing does too much cool, practical shit to the base repairing system to even get into here. To keep it short, it intuitively incentivizes actually scrounging for all kinds of formerly useless junk that you can now scrap for spare parts. Check it out.
Water Overhaul. Ever play with a Universal Water Bottling mod and find things suddenly far too easy? Water Overhaul combines all the convenience and sense-making of bottling water anywhere with the much-needed tradeoff of truly purified water being much rarer. All that convenient H2O is now just radioactive enough to keep Goodsprings Source from singlehandedly breaking the survival economy of the game (not to mention the literal economy).
Cowboy Coffee and Coffee Grounds, my own mod that adds brewable coffee to the wasteland. While mostly just created because it's cute, it's really nice to have a reliable and palpable source of sleep deprivation relief when playing in Hardcore Mode.
Gun Oil From Animal Fat, another mod of mine that provides a cheaper, craftable, and less demanding but less effective repair option to complement Weapon Repair Kits. I patched this one recently to fix some old issues, and it's great for incentivizing emergent gameplay (since you need to hunt for meat, and cook the meat for fat, and combine the fat with loot to make the gun oil).
Sound
Less Constant Music and Passive Combat Music Tweaked do exactly what they say on the tin and are perfect for people who like to get immersed in the natural sound of their environment, especially if you're a chronically stealthy player like me and you've trained yourself to constantly listen for enemy footsteps. I do recommend keeping Less Constant Music disabled when you first start a game, though, because until I can figure out how to add an exception to it myself, it will remove the background music from character creation at Doc Mitchell's house more often than not, and I really like that music.
SPEAKING of Doc Mitchell's music, Try Not To Get Killed Anymore is one of the first mods I ever made and it has never left my load order. It simply replaces the musical sting that plays when you die with an emphatic, tolling bell and the refrain from Doc Mitchell's theme, plus an optional version that includes his ghostly voice telling you to try not to get killed anymore. Two of my other personal sound replacers are the Mysterious Stranger Level-up Theme, Simple Snap Sound Effects for Quest Updates, and Mechanical Camera VATS.
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bastila-s · 8 months ago
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Baldurs Gate 3 High Quality Screenshot Tutorial 2.0
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Hi everyone, I decided I wanted to make a more specific and slightly more in-depth tutorial on how I take screenshots in Baldur's Gate 3. For this tutorial, you will need ReShade and Otis_INF'S Photomode Mod. If you do not want to download these for whatever reason, my older tutorial covers alternative ways to get some nice screenshots.
1. ReShade (skip if you already have ReShade downloaded)
For this step, you're going to want to download ReShade. ReShade is important to this tutorial as it's going to allow you to take screenshots of your game in higher resolutions. To do this, find a ReShade preset you like on the Nexus. (You can find lots of them by just typing in "reshade" in the search bar). From there, most mod authors will explain how to download ReShade in their mod description and get it working for your game.
Once you successfully have Reshade installed, a bar of text will appear at the top of your screen, prompting you to press 'home.' This will put you through a mini-tutorial if just installed it.
2. Photomode Mod
For this mod, you'll need to subscribe to a patreon to get access. Installing it is really simple, just unzip the zip file and put its contents in a folder, then run the tool once you have BG3 running.
Personally, I choose to re-map all the controls to different keys on my keyboard as I find it makes it much, much easier for me to use. Specifically, I re-map the movement, camera tilt, and starting the photomode controls. FOV is also really important to pay attention to, so make sure you like the controls for that as well.
Make sure to test the camera mod to make sure it's working before moving on to the next step.
3. High Resolution Screenshots (Hotsampling)
Hotsampling simply means that we're going to briefly make our game run in a resolution much higher than what we usually would, which often times means your game window will end up looking huge and run off your screen.
To do this, we need to make sure a few things are in place before trying to hotsample, or the screenshot won't be captured properly.
Go through this checklist to ensure hotsampling will work:
• If you have more than one monitor, you have to make sure your monitor is set to show only on one screen. (This setting is found in Displays on Windows)
• Make sure BG3 is set to borderless windowed mode
• In ReShade, go to the settings tab. Ensure you have a key set up for taking screenshots, and that you know the folder your screenshots will be saved to. It's essential to use ReShade to take screenshots, nothing else will work. Use ReShade's screenshot key.
Once you make sure you have the above done, go to the photomode mod, and click on the hotsampling tab. From here, you can change the resolution of your game. Typically, I take my screenshots in 3,840x2,160 or 5,760x3,240 if I want a very clear image. Those are just 2x and 3x my monitor's resolution (1920x1080), so you can adjust if your monitor is different. Once your chosen resolution is set, your BG3 window will likely run way off your screen and potentially make your computer lag. (This means it's working). Make sure your BG3 window is active, then hit the screenshot key you set earlier in ReShade. This screenshot should now appear in the folder that's set for screenshots in ReShade. (It typically defaults to the folder where your game is installed).
4. Extra fine-tuning
There are a couple of ways to enhance screenshots in BG3 even further.
The first way is through using ICGS Depth of field. This tool will allow your sceenshots to minic depth of field the same way cameras IRL can do it it—it makes for some beautiful screenshots, and I'm seriously impressed by how well it replicates that look. The author gives a tutorial on how to get it working—I know it seems complicated, but follow it step-by-step and play around, it'll come to you very soon!
The other tool that I just found recently is Relight for ReShade. This tool allows you to add some lighting on a character, which I thought was so cool. Here's a tutorial for this, too.
5. Post-Processing
This step is entirely up to your own creativity, but I just thought I'd share Photopea as a good, free software (that you don't even need to download) to help you edit your photos. It basically works exactly like photoshop!
Ok that's it for all but I think I will continue to update this post and add to it whenever I find anything helpful :)
& Thank you to all the wonderful mod authors out there for creating all this software and allowing us to take beautiful images, it makes me so happy !!
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forallnumbersosc · 5 months ago
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Gaty!! didja get any intresting information from the "exitors" ??
- 🍁Maple Anon
[OOG IM SO SORRY THIS TOOK SO LONG I HAD TO PROCESS TPOT 11 WHEN IT CAME OUT IM STILL ON AN AUTISM HIGH FROM IT]
ALRIGHT!! I've gotten what I can from the EXITors and compiled all of my notes, it's time for me to show my findings on!!
The EXIT!
So what IS the EXIT?
The best thing I can gather having not been there myself, is that it's an extra-dimensional space that exists within Four. Whenever something is eaten (or... in Four's words "zooped") by Four, they shrink down to accompany the initial "space" of Four's mouth, AKA the only place in his body that is closest to following the laws of Physics... Once you enter that door, things get WAY stranger....
I should also preface that we don't know for sure if every algebralien has such a space, as we have only observed these in Four, who seems to have far more power, or at least.... he decides to use far more power than other algebraliens... It's entirely possible that Four is the only one who has the ability to house a space like this!
LAYER ZERO: The Entrance
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Diagram legend:
Four's mouth, one of the entrances to the EXIT. Appears much, MUCH higher up once anything enters Layer 0. This diagram does not show the true depth of how far the floor is from Four's mouth.
Four's OTHER mouth. His main tool of contestant transportation when contestants get eliminated... It's not very visible at all, you'd have to pull back Four's mane to even see it, and even then it's also invisible from the other side!
Skin?? Layer?? Honestly I don't know what makes up algebralien skin aside from the fact that in Four's case it acts as the catalyst for the initial "shrinkage" of anything that enters the space... It also seems to give Four a weakness to fire!
The EXIT door... The entrance to the rabbit-hole...
Strange trees. I don't fully know why these growths populate this area and beyond, as they don't seem to have any sensing function such as taste buds or stomach cilia, but I believe they were the first creations Four practiced on when constructing his inner world... he does think about himself quite often.
LAYER ONE: The Classrooms
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Starting with a simple algebra classroom, Layer One is a seemingly endless collection of rooms down a long, winding network of hallways that range from other typical classrooms, to portals to areas outside of the EXIT, and even strange, nonsensical collections of things that are.. well... according to Pencil, "don't deserve a description"...
This layer was the only one accessible to the EXITors for months on end before Liy decided to take a peek behind the curtain... Since I believe the EXIT's vast characteristics were created from personal aspects of Four, it makes me think of just how much Four keeps hidden away about himself... Why does he like school so much??
LAYER TWO: The Fourest
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Feeling claustrophobic? Take a trip to the scenic and expansive Fourest! I consider this a bit of a "hub" of the EXIT, as it seems like the most widespread place to put different entrances to other, deeper areas, as well as, of course, the pathway out...
Compared to the classroom, this area is the most "organic" in terms of literally being comprised of Four... The classrooms themselves contain a percent of material created from his own body, but it seems a lot has been taken from outside and placed within... This area, however, is pretty much all him. its thanks to this area that I was able to take some small samples stuck to the EXITors clothing.. and i am SO excited to study it! Ahh!!
LAYER THREE: Below...?
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[can you tell this is when mod's hand started to get tired/lh]
The descriptions I got from Match, Liy, and Stapy were pretty... odd... to say the least for this wacky pocket dimension, and its certainly where my knowledge of the EXIT seems to come to a close, as the closest the EXITors got to any deeper level was this strange little castle full of even stranger secrets.... You must admit, Four might be cruel but he has an eye for architecture!
Out of the other layers, this one seems to be a combination of both Four material and outside material, making me wonder if this is where Four keeps his best kept secrets or... maybe even his insecurities?
ADDITIONAL NOTES:
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Oh yeah... I heard about this... thing that some of the EXITors encountered... From what I know it seems to be simply another part of Four rather than a thinking creature of its own, but it's certainly hard to say!
I'd like to give a thank-you to Pencil, Match, Stapy, Liy, David, and 8-Ball for your contributions to my research!!
...and an apology to Bracelety, Dora, and Firey Jr for er... bringing up such a frustrating and-- well... traumatic event for this information--
...While I must admit I don't enjoy the fact that the EXIT left these fellow contestants a pretty awful impression of algebraliens, I really am glad we have them back!!
PHEW!!! Now that I have most of my information on the EXIT finally on here, time to get back to some of the other questions I got!!
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littleshysheep-at-da · 2 months ago
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Sooo… to start let me say I used to Draw and Post stuff for EVERYTHING I was into but now I only really post my 2 hyper fixations (which I think is more fun? Maybe? Still figuring some Social Media Mentality stuff out haha). But rest assured I still consume a lot of content (mostly a FUCK TON of Manga and some Games).
So I love Dolls and I play Identity V (since like 2019 but I’ve had soooo many Account Issues do not get me started, so inconsistent playing on and off). When I was going through old Dolls I realized I still had 2 Lalaloopsy (while 3 cause one of them came with a Lil Sis I haven’t decided what to do with yet). And with the Buttons Eyes and jokes people make about Lalaloopsy and IDV I decided… Doll Mod time. I decided to do my two favorite skins for my girls Emma and Emily (Hello Kitty Dream Emma and Recovery (Once Line) Emily)! They were Originally Jewel and Berry (Jewel that came with her Lil Sis and Berry with the Kitchen Play-set but idk where the Kitchen ended up) but I cut them in half and switched tops and bottoms so the collars and skirts matched closer to what I wanted to make! It’s sort of my first time doing this type of Sculpting and I bought Sculpting Tools for it and am proud of my improvement even between on to the next (I did Emma first then Emily)!
I know Emma’s outfit has waaay more Bows but it’s too small to do more than what I did and even then I added so many!!! Also no idea if Emily’s hat is supposed to have Gold on it or it’s actually Sliver I cannot tell with the lighting in Game. I tried to do the pattern of the back of the hat but it’s close enough (small scale small scale…).
I’m actually a Hunter Main (and try a bunch of Hunters though mostly 2 old Mains and 3 new ones) and rarely play Survivor lol (though I love a lot of the Survivors as Characters). I used to literally ONLY play Emily but recently picked up Emma because that Hello Kitty skin was too cute to pass up (also Survivor rework happened while I was away so trying new builds out). Also I love this Emily skin but I can’t use it in matches because the Pin glows red right on the chest and I can never tell if it’s the Heartbeat for Hunter or not lol.
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akirakirxaa · 4 months ago
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UPDATE: I am closing my commissions for the time being, I will be starting my day job next week along with FFXIVWrite being next week. Rest assured that all commissions I currently have will be completed, but until I'm out of training for my day job I don't feel comfortable taking more and ending up with longer wait times. Thank you. <3
Hey everyone. I am really struggling right now. As many of you that have been around know, I made a big move to another state a couple of months ago. I'm so excited to be here, but my husband only just got a new job and I'm still out of a traditional job, and between us we currently have eight dollars to our name until we get paid next month. For full transparency, the most urgent bills are:
Car insurance: $180 Cat food: $25 Dog food: $25
If you would like to donate to help out, my p@ypal is @/LauraWrites without the slash, or if you're not comfortable sending directly through paypal, you can reach out to my Kofi [link], though I do ask if you do to please use paypal there too, as it processes payments much more quickly. The animal food money I need within the next couple of days, and the car insurance needs to be paid by the 17th or my husband won't be able to get to said new job.
However, I'm not here to only beg for money for nothing in return, but to offer some new commission slots for a few different things. So, let's get into it! Beta Reading/Editing:
I do indeed have a degree in writing (particularly journalism but between you and me? Almost the same thing just with some extra media related classes) and I would love to help you with your project! If you'd like me to look over your transcript, my rates are as follows:
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Proofreading (grammar only): $15 per 1000 words Content editing (grammar + feedback and editing on content): $40 per 1000 words
Gear Upscales
Frustrated cause your favorite niche piece of gear doesn't match the body you normally use? I can help with that! I can also apply the Chocochomps teeth resource to your head of choice if your favorite hasn't been ported yet publicly. At this time I will only offer upscales on chest pieces as they are both what I have the most experience with and what I've had the most success with. I will also not port anything to the Eve body. Sorry. No IVCS/Skelomae conversions either, as I do not currently know how to do that.
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Chestpiece Gear Upscale: $20-$40 depending on the complexity of the piece, contact for more details Chocochomps Application: $10, please have in mind how sharp or dull you want the various teeth. Additional teeth options on the same head will add an extra $5 per teeth set (eg, you got flat teeth but you also want vampire teeth, that would be $15)
Single Pose Gpose:
The classic and my most popular commission choice is back! For ease due to my new variety of commissions possibly taking up more time, I will now require a .chara or a .mcdf file in order to pose your character. If you are console or do not want to run the crime tools, a friend can also grab .chara files for you using a software such as Anamnesis. Please keep in mind that any NPC that didn't appear in DT did not get the new face bones, so facial posing for other NPCs will be limited.
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GIF set:
My most popular unofficial option, I am finally codifying making a GIF with your very own characters! Like the single pose, I will require an .mcdf or a .chara file, so please have that ready. Due to the limitations of some tools still being offline, I will be at the mercy of vanilla animations + whatever exists as a working mod.
Single Character, 1 GIF: $20 Single Character, 3 GIFs: $50 Additional Characters: +$10
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You can find my commission section on Kofi [here] or you can also message me directly either on Kofi or here on Tumblr. (Or if you're in one of the discords I frequent, you're welcome to send me a discord message.) Due to the subjective nature of upscales you will always have to message me first for that, since I'll have to look at the piece in question to determine the price.
Thank you so much for reading, and I hope to hear from you soon! <3
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acepalindrome · 8 months ago
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SDV Aesthetic Mod Recommendations (1.6 Edition!)
I’m back with more mod recommendations that work with 1.6! This time, we’re gonna focus on stuff that mainly just changes how things look: recolors, portraits, animal skins, etc. No major gameplay changes, but the visual changes can really enhance the experience or make the game feel totally different! Again, links will be in a reblog. And you can check my ‘sdv mods’ tag for my other recommendation post!
So starting off, recolors. I have three that I really love: Vibrant Pastoral Recolor, DaisyNiko’s Earthy Recolor, and Starblue Valley.
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They all tone down the saturation and give everything a softer, more natural look. Vibrant Pastoral is probably my favorite because it makes the scythe-able grass look like it’s full of wildflowers! Also of note, Starblue Valley’s 1.6 update is a work in progress, so some parts might not be properly recolored. It’s such a pretty recolor, but you might want to just track the mod for now while they’re hammering out the kinks.
Next up, portraits! First, I wanna talk about Seasonal Outfits.
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I love that vanilla has beach and winter outfits now, and this mod takes that ten times further! Not only are there outfits for every season (with matching sprites), there are also unique outfits for festivals! I love all the Halloween costumes for Spirits Eve! There are seasonal mods for Stardew Valley Expanded and Ridgeside Village too!
Next, Nyapu’s Portraits.
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I love the cute, old school Harvest Moon vibe these have, but one of the really great things is that Nyapu has made portraits for almost every modded character in existence. I’m fussy about getting my portraits to match, because it’s just weird when you’ve got totally different art styles for different characters, and that is a non-issue with this collection! If there’s a character mod, there is probably a Nyapu portrait. SVE and RSV are just the tip of the iceberg! Also Nyapu is a real life farmer when they aren’t making adorable portraits, which I think is just cool!
I made a post earlier about Elle’s Cuter Coop Animals/Barn Animals/Cats/Dogs/Horses, but it’s worth mentioning again because they’re just too cute and the huge variety of different colors and species is unmatched.
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And I mean. Highland cows. Just look at them. Elle also has mods for seasonal farm buildings and farmhouse kitchens with lots of different options! You really can’t go wrong with any of Elle’s mods.
And speaking of farm buildings, one of my absolute favorites is Gwen’s Medieval Buildings, and matching mod, Gwen’s Medieval Craftables.
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The antique, overgrown vibes are just gorgeous.
If I do UI recolors, I usually just pick one that matches my recolor (Vibrant Pastoral, Earthy Recolor, etc) but I recently discovered Lavender Dreams UI Recolor and I adore it.
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The colors are just so nice and soft, and the accents of moss and leaves in the menu is just delightful.
I’m on mobile and running out of pictures, so I’ll just talk about the next three that change your character. First is Female Farmer Overhaul. Despite the name, everything is available to any gender, although the style is definitely more feminine. It adds a lot of new hairstyles, clothes, hats, and has the option of short or long sleeves so you’re dressed appropriately for the season!
Next is Animated Hair. It makes your hair move as you run, use tools and so on. There are lots of hairstyles and it just looks so nice!
And one last one, Expressive Elf Ears. Like Animated Hair, they move around with your character! They are so floppy! If you want a little fantasy flavor to your character, they’re a must.
And that’s all for now! I might do content adding mods next time!
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worldruins · 1 year ago
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Meet the Remnant, my "slugcat" oc. Because I have no sense of moderation, it has an entire campaign loosely mocked up in my head- I don't have the modding ability or time to make anything of it but I enjoy thinking about it! The two iterators on the sheet are the central npcs of the campaign.
Remnant is larger, more aquatic, and faster on all fours than a slugcat. It struggles to use the same tools, carries items in its mouth, and can eat batnip and bubble weed. And, though it doesn’t know it, it is one of the last four of its kind left.
More about the campaign below VVV
BONUS: Remnant obviously resembles a slugcat, and they are sort of a slugcat ancestor! The genomes of the pipe slugs slugcats evolved from had remnant DNA as well as the simple tool-worm base that ancients used for many creatures. The blueprints were present in the modified organisms, and over several generations and mutations began to express themselves once more. Anyway…
To start, the Remnant is living with their family in an idyllic natural landscape much like survivor and monk at the beginning of their campaigns. The incident kickstarting their journey would be them wandering off from their kin and- gameplay starts here- getting lured off by something interesting, before the wall closes quickly behind them and the player realizes they have been trapped. They find themselves in a crate lined with wet plant matter, which gets shaken and turned around for a bit before settling down. It continues with a gentler rattling and remnant is clearly being taken somewhere, but the game acts like you're in a den and, once you've eaten the food set out for you in there, you sleep.
You are woken when the train carrying you crashes. You are able to escape and wind up in a light drizzle. Numerous overseers, some purple and others seafoam green, follow you around. The artificial, dilapidated surroundings are alien to the remnant.
During the first cycle an overseer will direct you to the nearest den, but you don’t have a rain timer until the first time you hibernate. You’ve never experienced rain like this before, after all.
The fact is that the remnant and their family are primal fauna, from the old world before bioengineering and iterators. They have spent their whole lives in a carefully controlled environment, maintained at first by ancients and then the systems the ancients left behind. The mass ascension happened, and nobody really knew what to do with these creatures- depending on the species, animals in captivity were generally released to fend for themselves or set for years of being maintained by machines scheduled in advanced, automated to care for them.
Remnant is taken when the iterator Ink Stained Palms orders a specimen of one relatively hardy species to study and potentially have the rest delivered to their regions. Something goes wrong- their delivery is sabotaged by their semi-active former senior, Calls To Stony Skies. And out Remnant goes into an alien land, with each of the two rival iterators trying to lure or force it to go to them.
This generally takes the form of projections like Iggy uses to get the slugcats to Moon, though it’s two different kinds of overseer guiding you in opposite directions at the same time. There may also be introduced environmental hazards- some of the chases in Little Nightmares come to mind- to corral you toward wherever the iterator causing it wants you to go.
ISP was the one who was getting the remnant delivered to her facility. They’re a bioengineer interested in long-term ecosystem restoration. It’s come to believe there’s a natural ‘balance’ to the world that could, in time, let living things leave the cycle of their own accord if it was realigned properly.
CTSS is in a condition not unlike spearmaster moon, though his decline has been steadier and over a longer period of time. They’ve been replaced by another iterator as group senior, and derailed your journey in the hopes of using a rare animal as collateral to get ISP’s help. Watching the remnant’s struggle to survive, however, he ends up very attached to it and can’t bring himself to kill it as he originally planned to.
Though they might want to, CTSS can’t save the remnant from a more insidious fate. The air, the soil, the water itself is toxic to you, whose kind has lived countless generations shielded from the heavy metal byproducts of industry and the artificial metabolisms of those great boxes in the sky. Ascension is an option, but so is going to ISP, whose body itself possesses a complex with artificial environments much like the one you began in. It can’t protect the remnant fully, but it can offer them a longer life. There are multiple endings to the campaign, based on the order you visit the iterators in.
If you read all this thank you so much and feel free to send questions!! About my little guys.
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girlfriendsofthegalaxy · 3 months ago
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tuesday again 8/20/2024
a little light this week bc i had a fairly wretched week, medically speaking
listening
hozier's nobody's soldier would have been on every 8tracks mix for every character. THEEEEE blorbo song of all time to the point i am already annoyed at the thought of seeing it on every spotify mix. fuckin owns tho. very fun mod sixties heist taste to the horn arrangement
youtube
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reading
thank you philip.
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polished off the Marauders (2019-2022) comics. i liked the first volume way more than these three-- they didn't quite deliver the same quality of art or swashbuckles-per-minute. also this was probably not a great choice for someone who has forgotten what little she once knew about the xmen, even though they came at the beginning of a reboot.
why did i read these? mostly bc they were readily available or with short wait times at my library and my bestie is making me watch all the xmen movies. a girl gets curious about comic books sometimes
surprisingly, i came across this one from the Pocket integration on the firefox new tabs
McDonald likens the functions of Spotify to Google Maps. “Google Maps doesn’t do the exploration for me, but it’s helpful if I go somewhere,” he says. Rather than taking us on guided tours, it provides the tools for us to navigate somewhere new. Much as it shows us what’s nearby and how to get there, and flags notable landmarks others have visited, Spotify helps us access most music, lists global listening trends, and introduces us to artists similar to those we already know. But it’s communities that help us home in on a destination Spotify can help us explore.
part two of breaking down infamous academic paper mill Hindawi and why it was bought by Wiley anyway bc they did seemingly no due diligence, bc as a whole they do very little actual work in the publishing process.
i have included a very long quote bc it is one of only two things that made me genuinely laugh out loud this week (the other was phil unsticking a claw from the couch by backflipping herself out)
One issue of Wireless Communications and Mobile Computing from 2022, edited mostly by Hamurabi Gamboa Rosales, took an average of about 20 days to go from initial submission to revision submission. This is not unlikely, it’s impossible. The easiest way to explain this is with an analogy. Say there’s a pothole outside your house, and you call the council. You tell them ‘there’s a big hole in the road outside my house!’ The person at the other end, rather than tiredly telling you to fill out a form - which is what councils do all over the world, in my experience - instead yells ‘MOTHER OF GOD! WE’RE RIGHT ON IT!’ Twenty minutes later, a bitumen truck comes HURTLING around the corner of your street at full send, with the road workers hanging out the back of it, the driver leaning on the horn and yelling ‘GET OUT OF THE WAY! POTHOLE!’ They pull up outside your house, and you see the brakes go hot. But the guys don’t even wait for it to stop, they jump off while it’s slowing down, and they grab pry bars and a burner and a kettle of bitumen, and they start hammering out the edges, pour the bitumen and start slamming it with hammers almost at the same time. In about six minutes, the hole is filled and flattened, and they admire their work for about four hundred milliseconds and SCREAM off the way they came. No sooner has the truck disappeared, then your phone rings - and it’s the council worker from before. ‘POTHOLE! *pant* *pant* FIXED! Happy to be of service!’ *click* That’s how likely the entire editorial process taking 20 days is.
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watching
i don't understand why the third xmen movie isn't named x cubed. it extremely is not their last stand there are like a dozen more movies to go. gun to my head i could not tell you what happened in this one. whatsherface did look good as hell though
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and now for the movie i actually want to talk about, Monkey Man (2024, dir. Patel). imdb says:
An anonymous young man unleashes a campaign of vengeance against the corrupt leaders who murdered his mother and continue to systematically victimize the poor and powerless.
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i am so so so lucky that my favorite kind of fight scene — fast, brutal, right spaces with improvised weapons-- is fashionable. pour it DIRECTLY into my open mouth
i think i generally agree with a broad sweep of reviewers here when i tell you that this movie is gorgeous and grossnasty at the same time, there are a lot of ideas that aren't all quite resolved, and i am much more interested in why it has a hell of a lot of ideas (part of why they don't all get resolved).
patel's first movie, it feels very much like a movie of someone who isn't sure they'll be able to do another one, so throw everything you've got in here. a sort of famously rocky production and shoestring budget, but you would not know it. the club scenes are especially dripping in glitz and, like many stage productions, have a lot of clever editing and strategic deployment of mirrors and repeats. there's a fight scene with hanging mirrors near the end where the mirrors can't have been more than fifty bucks each but it looks SO fucking sick.
i am much more willing to go to bat for this movie and ignore some of the rough edges bc it is so refreshingly earnest, and despite the style references, is very focused on being its own thing. at some points it's going to feel like The Matrix (1999, dir. the Wachowskis) bc every movie made in a post- The Matrix (1999, dir. the Wachowskis) world is going to feel a little bit like The Matrix (1999, dir. the Wachowskis). or like when the above gif happened in the movie it did not make me want to turn it off and go watch the first john wick.
people who live in india or are part of the diaspora are a little cranky about the political parties of the film, which had to be neutered for release. while i don't think i would have grasped all the nuances even if we did have the original cut, i think it's likely some of the characters would have resolved a little cleaner if that original intent was still there.
why did i watch this? i think patel is easily as hot as tumblr darling mifune. while drafting this post i got distracted sooooooo many times trying to pick the perfect gif. some of them are too hot!!!
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playing
fallow week
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making
just stayin alive! just livin the fuckin dream!!!
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I feel like a kid on Christmas. I'm finally making some real use of my 3DS being homebrewed. I figured out how to install my 3DS cartridges onto the console so I don't need the carts to play. I also figured out NDS game forwarding, so I can have icons for those too. What you're looking at is every mainline Zelda game that the 3DS can run. Every one from Zelda 1 to Four Swords, and the handhelds from there onward. It's only the Wii U and Switch ones that I can't play here on my little ol' gold Zelda New 3DS XL. This is so epic. Mind you I've owned all of these since 2015. It's just having them all here without needing the carts that makes me so excited.
I've also packed Ocarina of Time 3D and Majora's Mask 3D full of mods for quality of life and to make them just a bit more faithful to the N64 releases. Read below for the mods I've installed! They all work on 3DS, not just Citra!
Nerrel on YouTube has an excellent review of MM3D that points out its severe shortcomings as a faithful remaster of the original. Thankfully, there are multiple mods that fix both gameplay and aesthetic problems.
Project Restoration by Leoetlino, which fixes every gameplay issue and adds even more quality of life features.
N64 OST to 3DS by DeathWrench. Gets rid of the reverb that Grezzo slathered on the soundtrack.
Classic Texture Packs by Solt 11, based on Citra-only mods by Loch Ness Hamster. They make Link's transformations look much more faithful. (I deleted the file for Hylian Link though because I like Grezzo's take on him)
Even if you don't care for the texture packs, Project Restoration easily makes MM3D the best way to experience Majora's Mask, whether on Citra or original hardware.
OoT3D is a much more faithful remaster, with virtually no changes to the gameplay while only enhancing visuals and adding optional QoL features like motion aiming. There are still some areas where it fell short, like how some of the game's horror elements were sanitized. So I threw on a bunch of mods for that too. Most of them are just aesthetic, but two are really game changing. First, the aesthetic.
Invisible Sheikah Stone by Takeshre. They're still there if you need them but don't visually distract anymore. There is a MM3D version, but Citra only.
Art-Faithful Fairies by Takeshre (3DS port by JoesephMother in comments). This one is just neat. Pointy wings!
N64 Dialogue Font by Takeshre. The original font has so much character compared to what Grezzo replaced it with, and now it's back!
Original Dead Hand by Loch Ness Hamster (3DS port by JoesephMother in comments). Finally some of the horror back.
Now the gamechangers.
Standalone Free Cam by Roberto-Nessy. Goodness this breathes some fresh life into the game. As far as Nintendo is concerned, OoT is still the only 3D Zelda to not have free cam. The original 3DS couldn't support one, but the New 3DS and Citra certainly can. Boom bam, free cam!
Unmirror Master Quest by HylianFreddy. Okay so maybe this is just huge and gamechanging to me, but listen. I'm left-handed. I identify so very strongly with Link's character, and it makes me very happy whenever he is left-handed. That said, I dislike that OoT3D and TPHD mirror the game world in their respective hard modes simply because they make Link right-handed. This mod completely fixes the issue for me in OoT3D at least. I actually want to play Master Mode now.
Note that these two are both implemented using a file called "code.ips", so they cannot be used together unless they are merged into one ips file. Which you can do easily with the tool in method 2 of this guide.
So yeah I'm a happy camper. If you use any of the guides or mods I shared and found them cool or helpful, you're welcome! I found them all either by searching for them specifically or combing through the games' pages on Gamebanana.com. Enjoy!
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