#Also the photoshop flowey intro.
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June pt. 11
#Playing EVIL UNDERTALE on the EVIL computer.#This is inspired by the Jeff the killer(TM) jumpscare at the end of geno.#Also the photoshop flowey intro.#I know they're ambiguous (being descibed as androgynous by Toby) but they're NB for me.#This counts for Frisk and as well for The fallen child (they're the one being covered in EVIL water).#Like I said before: lineless is fun. And limiting my pool of colors is too!#I have many thoughts during these 11 days but I'll (hopefuly) share them at day 15...#undertale#utdr
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The Sound Test is hands down my favourite piece of horror in Undertale.
Yeah, sure. Photoshop Flowey is a great spiritual successor to Giygas, and Gaster to Uboa. The Chara jumpscare is disturbing, as is the entire No Mercy run. But the Sound Test is a masterfully crafted anecdote that deserves more appreciation.
So to recap, Fun event 65 begins when you walk north in the crossroads before Snowdin. The music cuts out to transition to text on a black background.
It starts off positively: “Welcome to the Sound Test! Listen to all your favorites. Press Left or Right to select. Press Z to play a song.” The friendly terms fade in calmly, offsetting any disturbance caused by this sudden interruption by easing into it. We also need to note Undertale was designed as a niche RPG for RPG fans, which intentionally played with their expectations.
With that audience in mind, the player also likely has an expectation here: contemporary sound test rooms are typically a cool bonus for players, unlocked either through the progression of a game or its completion, or sometimes only through codes or developer consoles. They provide a list to play of all the sound files in a game, or at least the OST. This is a generally beloved feature when provided, allowing players to jam out to their favourite tracks. “Listen to all your favorites” seems to confirm this, reinforcing the brain to glaze over any specifics and autofill an expected experience here.
So we dive excitedly into this bonus feature (if maybe a little bit confused). Sound tests typically are accessible from main menus, and we were just interrupted while playing the game, but whatever, this game is a bit weird anyway. What songs do we have? You can cycle through them, but more likely people will play one by one in successsion.
We start with “Happy Town.” There hasn't been a “Happy Town” location yet that we've seen, but this is probably an area from later in the game or something. We click on it, and it's... short. It's just a simple loop on two channels, too. The melody itself is rather boring. Okay. Maybe this is just an intro track, so on to the next one.
“Meat Factory.” Uhh. This is definitely from later in the game... probably? When you think on it for even a moment, you realize this grim title sounds very tonally out of place in a game that's so far been pretty fantastical and friendly, and that makes it immediately unsettling. Clicking on it immediately confirms this. Where Happy Town was pretty noncommittal, Meat Factory's 8-bit loop is even shorter and almost oppressive in its relentless, growling two notes, repeating at an alarming pace, as if approaching with deadly intent. Why is something so disturbing and almost industrial in a funny little game?
You quickly switch to the next song. “Trouble Dingle.” A “dingle” might imply something a little bit lighter, and “trouble” sounds maybe a little more whimsical than “doom,” but there is no relief here. This loop is longer, but distorted and chaotic. It sounds corrupted. There's no trackable melody, it loses the 8-bit instrument, and like Photoshop Flowey's fight or the unpredictable melody of “Amalgamate,” is generally throwing away all sense of safety in favour of absolute disorientation.
At this point, you have likely forgotten about the context and are trying to find one song that's not incredibly disturbing. Maybe you've even realized by now that there is no way to even exit this unsettling “room.”
It's an auditory chase scene. The pressure increases with every song. Something is approaching, and fast.
Enter “Gaster's Theme.”
The hunt is over. The music has caught you. Suddenly, no matter what you do, you are trapped, forced to listen to this piece, this theme of a character you do not know, which starts off curious before dipping threateningly into the minor key. You rightfully may get the impression that this character “Gaster,” whoever they are, exerts some terrifying control over you, to be able to freeze you like this, able to writhe around between song tracks but change absoutely nothing, escape utterly futile.
You are only free when this music chooses to let you go. It cuts off abruptly. “Thanks for your feedback!” it says cheerfully. Then:
“Be seeing you soon.”
It's an incredibly compelling little horror piece and potential villain introduction that I find even more unsettling than the 66 mysteryman door itself. It's short but sweet, toying perfectly with expectations and making us deliberately uncomfortable at every turn.
#this isn't a theory i just needed to get this out of my system#undertale#too soon to say if gaster will be a villain at all. but *within this event specifically* his presence is antagonistic#in other events like mysteryman door it doesn't feel that way however#'ma? the deltarune theorist is wildly speculating again'
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Sweet!Tale: The Game | Devlog #2
And here are week 2 results! There is more than last time, as I had more free time so enjoy the devlog! (reposts and/or comments are very appreciated)
Sprites
There are more assets + I've made flowey's hiding sprite
Mechanics/coding
Menu isn't blurred now Movement system is fully rewritten Textbox and dialogue choices are ready, character avatar positions and sounds are customizable. Text can be different colors, going in circles (see undertale's room 271 to see what I mean) and/or shaking We have stats (we can see them), can open inventory and use items now, can't see that we used them though and can't view their description
Problems
Camera was wobbling weirdly so I had to resize every single sprite, I can explain in detail if anyone is interested in how it's connected While I did find tutorials that are easier to follow, I also have poor time management skills Candy cane looks weird without shadows and I have no Idea where to put them
Plans
Planning to make items droppable and their descriptions viewable. Battle system Also I'd like some artwork help bc I'm terrible at drawing (mostly for intro, locations, and, in the end, photoshop flowey, but pretty sure I can handle other sprites myself) Not to lose motivation! PS: my birthday is on 6th April btw 👉👈
Next devlog: (link)
#undertale#undertale fangame#devlog#sweettale#sweet!tale#sweettale the game#sweettale game#why do people use tags as shitposting#how do i stay motivated#i hope this project exists for more than a week
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Do you think there's some sort of significance between both Jevil and Photoshop Flowey having slits through their eyes? Do you think that it could be something Knight-related or just a design choice on Toby's part?
well i think the slit eyes thing is obviously important, we see it in the rocks of the ??? area. it’s puzzle is a clear reference to jevil’s situation, so it’s very much intended.
Also, Toby had DR planned before working on Undertale. Photoshop Flowey references darkners and specifically seams’ face. now what any of this means, beats me! I doubt flowey is literally trying to reference these characters, he doesn’t know of darkworld. but at not-in-universe level its a intended reference.
my best guess it’s to do with the darkness of the void that you’re in for this fight. Gaster is connected to “darker yet darker” and messing with negative photons, which means growing darkness, an absence of light. people like saying gaster lives in the void for this reason
and gaster is also connected to jevil and the knight, though whether he IS the knight is up to debate. I kinda like the idea of the knight being a separate entity, most likely a reference to Undertale’s intro sequence having a knight. after all, kris is dressed as a knight, I don’t think that’s a coincidence. (also there’s a LOT of knight imagery in undertale that follows a similar outfit design, tho thats a different topic for another time)
again, what does it all mean? beats me!
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Why I think the actual Angel is Noelle Holiday
After nine months of research, procrastination, and working out the kinks, here’s a little theory of mine that’s been floating around in my head ever since the end of last November about Noelle Holiday and her potential role in the future of the series. It’s a bit of a long read, but I hope you’ll be willing to indulge me and give this crazy theory a chance.
As a forewarning, the following points I will be bringing up are simply too hefty to make a TLDR for, and it’s quite a long read, but trust me, you’re going to want to read through all of it for it to make sense in the end
Part 1: The Possible Evolution of the Delta Rune
First off, I’d like to look at the Delta Rune itself and a few easily overlooked key lines Gerson says about it:
That emblem actually predates written history.
The original meaning has been lost to time…
All we know is that the triangles symbolize us monsters below, and the winged circle above symbolizes…
Somethin' else.
The meaning and design of symbols can change over time, and it’s likely the same has happened to the way the Delta Rune is currently interpreted compared to when it first came into existence. For example, take a look at these variations of the Delta Rune:
Of these variations of the Delta Rune, these may be some of the oldest or closest iterations of the symbol to the original design, especially the ones from the intro cutscene and Gerson’s shop. The former is presumably from long before the Human-Monster War and thus the oldest version, and with Gerson’s apparent age and how he implies that he studies history, it is likely that the variation in his shop is also as close as can be to the original.
As for how these particular iterations of the Delta Rune fit into my theory, look at the design and positioning of the wings in these probably older iterations compared to likely more modern interpretations:
On the more recent interpretations, the base of the wings are placed around the same level as the center of the circle, and the wings themselves are mostly realistically designed. However, on the older interpretations, the wings are more simplified and stylized with more of an explicit arc to them, and the ‘feathers’ are more blocky with visible and sometimes significant spaces in between. Now keep that in mind when looking at these pictures:
Taking this into account, I think it is possible that - through the help of time and redesigns becoming successively more stylized - what was originally supposed to be a reindeer with antlers slowly got distorted and misremembered as a ‘winged circle.”
And maybe, something like this might even apply to Deltarune’s version of the Delta Rune as well given how several of the depictions of the Angel throughout the game look like the transition point between the older and newer designs, what with the ‘feathers’ being much rounder and closer together while still on an arc-based stylized design instead of a realistic wing-like design:
Part 2: The Origins of Modern Christmas
Now, with that established, let’s take a closer look at Noelle and her family.
Besides the obvious exception of Lancer, she has the most dialogue of all the NPCs, gets two entire scenes to herself in the hospital with her dad and outside her house to flesh out her character and crush on Susie compared to several other NPCs getting only a few lines of dialogue at most, and it is absolutely required to talk to her at the beginning of the game in order to even progress and end up in the Dark World.
As many other posts than mine have demonstrated, this suspicious level of detail has led a lot of people to theorize that Noelle will be an important character and that she might even be playable later on, a theory which has certainly been helped by Toby Fox’s original concept art of “THE FUN GANG” showing that her character has been in development for a LONG time - perhaps even from when work on Deltarune was just beginning - and that she may have been designed as a main character from the start.
However, much like how the potential origins of Undertale’s Delta Rune point towards the importance of reindeer in the series, I believe the deeper origins behind the names of the Holiday family similarly point towards Noelle’s true role in Deltarune.
Obviously, the name Rudy is a clear reference to the famous Rudolph the Red Nosed Reindeer, and Dess is most likely a reference to how Christmas is celebrated in the month of December. However, as Rudolph the Red Nosed Reindeer was created in 1939 for the Montgomery Ward department store chain, he is actually a relatively new addition to the list of Santa’s reindeer, whom in of themselves are early 19th Century additions to the image of Santa Claus - a figure tracing back to the 4th Century Christian bishop Saint Nicholas.
And on Jesus’ birth being on the 25th of December for Dess’ name, from what I’ve gathered with my google-fu, the event may have actually taken place less on December 25 and more during the fall or spring due to mentions of shepherds tending to their sheep in the scripture as well as from several attempts to connect the Star of Bethlehem with recorded astronomical events.
In fact, it seems likely that - in the 4th Century - the church might have actually chosen the date either because of coming to the conclusion that Jesus’ conception took place on the spring solstice - aka March 25, nine months before December 25 - or because they wanted to increase the popularity of Christianity through adopting and appropriating pagan winter solstice festivals like the Yule and Saturnalia holidays around the same time of year.
On the flipside, Noelle is a name that has a particularly distinct connection to Christmas; specifically, to the one for whom the holiday is named for in the first place rather than a recent secular addition or the general time in which said holiday is celebrated.
From what I’ve seen, Noelle as a name traces back to the French word ‘noel,’ which - alongside referring to Christmas carols - is a variant form of the word ‘Nael.’ This form comes from the noun use of the Latin adjective natalis, meaning of, or belonging to, one’s birth. The noun use (from natalis dies, day of birth) denoted a birthday, an anniversary, a commemorative festival, hence in ecclesiastical Latin the festival of the nativity of Christ, Christmas.
Basically, out of all the names of the Holiday family, Noelle’s is the one that most directly ties into the actual origins of Christmas in how the name’s origins heavily revolve around the birth of Jesus Christ, a major religious figure who was to be a sacrifice for humanity’s sins and to provide a way into heaven.
Considering Toby Fox’s attention to hidden details and deeper meanings and how angels are heavily associated with and are depicted in Christianity - particularly in relation to Jesus - there may be further significance to Toby picking a name that’s typically given to girls born around or on Christmas day. After all, even if it may or may not be the actual day of Jesus’ birth, it is widely celebrated and recognized as such.
However, as you’ll see at the end, I think there’s even another layer of meaning to Noelle Holiday’s name than just this one.
Part 3: Reindeer in Undertale
On a slightly different topic, while it’s hard to ignore how more prominently featured Christmas iconography and figures in the foreground of the series - what with the introduction of the Holiday family as well as several jokes about “Krismas” and Santa Claus in Deltarune, I believe it may also be important to pay attention to Undertale’s fair share of Christmas-themed details.
Namely, in how a significant amount of them owe their existence to one specific minor character; aka the rather unusually designed Gyftrot.
In contrast to the handful of implications that Asgore is the Underground’s Santa only being implicitly hinted at through extended dialogue and checking his bureau, Snowdin’s tradition of putting presents under decorated trees is blatantly and conspicuously out in the open.
And as Gift Bear explains if you talk to them, said tradition originated not with wherever Asgore’s Santa outfit and apparent moonlighting came from, but rather came about in the first place as a way to make Gyftrot feel better after some teens decorated his horns.
As to why I am calling Gyftrot unusually designed, it is because of his rounded head and sideways mouth - a trait only seen elsewhere in the DT Extraction Machine, Photoshop Flowey, and Sans’ Gaster Blasters.
Of all the conversations and theories I’ve seen about this strange detail, most people were only able to come up with the explanation that Toby simply liked the design and reused it for Gyftrot just for fun without any deeper meaning to it, or that Toby unintentionally gave it to Gyftrot while making Undertale.
However, a third explanation I found is that Gyftrot’s design may actually be foreshadowing for what Photoshop Flowey’s appearance looks like, what with how Gyftrot actually seems to have a second pair of eyes at the base of his antlers, and how one of the decorations he spawns with is a picture between his four eyes in a very similar position to the television screen on Photoshop Flowey.
To my knowledge, this explanation and comparison has only been made in conjunction by two people, with user u/Peridotthepie providing the explanation and and user u/pleasespellicup providing the following picture in the linked post.
While I can’t see any other possible parallels between the two to fully call this foreshadowing - especially with how the picture decoration isn’t guaranteed to show up on every playthrough and how obscure it is - I’d like to propose the idea that the DT Extraction Machine (and perhaps the Gaster Blasters by extension) may very well be based on Gyftrot or a relative with a similar design in-universe.
After all, not even boss monsters leave behind anything more than a pile of dust when they die, not even a goat-like skull that could be used as a reference, whereas Gyftrot is a living, walking example of such a design, complete with what even seems to be a SOUL-shaped hole in his mouth.
Not only that, but given how attentive to detail and deeper meanings Toby has shown himself to be as well as the increased prominence and importance of reindeer/Christmas themes in general for Deltarune, I find it incredibly unlikely that this design choice was made just for fun or as an accident.
On a bit of a side note, it is interesting that we first learned of the name “Rudy” in a post from September 17, 2017 on Undertale’s 2nd anniversary and alarm clock app.
Considering the apparent parallels between Undertale and Deltarune - for example, the potential connection between Susie and the ‘Suzy’ character mentioned by Clam Girl, who appears to have ties to Gaster - and the implications of the dialogue in that post, it’s likely that Undertale Rudy is also a reindeer just like his counterpart, and I would not be surprised if he was also related to Gyftrot as well.
As for what the exact deeper meaning or in-universe explanation behind Gyftrot could be, it’s too early to tell, but I have the feeling that it likely ties heavily into Noelle’s circumstances in Deltarune and some of the effects of the DT Extraction Machine on Undertale’s plot as detailed below.
Part 4: Determining Other Connections
To explain what I’m talking about, let’s take a closer look at a few key lab entries by Alphys, starting with this one:
ENTRY NUMBER 5: I've done it. Using the blueprints, I've extracted it from the human SOULs. I believe this is what gives their SOULs the strength to persist after death. The will to keep living... The resolve to change fate. Let's call this power... "Determination."*
While not explicitly confirmed, from the name and surrounding context, it is likely that the blueprints Alphys used were for the DT Extraction Machine and that DT stands for Determination, though it is unknown whether Alphys built the machine from the blueprints or if it was already constructed and she merely used the blueprints to operate it.
Either way, as we all know, things went horribly wrong from there. Alphys had accidentally turned those who had “fallen down” into the Amalgamates, created Flowey from the flower whose seeds Asriel had brought from the surface, and fell into a nervous downward spiral while wracked with guilt.
Now, I want to focus on just how the Amalgamates had been created, particularly with these entries:
ENTRY NUMBER 6: ASGORE asked everyone outside the city for monsters that had "fallen down." Their bodies came in today. They're still comatose... And soon, they'll all turn into dust. But what happens if I inject "determination" into them? If their SOULS persist after they perish, then... Freedom might be closer than we all thought.
ENTRY NUMBER 12: nothing is happening. i don't know what to do. i'll just keep injecting everything with "determination." i want this to work.
ENTRY NUMBER 17: monsters' physical forms can't handle "determination" like humans can. with too much determination, our bodies begin to break down. everyone's melted together…
Here, I’d like to draw your attention to a few things. Given the surrounding context, “falling down” seems to be a condition - one that potentially originates from age, injury, or some kind of illness - involving or causes monsters to enter a comatose state and eventually die.
And in Entry 17, there is the interesting wording of the line “with too much determination, our bodies begin to break down.” From how it’s phrased, it seems that, instead of melting from any amount of Determination in their systems whatsoever, monsters can handle Determination without having to fear of their bodies breaking down, though obviously there’s a cap to how much they are able to handle.
As for why I’m making this particular distinction, it’s because of Noelle’s situation with her father and how it may proceed beyond Chapter 1 in the future.
With the implication that Undertale Rudy had passed away a while ago, Deltarune Rudy’s conversations with and about Noelle, and Deltarune’s apparent theme of choices not mattering - or at least, not in the long run - it seems pretty likely that DR Rudy is suffering from a case of the foreboding coughs of death and that he may even “fall down” later on.
As such, it wouldn’t be surprising if his condition keeps worsening all the way until he ends up on his deathbed/in a coma/legitimately dead no matter what the doctors or Noelle and such do to help, and neither would it be surprising for her to be seriously affected and react in a severe way as a result.
I mean, Rudy openly talks about how everything scares her, even ironically Santa Claus, and as the classroom scene demonstrates, she has trouble mustering up the courage and confidence to assert herself to the point where even Alphys asks her to speak up.
Considering that her father openly talks about how defenseless she is and how he worries about not being able to protect her from his hospital bed, his death/apparently inevitable upcoming death would no doubt drastically impact her, especially if she attempted as much as she could to stop it to no avail.
Sometimes, one can be driven to desperation to do crazy things as a result of love and worry, and Noelle may very well do the same out of love for her father. If at least some of Undertale’s rules about SOULS and monsters also apply to the world of Deltarune, then there may only be one way - or at the very least, what she feels might be the only option left - in the end for Noelle to potentially give her father the strength to persist and the will to keep living, perhaps even after death.
Or in other words, potentially through extracting enough Determination from a human SOUL to inject into and potentially save her father/bring him back to life.
If the SOUL we the players control is or is close enough to a human SOUL to work, no other human characters/SOULS pop up later, and Noelle somehow finds out about the power of Determination and becomes resolved to use it, then there may be few - if any - things we will be able to do to dissuade her from going after Kris/wherever the SOUL we control goes.
Now, this is where what I think could be the second meaning behind Noelle’s name points would come into play, and in quite an important way.
For those that don’t know, if you enter Susie, Kris, or Noelle as the creator’s name in Deltarune’s introduction, you get the interesting following response:
“YOU ARE ABOUT TO MEET SOMEONE VERY, VERY WONDERFUL.”
With how anagrams appear to be a major theme of Deltarune in both a naming and worldbuilding sense, it's rather curious that of these three names, only two make any actually sensible anagrams. Kris and Susie can be turned into "risk" and "issue,” but Noelle oddly appears to buck the trend.
However, I think the answer for this ties back to Lab Entry 17. You see, in toxicology research terms, Alphys had injected more than “the highest dose at which there was not an observed toxic or adverse effect.”
Interestingly, this level of dosage is known as the No Observable Adverse Effect Level, or the term NOAEL for short. And sometimes, when describing and looking for an effect in general than just specifically adverse ones, the term used in toxicology reports is the No Observable Effect Level, or NOEL.
Basically, if Noelle hopes to save her father, she needs to make sure to not inject too much or too little Determination. Otherwise, she’d go below the NOEL, where Ruby would simply not have enough strength to keep living, or above the NOAEL, where Rudy would seem to be fine for a while at first before inevitably melting down.
And with that, Noelle’s strangely un-anagramable name can be reconciled with Kris and Susie’s, all three names relating to terms often used to describe something problematic in a scientific way.
In fact, one could even say that the terms their names correspond to sound like they would fit very well in a lab or experiment report, perhaps one involving interesting increases in darkness, like an imbalance in Dark Fountains…
Part 5: Conclusions
Of course, I do realize that that last bit is quite a stretch to suggest, even in comparison to the rest of my theory and particularly the latter half of the above section. As of now, there’s no real way of telling how these details actually connect in this way or if they really even connect to each other in the first place, let alone if they even operate on similar enough rules like my theory presumes.
Heck, with the shortage of clear definitive details about W.D. Gaster, the apparent differences between the worlds of Deltarune and Undertale, and how things may change or have already changed in development in between games and chapters, it’s entirely possible that the series will take a very different direction than the one laid out here.
Perhaps we haven’t even heard of the character who is the actual Angel and everything we’ve seen so far are just red herrings. Maybe Ralsei’s legend will be revealed to have been falsified and he and/or Asriel will turn out to be the Angel like commonly theorized. For all we know, the world of Deltarune might not even precede OR succeed Undertale’s, and it’ll turn out that both worlds are derived from a third, unaltered world/timeline.
But whatever it may be, at the point we currently are at now, I find that my most likely candidate for the Angel is Noelle Holiday. On their own, the details supporting my theory would be easy to disregard and aur tenuous at best when taken by themselves, but when taken together as a whole, it’s hard to deny that they VERY much look like they start to frame a pretty concerning picture about the exact role of reindeer across the entire series.
I mean, even if stuff like Determination turn out to not exist - or at least, don’t work the same way they do in Undertale at all - in Deltarune, the following general sequence of events seem likely to happen for me; that Rudy might get worse to the point of almost dying/actually dying, that Noelle might turn to something just as equally rather dangerous or desperate as extracting Determination in order to save/bring back her father, and that what she does may involve/cause her to somehow become the Angel.
Besides, like we can see from the introduction to Deltarune Chapter 1, it would be much like Toby to play with our expectations from Undertale and set us up to suspect that Ralsei or Asriel may be the Angel while he sets up the real Angel elsewhere.
After all, just about every good magic trick and literature twist relies on the art of misdirection at least in some part, subtly distracting the audience while the real clues are being built up in plain sight.
Like, for example, using the power of fluffy boys to deflect attention from the reindeer in the background.
#deltarune#undertale#deltarune theory#deltarune noelle#noelle holiday#delta rune#the angel#aka: toby’s bamboozled us again folks
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[Image IDs: a seven panel Undertale comic to "Up the Mountain" by Regina Spektor, done mostly in sepia colors with red for contrast.
Panel One: Mt. Ebott as it is seen in the Undertale intro. "On the mountain, there's a forest".
Panel Two: A shot of the Ruins, specifically in the place where the human child fell down. The golden flowers have not yet grown, and the Delta Rune can be seen carved onto the ground. "In the forest, there's a garden".
Panel Three: a spotlight focuses on a large golden flower growing above some other, much smaller, flowers in the dirt. The flower looks a lot like Flowey, except that it has no face. "In the garden, there's a flower"
Panel Four: a pile of sunflowers, with one red SOUL in front of them. "In the flower, there's a nectar".
Panel Five: young Asriel Dreemurr, waving as he holds a flower in front of his head. His whole face is covered by the flower and a splatter of dirt. The background is a bright red. "In the nectar, there's an answer".
Panel Six: The True Lab room that has the DT extractor in it. The room is dirty and dark, while skull of the extractor is a haunting red. "In the answer, theres another".
Panel Seven: a full page, featuring Photoshop Flowey. He stares down at a single red SOUL before him, his eyes and gums also red. His TV screen repeatedly displays the words "and another, and another" in frantic lettering.
End IDs.]
hurry, hurry, hurry, hurry, hurry, hurry
#top ten posts that drive me fucking insane.#top ten posts that make me howl and writhe and eat drywall.#undertale#em ids#fave
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Omega Flowey
Here is this universe’s Omega Flowey! I usually do bullet points for the character references, but for this guy I’ll just talk. So, in Underinspired, Asriel is more artsy than Undertale’s. This is important because it leads to how this Omega Flowey (AKA Craftshop Flowey) is made. The parts that make him up are a lot of craft supplies--paper, felt, marker, little painted buttons, polyester stuffing, ink, paint . . . It’s much more arts and crafts rather than images pasted together (Undertale’s Photoshop Flowey). It’s also a little different in that I used a bit of inspiration from bugs (since they creep me out) in the mouth part. There’s also more thorns--though that’s more of a design decision. He’s got a crown on top of his cardboard head, too--another design decision.
Honestly, Photoshop Flowey felt a little silly to me--with the goofy grin, the strange eyes, the little expressions flickering. Of course, there are artists who have made him creepier just by drawing him in their style, but I feel he was just a little silly. I wanted Craftshop Flowey to be a little bit cutesy, but also darker. The colors are slightly darker, the smile less goofy and more realistic (which tends to creep people out), and the eyes are bloodshot, looking at you, and I just feel it’s a little more serious than PS!Flowey. There’s also some blood from the thorns poking into the side eyes.
Hopefully the parts I meant to get across, I did.
Underinspired
Intro ( Done )
Royal Emblem ( Done )
Frisk ( Done )
Chara ( Done )
Flowey ( Done )
Toriel ( Done )
Napstablook ( Done )
Sans ( Done )
Grillbz ( Done )
Polar Armor ( Done )
Gerson ( Done )
Lesser Dog ( Done )
Monster Kid ( Done )
T’Ara ( Done )
Hunter ( Done )
Shiroyuki ( Done )
Doggo ( Done )
RG01 and RG02 ( Done )
Mettaton ( Done )
Alphys ( Done )
Muffet ( Done )
Hawkguard ( Done )
Velrak Etie ( Done )
Undyne ( Done )
Papyrus ( Done )
Asgore ( Done )
CS!Flowey ( You’re Here! )
The Metallic Minder ( Done )
The True Hero ( Done )
The Gatekeeper ( Done )
W.D Gaster ( Done )
Asriel Dreemurr ( Done )
HD!Asriel ( Done )
#underinspired#undertale au#underinspired au#flowey#omega flowey#photoshop flowey#craftshop flowey#cs!flowey#ps!flowey#ui!flowey#ui!omega flowey
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