#sweettale game
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #1
Soo week 1 is ending so it's time to show my progress for now! There isn't much but I like what I've got so far.
Sprites
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Frisk already has their full spritesheet recoloured, both versions of flowey only have their default and talking spries finished
Mechanics/coding
I have a first version of working menu, a pretty much finished room we fall into, and Flowey encounter is the only thing left to consider second room ready. Fades between rooms look nice and general things like player size, speed, etc are the same as in undertale.
Problems
Menu is blurry, we can't see game version properly, resizing menu into its unblured size makes camera shaky, no Idea how it's connected
Turns out I'm really bad at following tutorials as I keep thinking of how I will have to reuse all the objects in later rooms
Dialogue system is pain (for reason above)
Plans
Considering I can't really continue without dialogues, it's either redrawing backrounds, Flowey sprites, or dialogues themselves. I choose dialogues while sometimes returning to Flowey. Also not to lose motivation, but that's obvious
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luvycircus · 1 year ago
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SweetTale Dialogue making! | Part #2
I finished a bit of Toriel's dialogue :D
Exams are coming up tho so you might not hear from me for a bit
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Again, not much information about Toriel was given. so I just modified the original's text a bit. SweetTale by @hheisa
SweetTale: The Game by @dianacraft
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tonsnumber1fan · 2 years ago
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sweettale bnp
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i saw @dianacraft made some kind of sweettale fangame idea and i thought id take another shot at making a sprite i guess. based around a deltaswap kris i made and you can check that out here https://www.tumblr.com/tonsnumber1fan/712950656393248768/deltaswap-kris?source=share
also heavily inspired by undertale bnps frisk. i made this guy taller than the original because i guess they just struck me as tall dude in the post that hheisa made
sweettale made by @hheisa
sweettale the fangame or something made by @dianacraft go check that out
if the fangame comes out im making a mod of it
i mean i dont have any experience with game making but who cares i recreate things i like
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #3
And here are the results of week three of making @hheisa's AU into a fangame! This week I've been compensating for my bigger development on week 2 so if you want something more impressive than this devlog go and check that one out!
Sprites
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The last one is the new Delta Rune, but it'd be easier to draw it on smth with uneven width. The spikes will probably be remade too
Mechanics/coding
We can view items' descriptions, drop, or use them. I also have a buggy base for battle system. (screenshot is below, I'll prob redraw the buttons) And I added sound effects for inventory and battle menu!
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Problems
Battle system is even more pain than dialogues, the only working tutorial I could find barely gives enough information I still could not figure out candy cane shadows My bad drawing skills are really showing lately
Plans
Continuing battle system I said this in week 2 devlog but barely anyone saw that one, so again - Find help for sprites Not to lose motivation!
Next devlog: (link)
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #15 And here is this week's devlog! I spent first three day trying to understand shaders but then gave up and switched to a simpler solution so this devlog may be shorter because of all the wasted time Sweet!Tale by @hheisa | Join the game's discord server
Story development -No new rooms this time, sry -First froggit battle is on the final stages (only Toriel interrupting the battle and flavour text left)
Mechanics/coding -Fixed location name appearing incorrectly on second save point -Reduced lag on enemy death -Made proper battle start animation -In battle background -Animated enemies being hit -Fixed monsters not being marked as dead and and not giving rewards after dying -Fixed exp displaying incorrectly in stats -Fixed atk and df not matching with ones displayed in stats
Problems -I gave up on shaders and they definitely would be good to learn
Plans -Filling in rooms with content -No mercy route -Other monsters
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #14
And I'm back from the rather long break! Sadly this devlog won't be bigger than usual ones like it was previously when I delayed a devlog, but that's how life is. @luvycircus has created a discord server for the game, I am going to post sneak peeks there and in the future there is going to be a channel for asking about the game! The link is https://discord.gg/QHsXmvX8Rb SweetTale by @hheisa
Sprites
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Our beloved ghost finally has a canon design which means I rushed to make the sprite in first 10 seconds after it was posted :>
Story development -Finished all dialogue and story flags in Dummy room segment -There is now flavour text in dummy's battle
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-Two new rooms! Aparrt from room transitions, wall collisions and the save point they have no functionality yet
Mechanics/coding -Improved saving system - game won't crash if a save file from an older version is imported -Fixed yet another naming system bug -Fixed being softlocked if leaving the room instead of fighting the dummy -Fixed being softlocked if choosing the fight option but not performing an attack -Started reworking enemy death animation -Made first version of the new enemy death -Remade death particle movement to match undertale's
Problems -The new death animation is really laggy (the game freezes for like 2 seconds)
Plans -Filling rooms with content -Learning about shaders so I can make the new death animation not so hard on the hardware
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #18 I finally know when school starts again! (It's literally tomorrow) and at one point developing got really boring so I wasted the first week but I got back in the flow a few days ago. Sweet!Tale by @hheisa | Join the game's discord server
Story development - Finished calls if we stay in the room - If we attempt to call Toriel when a sea slug (replacement for annoying dog) steals her phone we won't get an answer (yes it's the one in hheisas pfp and yes I made it) - All froggit attack patterns (flies, frog, and the other flies) are done
Mechanics/coding - Created battle starting object - Death animation - All the background music (except from geno run ambience) is done - Our soul appears when we flee -Sound effects when we receive a call - Made the exclaimation mark popup appear only for encounters - Sound effects when an encounter starts - Fixed Toriel cloning herself if we leave first room of Ruins before her
Problems - NotFroggit's battle doesn't always count as finished if we kill it - Toriel doesn't always get teleported where she needs to be after Notfroggit's fight - Dummy glitched and no longer ends its turn
Plans - Bug fixing - Rest of the monsters - Continuing making the storyline
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #13
Since the work I need to do now is mostly fixing bugs and filling in rooms and battles with content I decided to finally spend more time on creating my own AU :D Don't worry, it is not going to influence game development much as things I'm working on are relatively quick to do SweetTale by @hheisa
Reblogs are really appreciated
Story development
-Fully finished room with the switches (I mean, all story, all puzzles, all interactible things):
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-Currently working on Dummy room (Only Toriel walking and story flags are left, Dummy sprite is a placeholder)
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-These two only have working walls, textboxes and transitions between rooms (fun fact: I spent an hour making the long corridor perfectly the same as in original game and it's exactly 5000 pixels wide if we take 40*40 tile size)
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Mechanics/coding
-All pressure plates, levers and spikes are interactible -Remade wall system, there should be less collision bugs now -Fixed interacting with dead and spared monsters -Fixed interactin with dead monster slots in battle -Dummy's battle is on final stages: I only need to replace placholders with actual text and make story flags
Problems My battle system is quite buggy(more spoilers about my au theme lmao) - like weird sparing behavior when there is no one to spare
Plans -More content filling -More bug fixes
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #2
And here are week 2 results! There is more than last time, as I had more free time so enjoy the devlog! (reposts and/or comments are very appreciated)
Sprites
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There are more assets + I've made flowey's hiding sprite
Mechanics/coding
Menu isn't blurred now Movement system is fully rewritten Textbox and dialogue choices are ready, character avatar positions and sounds are customizable. Text can be different colors, going in circles (see undertale's room 271 to see what I mean) and/or shaking We have stats (we can see them), can open inventory and use items now, can't see that we used them though and can't view their description
Problems
Camera was wobbling weirdly so I had to resize every single sprite, I can explain in detail if anyone is interested in how it's connected While I did find tutorials that are easier to follow, I also have poor time management skills Candy cane looks weird without shadows and I have no Idea where to put them
Plans
Planning to make items droppable and their descriptions viewable. Battle system Also I'd like some artwork help bc I'm terrible at drawing (mostly for intro, locations, and, in the end, photoshop flowey, but pretty sure I can handle other sprites myself) Not to lose motivation! PS: my birthday is on 6th April btw 👉👈
Next devlog: (link)
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #9
It's finally summer! Now I have a lot of time, and surprisingly even motivation! Sitting in sunlight for ten minutes does its wonders, here's your ninth devlog and please check out devlog #8 too, I think it was left in the shadow too much despite the amount of progress shown there. Sweet!Tale by @hheisa
Sprites
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I'm still waiting for Dummy's and Napstablook's official designs, because other than them I only have overworld froogits and the cheese table on my part
Mechanics/coding
-Optimized dialogue system -Text is now coloured by special symbols -Fixed avatar positions in textboxes -We can change controls in settings now -Made a base for different fonts in text boxes (won't be used anytime soon) -Synronized talking animations in overworld and dialogue boxes -"Story" encounters (like flowey tutorial and new home encounters) have interface different from
Problems
-Can't really get myself to start working on in-battle talking -While most of helpers are already back, there is stil one who keeps ignoring me, despite being online most of the time
Plans
-Remaking story flag system -Overworld froggits -More flowey battle progress
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dianacraft · 2 years ago
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Sweettale: The Game | Devlog #8
My motivation may not be perfect, but I do keep promises, here is your 8th devlog, yippee! Sweet!Tale AU by @hheisa
Sprites
I have a lot of these guys today, yay. The only ruins battle sprites left are the Dummy, Blooky and Toriel. (migosp is my fav, its hurt sprite is cool)
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Mechanics/coding
-Fixed some damage calculating bugs
-Fixed reticle positions
-Sparing
-Fleeing
-Story flags (indicators that show how far in the story you are)
-Battle ending when no more enemies are left
Problems
-I have three people who agreed to help me (if we count the au creator who I ask questions once in a while), and none of them said anything in last two weeks, even when I tried starting the dialogue. I can only understand the background artist, as I haven't seen them being online since last conversation
-Motivation, as always. But I only have one and a half weeks of studying left, so I will at least have more time to work on the game
Plans
-Rest of ruins spritework
-Battle types (so the interface looks different in encounters, boss battles and the ones like flowey's/new home)
-Idk some cool things I could put in the devlog so it looks cooler
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #6
Ouch, looks like trying to get into two more fandoms while having a game in development and playing three other ones is not something I'm capable of, so this week is a little bit smaller
Sprites
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I decided to put side view for toriel since front and back don't have that much change to show. I also have one more person helping me with sprites, they will be doing backgrounds for dafault texture pack, yay! I also will redraw froggit's face, it looks cute but not really like I need it
Mechanics/coding
-Attacking -Bars appear where needed and move with correct speed -Bars disappear in different ways depending on amount of them -Damage is calculated properly for the fork (instead of stick), candy cane (instead of toy knife) and the true knife/worn dagger
Problems
-Time management, as always -Kinda losing motivation bc nothing really cool happens during development and I don't get all the appreciacion I'd like on here (here I am, trying to get attention for barely doing anything lol)
Plans
-Keep the project alive, I have enough energy to keep up for some time but I'll definitely need to make more effort -Finish the fighting system -Redraw some sprites I promised to in earlier devlogs
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #5
Yippee yippee, my ability to be productive is back, here's your week 5! Comments are really appreciated, they are one of my main motivators (SweetTale AU by @hheisa)
Sprites
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The target bar will most likely be changed, this one is just a placeholder. I also shortened the candy cane for a few pixels. And finally, I found a person who agreed to help me with textures, theirs will be a built-in texture pack you will be able to enable in settings later on
Mechanics/coding
-Fullscreen mode added -Added ability to close game by holding esc -Fixed how inventory is viewed in battle -SOUL be moving funky in battle menus, I love it and it was definetely a planned feature (all my dopamine was from there) -Made SOUL move in a same manner in dialogues and inventory -Basic bullet-dodging system (we can move, it switches back when needed but no bullets yet) -ACTs are displayed properly in their menus -We can ACT now -Fixed how dialogue choices are displayed -Started working on FIGHTing
Problems
-Communication. I have no idea how much I can tell the person who agreed to help me what to do since it's a passion project with no payment involved -Time management
Plans
-Finishing FIGHT menu -Sparing and fleeing -Base code for changing texture packs
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Devlog #4
The amount of homework this week was ridiculously high but I'm still here with some new development!
Sprites
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I finally changed the candy cane and spikes ehehe. Former is now bigger than othe textures but that won't be hard to fix.
Mechanics/coding
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Some battle system progress. We can now navigate all the menus but I kinda messed up the item menu, I forgot it shoud be two pages. I also made a source code repository on github but it's private lol.
Problems
My awful time management skills My todo list grows faster than I do things on there, I just don't write everything down here I still don't vibe with buttons in battle
Plans
Continue making battle system Translation support if I have enough time probably?
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dianacraft · 2 years ago
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Sweet!Tale: The Game | Idea Announce
Hey everyone, I decided to make my impact on the Undertale community by making @hheisa's AU idea into a fangame (I already have their consent so the only thing that can stop me now is burnout yay).
I will post my development progress, plans and problems that occured on my way once a week, on Sundays, starting from 26th of March. I have no experience in neither coding nor design but I am quite pleased with results I've already achieved.
P.S. I feel like I planned to add more text but I forgot what exactly.
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dianacraft · 1 year ago
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Sweettale: The Game | Devlog #17 School is starting again soon so I don't know how much free time I'm going to get, so I'll probably switch out to once in two weeks format when it does. I'll make an announcement when it starts Sweet!Tale by @hheisa | Join the game's discord server
Story development - All Toriel's calls are done - Toriel has more expressions now - Toriel checks up on us once in a while if we do no leave the room (with placeholder textboxes for now)
Mechanics/coding - Created the cell phone menu - Changed inventory font a bit - We can do calls now - Fully reworked stat calculation - Made inventory saveable, for some reason it wasn't - Fully remade equpping system, now unless atk and df will always be calculated correctly - We can have food buffs now - Passive calls (like if we just stand for a while) are possible now
Problems - As I said, time - I might have messed up renaming some variables because I don't renmember all the uses but it seems fine for now
Plans - More Toriel calls - Monsters and their attacks
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