#All Locations
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chloesimaginationthings · 3 months ago
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How Jeremy Fitzgerald survived the FNAF bite
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petrified-paracosms · 11 months ago
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[NONSENSE] Locations + Layers
TWs: HEAVY Derealization, some horror content, some overall sensitive themes.
Long ramble kinda. A lot less fancy.
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First of all, almost all of the locations are based primarily around liminal spaces as a whole, but there's also some other stuff mixed in there. (We're also working on a visual novel with the help of our artist partner doing some art for us).
Please however don't compare this paracosm or anything relating to it in some way backrooms related (We can have a whole rant on why the backrooms makes us angry).
Anyways now into the lore.
The first layer is the simple places, the "makers" or so you could say. This includes: The Factory, The Workshop + The Salon.
The second layer is the layer that's more focused around taking what's already been made and modifying it. This includes: The Playroom, The School, The Circus
(There's some other locations mixed in here but they haven't been properly defined yet so that's for another day.)
The third layer is where the things that have been made and modified, go to be destroyed, recycled if you will. This layer is only made up of the Wastes, which is a testament to how large the Wastes actually are. (There's also many sub-areas of the Wastes but yeah).
*Each location has a "leader" of sorts, but that's for a different post.
For some mini descriptions of the locations:
LAYER 1
The Factory
A cold and unfeeling place. A place where one can always hear the sounds of heavy machinery working away, where the endless bangs and hisses and screeches are never-ending. A thick fog surrounds most of the Factory, and comes and goes a lot like the tide. [Please do not go near the fog.] The air is ever so slightly humid, and it's recommended to keep a dehumidifier within ones rooms. [Don't mess with the mold. Seriously.]
The Salon
The first impression most people have of this place is how contrasting it is to the Factory. [Well it's still very loud.] It's bright and warm, and feels oddly comforting. There's "people" all around - though you aren't too sure you can really call them that. It's much more comfy and relaxing compared to the Factory, but you can't help shake the strange feeling that you're being watched. [Ignore the eyes. Don't look at the eyes. Don't look.]
The Workshop
Oh great. Now you're back to the machines again. It's weird. Despite operating much in the same way as the Factory, it gives off a completely different feeling. The walls feel much more closer, everything feels more close and less spacious, but not in a bad way. [The walls are closing in the walls are closing in the walls...] There's constantly the lingering sound of people working, writing things down, chatting with co-workers, but there's hardly a single person here. [Don't get caught slacking off.]
LAYER 2
The Playroom
Come play! Come play! The children cry, Come play! Come! play! You'll want to stay! They sigh. Come play! Come play! Don't go away! [Don't leave them. Stay. Stay here forever.] "Sorry my bad um... there seems to be an issue with the archive...I'll have to get that fixed later. Where were we?"
The Playroom is a wonderful place. It's bright and colourful, it's cheery and child-like. There are jungle-gyms everywhere [Some of which you think might be a safety hazard.] There are toys scattered around, there's everything that a child could want. Every section is vastly different here, but you can look around anywhere and see that everything feels so familiar. You hear children laugh. You hear children play. You hear children scream, but there really is no one to be seen. It's frighteningly empty here.
The School
It's... a never-ending school. There isn't much more to be said here. The further you walk, the more distorted and unusual things become, but at the end of the day, it's just a school. At the end of the day, the voices that you hear constantly around here aren't real. You feel like you're in school here. Memories come rushing in, both bad and good, and suddenly you have the urge to sit in the corner of the empty classroom and think. And just think. [Don't talk to him.]
The Circus.
Woo boy. This place is ... well it's a location alright. It's quiet when there's no show, and the liveliest place around when there is a performance. It's about what you'd expect. [Don't sneak behind the curtains.]
LAYER ??? (Currently deemed as "3")
The Wastes
Yeah there's no way I'm doing it justice in just this small post - this deserves it's own. It's such a vastly varying space that that's a difficult thing to do.
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End of Record
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forumtrashbin · 3 months ago
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siblings siblings siblings siblings
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ivyontheholodeck · 29 days ago
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Knickknacks sold at Quark’s gift shop
Keychains in the shape of the station
Pictures of the wormhole with Sisko’s (forged) signature
Socks patterned with Cardassian voles 
T-shirts that say “I went to DS9 and all I got was this lousy shirt”
Emissary bobble-heads with Sisko’s (forged) signature
Fried tube grubs
Freeze-dried gagh (Worf does NOT approve)
T-shirts that say “I went to DS9 and all I got was a vision from the Prophets”
Culturally insensitive replicas of Bajoran earrings, but with DS9-shaped ornaments
Glittery postcards of the wormhole with Sisko’s (forged) signature
Containers of goop labeled as “Changeling Tears” (it’s just cornstarch and water)
T-shirts that say “I went to Terok Nor and all I got was aggressively corrected on its new name by a Bajoran Resistance veteran”
Trading cards of the senior staff (Nog secretly collects these)
T-shirts that say “I went to DS9 and all I got was my back blown out by this sexy beast” with a picture of Morn
Baseballs with Sisko’s (real) signature 
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jojaxcola · 1 month ago
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"can i ask YOU a question?"
[ jojamart mockumentary #15 ]
[ prev || next ]
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rafesweetie · 2 months ago
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prissy!reader and rafe cameron instagram posts ♡
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______๑♡⁠๑______
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tag list (comment to be added) — @lacydollette @suncove @lovelysagesblog @violetharmonsfavgf @plaidcowboy @dolybun @rafecameronoveryu
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canisalbus · 13 days ago
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I drew my fav white long boi <3 I adore him, he is just a silly noodle (idk why but mu autistic brain sees him as a sock puppet lol) (I don't know why I wrote his name with two "t" but it looks a little silly for me lol) (I am so nervous, I drew this quite a long time ago and i don't know what to think abt it </3)
I was so utterly charmed by these two and their little bug legs, I took the liberty of putting some color on them, I hope that's alright.
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bxnnie-bxwl · 7 months ago
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10 years of BONNIE !
Happy super belated FNAF 10th anniversary!!!
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tyconix · 2 months ago
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A mask of my own face
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leafyeyes417 · 19 days ago
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Added to the chat
So I’ve seen this done in BNHA fandom quite often but never for DPxDC so lets do it
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Danny and Tucker were tinkering with their gear, trying to make things easier for themselves. Currently they were making their phones run on ecto so they would both be untraceable and never run out of energy.
Danny, his tongue sticking out, said “I think… I’m finished.” There was a beep and he closed up the back and started making sure it all worked. “Alright Tuck, time for your stuff while I do your phone.” Swapping phones Tuck began adding in all the info from their old phones and added a ghost firewall. Wouldn’t hold Technus if he was determined but made it so he couldn’t just possess the tech immediately.
Later, Danny is lying in his bed when he notices a new chat on his phone. It confused him because he already had his friend chat, who else would he have a chat with?
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The Batfam were in their family chat just speaking about their day when there was an alert.
New member added: Phantom
Coffee-not-sleep: Uh? Did we get a new family member?
UnDead: Seriously?! Again?!
Bendy_Pretzel: No? B said nothing about any adoptions when I saw him today.
SilentShadow: New sibling!
I-See-All: Not sure how but they were not added to the chat the normal way.
BloodSon: Tt. So they are an intruder then? Can you not remove them?
PurpleGlitter: I mean, could be fun? Just need to make a new chat for the private things!
Daylight: Maybe they are a meta? Could be nice to not be the only one.
I-See-All: Unable to remove them. Not sure how but the code is almost alive and I would probably pass out before I could get through it.
Phantom: Uh? How did I get added to some chat? I mean I was fixing my phone today but it shouldn’t have added me anywhere?
BloodSon: Speak Intruder. Who are you and what do you want? *sword drawn*
Bendy_Pretzel: Dami that isn’t going to make them want to talk to us.
Phantom: Nah it’s fine. Name’s Danny. I do gotta ask though, you want me to leave? I can probably delete my chat or get my hacker friend to do it if you want.
PurpleGlitter: No way! This will be fun! Need to get an outside perspective. Gotham is weird so we need someone normal!
UnDead: As long as we don’t tell B I’m game.
SilentShadow: ❤️❤️❤️
Coffee-not-sleep: Stay. I will figure out this living firewall. How the hell do you even do this?
Phantom: yeah first of all if you wanted a normal outside perspective that is not me. Second, the firewall isn’t living. But I’m not saying any more than that.
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chloesimaginationthings · 3 months ago
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Ballora from FNAF sister location is quirky at night
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scribz-ag24 · 23 days ago
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one of these villains is not like the others
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also one last gengar being a bastard
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oobbbear · 1 year ago
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An “what if there’s a pizzaplex location in China” au
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They're an Eclipse, but you can just call them Wu Dan
They are a theater bot from the Shanghai pizzaplex, they play the Wu Dan role (female warrior/fighter role) in Traditional Chinese opera. They can sing they can dance, they perform with a spear, and they do Bian Lian mask trick.
Most time they stay as Eclipse but if needed they can switch between Sun and Moon on command. As the picture shows, the red mask is Sun, the Blue mask is moon, the split face is when both are up but not in sync, they can’t stay like that for long it burns their battery, and the white face is Eclipse
Sun is more hot headed and extroverted, Moon is more ‘hohoho I’m evil’ and introverted, when split face, they’re mostly having a fight and they use their traits against each other, when Eclipse, their traits are combined creating an neutralized version of themselves
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aibafiles · 5 months ago
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Esperanto in Metaphor: ReFantazio
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Not long ago I saw this this tweet pointing out that the in-game language in Metaphor is Esperanto (written in another script) and I decided to investigate for myself! The vocal tracks are in Esperanto as well, but I want to focus on the text here since I don't have a great ear for it. (The quoted tweet also points out that you can rearrange the title to get an Esperanto phrase - I think it would be more accurately spelled "Metafore Fantazio," or "metaphorically fantasy"!)
For the unfamiliar, Esperanto is the world's most widely spoken constructed language, developed in the late 19th century with the aim of being an easy to learn secondary language that could act as a bridge between speakers of other languages. While its vocabulary and grammar are largely derived from various European language families, it has speakers worldwide, including a sizeable number in Japan. Given the relationship between Metaphor's world and our own, I think it's a cool choice to take a constructed secondary language and make it the in-universe primary language—not to mention the game's themes of uniting different people with a language intended to do just that.
I studied Esperanto myself for some time 9 years ago, though I've forgotten most of it, so I'm very rusty. That said, I was able to sit down and parse one particular block of text that the game provides a translation for, and use that to read the rest! I'm slowly combing through the demo and translating any legible text, and I wanted to share some of the interesting details I found. If any Esperantists see this and want to weigh in, please do! There's plenty I may not remember or be aware of.
Continued under the cut, including content from the demo:
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Let's start with the text the game translates for us! Here's what the VO/subtitles say:
O Great Seeker, bearer of fantasy empowered... Hear my wish, and come forth from thy epoch of glory to grant me thy guidance.
Here's the "deciphered" Esperanto:
Ho, granda serĉanto, kiu vivas en epoko de gloro, kiu enkarnigas la povon de fantazio. Bonvolu disdoni al li vian gvidadon.
And here's a more "direct" translation:
O Great Seeker, who lives in an epoch of glory, who embodies the power of fantasy. Please grant him thy guidance.
Not too much different of note here other than the pronoun usage—in Esperanto, the speaker explicitly uses "he," likely referring to the protagonist. I suspect that the English is actually translated from the Japanese line, which is ambiguous, so they made an educated guess here. But, since this is the same speaker who narrates awakening cutscenes and new bonds, it makes sense that they're calling to the Seeker on his behalf!
This is a point I'm unsure about, but from my understanding, "granda" (here translated as "great") typically refers to size, so it seems like an odd word choice to me—but it's possible there are connotations I'm not aware of.
After some poking around I stumbled across some text on the background of the name entry screen that reads "signaro" (character set), followed by the whole Latin alphabet on the next line.
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"But Batts!" you may say. "Esperanto doesn't use QWXY! What about the diacritics!"
Well. There aren't any! There are 6 characters with diacritic marks used in Esperanto (ĉ, ĝ, ĥ, ĵ, ŝ, and ŭ), and since our character set doesn't use any of them, we have to make some educated guesses about which one it is at any given time. This is mostly a non-issue since they're real, existing words, but it does make it a bit trickier at points, and relates to another problem I'll get to in a bit. (There are a select few instances where I've seen diacritic marks on handwritten text or shop names, but there are still far fewer than there should be.)
That said, there is also some plain English text using this script as well, so the game does make use of those extra letters, such as the Memorandum UI - scrolling books have titles like "Marine," "Royal Capital," "100 Mystery of Ningen (humans)," and "Melancholia Gen" (?), plus cute notes in the background like "I want to read slowly" and "already read very good."
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Anyway, this diacritic ambiguity bugged me for a bit when I started translating some text with "Euchronia" in it, like the above "Regno de Eŭcronio - Dezerto de Tradia." The Esperanto "C" and "Ĉ" are always pronounced "ts" and "ch" respectively, so the pronunciation here is a bit awkward either way, as both characters are meant to precede a vowel. A more natural pronunciation in line with both the Japanese and English would be "Eŭkronio," a spelling I found once in the body of the contract our protagonist signs to join the army, and never again. Alas.
I noticed a few interesting details while translating place names - the "Trad" in "Grand Trad" (Granda Tradicio) means "tradition" - and many locations are labeled on the map that I don't think are mentioned in the demo's runtime - Oceana to the west is named, but also of note are Kalendulo ("marigold," maybe "Calendula" in English) to the east, the Hulkenmont mountains surrounding that region, and the "Malnova Insularo" (old archipelago) to the south.
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(Screenshot grabbed from justonegamr on Youtube.)
Lots of fun stuff going on with these posters - the big propaganda poster says "Mi volas vin por homoj" - "I want you for humans!" The poster immediately to its right and the one with the light-haired paripus are both wanted posters with rewards of 50,000 and 7,000 respectively, and the former has a somewhat legible name - Mikelan something (?). There's also quite a bit of illegible text that I'll need to boot up the game to stare at, textures willing.
Here is where I noticed an occasional problem with the text in this game: some of these posters include words that should have diacritic marks, but instead the characters are gone entirely or replaced with a space. For instance, the poster with the face that appears twice on the bottom row reads "Ser a peto - i tiu viro" where it should say "Serĉa peto - ĉi tiu viro" (Search request - this man). I spent so long wondering what "Dan ero" meant on the poster with the red "no" sign before I realized it was meant to be "Danĝero" (Danger).
This extends to some other parts of the game, such as the world map title ("Unuiĝinta Reĝlando de Eŭcronio" written as "unui inta re lando de e cronio," which is how I knew it was a plain C oops), and the giant statue in More's study covered in archetype names, some of which are missing characters.
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I suspect that at some point in the process, these characters couldn't be properly encoded and got lost before making it into the game. Most of the UI text seems to be intact, and this only affects graphic text as far as I've seen. Luckily, we can usually use context to guess at what they should be.
There's a ton more that I'm still hunting down and translating, so if you'd like to see it, you can check out my spreadsheet here! I'm hoping to keep updating it as I play through the full game, and I may make some more posts if I encounter any particularly interesting details. A few more tidbits before I go:
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This appears to be an annual calendar - number 1 is at the top and it circles around to 12, and then the inner circle runs from 1-30, likely representing the weeks.
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Various graffiti found around Sunshade Row that reads:
Ĉi tio estis infero (this was hell)
Malbela elda (nasty/ugly elda)
Merdo (shit)
And in the words of our favorite tooth...
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Elbe venontfoje! (Maybe next time!)
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overtake · 8 months ago
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Max and Daniel always trying to take each other to a secondary location
(last vid from @blamemma 🫶)
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