#Adhering to speed limits
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techdriveplay · 1 year ago
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A Comprehensive Guide to Defensive Driving Techniques
Defensive driving is more than just a set of skills; it’s a mindset and a commitment to safety on the road. This guide aims to provide drivers with an in-depth understanding of defensive driving techniques, empowering them to anticipate and respond to potential hazards and reduce the risk of accidents. The Defensive Driving Mindset Situational Awareness Develop a heightened sense of…
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owestwind · 14 days ago
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okay but what kind of driver is your character?
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ganondoodle · 1 year ago
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sorry about that last rambling post, i didnt mean to sound like its worse than it may be, but i got no ... lense to view it through but my own, and the main reason i wrote it out anyway was bc i needed to get it out (even if posting it might be not the greatest idea) .. and bc it kinda showcases, i think, how my stories kinda write themselves, involuntarily in a way? its not like im not putting in any effort- but its like .. i cant STOP it always keeps going and even the dumbest idea stays in some form, its very hard to get everything in place bc theres so much going on all the while i am very slow at making anything, writing or drawing anything, especially anythign coherent is very hard bc not only do i get constantly distracted, i get distracted by my own thoughts suddendly skipping to a certain scene and me having to go throguh imagining in detail NO MATTER how many times i have done it before for the same scene that i already decided on how it goes, when theres a new idea it can take over my entire day bc i cant let go of it-
not trying to sound either like im the only that has that sort of problem, but i think its a big part as of why i start tso many projects without being able to finish them, or even start them bc i constantly have to fight my own thoughts from derailing into another daydream session, thinking of too much too fast than i can ever draw or even write about and not knowing what is worthwhile and what isnt (im telling you i have no idea what is good and what isnt, idk why but for all i know all things i do could be trash, or they all could be bad, maybe the one i thinnk is decent is actually worse than the things i deem not good enough and once i start to think no this isnt good enough i stop having fun making or thinking it bc im trying to do better
honestly its kind of impressive that i can get anything out at all, not to pat myself on the back there but even if i hate how long it takes me, considering how much im having to work just to start working on something at all, the fact that i could post stuff coherent enough for some people to understand AND LIKE is something i should be a little more proud of
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hiddenreamers · 6 months ago
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F1 Drivers x foreign!reader
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SUMMARY: When they know social norms and the local language, sometimes it might be hard to spot a foreigner. Even then, there are details to their daily life that might give away their heritage. Whether they're strange, funny or heartwarming, it doesn't really matter. Your boyfriend wouldn't have it any other way.
Featuring: Lando Norris, Lewis Hamilton, Daniel Ricciardo (it's my delulu I set the rules), Max Verstappen, Carlos Sainz Jr, Charles Leclerc, George Russell, Oscar Piastri
Note: I'm a Polish gal, so the examples I've used are quite specific and probably not universal
Lando Norris
You're unsure if his terrible pronunciation is genuine or just a ploy to make you laugh. As time goes on, you're leaning towards the latter. The comedic timing of throwing out mispronounced random phrases and words is almost too perfect to be accidental. Considering the cultural differences, you have your quirks and superstitions that are largely funny and meaningless to him. Despite his lack of understanding, he adheres to them like the letter of the law (except speed limits, of course). While it might seem pointless to him that you have to knock on "something unpainted" after talking about misfortune, Lando will never make fun of you for it. He might laugh, yes, but he just finds those little rituals endearing. Secretly learns to say "I love you" in your first language but this time, he wants his pronunciation to be impeccable. He really means it, after all.
Lewis Hamilton
He's been showing genuine curiosity from the very beginning. While he wants to get to know you better as a person, he also wants to know more about your home. Consequently, Lewis jumps at any opportunity to travel with you to your native country. When you're pointing out different buildings as well as memories associated with them, he feels like he's getting a better understanding of who you are and why. Like Lando, he's mindful of the cultural quirks and sticks to them but doesn't find them as funny. While he's well aware you don't expect him to follow them, Lewis still refuses to kiss you over the threshold once you tell him it's said to bring bad luck. He's not going to risk it, is he?
Daniel Ricciardo
The ever-charming man is interested only in learning swear words and pick-up lines in your native language. Not very surprising. Even less surprising is the fact that you might have (on at least one occasion) taught him nonsense or a silly phrase while claiming it's something sexy or romantic. He is yet to be corrected that a certain phrase is not a heartfelt confession but a simple question of "Where is my sauerkraut?". There's something impossibly attractive about you speaking your mother tongue, according to Daniel. You could read aloud a random Wikipedia entry and he's down bad by the second verse.
Max Verstappen
Practical as always, Max has learnt to read your first language just to occasionally help. You're busy and someone is texting you? Maybe you forgot the next ingredient or step for the recipe but your hands are dirty? Max is there to help. Despite not much practice, his pronunciation is really good. He does, however, have a secret. All the random things he's been reading for you? They got him familiar with the language, at least the basics. Still, Max pretends that he doesn't understand 99% of what he's reading for you because he doesn't want to miss out on all the ego-stroking "Max is wonderful!!" messages you receive from friends and family. The king of keeping a straight face. He's so used to hearing you refer to him by pet names in another language that when he hears it in a movie you're watching, he instinctively looks towards you.
Carlos Sainz Jr
Similarly to Max, Carlos has picked up some of your mother tongue. Pretends he doesn't because he's living for the gossip you exchange with your friends. Most of all, he HAS to know what you're talking about after hearing you say his name. Are you happy with him? Does he fulfil your needs? Although each time you're gushing over him, he can't help his curiosity. Carlos might or might not have overheard you talking to your friends about a sexual fantasy and later on used that knowledge to his advantage. But if anyone asks, he doesn't know more than a "hello" in your first language.
Charles Leclerc
Like many multilingual people, you have a habit of directly translating sayings and idioms or just getting confused about which ones work in what language. Funnily enough, Charles unknowingly picked up some of the phrases you use. He realises only when someone gives him a strange look for saying "happy as a whistle". On another occasion he says somebody "stuck to him like thistle to a dog's tail", which sparked a landslide of memes. Charles insists on you calling him pet names in your first language exclusively. He claims they sound more loving when you say them in your mother tongue but maybe he's suffering from the same ailment as Daniel Ricciardo...
George Russell
As adorable as they are, George's random questions can get slightly annoying. He might be working you up on purpose, not that he'd ever admit. This man has a curious tendency to suddenly point to a random object and ask you what's it called in your native language. When you tell him, he exposes you to possibly the worst attempt at repeating the word. George is trying his best, okay? He might not be able to pronounce or write it but when you say it, he quickly learns to recognize the word. This has lead to seemingly strange situations when you can't remember the English expression and say it in your mother tongue, while George without a problem gives you the answer or passes you the item. Some of the other drivers are now convinced he knows your first language and George somehow can't find the right occasion to correct them. After secretly practising, he says "I love you" in your mother tongue and despite the rather awful pronunciation, it's the best thing you've ever heard. It's not flawless but it's perfect.
Oscar Piastri
Similarly to Lewis, he's genuinly curious about your homecountry. The difference is, Oscar is more leaning towards the literature and pop-culture side of things. He has a list of books, poems, movies and plays that are considered important to your homeland. If there are English translations, he'll at least try to read them (on a few occasions he's settled for the cheat sheets and summaries). Multiple times Oscar has talked you into reading the original to him and afterwards claimed that despite understanding nothing, that's his favourite version. Movies, however, he wants to watch with you. It's a cozy date, yes. But! It is also an opportunity to learn more as you have a tendency to pause the film and explain jokes, give broader context or share a fun fact about something on the screen. Through all of that, he learns certain unspoken social rules and superstitions. You tell him he really doesn't have to follow them for your sake when you notice he refuses to put your bag on the floor or switches seats with you if you sit at the corner of the table.
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deepdreamnights · 6 months ago
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Vidu and the Quest to Make More Toons
So, a ways back I talked about Minmax, but I've been trying out basically all the video generators looking for the tools I need, and low and behold this week I find out I've been accepted into the Vidu Artists program now, wherein I get credits and access to access their cooler features in in exchange for... talking about the tech and how I use it.
Well twist my arm. I shall endeavor to be objective and informative despite free stuff (a challenge my spirit needs practice withstanding if anyone else wishes to test me)
So let's talk Vidu.
(outside of being converted to gif, no animations in this post have been cut or edited)
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Also, everyone say hi to Maureen the Lizard Queen, every hero needs an evil queen that really wants in his pteruges, and she's that for TyrannoMax.
Vidu's got a bit more oomph under the hood than MinMax (no shade to MinMax, they're brand new and very promising) and it's way too early to be picking winners when it comes to video.
Anyhow, basic features that are nice include the options to upload start and end frames, options for a 4 or 8 second duration (more about that later), and a cleanup/upscale. Credits line up more or less with seconds. 4 credits for a 4 second clip, 8 for an 8 second, and again at upscale. It's straightforward in a way a lot of services aren't.
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Apetomic Pyle, done on the fast settings. (not to shabby still, and it gave him monkey legs which a lot of systems balk at)
If you're on the $30/mo tier, you can choose to do a double-cost "quality" over "speed" option. Thankfully, the artist program gets me access. Since there's not yet a seed option it's hard to do a direct comparison, but the quality is going to be a must if you're doing anything that looks like cel. Much cleaner, much smoother.
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(4 and 8 second quality gens)
One of the nicest features is the character reference feature. Basically it's like Midjourney's --cref, but with a very strict adherence to character details.
The above images used reference shots of Maureen and Dr. Underfang, and it got the stripes on Underfang's tie right in basically every gen. That's a ridiculous level of character model adherence and, for my purposes, all but essential.
It did misinterpret Maureen's undertail coloration for a sort of fin or drape, but the shot I used was oddly cropped, and sometimes stuff like that happens with gen AI. Given my measuring stick for errors is the era of animation I'm emulating, whatever does slip through is only going to make it more authentic.
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There is a limitation in that character-reference and text-only prompts default to 16:9 presently with no options to adjust, but some room to pan is always handy and most people are going to be outputting for phone and not outdated CRT televisions, so, it's understandable it'd be a lower priority feature for the devs.
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Walk cycles! By Saint Eniac it's a miracle!
On the left we have one prompted with TyrannoMax's control art, and on the right we have one using that art as the starting frame (4 and 8 seconds, respectively).
Way More details under the fold.
Vidu likes a hefty prompt.
A lot of detail and evocative language helps, and older prompting tricks like mojo-jojoing important concepts are back. For the Max walk cycles above I used:
1986 vintage cel-shaded cartoon character walk cycle. The orange dinosaur-anthro wearing blue gladiator armor walks toward screen right, the camera tracks him, holding him in center-frame. He completes a full, brisk walk cycles from the side view. He walks boldly, back straight, head high, heroic. His tail sways behind him as he moves. The whole clip has the look and feel of vintage 1986 action adventure cel-animated cartoons. The animation quality is high, with flawless motion and anatomy. animated by Tokyo Movie Shinsha, studio Ghibli, don bluth. BluRay remaster. flat chroma-key green screen background
The potential for use with my Filmation-inspired technique is readily apparent. Both versions are on-model as much as any two shots in a 1980s action-figure shilling cartoon would be, some minor blurring to clean up in post but nothing serious. It should be pretty easy to extract the needed frames for looping and compositing.
Some Extra Points
There are the usual issues with hands, though more often than not it corrects my four-fingered anthros to having a human five-fingered hand. Buzby Spurlock animation was known for those kinds of inconsistencies, though. So an opening credits video is much less far off than it was at the last post.
It's also generally impressive how well it does with my dinosaur characters. Non-humanoid dinosaurs are difficult for most image generators, much less anthrosaurs in a vintage aesthetic. Vidu has yet to override the character art to give Underfang or Max the Jurassic Park style t-rex jaw, which is something both MJ and Dall-E 3 have trouble with.
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Human characters like Kitty Concolor here, much more stable.
As always, clips are curated. I didn't choose my absolute best ones (gotta have something for the videos), and I'm working on a fun series of jank reels across all the generators.
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rottenpumpkin13 · 7 months ago
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SOLDIER lads get motorbike training from Roche. How does this go and why is Cloud the best at it
• It's Genesis' excuse to wear that expensive red leather motor jacket he owns. He's far more aggressive than one would believs, matches Roche's pace and attitude.
• He and Sephiroth end up racing each other with some added swordplay and trash talk that Angeal does not condone.
• Sephiroth—though he needs to braid his hair unless the wind makes it strangle him—finds it freeing. There's something about the open road and the ability to guide his bike anywhere he wants that's oddly peaceful. If only Angeal weren't right behind him, yelling about using the correct turn signals.
• Angeal adheres strictly to road safety rules and avoids any temptation to race or exceed the speed limit. But then Roche steals the Buster Sword from his back and races off. Angeal then unleashes a burst of speed that defies all laws of physics.
• Cloud rides effortlessly, looks cool, and glides through the spiral tunnel without a problem. Racing is no challenge for him, and everyone watching can't help but agree that he looks good. Especially Zack, who takes one look at him in motorcycle gear and decides that he actually needs to ride on the back of Cloud's bike.
Zack, on the back of Cloud's bike with his arms wrapped around his waist: :)
Sephiroth: Why are you riding with Cloud? You have your own bike.
Zack: Yeah, but I don't know how to ride it.
Sephiroth: Really? But I saw you yesterday—
Zack: Don't ruin this for me.
Sephiroth:
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rapturously · 4 months ago
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✠⠀༷ ゜𝐑𝐄𝐐𝐔𝐄𝐒𝐓𝐈𝐍𝐆 𝐆𝐔𝐈𝐃𝐄𝐋𝐈𝐍𝐄𝐒.
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PLEASE READ BEFORE REQUESTING. regarding blog guidelines and requesting etiquette.
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𝐠𝐞𝐧𝐞𝐫𝐚𝐥 𝐠𝐮𝐢𝐝𝐞𝐥𝐢𝐧𝐞𝐬
minors are not permitted to be on this blog, request content, or interact with my blog in any way/shape/form. you will be blocked accordingly.
reblogging, commenting, and interacting with my work keeps me motivated and inspired! it’s the bread and butter of what keeps me writing. it’s meaningful and helps me figure out what people like.
please be kind. if you do not enjoy something, do not read it. any hateful anonymous messages, comments, etc. will result in a block. constructive criticism and feedback are more meaningful than hate.
please do not spam my request/ask box asking when I plan on finishing a request. I am pretty busy outside of this blog and sometimes, that slows down my writing process. just be patient and know that I see it and will work on it when I have an opportunity to do so.
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𝐫𝐞𝐪𝐮𝐞𝐬𝐭𝐢𝐧𝐠 𝐞𝐭𝐢𝐪𝐮𝐞𝐭𝐭𝐞
➺ there is no limit on requesting. you are free to request as many times as you want, as long as you are adhering to my rules & guidelines.
➺ please check out my portrayals and muses post before requesting. I update it regularly with characters that I have inspiration for. If you do not see a specific character on there, it means that I do not write for them.
➺ I do not accept SFW requests. This blog is strictly NSFW, and that includes all writings that I post. I am happy to do fluff and smut, but I will never just do fluff/slice-of-life, etc. I typically only write smut-related requests, plot or no plot.
➺ I only write one-shots (4K+ words) or drabbles (less than 4K). I no longer accept headcanon requests.
➺ when requesting, you are free to put as much detail or as little detail as you want. please keep in mind that if you send in a request with little detail, I will likely take creative liberties.
➺ I only write for female readers. Any requests for male or gender-neutral readers will be deleted or deferred to writers who write that type of content!
➺ I do not write canon/canon character pairings or original characters. I strictly write canon/reader (female). Please do not ask me to write about any canon pairings.
➺ do not spam ask when a request will be finished. quality is really important to me, so I try and take my time to make it as well-written as possible. i’m also busy outside of this blog, so that impacts posting speed.
➺ the hornier the request, the better. all gross and nsfw asks are welcome on here. I also encourage discourse & questions regarding my works! I love talking about my creative process.
➺ If I am uncomfortable with a request or don’t feel like I could do it justice, I will likely delete it. I reserve the right to take on which requests that I enjoy the most & have inspiration for.
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victoriadallonfan · 4 months ago
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Actually, do you have any advice on writing action scenes?
So You Want to Write An Action Scene!
Alright, so first things first: Action scenes work just like any other scene.
There's been some unfortunate ideas tossed around that action scenes can be ignored or overlooked, and that they don't contribute to the story regardless of medium.
I think a lot of the time, this is because there has been an association between "action scene" and "schlock" or "slop" in terms of trying to fill in time or "dumbing down" stuff for an audience.
In reality, action scenes are just scenes that can be used in many different ways to help a creator mold the story and sell their vision to the audience.
In this instance, lets focus on the written form of action scenes.
NOTE: This advice is NOT rules. They are simply meant to assist, not to control. Disregard, modify, and use to your liking for whatever works best!
Consider the simplest action scene: A man walks down the street.
Transitional Action Scene: This type of action scene is used simply to transition from one moment to another. Simple shorthand for wanting to move along!
The man walked down the street, heading home.
I walked down the street, heading home.
Spectacle Action Scene: This type of action scene is great if you want to engross a reader into understanding the physical limits/pace/details of the character/setting!
The man walked down the street, feeling the soles of his grav boots adhere to the metal tiles as the material curved up and to the side in an arc, allowing the speeding holo-carriage to fly past without incident. The air of the supersonic passing buffeted his helmet, minor alerts to his oxygen storage popping up alongside his suit pressure regulators.
I walked down the street, feeling the soles of my grav boots adhere to the metal tiles as the material curved up and to the side in an arc, allowing the speeding holo-carriage to fly past me without incident. The air of the supersonic passing buffeted my helmet, minor alerts to my oxygen storage popping up alongside the suit pressure regulators.
Emphatic Action Scene: This type of action scene is more personal, digging into the thoughts behind each moment and movement of the character and their environment! Great way to tie in plot threads, symbology, or messages!
The man walked down the street, every foot fall radiating like thunder in his mind, the looming doom he was marching towards as his home awaited him at the end. An executioner patiently expecting its next death row meal.
I walked down the street, every foot fall radiating like thunder in my mind, the looming doom I was marching towards as my home awaited me at the end. An executioner patiently expecting its next death row meal.
How you blend, dismiss, fuse any of these means is up to you! But I hope this helps with a simplified example of what you can do with an action scene!
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twistthescript · 9 months ago
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☯️ for Ricky?
Okay, I have another (very delayed) list comin y'all's way.
Ricky's likes and dislikes, here we go:
Likes:
As a child, he did actually like dogs. There was an old pitbull who lived down the street and was known to wander and it always showed a lot of love to the cats at his house.
He enjoys testing his own limits. This could mean his physical, mental, or emotional limits. He knows what he should be doing, and what he can do, but someone will probably find him stuck in a corner somewhere because his wheelchair got caught.
Careening off of the previous point- he likes listening to people and helping them with their issues. He enjoys being helpful, because in the back of his head (in some very messed up way), it means that he's being included. Plus, he's just a very selfless character and very realistic. If he can help, he will. If he can't help as much, he'll listen.
During his more achy days when he uses his wheelchair, he enjoys speeding down the halls after school because there's no one to stop him.
He adores Cats: The Musical- he even has a 21 year old, scraggly gray cat named Grizabella who's older than he is- and he treats her like the queen of her own castle (she is. duh)
He sometimes makes his own stickers to put on his crutches. You know, the notebook paper drawings that you press between two layers of packing tape? Yeah- he's drawn all of his cats and adhered them to most of his things. He puts them along the inner side of his crutches so when he sits down, they're facing him.
Dislikes:
Contrary to popular belief, and however well-founded it would be- Ricky doesn't hate Ocean. He hates her way of thinking and her attitude towards him and other people.
He hates onions. He doesn't cook with them, nor does he keep them in the house (his parents went along with that). His reasoning? They're toxic to cats.
Dogs. The pitbull from earlier was fine. When that dog died, the next puppy in its place attacked one of his cats and bit the rubber grip off of Lady Marzipan.
Math. Mostly because all of his teachers believed him to be incompetent- and Ocean was always in his class. He's actually very good at it, but mucks up the test answers just enough to barely pass. They can believe what they want about him, but their perception of him is not his problem... and he'll play along for shits and giggles.
That's all I have for now! Cheers!
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that-house · 4 months ago
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hey there! so i've seen you posting stuff about revel, especially you describing it as "dnd but good". what does that mean to you? what are you adding to the heartbreaker formula to make it fresh and interesting that pathfinder doesn't do, for example?
It’s a lot of stuff inspired by the way I run my existing 5e game, because I’m one of those DMs who isn’t really playing 5e anymore. When I finish off this 4-year D&D campaign with a 100,000 HP final boss, I’m moving to greener pastures… After truly pushing that dogshit game to its limits I’m going to need a fresh framework to riff upon, and right now that’s looking like it’ll be Revel.
I’m less concerned with treading completely new ground with Revel, and more focused on making a game that doesn’t meet my desired playstyle in the middle. I’m a sucker for long stretches of downtime broken up by tactical combat, intricate superbosses, and really, REALLY big numbers
For character creation stuff:
At the moment there’s 6 Roles (one for each ability score):
Vanguard (front line fighter)
Vagabond (bursty skirmisher)
Tower (dedicated tank)
Tome (maximal spell-slinging)
Adherent (midrangey support caster)
Artist (dedicated support caster)
Roles generally define your combat niche, but can be built to fill those niches in a variety of ways.
Each Role has 3 associated Classes, which each only go up to half the level cap (so multiclassing is eventually mandatory).
Each Class has a pool of 10 Upgrades (new passives or actions or what have you) which each can be further enhanced in unique ways with Mastery Points. In addition to being acquired through leveling, Upgrades and Mastery Perks are good targets for PCs to work towards during downtime
The first three Roles are martials, the other three are casters. Martial levels contribute to your stamina pool, caster levels contribute to spell progression. The goal is for those two progression systems to mesh well enough that playing split martial/casters is just as good as going full martial or full caster.
Most of the spells in the game are modal, and do at least slightly different things when cast as a Quick Action vs when cast as a Full Action. Stamina abilities tend to just snap the action economy over their knee, and Stamina regenerates between encounters, so martials are encouraged to maximize the value they can get out of their stamina each fight, while casters weigh their spell choices to ensure they can go nova on the boss
General gamefeel:
Positioning doesn’t matter that much in D&D when a fireball can hit basically anywhere on a reasonably-sized map. Reducing both ranges and movement speeds is meant to help to make proper use of movement a more important skill, as well as encourage generally smaller maps
Open enemy statblocks, with incredibly dangerous abilities that can be countered with proper play. This game isn’t really meant to be a *product*, so I’m not sure if I’ll be making much in the way of example statblocks. Telegraphed one-hit KO mechanics as a way to shape player decisionmaking are my bread and butter
In general, characters should care about the circumstances of the game around them more. In D&D, the fighter walks towards the enemy and hits them a bunch. In Revel, hopefully players will have the tools to engineer a situation that maximizes the amount of shenanigans they can fit into a turn, and the amount of possible shenanigans that can arise in an optimal scenario will be frankly silly.
In summary, the beating heart of Revel’s design philosophy is that a high level Wizard’s turn should play out like an Armored Core pulling off an MTG combo.
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boinkingbattlemechs · 3 months ago
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Cougar
Based on the Adder, the Cougar is a powerful Clan Jade Falcon light OmniMech.
After the Refusal War with Clan Wolf, the Falcons' newly vested Khan Marthe Pryde strove to rebuild her shattered touman, reaping the benefits of efforts by her predecessor Elias Crichell to step up the pace of the Falcon breeding program and to bring new and deadly OmniMechs into service. With regards the latter, the successful introduction of the Fire Falcon, Black Lanner, Night Gyr, and Turkina pleased her, but Pryde desired the symbolic goal of a complete Star of new 'Mechs.
Recognizing that she'd stretched her Clan's scientists to the limit to produce those four designs already, Khan Pryde directed her scientists to modify an existing design into an even more deadly machine for the fifth member. The design selected was the Adder, and in using an existing design the Falcon scientists were able to field a virtually new 'Mech in roughly half the time normally required to construct and test a new OmniMech.
First seeing service during the fighting on Coventry in 3058, the Cougar quickly spread to other Clans, most notably Clan Smoke Jaguar's defenders during Operation BULLDOG. The visual similarity to the Adder caught the Inner Sphere forces who faced it on Coventry and Port Arthur off-guard, incorrectly assuming it was the older design and being shocked by the greater firepower the Cougar was capable of unleashing. Remaining popular with the Falcons, the Ironhold facility that produced the Cougar was destroyed by Clan Steel Viper in 3071 during the Wars of Reaving.
Though the two 'Mechs are visually similar and share the same weight, the Cougar is slower and better armed than the Adder, replacing its progenitor's 210-rated XL engine with a lighter 175-rated XL model and mounting just five and a half tons of ferro-fibrous armor on an endo steel frame to boost the available pod space to 19 tons. Though some Clan MechWarriors complained that the loss of speed was damning for a light 'Mech, the overall consensus was the increased firepower made up for this deficiency.
The Jade Falcon scientists continued to closely mimic the Adder in the Cougar's weapon systems, the greater pod space allowing them to enhance them while adhering to original's philosophy of ranged combat. The primary configuration is a good example, mounting a pair of LRM-10s and large pulse lasers for a combination of direct and indirect fire support.
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bardic-tales · 3 months ago
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As part of my delve into the magic system for Fantasy Worlds Collide, I explored how magic interacts with technology and whether it replaces, duplicates, or enhances it in the Mortal Realm (Prime Universe). I also looked at whether spells and magical items can be mass-produced or used to improve manufacturing. This is a look of the rules and logic behind the magic system.
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Are there magical means of transportation (teleport spells, magic carpets, dragon-riding)? How do they compare in speed, safety and expense to non-magical means? Are there any drawbacks to magical travel (for example, teleport sickness)? How commonly are they used, and for what purposes (industrial shipping vs. travel for fun)?
In the Mortal Realm, there are no magical means of transportation available for humans or members of the Templar Order. Humans rely exclusively on conventional technology such as cars, airplanes, and trains. the Military Order of Divvik, specifically, uses black SUVs for travel. These vehicles, powered by gasoline, are practical and accessible, allowing the Order to maintain mobility while blending into modern society. The absence of magical transportation eliminates the logistical and economic complexities associated with managing such systems, keeping the focus on human ingenuity and technology.
This reliance on mundane transportation, however, comes with drawbacks. The SUVs and other vehicles used by the Templar Order are subject to the same vulnerabilities as civilian transportation, including mechanical failure, road hazards, and limited speed compared to imagined magical alternatives like teleportation or flying mounts. While magical transportation might seem ideal for rapid deployment or avoiding danger, it does not exist in this world, ensuring the Order must plan their missions with precision and take into account the time and risks associated with physical travel.
Are there magical means of rapid communication? How commonly are they used? For what purposes?
In the Mortal Realm, humans and members of the Templar Order rely on modern technology for rapid communication, such as cell phones, radios, and encrypted messaging systems. the Military Order of Divvik maintains secure communication channels to coordinate missions and share intelligence without the threat of interception. There are no magical means of communication for humans; all methods must adhere to technological standards available in the modern era.
While divine beings and Prophets within the Order may receive visions or celestial guidance, these are not practical for daily communication and are often cryptic and open to interpretation. The lack of magical communication ensures the Order operates within the limitations of human technology, relying on strategy, coordination, and rapid information sharing through conventional means. This dependence on technology reflects the realistic constraints of their world, adding a layer of vulnerability and urgency to their operations.
Are magical weapons available? Can magic be used in warfare? In what ways? Are spells fast enough to be useful in hand-to-hand combat, or is magic more of a siege weapon, used only for long, slow things?
Magical weapons are available exclusively to members of the Templar Order and are often blessed or consecrated by celestial beings. These weapons, such as swords, crossbows, and even firearms, are designed to combat demonic entities and other supernatural threats. Their efficacy lies in their blessings, which allow them to harm beings that are otherwise impervious to conventional weapons. However, magic in this context is not inherently fast or flashy; it is wielded with precision and intent, often through blessings imbued into the weapons rather than spellcasting in the heat of battle.
In warfare, magic is generally more effective as a defensive or support tool rather than an offensive weapon akin to artillery or explosives. Spells, such as protective wards or holy sigils, take time to cast and are used strategically to bolster defenses or cleanse an area of demonic influence. Magic is rarely fast enough for direct application in hand-to-hand combat, where physical prowess and training are paramount. This limitation ensures that battles remain grounded and reliant on tactical skill, with magic serving as a powerful but deliberate force rather than a quick solution. Demons are usually decapitated quickly by the knights and their chosen weapon.
How has the presence of magic affected weapons technology? Can magic make weapons more effective? Do you have to do anything special to walls, armor, or weapons to make them better able to resist enemy spells?
The presence of magic, while rare and specialized, has influenced the development of weapons and armor within the Templar Order. Blessed weapons, consecrated by Clerics, are integral to the Order’s ability to combat demonic forces. These weapons are not inherently more advanced in terms of physical design but are made significantly more effective through divine enchantments. This includes the ability to bypass supernatural defenses, banish demons, and resist corruption.
Similarly, walls, armor, and fortifications used by the Order are often inscribed with holy symbols or treated with consecrated materials to resist demonic spells and influences. These measures ensure protection against supernatural threats but require continuous maintenance and re-consecration by Clerics to remain effective. This reliance on divine intervention underscores the Order’s dependence on celestial favor, as purely human-made tools and fortifications would be inadequate against the powers of darkness.
The most notable examples of magical weaponry are celestial swords, such as Alexander’s blade and the longsword gifted to Kayla Winters after her final trial. These weapons are not merely enchanted; they are infused with divine essence, making them extensions of celestial will. Alexander's sword burns with divine fire. This holy weapon is a direct manifestation of celestial power, capable of instantly banishing demons to the Lake of Fire upon contact. Its flames not only pierce the strongest demonic barriers but also serve as a beacon of divine wrath and justice, reminding both allies and enemies of the unwavering strength of the heavens. Similarly, Kayla’s longsword serves as both a symbol of her destiny and a conduit for her celestial abilities, enhancing her natural gifts while providing unparalleled resistance to infernal corruption. These weapons are as much artifacts of faith as they are tools of war, requiring their wielders to undergo rigorous spiritual preparation to unlock their full potential.
How has the presence of magic affected weapons technology? Can an ordinary, non-weapon-type object be enchanted to make it extremely lethal (the Frying Pan of Death) or will this work properly only on things that are already weapons? Can ordinary objects be enchanted to make them (or their user) supremely good at something (the Frying Pan of Ultimate Gourmet Cooking, the Comb of No Bad Hair Days Ever)? How common and useful are such enchantments?
In the Mortal Realm, the presence of magic has enhanced traditional weaponry rather than replaced it entirely. Weapons like swords, firearms, and crossbows are often consecrated by the Clerics and celestials of the Templar Knights, imbuing them with divine energy that makes them capable of harming demons or negating curses. These "blessed" weapons are pivotal in combatting supernatural threats, ensuring humanity's martial technology remains relevant in a world with otherworldly dangers. However, these enhancements require significant ritual effort, which limits their availability to elite groups like the Military The Military Order of Divvik. Ordinary humans outside these Orders rarely encounter such weaponry, keeping mundane arms like rifles and pistols as the primary tools of self-defense for the masses.
Non-weapon objects can be enchanted, but their efficacy depends heavily on their purpose. While an ordinary broom could theoretically be made lethal through enchantments, these spells tend to fail or backfire without proper attunement to the object's original function. Objects already designed for combat—like swords or shields—are better suited for enchantments, as their physical properties complement the magic. This ensures reliability and effectiveness, making enchanted weaponry a specialized craft rather than a common feature of human life.
To what degree does the presence of magic, magical objects, and wizards replace technology (for example, a chest that is enchanted to keep its contents cold could replace the refrigerator)? Duplicate technology? Supplement technology?
Mass production of magical items is largely unfeasible in the Mortal Realm, as each enchantment requires meticulous rituals, celestial approval, and the presence of a skilled Cleric. Unlike industrial manufacturing, the creation of magical items is a labor-intensive process steeped in spiritual discipline. This makes mass production impossible, though small-scale production lines, often overseen by The Military Order of Divvik or similar groups, may exist to produce essential items like consecrated poultices or holy water. These operations are limited to critical supplies and lack the scale of modern factories, ensuring that magical goods remain rare and highly valued.
Boutiques for magical items are nonexistent outside of the Order's infrastructure. Instead, most enchanted artifacts are distributed directly to Knights and Clerics for mission-critical purposes. In rare cases, rogue magic users or unaffiliated artisans might create and sell enchanted items on the black market, but these are often unreliable and prone to corruption. This scarcity and exclusivity preserve the mystique and sanctity of magic, preventing it from becoming a commodified aspect of everyday life.
Can spells and/or magical items be mass-produced? Are there magic carpet factories and boutiques selling magic rings?
While spells and enchanted objects can theoretically enhance manufacturing processes, their application is limited to high-value or mission-critical tasks. For example, factories producing weapons for the Order might employ Clerics to sanctify blades en masse or use enchanted tools to ensure precision and durability. However, the rarity of magic users capable of sustaining such efforts limits this practice to specialized industries tied to the Order's operations. Most businesses in the Mortal Realm rely on conventional methods, as the cost of retaining a wizard or Cleric outweighs the benefits for ordinary production lines.
Businesses affiliated with the Templar Knights or other religious organizations do keep magical experts on retainer, much like modern corporations hire legal or efficiency consultants. These individuals are paid for their expertise in sanctifying spaces, crafting protective wards, or optimizing workflows through divine blessings. Their services are expensive and primarily reserved for situations involving supernatural threats or the production of critical supplies. This selective integration of magic into manufacturing ensures that arcane resources are reserved for humanity's most pressing needs.
Can spells and/or magical items be used to increase the efficiency of manufacturing or mass production? Do businesses keep a wizard on retainer, as modern businesses might keep a lawyer or efficiency expert? What, exactly, are they paying for?
In the Mortal Realm, magic does not permeate society in the same way technology does; it remains a rare and specialized resource due to the limited number of humans capable of wielding it. While spells or enchanted items could theoretically enhance manufacturing efficiency—for instance, by automating repetitive tasks or repairing machinery instantaneously—such applications are heavily restricted by the rarity of magical practitioners and the divine regulations enforced by the Templar Knights. The Order’s stringent oversight of magical use ensures that it remains primarily focused on combatting demonic threats and fulfilling divine missions, rather than mundane industrial applications. Furthermore, using magic for commercial gain is considered sacrilegious by many, as it trivializes divine blessings granted for sacred purposes.
Some businesses, particularly those involved in critical industries like medicine or infrastructure, might keep a cleric or a magically trained consultant on retainer. These professionals are not employed for routine magical labor but rather for specialized tasks, such as creating protective wards for hazardous environments or crafting one-time-use enchanted tools. Payment for their services typically covers the extensive rituals, spiritual replenishment, and the rare materials required for their work. However, due to the strain and risks associated with human magic, such services are prohibitively expensive, ensuring they are a last resort rather than a standard practice.
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liaromancewriter · 1 year ago
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Falling in Love
Premise: Cassie knows protecting her heart from Ethan is a lost cause. Set after the opera scene in book 1, chapter 12.
Book: Open Heart Pairing: Ethan Ramsey x F!MC (Cassie Valentine) Rating/Category: Teen. Angst Trope: Pining Words: 910
A/N: Submission to @choicesfebruary2024 Eros. I'm also using @choicesflashfics week 70, prompt 2 and @creativepromptsforwriting prompt 1065. Tagging for reblog to @creativepromptfills.
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Cassie Valentine was falling in love with the tall, dark, handsome man beside her. Ethan Ramsey had enthralled her from the first moment she laid eyes on him.
What about him made her heart yearn for love so powerful it conquered all? The kind poets waxed melodically about. One that lasted for a lifetime and beyond.
Light from a street lamp cut a swath through the windshield, momentarily brightening the close quarters of the front seats of Ethan’s luxury sedan. Out of the corner of her eye, she saw Ethan’s fingers grip and flex around the steering wheel as he took a right turn at the intersection.
The low sound of a classical concerto drifted from the speakers. The melody was hauntingly beautiful and sad, reminiscent of the doomed romance in the opera they’d just attended. It reminded her that not everything was written in the stars.
Alessandra and Damarion weren’t the only ones condemned to a life of loneliness, never to realize their love because pride and circumstances kept them apart. Some relationships just weren’t meant to be, no matter how much one could wish otherwise.
And yet, every time she bounced back, he pulled her back down.
Before that night in Miami, she made a promise to herself to move on with her life. But the longing in his blue eyes and the ache in his gruff voice whenever he let his guard down was her undoing. And, in a single moment, with the sound of waves crashing in the background and the feel of his arms tightening around her, she fell all over again.
Tonight was no different. Cassie remembered how he held her hand during the performance, quietly comforting her when she needed it. The way he gently wiped a tear from her cheek, his breath catching at the sparks rising where skin touched skin.
No matter how much Ethan said otherwise, she knew they weren’t wrong for each other. She might have initiated the kiss in Miami and tonight, but he wasn’t immune to the attraction between them despite his denials.
“You know how complicated this is,” he said from behind her as she stared holes into the patterned wall of the private box.
Cassie turned around because hiding her emotions made her feel like a coward. His eyes pleaded with her to understand, but she couldn’t pretend anymore.
“It’s not complicated, Ethan. Not for me.”
When he raised a hand to brush a lingering tear from the corner of her eye, she leaned into it, savoring the feel of his touch. That was all it took to break through his barriers. With a curse, he pulled her into his arms. His stubble was rough against her skin, but the kiss was soft and tender.
She heard the groan deep in his throat as he closed the distance between them. His hands ran through her hair, and her arms circled around his waist. Their bodies fit together like they always were intended to become one.
And then the house lights came on, chasing away the shadows where their hunger for each other thrived, replaced by the stark light of reality.
The distance from the opera house to her apartment building was short, prolonged only by his measured adherence to the speed limit and traffic lights conspiring to keep them together for a while longer.
Cassie’s heart sank as the ride came to an end. He pulled up outside her building, the engine running as he switched the gear to park. She felt his eyes on her, the poignant silence stretching in the darkness, and wondered if he regretted the kiss tonight, just like he had all those months ago in Miami.
And she knew it would break her heart if he said the words that confirmed her worst fears. So, she wouldn’t let him, she told herself resolutely, and opened the car door.
“We are so much more than you let us be,” Cassie whispered morosely, unable to let it go as she exited the car.
A wave of longing crashed over him at hearing his innermost thoughts coming from her lips. He swallowed against the lump in his throat, frozen as denial and apprehension resurfaced. The slamming of the passenger door shook him out of his daze.
“Cassie, wait!” Ethan called out urgently, reaching to open the driver’s side door. But he was too late.
Stricken at the moment lost forever, he watched dejectedly as she jogged up the steps, stopping only to unlock the street door, and disappeared inside.
He stared into the darkness, wishing for her to return, but he knew it was pointless. He checked the rearview and side mirrors and pulled out into the light traffic on the quiet residential street.
Ethan told himself it was better this way. He was an attending. She was an intern. Unsavory gossip aside, he couldn’t be the reason she failed to become the amazing doctor he knew she had the potential to be.
When he stopped at the next red light, he inhaled deeply, and the lingering scent of her floral perfume hit his senses. For a lone second, Ethan asked himself who he was kidding. He was sinking deep, and there was no rescue in sight.
Then the light turned green, the driver behind him honked impatiently, and that solitary reflection of surrendering to what could be vanished into the darkness as if it had never been.
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All Fics & Edits: @bluebelle08 @coffeeheartaddict2 @crazy-loca-blog @lucy-268 @jerzwriter @lady-calypso @mainstreetreader @peonierose @potionsprefect @queencarb @quixoticdreamer16 @rookiemartin @socalwriterbee @tessa-liam @trappedinfanfiction
Submissions: @choicesficwriterscreations @openheartfanfics
Ethan & Cassie only: @cariantha @custaroonie @youlookappropriate @zealouscanonindeer
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grimoiremanifest · 3 months ago
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g0re you should put some stuff here about what you're writing it sounds really cool and I want to know more :3
nnghh i shold, i've tried many a time to actually organize all my shit into one easily digestable megadoc that i can just throw at people instead of like. actually doing a proper elevator pitch but i still have yet to complete it.
in the meantime though as for what the world actually IS - a fantasy setting defined by how much of it is dominated by these big ol' spooky woods. This region is absolutely massive, very difficult to navigate, chock full of magic, and incredibly hostile to anyone that dares to make a living within its trees! I've named it Fortune, since Fortune favors the bold.
Due to time constraints I'm not gonna go into a full history of expeditions and settlement efforts, but the TL;DR is that by the time in which the story takes place, methods of crossing the woods are in existence but they still act as a very concrete barrier for getting around. They're much more manageable in daylight and with a light source, but if you have any trip lasting longer than a day you absolutely need to have a safe place to stop at. There's a ton of little towns and safe havens along trade routes and foot paths, but getting there is often a tall order.
There's two distinct 'regions' to be concerned with, separated into two halves - the more established east half of the island, where the woods are far less dense, and where the current ruling body alongside most of the island-continent's population resides, and the settlements of the west half which are almost entirely restricted to the western coast and wherever else there's enough open area from the woods. Most of the story will take place on this western half, and more specifically in a few towns closer to the coast.
How the balance of power shakes up is a bit confusing to describe, but basically, it's that these western establishments are self-sufficient. They don't have their own full on mini-governments or kingdoms, but they also don't really answer to a higher rank. How I'd describe it is more or less like that mid-early period in Britain's colonization of America - *technically*, everyone here has an allegiance to the Crown, but who's really keeping track at this point? They're on the other side of [the ocean/the woods] and the guy that's supposed to be enforcing that doesn't really do much, might as well just go about ourselves and tend to our farms and businesses. That's more or less the crux of Fortune as a worldbuilding project, and probably the most well-established part of it so far. I'm still trying to settle on other incredibly important stuff.
Consistent technology is hard to establish - I love the aesthetics of...say, 'rustic rust', I'd call it, but I'm still trying to better define it. It's infuriating, but my biggest influences in terms of visuals are HIGHLY anachronistic in how they combine all their elements together. I would LOVE to have something like a technology level around Amulet's or Bones', or something where I could reasonably get away with mixing sword and spear with manual-action firearms and steel plants and windmills and automatons and galleys and whatnot, but i'm still unsure as to how I would go about mixing other technologies in there. Like, fuckin I dunno, pick some 'modern' tech out of a hat. How weird is it to say that I don't want cars but I would like factories to exist. I can't even give an upper or lower limit in terms of our own world's time, so I really need to get particular with it. it's not that i'm trying to like, adhere to hard and rigid worldbuilding, I just want to be able to describe it more efficiently than I just did lmao
Magic is a little bit more easy to say - a softer magic system, but with some stipulations in order to better create narrative stakes and such, like the typical 'equivalent exchange', channeling rules, magic sinks and magic 'batteries', 'healing' magic can't fix, it can only speed up the process, yada yada.
There are a couple of interesting facets, though - for instance, magic is so goddamn prevalent on Fortune on account of those spooky woods that actually doing magic is super fucking easy, like a toddler could do it without much prompting. There's a million different ways to do it - runes and lexigraphy, spoken and written words, waggling your hands in a specific way while thinking really hard, or pitching a funny rock at some idiot's head. The caveat is that while it's easy to *do*, it's actually pretty difficult to *learn*. If you're seeking a career path that takes even the slightest bit of magical proficiency, you need to be educated on magic. I've equated it to learning an instrument - anyone can pick up a trumpet and hold a note, but you need to learn how to play arrangements and songs to actually do anything with that trumpet, and if you want to be able to improv you have to practice a whole lot more.
I also don't have much in the way of actual fauna and flora, and I would prefer to trend away from having humans as default or of a binary with like, 'sentient monsters' being the other half. that is BORING. the one interesting thing so far is that i made some guys that look like typical fantasy ass elves with long ears and freaky eyes, but they're actually just...offshoots of merfolk that just started doin' it on land. if they get over-exposed to magic, they'll re-develop those fishy bits.
As for anything else...I lost track. I'm sure I missed something important to explain, so when I remember (and when it is not 4 am) I will add it. questioms are cool too ig although i don't know how comprehensively i'll be ablw to answer
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srbachchan · 2 years ago
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DAY 5581
Jalsa, Mumbai                    May 28/29,  2023                 Sun/Mon 9:55 AM
🪔 .. May 29 .. birthday happiness to Ef Prakash Chovhan from Fiji .. love ever from your Ef Family .. 😘
And to Ef Anjana Sridhar .. their Wedding Anniversary on May 29th .. our greetings .. 💕💍
The day passes away and the hope of being in time for the Blog passes away too .. much anticipation took place among the TV for the IPL and finally, I think today will be the play for the Final .. 
No sides .. may the better win .. 
So last day yesterday at the shoot location there is ever the doubt on whether the work done was within the acceptance limits of the Director .. and when in doubt a request to do it again .. that granted, when you go  back to the original you find that the earlier seemed better or perhaps in better condition of an audience acceptance .. 
Originals are originals .. and through and time and test have been accomplished enough to state that the one done originally was the better .. 
Many a times Directors have dictated to their crew silently to record rehearsals as well, as the Artists rehearse a scene before the cameras go on .. and I would tend to agree that the first take or the first attempt at the scene is perhaps always the best .. we are never able to give a copy a better copy ..
the copy a better copy .. ha !
and the original lives in our lives, undeterred and without any disturbance to obviously be quite the best ..
so do not ask which one was my original because I shall not have knowledge of it .. nor any remembrance .. 
strange is it not ... I notice and see a great many that have achievements on their broad shoulders, remember each detail of their ‘journey’ -  ahh .. a word I cannot adhere to , simply because it has become an expression used by all so reverentially that it seems they were out on an expedition - yes, each life is a journey, but can we call it something else .. journey is NOT an original .. just as the oft used expression these days ..’my bad’ when they do some mistake or error .. !!!
Expressions and languages change over time .. and we accept them or learn to accept them .. but the original remains the original still ..
its the brevity of express that has overtaken all our communication .. the faster the sooner the quicker you express and move on is the norm .. 
so the kid talks so fast you can hardly make out what has been expressed .. the broadcasters speed of delivery is to inform all in limited time frame and move to the next .. 
guy does brilliant on the pitch and is called for a personal reaction and it is an exercise of a prerecorded humanoid .. !!! they deliver in speed and have relevance of thought and word .. uffff .. how do they do it .. I try but fail .. after a few seconds the cerebrum wants to stop and does .. 
aaaahhh ...  the vagaries of age and time ..
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.. and it ends in the love of the well wishers .. and the apprehension whether they shall be there or not is ever present .. 
the gate opens and the love pours out and the heart and mind are set at rest .. yes they are there and they do show their love ..
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and back to the grind of life .. 
.. to rush now for work .. on something that is not a new project but a new thought .. soon to be out ..
My love 
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Amitabh Bachchan
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bonecarve · 10 months ago
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¹⁾ PINTEREST. ²⁾ PLAYLIST. ³⁾ DEVELOPMENT TAG.
DOSSIER.
NAME. mahito (meaning: true human) SPECIES. cursed spirit MANIFESTATION OF human fear and hatred for other humans. AGE. simultaneously ageless and ~1 year old; curses are immortal, but mahito was manifested into being only recently. assumes a physical form that appears to be in its 20s. GENDER. agender ( he / they / she / it ); tends toward masculine non-binary expression. HEIGHT. 5’11 HAIR COLOUR. blue-gray EYE COLOUR. heterochromia ( gray left eye, blue right eye ) SCARS. patchwork scars across the face and body, giving him the appearance of one who has been stitched together.
PERSONALITY.
ALIGNMENT. chaotic evil. NOTE. mahito is amoral, not immoral. they do not believe in the concept of morality as it pertains to good or bad; consequently, he does not consider himself evil. he simply lives and acts in accordance with his true nature — which cannot be immoral, insofar as morality has nothing to do with truth (and vice versa). DEFINING TRAITS. playful, sadistic, curious, intelligent, manipulative, philosophical, callous, immature.
ABILITIES OVERVIEW.
TRANSFIGURATION. can alter his form at will, limited only by the scope of his own imagination. this includes the basics of appearance, such as height and gender, and more drastic transformations into both organic or inorganic forms. can transfigure their entire body or just selected parts of it. he is also capable of creating multiple, perfect clones of himself. 
SOUL MANIPULATION. including both his own (allowing him to heal and alter his physical form) and others. the ability to transfigure humans into monstrous abominations, as well as combine multiple human souls together into a single, subservient creature. the ability to touch one’s soul and kill them in an instant.
ENHANCED SPEED, STRENGTH, AND DURABILITY. mahito’s physical feats far surpass human capabilities. it is not possible to beat him in raw physical combat without the aid of (jujutsu) magic or supernatural powers.
VERSES.
CANON (JJK). adheres to canon events. mahito strives for the eradication of humanity and the domination of cursed spirits. believing that the reincarnation of sukuna is the best way to achieve this goal, they ally themselves with a group of special grade cursed spirits intent on restoring the king of curses to power.
GENERAL. this verse deals away with the limitations of jjk lore. cursed spirits are manifestations of human fear, hatred, sadness, and other negative emotions. they are visible to the naked human eye and prey upon humanity in varying ways (killing, consumption, etc). mahito is a cursed spirit with a distinctly humanoid appearance and mannerisms, making them a far more insidious presence than some of their overtly monstrous counterparts. his ability to live among and navigate the mortal world allows him to interact with humans — generally in sadistic and malevolent ways. they manipulate, encourage, and prey on negative emotion as a way to sow further fear and discontent. they kill indiscriminately, seeing humans as an imperfect species that will, inevitably, die out to make way for the curses that they themselves brought into existence. mahito uses humans as pawns and as tools, experimenting on them in order to gain more knowledge on the concept of the soul.
THE WITCHER. a particularly malevolent spirit, far exceeding the abilities of a common wraith. unlike other cursed apparitions of his ilk, mahito was not created from the negative emotions of his own, mortal form prior to death — rather, he came into being from the collective fears and hatred that humanity experiences toward itself. they were never human; rather, they are a manifestation born of mortal malevolence. unbound by geographical restraints, mahito wanders the continent and its islands at will, seeking to learn from — and ultimately discard — humanity. they are drawn to places ripe with negative emotions, where they prey on mankind’s hatred for its fellow man. although mahito has been known to kill and experiment on non-humans (such as elves, gnomes, and dryads), he tends his focus toward victimizing the same imperfect, hateful race that brought him into being.
as always, verses listed here aren't exhaustive. i love to come up with verses on a case-by-case basis / plot new ones out with writing partners. i've consumed so much media fr i'll figure out verses for just about anything.
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