#ALSO HAHA PLAYER 2? GET IT?? BECAUSE KRIS IS PLAYER 1?????
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was so caught up in the whole "dark worlds reflect the will of the knight who created the fountain" thing that i was only looking at it from kris's perspective. i think it's more than that, though.
my brain is fried bc it's midnight and im not really going anywhere in particular with this, but...
i very much think that queen is a representation of noelle's mom. from what we know abt her mom, she's pretty hard on noelle, the mayor, and Pretty Powerful as the mayor since alphys mentions the police not really having a purpose considering how the mayor sort of dominates the town.
queen's stated to have always been a pretty strict ruler, but once the fountain showed up, she'd gotten extreme. she picks on noelle in particular, doesn't care about the other kids, constantly dotes on her and searches for her when she's missing but pressures/threatens her into doing what she wants (or trapping her when she attempts to defy her). she's never outright cruel in a way that isn't humorous or lighthearted to the player, but it's still clear what her intentions are. despite wanting to use noelle to create the "ideal world" or whatever, it's so so clear by the end that she (1) is not evil she straight up says she doesn't want to end the world, and (2) genuinely cares about noelle so so much!! she wants her to be HAPPY and tries to give her everything she wants but just cannot see from noelle's point of view!
and noelle standing up to queen, telling her that her plans would not make her happy and that she wouldn't want to live in that world, that's her growth!!! this dark world helps noelle get the bit of confidence boost she needs to take back the reigns and try for herself.
so queen is funny haha character but i also really think she represents noelle's mom. also berdly is there. his growth is that he needs to be humbled, learn that not everything is about intelligence, and that he'll still have friends even if he's not the best at everything. and our main characters still grow and develop but the cyber world feels so much more like noelle and berdly's stories.
the setting/theme/contents of the dark world is influenced (and confined by) the light world setting that the fountain was created in. it's cyber themed. duh. cuz it's in the library. but i mean... noelle's wish for confidence, berdly's need for approval and praise, ambu-lance enemy (could just b funny antivirus joke but still.. hospital imagery + noelle...), a bunch of Gamer stuff like the punch-out type sequences (because berdly gamer?), the spelling puzzles???? yknow the spelling bee, the big thing that was super influential to both noelle And berdly? yeah. might b more im forgetting.
but basically... soemthing somethign fountains created by the will of the knight. but just as it's influenced by the items in the room, it's influenced by the emotions and experiences that have taken root there, and the people attached to those things that spend a lot of time in that location
basically tl;dr the knight's will when creating a fountain may not just be limited to the knight itself.
#if none of this makes sense...... the bad is mine#deltarune#deltarune spoilers#deltarune 2#deltarune 2 spoilers#noelle holiday#berdly#kris dreemurr#long post#what in the goddamn do i tag this stuff as#deltarune theory
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yo dawg any thoughts on DR chapter 2 thus far
I SURE DO because BOY there was a lot to unpack in that chapter. I'm still trying to sort out my thoughts about it, I like literally just finished the alt route a few hours ago which just gave me a whole bunch of new info to try and sort through, haha. I’m going to need to sit down and really think about it for a while before I can start spinning things together effectively.
BUT ANYWAY, FOR QUICK SPOILER-FREE THOUGHTS CHAPTER 2 WAS REALLY GOOD AND I LIKED IT MORE THAN CHAPTER 1 TBH I loved the expanded mechanics and the new sense of depth to everything, it gave a much clearer picture of what Deltarune is going to be than Chapter 1 I think. I think I was also more open to it this time since I was prepared for it going in - I got totally blindsided by Chapter 1 and had no idea what was going on or what it meant or if it was a sequel or what, but this time I knew what the deal was so I could just take Chapter 2 on its own merits. Loved the characters and the enemies and the bullet patterns were all really cute, loved it. It all felt really cohesive.
SPOILER THOUGHTS UNDER THE CUT for both the main route and the alt route (I like the name Snowgrave for it but in my head I just keep calling it the alt route, haha)
I’ll just do this as a list because I don’t have the energy to really get in-depth with a lot of it at the moment.
I’m really suspicious of Ralsei. I was suspicious of him before but I’m really suspicious of him now. It’s weird he can walk around in other dark worlds without turning to stone, that there’s a room for Asriel in the Queen’s mansion and not one for him, and VERY weird that he knew exactly what Kris had to do in the real world to bring the other darkners back into the dark world. How did he know that. Also he looked cuter with his hat.
Spamton is great and creepy, I was able to do his battle first try! Which was way better luck than I had with Jevil lol. Although, today I went to try and do it again just to check, and I spared Jevil my first try. :O So maybe Jevil got rebalanced? I dunno, it just seemed a lot easier all of a sudden. ANYWAY, SPAMTON IS GREAT
Spamton has to be ghost related but i’m not sure how yet, I assume Mettaton due to the form and the wings and the name and the recurring Neo motif in his theme, but there was also general ghost motifs in his theme as well and some things don’t add up. It did look like you find the disk in Mettaton Neo’s discarded body, and Seam says it might have belonged to an old Lightner. A lot of ghost connections. What if Spamton is Dess’s ghost
Love Queen and the Tasques, goes without saying I’m sure, all the enemies were so cute. Loved checking on Lancer in my items.
Hugely pleased with the ramped up gay and also Noelle is precious
Kris opening the fountains is an interesting twist. I wonder if they opened the first castle town fountain or not (also, no one else seems to see the castle town door?). It’s weird because there was a door connecting castle town to the card world, and there was no door to the cyberworld. But somehow Ralsei knew how to get there anyway? How did he get there? How could he tell. Ralsei’s up to something. I do not trust him.
Susie’s the best
The Snowgrave route is really creepy in a different way than the murder run in Undertale which I’m very intrigued by, I want to see where that’s going. There are interesting parallels you could draw between Kris controlling Noelle and the player controlling Kris, but again it’s something I’ll have to think more about before it becomes something more coherent. Something something “strength” being achieved by giving up control to someone else, blocking out what they do, just doing whatever they tell you, something something
lol berdly died lol kris just shoving his body in a closet
The Flowey TV at the end is also intriguing, I wonder if Flowey is the one forcing Kris to remove their SOUL and do stuff. I wonder. Kris moves so jerkily without your control and also it seems like it takes a lot of time for Kris to get enough strength or control to move to pull the soul out in the first place. There’s the puppet/string connection that Spamton highlights, but also when he says that even when all the strings were cut, he wasn’t free. It could be that taking out YOUR soul just leaves Kris open to Flowey’s control instead. I dunno. Lot of questions.
Also strange that Kris deliberately opened the front door and turned on the TV before opening the fountain. And that they take their SOUL out pretty regularly, apparently? Toriel doesn’t seem that bothered by Kris spending a ton of time in the bathroom with the water on, anyway.
So Kris opened the fountain in the library at the end of chapter 1, then also went and ate all the pie. Then Kris went out and slashed Toriel’s tires (presumably) and possibly ate all the sugar in her car before opening the fountains. I wonder if there’s a connection between sugar and Kris pulling your soul out to do whatever.
Ralsei says darkners turn to stone when they’re in a world that’s not their own, Onion says they hear a song from the ocean they can’t remember but they’re sure they’ve heard it before (Mother 1 nod, I see you!):
Just gonna throw this out there.
I spent a bunch of time getting the egg and putting it in Asgore’s fridge and NOTHING, DANG IT
Noelle seems able to hear your voice as the player, or at least a strange terrifying voice that doesn’t seem to be Kris’s. My guess is the player, but if the TV really is Flowey, then maybe it’s him? Questions.
lol throughout the snowgrave route i called noelle my murder girlfriend
By the way you can do the Snowgrave route even if you’ve spared everyone up to that point. You can also start sparing people again right after Noelle leaves. Thus names like Murder run or Genocide run don’t really fit to me. Neither does weird run, weird implies something a lot less... dark? I think Snowgrave is the way to go here. Or alt I guess but that’s pretty vague, although people will probably know what you’re talking about.
I CAN’T BELIEVE I GOT ROBBED OF PAPYRUS AGAIN well no I can believe that, part of me thought that might happen BUT I WAS HOPING
The difficulty level was nice throughout, not too hard and not too easy. Close shaves, but nothing frustrating. I think I actually only died to Berdly and Spamton on the Snowgrave route, come to think of it. NO WAIT I died a lot to the teacups leading up to Spamton’s battle lol but that doesn’t count.
There’s a lot you can make out of Spamton’s dialogue and I don’t have the energy to stitch it all together right now though, haha. What he says in the store about, what was it... a call for you, asking if anyone was there? And then in the Snowgrave route where he says you can call for friends all you want and they won’t answer? An Earthbound nod of course, but still. It makes me wonder where things are going.
(There’s a second thing I want to tie to that but I’ll probably make that a separate post)
Given that Toby said there’d only be one ending and there are routes where Berdly is alive or DEAD, I get the feeling we’re heading for a “rocks fall, everyone dies” ending more than ever. Or an ending where the world of Deltarune is destroyed and becomes Undertale, or something. idk. I’m just speculating.
There’s an explanation for Kris’s saves now! Theories I had about it before are off-base now with new information, haha. So Kris has been saving in every dark world they create, which includes Castle Town. Well, if not them though, they saved over SOMEone’s file when they showed up there. I do wonder why the spade king and Queen didn’t recognize Kris though if they were the one convincing them to create chaos in their kingdoms. Although the video of the fountain being created DID say that there was so much smoke, you couldn’t see who was doing it. Maybe Kris was in disguise.
Spamton says something very weird when he talks about the knight at his store, which makes sense if Kris was actually the knight. I can’t remember it exactly though right now.
Spamton is really insistent on talking to Kris alone.
It could be that Kris is exploring the nature of freedom/control with Noelle during the Snowgrave route since they’re struggling with that themselves. Although the closer glimpses of the player during that route (when she seems to hear you, the player’s voice) make that a bit fuzzy.
It’s interesting that Noelle’s description says she freezes the enemy right off the bat before you do anything. Also she’s really hesitant and resistant about going to Spamton’s shop specifically it seems, and when she’s there she says something that implies “why did you bring me HERE” along with the odd line “there’s no one here, no one at all” and that it’s creepy and weird, but also nostalgic for her. I almost wonder if Noelle had something to do with Dess’s death (I assume Dess is dead from how everyone talks about her). Or if she believes she did, anyway. She could just be nostalgic for the scared feeling like she says to Kris later on a normal route, but I dunno. It’s weirdly specific.
When you fight enemies down with Noelle, it always says “Noelle got stronger” even if Noelle doesn’t kill the enemy with her magic, even though I’m pretty sure her stats don’t change unless you get the ice kill.
I remember when I played the first chapter I wanted to do a murder run immediately afterwards (that’s me! I’m still doing that!) and then as I went through I noticed I wasn’t killing anyone, no matter how hard I tried. They’d always heal themselves or run away until the game went the way it wanted me to, with only minor differences. To be honest, I found it kind of frustrating. It really did feel like control was being taken away from me, particularly because it presented the option and then did nothing with it. Why let me fight if it doesn’t do anything? Why harp so much on making good choices if I can’t make any other ones? What’s the point?
Then in chapter 2, it turns out oh hey, fighting will make you lose recruits, and it’s like alright, that makes more sense. But still I felt railroaded into this sort of fluffy, feel-good kind of path. Even when I fought everyone off on a normal route, it mostly went the same except with a few different bits of dialogue. Again, it was weirdly frustrating. It felt like something was missing.
And then, you get Noelle. And then it turns out you DO have a way to kill people, after all this time. NOW you have a chance to take control and stop doing what the game clearly wants you to do, and what everyone is telling you to do. You’ve found a loophole! YOU can’t kill anyone, but NOELLE can. There was a definite kind of contrary rebelliousness during that run for me, a kind of “you can’t stop me from doing this or ruining what you wanted me to do” kind of feeling, which I assume is meant to mirror how Kris feels all the time when your soul is in them. I didn’t see it as a need or instinct to level Noelle (no one in the game can even get levels through exp! There’s no point! No one’s important stats ever change except through equipment!), just a realization that you found a loophole in what you’re supposed to do - or who you’re supposed to be. Noelle’s just a tool for that, which Spamton even calls you out about in his final battle by asking if you want to “use” her again when you call for her.
AND SHE COMES WHEN YOU CALL HER TOO HOW DOES SHE DO THAT
Also interesting: when you call for your friends in that route to help you, they don’t come/can’t hear you, and Spamton says it’s your fault. If you call for your weapon though (Noelle) she comes almost immediately. You don’t even have to call her, you whisper her name once and she’s there.
There’s a lot going on in the route is the jist, haha.
I HOPE ASGORE IS DOING OKAY ;_; HE HAS TO BEG SANS FOR FREE PICKLES
I also noticed that when Sans is like “oh you keep your flowers under glass huh, like that movie” Asgore is like “yes it’s... very similar to that movie” with a shifty look. The flower in Beauty and the Beast symbolized the prince’s life. Asgore what are you up to. Did you get up to murdering antics again. He DOES say he talks to the flowers a lot.
I think the dark worlds are getting stronger, since in Chapter 1 everyone went home mostly fine, but in Chapter 2 injuries seem to carry over. Berdly freaking dies lol in the Snowgrave route, but also if you fight the Queen during that battle where Berdly has a wire in his face, he’ll eventually pull off the wire himself and in the process burn up his arm all crispy. Then in the real world, his arm is paralyzed! So things are definitely carrying over from one to the other.
Queen has to be related to Susie’s mom issues. Ralsei says darkners are meant to serve Lightners and follow them and bring them happiness - darkners might be a kind of Silent Hill thing where they reflect what Lightners want or fear (Noelle wants her mom to love and prioritize her happiness over everything, perhaps, or is just afraid of how smothering and controlling she can be). Also sad that the Ambulance enemies show up right after you get Noelle. :( And Queen mentions Noelle making a lot of sad and strange searches - I assume searches about whatever illness her dad has or how to deal with grief or guilt.
I thought maybe Spade King was Susie related thusly because he talks a lot about being a Bad Guy, but on second thought, his main motivation is resentment about being discarded and forgotten by Lightners and the people who used to give him purpose. Maybe he’s a reflection of Kris’s issues about Asriel leaving. Just speculating.
For some reason I pictured Asriel as a like football bro due to all his trophies but it sounds like he’s just a wussy as Ralsei is lol. Which makes sense. Ralsei was always kind of worryingly accepting of the abuse you dish out to him, he’ll forgive Kris of practically anything (I gave him an S. Poison and he was like OW! I mean, uh, thanks Kris! Haha!), he’s so desperate for Kris’s validation and affection. Asriel seems to have a sort of similar tendency in constantly going to confession for KRIS’S sins and sobbing about them FOR you. I wonder if Ralsei is just Asriel’s dark world form in disguise, thus why he hid his face for so long from you and changed his name.
(If Ralsei is Asriel in disguise then that makes his behavior towards his sibling PRETTY WEIRD tbh)
Kris is such a weird edgy kid. I worry about them, haha. I don’t think it’s as simple as Kris being an antagonist to the player or the player being an antagonist to Kris. It’s definitely interesting that Kris is making the fountains and the player is the one sealing them (it specifically says its your soul doing it). At first glance, making more fountains does seem like it’ll plunge the world into darkness and chaos, but then again... Ralsei’s the one telling you that, and who knows. Maybe he has his own agenda. There was a lot in this chapter about how the dark world is better than the light one.
If the dark world versions are meant to reflect the lightner’s souls or innermost desires or idealized visions of themselves, then Kris’s soul/desire/vision of themselves is... a corpse-blue dead knight. Bit worrying.
Awful lot of scarves in chapter 2 that pushed for Ralsei to attack people. A lot of attack uppers for him. Even Spamton’s item is a weapon for him that mentions abandoning healing. I know Jevil dropped a weapon for Susie too, but I dunno.
The fact you can fuse the Thorn Ring with a Pure Crystal (wherever that is) to make a creepy sword makes me think Noelle is going to come back again. Unless you’re supposed to get the thorn ring and then take it off her and abort the run at Berdly, which you could do I suppose. Still, it makes me think you and Noelle are going to keep going down that path together.
(What if the Pure Crystal is frozen Berdly? D: Or even an item you get off of Noelle if you kill her?)
Also very interesting that the ending credit theme is a glitchy version of the first chapter end theme. Don’t Forget was reprising constantly through the first chapter, but only showed up rarely in the second one. I only remember hearing a snip of it once, come to think of it, and I can’t remember where.
Boy there was a lot of shipteasing in pretty much every direction, wasn’t there?
ANYWAY THAT’S ALL I GOT RIGHT NOW I’m going to keep thinking about it though.
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This will most likely be the last time I get to ask something about Paper Trail. So let’s make it a good one.
Firstly: why was there such a lack of Annoying Dog? There wasn’t much to be seen in terms of that. And I figure there should’ve at least been more than there was.
Secondly: was Gaster expecting the player to sever the connection? He said so much about seeing it through to the end. But even though we have a sort of end, it clearly wasn’t the true end- not the one Gaster interpreted from his saying for sure. So did this throw a wrench in his plans?
Third: who’s to say Kris doesn’t make a new ‘puppet’ themselves via using Gaster’s past knowledge against him? Perhaps down the road they might need some sort of help- help that only a SOUL could provide properly. And with the tie to us cut, the tie to the SOUL was cut as well. And Kris knows what a SOUL can do- SAVE, LOAD, be able to learn from mistakes even in a do-or-die situation… so perhaps that could happen, and while I already know you won’t be returning to this, perhaps someone else can take ‘control’ this time- not of Kris however. That ship has sailed too far away for boarding. (And it’s make sense plot-wise too- a different writer, a different player. A different connection entirely.)
Fourth: mentioning the SOUL made me realize, would Kris have the ability to SAVE and LOAD now? He lost connection with the SOUL, and the SOUL is how he SAVEd and LOADed. So he likely lost access with the SAVE, much like how it happened with DOFP.
Fifth: that mentioned, what would happen if the player tried to LOAD the SAVE file now that it’s no longer linked to Kris? Would the results be something in the vein of DOFP, where it essentially was allowing access to the events around the time of the last save (before we first met HyperFloof) but not quite RESET to that point? Perhaps a sort of ‘temporary link’ to allow access up to where the link was severed, then accessing a separate area? Or will it just be corrupt and inaccessible?
Sixth: if Gaster was able to reach out to the other versions of Undertale/Deltarune, would Kris and the others be able to do the same (given the opportunity)? Gaster managed to do so through technology- and technology is open to anyone who can access it. So if Kris got in, would they be able to call up names of the Undertale characters?
Seventh, and clearly the most important: would we have gotten to see the Ralsei fusion with Asriel added in? Because I think everyone wants to see all of the Ralsei group, alongside Asriel, becoming the true God of HyperFloof. That’s probably the worst thing the cliffhanger ending resulted in. Now nobody can have the true floof. ;-;
Eighth, and the last one: who would you want to take up the mantle of this story, should it be continued? (Plus sub-question, would you want to see it drawn or just written as a story?) Because we all want to see what happens next, admittedly- Gaster does have us there- but we don’t want to hold onto the connection with Kris- YOUR connection- any longer. So perhaps we can forge a different connection. One that not only will leave Kris alone, but also will let you rest. You’ve spent so much effort on this story, and it’s time that you get a much-needed break, while Kris finally gets their freedom. But who would you want to see the story continued by? And how would you want it to do so?
Thank you for taking the time to read this, and I’m glad to have been able to be here for the whole thing. (Or at least the best parts, haha.) Take your break, Lynx- you deserve it.
Holy cow, that is a SUPER long comment! So I just wanted to say thank you VERY much for sending all these thoughts!! Uhh will try and get through them all:
1) Annoying Dog is busy playing the maracas in the librarby! We should leave it alone.
2) Gaster was not expecting that at all, so that would've thrown a big wrench into his plans.
3) While Kris might know about it, I don't think it'd be anything that they know how to initiate or control. It was a struggle enough for them just to try and have even some agency over what they did when the player was in control.
4) Kris would likely still be able to see the SAVE points, but wouldn't have the ability to load from them anymore.
5) That particular file would probably be inaccessible. But since Deltarune has multiple save files, another one might work, it'd just be starting all over from the beginning.
6) If they got access to the technology and figured out how to use it, then perhaps yes. That's a lot of extra factors to get through, though.
7) That may not be able to work since Asriel is not a Darkner himself. But there's always imaginations!
8) I don't have any preference or such for what people choose to do with the story from here! Folks can take it in whatever direction speaks to them! So I don't want to give any preferences for what I want to see...I'm just happy people would want to engage with it and write something themselves!
Thank you very much again!
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An interesting Deltarune prediction about is something like... “Going ahead on the plotted course will end with a bad ending. Your characters won’t be strong enough, everyone is crushed by the darkness, and you will have to go back and instead make darker choices to get powerful.” There is... Something about the themed of a puppet on strings, predestination due to RPG scripting, etc. This is a recurring thing; through both Jevil, Seam, Spamton, as well as the general idea that Ralsei, Kris, and Susie are sliding into the ‘hero’ role to be piloted by you This would also go against Undertale’s assumptions; a player who played Undertale is very likely to go full pacifist even though the game here instead presents the non-pacifist options as more of a choice - Ralsei admits that some people you may have to fight, Susie gets less violent but is still willing to do violence, several bosses can be beaten violently at no consequence (Such as Berdly 1, Jevil, and The King) and the game even encourages you to try defeating enemies and growing stronger. There’s a few aspects of gameplay that may support this The game tracks a lot of things you do, and starting a new file on chapter 2 allows you to import your Devilsknife and dark crystal if you have ever beaten Jevil. This -should- persist even if the file is deleted, though I don’t know for sure. This would mean you have some manner of progress if you were to replay things. And, when you beat Chapter 1 for the first time, you switch from just having Kris’ file (Which you save over) to having three file slots freely selectable. In addition, a more subtle example would be what you are giving up... So, in Undertale, you aren’t ‘losing’ things mechanically by fighting. Your scenes will be different, but you gain XP and options. If you look at it like a typical RPG, it’s sort of meant to go against your expectations - By not fighting, you are giving up power and mechanical benefit because it helps the people around you. in Deltarune, going pacifist so far gives you more tangible, mechanical advantages - More recruits improves your stores and items, unlocks dojo fights, etc. Fighting gives you power, but most of those advantages are rather ephemeral - Your HP only goes up until your next level, and Str and Magic do rise permanently, but only once every 10 battles. There may thus be a good reason to give up the obvious mechanical advantages of pacifism for violence... Some reason you -need- to become stronger and unlock new attacks The thing is... I don’t think what you do to Noelle is making her stronger, exactly. She has a new technique, but is much more mentally unhealthy. She’s got power, but less -strength- If we assume there will be more routes where characters -break- and you acquire power from them, this doesn’t mean that the characters can at all handle what will come with The Roaring. And, I don’t think it makes thematic sense to simply follow the designated ‘evil’ path to achieve a solid result; that doesn’t really make sense with the idea of characters like Jevil and Spamton talking about being essentially bound by classification... You are merely now on the ‘evil’ path, you know? If we assume all this ‘You will need to be strong to defeat The Roaring’ stuff is true, I think that would thus mean you need to find a way to become strong without breaking your party members in the process. There are some bonuses thrown on hybrid routes - How, for example, the Jevilsknife dramatically boosts Susie’s magic and thus improves her healing. Or how, apparently, you need to abort a snowgrave route to get Noelle’s rings, and how doing this on the Thorn ring will theoretically allow you to forge the TwistedSword. So, if we assume the concept of this theory is on the right track... I think the real solution must come from actually finding ways to get stronger, if you get me Anyways, I’m about to sleep so that was that. Probably a -little- stream of consciousness-y, haha
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what are some roles that have been largely changed for cityrune? since you said queen was an influencer now :]
hi ty for asking me im vibrating. havent gotten to talk about this au now for three years and now that chapter 2 is like real and this time i can like........draw occasionally and i have more understanding of nuance...... [grips table] [screams]
this isnt quite what you asked but heres what's everyone from chapter 1 has been Up To with a little bit of context (and under a read more bc it got LENGTHY):
kris - professional stay at home teen (they live w/ asgore n help run the flower shop sometimes. this decision was entirely bc i dont like toriel). was wrongly diagnosed w Sudden Soul Rejection when they were incredibly young and given an experimental transplanted soul as a replacement. it works for them fine, give or take having to see gaster once a month for checkups. but sometimes the soul makes them skittish n decides they're going to sit in front of the pc and play 30 consecutive hours of a certain simulation game and not even let them drown people in the pool. if it were entirely up to them, they'd be like. passing out on the sofa to documentaries about bigfoot. or practicing cool knife tricks to impress their friends at their next tabletop meetup
- EDITED IN: the soul is kind of their friend. they are wearing a hypothetical get along shirt. most of the time, they agree on actions and things to do. tends to refer to themself + their soul as we/us which originally was just something they did in their head but they kept slipping in speech/text n just became a Thing of how they talk. switches to 'I/Me' whenever smth is wrong.
- also edited in: they believe the soul they have is their original soul bc nobody has told them otherwise. whenever theyre like 'oh yeah we think about our soul n view it as a separate entity to us like. all the time. it likes to hurt if we make too many choices it doesn't seem to like and kind of forces us to be a toned down version of what we want to be but thats just how souls are haha' and everyone is like.... 'Hey Kris That's Really Not How It Is.' theyre like. 'huh. gonna ignore that for now' - this was going to be a plot point
toriel - head of H0MEWOR1D (H01)'s department of education; kind of lost her roots as a simple math teacher as she was pushed into a lot of power she didn't even really seek out. divorced asgore over some miscommunications in their relationship; also loosely as a result of grief from asriel's death
asgore - the same. runs a lil flower/gift shop. people come in more to talk with him than to buy flowers most of the time, though
asriel Flowey - he's back in flower form, thanks to the government an accident. causes a lot of technology glitches wherever he goes, and wants revenge. isn't sure how to go about it. asriel "died" around 8 years before the story takes place and kris still misses him and refuses to even THINK about even the IDEA of calling someone their sibling after what happened, just in case it somehow happens a second time
susie - more of the same really. she spends most of her time either at grillby's (she's sort of become his assistant n helps with opening/closing. it just happened) or getting into low-stakes trouble w/ kris
noelle - she's in the city's equivalent of college and shes so tired. shes So Abysmally Tired n got kinda pushed 2 follow in her mom's footsteps. she's rarely around anymore except through text or on monsters & mages (dnd) night. (however.........she will come back w/ a long break n hang out w everyone again)
berdly - tbh i didnt even consider berdly when i made the au initially. idk what he's doing. probably in a similar situation to noelle??? canonically got kicked out of the M&M group due to clashes w/ other players but lurks in their group chat to posts memes sometimes
didnt rly think of any other of kris' classmates (+ their families) after ch1 and probably will continue to not, until chs 3-5 come out and i gotta whip up roles and histories for like. a lotta guys all of a sudden. i also forgot about noelle's parents
sans - runs a convenience store that everyone kind of thinks is a front, but also it has really cheap snacks and the local teens make a point of stopping there after school. so essentially, more of the same papyrus - similar to ut. is a very polite and sweet boy but you'll know when he's coming
grillby - he's back. he runs a bar like back in ut but the cozy vibes and weird-for-a-bar hours keep attracting kids who need parents, so half of his menu is comprised of overly sweet mocktails. usually only frequented by monsters
QC - same as usual. has a "rivalry" with grillbz but, theyre besties and have a book club
mettaton - he's real and he's back. he's similar to how he is back in ut w/ his EX body. likes to hang out at grillby's and talk to unsuspecting fans. has a show for everything
napstablook - similar to how they are in ut. helps mtt with making music sometimes. doesn't leave the house too often, but spends a lot of time posting on undernet
undyne - unfortunately. more of the same. she is a cop in the monster district. i am also upset by this but couldn't think of anything better for her
alphys - a doctor studying under dr. gaster in the hopes she'll one day take over his research. she spends most of her time as a nurse with a bigger title, though, and blocks out the weirdness of her job with anime.
gaster - weird guy. H01's top soul researcher and resident House wannabe. trying to manufacture the ultimate soul that can be controlled with simple internal switches, but so far he's only had 1 (very limited) success with a certain human. monsters just melt, and darkners just sorta......get weird... he's onto Something, though.
ralsei - lonely boy with some very strange hobbies. popular on UnderNet for poetry, baking videos, and general cryptid vibe. is the DM for the monsters & mages group (also seems to think everything is actually very fine in H01 when it is very much not)
lancer - about the same. professional Round Boy. lives w/ rouxls full time. follows susie around like a lost puppy and calls himself her "underling."
rouxls - runs a hotel/casino kind of deal where the objective Bad Guys hang out, and usually ends up doing any of the spade king's paperwork.
spade king - mafia godfather. kind of a dick. don't play cards with him
seam - works with the spade king as his right hand cat more or less because they have for a lot of years and are in that 'sunk cost fallacy' zone. thinks of retiring to a quiet life in the monster section of town like, daily
jevil - used to work with the spade king, but got imprisoned for Crimes. got weird after The Accident (separate from asriel's accident)
temmies (all) - dont really get mentioned except offhandedly but they run the monster space station. so far, are the only monsters who have ever been to space.
as far as chapter 2 goes:
yeah i dont have much so far for characters. in the original version of the au i accidentally made darkners as a whole just kinda..... not great? like all sorts of weird organized crime ties n sort of going out of their way to be A Problem to the city (not even in like. a revolution way. in a working against them but with the same goals kinda way). with the whole context it worked At The Time, bc i just had the spade king to look to as a villain, and also in this au the darkners are just trying to survive a world that ultimately was not built for them (that humans think they own, and monsters sort of... seeing this and wondering what it'll mean for them whichever one wins), but w/ new info abt how the dark world works n more guys to work with i want to kind of. edit the vibe a bit. like yea darkners will ultimately do whatever it takes to take over H01, but maybe in a better way than like. idk. all this. it doesnt have to be peaceful or anything it just has to be more adaptable as we meet more kinds of darkners
however yeah i thought up 'queen as some sort of childless mommy blogger/influencer' and that completely revived all memory i had of this au. she should be on mtt's talkshow. also she sells collectible wine glasses w/ her likeness
spamton is another one of gaster's failed soul experiments, but he hasn't melted yet, and seems............fine? sort of. so he hasn't gotten decommissioned yet. he does want to give you malware tho. hot monster singles in your area n all that
im blanking on the rest of the guys but i hope any of this was comprehensible
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Question Extravaganza Blog #2
Hi there! Remember, back in December, when we had an “End-of-the-year Question Extravaganza Blog”? And how there was going to be a second part? Well, FINALLY, here it is! Round two of our answers to the questions that you sent to us via Twitter, so long ago.
Who’s playing this time:
Tom – Localization Producer
Brittany – Localization Producer
Junpei – Assistant Product Manager/XSEED’s Garbage Disposal
Ryan – Localization Lead
Nick – Localization Editor
Alyssa – Product Associate
Liz – QA Tester
Danielle – QA Tester
WARNING: Spoiler alert, just in case! And maybe some language.
Question: which character from Senran Kagura New Wave would you most like to see become playable in a future game
Liz:
There are so many! Kasumi, Kumi, Fuga, and Bashou Kasumi - shy girl that can code her way into your heart? aw yuss. Kumi - ngl I like foxes. I'm also hella curious what her animations would look like... Fuga - dude it's fireworks coming from a shamisen who doesn't wanna SEE THAT. AND THOSE PLATFORMS. DAMN. Bashou - paintbrushes: creation, destruction, or the beauty that comes from their combination? tune in next time on quiet girls that can artfully kill you
Brittany:
Fuga. I've loved her design ever since I first saw it and I've actually begged Takaki-san in person to put her in one of the core games.
Alyssa:
Picking just one is hard, so these are the ones are the top of my list:
Meimei – She fights by throwing bombs shaped like steam buns. Just. Yes.
Ukyou – For some reason, I really like the idea of a machine gun shaped like a bass guitar. She’s also a cutie, I like her design.
Seimei – I like the fact that she rocks pajamas. I wish I could wear pajamas all the time…
![Tumblr media](https://64.media.tumblr.com/f86db4061342deab02553ebe3194046a/tumblr_inline_onclrtF8k11siwbnr_540.jpg)
Question: What is your most favorite game that you have localized And why?
Brittany:
Trails of Cold Steel II. I cried so much while working on it, haha. It was the game that made me feel like I was really growing up as a writer, and I was so proud of the effort I put into that during every step of the process. Everyone knows I love the series, but for now, that game has a particularly strong place in my heart because I feel like I grew as a person together with those in Class VII (is this too cheesy? lol).
Junpei:
Definitely the EDF series. I’ve been a big fan of the series since the first EDF came out in Japan, but also I learned a lot from the producer and the dev team. It was a very exciting to work on, and luckily, EDF2: Invaders from Planet Space was selected as a D.I.C.E Award nominee.
Also, Touhou: Scarlet Curiosity was a favorite, too. The game is very fun and pretty. I didn’t really know about the Touhou series at first, but this was a good title for Touhou beginners like me to learn what Touhou is. The dev team is very passionate and professional. I was always impressed by them while working on this.
Ryan:
I have a few personal favorites: Estival Versus because I love the character banter, Deep Crimson for the same reason, and Suikoden V because it was my first real localization project and I still have a soft spot for it.
Alyssa:
I have a soft spot for Ys: Memories of Celceta. It was published before I started working here, but was the first XSEED game that I played.
Even though we didn’t really localize it (just published it physically), I’m a big fan of Shantae: Half-Genie Hero. Working with WayForward was an absolute treat and I’m so glad that we have a chance to do something with them.
Tom:
I think anyone who knows me knows my answer to this, but in case you don't: RETURN TO POPOLOCROIS, BABY!! ;) The very first game script I ever translated was part of the script to PopoloCrois Story II on the PS1, which I translated in play-script format and uploaded to GameFAQs as a translation guide. After that, the very next thing I translated was all 51 episodes of the two existing PopoloCrois anime. I am a PopoloCrois super-fan, and when the opportunity came along to work on a PopoloCrois game, to say I was ecstatic would be an understatement. Getting to officially write English dialogue for Prince Pietro Pakapuka, Narcia the forest witch, the White Knight, and the GamiGami Devil was an absolutely amazing experience, and getting to sit in on voiceover sessions and help shape the way they sounded in English was the icing on the cake.
Corpse Party is a close second, though, because I was able to get much more graphic than I'm used to, and it was a bizarre amount of fun describing some of the most horrible acts of mutilation and torture imaginable. It was weird working on Corpse Party and Fishing Resort at the same time, as I had to keep stopping myself from inserting extremely graphic language into the Fishing Resort script.
And Akiba's Trip: Undead & Undressed gets an honorable mention, as the three weeks spent in voice-recording for that game may be the most fun I've had in my seven years at XSEED.
Question: Where do you face the most unexpected challenges during the localization process?
Nick:
The thing about unexpected challenges is that they're...well, unexpected. The things we run into the most frequently are things we know to be watchful for based on past experience (which is why we usually catch the major stuff). A good example of an "unexpected challenge" would be realizing partway in that we don't actually have all the text files for the game, even though the developer said they gave us everything. Working on games that are still in production also has the tendency to turn up a lot of unexpected issues, particularly when the developers change things and neglect to mention that they were changed. If you learn that a localization was being worked on while a game was still in development, know that it was probably a huge headache for the translators and editors compared to working on something that has been finished and more or less finalized.
Sometimes it's because there's an honest mix-up and they thought they'd given us everything. Other times there's a breakdown in communication along the way, as can occur when information has to pass through too many hands. So...ultimately, miscommunication is where we stand to face the most unexpected challenges. It varies from project to project, and we know to be mindful of it, but we can never fully predict when this sort of issue will pop up.
Question: Where do you try to draw the line between remaining loyal to the original and changing to fit the region you are localizing for?
Nick:
Every editor will give you a different answer for this, so I can only speak personally, but here's where I stand on this issue. When I localize a game, I absolutely want the intent of the original to come through. That's what people are coming to the work for - what they want to experience. However, sometimes, truly conveying the spirit of the original work necessitates departing from the exact language of the original.
If one facet of my job is about accurately conveying information and character relationships, another facet is to ensure people who buy our games are entertained and engaged. That happens best with a script that feels fairly natural in its English phrasing. A quick example is how, if you listen to people converse, most people make frequent use of contractions. They’re a natural linguistic shorthand for English, so it feels natural to make broad use of them in character dialogue. But I often see dialogue written without them (like, where it doesn’t strike me as an intentional editorial choice). Without contractions, at the most basic level, you'll get dialogue that sounds wooden and has less flow to it (Tom and I often compare it to the speaking style of Data, from Star Trek: TNG), but in some cases, using or not using contractions can subtly alter the way we perceive a line, especially if there's no voice-over to clue us in. "I cannot believe he said that about me" carries a bit more of a testy tone than "I can't believe he said that about me."
There are also cultural differences that, when translated over on a 1:1 basis, won't elicit the same response from an international audience, so some tweaking is necessary to make sure Western players of a game experience enjoyment similar to what Japanese players would've felt. This is admittedly a touchy issue, since a lot of this involves getting a good feel for the characters' personalities, and so is inevitably colored by an editor's own interpretations of them. In a blog I wrote before the first Trails of Cold Steel was released, I laid out some cases where I basically felt that the characterizations provided in some places by the original script were lacking, so Kris and I embarked on a mission to strengthen characterization not through any sweeping gestures, but just by bringing certain traits more clearly to the fore in scenes specific characters were in. It's something you might notice if you had the Japanese and English scripts side by side, but it never stood out to most players, and from anecdotal accounts I've read many places online, I think this initiative of ours was very successful. Certainly, I think it brought a lot to Rean's character in particular.
Ultimately, I want a localization to keep all the information the original script gave, but sometimes I re-frame how that information is conveyed because I value entertaining/engaging writing and want our games to feel, as much as possible, like the English scripts could just as well have been the original scripts.
“So, where do I draw the line? As someone who always wants to push for better writing, I generally won't make an edit - even if it would sound great - that would result in dropping factual information conveyed by the original. Not necessarily on a line-by-line basis, but definitely on a scene-by-scene basis. Ultimately, I want a localization to keep all the information the original script gave, but sometimes I re-frame how that information is conveyed because I value entertaining/engaging writing and want our games to feel, as much as possible, like the English scripts could just as well have been the original scripts.”
Brittany:
This question is too broad and no one should have one answer for it. It depends on the game itself, the context, the importance of the topic in question in the scope of the story, the emotional impact it's supposed to make. The most generic answer I can give is that we should always remain loyal to the spirit/intent of the original game, and if anything comes under question, we should consult the dev team and get their perspective on it.
I guess an example that's happened a few times throughout Trails is one where Japanese honorifics are dropped as people become closer. A big deal is made out of it, but that sort of thing doesn't exist in English. At the same time, there's no reason to force it in the English version because the name-dropping isn't necessarily the focus--it's the result of characters becoming closer. The intent is the bond, and as long as you write the scene so that English players understand these characters have become closer thanks to what's going on, then I believe we're still loyal to the Japanese while still properly localizing the scene.
Question: outside of trails in the sky sc what was the hardest game to work on you've released?
Brittany:
It's a toss-up between Unchained Blades and Rune Factory 4. RF4 was a joy to work on because I'm a big fan of the series, but it also contains so many complex algorithms that even the Japanese version of the game occasionally had random bugs that just couldn't be reproduced. Those were everywhere during QA, and then we also had had all that text that needed to be checked for context...
Unchained Blades is far shorter with less text, but it was plagued with bugs during QA to the point where I once ran to the bathroom to cry from losing my save data for the umpteenth time. We had no debug mode for that one, either, so anything I had to test, it had to be done by playing through like a normal player. Hopefully the effort was worth it. I don't think I've ever heard of players experiencing the issues on that game that I had!
Ryan:
Probably Fate/EXTELLA, which had a lengthy, lore-heavy script with a long history behind it, plus a writing style that was both abstractly poetic and strictly technical.
Danielle:
I would say the Story of Seasons series, mostly because of the sheer volume of text and variables to test.
Question: which sort of cultural references do you try to keep rather than rewriting for localization?
Tom:
Generally, all of them. It's always better to keep a reference, and just maybe insert a brief explanation, than to get rid of it. People who play our games know that they're playing Japanese games, so I figure, why try to disguise the Japaneseness of them? Better to celebrate it.
Ryan:
Depends on the medium and context. Fate, in general, is known in part for drawing lore from all over the world, so we did our best to keep its references to world history and literature intact. Akiba's Trip was chock full of Japanese-language anime references, some of which had only unofficial translations, so we did our best to cobble together appropriate translations from Japanese and English fan sites. SENRAN KAGURA drops references to well-known anime now and again, well-known enough that we can keep them intact, with an English take on their wordplay (such as when Katsuragi's play on "a great era of sexual harassment," referring to the "great era of piracy" from One Piece, became "a great invasion of privacy.") Occasionally, we'll run across Japanese proverbs that don't have direct translations, so we'll do our best to find English proverbs or wordplay that match the general sentiment of the original.
![Tumblr media](https://64.media.tumblr.com/25403a216a610258a07ae8c2c3d47df9/tumblr_inline_oncly9SYlK1siwbnr_540.jpg)
Question: What was the situation in a game that gave you trouble? Joke? A conversation? Interactions? Items? Names? Tell us the worse!
Tom:
Shiawase no Sachiko, in Corpse Party. To this day, I'm still not 100% satisfied with my translation there.
See, in the Japanese, there's supposed to be a distinction between 幸せのサチコ ("Shiawase no Sachiko"), which roughly translates to "Happy Sachiko," and 死合わせのサチコ (a different way of writing "Shiawase no Sachiko"), which roughly translates to "Sachiko Aligned with Death."
The English I came up with for this is "Sachiko Ever After" vs. "Sachiko in the Everafter." And even that vaguely acceptable solution took far, FAR too long to come up with.
Sometimes, Japanese linguistic references are just really tough to work with!
Ryan:
The first example that comes to mind is a certain "My Room" conversation from Fate/EXTELLA, where Nero and the Master have a back-and-forth conversation about different kinds of bathing. The original Japanese script had an entire conversation tree about misreadings of kanji, which had no direct translation. This is one of those rare times where we were tempted to, as we sometimes call it, "Go full Samurai Pizza Cats," after the old anime dub where the American dub team never received the original script and had to make up a whole new one, but we stuck with it, and eventually came up with some reasonably close wordplay in English.
Question: Do you have friends in other localization teams/companies? What could you learn from them? Do you reach out to them?
Brittany:
I'd love to hang out with some of the localization people I've interacted with via Twitter, because I'm actually pretty ignorant of what goes on in other companies. I'm pretty much XSEED only, but I'd love to learn the process in other places or just bond with others who do the same work that I do.
Tom:
Absolutely! Other companies are "competition" to an extent, but they're also colleagues, and we've met with people from numerous other nearby companies for lunch, karaoke, etc. many times since I've been working here at XSEED. I don't know that we really learn much from them, nor they from us, but we always "talk shop" when we meet up, discussing localization challenges we've faced, fun stuff we've done recently, etc. It's just good to sometimes talk with other people who fully understand what we do.
Ryan:
We're good friends with the Aksys team down the street, a lot of our staff have Atlus experience, and most of the original senior staff came from Square-Enix. For Fate/EXTELLA, the Aksys guys were kind enough to share their notes and script from Fate/EXTRA as references. One of the best bits of advice I can give people looking for work in the industry is "Make friends wherever you go," and that's as true once you're in as it is when you're getting started.
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I was tagged by the wonderful @noorasevas. Thank you! <3
rules:
always repost the rules
answer 11 random questions posted for you
create 11 new ones
tag 11 people
1. What makes you feel smart?
When someone asks me a question and I’m able to answer it in a well articulated manner. I second guess myself a lot and my mind is often a jumbled mess. To be confident in my answer, answer someone correctly and be understood, that makes me feel smart.
2. What compliment do you wish people would give you more often & why?
I’m trash for compliments about anything I’ve written, drawn or made. I’ve gotten some of the loveliest comments on my recent fics and the idea that I’m able to move people with my words just floors me.
3. If you had 3 lives and each life had to be completely different who would you be in each? Where would you work? who would your friends be? Where would you live? Why?
In one I would be a pro ice hockey player. I’d probably look like Kris Letang or Erik Gudbranson. I’d be dating Eddie Lack on the DL. My friends would be my old college team mates who I wouldn’t see often but we’d still be super tight. And also my current team mates, obvs. I’d live in Canada, so probably play for Vancouver? That’s where I met Eddie and our relationship has been difficult since he was traded. </3
In the second one I’d work for Siv in Norway. I feel like she’d be a good boss and I could enjoy a nice work relationship with Henrik (if he still works there? it’s fine if not) without being hella creepy or stalking him. I’d also be able to speak Norwegian fluently and wouldn’t have to use a VPN to watch Skam.
Finally, number three. I would be a drag queen. I’d be an all round queen. I’d be able to act, sing, lip sync, tell jokes and dance. I’d even be able to sew. Then I’d go on RPDR and slay the competition. My friends would be my drag family from before the show and all my drag sisters from the show. I’d be particularly friendly with my favourites. I’d travel around doing the BOTS tour and meet all my adoring and wonderful fans and seeing beautiful countries.
4. What are 10 things that make you happy?
My family. My Pets. Skam. The abundance of other shows I watch. Music. Fresh cups of tea. Spending money on things I don’t need. Having people actually interested in what I have to say. Representation.
5. What are things that make you jealous of others and why?
People who aren’t crippled with anxiety. People who aren’t afraid to fall in love. People who are attracted to people in every day life. People who can sing. People who can dance. People whose lives aren’t dependent on other’s. People that know what they want to do with their lives and how to achieve it. People who don’t procrastinate. Is that enough?
6. What is your sleep ritual?
At the minute it’s get into bed around 11:30pm. Scroll on social media (mostly Tumblr rn) until 2/3am. Put on an audiobook to fall asleep to. Wake up to audiobook around 4/5am. Turn off audiobook. Go back to sleep.
7. What is something you’re proud of yourself for and why?
My winning personality. Oh, and modesty.
8. What is your best self care tip and why?
Realise that sometimes you just need to take time. I see people beating themselves up so often for needing time. Or having to put themselves first. Understand that it’s okay. Oh, also... buy yourself shit. That always makes me feel better.
9. What is something you wish people knew about you and why?
I love getting to know new people and making friends. Just because I don’t initiate it very often because I’m too socially anxious, doesn’t mean that I don’t want to. I want people to know that so I can make more frans. My ask box and dms are always open! Haha.
10. What is the best compliment you’ve ever given someone and why?
Falling in love with them. I mean, have you met me? Dude was lucky af.
11. How would you describe the colors red blue and yellow to someone who is blind?
I wouldn’t. That’s too much responsibility and I wouldn’t be able to do them justice. Maybe I’d Google it. Google should know how to describe them.
My Questions:
If you could be a character from one show transplanted into another show, who would you be and which shows would they be?
What song accurately describes how you’re feeling right now?
If you were trapped on an Island, what wild animal would you hope to befriend?
What are your three best traits?
What are your three worst traits?
What are three traits you wish you had? Why?
If they created an Olympic sport just for you, what would it be and why?
Do you believe in ghosts? Why?
What is the last thing you ate?
What are three films you always recommend to people?
If you could have have any job, live anywhere and own any pet in the world, what would you do, where would you live and what would you own? Why?
Uh, you don’t have to do this because some of you have probably been tagged by others or just don’t wanna but please tag me if you do so I can read your answers! <3
I tag: @evakoorhelm @blueblackpages54 @noorasevas @cheekyeven @reasoniwantyoutostay @hjertetssunnegalskap @evak-malec @deatheater-hearmeroar @isisisak @coolauntskam
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I posted 2,156 times in 2021
79 posts created (4%)
2077 posts reblogged (96%)
For every post I created, I reblogged 26.3 posts.
I added 2,345 tags in 2021
#loz - 452 posts
#ace attorney - 445 posts
#deltarune - 445 posts
#omori - 318 posts
#link - 162 posts
#botw - 149 posts
#spamton - 125 posts
#deltarune spoilers - 99 posts
#omori spoilers - 75 posts
#oot - 75 posts
Longest Tag: 140 characters
#kinda like that idea but i dont know about fish/amphibian biology to come up with ideas and it is almost 1 am so brain too fried to research
My Top Posts in 2021
#5
![Tumblr media](https://64.media.tumblr.com/85a64ff3bef02e444e58ca9036963703/bd9651bff57b6847-89/s400x600/3c4890c67067a0229fe8ff9045d9190ef5366d60.jpg)
so i see no one’s coping well
594 notes • Posted 2021-02-17 23:19:41 GMT
#4
was so caught up in the whole "dark worlds reflect the will of the knight who created the fountain" thing that i was only looking at it from kris's perspective. i think it's more than that, though.
my brain is fried bc it's midnight and im not really going anywhere in particular with this, but...
i very much think that queen is a representation of noelle's mom. from what we know abt her mom, she's pretty hard on noelle, the mayor, and Pretty Powerful as the mayor since alphys mentions the police not really having a purpose considering how the mayor sort of dominates the town.
queen's stated to have always been a pretty strict ruler, but once the fountain showed up, she'd gotten extreme. she picks on noelle in particular, doesn't care about the other kids, constantly dotes on her and searches for her when she's missing but pressures/threatens her into doing what she wants (or trapping her when she attempts to defy her). she's never outright cruel in a way that isn't humorous or lighthearted to the player, but it's still clear what her intentions are. despite wanting to use noelle to create the "ideal world" or whatever, it's so so clear by the end that she (1) is not evil she straight up says she doesn't want to end the world, and (2) genuinely cares about noelle so so much!! she wants her to be HAPPY and tries to give her everything she wants but just cannot see from noelle's point of view!
and noelle standing up to queen, telling her that her plans would not make her happy and that she wouldn't want to live in that world, that's her growth!!! this dark world helps noelle get the bit of confidence boost she needs to take back the reigns and try for herself.
so queen is funny haha character but i also really think she represents noelle's mom. also berdly is there. his growth is that he needs to be humbled, learn that not everything is about intelligence, and that he'll still have friends even if he's not the best at everything. and our main characters still grow and develop but the cyber world feels so much more like noelle and berdly's stories.
the setting/theme/contents of the dark world is influenced (and confined by) the light world setting that the fountain was created in. it's cyber themed. duh. cuz it's in the library. but i mean... noelle's wish for confidence, berdly's need for approval and praise, ambu-lance enemy (could just b funny antivirus joke but still.. hospital imagery + noelle...), a bunch of Gamer stuff like the punch-out type sequences (because berdly gamer?), the spelling puzzles???? yknow the spelling bee, the big thing that was super influential to both noelle And berdly? yeah. might b more im forgetting.
but basically... soemthing somethign fountains created by the will of the knight. but just as it's influenced by the items in the room, it's influenced by the emotions and experiences that have taken root there, and the people attached to those things that spend a lot of time in that location
basically tl;dr the knight's will when creating a fountain may not just be limited to the knight itself.
606 notes • Posted 2021-09-20 06:18:39 GMT
#3
so is anyone gona talk about noelle's reaction if you equip her with the dealmaker? why are spamton's glasses familiar to her...
646 notes • Posted 2021-09-20 18:57:12 GMT
#2
black space
669 notes • Posted 2021-01-20 23:28:57 GMT
#1
![Tumblr media](https://64.media.tumblr.com/6cdee179e115e83d84e0156bbd7839c0/bd9651bff57b6847-87/s540x810/6b45d3ecdf2840aeecca55a5dc5ae74a1752e31c.jpg)
so that direct huh
12523 notes • Posted 2021-10-15 14:42:34 GMT
Get your Tumblr 2021 Year in Review →
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