#AI in Computer Vision Market
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AI in Computer Vision Market in North America to hold the highest market share from 2023 To 2028
AI In Computer Vision Market by Component (Hardware, Software), Function (Training, Inference), Application (Industrial, Non-industrial), End-use Industry (Automotive, Consumer Electronics) and Region - Global Forecast to 2028
The global AI in computer vision market size is expected to be valued at USD 17.2 billion in 2023 and is projected to reach USD 45.7 billion by 2028; it is expected to grow at a CAGR of 21.5% from 2023 to 2028.
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#Ai In Computer Vision Market#Ai In Computer Vision Market Trends#Ai In Computer Vision Market Growth#Ai In Computer Vision Market Industry#Ai In Computer Vision Market Research#Ai In Computer Vision Market Report
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AI, stands for artificial intelligence computer systems, that conduct tasks that historically required human intelligence to complete. This includes recognizing human speech, making decisions, identifying patterns, generating written content, steering a car or truck, and analyzing data. A lot of people today are wondering if the benefits of AI are worth the resulting human job losses, production efficiencies, cost savings, etc.? My new program, "Do We Really Want AI To Replace More Human Decision Making?"
#AI#artificial intelligence#Chat gpt#computer vision#computer systems#human intelligence#recognizing human speech#AI decision making#AI generated written content#driverless cars and trucks#AI data analysis#AI cost saving#AI production efficiencies#human job losses from AI#social media content recommendations#AI in medical diagnosis#AI identified trends and patterns#Google AI#Google search results#AI real time decisions#AI identified diseases#logistics management#AI marketing#AI could decide to take over#automated jobs#intrusive social surveillance#self aware AI
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AI in Computer Vision Market Growth Holds Strong
Computer Vision, a subset of artificial intelligence, focuses on enabling machines to interpret visual information from the world around them, just like human vision. AI-powered Computer Vision has numerous applications across various industries, including healthcare, automotive, retail, security, entertainment, and more.
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The Consumer AI Market size was valued at USD 9.32 billion in 2021 and is predicted to reach USD 140.65 billion by 2030 with a CAGR of 35.2% from 2022-2030.
#Consumer AI Market#Hardware#Software#Services#Machine Learning#Deep Learning#Natural Language Processing#Computer vision
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Unleashing the Power of Machine Learning in the 21st Century
Machine learning is one of the most talked about and rapidly growing fields in the tech industry. It is a branch of artificial intelligence that allows computers to learn and make predictions or decisions without explicit programming. The rise of big data and the increasing availability of computing power have made it possible for machine learning algorithms to handle vast amounts of data and provide valuable insights and predictions.
In recent years, machine learning has been applied in various industries, ranging from healthcare to finance, retail, and marketing. In healthcare, machine learning algorithms are used to analyze patient data and help doctors make more accurate diagnoses. In finance, machine learning is used to detect fraud, analyze financial markets, and make investment decisions. In retail, machine learning is used to personalize shopping experiences, recommend products, and optimize pricing.
One of the key benefits of machine learning is that it allows for automated decision-making, which can save time and resources. Machine learning algorithms can analyze large amounts of data and provide insights in real-time, enabling organizations to make data-driven decisions more efficiently. Additionally, machine learning algorithms are able to improve over time, becoming more accurate as they are exposed to more data.
Despite its many advantages, machine learning is not without its challenges. One of the main challenges is the lack of transparency in decision-making. It can be difficult to understand how machine learning algorithms arrived at a particular decision, making it difficult to explain the decision to stakeholders. Additionally, machine learning algorithms can be biased if the data used to train them is biased, leading to unfair or inaccurate decisions.
In conclusion, machine learning is a powerful tool that has the potential to transform the way we live and work. As the technology continues to evolve and improve, we can expect to see more and more applications of machine learning in various industries. However, it is important to approach machine learning with caution and ensure that the algorithms are developed and used in a transparent and ethical manner.
#Machine Learning#Artificial Intelligence#Data Science#Predictive Modeling#Deep Learning#Neural Networks#Natural Language Processing#Image Recognition#Predictive Analytics#Big Data#Supervised Learning#Unsupervised Learning#Reinforcement Learning#Predictive Maintenance#Recommender Systems#Fraud Detection#Predictive Marketing#Healthcare AI#Computer Vision#Predictive Sales#Predictive Quality Control#Predictive Logistics
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Back from the Vault: LifeX
Nathan Brown sat hunched over his desk, the glow of his laptop screen illuminating his tired eyes. His San Francisco apartment was a mess: clothes strewn across the floor, empty takeout containers stacked on the kitchen counter, and a half-empty coffee mug perched precariously on the edge of his desk. Nathan's bed was unmade, a tangled heap of blankets and pillows. The room smelled faintly of stale air and sweat, the result of a broken air conditioning unit and a lack of motivation to clean.
Nathan was staring at his laptop screen, scrolling through yet another round of job listings. His bank account was dangerously low, and the anxiety of unpaid bills was gnawing at him. He was 26 years old, recently graduated with a degree in communications, and he was struggling to find any kind of work. His YouTube channel, where he reviewed video games and shared walkthroughs, was his only source of income, but the revenue it brought in was barely enough to buy groceries, let alone pay rent or bills.
Nathan was average in build, with a light tan from his Latino heritage, and short, dark hair that he usually kept neat. His face was lightly stubbled, a sign of his growing indifference to grooming as stress took over. He sighed and rubbed his eyes, feeling the weight of exhaustion settle into his bones. He was on the brink of giving up when a notification popped up on his screen, breaking his focus.
"Subject: Exciting Opportunity for Collaboration!"
Nathan hesitated, then clicked on the email. It was from a company called LifeX. He didn’t recognize the name, but curiosity got the better of him.
“Dear Nathan,
We’ve come across your YouTube channel and believe we could work well together. LifeX is launching a groundbreaking new game, and we are looking for individuals to help us with beta testing and promotion. Your content aligns perfectly with our vision, and we think this could be a great collaboration. If you accept, you’ll also be able to help us optimize the AI of our games by creating your own NPC character, it’ll be later implemented in the game when it’ll be released. Of course, we offer financial compensation for your work.
Looking forward to hearing from you.
Best regards, The LifeX Team”
Nathan’s first instinct was skepticism. It sounded too good to be true, and he’d heard horror stories of scams and phishing attempts. But the desperation for money overrode his better judgment. He quickly searched for LifeX online, finding only a sparse website filled with vague marketing speak about “immersive experiences” and “cutting-edge technology.” There were no reviews, no user testimonials, nothing solid. This should have been a red flag, but Nathan was too desperate to care. He needed this. He needed a break.
Nathan decided to respond. He typed out a quick reply expressing his interest. Almost immediately, another email arrived, containing a download link, setup instructions, and a NDA requesting his personal information: name, age, location, and other details. Nathan filled out the form, barely thinking about the potential consequences. He selected the longest trial period possible: one month, hoping it would give him enough content for his channel and enough time to determine if the collaboration was worthwhile.
As soon as he submitted the form, a melodic chime sounded from his laptop, followed by a smooth, professional voice:
“Thank you for signing up, Nathan. To begin your experience, you will first create the NPC character, and then you’ll be ready to start your experience in the environment you’ll choose. For the trial to run successfully, please ensure that your computer remains on for the entire duration of the test period: one month. Any interruption may result in data loss or corruption. Welcome to LifeX.”
Nathan frowned at the last part but shrugged it off. He figured it was just standard legalese, probably meant for immersion. The screen changed to a character creation window, displaying a basic human figure in a T-pose. Nathan leaned forward, curiosity piqued, and started customizing the avatar.
He named the avatar “Cody,” envisioning him as the polar opposite of himself. Cody would be everything Nathan wasn’t: confident, athletic, and effortlessly cool. He adjusted the height to 6'4", pushed the muscle sliders to the maximum, giving Cody bulging biceps, a broad chest, and thick, powerful legs holding a perfectly muscled ass. From the corner of his eyes, Nathan spotted a slider on the groin area. He laughed as he understood he could also determine how big he could adjust Cody’s penis and balls. Smiling, he selected the largest option possible for his dick and added a huge heavy pair of balls to go with it, watching it grow in proportion to the rest of his body. He added bright hazel eyes, bushy eyebrows, and messy dark brown hairs that would contrast perfectly to the pale sun kissed skin.
After the body customization, Nathan saw a new window open: Clothes and accessories. After thinking about it, he chose a pair of denim shorts that ended mid-thigh, showing off Cody’s muscular legs. Nathan opted for no T-shirt, exposing Cody’s ripped torso and added a ripped sleeve shirt opened on his muscled hair pecs. He then moved on to accessories and decided to put a loop earring on his right ear and a silver chain around his neck.
After the customization was done, it was asked for Nathan to enter some information about the NPC he just created to create a base behavior for him. After a while, Nathan decided to go for the stereotypical fratbro behavior to go with the appearance he just did. He started typing, adding details about Cody’s lifestyle. He entered notes in the behavior interface: “Cody is dumb as a brick. He loves gym, training and being barefoot, feeling the ground under his calloused feet.” He laughed as he added another line: “Cody never takes showers, loves the smell of his own musk, enjoys sniffing his hairy armpits after a workout and scratching his big dick every couple of minutes after what he smells them and always smile enjoying his own musk.” Nathan chuckled, amused at the thought of creating such a ridiculous character. It was so far removed from his real life that it seemed like a fun NPC to talk and interact with. Just a dumb easy-going character that is always down for a fuck and a drink after a gym session barefoot in the woods.
Satisfied with his creation, he confirmed the settings. The game prompted him to select a location, and he chose the Secluded Forest Realm, envisioning Cody as a carefree physical trainer just out of college living in a cabin in the wilderness.
The screen went black for a moment, and the professional voice returned: “Now that your character is complete, it’s time to play! Please keep your computer running at all times to maintain synchronization. Any interruption may lead to data corruption. Enjoy your month-long experience, Nathan, and welcome to LifeX.” Nathan was really getting excited now. He conder what kind of character he would create for himself when he saw a flash of light on the screen. It looked like some kind of swirling mesh, almost like a blackhole. For a moment Nathan thought it was kind of a cool effect, but everything changed when he went to grab his half drink cup of coffee sitting next to him only to realize his right hand was tingling and tiny particles were escaping his nails, flying straight to his screen.
A sudden wave of fatigue hit Nathan, and the lights in his apartment flickered briefly. A sense of unease washed over him, making the hairs on his arms stand up. Before he could react, the tingling sensation spread from his fingertips up through his arms. He stared in disbelief as his fingers began to dissolve into streams of glowing white code, spreading quickly across his body. He tried to scream, but his voice caught in his throat. His vision blurred as the Life X logo was pulsing in bright light in the center of the screen with a loading bar under it going up further and further. The last thing he saw was the 100% before everything went black.
Nathan found himself suspended in a void. He was floating, naked, surrounded by darkness. Panic set in, his heart racing as he tried to move, but his body was frozen in a T-pose. The sensation was bizarre, as if he were trapped in a dream. He wanted to call out, but his voice was muffled, like shouting underwater. The smooth, professional voice returned, echoing through the void:
“Welcome to your new life, Nathan. Don’t panic; this process is normal and painless. In a few moments, you will begin your ideal life in the Secluded Forest Realm. Relax and feel calm. Avatar synchronization will begin in 5, 4, 3, 2, 1…”
“What the fuck, where am I? What is going on? Why can’t I move?! HELP!!” thought Nathan as he tried to scream even though his face remained frozen.
Nathan’s body suddenly stiffened. A pressure built inside him, starting at his core and spreading outward. His bones stretched and cracked, lengthening to match Cody’s new height. His arms and legs grew longer, muscles bulging and expanding to fill out his new form. Nathan could feel his muscles tearing and healing at an accelerated rate, becoming stronger and more defined with each passing second.
His skin began to tighten, smoothing out imperfections and leaving with a perfectly smooth skin all around his muscled body. Nathan would be screaming if his voice mas not muted. Everything was burning and it was like feeling his DNA being rewritten while still being conscious. As he felt tears rising up his eyes, a new sensation invaded his newly modified skin. In his pits, legs and between his pecs, he felt like thousands of needles were piercing holes. The sensation was only multiplied as he started to feel hair sprouting from the holes. They were dark brown and thick but worst, the sensation of piercing needles started to appear around his groin too. Still wondering what was happening to him, Nathan tried to connect the elements he could find and that when he realized. The secluded forest, the muscles, the hair; that was Cody’s information, which means… Just enough time to understand what was happening to him when the hair started to sprout in abondance around his dick and nuts and climbing up his sculpted abs in a thin happy trail. After the hair, the modifications started to appear on his face. His jawline becoming sharper and more angular, his cheekbones more pronounced. His lips filled out, becoming more defined, while his eyebrows grew thicker, framing his eyes. His vision sharpened, colors becoming brighter and more vivid. His brown eyes shifted to a bright hazel as he lost vision for a moment. Everything was happening all at once and still, Nathan felt like it was an eternity of pain.
Nathan’s hair thickened, turning into soft, dark strands that fell casually over his forehead. His ears reshaped slightly to match his new head structure. A sensation of warmth spread through his throat as his vocal cords tightened, his voice box reshaping. When he tried to speak, his voice was deeper, richer, and carried a slight accent, a relaxed, Western drawl.
Nathan felt a growing warmth in his groin and realized what was about to happen now. All of a sudden, he regrated giving Cody such a big dick and heavy nuts. His cock thickened and lengthened, becoming larger than Nathan had ever been. He could feel the veins snaking down his growing dick as his cock head started to grow thicker and bigger. He could feel the cold air surrounding him as the head sneaked out of his foreskin. Wait, his foreskin? He didn’t remember going this far in details. His nuts fall down and grew thicker and full of potent cum as he could feel them going overload working on creating new manly sperm nonstop. Nathan could feel the horniness starting to rise as his body was assaulted by huge amount of testosterone. A drop of precum appeared at the tip of his cock as he could feel the weight of it between his legs, an odd sensation that both embarrassed and intrigued him. His buttocks tightened, becoming firm and lifted, while his thighs and calves thickened with muscle.
The transformation was almost complete when Nathan felt a sharp pain on his left pec. He wanted to scream, but his body was still frozen. The pain was like a branding iron pressing into his skin. “What is this?!” screamed Nathan in his new deep voice. A voice appeared from all around him “Dear user: NATHAN BROWN, as talked with you earlier on, you agreed to review and help us create the new generation of AI used for our NPCs. For that, your character, CODY, will have to be monitored. This assignation, XXIV, is the link to your identity and allow us to track your character. Please relax as your actions will be tracked and then saved. The program will make sure to copy all your movements, thoughts and everything that your character, CODY, might do to make sure to copy human mechanism that will be implemented in our NPCs later on. Thank you for your service.” When it subsided, a Roman numeral tattoo “XXIV” was there, bold and black, as if it had always been part of him. Nathan could feel the tattoo pulsing with energy, as if it was more than just ink on skin.
As his body finished transforming, clothes materialized around him. He now wore a sleeveless, open checkered flannel shirt and a short pair of denim shorts. Then he felt his ear being stabbed as the earing appeared in it and the coldness of the silver metal appeared around his neck. His feet then started to tingle as Nathan could feel the skin of his sole getting thicker and denser to better serve his barefoot lifestyle in the forest.
Nathan was terrified about what he just heard; his humanity was going to be used to program AI that will be implemented in NPCs. How is that even possible? Does that mean he was Cody now? And for a whole month? He didn’t agree to this. He had a life outside, friends, job to find, maybe some interviews if he was lucky. And about the bills? What was he going to do?
As all the questions were swirling in his head, Nathan fell the restriction holding his body in place as it was being modified lift. He could move on his own again, and the first thing he tried to do was take of his shirt or necklace. But every tug on the clothes or metal fell like he was trying to rip a part of him away. The clothes were part of him now. Nathan started to feel tears rise once again in his ears as all he could see around him were the infinite void of this artificial world. “Modification process terminated, Assimilation to the realm starting in 3,2,1…” Out of nowhere, the ground started to shake under Nathan’s barefoot. Then he saw light pierce through the ceiling. As a reflex, he put his hands to cover his bright hazel eyes but the light was way too bright. Nathan could see entire walls of darkness vanish and being obliterated by this bright light coming from above and fear started to raise in him. Nathan closed his eyes as all he could see was the infinite light engulfing the void and him with it. When he opened his eyes, Nathan was alone in a cabin in the woods, standing in front of a mirror. For the first time, he could see from the first person point of view what the body he created really looked like. Everything was looking so life like, even scent of pine and dirt were coming from the opened window next to him. He could smell the woods, feel the sun on his skin, the wood under his foots. Everything was lifelike. As Nathan sight started to look what his transformed body looked like, his head started to spin. Nathan grabbed it with his two manly hands but the pain was growing stronger. And in the blink of an eye, Nathan was no more. Cody stared at his reflection before smiling and flexing his biceps while smiling. His right hand lowered to get inside his shorts and scratch his hairy dick before putting his fingers under his nose to smell his musk. Cody laughed as he walked away, grabbing a snack on his way out to go exercise a bit in the nature.
“New NPC starting test phase. Remaining time 30 days, 23 hours 59 minutes 23 seconds. Behavior analysis… Acting following user NATHAN BROWN encoding. Tester assimilation… Assimilation stable, user will turn back when tests are over.”
______________________________________________________________ Hey guys! Here's another story back from the Vault, and it's my first ever published story: LifeX Hope you guys enjoy this new version of my story. Let me know what you think of it. As always, my asks are open and i'm always looking for new ideas and prompts from you. I try to answer them all and I love to read your ideas so please, don't be afraid to send anything you'd like me to write and I'll do my best to do it :) Take care of yourself! P.S. A follow up to this story should arrive soon ;)
#male transformation#my writing#mental change#male tf#reality change#tf#gay#personality change#straight to gay#digitized#LifeX#bro tf#frat bro#broification#dumber tf#dumber#smart to dumb#musk
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Next year will be Big Tech’s finale. Critique of Big Tech is now common sense, voiced by a motley spectrum that unites opposing political parties, mainstream pundits, and even tech titans such as the VC powerhouse Y Combinator, which is singing in harmony with giants like a16z in proclaiming fealty to “little tech” against the centralized power of incumbents.
Why the fall from grace? One reason is that the collateral consequences of the current Big Tech business model are too obvious to ignore. The list is old hat by now: centralization, surveillance, information control. It goes on, and it’s not hypothetical. Concentrating such vast power in a few hands does not lead to good things. No, it leads to things like the CrowdStrike outage of mid-2024, when corner-cutting by Microsoft led to critical infrastructure—from hospitals to banks to traffic systems—failing globally for an extended period.
Another reason Big Tech is set to falter in 2025 is that the frothy AI market, on which Big Tech bet big, is beginning to lose its fizz. Major money, like Goldman Sachs and Sequoia Capital, is worried. They went public recently with their concerns about the disconnect between the billions required to create and use large-scale AI, and the weak market fit and tepid returns where the rubber meets the AI business-model road.
It doesn’t help that the public and regulators are waking up to AI’s reliance on, and generation of, sensitive data at a time when the appetite for privacy has never been higher—as evidenced, for one, by Signal’s persistent user growth. AI, on the other hand, generally erodes privacy. We saw this in June when Microsoft announced Recall, a product that would, I kid you not, screenshot everything you do on your device so an AI system could give you “perfect memory” of what you were doing on your computer (Doomscrolling? Porn-watching?). The system required the capture of those sensitive images—which would not exist otherwise—in order to work.
Happily, these factors aren’t just liquefying the ground below Big Tech’s dominance. They’re also powering bold visions for alternatives that stop tinkering at the edges of the monopoly tech paradigm, and work to design and build actually democratic, independent, open, and transparent tech. Imagine!
For example, initiatives in Europe are exploring independent core tech infrastructure, with convenings of open source developers, scholars of governance, and experts on the political economy of the tech industry.
And just as the money people are joining in critique, they’re also exploring investments in new paradigms. A crop of tech investors are developing models of funding for mission alignment, focusing on tech that rejects surveillance, social control, and all the bullshit. One exciting model I’ve been discussing with some of these investors would combine traditional VC incentives (fund that one unicorn > scale > acquisition > get rich) with a commitment to resource tech’s open, nonprofit critical infrastructure with a percent of their fund. Not as investment, but as a contribution to maintaining the bedrock on which a healthy tech ecosystem can exist (and maybe get them and their limited partners a tax break).
Such support could—and I believe should—be supplemented by state capital. The amount of money needed is simply too vast if we’re going to do this properly. To give an example closer to home, developing and maintaining Signal costs around $50 million a year, which is very lean for tech. Projects such as the Sovereign Tech Fund in Germany point a path forward—they are a vehicle to distribute state funds to core open source infrastructures, but they are governed wholly independently, and create a buffer between the efforts they fund and the state.
Just as composting makes nutrients from necrosis, in 2025, Big Tech’s end will be the beginning of a new and vibrant ecosystem. The smart, actually cool, genuinely interested people will once again have their moment, getting the resources and clearance to design and (re)build a tech ecosystem that is actually innovative and built for benefit, not just profit and control. MAY IT BE EVER THUS!
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NEUROTECHNOLOGY: CALL IT MIND CONTROL
BRETT MICHAEL VATCHER
The United States is currently testing advanced military-grade weapons and quantum computer systems on the unexpected global population. Targeted Individuals are tortured and tormented every day of their lives through DARPA’s Next-Generation Nonsurgical Neurotechnology (N3) Program utilizing CIA agents – acting as Artificial Intelligence [AI]. In the future, the system will be marketed as deviceless “Spatial Technology.”
IT’S SPATIAL: IT’S ALL IN MY HEAD.
Neurotechnology is a brain-computer interface [BCI] connecting to the central nervous system. Call it Mind Control.
If one can control the mind, they can control the body.
MIND CONTROL: Mind reading, mind and body control, 24/7 tracking, brainwashing, dream manipulation, spatial holograms as well as physical assaults and verbal harassment produced by CIA agents. This is accomplished by combining data sets from 5G towers and directed energy weapon satellites [DEW]. The system connects to the central nervous system – including the brain – and operates without a device. Invisible physical assaults are constant. Even if well documented are challenging to prove. The system can cause sensations anywhere on the body.
DOMAIN: Every human has a domain attached to their mind. This is where the agents broadcast their transmissions and control the victim. All living things have a domain. Plants, insects, animals and humans. Domains have infinite capabilities. The entire global population is replicated within human domains – in vertical cubicle formation. These replicants, as the agents call them, are tortured constantly. The replicants watch everything you do from your perception. This is the New World Order plan. The subdomain advent calendar is located behind the perception. Everything a person sees, hears and thinks is recorded utilizing a BCI. All memories from 2019-present can be viewed like a film. Domains are recorded, as well.
“EVERYTHING YOU DO, SAY AND THINK CAN – AND WILL – BE USED AGAINST YOU FOR ETERNITY. THIS IS THE NEW WORLD ORDER. PLEASE HOLD WHILE WE COLLECT YOUR THOUGHTS.” –New World Order
BRAINWASHING: Brainwashing the victim leads to behavioral modifications and mood control. The agents create “programs” that can be turned on or off at any time. Subliminal messages come in the form of faint visions flashing in the front of one’s mind. Victim’s vision becomes increasingly grainier over time – and depending on active sequencers.
The agents create intricate dream sequences to affect the victim’s subconscious. Dream sequences combine people, places and things that are familiar with the victim. They can be extremely lucid.
VOICE-TO-SKULL: DARPA started a program called LifeLog in 2003. They refer to it as the V2K era. It’s when they began recording transcripts of all of our thoughts. Mind-reading. This technology is also known as Microwave Hearing, Synthetic Telepathy, Voice-of-God weapon and is utilized for traceless mental torture. Agents constantly disrupt, censor and redirect the victim’s freedom of thought. Victim’s get wrongly labeled as mentally-ill [schizophrenia] when reporting on this. V2K is also used for deception and impersonation of voices.
News reports in the media describedLifeLog as the “diary to end all diaries — a multimedia, digital record of everywhere you go and everything you see, hear, read, say and touch”. –USA TODAY
NO PRIVACY: The system completely disregards fundamental human rights such as: privacy, mental and physical health, safety, data security, family security, financial security, etc. Freedom of thought – or cognitive liberty – is a God-given right. The technology was deployed without implementation of new laws and there is little to no oversight, as the CIA has full control of the system.
Welcome to Infinity. You’re Welcome.
WRITTEN BY: BRETT VATCHER
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#cia#darpa#future#god#infinity#jesus christ#mind control#neurotechnology#new world order#targeted individual#substack#Brett Vatcher#Brett Michael Vatcher#Brett Michael#bmikal#TI#targeted individuals
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The Cyberpunk Genre: From Fiction to Reality
The Real-World Cyberpunk Narrative
In the realm of science fiction, the cyberpunk genre has long captivated audiences with its vision of a high-tech, low-life future. Cyberpunk, a subgenre that emerged in the early 1980s, combines advanced technology with a layer of dystopian elements, often exploring themes of artificial intelligence, cybernetics, corporate hegemony, and social decay. However, what once seemed a distant future is now becoming a striking reflection of our present reality.
The Cyberpunk Reality of Modern Corporations
As we delve into the corporate world, the parallels between cyberpunk narratives and current events become strikingly clear. This article examines the activities of major corporations like Google, Microsoft, Amazon, SpaceX, and OpenAI, highlighting instances that resonate with cyberpunk themes.
"Google: The Digital Panopticon"
Google, with its vast array of services, has created a digital ecosystem that closely resembles the omnipresent corporations in cyberpunk lore. The company's foray into various sectors, from search engines to smart home devices, has raised concerns about privacy invasion and data control, reminiscent of cyberpunk's surveillance-heavy societies.
"Microsoft: The Silicon Overlord"
Microsoft's dominance in the software industry, particularly with its Windows operating system and Office suite, mirrors the cyberpunk trope of a corporation wielding enormous power over everyday technology. The company's expansion into cloud computing and AI further cements its status as a tech giant with a reach that extends into the very fabric of digital life.
"Amazon: The Corporate Colossus"
Amazon's transformation from an online bookstore to a retail and technology behemoth aligns with cyberpunk's portrayal of mega-corporations that transcend traditional industry boundaries. The company's ventures into cloud computing, AI, and even space travel through its Blue Origin subsidiary evoke images of a corporation with almost limitless ambition and resources.
"SpaceX: Architects of the Starbound Future"
SpaceX, under the leadership of Elon Musk, brings to life the cyberpunk fascination with space exploration and privatization. The company's ambitious projects, including the colonization of Mars and satellite internet services, embody the cyberpunk vision of pushing humanity's boundaries, both technologically and geographically.
"OpenAI: The AI Enigma"
OpenAI, known for its groundbreaking work in AI, reflects cyberpunk's preoccupation with the potential and dangers of artificial intelligence. The development of advanced AI models and their applications in various fields raise questions about the future of human-AI interaction, a central theme in many cyberpunk narratives.
Industrial Espionage: A Cyberpunk Reality
The world of industrial espionage, a staple in cyberpunk plots, is no stranger to these tech giants. The competitive nature of the technology industry, driven by the race for innovation and market dominance, has led to numerous instances of data breaches, intellectual property theft, and corporate spying. These incidents underscore the darker aspects of the corporate world, mirroring the intrigue and deception often found in cyberpunk stories.
Cyberpunk Tropes in the Modern World
Several broad tropes characteristic of the cyberpunk genre are increasingly relevant today:
Technological Advancements vs. Societal Decay: The stark contrast between cutting-edge technology and societal challenges, such as income inequality and privacy concerns, is a recurring theme in both cyberpunk fiction and the modern world.
Corporate Power and Influence: The immense power wielded by mega-corporations, often at the expense of individual freedoms and government authority, is a reality in both the cyberpunk genre and today's corporate landscape.
Ethical Dilemmas of AI and Cybernetics: The ethical and philosophical questions surrounding artificial intelligence, cybernetics, and human enhancement are as pertinent in real life as they are in cyberpunk narratives.
Conclusion: Cyberpunk as a Now Genre
As we examine these parallels, it becomes evident that cyberpunk is no longer a genre fixated on a near future. The themes, concerns, and narratives central to cyberpunk are increasingly manifesting in our current reality. The once speculative fiction has transformed into a lens through which we can view and understand the complexities and challenges of our high-tech, corporate-dominated world. Cyber is no longer a near future genre. It's a now genre.
- Raz
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dont understand why ai art is so bad/harmful? ok, lemme break it down for you!
humans need to work if they want to survive. money is an essential no matter how idealistic you are. now, some humans have skills they have spent years—usually their entire lives—perfecting. skills that have a very narrow field of application if you are trying to make money. skills that are constantly belittled as a “hobby” and constantly taken advantage of and insulted by the very people who attempt to employ them. despite the exploitation and disrespect, some of us humans rely on those skills to find work in that narrow, competitive field. we rely on them to be able to work, and make money and survive.
now that field is being mowed down by algorithms trained by work stolen from those very humans who spent years perfecting their craft. ai imaging has destroyed any hope of having a stable career as an artist. the industry IS in shambles. there have been mass layoffs, replacements, lawsuits, entire art departments dissolved in favor of some guy with access to a computer.
artistic vision and intention replaced by soulless algorithms, brushstrokes replaced by strange blurred smudges and extra fingers. you see it in ads, in marketing, in graphic design, in youtube thumbnails and banners. every corporate use of ai imaging is money taken right out of an artist’s hands. and its not just corporate. social media has been flooded with ai. facebook, instagram, pinterest, you NAME it. even art-specific sites like deviantart, redbubble, shutterstock, even ETSY are being taken over. some of these sites even ENABLE it, partnering with these tech leeches, offering up the art of their users on a silver platter to be stolen and fed into a machine. not even tumblr is safe anymore. and EVERY ai image generator is trained on stolen artwork. period. these artists are not being paid to supply the art for those programs to train on, which means any generated images are STOLEN. if they are then used for profit it is STOLEN PROFIT. ai imaging is unethical to its very core and anyone who says differently is naive, ignorant, delusional or a fucking liar.
#ai art#ai image#ai art discussion#ai is theft#no to ai generated images#aiartcommunity#fuck ai#fuck ai art#anti ai art#anti ai#ai art is art theft#ai art is stolen art#ai bros can suck it#ai artwork#ai generated#no to ai art#no to ai generated art#ai art is fake art#ai art is not art#ai art generator
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AI In Computer Vision Market by Component (Hardware, Software), Function (Training, Inference), Application (Industrial, Non-industrial), End-use Industry (Automotive, Consumer Electronics) and Region - Global Forecast to 2028
The global AI in computer vision market size is expected to be valued at USD 17.2 billion in 2023 and is projected to reach USD 45.7 billion by 2028; it is expected to grow at a CAGR of 21.5% from 2023 to 2028.
Several trends and disruptions are currently influencing customer businesses in the field of AI computer vision. One of the most significant advancements is in deep learning, a subset of machine learning that has transformed AI computer vision.
The emergence of sophisticated deep learning algorithms and the availability of extensive datasets have significantly enhanced the accuracy and effectiveness of AI computer vision systems.
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Anthropic’s CEO thinks AI will lead to a utopia — he just needs a few billion dollars first
🟦 If you want to raise ungodly amounts of money, you better have some godly reasons. That’s what Anthropic CEO Dario Amodei laid out for us on Friday in more than 14,000 words: otherworldly ways in which artificial general intelligence (AGI, though he prefers to call it “powerful AI”) will change our lives. In the blog, titled “Machines of Loving Grace,” he envisions a future where AI could compress 100 years of medical progress into a decade, cure mental illnesses like PTSD and depression, upload your mind to the cloud, and alleviate poverty. At the same time, it’s reported that Anthropic is hoping to raise fresh funds at a $40 billion valuation.
🟦 Today’s AI can do exactly none of what Amodei imagines. It will take, by his own admission, hundreds of billions of dollars worth of compute to train AGI models, built with trillions of dollars worth of data centers, drawing enough energy from local power grids to keep the lights on for millions of homes. Not to mention that no one is 100 percent sure it’s possible. Amodei says himself: “Of course no one can know the future with any certainty or precision, and the effects of powerful AI are likely to be even more unpredictable than past technological changes, so all of this is unavoidably going to consist of guesses.”
🟦 AI execs have mastered the art of grand promises before massive fundraising. Take OpenAI’s Sam Altman, whose “The Intelligence Age” blog preceded a staggering $6.6 billion round. In Altman’s blog, he stated that the world will have superintelligence in “a few thousand days” and that this will lead to “massive prosperity.” It’s a persuasive performance: paint a utopian future, hint at solutions to humanity’s deepest fears — death, hunger, poverty — then argue that only by removing some redundant guardrails and pouring in unprecedented capital can we achieve this techno-paradise. It’s brilliant marketing, leveraging our greatest hopes and anxieties while conveniently sidestepping the need for concrete proof.
🟦 The timing of this blog also highlights just how fierce the competition is. As Amodei points out, a 14,000-word utopian manifesto is pretty out of step for Anthropic. The company was founded after Amodei and others left OpenAI over safety concerns, and it has cultivated a reputation for sober risk assessment rather than starry-eyed futurism. It’s why the company continues to poach safety researchers from OpenAI. Even in last week’s post, he insists Anthropic will prioritize candid discussions of AI risks over seductive visions of a techno-utopia.
#artificial intelligence#technology#coding#ai#open ai#tech news#tech world#technews#utopia#anthropics
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The current technology referred to as AI does not align with our traditional understanding of what AI is. It is not self-aware, it is not genuinely autonomous, and it has not demonstrated significant utility in practical terms. We have yet to see any major scientific discoveries made by an AI program, nor have we witnessed advancements that could positively impact the future of humanity.
Brandon Smith, founder of Alt-Market, has noticed that many proponents of AI are subtly altering their definitions of what AI is or should be. Initially, the vision was to create a new lifeform – a superintelligence or a digital god. However, it seems that these advocates are starting to abandon the criteria of self-awareness and consciousness, likely because they realise those concepts are not feasible.
AI is not truly intelligent, but rather a collection of data being manipulated by humans with questionable agendas. AI will never be alive or become a form of true consciousness.
But if this is the case, why would AI be a threat to civilisation? “It’s not so much that AI will turn on us or send out an army of robots to kill us; the real danger is that we will be tricked into believing that it really is all-knowing. If we rely on such faulty tech too much it could destroy us merely by giving us bad information and making us lazy,” Smith wrote.
Smith gives three possible consequences of AI that concern him the most; consequences which he doesn’t think most people have considered.
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Mohandas, who taught himself programming and is based in Bengaluru, India, decided he wanted to develop an alternative service for storing and sharing photos that is open source and end-to-end encrypted. Something “more private, wholesome, and trustworthy,” he says. The paid service he designed, Ente, is profitable and says it has more than 100,000 users, many of whom are already part of the privacy-obsessed crowd. But Mohandas struggled to articulate to wider audiences why they should reconsider relying on Google Photos, despite all the conveniences it offers.
Then one weekend in May, an intern at Ente came up with an idea: Give people a sense of what some of Google’s AI models can learn from studying images. Last month, Ente launched https://Theyseeyourphotos.com, a website and marketing stunt designed to turn Google’s technology against itself. People can upload any photo to the website, which is then sent to a Google Cloud computer vision program that writes a startlingly thorough three-paragraph description of it. (Ente prompts the AI model to document small details in the uploaded images.)
One of the first photos Mohandas tried uploading was a selfie with his wife and daughter in front of a temple in Indonesia. Google’s analysis was exhaustive, even documenting the specific watch model that his wife was wearing, a Casio F-91W. But then, Mohandas says, the AI did something strange: It noted that Casio F-91W watches are commonly associated with Islamic extremists. “We had to tweak the prompts to make it slightly more wholesome but still spooky,” Mohandas says. Ente started asking the model to produce short, objective outputs—nothing dark.
The same family photo uploaded to Theyseeyourphotos now returns a more generic result that includes the name of the temple and the “partly cloudy sky and lush greenery” surrounding it. But the AI still makes a number of assumptions about Mohandas and his family, like that their faces are expressing “joint contentment” and the “parents are likely of South Asian descent, middle class.” It judges their clothing (“appropriate for sightseeing”) and notes that “the woman's watch displays a time as approximately 2 pm, which corroborates with the image metadata.”
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I have so many nerdy thoughts about the Apple headset, particularly when it comes to interfaces and media, so read at your own risk:
I really think that Apple is a design company first, a technology company second. The fact it can do both well is impressive, but let’s be real: most of what was shown with the Reality Pro is stuff that other companies have done, piecemeal and less effectively, for the last 15+ years. Still, I bet even their competitors are relieved, and even excited, to have Apple in the VR headset market (and yes, it is a VR headset). Relieved because Apple didn’t show any new tech paradigm that puts them at a massive disadvantage; and excited because if someone is going to convince “normies” to put on a headset, it is going to be Apple. It may be through the Vision Pro that people get convinced of the value (such as it is) of spatial/volumetric/immersive interfaces, simply to go purchase a HTC Vive for a 3rd of the price. One can tell that Apple spent a lot of time and money showing what it would take to deliver some of the promises that VR manufacturers have been making for 15 years. Some users will happily take those promises as fulfilled with the Vision Pro, while others will agree to compromises and get other headsets.
But the real question is that of the value of spatial interfaces (what they really mean when they say “Spatial Computing”). It is not something we can answer in the abstract, as it involves a sort of media literacy accrued throughout generations, and spicy debates regarding immersive media. The generational issue is centered on a gamble these companies are making: That people who are naturalized to virtual worlds will demand novel user interfaces, expecting a 3rd dimension to simply “be there”. Why can’t I rotate my spreadsheet in Excel, revealing the transversal data space between the row and column? Can we put the formula in these new Z-Rows, instead of having to double-click on a single cell, like a caveman? What patterns will I discover once I can have graphs done based on rows, columns and Z-Rows, floating like holograms I can walk through? If these ideas sound bizarre to you, it may be because you have not been playing 3D games since childhood. Companies hope that new generations of users will ask these sorts of questions, however, as they need these spatial interfaces to become popular for their growth.
But even more foundational here is the issue of immersion. The concept of manipulation through media is as old as Plato, but it remains fresh and pressing in the face of social media and AI deep fakes. Most prescriptions on how to avoid manipulation put responsibility on individuals, who are supposed to “see through'' the BS (audience), or resist the monetary or libidinal temptations to create anti-social behavior (cultural producers). This is a deeply moralistic view, as it completely misses the role that the affordances of any given medium play in being a person. The fact is all and each subject is, at moments, manipulated and manipulator. Which of those roles we play is determined as much by individual “fixed” world views (morals), as by the relational space drawn by our communication technology (including language itself). This is why perfectly kind people can turn aggressive online, or why well-adjusted individuals consume objectionable content every day. The reptilian brain is always there, ready to be pleased or forgiven, and will slip into any medium it can regardless of how much puritanical restraint the medium is designed with.
To further complicate things, it is really hard to find the perfect split between audience and cultural producers as separate entities. No only because of the “prosumer” concept (which I find uninteresting), but because it is clear that even the most cool and collected cultural producer is, in themselves, a medium through which the program of immersive technology realizes “itself”. In other words: Apple is the way in which immersive media happens, turning the company into just an effective operator of an entity with its own agency and goals. What does “immersive media” want? That is the imminently political question for all of us in design, as we continue to carry its will. I am thinking about this myself, obviously, but trying to assert agency over it is REALLY HARD (specially as individuals).
Last thing: I find it fitting that Apple may be the one to finally push a bunch of people into immersive media, since it is the company that most effectively de-fanged minimalism as a political strategy. To me, Apple Minimalism “looks like” Brechtian alienation without the political radicalism, and the dematerialization of art without the materialist critique. We finally saw what all of those clean and smooth surfaces were for! It is not so that you reflect on your lived experience as a subject under capitalism or the police state. They are there so that you can watch the sexy cat-people in Avatar: The Way of Water, without anything (or anyone) bothering you.
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